Section 1
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
b2internal var m_p:b2Vec2;
public function b2CircleShape(_arg1:Number=0){
m_p = new b2Vec2();
super();
m_type = e_circleShape;
m_radius = _arg1;
}
public function GetRadius():Number{
return (m_radius);
}
override public function Set(_arg1:b2Shape):void{
var _local2:b2CircleShape;
super.Set(_arg1);
if ((_arg1 is b2CircleShape)){
_local2 = (_arg1 as b2CircleShape);
m_p.SetV(_local2.m_p);
};
}
public function GetLocalPosition():b2Vec2{
return (m_p);
}
override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local4 = _arg3.R;
_local5 = (_arg3.position.x + ((_local4.col1.x * m_p.x) + (_local4.col2.x * m_p.y)));
_local6 = (_arg3.position.y + ((_local4.col1.y * m_p.x) + (_local4.col2.y * m_p.y)));
_local7 = (_arg2.p1.x - _local5);
_local8 = (_arg2.p1.y - _local6);
_local9 = (((_local7 * _local7) + (_local8 * _local8)) - (m_radius * m_radius));
_local10 = (_arg2.p2.x - _arg2.p1.x);
_local11 = (_arg2.p2.y - _arg2.p1.y);
_local12 = ((_local7 * _local10) + (_local8 * _local11));
_local13 = ((_local10 * _local10) + (_local11 * _local11));
_local14 = ((_local12 * _local12) - (_local13 * _local9));
if ((((_local14 < 0)) || ((_local13 < Number.MIN_VALUE)))){
return (false);
};
_local15 = -((_local12 + Math.sqrt(_local14)));
if ((((0 <= _local15)) && ((_local15 <= (_arg2.maxFraction * _local13))))){
_local15 = (_local15 / _local13);
_arg1.fraction = _local15;
_arg1.normal.x = (_local7 + (_local15 * _local10));
_arg1.normal.y = (_local8 + (_local15 * _local11));
_arg1.normal.Normalize();
return (true);
};
return (false);
}
override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
_arg1.mass = (((_arg2 * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_p);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_p.x * m_p.x) + (m_p.y * m_p.y))));
}
override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local5 = b2Math.MulX(_arg3, m_p);
_local6 = -((b2Math.Dot(_arg1, _local5) - _arg2));
if (_local6 < (-(m_radius) + Number.MIN_VALUE)){
return (0);
};
if (_local6 > m_radius){
_arg4.SetV(_local5);
return (((Math.PI * m_radius) * m_radius));
};
_local7 = (m_radius * m_radius);
_local8 = (_local6 * _local6);
_local9 = ((_local7 * (Math.asin((_local6 / m_radius)) + (Math.PI / 2))) + (_local6 * Math.sqrt((_local7 - _local8))));
_local10 = (((-2 / 3) * Math.pow((_local7 - _local8), 1.5)) / _local9);
_arg4.x = (_local5.x + (_arg1.x * _local10));
_arg4.y = (_local5.y + (_arg1.y * _local10));
return (_local9);
}
public function SetLocalPosition(_arg1:b2Vec2):void{
m_p.SetV(_arg1);
}
public function SetRadius(_arg1:Number):void{
m_radius = _arg1;
}
override public function Copy():b2Shape{
var _local1:b2Shape;
_local1 = new b2CircleShape();
_local1.Set(this);
return (_local1);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg2.R;
_local4 = (_arg2.position.x + ((_local3.col1.x * m_p.x) + (_local3.col2.x * m_p.y)));
_local5 = (_arg2.position.y + ((_local3.col1.y * m_p.x) + (_local3.col2.y * m_p.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg1.R;
_local4 = (_arg1.position.x + ((_local3.col1.x * m_p.x) + (_local3.col2.x * m_p.y)));
_local5 = (_arg1.position.y + ((_local3.col1.y * m_p.x) + (_local3.col2.y * m_p.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
}
}//package Box2D.Collision.Shapes
Section 2
//b2EdgeShape (Box2D.Collision.Shapes.b2EdgeShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2EdgeShape extends b2Shape {
b2internal var m_v1:b2Vec2;
b2internal var m_v2:b2Vec2;
private var s_supportVec:b2Vec2;
b2internal var m_coreV1:b2Vec2;
b2internal var m_coreV2:b2Vec2;
b2internal var m_prevEdge:b2EdgeShape;
b2internal var m_direction:b2Vec2;
b2internal var m_cornerConvex1:Boolean;
b2internal var m_cornerConvex2:Boolean;
b2internal var m_cornerDir1:b2Vec2;
b2internal var m_cornerDir2:b2Vec2;
b2internal var m_nextEdge:b2EdgeShape;
b2internal var m_normal:b2Vec2;
b2internal var m_length:Number;
public function b2EdgeShape(_arg1:b2Vec2, _arg2:b2Vec2){
s_supportVec = new b2Vec2();
m_v1 = new b2Vec2();
m_v2 = new b2Vec2();
m_coreV1 = new b2Vec2();
m_coreV2 = new b2Vec2();
m_normal = new b2Vec2();
m_direction = new b2Vec2();
m_cornerDir1 = new b2Vec2();
m_cornerDir2 = new b2Vec2();
super();
m_type = e_edgeShape;
m_prevEdge = null;
m_nextEdge = null;
m_v1 = _arg1;
m_v2 = _arg2;
m_direction.Set((m_v2.x - m_v1.x), (m_v2.y - m_v1.y));
m_length = m_direction.Normalize();
m_normal.Set(m_direction.y, -(m_direction.x));
m_coreV1.Set(((-(b2Settings.b2_toiSlop) * (m_normal.x - m_direction.x)) + m_v1.x), ((-(b2Settings.b2_toiSlop) * (m_normal.y - m_direction.y)) + m_v1.y));
m_coreV2.Set(((-(b2Settings.b2_toiSlop) * (m_normal.x + m_direction.x)) + m_v2.x), ((-(b2Settings.b2_toiSlop) * (m_normal.y + m_direction.y)) + m_v2.y));
m_cornerDir1 = m_normal;
m_cornerDir2.Set(-(m_normal.x), -(m_normal.y));
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local3 = _arg2.R;
_local4 = (_arg2.position.x + ((_local3.col1.x * m_v1.x) + (_local3.col2.x * m_v1.y)));
_local5 = (_arg2.position.y + ((_local3.col1.y * m_v1.x) + (_local3.col2.y * m_v1.y)));
_local6 = (_arg2.position.x + ((_local3.col1.x * m_v2.x) + (_local3.col2.x * m_v2.y)));
_local7 = (_arg2.position.y + ((_local3.col1.y * m_v2.x) + (_local3.col2.y * m_v2.y)));
if (_local4 < _local6){
_arg1.lowerBound.x = _local4;
_arg1.upperBound.x = _local6;
} else {
_arg1.lowerBound.x = _local6;
_arg1.upperBound.x = _local4;
};
if (_local5 < _local7){
_arg1.lowerBound.y = _local5;
_arg1.upperBound.y = _local7;
} else {
_arg1.lowerBound.y = _local7;
_arg1.upperBound.y = _local5;
};
}
public function GetCorner2Vector():b2Vec2{
return (m_cornerDir2);
}
public function GetDirectionVector():b2Vec2{
return (m_direction);
}
public function GetNextEdge():b2EdgeShape{
return (m_nextEdge);
}
override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
_arg1.mass = 0;
_arg1.center.SetV(m_v1);
_arg1.I = 0;
}
public function Corner1IsConvex():Boolean{
return (m_cornerConvex1);
}
public function Corner2IsConvex():Boolean{
return (m_cornerConvex2);
}
public function Support(_arg1:b2Transform, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = _arg1.R;
_local5 = (_arg1.position.x + ((_local4.col1.x * m_coreV1.x) + (_local4.col2.x * m_coreV1.y)));
_local6 = (_arg1.position.y + ((_local4.col1.y * m_coreV1.x) + (_local4.col2.y * m_coreV1.y)));
_local7 = (_arg1.position.x + ((_local4.col1.x * m_coreV2.x) + (_local4.col2.x * m_coreV2.y)));
_local8 = (_arg1.position.y + ((_local4.col1.y * m_coreV2.x) + (_local4.col2.y * m_coreV2.y)));
if (((_local5 * _arg2) + (_local6 * _arg3)) > ((_local7 * _arg2) + (_local8 * _arg3))){
s_supportVec.x = _local5;
s_supportVec.y = _local6;
} else {
s_supportVec.x = _local7;
s_supportVec.y = _local8;
};
return (s_supportVec);
}
b2internal function SetNextEdge(_arg1:b2EdgeShape, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Boolean):void{
m_nextEdge = _arg1;
m_coreV2 = _arg2;
m_cornerDir2 = _arg3;
m_cornerConvex2 = _arg4;
}
b2internal function SetPrevEdge(_arg1:b2EdgeShape, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Boolean):void{
m_prevEdge = _arg1;
m_coreV1 = _arg2;
m_cornerDir1 = _arg3;
m_cornerConvex1 = _arg4;
}
public function GetLength():Number{
return (m_length);
}
override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
var _local5:b2Vec2;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
_local5 = new b2Vec2((_arg1.x * _arg2), (_arg1.y * _arg2));
_local6 = b2Math.MulX(_arg3, m_v1);
_local7 = b2Math.MulX(_arg3, m_v2);
_local8 = (b2Math.Dot(_arg1, _local6) - _arg2);
_local9 = (b2Math.Dot(_arg1, _local7) - _arg2);
if (_local8 > 0){
if (_local9 > 0){
return (0);
};
_local6.x = (((-(_local9) / (_local8 - _local9)) * _local6.x) + ((_local8 / (_local8 - _local9)) * _local7.x));
_local6.y = (((-(_local9) / (_local8 - _local9)) * _local6.y) + ((_local8 / (_local8 - _local9)) * _local7.y));
} else {
if (_local9 > 0){
_local7.x = (((-(_local9) / (_local8 - _local9)) * _local6.x) + ((_local8 / (_local8 - _local9)) * _local7.x));
_local7.y = (((-(_local9) / (_local8 - _local9)) * _local6.y) + ((_local8 / (_local8 - _local9)) * _local7.y));
};
};
_arg4.x = (((_local5.x + _local6.x) + _local7.x) / 3);
_arg4.y = (((_local5.y + _local6.y) + _local7.y) / 3);
return ((0.5 * (((_local6.x - _local5.x) * (_local7.y - _local5.y)) - ((_local6.y - _local5.y) * (_local7.x - _local5.x)))));
}
public function GetCorner1Vector():b2Vec2{
return (m_cornerDir1);
}
public function GetCoreVertex1():b2Vec2{
return (m_coreV1);
}
public function GetCoreVertex2():b2Vec2{
return (m_coreV2);
}
public function GetFirstVertex(_arg1:b2Transform):b2Vec2{
var _local2:b2Mat22;
_local2 = _arg1.R;
return (new b2Vec2((_arg1.position.x + ((_local2.col1.x * m_coreV1.x) + (_local2.col2.x * m_coreV1.y))), (_arg1.position.y + ((_local2.col1.y * m_coreV1.x) + (_local2.col2.y * m_coreV1.y)))));
}
public function GetNormalVector():b2Vec2{
return (m_normal);
}
public function GetPrevEdge():b2EdgeShape{
return (m_prevEdge);
}
override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local5 = (_arg2.p2.x - _arg2.p1.x);
_local6 = (_arg2.p2.y - _arg2.p1.y);
_local4 = _arg3.R;
_local7 = (_arg3.position.x + ((_local4.col1.x * m_v1.x) + (_local4.col2.x * m_v1.y)));
_local8 = (_arg3.position.y + ((_local4.col1.y * m_v1.x) + (_local4.col2.y * m_v1.y)));
_local9 = ((_arg3.position.y + ((_local4.col1.y * m_v2.x) + (_local4.col2.y * m_v2.y))) - _local8);
_local10 = -(((_arg3.position.x + ((_local4.col1.x * m_v2.x) + (_local4.col2.x * m_v2.y))) - _local7));
_local11 = (100 * Number.MIN_VALUE);
_local12 = -(((_local5 * _local9) + (_local6 * _local10)));
if (_local12 > _local11){
_local13 = (_arg2.p1.x - _local7);
_local14 = (_arg2.p1.y - _local8);
_local15 = ((_local13 * _local9) + (_local14 * _local10));
if ((((0 <= _local15)) && ((_local15 <= (_arg2.maxFraction * _local12))))){
_local16 = ((-(_local5) * _local14) + (_local6 * _local13));
if (((((-(_local11) * _local12) <= _local16)) && ((_local16 <= (_local12 * (1 + _local11)))))){
_local15 = (_local15 / _local12);
_arg1.fraction = _local15;
_local17 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_arg1.normal.x = (_local9 / _local17);
_arg1.normal.y = (_local10 / _local17);
return (true);
};
};
};
return (false);
}
public function GetVertex1():b2Vec2{
return (m_v1);
}
public function GetVertex2():b2Vec2{
return (m_v2);
}
override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
return (false);
}
}
}//package Box2D.Collision.Shapes
Section 3
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
mass = 0;
center = new b2Vec2(0, 0);
I = 0;
super();
}
}
}//package Box2D.Collision.Shapes
Section 4
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
b2internal var m_vertexCount:int;
b2internal var m_vertices:Array;
b2internal var m_centroid:b2Vec2;
b2internal var m_normals:Array;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonShape(){
m_type = e_polygonShape;
m_centroid = new b2Vec2();
m_vertices = new Array();
m_normals = new Array();
}
override public function Set(_arg1:b2Shape):void{
var _local2:b2PolygonShape;
var _local3:int;
super.Set(_arg1);
if ((_arg1 is b2PolygonShape)){
_local2 = (_arg1 as b2PolygonShape);
m_centroid.SetV(_local2.m_centroid);
m_vertexCount = _local2.m_vertexCount;
Reserve(m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3].SetV(_local2.m_vertices[_local3]);
m_normals[_local3].SetV(_local2.m_normals[_local3]);
_local3++;
};
};
}
override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:Number;
_local4 = _arg1.R;
_local5 = (_arg2.x - _arg1.position.x);
_local6 = (_arg2.y - _arg1.position.y);
_local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y));
_local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y));
_local9 = 0;
while (_local9 < m_vertexCount) {
_local3 = m_vertices[_local9];
_local5 = (_local7 - _local3.x);
_local6 = (_local8 - _local3.y);
_local3 = m_normals[_local9];
_local10 = ((_local3.x * _local5) + (_local3.y * _local6));
if (_local10 > 0){
return (false);
};
_local9++;
};
return (true);
}
override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
var _local5:b2Vec2;
var _local6:Number;
var _local7:Array;
var _local8:int;
var _local9:int;
var _local10:int;
var _local11:Boolean;
var _local12:int;
var _local13:int;
var _local14:int;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:Number;
var _local20:b2Vec2;
var _local21:b2Vec2;
var _local22:b2Vec2;
var _local23:Boolean;
var _local24:b2MassData;
var _local25:Number;
_local5 = b2Math.MulTMV(_arg3.R, _arg1);
_local6 = (_arg2 - b2Math.Dot(_arg1, _arg3.position));
_local7 = new Array();
_local8 = 0;
_local9 = -1;
_local10 = -1;
_local11 = false;
_local12 = 0;
while (_local12 < m_vertexCount) {
_local7[_local12] = (b2Math.Dot(_local5, m_vertices[_local12]) - _local6);
_local23 = (_local7[_local12] < -(Number.MIN_VALUE));
if (_local12 > 0){
if (_local23){
if (!_local11){
_local9 = (_local12 - 1);
_local8++;
};
} else {
if (_local11){
_local10 = (_local12 - 1);
_local8++;
};
};
};
_local11 = _local23;
_local12++;
};
switch (_local8){
case 0:
if (_local11){
_local24 = new b2MassData();
ComputeMass(_local24, 1);
_arg4.SetV(b2Math.MulX(_arg3, _local24.center));
return (_local24.mass);
};
return (0);
case 1:
if (_local9 == -1){
_local9 = (m_vertexCount - 1);
} else {
_local10 = (m_vertexCount - 1);
};
break;
};
_local13 = ((_local9 + 1) % m_vertexCount);
_local14 = ((_local10 + 1) % m_vertexCount);
_local15 = ((0 - _local7[_local9]) / (_local7[_local13] - _local7[_local9]));
_local16 = ((0 - _local7[_local10]) / (_local7[_local14] - _local7[_local10]));
_local17 = new b2Vec2(((m_vertices[_local9].x * (1 - _local15)) + (m_vertices[_local13].x * _local15)), ((m_vertices[_local9].y * (1 - _local15)) + (m_vertices[_local13].y * _local15)));
_local18 = new b2Vec2(((m_vertices[_local10].x * (1 - _local16)) + (m_vertices[_local14].x * _local16)), ((m_vertices[_local10].y * (1 - _local16)) + (m_vertices[_local14].y * _local16)));
_local19 = 0;
_local20 = new b2Vec2();
_local21 = m_vertices[_local13];
_local12 = _local13;
while (_local12 != _local14) {
_local12 = ((_local12 + 1) % m_vertexCount);
if (_local12 == _local14){
_local22 = _local18;
} else {
_local22 = m_vertices[_local12];
};
_local25 = (0.5 * (((_local21.x - _local17.x) * (_local22.y - _local17.y)) - ((_local21.y - _local17.y) * (_local22.x - _local17.x))));
_local19 = (_local19 + _local25);
_local20.x = (_local20.x + ((_local25 * ((_local17.x + _local21.x) + _local22.x)) / 3));
_local20.y = (_local20.y + ((_local25 * ((_local17.y + _local21.y) + _local22.y)) / 3));
_local21 = _local22;
};
_local20.Multiply((1 / _local19));
_arg4.SetV(b2Math.MulX(_arg3, _local20));
return (_local19);
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
var _local5:b2Transform;
var _local6:int;
m_vertexCount = 4;
Reserve(4);
m_vertices[0].Set(-(_arg1), -(_arg2));
m_vertices[1].Set(_arg1, -(_arg2));
m_vertices[2].Set(_arg1, _arg2);
m_vertices[3].Set(-(_arg1), _arg2);
m_normals[0].Set(0, -1);
m_normals[1].Set(1, 0);
m_normals[2].Set(0, 1);
m_normals[3].Set(-1, 0);
m_centroid = _arg3;
_local5 = new b2Transform();
_local5.position = _arg3;
_local5.R.Set(_arg4);
_local6 = 0;
while (_local6 < m_vertexCount) {
m_vertices[_local6] = b2Math.MulX(_local5, m_vertices[_local6]);
m_normals[_local6] = b2Math.MulMV(_local5.R, m_normals[_local6]);
_local6++;
};
}
override public function Copy():b2Shape{
var _local1:b2PolygonShape;
_local1 = new b2PolygonShape();
_local1.Set(this);
return (_local1);
}
public function GetVertices():Array{
return (m_vertices);
}
public function SetAsBox(_arg1:Number, _arg2:Number):void{
m_vertexCount = 4;
Reserve(4);
m_vertices[0].Set(-(_arg1), -(_arg2));
m_vertices[1].Set(_arg1, -(_arg2));
m_vertices[2].Set(_arg1, _arg2);
m_vertices[3].Set(-(_arg1), _arg2);
m_normals[0].Set(0, -1);
m_normals[1].Set(1, 0);
m_normals[2].Set(0, 1);
m_normals[3].Set(-1, 0);
m_centroid.SetZero();
}
private function Reserve(_arg1:int):void{
var _local2:int;
_local2 = m_vertices.length;
while (_local2 < _arg1) {
m_vertices[_local2] = new b2Vec2();
m_normals[_local2] = new b2Vec2();
_local2++;
};
}
public function GetNormals():Array{
return (m_normals);
}
public function SetAsArray(_arg1:Array, _arg2:Number=0):void{
var _local3:Array;
var _local4:b2Vec2;
_local3 = new Array();
for each (_local4 in _arg1) {
_local3.push(_local4);
};
SetAsVector(_local3, _arg2);
}
override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:b2Mat22;
var _local9:b2Vec2;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:int;
var _local17:int;
var _local18:Number;
var _local19:Number;
_local4 = 0;
_local5 = _arg2.maxFraction;
_local6 = (_arg2.p1.x - _arg3.position.x);
_local7 = (_arg2.p1.y - _arg3.position.y);
_local8 = _arg3.R;
_local10 = ((_local6 * _local8.col1.x) + (_local7 * _local8.col1.y));
_local11 = ((_local6 * _local8.col2.x) + (_local7 * _local8.col2.y));
_local6 = (_arg2.p2.x - _arg3.position.x);
_local7 = (_arg2.p2.y - _arg3.position.y);
_local8 = _arg3.R;
_local12 = ((_local6 * _local8.col1.x) + (_local7 * _local8.col1.y));
_local13 = ((_local6 * _local8.col2.x) + (_local7 * _local8.col2.y));
_local14 = (_local12 - _local10);
_local15 = (_local13 - _local11);
_local16 = -1;
_local17 = 0;
while (_local17 < m_vertexCount) {
_local9 = m_vertices[_local17];
_local6 = (_local9.x - _local10);
_local7 = (_local9.y - _local11);
_local9 = m_normals[_local17];
_local18 = ((_local9.x * _local6) + (_local9.y * _local7));
_local19 = ((_local9.x * _local14) + (_local9.y * _local15));
if (_local19 == 0){
if (_local18 < 0){
return (false);
};
} else {
if ((((_local19 < 0)) && ((_local18 < (_local4 * _local19))))){
_local4 = (_local18 / _local19);
_local16 = _local17;
} else {
if ((((_local19 > 0)) && ((_local18 < (_local5 * _local19))))){
_local5 = (_local18 / _local19);
};
};
};
if (_local5 < (_local4 - Number.MIN_VALUE)){
return (false);
};
_local17++;
};
if (_local16 >= 0){
_arg1.fraction = _local4;
_local8 = _arg3.R;
_local9 = m_normals[_local16];
_arg1.normal.x = ((_local8.col1.x * _local9.x) + (_local8.col2.x * _local9.y));
_arg1.normal.y = ((_local8.col1.y * _local9.x) + (_local8.col2.y * _local9.y));
return (true);
};
return (false);
}
override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:int;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
if (m_vertexCount == 2){
_arg1.center.x = (0.5 * (m_vertices[0].x + m_vertices[1].x));
_arg1.center.y = (0.5 * (m_vertices[0].y + m_vertices[1].y));
_arg1.mass = 0;
_arg1.I = 0;
return;
};
_local3 = 0;
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = 0;
_local8 = 0;
_local9 = (1 / 3);
_local10 = 0;
while (_local10 < m_vertexCount) {
_local11 = m_vertices[_local10];
_local12 = (((_local10 + 1) < m_vertexCount)) ? m_vertices[int((_local10 + 1))] : m_vertices[0];
_local13 = (_local11.x - _local7);
_local14 = (_local11.y - _local8);
_local15 = (_local12.x - _local7);
_local16 = (_local12.y - _local8);
_local17 = ((_local13 * _local16) - (_local14 * _local15));
_local18 = (0.5 * _local17);
_local5 = (_local5 + _local18);
_local3 = (_local3 + ((_local18 * _local9) * ((_local7 + _local11.x) + _local12.x)));
_local4 = (_local4 + ((_local18 * _local9) * ((_local8 + _local11.y) + _local12.y)));
_local19 = _local7;
_local20 = _local8;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = _local16;
_local25 = ((_local9 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local26 = ((_local9 * ((0.25 * (((_local22 * _local22) + (_local24 * _local22)) + (_local24 * _local24))) + ((_local20 * _local22) + (_local20 * _local24)))) + ((0.5 * _local20) * _local20));
_local6 = (_local6 + (_local17 * (_local25 + _local26)));
_local10++;
};
_arg1.mass = (_arg2 * _local5);
_local3 = (_local3 * (1 / _local5));
_local4 = (_local4 * (1 / _local5));
_arg1.center.Set(_local3, _local4);
_arg1.I = (_arg2 * _local6);
}
public function SetAsEdge(_arg1:b2Vec2, _arg2:b2Vec2):void{
m_vertexCount = 2;
Reserve(2);
m_vertices[0].SetV(_arg1);
m_vertices[1].SetV(_arg2);
m_centroid.x = (0.5 * (_arg1.x + _arg2.x));
m_centroid.y = (0.5 * (_arg1.y + _arg2.y));
m_normals[0] = b2Math.CrossVF(b2Math.SubtractVV(_arg2, _arg1), 1);
m_normals[0].Normalize();
m_normals[1].x = -(m_normals[0].x);
m_normals[1].y = -(m_normals[0].y);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
private function Validate():Boolean{
return (false);
}
public function SetAsVector(_arg1:Array, _arg2:Number=0):void{
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:b2Vec2;
if (_arg2 == 0){
_arg2 = _arg1.length;
};
b2Settings.b2Assert((2 <= _arg2));
m_vertexCount = _arg2;
Reserve(_arg2);
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3].SetV(_arg1[_local3]);
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = b2Math.SubtractVV(m_vertices[_local5], m_vertices[_local4]);
b2Settings.b2Assert((_local6.LengthSquared() > Number.MIN_VALUE));
m_normals[_local3].SetV(b2Math.CrossVF(_local6, 1));
m_normals[_local3].Normalize();
_local3++;
};
m_centroid = ComputeCentroid(m_vertices, m_vertexCount);
}
public function GetSupport(_arg1:b2Vec2):int{
var _local2:int;
var _local3:Number;
var _local4:int;
var _local5:Number;
_local2 = 0;
_local3 = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
_local4 = 1;
while (_local4 < m_vertexCount) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (_local2);
}
public function GetSupportVertex(_arg1:b2Vec2):b2Vec2{
var _local2:int;
var _local3:Number;
var _local4:int;
var _local5:Number;
_local2 = 0;
_local3 = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
_local4 = 1;
while (_local4 < m_vertexCount) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (m_vertices[_local2]);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:Number;
var _local11:Number;
_local3 = _arg2.R;
_local4 = m_vertices[0];
_local5 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
_local6 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_local7 = _local5;
_local8 = _local6;
_local9 = 1;
while (_local9 < m_vertexCount) {
_local4 = m_vertices[_local9];
_local10 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
_local11 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_local5 = ((_local5 < _local10)) ? _local5 : _local10;
_local6 = ((_local6 < _local11)) ? _local6 : _local11;
_local7 = ((_local7 > _local10)) ? _local7 : _local10;
_local8 = ((_local8 > _local11)) ? _local8 : _local11;
_local9++;
};
_arg1.lowerBound.x = (_local5 - m_radius);
_arg1.lowerBound.y = (_local6 - m_radius);
_arg1.upperBound.x = (_local7 + m_radius);
_arg1.upperBound.y = (_local8 + m_radius);
}
b2internal static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local5:Array;
var _local6:Number;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
_local5 = new Array((_arg3 + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
_local6 = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[int((_local4 - 1))];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
if (_local21 < _local13){
_local13 = _local21;
};
if (_local22 < _local14){
_local14 = _local22;
};
if (_local21 > _local15){
_local15 = _local21;
};
if (_local22 > _local16){
_local16 = _local22;
};
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
public static function AsVector(_arg1:Array, _arg2:Number):b2PolygonShape{
var _local3:b2PolygonShape;
_local3 = new (b2PolygonShape);
_local3.SetAsVector(_arg1, _arg2);
return (_local3);
}
public static function AsArray(_arg1:Array, _arg2:Number):b2PolygonShape{
var _local3:b2PolygonShape;
_local3 = new (b2PolygonShape);
_local3.SetAsArray(_arg1, _arg2);
return (_local3);
}
public static function AsBox(_arg1:Number, _arg2:Number):b2PolygonShape{
var _local3:b2PolygonShape;
_local3 = new (b2PolygonShape);
_local3.SetAsBox(_arg1, _arg2);
return (_local3);
}
public static function AsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):b2PolygonShape{
var _local5:b2PolygonShape;
_local5 = new (b2PolygonShape);
_local5.SetAsOrientedBox(_arg1, _arg2, _arg3, _arg4);
return (_local5);
}
public static function ComputeCentroid(_arg1:Array, _arg2:uint):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = (1 / 3);
_local8 = 0;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
public static function AsEdge(_arg1:b2Vec2, _arg2:b2Vec2):b2PolygonShape{
var _local3:b2PolygonShape;
_local3 = new (b2PolygonShape);
_local3.SetAsEdge(_arg1, _arg2);
return (_local3);
}
}
}//package Box2D.Collision.Shapes
Section 5
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Shape {
b2internal var m_radius:Number;
b2internal var m_type:int;
b2internal static const e_polygonShape:int = 1;
public static const e_hitCollide:int = 1;
public static const e_missCollide:int = 0;
b2internal static const e_edgeShape:int = 2;
b2internal static const e_shapeTypeCount:int = 3;
b2internal static const e_unknownShape:int = -1;
b2internal static const e_circleShape:int = 0;
public static const e_startsInsideCollide:int = -1;
public function b2Shape(){
m_type = e_unknownShape;
m_radius = b2Settings.b2_linearSlop;
}
public function Set(_arg1:b2Shape):void{
m_radius = _arg1.m_radius;
}
public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
return (false);
}
public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
}
public function GetType():int{
return (m_type);
}
public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
return (0);
}
public function Copy():b2Shape{
return (null);
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
}
public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
return (false);
}
public static function TestOverlap(_arg1:b2Shape, _arg2:b2Transform, _arg3:b2Shape, _arg4:b2Transform):Boolean{
var _local5:b2DistanceInput;
var _local6:b2SimplexCache;
var _local7:b2DistanceOutput;
_local5 = new b2DistanceInput();
_local5.proxyA = new b2DistanceProxy();
_local5.proxyA.Set(_arg1);
_local5.proxyB = new b2DistanceProxy();
_local5.proxyB.Set(_arg3);
_local5.transformA = _arg2;
_local5.transformB = _arg4;
_local5.useRadii = true;
_local6 = new b2SimplexCache();
_local6.count = 0;
_local7 = new b2DistanceOutput();
b2Distance.Distance(_local7, _local6, _local5);
return ((_local7.distance < (10 * Number.MIN_VALUE)));
}
}
}//package Box2D.Collision.Shapes
Section 6
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var upperBound:b2Vec2;
public var lowerBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function Combine(_arg1:b2AABB, _arg2:b2AABB):void{
lowerBound.x = Math.min(_arg1.lowerBound.x, _arg2.lowerBound.x);
lowerBound.y = Math.min(_arg1.lowerBound.y, _arg2.lowerBound.y);
upperBound.x = Math.max(_arg1.upperBound.x, _arg2.upperBound.x);
upperBound.y = Math.max(_arg1.upperBound.y, _arg2.upperBound.y);
}
public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput):Boolean{
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = -(Number.MAX_VALUE);
_local4 = Number.MAX_VALUE;
_local5 = _arg2.p1.x;
_local6 = _arg2.p1.y;
_local7 = (_arg2.p2.x - _arg2.p1.x);
_local8 = (_arg2.p2.y - _arg2.p1.y);
_local9 = Math.abs(_local7);
_local10 = Math.abs(_local8);
_local11 = _arg1.normal;
if (_local9 < Number.MIN_VALUE){
if ((((_local5 < lowerBound.x)) || ((upperBound.x < _local5)))){
return (false);
};
} else {
_local12 = (1 / _local7);
_local13 = ((lowerBound.x - _local5) * _local12);
_local14 = ((upperBound.x - _local5) * _local12);
_local16 = -1;
if (_local13 > _local14){
_local15 = _local13;
_local13 = _local14;
_local14 = _local15;
_local16 = 1;
};
if (_local13 > _local3){
_local11.x = _local16;
_local11.y = 0;
_local3 = _local13;
};
_local4 = Math.min(_local4, _local14);
if (_local3 > _local4){
return (false);
};
};
if (_local10 < Number.MIN_VALUE){
if ((((_local6 < lowerBound.y)) || ((upperBound.y < _local6)))){
return (false);
};
} else {
_local12 = (1 / _local8);
_local13 = ((lowerBound.y - _local6) * _local12);
_local14 = ((upperBound.y - _local6) * _local12);
_local16 = -1;
if (_local13 > _local14){
_local15 = _local13;
_local13 = _local14;
_local14 = _local15;
_local16 = 1;
};
if (_local13 > _local3){
_local11.y = _local16;
_local11.x = 0;
_local3 = _local13;
};
_local4 = Math.min(_local4, _local14);
if (_local3 > _local4){
return (false);
};
};
_arg1.fraction = _local3;
return (true);
}
public function GetCenter():b2Vec2{
return (new b2Vec2(((lowerBound.x + upperBound.x) / 2), ((lowerBound.y + upperBound.y) / 2)));
}
public function IsValid():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:Boolean;
_local1 = (upperBound.x - lowerBound.x);
_local2 = (upperBound.y - lowerBound.y);
_local3 = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
public function GetExtents():b2Vec2{
return (new b2Vec2(((upperBound.x - lowerBound.x) / 2), ((upperBound.y - lowerBound.y) / 2)));
}
public function TestOverlap(_arg1:b2AABB):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local2 = (_arg1.lowerBound.x - upperBound.x);
_local3 = (_arg1.lowerBound.y - upperBound.y);
_local4 = (lowerBound.x - _arg1.upperBound.x);
_local5 = (lowerBound.y - _arg1.upperBound.y);
if ((((_local2 > 0)) || ((_local3 > 0)))){
return (false);
};
if ((((_local4 > 0)) || ((_local5 > 0)))){
return (false);
};
return (true);
}
public function Contains(_arg1:b2AABB):Boolean{
var _local2:Boolean;
_local2 = true;
_local2 = ((_local2) && ((lowerBound.x <= _arg1.lowerBound.x)));
_local2 = ((_local2) && ((lowerBound.y <= _arg1.lowerBound.y)));
_local2 = ((_local2) && ((_arg1.upperBound.x <= upperBound.x)));
_local2 = ((_local2) && ((_arg1.upperBound.y <= upperBound.y)));
return (_local2);
}
public static function Combine(_arg1:b2AABB, _arg2:b2AABB):b2AABB{
var _local3:b2AABB;
_local3 = new (b2AABB);
_local3.Combine(_arg1, _arg2);
return (_local3);
}
}
}//package Box2D.Collision
Section 7
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
private static var s_v12:b2Vec2 = new b2Vec2();
private static var s_v11:b2Vec2 = new b2Vec2();
private static var s_edgeBO:Array = new Array(1);
private static var s_tangent2:b2Vec2 = new b2Vec2();
private static var s_planePoint:b2Vec2 = new b2Vec2();
private static var s_localTangent:b2Vec2 = new b2Vec2();
private static var s_clipPoints1:Array = MakeClipPointVector();
private static var s_clipPoints2:Array = MakeClipPointVector();
private static var s_localNormal:b2Vec2 = new b2Vec2();
private static var s_edgeAO:Array = new Array(1);
private static var s_tangent:b2Vec2 = new b2Vec2();
private static var s_normal:b2Vec2 = new b2Vec2();
private static var s_incidentEdge:Array = MakeClipPointVector();
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2Transform, _arg3:int, _arg4:b2PolygonShape, _arg5:b2Transform):Number{
var _local6:int;
var _local7:Array;
var _local8:Array;
var _local9:int;
var _local10:Array;
var _local11:b2Mat22;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_local6 = _arg1.m_vertexCount;
_local7 = _arg1.m_vertices;
_local8 = _arg1.m_normals;
_local9 = _arg4.m_vertexCount;
_local10 = _arg4.m_vertices;
_local11 = _arg2.R;
_local12 = _local8[_arg3];
_local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y));
_local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y));
_local11 = _arg5.R;
_local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14));
_local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14));
_local17 = 0;
_local18 = Number.MAX_VALUE;
_local19 = 0;
while (_local19 < _local9) {
_local12 = _local10[_local19];
_local25 = ((_local12.x * _local15) + (_local12.y * _local16));
if (_local25 < _local18){
_local18 = _local25;
_local17 = _local19;
};
_local19++;
};
_local12 = _local7[_arg3];
_local11 = _arg2.R;
_local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
_local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local12 = _local10[_local17];
_local11 = _arg5.R;
_local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
_local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local22 = (_local22 - _local20);
_local23 = (_local23 - _local21);
_local24 = ((_local22 * _local13) + (_local23 * _local14));
return (_local24);
}
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:ClipVertex;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:b2Vec2;
var _local13:ClipVertex;
_local6 = 0;
_local5 = _arg2[0];
_local7 = _local5.v;
_local5 = _arg2[1];
_local8 = _local5.v;
_local9 = (((_arg3.x * _local7.x) + (_arg3.y * _local7.y)) - _arg4);
_local10 = (((_arg3.x * _local8.x) + (_arg3.y * _local8.y)) - _arg4);
if (_local9 <= 0){
var _temp1 = _local6;
_local6 = (_local6 + 1);
_arg1[_temp1].Set(_arg2[0]);
};
if (_local10 <= 0){
var _temp2 = _local6;
_local6 = (_local6 + 1);
_arg1[_temp2].Set(_arg2[1]);
};
if ((_local9 * _local10) < 0){
_local11 = (_local9 / (_local9 - _local10));
_local5 = _arg1[_local6];
_local12 = _local5.v;
_local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x)));
_local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y)));
_local5 = _arg1[_local6];
if (_local9 > 0){
_local13 = _arg2[0];
_local5.id = _local13.id;
} else {
_local13 = _arg2[1];
_local5.id = _local13.id;
};
_local6++;
};
return (_local6);
}
private static function MakeClipPointVector():Array{
var _local1:Array;
_local1 = new Array(2);
_local1[0] = new ClipVertex();
_local1[1] = new ClipVertex();
return (_local1);
}
public static function CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_arg1.m_pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_p;
_local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_p;
_local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local12 = (_local10 - _local8);
_local13 = (_local11 - _local9);
_local14 = ((_local12 * _local12) + (_local13 * _local13));
_local15 = (_arg2.m_radius + _arg4.m_radius);
if (_local14 > (_local15 * _local15)){
return;
};
_arg1.m_type = b2Manifold.e_circles;
_arg1.m_localPoint.SetV(_arg2.m_p);
_arg1.m_localPlaneNormal.SetZero();
_arg1.m_pointCount = 1;
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:int, _arg5:b2PolygonShape, _arg6:b2Transform):void{
var _local7:int;
var _local8:Array;
var _local9:int;
var _local10:Array;
var _local11:Array;
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:ClipVertex;
var _local21:int;
var _local22:int;
var _local23:Number;
_local7 = _arg2.m_vertexCount;
_local8 = _arg2.m_normals;
_local9 = _arg5.m_vertexCount;
_local10 = _arg5.m_vertices;
_local11 = _arg5.m_normals;
_local12 = _arg3.R;
_local13 = _local8[_arg4];
_local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y));
_local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y));
_local12 = _arg6.R;
_local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15));
_local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15));
_local14 = _local16;
_local17 = 0;
_local18 = Number.MAX_VALUE;
_local19 = 0;
while (_local19 < _local9) {
_local13 = _local11[_local19];
_local23 = ((_local14 * _local13.x) + (_local15 * _local13.y));
if (_local23 < _local18){
_local18 = _local23;
_local17 = _local19;
};
_local19++;
};
_local21 = _local17;
_local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0;
_local20 = _arg1[0];
_local13 = _local10[_local21];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local21;
_local20.id.features.incidentVertex = 0;
_local20 = _arg1[1];
_local13 = _local10[_local22];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local22;
_local20.id.features.incidentVertex = 1;
}
public static function CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:Number;
var _local21:int;
var _local22:Array;
var _local23:Array;
var _local24:int;
var _local25:int;
var _local26:int;
var _local27:b2Vec2;
var _local28:b2Vec2;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
_arg1.m_pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_p;
_local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
_local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
_local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local18 = 0;
_local19 = -(Number.MAX_VALUE);
_local20 = (_arg2.m_radius + _arg4.m_radius);
_local21 = _arg2.m_vertexCount;
_local22 = _arg2.m_vertices;
_local23 = _arg2.m_normals;
_local24 = 0;
while (_local24 < _local21) {
_local11 = _local22[_local24];
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local11 = _local23[_local24];
_local31 = ((_local11.x * _local7) + (_local11.y * _local8));
if (_local31 > _local20){
return;
};
if (_local31 > _local19){
_local19 = _local31;
_local18 = _local24;
};
_local24++;
};
_local25 = _local18;
_local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0;
_local27 = _local22[_local25];
_local28 = _local22[_local26];
if (_local19 < Number.MIN_VALUE){
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.SetV(_local23[_local18]);
_arg1.m_localPoint.x = (0.5 * (_local27.x + _local28.x));
_arg1.m_localPoint.y = (0.5 * (_local27.y + _local28.y));
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
return;
};
_local29 = (((_local15 - _local27.x) * (_local28.x - _local27.x)) + ((_local16 - _local27.y) * (_local28.y - _local27.y)));
_local30 = (((_local15 - _local28.x) * (_local27.x - _local28.x)) + ((_local16 - _local28.y) * (_local27.y - _local28.y)));
if (_local29 <= 0){
if ((((_local15 - _local27.x) * (_local15 - _local27.x)) + ((_local16 - _local27.y) * (_local16 - _local27.y))) > (_local20 * _local20)){
return;
};
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.x = (_local15 - _local27.x);
_arg1.m_localPlaneNormal.y = (_local16 - _local27.y);
_arg1.m_localPlaneNormal.Normalize();
_arg1.m_localPoint.SetV(_local27);
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
} else {
if (_local30 <= 0){
if ((((_local15 - _local28.x) * (_local15 - _local28.x)) + ((_local16 - _local28.y) * (_local16 - _local28.y))) > (_local20 * _local20)){
return;
};
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.x = (_local15 - _local28.x);
_arg1.m_localPlaneNormal.y = (_local16 - _local28.y);
_arg1.m_localPlaneNormal.Normalize();
_arg1.m_localPoint.SetV(_local28);
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
} else {
_local32 = (0.5 * (_local27.x + _local28.x));
_local33 = (0.5 * (_local27.y + _local28.y));
_local19 = (((_local15 - _local32) * _local23[_local25].x) + ((_local16 - _local33) * _local23[_local25].y));
if (_local19 > _local20){
return;
};
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.x = _local23[_local25].x;
_arg1.m_localPlaneNormal.y = _local23[_local25].y;
_arg1.m_localPlaneNormal.Normalize();
_arg1.m_localPoint.Set(_local32, _local33);
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
};
};
}
public static function CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2PolygonShape, _arg5:b2Transform):void{
var _local6:ClipVertex;
var _local7:Number;
var _local8:int;
var _local9:Number;
var _local10:int;
var _local11:Number;
var _local12:b2PolygonShape;
var _local13:b2PolygonShape;
var _local14:b2Transform;
var _local15:b2Transform;
var _local16:int;
var _local17:uint;
var _local18:Number;
var _local19:Number;
var _local20:b2Mat22;
var _local21:Array;
var _local22:int;
var _local23:Array;
var _local24:b2Vec2;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:b2Vec2;
var _local28:b2Vec2;
var _local29:b2Vec2;
var _local30:b2Vec2;
var _local31:b2Vec2;
var _local32:b2Vec2;
var _local33:b2Vec2;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Array;
var _local38:Array;
var _local39:int;
var _local40:int;
var _local41:int;
var _local42:Number;
var _local43:b2ManifoldPoint;
var _local44:Number;
var _local45:Number;
_arg1.m_pointCount = 0;
_local7 = (_arg2.m_radius + _arg4.m_radius);
_local8 = 0;
s_edgeAO[0] = _local8;
_local9 = FindMaxSeparation(s_edgeAO, _arg2, _arg3, _arg4, _arg5);
_local8 = s_edgeAO[0];
if (_local9 > _local7){
return;
};
_local10 = 0;
s_edgeBO[0] = _local10;
_local11 = FindMaxSeparation(s_edgeBO, _arg4, _arg5, _arg2, _arg3);
_local10 = s_edgeBO[0];
if (_local11 > _local7){
return;
};
_local18 = 0.98;
_local19 = 0.001;
if (_local11 > ((_local18 * _local9) + _local19)){
_local12 = _arg4;
_local13 = _arg2;
_local14 = _arg5;
_local15 = _arg3;
_local16 = _local10;
_arg1.m_type = b2Manifold.e_faceB;
_local17 = 1;
} else {
_local12 = _arg2;
_local13 = _arg4;
_local14 = _arg3;
_local15 = _arg5;
_local16 = _local8;
_arg1.m_type = b2Manifold.e_faceA;
_local17 = 0;
};
_local21 = s_incidentEdge;
FindIncidentEdge(_local21, _local12, _local14, _local16, _local13, _local15);
_local22 = _local12.m_vertexCount;
_local23 = _local12.m_vertices;
_local24 = _local23[_local16];
if ((_local16 + 1) < _local22){
_local25 = _local23[int((_local16 + 1))];
} else {
_local25 = _local23[0];
};
_local26 = s_localTangent;
_local26.Set((_local25.x - _local24.x), (_local25.y - _local24.y));
_local26.Normalize();
_local27 = s_localNormal;
_local27.x = _local26.y;
_local27.y = -(_local26.x);
_local28 = s_planePoint;
_local28.Set((0.5 * (_local24.x + _local25.x)), (0.5 * (_local24.y + _local25.y)));
_local29 = s_tangent;
_local20 = _local14.R;
_local29.x = ((_local20.col1.x * _local26.x) + (_local20.col2.x * _local26.y));
_local29.y = ((_local20.col1.y * _local26.x) + (_local20.col2.y * _local26.y));
_local30 = s_tangent2;
_local30.x = -(_local29.x);
_local30.y = -(_local29.y);
_local31 = s_normal;
_local31.x = _local29.y;
_local31.y = -(_local29.x);
_local32 = s_v11;
_local33 = s_v12;
_local32.x = (_local14.position.x + ((_local20.col1.x * _local24.x) + (_local20.col2.x * _local24.y)));
_local32.y = (_local14.position.y + ((_local20.col1.y * _local24.x) + (_local20.col2.y * _local24.y)));
_local33.x = (_local14.position.x + ((_local20.col1.x * _local25.x) + (_local20.col2.x * _local25.y)));
_local33.y = (_local14.position.y + ((_local20.col1.y * _local25.x) + (_local20.col2.y * _local25.y)));
_local34 = ((_local31.x * _local32.x) + (_local31.y * _local32.y));
_local35 = (((-(_local29.x) * _local32.x) - (_local29.y * _local32.y)) + _local7);
_local36 = (((_local29.x * _local33.x) + (_local29.y * _local33.y)) + _local7);
_local37 = s_clipPoints1;
_local38 = s_clipPoints2;
_local39 = ClipSegmentToLine(_local37, _local21, _local30, _local35);
if (_local39 < 2){
return;
};
_local39 = ClipSegmentToLine(_local38, _local37, _local29, _local36);
if (_local39 < 2){
return;
};
_arg1.m_localPlaneNormal.SetV(_local27);
_arg1.m_localPoint.SetV(_local28);
_local40 = 0;
_local41 = 0;
while (_local41 < b2Settings.b2_maxManifoldPoints) {
_local6 = _local38[_local41];
_local42 = (((_local31.x * _local6.v.x) + (_local31.y * _local6.v.y)) - _local34);
if (_local42 <= _local7){
_local43 = _arg1.m_points[_local40];
_local20 = _local15.R;
_local44 = (_local6.v.x - _local15.position.x);
_local45 = (_local6.v.y - _local15.position.y);
_local43.m_localPoint.x = ((_local44 * _local20.col1.x) + (_local45 * _local20.col1.y));
_local43.m_localPoint.y = ((_local44 * _local20.col2.x) + (_local45 * _local20.col2.y));
_local43.m_id.Set(_local6.id);
_local43.m_id.features.flip = _local17;
_local40++;
};
_local41++;
};
_arg1.m_pointCount = _local40;
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2PolygonShape, _arg5:b2Transform):Number{
var _local6:int;
var _local7:Array;
var _local8:b2Vec2;
var _local9:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:int;
var _local15:Number;
var _local16:int;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:int;
var _local21:Number;
var _local22:int;
var _local23:Number;
var _local24:int;
var _local25:Number;
_local6 = _arg2.m_vertexCount;
_local7 = _arg2.m_normals;
_local9 = _arg5.R;
_local8 = _arg4.m_centroid;
_local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)));
_local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)));
_local9 = _arg3.R;
_local8 = _arg2.m_centroid;
_local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))));
_local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))));
_local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y));
_local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y));
_local14 = 0;
_local15 = -(Number.MAX_VALUE);
_local16 = 0;
while (_local16 < _local6) {
_local8 = _local7[_local16];
_local25 = ((_local8.x * _local12) + (_local8.y * _local13));
if (_local25 > _local15){
_local15 = _local25;
_local14 = _local16;
};
_local16++;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
_local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1);
_local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5);
_local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0;
_local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5);
if ((((_local19 > _local17)) && ((_local19 > _local21)))){
_local24 = -1;
_local22 = _local18;
_local23 = _local19;
} else {
if (_local21 > _local17){
_local24 = 1;
_local22 = _local20;
_local23 = _local21;
} else {
_arg1[0] = _local14;
return (_local17);
};
};
while (true) {
if (_local24 == -1){
_local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1);
} else {
_local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > _local23){
_local22 = _local14;
_local23 = _local17;
} else {
break;
};
};
_arg1[0] = _local22;
return (_local23);
}
public static function TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local3 = _arg2.lowerBound;
_local4 = _arg1.upperBound;
_local5 = (_local3.x - _local4.x);
_local6 = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
_local7 = (_local3.x - _local4.x);
_local8 = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
}
}//package Box2D.Collision
Section 8
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
import Box2D.Common.*;
public class b2ContactID {
b2internal var _key:uint;
public var features:Features;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID;
_local1 = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function get key():uint{
return (_key);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
}
}//package Box2D.Collision
Section 9
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactPoint {
public var separation:Number;
public var normal:b2Vec2;
public var position:b2Vec2;
public var restitution:Number;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var id:b2ContactID;
public var friction:Number;
public var velocity:b2Vec2;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 10
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Distance {
private static var b2_gjkIters:int;
private static var b2_gjkMaxIters:int;
private static var s_saveB:Array = new Array(3);
private static var s_simplex:b2Simplex = new b2Simplex();
private static var b2_gjkCalls:int;
private static var s_saveA:Array = new Array(3);
public static function Distance(_arg1:b2DistanceOutput, _arg2:b2SimplexCache, _arg3:b2DistanceInput):void{
var _local4:b2DistanceProxy;
var _local5:b2DistanceProxy;
var _local6:b2Transform;
var _local7:b2Transform;
var _local8:b2Simplex;
var _local9:Array;
var _local10:int;
var _local11:Array;
var _local12:Array;
var _local13:int;
var _local14:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:b2Vec2;
var _local19:int;
var _local20:b2Vec2;
var _local21:b2SimplexVertex;
var _local22:Boolean;
var _local23:Number;
var _local24:Number;
var _local25:b2Vec2;
b2_gjkCalls++;
_local4 = _arg3.proxyA;
_local5 = _arg3.proxyB;
_local6 = _arg3.transformA;
_local7 = _arg3.transformB;
_local8 = s_simplex;
_local8.ReadCache(_arg2, _local4, _local6, _local5, _local7);
_local9 = _local8.m_vertices;
_local10 = 20;
_local11 = s_saveA;
_local12 = s_saveB;
_local13 = 0;
_local14 = _local8.GetClosestPoint();
_local15 = _local14.LengthSquared();
_local16 = _local15;
_local19 = 0;
while (_local19 < _local10) {
_local13 = _local8.m_count;
_local17 = 0;
while (_local17 < _local13) {
_local11[_local17] = _local9[_local17].indexA;
_local12[_local17] = _local9[_local17].indexB;
_local17++;
};
switch (_local8.m_count){
case 1:
break;
case 2:
_local8.Solve2();
break;
case 3:
_local8.Solve3();
break;
default:
b2Settings.b2Assert(false);
};
if (_local8.m_count == 3){
break;
};
_local18 = _local8.GetClosestPoint();
_local16 = _local18.LengthSquared();
if (_local16 > _local15){
};
_local15 = _local16;
_local20 = _local8.GetSearchDirection();
if (_local20.LengthSquared() < (Number.MIN_VALUE * Number.MIN_VALUE)){
break;
};
_local21 = _local9[_local8.m_count];
_local21.indexA = _local4.GetSupport(b2Math.MulTMV(_local6.R, _local20.GetNegative()));
_local21.wA = b2Math.MulX(_local6, _local4.GetVertex(_local21.indexA));
_local21.indexB = _local5.GetSupport(b2Math.MulTMV(_local7.R, _local20));
_local21.wB = b2Math.MulX(_local7, _local5.GetVertex(_local21.indexB));
_local21.w = b2Math.SubtractVV(_local21.wB, _local21.wA);
_local19++;
b2_gjkIters++;
_local22 = false;
_local17 = 0;
while (_local17 < _local13) {
if ((((_local21.indexA == _local11[_local17])) && ((_local21.indexB == _local12[_local17])))){
_local22 = true;
break;
};
_local17++;
};
if (_local22){
break;
};
_local8.m_count++;
};
b2_gjkMaxIters = b2Math.Max(b2_gjkMaxIters, _local19);
_local8.GetWitnessPoints(_arg1.pointA, _arg1.pointB);
_arg1.distance = b2Math.SubtractVV(_arg1.pointA, _arg1.pointB).Length();
_arg1.iterations = _local19;
_local8.WriteCache(_arg2);
if (_arg3.useRadii){
_local23 = _local4.m_radius;
_local24 = _local5.m_radius;
if ((((_arg1.distance > (_local23 + _local24))) && ((_arg1.distance > Number.MIN_VALUE)))){
_arg1.distance = (_arg1.distance - (_local23 + _local24));
_local25 = b2Math.SubtractVV(_arg1.pointB, _arg1.pointA);
_local25.Normalize();
_arg1.pointA.x = (_arg1.pointA.x + (_local23 * _local25.x));
_arg1.pointA.y = (_arg1.pointA.y + (_local23 * _local25.y));
_arg1.pointB.x = (_arg1.pointB.x - (_local24 * _local25.x));
_arg1.pointB.y = (_arg1.pointB.y - (_local24 * _local25.y));
} else {
_local18 = new b2Vec2();
_local18.x = (0.5 * (_arg1.pointA.x + _arg1.pointB.x));
_local18.y = (0.5 * (_arg1.pointA.y + _arg1.pointB.y));
_arg1.pointA.x = (_arg1.pointB.x = _local18.x);
_arg1.pointA.y = (_arg1.pointB.y = _local18.y);
_arg1.distance = 0;
};
};
}
}
}//package Box2D.Collision
Section 11
//b2DistanceInput (Box2D.Collision.b2DistanceInput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2DistanceInput {
public var useRadii:Boolean;
public var proxyA:b2DistanceProxy;
public var proxyB:b2DistanceProxy;
public var transformA:b2Transform;
public var transformB:b2Transform;
}
}//package Box2D.Collision
Section 12
//b2DistanceOutput (Box2D.Collision.b2DistanceOutput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2DistanceOutput {
public var pointA:b2Vec2;
public var pointB:b2Vec2;
public var distance:Number;
public var iterations:int;
public function b2DistanceOutput(){
pointA = new b2Vec2();
pointB = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 13
//b2DistanceProxy (Box2D.Collision.b2DistanceProxy)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2DistanceProxy {
public var m_vertices:Array;
public var m_radius:Number;
public var m_count:int;
public function Set(_arg1:b2Shape):void{
var _local2:b2CircleShape;
var _local3:b2PolygonShape;
switch (_arg1.GetType()){
case b2Shape.e_circleShape:
_local2 = (_arg1 as b2CircleShape);
m_vertices = new Array(1, true);
m_vertices[0] = _local2.m_p;
m_count = 1;
m_radius = _local2.m_radius;
break;
case b2Shape.e_polygonShape:
_local3 = (_arg1 as b2PolygonShape);
m_vertices = _local3.m_vertices;
m_count = _local3.m_vertexCount;
m_radius = _local3.m_radius;
break;
default:
b2Settings.b2Assert(false);
};
}
public function GetSupportVertex(_arg1:b2Vec2):b2Vec2{
var _local2:int;
var _local3:Number;
var _local4:int;
var _local5:Number;
_local2 = 0;
_local3 = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
_local4 = 1;
while (_local4 < m_count) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (m_vertices[_local2]);
}
public function GetVertexCount():int{
return (m_count);
}
public function GetSupport(_arg1:b2Vec2):Number{
var _local2:int;
var _local3:Number;
var _local4:int;
var _local5:Number;
_local2 = 0;
_local3 = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
_local4 = 1;
while (_local4 < m_count) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (_local2);
}
public function GetVertex(_arg1:int):b2Vec2{
b2Settings.b2Assert((((0 <= _arg1)) && ((_arg1 < m_count))));
return (m_vertices[_arg1]);
}
}
}//package Box2D.Collision
Section 14
//b2DynamicTree (Box2D.Collision.b2DynamicTree)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2DynamicTree {
private var m_insertionCount:int;
private var m_root:b2DynamicTreeNode;
private var m_freeList:b2DynamicTreeNode;
private var m_path:uint;
public function b2DynamicTree(){
m_root = null;
m_freeList = null;
m_path = 0;
m_insertionCount = 0;
}
private function RemoveLeaf(_arg1:b2DynamicTreeNode):void{
var _local2:b2DynamicTreeNode;
var _local3:b2DynamicTreeNode;
var _local4:b2DynamicTreeNode;
var _local5:b2AABB;
if (_arg1 == m_root){
m_root = null;
return;
};
_local2 = _arg1.parent;
_local3 = _local2.parent;
if (_local2.child1 == _arg1){
_local4 = _local2.child2;
} else {
_local4 = _local2.child1;
};
if (_local3){
if (_local3.child1 == _local2){
_local3.child1 = _local4;
} else {
_local3.child2 = _local4;
};
_local4.parent = _local3;
FreeNode(_local2);
while (_local3) {
_local5 = _local3.aabb;
_local3.aabb = b2AABB.Combine(_local3.child1.aabb, _local3.child2.aabb);
if (_local5.Contains(_local3.aabb)){
break;
};
_local3 = _local3.parent;
};
} else {
m_root = _local4;
_local4.parent = null;
FreeNode(_local2);
};
}
public function GetFatAABB(_arg1:b2DynamicTreeNode):b2AABB{
return (_arg1.aabb);
}
public function Query(_arg1:Function, _arg2:b2AABB):void{
var _local3:Array;
var _local4:int;
var _local5:b2DynamicTreeNode;
var _local6:Boolean;
if (m_root == null){
return;
};
_local3 = new Array();
_local4 = 0;
var _temp1 = _local4;
_local4 = (_local4 + 1);
var _local7 = _temp1;
_local3[_local7] = m_root;
while (_local4 > 0) {
--_local4;
_local5 = _local3[_local4];
if (_local5.aabb.TestOverlap(_arg2)){
if (_local5.IsLeaf()){
_local6 = _arg1(_local5);
if (!_local6){
return;
};
} else {
var _temp2 = _local4;
_local4 = (_local4 + 1);
var _local8 = _temp2;
_local3[_local8] = _local5.child1;
var _temp3 = _local4;
_local4 = (_local4 + 1);
var _local9 = _temp3;
_local3[_local9] = _local5.child2;
};
};
};
}
public function RayCast(_arg1:Function, _arg2:b2RayCastInput):void{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:Number;
var _local9:b2AABB;
var _local10:Number;
var _local11:Number;
var _local12:Array;
var _local13:int;
var _local14:b2DynamicTreeNode;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local17:Number;
