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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM43786274-25DC&rnd=43786274" width="1" height="1"></div>

armorgames fujitsu-defender-5794.swf

This is the info page for
Flash #264601

(Click the ID number above for more basic data on this flash file.)


Text
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<p align="left"><font face="Trebuchet MS" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Lives: 15</font></p>

<p align="center"><font face="Trebuchet MS" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Wave: 25</font></p>

<p align="center"><font face="Trebuchet MS" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Enemy HP: 2500000</font></p>

<p align="center"><font face="Trebuchet MS" size="18" color="#ffcc00" letterSpacing="0.000000" kerning="1">Cash: 99999</font></p>

<p align="center"><font face="Trebuchet MS" size="18" color="#ffcc00" letterSpacing="0.000000" kerning="1">Score: 9999999</font></p>

Hide

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Achievements

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<p align="center"><font face="Trebuchet MS" size="13" color="#000000" letterSpacing="0.000000" kerning="1">0/5</font></p>

XP

<p align="center"><font face="Trebuchet MS" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Skill Points: 0</b></font></p>

Upgrades

<p align="center"><font face="Trebuchet MS" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">First Blood</font></p>

<p align="center"><font face="Trebuchet MS" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Bonus: 250$</font></p>

Quit

Submit

<p align="center"><font face="Trebuchet MS" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Your score:</font></p><p align="center"><font face="Trebuchet MS" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">5965464654654</font></p><p align="center"></p>

Your main task is to protect your base
against enemies.

Here is your base

Pause your
game here

Welcome to Fujitsu Defender

NEXT

BACK

Build towers to protect your base.
Every tower has different stats

You can build
these towers

Button cancel build

Use your skill point to upgrade your
towers, stats and game.
You will get 1 skill point after every
wave. Use them wisely.

Button
Upgrades

Achievements: Special award in game.
You will get cash and score bonus for each.
Score bonus is 10x cash bonus.

Button
Achievements

Score rewards:
You get score for every killed enemy
You get score bonus (1x cash value)after
wave.
You get bonus for survivals 100x Lives.

Surivals

Score

There are 50 waves in every level.
10th, 20th, 30th, 40th and 50th are boss
levels.
Complete level to unlock hardcore mode.

You can see next enemy description
below your towers and enemy hit points
on top of the screen

Next enemy

Enemy HP

You can set game options - off the sound
effects or off the all sound.
You can set game speed to 3 times normal

Off all sounds

Off sound effects

Set game speed

Good luck

No

Yes

Do you really want to
end your game?

<p align="center"><font face="Trebuchet MS" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">PAUSE</font></p>

<p align="center"><font face="Trebuchet MS" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">3x speed</font></p>

Achievements

Upgrades

Upgrades

<p align="center"><font face="Trebuchet MS" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Next wave: Basic enemy with low HP, no defense, no regeneration</font></p>

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SELL

<p align="left"><font face="Trebuchet MS" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">70000</font></p>

<p align="left"><font face="Trebuchet MS" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">79900</font></p>

<p align="left"><font face="Trebuchet MS" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">700</font></p>

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<p align="center"><font face="Times New Roman" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Back to map</font></p>

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<p align="center"><font face="Times New Roman" size="16" color="#000000" letterSpacing="0.000000" kerning="1">Continue</font></p>

<p align="center"><font face="Times New Roman" size="16" color="#000000" letterSpacing="0.000000" kerning="1">Load Game</font></p>

<p align="center"><font face="Times New Roman" size="16" color="#000000" letterSpacing="0.000000" kerning="1">Achievments</font></p>

New Game

Show Intro

Help

Authors

More Games

1

2

3

Load Game

<p align="center"><font face="Trebuchet MS" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>LOAD Game</b></font></p>

Basic tower, good fire rate

Long range tower,
slow fire rate

Fast fire rate, low damage

Slows enemies, splash effect

Poisons enemies,
splash effect

Bomb tower with strong
splash effect

Sets enemies on fire,
good damage

Stops enemies

Collect cash from enemies

Ultimate fire tower

On Earth, we were running out of the raw materials we needed
to find new resources ...

We have discovered a new planet, full of resources, everything
went well ...

But something unexpected came...

Our bases were destroyed by the enemy one by one...
Now is the time to start to defend.

SKIP

<p align="center"><font face="Trebuchet MS" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://petr-bukovjan.deviantart.com/" target = "_blank"><b>DeviantArt profile</b></a></font></p>

<p align="center"><font face="Trebuchet MS" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://www.yuri.cz" target = "_blank"><b>Programming: Jiří Bukovjan</b></a></font></p>

<p align="center"><font face="Trebuchet MS" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://petr-bukovjan.deviantart.com/" target = "_blank"><b>Graphics: Petr Bukovjan</b></a></font></p>

<p align="center"><font face="Trebuchet MS" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://www.yuri.cz" target = "_blank"><b>www.yuri.cz</b></a></font></p>

<p align="center"><font face="Trebuchet MS" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://incompetech.com/" target = "_blank"><b>Music: Kevin MacLeod</b></a></font></p>

Loading new level

Armory

Start Bonus

<p align="center"></p><p align="center"></p><p align="center"></p>

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<p align="center"><font face="Times New Roman" size="16" color="#000000" letterSpacing="0.000000" kerning="1">9999</font></p>

<p align="right"><font face="Verdana" size="14" color="#000000" letterSpacing="0.000000" kerning="1">99x</font></p>

Kill Bonus

Fire Bonus

Poison Bonus

Magic Bonus

<p align="center"><font face="Verdana" size="16" color="#000000" letterSpacing="0.000000" kerning="1">Increase Damage</font></p><p align="center"><font face="Verdana" size="16" color="#000000" letterSpacing="0.000000" kerning="1">cost(3 runes)</font></p>

Damage Bonus

RESET

Loaded...

<p align="center"><font face="Trebuchet MS" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Load</b></font></p>

<p align="center"><font face="Trebuchet MS" size="20" color="#ffffff" letterSpacing="-0.500000" kerning="1"><b>Achievments</b></font></p>

<p align="center"><font face="Trebuchet MS" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Save</b></font></p>

<p align="center"><font face="Trebuchet MS" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Armory</b></font></p>

Hardcore mode
Enemies have +100% HP

LEVEL 1

LEVEL 2

LOCKED

LEVEL 3

ActionScript [AS1/AS2]

Frame 1
function cover() { jmeno = "cover" + _root.getNextHighestDepth(); _root.attachMovie("cover_black", jmeno, _root.getNextHighestDepth()); _root[jmeno].onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha < 5) { removeMovieClip(this); } }; } function save_game(player_profile) { player0 = SharedObject.getLocal(player_profile); player0.data.level1 = _root.level1; player0.data.level2 = _root.level2; player0.data.level3 = _root.level3; player0.flush(); trace("game saved"); } function load_game(player0) { if (player0.data.level1 != undefined) { _root.level1 = player0.data.level1; _root.level2 = player0.data.level2; _root.level3 = player0.data.level3; trace("game loaded"); } } function rollover2(obj) { obj.onRollOver = function () { obj._parent.gotoAndStop(2); }; obj.onRollOut = function () { obj._parent.gotoAndStop(1); }; } function rollover(obj) { obj.onRollOver = function () { obj.gotoAndStop(2); }; obj.onRollOut = function () { obj.gotoAndStop(1); }; } stop(); _root.sound_playing = false; _root.sound_volume = 100; _root.level1 = false; _root.level2 = false; _root.level3 = false; _root.snd_eff = true; if (_root.jumpable == undefined) { _root.jumpable = false; } else if (_root.jumpable == false) { _root.gotoAndStop(6); } else { _root.jumpable = false; } _root.levely = new Array(); _root.levely[1] = [true, 2, "Woods1", 5000, 0, 1]; _root.levely[2] = [true, 3, "Woods2", 5000, 0, 2]; _root.levely[3] = [true, 5, "Woods3", 6000, 0, 1]; _root.levely[4] = [true, 1, "Woods4", 8000, 0, 3]; _root.levely[5] = [true, 4, "Woods5", 5000, 0, 1]; i = 6; while (i < 50) { _root.levely[i] = [false, 4, "Woods5", 5000, 0, 2]; i++; } _root.achiev = new Array(); i = 1; while (i < 40) { _root.achiev[i] = ["Builder" + i, 0, 1000, 1]; i++; } _root.magic_bonus_const = 25; _root.fire_bonus_const = 1; _root.damage_bonus_const = 10; _root.pois_bonus_const = 1; _root.start_cash_const = 20; _root.kill_cash_const = 1; _root.hp_bonus_const = 5; _root.base_gold_const = 2000; _root.show_intro = true; var localDomainLC = new LocalConnection(); myDomainName = localDomainLC.domain(); trace("My domain is " + myDomainName); var domena = myDomainName; _root.pro_domenu1 = "test.yuri.cz"; _root.pro_domenu2 = "yuri.cz"; _root.pro_domenu3 = "localhost"; _root.pro_domenu4 = "www.soutez-fujitsu.cz"; _root.pro_domenu5 = "soutez-fujitsu.cz"; var pro_domenu = "armorgames.com"; found = domena.indexOf(pro_domenu, 0); trace(found); domena_ok = false; if (found != -1) { domena_ok = true; } else { err.text = "unauthorized domain"; } if (domena_ok == true) { procenta = 0; preloader.onEnterFrame = function () { procenta = Math.round(100 * (_root.getBytesLoaded() / _root.getBytesTotal())); _root.loading.text = ("Loading... " + procenta) + "%"; _root.preloader._xscale = procenta; if ((procenta > 99) && (ag._currentframe > 214)) { _root.gotoAndStop(2); } }; } _root.first_play = 2000;
Frame 2
stop(); function sounds(obj) { snd = new Sound(); obj.onPress = function () { if (_root.sound_volume == 100) { _root.sound_volume = 0; this.gotoAndStop(2); } else { _root.sound_volume = 100; this.gotoAndStop(1); } }; obj.onEnterFrame = function () { snd.setVolume(_root.sound_volume); if (_root.sound_volume == 0) { this.gotoAndStop(2); } else if (_root.sound_volume == 100) { this.gotoAndStop(1); } }; } cover(); if (_root.jumpable == false) { _root.gotoAndStop(2); } else { _root.jumpable = false; } if (_root.show_intro == true) { _root.jumpable = true; _root.gotoAndStop(6); } main_menu.new_game.onPress = function () { _root.jumpable = true; _root.race = 1; _root.days = 0; _root.start_cash_bonus = 0; _root.cash_per_kill = 0; _root.fire_bonus = 0; _root.pois_bonus = 0; _root.magic_bonus = 0; _root.damage_bonus = 0; _root.tower_unlocked = new Array(); i = 0; while (i < 20) { _root.tower_unlocked[i] = new Array(); _root.tower_unlocked[i] = [0, 1, 1, 1]; i++; } _root.runes = 22; _root.runes_spent = 0; _root.skore = 0; _root.tower_research = new Array(); i = 0; while (i < 20) { _root.tower_research[i] = [0, 1, 1, 1]; i++; } _root.levely = new Array(); _root.levely[1] = [true, 2, "Woods1", 1000, 0, 1]; _root.levely[2] = [true, 3, "Woods2", 1000, 0, 2]; _root.levely[3] = [true, 5, "Woods3", 1000, 0, 1]; _root.levely[4] = [true, 1, "Woods4", 2000, 0, 3]; _root.levely[5] = [true, 4, "Woods5", 5000, 0, 1]; i = 6; while (i < 50) { _root.levely[i] = [false, 4, "Woods5", 5000, 0, 2]; i++; } _root.achiev = new Array(); _root.achiev[1] = ["Builder" + i, 0, 500, 1, "Build 5 towers"]; _root.achiev[2] = ["Builder" + i, 0, 1000, 1, "Build 7 towers"]; _root.achiev[3] = ["Builder" + i, 0, 2500, 2, "Build 10 towers"]; _root.achiev[4] = ["Fast Kill" + i, 0, 1000, 1, "Enemies killed fast"]; _root.achiev[5] = ["Faster Kill" + i, 0, 2000, 1, "Enemies killed faster"]; _root.achiev[6] = ["Born to die" + i, 0, 5000, 2, "Enemies killed immediately"]; i = 7; while (i < 40) { _root.achiev[i] = ["Builder" + i, 0, 1000, 1, "Build 5 towers"]; i++; } _root.jumpable = true; _root.gotoAndStop(10); }; main_menu.continue_game.onPress = function () { if (_root.skore != undefined) { _root.jumpable = true; _root.gotoAndStop(10); } }; main_menu.continue_game.onEnterFrame = function () { if (_root.skore == undefined) { this._alpha = 70; } else { this._alpha = 100; } }; main_menu.load_game.onPress = function () { _root.jumpable = true; _root.gotoAndStop(4); }; main_menu.achievments.onPress = function () { _root.jumpable = true; _root.gotoAndStop(5); }; main_menu.new_intro.onRelease = function () { _root.jumpable = true; _root.gotoAndStop(6); }; main_menu.new_help.onRelease = function () { _root.jumpable = true; _root.gotoAndStop(5); }; main_menu.new_authors.onRelease = function () { _root.jumpable = true; _root.gotoAndStop(7); }; main_menu.new_more.onRelease = function () { }; sounds(main_menu.sound_ctrl); if (_root.sound_playing == false) { _root.sound_playing = true; delete snd; snd = new Sound(); snd.attachSound("era.wav"); snd.setVolume(_root.sound_volume); snd.start(0, 99); } player1 = SharedObject.getLocal("player_profile1"); load_game(player1); rollover(main_menu.new_game); rollover(main_menu.new_intro); rollover(main_menu.new_authors); rollover(main_menu.new_help); rollover(main_menu.new_more);
Instance of Symbol 704 MovieClip "ag" in Frame 2
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Frame 3
if (_root.jumpable == false) { _root.gotoAndStop(2); } else { _root.jumpable = false; } new_game_menu.dwarves.onPress = function () { _root.race = 1; _root.days = 0; _root.start_cash_bonus = 0; _root.cash_per_kill = 0; _root.fire_bonus = 0; _root.pois_bonus = 0; _root.magic_bonus = 0; _root.damage_bonus = 0; _root.tower_unlocked = new Array(); i = 0; while (i < 20) { _root.tower_unlocked[i] = new Array(); _root.tower_unlocked[i] = [0, 1, 1, 1]; i++; } _root.runes = 22; _root.runes_spent = 0; _root.skore = 0; _root.tower_research = new Array(); i = 0; while (i < 20) { _root.tower_research[i] = [0, 1, 1, 1]; i++; } _root.levely = new Array(); _root.levely[1] = [true, 2, "Woods1", 1000, 0, 1]; _root.levely[2] = [true, 3, "Woods2", 1000, 0, 2]; _root.levely[3] = [true, 5, "Woods3", 1000, 0, 1]; _root.levely[4] = [true, 1, "Woods4", 2000, 0, 3]; _root.levely[5] = [true, 4, "Woods5", 5000, 0, 1]; i = 6; while (i < 50) { _root.levely[i] = [false, 4, "Woods5", 5000, 0, 2]; i++; } _root.achiev = new Array(); _root.achiev[1] = ["Builder" + i, 0, 500, 1, "Build 5 towers"]; _root.achiev[2] = ["Builder" + i, 0, 1000, 1, "Build 7 towers"]; _root.achiev[3] = ["Builder" + i, 0, 2500, 2, "Build 10 towers"]; _root.achiev[4] = ["Fast Kill" + i, 0, 1000, 1, "Enemies killed fast"]; _root.achiev[5] = ["Faster Kill" + i, 0, 2000, 1, "Enemies killed faster"]; _root.achiev[6] = ["Born to die" + i, 0, 5000, 2, "Enemies killed immediately"]; i = 7; while (i < 40) { _root.achiev[i] = ["Builder" + i, 0, 1000, 1, "Build 5 towers"]; i++; } _root.jumpable = true; _root.gotoAndStop(10); }; back_btn.onPress = function () { _root.jumpable = true; _root.gotoAndStop(2); };
Frame 4
function load_game(player, button) { button.onPress = function () { _root.skore = player.data.skore; _root.gold = player.data.gold; _root.cash_per_kill = player.data.cash_per_kill; _root.start_cash_bonus = player.data.start_cash_bonus; _root.fire_bonus = player.data.fire_bonus; _root.pois_bonus = player.data.pois_bonus; _root.magic_bonus = player.data.magic_bonus; _root.damage_bonus = player.data.damage_bonus; _root.race = player.data.race; _root.levely = player.data.levely; _root.achiev = player.data.achiev; _root.runes = player.data.runes; _root.tower_research = player.data.tower_research; _root.days = player.data.days; _root.runes_spent = player.data.runes_spent; _root.jumpable = true; _root.gotoAndStop(10); }; } function visibility(player, button) { if (player.data.skore == undefined) { button._visible = false; } else { button._visible = true; } } if (_root.jumpable == false) { _root.gotoAndStop(2); } else { _root.jumpable = false; } player1 = SharedObject.getLocal("player_profile1"); player2 = SharedObject.getLocal("player_profile2"); player3 = SharedObject.getLocal("player_profile3"); player4 = SharedObject.getLocal("player_profile4"); player5 = SharedObject.getLocal("player_profile5"); visibility(player1, load_game_btn1); visibility(player2, load_game_btn2); visibility(player3, load_game_btn3); visibility(player4, load_game_btn4); visibility(player5, load_game_btn5); load_game(player1, load_game_btn1); load_game(player2, load_game_btn2); load_game(player3, load_game_btn3); load_game(player4, load_game_btn4); load_game(player5, load_game_btn5); back_btn.onPress = function () { _root.jumpable = true; _root.gotoAndStop(2); };
Frame 5
if (_root.jumpable == false) { _root.gotoAndStop(2); } else { _root.jumpable = false; } back_btn.onPress = function () { _root.jumpable = true; _root.gotoAndStop(2); };
Frame 6
if (_root.jumpable == false) { _root.gotoAndStop(2); } else { _root.jumpable = false; } back_btn.onRelease = function () { _root.jumpable = true; _root.gotoAndStop(2); }; _root.show_intro = false; stop(); t = 650; intro.onEnterFrame = function () { t--; if (t < 1) { _root.jumpable = true; _root.gotoAndStop(2); } }; if (_root.sound_playing == false) { _root.sound_playing = true; delete snd; snd = new Sound(); snd.attachSound("era.wav"); snd.setVolume(_root.sound_volume); snd.start(0, 99); }
Frame 7
if (_root.jumpable == false) { _root.gotoAndStop(2); } else { _root.jumpable = false; } back_btn.onPress = function () { _root.jumpable = true; _root.gotoAndStop(2); };
Frame 8
if (_root.jumpable == false) { _root.gotoAndStop(2); } else { _root.jumpable = false; } _root.jumpable = true; if (domena_ok == false) { if (_root.first_play < 1) { _root.first_play = 0; mochi.as2.MochiAd.showInterLevelAd({id:"c28351563affe705", res:"640x480", no_bg:true}); snd.stop(); delete snd; } else { _root.first_play = _root.first_play - 1; _root.gotoAndStop(9); } } else { _root.gotoAndStop(9); }
Frame 9
if (_root.jumpable == false) { _root.gotoAndStop(2); } else { _root.jumpable = false; } _root.jumpable = true; _root.gotoAndStop(11);
Frame 10
cover(); if (_root.jumpable == false) { _root.gotoAndStop(2); } else { _root.jumpable = false; } _root.start_cash_total = 0; _root.cash_per_kill_total = 0; _root.fire_bonus_total = 0; _root.pois_bonus_total = 0; _root.magic_bonus_total = 0; _root.damage_bonus_total = 0; _root.start_cash_total = _root.start_cash_bonus * _root.start_cash_const; _root.cash_per_kill_total = _root.cash_per_kill * _root.kill_cash_const; _root.fire_bonus_total = _root.fire_bonus * _root.fire_bonus_const; _root.pois_bonus_total = _root.pois_bonus * _root.pois_bonus_const; _root.magic_bonus_total = _root.magic_bonus * _root.magic_bonus_const; _root.damage_bonus_total = _root.damage_bonus * _root.damage_bonus_const; back_btn.onPress = function () { _root.jumpable = true; _root.gotoAndStop(2); }; save_game_btn.onPress = function () { _root.jumpable = true; _root.gotoAndStop(8); }; load_game_btn.onPress = function () { _root.jumpable = true; _root.gotoAndStop(4); }; talents_btn.onPress = function () { _root.jumpable = true; _root.gotoAndStop(9); }; achievments_btn.onPress = function () { _root.jumpable = true; _root.gotoAndStop(5); }; snd2.stop(); delete snd2; if (_root.sound_playing == false) { _root.sound_playing = true; delete snd; snd = new Sound(); snd.attachSound("era.wav"); snd.setVolume(_root.sound_volume); snd.start(0, 99); } lvl1.hardcore._visible = false; lvl2.hardcore._visible = false; lvl3.hardcore._visible = false; if (_root.level1 == true) { lvl2.locked1._visible = false; lvl1.hardcore._visible = true; } else { lvl2.locked1._visible = true; } if (_root.level2 == true) { lvl3.locked1._visible = false; lvl2.hardcore._visible = true; } else { lvl3.locked1._visible = true; } if (_root.level3 == true) { lvl3.hardcore._visible = true; } rollover2(lvl1.clk); rollover2(lvl2.clk); rollover2(lvl3.clk); rollover(lvl1.hardcore); rollover(lvl2.hardcore); rollover(lvl3.hardcore); lvl1.clk.onRelease = function () { _root.jumpable = true; hc = 1; _root.act_level = 1; _root.max_waves = 50; _root.gotoAndStop(8); }; lvl1.hardcore.onRelease = function () { _root.jumpable = true; hc = 2; _root.act_level = 1; _root.max_waves = 50; _root.gotoAndStop(8); }; lvl2.clk.onRelease = function () { if (this._parent.locked1._visible == false) { _root.jumpable = true; hc = 1; _root.act_level = 2; _root.max_waves = 50; _root.gotoAndStop(8); } }; lvl2.hardcore.onRelease = function () { _root.jumpable = true; hc = 2; _root.act_level = 2; _root.max_waves = 50; _root.gotoAndStop(8); }; lvl3.clk.onRelease = function () { if (this._parent.locked1._visible == false) { hc = 1; _root.jumpable = true; _root.act_level = 3; _root.max_waves = 50; _root.gotoAndStop(8); } }; lvl3.hardcore.onRelease = function () { _root.jumpable = true; hc = 2; _root.act_level = 3; _root.max_waves = 50; _root.gotoAndStop(8); };
Frame 11
function towerCheck(tower) { if (tower.reloadHold <= 0) { j = 0; while (j < enemys.length) { if ((distance(tower, enemys[j]) < tower.range) && (enemys[j]._y > 30)) { tower.target = enemys[j]; tower.ableFire = true; break; } j++; } } else { tower.reloadHold = tower.reloadHold - _root.game_speed; } } function towerFire(tower) { tower.reloadHold = tower.reload; tower.ableFire = false; tower.dir.gotoAndPlay(2); name = ("a" + tower.num) + this.getNextHighestDepth(); this.attachMovie(tower.tower_type, name, this.getNextHighestDepth()); lifeBox.swapDepths(_root.getNextHighestDepth()); dx = tower.target._x - tower._x; dy = tower.target._y - tower._y; angle = Math.atan2(dy, dx); mov_x = 16 * Math.cos(angle); mov_y = 16 * Math.sin(angle); this[name]._rotation = (angle * 180) / Math.PI; this[name]._x = tower._x + mov_x; this[name]._y = tower._y + mov_y; this[name].target = tower.target; this[name].speed = tower.speed; this[name].damage = tower.damage; this[name].dmg_type = tower.tower_type; this[name].effect = tower.effect; this[name].eff_time = tower.eff_time; if (_root.snd_eff == true) { if (tower.tower_type == "bullet") { snd = new Sound(); snd.attachSound("gun4.wav"); snd.start(); } if (tower.tower_type == "bomb") { snd = new Sound(); snd.attachSound("bomb.wav"); snd.start(); } if ((tower.tower_type == "fire") || (tower.tower_type == "slow")) { snd = new Sound(); snd.attachSound("flame.wav"); snd.start(); } if (tower.tower_type == "flame") { snd = new Sound(); snd.attachSound("flame.wav"); snd.start(); } if (tower.tower_type == "shock") { snd = new Sound(); snd.attachSound("shock.wav"); snd.start(); } if (tower.tower_type == "poison") { var snd = new Sound(); snd.attachSound("poison.wav"); snd.start(); } } this[name].onEnterFrame = function () { dx = this.target._x - this._x; dy = this.target._y - this._y; angle = Math.atan2(dy, dx); this._rotation = (angle * 180) / Math.PI; this._x = this._x + ((Math.cos(angle) * this.speed) * _root.game_speed); this._y = this._y + ((Math.sin(angle) * this.speed) * _root.game_speed); if (this.target._x == undefined) { this.removeMovieClip(); } if (this.target.hitTest(this._x, this._y, true)) { if (((((tower.tower_type == "bullet") || (tower.tower_type == "harpuna")) || (tower.tower_type == "arrow")) || (tower.tower_type == "crossbowArrow")) || (tower.tower_type == "balistaArrow")) { if (this.damage > this.target.defense) { this.target.health = this.target.health - (this.damage - this.target.defense); } if (tower.effect > this.target.defense) { this.target.health = this.target.health - tower.effect; } if (this.target.health <= 0) { player.gun_kills = player.gun_kills + 1; } name_splash = "bum" + _root.getNextHighestDepth(); _root.attachMovie("bum", name_splash, _root.getNextHighestDepth()); _root[name_splash]._x = (this._x + (Math.random() * 3)) - 3; _root[name_splash]._y = (this._y + (Math.random() * 3)) - 3; lifeBox.swapDepths(_root.getNextHighestDepth()); tower.xp = tower.xp + tower.xp_gain; } if (tower.tower_type == "bomb") { if (this.damage > this.target.defense) { this.target.health = this.target.health - (this.damage - this.target.defense); if (this.target.health <= 0) { player.bomb_kills = player.bomb_kills + 1; } } tower.xp = tower.xp + tower.xp_gain; name_splash = "splash" + _root.getNextHighestDepth(); _root.attachMovie("splash", name_splash, _root.getNextHighestDepth()); _root[name_splash]._x = (this._x + (Math.random() * 3)) - 3; _root[name_splash]._y = (this._y + (Math.random() * 3)) - 3; lifeBox.swapDepths(_root.getNextHighestDepth()); _root[name_splash].onEnterFrame = function () { if (this._currentframe == 5) { j = 0; while (j <= levelTotal) { if (_root["creep" + j].hitTest(this)) { creep_name2 = _root["creep" + j]; if (tower.effect > creep_name2.defense) { creep_name2.health = creep_name2.health - (tower.effect - creep_name2.defense); if (creep_name2.health <= 0) { player.bomb_kills = player.bomb_kills + 1; } } } j++; } } }; } if (tower.tower_type == "slow") { if (this.damage > this.target.defense) { this.target.health = this.target.health - (this.damage - this.target.defense); } tower.xp = tower.xp + tower.xp_gain; if (this.target.slow < this.effect) { this.target.slow_time = this.target.slow_time + this.eff_time; this.target.slow = this.effect; } if (this.target.health <= 0) { player.slow_kills = player.slow_kills + 1; } if (tower.tower_type == "slow") { name_splash = "slow_splash" + _root.getNextHighestDepth(); _root.attachMovie("slow_splash", name_splash, _root.getNextHighestDepth()); _root[name_splash]._x = (this._x + (Math.random() * 3)) - 3; _root[name_splash]._y = (this._y + (Math.random() * 3)) - 3; lifeBox.swapDepths(_root.getNextHighestDepth()); _root[name_splash].onEnterFrame = function () { if (this._currentframe == 3) { j = 0; while (j <= levelTotal) { if (_root["creep" + j].hitTest(this)) { creep_name2 = _root["creep" + j]; creep_name2.slow = tower.effect; creep_name2.slow_time = creep_name2.slow_time + tower.eff_time; } j++; } } }; } } if ((tower.tower_type == "fire") || (tower.tower_type == "flame")) { if (this.damage > this.target.defense) { this.target.health = this.target.health - (this.damage - this.target.defense); } tower.xp = tower.xp + tower.xp_gain; if (this.target.fire_res < this.effect) { this.target.burn = this.target.burn + (this.effect - this.target.fire_res); this.target.burn_time = this.target.burn_time + this.eff_time; } if (tower.tower_type == "fire") { name_splash = "fire_splash" + _root.getNextHighestDepth(); _root.attachMovie("fire_splash", name_splash, _root.getNextHighestDepth()); _root[name_splash]._x = (this._x + (Math.random() * 3)) - 3; _root[name_splash]._y = (this._y + (Math.random() * 3)) - 3; lifeBox.swapDepths(_root.getNextHighestDepth()); _root[name_splash].onEnterFrame = function () { if (this._currentframe == 5) { j = 0; while (j <= levelTotal) { if (_root["creep" + j].hitTest(this)) { creep_name2 = _root["creep" + j]; if (tower.effect > creep_name2.fire_res) { creep_name2.burn = creep_name2.burn + ((tower.effect - creep_name2.fire_res) / 10); creep_name2.burn_time = creep_name2.burn_time + tower.eff_time; } } j++; } } }; } } if ((tower.tower_type == "poison") || (tower.tower_type == "flower_trn")) { if (this.damage > this.target.defense) { this.target.health = this.target.health - (this.damage - this.target.defense); } tower.xp = tower.xp + tower.xp_gain; if (this.target.pois_res < this.effect) { this.target.poison = this.target.poison + (this.effect - this.target.pois_res); this.target.poison_time = this.target.poison_time + this.eff_time; } if (tower.tower_type == "poison") { name_splash = "poison_splash" + _root.getNextHighestDepth(); _root.attachMovie("poison_splash", name_splash, _root.getNextHighestDepth()); _root[name_splash]._x = (this._x + (Math.random() * 3)) - 3; _root[name_splash]._y = (this._y + (Math.random() * 3)) - 3; lifeBox.swapDepths(_root.getNextHighestDepth()); _root[name_splash].onEnterFrame = function () { if (this._currentframe == 5) { j = 0; while (j <= levelTotal) { if (_root["creep" + j].hitTest(this)) { creep_name2 = _root["creep" + j]; if (tower.effect > creep_name2.pois_res) { creep_name2.poison = creep_name2.poison + ((tower.effect - creep_name2.pois_res) / 10); creep_name2.poison_time = creep_name2.poison_time + tower.eff_time; } } j++; } } }; } } if (tower.tower_type == "shock") { if (this.damage > this.target.defense) { this.target.health = this.target.health - (this.damage - this.target.defense); if (this.target.health <= 0) { player.shock_kills = player.shock_kills + 1; } } tower.xp = tower.xp + tower.xp_gain; this.target.shock = this.effect; this.target.shock_time = this.target.shock_time + this.eff_time; name_splash = "shock_splash" + _root.getNextHighestDepth(); _root.attachMovie("shock_splash", name_splash, _root.getNextHighestDepth()); _root[name_splash]._x = this.target._x; _root[name_splash]._y = this.target._y; _root[name_splash].dur = tower.eff_time; lifeBox.swapDepths(_root.getNextHighestDepth()); _root[name_splash].onEnterFrame = function () { if (this.dur > 0) { this.dur = this.dur - (0.04 * _root.game_speed); } else if (this._currentframe < 100) { this.removeMovieClip(); this.gotoAndPlay(100); } if (removeShocks == true) { this.removeMovieClip(); } if (_root._currentframe != 11) { this.removeMovieClip(); } }; } if (tower.tower_type == "cash") { if (this.damage > this.target.defense) { this.target.health = this.target.health - (this.damage - this.target.defense); } tower.xp = tower.xp + tower.xp_gain; name_splash = "money" + _root.getNextHighestDepth(); _root.attachMovie("money", name_cash, _root.getNextHighestDepth()); _root[name_splash]._x = (this._x + (Math.random() * 3)) - 3; _root[name_splash]._y = (this._y + (Math.random() * 3)) - 3; lifeBox.swapDepths(_root.getNextHighestDepth()); _root.gold = _root.gold + tower.effect; player.gold_digger = player.gold_digger + tower.effect; } if (tower.tower_type == "roots") { if (this.damage > this.target.defense) { this.target.health = this.target.health - (this.damage - this.target.defense); } tower.xp = tower.xp + tower.xp_gain; this.target.shock_time = this.target.shock_time + this.eff_time; this.target.shock = this.effect; name_roots = "roots_out" + _root.getNextHighestDepth(); _root.attachMovie("roots_out", name_roots, _root.getNextHighestDepth()); _root[name_roots]._x = this.target._x; _root[name_roots]._y = this.target._y; _root[name_roots].dur = tower.eff_time; _root[name_roots].onEnterFrame = function () { if (this.dur > 0) { this.dur = this.dur - (0.04 * _root.game_speed); } else { this.removeMovieClip(); } }; } if (tower.tower_type == "magic") { if (this.damage > this.target.defense) { this.target.health = this.target.health - (this.damage - this.target.defense); } if (tower.effect > this.target.magic_res) { this.target.health = this.target.health - (tower.effect - this.target.magic_res); } tower.xp = tower.xp + tower.xp_gain; } if (this.target.health <= 0) { if (_root.snd_eff == true) { snd = new Sound(); snd.attachSound("die.wav"); snd.start(); } tower.xp = tower.xp + tower.xp_gain; if (this.target == _root.creep_name) { _root.creep_stats_mc.removeMovieClip(); } name_money = "money_" + _root.getNextHighestDepth(); _root.attachMovie("money", name_money, _root.getNextHighestDepth()); _root[name_money]._x = (this._x + (Math.random() * 3)) - 3; _root[name_money]._y = (this._y + (Math.random() * 3)) - 3; lifeBox.swapDepths(_root.getNextHighestDepth()); _root.gold = _root.gold + (this.target.reward + player.cash_bonus); _root.tmp_skore = _root.tmp_skore + (this.target.reward + player.cash_bonus); player.kills = player.kills + 1; removeEnemy(this.target); this.target.removeMovieClip(); } this.removeMovieClip(); } if (tower.xp >= levels[tower.level]) { player.levels = player.levels + 1; tower.level++; tower.rank.lvl_up.gotoAndPlay(2); if (tower.tower_type == "bullet") { tower.damage = tower.damage * 1.5; tower.damage = Math.round(tower.damage); tower.effect = tower.effect * 1.5; tower.effect = Math.round(tower.effect); } if (tower.tower_type == "harpuna") { tower.damage = tower.damage * 1.5; tower.damage = Math.round(tower.damage); tower.effect = tower.effect * 1.5; tower.effect = Math.round(tower.effect); } if (tower.tower_type == "bomb") { tower.damage = tower.damage * 1.5; tower.damage = Math.round(tower.damage); tower.effect = tower.effect * 1.5; tower.effect = Math.round(tower.effect); } if (tower.tower_type == "slow") { tower.damage = tower.damage * 1.25; tower.damage = Math.round(tower.damage); tower.effect = tower.effect * 0.95; tower.eff_time = tower.eff_time + 0.2; } if ((tower.tower_type == "fire") || (tower.tower_type == "flame")) { tower.damage = tower.damage * 1.5; tower.damage = Math.round(tower.damage); tower.effect = tower.effect * 1.5; tower.effect = Math.round(tower.effect * 100) / 100; tower.eff_time = tower.eff_time + 0.25; } if ((tower.tower_type == "poison") || (tower.tower_type == "flower_trn")) { tower.damage = tower.damage * 1.5; tower.damage = Math.round(tower.damage); tower.effect = tower.effect * 1.25; tower.effect = Math.round(tower.effect * 100) / 100; tower.eff_time = tower.eff_time + 0.5; } if (tower.tower_type == "shock") { tower.damage = tower.damage * 1.5; tower.damage = Math.round(tower.damage); tower.effect = tower.effect - 0.005; tower.eff_time = tower.eff_time + 0.15; } if (tower.tower_type == "cash") { tower.damage = tower.damage * 1.5; tower.damage = Math.round(tower.damage); tower.effect = tower.effect + 1; } if (((tower.tower_type == "arrow") || (tower.tower_type == "balistaArrow")) || (tower.tower_type == "crossbowArrow")) { tower.damage = tower.damage * 1.5; tower.damage = Math.round(tower.damage); tower.effect = tower.effect * 2; } if (tower.tower_type == "magic") { tower.damage = tower.damage * 1.5; tower.damage = Math.round(tower.damage); tower.effect = tower.effect * 2; } if (tower.tower_type == "roots") { tower.damage = tower.damage * 1.5; tower.damage = Math.round(tower.damage); tower.eff_time = tower.eff_time + 1; } } }; } function removeEnemy(enemy) { var _local3 = 0; while (_local3 < enemys.length) { if (enemys[_local3] == enemy) { enemys.splice(_local3, 1); } _local3++; } if ((enemys.length < 1) && (levelTotal >= creeps[_root.act_level][_root.wave - 1][9])) { levelTotal = 0; if (_root.wave == _root.max_waves) { lifeBox.btn_submit._visible = true; lifeBox.btn_submit.txt.text = "Your score:\n" + _root.tmp_skore; if (_root.act_level == 1) { _root.level1 = true; save_game("player_profile1"); } if (_root.act_level == 2) { _root.level2 = true; save_game("player_profile1"); } if (_root.act_level == 3) { _root.level3 = true; save_game("player_profile1"); } after_level.back.onPress = function () { _root.days = _root.days + 1; _root.jumpable = true; _root.gotoAndStop(10); removeMovieClip(this._parent); _root.placeTower = false; _root.selectedTower = ""; _root.towerNum = -1; towerHold.removeMovieClip(); rangeCircle.removeMovieClip(); }; } else { sp = sp + 1; _root.tmp_skore = _root.tmp_skore + _root.gold; t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; _root.t_name.xp = _root.t_name.xp + (2 + (player.xp2_u * 0.5)); towerFire(_root.t_name); _root.t_name = ""; t++; } _root.tmp_skore = _root.tmp_skore + (100 * lives); _root.wave++; _root.max_health = Math.round(creeps[_root.act_level][_root.wave - 1][1]); _root.creep_delay = creeps[_root.act_level][_root.wave - 1][10]; removeShocks = true; clearInterval(spawn); _root.prev_speed = _root.game_speed; _root.game_speed = 0; menu1.pause_btn.gotoAndStop(2); menu1.pause_btn.pauza.text = "Next wave"; menu2.pause_btn.pauza.text = "Next wave"; lifeBox.wave.text = "Wave: " + _root.wave; lifeBox.hp.text = "Enemy HP: " + _root.max_health; "Lives: " + lives; menu1.txt.text = "Next wave: " + creeps[_root.act_level][_root.wave - 1][12]; } } } function distance(ob1, ob2) { dx = ob2._x - ob1._x; dy = ob2._y - ob1._y; dist = Math.sqrt((dx * dx) + (dy * dy)); return(dist); } function newCreep() { levelTotal++; if (levelTotal > (creeps[_root.act_level][_root.wave - 1][9] - 1)) { clearInterval(spawn); } _root.max_health = creeps[_root.act_level][_root.wave - 1][1]; name = "creep" + levelTotal; _root.attachMovie(creeps[_root.act_level][_root.wave - 1][0], name, _root.getNextHighestDepth()); lifeBox.swapDepths(_root.getNextHighestDepth()); _root[name].number = levelTotal; _root[name]._x = waypoints[_root.act_level][0][0]; _root[name]._y = waypoints[_root.act_level][0][1] - Math.round(random(20)); _root[name].tr = 1; _root[name].name_new = creeps[_root.act_level][_root.wave - 1][11]; _root[name].health = creeps[_root.act_level][_root.wave - 1][1]; _root[name].reward = creeps[_root.act_level][_root.wave - 1][2] + _root.cash_per_kill_total; _root[name].base_speed = creeps[_root.act_level][_root.wave - 1][3]; _root[name].defense = creeps[_root.act_level][_root.wave - 1][4]; _root[name].fire_res = creeps[_root.act_level][_root.wave - 1][5]; _root[name].pois_res = creeps[_root.act_level][_root.wave - 1][6]; _root[name].magic_res = creeps[_root.act_level][_root.wave - 1][7]; _root[name].regen = creeps[_root.act_level][_root.wave - 1][8]; _root.creep_delay = creeps[_root.act_level][_root.wave - 1][10]; _root[name].slow = 1; _root[name].slow_time = 0; _root[name].burn = 0; _root[name].burn_time = 0; _root[name].poison = 0; _root[name].poison_time = 0; _root[name].shock = 0; _root[name].shock_time = 0; _root[name].distance = 0; if (_root[name].regen == 0) { _root[name].regenerace._visible = false; } else { _root[name].regenerace.gotoAndPlay(Math.random() * 7); } enemys.push(_root[name]); _root[name].onEnterFrame = function () { this.speed = this.base_speed; if (this.slow_time > 0) { this.slow_time = this.slow_time - (0.04 * _root.game_speed); this.speed = this.speed * this.slow; this.hp.slow._visible = true; } else { this.slow = 0; this.slow_time = 0; this.hp.slow._visible = false; } if ((this.burn > 0) && (this.burn_time > 0)) { this.health = this.health - (this.burn * _root.game_speed); this.burn_time = this.burn_time - (0.04 * _root.game_speed); this.hp.burn._visible = true; } else { this.burn = 0; this.burn_time = 0; this.hp.burn._visible = false; } if ((this.poison > 0) && (this.poison_time > 0)) { this.health = this.health - (this.poison * _root.game_speed); this.poison_time = this.poison_time - (0.04 * _root.game_speed); this.hp.poison._visible = true; } else { this.poison = 0; this.poison_time = 0; this.hp.poison._visible = false; } if (this.shock_time > 0) { this.speed = this.shock; this.shock_time = this.shock_time - (0.04 * _root.game_speed); this.hp.shock._visible = true; } else { this.shock = 0; this.shock_time = 0; this.hp.shock._visible = false; } if (((this.health + (this.regen * _root.game_speed)) < _root.max_health) && (this.health > 0)) { this.health = this.health + (this.regen * _root.game_speed); } dx = waypoints[_root.act_level][this.tr][0] - this._x; dy = waypoints[_root.act_level][this.tr][1] - this._y; angle = Math.atan2(dy, dx); xspeed = (Math.cos(angle) * this.speed) * _root.game_speed; yspeed = (Math.sin(angle) * this.speed) * _root.game_speed; this._x = this._x + xspeed; this._y = this._y + yspeed; this.distance = this.distance + (Math.abs(xspeed) + Math.abs(yspeed)); this._rotation = (angle * 180) / Math.PI; this.hp._rotation = ((-angle) * 180) / Math.PI; this.hp.hp._xscale = (this.health / _root.max_health) * 100; if (this.hp.hp._xscale < 75) { this.hp.hp.gotoAndStop(2); } if (this.hp.hp._xscale < 50) { this.hp.hp.gotoAndStop(3); } if (this.hp.hp._xscale < 25) { this.hp.hp.gotoAndStop(4); } if (this.health <= 0) { if (_root.snd_eff == true) { snd = new Sound(); snd.attachSound("die.wav"); snd.start(); } if (this.number == _root.creep_name.number) { _root.creep_stats_mc.removeMovieClip(); } name_money = "money_" + _root.getNextHighestDepth(); _root.attachMovie("money", name_money, _root.getNextHighestDepth()); _root[name_money]._x = this._x; _root[name_money]._y = this._y; _root.gold = _root.gold + (this.reward + player.cash_bonus); _root.tmp_skore = _root.tmp_skore + (this.reward + player.cash_bonus); player.kills = player.kills + 1; if (this.burn > 0) { player.fire_kills = player.fire_kills + 1; } else if (this.poison > 0) { player.poison_kills = player.poison_kills + 1; } removeEnemy(this); this.removeMovieClip(); } if ((Math.abs(dx) < 7) && (Math.abs(dy) < 7)) { if (this.tr == (waypoints[_root.act_level].length - 1)) { if (this.number == _root.creep_name.number) { _root.creep_stats_mc.removeMovieClip(); } lives--; _root.lifeBox.life.text = "Lives: " + lives; name_money = "blood_" + _root.getNextHighestDepth(); _root.attachMovie("blood", name_money, _root.getNextHighestDepth()); _root[name_money]._x = (this._x + (Math.random() * 10)) - 5; _root[name_money]._y = (this._y + (Math.random() * 10)) - 5; if (_root.snd_eff == true) { snd = new Sound(); snd.attachSound("die2.wav"); snd.start(); } removeEnemy(this); this.removeMovieClip(); if (lives <= 0) { lifeBox.btn_submit._visible = true; lifeBox.btn_submit.txt.text = "Your score:\n" + _root.tmp_skore; _root.game_speed = 0; _root.prev_speed = 0; if (_root.act_level == 1) { if (hc == 1) { } } if (_root.act_level == 2) { if (hc == 1) { } } if (_root.act_level == 3) { if (hc == 1) { } } } } this.tr++; if (this.tr > max_waypoint) { max_waypoint = this.tr; } } if (_root._currentframe < 11) { removeMovieClip(this); } }; } function upgRollOver(obj, nm, desc) { obj.onRollOver = function () { this._parent.txt.text = nm; this._parent.txt2.text = desc; }; } function updateTowerStats() { towerStats[0] = [90 + player.range_bonus, 25 + player.reload_bonus, 20 + player.damage_bonus, 9, "bullet", 25, 0, "Gun Tower", 250, "Basic gun tower", 0.12 * player.xp_bonus]; towerStats[1] = [150 + player.range_bonus, 50 + player.reload_bonus, 100 + player.damage_bonus, 10, "bullet", 100, 0, "Sniper Tower", 650, "Sniper tower", 0.2 * player.xp_bonus]; towerStats[2] = [75 + player.range_bonus, 50 + player.reload_bonus, 50 + player.damage_bonus, 6, "bomb", 35 + player.bomb_bonus, 0, "Cannon Tower", 1250, "Cannon splash effect", 0.4 * player.xp_bonus]; towerStats[3] = [100 + player.range_bonus, 12 + player.reload_bonus, 25 + player.damage_bonus, 9, "bullet", 20, 0, "Machine gun Tower", 850, "Machine gun", 0.12 * player.xp_bonus]; towerStats[4] = [80 + player.range_bonus, 45 + player.reload_bonus, 20 + player.damage_bonus, 6, "poison", 1 + player.poison_bonus, 5, "Poison Tower", 1250, "Poisons enemies, long time effect", 0.2 * player.xp_bonus]; towerStats[5] = [85 + player.range_bonus, 60 + player.reload_bonus, (35 + player.damage_bonus) + (15 * player.shock_u), 5, "shock", 0.1 + player.shock_bonus, 3 + player.shock_u, "Shock Tower", 1500, "Shock enemies so they almost can't move", 0.5 * player.xp_bonus]; towerStats[6] = [100 + player.range_bonus, 40 + player.reload_bonus, 15 + player.damage_bonus, 3, "fire", 1 + player.fire_bonus, 3, "Fire Tower", 1500, "Set enemies on fire", 0.5 * player.xp_bonus]; towerStats[7] = [100 + player.range_bonus, 50 + player.reload_bonus, 25 + player.damage_bonus, 5, "cash", 1 + player.gold_bonus, 0, "Golden Tower", 2500, "Steal money from enemies", 0.1 * player.xp_bonus]; towerStats[8] = [100 + player.range_bonus, 50 + player.reload_bonus, (25 + player.damage_bonus) + (15 * player.slow_u), 6, "slow", 0.65, 3 + player.slow2_u, "Frost Tower", 1250, "Frost Tower", 0.4 * player.xp_bonus]; towerStats[9] = [85 + player.range_bonus, 15 + player.reload_bonus, 25 + player.damage_bonus, 4, "flame", 4 + player.fire_bonus, 4, "Flame tower", 4000, "flame", 0.15 * player.xp_bonus]; } function sortEnemies(a, b) { if (a.distance > b.distance) { return(-1); } if (a.distance < b.distance) { return(1); } return(0); } function achievment(id, obj, ach, min, bonus, nm, txt) { if ((ach >= min) && (obj.ach == false)) { _root.tmp_skore = _root.tmp_skore + (bonus * 10); _root.gold = _root.gold + bonus; obj.ach = true; showAch(nm, bonus, id); obj.gotoAndStop(4); } obj.ico.gotoAndStop(id); obj.onRollOver = function () { obj._parent.txt.text = ((txt + "(so far ") + ach) + ")"; obj._parent.txt1.text = "Bonus: +$" + bonus; obj._parent.txt2.text = nm; }; } function checkAch() { achievment(1, lifeBox.achievments.a1, player.kills, 1, 100, "First Blood", " Kill first enemy"); achievment(2, lifeBox.achievments.a2, player.fire_kills, 10, 100, "Fire Kills", " Kill 10 enemies with fire"); achievment(3, lifeBox.achievments.a3, player.poison_kills, 10, 100, "Poison Kills", " kill 10 enemies with poison"); achievment(4, lifeBox.achievments.a4, player.gun_kills, 10, 100, "Gun Killer", " Kill 5 enemy"); achievment(5, lifeBox.achievments.a5, player.bomb_kills, 10, 100, "Bomb killer", " Kill 10 enemy with bomb tower"); achievment(6, lifeBox.achievments.a6, player.built_towers, 7, 250, "Builder 7", " Build 7 towers"); achievment(7, lifeBox.achievments.a7, player.sold_towers, 5, 200, "Seller 5", " Sell 5 towers"); achievment(8, lifeBox.achievments.a8, player.shock_kills, 10, 200, "Shock killer", " Kill 10 enemies with shock tower"); achievment(9, lifeBox.achievments.a9, player.gold_digger, 500, 250, "Gold digger", " Earn $500 with gold tower"); achievment(10, lifeBox.achievments.a10, player.upgrades, 5, 500, "Upgrader", " Buy 5 upgrades"); achievment(11, lifeBox.achievments.a11, player.kills, 100, 250, "Second Blood", " Kill 100 enemies"); achievment(12, lifeBox.achievments.a12, player.fire_kills, 100, 500, "Fire Kills 100", " Kill 100 enemies with fire"); achievment(14, lifeBox.achievments.a13, player.poison_kills, 100, 500, "Poison Kills 100", " Kill 100 enemies with poison"); achievment(13, lifeBox.achievments.a14, player.slow_kills, 100, 500, "Frost Kills 100", " Kill 100 enemies with slow tower"); achievment(15, lifeBox.achievments.a15, player.bomb_kills, 100, 500, "Bomb killer 100", " kill 100 enemies"); achievment(16, lifeBox.achievments.a16, player.built_towers, 15, 500, "Builder 15", " build 15 towers"); achievment(17, lifeBox.achievments.a17, player.sold_towers, 10, 1000, "Seller 10", " sell 10 towers"); achievment(18, lifeBox.achievments.a18, player.shock_kills, 50, 500, "Shock killer 50", " Kill 50 enemies with shock tower"); achievment(19, lifeBox.achievments.a19, player.gold_digger, 1000, 500, "Gold digger 1000", " earn $1000 with gold towers"); achievment(20, lifeBox.achievments.a20, player.upgrades, 25, 1000, "Upgrader 25", " buy 25 upgrades"); achievment(21, lifeBox.achievments.a21, player.kills, 400, 1000, "Last Blood", " Kill 400 enemies"); achievment(22, lifeBox.achievments.a22, player.fire_kills, 250, 1000, "Fire Kills 250", " kill 250 enemies with fire"); achievment(23, lifeBox.achievments.a23, player.poison_kills, 250, 1000, "Poison Kills 250", " kill 250 enemies with poison"); achievment(24, lifeBox.achievments.a24, player.gun_kills, 250, 1000, "Gun Killer 250", " kill 250 enemies with gun tower"); achievment(25, lifeBox.achievments.a25, player.bomb_kills, 250, 1000, "Bomb killer 250", " Kill 250 enemies with bomb tower"); achievment(26, lifeBox.achievments.a26, player.built_towers, 25, 1500, "Builder 25", " Build 25 towers"); achievment(27, lifeBox.achievments.a27, player.sold_towers, 25, 1000, "Seller 25", " Sell 25 towers"); achievment(28, lifeBox.achievments.a28, player.shock_kills, 100, 2500, "Shock killer 100", " Kill 100 enemies with shock tower"); achievment(29, lifeBox.achievments.a29, player.gold_digger, 2500, 1000, "Gold digger 2500", " Earn $2500 with gold towers"); achievment(30, lifeBox.achievments.a30, player.upgrades, 100, 2500, "Upgrader 100", " Buy 100 upgrades"); achievment(31, lifeBox.achievments.a31, player.levels, 10, 250, "Level Up 10", " Level Up 10 times"); achievment(32, lifeBox.achievments.a32, player.levels, 25, 500, "Level Up 25", " Level Up 25 times"); achievment(33, lifeBox.achievments.a33, player.levels, 50, 1000, "Level Up 50", " Level Up 50 times"); achievment(34, lifeBox.achievments.a34, player.fire_u, 5, 500, "Fire Upgrades", " Upgrade fire to level 5"); achievment(35, lifeBox.achievments.a35, player.poison_u, 5, 500, "Poison upgrades", " Upgrade Poisons to level 5"); achievment(36, lifeBox.achievments.a36, player.cannon_u, 5, 500, "Cannoneer", " Upgrade Cannons to level 5"); achievment(37, lifeBox.achievments.a37, player.gold_u, 5, 500, "Gold Tower", " Upgrade Gold Tower skill to level 5"); achievment(38, lifeBox.achievments.a38, player.cash_u, 5, 500, "Collector", " Upgrade Cash from enemies to level 5"); achievment(39, lifeBox.achievments.a39, player.xp_u, 5, 500, "Skiller", " Upgrade XP gain to level 5"); achievment(40, lifeBox.achievments.a40, player.damage_u, 5, 500, "Damager", " Upgrade damage to level 5"); achievment(41, lifeBox.achievments.a41, player.xp2_u, 5, 500, "Technology", "Upgrade Automatic upgrades to level 5"); achievment(42, lifeBox.achievments.a42, player.slow_u, 5, 500, "Frosty", "Upgrade Frost tower to level 5"); achievment(43, lifeBox.achievments.a43, player.shock_u, 5, 500, "EMP", "Upgrade Shock tower to level 5"); achievment(44, lifeBox.achievments.a44, player.levels, 100, 2500, "Level Up 100", " Level Up 100 times"); achievment(45, lifeBox.achievments.a45, _root.wave, 26, 500, "Half time", "Survive 25 waves"); achievment(46, lifeBox.achievments.a46, player.built_towers, 50, 2500, "Builder 50", "Build 50 towers"); achievment(47, lifeBox.achievments.a47, _root.wave, 49, 5000, "Final round", "Get to final Boss"); achievment(48, lifeBox.achievments.a48, player.shock_kills, 250, 5000, "Shock killer 250", " Kill 250 enemies with Shock tower"); achievment(49, lifeBox.achievments.a49, player.gold_digger, 5000, 1500, "Gold digger 5000", " Earn $5000 with gold towers"); achievment(50, lifeBox.achievments.a50, player.kills, 600, 2500, "Killer", " Kill 600 enemies"); } function showAch(txt1, bonus, num) { lifeBox.ach.txt1.text = txt1; lifeBox.ach.txt2.text = "+$" + bonus; lifeBox.ach._visible = true; lifeBox.ach.del = 50; lifeBox.ach._alpha = 100; lifeBox.ach.big_ico.ico.gotoAndStop(num); } function hideAch(obj) { obj.onEnterFrame = function () { this.del--; if (this._xscale < 100) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; } if (this._xscale > 100) { this._xscale = 100; this._yscale = 100; } if ((this._xscale > 99) && (this.del < 1)) { this._alpha = this._alpha - 3; } if (this._alpha < 30) { this._visible = false; } }; } function sounds(obj) { snd = new Sound(); obj.onPress = function () { if (_root.sound_volume == 100) { _root.sound_volume = 0; this.gotoAndStop(2); } else { _root.sound_volume = 100; this.gotoAndStop(1); } }; obj.onEnterFrame = function () { snd.setVolume(_root.sound_volume); if (_root.sound_volume == 0) { this.gotoAndStop(2); } else if (_root.sound_volume == 100) { this.gotoAndStop(1); } }; } function end_game(obj) { obj.no.onRelease = function () { this._parent._visible = false; }; obj.yes.onRelease = function () { clearInterval(spawn); removeMovieClip(menu1); removeMovieClip(menu2); removeMovieClip(menu3); removeMovieClip(w_man); removeMovieClip(bg); removeMovieClip(lifeBox); rangeCircle.removeMovieClip(); _root.tower_stats_mc.removeMovieClip(); _root.tower_name = ""; _root.creep_stats_mc.removeMovieClip(); removeMovieClip(tower_on_mouse_over); path.dispose(); _root.placeTower = false; _root.selectedTower = ""; _root.towerNum = -1; towerHold.removeMovieClip(); rangeCircle.removeMovieClip(); t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; removeMovieClip(_root.t_name); t++; } _root.jumpable = true; _root.gotoAndStop(10); }; } function submit_game(obj) { obj.yes.onRelease = function () { clearInterval(spawn); removeMovieClip(menu1); removeMovieClip(menu2); removeMovieClip(menu3); removeMovieClip(w_man); removeMovieClip(bg); removeMovieClip(lifeBox); rangeCircle.removeMovieClip(); _root.tower_stats_mc.removeMovieClip(); _root.tower_name = ""; _root.creep_stats_mc.removeMovieClip(); removeMovieClip(tower_on_mouse_over); path.dispose(); _root.placeTower = false; _root.selectedTower = ""; _root.towerNum = -1; towerHold.removeMovieClip(); rangeCircle.removeMovieClip(); t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; removeMovieClip(_root.t_name); t++; } }; obj.no.onRelease = function () { clearInterval(spawn); removeMovieClip(menu1); removeMovieClip(menu2); removeMovieClip(menu3); removeMovieClip(w_man); removeMovieClip(bg); removeMovieClip(lifeBox); rangeCircle.removeMovieClip(); _root.tower_stats_mc.removeMovieClip(); _root.tower_name = ""; _root.creep_stats_mc.removeMovieClip(); removeMovieClip(tower_on_mouse_over); path.dispose(); _root.placeTower = false; _root.selectedTower = ""; _root.towerNum = -1; towerHold.removeMovieClip(); rangeCircle.removeMovieClip(); t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; removeMovieClip(_root.t_name); t++; } _root.jumpable = true; _root.gotoAndStop(10); }; } if (_root.jumpable == false) { _root.gotoAndStop(2); } else { _root.jumpable = false; } path_name = "path" + _root.act_level; var path = flash.display.BitmapData.loadBitmap(path_name); var towerColl = flash.display.BitmapData.loadBitmap("coll"); bg_name = "background" + _root.act_level; this.attachMovie(bg_name, "bg", this.bg.getNextHighestDepth()); if (_root.race == 1) { this.attachMovie("menu1", "menu1", this.getNextHighestDepth()); menu1._x = 0; menu1._y = 420; } else if (_root.race == 2) { this.attachMovie("menu2", "menu2", this.getNextHighestDepth()); menu2._x = 0; menu2._y = 390; } else if (_root.race == 3) { this.attachMovie("menu3", "menu3", this.getNextHighestDepth()); menu3._x = 0; menu3._y = 390; } snd.stop(); delete snd; snd = new Sound(); snd.attachSound("lvl1.wav"); snd.start(0, 99); if (_root.act_level == 3) { snd2 = new Sound(); snd2.attachSound("windy.wav"); snd2.setVolume(50); snd2.start(0, 999); } _root.sound_playing = false; this.attachMovie("tower_stats_onmouseover", "tower_on_mouse_over", this.getNextHighestDepth(), {_x:480, _y:30}); menu1.swapDepths(_root.getNextHighestDepth()); levels = [0, 10, 25, 50, 100, 150, 200, 300, 400, 500, 650, 800, 1000, 1100, 1250, 1350, 1500, 1750, 2000, 5000]; var towers = new Array(); var enemys = new Array(); creeps = new Array(); i = 1; while (i <= 100) { creeps[i] = new Array(); i++; } h = 0; creeps[1][0] = ["creeps_2", 50 * hc, 12, 0.4, 1, 0, 0, 0, 0, 10, 3000, "Creep 1", "10 enemies, low HP"]; creeps[1][1] = ["creeps_2", 100 * hc, 13, 0.8, 10, 0, 0, 0, 0, 10, 2000, "dylina", "10 enemies with low HP & basic defense"]; creeps[1][2] = ["creeps_4", 150 * hc, 15, 0.8, 10, 0, 0, 0, 0.4, 10, 1500, "jmeno", "10 regenerating enemies"]; creeps[1][3] = ["creeps_2", 250 * hc, 16, 0.8, 20, 0, 0, 0, 0, 10, 3000, "jmeno", "10 enemies with low HP & defense skill"]; creeps[1][4] = ["creeps_4", 350 * hc, 17, 0.4, 10, 0, 0, 0, 0.2, 10, 800, "jmeno", "10 slow enemies with regeneration"]; creeps[1][5] = ["creeps_5", 550 * hc, 18, 0.5, 10, 1, 0, 0, 0, 25, 2000, "jmeno", "25 slow enemies, fire resistant"]; creeps[1][6] = ["creeps_4", 750 * hc, 19, 1.5, 1, 1, 2, 0, 0, 15, 4000, "jmeno", "15 fast enemies, poison resistant"]; creeps[1][7] = ["creeps_3", 900 * hc, 20, 0.7, 5, 2, 2, 0, 1, 20, 2000, "jmeno", "20 slow enemies with poison & fire resist"]; creeps[1][8] = ["creeps_2", 1000 * hc, 20, 0.5, 5, 1, 1, 1, 1, 40, 1000, "jmeno", "40 slow weak enemies"]; creeps[1][9] = ["creeps_boss_1", 2500 * hc, 50, 0.5, 15, 1, 1, 1, 2, 10, 5000, "Boss 1", "10x Boss 1 - high HP & regeneration & resistances"]; creeps[1][10] = ["creeps_8", 2000 * hc, 20, 0.8, 10, 1.5, 1, 10, 1, 10, 1000, "Creep 1", "10 common enemies"]; creeps[1][11] = ["creeps_9", 2500 * hc, 21, 1.25, 10, 1, 1, 10, 2, 10, 2000, "dylina", "10 fast regenerating enemies"]; creeps[1][12] = ["creeps_61", 3000 * hc, 23, 0.8, 40, 1, 1, 0, 2, 10, 1500, "jmeno", "10 common enemies with defense skill"]; creeps[1][13] = ["creeps_6", 3500 * hc, 25, 0.4, 100, 0, 0, 0, 0.1, 30, 4000, "jmeno", "30 very slow enemies with high armor"]; creeps[1][14] = ["creeps_7", 5000 * hc, 26, 1, 10, 3, 0, 0, 0.1, 10, 800, "jmeno", "10 enemies with fire resistance"]; creeps[1][15] = ["creeps_9", 7000 * hc, 27, 0.75, 10, 0, 3, 0, 2, 25, 2000, "jmeno", "25 enemies with poison resist and regeneration"]; creeps[1][16] = ["creeps_8", 9500 * hc, 28, 0.7, 15, 0, 0, 0, 0.2, 15, 3000, "jmeno", "15 slow enemies with high armor"]; creeps[1][17] = ["creeps_7", 11000 * hc, 29, 0.8, 10, 5, 0, 0, 0.2, 20, 4000, "jmeno", "20 enemies with high fire resist & low regen"]; creeps[1][18] = ["creeps_61", 13000 * hc, 30, 1, 10, 1, 1, 10, 2, 20, 2000, "jmeno", "20 strong enemies with fire, poison & defense skill, also regen"]; creeps[1][19] = ["creeps_boss_2", 50000 * hc, 100, 0.5, 10, 2, 2, 30, 4, 10, 5000, "Boss 2", "10x Boss 2 - slow, high HP & regeneration & resistances"]; creeps[1][20] = ["creeps_11", 15000 * hc, 30, 1, 10, 5, 0, 0, 0, 10, 1000, "Creep 1", "10 enemies with fire resist"]; creeps[1][21] = ["creeps_12", 17000 * hc, 30, 1.25, 10, 0, 0, 0, 0, 15, 3500, "dylina", "15 fast enemies"]; creeps[1][22] = ["creeps_10", 20000 * hc, 30, 0.5, 50, 0, 0, 0, 0.2, 25, 800, "jmeno", "25 enemies slow crowded enemies with high armor"]; creeps[1][23] = ["creeps_15", 24000 * hc, 30, 1, 40, 0, 0, 0, 4, 10, 1000, "jmeno", "10 enemies with defense skill & regeneration"]; creeps[1][24] = ["creeps_13", 28000 * hc, 30, 0.7, 20, 0, 5, 0, 0.2, 40, 3000, "jmeno", "40 enemies with poison resist"]; creeps[1][25] = ["creeps_12", 32000 * hc, 32, 1.25, 20, 0, 0, 0, 0.2, 15, 2500, "jmeno", "15 fast enemies"]; creeps[1][26] = ["creeps_10", 36000 * hc, 35, 0.7, 30, 0, 0, 0, 8, 15, 2000, "jmeno", "15 slow enemies with regeneration"]; creeps[1][27] = ["creeps_11", 40000 * hc, 37, 1, 30, 10, 0, 0, 0.2, 20, 2000, "jmeno", "20 enemies with fire resist"]; creeps[1][28] = ["creeps_15", 50000 * hc, 40, 1.34, 30, 2, 2, 2, 1, 20, 2000, "jmeno", "20 fast strong enemies"]; creeps[1][29] = ["creeps_boss_4", 100000 * hc, 100, 0.5, 150, 10, 10, 0, 16, 10, 5000, "Boss 3", "10x Boss 3 - high HP & high regeneration & high resistances"]; creeps[1][30] = ["creeps_11", 40000 * hc, 30, 1, 50, 15, 0, 0, 2, 15, 4000, "Creep 1", "15 fire resistant enemies"]; creeps[1][31] = ["creeps_13", 45000 * hc, 31, 0.8, 50, 0, 15, 0, 2, 15, 1000, "dylina", "15 poison resistant enemies"]; creeps[1][32] = ["creeps_10", 50000 * hc, 32, 1.25, 50, 0, 0, 0, 2, 15, 1500, "jmeno", "15 fast enemies"]; creeps[1][33] = ["creeps_13", 55000 * hc, 33, 0.7, 50, 0, 0, 0, 10, 15, 3000, "jmeno", "15 regenerating enemies"]; creeps[1][34] = ["creeps_10", 60000 * hc, 38, 1, 500, 0, 0, 0, 1, 15, 1000, "jmeno", "15 armored enemies"]; creeps[1][35] = ["creeps_12", 70000 * hc, 40, 1.5, 550, 2, 2, 2, 2, 15, 4000, "jmeno", "15 fast armored enemies"]; creeps[1][36] = ["creeps_13", 80000 * hc, 42, 1, 250, 10, 10, 5, 4, 15, 2000, "jmeno", "15 strong enemies"]; creeps[1][37] = ["creeps_15", 90000 * hc, 44, 0.7, 600, 5, 5, 0, 4, 20, 2000, "jmeno", "20 slow armored enemies"]; creeps[1][38] = ["creeps_11", 100000 * hc, 50, 0.6, 150, 0, 0, 0, 0, 20, 2000, "jmeno", "20 fire & poison resistant enemies"]; creeps[1][39] = ["creeps_boss_5", 500000 * hc, 200, 0.5, 500, 20, 20, 20, 32, 10, 5000, "Boss 4", "10x Boss 4 - high HP & high regeneration & high resistances & armor"]; creeps[1][40] = ["creeps_15", 150000 * hc, 40, 0.7, 250, 10, 10, 10, 8, 10, 1000, "Creep 1", "10 strong enemies"]; creeps[1][41] = ["creeps_11", 175000 * hc, 41, 0.8, 100, 1000, 10, 0, 2, 10, 2000, "dylina", "10 fire imune