var _local18:b2RayCastInput;
if (m_root == null){
return;
};
_local3 = _arg2.p1;
_local4 = _arg2.p2;
_local5 = b2Math.SubtractVV(_local3, _local4);
_local5.Normalize();
_local6 = b2Math.CrossFV(1, _local5);
_local7 = b2Math.AbsV(_local6);
_local8 = _arg2.maxFraction;
_local9 = new b2AABB();
_local10 = (_local3.x + (_local8 * (_local4.x - _local3.x)));
_local11 = (_local3.y + (_local8 * (_local4.y - _local3.y)));
_local9.lowerBound.x = Math.min(_local3.x, _local10);
_local9.lowerBound.y = Math.min(_local3.y, _local11);
_local9.upperBound.x = Math.max(_local3.x, _local10);
_local9.upperBound.y = Math.max(_local3.y, _local11);
_local12 = new Array();
_local13 = 0;
var _temp1 = _local13;
_local13 = (_local13 + 1);
var _local19 = _temp1;
_local12[_local19] = m_root;
while (_local13 > 0) {
--_local13;
_local14 = _local12[_local13];
if (_local14.aabb.TestOverlap(_local9) == false){
} else {
_local15 = _local14.aabb.GetCenter();
_local16 = _local14.aabb.GetExtents();
_local17 = ((Math.abs(((_local6.x * (_local3.x - _local15.x)) + (_local6.y * (_local3.y - _local15.y)))) - (_local7.x * _local16.x)) - (_local7.y * _local16.y));
if (_local17 > 0){
} else {
if (_local14.IsLeaf()){
_local18 = new b2RayCastInput();
_local18.p1 = _arg2.p1;
_local18.p2 = _arg2.p2;
_local18.maxFraction = _arg2.maxFraction;
_local8 = _arg1(_local18, _local14);
if (_local8 == 0){
return;
};
_local10 = (_local3.x + (_local8 * (_local4.x - _local3.x)));
_local11 = (_local3.y + (_local8 * (_local4.y - _local3.y)));
_local9.lowerBound.x = Math.min(_local3.x, _local10);
_local9.lowerBound.y = Math.min(_local3.y, _local11);
_local9.upperBound.x = Math.max(_local3.x, _local10);
_local9.upperBound.y = Math.max(_local3.y, _local11);
} else {
var _temp2 = _local13;
_local13 = (_local13 + 1);
var _local20 = _temp2;
_local12[_local20] = _local14.child1;
var _temp3 = _local13;
_local13 = (_local13 + 1);
var _local21 = _temp3;
_local12[_local21] = _local14.child2;
};
};
};
};
}
public function GetUserData(_arg1:b2DynamicTreeNode){
return (_arg1.userData);
}
private function FreeNode(_arg1:b2DynamicTreeNode):void{
_arg1.parent = m_freeList;
m_freeList = _arg1;
}
public function Rebalance(_arg1:int):void{
var _local2:int;
var _local3:b2DynamicTreeNode;
var _local4:uint;
if (m_root == null){
return;
};
_local2 = 0;
while (_local2 < _arg1) {
_local3 = m_root;
_local4 = 0;
while (_local3.IsLeaf() == false) {
_local3 = (((m_path >> _local4) & 1)) ? _local3.child2 : _local3.child1;
_local4 = ((_local4 + 1) & 31);
};
m_path++;
RemoveLeaf(_local3);
InsertLeaf(_local3);
_local2++;
};
}
public function CreateProxy(_arg1:b2AABB, _arg2):b2DynamicTreeNode{
var _local3:b2DynamicTreeNode;
var _local4:Number;
var _local5:Number;
_local3 = AllocateNode();
_local4 = b2Settings.b2_aabbExtension;
_local5 = b2Settings.b2_aabbExtension;
_local3.aabb.lowerBound.x = (_arg1.lowerBound.x - _local4);
_local3.aabb.lowerBound.y = (_arg1.lowerBound.y - _local5);
_local3.aabb.upperBound.x = (_arg1.upperBound.x + _local4);
_local3.aabb.upperBound.y = (_arg1.upperBound.y + _local5);
_local3.userData = _arg2;
InsertLeaf(_local3);
return (_local3);
}
public function DestroyProxy(_arg1:b2DynamicTreeNode):void{
RemoveLeaf(_arg1);
FreeNode(_arg1);
}
private function InsertLeaf(_arg1:b2DynamicTreeNode):void{
var _local2:b2Vec2;
var _local3:b2DynamicTreeNode;
var _local4:b2DynamicTreeNode;
var _local5:b2DynamicTreeNode;
var _local6:*;
var _local7:*;
var _local8:*;
var _local9:*;
m_insertionCount++;
if (m_root == null){
m_root = _arg1;
m_root.parent = null;
return;
};
_local2 = _arg1.aabb.GetCenter();
_local3 = m_root;
if (_local3.IsLeaf() == false){
do {
_local6 = _local3.child1;
_local7 = _local3.child2;
_local8 = (Math.abs((((_local6.aabb.lowerBound.x + _local6.aabb.upperBound.x) / 2) - _local2.x)) + Math.abs((((_local6.aabb.lowerBound.y + _local6.aabb.upperBound.y) / 2) - _local2.y)));
_local9 = (Math.abs((((_local7.aabb.lowerBound.x + _local7.aabb.upperBound.x) / 2) - _local2.x)) + Math.abs((((_local7.aabb.lowerBound.y + _local7.aabb.upperBound.y) / 2) - _local2.y)));
if (_local8 < _local9){
_local3 = _local6;
} else {
_local3 = _local7;
};
} while (_local3.IsLeaf() == false);
};
_local4 = _local3.parent;
_local5 = AllocateNode();
_local5.parent = _local4;
_local5.userData = null;
_local5.aabb.Combine(_arg1.aabb, _local3.aabb);
if (_local4){
if (_local3.parent.child1 == _local3){
_local4.child1 = _local5;
} else {
_local4.child2 = _local5;
};
_local5.child1 = _local3;
_local5.child2 = _arg1;
_local3.parent = _local5;
_arg1.parent = _local5;
do {
} while (!(_local4.aabb.Contains(_local5.aabb)));
} else {
_local5.child1 = _local3;
_local5.child2 = _arg1;
_local3.parent = _local5;
_arg1.parent = _local5;
m_root = _local5;
};
}
public function MoveProxy(_arg1:b2DynamicTreeNode, _arg2:b2AABB, _arg3:b2Vec2):Boolean{
var _local4:Number;
var _local5:Number;
b2Settings.b2Assert(_arg1.IsLeaf());
if (_arg1.aabb.Contains(_arg2)){
return (false);
};
RemoveLeaf(_arg1);
_local4 = (b2Settings.b2_aabbExtension + (b2Settings.b2_aabbMultiplier * ((_arg3.x > 0)) ? _arg3.x : -(_arg3.x)));
_local5 = (b2Settings.b2_aabbExtension + (b2Settings.b2_aabbMultiplier * ((_arg3.y > 0)) ? _arg3.y : -(_arg3.y)));
_arg1.aabb.lowerBound.x = (_arg2.lowerBound.x - _local4);
_arg1.aabb.lowerBound.y = (_arg2.lowerBound.y - _local5);
_arg1.aabb.upperBound.x = (_arg2.upperBound.x + _local4);
_arg1.aabb.upperBound.y = (_arg2.upperBound.y + _local5);
InsertLeaf(_arg1);
return (true);
}
private function AllocateNode():b2DynamicTreeNode{
var _local1:b2DynamicTreeNode;
if (m_freeList){
_local1 = m_freeList;
m_freeList = _local1.parent;
_local1.parent = null;
_local1.child1 = null;
_local1.child2 = null;
return (_local1);
};
return (new b2DynamicTreeNode());
}
}
}//package Box2D.Collision
Section 15
//b2DynamicTreeBroadPhase (Box2D.Collision.b2DynamicTreeBroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2DynamicTreeBroadPhase implements IBroadPhase {
private var m_moveBuffer:Array;
private var m_pairBuffer:Array;
private var m_pairCount:int;// = 0
private var m_proxyCount:int;
private var m_tree:b2DynamicTree;
public function b2DynamicTreeBroadPhase(){
m_tree = new b2DynamicTree();
m_moveBuffer = new Array();
m_pairBuffer = new Array();
m_pairCount = 0;
super();
}
public function Validate():void{
}
private function UnBufferMove(_arg1:b2DynamicTreeNode):void{
var _local2:int;
_local2 = m_moveBuffer.indexOf(_arg1);
m_moveBuffer.splice(_local2, 1);
}
public function Rebalance(_arg1:int):void{
m_tree.Rebalance(_arg1);
}
private function BufferMove(_arg1:b2DynamicTreeNode):void{
m_moveBuffer[m_moveBuffer.length] = _arg1;
}
private function ComparePairs(_arg1:b2DynamicTreePair, _arg2:b2DynamicTreePair):int{
return (0);
}
public function GetProxyCount():int{
return (m_proxyCount);
}
public function GetFatAABB(_arg1):b2AABB{
return (m_tree.GetFatAABB(_arg1));
}
public function RayCast(_arg1:Function, _arg2:b2RayCastInput):void{
m_tree.RayCast(_arg1, _arg2);
}
public function GetUserData(_arg1){
return (m_tree.GetUserData(_arg1));
}
public function Query(_arg1:Function, _arg2:b2AABB):void{
m_tree.Query(_arg1, _arg2);
}
public function UpdatePairs(_arg1:Function):void{
var queryProxy:b2DynamicTreeNode;
var i:int;
var QueryCallback:Function;
var fatAABB:b2AABB;
var primaryPair:b2DynamicTreePair;
var userDataA:*;
var userDataB:*;
var pair:b2DynamicTreePair;
var callback = _arg1;
m_pairCount = 0;
for each (queryProxy in m_moveBuffer) {
QueryCallback = function (_arg1:b2DynamicTreeNode):Boolean{
var _local2:b2DynamicTreePair;
if (_arg1 == queryProxy){
return (true);
};
if (m_pairCount == m_pairBuffer.length){
m_pairBuffer[m_pairCount] = new b2DynamicTreePair();
};
_local2 = m_pairBuffer[m_pairCount];
_local2.proxyA = ((_arg1 < queryProxy)) ? _arg1 : queryProxy;
_local2.proxyB = ((_arg1 >= queryProxy)) ? _arg1 : queryProxy;
m_pairCount++;
return (true);
};
fatAABB = m_tree.GetFatAABB(queryProxy);
m_tree.Query(QueryCallback, fatAABB);
};
m_moveBuffer.length = 0;
i = 0;
while (i < m_pairCount) {
primaryPair = m_pairBuffer[i];
userDataA = m_tree.GetUserData(primaryPair.proxyA);
userDataB = m_tree.GetUserData(primaryPair.proxyB);
callback(userDataA, userDataB);
i = (i + 1);
while (i < m_pairCount) {
pair = m_pairBuffer[i];
if (((!((pair.proxyA == primaryPair.proxyA))) || (!((pair.proxyB == primaryPair.proxyB))))){
break;
};
i = (i + 1);
};
};
}
public function CreateProxy(_arg1:b2AABB, _arg2){
var _local3:b2DynamicTreeNode;
_local3 = m_tree.CreateProxy(_arg1, _arg2);
m_proxyCount++;
BufferMove(_local3);
return (_local3);
}
public function DestroyProxy(_arg1):void{
UnBufferMove(_arg1);
m_proxyCount--;
m_tree.DestroyProxy(_arg1);
}
public function TestOverlap(_arg1, _arg2):Boolean{
var _local3:b2AABB;
var _local4:b2AABB;
_local3 = m_tree.GetFatAABB(_arg1);
_local4 = m_tree.GetFatAABB(_arg2);
return (_local3.TestOverlap(_local4));
}
public function MoveProxy(_arg1, _arg2:b2AABB, _arg3:b2Vec2):void{
var _local4:Boolean;
_local4 = m_tree.MoveProxy(_arg1, _arg2, _arg3);
if (_local4){
BufferMove(_arg1);
};
}
}
}//package Box2D.Collision
Section 16
//b2DynamicTreeNode (Box2D.Collision.b2DynamicTreeNode)
package Box2D.Collision {
public class b2DynamicTreeNode {
public var aabb:b2AABB;
public var parent:b2DynamicTreeNode;
public var userData;
public var child2:b2DynamicTreeNode;
public var child1:b2DynamicTreeNode;
public function b2DynamicTreeNode(){
aabb = new b2AABB();
super();
}
public function IsLeaf():Boolean{
return ((child1 == null));
}
}
}//package Box2D.Collision
Section 17
//b2DynamicTreePair (Box2D.Collision.b2DynamicTreePair)
package Box2D.Collision {
public class b2DynamicTreePair {
public var proxyA:b2DynamicTreeNode;
public var proxyB:b2DynamicTreeNode;
}
}//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var m_pointCount:int;// = 0
public var m_localPlaneNormal:b2Vec2;
public var m_type:int;
public var m_localPoint:b2Vec2;
public var m_points:Array;
public static const e_circles:int = 1;
public static const e_faceA:int = 2;
public static const e_faceB:int = 4;
public function b2Manifold(){
var _local1:int;
m_pointCount = 0;
super();
m_points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
m_points[_local1] = new b2ManifoldPoint();
_local1++;
};
m_localPlaneNormal = new b2Vec2();
m_localPoint = new b2Vec2();
}
public function Set(_arg1:b2Manifold):void{
var _local2:int;
m_pointCount = _arg1.m_pointCount;
_local2 = 0;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(m_points[_local2] as b2ManifoldPoint).Set(_arg1.m_points[_local2]);
_local2++;
};
m_localPlaneNormal.SetV(_arg1.m_localPlaneNormal);
m_localPoint.SetV(_arg1.m_localPoint);
m_type = _arg1.m_type;
}
public function Copy():b2Manifold{
var _local1:b2Manifold;
_local1 = new b2Manifold();
_local1.Set(this);
return (_local1);
}
public function Reset():void{
var _local1:int;
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(m_points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
m_localPlaneNormal.SetZero();
m_localPoint.SetZero();
m_type = 0;
m_pointCount = 0;
}
}
}//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var m_tangentImpulse:Number;
public var m_id:b2ContactID;
public var m_localPoint:b2Vec2;
public var m_normalImpulse:Number;
public function b2ManifoldPoint(){
m_localPoint = new b2Vec2();
m_id = new b2ContactID();
super();
Reset();
}
public function Set(_arg1:b2ManifoldPoint):void{
m_localPoint.SetV(_arg1.m_localPoint);
m_normalImpulse = _arg1.m_normalImpulse;
m_tangentImpulse = _arg1.m_tangentImpulse;
m_id.Set(_arg1.m_id);
}
public function Reset():void{
m_localPoint.SetZero();
m_normalImpulse = 0;
m_tangentImpulse = 0;
m_id.key = 0;
}
}
}//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 21
//b2RayCastInput (Box2D.Collision.b2RayCastInput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2RayCastInput {
public var p1:b2Vec2;
public var maxFraction:Number;
public var p2:b2Vec2;
public function b2RayCastInput(_arg1:b2Vec2=null, _arg2:b2Vec2=null, _arg3:Number=1){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
if (_arg1){
this.p1.SetV(_arg1);
};
if (_arg2){
this.p2.SetV(_arg2);
};
this.maxFraction = _arg3;
}
}
}//package Box2D.Collision
Section 22
//b2RayCastOutput (Box2D.Collision.b2RayCastOutput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2RayCastOutput {
public var fraction:Number;
public var normal:b2Vec2;
public function b2RayCastOutput(){
normal = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 23
//b2SeparationFunction (Box2D.Collision.b2SeparationFunction)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
class b2SeparationFunction {
public var m_proxyA:b2DistanceProxy;
public var m_proxyB:b2DistanceProxy;
public var m_type:int;
public var m_localPoint:b2Vec2;
public var m_axis:b2Vec2;
public static const e_faceA:int = 2;
public static const e_faceB:int = 4;
public static const e_points:int = 1;
function b2SeparationFunction(){
m_localPoint = new b2Vec2();
m_axis = new b2Vec2();
super();
}
public function Initialize(_arg1:b2SimplexCache, _arg2:b2DistanceProxy, _arg3:b2Transform, _arg4:b2DistanceProxy, _arg5:b2Transform):void{
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:b2Mat22;
var _local20:b2Vec2;
var _local21:Number;
var _local22:Number;
var _local23:b2Vec2;
var _local24:b2Vec2;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:Number;
var _local28:Number;
var _local29:b2Vec2;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
m_proxyA = _arg2;
m_proxyB = _arg4;
_local6 = _arg1.count;
b2Settings.b2Assert((((0 < _local6)) && ((_local6 < 3))));
if (_local6 == 1){
m_type = e_points;
_local7 = m_proxyA.GetVertex(_arg1.indexA[0]);
_local10 = m_proxyB.GetVertex(_arg1.indexB[0]);
_local20 = _local7;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local10;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
m_axis.x = (_local15 - _local13);
m_axis.y = (_local16 - _local14);
m_axis.Normalize();
} else {
if (_arg1.indexB[0] == _arg1.indexB[1]){
m_type = e_faceA;
_local8 = m_proxyA.GetVertex(_arg1.indexA[0]);
_local9 = m_proxyA.GetVertex(_arg1.indexA[1]);
_local10 = m_proxyB.GetVertex(_arg1.indexB[0]);
m_localPoint.x = (0.5 * (_local8.x + _local9.x));
m_localPoint.y = (0.5 * (_local8.y + _local9.y));
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local9, _local8), 1);
m_axis.Normalize();
_local20 = m_axis;
_local19 = _arg3.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local10;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local21 = (((_local15 - _local13) * _local17) + ((_local16 - _local14) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
} else {
if (_arg1.indexA[0] == _arg1.indexA[0]){
m_type = e_faceB;
_local11 = m_proxyB.GetVertex(_arg1.indexB[0]);
_local12 = m_proxyB.GetVertex(_arg1.indexB[1]);
_local7 = m_proxyA.GetVertex(_arg1.indexA[0]);
m_localPoint.x = (0.5 * (_local11.x + _local12.x));
m_localPoint.y = (0.5 * (_local11.y + _local12.y));
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local12, _local11), 1);
m_axis.Normalize();
_local20 = m_axis;
_local19 = _arg5.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local7;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local21 = (((_local13 - _local15) * _local17) + ((_local14 - _local16) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
} else {
_local8 = m_proxyA.GetVertex(_arg1.indexA[0]);
_local9 = m_proxyA.GetVertex(_arg1.indexA[1]);
_local11 = m_proxyB.GetVertex(_arg1.indexB[0]);
_local12 = m_proxyB.GetVertex(_arg1.indexB[1]);
_local23 = b2Math.MulX(_arg3, _local7);
_local24 = b2Math.MulMV(_arg3.R, b2Math.SubtractVV(_local9, _local8));
_local25 = b2Math.MulX(_arg5, _local10);
_local26 = b2Math.MulMV(_arg5.R, b2Math.SubtractVV(_local12, _local11));
_local27 = ((_local24.x * _local24.x) + (_local24.y * _local24.y));
_local28 = ((_local26.x * _local26.x) + (_local26.y * _local26.y));
_local29 = b2Math.SubtractVV(_local26, _local24);
_local30 = ((_local24.x * _local29.x) + (_local24.y * _local29.y));
_local31 = ((_local26.x * _local29.x) + (_local26.y * _local29.y));
_local32 = ((_local24.x * _local26.x) + (_local24.y * _local26.y));
_local33 = ((_local27 * _local28) - (_local32 * _local32));
_local21 = 0;
if (_local33 != 0){
_local21 = b2Math.Clamp((((_local32 * _local31) - (_local30 * _local28)) / _local33), 0, 1);
};
_local34 = (((_local32 * _local21) + _local31) / _local28);
if (_local34 < 0){
_local34 = 0;
_local21 = b2Math.Clamp(((_local32 - _local30) / _local27), 0, 1);
};
_local7 = new b2Vec2();
_local7.x = (_local8.x + (_local21 * (_local9.x - _local8.x)));
_local7.y = (_local8.y + (_local21 * (_local9.y - _local8.y)));
_local10 = new b2Vec2();
_local10.x = (_local11.x + (_local21 * (_local12.x - _local11.x)));
_local10.y = (_local11.y + (_local21 * (_local12.y - _local11.y)));
if ((((_local21 == 0)) || ((_local21 == 1)))){
m_type = e_faceB;
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local12, _local11), 1);
m_localPoint = _local10;
_local20 = m_axis;
_local19 = _arg5.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local7;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local22 = (((_local13 - _local15) * _local17) + ((_local14 - _local16) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
} else {
m_type = e_faceA;
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local9, _local8), 1);
m_localPoint = _local7;
_local20 = m_axis;
_local19 = _arg3.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local10;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local22 = (((_local15 - _local13) * _local17) + ((_local16 - _local14) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
};
};
};
};
}
public function Evaluate(_arg1:b2Transform, _arg2:b2Transform):Number{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local10:b2Vec2;
switch (m_type){
case e_points:
_local3 = b2Math.MulTMV(_arg1.R, m_axis);
_local4 = b2Math.MulTMV(_arg2.R, m_axis.GetNegative());
_local5 = m_proxyA.GetSupportVertex(_local3);
_local6 = m_proxyB.GetSupportVertex(_local4);
_local7 = b2Math.MulX(_arg1, _local5);
_local8 = b2Math.MulX(_arg2, _local6);
_local9 = (((_local8.x - _local7.x) * m_axis.x) + ((_local8.y - _local7.y) * m_axis.y));
return (_local9);
case e_faceA:
_local10 = b2Math.MulMV(_arg1.R, m_axis);
_local7 = b2Math.MulX(_arg1, m_localPoint);
_local4 = b2Math.MulTMV(_arg2.R, _local10.GetNegative());
_local6 = m_proxyB.GetSupportVertex(_local4);
_local8 = b2Math.MulX(_arg2, _local6);
_local9 = (((_local8.x - _local7.x) * _local10.x) + ((_local8.y - _local7.y) * _local10.y));
return (_local9);
case e_faceB:
_local10 = b2Math.MulMV(_arg2.R, m_axis);
_local8 = b2Math.MulX(_arg2, m_localPoint);
_local3 = b2Math.MulTMV(_arg1.R, _local10.GetNegative());
_local5 = m_proxyA.GetSupportVertex(_local3);
_local7 = b2Math.MulX(_arg1, _local5);
_local9 = (((_local7.x - _local8.x) * _local10.x) + ((_local7.y - _local8.y) * _local10.y));
return (_local9);
default:
b2Settings.b2Assert(false);
return (0);
};
}
}
}//package Box2D.Collision
Section 24
//b2Simplex (Box2D.Collision.b2Simplex)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
class b2Simplex {
public var m_count:int;
public var m_v1:b2SimplexVertex;
public var m_v2:b2SimplexVertex;
public var m_vertices:Array;
public var m_v3:b2SimplexVertex;
function b2Simplex(){
m_v1 = new b2SimplexVertex();
m_v2 = new b2SimplexVertex();
m_v3 = new b2SimplexVertex();
m_vertices = new Array(3);
super();
m_vertices[0] = m_v1;
m_vertices[1] = m_v2;
m_vertices[2] = m_v3;
}
public function WriteCache(_arg1:b2SimplexCache):void{
var _local2:Array;
var _local3:int;
_arg1.metric = GetMetric();
_arg1.count = uint(m_count);
_local2 = m_vertices;
_local3 = 0;
while (_local3 < m_count) {
_arg1.indexA[_local3] = uint(_local2[_local3].indexA);
_arg1.indexB[_local3] = uint(_local2[_local3].indexB);
_local3++;
};
}
public function GetMetric():Number{
switch (m_count){
case 0:
b2Settings.b2Assert(false);
return (0);
case 1:
return (0);
case 2:
return (b2Math.SubtractVV(m_v1.w, m_v2.w).Length());
case 3:
return (b2Math.CrossVV(b2Math.SubtractVV(m_v2.w, m_v1.w), b2Math.SubtractVV(m_v3.w, m_v1.w)));
default:
b2Settings.b2Assert(false);
return (0);
};
}
public function GetSearchDirection():b2Vec2{
var _local1:b2Vec2;
var _local2:Number;
switch (m_count){
case 1:
return (m_v1.w.GetNegative());
case 2:
_local1 = b2Math.SubtractVV(m_v2.w, m_v1.w);
_local2 = b2Math.CrossVV(_local1, m_v1.w.GetNegative());
if (_local2 > 0){
return (b2Math.CrossFV(1, _local1));
};
return (b2Math.CrossVF(_local1, 1));
default:
b2Settings.b2Assert(false);
return (new b2Vec2());
};
}
public function ReadCache(_arg1:b2SimplexCache, _arg2:b2DistanceProxy, _arg3:b2Transform, _arg4:b2DistanceProxy, _arg5:b2Transform):void{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:Array;
var _local9:int;
var _local10:b2SimplexVertex;
var _local11:Number;
var _local12:Number;
b2Settings.b2Assert((((0 <= _arg1.count)) && ((_arg1.count <= 3))));
m_count = _arg1.count;
_local8 = m_vertices;
_local9 = 0;
while (_local9 < m_count) {
_local10 = _local8[_local9];
_local10.indexA = _arg1.indexA[_local9];
_local10.indexB = _arg1.indexB[_local9];
_local6 = _arg2.GetVertex(_local10.indexA);
_local7 = _arg4.GetVertex(_local10.indexB);
_local10.wA = b2Math.MulX(_arg3, _local6);
_local10.wB = b2Math.MulX(_arg5, _local6);
_local10.w = b2Math.SubtractVV(_local10.wB, _local10.wA);
_local10.a = 0;
_local9++;
};
if (m_count > 1){
_local11 = _arg1.metric;
_local12 = GetMetric();
if ((((((_local12 < (0.5 * _local11))) || (((2 * _local11) < _local12)))) || ((_local12 < Number.MIN_VALUE)))){
m_count = 0;
};
};
if (m_count == 0){
_local10 = _local8[0];
_local10.indexA = 0;
_local10.indexB = 0;
_local6 = _arg2.GetVertex(0);
_local7 = _arg4.GetVertex(0);
_local10.wA = b2Math.MulX(_arg3, _local6);
_local10.wB = b2Math.MulX(_arg5, _local7);
_local10.w = b2Math.SubtractVV(_local10.wB, _local10.wA);
m_count = 1;
};
}
public function GetWitnessPoints(_arg1:b2Vec2, _arg2:b2Vec2):void{
switch (m_count){
case 0:
b2Settings.b2Assert(false);
break;
case 1:
_arg1.SetV(m_v1.wA);
_arg2.SetV(m_v1.wB);
break;
case 2:
_arg1.x = ((m_v1.a * m_v1.wA.x) + (m_v2.a * m_v2.wA.x));
_arg1.y = ((m_v1.a * m_v1.wA.y) + (m_v2.a * m_v2.wA.y));
_arg2.x = ((m_v1.a * m_v1.wB.x) + (m_v2.a * m_v2.wB.x));
_arg2.y = ((m_v1.a * m_v1.wB.y) + (m_v2.a * m_v2.wB.y));
break;
case 3:
_arg2.x = (_arg1.x = (((m_v1.a * m_v1.wA.x) + (m_v2.a * m_v2.wA.x)) + (m_v3.a * m_v3.wA.x)));
_arg2.y = (_arg1.y = (((m_v1.a * m_v1.wA.y) + (m_v2.a * m_v2.wA.y)) + (m_v3.a * m_v3.wA.y)));
break;
default:
b2Settings.b2Assert(false);
break;
};
}
public function Solve2():void{
var _local1:b2Vec2;
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local1 = m_v1.w;
_local2 = m_v2.w;
_local3 = b2Math.SubtractVV(_local2, _local1);
_local4 = -(((_local1.x * _local3.x) + (_local1.y * _local3.y)));
if (_local4 <= 0){
m_v1.a = 1;
m_count = 1;
return;
};
_local5 = ((_local2.x * _local3.x) + (_local2.y * _local3.y));
if (_local5 <= 0){
m_v2.a = 1;
m_count = 1;
m_v1.Set(m_v2);
return;
};
_local6 = (1 / (_local5 + _local4));
m_v1.a = (_local5 * _local6);
m_v2.a = (_local4 * _local6);
m_count = 2;
}
public function Solve3():void{
var _local1:b2Vec2;
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:b2Vec2;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local1 = m_v1.w;
_local2 = m_v2.w;
_local3 = m_v3.w;
_local4 = b2Math.SubtractVV(_local2, _local1);
_local5 = b2Math.Dot(_local1, _local4);
_local6 = b2Math.Dot(_local2, _local4);
_local7 = _local6;
_local8 = -(_local5);
_local9 = b2Math.SubtractVV(_local3, _local1);
_local10 = b2Math.Dot(_local1, _local9);
_local11 = b2Math.Dot(_local3, _local9);
_local12 = _local11;
_local13 = -(_local10);
_local14 = b2Math.SubtractVV(_local3, _local2);
_local15 = b2Math.Dot(_local2, _local14);
_local16 = b2Math.Dot(_local3, _local14);
_local17 = _local16;
_local18 = -(_local15);
_local19 = b2Math.CrossVV(_local4, _local9);
_local20 = (_local19 * b2Math.CrossVV(_local2, _local3));
_local21 = (_local19 * b2Math.CrossVV(_local3, _local1));
_local22 = (_local19 * b2Math.CrossVV(_local1, _local2));
if ((((_local8 <= 0)) && ((_local13 <= 0)))){
m_v1.a = 1;
m_count = 1;
return;
};
if ((((((_local7 > 0)) && ((_local8 > 0)))) && ((_local22 <= 0)))){
_local24 = (1 / (_local7 + _local8));
m_v1.a = (_local7 * _local24);
m_v2.a = (_local8 * _local24);
m_count = 2;
return;
};
if ((((((_local12 > 0)) && ((_local13 > 0)))) && ((_local21 <= 0)))){
_local25 = (1 / (_local12 + _local13));
m_v1.a = (_local12 * _local25);
m_v3.a = (_local13 * _local25);
m_count = 2;
m_v2.Set(m_v3);
return;
};
if ((((_local7 <= 0)) && ((_local18 <= 0)))){
m_v2.a = 1;
m_count = 1;
m_v1.Set(m_v2);
return;
};
if ((((_local12 <= 0)) && ((_local17 <= 0)))){
m_v3.a = 1;
m_count = 1;
m_v1.Set(m_v3);
return;
};
if ((((((_local17 > 0)) && ((_local18 > 0)))) && ((_local20 <= 0)))){
_local26 = (1 / (_local17 + _local18));
m_v2.a = (_local17 * _local26);
m_v3.a = (_local18 * _local26);
m_count = 2;
m_v1.Set(m_v3);
return;
};
_local23 = (1 / ((_local20 + _local21) + _local22));
m_v1.a = (_local20 * _local23);
m_v2.a = (_local21 * _local23);
m_v3.a = (_local22 * _local23);
m_count = 3;
}
public function GetClosestPoint():b2Vec2{
switch (m_count){
case 0:
b2Settings.b2Assert(false);
return (new b2Vec2());
case 1:
return (m_v1.w);
case 2:
return (new b2Vec2(((m_v1.a * m_v1.w.x) + (m_v2.a * m_v2.w.x)), ((m_v1.a * m_v1.w.y) + (m_v2.a * m_v2.w.y))));
default:
b2Settings.b2Assert(false);
return (new b2Vec2());
};
}
}
}//package Box2D.Collision
Section 25
//b2SimplexCache (Box2D.Collision.b2SimplexCache)
package Box2D.Collision {
public class b2SimplexCache {
public var metric:Number;
public var count:uint;
public var indexA:Array;
public var indexB:Array;
public function b2SimplexCache(){
indexA = new Array(3);
indexB = new Array(3);
super();
}
}
}//package Box2D.Collision
Section 26
//b2SimplexVertex (Box2D.Collision.b2SimplexVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
class b2SimplexVertex {
public var a:Number;
public var wA:b2Vec2;
public var wB:b2Vec2;
public var indexB:int;
public var w:b2Vec2;
public var indexA:int;
public function Set(_arg1:b2SimplexVertex):void{
wA.SetV(_arg1.wA);
wB.SetV(_arg1.wB);
w.SetV(_arg1.w);
a = _arg1.a;
indexA = _arg1.indexA;
indexB = _arg1.indexB;
}
}
}//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
private static var b2_toiCalls:int = 0;
private static var s_xfA:b2Transform = new b2Transform();
private static var s_distanceInput:b2DistanceInput = new b2DistanceInput();
private static var s_xfB:b2Transform = new b2Transform();
private static var s_distanceOutput:b2DistanceOutput = new b2DistanceOutput();
private static var b2_toiMaxRootIters:int = 0;
private static var s_cache:b2SimplexCache = new b2SimplexCache();
private static var b2_toiRootIters:int = 0;
private static var b2_toiIters:int = 0;
private static var b2_toiMaxIters:int = 0;
private static var s_fcn:b2SeparationFunction = new b2SeparationFunction();
public static function TimeOfImpact(_arg1:b2TOIInput):Number{
var _local2:b2DistanceProxy;
var _local3:b2DistanceProxy;
var _local4:b2Sweep;
var _local5:b2Sweep;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:int;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:Number;
b2_toiCalls++;
_local2 = _arg1.proxyA;
_local3 = _arg1.proxyB;
_local4 = _arg1.sweepA;
_local5 = _arg1.sweepB;
b2Settings.b2Assert((_local4.t0 == _local5.t0));
b2Settings.b2Assert(((1 - _local4.t0) > Number.MIN_VALUE));
_local6 = (_local2.m_radius + _local3.m_radius);
_local7 = _arg1.tolerance;
_local8 = 0;
_local9 = 1000;
_local10 = 0;
_local11 = 0;
s_cache.count = 0;
s_distanceInput.useRadii = false;
while (true) {
_local4.GetTransform(s_xfA, _local8);
_local5.GetTransform(s_xfB, _local8);
s_distanceInput.proxyA = _local2;
s_distanceInput.proxyB = _local3;
s_distanceInput.transformA = s_xfA;
s_distanceInput.transformB = s_xfB;
b2Distance.Distance(s_distanceOutput, s_cache, s_distanceInput);
if (s_distanceOutput.distance <= 0){
_local8 = 1;
break;
};
s_fcn.Initialize(s_cache, _local2, s_xfA, _local3, s_xfB);
_local12 = s_fcn.Evaluate(s_xfA, s_xfB);
if (_local12 <= 0){
_local8 = 1;
break;
};
if (_local10 == 0){
if (_local12 > _local6){
_local11 = b2Math.Max((_local6 - _local7), (0.75 * _local6));
} else {
_local11 = b2Math.Max((_local12 - _local7), (0.02 * _local6));
};
};
if ((_local12 - _local11) < (0.5 * _local7)){
if (_local10 == 0){
_local8 = 1;
break;
};
break;
};
_local13 = _local8;
_local14 = _local8;
_local15 = 1;
_local16 = _local12;
_local4.GetTransform(s_xfA, _local15);
_local5.GetTransform(s_xfB, _local15);
_local17 = s_fcn.Evaluate(s_xfA, s_xfB);
if (_local17 >= _local11){
_local8 = 1;
break;
};
_local18 = 0;
while (true) {
if ((_local18 & 1)){
_local19 = (_local14 + (((_local11 - _local16) * (_local15 - _local14)) / (_local17 - _local16)));
} else {
_local19 = (0.5 * (_local14 + _local15));
};
_local4.GetTransform(s_xfA, _local19);
_local5.GetTransform(s_xfB, _local19);
_local20 = s_fcn.Evaluate(s_xfA, s_xfB);
if (b2Math.Abs((_local20 - _local11)) < (0.025 * _local7)){
_local13 = _local19;
break;
};
if (_local20 > _local11){
_local14 = _local19;
_local16 = _local20;
} else {
_local15 = _local19;
_local17 = _local20;
};
_local18++;
b2_toiRootIters++;
if (_local18 == 50){
break;
};
};
b2_toiMaxRootIters = b2Math.Max(b2_toiMaxRootIters, _local18);
if (_local13 < ((1 + (100 * Number.MIN_VALUE)) * _local8)){
break;
};
_local8 = _local13;
_local10++;
b2_toiIters++;
if (_local10 == _local9){
break;
};
};
b2_toiMaxIters = b2Math.Max(b2_toiMaxIters, _local10);
return (_local8);
}
}
}//package Box2D.Collision
Section 28
//b2TOIInput (Box2D.Collision.b2TOIInput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2TOIInput {
public var tolerance:Number;
public var proxyA:b2DistanceProxy;
public var proxyB:b2DistanceProxy;
public var sweepA:b2Sweep;
public var sweepB:b2Sweep;
public function b2TOIInput(){
proxyA = new b2DistanceProxy();
proxyB = new b2DistanceProxy();
sweepA = new b2Sweep();
sweepB = new b2Sweep();
super();
}
}
}//package Box2D.Collision
Section 29
//b2WorldManifold (Box2D.Collision.b2WorldManifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2WorldManifold {
public var m_points:Array;
public var m_normal:b2Vec2;
public function b2WorldManifold(){
var _local1:int;
m_normal = new b2Vec2();
super();
m_points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
m_points[_local1] = new b2Vec2();
_local1++;
};
}
public function Initialize(_arg1:b2Manifold, _arg2:b2Transform, _arg3:Number, _arg4:b2Transform, _arg5:Number):void{
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
if (_arg1.m_pointCount == 0){
return;
};
switch (_arg1.m_type){
case b2Manifold.e_circles:
_local8 = _arg2.R;
_local7 = _arg1.m_localPoint;
_local15 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local16 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
_local8 = _arg4.R;
_local7 = _arg1.m_points[0].m_localPoint;
_local17 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local18 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local21 = ((_local19 * _local19) + (_local20 * _local20));
if (_local21 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local26 = Math.sqrt(_local21);
m_normal.x = (_local19 / _local26);
m_normal.y = (_local20 / _local26);
} else {
m_normal.x = 1;
m_normal.y = 0;
};
_local22 = (_local15 + (_arg3 * m_normal.x));
_local23 = (_local16 + (_arg3 * m_normal.y));
_local24 = (_local17 - (_arg5 * m_normal.x));
_local25 = (_local18 - (_arg5 * m_normal.y));
m_points[0].x = (0.5 * (_local22 + _local24));
m_points[0].y = (0.5 * (_local23 + _local25));
break;
case b2Manifold.e_faceA:
_local8 = _arg2.R;
_local7 = _arg1.m_localPlaneNormal;
_local9 = ((_local8.col1.x * _local7.x) + (_local8.col2.x * _local7.y));
_local10 = ((_local8.col1.y * _local7.x) + (_local8.col2.y * _local7.y));
_local8 = _arg2.R;
_local7 = _arg1.m_localPoint;
_local11 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local12 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_normal.x = _local9;
m_normal.y = _local10;
_local6 = 0;
while (_local6 < _arg1.m_pointCount) {
_local8 = _arg4.R;
_local7 = _arg1.m_points[_local6].m_localPoint;
_local13 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local14 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_points[_local6].x = (_local13 + ((0.5 * (((_arg3 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg5)) * _local9));
m_points[_local6].y = (_local14 + ((0.5 * (((_arg3 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg5)) * _local10));
_local6++;
};
break;
case b2Manifold.e_faceB:
_local8 = _arg4.R;
_local7 = _arg1.m_localPlaneNormal;
_local9 = ((_local8.col1.x * _local7.x) + (_local8.col2.x * _local7.y));
_local10 = ((_local8.col1.y * _local7.x) + (_local8.col2.y * _local7.y));
_local8 = _arg4.R;
_local7 = _arg1.m_localPoint;
_local11 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local12 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_normal.x = -(_local9);
m_normal.y = -(_local10);
_local6 = 0;
while (_local6 < _arg1.m_pointCount) {
_local8 = _arg2.R;
_local7 = _arg1.m_points[_local6].m_localPoint;
_local13 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local14 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_points[_local6].x = (_local13 + ((0.5 * (((_arg5 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg3)) * _local9));
m_points[_local6].y = (_local14 + ((0.5 * (((_arg5 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg3)) * _local10));
_local6++;
};
break;
};
}
}
}//package Box2D.Collision
Section 30
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var v:b2Vec2;
public var id:b2ContactID;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(_arg1:ClipVertex):void{
v.SetV(_arg1.v);
id.Set(_arg1.id);
}
}
}//package Box2D.Collision
Section 31
//Features (Box2D.Collision.Features)
package Box2D.Collision {
import Box2D.Common.*;
public class Features {
b2internal var _referenceEdge:int;
b2internal var _incidentEdge:int;
b2internal var _flip:int;
b2internal var _incidentVertex:int;
b2internal var _m_id:b2ContactID;
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set referenceEdge(_arg1:int):void{
_referenceEdge = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
}
}//package Box2D.Collision
Section 32
//IBroadPhase (Box2D.Collision.IBroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
public interface IBroadPhase {
function GetFatAABB(_arg1):b2AABB;
function Query(_arg1:Function, _arg2:b2AABB):void;
function RayCast(_arg1:Function, _arg2:b2RayCastInput):void;
function GetUserData(_arg1);
function UpdatePairs(_arg1:Function):void;
function CreateProxy(_arg1:b2AABB, _arg2);
function DestroyProxy(_arg1):void;
function TestOverlap(_arg1, _arg2):Boolean;
function Validate():void;
function GetProxyCount():int;
function Rebalance(_arg1:int):void;
function MoveProxy(_arg1, _arg2:b2AABB, _arg3:b2Vec2):void;
}
}//package Box2D.Collision
Section 33
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(){
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
col1.x = (col2.y = 1);
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function Set(_arg1:Number):void{
var _local2:Number;
var _local3:Number;
_local2 = Math.cos(_arg1);
_local3 = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public function Copy():b2Mat22{
var _local1:b2Mat22;
_local1 = new b2Mat22();
_local1.SetM(this);
return (_local1);
}
public function GetInverse(_arg1:b2Mat22):b2Mat22{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local2 = col1.x;
_local3 = col2.x;
_local4 = col1.y;
_local5 = col2.y;
_local6 = ((_local2 * _local5) - (_local3 * _local4));
if (_local6 != 0){
_local6 = (1 / _local6);
};
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = col1.x;
_local5 = col2.x;
_local6 = col1.y;
_local7 = col2.y;
_local8 = ((_local4 * _local7) - (_local5 * _local6));
if (_local8 != 0){
_local8 = (1 / _local8);
};
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
public static function FromAngle(_arg1:Number):b2Mat22{
var _local2:b2Mat22;
_local2 = new (b2Mat22);
_local2.Set(_arg1);
return (_local2);
}
public static function FromVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Mat22{
var _local3:b2Mat22;
_local3 = new (b2Mat22);
_local3.SetVV(_arg1, _arg2);
return (_local3);
}
}
}//package Box2D.Common.Math
Section 34
//b2Mat33 (Box2D.Common.Math.b2Mat33)
package Box2D.Common.Math {
public class b2Mat33 {
public var col1:b2Vec3;
public var col2:b2Vec3;
public var col3:b2Vec3;
public function b2Mat33(_arg1:b2Vec3=null, _arg2:b2Vec3=null, _arg3:b2Vec3=null){
col1 = new b2Vec3();
col2 = new b2Vec3();
col3 = new b2Vec3();
super();
if (((((!(_arg1)) && (!(_arg2)))) && (!(_arg3)))){
col1.SetZero();
col2.SetZero();
col3.SetZero();
} else {
col1.SetV(_arg1);
col2.SetV(_arg2);
col3.SetV(_arg3);
};
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col3.x = 0;
col1.y = 0;
col2.y = 1;
col3.y = 0;
col1.z = 0;
col2.z = 0;
col3.z = 1;
}
public function Solve33(_arg1:b2Vec3, _arg2:Number, _arg3:Number, _arg4:Number):b2Vec3{
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local5 = col1.x;
_local6 = col1.y;
_local7 = col1.z;
_local8 = col2.x;
_local9 = col2.y;
_local10 = col2.z;
_local11 = col3.x;
_local12 = col3.y;
_local13 = col3.z;
_local14 = (((_local5 * ((_local9 * _local13) - (_local10 * _local12))) + (_local6 * ((_local10 * _local11) - (_local8 * _local13)))) + (_local7 * ((_local8 * _local12) - (_local9 * _local11))));
if (_local14 != 0){
_local14 = (1 / _local14);
};
_arg1.x = (_local14 * (((_arg2 * ((_local9 * _local13) - (_local10 * _local12))) + (_arg3 * ((_local10 * _local11) - (_local8 * _local13)))) + (_arg4 * ((_local8 * _local12) - (_local9 * _local11)))));
_arg1.y = (_local14 * (((_local5 * ((_arg3 * _local13) - (_arg4 * _local12))) + (_local6 * ((_arg4 * _local11) - (_arg2 * _local13)))) + (_local7 * ((_arg2 * _local12) - (_arg3 * _local11)))));
_arg1.z = (_local14 * (((_local5 * ((_local9 * _arg4) - (_local10 * _arg3))) + (_local6 * ((_local10 * _arg2) - (_local8 * _arg4)))) + (_local7 * ((_local8 * _arg3) - (_local9 * _arg2)))));
return (_arg1);
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col3.x = 0;
col1.y = 0;
col2.y = 0;
col3.y = 0;
col1.z = 0;
col2.z = 0;
col3.z = 0;
}
public function SetM(_arg1:b2Mat33):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
col3.SetV(_arg1.col3);
}
public function AddM(_arg1:b2Mat33):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col1.z = (col1.z + _arg1.col1.z);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
col2.z = (col2.z + _arg1.col2.z);
col3.x = (col3.x + _arg1.col3.x);
col3.y = (col3.y + _arg1.col3.y);
col3.z = (col3.z + _arg1.col3.z);
}
public function SetVVV(_arg1:b2Vec3, _arg2:b2Vec3, _arg3:b2Vec3):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
col3.SetV(_arg3);
}
public function Copy():b2Mat33{
return (new b2Mat33(col1, col2, col3));
}
public function Solve22(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = col1.x;
_local5 = col2.x;
_local6 = col1.y;
_local7 = col2.y;
_local8 = ((_local4 * _local7) - (_local5 * _local6));
if (_local8 != 0){
_local8 = (1 / _local8);
};
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
}
}//package Box2D.Common.Math
Section 35
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Transform_identity:b2Transform = new b2Transform(b2Vec2_zero, b2Mat22_identity);
public static const b2Mat22_identity:b2Mat22 = b2Mat22.FromVV(new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22;
_local2 = b2Mat22.FromVV(AbsV(_arg1.col1), AbsV(_arg1.col2));
return (_local2);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = b2Mat22.FromVV(MulMV(_arg1, _arg2.col1), MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
public static function CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(Max(_arg1.x, _arg2.x), Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2;
_local2 = new b2Vec2(Abs(_arg1.x), Abs(_arg1.y));
return (_local2);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2Mat22;
_local3 = new b2Vec2(Dot(_arg1.col1, _arg2.col1), Dot(_arg1.col2, _arg2.col1));
_local4 = new b2Vec2(Dot(_arg1.col1, _arg2.col2), Dot(_arg1.col2, _arg2.col2));
_local5 = b2Mat22.FromVV(_local3, _local4);
return (_local5);
}
public static function DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number;
_local3 = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (((_arg1 < _arg2)) ? _arg2 : ((_arg1 > _arg3)) ? _arg3 : _arg1);
}
public static function MulXT(_arg1:b2Transform, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = b2Mat22.FromVV(AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function Random():Number{
return (((Math.random() * 2) - 1));
}
public static function MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(Min(_arg1.x, _arg2.x), Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(Dot(_arg2, _arg1.col1), Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (MaxV(_arg2, MinV(_arg1, _arg3)));
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function Swap(_arg1:Array, _arg2:Array):void{
var _local3:*;
_local3 = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function MulX(_arg1:b2Transform, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean;
_local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
public static function IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
}
}//package Box2D.Common.Math
Section 36
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var c:b2Vec2;
public var a:Number;
public var c0:b2Vec2;
public var a0:Number;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Set(_arg1:b2Sweep):void{
localCenter.SetV(_arg1.localCenter);
c0.SetV(_arg1.c0);
c.SetV(_arg1.c);
a0 = _arg1.a0;
a = _arg1.a;
t0 = _arg1.t0;
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
public function Copy():b2Sweep{
var _local1:b2Sweep;
_local1 = new b2Sweep();
_local1.localCenter.SetV(localCenter);
_local1.c0.SetV(c0);
_local1.c.SetV(c);
_local1.a0 = a0;
_local1.a = a;
_local1.t0 = t0;
return (_local1);
}
public function GetTransform(_arg1:b2Transform, _arg2:Number):void{
var _local3:Number;
var _local4:b2Mat22;
_arg1.position.x = (((1 - _arg2) * c0.x) + (_arg2 * c.x));
_arg1.position.y = (((1 - _arg2) * c0.y) + (_arg2 * c.y));
_local3 = (((1 - _arg2) * a0) + (_arg2 * a));
_arg1.R.Set(_local3);
_local4 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local4.col1.x * localCenter.x) + (_local4.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local4.col1.y * localCenter.x) + (_local4.col2.y * localCenter.y)));
}
}
}//package Box2D.Common.Math
Section 37
//b2Transform (Box2D.Common.Math.b2Transform)
package Box2D.Common.Math {
public class b2Transform {
public var R:b2Mat22;
public var position:b2Vec2;
public function b2Transform(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function Set(_arg1:b2Transform):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
public function GetAngle():Number{
return (Math.atan2(R.col1.y, R.col1.x));
}
}
}//package Box2D.Common.Math
Section 38
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
public class b2Vec2 {
public var x:Number;
public var y:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function SetZero():void{
x = 0;
y = 0;
}
public function GetNegative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function CrossVF(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function NegativeSelf():void{
x = -(x);
y = -(y);
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = b2Math.Dot(this, _arg1.col1);
y = b2Math.Dot(this, _arg1.col2);
x = _local2;
}
public function IsValid():Boolean{
return (((b2Math.IsValid(x)) && (b2Math.IsValid(y))));
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Normalize():Number{
var _local1:Number;
var _local2:Number;
_local1 = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
_local2 = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function CrossFV(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
}//package Box2D.Common.Math
Section 39
//b2Vec3 (Box2D.Common.Math.b2Vec3)
package Box2D.Common.Math {
public class b2Vec3 {
public var x:Number;
public var y:Number;
public var z:Number;
public function b2Vec3(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0){
this.x = _arg1;
this.y = _arg2;
this.z = _arg3;
}
public function Add(_arg1:b2Vec3):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
z = (z + _arg1.z);
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
this.x = _arg1;
this.y = _arg2;
this.z = _arg3;
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
z = (z * _arg1);
}
public function SetZero():void{
x = (y = (z = 0));
}
public function GetNegative():b2Vec3{
return (new b2Vec3(-(x), -(y), -(z)));
}
public function NegativeSelf():void{
x = -(x);
y = -(y);
z = -(z);
}
public function SetV(_arg1:b2Vec3):void{
x = _arg1.x;
y = _arg1.y;
z = _arg1.z;
}
public function Copy():b2Vec3{
return (new b2Vec3(x, y, z));
}
public function Subtract(_arg1:b2Vec3):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
z = (z - _arg1.z);
}
}
}//package Box2D.Common.Math
Section 40
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _g:uint;// = 0
private var _b:uint;// = 0
private var _r:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = 0;
_g = 0;
_b = 0;
super();
_r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.Clamp(_arg3, 0, 1)));
}
public function get color():uint{
return ((((_r << 16) | (_g << 8)) | _b));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
}
}
}//package Box2D.Common
Section 41
//b2internal (Box2D.Common.b2internal)
package Box2D.Common {
public namespace b2internal = "http://www.box2d.org/ns/b2internal";
}//package Box2D.Common
Section 42
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
public class b2Settings {
public static const b2_polygonRadius:Number = (2 * b2_linearSlop);
public static const b2_pi:Number = 3.14159265358979;
public static const b2_aabbExtension:Number = 0.1;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_maxTranslationSquared:Number = 9;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_linearSlop:Number = 0.005;
public static const b2_maxRotation:Number = 1.5707963267949;
public static const b2_maxRotationSquared:Number = 2.46740110027234;
public static const b2_angularSleepTolerance:Number = 0.0349065850398866;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_maxTOIJointsPerIsland:int = 32;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const b2_velocityThreshold:Number = 1;
public static const USHRT_MAX:int = 0xFFFF;
public static const VERSION:String = "2.1alpha";
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxTranslation:Number = 3;
public static const b2_aabbMultiplier:Number = 2;
public static const b2_maxLinearCorrection:Number = 0.2;
public static function b2MixFriction(_arg1:Number, _arg2:Number):Number{
return (Math.sqrt((_arg1 * _arg2)));
}
public static function b2MixRestitution(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2Assert(_arg1:Boolean):void{
if (!_arg1){
throw ("Assertion Failed");
};
}
}
}//package Box2D.Common
Section 43
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2CircleContact extends b2Contact {
override b2internal function Evaluate():void{
var _local1:b2Body;
var _local2:b2Body;
_local1 = m_fixtureA.GetBody();
_local2 = m_fixtureB.GetBody();
b2Collision.CollideCircles(m_manifold, (m_fixtureA.GetShape() as b2CircleShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf);
}
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1):b2Contact{
return (new (b2CircleContact));
}
}
}//package Box2D.Dynamics.Contacts
Section 44
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Contact {
b2internal var m_prev:b2Contact;
b2internal var m_next:b2Contact;
b2internal var m_oldManifold:b2Manifold;
b2internal var m_manifold:b2Manifold;
b2internal var m_fixtureB:b2Fixture;
b2internal var m_fixtureA:b2Fixture;
b2internal var m_nodeA:b2ContactEdge;
b2internal var m_flags:uint;
b2internal var m_toi:Number;
b2internal var m_nodeB:b2ContactEdge;
b2internal static var e_sensorFlag:uint = 1;
private static var s_input:b2TOIInput = new b2TOIInput();
b2internal static var e_touchingFlag:uint = 16;
b2internal static var e_enabledFlag:uint = 32;
b2internal static var e_continuousFlag:uint = 2;
b2internal static var e_toiFlag:uint = 8;
b2internal static var e_islandFlag:uint = 4;
b2internal static var e_filterFlag:uint = 64;
public function b2Contact(){
m_nodeA = new b2ContactEdge();
m_nodeB = new b2ContactEdge();
m_manifold = new b2Manifold();
m_oldManifold = new b2Manifold();
super();
}
public function IsContinuous():Boolean{
return (((m_flags & e_continuousFlag) == e_continuousFlag));
}
public function GetNext():b2Contact{
return (m_next);
}
public function FlagForFiltering():void{
m_flags = (m_flags | e_filterFlag);
}
public function IsEnabled():Boolean{
return (((m_flags & e_enabledFlag) == e_enabledFlag));
}
public function SetSensor(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_sensorFlag);
} else {
m_flags = (m_flags & ~(e_sensorFlag));
};
}
public function SetEnabled(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_enabledFlag);
} else {
m_flags = (m_flags & ~(e_enabledFlag));
};
}
public function IsSensor():Boolean{
return (((m_flags & e_sensorFlag) == e_sensorFlag));
}
public function GetManifold():b2Manifold{
return (m_manifold);
}
b2internal function Update(_arg1:b2ContactListener):void{
var _local2:b2Manifold;
var _local3:Boolean;
var _local4:Boolean;
var _local5:b2Body;
var _local6:b2Body;
var _local7:Boolean;
var _local8:b2Shape;
var _local9:b2Shape;
var _local10:b2Transform;
var _local11:b2Transform;
var _local12:int;
var _local13:b2ManifoldPoint;
var _local14:b2ContactID;
var _local15:int;
var _local16:b2ManifoldPoint;
_local2 = m_oldManifold;
m_oldManifold = m_manifold;
m_manifold = _local2;
m_flags = (m_flags | e_enabledFlag);
_local3 = false;
_local4 = ((m_flags & e_touchingFlag) == e_touchingFlag);
_local5 = m_fixtureA.m_body;
_local6 = m_fixtureB.m_body;
_local7 = m_fixtureA.m_aabb.TestOverlap(m_fixtureB.m_aabb);
if ((m_flags & e_sensorFlag)){
if (_local7){
_local8 = m_fixtureA.GetShape();
_local9 = m_fixtureB.GetShape();
_local10 = _local5.GetTransform();
_local11 = _local6.GetTransform();
_local3 = b2Shape.TestOverlap(_local8, _local10, _local9, _local11);
};
m_manifold.m_pointCount = 0;
} else {
if (((((((!((_local5.GetType() == b2Body.b2_dynamicBody))) || (_local5.IsBullet()))) || (!((_local6.GetType() == b2Body.b2_dynamicBody))))) || (_local6.IsBullet()))){
m_flags = (m_flags | e_continuousFlag);
} else {
m_flags = (m_flags & ~(e_continuousFlag));
};
if (_local7){
Evaluate();
_local3 = (m_manifold.m_pointCount > 0);
_local12 = 0;
while (_local12 < m_manifold.m_pointCount) {
_local13 = m_manifold.m_points[_local12];
_local13.m_normalImpulse = 0;
_local13.m_tangentImpulse = 0;
_local14 = _local13.m_id;
_local15 = 0;
while (_local15 < m_oldManifold.m_pointCount) {
_local16 = m_oldManifold.m_points[_local15];
if (_local16.m_id.key == _local14.key){
_local13.m_normalImpulse = _local16.m_normalImpulse;
_local13.m_tangentImpulse = _local16.m_tangentImpulse;
break;
};
_local15++;
};
_local12++;
};
} else {
m_manifold.m_pointCount = 0;
};
if (_local3 != _local4){
_local5.SetAwake(true);
_local6.SetAwake(true);
};
};
if (_local3){
m_flags = (m_flags | e_touchingFlag);
} else {
m_flags = (m_flags & ~(e_touchingFlag));
};
if ((((_local4 == false)) && ((_local3 == true)))){
_arg1.BeginContact(this);
};
if ((((_local4 == true)) && ((_local3 == false)))){
_arg1.EndContact(this);
};
if ((m_flags & e_sensorFlag) == 0){
_arg1.PreSolve(this, m_oldManifold);
};
}
public function GetWorldManifold(_arg1:b2WorldManifold):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Shape;
var _local5:b2Shape;
_local2 = m_fixtureA.GetBody();
_local3 = m_fixtureB.GetBody();
_local4 = m_fixtureA.GetShape();
_local5 = m_fixtureB.GetShape();
_arg1.Initialize(m_manifold, _local2.GetTransform(), _local4.m_radius, _local3.GetTransform(), _local5.m_radius);
}
public function IsTouching():Boolean{
return (((m_flags & e_touchingFlag) == e_touchingFlag));
}
public function GetFixtureA():b2Fixture{
return (m_fixtureA);
}
public function GetFixtureB():b2Fixture{
return (m_fixtureB);
}
b2internal function Reset(_arg1:b2Fixture=null, _arg2:b2Fixture=null):void{
var _local3:b2Body;
var _local4:b2Body;
m_flags = e_enabledFlag;
if (((!(_arg1)) || (!(_arg2)))){
m_fixtureA = null;
m_fixtureB = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_sensorFlag);
};
_local3 = _arg1.GetBody();
_local4 = _arg2.GetBody();
if (((((((!((_local3.GetType() == b2Body.b2_dynamicBody))) || (_local3.IsBullet()))) || (!((_local4.GetType() == b2Body.b2_dynamicBody))))) || (_local4.IsBullet()))){
m_flags = (m_flags | e_continuousFlag);
};
m_fixtureA = _arg1;
m_fixtureB = _arg2;
m_manifold.m_pointCount = 0;
m_prev = null;
m_next = null;
m_nodeA.contact = null;
m_nodeA.prev = null;
m_nodeA.next = null;
m_nodeA.other = null;
m_nodeB.contact = null;
m_nodeB.prev = null;
m_nodeB.next = null;
m_nodeB.other = null;
}
b2internal function ComputeTOI(_arg1:b2Sweep, _arg2:b2Sweep):Number{
s_input.proxyA.Set(m_fixtureA.GetShape());
s_input.proxyB.Set(m_fixtureB.GetShape());
s_input.sweepA = _arg1;
s_input.sweepB = _arg2;
s_input.tolerance = b2Settings.b2_linearSlop;
return (b2TimeOfImpact.TimeOfImpact(s_input));
}
b2internal function Evaluate():void{
}
}
}//package Box2D.Dynamics.Contacts
Section 45
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var type:int;
public var K:b2Mat22;
public var manifold:b2Manifold;
public var radius:Number;
public var bodyA:b2Body;
public var bodyB:b2Body;
public var points:Array;
public var localPoint:b2Vec2;
public var pointCount:int;
public var normal:b2Vec2;
public var restitution:Number;
public var localPlaneNormal:b2Vec2;
public var friction:Number;
public var normalMass:b2Mat22;
public function b2ContactConstraint(){
var _local1:int;
localPlaneNormal = new b2Vec2();
localPoint = new b2Vec2();
normal = new b2Vec2();
normalMass = new b2Mat22();
K = new b2Mat22();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 46
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var velocityBias:Number;
public var localPoint:b2Vec2;