enemies"]; creeps[1][42] = ["creeps_12", 200000 * hc, 42, 1.25, 100, 10, 10, 10, 10, 10, 3500, "jmeno", "10 fast enemies"]; creeps[1][43] = ["creeps_10", 225000 * hc, 43, 0.8, 500, 5, 5, 5, 10, 10, 1000, "jmeno", "10 highly armored enemies"]; creeps[1][44] = ["creeps_13", 250000 * hc, 44, 0.8, 200, 0, 1000, 0, 0.1, 10, 4000, "jmeno", "10 poison imune enemies"]; creeps[1][45] = ["creeps_12", 300000 * hc, 45, 1.35, 200, 0, 0, 0, 20, 10, 2000, "jmeno", "10 fast regenerating enemies"]; creeps[1][46] = ["creeps_10", 350000 * hc, 46, 0.6, 250, 10, 10, 10, 10, 15, 2000, "jmeno", "15 slow strong enemies"]; creeps[1][47] = ["creeps_11", 400000 * hc, 47, 0.4, 10000, 10, 10, 10, 10, 10, 2000, "jmeno", "10 super armored enemies"]; creeps[1][48] = ["creeps_boss_1", 500000 * hc, 50, 0.8, 10, 10, 10, 10, 10, 20, 3000, "jmeno", "20 easy enemies before last boss ;-)"]; creeps[1][49] = ["creeps_boss_3", 25000000 * hc, 500, 0.5, 1000, 50, 50, 50, 80, 10, 5000, "Boss 5", "10xBoss 1 - high HP & high regeneration & high resistances"]; creeps[2][0] = ["creeps_2", 50 * hc, 10, 0.8, 1, 0, 0, 0, 0, 10, 1000, "Creep 1", "10 enemies, low HP"]; creeps[2][1] = ["creeps_2", 100 * hc, 11, 0.8, 10, 0, 0, 0, 0, 10, 2000, "dylina", "10 enemies with low HP & basic defense"]; creeps[2][2] = ["creeps_13", 150 * hc, 12, 0.8, 10, 0, 0, 0, 0.4, 10, 1500, "jmeno", "10 regenerating enemies"]; creeps[2][3] = ["creeps_2", 250 * hc, 13, 0.8, 20, 0, 0, 0, 0, 10, 3000, "jmeno", "10 enemies with low HP & defense skill"]; creeps[2][4] = ["creeps_13", 350 * hc, 14, 0.4, 10, 0, 0, 0, 0.2, 10, 800, "jmeno", "10 slow enemies with regeneration"]; creeps[2][5] = ["creeps_5", 550 * hc, 15, 0.5, 10, 1, 0, 0, 0, 25, 2000, "jmeno", "25 slow enemies, fire resistant"]; creeps[2][6] = ["creeps_13", 750 * hc, 16, 1.5, 1, 1, 2, 0, 0, 15, 4000, "jmeno", "15 fast enemies, poison resistant"]; creeps[2][7] = ["creeps_5", 900 * hc, 18, 0.7, 5, 2, 2, 0, 1, 20, 2000, "jmeno", "20 slow enemies with poison & fire resist"]; creeps[2][8] = ["creeps_2", 1000 * hc, 19, 0.5, 5, 1, 1, 1, 1, 40, 1000, "jmeno", "40 slow weak enemies"]; creeps[2][9] = ["creeps_3", 2500 * hc, 50, 0.5, 15, 1, 1, 1, 2, 10, 5000, "Boss 1", "10x Boss 1 - high HP & regeneration & resistances"]; creeps[2][10] = ["creeps_2", 2000 * hc, 20, 0.8, 10, 1.5, 1, 10, 1, 10, 1000, "Creep 1", "10 common enemies"]; creeps[2][11] = ["creeps_2", 2500 * hc, 22, 1.25, 10, 1, 1, 10, 2, 10, 2000, "dylina", "10 fast regenerating enemies"]; creeps[2][12] = ["creeps_4", 3000 * hc, 24, 0.8, 40, 1, 1, 0, 2, 10, 1500, "jmeno", "10 common enemies with defense skill"]; creeps[2][13] = ["creeps_2", 3500 * hc, 25, 0.4, 100, 0, 0, 0, 0.1, 30, 4000, "jmeno", "30 very slow enemies with high armor"]; creeps[2][14] = ["creeps_5", 5000 * hc, 26, 1, 10, 3, 0, 0, 0.1, 10, 800, "jmeno", "10 enemies with fire resistance"]; creeps[2][15] = ["creeps_4", 7000 * hc, 27, 0.75, 10, 0, 3, 0, 2, 25, 2000, "jmeno", "25 enemies with poison resist and regeneration"]; creeps[2][16] = ["creeps_2", 9500 * hc, 27, 0.7, 15, 0, 0, 0, 0.2, 15, 3000, "jmeno", "15 slow enemies with high armor"]; creeps[2][17] = ["creeps_5", 11000 * hc, 27, 0.8, 10, 5, 0, 0, 0.2, 20, 4000, "jmeno", "20 enemies with high fire resist & low regen"]; creeps[2][18] = ["creeps_4", 13000 * hc, 30, 1, 10, 1, 1, 10, 2, 20, 2000, "jmeno", "20 strong enemies with fire, poison & defense skill, also regen"]; creeps[2][19] = ["creeps_3", 50000 * hc, 100, 0.5, 10, 2, 2, 30, 4, 10, 5000, "Boss 2", "10x Boss 2 - slow, high HP & regeneration & resistances"]; creeps[2][20] = ["creeps_2", 15000 * hc, 25, 1, 10, 5, 0, 0, 0, 10, 1000, "Creep 1", "10 enemies with fire resist"]; creeps[2][21] = ["creeps_2", 17000 * hc, 30, 1.25, 10, 0, 0, 0, 0, 15, 3500, "dylina", "15 fast enemies"]; creeps[2][22] = ["creeps_5", 20000 * hc, 30, 0.5, 50, 0, 0, 0, 0.2, 25, 800, "jmeno", "25 enemies slow crowded enemies with high armor"]; creeps[2][23] = ["creeps_2", 24000 * hc, 30, 1, 40, 0, 0, 0, 4, 10, 1000, "jmeno", "10 enemies with defense skill & regeneration"]; creeps[2][24] = ["creeps_4", 28000 * hc, 35, 0.7, 20, 0, 5, 0, 0.2, 40, 3000, "jmeno", "40 enemies with poison resist"]; creeps[2][25] = ["creeps_2", 32000 * hc, 37, 1.25, 20, 0, 0, 0, 0.2, 15, 2500, "jmeno", "15 fast enemies"]; creeps[2][26] = ["creeps_5", 36000 * hc, 38, 0.7, 30, 0, 0, 0, 8, 15, 2000, "jmeno", "15 slow enemies with regeneration"]; creeps[2][27] = ["creeps_2", 40000 * hc, 40, 1, 30, 10, 0, 0, 0.2, 20, 2000, "jmeno", "20 enemies with fire resist"]; creeps[2][28] = ["creeps_4", 50000 * hc, 40, 1.34, 30, 2, 2, 2, 1, 20, 2000, "jmeno", "20 fast strong enemies"]; creeps[2][29] = ["creeps_3", 100000 * hc, 100, 0.5, 150, 10, 10, 0, 16, 10, 5000, "Boss 3", "10x Boss 3 - high HP & high regeneration & high resistances"]; creeps[2][30] = ["creeps_5", 40000 * hc, 35, 1, 50, 15, 0, 0, 2, 15, 4000, "Creep 1", "15 fire resistant enemies"]; creeps[2][31] = ["creeps_4", 45000 * hc, 35, 0.8, 50, 0, 15, 0, 2, 15, 1000, "dylina", "15 poison resistant enemies"]; creeps[2][32] = ["creeps_2", 50000 * hc, 35, 1.25, 50, 0, 0, 0, 2, 15, 1500, "jmeno", "15 fast enemies"]; creeps[2][33] = ["creeps_4", 55000 * hc, 35, 0.7, 50, 0, 0, 0, 10, 15, 3000, "jmeno", "15 regenerating enemies"]; creeps[2][34] = ["creeps_2", 60000 * hc, 40, 1, 500, 0, 0, 0, 1, 15, 1000, "jmeno", "15 armored enemies"]; creeps[2][35] = ["creeps_5", 70000 * hc, 40, 1.5, 550, 2, 2, 2, 2, 15, 4000, "jmeno", "15 fast armored enemies"]; creeps[2][36] = ["creeps_2", 80000 * hc, 42, 1, 250, 10, 10, 5, 4, 15, 2000, "jmeno", "15 strong enemies"]; creeps[2][37] = ["creeps_5", 90000 * hc, 44, 0.7, 600, 5, 5, 0, 4, 20, 2000, "jmeno", "20 slow armored enemies"]; creeps[2][38] = ["creeps_4", 100000 * hc, 50, 0.6, 150, 0, 0, 0, 0, 20, 2000, "jmeno", "20 fire & poison resistant enemies"]; creeps[2][39] = ["creeps_3", 500000 * hc, 200, 0.5, 500, 20, 20, 20, 32, 10, 5000, "Boss 4", "10x Boss 4 - high HP & high regeneration & high resistances & armor"]; creeps[2][40] = ["creeps_2", 150000 * hc, 40, 0.7, 250, 10, 10, 10, 8, 10, 1000, "Creep 1", "10 strong enemies"]; creeps[2][41] = ["creeps_5", 175000 * hc, 41, 0.8, 100, 1000, 10, 0, 2, 10, 2000, "dylina", "10 fire imune enemies"]; creeps[2][42] = ["creeps_5", 200000 * hc, 42, 1.25, 100, 10, 10, 10, 10, 10, 3500, "jmeno", "10 fast enemies"]; creeps[2][43] = ["creeps_2", 225000 * hc, 43, 0.8, 500, 5, 5, 5, 10, 10, 1000, "jmeno", "10 highly armored enemies"]; creeps[2][44] = ["creeps_4", 250000 * hc, 44, 0.8, 200, 0, 1000, 0, 0.1, 10, 4000, "jmeno", "10 poison imune enemies"]; creeps[2][45] = ["creeps_2", 300000 * hc, 45, 1.35, 200, 0, 0, 0, 20, 10, 2000, "jmeno", "10 fast regenerating enemies"]; creeps[2][46] = ["creeps_5", 350000 * hc, 46, 0.6, 250, 10, 10, 10, 10, 15, 2000, "jmeno", "15 slow strong enemies"]; creeps[2][47] = ["creeps_2", 400000 * hc, 47, 0.4, 10000, 10, 10, 10, 10, 10, 2000, "jmeno", "10 super armored enemies"]; creeps[2][48] = ["creeps_4", 500000 * hc, 50, 0.8, 10, 10, 10, 10, 10, 20, 3000, "jmeno", "20 easy enemies before last boss ;-)"]; creeps[2][49] = ["creeps_3", 25000000 * hc, 500, 0.5, 1000, 50, 50, 50, 80, 10, 5000, "Boss 5", "10xBoss 1 - high HP & high regeneration & high resistances"]; creeps[3][0] = ["creeps_2", 50 * hc, 11, 0.8, 1, 0, 0, 0, 0, 10, 1000, "Creep 1", "10 enemies, low HP"]; creeps[3][1] = ["creeps_2", 100 * hc, 12, 0.8, 10, 0, 0, 0, 0, 10, 2000, "dylina", "10 enemies with low HP & basic defense"]; creeps[3][2] = ["creeps_4", 150 * hc, 13, 0.8, 10, 0, 0, 0, 0.4, 10, 1500, "jmeno", "10 regenerating enemies"]; creeps[3][3] = ["creeps_2", 250 * hc, 14, 0.8, 20, 0, 0, 0, 0, 10, 3000, "jmeno", "10 enemies with low HP & defense skill"]; creeps[3][4] = ["creeps_4", 350 * hc, 15, 0.4, 10, 0, 0, 0, 0.2, 10, 800, "jmeno", "10 slow enemies with regeneration"]; creeps[3][5] = ["creeps_5", 550 * hc, 17, 0.5, 5, 1, 0, 0, 0, 25, 2000, "jmeno", "25 slow enemies, fire resistant"]; creeps[3][6] = ["creeps_4", 750 * hc, 18, 1.5, 1, 1, 2, 0, 0, 15, 4000, "jmeno", "15 fast enemies, poison resistant"]; creeps[3][7] = ["creeps_5", 900 * hc, 19, 0.7, 5, 2, 2, 0, 1, 20, 2000, "jmeno", "20 slow enemies with poison & fire resist"]; creeps[3][8] = ["creeps_2", 1000 * hc, 20, 0.5, 5, 1, 1, 1, 1, 40, 1000, "jmeno", "40 slow weak enemies"]; creeps[3][9] = ["creeps_3", 2500 * hc, 50, 0.5, 15, 1, 1, 1, 2, 10, 5000, "Boss 1", "10x Boss 1 - high HP & regeneration & resistances"]; creeps[3][10] = ["creeps_2", 2000 * hc, 25, 0.8, 10, 1.5, 1, 10, 1, 10, 1000, "Creep 1", "10 common enemies"]; creeps[3][11] = ["creeps_2", 2500 * hc, 25, 1.25, 10, 1, 1, 10, 2, 10, 2000, "dylina", "10 fast regenerating enemies"]; creeps[3][12] = ["creeps_4", 3000 * hc, 25, 0.8, 40, 1, 1, 0, 2, 10, 1500, "jmeno", "10 common enemies with defense skill"]; creeps[3][13] = ["creeps_2", 3500 * hc, 25, 0.4, 100, 0, 0, 0, 0.1, 30, 4000, "jmeno", "30 very slow enemies with high armor"]; creeps[3][14] = ["creeps_5", 5000 * hc, 25, 1, 10, 3, 0, 0, 0.1, 10, 800, "jmeno", "10 enemies with fire resistance"]; creeps[3][15] = ["creeps_4", 7000 * hc, 25, 0.75, 10, 0, 3, 0, 2, 25, 2000, "jmeno", "25 enemies with poison resist and regeneration"]; creeps[3][16] = ["creeps_2", 9500 * hc, 26, 0.7, 15, 0, 0, 0, 0.2, 15, 3000, "jmeno", "15 slow enemies with high armor"]; creeps[3][17] = ["creeps_5", 11000 * hc, 27, 0.8, 10, 5, 0, 0, 0.2, 20, 4000, "jmeno", "20 enemies with high fire resist & low regen"]; creeps[3][18] = ["creeps_4", 13000 * hc, 30, 1, 10, 1, 1, 10, 2, 20, 2000, "jmeno", "20 strong enemies with fire, poison & defense skill, also regen"]; creeps[3][19] = ["creeps_3", 50000 * hc, 100, 0.5, 10, 2, 2, 30, 4, 10, 5000, "Boss 2", "10x Boss 2 - slow, high HP & regeneration & resistances"]; creeps[3][20] = ["creeps_2", 15000 * hc, 25, 1, 10, 5, 0, 0, 0, 10, 1000, "Creep 1", "10 enemies with fire resist"]; creeps[3][21] = ["creeps_2", 17000 * hc, 25, 1.25, 10, 0, 0, 0, 0, 15, 3500, "dylina", "15 fast enemies"]; creeps[3][22] = ["creeps_5", 20000 * hc, 25, 0.5, 50, 0, 0, 0, 0.2, 25, 800, "jmeno", "25 enemies slow crowded enemies with high armor"]; creeps[3][23] = ["creeps_2", 24000 * hc, 30, 1, 40, 0, 0, 0, 4, 10, 1000, "jmeno", "10 enemies with defense skill & regeneration"]; creeps[3][24] = ["creeps_4", 28000 * hc, 30, 0.7, 20, 0, 5, 0, 0.2, 40, 3000, "jmeno", "40 enemies with poison resist"]; creeps[3][25] = ["creeps_2", 32000 * hc, 35, 1.25, 20, 0, 0, 0, 0.2, 15, 2500, "jmeno", "15 fast enemies"]; creeps[3][26] = ["creeps_5", 36000 * hc, 35, 0.7, 30, 0, 0, 0, 8, 15, 2000, "jmeno", "15 slow enemies with regeneration"]; creeps[3][27] = ["creeps_2", 40000 * hc, 40, 1, 30, 10, 0, 0, 0.2, 20, 2000, "jmeno", "20 enemies with fire resist"]; creeps[3][28] = ["creeps_4", 50000 * hc, 40, 1.34, 30, 2, 2, 2, 1, 20, 2000, "jmeno", "20 fast strong enemies"]; creeps[3][29] = ["creeps_3", 100000 * hc, 100, 0.5, 150, 10, 10, 0, 16, 10, 5000, "Boss 3", "10x Boss 3 - high HP & high regeneration & high resistances"]; creeps[3][30] = ["creeps_5", 40000 * hc, 30, 1, 50, 15, 0, 0, 2, 15, 4000, "Creep 1", "15 fire resistant enemies"]; creeps[3][31] = ["creeps_4", 45000 * hc, 31, 0.8, 50, 0, 15, 0, 2, 15, 1000, "dylina", "15 poison resistant enemies"]; creeps[3][32] = ["creeps_2", 50000 * hc, 32, 1.25, 50, 0, 0, 0, 2, 15, 1500, "jmeno", "15 fast enemies"]; creeps[3][33] = ["creeps_4", 55000 * hc, 33, 0.7, 50, 0, 0, 0, 10, 15, 3000, "jmeno", "15 regenerating enemies"]; creeps[3][34] = ["creeps_2", 60000 * hc, 38, 1, 500, 0, 0, 0, 1, 15, 1000, "jmeno", "15 armored enemies"]; creeps[3][35] = ["creeps_5", 70000 * hc, 40, 1.5, 550, 2, 2, 2, 2, 15, 4000, "jmeno", "15 fast armored enemies"]; creeps[3][36] = ["creeps_2", 80000 * hc, 42, 1, 250, 10, 10, 5, 4, 15, 2000, "jmeno", "15 strong enemies"]; creeps[3][37] = ["creeps_5", 90000 * hc, 44, 0.7, 600, 5, 5, 0, 4, 20, 2000, "jmeno", "20 slow armored enemies"]; creeps[3][38] = ["creeps_4", 100000 * hc, 50, 0.6, 150, 0, 0, 0, 0, 20, 2000, "jmeno", "20 fire & poison resistant enemies"]; creeps[3][39] = ["creeps_3", 500000 * hc, 200, 0.5, 500, 20, 20, 20, 32, 10, 5000, "Boss 4", "10x Boss 4 - high HP & high regeneration & high resistances & armor"]; creeps[3][40] = ["creeps_2", 150000 * hc, 40, 0.7, 250, 10, 10, 10, 8, 10, 1000, "Creep 1", "10 strong enemies"]; creeps[3][41] = ["creeps_5", 175000 * hc, 41, 0.8, 100, 1000, 10, 0, 2, 10, 2000, "dylina", "10 fire imune enemies"]; creeps[3][42] = ["creeps_5", 200000 * hc, 42, 1.25, 100, 10, 10, 10, 10, 10, 3500, "jmeno", "10 fast enemies"]; creeps[3][43] = ["creeps_2", 225000 * hc, 43, 0.8, 500, 5, 5, 5, 10, 10, 1000, "jmeno", "10 highly armored enemies"]; creeps[3][44] = ["creeps_4", 250000 * hc, 44, 0.8, 200, 0, 1000, 0, 0.1, 10, 4000, "jmeno", "10 poison imune enemies"]; creeps[3][45] = ["creeps_2", 300000 * hc, 45, 1.35, 200, 0, 0, 0, 20, 10, 2000, "jmeno", "10 fast regenerating enemies"]; creeps[3][46] = ["creeps_5", 350000 * hc, 46, 0.6, 250, 10, 10, 10, 10, 15, 2000, "jmeno", "15 slow strong enemies"]; creeps[3][47] = ["creeps_2", 400000 * hc, 47, 0.4, 10000, 10, 10, 10, 10, 10, 2000, "jmeno", "10 super armored enemies"]; creeps[3][48] = ["creeps_4", 500000 * hc, 50, 0.8, 10, 10, 10, 10, 10, 20, 3000, "jmeno", "20 easy enemies before last boss ;-)"]; creeps[3][49] = ["creeps_3", 25000000 * hc, 500, 0.5, 1000, 50, 50, 50, 80, 10, 5000, "Boss 5", "10xBoss 1 - high HP & high regeneration & high resistances"]; d = _root.damage_bonus_total; f = _root.fire_bonus_total; p = _root.pois_bonus_total; m = _root.magic_bonus_total; tr = new Array(); i = 0; while (i < 20) { tr[i] = [0, 1, 1, 1]; i++; } i = 1; while (i <= 10) { tr[i][1] = ((_root.tower_research[i][1] - 1) / 10) + 1; tr[i][2] = 1 - ((_root.tower_research[i][2] - 1) / 10); tr[i][3] = ((_root.tower_research[i][3] - 1) / 10) + 1; i++; } var player = new Object(); player.range_bonus = 0; player.reload_bonus = 0; player.damage_bonus = 0; player.speed_bonus = 0; player.fire_bonus = 0; player.poison_bonus = 0; player.slow_bonus = 0; player.cash_bonus = 0; player.shock_bonus = 0; player.bomb_bonus = 0; player.xp_bonus = 1; player.gold_bonus = 0; towerStats = new Array(); towerStats[0] = [100 + player.range_bonus, 20 + player.reload_bonus, 20 + player.damage_bonus, 10, "bullet", 10, 0, "Gun Tower", 150, "Basic gun tower", 0.1]; towerStats[1] = [150 + player.range_bonus, 30 + player.reload_bonus, 40 + player.damage_bonus, 8, "harpuna", 50, 0, "Harpun Tower", 250, "Harpun tower", 0.2]; towerStats[2] = [100 + player.range_bonus, 50 + player.reload_bonus, 50 + player.damage_bonus, 6, "bomb", 50, 0, "Cannon Tower", 500, "Cannon splash effect", 0.4]; towerStats[3] = [150 + player.range_bonus, 10 + player.reload_bonus, 25 + player.damage_bonus, 10, "bullet", 10, 0, "Machinegun Tower", 750, "Machinegun", 0.2]; towerStats[4] = [90 + player.range_bonus, 50 + player.reload_bonus, 20 + player.damage_bonus, 6, "poison", 1 + p, 5, "Poison Tower", 750, "Poisons enemies, long time effect", 0.2]; towerStats[5] = [100 + player.range_bonus, 60 + player.reload_bonus, 60 + player.damage_bonus, 5, "shock", 0.1 + m, 3, "Shock Tower", 750, "Shock enemies so they almost can't move", 0.2]; towerStats[6] = [120 + player.range_bonus, 40 + player.reload_bonus, 15 + player.damage_bonus, 3, "fire", 1 + f, 3, "Fire Tower", 400, "Fire tower", 0.5]; towerStats[7] = [100 + player.range_bonus, 25 + player.reload_bonus, 25 + player.damage_bonus, 5, "cash", 1, 0, "Golden Tower", 500, "Steal money from enemies", 0.05]; towerStats[8] = [140 + player.range_bonus, 50 + player.reload_bonus, 25 + player.damage_bonus, 6, "slow", 0.75, 3, "Slow Tower", 600, "Slow Tower", 0.02]; towerStats[9] = [70 + player.range_bonus, 15 + player.reload_bonus, 25 + player.damage_bonus, 4, "flame", 2 + f, 4, "Flame tower", 1000, "flame", 0.02]; towerStats[20] = [180, 30, 20, 8, "arrow", 10, 0, "Arrow Tower", 150, "lucistnici", 0.1]; towerStats[21] = [150, 75, 0, 8, "crossbowArrow", 50, 0, "Crossbow Tower", 250, "Harpun tower", 0.2]; towerStats[22] = [150, 30, 1, 8, "balistaArrow", 50, 0, "Balista Tower", 500, "balista", 0.4]; towerStats[23] = [80, 55, 0, 8, "flower_trn", 2, 4, "Flower Tower", 750, "kytka", 0.2]; towerStats[24] = [120, 60, 0, 8, "magic", 50, 0, "Magic Tower", 750, "mmagic", 0.2]; towerStats[25] = [100, 125, 60, 5, "roots", 0, 5, "Root Tower", 750, "Stops enemies", 0.2]; towerStats[26] = [60, 5, 5, 3, "fire", 1, 3, "Fire Tower", 400, "Fire tower", 0.5]; towerStats[27] = [100, 25, 25, 10, "cash", 1, 0, "Thief's Tower", 500, "Steal money from enemies", 0.05]; towerStats[28] = [140, 10, 25, 10, "slow", 0.75, 3, "Slow Tower", 600, "Slow Tower", 0.02]; towerStats[29] = [140, 5, 25, 4, "flame", 2, 4, "Flame tower", 1000, "flame", 0.02]; _root.tower_selected = false; _root.tower_name = ""; placeTower = false; numTowers = 0; lives = 20; _root.tmp_skore = 0; _root.gold = (_root.base_gold_const + _root.start_cash_total) + 5000; _root.gold = 1000; _root.wave = 1; _root.max_health = creeps[_root.act_level][0][1]; this.attachMovie("lifeBox", "lifeBox", this.getNextHighestDepth()); lifeBox._x = 0; lifeBox._y = 0; lifeBox.life.text = "Lives: " + lives; lifeBox.wave.text = "Wave: " + _root.wave; lifeBox.hp.text = "Enemy HP: " + _root.max_health; waypoints = new Array(); i = 1; while (i <= 50) { waypoints[i] = new Array(); i++; } waypoints[1] = [[60, -30], [60, 360], [180, 360], [180, 120], [300, 120], [300, 60], [420, 60], [420, 360]]; waypoints[2] = [[60, -30], [60, 90], [420, 90], [420, 240], [120, 240], [120, 330], [270, 330], [270, 390]]; waypoints[3] = [[60, -30], [60, 150], [390, 150], [390, 270], [60, 270], [60, 390]]; waypoints[4] = [[240, -30], [240, 60], [60, 60], [60, 150], [420, 150], [420, 240], [60, 240], [60, 330], [450, 330]]; waypoints[5] = [[240, -30], [240, 150], [60, 150], [60, 360], [420, 360], [420, 180], [360, 180], [360, 60], [450, 60]]; levelTotal = 0; max_waypoint = 0; _root.game_speed = 1; _root.creep_delay = creeps[_root.act_level][0][10]; spawn = setInterval(newCreep, _root.creep_delay); menu1.tower1.onPress = function () { if ((!_root.placeTower) && (_root.gold >= towerStats[0][8])) { _root.placeTower = true; _root.selectedTower = "bulletTower"; _root.towerNum = 0; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu1.tower2.onPress = function () { if ((!_root.placeTower) && (_root.gold >= towerStats[1][8])) { _root.placeTower = true; _root.selectedTower = "harpunaTower"; _root.towerNum = 1; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu1.tower3.onPress = function () { if ((!_root.placeTower) && (_root.gold >= towerStats[2][8])) { _root.placeTower = true; _root.selectedTower = "bombTower"; _root.towerNum = 2; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu1.tower4.onPress = function () { if ((!_root.placeTower) && (_root.gold >= towerStats[3][8])) { _root.placeTower = true; _root.selectedTower = "machinegunTower"; _root.towerNum = 3; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu1.tower5.onPress = function () { if ((!_root.placeTower) && (_root.gold >= towerStats[4][8])) { _root.placeTower = true; _root.selectedTower = "poisonTower"; _root.towerNum = 4; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu1.tower6.onPress = function () { if ((!_root.placeTower) && (_root.gold >= towerStats[5][8])) { _root.placeTower = true; _root.selectedTower = "shockTower"; _root.towerNum = 5; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu1.tower7.onPress = function () { if ((!_root.placeTower) && (_root.gold >= towerStats[6][8])) { _root.placeTower = true; _root.selectedTower = "fireTower"; _root.towerNum = 6; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu1.tower8.onPress = function () { if ((!_root.placeTower) && (_root.gold >= towerStats[7][8])) { _root.placeTower = true; _root.selectedTower = "cashTower"; _root.towerNum = 7; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu1.tower9.onPress = function () { if ((!_root.placeTower) && (_root.gold >= towerStats[8][8])) { _root.placeTower = true; _root.selectedTower = "slowTower"; _root.towerNum = 8; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu1.tower10.onPress = function () { if ((!_root.placeTower) && (_root.gold >= towerStats[9][8])) { _root.placeTower = true; _root.selectedTower = "flameTower"; _root.towerNum = 9; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu2.tower21.onPress = function () { if ((_root.game_speed && (!_root.placeTower)) && (_root.gold >= towerStats[20][8])) { _root.placeTower = true; _root.selectedTower = "arrowTower"; _root.towerNum = 20; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu2.tower22.onPress = function () { if ((_root.game_speed && (!_root.placeTower)) && (_root.gold >= towerStats[21][8])) { _root.placeTower = true; _root.selectedTower = "crossbowTower"; _root.towerNum = 21; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu2.tower23.onPress = function () { if ((_root.game_speed && (!_root.placeTower)) && (_root.gold >= towerStats[22][8])) { _root.placeTower = true; _root.selectedTower = "balistaTower"; _root.towerNum = 22; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu2.tower24.onPress = function () { if ((_root.game_speed && (!_root.placeTower)) && (_root.gold >= towerStats[23][8])) { _root.placeTower = true; _root.selectedTower = "flowerTower"; _root.towerNum = 23; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu2.tower25.onPress = function () { if ((_root.game_speed && (!_root.placeTower)) && (_root.gold >= towerStats[24][8])) { _root.placeTower = true; _root.selectedTower = "magicTower"; _root.towerNum = 24; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu2.tower26.onPress = function () { if ((_root.game_speed && (!_root.placeTower)) && (_root.gold >= towerStats[25][8])) { _root.placeTower = true; _root.selectedTower = "rootsTower"; _root.towerNum = 25; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu1.cancel_btn.onPress = function () { if (_root.placeTower) { _root.placeTower = false; _root.selectedTower = ""; _root.towerNum = -1; towerHold.removeMovieClip(); rangeCircle.removeMovieClip(); } }; menu2.cancel_btn.onPress = function () { if (_root.placeTower) { _root.placeTower = false; _root.selectedTower = ""; _root.towerNum = -1; towerHold.removeMovieClip(); rangeCircle.removeMovieClip(); } }; menu2.cancel_btn.onEnterFrame = function () { if (_root.placeTower) { this._visible = true; } else { this._visible = false; } }; _root.prev_speed = 1; _root.game_speed = 0; menu1.pause_btn.pauza.text = "PLAY"; clearInterval(spawn); menu1.pause_btn.gotoAndStop(2); menu1.pause_btn.onPress = function () { removeShocks = false; if (_root.game_speed == 0) { menu1.pause_btn.gotoAndStop(1); _root.game_speed = _root.prev_speed; this.pauza.text = "PAUSE"; if (levelTotal < creeps[_root.act_level][_root.wave - 1][9]) { spawn = setInterval(newCreep, _root.creep_delay / _root.game_speed); } } else { if (levelTotal < creeps[_root.act_level][_root.wave - 1][9]) { clearInterval(spawn); } _root.prev_speed = _root.game_speed; _root.game_speed = 0; menu1.pause_btn.gotoAndStop(2); this.pauza.text = "PLAY"; } }; menu2.pause_btn.onPress = function () { removeShocks = false; if (_root.game_speed == 0) { _root.game_speed = _root.prev_speed; this.pauza.text = "PAUSE"; if (levelTotal < creeps[_root.act_level][_root.wave - 1][9]) { spawn = setInterval(newCreep, _root.creep_delay / _root.game_speed); } } else { if (levelTotal < creeps[_root.act_level][_root.wave - 1][9]) { clearInterval(spawn); } _root.prev_speed = _root.game_speed; _root.game_speed = 0; this.pauza.text = "PLAY"; } }; menu1.speed_btn.onPress = function () { if (_root.game_speed == 1) { _root.game_speed = 3; menu1.speed_btn.txt.text = "1x speed"; if (levelTotal < creeps[_root.act_level][_root.wave - 1][9]) { clearInterval(spawn); spawn = setInterval(newCreep, _root.creep_delay / _root.game_speed); } } else if (_root.game_speed == 3) { _root.game_speed = 1; menu1.speed_btn.txt.text = "3x speed"; if (levelTotal < creeps[_root.act_level][_root.wave - 1][9]) { clearInterval(spawn); spawn = setInterval(newCreep, _root.creep_delay / _root.game_speed); } } }; menu2.speed_btn.onPress = function () { if (_root.game_speed == 1) { _root.game_speed = 3; if (levelTotal < creeps[_root.act_level][_root.wave - 1][9]) { clearInterval(spawn); spawn = setInterval(newCreep, _root.creep_delay / _root.game_speed); } } else if (_root.game_speed == 3) { _root.game_speed = 1; if (levelTotal < creeps[_root.act_level][_root.wave - 1][9]) { clearInterval(spawn); spawn = setInterval(newCreep, _root.creep_delay / _root.game_speed); } } }; menu1.tower1.onRollOver = function () { _root.over_tower = 0; }; menu1.tower2.onRollOver = function () { _root.over_tower = 1; }; menu1.tower3.onRollOver = function () { _root.over_tower = 2; }; menu1.tower4.onRollOver = function () { _root.over_tower = 3; }; menu1.tower5.onRollOver = function () { _root.over_tower = 4; }; menu1.tower6.onRollOver = function () { _root.over_tower = 5; }; menu1.tower7.onRollOver = function () { _root.over_tower = 6; }; menu1.tower8.onRollOver = function () { _root.over_tower = 7; }; menu1.tower9.onRollOver = function () { _root.over_tower = 8; }; menu1.tower10.onRollOver = function () { _root.over_tower = 9; }; menu2.tower21.onRollOver = function () { _root.over_tower = 20; }; menu2.tower22.onRollOver = function () { _root.over_tower = 21; }; menu2.tower23.onRollOver = function () { _root.over_tower = 22; }; menu2.tower24.onRollOver = function () { _root.over_tower = 23; }; menu2.tower25.onRollOver = function () { _root.over_tower = 24; }; menu2.tower26.onRollOver = function () { _root.over_tower = 25; }; menu2.tower27.onRollOver = function () { _root.over_tower = 26; }; menu2.tower28.onRollOver = function () { _root.over_tower = 27; }; menu2.tower29.onRollOver = function () { _root.over_tower = 28; }; menu2.tower30.onRollOver = function () { _root.over_tower = 29; }; tower_on_mouse_over.onEnterFrame = function () { _root.over_range = "Range: " + _root.towerStats[_root.over_tower][0]; _root.over_reload = "Reload: " + _root.towerStats[_root.over_tower][1]; _root.over_damage = "Damage: " + _root.towerStats[_root.over_tower][2]; _root.over_speed = "Speed: " + _root.towerStats[_root.over_tower][3]; _root.over_tower_type = _root.towerStats[_root.over_tower][4]; if (_root.over_tower_type == "slow") { _root.over_effect = ("Effect: " + towerStats[_root.over_tower][5]) + "*speed"; } else if (((((_root.over_tower_type == "bullet") || (_root.over_tower_type == "harpuna")) || (_root.over_tower_type == "arrow")) || (_root.over_tower_type == "crossbowArrow")) || (_root.over_tower_type == "balistaArrow")) { _root.over_effect = ("Effect: +" + towerStats[_root.over_tower][5]) + " DMG"; } else if (_root.over_tower_type == "bomb") { _root.over_effect = ("Effect: +" + towerStats[_root.over_tower][5]) + " DMG"; } else if ((_root.over_tower_type == "fire") || (_root.over_tower_type == "flame")) { _root.over_effect = ("Effect: " + (towerStats[_root.over_tower][5] * 25)) + "/s Fire"; } else if ((_root.over_tower_type == "poison") || (_root.over_tower_type == "flower_trn")) { _root.over_effect = ("Effect: +" + (towerStats[_root.over_tower][5] * 25)) + "/s Poison"; } else if ((_root.over_tower_type == "shock") || (_root.over_tower_type == "roots")) { _root.over_effect = ("Effect: " + towerStats[_root.over_tower][5]) + "*speed"; } else if (_root.over_tower_type == "cash") { _root.over_effect = ("Effect: +" + towerStats[_root.over_tower][5]) + "$"; } else if (_root.over_tower_type == "magic") { _root.over_effect = ("Effect: +" + towerStats[_root.over_tower][5]) + "Magic DMG"; } _root.over_eff_time = ("Duration: " + towerStats[_root.over_tower][6]) + "s"; _root.over_name = towerStats[_root.over_tower][7]; _root.over_cost = "Cost: $" + towerStats[_root.over_tower][8]; _root.over_level = "Level: 1"; _root.over_xp = "XP: 0"; _root.over_desc = "Description: " + towerStats[_root.over_tower][9]; }; passive = 40; menu1.tower1.onEnterFrame = function () { if (_root.gold >= towerStats[0][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu1.tower2.onEnterFrame = function () { if (_root.gold >= towerStats[1][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu1.tower3.onEnterFrame = function () { if (_root.gold >= towerStats[2][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu1.tower4.onEnterFrame = function () { if (_root.gold >= towerStats[3][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu1.tower5.onEnterFrame = function () { if (_root.gold >= towerStats[4][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu1.tower6.onEnterFrame = function () { if (_root.gold >= towerStats[5][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu1.tower7.onEnterFrame = function () { if (_root.gold >= towerStats[6][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu1.tower8.onEnterFrame = function () { if (_root.gold >= towerStats[7][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu1.tower9.onEnterFrame = function () { if (_root.gold >= towerStats[8][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu1.tower10.onEnterFrame = function () { if (_root.gold >= towerStats[9][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu2.tower21.onEnterFrame = function () { if (_root.gold >= towerStats[20][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu2.tower22.onEnterFrame = function () { if (_root.gold >= towerStats[21][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu2.tower23.onEnterFrame = function () { if (_root.gold >= towerStats[22][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu2.tower24.onEnterFrame = function () { if (_root.gold >= towerStats[23][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu2.tower25.onEnterFrame = function () { if (_root.gold >= towerStats[24][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu2.tower26.onEnterFrame = function () { if (_root.gold >= towerStats[25][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu2.tower27.onEnterFrame = function () { if (_root.gold >= towerStats[26][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu2.tower28.onEnterFrame = function () { if (_root.gold >= towerStats[27][8]) { this._alpha = 100; } else { this._alpha = passive; } }; onMouseMove = function () { if (placeTower) { towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; if (towerColl.hitTest(new flash.geom.Point(towerHold._x, towerHold._y), 255, path, new flash.geom.Point(0, 0), 255)) { towerHold._alpha = 40; } else { towerHold._alpha = 100; } } }; onMouseDown = function () { if ((_root.tower_selected == true) && (_root._xmouse < 480)) { rangeCircle.removeMovieClip(); _root.tower_stats_mc.removeMovieClip(); _root.tower_name = ""; } _root.creep_stats_mc.removeMovieClip(); lifeBox.swapDepths(_root.getNextHighestDepth()); if ((((placeTower && (_ymouse < 420)) && (_ymouse > 30)) && (_xmouse < 480)) && (!towerColl.hitTest(new flash.geom.Point(towerHold._x, towerHold._y), 255, path, new flash.geom.Point(0, 0), 255))) { numTowers++; player.built_towers = player.built_towers + 1; name = "tower_" + numTowers; this.attachMovie(selectedTower, name, this.getNextHighestDepth()); lifeBox.swapDepths(_root.getNextHighestDepth()); this[name]._x = towerHold._x; this[name]._y = towerHold._y; this[name].num = numTowers; this[name].range = towerStats[towerNum][0]; this[name].reload = towerStats[towerNum][1]; this[name].damage = towerStats[towerNum][2]; this[name].speed = towerStats[towerNum][3]; this[name].tower_type = towerStats[towerNum][4]; this[name].effect = towerStats[towerNum][5]; this[name].eff_time = towerStats[towerNum][6]; this[name].name = towerStats[towerNum][7]; this[name].cost = towerStats[towerNum][8]; this[name].xp = 0; this[name].level = 1; this[name].xp_gain = towerStats[towerNum][10]; this[name].leveltext.text = this[name].level; this[name].reloadHold = this[name].reload; this[name].canFire = false; towers.push(this[name]); placeTower = false; _root.gold = _root.gold - this[name].cost; towerHold.removeMovieClip(); rangeCircle.removeMovieClip(); var _local3 = new flash.geom.Matrix(); _local3.tx = this[name]._x; _local3.ty = this[name]._y; path.draw(this[name], _local3); } i = 0; while (i <= numTowers) { if (_root["tower_" + i].hitTest(_root._xmouse, _root._ymouse)) { _root.tower_selected = true; _root.tower_name = _root["tower_" + i]; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth(), {_x:_root.tower_name._x, _y:_root.tower_name._y}); _root.attachMovie("tower_stats_mc", "tower_stats_mc", _root.getNextHighestDepth(), {_x:480, _y:30}); lifeBox.swapDepths(_root.getNextHighestDepth()); menu1.swapDepths(_root.getNextHighestDepth()); _root.select_name = _root.tower_name.name; _root.select_range = "Range: " + _root.tower_name.range; _root.select_damage = "Damage: " + _root.tower_name.damage; _root.select_reload = "Reload: " + _root.tower_name.reload; _root.select_speed = "Speed: " + _root.tower_name.speed; _root.select_xp = _root.tower_name.xp; _root.select_level = _root.tower_name.level; _root.select_effect = _root.tower_name.effect * 25; _root.select_eff_time = _root.tower_name.eff_time; _root.select_tower_type = _root.tower_name.tower_type; _root.select_cost = ("Cost: $" + _root.tower_name.cost) + ""; _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.tower_name.range * 2); rangeCircle._x = _root.tower_name._x; rangeCircle._y = _root.tower_name._y; _root.tower_stats_mc.upg1.onPress = function () { if (_root.gold >= _root.cost1) { player.upgrades = player.upgrades + 1; _root.gold = _root.gold - _root.cost1; _root.tower_name.range = _root.tower_name.range + 10; _root.select_range = "Range: " + _root.tower_name.range; _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.tower_name.range * 2); } }; _root.tower_stats_mc.upg2.onPress = function () { if (_root.gold >= _root.cost2) { player.upgrades = player.upgrades + 1; _root.gold = _root.gold - _root.cost2; _root.tower_name.damage = _root.tower_name.damage + 10; _root.select_damage = "Damage: " + _root.tower_name.damage; } }; _root.tower_stats_mc.upg3.onPress = function () { if (_root.tower_name.reload > 9) { if (_root.gold >= _root.cost3) { player.upgrades = player.upgrades + 1; _root.gold = _root.gold - _root.cost3; _root.tower_name.reload = _root.tower_name.reload - 2; _root.select_reload = "Reload: " + _root.tower_name.reload; } } }; _root.tower_stats_mc.upg4.onPress = function () { if ((_root.gold >= _root.cost4) && (_root.tower_name.speed < 20)) { player.upgrades = player.upgrades + 1; _root.gold = _root.gold - _root.cost4; _root.tower_name.speed = _root.tower_name.speed + 1; _root.select_speed = "Speed: " + _root.tower_name.speed; } }; _root.tower_stats_mc.sell.onPress = function () { path.dispose(); path = flash.display.BitmapData.loadBitmap(path_name); t = 1; while (t <= numTowers) { if (t != _root.tower_name.num) { _root.t_name = _root["tower_" + t]; if (_root.t_name != undefined) { var _local2 = new flash.geom.Matrix(); _local2.tx = _root.t_name._x; _local2.ty = _root.t_name._y; path.draw(_root.t_name, _local2); } } t++; } player.sold_towers = player.sold_towers + 1; _root.gold = _root.gold + (_root.tower_name.cost / 2); removeMovieClip(_root.tower_name); rangeCircle.removeMovieClip(); _root.tower_stats_mc.removeMovieClip(); _root.tower_name = ""; }; } i++; } j = 0; while (j <= levelTotal) { if (_root["creep" + j].hitTest(_root._xmouse, _root._ymouse)) { _root.creep_name = _root["creep" + j]; _root.creep_name_new = _root.creep_name.name_new; _root.attachMovie("creep_stats_mc", "creep_stats_mc", _root.getNextHighestDepth(), {_x:480, _y:30}); menu1.swapDepths(_root.getNextHighestDepth()); lifeBox.swapDepths(_root.getNextHighestDepth()); _root.creep_hp_max = _root.max_health; _root.creep_hp = _root.creep_name.health; _root.creep_burn = _root.creep_name.burn * 25; _root.creep_poison = _root.creep_name.poison * 25; _root.creep_speed = _root.creep_name.speed; _root.creep_regen = ("Regeneration: " + (_root.creep_name.regen * 25)) + "/s"; _root.creep_defense = "Defense: " + (Math.round(_root.creep_name.defense * 100) / 100); _root.creep_fire_res = "Fire resist: " + (Math.round((_root.creep_name.fire_res * 25) * 100) / 100); _root.creep_pois_res = "Poison resist: " + (Math.round((_root.creep_name.pois_res * 25) * 100) / 100); _root.creep_magic_res = "Magic resist: " + (Math.round(_root.creep_name.magic_res * 100) / 100); _root.creep_name.number = j; } j++; } }; this.onEnterFrame = function () { lifeBox.upgrades.txt1.text = "Skill points: " + sp; _root.select_range = "Range: " + _root.tower_name.range; _root.select_damage = "Damage: " + _root.tower_name.damage; _root.select_reload = "Reload: " + _root.tower_name.reload; _root.select_speed = "Speed: " + _root.tower_name.speed; _root.select_xp = "XP: " + Math.round(_root.tower_name.xp * 10); _root.select_level = "Level: " + _root.tower_name.level; _root.select_cost = "Cost: $" + _root.tower_name.cost; _root.select_cost = "Sell for: $" + (_root.tower_name.cost / 2); if (_root.select_tower_type == "slow") { _root.select_effect = ("Effect: " + (Math.round(_root.tower_name.effect * 1000) / 1000)) + "*speed"; } else if (((((_root.select_tower_type == "bullet") || (_root.select_tower_type == "harpuna")) || (_root.select_tower_type == "arrow")) || (_root.select_tower_type == "crossbowArrow")) || (_root.select_tower_type == "balistaArrow")) { _root.select_effect = ("Effect: +" + _root.tower_name.effect) + " DMG"; } else if (_root.select_tower_type == "bomb") { _root.select_effect = ("Effect: +" + _root.tower_name.effect) + " DMG"; } else if ((_root.select_tower_type == "fire") || (_root.select_tower_type == "flame")) { _root.select_effect = ("Effect: " + Math.round(_root.tower_name.effect * 25)) + "/s Fire"; } else if ((_root.select_tower_type == "poison") || (_root.select_tower_type == "flower_trn")) { _root.select_effect = ("Effect: " + Math.round(_root.tower_name.effect * 25)) + "/s Poison"; } else if (_root.select_tower_type == "shock") { _root.select_effect = ("Effect: " + (Math.round(_root.tower_name.effect * 1000) / 1000)) + "*speed"; } else if (_root.select_tower_type == "cash") { _root.select_effect = ("Effect: +" + (Math.round(_root.tower_name.effect * 1000) / 1000)) + "$"; } else if (_root.select_tower_type == "magic") { _root.select_effect = ("Effect: +" + (Math.round(_root.tower_name.effect * 1000) / 1000)) + "Magic DMG"; } _root.select_eff_time = ("Duration: " + _root.tower_name.eff_time) + "s"; _root.cost1 = _root.tower_name.range; _root.cost2 = _root.tower_name.damage * 5; _root.cost3 = (100 - _root.tower_name.reload) * 10; _root.cost4 = _root.tower_name.speed * 25; _root.creep_hp = (("HP: " + Math.round(_root.creep_name.health)) + "/") + _root.max_health; _root.creep_burn = ("Burn: " + Math.round(_root.creep_name.burn * 25)) + "/s"; _root.creep_poison = ("Poison: " + Math.round(_root.creep_name.poison * 25)) + "/s"; _root.creep_speed = "Speed: " + (Math.round(_root.creep_name.speed * 1000) / 1000); _root.creep_regen = ("Regeneration: " + (_root.creep_name.regen * 25)) + "/s"; _root.creep_defense = "Defense: " + (Math.round(_root.creep_name.defense * 100) / 100); _root.creep_fire_res = "Fire resist: " + (Math.round((_root.creep_name.fire_res * 25) * 100) / 100); _root.creep_pois_res = "Poison resist: " + (Math.round((_root.creep_name.pois_res * 25) * 100) / 100); _root.creep_magic_res = "Magic resist: " + (Math.round(_root.creep_name.magic_res * 100) / 100); _root.creep_reward = "Reward: " + (Math.round(_root.creep_name.reward * 100) / 100); if ((_root.creep_name.health == undefined) || (isNaN(_root.creep_name.health))) { _root.creep_stats_mc.removeMovieClip(); } lifeBox.levelTotal.text = levelTotal; lifeBox.skore.text = "Score: " + _root.tmp_skore; lifeBox.gold.text = "Cash: $" + _root.gold; lifeBox.life.text = "Lives: " + lives; i = 0; while (i < towers.length) { tower = towers[i]; tower.rank.gotoAndStop(tower.level); if (distance(tower, tower.target) < tower.range) { dx = tower.target._x - tower._x; dy = tower.target._y - tower._y; angle = Math.atan2(dy, dx); tower.dir._rotation = (angle * 180) / Math.PI; } towerCheck(tower); if (tower.ableFire) { towerFire(tower); } i++; } }; menu1.back_btn.onRelease = function () { lifeBox.btn_end._visible = true; }; _root.over_tower = 0; lifeBox.achievments._visible = false; menu1.btn_achiev.onRelease = function () { if (lifeBox.achievments._visible == false) { lifeBox.achievments._visible = true; lifeBox.upgrades._visible = false; } else { lifeBox.achievments._visible = false; } }; lifeBox.achievments.hide.onRelease = function () { if (lifeBox.achievments._visible == false) { lifeBox.achievments._visible = true; lifeBox.upgrades._visible = false; } else { lifeBox.achievments._visible = false; } }; lifeBox.upgrades._visible = false; menu1.btn_upgrades.onRelease = function () { if (lifeBox.upgrades._visible == false) { lifeBox.upgrades._visible = true; lifeBox.achievments._visible = false; } else { lifeBox.upgrades._visible = false; } }; lifeBox.upgrades.hide.onRelease = function () { if (lifeBox.upgrades._visible == false) { lifeBox.upgrades._visible = true; lifeBox.achievments._visible = false; } else { lifeBox.upgrades._visible = false; } }; sp = 1; lifeBox.upgrades.txt1.text = "Skill point: " + sp; lifeBox.upgrades.u1.pts = 0; upgRollOver(lifeBox.upgrades.u1, "Fire Upgrade", "Upgrade Fire power of all towers \n(1 point gives +10 fire damage)"); lifeBox.upgrades.u1.gotoAndStop(1); lifeBox.upgrades.u1.onRelease = function () { if ((sp > 0) && (this.pts < 5)) { player.fire_u = player.fire_u + 1; sp = sp - 1; this.pts = this.pts + 1; this.txt.txt.text = this.pts + "/5"; this._parent.txt1.text = "Skill points: " + sp; player.fire_bonus = player.fire_bonus + 0.4; t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; if ((_root.t_name.tower_type == "fire") || (_root.t_name.tower_type == "flame")) { _root.t_name.effect = _root.t_name.effect + 0.4; } _root.t_name = ""; t++; } updateTowerStats(); } }; lifeBox.upgrades.u2.pts = 0; upgRollOver(lifeBox.upgrades.u2, "Poison Upgrade", "Upgrade poison damage of all towers \n(1 point gives +10 poison damage)"); lifeBox.upgrades.u2.gotoAndStop(2); lifeBox.upgrades.u2.onRelease = function () { if ((sp > 0) && (this.pts < 5)) { player.poison_u = player.poison_u + 1; sp = sp - 1; this.pts = this.pts + 1; this.txt.txt.text = this.pts + "/5"; this._parent.txt1.text = "Skill points: " + sp; player.poison_bonus = player.poison_bonus + 0.4; t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; if (_root.t_name.tower_type == "poison") { _root.t_name.effect = _root.t_name.effect + 0.4; } _root.t_name = ""; t++; } updateTowerStats(); } }; lifeBox.upgrades.u3.pts = 0; upgRollOver(lifeBox.upgrades.u3, "Damage Upgrade", "Upgrade damage of all towers \n(1 point gives +3 damage)"); lifeBox.upgrades.u3.gotoAndStop(3); lifeBox.upgrades.u3.onRelease = function () { if ((sp > 0) && (this.pts < 5)) { player.damage_u = player.damage_u + 1; sp = sp - 1; this.pts = this.pts + 1; this.txt.txt.text = this.pts + "/5"; this._parent.txt1.text = "Skill points: " + sp; player.damage_bonus = player.damage_bonus + 3; t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; _root.t_name.damage = _root.t_name.damage + 3; _root.t_name = ""; t++; } updateTowerStats(); } }; lifeBox.upgrades.u4.pts = 0; upgRollOver(lifeBox.upgrades.u4, "Cannon Upgrade", "Upgrade damage of cannon towers \n(1 point gives +15 damage)"); lifeBox.upgrades.u4.gotoAndStop(4); lifeBox.upgrades.u4.onRelease = function () { if ((sp > 0) && (this.pts < 5)) { player.cannon_u = player.cannon_u + 1; sp = sp - 1; this.pts = this.pts + 1; this.txt.txt.text = this.pts + "/5"; this._parent.txt1.text = "Skill points: " + sp; player.bomb_bonus = player.bomb_bonus + 15; t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; if (_root.t_name.tower_type == "bomb") { _root.t_name.effect = _root.t_name.effect + 15; } _root.t_name = ""; t++; } updateTowerStats(); } }; lifeBox.upgrades.u5.pts = 0; upgRollOver(lifeBox.upgrades.u5, "Skill Upgrade", "Upgrade towers XP gain\n(1 point gives +5% more experience)"); lifeBox.upgrades.u5.gotoAndStop(5); lifeBox.upgrades.u5.onRelease = function () { if ((sp > 0) && (this.pts < 5)) { player.xp_u = player.xp_u + 1; sp = sp - 1; this.pts = this.pts + 1; this.txt.txt.text = this.pts + "/5"; this._parent.txt1.text = "Skill points: " + sp; player.xp_bonus = player.xp_bonus + 0.05; t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; _root.t_name.xp_gain = _root.t_name.xp_gain * 1.05; _root.t_name = ""; t++; } updateTowerStats(); } }; lifeBox.upgrades.u6.pts = 0; upgRollOver(lifeBox.upgrades.u6, "Gold Tower Upgrade", "Upgrade cash tower gold collecting\n(1 point gives +$1)"); lifeBox.upgrades.u6.gotoAndStop(6); lifeBox.upgrades.u6.onRelease = function () { if ((sp > 0) && (this.pts < 5)) { player.gold_u = player.gold_u + 1; sp = sp - 1; this.pts = this.pts + 1; this.txt.txt.text = this.pts + "/5"; this._parent.txt1.text = "Skill points: " + sp; player.gold_bonus = player.gold_bonus + 1; t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; if (_root.t_name.tower_type == "cash") { _root.t_name.effect = _root.t_name.effect + 1; } _root.t_name = ""; t++; } updateTowerStats(); } }; lifeBox.upgrades.u7.pts = 0; upgRollOver(lifeBox.upgrades.u7, "Cash Collecting", "Upgrade gives you more cash from killed enemies \n(+$2 cash from every killed enemy"); lifeBox.upgrades.u7.gotoAndStop(7); lifeBox.upgrades.u7.onRelease = function () { if ((sp > 0) && (this.pts < 5)) { player.cash_u = player.cash_u + 1; sp = sp - 1; this.pts = this.pts + 1; this.txt.txt.text = this.pts + "/5"; this._parent.txt1.text = "Skill points: " + sp; player.cash_bonus = player.cash_bonus + 2; updateTowerStats(); } }; lifeBox.upgrades.u8.pts = 0; upgRollOver(lifeBox.upgrades.u8, "Shock Tower Upgrade", "Upgrade shock tower damage\n(1 point gives +15 damage and +1 second shock duration)"); lifeBox.upgrades.u8.gotoAndStop(8); lifeBox.upgrades.u8.onRelease = function () { if ((sp > 0) && (this.pts < 5)) { player.shock_u = player.shock_u + 1; sp = sp - 1; this.pts = this.pts + 1; this.txt.txt.text = this.pts + "/5"; this._parent.txt1.text = "Skill points: " + sp; t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; if (_root.t_name.tower_type == "shock") { _root.t_name.eff_time = _root.t_name.eff_time + 1; _root.t_name.damage = _root.t_name.damage + 15; } _root.t_name = ""; t++; } updateTowerStats(); } }; lifeBox.upgrades.u9.pts = 0; upgRollOver(lifeBox.upgrades.u9, "Frost Tower Upgrade", "Upgrade frost tower damage\n(1 point gives +15 damage and +1 second slow duration)"); lifeBox.upgrades.u9.gotoAndStop(9); lifeBox.upgrades.u9.onRelease = function () { if ((sp > 0) && (this.pts < 5)) { player.slow_u = player.slow_u + 1; player.slow2_u = player.slow2_u + 1; sp = sp - 1; this.pts = this.pts + 1; this.txt.txt.text = this.pts + "/5"; this._parent.txt1.text = "Skill points: " + sp; t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; if (_root.t_name.tower_type == "slow") { _root.t_name.eff_time = _root.t_name.eff_time + 1; _root.t_name.damage = _root.t_name.damage + 15; } _root.t_name = ""; t++; } updateTowerStats(); } }; lifeBox.upgrades.u10.pts = 0; upgRollOver(lifeBox.upgrades.u10, "Automatic upgrade system", "Your towers get more XP after each wave\n(1 point gives +1 more XP)"); lifeBox.upgrades.u10.gotoAndStop(10); lifeBox.upgrades.u10.onRelease = function () { if ((sp > 0) && (this.pts < 5)) { player.xp2_u = player.xp2_u + 1; sp = sp - 1; this.pts = this.pts + 1; this.txt.txt.text = this.pts + "/5"; this._parent.txt1.text = "Skill points: " + sp; updateTowerStats(); } }; updateTowerStats(); lifeBox.achievments.t = 25; lifeBox.achievments.onEnterFrame = function () { this.t = this.t - 1; if (this.t < 1) { this.t = 5; if (sp > 0) { menu1.btn_upgrades.gotoAndStop(2); } else { menu1.btn_upgrades.gotoAndStop(1); } checkAch(); enemys.sort(sortEnemies); } }; player.kills = 0; player.fire_kills = 0; player.poison_kills = 0; player.bomb_kills = 0; player.gun_kills = 0; player.built_towers = 0; player.sold_towers = 0; player.shock_kills = 0; player.gold_digger = 0; player.slow_kills = 0; player.levels = 0; player.upgrades = 0; player.fire_u = 0; player.poison_u = 0; player.cannon_u = 0; player.gold_u = 0; player.cash_u = 0; player.xp_u = 0; player.xp2_u = 0; player.damage_u = 0; player.shock_u = 0; player.slow_u = 0; player.slow2_u = 0; updateTowerStats(); lifeBox.achievments.a1.ach = false; lifeBox.achievments.a2.ach = false; lifeBox.achievments.a3.ach = false; lifeBox.achievments.a4.ach = false; lifeBox.achievments.a5.ach = false; lifeBox.achievments.a6.ach = false; lifeBox.achievments.a7.ach = false; lifeBox.achievments.a8.ach = false; lifeBox.achievments.a9.ach = false; lifeBox.achievments.a10.ach = false; lifeBox.achievments.a11.ach = false; lifeBox.achievments.a12.ach = false; lifeBox.achievments.a13.ach = false; lifeBox.achievments.a14.ach = false; lifeBox.achievments.a15.ach = false; lifeBox.achievments.a16.ach = false; lifeBox.achievments.a17.ach = false; lifeBox.achievments.a18.ach = false; lifeBox.achievments.a19.ach = false; lifeBox.achievments.a20.ach = false; lifeBox.achievments.a21.ach = false; lifeBox.achievments.a22.ach = false; lifeBox.achievments.a23.ach = false; lifeBox.achievments.a24.ach = false; lifeBox.achievments.a25.ach = false; lifeBox.achievments.a26.ach = false; lifeBox.achievments.a27.ach = false; lifeBox.achievments.a28.ach = false; lifeBox.achievments.a29.ach = false; lifeBox.achievments.a30.ach = false; lifeBox.achievments.a31.ach = false; lifeBox.achievments.a32.ach = false; lifeBox.achievments.a33.ach = false; lifeBox.achievments.a34.ach = false; lifeBox.achievments.a35.ach = false; lifeBox.achievments.a36.ach = false; lifeBox.achievments.a37.ach = false; lifeBox.achievments.a38.ach = false; lifeBox.achievments.a39.ach = false; lifeBox.achievments.a40.ach = false; lifeBox.achievments.a41.ach = false; lifeBox.achievments.a42.ach = false; lifeBox.achievments.a43.ach = false; lifeBox.achievments.a44.ach = false; lifeBox.achievments.a45.ach = false; lifeBox.achievments.a46.ach = false; lifeBox.achievments.a47.ach = false; lifeBox.achievments.a48.ach = false; lifeBox.achievments.a49.ach = false; lifeBox.achievments.a50.ach = false; lifeBox.ach._visible = false; lifeBox.ach.del = 0; lifeBox.ach._alpha = 100; hideAch(lifeBox.ach); sounds(menu1.sound_ctrl); menu1.sound_ctrl2.onRelease = function () { if (_root.snd_eff == true) { _root.snd_eff = false; } else { _root.snd_eff = true; } }; menu1.sound_ctrl2.onEnterFrame = function () { if (_root.snd_eff == false) { this.gotoAndStop(2); } else if (_root.snd_eff == true) { this.gotoAndStop(1); } }; submit_game(lifeBox.btn_submit); end_game(lifeBox.btn_end); lifeBox.btn_end._visible = false; lifeBox.btn_submit._visible = false; lifeBox.tutorial.fr = 1; lifeBox.tutorial.btn_next.onRelease = function () { if (this._parent.fr < 9) { this._parent.fr = this._parent.fr + 1; } this._parent.gotoAndStop(this._parent.fr); }; lifeBox.tutorial.btn_prev.onRelease = function () { if (this._parent.fr > 1) { this._parent.fr = this._parent.fr - 1; } this._parent.gotoAndStop(this._parent.fr); }; lifeBox.tutorial.btn_quit.onRelease = function () { this._parent._visible = false; }; menu1.btn_help.onRelease = function () { if (lifeBox.tutorial._visible == false) { lifeBox.tutorial._visible = true; } else { lifeBox.tutorial._visible = false; } }; if (_root.act_level == 1) { lifeBox.tutorial._visible = true; } else { lifeBox.tutorial._visible = false; } cover();
Frame 12
stop();
Frame 13
stop(); _root.jumpable = true; _root.gotoAndStop(2);
Symbol 47 MovieClip Frame 1
stop();
Symbol 142 MovieClip [fire_splash] Frame 13
removeMovieClip(this);
Symbol 163 MovieClip [splash] Frame 16
removeMovieClip(this);
Symbol 171 MovieClip [poison_splash] Frame 30
removeMovieClip(this);
Symbol 175 MovieClip [bum] Frame 12
removeMovieClip(this);
Symbol 178 MovieClip [flame] Frame 9
if (_root.game_speed == 0) { stop(); } else if (_root.game_speed == 3) { gotoAndPlay (15); } else { gotoAndPlay (10); }
Symbol 178 MovieClip [flame] Frame 19
if (_root.game_speed == 0) { stop(); } else if (_root.game_speed == 3) { gotoAndPlay (25); } else { gotoAndPlay (20); }
Symbol 178 MovieClip [flame] Frame 29
if (_root.game_speed == 0) { stop(); } else if (_root.game_speed == 3) { gotoAndPlay (35); } else { gotoAndPlay (30); }
Symbol 178 MovieClip [flame] Frame 39
if (_root.game_speed == 0) { stop(); } else if (_root.game_speed == 3) { gotoAndPlay (45); } else { gotoAndPlay (40); }
Symbol 178 MovieClip [flame] Frame 49
if (_root.game_speed == 0) { stop(); } else if (_root.game_speed == 3) { gotoAndPlay (55); } else { gotoAndPlay (50); }
Symbol 178 MovieClip [flame] Frame 59
if (_root.game_speed == 0) { stop(); } else if (_root.game_speed == 3) { gotoAndPlay (65); } else { gotoAndPlay (60); }
Symbol 178 MovieClip [flame] Frame 69
if (_root.game_speed == 0) { stop(); } else if (_root.game_speed == 3) { gotoAndPlay (75); } else { gotoAndPlay (70); }
Symbol 178 MovieClip [flame] Frame 80
stop();
Symbol 206 MovieClip Frame 15
stop();
Symbol 207 MovieClip [roots_out] Frame 200
removeMovieClip(this);
Symbol 277 MovieClip Frame 1
stop();
Symbol 295 MovieClip Frame 1
stop();
Symbol 326 MovieClip Frame 1
stop();
Symbol 374 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 1
stop();
Symbol 396 MovieClip Frame 1
stop();
Symbol 400 MovieClip Frame 1
stop();
Symbol 423 MovieClip Frame 1
stop();
Symbol 429 MovieClip Frame 1
stop();
Symbol 435 MovieClip Frame 1
stop();
Symbol 442 MovieClip Frame 1
stop();
Symbol 449 MovieClip Frame 1
stop();
Symbol 457 MovieClip Frame 1
stop();
Symbol 473 MovieClip Frame 1
stop();
Symbol 480 MovieClip Frame 1
stop();
Symbol 508 MovieClip Frame 1
stop();
Symbol 515 MovieClip Frame 1
stop();
Symbol 519 MovieClip Frame 1
stop();
Symbol 529 MovieClip Frame 1
stop();
Symbol 581 MovieClip [money] Frame 37
removeMovieClip(this);
Symbol 586 MovieClip Frame 1
stop();
Symbol 601 MovieClip Frame 1
stop();
Symbol 607 MovieClip Frame 1
stop();
Symbol 612 MovieClip Frame 1
stop();
Symbol 621 MovieClip [waypoint_manager] Frame 1
this.onEnterFrame = function () { _root.waypointss = (((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((("[" + this.w1._x) + ",") + this.w1._y) + "],") + "[") + this.w2._x) + ",") + this.w2._y) + "],") + "[") + this.w3._x) + ",") + this.w3._y) + "],") + "[") + this.w4._x) + ",") + this.w4._y) + "],") + "[") + this.w5._x) + ",") + this.w5._y) + "],") + "[") + this.w6._x) + ",") + this.w6._y) + "],") + "[") + this.w7._x) + ",") + this.w7._y) + "],") + "[") + this.w8._x) + ",") + this.w8._y) + "],") + "[") + this.w9._x) + ",") + this.w9._y) + "],") + "[") + this.w10._x) + ",") + this.w10._y) + "],") + "[") + this.w11._x) + ",") + this.w11._y) + "],") + "[") + this.w12._x) + ",") + this.w12._y) + "],") + "[") + this.w13._x) + ",") + this.w13._y) + "],") + "[") + this.w14._x) + ",") + this.w14._y) + "],"; };
Instance of Symbol 618 MovieClip "w1" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w2" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w3" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w4" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w5" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w6" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w7" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w8" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w9" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w10" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w11" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w12" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w13" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w14" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Symbol 644 MovieClip [slow_splash] Frame 15
removeMovieClip(this);
Symbol 645 MovieClip [blood] Frame 16
removeMovieClip(this);
Symbol 669 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 672 MovieClip Frame 1
Symbol 672 MovieClip Frame 218
Symbol 842 MovieClip [__Packages.mochi.as2.MochiAd] Frame 0
class mochi.as2.MochiAd { function MochiAd () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function showPreGameAd(options) { var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = _parseOptions(options, _local26); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local23 = 11000; var _local19 = options.ad_timeout; if (options.skip) { _local19 = 0; } delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local6._visible = false; delete options.no_progress_bar; } else { _local6._x = 10; _local6._y = _local13 - 20; } var _local22 = options.color; delete options.color; var _local20 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local6.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local20); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local6.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local7 = _local6.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local24, 100); _local7.moveTo(0, 0); _local7.lineTo(_local4 - 20, 0); _local7.lineTo(_local4 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local19; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; mochi.as2.MochiAd.unload(_local3); delete this.onEnterFrame; } }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local11 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local2 = (100 * _local8) / _local4; var _local10 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local13 = Math.min(100, Math.min(_local2 || 0, _local10)); _local13 = Math.max(this.last_pcnt, _local13); this.last_pcnt = _local13; _local9._xscale = _local13; options.ad_progress(_local13); if (sendHostProgress) { mochi.as2.MochiAd.containerNotify(clip, {id:"hostLoadPcnt", pcnt:_local2}, clip._mochiad._containerLCName); if (_local2 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local7 = _local11.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) { options.ad_failed(); _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showClickAwayAd(options) { var _local10 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function () { }}; options = _parseOptions(options, _local10); var clip = options.clip; var _local9 = options.ad_timeout; delete options.ad_timeout; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var _local3 = clip._mochiad; _local3.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local11 = _local5[0]; var _local8 = _local5[1]; _local3._x = _local11 * 0.5; _local3._y = _local8 * 0.5; var chk = _local3.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local9; chk.started = getTimer(); chk.showing = false; _local3.lc.adLoaded = options.ad_loaded; _local3.lc.adSkipped = options.ad_skipped; _local3.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; _local3.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; var _local21 = false; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; mochi.as2.MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showPreloaderAd(options) { trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); showPreGameAd(options); } static function showTimedAd(options) { trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); showInterLevelAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function load(options) { var _local12 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local12); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local6 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local6._mochiad_loaded) { return(null); } var _local11 = options.depth; delete options.depth; var mc = _local6.createEmptyMovieClip("_mochiad", _local11); var _local10 = _getRes(options); options.res = (_local10[0] + "x") + _local10[1]; options.server = options.server + options.id; delete options.id; _local6._mochiad_loaded = true; if (_local6._url.indexOf("http") != 0) { trace("[MochiAd] NOTE: Security Sandbox Violation errors below are normal"); } var _local4 = mc.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local9 = _local4.server; delete _local4.server; var _local13 = _allowDomains(_local9); mc.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; mochi.as2.MochiAd.unload(this._parent); } }; } }; var _local5 = new Object(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = mc; _local5.name = _local8; _local5.hostname = _local13; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); mc.lc = _local5; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; _local4.lc = _local8; _local4.st = getTimer(); if (!options.skip) { _local4.loadMovie(_local9 + ".swf", "POST"); } return(mc); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } containerNotify(clip, {id:"unload"}, clip._mochiad._containerLCName); clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); } return(_local4); } static function rpc(clip, callbackID, arg) { switch (arg.id) { case "setValue" : setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = getValue(clip, arg.objectName); containerRpcResult(clip, callbackID, _local4, clip._mochiad._containerLCName); break; case "runMethod" : var _local3 = runMethod(clip, arg.method, arg.args); containerRpcResult(clip, callbackID, _local3, clip._mochiad._containerLCName); break; default : trace("[mochiads rpc] unknown rpc id: " + arg.id); } } static function setValue(base, objectName, value) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } base[_local2[_local1]] = value; } static function getValue(base, objectName) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } return(base[_local2[_local1]]); } static function runMethod(base, methodName, argsArray) { var _local2 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } if (typeof(base[_local2[_local1]]) == "function") { return(base[_local2[_local1]].apply(base, argsArray)); } return(undefined); } static function containerNotify(clip, args, lcName) { var _local1 = clip._mochiad._mochiad_ctr.ad.app; if (_local1.notify) { _local1.notify(args); } else { new LocalConnection().send(lcName, "notify", args); } } static function containerRpcResult(clip, callbackID, val, lcName) { var _local1 = clip._mochiad._mochiad_ctr.ad.app; if (_local1.rpcResult) { _local1.rpcResult(callbackID, val); } else { new LocalConnection().send(lcName, "rpcResult", callbackID, val); } } }
Symbol 843 MovieClip [__Packages.mochi.as2.MochiSync] Frame 0
class mochi.as2.MochiSync { var _syncContainer; function MochiSync () { _syncContainer = {}; } function getProp(name) { return(_syncContainer[name]); } function setProp(name, value) { if (_syncContainer[name] == value) { return(undefined); } _syncContainer[name] = value; mochi.as2.MochiServices.send("sync_propUpdate", {name:name, value:value}); } function triggerEvent(eventType, args) { switch (eventType) { case SYNC_REQUEST : mochi.as2.MochiServices.send("sync_syncronize", _syncContainer); break; case SYNC_PROPERTY : _syncContainer[args.name] = args.value; } } static var SYNC_REQUEST = "SyncRequest"; static var SYNC_PROPERTY = "UpdateProperty"; }
Symbol 844 MovieClip [__Packages.mochi.as2.MochiServices] Frame 0
class mochi.as2.MochiServices { static var _id, _container, _clip, _sendChannelName, __get__comChannelName, onError, _listenChannel, _sendChannel; function MochiServices () { } static function get id() { return(_id); } static function get clip() { return(_container); } static function get childClip() { return(_clip); } static function getVersion() { return("3.8 as2"); } static function allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function get isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function set comChannelName(val) { if (val != undefined) { if (val.length > 3) { _sendChannelName = val + "_fromgame"; initComChannels(); } } //return(__get__comChannelName()); } static function get connected() { return(_connected); } static function connect(id, clip, onError) { warnID(id, false); if ((!_connected) && (_clip == undefined)) { trace("MochiServices Connecting..."); _connecting = true; init(id, clip); } if (onError != undefined) { mochi.as2.MochiServices.onError = onError; } else if (mochi.as2.MochiServices.onError == undefined) { mochi.as2.MochiServices.onError = function (errorCode) { trace(errorCode); }; } } static function disconnect() { if (_connected || (_connecting)) { _connecting = (_connected = false); flush(true); if (_clip != undefined) { _clip.removeMovieClip(); delete _clip; } _listenChannel.close(); } } static function init(id, clip) { _id = id; if (clip != undefined) { _container = clip; } else { _container = _root; } loadCommunicator(id, _container); } static function loadCommunicator(id, clip) { var _local6 = "_mochiservices_com_" + id; var _local5 = new MovieClipLoader(); var _local3 = {}; if (_clip != null) { return(_clip); } if (!isNetworkAvailable) { return(null); } if (urlOptions().servURL) { _servURL = urlOptions().servURL; } var _local4 = _servURL + _services; if (urlOptions().servicesURL) { _local4 = urlOptions().servicesURL; } allowDomains(_local4); _clip = clip.createEmptyMovieClip(_local6, 10336, false); _listenChannelName = _listenChannelName + ((Math.floor(new Date().getTime()) + "_") + Math.floor(Math.random() * 99999)); listen(); if (_local3.waitInterval != null) { clearInterval(_local3.waitInterval); } _local3.onLoadError = loadError; _local3.onLoadStart = function (target_mc) { this.isLoading = true; }; _local3.onLoadComplete = function (target_mc) { target_mc.MochiServices = mochi.as2.MochiServices; }; _local3.startTime = getTimer(); _local3.wait = function () { if ((getTimer() - this.startTime) > 10000) { if (!this.isLoading) { mochi.as2.MochiServices.disconnect(); mochi.as2.MochiServices.onError.apply(null, ["IOError"]); } clearInterval(this.waitInterval); } }; _local3.waitInterval = setInterval(_local3, "wait", 1000); _local5.addListener(_local3); _local5.loadClip((((((_local4 + "?listenLC=") + _listenChannelName) + "&mochiad_options=") + escape(_root.mochiad_options)) + "&api_version=") + getVersion(), _clip); _sendChannel = new LocalConnection(); _sendChannel._queue = []; return(_clip); } static function loadError(target_mc, errorCode, httpStatus) { trace("MochiServices could not load."); disconnect(); onError.apply(null, [errorCode]); } static function onStatus(infoObject) { if (!(infoObject.level === "error")) { } else { _connected = false; _listenChannel.connect(_listenChannelName); } } static function listen() { _listenChannel = new LocalConnection(); _listenChannel.handshake = function (args) { mochi.as2.MochiServices.__set__comChannelName(args.newChannel); }; _listenChannel.allowDomain = function (d) { return(true); }; _listenChannel.allowInsecureDomain = _listenChannel.allowDomain; _listenChannel._nextcallbackID = 0; _listenChannel._callbacks = {}; _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } static function initComChannels() { if (!_connected) { _sendChannel.onStatus = function (infoObject) { mochi.as2.MochiServices.onStatus(infoObject); }; _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, version:getVersion()}); _listenChannel.onStatus = function (infoObject) { mochi.as2.MochiServices.onStatus(infoObject); }; _listenChannel.onReceive = function (pkg) { var _local5 = pkg.callbackID; var _local4 = this._callbacks[_local5]; if (!_local4) { return(undefined); } var _local2 = _local4.callbackMethod; var _local3 = _local4.callbackObject; if (_local3 && (typeof(_local2) == "string")) { _local2 = _local3[_local2]; } if (_local2 != undefined) { _local2.apply(_local3, pkg.args); } delete this._callbacks[_local5]; }; _listenChannel.onEvent = function (pkg) { switch (pkg.target) { case "events" : mochi.as2.MochiEvents.triggerEvent(pkg.event, pkg.args); break; case "coins" : mochi.as2.MochiSocial.triggerEvent(pkg.event, pkg.args); break; case "sync" : mochi.as2.MochiServices.servicesSync.triggerEvent(pkg.event, pkg.args); } }; _listenChannel.onError = function () { mochi.as2.MochiServices.onError.apply(null, ["IOError"]); }; trace("[SERVICES_API] connected!"); _connecting = false; _connected = true; while (_sendChannel._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift()); } } } static function updateCopy(args) { send("coins_updateCopy", args, null, null); } static function flush(error) { var _local1; var _local2; while (_sendChannel._queue.length > 0) { _local1 = _sendChannel._queue.shift(); if (_local1.callbackID != null) { _local2 = _listenChannel._callbacks[_local1.callbackID]; } delete _listenChannel._callbacks[_local1.callbackID]; if (error) { handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod); } } } static function handleError(args, callbackObject, callbackMethod) { if (args != null) { if (args.onError != null) { args.onError.apply(null, ["NotConnected"]); } if ((args.options != null) && (args.options.onError != null)) { args.options.onError.apply(null, ["NotConnected"]); } } if (callbackMethod != null) { args = {}; args.error = true; args.errorCode = "NotConnected"; if ((callbackObject != null) && (typeof(callbackMethod) == "string")) { callbackObject[callbackMethod](args); } else if (callbackMethod != null) { callbackMethod.apply(args); } } } static function send(methodName, args, callbackObject, callbackMethod) { if (_connected) { _sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID}); } else { if ((_clip == undefined) || (!_connecting)) { trace("Error: MochiServices not connected. Please call MochiServices.connect(). Function: " + methodName); handleError(args, callbackObject, callbackMethod); flush(true); return(undefined); } _sendChannel._queue.push({methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID}); } _listenChannel._callbacks[_listenChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod}; _listenChannel._nextcallbackID++; } static function urlOptions() { var _local5 = {}; var _local6; if (_root._url.indexOf("mochiad_options") != -1) { var _local2 = (_root._url.indexOf("mochiad_options") + "mochiad_options".length) + 1; _local6 = _root._url.substr(_local2, _root._url.length); } else if (_root.mochiad_options) { _local6 = _root.mochiad_options; } if (_local6) { var _local4 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2].split("="); _local5[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local5); } static function warnID(bid, leaderboard) { bid = bid.toLowerCase(); if (bid.length != 16) { trace(("WARNING: " + (leaderboard ? "board" : "game")) + " ID is not the appropriate length"); return(undefined); } if (bid == "1e113c7239048b3f") { if (leaderboard) { trace("WARNING: Using testing board ID"); } else { trace("WARNING: Using testing board ID as game ID"); } return(undefined); } if (bid == "84993a1de4031cd8") { if (leaderboard) { trace("WARNING: Using testing game ID as board ID"); } else { trace("WARNING: Using testing game ID"); } return(undefined); } var _local1 = 0; while (_local1 < bid.length) { switch (bid.charAt(_local1)) { case "0" : case "1" : case "2" : case "3" : case "4" : case "5" : case "6" : case "7" : case "8" : case "9" : case "a" : case "b" : case "c" : case "d" : case "e" : case "f" : break; default : trace("WARNING: Board ID contains illegal characters: " + bid); return(undefined); } _local1++; } } static function addLinkEvent(url, burl, btn, onClick) { var timeout = 1500; var t0 = getTimer(); var _local2 = new Object(); _local2.mav = getVersion(); _local2.swfv = btn.getSWFVersion() || 6; _local2.swfurl = btn._url; _local2.fv = System.capabilities.version; _local2.os = System.capabilities.os; _local2.lang = System.capabilities.language; _local2.scres = (System.capabilities.screenResolutionX + "x") + System.capabilities.screenResolutionY; var s = "?"; var _local3 = 0; for (var _local6 in _local2) { if (_local3 != 0) { s = s + "&"; } _local3++; s = ((s + _local6) + "=") + escape(_local2[_local6]); } if (!(netupAttempted || (_connected))) { var ping = btn.createEmptyMovieClip("ping", 777); var _local7 = btn.createEmptyMovieClip("nettest", 778); netupAttempted = true; ping.loadMovie("http://x.mochiads.com/linkping.swf?t=" + getTimer()); _local7.onEnterFrame = function () { if ((ping._totalframes > 0) && (ping._totalframes == ping._framesloaded)) { delete this.onEnterFrame; } else if ((getTimer() - t0) > timeout) { delete this.onEnterFrame; mochi.as2.MochiServices.netup = false; } }; } var _local4 = btn.createEmptyMovieClip("clk", 1001); _local4._alpha = 0; _local4.beginFill(1044735); _local4.moveTo(0, 0); _local4.lineTo(0, btn._height); _local4.lineTo(btn._width, btn._height); _local4.lineTo(btn._width, 0); _local4.lineTo(0, 0); _local4.endFill(); _local4.onRelease = function () { if (mochi.as2.MochiServices.netup) { getURL (url + s, "_blank"); } else { getURL (burl, "_blank"); } if (onClick != undefined) { onClick(); } }; } static function setContainer(clip) { } static function stayOnTop(clip) { } static var _servURL = "http://www.mochiads.com/static/lib/services/"; static var _services = "services.swf"; static var _mochiLC = "MochiLC.swf"; static var _listenChannelName = "__ms_"; static var _connecting = false; static var _connected = false; static var netup = true; static var netupAttempted = false; static var servicesSync = new mochi.as2.MochiSync(); }
Symbol 845 MovieClip [__Packages.mochi.as2.MochiEventDispatcher] Frame 0
class mochi.as2.MochiEventDispatcher { var eventTable; function MochiEventDispatcher () { eventTable = {}; } function buildDelegate(thisObject, thatObject) { var _local2 = {thisObject:thisObject, thatObject:thatObject}; if (thatObject != undefined) { var funct = ((typeof(thatObject) == "string") ? (thisObject[thatObject]) : (thatObject)); _local2.delegate = function (args) { funct.call(thisObject, args); }; } else { _local2.delegate = thisObject; } return(_local2); } function compareDelegate(d_A, d_B) { if ((d_A.thisObject != d_B.thisObject) || (d_A.thatObject != d_B.thatObject)) { return(false); } return(true); } function addEventListener(event, thisObject, thatObject) { removeEventListener(event, thisObject, thatObject); eventTable[event].push(buildDelegate(thisObject, thatObject)); } function removeEventListener(event, thisObject, thatObject) { var _local3 = buildDelegate(thisObject, thatObject); if (eventTable[event] == undefined) { eventTable[event] = []; return(undefined); } for (var _local4 in eventTable[event]) { if (!compareDelegate(eventTable[event][_local4], _local3)) { continue; } eventTable[event].splice(Number(_local4), 1); } } function triggerEvent(event, args) { if (eventTable[event] == undefined) { return(undefined); } for (var _local4 in eventTable[event]) { eventTable[event][_local4].delegate(args); } } }
Symbol 846 MovieClip [__Packages.mochi.as2.MochiEvents] Frame 0
class mochi.as2.MochiEvents { function MochiEvents () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function startSession(achievementID) { mochi.as2.MochiServices.send("events_beginSession", {achievementID:achievementID}, null, null); } static function setNotifications(clip, style) { var _local2 = {}; for (var _local3 in style) { _local2[_local3] = style[_local3]; } _local2.clip = clip; mochi.as2.MochiServices.send("events_setNotifications", _local2, null, null); } static function addEventListener(eventType, thisObject, thatObject) { _dispatcher.addEventListener(eventType, thisObject, thatObject); } static function triggerEvent(eventType, args) { _dispatcher.triggerEvent(eventType, args); } static function removeEventListener(eventType, thisObject, thatObject) { _dispatcher.removeEventListener(eventType, thisObject, thatObject); } static function startPlay(tag) { if (tag == undefined) { tag = "gameplay"; } mochi.as2.MochiServices.send("events_setRoundID", {tag:String(tag)}, null, null); } static function endPlay() { mochi.as2.MochiServices.send("events_clearRoundID", null, null, null); } static function trackEvent(tag, value) { mochi.as2.MochiServices.send("events_trackEvent", {tag:tag, value:value}, null, null); } static var ACHIEVEMENT_RECEIVED = "AchievementReceived"; static var ALIGN_TOP_LEFT = "ALIGN_TL"; static var ALIGN_TOP = "ALIGN_T"; static var ALIGN_TOP_RIGHT = "ALIGN_TR"; static var ALIGN_LEFT = "ALIGN_L"; static var ALIGN_CENTER = "ALIGN_C"; static var ALIGN_RIGHT = "ALIGN_R"; static var ALIGN_BOTTOM_LEFT = "ALIGN_BL"; static var ALIGN_BOTTOM = "ALIGN_B"; static var ALIGN_BOTTOM_RIGHT = "ALIGN_BR"; static var FORMAT_SHORT = "ShortForm"; static var FORMAT_LONG = "LongForm"; static var _dispatcher = new mochi.as2.MochiEventDispatcher(); }
Symbol 847 MovieClip [__Packages.mochi.as2.MochiSocial] Frame 0
class mochi.as2.MochiSocial { function MochiSocial () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function showLoginWidget(options) { mochi.as2.MochiServices.setContainer(); mochi.as2.MochiServices.stayOnTop(); mochi.as2.MochiServices.send("coins_showLoginWidget", {options:options}); } static function hideLoginWidget() { mochi.as2.MochiServices.send("coins_hideLoginWidget"); } static function requestLogin() { mochi.as2.MochiServices.send("coins_requestLogin"); } static function getUserInfo() { mochi.as2.MochiServices.send("coins_getUserInfo"); } static function saveUserProperties(properties) { mochi.as2.MochiServices.send("coins_saveUserProperties", properties); } static function addEventListener(eventType, delegate) { _dispatcher.addEventListener(eventType, delegate); } static function triggerEvent(eventType, args) { _dispatcher.triggerEvent(eventType, args); } static function removeEventListener(eventType, delegate) { _dispatcher.removeEventListener(eventType, delegate); } static var LOGGED_IN = "LoggedIn"; static var LOGGED_OUT = "LoggedOut"; static var LOGIN_SHOW = "LoginShow"; static var LOGIN_HIDE = "LoginHide"; static var LOGIN_SHOWN = "LoginShown"; static var PROFILE_SHOW = "ProfileShow"; static var PROFILE_HIDE = "ProfileHide"; static var PROPERTIES_SAVED = "PropertySaved"; static var WIDGET_LOADED = "WidgetLoaded"; static var USER_INFO = "UserInfo"; static var ERROR = "Error"; static var IO_ERROR = "IOError"; static var NO_USER = "NoUser"; static var PROPERTIES_SIZE = "PropertiesSize"; static var _dispatcher = new mochi.as2.MochiEventDispatcher(); }
Symbol 688 MovieClip Frame 1
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Symbol 822 MovieClip Frame 1
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Symbol 829 MovieClip Frame 1
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Symbol 836 MovieClip Frame 1
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Symbol 841 MovieClip Frame 1
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Library Items