public var normalImpulse:Number;
public var rB:b2Vec2;
public var rA:b2Vec2;
public var tangentImpulse:Number;
public var tangentMass:Number;
public var normalMass:Number;
public var equalizedMass:Number;
public function b2ContactConstraintPoint(){
localPoint = new b2Vec2();
rA = new b2Vec2();
rB = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 47
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var next:b2ContactEdge;
public var other:b2Body;
public var contact:b2Contact;
public var prev:b2ContactEdge;
}
}//package Box2D.Dynamics.Contacts
Section 48
//b2ContactFactory (Box2D.Dynamics.Contacts.b2ContactFactory)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2ContactFactory {
private var m_allocator;
private var m_registers:Array;
public function b2ContactFactory(_arg1){
m_allocator = _arg1;
InitializeRegisters();
}
b2internal function InitializeRegisters():void{
var _local1:int;
var _local2:int;
m_registers = new Array(b2Shape.e_shapeTypeCount);
_local1 = 0;
while (_local1 < b2Shape.e_shapeTypeCount) {
m_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
m_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
AddType(b2EdgeAndCircleContact.Create, b2EdgeAndCircleContact.Destroy, b2Shape.e_edgeShape, b2Shape.e_circleShape);
AddType(b2PolyAndEdgeContact.Create, b2PolyAndEdgeContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_edgeShape);
}
public function Create(_arg1:b2Fixture, _arg2:b2Fixture):b2Contact{
var _local3:int;
var _local4:int;
var _local5:b2ContactRegister;
var _local6:b2Contact;
var _local7:Function;
_local3 = _arg1.GetType();
_local4 = _arg2.GetType();
_local5 = m_registers[_local3][_local4];
if (_local5.pool){
_local6 = _local5.pool;
_local5.pool = _local6.m_next;
_local5.poolCount--;
_local6.Reset(_arg1, _arg2);
return (_local6);
};
_local7 = _local5.createFcn;
if (_local7 != null){
if (_local5.primary){
_local6 = _local7(m_allocator);
_local6.Reset(_arg1, _arg2);
return (_local6);
};
_local6 = _local7(m_allocator);
_local6.Reset(_arg2, _arg1);
return (_local6);
//unresolved jump
};
return (null);
}
public function Destroy(_arg1:b2Contact):void{
var _local2:int;
var _local3:int;
var _local4:b2ContactRegister;
var _local5:Function;
if (_arg1.m_manifold.m_pointCount > 0){
_arg1.m_fixtureA.m_body.SetAwake(true);
_arg1.m_fixtureB.m_body.SetAwake(true);
};
_local2 = _arg1.m_fixtureA.GetType();
_local3 = _arg1.m_fixtureB.GetType();
_local4 = m_registers[_local2][_local3];
_local4.poolCount++;
_arg1.m_next = _local4.pool;
_local4.pool = _arg1;
_local5 = _local4.destroyFcn;
_local5(_arg1, m_allocator);
}
b2internal function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{
m_registers[_arg3][_arg4].createFcn = _arg1;
m_registers[_arg3][_arg4].destroyFcn = _arg2;
m_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
m_registers[_arg4][_arg3].createFcn = _arg1;
m_registers[_arg4][_arg3].destroyFcn = _arg2;
m_registers[_arg4][_arg3].primary = false;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 49
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var primary:Boolean;
public var poolCount:int;
public var createFcn:Function;
public var destroyFcn:Function;
public var pool:b2Contact;
}
}//package Box2D.Dynamics.Contacts
Section 50
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2ContactSolver {
private var m_constraintCount:int;
b2internal var m_constraints:Array;
private var m_allocator;
private var m_step:b2TimeStep;
private static var s_psm:b2PositionSolverManifold = new b2PositionSolverManifold();
private static var s_worldManifold:b2WorldManifold = new b2WorldManifold();
public function b2ContactSolver(){
m_step = new b2TimeStep();
m_constraints = new Array();
super();
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local5:int;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:b2ContactConstraintPoint;
var _local21:Number;
var _local22:Number;
var _local23:b2ContactConstraintPoint;
_local5 = 0;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.bodyA;
_local8 = _local6.bodyB;
_local9 = _local7.m_invMass;
_local10 = _local7.m_invI;
_local11 = _local8.m_invMass;
_local12 = _local8.m_invI;
_local13 = _local6.normal.x;
_local14 = _local6.normal.y;
_local15 = _local14;
_local16 = -(_local13);
if (_arg1.warmStarting){
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local20 = _local6.points[_local18];
_local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio);
_local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio);
_local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15));
_local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16));
_local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.rA.x * _local22) - (_local20.rA.y * _local21))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22));
_local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.rB.x * _local22) - (_local20.rB.y * _local21))));
_local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21));
_local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22));
_local18++;
};
} else {
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local23 = _local6.points[_local18];
_local23.normalImpulse = 0;
_local23.tangentImpulse = 0;
_local18++;
};
};
_local5++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:int;
var _local4:b2ContactConstraint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:int;
var _local13:b2ContactConstraintPoint;
var _local14:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
_local2 = 0;
_local3 = 0;
while (_local3 < m_constraintCount) {
_local4 = m_constraints[_local3];
_local5 = _local4.bodyA;
_local6 = _local4.bodyB;
_local7 = (_local5.m_mass * _local5.m_invMass);
_local8 = (_local5.m_mass * _local5.m_invI);
_local9 = (_local6.m_mass * _local6.m_invMass);
_local10 = (_local6.m_mass * _local6.m_invI);
s_psm.Initialize(_local4);
_local11 = s_psm.m_normal;
_local12 = 0;
while (_local12 < _local4.pointCount) {
_local13 = _local4.points[_local12];
_local14 = s_psm.m_points[_local12];
_local15 = s_psm.m_separations[_local12];
_local16 = (_local14.x - _local5.m_sweep.c.x);
_local17 = (_local14.y - _local5.m_sweep.c.y);
_local18 = (_local14.x - _local6.m_sweep.c.x);
_local19 = (_local14.y - _local6.m_sweep.c.y);
_local2 = ((_local2 < _local15)) ? _local2 : _local15;
_local20 = b2Math.Clamp((_arg1 * (_local15 + b2Settings.b2_linearSlop)), -(b2Settings.b2_maxLinearCorrection), 0);
_local21 = (-(_local13.equalizedMass) * _local20);
_local22 = (_local21 * _local11.x);
_local23 = (_local21 * _local11.y);
_local5.m_sweep.c.x = (_local5.m_sweep.c.x - (_local7 * _local22));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y - (_local7 * _local23));
_local5.m_sweep.a = (_local5.m_sweep.a - (_local8 * ((_local16 * _local23) - (_local17 * _local22))));
_local5.SynchronizeTransform();
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_local9 * _local22));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_local9 * _local23));
_local6.m_sweep.a = (_local6.m_sweep.a + (_local10 * ((_local18 * _local23) - (_local19 * _local22))));
_local6.SynchronizeTransform();
_local12++;
};
_local3++;
};
return ((_local2 > (-1.5 * b2Settings.b2_linearSlop)));
}
public function Initialize(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4):void{
var _local5:b2Contact;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local9:b2Fixture;
var _local10:b2Fixture;
var _local11:b2Shape;
var _local12:b2Shape;
var _local13:Number;
var _local14:Number;
var _local15:b2Body;
var _local16:b2Body;
var _local17:b2Manifold;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:b2ContactConstraint;
var _local29:uint;
var _local30:b2ManifoldPoint;
var _local31:b2ContactConstraintPoint;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
var _local48:b2ContactConstraintPoint;
var _local49:b2ContactConstraintPoint;
var _local50:Number;
var _local51:Number;
var _local52:Number;
var _local53:Number;
var _local54:Number;
var _local55:Number;
var _local56:Number;
var _local57:Number;
var _local58:Number;
var _local59:Number;
var _local60:Number;
var _local61:Number;
m_step.Set(_arg1);
m_allocator = _arg4;
m_constraintCount = _arg3;
while (m_constraints.length < m_constraintCount) {
m_constraints[m_constraints.length] = new b2ContactConstraint();
};
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
_local9 = _local5.m_fixtureA;
_local10 = _local5.m_fixtureB;
_local11 = _local9.m_shape;
_local12 = _local10.m_shape;
_local13 = _local11.m_radius;
_local14 = _local12.m_radius;
_local15 = _local9.m_body;
_local16 = _local10.m_body;
_local17 = _local5.GetManifold();
_local18 = b2Settings.b2MixFriction(_local9.GetFriction(), _local10.GetFriction());
_local19 = b2Settings.b2MixRestitution(_local9.GetRestitution(), _local10.GetRestitution());
_local20 = _local15.m_linearVelocity.x;
_local21 = _local15.m_linearVelocity.y;
_local22 = _local16.m_linearVelocity.x;
_local23 = _local16.m_linearVelocity.y;
_local24 = _local15.m_angularVelocity;
_local25 = _local16.m_angularVelocity;
b2Settings.b2Assert((_local17.m_pointCount > 0));
s_worldManifold.Initialize(_local17, _local15.m_xf, _local13, _local16.m_xf, _local14);
_local26 = s_worldManifold.m_normal.x;
_local27 = s_worldManifold.m_normal.y;
_local28 = m_constraints[_local6];
_local28.bodyA = _local15;
_local28.bodyB = _local16;
_local28.manifold = _local17;
_local28.normal.x = _local26;
_local28.normal.y = _local27;
_local28.pointCount = _local17.m_pointCount;
_local28.friction = _local18;
_local28.restitution = _local19;
_local28.localPlaneNormal.x = _local17.m_localPlaneNormal.x;
_local28.localPlaneNormal.y = _local17.m_localPlaneNormal.y;
_local28.localPoint.x = _local17.m_localPoint.x;
_local28.localPoint.y = _local17.m_localPoint.y;
_local28.radius = (_local13 + _local14);
_local28.type = _local17.m_type;
_local29 = 0;
while (_local29 < _local28.pointCount) {
_local30 = _local17.m_points[_local29];
_local31 = _local28.points[_local29];
_local31.normalImpulse = _local30.m_normalImpulse;
_local31.tangentImpulse = _local30.m_tangentImpulse;
_local31.localPoint.SetV(_local30.m_localPoint);
_local32 = (_local31.rA.x = (s_worldManifold.m_points[_local29].x - _local15.m_sweep.c.x));
_local33 = (_local31.rA.y = (s_worldManifold.m_points[_local29].y - _local15.m_sweep.c.y));
_local34 = (_local31.rB.x = (s_worldManifold.m_points[_local29].x - _local16.m_sweep.c.x));
_local35 = (_local31.rB.y = (s_worldManifold.m_points[_local29].y - _local16.m_sweep.c.y));
_local36 = ((_local32 * _local27) - (_local33 * _local26));
_local37 = ((_local34 * _local27) - (_local35 * _local26));
_local36 = (_local36 * _local36);
_local37 = (_local37 * _local37);
_local38 = (((_local15.m_invMass + _local16.m_invMass) + (_local15.m_invI * _local36)) + (_local16.m_invI * _local37));
_local31.normalMass = (1 / _local38);
_local39 = ((_local15.m_mass * _local15.m_invMass) + (_local16.m_mass * _local16.m_invMass));
_local39 = (_local39 + (((_local15.m_mass * _local15.m_invI) * _local36) + ((_local16.m_mass * _local16.m_invI) * _local37)));
_local31.equalizedMass = (1 / _local39);
_local40 = _local27;
_local41 = -(_local26);
_local42 = ((_local32 * _local41) - (_local33 * _local40));
_local43 = ((_local34 * _local41) - (_local35 * _local40));
_local42 = (_local42 * _local42);
_local43 = (_local43 * _local43);
_local44 = (((_local15.m_invMass + _local16.m_invMass) + (_local15.m_invI * _local42)) + (_local16.m_invI * _local43));
_local31.tangentMass = (1 / _local44);
_local31.velocityBias = 0;
_local45 = (((_local22 + (-(_local25) * _local35)) - _local20) - (-(_local24) * _local33));
_local46 = (((_local23 + (_local25 * _local34)) - _local21) - (_local24 * _local32));
_local47 = ((_local28.normal.x * _local45) + (_local28.normal.y * _local46));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local31.velocityBias = (_local31.velocityBias + (-(_local28.restitution) * _local47));
};
_local29++;
};
if (_local28.pointCount == 2){
_local48 = _local28.points[0];
_local49 = _local28.points[1];
_local50 = _local15.m_invMass;
_local51 = _local15.m_invI;
_local52 = _local16.m_invMass;
_local53 = _local16.m_invI;
_local54 = ((_local48.rA.x * _local27) - (_local48.rA.y * _local26));
_local55 = ((_local48.rB.x * _local27) - (_local48.rB.y * _local26));
_local56 = ((_local49.rA.x * _local27) - (_local49.rA.y * _local26));
_local57 = ((_local49.rB.x * _local27) - (_local49.rB.y * _local26));
_local58 = (((_local50 + _local52) + ((_local51 * _local54) * _local54)) + ((_local53 * _local55) * _local55));
_local59 = (((_local50 + _local52) + ((_local51 * _local56) * _local56)) + ((_local53 * _local57) * _local57));
_local60 = (((_local50 + _local52) + ((_local51 * _local54) * _local56)) + ((_local53 * _local55) * _local57));
_local61 = 100;
if ((_local58 * _local58) < (_local61 * ((_local58 * _local59) - (_local60 * _local60)))){
_local28.K.col1.Set(_local58, _local60);
_local28.K.col2.Set(_local60, _local59);
_local28.K.GetInverse(_local28.normalMass);
} else {
_local28.pointCount = 1;
};
};
_local6++;
};
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:b2Mat22;
var _local23:b2Vec2;
var _local24:int;
var _local25:b2ContactConstraint;
var _local26:b2Body;
var _local27:b2Body;
var _local28:Number;
var _local29:Number;
var _local30:b2Vec2;
var _local31:b2Vec2;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:int;
var _local43:b2ContactConstraintPoint;
var _local44:b2ContactConstraintPoint;
var _local45:Number;
var _local46:Number;
var _local47:Number;
var _local48:Number;
var _local49:Number;
var _local50:Number;
var _local51:Number;
var _local52:Number;
var _local53:Number;
var _local54:Number;
var _local55:Number;
var _local56:Number;
var _local57:Number;
_local24 = 0;
while (_local24 < m_constraintCount) {
_local25 = m_constraints[_local24];
_local26 = _local25.bodyA;
_local27 = _local25.bodyB;
_local28 = _local26.m_angularVelocity;
_local29 = _local27.m_angularVelocity;
_local30 = _local26.m_linearVelocity;
_local31 = _local27.m_linearVelocity;
_local32 = _local26.m_invMass;
_local33 = _local26.m_invI;
_local34 = _local27.m_invMass;
_local35 = _local27.m_invI;
_local36 = _local25.normal.x;
_local37 = _local25.normal.y;
_local38 = _local37;
_local39 = -(_local36);
_local40 = _local25.friction;
_local1 = 0;
while (_local1 < _local25.pointCount) {
_local2 = _local25.points[_local1];
_local7 = (((_local31.x - (_local29 * _local2.rB.y)) - _local30.x) + (_local28 * _local2.rA.y));
_local8 = (((_local31.y + (_local29 * _local2.rB.x)) - _local30.y) - (_local28 * _local2.rA.x));
_local10 = ((_local7 * _local38) + (_local8 * _local39));
_local11 = (_local2.tangentMass * -(_local10));
_local12 = (_local40 * _local2.normalImpulse);
_local13 = b2Math.Clamp((_local2.tangentImpulse + _local11), -(_local12), _local12);
_local11 = (_local13 - _local2.tangentImpulse);
_local14 = (_local11 * _local38);
_local15 = (_local11 * _local39);
_local30.x = (_local30.x - (_local32 * _local14));
_local30.y = (_local30.y - (_local32 * _local15));
_local28 = (_local28 - (_local33 * ((_local2.rA.x * _local15) - (_local2.rA.y * _local14))));
_local31.x = (_local31.x + (_local34 * _local14));
_local31.y = (_local31.y + (_local34 * _local15));
_local29 = (_local29 + (_local35 * ((_local2.rB.x * _local15) - (_local2.rB.y * _local14))));
_local2.tangentImpulse = _local13;
_local1++;
};
_local42 = _local25.pointCount;
if (_local25.pointCount == 1){
_local2 = _local25.points[0];
_local7 = (((_local31.x + (-(_local29) * _local2.rB.y)) - _local30.x) - (-(_local28) * _local2.rA.y));
_local8 = (((_local31.y + (_local29 * _local2.rB.x)) - _local30.y) - (_local28 * _local2.rA.x));
_local9 = ((_local7 * _local36) + (_local8 * _local37));
_local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias));
_local13 = (_local2.normalImpulse + _local11);
_local13 = ((_local13 > 0)) ? _local13 : 0;
_local11 = (_local13 - _local2.normalImpulse);
_local14 = (_local11 * _local36);
_local15 = (_local11 * _local37);
_local30.x = (_local30.x - (_local32 * _local14));
_local30.y = (_local30.y - (_local32 * _local15));
_local28 = (_local28 - (_local33 * ((_local2.rA.x * _local15) - (_local2.rA.y * _local14))));
_local31.x = (_local31.x + (_local34 * _local14));
_local31.y = (_local31.y + (_local34 * _local15));
_local29 = (_local29 + (_local35 * ((_local2.rB.x * _local15) - (_local2.rB.y * _local14))));
_local2.normalImpulse = _local13;
} else {
_local43 = _local25.points[0];
_local44 = _local25.points[1];
_local45 = _local43.normalImpulse;
_local46 = _local44.normalImpulse;
_local47 = (((_local31.x - (_local29 * _local43.rB.y)) - _local30.x) + (_local28 * _local43.rA.y));
_local48 = (((_local31.y + (_local29 * _local43.rB.x)) - _local30.y) - (_local28 * _local43.rA.x));
_local49 = (((_local31.x - (_local29 * _local44.rB.y)) - _local30.x) + (_local28 * _local44.rA.y));
_local50 = (((_local31.y + (_local29 * _local44.rB.x)) - _local30.y) - (_local28 * _local44.rA.x));
_local51 = ((_local47 * _local36) + (_local48 * _local37));
_local52 = ((_local49 * _local36) + (_local50 * _local37));
_local53 = (_local51 - _local43.velocityBias);
_local54 = (_local52 - _local44.velocityBias);
_local22 = _local25.K;
_local53 = (_local53 - ((_local22.col1.x * _local45) + (_local22.col2.x * _local46)));
_local54 = (_local54 - ((_local22.col1.y * _local45) + (_local22.col2.y * _local46)));
_local55 = 0.001;
while (true) {
_local22 = _local25.normalMass;
_local56 = -(((_local22.col1.x * _local53) + (_local22.col2.x * _local54)));
_local57 = -(((_local22.col1.y * _local53) + (_local22.col2.y * _local54)));
if ((((_local56 >= 0)) && ((_local57 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
_local56 = (-(_local43.normalMass) * _local53);
_local57 = 0;
_local51 = 0;
_local52 = ((_local25.K.col1.y * _local56) + _local54);
if ((((_local56 >= 0)) && ((_local52 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
_local56 = 0;
_local57 = (-(_local44.normalMass) * _local54);
_local51 = ((_local25.K.col2.x * _local57) + _local53);
_local52 = 0;
if ((((_local57 >= 0)) && ((_local51 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
_local56 = 0;
_local57 = 0;
_local51 = _local53;
_local52 = _local54;
if ((((_local51 >= 0)) && ((_local52 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
break;
};
};
_local26.m_angularVelocity = _local28;
_local27.m_angularVelocity = _local29;
_local24++;
};
}
public function FinalizeVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
var _local5:b2ManifoldPoint;
var _local6:b2ContactConstraintPoint;
_local1 = 0;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local5 = _local3.m_points[_local4];
_local6 = _local2.points[_local4];
_local5.m_normalImpulse = _local6.normalImpulse;
_local5.m_tangentImpulse = _local6.tangentImpulse;
_local4++;
};
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 51
//b2EdgeAndCircleContact (Box2D.Dynamics.Contacts.b2EdgeAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2EdgeAndCircleContact extends b2Contact {
override b2internal function Evaluate():void{
var _local1:b2Body;
var _local2:b2Body;
_local1 = m_fixtureA.GetBody();
_local2 = m_fixtureB.GetBody();
b2CollideEdgeAndCircle(m_manifold, (m_fixtureA.GetShape() as b2EdgeShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf);
}
private function b2CollideEdgeAndCircle(_arg1:b2Manifold, _arg2:b2EdgeShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{
}
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1):b2Contact{
return (new (b2EdgeAndCircleContact));
}
}
}//package Box2D.Dynamics.Contacts
Section 52
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
override b2internal function Evaluate():void{
var _local1:b2Body;
var _local2:b2Body;
_local1 = m_fixtureA.m_body;
_local2 = m_fixtureB.m_body;
b2Collision.CollidePolygonAndCircle(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf);
}
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
b2Settings.b2Assert((_arg1.GetType() == b2Shape.e_polygonShape));
b2Settings.b2Assert((_arg2.GetType() == b2Shape.e_circleShape));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1):b2Contact{
return (new (b2PolyAndCircleContact));
}
}
}//package Box2D.Dynamics.Contacts
Section 53
//b2PolyAndEdgeContact (Box2D.Dynamics.Contacts.b2PolyAndEdgeContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2PolyAndEdgeContact extends b2Contact {
override b2internal function Evaluate():void{
var _local1:b2Body;
var _local2:b2Body;
_local1 = m_fixtureA.GetBody();
_local2 = m_fixtureB.GetBody();
b2CollidePolyAndEdge(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2EdgeShape), _local2.m_xf);
}
private function b2CollidePolyAndEdge(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2EdgeShape, _arg5:b2Transform):void{
}
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
b2Settings.b2Assert((_arg1.GetType() == b2Shape.e_polygonShape));
b2Settings.b2Assert((_arg2.GetType() == b2Shape.e_edgeShape));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1):b2Contact{
return (new (b2PolyAndEdgeContact));
}
}
}//package Box2D.Dynamics.Contacts
Section 54
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2PolygonContact extends b2Contact {
override b2internal function Evaluate():void{
var _local1:b2Body;
var _local2:b2Body;
_local1 = m_fixtureA.GetBody();
_local2 = m_fixtureB.GetBody();
b2Collision.CollidePolygons(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2PolygonShape), _local2.m_xf);
}
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1):b2Contact{
return (new (b2PolygonContact));
}
}
}//package Box2D.Dynamics.Contacts
Section 55
//b2PositionSolverManifold (Box2D.Dynamics.Contacts.b2PositionSolverManifold)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.*;
class b2PositionSolverManifold {
public var m_points:Array;
public var m_normal:b2Vec2;
public var m_separations:Array;
private static var circlePointA:b2Vec2 = new b2Vec2();
private static var circlePointB:b2Vec2 = new b2Vec2();
function b2PositionSolverManifold(){
var _local1:int;
super();
m_normal = new b2Vec2();
m_separations = new Array(b2Settings.b2_maxManifoldPoints);
m_points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
m_points[_local1] = new b2Vec2();
_local1++;
};
}
public function Initialize(_arg1:b2ContactConstraint):void{
var _local2:int;
var _local3:Number;
var _local4:Number;
var _local5:b2Mat22;
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
b2Settings.b2Assert((_arg1.pointCount > 0));
switch (_arg1.type){
case b2Manifold.e_circles:
_local5 = _arg1.bodyA.m_xf.R;
_local6 = _arg1.localPoint;
_local9 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local10 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local5 = _arg1.bodyB.m_xf.R;
_local6 = _arg1.points[0].localPoint;
_local11 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local12 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = ((_local13 * _local13) + (_local14 * _local14));
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local16 = Math.sqrt(_local15);
m_normal.x = (_local13 / _local16);
m_normal.y = (_local14 / _local16);
} else {
m_normal.x = 1;
m_normal.y = 0;
};
m_points[0].x = (0.5 * (_local9 + _local11));
m_points[0].y = (0.5 * (_local10 + _local12));
m_separations[0] = (((_local13 * m_normal.x) + (_local14 * m_normal.y)) - _arg1.radius);
break;
case b2Manifold.e_faceA:
_local5 = _arg1.bodyA.m_xf.R;
_local6 = _arg1.localPlaneNormal;
m_normal.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_normal.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
_local5 = _arg1.bodyA.m_xf.R;
_local6 = _arg1.localPoint;
_local7 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local8 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local5 = _arg1.bodyB.m_xf.R;
_local2 = 0;
while (_local2 < _arg1.pointCount) {
_local6 = _arg1.points[_local2].localPoint;
_local3 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local4 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
m_separations[_local2] = ((((_local3 - _local7) * m_normal.x) + ((_local4 - _local8) * m_normal.y)) - _arg1.radius);
m_points[_local2].x = _local3;
m_points[_local2].y = _local4;
_local2++;
};
break;
case b2Manifold.e_faceB:
_local5 = _arg1.bodyB.m_xf.R;
_local6 = _arg1.localPlaneNormal;
m_normal.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_normal.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
_local5 = _arg1.bodyB.m_xf.R;
_local6 = _arg1.localPoint;
_local7 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local8 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local5 = _arg1.bodyA.m_xf.R;
_local2 = 0;
while (_local2 < _arg1.pointCount) {
_local6 = _arg1.points[_local2].localPoint;
_local3 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local4 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
m_separations[_local2] = ((((_local3 - _local7) * m_normal.x) + ((_local4 - _local8) * m_normal.y)) - _arg1.radius);
m_points[_local2].Set(_local3, _local4);
_local2++;
};
m_normal.x = (m_normal.x * -1);
m_normal.y = (m_normal.y * -1);
break;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 56
//b2Controller (Box2D.Dynamics.Controllers.b2Controller)
package Box2D.Dynamics.Controllers {
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2Controller {
b2internal var m_world:b2World;
b2internal var m_next:b2Controller;
protected var m_bodyList:b2ControllerEdge;
b2internal var m_prev:b2Controller;
protected var m_bodyCount:int;
public function AddBody(_arg1:b2Body):void{
var _local2:b2ControllerEdge;
_local2 = new b2ControllerEdge();
_local2.controller = this;
_local2.body = _arg1;
_local2.nextBody = m_bodyList;
_local2.prevBody = null;
m_bodyList = _local2;
if (_local2.nextBody){
_local2.nextBody.prevBody = _local2;
};
m_bodyCount++;
_local2.nextController = _arg1.m_controllerList;
_local2.prevController = null;
_arg1.m_controllerList = _local2;
if (_local2.nextController){
_local2.nextController.prevController = _local2;
};
_arg1.m_controllerCount++;
}
public function Draw(_arg1:b2DebugDraw):void{
}
public function RemoveBody(_arg1:b2Body):void{
var _local2:b2ControllerEdge;
_local2 = _arg1.m_controllerList;
while (((_local2) && (!((_local2.controller == this))))) {
_local2 = _local2.nextController;
};
if (_local2.prevBody){
_local2.prevBody.nextBody = _local2.nextBody;
};
if (_local2.nextBody){
_local2.nextBody.prevBody = _local2.prevBody;
};
if (_local2.nextController){
_local2.nextController.prevController = _local2.prevController;
};
if (_local2.prevController){
_local2.prevController.nextController = _local2.nextController;
};
if (m_bodyList == _local2){
m_bodyList = _local2.nextBody;
};
if (_arg1.m_controllerList == _local2){
_arg1.m_controllerList = _local2.nextController;
};
_arg1.m_controllerCount--;
m_bodyCount--;
}
public function GetNext():b2Controller{
return (m_next);
}
public function Step(_arg1:b2TimeStep):void{
}
public function Clear():void{
while (m_bodyList) {
RemoveBody(m_bodyList.body);
};
}
public function GetBodyList():b2ControllerEdge{
return (m_bodyList);
}
public function GetWorld():b2World{
return (m_world);
}
}
}//package Box2D.Dynamics.Controllers
Section 57
//b2ControllerEdge (Box2D.Dynamics.Controllers.b2ControllerEdge)
package Box2D.Dynamics.Controllers {
import Box2D.Dynamics.*;
public class b2ControllerEdge {
public var body:b2Body;
public var nextController:b2ControllerEdge;
public var nextBody:b2ControllerEdge;
public var prevController:b2ControllerEdge;
public var prevBody:b2ControllerEdge;
public var controller:b2Controller;
}
}//package Box2D.Dynamics.Controllers
Section 58
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
private var m_mass:Number;
private var m_u:b2Vec2;
private var m_length:Number;
private var m_impulse:Number;
private var m_dampingRatio:Number;
private var m_localAnchor1:b2Vec2;
private var m_localAnchor2:b2Vec2;
private var m_frequencyHz:Number;
private var m_gamma:Number;
private var m_bias:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_length = _arg1.length;
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
}
public function GetDampingRatio():Number{
return (m_dampingRatio);
}
public function SetDampingRatio(_arg1:Number):void{
m_dampingRatio = _arg1;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2(((_arg1 * m_impulse) * m_u.x), ((_arg1 * m_impulse) * m_u.y)));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:b2Mat22;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
if (m_frequencyHz > 0){
return (true);
};
_local3 = m_bodyA;
_local4 = m_bodyB;
_local2 = _local3.m_xf.R;
_local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
_local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
_local10 = (((_local4.m_sweep.c.x + _local8) - _local3.m_sweep.c.x) - _local5);
_local11 = (((_local4.m_sweep.c.y + _local9) - _local3.m_sweep.c.y) - _local6);
_local12 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local12);
_local11 = (_local11 / _local12);
_local13 = (_local12 - m_length);
_local13 = b2Math.Clamp(_local13, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local14 = (-(m_mass) * _local13);
m_u.Set(_local10, _local11);
_local15 = (_local14 * m_u.x);
_local16 = (_local14 * m_u.y);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local15));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local16));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local5 * _local16) - (_local6 * _local15))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local15));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local16));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
return ((b2Math.Abs(_local13) < b2Settings.b2_linearSlop));
}
public function GetLength():Number{
return (m_length);
}
public function SetFrequency(_arg1:Number):void{
m_frequencyHz = _arg1;
}
public function GetFrequency():Number{
return (m_frequencyHz);
}
public function SetLength(_arg1:Number):void{
m_length = _arg1;
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
_local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
_local11 = ((_local6 * m_u.y) - (_local7 * m_u.x));
_local12 = ((_local8 * m_u.y) - (_local9 * m_u.x));
_local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = ((_local13)!=0) ? (1 / _local13) : 0;
if (m_frequencyHz > 0){
_local14 = (_local10 - m_length);
_local15 = ((2 * Math.PI) * m_frequencyHz);
_local16 = (((2 * m_mass) * m_dampingRatio) * _local15);
_local17 = ((m_mass * _local15) * _local15);
m_gamma = (_arg1.dt * (_local16 + (_arg1.dt * _local17)));
m_gamma = ((m_gamma)!=0) ? (1 / m_gamma) : 0;
m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma);
m_mass = (_local13 + m_gamma);
m_mass = ((m_mass)!=0) ? (1 / m_mass) : 0;
};
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
_local18 = (m_impulse * m_u.x);
_local19 = (m_impulse * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18))));
} else {
m_impulse = 0;
};
}
override public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local3 = m_bodyA;
_local4 = m_bodyB;
_local2 = _local3.m_xf.R;
_local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
_local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
_local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
_local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
_local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
_local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
_local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
_local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + _local15);
_local16 = (_local15 * m_u.x);
_local17 = (_local15 * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
}
}//package Box2D.Dynamics.Joints
Section 59
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2DistanceJointDef extends b2JointDef {
public var length:Number;
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var frequencyHz:Number;
public var dampingRatio:Number;
public function b2DistanceJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
var _local5:Number;
var _local6:Number;
bodyA = _arg1;
bodyB = _arg2;
localAnchorA.SetV(bodyA.GetLocalPoint(_arg3));
localAnchorB.SetV(bodyB.GetLocalPoint(_arg4));
_local5 = (_arg4.x - _arg3.x);
_local6 = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 60
//b2FrictionJoint (Box2D.Dynamics.Joints.b2FrictionJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2FrictionJoint extends b2Joint {
public var m_angularMass:Number;
private var m_maxTorque:Number;
private var m_linearImpulse:b2Vec2;
public var m_linearMass:b2Mat22;
private var m_localAnchorB:b2Vec2;
private var m_localAnchorA:b2Vec2;
private var m_angularImpulse:Number;
private var m_maxForce:Number;
public function b2FrictionJoint(_arg1:b2FrictionJointDef){
m_localAnchorA = new b2Vec2();
m_localAnchorB = new b2Vec2();
m_linearMass = new b2Mat22();
m_linearImpulse = new b2Vec2();
super(_arg1);
m_localAnchorA.SetV(_arg1.localAnchorA);
m_localAnchorB.SetV(_arg1.localAnchorB);
m_linearMass.SetZero();
m_angularMass = 0;
m_linearImpulse.SetZero();
m_angularImpulse = 0;
m_maxForce = _arg1.maxForce;
m_maxTorque = _arg1.maxTorque;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchorA));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchorB));
}
public function GetMaxTorque():Number{
return (m_maxTorque);
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_linearImpulse.x), (_arg1 * m_linearImpulse.y)));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
return (true);
}
public function GetMaxForce():Number{
return (m_maxForce);
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:b2Mat22;
var _local15:b2Vec2;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
_local10 = _local4.m_invMass;
_local11 = _local5.m_invMass;
_local12 = _local4.m_invI;
_local13 = _local5.m_invI;
_local14 = new b2Mat22();
_local14.col1.x = (_local10 + _local11);
_local14.col2.x = 0;
_local14.col1.y = 0;
_local14.col2.y = (_local10 + _local11);
_local14.col1.x = (_local14.col1.x + ((_local12 * _local7) * _local7));
_local14.col2.x = (_local14.col2.x + ((-(_local12) * _local6) * _local7));
_local14.col1.y = (_local14.col1.y + ((-(_local12) * _local6) * _local7));
_local14.col2.y = (_local14.col2.y + ((_local12 * _local6) * _local6));
_local14.col1.x = (_local14.col1.x + ((_local13 * _local9) * _local9));
_local14.col2.x = (_local14.col2.x + ((-(_local13) * _local8) * _local9));
_local14.col1.y = (_local14.col1.y + ((-(_local13) * _local8) * _local9));
_local14.col2.y = (_local14.col2.y + ((_local13 * _local8) * _local8));
_local14.GetInverse(m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > 0){
m_angularMass = (1 / m_angularMass);
};
if (_arg1.warmStarting){
m_linearImpulse.x = (m_linearImpulse.x * _arg1.dtRatio);
m_linearImpulse.y = (m_linearImpulse.y * _arg1.dtRatio);
m_angularImpulse = (m_angularImpulse * _arg1.dtRatio);
_local15 = m_linearImpulse;
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local10 * _local15.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local10 * _local15.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local12 * (((_local6 * _local15.y) - (_local7 * _local15.x)) + m_angularImpulse)));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local11 * _local15.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local11 * _local15.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local13 * (((_local8 * _local15.y) - (_local9 * _local15.x)) + m_angularImpulse)));
} else {
m_linearImpulse.SetZero();
m_angularImpulse = 0;
};
}
public function SetMaxForce(_arg1:Number):void{
m_maxForce = _arg1;
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_angularImpulse));
}
public function SetMaxTorque(_arg1:Number):void{
m_maxTorque = _arg1;
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:b2Vec2;
var _local7:Number;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:b2Vec2;
var _local25:b2Vec2;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local6 = _local4.m_linearVelocity;
_local7 = _local4.m_angularVelocity;
_local8 = _local5.m_linearVelocity;
_local9 = _local5.m_angularVelocity;
_local10 = _local4.m_invMass;
_local11 = _local5.m_invMass;
_local12 = _local4.m_invI;
_local13 = _local5.m_invI;
_local2 = _local4.m_xf.R;
_local14 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
_local15 = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local14) + (_local2.col2.x * _local15));
_local15 = ((_local2.col1.y * _local14) + (_local2.col2.y * _local15));
_local14 = _local3;
_local2 = _local5.m_xf.R;
_local16 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
_local17 = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local16) + (_local2.col2.x * _local17));
_local17 = ((_local2.col1.y * _local16) + (_local2.col2.y * _local17));
_local16 = _local3;
_local19 = (_local9 - _local7);
_local20 = (-(m_angularMass) * _local19);
_local21 = m_angularImpulse;
_local18 = (_arg1.dt * m_maxTorque);
m_angularImpulse = b2Math.Clamp((m_angularImpulse + _local20), -(_local18), _local18);
_local20 = (m_angularImpulse - _local21);
_local7 = (_local7 - (_local12 * _local20));
_local9 = (_local9 + (_local13 * _local20));
_local22 = (((_local8.x - (_local9 * _local17)) - _local6.x) + (_local7 * _local15));
_local23 = (((_local8.y + (_local9 * _local16)) - _local6.y) - (_local7 * _local14));
_local24 = b2Math.MulMV(m_linearMass, new b2Vec2(-(_local22), -(_local23)));
_local25 = m_linearImpulse.Copy();
m_linearImpulse.Add(_local24);
_local18 = (_arg1.dt * m_maxForce);
if (m_linearImpulse.LengthSquared() > (_local18 * _local18)){
m_linearImpulse.Normalize();
m_linearImpulse.Multiply(_local18);
};
_local24 = b2Math.SubtractVV(m_linearImpulse, _local25);
_local6.x = (_local6.x - (_local10 * _local24.x));
_local6.y = (_local6.y - (_local10 * _local24.y));
_local7 = (_local7 - (_local12 * ((_local14 * _local24.y) - (_local15 * _local24.x))));
_local8.x = (_local8.x + (_local11 * _local24.x));
_local8.y = (_local8.y + (_local11 * _local24.y));
_local9 = (_local9 + (_local13 * ((_local16 * _local24.y) - (_local17 * _local24.x))));
_local4.m_angularVelocity = _local7;
_local5.m_angularVelocity = _local9;
}
}
}//package Box2D.Dynamics.Joints
Section 61
//b2FrictionJointDef (Box2D.Dynamics.Joints.b2FrictionJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2FrictionJointDef extends b2JointDef {
public var maxTorque:Number;
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var maxForce:Number;
public function b2FrictionJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_frictionJoint;
maxForce = 0;
maxTorque = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA.SetV(bodyA.GetLocalPoint(_arg3));
localAnchorB.SetV(bodyB.GetLocalPoint(_arg3));
}
}
}//package Box2D.Dynamics.Joints
Section 62
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
private var m_impulse:Number;
private var m_J:b2Jacobian;
private var m_mass:Number;
private var m_prismatic1:b2PrismaticJoint;
private var m_prismatic2:b2PrismaticJoint;
private var m_ground1:b2Body;
private var m_ground2:b2Body;
private var m_constant:Number;
private var m_revolute1:b2RevoluteJoint;
private var m_revolute2:b2RevoluteJoint;
private var m_groundAnchor1:b2Vec2;
private var m_groundAnchor2:b2Vec2;
private var m_ratio:Number;
private var m_localAnchor2:b2Vec2;
private var m_localAnchor1:b2Vec2;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local2:int;
var _local3:int;
var _local4:Number;
var _local5:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
_local2 = _arg1.joint1.m_type;
_local3 = _arg1.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.GetBodyA();
m_bodyA = _arg1.joint1.GetBodyB();
if (_local2 == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local4 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local4 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.GetBodyA();
m_bodyB = _arg1.joint2.GetBodyB();
if (_local3 == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local5 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local5 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local4 + (m_ratio * _local5));
m_impulse = 0;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2(((_arg1 * m_impulse) * m_J.linearB.x), ((_arg1 * m_impulse) * m_J.linearB.y)));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local2 = 0;
_local3 = m_bodyA;
_local4 = m_bodyB;
if (m_revolute1){
_local5 = m_revolute1.GetJointAngle();
} else {
_local5 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local6 = m_revolute2.GetJointAngle();
} else {
_local6 = m_prismatic2.GetJointTranslation();
};
_local7 = (m_constant - (_local5 + (m_ratio * _local6)));
_local8 = (-(m_mass) * _local7);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local8) * m_J.linearA.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local8) * m_J.linearA.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local8) * m_J.angularA));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local4.m_invMass * _local8) * m_J.linearB.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local4.m_invMass * _local8) * m_J.linearB.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local4.m_invI * _local8) * m_J.angularB));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
return ((_local2 < b2Settings.b2_linearSlop));
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local2 = m_ground1;
_local3 = m_ground2;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local14 = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angularA = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linearA.Set(-(_local6), -(_local7));
m_J.angularA = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angularB = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linearB.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angularB = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = ((_local14 > 0)) ? (1 / _local14) : 0;
if (_arg1.warmStarting){
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * m_impulse) * m_J.linearA.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * m_impulse) * m_J.linearA.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * m_impulse) * m_J.angularA));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * m_impulse) * m_J.linearB.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * m_impulse) * m_J.linearB.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * m_impulse) * m_J.angularB));
} else {
m_impulse = 0;
};
}
public function SetRatio(_arg1:Number):void{
m_ratio = _arg1;
}
override public function GetReactionTorque(_arg1:Number):Number{
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local2 = m_bodyB.m_xf.R;
_local3 = (m_localAnchor1.x - m_bodyB.m_sweep.localCenter.x);
_local4 = (m_localAnchor1.y - m_bodyB.m_sweep.localCenter.y);
_local5 = ((_local2.col1.x * _local3) + (_local2.col2.x * _local4));
_local4 = ((_local2.col1.y * _local3) + (_local2.col2.y * _local4));
_local3 = _local5;
_local6 = (m_impulse * m_J.linearB.x);
_local7 = (m_impulse * m_J.linearB.y);
return ((_arg1 * (((m_impulse * m_J.angularB) - (_local3 * _local7)) + (_local4 * _local6))));
}
public function GetRatio():Number{
return (m_ratio);
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
_local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local5 = (-(m_mass) * _local4);
m_impulse = (m_impulse + _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local5) * m_J.linearA.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local5) * m_J.linearA.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local5) * m_J.angularA));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local5) * m_J.linearB.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local5) * m_J.linearB.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local5) * m_J.angularB));
}
}
}//package Box2D.Dynamics.Joints
Section 63
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint2:b2Joint;
public var joint1:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var angularB:Number;
public var linearA:b2Vec2;
public var linearB:b2Vec2;
public var angularA:Number;
public function b2Jacobian(){
linearA = new b2Vec2();
linearB = new b2Vec2();
super();
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linearA.SetV(_arg1);
angularA = _arg2;
linearB.SetV(_arg3);
angularB = _arg4;
}
public function SetZero():void{
linearA.SetZero();
angularA = 0;
linearB.SetZero();
angularB = 0;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linearA.x * _arg1.x) + (linearA.y * _arg1.y)) + (angularA * _arg2)) + ((linearB.x * _arg3.x) + (linearB.y * _arg3.y))) + (angularB * _arg4)));
}
}
}//package Box2D.Dynamics.Joints
Section 65
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Joint {
b2internal var m_islandFlag:Boolean;
b2internal var m_next:b2Joint;
b2internal var m_invMassA:Number;
b2internal var m_localCenterA:b2Vec2;
b2internal var m_type:int;
b2internal var m_bodyA:b2Body;
b2internal var m_bodyB:b2Body;
b2internal var m_edgeA:b2JointEdge;
b2internal var m_edgeB:b2JointEdge;
b2internal var m_prev:b2Joint;
b2internal var m_invMassB:Number;
b2internal var m_localCenterB:b2Vec2;
private var m_userData;
b2internal var m_invIB:Number;
b2internal var m_collideConnected:Boolean;
b2internal var m_invIA:Number;
b2internal static const e_prismaticJoint:int = 2;
b2internal static const e_weldJoint:int = 8;
b2internal static const e_equalLimits:int = 3;
b2internal static const e_frictionJoint:int = 9;
b2internal static const e_lineJoint:int = 7;
b2internal static const e_gearJoint:int = 6;
b2internal static const e_atUpperLimit:int = 2;
b2internal static const e_atLowerLimit:int = 1;
b2internal static const e_revoluteJoint:int = 1;
b2internal static const e_inactiveLimit:int = 0;
b2internal static const e_pulleyJoint:int = 4;
b2internal static const e_unknownJoint:int = 0;
b2internal static const e_distanceJoint:int = 3;
b2internal static const e_mouseJoint:int = 5;
public function b2Joint(_arg1:b2JointDef){
m_edgeA = new b2JointEdge();
m_edgeB = new b2JointEdge();
m_localCenterA = new b2Vec2();
m_localCenterB = new b2Vec2();
super();
b2Settings.b2Assert(!((_arg1.bodyA == _arg1.bodyB)));
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_bodyA = _arg1.bodyA;
m_bodyB = _arg1.bodyB;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetBodyB():b2Body{
return (m_bodyB);
}
public function GetBodyA():b2Body{
return (m_bodyA);
}
public function GetAnchorA():b2Vec2{
return (null);
}
public function GetType():int{
return (m_type);
}
public function GetAnchorB():b2Vec2{
return (null);
}
b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
public function GetUserData(){
return (m_userData);
}
public function GetReactionForce(_arg1:Number):b2Vec2{
return (null);
}
b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
return (false);
}
public function IsActive():Boolean{
return (((m_bodyA.IsActive()) && (m_bodyB.IsActive())));
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
b2internal function FinalizeVelocityConstraints():void{
}
b2internal static function Destroy(_arg1:b2Joint, _arg2):void{
}
b2internal static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
_local3 = null;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
case e_lineJoint:
_local3 = new b2LineJoint((_arg1 as b2LineJointDef));
break;
case e_weldJoint:
_local3 = new b2WeldJoint((_arg1 as b2WeldJointDef));
break;
case e_frictionJoint:
_local3 = new b2FrictionJoint((_arg1 as b2FrictionJointDef));
break;
default:
break;
};
return (_local3);
}
}
}//package Box2D.Dynamics.Joints
Section 66
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var bodyB:b2Body;
public var collideConnected:Boolean;
public var userData;
public var type:int;
public var bodyA:b2Body;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
bodyA = null;
bodyB = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 67
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var joint:b2Joint;
public var other:b2Body;
public var next:b2JointEdge;
public var prev:b2JointEdge;
}
}//package Box2D.Dynamics.Joints
Section 68
//b2LineJoint (Box2D.Dynamics.Joints.b2LineJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2LineJoint extends b2Joint {
private var m_a1:Number;
private var m_a2:Number;
private var m_impulse:b2Vec2;
private var m_enableLimit:Boolean;
private var m_localYAxis1:b2Vec2;
private var m_s2:Number;
private var m_s1:Number;
private var m_upperTranslation:Number;
private var m_axis:b2Vec2;
private var m_motorImpulse:Number;
private var m_lowerTranslation:Number;
private var m_perp:b2Vec2;
b2internal var m_localXAxis1:b2Vec2;
private var m_maxMotorForce:Number;
private var m_motorMass:Number;
b2internal var m_localAnchor1:b2Vec2;
b2internal var m_localAnchor2:b2Vec2;
private var m_limitState:int;
private var m_enableMotor:Boolean;
private var m_motorSpeed:Number;
private var m_K:b2Mat22;
public function b2LineJoint(_arg1:b2LineJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_axis = new b2Vec2();
m_perp = new b2Vec2();
m_K = new b2Mat22();
m_impulse = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_localXAxis1.SetV(_arg1.localAxisA);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_impulse.SetZero();
m_motorMass = 0;
m_motorImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
m_limitState = e_inactiveLimit;
m_axis.SetZero();
m_perp.SetZero();
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
public function GetJointTranslation():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:b2Vec2;
var _local9:Number;
_local1 = m_bodyA;
_local2 = m_bodyB;
_local4 = _local1.GetWorldPoint(m_localAnchor1);
_local5 = _local2.GetWorldPoint(m_localAnchor2);
_local6 = (_local5.x - _local4.x);
_local7 = (_local5.y - _local4.y);
_local8 = _local1.GetWorldVector(m_localXAxis1);
_local9 = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetMotorForce():Number{
return (m_motorImpulse);
}
public function GetMaxMotorForce():Number{
return (m_maxMotorForce);
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.y));
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Vec2;
var _local5:Number;
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:b2Vec2;
var _local19:b2Vec2;
var _local20:Number;
var _local21:Number;
var _local22:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
_local4 = _local2.m_linearVelocity;
_local5 = _local2.m_angularVelocity;
_local6 = _local3.m_linearVelocity;
_local7 = _local3.m_angularVelocity;
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local13 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local14 = (m_motorMass * (m_motorSpeed - _local13));
_local15 = m_motorImpulse;
_local16 = (_arg1.dt * m_maxMotorForce);
m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local14), -(_local16), _local16);
_local14 = (m_motorImpulse - _local15);
_local8 = (_local14 * m_axis.x);
_local9 = (_local14 * m_axis.y);
_local10 = (_local14 * m_a1);
_local11 = (_local14 * m_a2);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
_local12 = ((((m_perp.x * (_local6.x - _local4.x)) + (m_perp.y * (_local6.y - _local4.y))) + (m_s2 * _local7)) - (m_s1 * _local5));
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local17 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local18 = m_impulse.Copy();
_local19 = m_K.Solve(new b2Vec2(), -(_local12), -(_local17));
m_impulse.Add(_local19);
if (m_limitState == e_atLowerLimit){
m_impulse.y = b2Math.Max(m_impulse.y, 0);
} else {
if (m_limitState == e_atUpperLimit){
m_impulse.y = b2Math.Min(m_impulse.y, 0);
};
};
_local20 = (-(_local12) - ((m_impulse.y - _local18.y) * m_K.col2.x));
if (m_K.col1.x != 0){
_local21 = ((_local20 / m_K.col1.x) + _local18.x);
} else {
_local21 = _local18.x;
};
m_impulse.x = _local21;
_local19.x = (m_impulse.x - _local18.x);
_local19.y = (m_impulse.y - _local18.y);
_local8 = ((_local19.x * m_perp.x) + (_local19.y * m_axis.x));
_local9 = ((_local19.x * m_perp.y) + (_local19.y * m_axis.y));
_local10 = ((_local19.x * m_s1) + (_local19.y * m_a1));
_local11 = ((_local19.x * m_s2) + (_local19.y * m_a2));
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
} else {
if (m_K.col1.x != 0){
_local22 = (-(_local12) / m_K.col1.x);
} else {
_local22 = 0;
};
m_impulse.x = (m_impulse.x + _local22);
_local8 = (_local22 * m_perp.x);
_local9 = (_local22 * m_perp.y);
_local10 = (_local22 * m_s1);
_local11 = (_local22 * m_s2);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
_local2.m_linearVelocity.SetV(_local4);
_local2.m_angularVelocity = _local5;
_local3.m_linearVelocity.SetV(_local6);
_local3.m_angularVelocity = _local7;
}
public function EnableMotor(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableMotor = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.y) * m_axis.x))), (_arg1 * ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.y) * m_axis.y)))));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:b2Vec2;
var _local7:Number;
var _local8:b2Vec2;
var _local9:Number;
var _local10:b2Mat22;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Boolean;
var _local19:Number;
var _local20:b2Mat22;
var _local21:b2Mat22;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:b2Vec2;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local6 = _local4.m_sweep.c;
_local7 = _local4.m_sweep.a;
_local8 = _local5.m_sweep.c;
_local9 = _local5.m_sweep.a;
_local16 = 0;
_local17 = 0;
_local18 = false;
_local19 = 0;
_local20 = b2Mat22.FromAngle(_local7);
_local21 = b2Mat22.FromAngle(_local9);
_local10 = _local20;
_local22 = (m_localAnchor1.x - m_localCenterA.x);
_local23 = (m_localAnchor1.y - m_localCenterA.y);
_local11 = ((_local10.col1.x * _local22) + (_local10.col2.x * _local23));
_local23 = ((_local10.col1.y * _local22) + (_local10.col2.y * _local23));
_local22 = _local11;
_local10 = _local21;
_local24 = (m_localAnchor2.x - m_localCenterB.x);
_local25 = (m_localAnchor2.y - m_localCenterB.y);
_local11 = ((_local10.col1.x * _local24) + (_local10.col2.x * _local25));
_local25 = ((_local10.col1.y * _local24) + (_local10.col2.y * _local25));
_local24 = _local11;
_local26 = (((_local8.x + _local24) - _local6.x) - _local22);
_local27 = (((_local8.y + _local25) - _local6.y) - _local23);
if (m_enableLimit){
m_axis = b2Math.MulMV(_local20, m_localXAxis1);
m_a1 = (((_local26 + _local22) * m_axis.y) - ((_local27 + _local23) * m_axis.x));
m_a2 = ((_local24 * m_axis.y) - (_local25 * m_axis.x));