Symbol 1 Sound [windy.wav]
Symbol 2 Sound [gun2.wav]
Symbol 3 Sound [machinegun.wav]
Symbol 4 Sound [ptaci.wav]
Symbol 5 Sound [shock.wav]
Symbol 6 Sound [poison.wav]
Symbol 7 Sound [gun4.wav]
Symbol 8 Sound [bomb.wav]
Symbol 9 Sound [die.wav]
Symbol 10 Sound [lvl1.wav]
Symbol 11 Sound [gun.wav]
Symbol 12 Sound [flame.wav]
Symbol 13 Sound [fire.wav]
Symbol 14 Sound [era.wav]
Symbol 15 Sound [die2.wav]
Symbol 16 Sound [sniper.wav]
Symbol 17 Sound [gun3.wav]
Symbol 18 Bitmap [path5]
Symbol 19 Bitmap [path4]
Symbol 20 Bitmap [path3]
Symbol 21 Bitmap [path2]
Symbol 22 Bitmap [path1]
Symbol 23 Bitmap [coll]
Symbol 24 GraphicUsed by:37
Symbol 25 GraphicUsed by:37
Symbol 26 GraphicUsed by:37
Symbol 27 GraphicUsed by:37
Symbol 28 GraphicUsed by:37
Symbol 29 GraphicUsed by:37
Symbol 30 GraphicUsed by:37
Symbol 31 GraphicUsed by:37
Symbol 32 GraphicUsed by:37
Symbol 33 GraphicUsed by:37
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
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Symbol 621 MovieClip [waypoint_manager]Uses:616 618 620
Symbol 622 GraphicUsed by:628
Symbol 623 GraphicUsed by:625
Symbol 624 EditableTextUses:619Used by:625
Symbol 625 MovieClipUses:623 624Used by:628
Symbol 626 FontUsed by:627 706 709 712 715 767
Symbol 627 EditableTextUses:626Used by:628
Symbol 628 MovieClip [after_level]Uses:622 625 627
Symbol 629 GraphicUsed by:630
Symbol 630 MovieClip [minimap]Uses:629
Symbol 631 BitmapUsed by:632
Symbol 632 GraphicUses:631Used by:633
Symbol 633 MovieClip [background3]Uses:632
Symbol 634 BitmapUsed by:635
Symbol 635 GraphicUses:634Used by:636
Symbol 636 MovieClip [background2]Uses:635
Symbol 637 GraphicUsed by:644
Symbol 638 GraphicUsed by:644
Symbol 639 GraphicUsed by:644
Symbol 640 GraphicUsed by:644
Symbol 641 GraphicUsed by:644
Symbol 642 GraphicUsed by:644
Symbol 643 GraphicUsed by:644
Symbol 644 MovieClip [slow_splash]Uses:637 638 639 640 641 642 643Used by:645
Symbol 645 MovieClip [blood]Uses:644
Symbol 646 BitmapUsed by:647 764
Symbol 647 GraphicUses:646Used by:Timeline
Symbol 648 BitmapUsed by:649
Symbol 649 GraphicUses:648Used by:650
Symbol 650 MovieClipUses:649Used by:651 652
Symbol 651 MovieClipUses:650Used by:Timeline
Symbol 652 MovieClipUses:650Used by:Timeline
Symbol 653 GraphicUsed by:Timeline
Symbol 654 GraphicUsed by:655
Symbol 655 MovieClipUses:654Used by:Timeline
Symbol 656 EditableTextUses:71Used by:Timeline
Symbol 657 GraphicUsed by:672 704
Symbol 658 GraphicUsed by:672 704
Symbol 659 GraphicUsed by:672 704
Symbol 660 SoundUsed by:672
Symbol 661 SoundUsed by:672
Symbol 662 GraphicUsed by:672
Symbol 663 GraphicUsed by:664
Symbol 664 MovieClipUses:663Used by:672
Symbol 665 SoundUsed by:672
Symbol 666 SoundUsed by:672
Symbol 667 SoundUsed by:672
Symbol 668 GraphicUsed by:669
Symbol 669 ButtonUses:668Used by:672
Symbol 670 SoundUsed by:672
Symbol 671 SoundUsed by:672
Symbol 672 MovieClipUses:657 658 659 660 661 662 664 665 666 667 669 670 671Used by:Timeline
Symbol 673 EditableTextUses:71Used by:Timeline
Symbol 674 GraphicUsed by:Timeline
Symbol 842 MovieClip [__Packages.mochi.as2.MochiAd]
Symbol 843 MovieClip [__Packages.mochi.as2.MochiSync]
Symbol 844 MovieClip [__Packages.mochi.as2.MochiServices]
Symbol 845 MovieClip [__Packages.mochi.as2.MochiEventDispatcher]
Symbol 846 MovieClip [__Packages.mochi.as2.MochiEvents]
Symbol 847 MovieClip [__Packages.mochi.as2.MochiSocial]
Symbol 675 GraphicUsed by:677
Symbol 676 EditableTextUses:619Used by:677
Symbol 677 MovieClipUses:675 676Used by:700
Symbol 678 GraphicUsed by:680
Symbol 679 EditableTextUses:619Used by:680
Symbol 680 MovieClipUses:678 679Used by:700
Symbol 681 GraphicUsed by:683
Symbol 682 EditableTextUses:619Used by:683
Symbol 683 MovieClipUses:681 682Used by:700
Symbol 684 BitmapUsed by:685 722 754 757 758 762 819
Symbol 685 GraphicUses:684Used by:686 689 692 695
Symbol 686 MovieClipUses:685Used by:688
Symbol 687 TextUses:69Used by:688
Symbol 688 MovieClipUses:686 687Used by:700
Symbol 689 MovieClipUses:685Used by:691
Symbol 690 TextUses:69Used by:691
Symbol 691 MovieClipUses:689 690Used by:700
Symbol 692 MovieClipUses:685Used by:694
Symbol 693 TextUses:69Used by:694
Symbol 694 MovieClipUses:692 693Used by:700
Symbol 695 MovieClipUses:685Used by:697 699
Symbol 696 TextUses:69Used by:697
Symbol 697 MovieClipUses:695 696Used by:700
Symbol 698 TextUses:69Used by:699
Symbol 699 MovieClipUses:695 698Used by:700
Symbol 700 MovieClipUses:677 680 683 515 688 691 694 697 699Used by:Timeline
Symbol 701 BitmapUsed by:702
Symbol 702 GraphicUses:701Used by:703
Symbol 703 MovieClipUses:702Used by:Timeline
Symbol 704 MovieClipUses:657 658 659Used by:Timeline
Symbol 705 GraphicUsed by:707
Symbol 706 TextUses:626Used by:707
Symbol 707 MovieClipUses:705 706Used by:714
Symbol 708 GraphicUsed by:710
Symbol 709 TextUses:626Used by:710
Symbol 710 MovieClipUses:708 709Used by:714
Symbol 711 GraphicUsed by:713
Symbol 712 TextUses:626Used by:713
Symbol 713 MovieClipUses:711 712Used by:714
Symbol 714 MovieClipUses:707 710 713Used by:Timeline
Symbol 715 TextUses:626Used by:716
Symbol 716 MovieClipUses:715Used by:Timeline
Symbol 717 GraphicUses:296Used by:721
Symbol 718 EditableTextUses:69Used by:721
Symbol 719 GraphicUsed by:720
Symbol 720 MovieClipUses:719Used by:721
Symbol 721 MovieClipUses:717 718 720Used by:Timeline
Symbol 722 GraphicUses:684Used by:Timeline
Symbol 723 BitmapUsed by:724
Symbol 724 GraphicUses:723Used by:Timeline
Symbol 725 TextUses:69Used by:Timeline
Symbol 726 TextUses:69Used by:Timeline
Symbol 727 TextUses:69Used by:Timeline
Symbol 728 TextUses:69Used by:Timeline
Symbol 729 TextUses:69Used by:Timeline
Symbol 730 TextUses:69Used by:Timeline
Symbol 731 TextUses:69Used by:Timeline
Symbol 732 TextUses:69Used by:Timeline
Symbol 733 TextUses:69Used by:Timeline
Symbol 734 TextUses:69Used by:Timeline
Symbol 735 BitmapUsed by:736
Symbol 736 GraphicUses:735Used by:738
Symbol 737 TextUses:69Used by:738
Symbol 738 MovieClipUses:736 737Used by:751
Symbol 739 BitmapUsed by:740
Symbol 740 GraphicUses:739Used by:742
Symbol 741 TextUses:69Used by:742
Symbol 742 MovieClipUses:740 741Used by:751
Symbol 743 BitmapUsed by:744
Symbol 744 GraphicUses:743Used by:746
Symbol 745 TextUses:69Used by:746
Symbol 746 MovieClipUses:744 745Used by:751
Symbol 747 BitmapUsed by:748
Symbol 748 GraphicUses:747Used by:750
Symbol 749 TextUses:69Used by:750
Symbol 750 MovieClipUses:748 749Used by:751
Symbol 751 MovieClipUses:738 742 746 750Used by:Timeline
Symbol 752 TextUses:69Used by:753
Symbol 753 MovieClipUses:297 752Used by:Timeline
Symbol 754 GraphicUses:684Used by:Timeline
Symbol 755 EditableTextUses:69 71Used by:Timeline
Symbol 756 BitmapUsed by:757
Symbol 757 GraphicUses:756 684Used by:Timeline
Symbol 758 GraphicUses:684Used by:Timeline
Symbol 759 EditableTextUses:69 71Used by:Timeline
Symbol 760 EditableTextUses:69 71Used by:Timeline
Symbol 761 EditableTextUses:69 71Used by:Timeline
Symbol 762 GraphicUses:684Used by:Timeline
Symbol 763 EditableTextUses:69 71Used by:Timeline
Symbol 764 GraphicUses:646Used by:Timeline
Symbol 765 TextUses:71Used by:Timeline
Symbol 766 GraphicUsed by:805
Symbol 767 TextUses:626Used by:805
Symbol 768 GraphicUsed by:805
Symbol 769 FontUsed by:770 783 786 797 799 800 801 802 803 804
Symbol 770 TextUses:769Used by:805
Symbol 771 GraphicUsed by:772
Symbol 772 MovieClipUses:771Used by:785
Symbol 773 GraphicUsed by:777
Symbol 774 GraphicUsed by:777
Symbol 775 GraphicUsed by:777
Symbol 776 GraphicUsed by:777
Symbol 777 MovieClipUses:773 774 775 776Used by:784
Symbol 778 GraphicUsed by:781
Symbol 779 GraphicUsed by:781
Symbol 780 GraphicUsed by:781
Symbol 781 MovieClipUses:778 779 780Used by:784
Symbol 782 GraphicUsed by:784
Symbol 783 EditableTextUses:769Used by:784
Symbol 784 MovieClipUses:777 781 782 783Used by:785
Symbol 785 MovieClipUses:772 784Used by:805
Symbol 786 EditableTextUses:769Used by:805
Symbol 787 EditableTextUses:619Used by:788
Symbol 788 MovieClipUses:787Used by:805
Symbol 789 GraphicUsed by:798
Symbol 790 GraphicUsed by:796
Symbol 791 GraphicUsed by:796
Symbol 792 GraphicUsed by:796
Symbol 793 GraphicUsed by:796
Symbol 794 GraphicUsed by:796
Symbol 795 GraphicUsed by:796
Symbol 796 MovieClipUses:790 791 792 793 794 795Used by:798
Symbol 797 EditableTextUses:769Used by:798
Symbol 798 MovieClipUses:789 796 797Used by:805
Symbol 799 TextUses:769Used by:805
Symbol 800 TextUses:769Used by:805
Symbol 801 TextUses:769Used by:805
Symbol 802 TextUses:769Used by:805
Symbol 803 EditableTextUses:769Used by:805
Symbol 804 TextUses:769Used by:805
Symbol 805 MovieClipUses:766 767 768 770 785 786 788 798 799 800 801 802 803 804Used by:Timeline
Symbol 806 GraphicUses:296Used by:808
Symbol 807 TextUses:69Used by:808
Symbol 808 MovieClipUses:806 807Used by:Timeline
Symbol 809 TextUses:71Used by:Timeline
Symbol 810 EditableTextUses:69Used by:811
Symbol 811 MovieClipUses:547 810Used by:Timeline
Symbol 812 EditableTextUses:69Used by:813
Symbol 813 MovieClipUses:547 812Used by:Timeline
Symbol 814 EditableTextUses:69Used by:815
Symbol 815 MovieClipUses:547 814Used by:Timeline
Symbol 816 GraphicUses:296Used by:818
Symbol 817 EditableTextUses:69Used by:818
Symbol 818 MovieClipUses:816 817Used by:Timeline
Symbol 819 GraphicUses:684Used by:820
Symbol 820 MovieClipUses:819Used by:822
Symbol 821 TextUses:71Used by:822
Symbol 822 MovieClipUses:820 821Used by:829 836 841
Symbol 823 GraphicUsed by:824
Symbol 824 MovieClipUses:823Used by:829 836 841
Symbol 825 BitmapUsed by:826
Symbol 826 GraphicUses:825Used by:828
Symbol 827 TextUses:69Used by:828
Symbol 828 MovieClipUses:826 827Used by:829
Symbol 829 MovieClipUses:822 824 828Used by:Timeline
Symbol 830 BitmapUsed by:831
Symbol 831 GraphicUses:830Used by:833
Symbol 832 TextUses:69Used by:833
Symbol 833 MovieClipUses:831 832Used by:836
Symbol 834 TextUses:71Used by:835
Symbol 835 MovieClipUses:834Used by:836 841
Symbol 836 MovieClipUses:824 833 822 835Used by:Timeline
Symbol 837 BitmapUsed by:838
Symbol 838 GraphicUses:837Used by:840
Symbol 839 TextUses:69Used by:840
Symbol 840 MovieClipUses:838 839Used by:841
Symbol 841 MovieClipUses:824 840 835 822Used by:Timeline

Instance Names

"preloader"Frame 1Symbol 655 MovieClip
"loading"Frame 1Symbol 656 EditableText
"ag"Frame 1Symbol 672 MovieClip
"err"Frame 1Symbol 673 EditableText
"main_menu"Frame 2Symbol 700 MovieClip
"ag"Frame 2Symbol 704 MovieClip
"new_game_menu"Frame 3Symbol 714 MovieClip
"back_btn"Frame 3Symbol 502 MovieClip
"load_game_btn1"Frame 4Symbol 721 MovieClip
"load_game_btn2"Frame 4Symbol 721 MovieClip
"load_game_btn3"Frame 4Symbol 721 MovieClip
"load_game_btn4"Frame 4Symbol 721 MovieClip
"load_game_btn5"Frame 4Symbol 721 MovieClip
"tower3"Frame 5Symbol 530 MovieClip [bombTower]
"tower1"Frame 5Symbol 424 MovieClip [bulletTower]
"tower7"Frame 5Symbol 430 MovieClip [fireTower]
"tower10"Frame 5Symbol 436 MovieClip [flameTower]
"tower2"Frame 5Symbol 443 MovieClip [harpunaTower]
"tower4"Frame 5Symbol 450 MovieClip [machinegunTower]
"tower9"Frame 5Symbol 458 MovieClip [slowTower]
"tower6"Frame 5Symbol 474 MovieClip [shockTower]
"tower5"Frame 5Symbol 492 MovieClip [poisonTower]
"tower8"Frame 5Symbol 499 MovieClip [cashTower]
"intro"Frame 6Symbol 751 MovieClip
"back_btn"Frame 6Symbol 753 MovieClip
"back_btn"Frame 7Symbol 502 MovieClip
"talent_tree"Frame 9Symbol 805 MovieClip
"reset_btn"Frame 9Symbol 808 MovieClip
"load_game_btn"Frame 10Symbol 811 MovieClip
"achievments_btn"Frame 10Symbol 813 MovieClip
"lvl1"Frame 10Symbol 829 MovieClip
"lvl2"Frame 10Symbol 836 MovieClip
"lvl3"Frame 10Symbol 841 MovieClip
"ag"Frame 12Symbol 672 MovieClip
"hp"Symbol 57 MovieClip Frame 1Symbol 47 MovieClip
"burn"Symbol 57 MovieClip Frame 1Symbol 49 MovieClip
"poison"Symbol 57 MovieClip Frame 1Symbol 52 MovieClip
"slow"Symbol 57 MovieClip Frame 1Symbol 54 MovieClip
"shock"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"regenerace"Symbol 58 MovieClip [creeps_5] Frame 1Symbol 37 MovieClip
"hp"Symbol 58 MovieClip [creeps_5] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 60 MovieClip [creeps_4] Frame 1Symbol 37 MovieClip
"hp"Symbol 60 MovieClip [creeps_4] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 62 MovieClip [creeps_3] Frame 1Symbol 37 MovieClip
"hp"Symbol 62 MovieClip [creeps_3] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 64 MovieClip [creeps_2] Frame 1Symbol 37 MovieClip
"hp"Symbol 64 MovieClip [creeps_2] Frame 1Symbol 57 MovieClip
"hp"Symbol 66 MovieClip [creeps] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 88 MovieClip [creeps_boss_4] Frame 1Symbol 37 MovieClip
"hp"Symbol 88 MovieClip [creeps_boss_4] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 90 MovieClip [creeps_boss_3] Frame 1Symbol 37 MovieClip
"hp"Symbol 90 MovieClip [creeps_boss_3] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 92 MovieClip [creeps_16] Frame 1Symbol 37 MovieClip
"hp"Symbol 92 MovieClip [creeps_16] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 94 MovieClip [creeps_15] Frame 1Symbol 37 MovieClip
"hp"Symbol 94 MovieClip [creeps_15] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 96 MovieClip [creeps_13] Frame 1Symbol 37 MovieClip
"hp"Symbol 96 MovieClip [creeps_13] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 98 MovieClip [creeps_12] Frame 1Symbol 37 MovieClip
"hp"Symbol 98 MovieClip [creeps_12] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 100 MovieClip [creeps_11] Frame 1Symbol 37 MovieClip
"hp"Symbol 100 MovieClip [creeps_11] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 102 MovieClip [creeps_10] Frame 1Symbol 37 MovieClip
"hp"Symbol 102 MovieClip [creeps_10] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 108 MovieClip [creeps_boss_5] Frame 1Symbol 37 MovieClip
"hp"Symbol 108 MovieClip [creeps_boss_5] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 110 MovieClip [creeps_boss_2] Frame 1Symbol 37 MovieClip
"hp"Symbol 110 MovieClip [creeps_boss_2] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 114 MovieClip [creeps_9] Frame 1Symbol 37 MovieClip
"hp"Symbol 114 MovieClip [creeps_9] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 116 MovieClip [creeps_8] Frame 1Symbol 37 MovieClip
"hp"Symbol 116 MovieClip [creeps_8] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 118 MovieClip [creeps_61] Frame 1Symbol 37 MovieClip
"hp"Symbol 118 MovieClip [creeps_61] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 120 MovieClip [creeps_7] Frame 1Symbol 37 MovieClip
"hp"Symbol 120 MovieClip [creeps_7] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 122 MovieClip [creeps_6] Frame 1Symbol 37 MovieClip
"hp"Symbol 122 MovieClip [creeps_6] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 124 MovieClip [creeps_boss_1] Frame 1Symbol 37 MovieClip
"hp"Symbol 124 MovieClip [creeps_boss_1] Frame 1Symbol 57 MovieClip
"ico"Symbol 295 MovieClip Frame 1Symbol 277 MovieClip
"a1"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a2"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a3"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a4"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a5"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a6"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a7"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a8"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a9"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a10"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a11"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a12"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a13"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a14"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a15"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a16"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a17"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a18"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a19"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a20"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a21"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a22"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a23"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a24"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a25"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a26"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a27"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a28"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a29"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a30"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a31"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a32"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a33"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a34"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a35"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a36"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a37"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a38"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a39"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a40"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a41"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a42"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a43"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a44"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a45"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a46"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a47"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a48"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a49"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a50"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"hide"Symbol 304 MovieClip [achievments] Frame 1Symbol 299 MovieClip
"txt"Symbol 304 MovieClip [achievments] Frame 1Symbol 300 EditableText
"txt1"Symbol 304 MovieClip [achievments] Frame 1Symbol 301 EditableText
"txt2"Symbol 304 MovieClip [achievments] Frame 1Symbol 302 EditableText
"txt"Symbol 311 MovieClip Frame 1Symbol 310 EditableText
"txt"Symbol 326 MovieClip Frame 1Symbol 311 MovieClip
"hide"Symbol 329 MovieClip [upgrades] Frame 1Symbol 299 MovieClip
"txt"Symbol 329 MovieClip [upgrades] Frame 1Symbol 305 EditableText
"txt2"Symbol 329 MovieClip [upgrades] Frame 1Symbol 306 EditableText
"u1"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u2"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u3"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u4"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u5"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"txt1"Symbol 329 MovieClip [upgrades] Frame 1Symbol 327 EditableText
"u6"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u7"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u10"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u11"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u12"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u13"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u14"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u15"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u8"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u9"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"ico"Symbol 332 MovieClip Frame 1Symbol 277 MovieClip
"big_ico"Symbol 335 MovieClip Frame 1Symbol 332 MovieClip
"txt1"Symbol 335 MovieClip Frame 1Symbol 333 EditableText
"txt2"Symbol 335 MovieClip Frame 1Symbol 334 EditableText
"no"Symbol 342 MovieClip Frame 1Symbol 338 MovieClip
"yes"Symbol 342 MovieClip Frame 1Symbol 340 MovieClip
"txt"Symbol 342 MovieClip Frame 1Symbol 341 EditableText
"btn_quit"Symbol 374 MovieClip Frame 1Symbol 299 MovieClip
"btn_next"Symbol 374 MovieClip Frame 1Symbol 352 MovieClip
"btn_prev"Symbol 374 MovieClip Frame 1Symbol 354 MovieClip
"no"Symbol 380 MovieClip Frame 1Symbol 376 MovieClip
"yes"Symbol 380 MovieClip Frame 1Symbol 378 MovieClip
"life"Symbol 381 MovieClip [lifeBox] Frame 1Symbol 216 EditableText
"wave"Symbol 381 MovieClip [lifeBox] Frame 1Symbol 217 EditableText
"hp"Symbol 381 MovieClip [lifeBox] Frame 1Symbol 218 EditableText
"gold"Symbol 381 MovieClip [lifeBox] Frame 1Symbol 219 EditableText
"skore"Symbol 381 MovieClip [lifeBox] Frame 1Symbol 220 EditableText
"achievments"Symbol 381 MovieClip [lifeBox] Frame 1Symbol 304 MovieClip [achievments]
"upgrades"Symbol 381 MovieClip [lifeBox] Frame 1Symbol 329 MovieClip [upgrades]
"ach"Symbol 381 MovieClip [lifeBox] Frame 1Symbol 335 MovieClip
"btn_submit"Symbol 381 MovieClip [lifeBox] Frame 1Symbol 342 MovieClip
"tutorial"Symbol 381 MovieClip [lifeBox] Frame 1Symbol 374 MovieClip
"btn_end"Symbol 381 MovieClip [lifeBox] Frame 1Symbol 380 MovieClip
"pauza"Symbol 390 MovieClip Frame 1Symbol 389 EditableText
"lvl_up"Symbol 423 MovieClip Frame 1Symbol 400 MovieClip
"dir"Symbol 424 MovieClip [bulletTower] Frame 1Symbol 396 MovieClip
"rank"Symbol 424 MovieClip [bulletTower] Frame 1Symbol 423 MovieClip
"dir"Symbol 430 MovieClip [fireTower] Frame 1Symbol 429 MovieClip
"rank"Symbol 430 MovieClip [fireTower] Frame 1Symbol 423 MovieClip
"dir"Symbol 436 MovieClip [flameTower] Frame 1Symbol 435 MovieClip
"rank"Symbol 436 MovieClip [flameTower] Frame 1Symbol 423 MovieClip
"dir"Symbol 443 MovieClip [harpunaTower] Frame 1Symbol 442 MovieClip
"rank"Symbol 443 MovieClip [harpunaTower] Frame 1Symbol 423 MovieClip
"dir"Symbol 450 MovieClip [machinegunTower] Frame 1Symbol 449 MovieClip
"rank"Symbol 450 MovieClip [machinegunTower] Frame 1Symbol 423 MovieClip
"dir"Symbol 458 MovieClip [slowTower] Frame 1Symbol 457 MovieClip
"rank"Symbol 458 MovieClip [slowTower] Frame 1Symbol 423 MovieClip
"dir"Symbol 474 MovieClip [shockTower] Frame 1Symbol 473 MovieClip
"rank"Symbol 474 MovieClip [shockTower] Frame 1Symbol 423 MovieClip
"dir"Symbol 492 MovieClip [poisonTower] Frame 1Symbol 480 MovieClip
"rank"Symbol 492 MovieClip [poisonTower] Frame 1Symbol 423 MovieClip
"rank"Symbol 499 MovieClip [cashTower] Frame 1Symbol 423 MovieClip
"txt"Symbol 501 MovieClip Frame 1Symbol 500 EditableText
"cannon"Symbol 529 MovieClip Frame 1Symbol 522 MovieClip
"dir"Symbol 530 MovieClip [bombTower] Frame 1Symbol 529 MovieClip
"rank"Symbol 530 MovieClip [bombTower] Frame 1Symbol 423 MovieClip
"cancel_btn"Symbol 532 MovieClip [menu1] Frame 1Symbol 386 MovieClip
"pause_btn"Symbol 532 MovieClip [menu1] Frame 1Symbol 390 MovieClip
"tower1"Symbol 532 MovieClip [menu1] Frame 1Symbol 424 MovieClip [bulletTower]
"tower7"Symbol 532 MovieClip [menu1] Frame 1Symbol 430 MovieClip [fireTower]
"tower10"Symbol 532 MovieClip [menu1] Frame 1Symbol 436 MovieClip [flameTower]
"tower2"Symbol 532 MovieClip [menu1] Frame 1Symbol 443 MovieClip [harpunaTower]
"tower4"Symbol 532 MovieClip [menu1] Frame 1Symbol 450 MovieClip [machinegunTower]
"tower9"Symbol 532 MovieClip [menu1] Frame 1Symbol 458 MovieClip [slowTower]
"tower6"Symbol 532 MovieClip [menu1] Frame 1Symbol 474 MovieClip [shockTower]
"tower5"Symbol 532 MovieClip [menu1] Frame 1Symbol 492 MovieClip [poisonTower]
"tower8"Symbol 532 MovieClip [menu1] Frame 1Symbol 499 MovieClip [cashTower]
"speed_btn"Symbol 532 MovieClip [menu1] Frame 1Symbol 501 MovieClip
"back_btn"Symbol 532 MovieClip [menu1] Frame 1Symbol 502 MovieClip
"btn_achiev"Symbol 532 MovieClip [menu1] Frame 1Symbol 504 MovieClip
"btn_upgrades"Symbol 532 MovieClip [menu1] Frame 1Symbol 508 MovieClip
"btn_help"Symbol 532 MovieClip [menu1] Frame 1Symbol 511 MovieClip
"sound_ctrl"Symbol 532 MovieClip [menu1] Frame 1Symbol 515 MovieClip
"sound_ctrl2"Symbol 532 MovieClip [menu1] Frame 1Symbol 519 MovieClip
"tower3"Symbol 532 MovieClip [menu1] Frame 1Symbol 530 MovieClip [bombTower]
"txt"Symbol 532 MovieClip [menu1] Frame 1Symbol 531 EditableText
"sell"Symbol 564 MovieClip [tower_stats_mc] Frame 1Symbol 550 MovieClip
"upg1"Symbol 564 MovieClip [tower_stats_mc] Frame 1Symbol 558 MovieClip
"upg2"Symbol 564 MovieClip [tower_stats_mc] Frame 1Symbol 559 MovieClip
"upg3"Symbol 564 MovieClip [tower_stats_mc] Frame 1Symbol 560 MovieClip
"upg4"Symbol 564 MovieClip [tower_stats_mc] Frame 1Symbol 561 MovieClip
"upg5"Symbol 564 MovieClip [tower_stats_mc] Frame 1Symbol 563 MovieClip
"upg6"Symbol 564 MovieClip [tower_stats_mc] Frame 1Symbol 563 MovieClip
"upg7"Symbol 564 MovieClip [tower_stats_mc] Frame 1Symbol 563 MovieClip
"coin"Symbol 581 MovieClip [money] Frame 1Symbol 580 MovieClip
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"tower24"Symbol 615 MovieClip [menu2] Frame 1Symbol 596 MovieClip [flowerTower]
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"range"Symbol 785 MovieClip Frame 1Symbol 784 MovieClip
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"bonus"Symbol 798 MovieClip Frame 1Symbol 797 EditableText
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"clk"Symbol 836 MovieClip Frame 1Symbol 824 MovieClip
"hardcore"Symbol 836 MovieClip Frame 1Symbol 822 MovieClip
"locked1"Symbol 836 MovieClip Frame 1Symbol 835 MovieClip
"clk"Symbol 841 MovieClip Frame 1Symbol 824 MovieClip
"locked1"Symbol 841 MovieClip Frame 1Symbol 835 MovieClip
"hardcore"Symbol 841 MovieClip Frame 1Symbol 822 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 11265 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."
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ExportAssets (56)Timeline Frame 1Symbol 23 as "coll"
ExportAssets (56)Timeline Frame 1Symbol 58 as "creeps_5"
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Labels

"main"Frame 2
"fmain_menu"Frame 2
"new"Frame 3
"fnew_game"Frame 3
"load"Frame 4
"fload_game"Frame 4
"achiev"Frame 5
"save"Frame 8
"talent"Frame 9
"map"Frame 10
"game"Frame 11

Dynamic Text Variables

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_root.select_xpSymbol 541 EditableText"<p align="left"></p>"
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_root.popisSymbol 803 EditableText"<p align="center"><font face="Verdana" size="16" color="#000000" letterSpacing="0.000000" kerning="1">Increase Damage</font></p><p align="center"><font face="Verdana" size="16" color="#000000" letterSpacing="0.000000" kerning="1">cost(3 runes)</font></p>"




https://swfchan.com/53/264601/info.shtml
Created: 25/5 -2026 09:48:44 Last modified: 25/5 -2026 09:48:44 Server time: 25/05 -2026 11:44:18