_local34 = ((m_axis.x * _local26) + (m_axis.y * _local27));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
_local19 = b2Math.Clamp(_local34, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local16 = b2Math.Abs(_local34);
_local18 = true;
} else {
if (_local34 <= m_lowerTranslation){
_local19 = b2Math.Clamp(((_local34 - m_lowerTranslation) + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local16 = (m_lowerTranslation - _local34);
_local18 = true;
} else {
if (_local34 >= m_upperTranslation){
_local19 = b2Math.Clamp(((_local34 - m_upperTranslation) + b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local16 = (_local34 - m_upperTranslation);
_local18 = true;
};
};
};
};
m_perp = b2Math.MulMV(_local20, m_localYAxis1);
m_s1 = (((_local26 + _local22) * m_perp.y) - ((_local27 + _local23) * m_perp.x));
m_s2 = ((_local24 * m_perp.y) - (_local25 * m_perp.x));
_local28 = new b2Vec2();
_local29 = ((m_perp.x * _local26) + (m_perp.y * _local27));
_local16 = b2Math.Max(_local16, b2Math.Abs(_local29));
_local17 = 0;
if (_local18){
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
m_K.col1.x = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
m_K.col1.y = (((_local14 * m_s1) * m_a1) + ((_local15 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (((_local12 + _local13) + ((_local14 * m_a1) * m_a1)) + ((_local15 * m_a2) * m_a2));
m_K.Solve(_local28, -(_local29), -(_local19));
} else {
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
_local35 = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
if (_local35 != 0){
_local36 = (-(_local29) / _local35);
} else {
_local36 = 0;
};
_local28.x = _local36;
_local28.y = 0;
};
_local30 = ((_local28.x * m_perp.x) + (_local28.y * m_axis.x));
_local31 = ((_local28.x * m_perp.y) + (_local28.y * m_axis.y));
_local32 = ((_local28.x * m_s1) + (_local28.y * m_a1));
_local33 = ((_local28.x * m_s2) + (_local28.y * m_a2));
_local6.x = (_local6.x - (m_invMassA * _local30));
_local6.y = (_local6.y - (m_invMassA * _local31));
_local7 = (_local7 - (m_invIA * _local32));
_local8.x = (_local8.x + (m_invMassB * _local30));
_local8.y = (_local8.y + (m_invMassB * _local31));
_local9 = (_local9 + (m_invIB * _local33));
_local4.m_sweep.a = _local7;
_local5.m_sweep.a = _local9;
_local4.SynchronizeTransform();
_local5.SynchronizeTransform();
return ((((_local16 <= b2Settings.b2_linearSlop)) && ((_local17 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local17:b2Vec2;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local1 = m_bodyA;
_local2 = m_bodyB;
_local3 = _local1.m_xf.R;
_local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
_local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
_local9 = (_local1.m_sweep.c.x + _local4);
_local10 = (_local1.m_sweep.c.y + _local5);
_local11 = (_local2.m_sweep.c.x + _local7);
_local12 = (_local2.m_sweep.c.y + _local8);
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = _local1.GetWorldVector(m_localXAxis1);
_local16 = _local1.m_linearVelocity;
_local17 = _local2.m_linearVelocity;
_local18 = _local1.m_angularVelocity;
_local19 = _local2.m_angularVelocity;
_local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
public function SetMotorSpeed(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_motorSpeed = _arg1;
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:b2Transform;
var _local7:b2Transform;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
m_localCenterA.SetV(_local2.GetLocalCenter());
m_localCenterB.SetV(_local3.GetLocalCenter());
_local6 = _local2.GetTransform();
_local7 = _local3.GetTransform();
_local4 = _local2.m_xf.R;
_local8 = (m_localAnchor1.x - m_localCenterA.x);
_local9 = (m_localAnchor1.y - m_localCenterA.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local4 = _local3.m_xf.R;
_local10 = (m_localAnchor2.x - m_localCenterB.x);
_local11 = (m_localAnchor2.y - m_localCenterB.y);
_local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11));
_local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11));
_local10 = _local5;
_local12 = (((_local3.m_sweep.c.x + _local10) - _local2.m_sweep.c.x) - _local8);
_local13 = (((_local3.m_sweep.c.y + _local11) - _local2.m_sweep.c.y) - _local9);
m_invMassA = _local2.m_invMass;
m_invMassB = _local3.m_invMass;
m_invIA = _local2.m_invI;
m_invIB = _local3.m_invI;
m_axis.SetV(b2Math.MulMV(_local6.R, m_localXAxis1));
m_a1 = (((_local12 + _local8) * m_axis.y) - ((_local13 + _local9) * m_axis.x));
m_a2 = ((_local10 * m_axis.y) - (_local11 * m_axis.x));
m_motorMass = (((m_invMassA + m_invMassB) + ((m_invIA * m_a1) * m_a1)) + ((m_invIB * m_a2) * m_a2));
m_motorMass = ((m_motorMass > Number.MIN_VALUE)) ? (1 / m_motorMass) : 0;
m_perp.SetV(b2Math.MulMV(_local6.R, m_localYAxis1));
m_s1 = (((_local12 + _local8) * m_perp.y) - ((_local13 + _local9) * m_perp.x));
m_s2 = ((_local10 * m_perp.y) - (_local11 * m_perp.x));
_local14 = m_invMassA;
_local15 = m_invMassB;
_local16 = m_invIA;
_local17 = m_invIB;
m_K.col1.x = (((_local14 + _local15) + ((_local16 * m_s1) * m_s1)) + ((_local17 * m_s2) * m_s2));
m_K.col1.y = (((_local16 * m_s1) * m_a1) + ((_local17 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (((_local14 + _local15) + ((_local16 * m_a1) * m_a1)) + ((_local17 * m_a2) * m_a2));
if (m_enableLimit){
_local18 = ((m_axis.x * _local12) + (m_axis.y * _local13));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local18 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitState = e_atLowerLimit;
m_impulse.y = 0;
};
} else {
if (_local18 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitState = e_atUpperLimit;
m_impulse.y = 0;
};
} else {
m_limitState = e_inactiveLimit;
m_impulse.y = 0;
};
};
};
} else {
m_limitState = e_inactiveLimit;
};
if (m_enableMotor == false){
m_motorImpulse = 0;
};
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_motorImpulse = (m_motorImpulse * _arg1.dtRatio);
_local19 = ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.y) * m_axis.x));
_local20 = ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.y) * m_axis.y));
_local21 = ((m_impulse.x * m_s1) + ((m_motorImpulse + m_impulse.y) * m_a1));
_local22 = ((m_impulse.x * m_s2) + ((m_motorImpulse + m_impulse.y) * m_a2));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (m_invMassA * _local19));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (m_invMassA * _local20));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (m_invIA * _local21));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (m_invMassB * _local19));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (m_invMassB * _local20));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (m_invIB * _local22));
} else {
m_impulse.SetZero();
m_motorImpulse = 0;
};
}
public function EnableLimit(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableLimit = _arg1;
}
public function SetMaxMotorForce(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_maxMotorForce = _arg1;
}
}
}//package Box2D.Dynamics.Joints
Section 69
//b2LineJointDef (Box2D.Dynamics.Joints.b2LineJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2LineJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var maxMotorForce:Number;
public var motorSpeed:Number;
public var localAxisA:b2Vec2;
public var upperTranslation:Number;
public var enableMotor:Boolean;
public var lowerTranslation:Number;
public var enableLimit:Boolean;
public function b2LineJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
localAxisA = new b2Vec2();
super();
type = b2Joint.e_lineJoint;
localAxisA.Set(1, 0);
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA = bodyA.GetLocalPoint(_arg3);
localAnchorB = bodyB.GetLocalPoint(_arg3);
localAxisA = bodyA.GetLocalVector(_arg4);
}
}
}//package Box2D.Dynamics.Joints
Section 70
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
private var m_beta:Number;
private var m_mass:b2Mat22;
private var m_target:b2Vec2;
private var m_impulse:b2Vec2;
private var m_localAnchor:b2Vec2;
private var m_dampingRatio:Number;
private var m_frequencyHz:Number;
private var K2:b2Mat22;
private var K:b2Mat22;
private var K1:b2Mat22;
private var m_gamma:Number;
private var m_C:b2Vec2;
private var m_maxForce:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local2:Number;
var _local3:Number;
var _local4:b2Mat22;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
_local2 = (m_target.x - m_bodyB.m_xf.position.x);
_local3 = (m_target.y - m_bodyB.m_xf.position.y);
_local4 = m_bodyB.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_impulse.SetZero();
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_beta = 0;
m_gamma = 0;
}
public function GetDampingRatio():Number{
return (m_dampingRatio);
}
public function SetDampingRatio(_arg1:Number):void{
m_dampingRatio = _arg1;
}
override public function GetAnchorA():b2Vec2{
return (m_target);
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y)));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
return (true);
}
public function GetMaxForce():Number{
return (m_maxForce);
}
public function SetFrequency(_arg1:Number):void{
m_frequencyHz = _arg1;
}
public function GetFrequency():Number{
return (m_frequencyHz);
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:b2Mat22;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
_local2 = m_bodyB;
_local3 = _local2.GetMass();
_local4 = ((2 * Math.PI) * m_frequencyHz);
_local5 = (((2 * _local3) * m_dampingRatio) * _local4);
_local6 = ((_local3 * _local4) * _local4);
m_gamma = (_arg1.dt * (_local5 + (_arg1.dt * _local6)));
m_gamma = ((m_gamma)!=0) ? (1 / m_gamma) : 0;
m_beta = ((_arg1.dt * _local6) * m_gamma);
_local7 = _local2.m_xf.R;
_local8 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local9 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local10 = ((_local7.col1.x * _local8) + (_local7.col2.x * _local9));
_local9 = ((_local7.col1.y * _local8) + (_local7.col2.y * _local9));
_local8 = _local10;
_local11 = _local2.m_invMass;
_local12 = _local2.m_invI;
K1.col1.x = _local11;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local11;
K2.col1.x = ((_local12 * _local9) * _local9);
K2.col2.x = ((-(_local12) * _local8) * _local9);
K2.col1.y = ((-(_local12) * _local8) * _local9);
K2.col2.y = ((_local12 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.GetInverse(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local8) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local9) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local11 * m_impulse.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local11 * m_impulse.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * ((_local8 * m_impulse.y) - (_local9 * m_impulse.x))));
}
public function SetMaxForce(_arg1:Number):void{
m_maxForce = _arg1;
}
public function GetTarget():b2Vec2{
return (m_target);
}
override public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_bodyB.IsAwake() == false){
m_bodyB.SetAwake(true);
};
m_target = _arg1;
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local2 = m_bodyB;
_local3 = _local2.m_xf.R;
_local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
_local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
_local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + (m_beta * m_C.x)) + (m_gamma * m_impulse.x));
_local5 = ((_local9 + (m_beta * m_C.y)) + (m_gamma * m_impulse.y));
_local10 = -(((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
_local11 = -(((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
_local12 = m_impulse.x;
_local13 = m_impulse.y;
m_impulse.x = (m_impulse.x + _local10);
m_impulse.y = (m_impulse.y + _local11);
_local14 = (_arg1.dt * m_maxForce);
if (m_impulse.LengthSquared() > (_local14 * _local14)){
m_impulse.Multiply((_local14 / m_impulse.Length()));
};
_local10 = (m_impulse.x - _local12);
_local11 = (m_impulse.y - _local13);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local10));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local11));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local11) - (_local7 * _local10))));
}
}
}//package Box2D.Dynamics.Joints
Section 71
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var frequencyHz:Number;
public var dampingRatio:Number;
public var maxForce:Number;
public var target:b2Vec2;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
}
}
}//package Box2D.Dynamics.Joints
Section 72
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
private var m_a1:Number;
private var m_a2:Number;
private var m_impulse:b2Vec3;
private var m_enableLimit:Boolean;
private var m_localYAxis1:b2Vec2;
private var m_s2:Number;
private var m_s1:Number;
private var m_upperTranslation:Number;
private var m_axis:b2Vec2;
private var m_motorImpulse:Number;
private var m_lowerTranslation:Number;
private var m_perp:b2Vec2;
b2internal var m_localXAxis1:b2Vec2;
private var m_refAngle:Number;
private var m_maxMotorForce:Number;
private var m_motorMass:Number;
b2internal var m_localAnchor1:b2Vec2;
b2internal var m_localAnchor2:b2Vec2;
private var m_limitState:int;
private var m_enableMotor:Boolean;
private var m_motorSpeed:Number;
private var m_K:b2Mat33;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_axis = new b2Vec2();
m_perp = new b2Vec2();
m_K = new b2Mat33();
m_impulse = new b2Vec3();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_localXAxis1.SetV(_arg1.localAxisA);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_impulse.SetZero();
m_motorMass = 0;
m_motorImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
m_limitState = e_inactiveLimit;
m_axis.SetZero();
m_perp.SetZero();
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
public function GetJointTranslation():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:b2Vec2;
var _local9:Number;
_local1 = m_bodyA;
_local2 = m_bodyB;
_local4 = _local1.GetWorldPoint(m_localAnchor1);
_local5 = _local2.GetWorldPoint(m_localAnchor2);
_local6 = (_local5.x - _local4.x);
_local7 = (_local5.y - _local4.y);
_local8 = _local1.GetWorldVector(m_localXAxis1);
_local9 = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetMotorForce():Number{
return (m_motorImpulse);
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.y));
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Vec2;
var _local5:Number;
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:b2Vec3;
var _local20:b2Vec3;
var _local21:Number;
var _local22:Number;
var _local23:b2Vec2;
var _local24:b2Vec2;
_local2 = m_bodyA;
_local3 = m_bodyB;
_local4 = _local2.m_linearVelocity;
_local5 = _local2.m_angularVelocity;
_local6 = _local3.m_linearVelocity;
_local7 = _local3.m_angularVelocity;
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local14 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local15 = (m_motorMass * (m_motorSpeed - _local14));
_local16 = m_motorImpulse;
_local17 = (_arg1.dt * m_maxMotorForce);
m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local15), -(_local17), _local17);
_local15 = (m_motorImpulse - _local16);
_local8 = (_local15 * m_axis.x);
_local9 = (_local15 * m_axis.y);
_local10 = (_local15 * m_a1);
_local11 = (_local15 * m_a2);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
_local12 = ((((m_perp.x * (_local6.x - _local4.x)) + (m_perp.y * (_local6.y - _local4.y))) + (m_s2 * _local7)) - (m_s1 * _local5));
_local13 = (_local7 - _local5);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local19 = m_impulse.Copy();
_local20 = m_K.Solve33(new b2Vec3(), -(_local12), -(_local13), -(_local18));
m_impulse.Add(_local20);
if (m_limitState == e_atLowerLimit){
m_impulse.z = b2Math.Max(m_impulse.z, 0);
} else {
if (m_limitState == e_atUpperLimit){
m_impulse.z = b2Math.Min(m_impulse.z, 0);
};
};
_local21 = (-(_local12) - ((m_impulse.z - _local19.z) * m_K.col3.x));
_local22 = (-(_local13) - ((m_impulse.z - _local19.z) * m_K.col3.y));
_local23 = m_K.Solve22(new b2Vec2(), _local21, _local22);
m_K.Solve22(new b2Vec2(), _local21, _local22).x = (_local23.x + _local19.x);
_local23.y = (_local23.y + _local19.y);
m_impulse.x = _local23.x;
m_impulse.y = _local23.y;
_local20.x = (m_impulse.x - _local19.x);
_local20.y = (m_impulse.y - _local19.y);
_local20.z = (m_impulse.z - _local19.z);
_local8 = ((_local20.x * m_perp.x) + (_local20.z * m_axis.x));
_local9 = ((_local20.x * m_perp.y) + (_local20.z * m_axis.y));
_local10 = (((_local20.x * m_s1) + _local20.y) + (_local20.z * m_a1));
_local11 = (((_local20.x * m_s2) + _local20.y) + (_local20.z * m_a2));
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
} else {
_local24 = m_K.Solve22(new b2Vec2(), -(_local12), -(_local13));
m_impulse.x = (m_impulse.x + _local24.x);
m_impulse.y = (m_impulse.y + _local24.y);
_local8 = (_local24.x * m_perp.x);
_local9 = (_local24.x * m_perp.y);
_local10 = ((_local24.x * m_s1) + _local24.y);
_local11 = ((_local24.x * m_s2) + _local24.y);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
_local2.m_linearVelocity.SetV(_local4);
_local2.m_angularVelocity = _local5;
_local3.m_linearVelocity.SetV(_local6);
_local3.m_angularVelocity = _local7;
}
public function EnableMotor(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableMotor = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.z) * m_axis.x))), (_arg1 * ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.z) * m_axis.y)))));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:b2Vec2;
var _local7:Number;
var _local8:b2Vec2;
var _local9:Number;
var _local10:b2Mat22;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Boolean;
var _local19:Number;
var _local20:b2Mat22;
var _local21:b2Mat22;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:b2Vec3;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:b2Vec2;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local6 = _local4.m_sweep.c;
_local7 = _local4.m_sweep.a;
_local8 = _local5.m_sweep.c;
_local9 = _local5.m_sweep.a;
_local16 = 0;
_local17 = 0;
_local18 = false;
_local19 = 0;
_local20 = b2Mat22.FromAngle(_local7);
_local21 = b2Mat22.FromAngle(_local9);
_local10 = _local20;
_local22 = (m_localAnchor1.x - m_localCenterA.x);
_local23 = (m_localAnchor1.y - m_localCenterA.y);
_local11 = ((_local10.col1.x * _local22) + (_local10.col2.x * _local23));
_local23 = ((_local10.col1.y * _local22) + (_local10.col2.y * _local23));
_local22 = _local11;
_local10 = _local21;
_local24 = (m_localAnchor2.x - m_localCenterB.x);
_local25 = (m_localAnchor2.y - m_localCenterB.y);
_local11 = ((_local10.col1.x * _local24) + (_local10.col2.x * _local25));
_local25 = ((_local10.col1.y * _local24) + (_local10.col2.y * _local25));
_local24 = _local11;
_local26 = (((_local8.x + _local24) - _local6.x) - _local22);
_local27 = (((_local8.y + _local25) - _local6.y) - _local23);
if (m_enableLimit){
m_axis = b2Math.MulMV(_local20, m_localXAxis1);
m_a1 = (((_local26 + _local22) * m_axis.y) - ((_local27 + _local23) * m_axis.x));
m_a2 = ((_local24 * m_axis.y) - (_local25 * m_axis.x));
_local35 = ((m_axis.x * _local26) + (m_axis.y * _local27));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
_local19 = b2Math.Clamp(_local35, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local16 = b2Math.Abs(_local35);
_local18 = true;
} else {
if (_local35 <= m_lowerTranslation){
_local19 = b2Math.Clamp(((_local35 - m_lowerTranslation) + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local16 = (m_lowerTranslation - _local35);
_local18 = true;
} else {
if (_local35 >= m_upperTranslation){
_local19 = b2Math.Clamp(((_local35 - m_upperTranslation) + b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local16 = (_local35 - m_upperTranslation);
_local18 = true;
};
};
};
};
m_perp = b2Math.MulMV(_local20, m_localYAxis1);
m_s1 = (((_local26 + _local22) * m_perp.y) - ((_local27 + _local23) * m_perp.x));
m_s2 = ((_local24 * m_perp.y) - (_local25 * m_perp.x));
_local28 = new b2Vec3();
_local29 = ((m_perp.x * _local26) + (m_perp.y * _local27));
_local30 = ((_local9 - _local7) - m_refAngle);
_local16 = b2Math.Max(_local16, b2Math.Abs(_local29));
_local17 = b2Math.Abs(_local30);
if (_local18){
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
m_K.col1.x = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
m_K.col1.y = ((_local14 * m_s1) + (_local15 * m_s2));
m_K.col1.z = (((_local14 * m_s1) * m_a1) + ((_local15 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (_local14 + _local15);
m_K.col2.z = ((_local14 * m_a1) + (_local15 * m_a2));
m_K.col3.x = m_K.col1.z;
m_K.col3.y = m_K.col2.z;
m_K.col3.z = (((_local12 + _local13) + ((_local14 * m_a1) * m_a1)) + ((_local15 * m_a2) * m_a2));
m_K.Solve33(_local28, -(_local29), -(_local30), -(_local19));
} else {
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
_local36 = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
_local37 = ((_local14 * m_s1) + (_local15 * m_s2));
_local38 = (_local14 + _local15);
m_K.col1.Set(_local36, _local37, 0);
m_K.col2.Set(_local37, _local38, 0);
_local39 = m_K.Solve22(new b2Vec2(), -(_local29), -(_local30));
_local28.x = _local39.x;
_local28.y = _local39.y;
_local28.z = 0;
};
_local31 = ((_local28.x * m_perp.x) + (_local28.z * m_axis.x));
_local32 = ((_local28.x * m_perp.y) + (_local28.z * m_axis.y));
_local33 = (((_local28.x * m_s1) + _local28.y) + (_local28.z * m_a1));
_local34 = (((_local28.x * m_s2) + _local28.y) + (_local28.z * m_a2));
_local6.x = (_local6.x - (m_invMassA * _local31));
_local6.y = (_local6.y - (m_invMassA * _local32));
_local7 = (_local7 - (m_invIA * _local33));
_local8.x = (_local8.x + (m_invMassB * _local31));
_local8.y = (_local8.y + (m_invMassB * _local32));
_local9 = (_local9 + (m_invIB * _local34));
_local4.m_sweep.a = _local7;
_local5.m_sweep.a = _local9;
_local4.SynchronizeTransform();
_local5.SynchronizeTransform();
return ((((_local16 <= b2Settings.b2_linearSlop)) && ((_local17 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local17:b2Vec2;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local1 = m_bodyA;
_local2 = m_bodyB;
_local3 = _local1.m_xf.R;
_local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
_local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
_local9 = (_local1.m_sweep.c.x + _local4);
_local10 = (_local1.m_sweep.c.y + _local5);
_local11 = (_local2.m_sweep.c.x + _local7);
_local12 = (_local2.m_sweep.c.y + _local8);
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = _local1.GetWorldVector(m_localXAxis1);
_local16 = _local1.m_linearVelocity;
_local17 = _local2.m_linearVelocity;
_local18 = _local1.m_angularVelocity;
_local19 = _local2.m_angularVelocity;
_local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
public function SetMotorSpeed(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_motorSpeed = _arg1;
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:b2Transform;
var _local7:b2Transform;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
m_localCenterA.SetV(_local2.GetLocalCenter());
m_localCenterB.SetV(_local3.GetLocalCenter());
_local6 = _local2.GetTransform();
_local7 = _local3.GetTransform();
_local4 = _local2.m_xf.R;
_local8 = (m_localAnchor1.x - m_localCenterA.x);
_local9 = (m_localAnchor1.y - m_localCenterA.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local4 = _local3.m_xf.R;
_local10 = (m_localAnchor2.x - m_localCenterB.x);
_local11 = (m_localAnchor2.y - m_localCenterB.y);
_local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11));
_local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11));
_local10 = _local5;
_local12 = (((_local3.m_sweep.c.x + _local10) - _local2.m_sweep.c.x) - _local8);
_local13 = (((_local3.m_sweep.c.y + _local11) - _local2.m_sweep.c.y) - _local9);
m_invMassA = _local2.m_invMass;
m_invMassB = _local3.m_invMass;
m_invIA = _local2.m_invI;
m_invIB = _local3.m_invI;
m_axis.SetV(b2Math.MulMV(_local6.R, m_localXAxis1));
m_a1 = (((_local12 + _local8) * m_axis.y) - ((_local13 + _local9) * m_axis.x));
m_a2 = ((_local10 * m_axis.y) - (_local11 * m_axis.x));
m_motorMass = (((m_invMassA + m_invMassB) + ((m_invIA * m_a1) * m_a1)) + ((m_invIB * m_a2) * m_a2));
if (m_motorMass > Number.MIN_VALUE){
m_motorMass = (1 / m_motorMass);
};
m_perp.SetV(b2Math.MulMV(_local6.R, m_localYAxis1));
m_s1 = (((_local12 + _local8) * m_perp.y) - ((_local13 + _local9) * m_perp.x));
m_s2 = ((_local10 * m_perp.y) - (_local11 * m_perp.x));
_local14 = m_invMassA;
_local15 = m_invMassB;
_local16 = m_invIA;
_local17 = m_invIB;
m_K.col1.x = (((_local14 + _local15) + ((_local16 * m_s1) * m_s1)) + ((_local17 * m_s2) * m_s2));
m_K.col1.y = ((_local16 * m_s1) + (_local17 * m_s2));
m_K.col1.z = (((_local16 * m_s1) * m_a1) + ((_local17 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (_local16 + _local17);
m_K.col2.z = ((_local16 * m_a1) + (_local17 * m_a2));
m_K.col3.x = m_K.col1.z;
m_K.col3.y = m_K.col2.z;
m_K.col3.z = (((_local14 + _local15) + ((_local16 * m_a1) * m_a1)) + ((_local17 * m_a2) * m_a2));
if (m_enableLimit){
_local18 = ((m_axis.x * _local12) + (m_axis.y * _local13));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local18 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitState = e_atLowerLimit;
m_impulse.z = 0;
};
} else {
if (_local18 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitState = e_atUpperLimit;
m_impulse.z = 0;
};
} else {
m_limitState = e_inactiveLimit;
m_impulse.z = 0;
};
};
};
} else {
m_limitState = e_inactiveLimit;
};
if (m_enableMotor == false){
m_motorImpulse = 0;
};
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_motorImpulse = (m_motorImpulse * _arg1.dtRatio);
_local19 = ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.z) * m_axis.x));
_local20 = ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.z) * m_axis.y));
_local21 = (((m_impulse.x * m_s1) + m_impulse.y) + ((m_motorImpulse + m_impulse.z) * m_a1));
_local22 = (((m_impulse.x * m_s2) + m_impulse.y) + ((m_motorImpulse + m_impulse.z) * m_a2));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (m_invMassA * _local19));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (m_invMassA * _local20));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (m_invIA * _local21));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (m_invMassB * _local19));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (m_invMassB * _local20));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (m_invIB * _local22));
} else {
m_impulse.SetZero();
m_motorImpulse = 0;
};
}
public function EnableLimit(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableLimit = _arg1;
}
public function SetMaxMotorForce(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_maxMotorForce = _arg1;
}
}
}//package Box2D.Dynamics.Joints
Section 73
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2PrismaticJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var maxMotorForce:Number;
public var referenceAngle:Number;
public var motorSpeed:Number;
public var localAxisA:b2Vec2;
public var upperTranslation:Number;
public var enableMotor:Boolean;
public var enableLimit:Boolean;
public var lowerTranslation:Number;
public function b2PrismaticJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
localAxisA = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxisA.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA = bodyA.GetLocalPoint(_arg3);
localAnchorB = bodyB.GetLocalPoint(_arg3);
localAxisA = bodyA.GetLocalVector(_arg4);
referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 74
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
private var m_limitImpulse2:Number;
private var m_ground:b2Body;
private var m_u1:b2Vec2;
private var m_maxLength2:Number;
private var m_limitState2:int;
private var m_impulse:Number;
private var m_maxLength1:Number;
private var m_u2:b2Vec2;
private var m_constant:Number;
private var m_ratio:Number;
private var m_state:int;
private var m_groundAnchor1:b2Vec2;
private var m_groundAnchor2:b2Vec2;
private var m_localAnchor2:b2Vec2;
private var m_limitState1:int;
private var m_limitMass1:Number;
private var m_limitMass2:Number;
private var m_localAnchor1:b2Vec2;
private var m_pulleyMass:Number;
private var m_limitImpulse1:Number;
b2internal static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_bodyA.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchorA.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchorA.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchorB.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchorB.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_ratio = _arg1.ratio;
m_constant = (_arg1.lengthA + (m_ratio * _arg1.lengthB));
m_maxLength1 = b2Math.Min(_arg1.maxLengthA, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.Min(_arg1.maxLengthB, ((m_constant - b2_minPulleyLength) / m_ratio));
m_impulse = 0;
m_limitImpulse1 = 0;
m_limitImpulse2 = 0;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
public function GetGroundAnchorA():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
public function GetGroundAnchorB():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2(((_arg1 * m_impulse) * m_u2.x), ((_arg1 * m_impulse) * m_u2.y)));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
_local5 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local6 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local7 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local8 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local24 = 0;
if (m_state == e_atUpperLimit){
_local4 = _local2.m_xf.R;
_local9 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local10 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local23;
_local4 = _local3.m_xf.R;
_local11 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local11) + (_local4.col2.x * _local12));
_local12 = ((_local4.col1.y * _local11) + (_local4.col2.y * _local12));
_local11 = _local23;
_local13 = (_local2.m_sweep.c.x + _local9);
_local14 = (_local2.m_sweep.c.y + _local10);
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
m_u1.Set((_local13 - _local5), (_local14 - _local6));
m_u2.Set((_local15 - _local7), (_local16 - _local8));
_local17 = m_u1.Length();
_local18 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local17));
} else {
m_u1.SetZero();
};
if (_local18 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local18));
} else {
m_u2.SetZero();
};
_local19 = ((m_constant - _local17) - (m_ratio * _local18));
_local24 = b2Math.Max(_local24, -(_local19));
_local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local20 = (-(m_pulleyMass) * _local19);
_local13 = (-(_local20) * m_u1.x);
_local14 = (-(_local20) * m_u1.y);
_local15 = ((-(m_ratio) * _local20) * m_u2.x);
_local16 = ((-(m_ratio) * _local20) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local13));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local14));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local9 * _local14) - (_local10 * _local13))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local15));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local16));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local11 * _local16) - (_local12 * _local15))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local4 = _local2.m_xf.R;
_local9 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local10 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local23;
_local13 = (_local2.m_sweep.c.x + _local9);
_local14 = (_local2.m_sweep.c.y + _local10);
m_u1.Set((_local13 - _local5), (_local14 - _local6));
_local17 = m_u1.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local17));
m_u1.y = (m_u1.y * (1 / _local17));
} else {
m_u1.SetZero();
};
_local19 = (m_maxLength1 - _local17);
_local24 = b2Math.Max(_local24, -(_local19));
_local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local20 = (-(m_limitMass1) * _local19);
_local13 = (-(_local20) * m_u1.x);
_local14 = (-(_local20) * m_u1.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local13));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local14));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local9 * _local14) - (_local10 * _local13))));
_local2.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local4 = _local3.m_xf.R;
_local11 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local11) + (_local4.col2.x * _local12));
_local12 = ((_local4.col1.y * _local11) + (_local4.col2.y * _local12));
_local11 = _local23;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
m_u2.Set((_local15 - _local7), (_local16 - _local8));
_local18 = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local18));
m_u2.y = (m_u2.y * (1 / _local18));
} else {
m_u2.SetZero();
};
_local19 = (m_maxLength2 - _local18);
_local24 = b2Math.Max(_local24, -(_local19));
_local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local20 = (-(m_limitMass2) * _local19);
_local15 = (-(_local20) * m_u2.x);
_local16 = (-(_local20) * m_u2.y);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local15));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local16));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local11 * _local16) - (_local12 * _local15))));
_local3.SynchronizeTransform();
};
return ((_local24 < b2Settings.b2_linearSlop));
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
_local10 = (_local2.m_sweep.c.x + _local5);
_local11 = (_local2.m_sweep.c.y + _local6);
_local12 = (_local3.m_sweep.c.x + _local8);
_local13 = (_local3.m_sweep.c.y + _local9);
_local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
_local18 = m_u1.Length();
_local19 = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
_local20 = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_impulse = 0;
} else {
m_state = e_atUpperLimit;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitImpulse1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitImpulse2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
};
_local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
_local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
m_limitImpulse1 = (m_limitImpulse1 * _arg1.dtRatio);
m_limitImpulse2 = (m_limitImpulse2 * _arg1.dtRatio);
_local23 = ((-(m_impulse) - m_limitImpulse1) * m_u1.x);
_local24 = ((-(m_impulse) - m_limitImpulse1) * m_u1.y);
_local25 = (((-(m_ratio) * m_impulse) - m_limitImpulse2) * m_u2.x);
_local26 = (((-(m_ratio) * m_impulse) - m_limitImpulse2) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_impulse = 0;
m_limitImpulse1 = 0;
m_limitImpulse2 = 0;
};
}
override public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
public function GetLength1():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_bodyA.GetWorldPoint(m_localAnchor1);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetLength2():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_bodyB.GetWorldPoint(m_localAnchor2);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = (m_pulleyMass * -(_local18));
_local20 = m_impulse;
m_impulse = b2Math.Max(0, (m_impulse + _local19));
_local19 = (m_impulse - _local20);
_local14 = (-(_local19) * m_u1.x);
_local15 = (-(_local19) * m_u1.y);
_local16 = ((-(m_ratio) * _local19) * m_u2.x);
_local17 = ((-(m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = (-(m_limitMass1) * _local18);
_local20 = m_limitImpulse1;
m_limitImpulse1 = b2Math.Max(0, (m_limitImpulse1 + _local19));
_local19 = (m_limitImpulse1 - _local20);
_local14 = (-(_local19) * m_u1.x);
_local15 = (-(_local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = (-(m_limitMass2) * _local18);
_local20 = m_limitImpulse2;
m_limitImpulse2 = b2Math.Max(0, (m_limitImpulse2 + _local19));
_local19 = (m_limitImpulse2 - _local20);
_local16 = (-(_local19) * m_u2.x);
_local17 = (-(_local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
public function GetRatio():Number{
return (m_ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 75
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2PulleyJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var ratio:Number;
public var maxLengthA:Number;
public var maxLengthB:Number;
public var lengthA:Number;
public var lengthB:Number;
public var groundAnchorA:b2Vec2;
public var groundAnchorB:b2Vec2;
public function b2PulleyJointDef(){
groundAnchorA = new b2Vec2();
groundAnchorB = new b2Vec2();
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchorA.Set(-1, 1);
groundAnchorB.Set(1, 1);
localAnchorA.Set(-1, 0);
localAnchorB.Set(1, 0);
lengthA = 0;
maxLengthA = 0;
lengthB = 0;
maxLengthB = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
bodyA = _arg1;
bodyB = _arg2;
groundAnchorA.SetV(_arg3);
groundAnchorB.SetV(_arg4);
localAnchorA = bodyA.GetLocalPoint(_arg5);
localAnchorB = bodyB.GetLocalPoint(_arg6);
_local8 = (_arg5.x - _arg3.x);
_local9 = (_arg5.y - _arg3.y);
lengthA = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local10 = (_arg6.x - _arg4.x);
_local11 = (_arg6.y - _arg4.y);
lengthB = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
_local12 = (lengthA + (ratio * lengthB));
maxLengthA = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLengthB = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 76
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
private var m_impulse:b2Vec3;
private var m_enableLimit:Boolean;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var K:b2Mat22;
private var m_motorImpulse:Number;
private var m_referenceAngle:Number;
private var m_upperAngle:Number;
private var m_lowerAngle:Number;
private var m_mass:b2Mat33;
private var m_limitState:int;
private var m_motorMass:Number;
private var reduced:b2Vec2;
b2internal var m_localAnchor1:b2Vec2;
b2internal var m_localAnchor2:b2Vec2;
private var impulse2:b2Vec2;
private var m_enableMotor:Boolean;
private var m_motorSpeed:Number;
private var impulse3:b2Vec3;
private var m_maxMotorTorque:Number;
private static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
impulse3 = new b2Vec3();
impulse2 = new b2Vec2();
reduced = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_impulse = new b2Vec3();
m_mass = new b2Mat33();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_referenceAngle = _arg1.referenceAngle;
m_impulse.SetZero();
m_motorImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
m_limitState = e_inactiveLimit;
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function GetJointAngle():Number{
return (((m_bodyB.m_sweep.a - m_bodyA.m_sweep.a) - m_referenceAngle));
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.z));
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
return (m_enableMotor);
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:Number;
var _local13:b2Vec2;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
_local11 = _local2.m_linearVelocity;
_local12 = _local2.m_angularVelocity;
_local13 = _local3.m_linearVelocity;
_local14 = _local3.m_angularVelocity;
_local15 = _local2.m_invMass;
_local16 = _local3.m_invMass;
_local17 = _local2.m_invI;
_local18 = _local3.m_invI;
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local19 = ((_local14 - _local12) - m_motorSpeed);
_local20 = (m_motorMass * -(_local19));
_local21 = m_motorImpulse;
_local22 = (_arg1.dt * m_maxMotorTorque);
m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local20), -(_local22), _local22);
_local20 = (m_motorImpulse - _local21);
_local12 = (_local12 - (_local17 * _local20));
_local14 = (_local14 + (_local18 * _local20));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local4 = _local2.m_xf.R;
_local7 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local7) + (_local4.col2.x * _local8));
_local8 = ((_local4.col1.y * _local7) + (_local4.col2.y * _local8));
_local7 = _local5;
_local4 = _local3.m_xf.R;
_local9 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local10 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local5;
_local23 = (((_local13.x + (-(_local14) * _local10)) - _local11.x) - (-(_local12) * _local8));
_local24 = (((_local13.y + (_local14 * _local9)) - _local11.y) - (_local12 * _local7));
_local25 = (_local14 - _local12);
m_mass.Solve33(impulse3, -(_local23), -(_local24), -(_local25));
if (m_limitState == e_equalLimits){
m_impulse.Add(impulse3);
} else {
if (m_limitState == e_atLowerLimit){
_local6 = (m_impulse.z + impulse3.z);
if (_local6 < 0){
m_mass.Solve22(reduced, -(_local23), -(_local24));
impulse3.x = reduced.x;
impulse3.y = reduced.y;
impulse3.z = -(m_impulse.z);
m_impulse.x = (m_impulse.x + reduced.x);
m_impulse.y = (m_impulse.y + reduced.y);
m_impulse.z = 0;
};
} else {
if (m_limitState == e_atUpperLimit){
_local6 = (m_impulse.z + impulse3.z);
if (_local6 > 0){
m_mass.Solve22(reduced, -(_local23), -(_local24));
impulse3.x = reduced.x;
impulse3.y = reduced.y;
impulse3.z = -(m_impulse.z);
m_impulse.x = (m_impulse.x + reduced.x);
m_impulse.y = (m_impulse.y + reduced.y);
m_impulse.z = 0;
};
};
};
};
_local11.x = (_local11.x - (_local15 * impulse3.x));
_local11.y = (_local11.y - (_local15 * impulse3.y));
_local12 = (_local12 - (_local17 * (((_local7 * impulse3.y) - (_local8 * impulse3.x)) + impulse3.z)));
_local13.x = (_local13.x + (_local16 * impulse3.x));
_local13.y = (_local13.y + (_local16 * impulse3.y));
_local14 = (_local14 + (_local18 * (((_local9 * impulse3.y) - (_local10 * impulse3.x)) + impulse3.z)));
} else {
_local4 = _local2.m_xf.R;
_local7 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local7) + (_local4.col2.x * _local8));
_local8 = ((_local4.col1.y * _local7) + (_local4.col2.y * _local8));
_local7 = _local5;
_local4 = _local3.m_xf.R;
_local9 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local10 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local5;
_local26 = (((_local13.x + (-(_local14) * _local10)) - _local11.x) - (-(_local12) * _local8));
_local27 = (((_local13.y + (_local14 * _local9)) - _local11.y) - (_local12 * _local7));
m_mass.Solve22(impulse2, -(_local26), -(_local27));
m_impulse.x = (m_impulse.x + impulse2.x);
m_impulse.y = (m_impulse.y + impulse2.y);
_local11.x = (_local11.x - (_local15 * impulse2.x));
_local11.y = (_local11.y - (_local15 * impulse2.y));
_local12 = (_local12 - (_local17 * ((_local7 * impulse2.y) - (_local8 * impulse2.x))));
_local13.x = (_local13.x + (_local16 * impulse2.x));
_local13.y = (_local13.y + (_local16 * impulse2.y));
_local14 = (_local14 + (_local18 * ((_local9 * impulse2.y) - (_local10 * impulse2.x))));
};
_local2.m_linearVelocity.SetV(_local11);
_local2.m_angularVelocity = _local12;
_local3.m_linearVelocity.SetV(_local13);
_local3.m_angularVelocity = _local14;
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y)));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:b2Mat22;
var _local5:b2Body;
var _local6:b2Body;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
_local5 = m_bodyA;
_local6 = m_bodyB;
_local7 = 0;
_local8 = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local6.m_sweep.a - _local5.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local3 = b2Math.Clamp((_local25 - m_lowerAngle), -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local3);
_local7 = b2Math.Abs(_local3);
} else {
if (m_limitState == e_atLowerLimit){
_local3 = (_local25 - m_lowerAngle);
_local7 = -(_local3);
_local3 = b2Math.Clamp((_local3 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local3);
} else {
if (m_limitState == e_atUpperLimit){
_local3 = (_local25 - m_upperAngle);
_local7 = _local3;
_local3 = b2Math.Clamp((_local3 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local3);
};
};
};
_local5.m_sweep.a = (_local5.m_sweep.a - (_local5.m_invI * _local26));
_local6.m_sweep.a = (_local6.m_sweep.a + (_local6.m_invI * _local26));
_local5.SynchronizeTransform();
_local6.SynchronizeTransform();
};
_local4 = _local5.m_xf.R;
_local12 = (m_localAnchor1.x - _local5.m_sweep.localCenter.x);
_local13 = (m_localAnchor1.y - _local5.m_sweep.localCenter.y);
_local9 = ((_local4.col1.x * _local12) + (_local4.col2.x * _local13));
_local13 = ((_local4.col1.y * _local12) + (_local4.col2.y * _local13));
_local12 = _local9;
_local4 = _local6.m_xf.R;
_local14 = (m_localAnchor2.x - _local6.m_sweep.localCenter.x);
_local15 = (m_localAnchor2.y - _local6.m_sweep.localCenter.y);
_local9 = ((_local4.col1.x * _local14) + (_local4.col2.x * _local15));
_local15 = ((_local4.col1.y * _local14) + (_local4.col2.y * _local15));
_local14 = _local9;
_local16 = (((_local6.m_sweep.c.x + _local14) - _local5.m_sweep.c.x) - _local12);
_local17 = (((_local6.m_sweep.c.y + _local15) - _local5.m_sweep.c.y) - _local13);
_local18 = ((_local16 * _local16) + (_local17 * _local17));
_local19 = Math.sqrt(_local18);
_local8 = _local19;
_local20 = _local5.m_invMass;
_local21 = _local6.m_invMass;
_local22 = _local5.m_invI;
_local23 = _local6.m_invI;
_local24 = (10 * b2Settings.b2_linearSlop);
if (_local18 > (_local24 * _local24)){
_local27 = (_local16 / _local19);
_local28 = (_local17 / _local19);
_local29 = (_local20 + _local21);
_local30 = (1 / _local29);
_local10 = (_local30 * -(_local16));
_local11 = (_local30 * -(_local17));
_local31 = 0.5;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x - ((_local31 * _local20) * _local10));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y - ((_local31 * _local20) * _local11));
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + ((_local31 * _local21) * _local10));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + ((_local31 * _local21) * _local11));
_local16 = (((_local6.m_sweep.c.x + _local14) - _local5.m_sweep.c.x) - _local12);
_local17 = (((_local6.m_sweep.c.y + _local15) - _local5.m_sweep.c.y) - _local13);
};
K1.col1.x = (_local20 + _local21);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local20 + _local21);
K2.col1.x = ((_local22 * _local13) * _local13);
K2.col2.x = ((-(_local22) * _local12) * _local13);
K2.col1.y = ((-(_local22) * _local12) * _local13);
K2.col2.y = ((_local22 * _local12) * _local12);
K3.col1.x = ((_local23 * _local15) * _local15);
K3.col2.x = ((-(_local23) * _local14) * _local15);
K3.col1.y = ((-(_local23) * _local14) * _local15);
K3.col2.y = ((_local23 * _local14) * _local14);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
_local10 = tImpulse.x;
_local11 = tImpulse.y;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x - (_local5.m_invMass * _local10));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y - (_local5.m_invMass * _local11));
_local5.m_sweep.a = (_local5.m_sweep.a - (_local5.m_invI * ((_local12 * _local11) - (_local13 * _local10))));
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_local6.m_invMass * _local10));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_local6.m_invMass * _local11));
_local6.m_sweep.a = (_local6.m_sweep.a + (_local6.m_invI * ((_local14 * _local11) - (_local15 * _local10))));
_local5.SynchronizeTransform();
_local6.SynchronizeTransform();
return ((((_local8 <= b2Settings.b2_linearSlop)) && ((_local7 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
return ((m_bodyB.m_angularVelocity - m_bodyA.m_angularVelocity));
}
public function SetMotorSpeed(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_motorSpeed = _arg1;
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
if (((m_enableMotor) || (m_enableLimit))){
};
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local10 = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
_local13 = _local3.m_invI;
m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13));
m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13));
m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13));
m_mass.col1.y = m_mass.col2.x;
m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13));
m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13));
m_mass.col1.z = m_mass.col3.x;
m_mass.col2.z = m_mass.col3.y;
m_mass.col3.z = (_local12 + _local13);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorImpulse = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_impulse.z = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_impulse.z = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_impulse.z = 0;
};
};
};
} else {
m_limitState = e_inactiveLimit;
};
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_motorImpulse = (m_motorImpulse * _arg1.dtRatio);
_local15 = m_impulse.x;
_local16 = m_impulse.y;
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local10 * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local10 * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local12 * ((((_local6 * _local16) - (_local7 * _local15)) + m_motorImpulse) + m_impulse.z)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * ((((_local8 * _local16) - (_local9 * _local15)) + m_motorImpulse) + m_impulse.z)));
} else {
m_impulse.SetZero();
m_motorImpulse = 0;
};
}
public function GetMotorTorque():Number{
return (m_maxMotorTorque);
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
}
}//package Box2D.Dynamics.Joints
Section 77
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2RevoluteJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var upperAngle:Number;
public var lowerAngle:Number;
public var referenceAngle:Number;
public var motorSpeed:Number;
public var maxMotorTorque:Number;
public var enableMotor:Boolean;
public var enableLimit:Boolean;
public function b2RevoluteJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchorA.Set(0, 0);
localAnchorB.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA = bodyA.GetLocalPoint(_arg3);
localAnchorB = bodyB.GetLocalPoint(_arg3);
referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 78
//b2WeldJoint (Box2D.Dynamics.Joints.b2WeldJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2WeldJoint extends b2Joint {
private var m_mass:b2Mat33;
private var m_impulse:b2Vec3;
private var m_localAnchorB:b2Vec2;
private var m_localAnchorA:b2Vec2;
private var m_referenceAngle:Number;
public function b2WeldJoint(_arg1:b2WeldJointDef){
m_localAnchorA = new b2Vec2();
m_localAnchorB = new b2Vec2();
m_impulse = new b2Vec3();
m_mass = new b2Mat33();
super(_arg1);
m_localAnchorA.SetV(_arg1.localAnchorA);
m_localAnchorB.SetV(_arg1.localAnchorB);
m_referenceAngle = _arg1.referenceAngle;
m_impulse.SetZero();
m_mass = new b2Mat33();
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchorA));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchorB));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y)));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:b2Vec3;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
_local10 = _local4.m_invMass;
_local11 = _local5.m_invMass;
_local12 = _local4.m_invI;
_local13 = _local5.m_invI;
_local14 = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
_local15 = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
_local16 = ((_local5.m_sweep.a - _local4.m_sweep.a) - m_referenceAngle);
_local17 = (10 * b2Settings.b2_linearSlop);
_local18 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15)));
_local19 = b2Math.Abs(_local16);
if (_local18 > _local17){
_local12 = (_local12 * 1);
_local13 = (_local13 * 1);
};
m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13));
m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13));
m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13));
m_mass.col1.y = m_mass.col2.x;
m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13));
m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13));
m_mass.col1.z = m_mass.col3.x;
m_mass.col2.z = m_mass.col3.y;
m_mass.col3.z = (_local12 + _local13);
_local20 = new b2Vec3();
m_mass.Solve33(_local20, -(_local14), -(_local15), -(_local16));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x - (_local10 * _local20.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y - (_local10 * _local20.y));
_local4.m_sweep.a = (_local4.m_sweep.a - (_local12 * (((_local6 * _local20.y) - (_local7 * _local20.x)) + _local20.z)));
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_local11 * _local20.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_local11 * _local20.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_local13 * (((_local8 * _local20.y) - (_local9 * _local20.x)) + _local20.z)));
_local4.SynchronizeTransform();
_local5.SynchronizeTransform();
return ((((_local18 <= b2Settings.b2_linearSlop)) && ((_local19 <= b2Settings.b2_angularSlop))));
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
_local10 = _local4.m_invMass;
_local11 = _local5.m_invMass;
_local12 = _local4.m_invI;
_local13 = _local5.m_invI;
m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13));
m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13));
m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13));
m_mass.col1.y = m_mass.col2.x;
m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13));
m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13));
m_mass.col1.z = m_mass.col3.x;
m_mass.col2.z = m_mass.col3.y;
m_mass.col3.z = (_local12 + _local13);
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_impulse.z = (m_impulse.z * _arg1.dtRatio);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local10 * m_impulse.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local10 * m_impulse.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local12 * (((_local6 * m_impulse.y) - (_local7 * m_impulse.x)) + m_impulse.z)));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local11 * m_impulse.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local11 * m_impulse.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local13 * (((_local8 * m_impulse.y) - (_local9 * m_impulse.x)) + m_impulse.z)));
} else {
m_impulse.SetZero();
};
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.z));
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:b2Vec2;
var _local7:Number;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:b2Vec3;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local6 = _local4.m_linearVelocity;
_local7 = _local4.m_angularVelocity;
_local8 = _local5.m_linearVelocity;
_local9 = _local5.m_angularVelocity;
_local10 = _local4.m_invMass;
_local11 = _local5.m_invMass;
_local12 = _local4.m_invI;
_local13 = _local5.m_invI;
_local2 = _local4.m_xf.R;
_local14 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
_local15 = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local14) + (_local2.col2.x * _local15));
_local15 = ((_local2.col1.y * _local14) + (_local2.col2.y * _local15));
_local14 = _local3;
_local2 = _local5.m_xf.R;
_local16 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
_local17 = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local16) + (_local2.col2.x * _local17));
_local17 = ((_local2.col1.y * _local16) + (_local2.col2.y * _local17));
_local16 = _local3;
_local18 = (((_local8.x - (_local9 * _local17)) - _local6.x) + (_local7 * _local15));
_local19 = (((_local8.y + (_local9 * _local16)) - _local6.y) - (_local7 * _local14));
_local20 = (_local9 - _local7);
_local21 = new b2Vec3();
m_mass.Solve33(_local21, -(_local18), -(_local19), -(_local20));
m_impulse.Add(_local21);
_local6.x = (_local6.x - (_local10 * _local21.x));
_local6.y = (_local6.y - (_local10 * _local21.y));
_local7 = (_local7 - (_local12 * (((_local14 * _local21.y) - (_local15 * _local21.x)) + _local21.z)));
_local8.x = (_local8.x + (_local11 * _local21.x));
_local8.y = (_local8.y + (_local11 * _local21.y));
_local9 = (_local9 + (_local13 * (((_local16 * _local21.y) - (_local17 * _local21.x)) + _local21.z)));
_local4.m_angularVelocity = _local7;
_local5.m_angularVelocity = _local9;
}
}
}//package Box2D.Dynamics.Joints
Section 79
//b2WeldJointDef (Box2D.Dynamics.Joints.b2WeldJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2WeldJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var referenceAngle:Number;
public function b2WeldJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_weldJoint;
referenceAngle = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA.SetV(bodyA.GetLocalPoint(_arg3));
localAnchorB.SetV(bodyB.GetLocalPoint(_arg3));
referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 80
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Controllers.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.*;
public class b2Body {
b2internal var m_xf:b2Transform;
b2internal var m_controllerCount:int;
b2internal var m_contactList:b2ContactEdge;
b2internal var m_invI:Number;
b2internal var m_fixtureCount:int;
b2internal var m_torque:Number;
b2internal var m_angularVelocity:Number;
b2internal var m_flags:uint;
b2internal var m_linearVelocity:b2Vec2;
b2internal var m_world:b2World;
b2internal var m_inertiaScale:Number;
b2internal var m_controllerList:b2ControllerEdge;
b2internal var m_fixtureList:b2Fixture;
b2internal var m_mass:Number;
b2internal var m_next:b2Body;
b2internal var m_force:b2Vec2;
b2internal var m_sweep:b2Sweep;
private var m_userData;
b2internal var m_invMass:Number;
b2internal var m_prev:b2Body;
b2internal var m_linearDamping:Number;
b2internal var m_type:int;
b2internal var m_angularDamping:Number;
b2internal var m_islandIndex:int;
b2internal var m_jointList:b2JointEdge;
b2internal var m_sleepTime:Number;
b2internal var m_I:Number;
b2internal static var e_fixedRotationFlag:uint = 16;
public static var b2_kinematicBody:uint = 1;
b2internal static var e_bulletFlag:uint = 8;
b2internal static var e_activeFlag:uint = 32;
b2internal static var e_allowSleepFlag:uint = 4;
b2internal static var e_awakeFlag:uint = 2;
public static var b2_dynamicBody:uint = 2;
b2internal static var e_islandFlag:uint = 1;
private static var s_xf1:b2Transform = new b2Transform();
public static var b2_staticBody:uint = 0;
public function b2Body(_arg1:b2BodyDef, _arg2:b2World){
var _local3:b2Mat22;
var _local4:b2Vec2;
m_xf = new b2Transform();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (_arg1.bullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.awake){
m_flags = (m_flags | e_awakeFlag);
};
if (_arg1.active){
m_flags = (m_flags | e_activeFlag);
};
m_world = _arg2;
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetZero();
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
_local3 = m_xf.R;
_local4 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_controllerList = null;
m_contactList = null;
m_controllerCount = 0;
m_prev = null;
m_next = null;
m_linearVelocity.SetV(_arg1.linearVelocity);
m_angularVelocity = _arg1.angularVelocity;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_sleepTime = 0;
m_type = _arg1.type;
if (m_type == b2_dynamicBody){
m_mass = 1;
m_invMass = 1;
} else {
m_mass = 0;
m_invMass = 0;
};
m_I = 0;
m_invI = 0;
m_inertiaScale = _arg1.inertiaScale;
m_userData = _arg1.userData;
m_fixtureList = null;
m_fixtureCount = 0;
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
if (m_type == b2_staticBody){
return;
};
m_linearVelocity.SetV(_arg1);
}
public function ResetMassData():void{
var _local1:b2Vec2;
var _local2:b2Fixture;
var _local3:b2Vec2;
var _local4:b2MassData;
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_sweep.localCenter.SetZero();
if ((((m_type == b2_staticBody)) || ((m_type == b2_kinematicBody)))){
return;
};
_local1 = b2Vec2.Make(0, 0);
_local2 = m_fixtureList;
while (_local2) {
if (_local2.m_density == 0){
} else {
_local4 = _local2.GetMassData();
m_mass = (m_mass + _local4.mass);
_local1.x = (_local1.x + (_local4.center.x * _local4.mass));
_local1.y = (_local1.y + (_local4.center.y * _local4.mass));
m_I = (m_I + _local4.I);
};
_local2 = _local2.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local1.x = (_local1.x * m_invMass);
_local1.y = (_local1.y * m_invMass);
} else {
m_mass = 1;
m_invMass = 1;
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local1.x * _local1.x) + (_local1.y * _local1.y))));
m_I = (m_I * m_inertiaScale);
b2Settings.b2Assert((m_I > 0));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
_local3 = m_sweep.c.Copy();
m_sweep.localCenter.SetV(_local1);
m_sweep.c0.SetV(b2Math.MulX(m_xf, m_sweep.localCenter));
m_sweep.c.SetV(m_sweep.c0);
m_linearVelocity.x = (m_linearVelocity.x + (m_angularVelocity * -((m_sweep.c.y - _local3.y))));
m_linearVelocity.y = (m_linearVelocity.y + (m_angularVelocity * (m_sweep.c.x - _local3.x)));
}
public function GetMassData(_arg1:b2MassData):void{
_arg1.mass = m_mass;
_arg1.I = m_I;
_arg1.center.SetV(m_sweep.localCenter);
}
public function Merge(_arg1:b2Body):void{
var _local2:b2Fixture;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Vec2;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:b2Fixture;
_local2 = _arg1.m_fixtureList;
while (_local2) {
_local11 = _local2.m_next;
_arg1.m_fixtureCount--;
_local2.m_next = m_fixtureList;
m_fixtureList = _local2;
m_fixtureCount++;
_local2.m_body = _local4;
_local2 = _local11;
};
_local3.m_fixtureCount = 0;
_local3 = this;
_local4 = _arg1;
_local5 = _local3.GetWorldCenter();
_local6 = _local4.GetWorldCenter();
_local7 = _local3.GetLinearVelocity().Copy();
_local8 = _local4.GetLinearVelocity().Copy();
_local9 = _local3.GetAngularVelocity();
_local10 = _local4.GetAngularVelocity();
_local3.ResetMassData();
SynchronizeFixtures();
}
b2internal function SynchronizeTransform():void{
var _local1:b2Mat22;
var _local2:b2Vec2;
m_xf.R.Set(m_sweep.a);
_local1 = m_xf.R;
_local2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
public function SetMassData(_arg1:b2MassData):void{
var _local2:b2Vec2;
b2Settings.b2Assert((m_world.IsLocked() == false));
if (m_world.IsLocked() == true){
return;
};
if (m_type != b2_dynamicBody){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass <= 0){
m_mass = 1;
};
m_invMass = (1 / m_mass);
if ((((_arg1.I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (_arg1.I - (m_mass * ((_arg1.center.x * _arg1.center.x) + (_arg1.center.y * _arg1.center.y))));
m_invI = (1 / m_I);
};
_local2 = m_sweep.c.Copy();
m_sweep.localCenter.SetV(_arg1.center);
m_sweep.c0.SetV(b2Math.MulX(m_xf, m_sweep.localCenter));
m_sweep.c.SetV(m_sweep.c0);
m_linearVelocity.x = (m_linearVelocity.x + (m_angularVelocity * -((m_sweep.c.y - _local2.y))));
m_linearVelocity.y = (m_linearVelocity.y + (m_angularVelocity * (m_sweep.c.x - _local2.x)));
}
public function GetDefinition():b2BodyDef{
var _local1:b2BodyDef;
_local1 = new b2BodyDef();
_local1.type = GetType();
_local1.allowSleep = ((m_flags & e_allowSleepFlag) == e_allowSleepFlag);
_local1.angle = GetAngle();
_local1.angularDamping = m_angularDamping;
_local1.angularVelocity = m_angularVelocity;
_local1.fixedRotation = ((m_flags & e_fixedRotationFlag) == e_fixedRotationFlag);
_local1.bullet = ((m_flags & e_bulletFlag) == e_bulletFlag);
_local1.awake = ((m_flags & e_awakeFlag) == e_awakeFlag);
_local1.linearDamping = m_linearDamping;
_local1.linearVelocity.SetV(GetLinearVelocity());
_local1.position = GetPosition();
_local1.userData = GetUserData();
return (_local1);
}
public function GetControllerList():b2ControllerEdge{
return (m_controllerList);
}
public function GetFixtureList():b2Fixture{
return (m_fixtureList);
}
public function SetAngularVelocity(_arg1:Number):void{
if (m_type == b2_staticBody){
return;
};
m_angularVelocity = _arg1;
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22;
var _local3:b2Vec2;
_local2 = m_xf.R;
_local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_local3.x - m_sweep.c.x)))));
}
public function GetNext():b2Body{
return (m_next);
}
public function SetTransform(_arg1:b2Transform):void{
SetPositionAndAngle(_arg1.position, _arg1.GetAngle());
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (m_type != b2_dynamicBody){
return;
};
if (IsAwake() == false){
SetAwake(true);
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function CreateFixture(_arg1:b2FixtureDef):b2Fixture{
var _local2:b2Fixture;
var _local3:IBroadPhase;
if (m_world.IsLocked() == true){
return (null);
};
_local2 = new b2Fixture();
_local2.Create(this, m_xf, _arg1);
if ((m_flags & e_activeFlag)){
_local3 = m_world.m_contactManager.m_broadPhase;
_local2.CreateProxy(_local3, m_xf);
};
_local2.m_next = m_fixtureList;
m_fixtureList = _local2;
m_fixtureCount++;
_local2.m_body = this;
if (_local2.m_density > 0){
ResetMassData();
};
m_world.m_flags = (m_world.m_flags | b2World.e_newFixture);
return (_local2);
}
public function GetMass():Number{
return (m_mass);
}
public function IsAwake():Boolean{
return (((m_flags & e_awakeFlag) == e_awakeFlag));
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.MulMV(m_xf.R, _arg1));
}
b2internal function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
public function SetAwake(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_awakeFlag);
m_sleepTime = 0;
} else {
m_flags = (m_flags & ~(e_awakeFlag));
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
};
}
public function GetUserData(){
return (m_userData);
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.MulTMV(m_xf.R, _arg1));
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_arg1.x - m_sweep.c.x)))));
}
public function CreateFixture2(_arg1:b2Shape, _arg2:Number=0):b2Fixture{
var _local3:b2FixtureDef;
_local3 = new b2FixtureDef();
_local3.shape = _arg1;
_local3.density = _arg2;
return (CreateFixture(_local3));
}
public function GetLinearDamping():Number{
return (m_linearDamping);
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function SetPosition(_arg1:b2Vec2):void{
SetPositionAndAngle(_arg1, GetAngle());
}
private function connectEdges(_arg1:b2EdgeShape, _arg2:b2EdgeShape, _arg3:Number):Number{
var _local4:Number;
var _local5:Number;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:Boolean;
_local4 = Math.atan2(_arg2.GetDirectionVector().y, _arg2.GetDirectionVector().x);
_local5 = Math.tan(((_local4 - _arg3) * 0.5));
_local6 = b2Math.MulFV(_local5, _arg2.GetDirectionVector());
_local6 = b2Math.SubtractVV(_local6, _arg2.GetNormalVector());
_local6 = b2Math.MulFV(b2Settings.b2_toiSlop, _local6);
_local6 = b2Math.AddVV(_local6, _arg2.GetVertex1());
_local7 = b2Math.AddVV(_arg1.GetDirectionVector(), _arg2.GetDirectionVector());
_local7.Normalize();
_local8 = (b2Math.Dot(_arg1.GetDirectionVector(), _arg2.GetNormalVector()) > 0);
_arg1.SetNextEdge(_arg2, _local6, _local7, _local8);
_arg2.SetPrevEdge(_arg1, _local6, _local7, _local8);
return (_local4);
}
public function GetType():uint{
return (m_type);
}
public function GetAngularDamping():Number{
return (m_angularDamping);
}
public function SetType(_arg1:uint):void{
var _local2:b2ContactEdge;
if (m_type == _arg1){
return;
};
m_type = _arg1;
ResetMassData();
if (m_type == b2_staticBody){
m_linearVelocity.SetZero();
m_angularVelocity = 0;
};
SetAwake(true);
m_force.SetZero();
m_torque = 0;
_local2 = m_contactList;
while (_local2) {
_local2.contact.FlagForFiltering();
_local2 = _local2.next;
};
}
public function SetAngularDamping(_arg1:Number):void{
m_angularDamping = _arg1;
}
public function GetInertia():Number{
return (m_I);
}
public function SetAngle(_arg1:Number):void{
SetPositionAndAngle(GetPosition(), _arg1);
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.MulXT(m_xf, _arg1));
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (m_type != b2_dynamicBody){
return;
};
if (IsAwake() == false){
SetAwake(true);
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function GetContactList():b2ContactEdge{
return (m_contactList);
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function DestroyFixture(_arg1:b2Fixture):void{
var _local2:b2Fixture;
var _local3:b2Fixture;
var _local4:Boolean;
var _local5:b2ContactEdge;
var _local6:b2Contact;
var _local7:b2Fixture;
var _local8:b2Fixture;
var _local9:IBroadPhase;
if (m_world.IsLocked() == true){
return;
};
_local2 = m_fixtureList;
_local3 = null;
_local4 = false;
while (_local2 != null) {
if (_local2 == _arg1){
if (_local3){
_local3.m_next = _arg1.m_next;
} else {
m_fixtureList = _arg1.m_next;
};
_local4 = true;
break;
};
_local3 = _local2;
_local2 = _local2.m_next;
};
_local5 = m_contactList;
while (_local5) {
_local6 = _local5.contact;
_local5 = _local5.next;
_local7 = _local6.GetFixtureA();
_local8 = _local6.GetFixtureB();
if ((((_arg1 == _local7)) || ((_arg1 == _local8)))){
m_world.m_contactManager.Destroy(_local6);
};
};
if ((m_flags & e_activeFlag)){
_local9 = m_world.m_contactManager.m_broadPhase;
_arg1.DestroyProxy(_local9);
};
_arg1.Destroy();
_arg1.m_body = null;
_arg1.m_next = null;
m_fixtureCount--;
ResetMassData();
}
public function IsSleepingAllowed():Boolean{
return (((m_flags & e_allowSleepFlag) == e_allowSleepFlag));
}
public function GetTransform():b2Transform{
return (m_xf);
}
b2internal function SynchronizeFixtures():void{
var _local1:b2Transform;
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:b2Fixture;
var _local5:IBroadPhase;
_local1 = s_xf1;
_local1.R.Set(m_sweep.a0);
_local2 = _local1.R;
_local3 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
_local5 = m_world.m_contactManager.m_broadPhase;
_local4 = m_fixtureList;
while (_local4) {
_local4.Synchronize(_local5, _local1, m_xf);
_local4 = _local4.m_next;
};
}
public function SetSleepingAllowed(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
SetAwake(true);
};
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function SetPositionAndAngle(_arg1:b2Vec2, _arg2:Number):void{
var _local3:b2Fixture;
var _local4:b2Mat22;
var _local5:b2Vec2;
var _local6:IBroadPhase;
if (m_world.IsLocked() == true){
return;
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
_local4 = m_xf.R;
_local5 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
_local6 = m_world.m_contactManager.m_broadPhase;
_local3 = m_fixtureList;
while (_local3) {
_local3.Synchronize(_local6, m_xf, m_xf);
_local3 = _local3.m_next;
};
m_world.m_contactManager.FindNewContacts();
}
public function IsFixedRotation():Boolean{
return (((m_flags & e_fixedRotationFlag) == e_fixedRotationFlag));
}
public function SetActive(_arg1:Boolean):void{
var _local2:IBroadPhase;
var _local3:b2Fixture;
var _local4:b2ContactEdge;
var _local5:b2ContactEdge;
if (_arg1 == IsActive()){
return;
};
if (_arg1){
m_flags = (m_flags | e_activeFlag);
_local2 = m_world.m_contactManager.m_broadPhase;
_local3 = m_fixtureList;
while (_local3) {
_local3.CreateProxy(_local2, m_xf);
_local3 = _local3.m_next;
};
} else {
m_flags = (m_flags & ~(e_activeFlag));
_local2 = m_world.m_contactManager.m_broadPhase;
_local3 = m_fixtureList;
while (_local3) {
_local3.DestroyProxy(_local2);
_local3 = _local3.m_next;
};
_local4 = m_contactList;
while (_local4) {
_local5 = _local4;
_local4 = _local4.next;
m_world.m_contactManager.Destroy(_local5.contact);
};
m_contactList = null;
};
}
public function SetFixedRotation(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_fixedRotationFlag);
} else {
m_flags = (m_flags & ~(e_fixedRotationFlag));
};
ResetMassData();
}
b2internal function ShouldCollide(_arg1:b2Body):Boolean{
var _local2:b2JointEdge;
if (((!((m_type == b2_dynamicBody))) && (!((_arg1.m_type == b2_dynamicBody))))){
return (false);
};
_local2 = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
if (_local2.joint.m_collideConnected == false){
return (false);
};
};
_local2 = _local2.next;
};
return (true);
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22;
var _local3:b2Vec2;
_local2 = m_xf.R;
_local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (_local3);
}
public function IsActive():Boolean{
return (((m_flags & e_activeFlag) == e_activeFlag));
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
public function Split(_arg1:Function):b2Body{
var _local2:b2Vec2;
var _local3:Number;
var _local4:b2Vec2;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Fixture;
var _local8:b2Fixture;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:b2Fixture;
_local2 = GetLinearVelocity().Copy();
_local3 = GetAngularVelocity();
_local4 = GetWorldCenter();
_local5 = this;
_local6 = m_world.CreateBody(GetDefinition());
_local8 = _local5.m_fixtureList;
while (_local8) {
if (_arg1(_local8)){
_local13 = _local8.m_next;
if (_local7){
_local7.m_next = _local13;
} else {
_local5.m_fixtureList = _local13;
};
_local5.m_fixtureCount--;
_local8.m_next = _local6.m_fixtureList;
_local6.m_fixtureList = _local8;
_local6.m_fixtureCount++;
_local8.m_body = _local6;
_local8 = _local13;
} else {
_local7 = _local8;
_local8 = _local8.m_next;
};
};
_local5.ResetMassData();
_local6.ResetMassData();
_local9 = _local5.GetWorldCenter();
_local10 = _local6.GetWorldCenter();
_local11 = b2Math.AddVV(_local2, b2Math.CrossFV(_local3, b2Math.SubtractVV(_local9, _local4)));
_local12 = b2Math.AddVV(_local2, b2Math.CrossFV(_local3, b2Math.SubtractVV(_local10, _local4)));
_local5.SetLinearVelocity(_local11);
_local6.SetLinearVelocity(_local12);
_local5.SetAngularVelocity(_local3);
_local6.SetAngularVelocity(_local3);
_local5.SynchronizeFixtures();
_local6.SynchronizeFixtures();
return (_local6);
}
public function SetLinearDamping(_arg1:Number):void{
m_linearDamping = _arg1;
}
public function GetWorld():b2World{
return (m_world);
}
public function ApplyTorque(_arg1:Number):void{
if (m_type != b2_dynamicBody){
return;
};
if (IsAwake() == false){
SetAwake(true);
};
m_torque = (m_torque + _arg1);
}
}
}//package Box2D.Dynamics
Section 81
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
public class b2BodyDef {
public var angularDamping:Number;
public var bullet:Boolean;
public var awake:Boolean;
public var active:Boolean;
public var allowSleep:Boolean;
public var angle:Number;
public var userData;
public var fixedRotation:Boolean;
public var linearDamping:Number;
public var angularVelocity:Number;
public var linearVelocity:b2Vec2;
public var position:b2Vec2;
public var inertiaScale:Number;
public var type:uint;
public function b2BodyDef(){
position = new b2Vec2();
linearVelocity = new b2Vec2();
super();
userData = null;
position.Set(0, 0);
angle = 0;
linearVelocity.Set(0, 0);
angularVelocity = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
awake = true;
fixedRotation = false;
bullet = false;
type = b2Body.b2_staticBody;
active = true;
inertiaScale = 1;
}
}
}//package Box2D.Dynamics
Section 82
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Common.*;
public class b2ContactFilter {
b2internal static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function RayCollide(_arg1, _arg2:b2Fixture):Boolean{
if (!_arg1){
return (true);
};
return (ShouldCollide((_arg1 as b2Fixture), _arg2));
}
public function ShouldCollide(_arg1:b2Fixture, _arg2:b2Fixture):Boolean{
var _local3:b2FilterData;
var _local4:b2FilterData;
var _local5:Boolean;
_local3 = _arg1.GetFilterData();
_local4 = _arg2.GetFilterData();
if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){
return ((_local3.groupIndex > 0));
};
_local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0))));
return (_local5);
}
}
}//package Box2D.Dynamics
Section 83
//b2ContactImpulse (Box2D.Dynamics.b2ContactImpulse)
package Box2D.Dynamics {
import Box2D.Common.*;
public class b2ContactImpulse {
public var tangentImpulses:Array;
public var normalImpulses:Array;
public function b2ContactImpulse(){
normalImpulses = new Array(b2Settings.b2_maxManifoldPoints);
tangentImpulses = new Array(b2Settings.b2_maxManifoldPoints);
super();
}
}
}//package Box2D.Dynamics
Section 84
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.*;
public class b2ContactListener {
b2internal static var b2_defaultListener:b2ContactListener = new (b2ContactListener);
;
public function EndContact(_arg1:b2Contact):void{
}
public function PostSolve(_arg1:b2Contact, _arg2:b2ContactImpulse):void{
}
public function BeginContact(_arg1:b2Contact):void{
}
public function PreSolve(_arg1:b2Contact, _arg2:b2Manifold):void{
}
}
}//package Box2D.Dynamics
Section 85
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.*;
public class b2ContactManager {
b2internal var m_world:b2World;
b2internal var m_contactFactory:b2ContactFactory;
b2internal var m_contactListener:b2ContactListener;
b2internal var m_contactFilter:b2ContactFilter;
b2internal var m_contactCount:int;
b2internal var m_broadPhase:IBroadPhase;
b2internal var m_contactList:b2Contact;
b2internal var m_allocator;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_world = null;
m_contactCount = 0;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = b2ContactListener.b2_defaultListener;
m_contactFactory = new b2ContactFactory(m_allocator);
m_broadPhase = new b2DynamicTreeBroadPhase();
}
public function FindNewContacts():void{
m_broadPhase.UpdatePairs(AddPair);
}
public function Destroy(_arg1:b2Contact):void{
var _local2:b2Fixture;
var _local3:b2Fixture;
var _local4:b2Body;
var _local5:b2Body;
_local2 = _arg1.GetFixtureA();
_local3 = _arg1.GetFixtureB();
_local4 = _local2.GetBody();
_local5 = _local3.GetBody();
if (_arg1.m_manifold.m_pointCount > 0){
m_contactListener.EndContact(_arg1);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
if (_arg1.m_nodeA.prev){
_arg1.m_nodeA.prev.next = _arg1.m_nodeA.next;
};
if (_arg1.m_nodeA.next){
_arg1.m_nodeA.next.prev = _arg1.m_nodeA.prev;
};
if (_arg1.m_nodeA == _local4.m_contactList){
_local4.m_contactList = _arg1.m_nodeA.next;
};
if (_arg1.m_nodeB.prev){
_arg1.m_nodeB.prev.next = _arg1.m_nodeB.next;
};
if (_arg1.m_nodeB.next){
_arg1.m_nodeB.next.prev = _arg1.m_nodeB.prev;
};
if (_arg1.m_nodeB == _local5.m_contactList){
_local5.m_contactList = _arg1.m_nodeB.next;
};
m_contactFactory.Destroy(_arg1);
m_contactCount--;
}
public function AddPair(_arg1, _arg2):void{
var _local3:b2Fixture;
var _local4:b2Fixture;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local8:b2Contact;
var _local9:b2Fixture;
var _local10:b2Fixture;
_local3 = (_arg1 as b2Fixture);
_local4 = (_arg2 as b2Fixture);
_local5 = _local3.GetBody();
_local6 = _local4.GetBody();
if (_local5 == _local6){
return;
};
_local7 = _local6.GetContactList();
while (_local7) {
if (_local7.other == _local5){
_local9 = _local7.contact.GetFixtureA();
_local10 = _local7.contact.GetFixtureB();
if ((((_local9 == _local3)) && ((_local10 == _local4)))){
return;
};
if ((((_local9 == _local4)) && ((_local10 == _local3)))){
return;
};
};
_local7 = _local7.next;
};
if (_local6.ShouldCollide(_local5) == false){
return;
};
if (m_contactFilter.ShouldCollide(_local3, _local4) == false){
return;
};
_local8 = m_contactFactory.Create(_local3, _local4);
_local3 = _local8.GetFixtureA();
_local4 = _local8.GetFixtureB();
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local8.m_prev = null;
_local8.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local8;
};
m_world.m_contactList = _local8;
_local8.m_nodeA.contact = _local8;
_local8.m_nodeA.other = _local6;
_local8.m_nodeA.prev = null;
_local8.m_nodeA.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local8.m_nodeA;
};
_local5.m_contactList = _local8.m_nodeA;
_local8.m_nodeB.contact = _local8;
_local8.m_nodeB.other = _local5;
_local8.m_nodeB.prev = null;
_local8.m_nodeB.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local8.m_nodeB;
};
_local6.m_contactList = _local8.m_nodeB;
m_world.m_contactCount++;
}
public function Collide():void{
var _local1:b2Contact;
var _local2:b2Fixture;
var _local3:b2Fixture;
var _local4:b2Body;
var _local5:b2Body;
var _local6:*;
var _local7:*;
var _local8:Boolean;
var _local9:b2Contact;
_local1 = m_world.m_contactList;
while (_local1) {
_local2 = _local1.GetFixtureA();
_local3 = _local1.GetFixtureB();
_local4 = _local2.GetBody();
_local5 = _local3.GetBody();
if ((((_local4.IsAwake() == false)) && ((_local5.IsAwake() == false)))){
_local1 = _local1.GetNext();
} else {
if ((_local1.m_flags & b2Contact.e_filterFlag)){
if (_local5.ShouldCollide(_local4) == false){
_local9 = _local1;
_local1 = _local9.GetNext();
Destroy(_local9);
continue;
};
if (m_contactFilter.ShouldCollide(_local2, _local3) == false){
_local9 = _local1;
_local1 = _local9.GetNext();
Destroy(_local9);
continue;
};
_local1.m_flags = (_local1.m_flags & ~(b2Contact.e_filterFlag));
};
_local6 = _local2.m_proxy;
_local7 = _local3.m_proxy;
_local8 = m_broadPhase.TestOverlap(_local6, _local7);
if (_local8 == false){
_local9 = _local1;
_local1 = _local9.GetNext();
Destroy(_local9);
} else {
_local1.Update(m_contactListener);
_local1 = _local1.GetNext();
};
};
};
}
}
}//package Box2D.Dynamics
Section 86
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import flash.display.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.*;
public class b2DebugDraw {
private var m_xformScale:Number;// = 1
private var m_fillAlpha:Number;// = 1
private var m_alpha:Number;// = 1
private var m_lineThickness:Number;// = 1
private var m_drawFlags:uint;
b2internal var m_sprite:Sprite;
private var m_drawScale:Number;// = 1
public static var e_centerOfMassBit:uint = 16;
public static var e_shapeBit:uint = 1;
public static var e_aabbBit:uint = 4;
public static var e_controllerBit:uint = 32;
public static var e_pairBit:uint = 8;
public static var e_jointBit:uint = 2;
public function b2DebugDraw(){
m_drawScale = 1;
m_lineThickness = 1;
m_alpha = 1;
m_fillAlpha = 1;
m_xformScale = 1;
super();
m_drawFlags = 0;
}
public function SetDrawScale(_arg1:Number):void{
m_drawScale = _arg1;
}
public function GetFillAlpha():Number{
return (m_fillAlpha);
}
public function GetAlpha():Number{
return (m_alpha);
}
public function GetLineThickness():Number{
return (m_lineThickness);
}
public function GetDrawScale():Number{
return (m_drawScale);
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale));
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function GetSprite():Sprite{
return (m_sprite);
}
public function GetXFormScale():Number{
return (m_xformScale);
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function SetSprite(_arg1:Sprite):void{
m_sprite = _arg1;
}
public function DrawTransform(_arg1:b2Transform):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function SetXFormScale(_arg1:Number):void{
m_xformScale = _arg1;
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
public function SetFillAlpha(_arg1:Number):void{
m_fillAlpha = _arg1;
}
public function SetAlpha(_arg1:Number):void{
m_alpha = _arg1;
}
public function SetLineThickness(_arg1:Number):void{
m_lineThickness = _arg1;
}
}
}//package Box2D.Dynamics
Section 87
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Dynamics.Joints.*;
public class b2DestructionListener {
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
public function SayGoodbyeFixture(_arg1:b2Fixture):void{
}
}
}//package Box2D.Dynamics
Section 88
//b2FilterData (Box2D.Dynamics.b2FilterData)
package Box2D.Dynamics {
public class b2FilterData {
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public var categoryBits:uint;// = 1
public function b2FilterData(){
categoryBits = 1;
maskBits = 0xFFFF;
groupIndex = 0;
super();
}
public function Copy():b2FilterData{
var _local1:b2FilterData;
_local1 = new b2FilterData();
_local1.categoryBits = categoryBits;
_local1.maskBits = maskBits;
_local1.groupIndex = groupIndex;
return (_local1);
}
}
}//package Box2D.Dynamics
Section 89
//b2Fixture (Box2D.Dynamics.b2Fixture)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.*;
public class b2Fixture {
b2internal var m_next:b2Fixture;
b2internal var m_friction:Number;
b2internal var m_filter:b2FilterData;
b2internal var m_restitution:Number;
b2internal var m_proxy;
b2internal var m_density:Number;
b2internal var m_isSensor:Boolean;
b2internal var m_userData;
b2internal var m_body:b2Body;
b2internal var m_shape:b2Shape;
private var m_massData:b2MassData;
b2internal var m_aabb:b2AABB;
public function b2Fixture(){
m_filter = new b2FilterData();
super();
m_aabb = new b2AABB();
m_userData = null;
m_body = null;
m_next = null;
m_shape = null;
m_density = 0;
m_friction = 0;
m_restitution = 0;
}
public function GetShape():b2Shape{
return (m_shape);
}
public function GetType():int{
return (m_shape.GetType());
}
public function GetMassData(_arg1:b2MassData=null):b2MassData{
if (_arg1 == null){
_arg1 = new b2MassData();
};
m_shape.ComputeMass(_arg1, m_density);
return (_arg1);
}
public function GetAABB():b2AABB{
return (m_aabb);
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
b2internal function Create(_arg1:b2Body, _arg2:b2Transform, _arg3:b2FixtureDef):void{
m_userData = _arg3.userData;
m_friction = _arg3.friction;
m_restitution = _arg3.restitution;
m_body = _arg1;
m_next = null;
m_filter = _arg3.filter.Copy();
m_isSensor = _arg3.isSensor;
m_shape = _arg3.shape.Copy();
m_density = _arg3.density;
}
public function SetFilterData(_arg1:b2FilterData):void{
var _local2:b2ContactEdge;
var _local3:b2Contact;
var _local4:b2Fixture;
var _local5:b2Fixture;
m_filter = _arg1.Copy();
if (m_body){
return;
};
_local2 = m_body.GetContactList();
while (_local2) {
_local3 = _local2.contact;
_local4 = _local3.GetFixtureA();
_local5 = _local3.GetFixtureB();
if ((((_local4 == this)) || ((_local5 == this)))){
_local3.FlagForFiltering();
};
_local2 = _local2.next;
};
}
public function IsSensor():Boolean{
return (m_isSensor);
}
b2internal function Synchronize(_arg1:IBroadPhase, _arg2:b2Transform, _arg3:b2Transform):void{
var _local4:b2AABB;
var _local5:b2AABB;
var _local6:b2Vec2;
if (!m_proxy){
return;
};
_local4 = new b2AABB();
_local5 = new b2AABB();
m_shape.ComputeAABB(_local4, _arg2);
m_shape.ComputeAABB(_local5, _arg3);
m_aabb.Combine(_local4, _local5);
_local6 = b2Math.SubtractVV(_arg3.position, _arg2.position);
_arg1.MoveProxy(m_proxy, m_aabb, _local6);
}
b2internal function CreateProxy(_arg1:IBroadPhase, _arg2:b2Transform):void{
m_shape.ComputeAABB(m_aabb, _arg2);
m_proxy = _arg1.CreateProxy(m_aabb, this);
}
b2internal function DestroyProxy(_arg1:IBroadPhase):void{
if (m_proxy == null){
return;
};
_arg1.DestroyProxy(m_proxy);
m_proxy = null;
}
public function SetSensor(_arg1:Boolean):void{
var _local2:b2ContactEdge;
var _local3:b2Contact;
var _local4:b2Fixture;
var _local5:b2Fixture;
if (m_isSensor == _arg1){
return;
};
m_isSensor = _arg1;
if (m_body == null){
return;
};
_local2 = m_body.GetContactList();
while (_local2) {
_local3 = _local2.contact;
_local4 = _local3.GetFixtureA();
_local5 = _local3.GetFixtureB();
if ((((_local4 == this)) || ((_local5 == this)))){
_local3.SetSensor(((_local4.IsSensor()) || (_local5.IsSensor())));
};
_local2 = _local2.next;
};
}
public function SetDensity(_arg1:Number):void{
m_density = _arg1;
}
public function SetRestitution(_arg1:Number):void{
m_restitution = _arg1;
}
public function GetNext():b2Fixture{
return (m_next);
}
public function GetFriction():Number{
return (m_friction);
}
public function GetDensity():Number{
return (m_density);
}
public function GetRestitution():Number{
return (m_restitution);
}
b2internal function Destroy():void{
m_shape = null;
}
public function SetFriction(_arg1:Number):void{
m_friction = _arg1;
}
public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput):Boolean{
return (m_shape.RayCast(_arg1, _arg2, m_body.GetTransform()));
}
public function GetUserData(){
return (m_userData);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetBody():b2Body{
return (m_body);
}
public function TestPoint(_arg1:b2Vec2):Boolean{
return (m_shape.TestPoint(m_body.GetTransform(), _arg1));
}
}
}//package Box2D.Dynamics
Section 90
//b2FixtureDef (Box2D.Dynamics.b2FixtureDef)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2FixtureDef {
public var shape:b2Shape;
public var isSensor:Boolean;
public var restitution:Number;
public var userData;
public var density:Number;
public var filter:b2FilterData;
public var friction:Number;
public function b2FixtureDef(){
filter = new b2FilterData();
super();
shape = null;
userData = null;
friction = 0.2;
restitution = 0;
density = 0;
filter.categoryBits = 1;
filter.maskBits = 0xFFFF;
filter.groupIndex = 0;
isSensor = false;
}
}
}//package Box2D.Dynamics
Section 91
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.*;
public class b2Island {
private var m_listener:b2ContactListener;
private var m_contactSolver:b2ContactSolver;
private var m_bodyCapacity:int;
b2internal var m_bodies:Array;
b2internal var m_bodyCount:int;
b2internal var m_jointCapacity:int;
b2internal var m_contactCount:int;
b2internal var m_contacts:Array;
b2internal var m_contactCapacity:int;
b2internal var m_jointCount:int;
private var m_allocator;
b2internal var m_joints:Array;
private static var s_impulse:b2ContactImpulse = new b2ContactImpulse();
public function b2Island(){
m_bodies = new Array();
m_contacts = new Array();
m_joints = new Array();
}
public function AddBody(_arg1:b2Body):void{
_arg1.m_islandIndex = m_bodyCount;
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
public function Report(_arg1:Array):void{
var _local2:int;
var _local3:b2Contact;
var _local4:b2ContactConstraint;
var _local5:int;
if (m_listener == null){
return;
};
_local2 = 0;
while (_local2 < m_contactCount) {
_local3 = m_contacts[_local2];
_local4 = _arg1[_local2];
_local5 = 0;
while (_local5 < _local4.pointCount) {
s_impulse.normalImpulses[_local5] = _local4.points[_local5].normalImpulse;
s_impulse.tangentImpulses[_local5] = _local4.points[_local5].tangentImpulse;
_local5++;
};
m_listener.PostSolve(_local3, s_impulse);
_local2++;
};
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean):void{
var _local4:int;
var _local5:int;
var _local6:b2Body;
var _local7:b2Joint;
var _local8:b2ContactSolver;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Boolean;
var _local13:Boolean;
var _local14:Boolean;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
if (_local6.GetType() != b2Body.b2_dynamicBody){
} else {
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x))));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y))));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_linearVelocity.Multiply(b2Math.Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
};
_local4++;
};
m_contactSolver.Initialize(_arg1, m_contacts, m_contactCount, m_allocator);
_local8 = m_contactSolver;
_local8.InitVelocityConstraints(_arg1);
_local4 = 0;
while (_local4 < m_jointCount) {
_local7 = m_joints[_local4];
_local7.InitVelocityConstraints(_arg1);
_local4++;
};
_local4 = 0;
while (_local4 < _arg1.velocityIterations) {
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.SolveVelocityConstraints(_arg1);
_local5++;
};
_local8.SolveVelocityConstraints();
_local4++;
};
_local4 = 0;
while (_local4 < m_jointCount) {
_local7 = m_joints[_local4];
_local7.FinalizeVelocityConstraints();
_local4++;
};
_local8.FinalizeVelocityConstraints();
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
if (_local6.GetType() == b2Body.b2_staticBody){
} else {
_local9 = (_arg1.dt * _local6.m_linearVelocity.x);
_local10 = (_arg1.dt * _local6.m_linearVelocity.y);
if (((_local9 * _local9) + (_local10 * _local10)) > b2Settings.b2_maxTranslationSquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
};
_local11 = (_arg1.dt * _local6.m_angularVelocity);
if (((_arg1.dt * _local6.m_angularVelocity) * _local11) > b2Settings.b2_maxRotationSquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = (-(b2Settings.b2_maxRotation) * _arg1.inv_dt);
} else {
_local6.m_angularVelocity = (b2Settings.b2_maxRotation * _arg1.inv_dt);
};
};
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local4++;
};
_local4 = 0;
while (_local4 < _arg1.positionIterations) {
_local12 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local13 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local14 = _local7.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local13 = ((_local13) && (_local14));
_local5++;
};
if (((_local12) && (_local13))){
break;
};
_local4++;
};
Report(_local8.m_constraints);
if (_arg3){
_local15 = Number.MAX_VALUE;
_local16 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local17 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
if (_local6.GetType() == b2Body.b2_staticBody){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local15 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local17)))) || ((b2Math.Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local16)))){
_local6.m_sleepTime = 0;
_local15 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local15 = b2Math.Min(_local15, _local6.m_sleepTime);
};
};
_local4++;
};
if (_local15 >= b2Settings.b2_timeToSleep){
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
_local6.SetAwake(false);
_local4++;
};
};
};
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local3:int;
var _local4:b2ContactSolver;
var _local5:Number;
var _local6:b2Body;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Boolean;
var _local11:Boolean;
var _local12:Boolean;
m_contactSolver.Initialize(_arg1, m_contacts, m_contactCount, m_allocator);
_local4 = m_contactSolver;
_local2 = 0;
while (_local2 < m_jointCount) {
m_joints[_local2].InitVelocityConstraints(_arg1);
_local2++;
};
_local2 = 0;
while (_local2 < _arg1.velocityIterations) {
_local4.SolveVelocityConstraints();
_local3 = 0;
while (_local3 < m_jointCount) {
m_joints[_local3].SolveVelocityConstraints(_arg1);
_local3++;
};
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local6 = m_bodies[_local2];
if (_local6.GetType() == b2Body.b2_staticBody){
} else {
_local7 = (_arg1.dt * _local6.m_linearVelocity.x);
_local8 = (_arg1.dt * _local6.m_linearVelocity.y);
if (((_local7 * _local7) + (_local8 * _local8)) > b2Settings.b2_maxTranslationSquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
};
_local9 = (_arg1.dt * _local6.m_angularVelocity);
if (((_arg1.dt * _local6.m_angularVelocity) * _local9) > b2Settings.b2_maxRotationSquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = (-(b2Settings.b2_maxRotation) * _arg1.inv_dt);
} else {
_local6.m_angularVelocity = (b2Settings.b2_maxRotation * _arg1.inv_dt);
};
};
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local2++;
};
_local5 = 0.75;
_local2 = 0;
while (_local2 < _arg1.positionIterations) {
_local10 = _local4.SolvePositionConstraints(_local5);
_local11 = true;
_local3 = 0;
while (_local3 < m_jointCount) {
_local12 = m_joints[_local3].SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local11 = ((_local11) && (_local12));
_local3++;
};
if (((_local10) && (_local11))){
break;
};
_local2++;
};
Report(_local4.m_constraints);
}
public function Initialize(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener, _arg6:b2ContactSolver):void{
var _local7:int;
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
m_contactSolver = _arg6;
_local7 = m_bodies.length;
while (_local7 < _arg1) {
m_bodies[_local7] = null;
_local7++;
};
_local7 = m_contacts.length;
while (_local7 < _arg2) {
m_contacts[_local7] = null;
_local7++;
};
_local7 = m_joints.length;
while (_local7 < _arg3) {
m_joints[_local7] = null;
_local7++;
};
}
}
}//package Box2D.Dynamics
Section 92
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var warmStarting:Boolean;
public var dt:Number;
public var velocityIterations:int;
public var dtRatio:Number;
public var inv_dt:Number;
public var positionIterations:int;
public function Set(_arg1:b2TimeStep):void{
dt = _arg1.dt;
inv_dt = _arg1.inv_dt;
positionIterations = _arg1.positionIterations;
velocityIterations = _arg1.velocityIterations;
warmStarting = _arg1.warmStarting;
}
}
}//package Box2D.Dynamics
Section 93
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Controllers.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.*;
public class b2World {
private var m_inv_dt0:Number;
private var m_controllerList:b2Controller;
b2internal var m_contactList:b2Contact;
private var m_contactSolver:b2ContactSolver;
private var m_allowSleep:Boolean;
private var m_controllerCount:int;
private var m_island:b2Island;
private var m_destructionListener:b2DestructionListener;
b2internal var m_flags:int;
private var m_jointCount:int;
private var m_bodyCount:int;
private var s_stack:Array;
b2internal var m_groundBody:b2Body;
b2internal var m_contactCount:int;
private var m_debugDraw:b2DebugDraw;
b2internal var m_bodyList:b2Body;
private var m_jointList:b2Joint;
private var m_gravity:b2Vec2;
b2internal var m_contactManager:b2ContactManager;
public static const e_newFixture:int = 1;
public static const e_locked:int = 2;
private static var s_timestep:b2TimeStep = new b2TimeStep();
private static var s_queue:Array = new Array();
private static var s_timestep2:b2TimeStep = new b2TimeStep();
private static var s_backupA:b2Sweep = new b2Sweep();
private static var m_continuousPhysics:Boolean;
private static var m_warmStarting:Boolean;
private static var s_xf:b2Transform = new b2Transform();
private static var s_backupB:b2Sweep = new b2Sweep();
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
public function b2World(_arg1:b2Vec2, _arg2:Boolean){
var _local3:b2BodyDef;
s_stack = new Array();
m_contactManager = new b2ContactManager();
m_contactSolver = new b2ContactSolver();
m_island = new b2Island();
super();
m_destructionListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_controllerList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_controllerCount = 0;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = _arg2;
m_gravity = _arg1;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
_local3 = new b2BodyDef();
m_groundBody = CreateBody(_local3);
}
public function GetJointCount():int{
return (m_jointCount);
}
b2internal function DrawJoint(_arg1:b2Joint):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Transform;
var _local5:b2Transform;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Color;
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
_local2 = _arg1.GetBodyA();
_local3 = _arg1.GetBodyB();
_local4 = _local2.m_xf;
_local5 = _local3.m_xf;
_local6 = _local4.position;
_local7 = _local5.position;
_local8 = _arg1.GetAnchorA();
_local9 = _arg1.GetAnchorB();
_local10 = s_jointColor;
switch (_arg1.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchorA();
_local13 = _local11.GetGroundAnchorB();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
default:
if (_local2 != m_groundBody){
m_debugDraw.DrawSegment(_local6, _local8, _local10);
};
m_debugDraw.DrawSegment(_local8, _local9, _local10);
if (_local3 != m_groundBody){
m_debugDraw.DrawSegment(_local7, _local9, _local10);
};
};
}
public function QueryAABB(_arg1:Function, _arg2:b2AABB):void{
var broadPhase:IBroadPhase;
var WorldQueryWrapper:Function;
var callback = _arg1;
var aabb = _arg2;
WorldQueryWrapper = function (_arg1):Boolean{
return (callback(broadPhase.GetUserData(_arg1)));
};
broadPhase = m_contactManager.m_broadPhase;
broadPhase.Query(WorldQueryWrapper, aabb);
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function SetContinuousPhysics(_arg1:Boolean):void{
m_continuousPhysics = _arg1;
}
public function GetProxyCount():int{
return (m_contactManager.m_broadPhase.GetProxyCount());
}
public function DrawDebugData():void{
var _local1:uint;
var _local2:int;
var _local3:b2Body;
var _local4:b2Fixture;
var _local5:b2Shape;
var _local6:b2Joint;
var _local7:IBroadPhase;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Transform;
var _local12:b2AABB;
var _local13:b2AABB;
var _local14:Array;
var _local15:b2Color;
var _local16:b2Controller;
var _local17:b2Contact;
var _local18:b2Fixture;
var _local19:b2Fixture;
var _local20:b2Vec2;
var _local21:b2Vec2;
var _local22:b2AABB;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
_local1 = m_debugDraw.GetFlags();
_local8 = new b2Vec2();
_local9 = new b2Vec2();
_local10 = new b2Vec2();
_local12 = new b2AABB();
_local13 = new b2AABB();
_local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
_local15 = new b2Color(0, 0, 0);
if ((_local1 & b2DebugDraw.e_shapeBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetFixtureList();
while (_local4) {
_local5 = _local4.GetShape();
if (_local3.IsActive() == false){
_local15.Set(0.5, 0.5, 0.3);
DrawShape(_local5, _local11, _local15);
} else {
if (_local3.GetType() == b2Body.b2_staticBody){
_local15.Set(0.5, 0.9, 0.5);
DrawShape(_local5, _local11, _local15);
} else {
if (_local3.GetType() == b2Body.b2_kinematicBody){
_local15.Set(0.5, 0.5, 0.9);
DrawShape(_local5, _local11, _local15);
} else {
if (_local3.IsAwake() == false){
_local15.Set(0.6, 0.6, 0.6);
DrawShape(_local5, _local11, _local15);
} else {
_local15.Set(0.9, 0.7, 0.7);
DrawShape(_local5, _local11, _local15);
};
};
};
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_jointBit)){
_local6 = m_jointList;
while (_local6) {
DrawJoint(_local6);
_local6 = _local6.m_next;
};
};
if ((_local1 & b2DebugDraw.e_controllerBit)){
_local16 = m_controllerList;
while (_local16) {
_local16.Draw(m_debugDraw);
_local16 = _local16.m_next;
};
};
if ((_local1 & b2DebugDraw.e_pairBit)){
_local15.Set(0.3, 0.9, 0.9);
_local17 = m_contactManager.m_contactList;
while (_local17) {
_local18 = _local17.GetFixtureA();
_local19 = _local17.GetFixtureB();
_local20 = _local18.GetAABB().GetCenter();
_local21 = _local19.GetAABB().GetCenter();
m_debugDraw.DrawSegment(_local20, _local21, _local15);
_local17 = _local17.GetNext();
};
};
if ((_local1 & b2DebugDraw.e_aabbBit)){
_local7 = m_contactManager.m_broadPhase;
_local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
_local3 = m_bodyList;
while (_local3) {
if (_local3.IsActive() == false){
} else {
_local4 = _local3.GetFixtureList();
while (_local4) {
_local22 = _local7.GetFatAABB(_local4.m_proxy);
_local14[0].Set(_local22.lowerBound.x, _local22.lowerBound.y);
_local14[1].Set(_local22.upperBound.x, _local22.lowerBound.y);
_local14[2].Set(_local22.upperBound.x, _local22.upperBound.y);
_local14[3].Set(_local22.lowerBound.x, _local22.upperBound.y);
m_debugDraw.DrawPolygon(_local14, 4, _local15);
_local4 = _local4.GetNext();
};
};
_local3 = _local3.GetNext();
};
};
if ((_local1 & b2DebugDraw.e_centerOfMassBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = s_xf;
_local11.R = _local3.m_xf.R;
_local11.position = _local3.GetWorldCenter();
m_debugDraw.DrawTransform(_local11);
_local3 = _local3.m_next;
};
};
}
public function RayCastAll(_arg1:b2Vec2, _arg2:b2Vec2):Array{
var result:Array;
var RayCastAllWrapper:Function;
var point1 = _arg1;
var point2 = _arg2;
RayCastAllWrapper = function (_arg1:b2Fixture, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number):Number{
result[result.length] = _arg1;
return (1);
};
result = new Array();
RayCast(RayCastAllWrapper, point1, point2);
return (result);
}
public function DestroyBody(_arg1:b2Body):void{
var _local2:b2JointEdge;
var _local3:b2ControllerEdge;
var _local4:b2ContactEdge;
var _local5:b2Fixture;
var _local6:b2JointEdge;
var _local7:b2ControllerEdge;
var _local8:b2ContactEdge;
var _local9:b2Fixture;
if (IsLocked() == true){
return;
};
_local2 = _arg1.m_jointList;
while (_local2) {
_local6 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local6.joint);
};
DestroyJoint(_local6.joint);
};
_local3 = _arg1.m_controllerList;
while (_local3) {
_local7 = _local3;
_local3 = _local3.nextController;
_local7.controller.RemoveBody(_arg1);
};
_local4 = _arg1.m_contactList;
while (_local4) {
_local8 = _local4;
_local4 = _local4.next;
m_contactManager.Destroy(_local8.contact);
};
_arg1.m_contactList = null;
_local5 = _arg1.m_fixtureList;
while (_local5) {
_local9 = _local5;
_local5 = _local5.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeFixture(_local9);
};
_local9.DestroyProxy(m_contactManager.m_broadPhase);
_local9.Destroy();
};
_arg1.m_fixtureList = null;
_arg1.m_fixtureCount = 0;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
b2internal function DrawShape(_arg1:b2Shape, _arg2:b2Transform, _arg3:b2Color):void{
var _local4:b2CircleShape;
var _local5:b2Vec2;
var _local6:Number;
var _local7:b2Vec2;
var _local8:int;
var _local9:b2PolygonShape;
var _local10:int;
var _local11:Array;
var _local12:Array;
var _local13:b2EdgeShape;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local4 = (_arg1 as b2CircleShape);
_local5 = b2Math.MulX(_arg2, _local4.m_p);
_local6 = _local4.m_radius;
_local7 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local5, _local6, _local7, _arg3);
break;
case b2Shape.e_polygonShape:
_local9 = (_arg1 as b2PolygonShape);
_local10 = _local9.GetVertexCount();
_local11 = _local9.GetVertices();
_local12 = new Array(_local10);
_local8 = 0;
while (_local8 < _local10) {
_local12[_local8] = b2Math.MulX(_arg2, _local11[_local8]);
_local8++;
};
m_debugDraw.DrawSolidPolygon(_local12, _local10, _arg3);
break;
case b2Shape.e_edgeShape:
_local13 = (_arg1 as b2EdgeShape);
m_debugDraw.DrawSegment(b2Math.MulX(_arg2, _local13.GetVertex1()), b2Math.MulX(_arg2, _local13.GetVertex2()), _arg3);
break;
};
}
b2internal function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Controller;
var _local4:b2Island;
var _local5:b2Contact;
var _local6:b2Joint;
var _local7:int;
var _local8:Array;
var _local9:b2Body;
var _local10:int;
var _local11:int;
var _local12:b2Body;
var _local13:b2ContactEdge;
var _local14:b2JointEdge;
_local3 = m_controllerList;
while (_local3) {
_local3.Step(_arg1);
_local3 = _local3.m_next;
};
_local4 = m_island;
_local4.Initialize(m_bodyCount, m_contactCount, m_jointCount, null, m_contactManager.m_contactListener, m_contactSolver);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
_local5 = m_contactList;
while (_local5) {
_local5.m_flags = (_local5.m_flags & ~(b2Contact.e_islandFlag));
_local5 = _local5.m_next;
};
_local6 = m_jointList;
while (_local6) {
_local6.m_islandFlag = false;
_local6 = _local6.m_next;
};
_local7 = m_bodyCount;
_local8 = s_stack;
_local9 = m_bodyList;
while (_local9) {
if ((_local9.m_flags & b2Body.e_islandFlag)){
} else {
if ((((_local9.IsAwake() == false)) || ((_local9.IsActive() == false)))){
} else {
if (_local9.GetType() == b2Body.b2_staticBody){
} else {
_local4.Clear();
_local10 = 0;
var _temp1 = _local10;
_local10 = (_local10 + 1);
var _local15 = _temp1;
_local8[_local15] = _local9;
_local9.m_flags = (_local9.m_flags | b2Body.e_islandFlag);
while (_local10 > 0) {
--_local10;
_local2 = _local8[_local10];
_local4.AddBody(_local2);
if (_local2.IsAwake() == false){
_local2.SetAwake(true);
};
if (_local2.GetType() == b2Body.b2_staticBody){
} else {
_local13 = _local2.m_contactList;
while (_local13) {
if ((_local13.contact.m_flags & b2Contact.e_islandFlag)){
} else {
if ((((((_local13.contact.IsSensor() == true)) || ((_local13.contact.IsEnabled() == false)))) || ((_local13.contact.IsTouching() == false)))){
} else {
_local4.AddContact(_local13.contact);
_local13.contact.m_flags = (_local13.contact.m_flags | b2Contact.e_islandFlag);
_local12 = _local13.other;
if ((_local12.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local10;
_local10 = (_local10 + 1);
var _local16 = _temp2;
_local8[_local16] = _local12;
_local12.m_flags = (_local12.m_flags | b2Body.e_islandFlag);
};
};
};
_local13 = _local13.next;
};
_local14 = _local2.m_jointList;
while (_local14) {
if (_local14.joint.m_islandFlag == true){
} else {
_local12 = _local14.other;
if (_local12.IsActive() == false){
} else {
_local4.AddJoint(_local14.joint);
_local14.joint.m_islandFlag = true;
if ((_local12.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local10;
_local10 = (_local10 + 1);
_local16 = _temp3;
_local8[_local16] = _local12;
_local12.m_flags = (_local12.m_flags | b2Body.e_islandFlag);
};
};
};
_local14 = _local14.next;
};
};
};
_local4.Solve(_arg1, m_gravity, m_allowSleep);
_local11 = 0;
while (_local11 < _local4.m_bodyCount) {
_local2 = _local4.m_bodies[_local11];
if (_local2.GetType() == b2Body.b2_staticBody){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local11++;
};
};
};
};
_local9 = _local9.m_next;
};
_local11 = 0;
while (_local11 < _local8.length) {
if (!_local8[_local11]){
break;
};
_local8[_local11] = null;
_local11++;
};
_local2 = m_bodyList;
while (_local2) {
if ((((_local2.IsAwake() == false)) || ((_local2.IsActive() == false)))){
} else {
if (_local2.GetType() == b2Body.b2_staticBody){
} else {
_local2.SynchronizeFixtures();
};
};
_local2 = _local2.m_next;
};
m_contactManager.FindNewContacts();
}
public function DestroyController(_arg1:b2Controller):void{
_arg1.Clear();
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1 == m_controllerList){
m_controllerList = _arg1.m_next;
};
m_controllerCount--;
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function GetContactCount():int{
return (m_contactCount);
}
public function SetContactFilter(_arg1:b2ContactFilter):void{
m_contactManager.m_contactFilter = _arg1;
}
b2internal function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Fixture;
var _local4:b2Fixture;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local8:b2Joint;
var _local9:b2Island;
var _local10:Array;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:int;
var _local17:b2JointEdge;
var _local18:b2TimeStep;
var _local19:int;
var _local20:Number;
var _local21:Number;
var _local22:b2Body;
_local9 = m_island;
_local9.Initialize(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, b2Settings.b2_maxTOIJointsPerIsland, null, m_contactManager.m_contactListener, m_contactSolver);
_local10 = s_queue;
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
_local8 = m_jointList;
while (_local8) {
_local8.m_islandFlag = false;
_local8 = _local8.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((((((_local11.IsSensor() == true)) || ((_local11.IsEnabled() == false)))) || ((_local11.IsContinuous() == false)))){
} else {
_local20 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local20 = _local11.m_toi;
} else {
_local3 = _local11.m_fixtureA;
_local4 = _local11.m_fixtureB;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((((!((_local5.GetType() == b2Body.b2_dynamicBody))) || ((_local5.IsAwake() == false)))) && (((!((_local6.GetType() == b2Body.b2_dynamicBody))) || ((_local6.IsAwake() == false)))))){
continue;
};
_local21 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local21 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local21);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local21 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local21);
};
};
_local20 = _local11.ComputeTOI(_local5.m_sweep, _local6.m_sweep);
b2Settings.b2Assert((((0 <= _local20)) && ((_local20 <= 1))));
if ((((_local20 > 0)) && ((_local20 < 1)))){
_local20 = (((1 - _local20) * _local21) + _local20);
if (_local20 > 1){
_local20 = 1;
};
};
_local11.m_toi = _local20;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local20)) && ((_local20 < _local13)))){
_local12 = _local11;
_local13 = _local20;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.m_fixtureA;
_local4 = _local12.m_fixtureB;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
s_backupA.Set(_local5.m_sweep);
s_backupB.Set(_local6.m_sweep);
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactManager.m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if ((((_local12.IsSensor() == true)) || ((_local12.IsEnabled() == false)))){
_local5.m_sweep.Set(s_backupA);
_local6.m_sweep.Set(s_backupB);
_local5.SynchronizeTransform();
_local6.SynchronizeTransform();
} else {
if (_local12.IsTouching() == false){
} else {
_local14 = _local5;
if (_local14.GetType() != b2Body.b2_dynamicBody){
_local14 = _local6;
};
_local9.Clear();
_local15 = 0;
_local16 = 0;
var _temp1 = _local16;
_local16 = (_local16 + 1);
_local10[(_local15 + _temp1)] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local16 > 0) {
var _temp2 = _local15;
_local15 = (_local15 + 1);
_local2 = _local10[_temp2];
_local16--;
_local9.AddBody(_local2);
if (_local2.IsAwake() == false){
_local2.SetAwake(true);
};
if (_local2.GetType() != b2Body.b2_dynamicBody){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local9.m_contactCount == _local9.m_contactCapacity){
break;
};
if ((_local7.contact.m_flags & b2Contact.e_islandFlag)){
} else {
if ((((((_local7.contact.IsSensor() == true)) || ((_local7.contact.IsEnabled() == false)))) || ((_local7.contact.IsTouching() == false)))){
} else {
_local9.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local22 = _local7.other;
if ((_local22.m_flags & b2Body.e_islandFlag)){
} else {
if (_local22.GetType() != b2Body.b2_dynamicBody){
_local22.Advance(_local13);
_local22.SetAwake(true);
};
_local10[(_local15 + _local16)] = _local22;
_local16++;
_local22.m_flags = (_local22.m_flags | b2Body.e_islandFlag);
};
};
};
_local7 = _local7.next;
};
};
};
_local17 = _local2.m_jointList;
while (_local17) {
if (_local9.m_jointCount == _local9.m_jointCapacity){
} else {
if (_local17.joint.m_islandFlag == true){
} else {
_local22 = _local17.other;
if (_local22.IsActive() == false){
} else {
_local9.AddJoint(_local17.joint);
_local17.joint.m_islandFlag = true;
if ((_local22.m_flags & b2Body.e_islandFlag)){
} else {
if (_local22.GetType() != b2Body.b2_dynamicBody){
_local22.Advance(_local13);
_local22.SetAwake(true);
};
_local10[(_local15 + _local16)] = _local22;
_local16++;
_local22.m_flags = (_local22.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local17 = _local17.next;
};
_local18 = s_timestep;
_local18.warmStarting = false;
_local18.dt = ((1 - _local13) * _arg1.dt);
_local18.inv_dt = (1 / _local18.dt);
_local18.dtRatio = 0;
_local18.velocityIterations = _arg1.velocityIterations;
_local18.positionIterations = _arg1.positionIterations;
_local9.SolveTOI(_local18);
_local19 = 0;
while (_local19 < _local9.m_bodyCount) {
_local2 = _local9.m_bodies[_local19];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if (_local2.IsAwake() == false){
} else {
if (_local2.GetType() != b2Body.b2_dynamicBody){
} else {
_local2.SynchronizeFixtures();
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local19++;
};
_local19 = 0;
while (_local19 < _local9.m_contactCount) {
_local11 = _local9.m_contacts[_local19];
_local9.m_contacts[_local19].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local19++;
};
_local19 = 0;
while (_local19 < _local9.m_jointCount) {
_local8 = _local9.m_joints[_local19];
_local8.m_islandFlag = false;
_local19++;
};
m_contactManager.FindNewContacts();
};
};
};
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity = _arg1;
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function GetGravity():b2Vec2{
return (m_gravity);
}
public function RayCastOne(_arg1:b2Vec2, _arg2:b2Vec2):b2Fixture{
var result:b2Fixture;
var RayCastOneWrapper:Function;
var point1 = _arg1;
var point2 = _arg2;
RayCastOneWrapper = function (_arg1:b2Fixture, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number):Number{
result = _arg1;
return (_arg4);
};
RayCast(RayCastOneWrapper, point1, point2);
return (result);
}
public function Validate():void{
m_contactManager.m_broadPhase.Validate();
}
public function SetWarmStarting(_arg1:Boolean):void{
m_warmStarting = _arg1;
}
public function QueryPoint(_arg1:Function, _arg2:b2Vec2):void{
var broadPhase:IBroadPhase;
var WorldQueryWrapper:Function;
var aabb:b2AABB;
var callback = _arg1;
var p = _arg2;
WorldQueryWrapper = function (_arg1):Boolean{
var _local2:b2Fixture;
_local2 = (broadPhase.GetUserData(_arg1) as b2Fixture);
if (_local2.TestPoint(p)){
return (callback(_local2));
};
return (true);
};
broadPhase = m_contactManager.m_broadPhase;
aabb = new b2AABB();
aabb.lowerBound.Set((p.x - b2Settings.b2_linearSlop), (p.y - b2Settings.b2_linearSlop));
aabb.upperBound.Set((p.x + b2Settings.b2_linearSlop), (p.y + b2Settings.b2_linearSlop));
broadPhase.Query(WorldQueryWrapper, aabb);
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local2:b2Joint;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2ContactEdge;
_local2 = b2Joint.Create(_arg1, null);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_edgeA.joint = _local2;
_local2.m_edgeA.other = _local2.m_bodyB;
_local2.m_edgeA.prev = null;
_local2.m_edgeA.next = _local2.m_bodyA.m_jointList;
if (_local2.m_bodyA.m_jointList){
_local2.m_bodyA.m_jointList.prev = _local2.m_edgeA;
};
_local2.m_bodyA.m_jointList = _local2.m_edgeA;
_local2.m_edgeB.joint = _local2;
_local2.m_edgeB.other = _local2.m_bodyA;
_local2.m_edgeB.prev = null;
_local2.m_edgeB.next = _local2.m_bodyB.m_jointList;
if (_local2.m_bodyB.m_jointList){
_local2.m_bodyB.m_jointList.prev = _local2.m_edgeB;
};
_local2.m_bodyB.m_jointList = _local2.m_edgeB;
_local3 = _arg1.bodyA;
_local4 = _arg1.bodyB;
if (_arg1.collideConnected == false){
_local5 = _local4.GetContactList();
while (_local5) {
if (_local5.other == _local3){
_local5.contact.FlagForFiltering();
};
_local5 = _local5.next;
};
};
return (_local2);
}
public function GetContactList():b2Contact{
return (m_contactList);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local2:Boolean;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2ContactEdge;
_local2 = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
_local3 = _arg1.m_bodyA;
_local4 = _arg1.m_bodyB;
_local3.SetAwake(true);
_local4.SetAwake(true);
if (_arg1.m_edgeA.prev){
_arg1.m_edgeA.prev.next = _arg1.m_edgeA.next;
};
if (_arg1.m_edgeA.next){
_arg1.m_edgeA.next.prev = _arg1.m_edgeA.prev;
};
if (_arg1.m_edgeA == _local3.m_jointList){
_local3.m_jointList = _arg1.m_edgeA.next;
};
_arg1.m_edgeA.prev = null;
_arg1.m_edgeA.next = null;
if (_arg1.m_edgeB.prev){
_arg1.m_edgeB.prev.next = _arg1.m_edgeB.next;
};
if (_arg1.m_edgeB.next){
_arg1.m_edgeB.next.prev = _arg1.m_edgeB.prev;
};
if (_arg1.m_edgeB == _local4.m_jointList){
_local4.m_jointList = _arg1.m_edgeB.next;
};
_arg1.m_edgeB.prev = null;
_arg1.m_edgeB.next = null;
b2Joint.Destroy(_arg1, null);
m_jointCount--;
if (_local2 == false){
_local5 = _local4.GetContactList();
while (_local5) {
if (_local5.other == _local3){
_local5.contact.FlagForFiltering();
};
_local5 = _local5.next;
};
};
}
public function SetContactListener(_arg1:b2ContactListener):void{
m_contactManager.m_contactListener = _arg1;
}
public function CreateController(_arg1:b2Controller):b2Controller{
if (_arg1.m_world != this){
throw (new Error("Controller can only be a member of one world"));
};
_arg1.m_next = m_controllerList;
_arg1.m_prev = null;
if (m_controllerList){
m_controllerList.m_prev = _arg1;
};
m_controllerList = _arg1;
m_controllerCount++;
_arg1.m_world = this;
return (_arg1);
}
public function QueryShape(_arg1:Function, _arg2:b2Shape, _arg3:b2Transform=null):void{
var broadPhase:IBroadPhase;
var WorldQueryWrapper:Function;
var aabb:b2AABB;
var callback = _arg1;
var shape = _arg2;
var transform = _arg3;
WorldQueryWrapper = function (_arg1):Boolean{
var _local2:b2Fixture;
_local2 = (broadPhase.GetUserData(_arg1) as b2Fixture);
if (b2Shape.TestOverlap(shape, transform, _local2.GetShape(), _local2.GetBody().GetTransform())){
return (callback(_local2));
};
return (true);
};
if (transform == null){
transform = new b2Transform();
transform.SetIdentity();
};
broadPhase = m_contactManager.m_broadPhase;
aabb = new b2AABB();
shape.ComputeAABB(aabb, transform);
broadPhase.Query(WorldQueryWrapper, aabb);
}
public function CreateBody(_arg1:b2BodyDef):b2Body{
var _local2:b2Body;
if (IsLocked() == true){
return (null);
};
_local2 = new b2Body(_arg1, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function RemoveController(_arg1:b2Controller):void{
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (m_controllerList == _arg1){
m_controllerList = _arg1.m_next;
};
m_controllerCount--;
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function RayCast(_arg1:Function, _arg2:b2Vec2, _arg3:b2Vec2):void{
var broadPhase:IBroadPhase;
var output:b2RayCastOutput;
var RayCastWrapper:Function;
var input:b2RayCastInput;
var callback = _arg1;
var point1 = _arg2;
var point2 = _arg3;
RayCastWrapper = function (_arg1:b2RayCastInput, _arg2):Number{
var _local3:*;
var _local4:b2Fixture;
var _local5:Boolean;
var _local6:Number;
var _local7:b2Vec2;
_local3 = broadPhase.GetUserData(_arg2);
_local4 = (_local3 as b2Fixture);
_local5 = _local4.RayCast(output, _arg1);
if (_local5){
_local6 = output.fraction;
_local7 = new b2Vec2((((1 - _local6) * point1.x) + (_local6 * point2.x)), (((1 - _local6) * point1.y) + (_local6 * point2.y)));
return (callback(_local4, _local7, output.normal, _local6));
};
return (_arg1.maxFraction);
};
broadPhase = m_contactManager.m_broadPhase;
output = new b2RayCastOutput();
input = new b2RayCastInput(point1, point2);
broadPhase.RayCast(RayCastWrapper, input);
}
public function Step(_arg1:Number, _arg2:int, _arg3:int):void{
var _local4:b2TimeStep;
if ((m_flags & e_newFixture)){
m_contactManager.FindNewContacts();
m_flags = (m_flags & ~(e_newFixture));
};
m_flags = (m_flags | e_locked);
_local4 = s_timestep2;
_local4.dt = _arg1;
_local4.velocityIterations = _arg2;
_local4.positionIterations = _arg3;
if (_arg1 > 0){
_local4.inv_dt = (1 / _arg1);
} else {
_local4.inv_dt = 0;
};
_local4.dtRatio = (m_inv_dt0 * _arg1);
_local4.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (_local4.dt > 0){
Solve(_local4);
};
if (((m_continuousPhysics) && ((_local4.dt > 0)))){
SolveTOI(_local4);
};
if (_local4.dt > 0){
m_inv_dt0 = _local4.inv_dt;
};
m_flags = (m_flags & ~(e_locked));
}
public function IsLocked():Boolean{
return (((m_flags & e_locked) > 0));
}
public function ClearForces():void{
var _local1:b2Body;
_local1 = m_bodyList;
while (_local1) {
_local1.m_force.SetZero();
_local1.m_torque = 0;
_local1 = _local1.m_next;
};
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function SetBroadPhase(_arg1:IBroadPhase):void{
var _local2:IBroadPhase;
var _local3:b2Body;
var _local4:b2Fixture;
_local2 = m_contactManager.m_broadPhase;
m_contactManager.m_broadPhase = _arg1;
_local3 = m_bodyList;
while (_local3) {
_local4 = _local3.m_fixtureList;
while (_local4) {
_local4.m_proxy = _arg1.CreateProxy(_local2.GetFatAABB(_local4.m_proxy), _local4);
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
}
public function AddController(_arg1:b2Controller):b2Controller{
_arg1.m_next = m_controllerList;
_arg1.m_prev = null;
m_controllerList = _arg1;
_arg1.m_world = this;
m_controllerCount++;
return (_arg1);
}
}
}//package Box2D.Dynamics
Section 94
//Color (fl.motion.Color)
package fl.motion {
import flash.display.*;
import flash.geom.*;
public class Color extends ColorTransform {
private var _tintMultiplier:Number;// = 0
private var _tintColor:Number;// = 0
public function Color(_arg1:Number=1, _arg2:Number=1, _arg3:Number=1, _arg4:Number=1, _arg5:Number=0, _arg6:Number=0, _arg7:Number=0, _arg8:Number=0){
_tintColor = 0;
_tintMultiplier = 0;
super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8);
}
public function setTint(_arg1:uint, _arg2:Number):void{
var _local3:uint;
var _local4:uint;
var _local5:uint;
this._tintColor = _arg1;
this._tintMultiplier = _arg2;
this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = (1 - _arg2)));
_local3 = ((_arg1 >> 16) & 0xFF);
_local4 = ((_arg1 >> 8) & 0xFF);
_local5 = (_arg1 & 0xFF);
this.redOffset = Math.round((_local3 * _arg2));
this.greenOffset = Math.round((_local4 * _arg2));
this.blueOffset = Math.round((_local5 * _arg2));
}
public function set tintColor(_arg1:uint):void{
this.setTint(_arg1, this.tintMultiplier);
}
public function get brightness():Number{
return ((this.redOffset) ? (1 - this.redMultiplier) : (this.redMultiplier - 1));
}
private function deriveTintColor():uint{
var _local1:Number;
var _local2:uint;
var _local3:uint;
var _local4:uint;
var _local5:uint;
_local1 = (1 / this.tintMultiplier);
_local2 = Math.round((this.redOffset * _local1));
_local3 = Math.round((this.greenOffset * _local1));
_local4 = Math.round((this.blueOffset * _local1));
_local5 = (((_local2 << 16) | (_local3 << 8)) | _local4);
return (_local5);
}
public function get tintMultiplier():Number{
return (this._tintMultiplier);
}
public function get tintColor():uint{
return (this._tintColor);
}
public function set brightness(_arg1:Number):void{
var _local2:Number;
var _local3:Number;
if (_arg1 > 1){
_arg1 = 1;
} else {
if (_arg1 < -1){
_arg1 = -1;
};
};
_local2 = (1 - Math.abs(_arg1));
_local3 = 0;
if (_arg1 > 0){
_local3 = (_arg1 * 0xFF);
};
this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = _local2));
this.redOffset = (this.greenOffset = (this.blueOffset = _local3));
}
public function set tintMultiplier(_arg1:Number):void{
this.setTint(this.tintColor, _arg1);
}
private function parseXML(_arg1:XML=null):Color{
var _local2:XML;
var _local3:XML;
var _local4:String;
var _local5:uint;
if (!_arg1){
return (this);
};
_local2 = _arg1.elements()[0];
if (!_local2){
return (this);
};
for each (_local3 in _local2.attributes()) {
_local4 = _local3.localName();
if (_local4 == "tintColor"){
_local5 = (Number(_local3.toString()) as uint);
this.tintColor = _local5;
} else {
this[_local4] = Number(_local3.toString());
};
};
return (this);
}
public static function interpolateColor(_arg1:uint, _arg2:uint, _arg3:Number):uint{
var _local4:Number;
var _local5:uint;
var _local6:uint;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local10:uint;
var _local11:uint;
var _local12:uint;
var _local13:uint;
var _local14:uint;
var _local15:uint;
var _local16:uint;
var _local17:uint;
_local4 = (1 - _arg3);
_local5 = ((_arg1 >> 24) & 0xFF);
_local6 = ((_arg1 >> 16) & 0xFF);
_local7 = ((_arg1 >> 8) & 0xFF);
_local8 = (_arg1 & 0xFF);
_local9 = ((_arg2 >> 24) & 0xFF);
_local10 = ((_arg2 >> 16) & 0xFF);
_local11 = ((_arg2 >> 8) & 0xFF);
_local12 = (_arg2 & 0xFF);
_local13 = ((_local5 * _local4) + (_local9 * _arg3));
_local14 = ((_local6 * _local4) + (_local10 * _arg3));
_local15 = ((_local7 * _local4) + (_local11 * _arg3));
_local16 = ((_local8 * _local4) + (_local12 * _arg3));
_local17 = ((((_local13 << 24) | (_local14 << 16)) | (_local15 << 8)) | _local16);
return (_local17);
}
public static function interpolateTransform(_arg1:ColorTransform, _arg2:ColorTransform, _arg3:Number):ColorTransform{
var _local4:Number;
var _local5:ColorTransform;
_local4 = (1 - _arg3);
_local5 = new ColorTransform(((_arg1.redMultiplier * _local4) + (_arg2.redMultiplier * _arg3)), ((_arg1.greenMultiplier * _local4) + (_arg2.greenMultiplier * _arg3)), ((_arg1.blueMultiplier * _local4) + (_arg2.blueMultiplier * _arg3)), ((_arg1.alphaMultiplier * _local4) + (_arg2.alphaMultiplier * _arg3)), ((_arg1.redOffset * _local4) + (_arg2.redOffset * _arg3)), ((_arg1.greenOffset * _local4) + (_arg2.greenOffset * _arg3)), ((_arg1.blueOffset * _local4) + (_arg2.blueOffset * _arg3)), ((_arg1.alphaOffset * _local4) + (_arg2.alphaOffset * _arg3)));
return (_local5);
}
public static function fromXML(_arg1:XML):Color{
return (Color(new (Color).parseXML(_arg1)));
}
}
}//package fl.motion
Section 95
//all_killed_1335 (game22Flashka_branded_armor_fla.all_killed_1335)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class all_killed_1335 extends MovieClip {
public function all_killed_1335(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 96
//allkilled_1184 (game22Flashka_branded_armor_fla.allkilled_1184)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class allkilled_1184 extends MovieClip {
public function allkilled_1184(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 97
//betw_fail_m_1115 (game22Flashka_branded_armor_fla.betw_fail_m_1115)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class betw_fail_m_1115 extends MovieClip {
public var restart:SimpleButton;
public var mainmenu:SimpleButton;
}
}//package game22Flashka_branded_armor_fla
Section 98
//betw_m_1333 (game22Flashka_branded_armor_fla.betw_m_1333)
package game22Flashka_branded_armor_fla {
import flash.display.*;
import flash.text.*;
public dynamic class betw_m_1333 extends MovieClip {
public var next:SimpleButton;
public var restart:SimpleButton;
public var bonus:TextField;
public var bored:SimpleButton;
public var killed:TextField;
public var mainmenu:SimpleButton;
public var score:TextField;
public var all:MovieClip;
public var overall:TextField;
public var totalscore:TextField;
}
}//package game22Flashka_branded_armor_fla
Section 99
//betw_me_1344 (game22Flashka_branded_armor_fla.betw_me_1344)
package game22Flashka_branded_armor_fla {
import flash.display.*;
import flash.text.*;
public dynamic class betw_me_1344 extends MovieClip {
public var next:SimpleButton;
public var restart:SimpleButton;
public var bonus:TextField;
public var bored:SimpleButton;
public var killed:TextField;
public var mainmenu:SimpleButton;
public var score:TextField;
public var all:MovieClip;
public var overall:TextField;
public var totalscore:TextField;
}
}//package game22Flashka_branded_armor_fla
Section 100
//blow_sheep_101 (game22Flashka_branded_armor_fla.blow_sheep_101)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class blow_sheep_101 extends MovieClip {
public function blow_sheep_101(){
addFrameScript(25, frame26);
}
function frame26(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 101
//blow_sheep_1077 (game22Flashka_branded_armor_fla.blow_sheep_1077)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class blow_sheep_1077 extends MovieClip {
public function blow_sheep_1077(){
addFrameScript(25, frame26);
}
function frame26(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 102
//btn_q2_1204 (game22Flashka_branded_armor_fla.btn_q2_1204)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class btn_q2_1204 extends MovieClip {
public function btn_q2_1204(){
addFrameScript(0, frame1, 1, frame2, 2, frame3);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 103
//dog_death_1043 (game22Flashka_branded_armor_fla.dog_death_1043)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class dog_death_1043 extends MovieClip {
public function dog_death_1043(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 104
//expl01_21 (game22Flashka_branded_armor_fla.expl01_21)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class expl01_21 extends MovieClip {
public function expl01_21(){
addFrameScript(16, frame17);
}
function frame17(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 105
//expl01_51 (game22Flashka_branded_armor_fla.expl01_51)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class expl01_51 extends MovieClip {
public function expl01_51(){
addFrameScript(16, frame17);
}
function frame17(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 106
//expl01slow_102 (game22Flashka_branded_armor_fla.expl01slow_102)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class expl01slow_102 extends MovieClip {
public function expl01slow_102(){
addFrameScript(32, frame33);
}
function frame33(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 107
//expl01slow_1099 (game22Flashka_branded_armor_fla.expl01slow_1099)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class expl01slow_1099 extends MovieClip {
public function expl01slow_1099(){
addFrameScript(32, frame33);
}
function frame33(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 108
//expl01slow_20 (game22Flashka_branded_armor_fla.expl01slow_20)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class expl01slow_20 extends MovieClip {
public function expl01slow_20(){
addFrameScript(32, frame33);
}
function frame33(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 109
//expl01slow_49 (game22Flashka_branded_armor_fla.expl01slow_49)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class expl01slow_49 extends MovieClip {
public function expl01slow_49(){
addFrameScript(32, frame33);
}
function frame33(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 110
//f_zazh_1106 (game22Flashka_branded_armor_fla.f_zazh_1106)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class f_zazh_1106 extends MovieClip {
public function f_zazh_1106(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 111
//fade_in_1195 (game22Flashka_branded_armor_fla.fade_in_1195)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class fade_in_1195 extends MovieClip {
public function fade_in_1195(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 112
//fade_in_black_1130 (game22Flashka_branded_armor_fla.fade_in_black_1130)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class fade_in_black_1130 extends MovieClip {
public function fade_in_black_1130(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 113
//fire_man_113 (game22Flashka_branded_armor_fla.fire_man_113)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class fire_man_113 extends MovieClip {
public function fire_man_113(){
addFrameScript(0, frame1, 24, frame25);
}
function frame1(){
stop();
}
function frame25(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 114
//h01_all_115 (game22Flashka_branded_armor_fla.h01_all_115)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_all_115 extends MovieClip {
public function h01_all_115(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15);
}
function frame10(){
stop();
}
function frame14(){
stop();
}
function frame12(){
stop();
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame13(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame9(){
stop();
}
function frame8(){
stop();
}
function frame2(){
stop();
}
function frame15(){
stop();
}
function frame11(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 115
//h01_man_blow_146 (game22Flashka_branded_armor_fla.h01_man_blow_146)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_blow_146 extends MovieClip {
public function h01_man_blow_146(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 116
//h01_man_blow_205 (game22Flashka_branded_armor_fla.h01_man_blow_205)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_blow_205 extends MovieClip {
public function h01_man_blow_205(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 117
//h01_man_blow_267 (game22Flashka_branded_armor_fla.h01_man_blow_267)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_blow_267 extends MovieClip {
public function h01_man_blow_267(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 118
//h01_man_blow_326 (game22Flashka_branded_armor_fla.h01_man_blow_326)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_blow_326 extends MovieClip {
public function h01_man_blow_326(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 119
//h01_man_blow_386 (game22Flashka_branded_armor_fla.h01_man_blow_386)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_blow_386 extends MovieClip {
public function h01_man_blow_386(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 120
//h01_man_blow_447 (game22Flashka_branded_armor_fla.h01_man_blow_447)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_blow_447 extends MovieClip {
public function h01_man_blow_447(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 121
//h01_man_blow_508 (game22Flashka_branded_armor_fla.h01_man_blow_508)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_blow_508 extends MovieClip {
public function h01_man_blow_508(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 122
//h01_man_blow_568 (game22Flashka_branded_armor_fla.h01_man_blow_568)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_blow_568 extends MovieClip {
public function h01_man_blow_568(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 123
//h01_man_blow_629 (game22Flashka_branded_armor_fla.h01_man_blow_629)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_blow_629 extends MovieClip {
public function h01_man_blow_629(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 124
//h01_man_blow_690 (game22Flashka_branded_armor_fla.h01_man_blow_690)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_blow_690 extends MovieClip {
public function h01_man_blow_690(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 125
//h01_man_blow_752 (game22Flashka_branded_armor_fla.h01_man_blow_752)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_blow_752 extends MovieClip {
public function h01_man_blow_752(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 126
//h01_man_blow_811 (game22Flashka_branded_armor_fla.h01_man_blow_811)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_blow_811 extends MovieClip {
public function h01_man_blow_811(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 127
//h01_man_blow_870 (game22Flashka_branded_armor_fla.h01_man_blow_870)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_blow_870 extends MovieClip {
public function h01_man_blow_870(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 128
//h01_man_blow_929 (game22Flashka_branded_armor_fla.h01_man_blow_929)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_blow_929 extends MovieClip {
public function h01_man_blow_929(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 129
//h01_man_blow_988 (game22Flashka_branded_armor_fla.h01_man_blow_988)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_blow_988 extends MovieClip {
public function h01_man_blow_988(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 130
//h01_man_burned_133 (game22Flashka_branded_armor_fla.h01_man_burned_133)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_burned_133 extends MovieClip {
public function h01_man_burned_133(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 131
//h01_man_burned_192 (game22Flashka_branded_armor_fla.h01_man_burned_192)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_burned_192 extends MovieClip {
public function h01_man_burned_192(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 132
//h01_man_burned_254 (game22Flashka_branded_armor_fla.h01_man_burned_254)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_burned_254 extends MovieClip {
public function h01_man_burned_254(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 133
//h01_man_burned_313 (game22Flashka_branded_armor_fla.h01_man_burned_313)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_burned_313 extends MovieClip {
public function h01_man_burned_313(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 134
//h01_man_burned_373 (game22Flashka_branded_armor_fla.h01_man_burned_373)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_burned_373 extends MovieClip {
public function h01_man_burned_373(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 135
//h01_man_burned_434 (game22Flashka_branded_armor_fla.h01_man_burned_434)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_burned_434 extends MovieClip {
public function h01_man_burned_434(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 136
//h01_man_burned_495 (game22Flashka_branded_armor_fla.h01_man_burned_495)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_burned_495 extends MovieClip {
public function h01_man_burned_495(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 137
//h01_man_burned_555 (game22Flashka_branded_armor_fla.h01_man_burned_555)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_burned_555 extends MovieClip {
public function h01_man_burned_555(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 138
//h01_man_burned_616 (game22Flashka_branded_armor_fla.h01_man_burned_616)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_burned_616 extends MovieClip {
public function h01_man_burned_616(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 139
//h01_man_burned_677 (game22Flashka_branded_armor_fla.h01_man_burned_677)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_burned_677 extends MovieClip {
public function h01_man_burned_677(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 140
//h01_man_burned_739 (game22Flashka_branded_armor_fla.h01_man_burned_739)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_burned_739 extends MovieClip {
public function h01_man_burned_739(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 141
//h01_man_burned_798 (game22Flashka_branded_armor_fla.h01_man_burned_798)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_burned_798 extends MovieClip {
public function h01_man_burned_798(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 142
//h01_man_burned_857 (game22Flashka_branded_armor_fla.h01_man_burned_857)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_burned_857 extends MovieClip {
public function h01_man_burned_857(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 143
//h01_man_burned_916 (game22Flashka_branded_armor_fla.h01_man_burned_916)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_burned_916 extends MovieClip {
public function h01_man_burned_916(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 144
//h01_man_burned_975 (game22Flashka_branded_armor_fla.h01_man_burned_975)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_burned_975 extends MovieClip {
public function h01_man_burned_975(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 145
//h01_man_common_1012 (game22Flashka_branded_armor_fla.h01_man_common_1012)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common_1012 extends MovieClip {
public function h01_man_common_1012(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 146
//h01_man_common_169 (game22Flashka_branded_armor_fla.h01_man_common_169)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common_169 extends MovieClip {
public function h01_man_common_169(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 147
//h01_man_common_231 (game22Flashka_branded_armor_fla.h01_man_common_231)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common_231 extends MovieClip {
public function h01_man_common_231(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 148
//h01_man_common_290 (game22Flashka_branded_armor_fla.h01_man_common_290)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common_290 extends MovieClip {
public function h01_man_common_290(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 149
//h01_man_common_350 (game22Flashka_branded_armor_fla.h01_man_common_350)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common_350 extends MovieClip {
public function h01_man_common_350(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 150
//h01_man_common_411 (game22Flashka_branded_armor_fla.h01_man_common_411)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common_411 extends MovieClip {
public function h01_man_common_411(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 151
//h01_man_common_472 (game22Flashka_branded_armor_fla.h01_man_common_472)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common_472 extends MovieClip {
public function h01_man_common_472(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 152
//h01_man_common_532 (game22Flashka_branded_armor_fla.h01_man_common_532)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common_532 extends MovieClip {
public function h01_man_common_532(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 153
//h01_man_common_593 (game22Flashka_branded_armor_fla.h01_man_common_593)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common_593 extends MovieClip {
public function h01_man_common_593(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 154
//h01_man_common_654 (game22Flashka_branded_armor_fla.h01_man_common_654)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common_654 extends MovieClip {
public function h01_man_common_654(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 155
//h01_man_common_716 (game22Flashka_branded_armor_fla.h01_man_common_716)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common_716 extends MovieClip {
public function h01_man_common_716(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 156
//h01_man_common_775 (game22Flashka_branded_armor_fla.h01_man_common_775)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common_775 extends MovieClip {
public function h01_man_common_775(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 157
//h01_man_common_834 (game22Flashka_branded_armor_fla.h01_man_common_834)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common_834 extends MovieClip {
public function h01_man_common_834(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 158
//h01_man_common_893 (game22Flashka_branded_armor_fla.h01_man_common_893)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common_893 extends MovieClip {
public function h01_man_common_893(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 159
//h01_man_common_952 (game22Flashka_branded_armor_fla.h01_man_common_952)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common_952 extends MovieClip {
public function h01_man_common_952(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 160
//h01_man_common2_1016 (game22Flashka_branded_armor_fla.h01_man_common2_1016)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common2_1016 extends MovieClip {
public function h01_man_common2_1016(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 161
//h01_man_common2_173 (game22Flashka_branded_armor_fla.h01_man_common2_173)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common2_173 extends MovieClip {
public function h01_man_common2_173(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 162
//h01_man_common2_235 (game22Flashka_branded_armor_fla.h01_man_common2_235)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common2_235 extends MovieClip {
public function h01_man_common2_235(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 163
//h01_man_common2_294 (game22Flashka_branded_armor_fla.h01_man_common2_294)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common2_294 extends MovieClip {
public function h01_man_common2_294(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 164
//h01_man_common2_354 (game22Flashka_branded_armor_fla.h01_man_common2_354)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common2_354 extends MovieClip {
public function h01_man_common2_354(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 165
//h01_man_common2_415 (game22Flashka_branded_armor_fla.h01_man_common2_415)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common2_415 extends MovieClip {
public function h01_man_common2_415(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 166
//h01_man_common2_476 (game22Flashka_branded_armor_fla.h01_man_common2_476)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common2_476 extends MovieClip {
public function h01_man_common2_476(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 167
//h01_man_common2_536 (game22Flashka_branded_armor_fla.h01_man_common2_536)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common2_536 extends MovieClip {
public function h01_man_common2_536(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 168
//h01_man_common2_597 (game22Flashka_branded_armor_fla.h01_man_common2_597)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common2_597 extends MovieClip {
public function h01_man_common2_597(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 169
//h01_man_common2_658 (game22Flashka_branded_armor_fla.h01_man_common2_658)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common2_658 extends MovieClip {
public function h01_man_common2_658(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 170
//h01_man_common2_720 (game22Flashka_branded_armor_fla.h01_man_common2_720)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common2_720 extends MovieClip {
public function h01_man_common2_720(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 171
//h01_man_common2_779 (game22Flashka_branded_armor_fla.h01_man_common2_779)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common2_779 extends MovieClip {
public function h01_man_common2_779(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 172
//h01_man_common2_838 (game22Flashka_branded_armor_fla.h01_man_common2_838)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common2_838 extends MovieClip {
public function h01_man_common2_838(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 173
//h01_man_common2_897 (game22Flashka_branded_armor_fla.h01_man_common2_897)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common2_897 extends MovieClip {
public function h01_man_common2_897(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 174
//h01_man_common2_956 (game22Flashka_branded_armor_fla.h01_man_common2_956)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_common2_956 extends MovieClip {
public function h01_man_common2_956(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 175
//h01_man_freez_1003 (game22Flashka_branded_armor_fla.h01_man_freez_1003)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_1003 extends MovieClip {
public function h01_man_freez_1003(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 176
//h01_man_freez_161 (game22Flashka_branded_armor_fla.h01_man_freez_161)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_161 extends MovieClip {
public function h01_man_freez_161(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 177
//h01_man_freez_221 (game22Flashka_branded_armor_fla.h01_man_freez_221)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_221 extends MovieClip {
public function h01_man_freez_221(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 178
//h01_man_freez_282 (game22Flashka_branded_armor_fla.h01_man_freez_282)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_282 extends MovieClip {
public function h01_man_freez_282(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 179
//h01_man_freez_341 (game22Flashka_branded_armor_fla.h01_man_freez_341)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_341 extends MovieClip {
public function h01_man_freez_341(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 180
//h01_man_freez_402 (game22Flashka_branded_armor_fla.h01_man_freez_402)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_402 extends MovieClip {
public function h01_man_freez_402(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 181
//h01_man_freez_463 (game22Flashka_branded_armor_fla.h01_man_freez_463)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_463 extends MovieClip {
public function h01_man_freez_463(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 182
//h01_man_freez_524 (game22Flashka_branded_armor_fla.h01_man_freez_524)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_524 extends MovieClip {
public function h01_man_freez_524(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 183
//h01_man_freez_584 (game22Flashka_branded_armor_fla.h01_man_freez_584)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_584 extends MovieClip {
public function h01_man_freez_584(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 184
//h01_man_freez_645 (game22Flashka_branded_armor_fla.h01_man_freez_645)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_645 extends MovieClip {
public function h01_man_freez_645(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 185
//h01_man_freez_706 (game22Flashka_branded_armor_fla.h01_man_freez_706)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_706 extends MovieClip {
public function h01_man_freez_706(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 186
//h01_man_freez_767 (game22Flashka_branded_armor_fla.h01_man_freez_767)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_767 extends MovieClip {
public function h01_man_freez_767(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 187
//h01_man_freez_826 (game22Flashka_branded_armor_fla.h01_man_freez_826)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_826 extends MovieClip {
public function h01_man_freez_826(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 188
//h01_man_freez_885 (game22Flashka_branded_armor_fla.h01_man_freez_885)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_885 extends MovieClip {
public function h01_man_freez_885(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 189
//h01_man_freez_944 (game22Flashka_branded_armor_fla.h01_man_freez_944)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_944 extends MovieClip {
public function h01_man_freez_944(){
addFrameScript(41, frame42);
}
function frame42(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 190
//h01_man_freez_destr_1007 (game22Flashka_branded_armor_fla.h01_man_freez_destr_1007)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_destr_1007 extends MovieClip {
public function h01_man_freez_destr_1007(){
addFrameScript(50, frame51);
}
function frame51(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 191
//h01_man_freez_destr_165 (game22Flashka_branded_armor_fla.h01_man_freez_destr_165)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_destr_165 extends MovieClip {
public function h01_man_freez_destr_165(){
addFrameScript(50, frame51);
}
function frame51(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 192
//h01_man_freez_destr_225 (game22Flashka_branded_armor_fla.h01_man_freez_destr_225)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_destr_225 extends MovieClip {
public function h01_man_freez_destr_225(){
addFrameScript(50, frame51);
}
function frame51(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 193
//h01_man_freez_destr_286 (game22Flashka_branded_armor_fla.h01_man_freez_destr_286)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_destr_286 extends MovieClip {
public function h01_man_freez_destr_286(){
addFrameScript(50, frame51);
}
function frame51(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 194
//h01_man_freez_destr_345 (game22Flashka_branded_armor_fla.h01_man_freez_destr_345)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_destr_345 extends MovieClip {
public function h01_man_freez_destr_345(){
addFrameScript(50, frame51);
}
function frame51(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 195
//h01_man_freez_destr_406 (game22Flashka_branded_armor_fla.h01_man_freez_destr_406)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_destr_406 extends MovieClip {
public function h01_man_freez_destr_406(){
addFrameScript(50, frame51);
}
function frame51(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 196
//h01_man_freez_destr_467 (game22Flashka_branded_armor_fla.h01_man_freez_destr_467)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_destr_467 extends MovieClip {
public function h01_man_freez_destr_467(){
addFrameScript(50, frame51);
}
function frame51(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 197
//h01_man_freez_destr_528 (game22Flashka_branded_armor_fla.h01_man_freez_destr_528)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_destr_528 extends MovieClip {
public function h01_man_freez_destr_528(){
addFrameScript(50, frame51);
}
function frame51(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 198
//h01_man_freez_destr_588 (game22Flashka_branded_armor_fla.h01_man_freez_destr_588)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_destr_588 extends MovieClip {
public function h01_man_freez_destr_588(){
addFrameScript(50, frame51);
}
function frame51(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 199
//h01_man_freez_destr_649 (game22Flashka_branded_armor_fla.h01_man_freez_destr_649)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_destr_649 extends MovieClip {
public function h01_man_freez_destr_649(){
addFrameScript(50, frame51);
}
function frame51(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 200
//h01_man_freez_destr_710 (game22Flashka_branded_armor_fla.h01_man_freez_destr_710)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_destr_710 extends MovieClip {
public function h01_man_freez_destr_710(){
addFrameScript(50, frame51);
}
function frame51(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 201
//h01_man_freez_destr_771 (game22Flashka_branded_armor_fla.h01_man_freez_destr_771)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_destr_771 extends MovieClip {
public function h01_man_freez_destr_771(){
addFrameScript(50, frame51);
}
function frame51(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 202
//h01_man_freez_destr_830 (game22Flashka_branded_armor_fla.h01_man_freez_destr_830)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_destr_830 extends MovieClip {
public function h01_man_freez_destr_830(){
addFrameScript(50, frame51);
}
function frame51(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 203
//h01_man_freez_destr_889 (game22Flashka_branded_armor_fla.h01_man_freez_destr_889)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_destr_889 extends MovieClip {
public function h01_man_freez_destr_889(){
addFrameScript(50, frame51);
}
function frame51(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 204
//h01_man_freez_destr_948 (game22Flashka_branded_armor_fla.h01_man_freez_destr_948)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_freez_destr_948 extends MovieClip {
public function h01_man_freez_destr_948(){
addFrameScript(50, frame51);
}
function frame51(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 205
//h01_man_laser_151 (game22Flashka_branded_armor_fla.h01_man_laser_151)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_laser_151 extends MovieClip {
public function h01_man_laser_151(){
addFrameScript(46, frame47);
}
function frame47(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 206
//h01_man_laser_210 (game22Flashka_branded_armor_fla.h01_man_laser_210)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_laser_210 extends MovieClip {
public function h01_man_laser_210(){
addFrameScript(46, frame47);
}
function frame47(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 207
//h01_man_laser_272 (game22Flashka_branded_armor_fla.h01_man_laser_272)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_laser_272 extends MovieClip {
public function h01_man_laser_272(){
addFrameScript(46, frame47);
}
function frame47(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 208
//h01_man_laser_331 (game22Flashka_branded_armor_fla.h01_man_laser_331)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_laser_331 extends MovieClip {
public function h01_man_laser_331(){
addFrameScript(46, frame47);
}
function frame47(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 209
//h01_man_laser_391 (game22Flashka_branded_armor_fla.h01_man_laser_391)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_laser_391 extends MovieClip {
public function h01_man_laser_391(){
addFrameScript(46, frame47);
}
function frame47(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 210
//h01_man_laser_452 (game22Flashka_branded_armor_fla.h01_man_laser_452)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_laser_452 extends MovieClip {
public function h01_man_laser_452(){
addFrameScript(46, frame47);
}
function frame47(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 211
//h01_man_laser_513 (game22Flashka_branded_armor_fla.h01_man_laser_513)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_laser_513 extends MovieClip {
public function h01_man_laser_513(){
addFrameScript(46, frame47);
}
function frame47(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 212
//h01_man_laser_573 (game22Flashka_branded_armor_fla.h01_man_laser_573)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_laser_573 extends MovieClip {
public function h01_man_laser_573(){
addFrameScript(46, frame47);
}
function frame47(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 213
//h01_man_laser_634 (game22Flashka_branded_armor_fla.h01_man_laser_634)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_laser_634 extends MovieClip {
public function h01_man_laser_634(){
addFrameScript(46, frame47);
}
function frame47(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 214
//h01_man_laser_695 (game22Flashka_branded_armor_fla.h01_man_laser_695)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_laser_695 extends MovieClip {
public function h01_man_laser_695(){
addFrameScript(46, frame47);
}
function frame47(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 215
//h01_man_laser_757 (game22Flashka_branded_armor_fla.h01_man_laser_757)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_laser_757 extends MovieClip {
public function h01_man_laser_757(){
addFrameScript(46, frame47);
}
function frame47(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 216
//h01_man_laser_816 (game22Flashka_branded_armor_fla.h01_man_laser_816)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_laser_816 extends MovieClip {
public function h01_man_laser_816(){
addFrameScript(46, frame47);
}
function frame47(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 217
//h01_man_laser_875 (game22Flashka_branded_armor_fla.h01_man_laser_875)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_laser_875 extends MovieClip {
public function h01_man_laser_875(){
addFrameScript(46, frame47);
}
function frame47(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 218
//h01_man_laser_934 (game22Flashka_branded_armor_fla.h01_man_laser_934)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_laser_934 extends MovieClip {
public function h01_man_laser_934(){
addFrameScript(46, frame47);
}
function frame47(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 219
//h01_man_laser_993 (game22Flashka_branded_armor_fla.h01_man_laser_993)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_laser_993 extends MovieClip {
public function h01_man_laser_993(){
addFrameScript(46, frame47);
}
function frame47(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 220
//h01_man_walk_in_m_153 (game22Flashka_branded_armor_fla.h01_man_walk_in_m_153)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_in_m_153 extends MovieClip {
public function h01_man_walk_in_m_153(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 221
//h01_man_walk_in_m_212 (game22Flashka_branded_armor_fla.h01_man_walk_in_m_212)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_in_m_212 extends MovieClip {
public function h01_man_walk_in_m_212(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 222
//h01_man_walk_in_m_274 (game22Flashka_branded_armor_fla.h01_man_walk_in_m_274)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_in_m_274 extends MovieClip {
public function h01_man_walk_in_m_274(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 223
//h01_man_walk_in_m_333 (game22Flashka_branded_armor_fla.h01_man_walk_in_m_333)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_in_m_333 extends MovieClip {
public function h01_man_walk_in_m_333(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 224
//h01_man_walk_in_m_393 (game22Flashka_branded_armor_fla.h01_man_walk_in_m_393)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_in_m_393 extends MovieClip {
public function h01_man_walk_in_m_393(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 225
//h01_man_walk_in_m_454 (game22Flashka_branded_armor_fla.h01_man_walk_in_m_454)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_in_m_454 extends MovieClip {
public function h01_man_walk_in_m_454(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 226
//h01_man_walk_in_m_515 (game22Flashka_branded_armor_fla.h01_man_walk_in_m_515)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_in_m_515 extends MovieClip {
public function h01_man_walk_in_m_515(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 227
//h01_man_walk_in_m_575 (game22Flashka_branded_armor_fla.h01_man_walk_in_m_575)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_in_m_575 extends MovieClip {
public function h01_man_walk_in_m_575(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 228
//h01_man_walk_in_m_636 (game22Flashka_branded_armor_fla.h01_man_walk_in_m_636)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_in_m_636 extends MovieClip {
public function h01_man_walk_in_m_636(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 229
//h01_man_walk_in_m_697 (game22Flashka_branded_armor_fla.h01_man_walk_in_m_697)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_in_m_697 extends MovieClip {
public function h01_man_walk_in_m_697(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 230
//h01_man_walk_in_m_759 (game22Flashka_branded_armor_fla.h01_man_walk_in_m_759)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_in_m_759 extends MovieClip {
public function h01_man_walk_in_m_759(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 231
//h01_man_walk_in_m_818 (game22Flashka_branded_armor_fla.h01_man_walk_in_m_818)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_in_m_818 extends MovieClip {
public function h01_man_walk_in_m_818(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 232
//h01_man_walk_in_m_877 (game22Flashka_branded_armor_fla.h01_man_walk_in_m_877)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_in_m_877 extends MovieClip {
public function h01_man_walk_in_m_877(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 233
//h01_man_walk_in_m_936 (game22Flashka_branded_armor_fla.h01_man_walk_in_m_936)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_in_m_936 extends MovieClip {
public function h01_man_walk_in_m_936(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 234
//h01_man_walk_in_m_995 (game22Flashka_branded_armor_fla.h01_man_walk_in_m_995)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_in_m_995 extends MovieClip {
public function h01_man_walk_in_m_995(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 235
//h01_man_walk_out_m_1001 (game22Flashka_branded_armor_fla.h01_man_walk_out_m_1001)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_out_m_1001 extends MovieClip {
public function h01_man_walk_out_m_1001(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 236
//h01_man_walk_out_m_159 (game22Flashka_branded_armor_fla.h01_man_walk_out_m_159)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_out_m_159 extends MovieClip {
public function h01_man_walk_out_m_159(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 237
//h01_man_walk_out_m_219 (game22Flashka_branded_armor_fla.h01_man_walk_out_m_219)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_out_m_219 extends MovieClip {
public function h01_man_walk_out_m_219(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 238
//h01_man_walk_out_m_280 (game22Flashka_branded_armor_fla.h01_man_walk_out_m_280)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_out_m_280 extends MovieClip {
public function h01_man_walk_out_m_280(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 239
//h01_man_walk_out_m_339 (game22Flashka_branded_armor_fla.h01_man_walk_out_m_339)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_out_m_339 extends MovieClip {
public function h01_man_walk_out_m_339(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 240
//h01_man_walk_out_m_400 (game22Flashka_branded_armor_fla.h01_man_walk_out_m_400)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_out_m_400 extends MovieClip {
public function h01_man_walk_out_m_400(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 241
//h01_man_walk_out_m_461 (game22Flashka_branded_armor_fla.h01_man_walk_out_m_461)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_out_m_461 extends MovieClip {
public function h01_man_walk_out_m_461(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 242
//h01_man_walk_out_m_522 (game22Flashka_branded_armor_fla.h01_man_walk_out_m_522)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_out_m_522 extends MovieClip {
public function h01_man_walk_out_m_522(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 243
//h01_man_walk_out_m_582 (game22Flashka_branded_armor_fla.h01_man_walk_out_m_582)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_out_m_582 extends MovieClip {
public function h01_man_walk_out_m_582(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 244
//h01_man_walk_out_m_643 (game22Flashka_branded_armor_fla.h01_man_walk_out_m_643)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_out_m_643 extends MovieClip {
public function h01_man_walk_out_m_643(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 245
//h01_man_walk_out_m_704 (game22Flashka_branded_armor_fla.h01_man_walk_out_m_704)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_out_m_704 extends MovieClip {
public function h01_man_walk_out_m_704(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 246
//h01_man_walk_out_m_765 (game22Flashka_branded_armor_fla.h01_man_walk_out_m_765)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_out_m_765 extends MovieClip {
public function h01_man_walk_out_m_765(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 247
//h01_man_walk_out_m_824 (game22Flashka_branded_armor_fla.h01_man_walk_out_m_824)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_out_m_824 extends MovieClip {
public function h01_man_walk_out_m_824(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 248
//h01_man_walk_out_m_883 (game22Flashka_branded_armor_fla.h01_man_walk_out_m_883)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_out_m_883 extends MovieClip {
public function h01_man_walk_out_m_883(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 249
//h01_man_walk_out_m_942 (game22Flashka_branded_armor_fla.h01_man_walk_out_m_942)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h01_man_walk_out_m_942 extends MovieClip {
public function h01_man_walk_out_m_942(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 250
//h02_all_174 (game22Flashka_branded_armor_fla.h02_all_174)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h02_all_174 extends MovieClip {
public function h02_all_174(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15);
}
function frame10(){
stop();
}
function frame14(){
stop();
}
function frame12(){
stop();
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame13(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame9(){
stop();
}
function frame8(){
stop();
}
function frame2(){
stop();
}
function frame15(){
stop();
}
function frame11(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 251
//h03_all_236 (game22Flashka_branded_armor_fla.h03_all_236)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h03_all_236 extends MovieClip {
public function h03_all_236(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15);
}
function frame10(){
stop();
}
function frame14(){
stop();
}
function frame12(){
stop();
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame13(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame9(){
stop();
}
function frame8(){
stop();
}
function frame2(){
stop();
}
function frame15(){
stop();
}
function frame11(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 252
//h04_all_295 (game22Flashka_branded_armor_fla.h04_all_295)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h04_all_295 extends MovieClip {
public function h04_all_295(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15);
}
function frame10(){
stop();
}
function frame14(){
stop();
}
function frame12(){
stop();
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame13(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame9(){
stop();
}
function frame8(){
stop();
}
function frame2(){
stop();
}
function frame15(){
stop();
}
function frame11(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 253
//h05_all_355 (game22Flashka_branded_armor_fla.h05_all_355)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h05_all_355 extends MovieClip {
public function h05_all_355(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15);
}
function frame10(){
stop();
}
function frame14(){
stop();
}
function frame12(){
stop();
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame13(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame9(){
stop();
}
function frame8(){
stop();
}
function frame2(){
stop();
}
function frame15(){
stop();
}
function frame11(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 254
//h06_all_416 (game22Flashka_branded_armor_fla.h06_all_416)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h06_all_416 extends MovieClip {
public function h06_all_416(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15);
}
function frame10(){
stop();
}
function frame14(){
stop();
}
function frame12(){
stop();
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame13(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame9(){
stop();
}
function frame8(){
stop();
}
function frame2(){
stop();
}
function frame15(){
stop();
}
function frame11(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 255
//h07_all_477 (game22Flashka_branded_armor_fla.h07_all_477)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h07_all_477 extends MovieClip {
public function h07_all_477(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15);
}
function frame10(){
stop();
}
function frame14(){
stop();
}
function frame12(){
stop();
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame13(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame9(){
stop();
}
function frame8(){
stop();
}
function frame2(){
stop();
}
function frame15(){
stop();
}
function frame11(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 256
//h08_all_537 (game22Flashka_branded_armor_fla.h08_all_537)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h08_all_537 extends MovieClip {
public function h08_all_537(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15);
}
function frame10(){
stop();
}
function frame14(){
stop();
}
function frame12(){
stop();
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame13(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame9(){
stop();
}
function frame8(){
stop();
}
function frame2(){
stop();
}
function frame15(){
stop();
}
function frame11(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 257
//h09_all_598 (game22Flashka_branded_armor_fla.h09_all_598)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h09_all_598 extends MovieClip {
public function h09_all_598(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15);
}
function frame10(){
stop();
}
function frame14(){
stop();
}
function frame12(){
stop();
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame13(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame9(){
stop();
}
function frame8(){
stop();
}
function frame2(){
stop();
}
function frame15(){
stop();
}
function frame11(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 258
//h10_all_659 (game22Flashka_branded_armor_fla.h10_all_659)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h10_all_659 extends MovieClip {
public function h10_all_659(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15);
}
function frame10(){
stop();
}
function frame14(){
stop();
}
function frame12(){
stop();
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame13(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame9(){
stop();
}
function frame8(){
stop();
}
function frame2(){
stop();
}
function frame15(){
stop();
}
function frame11(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 259
//h11_all_721 (game22Flashka_branded_armor_fla.h11_all_721)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h11_all_721 extends MovieClip {
public function h11_all_721(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15);
}
function frame10(){
stop();
}
function frame14(){
stop();
}
function frame12(){
stop();
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame13(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame9(){
stop();
}
function frame8(){
stop();
}
function frame2(){
stop();
}
function frame15(){
stop();
}
function frame11(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 260
//h12_all_780 (game22Flashka_branded_armor_fla.h12_all_780)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h12_all_780 extends MovieClip {
public function h12_all_780(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15);
}
function frame10(){
stop();
}
function frame14(){
stop();
}
function frame12(){
stop();
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame13(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame9(){
stop();
}
function frame8(){
stop();
}
function frame2(){
stop();
}
function frame15(){
stop();
}
function frame11(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 261
//h13_all_839 (game22Flashka_branded_armor_fla.h13_all_839)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h13_all_839 extends MovieClip {
public function h13_all_839(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15);
}
function frame10(){
stop();
}
function frame14(){
stop();
}
function frame12(){
stop();
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame13(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame9(){
stop();
}
function frame8(){
stop();
}
function frame2(){
stop();
}
function frame15(){
stop();
}
function frame11(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 262
//h14_all_898 (game22Flashka_branded_armor_fla.h14_all_898)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h14_all_898 extends MovieClip {
public function h14_all_898(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15);
}
function frame10(){
stop();
}
function frame14(){
stop();
}
function frame12(){
stop();
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame13(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame9(){
stop();
}
function frame8(){
stop();
}
function frame2(){
stop();
}
function frame15(){
stop();
}
function frame11(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 263
//h15_all_957 (game22Flashka_branded_armor_fla.h15_all_957)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class h15_all_957 extends MovieClip {
public function h15_all_957(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15);
}
function frame10(){
stop();
}
function frame14(){
stop();
}
function frame12(){
stop();
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame13(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame9(){
stop();
}
function frame8(){
stop();
}
function frame2(){
stop();
}
function frame15(){
stop();
}
function frame11(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 264
//her_blow_1265 (game22Flashka_branded_armor_fla.her_blow_1265)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class her_blow_1265 extends MovieClip {
public function her_blow_1265(){
addFrameScript(12, frame13);
}
function frame13(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 265
//hero_freezing_1008 (game22Flashka_branded_armor_fla.hero_freezing_1008)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class hero_freezing_1008 extends MovieClip {
public function hero_freezing_1008(){
addFrameScript(99, frame100);
}
function frame100(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 266
//hero_freezing_166 (game22Flashka_branded_armor_fla.hero_freezing_166)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class hero_freezing_166 extends MovieClip {
public function hero_freezing_166(){
addFrameScript(99, frame100);
}
function frame100(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 267
//hero_freezing_226 (game22Flashka_branded_armor_fla.hero_freezing_226)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class hero_freezing_226 extends MovieClip {
public function hero_freezing_226(){
addFrameScript(99, frame100);
}
function frame100(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 268
//hero_freezing_287 (game22Flashka_branded_armor_fla.hero_freezing_287)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class hero_freezing_287 extends MovieClip {
public function hero_freezing_287(){
addFrameScript(99, frame100);
}
function frame100(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 269
//hero_freezing_346 (game22Flashka_branded_armor_fla.hero_freezing_346)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class hero_freezing_346 extends MovieClip {
public function hero_freezing_346(){
addFrameScript(99, frame100);
}
function frame100(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 270
//hero_freezing_407 (game22Flashka_branded_armor_fla.hero_freezing_407)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class hero_freezing_407 extends MovieClip {
public function hero_freezing_407(){
addFrameScript(99, frame100);
}
function frame100(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 271
//hero_freezing_468 (game22Flashka_branded_armor_fla.hero_freezing_468)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class hero_freezing_468 extends MovieClip {
public function hero_freezing_468(){
addFrameScript(99, frame100);
}
function frame100(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 272
//hero_freezing_529 (game22Flashka_branded_armor_fla.hero_freezing_529)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class hero_freezing_529 extends MovieClip {
public function hero_freezing_529(){
addFrameScript(99, frame100);
}
function frame100(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 273
//hero_freezing_589 (game22Flashka_branded_armor_fla.hero_freezing_589)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class hero_freezing_589 extends MovieClip {
public function hero_freezing_589(){
addFrameScript(99, frame100);
}
function frame100(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 274
//hero_freezing_650 (game22Flashka_branded_armor_fla.hero_freezing_650)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class hero_freezing_650 extends MovieClip {
public function hero_freezing_650(){
addFrameScript(99, frame100);
}
function frame100(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 275
//hero_freezing_711 (game22Flashka_branded_armor_fla.hero_freezing_711)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class hero_freezing_711 extends MovieClip {
public function hero_freezing_711(){
addFrameScript(99, frame100);
}
function frame100(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 276
//hero_freezing_772 (game22Flashka_branded_armor_fla.hero_freezing_772)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class hero_freezing_772 extends MovieClip {
public function hero_freezing_772(){
addFrameScript(99, frame100);
}
function frame100(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 277
//hero_freezing_831 (game22Flashka_branded_armor_fla.hero_freezing_831)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class hero_freezing_831 extends MovieClip {
public function hero_freezing_831(){
addFrameScript(99, frame100);
}
function frame100(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 278
//hero_freezing_890 (game22Flashka_branded_armor_fla.hero_freezing_890)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class hero_freezing_890 extends MovieClip {
public function hero_freezing_890(){
addFrameScript(99, frame100);
}
function frame100(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 279
//hero_freezing_949 (game22Flashka_branded_armor_fla.hero_freezing_949)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class hero_freezing_949 extends MovieClip {
public function hero_freezing_949(){
addFrameScript(99, frame100);
}
function frame100(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 280
//k1p1m_1239 (game22Flashka_branded_armor_fla.k1p1m_1239)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class k1p1m_1239 extends MovieClip {
public function k1p1m_1239(){
addFrameScript(13, frame14);
}
function frame14(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 281
//k1p2m_1242 (game22Flashka_branded_armor_fla.k1p2m_1242)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class k1p2m_1242 extends MovieClip {
public function k1p2m_1242(){
addFrameScript(15, frame16);
}
function frame16(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 282
//k1p3m_1244 (game22Flashka_branded_armor_fla.k1p3m_1244)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class k1p3m_1244 extends MovieClip {
public function k1p3m_1244(){
addFrameScript(15, frame16);
}
function frame16(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 283
//k1p4m_1246 (game22Flashka_branded_armor_fla.k1p4m_1246)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class k1p4m_1246 extends MovieClip {
public function k1p4m_1246(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 284
//k2_1_1268 (game22Flashka_branded_armor_fla.k2_1_1268)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class k2_1_1268 extends MovieClip {
public function k2_1_1268(){
addFrameScript(108, frame109);
}
function frame109(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 285
//k2p11m_1299 (game22Flashka_branded_armor_fla.k2p11m_1299)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class k2p11m_1299 extends MovieClip {
public function k2p11m_1299(){
addFrameScript(8, frame9);
}
function frame9(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 286
//k2p1m_1301 (game22Flashka_branded_armor_fla.k2p1m_1301)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class k2p1m_1301 extends MovieClip {
public function k2p1m_1301(){
addFrameScript(13, frame14);
}
function frame14(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 287
//k2p2m_1303 (game22Flashka_branded_armor_fla.k2p2m_1303)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class k2p2m_1303 extends MovieClip {
public function k2p2m_1303(){
addFrameScript(13, frame14);
}
function frame14(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 288
//k2p3m_1305 (game22Flashka_branded_armor_fla.k2p3m_1305)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class k2p3m_1305 extends MovieClip {
public function k2p3m_1305(){
addFrameScript(44, frame45);
}
function frame45(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 289
//k3p1m_1261 (game22Flashka_branded_armor_fla.k3p1m_1261)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class k3p1m_1261 extends MovieClip {
public function k3p1m_1261(){
addFrameScript(13, frame14);
}
function frame14(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 290
//k3p2m_1263 (game22Flashka_branded_armor_fla.k3p2m_1263)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class k3p2m_1263 extends MovieClip {
public function k3p2m_1263(){
addFrameScript(13, frame14);
}
function frame14(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 291
//k8p11m_1313 (game22Flashka_branded_armor_fla.k8p11m_1313)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class k8p11m_1313 extends MovieClip {
public function k8p11m_1313(){
addFrameScript(8, frame9);
}
function frame9(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 292
//k8p1m_1315 (game22Flashka_branded_armor_fla.k8p1m_1315)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class k8p1m_1315 extends MovieClip {
public function k8p1m_1315(){
addFrameScript(13, frame14);
}
function frame14(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 293
//k8p2m_1317 (game22Flashka_branded_armor_fla.k8p2m_1317)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class k8p2m_1317 extends MovieClip {
public function k8p2m_1317(){
addFrameScript(13, frame14);
}
function frame14(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 294
//KADR1_1232 (game22Flashka_branded_armor_fla.KADR1_1232)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class KADR1_1232 extends MovieClip {
public var skip:SimpleButton;
public var no:SimpleButton;
public function KADR1_1232(){
addFrameScript(0, frame1, 269, frame270);
}
function frame270(){
stop();
}
function frame1(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 295
//KADR1_1309 (game22Flashka_branded_armor_fla.KADR1_1309)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class KADR1_1309 extends MovieClip {
public var no:SimpleButton;
public function KADR1_1309(){
addFrameScript(0, frame1, 269, frame270);
}
function frame270(){
stop();
}
function frame1(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 296
//KADR2_1267 (game22Flashka_branded_armor_fla.KADR2_1267)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class KADR2_1267 extends MovieClip {
public var skip:SimpleButton;
public var no:SimpleButton;
public function KADR2_1267(){
addFrameScript(0, frame1, 249, frame250);
}
function frame1(){
stop();
}
function frame250(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 297
//KADR2_1310 (game22Flashka_branded_armor_fla.KADR2_1310)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class KADR2_1310 extends MovieClip {
public var no:SimpleButton;
public var yes:SimpleButton;
public function KADR2_1310(){
addFrameScript(0, frame1, 219, frame220);
}
function frame220(){
stop();
}
function frame1(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 298
//KADR3_1248 (game22Flashka_branded_armor_fla.KADR3_1248)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class KADR3_1248 extends MovieClip {
public var skip:SimpleButton;
public var no:SimpleButton;
public function KADR3_1248(){
addFrameScript(0, frame1, 162, frame163, 170, frame171);
}
function frame163(){
stop();
}
function frame171(){
stop();
}
function frame1(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 299
//l1h1m_1227 (game22Flashka_branded_armor_fla.l1h1m_1227)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class l1h1m_1227 extends MovieClip {
public function l1h1m_1227(){
addFrameScript(0, frame1, 9, frame10, 17, frame18);
}
function frame10(){
stop();
}
function frame18(){
stop();
}
function frame1(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 300
//l1h2m_1229 (game22Flashka_branded_armor_fla.l1h2m_1229)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class l1h2m_1229 extends MovieClip {
public function l1h2m_1229(){
addFrameScript(0, frame1, 9, frame10);
}
function frame10(){
stop();
}
function frame1(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 301
//l2h1m_1222 (game22Flashka_branded_armor_fla.l2h1m_1222)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class l2h1m_1222 extends MovieClip {
public function l2h1m_1222(){
addFrameScript(0, frame1, 9, frame10, 18, frame19);
}
function frame10(){
stop();
}
function frame1(){
stop();
}
function frame19(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 302
//l2h2m_1224 (game22Flashka_branded_armor_fla.l2h2m_1224)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class l2h2m_1224 extends MovieClip {
public function l2h2m_1224(){
addFrameScript(0, frame1, 9, frame10);
}
function frame10(){
stop();
}
function frame1(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 303
//l3h1m_1216 (game22Flashka_branded_armor_fla.l3h1m_1216)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class l3h1m_1216 extends MovieClip {
public function l3h1m_1216(){
addFrameScript(0, frame1, 9, frame10, 19, frame20);
}
function frame10(){
stop();
}
function frame1(){
stop();
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 304
//l3h2m_1218 (game22Flashka_branded_armor_fla.l3h2m_1218)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class l3h2m_1218 extends MovieClip {
public function l3h2m_1218(){
addFrameScript(0, frame1, 9, frame10);
}
function frame10(){
stop();
}
function frame1(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 305
//l4h1m_1214 (game22Flashka_branded_armor_fla.l4h1m_1214)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class l4h1m_1214 extends MovieClip {
public function l4h1m_1214(){
addFrameScript(0, frame1, 9, frame10);
}
function frame10(){
stop();
}
function frame1(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 306
//l5h1m_1206 (game22Flashka_branded_armor_fla.l5h1m_1206)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class l5h1m_1206 extends MovieClip {
public function l5h1m_1206(){
addFrameScript(0, frame1, 9, frame10, 19, frame20);
}
function frame10(){
stop();
}
function frame1(){
stop();
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 307
//l5h2m_1210 (game22Flashka_branded_armor_fla.l5h2m_1210)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class l5h2m_1210 extends MovieClip {
public function l5h2m_1210(){
addFrameScript(0, frame1, 9, frame10, 19, frame20);
}
function frame10(){
stop();
}
function frame1(){
stop();
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 308
//lev_sel_main_1178 (game22Flashka_branded_armor_fla.lev_sel_main_1178)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class lev_sel_main_1178 extends MovieClip {
public function lev_sel_main_1178(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 309
//lev_star_1177 (game22Flashka_branded_armor_fla.lev_star_1177)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class lev_star_1177 extends MovieClip {
public function lev_star_1177(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 310
//lev_stat_1176 (game22Flashka_branded_armor_fla.lev_stat_1176)
package game22Flashka_branded_armor_fla {
import flash.display.*;
import flash.text.*;
public dynamic class lev_stat_1176 extends MovieClip {
public var lev_star:MovieClip;
public var lev_score:TextField;
}
}//package game22Flashka_branded_armor_fla
Section 311
//lev_table_1174 (game22Flashka_branded_armor_fla.lev_table_1174)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class lev_table_1174 extends MovieClip {
public var lev_stat_30:MovieClip;
public var lev_stat_19:MovieClip;
public var lev03:MovieClip;
public var lev04:MovieClip;
public var lev05:MovieClip;
public var lev06:MovieClip;
public var lev01:MovieClip;
public var lev02:MovieClip;
public var lev09:MovieClip;
public var lev07:MovieClip;
public var lev10:MovieClip;
public var lev11:MovieClip;
public var lev12:MovieClip;
public var lev13:MovieClip;
public var lev14:MovieClip;
public var lev15:MovieClip;
public var lev18:MovieClip;
public var lev17:MovieClip;
public var lev19:MovieClip;
public var lev16:MovieClip;
public var lev20:MovieClip;
public var lev21:MovieClip;
public var lev23:MovieClip;
public var lev25:MovieClip;
public var lev27:MovieClip;
public var lev28:MovieClip;
public var lev24:MovieClip;
public var lev08:MovieClip;
public var lev22:MovieClip;
public var lev26:MovieClip;
public var lev29:MovieClip;
public var lev30:MovieClip;
public var lev_stat_2:MovieClip;
public var lev_stat_3:MovieClip;
public var lev_stat_4:MovieClip;
public var lev_stat_6:MovieClip;
public var lev_stat_7:MovieClip;
public var lev_stat_8:MovieClip;
public var lev_stat_9:MovieClip;
public var lev_stat_5:MovieClip;
public var lev_stat_1:MovieClip;
public var lev_stat_10:MovieClip;
public var lev_stat_11:MovieClip;
public var lev_stat_12:MovieClip;
public var lev_stat_14:MovieClip;
public var lev_stat_16:MovieClip;
public var lev_stat_17:MovieClip;
public var lev_stat_13:MovieClip;
public var lev_stat_15:MovieClip;
public var lev_stat_20:MovieClip;
public var lev_stat_21:MovieClip;
public var lev_stat_22:MovieClip;
public var lev_stat_24:MovieClip;
public var lev_stat_26:MovieClip;
public var lev_stat_27:MovieClip;
public var lev_stat_28:MovieClip;
public var lev_stat_29:MovieClip;
public var lev_stat_23:MovieClip;
public var lev_stat_18:MovieClip;
public var lev_stat_25:MovieClip;
public function lev_table_1174(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30);
}
function frame10(){
stop();
}
function frame14(){
stop();
}
function frame16(){
stop();
}
function frame18(){
stop();
}
function frame12(){
stop();
}
function frame15(){
stop();
}
function frame17(){
stop();
}
function frame2(){
stop();
}
function frame3(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame19(){
stop();
}
function frame23(){
stop();
}
function frame25(){
stop();
}
function frame13(){
stop();
}
function frame9(){
stop();
}
function frame24(){
stop();
}
function frame21(){
stop();
}
function frame22(){
stop();
}
function frame26(){
stop();
}
function frame8(){
stop();
}
function frame11(){
stop();
}
function frame27(){
stop();
}
function frame29(){
stop();
}
function frame30(){
stop();
}
function frame28(){
stop();
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 312
//lighting_1086 (game22Flashka_branded_armor_fla.lighting_1086)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class lighting_1086 extends MovieClip {
public var gr2:MovieClip;
public function lighting_1086(){
addFrameScript(0, frame1, 21, frame22);
}
function frame1(){
stop();
}
function frame22(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 313
//mobil_body_1095 (game22Flashka_branded_armor_fla.mobil_body_1095)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class mobil_body_1095 extends MovieClip {
public var kill:MovieClip;
}
}//package game22Flashka_branded_armor_fla
Section 314
//music_1202 (game22Flashka_branded_armor_fla.music_1202)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class music_1202 extends MovieClip {
public function music_1202(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 315
//music2_1182 (game22Flashka_branded_armor_fla.music2_1182)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class music2_1182 extends MovieClip {
public function music2_1182(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 316
//p1mm_1052 (game22Flashka_branded_armor_fla.p1mm_1052)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p1mm_1052 extends MovieClip {
public function p1mm_1052(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 317
//p1mm_1072 (game22Flashka_branded_armor_fla.p1mm_1072)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p1mm_1072 extends MovieClip {
public function p1mm_1072(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 318
//p1mm_142 (game22Flashka_branded_armor_fla.p1mm_142)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p1mm_142 extends MovieClip {
public function p1mm_142(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 319
//p1mm_263 (game22Flashka_branded_armor_fla.p1mm_263)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p1mm_263 extends MovieClip {
public function p1mm_263(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 320
//p1mm_322 (game22Flashka_branded_armor_fla.p1mm_322)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p1mm_322 extends MovieClip {
public function p1mm_322(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 321
//p1mm_382 (game22Flashka_branded_armor_fla.p1mm_382)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p1mm_382 extends MovieClip {
public function p1mm_382(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 322
//p1mm_443 (game22Flashka_branded_armor_fla.p1mm_443)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p1mm_443 extends MovieClip {
public function p1mm_443(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 323
//p1mm_504 (game22Flashka_branded_armor_fla.p1mm_504)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p1mm_504 extends MovieClip {
public function p1mm_504(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 324
//p1mm_564 (game22Flashka_branded_armor_fla.p1mm_564)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p1mm_564 extends MovieClip {
public function p1mm_564(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 325
//p1mm_625 (game22Flashka_branded_armor_fla.p1mm_625)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p1mm_625 extends MovieClip {
public function p1mm_625(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 326
//p1mm_686 (game22Flashka_branded_armor_fla.p1mm_686)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p1mm_686 extends MovieClip {
public function p1mm_686(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 327
//p1mm_748 (game22Flashka_branded_armor_fla.p1mm_748)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p1mm_748 extends MovieClip {
public function p1mm_748(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 328
//p1mm_807 (game22Flashka_branded_armor_fla.p1mm_807)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p1mm_807 extends MovieClip {
public function p1mm_807(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 329
//p1mm_866 (game22Flashka_branded_armor_fla.p1mm_866)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p1mm_866 extends MovieClip {
public function p1mm_866(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 330
//p1mm_925 (game22Flashka_branded_armor_fla.p1mm_925)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p1mm_925 extends MovieClip {
public function p1mm_925(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 331
//p1mm_984 (game22Flashka_branded_armor_fla.p1mm_984)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p1mm_984 extends MovieClip {
public function p1mm_984(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 332
//p1mmcopy_201 (game22Flashka_branded_armor_fla.p1mmcopy_201)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p1mmcopy_201 extends MovieClip {
public function p1mmcopy_201(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 333
//p2mm_1055 (game22Flashka_branded_armor_fla.p2mm_1055)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p2mm_1055 extends MovieClip {
public function p2mm_1055(){
addFrameScript(39, frame40);
}
function frame40(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 334
//p2mm_1075 (game22Flashka_branded_armor_fla.p2mm_1075)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p2mm_1075 extends MovieClip {
public function p2mm_1075(){
addFrameScript(39, frame40);
}
function frame40(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 335
//p2mm_145 (game22Flashka_branded_armor_fla.p2mm_145)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p2mm_145 extends MovieClip {
public function p2mm_145(){
addFrameScript(39, frame40);
}
function frame40(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 336
//p2mm_266 (game22Flashka_branded_armor_fla.p2mm_266)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p2mm_266 extends MovieClip {
public function p2mm_266(){
addFrameScript(39, frame40);
}
function frame40(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 337
//p2mm_325 (game22Flashka_branded_armor_fla.p2mm_325)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p2mm_325 extends MovieClip {
public function p2mm_325(){
addFrameScript(39, frame40);
}
function frame40(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 338
//p2mm_385 (game22Flashka_branded_armor_fla.p2mm_385)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p2mm_385 extends MovieClip {
public function p2mm_385(){
addFrameScript(39, frame40);
}
function frame40(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 339
//p2mm_446 (game22Flashka_branded_armor_fla.p2mm_446)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p2mm_446 extends MovieClip {
public function p2mm_446(){
addFrameScript(39, frame40);
}
function frame40(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 340
//p2mm_507 (game22Flashka_branded_armor_fla.p2mm_507)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p2mm_507 extends MovieClip {
public function p2mm_507(){
addFrameScript(39, frame40);
}
function frame40(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 341
//p2mm_567 (game22Flashka_branded_armor_fla.p2mm_567)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p2mm_567 extends MovieClip {
public function p2mm_567(){
addFrameScript(39, frame40);
}
function frame40(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 342
//p2mm_628 (game22Flashka_branded_armor_fla.p2mm_628)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p2mm_628 extends MovieClip {
public function p2mm_628(){
addFrameScript(39, frame40);
}
function frame40(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 343
//p2mm_689 (game22Flashka_branded_armor_fla.p2mm_689)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p2mm_689 extends MovieClip {
public function p2mm_689(){
addFrameScript(39, frame40);
}
function frame40(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 344
//p2mm_751 (game22Flashka_branded_armor_fla.p2mm_751)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p2mm_751 extends MovieClip {
public function p2mm_751(){
addFrameScript(39, frame40);
}
function frame40(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 345
//p2mm_810 (game22Flashka_branded_armor_fla.p2mm_810)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p2mm_810 extends MovieClip {
public function p2mm_810(){
addFrameScript(39, frame40);
}
function frame40(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 346
//p2mm_869 (game22Flashka_branded_armor_fla.p2mm_869)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p2mm_869 extends MovieClip {
public function p2mm_869(){
addFrameScript(39, frame40);
}
function frame40(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 347
//p2mm_928 (game22Flashka_branded_armor_fla.p2mm_928)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p2mm_928 extends MovieClip {
public function p2mm_928(){
addFrameScript(39, frame40);
}
function frame40(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 348
//p2mm_987 (game22Flashka_branded_armor_fla.p2mm_987)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p2mm_987 extends MovieClip {
public function p2mm_987(){
addFrameScript(39, frame40);
}
function frame40(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 349
//p2mmcopy_204 (game22Flashka_branded_armor_fla.p2mmcopy_204)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p2mmcopy_204 extends MovieClip {
public function p2mmcopy_204(){
addFrameScript(39, frame40);
}
function frame40(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 350
//p3mm_1054 (game22Flashka_branded_armor_fla.p3mm_1054)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p3mm_1054 extends MovieClip {
public function p3mm_1054(){
addFrameScript(55, frame56);
}
function frame56(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 351
//p3mm_1074 (game22Flashka_branded_armor_fla.p3mm_1074)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p3mm_1074 extends MovieClip {
public function p3mm_1074(){
addFrameScript(55, frame56);
}
function frame56(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 352
//p3mm_144 (game22Flashka_branded_armor_fla.p3mm_144)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p3mm_144 extends MovieClip {
public function p3mm_144(){
addFrameScript(55, frame56);
}
function frame56(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 353
//p3mm_265 (game22Flashka_branded_armor_fla.p3mm_265)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p3mm_265 extends MovieClip {
public function p3mm_265(){
addFrameScript(55, frame56);
}
function frame56(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 354
//p3mm_324 (game22Flashka_branded_armor_fla.p3mm_324)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p3mm_324 extends MovieClip {
public function p3mm_324(){
addFrameScript(55, frame56);
}
function frame56(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 355
//p3mm_384 (game22Flashka_branded_armor_fla.p3mm_384)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p3mm_384 extends MovieClip {
public function p3mm_384(){
addFrameScript(55, frame56);
}
function frame56(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 356
//p3mm_445 (game22Flashka_branded_armor_fla.p3mm_445)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p3mm_445 extends MovieClip {
public function p3mm_445(){
addFrameScript(55, frame56);
}
function frame56(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 357
//p3mm_506 (game22Flashka_branded_armor_fla.p3mm_506)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p3mm_506 extends MovieClip {
public function p3mm_506(){
addFrameScript(55, frame56);
}
function frame56(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 358
//p3mm_566 (game22Flashka_branded_armor_fla.p3mm_566)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p3mm_566 extends MovieClip {
public function p3mm_566(){
addFrameScript(55, frame56);
}
function frame56(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 359
//p3mm_627 (game22Flashka_branded_armor_fla.p3mm_627)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p3mm_627 extends MovieClip {
public function p3mm_627(){
addFrameScript(55, frame56);
}
function frame56(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 360
//p3mm_688 (game22Flashka_branded_armor_fla.p3mm_688)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p3mm_688 extends MovieClip {
public function p3mm_688(){
addFrameScript(55, frame56);
}
function frame56(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 361
//p3mm_750 (game22Flashka_branded_armor_fla.p3mm_750)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p3mm_750 extends MovieClip {
public function p3mm_750(){
addFrameScript(55, frame56);
}
function frame56(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 362
//p3mm_809 (game22Flashka_branded_armor_fla.p3mm_809)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p3mm_809 extends MovieClip {
public function p3mm_809(){
addFrameScript(55, frame56);
}
function frame56(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 363
//p3mm_868 (game22Flashka_branded_armor_fla.p3mm_868)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p3mm_868 extends MovieClip {
public function p3mm_868(){
addFrameScript(55, frame56);
}
function frame56(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 364
//p3mm_927 (game22Flashka_branded_armor_fla.p3mm_927)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p3mm_927 extends MovieClip {
public function p3mm_927(){
addFrameScript(55, frame56);
}
function frame56(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 365
//p3mm_986 (game22Flashka_branded_armor_fla.p3mm_986)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p3mm_986 extends MovieClip {
public function p3mm_986(){
addFrameScript(55, frame56);
}
function frame56(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 366
//p3mmcopy_203 (game22Flashka_branded_armor_fla.p3mmcopy_203)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class p3mmcopy_203 extends MovieClip {
public function p3mmcopy_203(){
addFrameScript(55, frame56);
}
function frame56(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 367
//pik_mm_56 (game22Flashka_branded_armor_fla.pik_mm_56)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class pik_mm_56 extends MovieClip {
public function pik_mm_56(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 368
//piki_go_55 (game22Flashka_branded_armor_fla.piki_go_55)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class piki_go_55 extends MovieClip {
public function piki_go_55(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 369
//piki_go2_1079 (game22Flashka_branded_armor_fla.piki_go2_1079)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class piki_go2_1079 extends MovieClip {
public function piki_go2_1079(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 370
//po1mm_150 (game22Flashka_branded_armor_fla.po1mm_150)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po1mm_150 extends MovieClip {
public function po1mm_150(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 371
//po1mm_271 (game22Flashka_branded_armor_fla.po1mm_271)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po1mm_271 extends MovieClip {
public function po1mm_271(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 372
//po1mm_330 (game22Flashka_branded_armor_fla.po1mm_330)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po1mm_330 extends MovieClip {
public function po1mm_330(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 373
//po1mm_390 (game22Flashka_branded_armor_fla.po1mm_390)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po1mm_390 extends MovieClip {
public function po1mm_390(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 374
//po1mm_451 (game22Flashka_branded_armor_fla.po1mm_451)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po1mm_451 extends MovieClip {
public function po1mm_451(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 375
//po1mm_512 (game22Flashka_branded_armor_fla.po1mm_512)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po1mm_512 extends MovieClip {
public function po1mm_512(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 376
//po1mm_572 (game22Flashka_branded_armor_fla.po1mm_572)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po1mm_572 extends MovieClip {
public function po1mm_572(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 377
//po1mm_633 (game22Flashka_branded_armor_fla.po1mm_633)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po1mm_633 extends MovieClip {
public function po1mm_633(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 378
//po1mm_694 (game22Flashka_branded_armor_fla.po1mm_694)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po1mm_694 extends MovieClip {
public function po1mm_694(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 379
//po1mm_756 (game22Flashka_branded_armor_fla.po1mm_756)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po1mm_756 extends MovieClip {
public function po1mm_756(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 380
//po1mm_815 (game22Flashka_branded_armor_fla.po1mm_815)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po1mm_815 extends MovieClip {
public function po1mm_815(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 381
//po1mm_874 (game22Flashka_branded_armor_fla.po1mm_874)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po1mm_874 extends MovieClip {
public function po1mm_874(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 382
//po1mm_933 (game22Flashka_branded_armor_fla.po1mm_933)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po1mm_933 extends MovieClip {
public function po1mm_933(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 383
//po1mm_992 (game22Flashka_branded_armor_fla.po1mm_992)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po1mm_992 extends MovieClip {
public function po1mm_992(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 384
//po1mmcopy_209 (game22Flashka_branded_armor_fla.po1mmcopy_209)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po1mmcopy_209 extends MovieClip {
public function po1mmcopy_209(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 385
//po2mm_149 (game22Flashka_branded_armor_fla.po2mm_149)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po2mm_149 extends MovieClip {
public function po2mm_149(){
addFrameScript(67, frame68);
}
function frame68(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 386
//po2mm_270 (game22Flashka_branded_armor_fla.po2mm_270)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po2mm_270 extends MovieClip {
public function po2mm_270(){
addFrameScript(67, frame68);
}
function frame68(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 387
//po2mm_329 (game22Flashka_branded_armor_fla.po2mm_329)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po2mm_329 extends MovieClip {
public function po2mm_329(){
addFrameScript(67, frame68);
}
function frame68(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 388
//po2mm_389 (game22Flashka_branded_armor_fla.po2mm_389)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po2mm_389 extends MovieClip {
public function po2mm_389(){
addFrameScript(67, frame68);
}
function frame68(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 389
//po2mm_450 (game22Flashka_branded_armor_fla.po2mm_450)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po2mm_450 extends MovieClip {
public function po2mm_450(){
addFrameScript(67, frame68);
}
function frame68(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 390
//po2mm_511 (game22Flashka_branded_armor_fla.po2mm_511)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po2mm_511 extends MovieClip {
public function po2mm_511(){
addFrameScript(67, frame68);
}
function frame68(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 391
//po2mm_571 (game22Flashka_branded_armor_fla.po2mm_571)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po2mm_571 extends MovieClip {
public function po2mm_571(){
addFrameScript(67, frame68);
}
function frame68(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 392
//po2mm_632 (game22Flashka_branded_armor_fla.po2mm_632)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po2mm_632 extends MovieClip {
public function po2mm_632(){
addFrameScript(67, frame68);
}
function frame68(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 393
//po2mm_693 (game22Flashka_branded_armor_fla.po2mm_693)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po2mm_693 extends MovieClip {
public function po2mm_693(){
addFrameScript(67, frame68);
}
function frame68(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 394
//po2mm_755 (game22Flashka_branded_armor_fla.po2mm_755)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po2mm_755 extends MovieClip {
public function po2mm_755(){
addFrameScript(67, frame68);
}
function frame68(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 395
//po2mm_814 (game22Flashka_branded_armor_fla.po2mm_814)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po2mm_814 extends MovieClip {
public function po2mm_814(){
addFrameScript(67, frame68);
}
function frame68(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 396
//po2mm_873 (game22Flashka_branded_armor_fla.po2mm_873)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po2mm_873 extends MovieClip {
public function po2mm_873(){
addFrameScript(67, frame68);
}
function frame68(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 397
//po2mm_932 (game22Flashka_branded_armor_fla.po2mm_932)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po2mm_932 extends MovieClip {
public function po2mm_932(){
addFrameScript(67, frame68);
}
function frame68(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 398
//po2mm_991 (game22Flashka_branded_armor_fla.po2mm_991)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po2mm_991 extends MovieClip {
public function po2mm_991(){
addFrameScript(67, frame68);
}
function frame68(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 399
//po2mmcopy_208 (game22Flashka_branded_armor_fla.po2mmcopy_208)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po2mmcopy_208 extends MovieClip {
public function po2mmcopy_208(){
addFrameScript(67, frame68);
}
function frame68(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 400
//po3mm_148 (game22Flashka_branded_armor_fla.po3mm_148)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po3mm_148 extends MovieClip {
public function po3mm_148(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 401
//po3mm_269 (game22Flashka_branded_armor_fla.po3mm_269)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po3mm_269 extends MovieClip {
public function po3mm_269(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 402
//po3mm_328 (game22Flashka_branded_armor_fla.po3mm_328)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po3mm_328 extends MovieClip {
public function po3mm_328(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 403
//po3mm_388 (game22Flashka_branded_armor_fla.po3mm_388)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po3mm_388 extends MovieClip {
public function po3mm_388(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 404
//po3mm_449 (game22Flashka_branded_armor_fla.po3mm_449)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po3mm_449 extends MovieClip {
public function po3mm_449(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 405
//po3mm_510 (game22Flashka_branded_armor_fla.po3mm_510)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po3mm_510 extends MovieClip {
public function po3mm_510(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 406
//po3mm_570 (game22Flashka_branded_armor_fla.po3mm_570)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po3mm_570 extends MovieClip {
public function po3mm_570(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 407
//po3mm_631 (game22Flashka_branded_armor_fla.po3mm_631)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po3mm_631 extends MovieClip {
public function po3mm_631(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 408
//po3mm_692 (game22Flashka_branded_armor_fla.po3mm_692)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po3mm_692 extends MovieClip {
public function po3mm_692(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 409
//po3mm_754 (game22Flashka_branded_armor_fla.po3mm_754)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po3mm_754 extends MovieClip {
public function po3mm_754(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 410
//po3mm_813 (game22Flashka_branded_armor_fla.po3mm_813)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po3mm_813 extends MovieClip {
public function po3mm_813(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 411
//po3mm_872 (game22Flashka_branded_armor_fla.po3mm_872)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po3mm_872 extends MovieClip {
public function po3mm_872(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 412
//po3mm_931 (game22Flashka_branded_armor_fla.po3mm_931)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po3mm_931 extends MovieClip {
public function po3mm_931(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 413
//po3mm_990 (game22Flashka_branded_armor_fla.po3mm_990)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po3mm_990 extends MovieClip {
public function po3mm_990(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 414
//po3mmcopy_207 (game22Flashka_branded_armor_fla.po3mmcopy_207)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class po3mmcopy_207 extends MovieClip {
public function po3mmcopy_207(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 415
//result_phrase_1113 (game22Flashka_branded_armor_fla.result_phrase_1113)
package game22Flashka_branded_armor_fla {
import flash.display.*;
import flash.text.*;
public dynamic class result_phrase_1113 extends MovieClip {
public var result_tf:TextField;
}
}//package game22Flashka_branded_armor_fla
Section 416
//schred_bot_mm2_68 (game22Flashka_branded_armor_fla.schred_bot_mm2_68)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class schred_bot_mm2_68 extends MovieClip {
public var schred_bot_m:MovieClip;
}
}//package game22Flashka_branded_armor_fla
Section 417
//sel_lev_bas_m_1180 (game22Flashka_branded_armor_fla.sel_lev_bas_m_1180)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class sel_lev_bas_m_1180 extends MovieClip {
public function sel_lev_bas_m_1180(){
addFrameScript(7, frame8);
}
function frame8(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 418
//sheep_panel_81 (game22Flashka_branded_armor_fla.sheep_panel_81)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class sheep_panel_81 extends MovieClip {
public var sheep_panel2:MovieClip;
public function sheep_panel_81(){
addFrameScript(0, frame1, 9, frame10);
}
function frame10(){
stop();
}
function frame1(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 419
//sheep_panel2_82 (game22Flashka_branded_armor_fla.sheep_panel2_82)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class sheep_panel2_82 extends MovieClip {
public var blow_btn:SimpleButton;
}
}//package game22Flashka_branded_armor_fla
Section 420
//sound_1203 (game22Flashka_branded_armor_fla.sound_1203)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class sound_1203 extends MovieClip {
public function sound_1203(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 421
//sound2_1183 (game22Flashka_branded_armor_fla.sound2_1183)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class sound2_1183 extends MovieClip {
public function sound2_1183(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 422
//sp10mm_1285 (game22Flashka_branded_armor_fla.sp10mm_1285)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class sp10mm_1285 extends MovieClip {
public function sp10mm_1285(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 423
//sp11mm_1281 (game22Flashka_branded_armor_fla.sp11mm_1281)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class sp11mm_1281 extends MovieClip {
public function sp11mm_1281(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 424
//sp12mm_1273 (game22Flashka_branded_armor_fla.sp12mm_1273)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class sp12mm_1273 extends MovieClip {
public function sp12mm_1273(){
addFrameScript(7, frame8);
}
function frame8(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 425
//sp13mm_1277 (game22Flashka_branded_armor_fla.sp13mm_1277)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class sp13mm_1277 extends MovieClip {
public function sp13mm_1277(){
addFrameScript(8, frame9);
}
function frame9(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 426
//sp14mm_1291 (game22Flashka_branded_armor_fla.sp14mm_1291)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class sp14mm_1291 extends MovieClip {
public function sp14mm_1291(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 427
//sp15mm_1287 (game22Flashka_branded_armor_fla.sp15mm_1287)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class sp15mm_1287 extends MovieClip {
public function sp15mm_1287(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 428
//sp1mm_1269 (game22Flashka_branded_armor_fla.sp1mm_1269)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class sp1mm_1269 extends MovieClip {
public function sp1mm_1269(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 429
//sp2mm_1283 (game22Flashka_branded_armor_fla.sp2mm_1283)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class sp2mm_1283 extends MovieClip {
public function sp2mm_1283(){
addFrameScript(10, frame11);
}
function frame11(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 430
//sp3mm_1275 (game22Flashka_branded_armor_fla.sp3mm_1275)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class sp3mm_1275 extends MovieClip {
public function sp3mm_1275(){
addFrameScript(8, frame9);
}
function frame9(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 431
//sp4mm_1289 (game22Flashka_branded_armor_fla.sp4mm_1289)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class sp4mm_1289 extends MovieClip {
public function sp4mm_1289(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 432
//sp5mm_1293 (game22Flashka_branded_armor_fla.sp5mm_1293)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class sp5mm_1293 extends MovieClip {
public function sp5mm_1293(){
addFrameScript(8, frame9);
}
function frame9(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 433
//sp6mm_1271 (game22Flashka_branded_armor_fla.sp6mm_1271)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class sp6mm_1271 extends MovieClip {
public function sp6mm_1271(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 434
//sp7mm_1297 (game22Flashka_branded_armor_fla.sp7mm_1297)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class sp7mm_1297 extends MovieClip {
public function sp7mm_1297(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 435
//sp8mm_1295 (game22Flashka_branded_armor_fla.sp8mm_1295)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class sp8mm_1295 extends MovieClip {
public function sp8mm_1295(){
addFrameScript(11, frame12);
}
function frame12(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 436
//sp9mm_1279 (game22Flashka_branded_armor_fla.sp9mm_1279)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class sp9mm_1279 extends MovieClip {
public function sp9mm_1279(){
addFrameScript(8, frame9);
}
function frame9(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 437
//sparkle_m_24 (game22Flashka_branded_armor_fla.sparkle_m_24)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class sparkle_m_24 extends MovieClip {
public function sparkle_m_24(){
addFrameScript(149, frame150);
}
function frame150(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 438
//sparkle_m2_28 (game22Flashka_branded_armor_fla.sparkle_m2_28)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class sparkle_m2_28 extends MovieClip {
public function sparkle_m2_28(){
addFrameScript(99, frame100);
}
function frame100(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 439
//spider_death_1063 (game22Flashka_branded_armor_fla.spider_death_1063)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class spider_death_1063 extends MovieClip {
public function spider_death_1063(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 440
//star_betw_mm_1336 (game22Flashka_branded_armor_fla.star_betw_mm_1336)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class star_betw_mm_1336 extends MovieClip {
public function star_betw_mm_1336(){
addFrameScript(97, frame98);
}
function frame98(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 441
//victim01_1164 (game22Flashka_branded_armor_fla.victim01_1164)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class victim01_1164 extends MovieClip {
public function victim01_1164(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 442
//victim02_1189 (game22Flashka_branded_armor_fla.victim02_1189)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class victim02_1189 extends MovieClip {
public function victim02_1189(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 443
//victim03_1190 (game22Flashka_branded_armor_fla.victim03_1190)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class victim03_1190 extends MovieClip {
public function victim03_1190(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 444
//victim04_1191 (game22Flashka_branded_armor_fla.victim04_1191)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class victim04_1191 extends MovieClip {
public function victim04_1191(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 445
//victim05_1192 (game22Flashka_branded_armor_fla.victim05_1192)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class victim05_1192 extends MovieClip {
public function victim05_1192(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 446
//victim07_1188 (game22Flashka_branded_armor_fla.victim07_1188)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class victim07_1188 extends MovieClip {
public function victim07_1188(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 447
//victim08_1193 (game22Flashka_branded_armor_fla.victim08_1193)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class victim08_1193 extends MovieClip {
public function victim08_1193(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 448
//volt_flash_1081 (game22Flashka_branded_armor_fla.volt_flash_1081)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class volt_flash_1081 extends MovieClip {
public function volt_flash_1081(){
addFrameScript(0, frame1, 19, frame20);
}
function frame1(){
stop();
}
function frame20(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 449
//weap_slots_79 (game22Flashka_branded_armor_fla.weap_slots_79)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class weap_slots_79 extends MovieClip {
public var slot3:MovieClip;
public var slot5:MovieClip;
public var slot8:MovieClip;
public var slot1:MovieClip;
public var slot2:MovieClip;
public var slot7:MovieClip;
public var slot4:MovieClip;
public var slot6:MovieClip;
}
}//package game22Flashka_branded_armor_fla
Section 450
//weapon_80 (game22Flashka_branded_armor_fla.weapon_80)
package game22Flashka_branded_armor_fla {
import flash.display.*;
import flash.text.*;
public dynamic class weapon_80 extends MovieClip {
public var sheep_panel:MovieClip;
public var quant:TextField;
public function weapon_80(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22);
}
function frame10(){
stop();
}
function frame14(){
stop();
}
function frame18(){
stop();
}
function frame12(){
stop();
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame13(){
stop();
}
function frame17(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame9(){
stop();
}
function frame22(){
stop();
}
function frame16(){
stop();
}
function frame8(){
stop();
}
function frame21(){
stop();
}
function frame2(){
stop();
}
function frame15(){
stop();
}
function frame20(){
stop();
}
function frame11(){
stop();
}
function frame19(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 451
//za_mm_1107 (game22Flashka_branded_armor_fla.za_mm_1107)
package game22Flashka_branded_armor_fla {
import flash.display.*;
public dynamic class za_mm_1107 extends MovieClip {
public function za_mm_1107(){
addFrameScript(6, frame7);
}
function frame7(){
stop();
}
}
}//package game22Flashka_branded_armor_fla
Section 452
//ag_intro_mc (ag_intro_mc)
package {
import flash.display.*;
public dynamic class ag_intro_mc extends MovieClip {
public function ag_intro_mc(){
addFrameScript(0, frame1, 224, frame225);
}
function frame1(){
gotoAndPlay(2);
}
function frame225(){
}
}
}//package
Section 453
//AG_splash_sniper (AG_splash_sniper)
package {
import flash.display.*;
import flash.events.*;
import flash.utils.*;
import flash.net.*;
public dynamic class AG_splash_sniper extends MovieClip {
public var siteButton:SimpleButton;
public var updateInterval:int;
public var myTimer:Timer;
public function AG_splash_sniper(){
addFrameScript(0, frame1, 93, frame94);
}
function frame94(){
stop();
}
public function playNextFrame(_arg1:TimerEvent):void{
if (currentFrame < totalFrames){
nextFrame();
_arg1.updateAfterEvent();
} else {
myTimer.stop();
myTimer.removeEventListener(TimerEvent.TIMER, playNextFrame);
if ((root is MovieClip)){
(root as MovieClip).play();
if (parent){
parent.removeChild(this);
};
};
};
}
function frame1(){
stop();
if ((root is MovieClip)){
(root as MovieClip).stop();
};
siteButton.addEventListener(MouseEvent.CLICK, clickBtn);
updateInterval = 33.3;
myTimer = new Timer(updateInterval, 0);
myTimer.start();
myTimer.addEventListener(TimerEvent.TIMER, playNextFrame);
stop();
}
public function clickBtn(_arg1:MouseEvent):void{
var url:String;
var facebookRegExp:RegExp;
var request:URLRequest;
var event = _arg1;
url = "http://www.addictinggames.com";
facebookRegExp = /^http:\/\/([-a-zA-Z0-9\.?])+facebook\.addictinggames\.com(\/|$)/;
if (!facebookRegExp.test(root.loaderInfo.url)){
request = new URLRequest(url);
try {
navigateToURL(request, "_blank");
} catch(e:Error) {
trace("Error occurred!");
};
};
}
}
}//package
Section 454
//AllEvents (AllEvents)
package {
import flash.events.*;
public class AllEvents extends Event {
public static const ENTER_THE_DOOR:String = "EnterTheDoor";
public static const GO_TO_MENU:String = "GoTomenu";
public static const PERSON_WAS_BURNED:String = "PersonWasBurned";
public static const START_PLAYING:String = "StartPlaying";
public static const INTRO:String = "Intro";
public static const RESTART_LEVEL:String = "RestartLevel";
public static const NEXT_LEVEL:String = "NextLevel";
public static const RESTART_IN_TABLE:String = "RestartInTable";
public static const VYBOR_UROVNIA:String = "VyborUrovnia";
public static const FROM_VYBOR_TO_MAIN:String = "FromVyborToMain";
public static const CLEAR:String = "Clear";
public static const MENU_CRY:String = "MenuCry";
public static const LEVEL_COMPLETE:String = "LevelComplete";
public static const PEREKLUCHENIE_MUSYKI:String = "PereklichenieMusyki";
public static const SMENA_GRAFIKI:String = "SmenaGrafiki";
public static const KURS_ON:String = "Kurson";
public static const KURS_OFF:String = "Kursoff";
public static const SHEEP_BLOW:String = "SheepBlow";
public function AllEvents(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false){
super(_arg1, _arg2, _arg3);
}
override public function toString():String{
return (formatToString("AllEvents", "type", "bubbles", "cancelable", "eventPhase"));
}
override public function clone():Event{
return (new AllEvents(type, bubbles, cancelable));
}
}
}//package
Section 455
//back01 (back01)
package {
import flash.display.*;
public dynamic class back01 extends MovieClip {
public function back01(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30);
}
function frame10(){
stop();
}
function frame14(){
stop();
}
function frame18(){
stop();
}
function frame12(){
stop();
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame19(){
stop();
}
function frame25(){
stop();
}
function frame13(){
stop();
}
function frame17(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame9(){
stop();
}
function frame22(){
stop();
}
function frame16(){
stop();
}
function frame8(){
stop();
}
function frame21(){
stop();
}
function frame2(){
stop();
}
function frame15(){
stop();
}
function frame23(){
stop();
}
function frame24(){
stop();
}
function frame28(){
stop();
}
function frame20(){
stop();
}
function frame30(){
stop();
}
function frame27(){
stop();
}
function frame11(){
stop();
}
function frame29(){
stop();
}
function frame26(){
stop();
}
}
}//package
Section 456
//bet01 (bet01)
package {
import flash.display.*;
public dynamic class bet01 extends MovieClip {
}
}//package
Section 457
//BETWEEN (BETWEEN)
package {
import flash.display.*;
public dynamic class BETWEEN extends MovieClip {
public var betw_m:MovieClip;
public function BETWEEN(){
addFrameScript(58, frame59);
}
function frame59(){
stop();
}
}
}//package
Section 458
//BETWEEN_end (BETWEEN_end)
package {
import flash.display.*;
public dynamic class BETWEEN_end extends MovieClip {
public var betw_m:MovieClip;
public function BETWEEN_end(){
addFrameScript(58, frame59);
}
function frame59(){
stop();
}
}
}//package
Section 459
//BETWEEN_fail (BETWEEN_fail)
package {
import flash.display.*;
public dynamic class BETWEEN_fail extends MovieClip {
public var betw_m:MovieClip;
public function BETWEEN_fail(){
addFrameScript(58, frame59);
}
function frame59(){
stop();
}
}
}//package
Section 460
//big_blow (big_blow)
package {
import flash.display.*;
public dynamic class big_blow extends MovieClip {
}
}//package
Section 461
//blow_01 (blow_01)
package {
import flash.media.*;
public dynamic class blow_01 extends Sound {
}
}//package
Section 462
//blow_02 (blow_02)
package {
import flash.media.*;
public dynamic class blow_02 extends Sound {
}
}//package
Section 463
//blow_03 (blow_03)
package {
import flash.media.*;
public dynamic class blow_03 extends Sound {
}
}//package
Section 464
//blow_bomb (blow_bomb)
package {
import flash.display.*;
public dynamic class blow_bomb extends MovieClip {
}
}//package
Section 465
//blow_mine (blow_mine)
package {
import flash.display.*;
public dynamic class blow_mine extends MovieClip {
}
}//package
Section 466
//blow_sheep (blow_sheep)
package {
import flash.display.*;
public dynamic class blow_sheep extends MovieClip {
public function blow_sheep(){
addFrameScript(25, frame26);
}
function frame26(){
stop();
}
}
}//package
Section 467
//blow_tnt (blow_tnt)
package {
import flash.display.*;
public dynamic class blow_tnt extends MovieClip {
}
}//package
Section 468
//bomb (bomb)
package {
import flash.display.*;
public dynamic class bomb extends MovieClip {
}
}//package
Section 469
//Bomb (Bomb)
package {
import flash.display.*;
import flash.geom.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class Bomb extends VseActor {
private const radius:int = 12;
public var _TRANS_NAPR:int;// = 0
public var _sprite:MovieClip;
private var OTCHET:int;// = 150
public function Bomb(_arg1:DisplayObjectContainer, _arg2:Point){
var _local3:b2FixtureDef;
var _local4:b2CircleShape;
var _local5:b2BodyDef;
var _local6:b2Body;
OTCHET = 150;
_TRANS_NAPR = 0;
_local3 = new b2FixtureDef();
_local3.density = 4;
_local3.friction = 0.4;
_local3.restitution = 0.3;
_local4 = new b2CircleShape((radius / PhisicConstants.RATIO));
_local3.shape = _local4;
_local5 = new b2BodyDef();
_local5.position.Set((_arg2.x / PhisicConstants.RATIO), (_arg2.y / PhisicConstants.RATIO));
_local5.type = b2Body.b2_dynamicBody;
_local6 = PhisicConstants.world.CreateBody(_local5);
_local6.CreateFixture(_local3);
_sprite = new bomb();
_arg1.addChild(_sprite);
super(_local6, _sprite);
}
override protected function childSpecificUpdating():void{
OTCHET--;
if (_TRANS_NAPR != 0){
_body.SetLinearVelocity(new b2Vec2((_TRANS_NAPR * 1.5), 0));
};
if (_TRANS_NAPR != 0){
_TRANS_NAPR = 0;
};
}
public function SET_OTCHET():void{
OTCHET = 1;
}
public function OTLET(_arg1:Point):void{
var _local2:b2Vec2;
_local2 = new b2Vec2((_body.GetPosition().x - (_arg1.x / PhisicConstants.RATIO)), (_body.GetPosition().y - (_arg1.y / PhisicConstants.RATIO)));
_local2.Normalize();
_local2.Multiply(8);
_body.ApplyImpulse(_local2, _body.GetWorldCenter());
}
public function VZRYV():Boolean{
if (OTCHET > 0){
return (false);
};
return (true);
}
}
}//package
Section 470
//BombContactListener (BombContactListener)
package {
import Box2D.Dynamics.*;
import Box2D.Dynamics.Contacts.*;
public class BombContactListener extends b2ContactListener {
override public function BeginContact(_arg1:b2Contact):void{
var _local2:Number;
var _local3:Number;
if ((((_arg1.GetFixtureA().GetBody().GetUserData() is Person)) && ((_arg1.GetFixtureB().GetBody().GetUserData() is Doors)))){
_local2 = (Math.random() * 3);
if ((((_local2 < 1)) && (Person(_arg1.GetFixtureA().GetBody().GetUserData()).DOOR_IN))){
Person(_arg1.GetFixtureA().GetBody().GetUserData()).ENTER_THE_DOOR(Doors(_arg1.GetFixtureB().GetBody().GetUserData()).NUMBER(), Doors(_arg1.GetFixtureB().GetBody().GetUserData()).getSpriteLoc());
};
} else {
if ((((_arg1.GetFixtureB().GetBody().GetUserData() is Person)) && ((_arg1.GetFixtureA().GetBody().GetUserData() is Doors)))){
_local3 = (Math.random() * 3);
if ((((_local3 < 1)) && (Person(_arg1.GetFixtureB().GetBody().GetUserData()).DOOR_IN))){
Person(_arg1.GetFixtureB().GetBody().GetUserData()).ENTER_THE_DOOR(Doors(_arg1.GetFixtureA().GetBody().GetUserData()).NUMBER(), Doors(_arg1.GetFixtureA().GetBody().GetUserData()).getSpriteLoc());
};
} else {
if ((((((_arg1.GetFixtureA().GetBody().GetUserData() is Sheep)) && (_arg1.GetFixtureA().GetBody().GetUserData().OTLET_RETURN()))) && ((((((((((_arg1.GetFixtureB().GetBody().GetUserData() is Static_Metal)) || ((_arg1.GetFixtureB().GetBody().GetUserData() is Platform)))) || ((_arg1.GetFixtureB().GetBody().GetUserData() is Mina)))) || ((_arg1.GetFixtureB().GetBody().GetUserData() is Dver)))) || ((_arg1.GetFixtureB().GetBody().GetUserData() is Bomb)))))){
Sheep(_arg1.GetFixtureA().GetBody().GetUserData()).OTLET_END();
} else {
if ((((((_arg1.GetFixtureB().GetBody().GetUserData() is Sheep)) && (_arg1.GetFixtureB().GetBody().GetUserData().OTLET_RETURN()))) && ((((((((_arg1.GetFixtureA().GetBody().GetUserData() is Static_Metal)) || ((_arg1.GetFixtureA().GetBody().GetUserData() is Platform)))) || ((_arg1.GetFixtureA().GetBody().GetUserData() is Mina)))) || ((_arg1.GetFixtureA().GetBody().GetUserData() is Dver)))))){
Sheep(_arg1.GetFixtureB().GetBody().GetUserData()).OTLET_END();
} else {
if ((((((_arg1.GetFixtureA().GetBody().GetUserData() is Person)) && (_arg1.GetFixtureA().GetBody().GetUserData().OTLET_RETURN()))) && ((((((((((_arg1.GetFixtureB().GetBody().GetUserData() is Static_Metal)) || ((_arg1.GetFixtureB().GetBody().GetUserData() is Platform)))) || ((_arg1.GetFixtureB().GetBody().GetUserData() is Mina)))) || ((_arg1.GetFixtureB().GetBody().GetUserData() is Dver)))) || ((_arg1.GetFixtureB().GetBody().GetUserData() is Bomb)))))){
Person(_arg1.GetFixtureA().GetBody().GetUserData()).OTLET_END();
} else {
if ((((((_arg1.GetFixtureB().GetBody().GetUserData() is Person)) && (_arg1.GetFixtureB().GetBody().GetUserData().OTLET_RETURN()))) && ((((((((((_arg1.GetFixtureA().GetBody().GetUserData() is Static_Metal)) || ((_arg1.GetFixtureA().GetBody().GetUserData() is Platform)))) || ((_arg1.GetFixtureA().GetBody().GetUserData() is Mina)))) || ((_arg1.GetFixtureA().GetBody().GetUserData() is Dver)))) || ((_arg1.GetFixtureA().GetBody().GetUserData() is Bomb)))))){
Person(_arg1.GetFixtureB().GetBody().GetUserData()).OTLET_END();
} else {
if ((((((((_arg1.GetFixtureA().GetBody().GetUserData() is Person)) && ((_arg1.GetFixtureA().GetBody().GetLinearVelocity().y > 10)))) && ((_arg1.GetFixtureB().IsSensor() == false)))) && (!((_arg1.GetFixtureB().GetFilterData().groupIndex == -1))))){
Person(_arg1.GetFixtureA().GetBody().GetUserData()).RAZBILSIA();
} else {
if ((((((((_arg1.GetFixtureB().GetBody().GetUserData() is Person)) && ((_arg1.GetFixtureB().GetBody().GetLinearVelocity().y > 10)))) && ((_arg1.GetFixtureA().IsSensor() == false)))) && (!((_arg1.GetFixtureA().GetFilterData().groupIndex == -1))))){
Person(_arg1.GetFixtureB().GetBody().GetUserData()).RAZBILSIA();
} else {
if ((((((_arg1.GetFixtureA().GetBody().GetUserData() is Person)) && ((_arg1.GetFixtureB().GetBody().GetUserData() is Mina)))) && ((((_arg1.GetFixtureB().GetBody().GetUserData().NUMBER() < 66)) || ((_arg1.GetFixtureB().GetBody().GetUserData().NUMBER() == 75)))))){
Person(_arg1.GetFixtureA().GetBody().GetUserData()).POVOROT();
} else {
if ((((((_arg1.GetFixtureB().GetBody().GetUserData() is Person)) && ((_arg1.GetFixtureA().GetBody().GetUserData() is Mina)))) && ((((_arg1.GetFixtureA().GetBody().GetUserData().NUMBER() < 66)) || ((_arg1.GetFixtureA().GetBody().GetUserData().NUMBER() == 75)))))){
Person(_arg1.GetFixtureB().GetBody().GetUserData()).POVOROT();
} else {
if ((((_arg1.GetFixtureA().GetBody().GetUserData() is Person)) && ((_arg1.GetFixtureB().GetBody().GetUserData() is Stopor)))){
Person(_arg1.GetFixtureA().GetBody().GetUserData()).POVOROT_1(Stopor(_arg1.GetFixtureB().GetBody().GetUserData()).RETURN_NAPR());
} else {
if ((((_arg1.GetFixtureB().GetBody().GetUserData() is Person)) && ((_arg1.GetFixtureA().GetBody().GetUserData() is Stopor)))){
Person(_arg1.GetFixtureB().GetBody().GetUserData()).POVOROT_1(Stopor(_arg1.GetFixtureA().GetBody().GetUserData()).RETURN_NAPR());
};
};
};
};
};
};
};
};
};
};
};
};
super.BeginContact(_arg1);
}
}
}//package
Section 471
//Box (Box)
package {
import flash.display.*;
import flash.geom.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class Box extends VseActor {
var storona:int;// = 35
public var _sprite:MovieClip;
public function Box(_arg1:DisplayObjectContainer, _arg2:Point){
var _local3:b2FixtureDef;
var _local4:b2PolygonShape;
var _local5:b2BodyDef;
var _local6:b2Body;
storona = 35;
_local3 = new b2FixtureDef();
_local3.density = 20;
_local3.friction = 0.7;
_local3.restitution = 0.3;
_local4 = new b2PolygonShape();
_local4.SetAsBox((storona / (2 * PhisicConstants.RATIO)), (storona / (2 * PhisicConstants.RATIO)));
_local3.shape = _local4;
_local5 = new b2BodyDef();
_local5.position.Set((_arg2.x / PhisicConstants.RATIO), (_arg2.y / PhisicConstants.RATIO));
_local5.type = b2Body.b2_dynamicBody;
_local6 = PhisicConstants.world.CreateBody(_local5);
_local6.CreateFixture(_local3);
_sprite = new box1();
_arg1.addChild(_sprite);
super(_local6, _sprite);
}
public function OTLET(_arg1:Point):void{
var _local2:b2Vec2;
_local2 = new b2Vec2((_body.GetPosition().x - (_arg1.x / PhisicConstants.RATIO)), (_body.GetPosition().y - (_arg1.y / PhisicConstants.RATIO)));
_local2.Normalize();
_local2.Multiply(15);
_body.ApplyImpulse(_local2, _body.GetWorldCenter());
}
}
}//package
Section 472
//box1 (box1)
package {
import flash.display.*;
public dynamic class box1 extends MovieClip {
}
}//package
Section 473
//button_click (button_click)
package {
import flash.media.*;
public dynamic class button_click extends Sound {
}
}//package
Section 474
//button_over (button_over)
package {
import flash.media.*;
public dynamic class button_over extends Sound {
}
}//package
Section 475
//count (count)
package {
import flash.media.*;
public dynamic class count extends Sound {
}
}//package
Section 476
//curs_change (curs_change)
package {
import flash.display.*;
public dynamic class curs_change extends MovieClip {
}
}//package
Section 477
//Derevo (Derevo)
package {
import flash.display.*;
import flash.geom.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
public class Derevo extends VseActor {
public function Derevo(_arg1:DisplayObjectContainer, _arg2:Point, _arg3:int, _arg4:Number){
var _local5:int;
var _local6:int;
var _local7:Sprite;
var _local8:b2Body;
_local6 = 8;
if (_arg3 == 31){
_local5 = 70;
_local7 = new wood70();
} else {
if (_arg3 == 32){
_local5 = 100;
_local7 = new wood100();
} else {
if (_arg3 == 33){
_local5 = 150;
_local7 = new wood150();
} else {
if (_arg3 == 34){
_local5 = 200;
_local7 = new wood200();
};
};
};
};
_local8 = CreateBodyFromCenter(_arg2, _local5, _local6, _arg4);
_arg1.addChild(_local7);
super(_local8, _local7);
}
private function CreateBodyFromCenter(_arg1:Point, _arg2:Number, _arg3:Number, _arg4:Number):b2Body{
var _local5:b2FixtureDef;
var _local6:b2PolygonShape;
var _local7:b2BodyDef;
var _local8:b2Body;
_local5 = new b2FixtureDef();
_local5.density = 0;
_local5.friction = 0.7;
_local5.restitution = 0.3;
_local6 = new b2PolygonShape();
_local6.SetAsBox((_arg2 / (2 * PhisicConstants.RATIO)), (_arg3 / (2 * PhisicConstants.RATIO)));
_local5.shape = _local6;
_local7 = new b2BodyDef();
_local7.position.Set((_arg1.x / PhisicConstants.RATIO), (_arg1.y / PhisicConstants.RATIO));
_local7.fixedRotation = true;
_local7.type = b2Body.b2_dynamicBody;
_local8 = PhisicConstants.world.CreateBody(_local7);
_local8.CreateFixture(_local5);
_local8.SetAngle(_arg4);
return (_local8);
}
}
}//package
Section 478
//DocApplePreloadFirstFrame (DocApplePreloadFirstFrame)
package {
import flash.display.*;
import flash.events.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
public dynamic class DocApplePreloadFirstFrame extends MovieClip {
public var SMENA:int;// = 1
public var circleSlicePreloader:MovieClip;
public var fades_int:int;// = 20
public var Armor:MovieClip;// = null
public var fade:Sprite;
public var razresh:Boolean;// = false
private var ARMOR_INT:int;// = 225
public function DocApplePreloadFirstFrame(){
razresh = false;
SMENA = 1;
fades_int = 20;
Armor = null;
ARMOR_INT = 225;
super();
addFrameScript(1, frame2);
stage.frameRate = 30;
stage.quality = StageQuality.HIGH;
stage.tabChildren = false;
stop();
fades_int = 20;
stage.showDefaultContextMenu = false;
if (((isUrl(["armorgames.com", "ppllaayy.com"])) || (isUrl1(["armorgames.com", "ppllaayy.com"])))){
razresh = true;
};
if (razresh){
addChild((circleSlicePreloader = new preloader()));
circleSlicePreloader.bored.addEventListener(MouseEvent.MOUSE_DOWN, mdown);
circleSlicePreloader.x = 0;
circleSlicePreloader.y = 0;
loaderInfo.addEventListener(ProgressEvent.PROGRESS, piListener);
loaderInfo.addEventListener(Event.COMPLETE, completeHandler);
};
}
public function isUrl1(_arg1:Array):Boolean{
var _local2:String;
var _local3:Number;
var _local4:Number;
var _local5:String;
_local2 = stage.loaderInfo.loaderURL;
_local3 = (_local2.indexOf("://") + 3);
_local4 = _local2.indexOf("/", _local3);
_local5 = _local2.substring(_local3, _local4);
if ((((_local5.indexOf(_arg1[0]) == -1)) || (!((_local5.indexOf(_arg1[0]) == (_local5.length - _arg1[0].length)))))){
return (false);
};
return (true);
}
private function reder1(_arg1:Event):void{
fades_int--;
if (fades_int == 0){
removeEventListener(Event.ENTER_FRAME, reder1);
removeChild(fade);
removeChild(circleSlicePreloader);
circleSlicePreloader.bored.removeEventListener(MouseEvent.MOUSE_DOWN, mdown);
fade = null;
circleSlicePreloader = null;
Armor_SPLASH();
};
}
private function renderArmor(_arg1:Event):void{
var _local2:SoundTransform;
ARMOR_INT--;
if (ARMOR_INT == 0){
Armor.gotoAndStop(1);
removeChild(Armor);
Armor.removeEventListener(MouseEvent.MOUSE_DOWN, mdown);
_local2 = new SoundTransform();
_local2.volume = 0;
Armor.soundTransform = _local2;
Armor = null;
removeEventListener(Event.ENTER_FRAME, renderArmor);
stage.frameRate = 50;
gotoAndStop(2);
};
}
private function Armor_SPLASH():void{
stage.frameRate = 45;
Armor = new ag_intro_mc();
Armor.x = 320;
Armor.y = 240;
Armor.buttonMode = true;
Armor.addEventListener(MouseEvent.MOUSE_DOWN, mdown);
addChild(Armor);
addEventListener(Event.ENTER_FRAME, renderArmor);
}
private function mdown(_arg1:MouseEvent):void{
PhisicConstants.CLICK_ARMOR();
}
function frame2(){
stop();
}
private function piListener(_arg1:ProgressEvent):void{
var _local2:uint;
var _local3:uint;
var _local4:uint;
_local2 = _arg1.bytesLoaded;
_local3 = _arg1.bytesTotal;
_local4 = int(((_local2 / _local3) * 100));
if (Math.floor(_local4) > SMENA){
SMENA = Math.floor(_local4);
circleSlicePreloader.procent.text = (SMENA + "%");
};
}
private function completeHandler(_arg1:Event):void{
loaderInfo.removeEventListener(ProgressEvent.PROGRESS, piListener);
loaderInfo.removeEventListener(Event.COMPLETE, completeHandler);
fade = new fade_in();
addChild(fade);
addEventListener(Event.ENTER_FRAME, reder1);
}
public function isUrl(_arg1:Array):Boolean{
var _local2:String;
var _local3:Number;
var _local4:Number;
var _local5:String;
var _local6:Number;
var _local7:Number;
var _local8:int;
_local2 = stage.loaderInfo.loaderURL;
_local3 = (_local2.indexOf("://") + 3);
_local4 = _local2.indexOf("/", _local3);
_local5 = _local2.substring(_local3, _local4);
_local6 = (_local5.lastIndexOf(".") - 1);
_local7 = (_local5.lastIndexOf(".", _local6) + 1);
_local5 = _local5.substring(_local7, _local5.length);
_local8 = 0;
while (_local8 < _arg1.length) {
if (_local5 == _arg1[_local8]){
return (true);
};
_local8++;
};
return (false);
}
}
}//package
Section 479
//dog_all (dog_all)
package {
import flash.display.*;
public dynamic class dog_all extends MovieClip {
public function dog_all(){
addFrameScript(0, frame1, 1, frame2, 2, frame3);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 480
//dog_change01 (dog_change01)
package {
import flash.media.*;
public dynamic class dog_change01 extends Sound {
}
}//package
Section 481
//dog_change02 (dog_change02)
package {
import flash.media.*;
public dynamic class dog_change02 extends Sound {
}
}//package
Section 482
//dog_change03 (dog_change03)
package {
import flash.media.*;
public dynamic class dog_change03 extends Sound {
}
}//package
Section 483
//door_close (door_close)
package {
import flash.media.*;
public dynamic class door_close extends Sound {
}
}//package
Section 484
//door_level_01 (door_level_01)
package {
import flash.display.*;
public dynamic class door_level_01 extends MovieClip {
public var krug:MovieClip;
public function door_level_01(){
addFrameScript(0, frame1, 14, frame15, 28, frame29);
}
function frame15(){
stop();
}
function frame1(){
stop();
}
function frame29(){
stop();
}
}
}//package
Section 485
//door_open (door_open)
package {
import flash.media.*;
public dynamic class door_open extends Sound {
}
}//package
Section 486
//door01 (door01)
package {
import flash.display.*;
public dynamic class door01 extends MovieClip {
}
}//package
Section 487
//Doors (Doors)
package {
import flash.display.*;
import flash.geom.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
public class Doors extends VseActor {
private const vysota:int = 58;
private const shirina:int = 10;
private var DOOR_NUMBER:int;// = 0
private var _sprite:MovieClip;
public function Doors(_arg1:DisplayObjectContainer, _arg2:Point, _arg3:int){
var _local4:b2Body;
DOOR_NUMBER = 0;
DOOR_NUMBER = _arg3;
_sprite = new door01();
_arg1.addChildAt(_sprite, 1);
_local4 = CreateBodyFromCenter(_arg2);
super(_local4, _sprite);
}
public function NUMBER():int{
return (DOOR_NUMBER);
}
private function CreateBodyFromCenter(_arg1:Point):b2Body{
var _local2:b2FixtureDef;
var _local3:b2PolygonShape;
var _local4:b2BodyDef;
var _local5:b2Body;
_local2 = new b2FixtureDef();
_local2.density = 0;
_local2.friction = 0.7;
_local2.restitution = 0.3;
_local2.isSensor = true;
_local3 = new b2PolygonShape();
_local3.SetAsBox((shirina / (2 * PhisicConstants.RATIO)), (vysota / (2 * PhisicConstants.RATIO)));
_local2.shape = _local3;
_local4 = new b2BodyDef();
_local4.position.Set((_arg1.x / PhisicConstants.RATIO), (_arg1.y / PhisicConstants.RATIO));
_local4.fixedRotation = true;
_local4.type = b2Body.b2_staticBody;
_local5 = PhisicConstants.world.CreateBody(_local4);
_local5.CreateFixture(_local2);
return (_local5);
}
}
}//package
Section 488
//Dver (Dver)
package {
import flash.display.*;
import flash.geom.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class Dver extends VseActor {
private var _otchet:int;// = 0
public var _sprite:MovieClip;
private var OPENED:Boolean;// = false
public function Dver(_arg1:DisplayObjectContainer, _arg2:Point){
var _local3:b2FixtureDef;
var _local4:b2PolygonShape;
var _local5:b2FixtureDef;
var _local6:b2CircleShape;
var _local7:b2BodyDef;
var _local8:b2Body;
OPENED = false;
_otchet = 0;
_local3 = new b2FixtureDef();
_local3.density = 0;
_local3.friction = 0.7;
_local3.restitution = 0.3;
_local3.userData = 1;
_local4 = new b2PolygonShape();
_local4.SetAsBox((4 / PhisicConstants.RATIO), (40 / PhisicConstants.RATIO));
_local3.shape = _local4;
_local5 = new b2FixtureDef();
_local5.friction = 0.7;
_local5.restitution = 0.3;
_local5.userData = 0;
_local6 = new b2CircleShape((15 / PhisicConstants.RATIO));
_local6.SetLocalPosition(new b2Vec2(0, (-33 / PhisicConstants.RATIO)));
_local5.shape = _local6;
_local7 = new b2BodyDef();
_local7.position.Set((_arg2.x / PhisicConstants.RATIO), (_arg2.y / PhisicConstants.RATIO));
_local7.type = b2Body.b2_staticBody;
_local8 = PhisicConstants.world.CreateBody(_local7);
_local8.CreateFixture(_local3);
_local8.CreateFixture(_local5);
_sprite = new door_level_01();
_arg1.addChild(_sprite);
super(_local8, _sprite);
}
public function ZVUK_DVERI():int{
if (_otchet == 14){
if (OPENED){
return (2);
};
return (1);
//unresolved jump
};
return (0);
}
override protected function childSpecificUpdating():void{
var _local1:b2Fixture;
var _local2:b2FixtureDef;
var _local3:b2PolygonShape;
var _local4:b2Fixture;
if (_otchet > 0){
_otchet--;
if (_otchet == 0){
OPENED = !(OPENED);
};
if (_otchet == 0){
if (OPENED){
_local2 = new b2FixtureDef();
_local2.density = 0;
_local2.friction = 0.7;
_local2.restitution = 0.3;
_local2.userData = 2;
_local3 = new b2PolygonShape();
_local3.SetAsOrientedBox((40 / PhisicConstants.RATIO), (4 / PhisicConstants.RATIO), new b2Vec2(0, (-33 / PhisicConstants.RATIO)));
_local2.shape = _local3;
_body.CreateFixture(_local2);
} else {
_local4 = _body.GetFixtureList();
while (_local4 != null) {
if (_local4.GetUserData() == 2){
_body.DestroyFixture(_local4);
break;
};
_local4 = _local1.GetNext();
};
};
_local1 = _body.GetFixtureList();
while (_local1 != null) {
if (_local1.GetUserData() == 1){
_local1.SetSensor(OPENED);
break;
};
_local1 = _local1.GetNext();
};
};
};
super.childSpecificUpdating();
}
public function CLICK_DOOR():void{
if (_otchet == 0){
_otchet = 14;
if (OPENED){
_sprite.gotoAndPlay(16);
} else {
_sprite.gotoAndPlay(2);
};
};
}
}
}//package
Section 489
//Dynamit (Dynamit)
package {
import flash.display.*;
import flash.geom.*;
public class Dynamit {
private var ZAGORELSIA:Boolean;// = false
public var _sprite:MovieClip;
private var OTCHET:int;// = 100
public function Dynamit(_arg1:DisplayObjectContainer, _arg2:Point){
OTCHET = 100;
ZAGORELSIA = false;
super();
_sprite = new tnt();
_sprite.x = _arg2.x;
_sprite.y = _arg2.y;
_arg1.addChild(_sprite);
}
public function UPDATE_NOW():void{
if (ZAGORELSIA){
OTCHET--;
};
}
public function BLOW():Boolean{
if (OTCHET > 0){
return (false);
};
return (true);
}
public function PODZOG():void{
ZAGORELSIA = true;
_sprite.gotoAndStop(2);
}
public function GORIT():Boolean{
return (ZAGORELSIA);
}
public function destroy():void{
_sprite.parent.removeChild(_sprite);
}
public function VZRYVNAJA_VOLNA():void{
if (ZAGORELSIA == false){
OTCHET = 1;
ZAGORELSIA = true;
} else {
if (OTCHET > 1){
OTCHET = 1;
};
};
}
}
}//package
Section 490
//electro (electro)
package {
import flash.media.*;
public dynamic class electro extends Sound {
}
}//package
Section 491
//enemy1 (enemy1)
package {
import flash.display.*;
public dynamic class enemy1 extends MovieClip {
}
}//package
Section 492
//f_fire (f_fire)
package {
import flash.display.*;
public dynamic class f_fire extends MovieClip {
public function f_fire(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 493
//f_freez (f_freez)
package {
import flash.display.*;
public dynamic class f_freez extends MovieClip {
public function f_freez(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 494
//f_laser (f_laser)
package {
import flash.display.*;
public dynamic class f_laser extends MovieClip {
public function f_laser(){
addFrameScript(7, frame8);
}
function frame8(){
stop();
}
}
}//package
Section 495
//f_rock (f_rock)
package {
import flash.display.*;
public dynamic class f_rock extends MovieClip {
public function f_rock(){
addFrameScript(25, frame26);
}
function frame26(){
stop();
}
}
}//package
Section 496
//fade_in (fade_in)
package {
import flash.display.*;
public dynamic class fade_in extends MovieClip {
public function fade_in(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package
Section 497
//fade_out (fade_out)
package {
import flash.display.*;
public dynamic class fade_out extends MovieClip {
public function fade_out(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package
Section 498
//fade_out_timer (fade_out_timer)
package {
import flash.display.*;
import flash.text.*;
public dynamic class fade_out_timer extends MovieClip {
public var seconds:TextField;
public function fade_out_timer(){
addFrameScript(90, frame91);
}
function frame91(){
stop();
}
}
}//package
Section 499
//fall (fall)
package {
import flash.media.*;
public dynamic class fall extends Sound {
}
}//package
Section 500
//fall_pepel (fall_pepel)
package {
import flash.media.*;
public dynamic class fall_pepel extends Sound {
}
}//package
Section 501
//final_count (final_count)
package {
import flash.media.*;
public dynamic class final_count extends Sound {
}
}//package
Section 502
//final_mov (final_mov)
package {
import flash.display.*;
public dynamic class final_mov extends MovieClip {
public var kadr2:MovieClip;
public var kadr1:MovieClip;
public function final_mov(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 503
//fire_01 (fire_01)
package {
import flash.media.*;
public dynamic class fire_01 extends Sound {
}
}//package
Section 504
//fire_02 (fire_02)
package {
import flash.media.*;
public dynamic class fire_02 extends Sound {
}
}//package
Section 505
//fire_03 (fire_03)
package {
import flash.media.*;
public dynamic class fire_03 extends Sound {
}
}//package
Section 506
//fire_04 (fire_04)
package {
import flash.media.*;
public dynamic class fire_04 extends Sound {
}
}//package
Section 507
//fire_05 (fire_05)
package {
import flash.media.*;
public dynamic class fire_05 extends Sound {
}
}//package
Section 508
//game22 (game22)
package {
import flash.display.*;
import flash.geom.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import flash.events.*;
import flash.media.*;
import flash.net.*;
import flash.ui.*;
public class game22 extends MovieClip {
private const GRAVITY:Number = 15;
private var _levelPoins:int;// = 0
var fon2:MovieClip;
private var _melody:Sound;
var _allPeople:Array;
private var _intro_int:int;// = 0
private var MenuStart:Boolean;// = true
var _allFrozen:Array;
private var _menCount:int;// = 0
private var _melodyNumber:int;// = 0
private var _timer:MovieClip;
private var _TOTAL_POINTS:int;// = 0
var _camera:Sprite;
var _allBombs:Array;
private var _mouseInt:int;// = 0
private var _SHREDER:Shreder;// = null
var _camera2:Sprite;
private var _fades:MovieClip;
private var _level:int;// = 1
var _allDeadPeople:Array;
var _allActors:Array;
private var _angryCh:SoundChannel;
private var _promezMenu:PromezMenu;// = null
private var _melodych:SoundChannel;
private var _BOORES:Boolean;// = false
var _allMines:Array;
var _allDoors:Array;
var fon:MovieClip;
var _gameIcons:NadpisiNaUrovne;// = null
private var _MONSTR:Sheep;// = null
private var _MOBIL:Sheep;// = null
var _allDeadSprites:Array;
private var _level_timer:int;// = 1500
var _allDynamit:Array;
var _menuMain:MainMenu;// = null
private var _TRUBA:TRUBA;// = null
var bag1:int;// = 0
private var triaska:int;// = 0
private var _DEAD_MOSTR:Sheep;// = null
private var _TUT:MovieClip;// = null
private var sound_ch1:SoundChannel;// = null
var _allBlows:Array;
private var _LET:Boolean;// = true
private var _RESULT:MovieClip;// = null
var _pricel:MovieClip;
var gotoMenu:Boolean;// = false
private var _intro:MovieClip;// = null
private var _trans_mov:Sprite;// = null
private var _LevelGoes:Boolean;// = true
public var _info:Array;
var _allTransporters:Array;
private var _fades_int:int;// = 0
var _allBirnPeople:Array;
private var RESTART_MUSIC:Boolean;// = false
var _allPeregorods:Array;
private var polschetchik:SharedObject;
var _allLestnicaPeople:Array;
var _allStatic:Array;
var _allBoxes:Array;
var _allSheeps:Array;
public static var _site:String = "";
public function game22(){
var _local1:int;
_gameIcons = null;
_menuMain = null;
_promezMenu = null;
_level = 1;
_menCount = 0;
_fades_int = 0;
_LevelGoes = true;
_level_timer = 1500;
bag1 = 0;
gotoMenu = false;
triaska = 0;
_SHREDER = null;
_TRUBA = null;
_MONSTR = null;
_DEAD_MOSTR = null;
_MOBIL = null;
sound_ch1 = null;
_melodych = new SoundChannel();
_melodyNumber = 0;
_levelPoins = 0;
_mouseInt = 0;
RESTART_MUSIC = false;
polschetchik = SharedObject.getLocal("BetaChelovechki12");
MenuStart = true;
_trans_mov = null;
_LET = true;
_RESULT = null;
_BOORES = false;
_TOTAL_POINTS = 0;
_intro = null;
_intro_int = 0;
_angryCh = new SoundChannel();
_TUT = null;
super();
stage.showDefaultContextMenu = false;
stage.frameRate = 50;
stage.quality = StageQuality.HIGH;
_allActors = [];
_allTransporters = [];
_allPeople = [];
_allBirnPeople = [];
_allStatic = [];
_allDeadPeople = [];
_allDeadSprites = [];
_allFrozen = [];
_allBombs = [];
_allDoors = [];
_allLestnicaPeople = [];
_allSheeps = [];
_allBlows = [];
_allDynamit = [];
_allMines = [];
_allPeregorods = [];
_allBoxes = [];
_info = [];
Mouse.hide();
setSite();
_camera = new Sprite();
addChild(_camera);
_camera2 = new Sprite();
addChild(_camera2);
if (!polschetchik.data.info){
_info[0] = 1;
_local1 = 1;
while (_local1 < 99) {
_info[_local1] = 0;
_local1++;
};
INTRO();
} else {
_info = polschetchik.data.info;
PROVERKA();
Menu();
};
}
private function kartinkaNaUrovne():void{
if (_gameIcons == null){
_gameIcons = new NadpisiNaUrovne(_camera2, _level);
} else {
_gameIcons.VOSSTANOVLENIE_MENU(_level);
};
_gameIcons.addEventListener(AllEvents.RESTART_LEVEL, restartFunction);
_gameIcons.addEventListener(AllEvents.SHEEP_BLOW, Vzryv_Ovec);
_gameIcons.addEventListener(AllEvents.GO_TO_MENU, goToMenuFunction);
_gameIcons.addEventListener(AllEvents.PEREKLUCHENIE_MUSYKI, pereklMuzVIgre);
_gameIcons.addEventListener(AllEvents.SMENA_GRAFIKI, perekluchenieGraphiki);
}
private function KursorOff(_arg1:AllEvents):void{
_pricel.visible = false;
}
private function fromFirstToSecond(_arg1:MouseEvent):void{
var _local2:Sound;
_intro_int = 1;
_intro.kadr1.no.removeEventListener(MouseEvent.MOUSE_DOWN, fromFirstToSecond);
_intro.kadr1.skip.removeEventListener(MouseEvent.MOUSE_DOWN, skipFirst);
if (PhisicConstants.MUSIC){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("door_open") as Class));
_local2.play();
};
}
private function ChangeMenuMusic(_arg1:AllEvents):void{
if (PhisicConstants.MUSIC){
_melody = new ((loaderInfo.applicationDomain.getDefinition("track_menu") as Class));
_melodych = _melody.play(0, 500);
} else {
_melodych.stop();
};
}
private function FromMenuToIntro(_arg1:AllEvents):void{
_menuMain.removeEventListener(AllEvents.START_PLAYING, FromMenuToGame);
_menuMain.removeEventListener(AllEvents.VYBOR_UROVNIA, VyborUrovnia);
_menuMain.removeEventListener(AllEvents.FROM_VYBOR_TO_MAIN, fromVtoM);
_menuMain.removeEventListener(AllEvents.PEREKLUCHENIE_MUSYKI, ChangeMenuMusic);
_menuMain.removeEventListener(AllEvents.INTRO, FromMenuToIntro);
_menuMain.removeEventListener(AllEvents.CLEAR, clearData);
_menuMain.removeEventListener(AllEvents.KURS_ON, KursorOn);
_menuMain.removeEventListener(AllEvents.KURS_OFF, KursorOff);
_menuMain.removeEventListener(AllEvents.MENU_CRY, menuKillSound);
removeEventListener(Event.ENTER_FRAME, reder2);
if (_fades_int > 0){
_camera.removeChild(_fades);
_fades_int = 0;
};
ZVUKI(1);
_fades = new fade_in();
_fades_int = -20;
_camera2.x = _camera.x;
_camera2.addChild(_fades);
addEventListener(Event.ENTER_FRAME, render3);
}
private function boriaYes(_arg1:MouseEvent):void{
PhisicConstants.SET_INFORMATION();
}
private function pereklMuzVIgre(_arg1:AllEvents):void{
ZVUKI(1);
if (PhisicConstants.MUSIC == false){
_melodych.stop();
} else {
CHANGE_MELODY();
};
}
private function TEST_TRANSPORTERS():void{
var _local1:Transporter_NEW;
var _local2:Person;
var _local3:Person;
var _local4:Person;
var _local5:Bomb;
var _local6:Sheep;
var _local7:Number;
var _local8:Number;
for each (_local1 in _allTransporters) {
for each (_local2 in _allPeople) {
_local7 = _local1.SHIR();
_local8 = _local1.NAPRAVLENIE;
if (((_local1._sprite.hitTestObject(_local2._sprite)) && ((Math.abs((_local1._sprite.x - _local2._sprite.x)) < _local7)))){
_local2._TRANS_NAPR = _local8;
};
};
for each (_local3 in _allBirnPeople) {
if (((_local1._sprite.hitTestObject(_local3._sprite)) && ((Math.abs((_local1._sprite.x - _local3._sprite.x)) < _local7)))){
_local3._TRANS_NAPR = _local8;
};
};
for each (_local4 in _allFrozen) {
if (((_local1._sprite.hitTestObject(_local4._sprite)) && ((Math.abs((_local1._sprite.x - _local4._sprite.x)) < (_local7 + 10))))){
_local4._TRANS_NAPR = _local8;
};
};
for each (_local5 in _allBombs) {
if (((((((_local1._sprite.hitTestObject(_local5._sprite)) && ((Math.abs((_local1._sprite.x - _local5._sprite.x)) < (_local7 + 13))))) && (((_local1._sprite.y - _local5._sprite.y) < 19)))) && (((_local1._sprite.y - _local5._sprite.y) > 0)))){
_local5._TRANS_NAPR = _local8;
};
};
for each (_local6 in _allSheeps) {
if (((_local1._sprite.hitTestObject(_local6._sprite)) && ((Math.abs((_local1._sprite.x - _local6._sprite.x)) < _local7)))){
_local6._TRANS_NAPR = _local8;
};
};
if (_MONSTR != null){
if (((_local1._sprite.hitTestObject(_MONSTR._sprite)) && ((Math.abs((_local1._sprite.x - _MONSTR._sprite.x)) < _local7)))){
_MONSTR._TRANS_NAPR = _local8;
};
};
if (_MOBIL != null){
if (((_local1._sprite.hitTestObject(_MOBIL._sprite)) && ((Math.abs((_local1._sprite.x - _MOBIL._sprite.x)) < _local7)))){
_MOBIL._TRANS_NAPR = _local8;
};
};
};
if ((((_pricel.currentFrame == 1)) && ((_pricel.alpha < 1)))){
_pricel.alpha = 1;
};
}
private function FromIntroToMain():void{
SoundMixer.stopAll();
_melodych.stop();
_angryCh.stop();
_fades_int = 21;
addEventListener(Event.ENTER_FRAME, intro_end);
}
private function end12(_arg1:MouseEvent):void{
var _local2:Sound;
_intro_int = 1;
_intro.kadr1.no.removeEventListener(MouseEvent.MOUSE_DOWN, end12);
if (PhisicConstants.MUSIC){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("door_open") as Class));
_local2.play();
};
}
private function TOUCHING(_arg1:Point, _arg2:Number, _arg3:Point, _arg4:Point, _arg5:Number):Boolean{
if ((((((Math.abs((_arg1.x - _arg4.x)) < (_arg2 + _arg5))) && (((_arg4.y - _arg1.y) < (_arg3.y + _arg5))))) && (((_arg1.y - _arg4.y) < (_arg3.x + _arg5))))){
return (true);
};
return (false);
}
private function intro_ren(_arg1:Event):void{
var _local2:Sound;
var _local3:Sound;
var _local4:Sound;
var _local5:Sound;
if (_fades_int > 0){
_fades_int--;
if (_fades_int == 0){
_camera.removeChild(_fades);
_intro.kadr1.gotoAndPlay(2);
_intro.kadr1.no.addEventListener(MouseEvent.MOUSE_DOWN, fromFirstToSecond);
_intro.kadr1.skip.addEventListener(MouseEvent.MOUSE_DOWN, skipFirst);
if (PhisicConstants.MUSIC){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("kadr1") as Class));
_local2.play();
};
};
};
if ((((_intro_int == 1)) && ((_camera.x > -640)))){
_camera.x = (_camera.x - 64);
if (_camera.x == -640){
_intro.kadr2.gotoAndPlay(2);
_intro.kadr2.no.addEventListener(MouseEvent.MOUSE_DOWN, fromSecondToThird);
_intro.kadr2.skip.addEventListener(MouseEvent.MOUSE_DOWN, skipSecond);
if (PhisicConstants.MUSIC){
_local3 = new ((loaderInfo.applicationDomain.getDefinition("kadr2") as Class));
_local3.play();
};
};
};
if ((((_intro_int == 2)) && ((_camera.x > -1280)))){
_camera.x = (_camera.x - 64);
if (_camera.x == -1280){
_intro.kadr3.gotoAndPlay(2);
_intro.kadr3.no.addEventListener(MouseEvent.MOUSE_DOWN, fromThirdToGame);
_intro.kadr3.skip.addEventListener(MouseEvent.MOUSE_DOWN, skipThird);
if (PhisicConstants.MUSIC){
_local4 = new ((loaderInfo.applicationDomain.getDefinition("kadr3") as Class));
_local4.play();
_local5 = new ((loaderInfo.applicationDomain.getDefinition("intro_angry") as Class));
_angryCh = _local5.play(0, 500);
};
};
};
}
private function INTRO():void{
Mouse.hide();
_intro = new intro_mov();
_camera.addChild(_intro);
_pricel = new pricel();
_pricel.x = mouseX;
_pricel.y = mouseY;
_camera.addChild(_pricel);
_pricel.gotoAndStop(1);
_pricel.startDrag(true);
_fades = new fade_out();
_camera.addChild(_fades);
_fades_int = 20;
_intro_int = 0;
if (PhisicConstants.MUSIC){
_melodych.stop();
_melody = new ((loaderInfo.applicationDomain.getDefinition("start_mov") as Class));
_melodych = _melody.play(0, 500);
};
addEventListener(Event.ENTER_FRAME, intro_ren);
}
private function CHANGE_MELODY():void{
var _local1:Number;
_local1 = Math.floor((1 + (Math.random() * 7)));
if (_local1 > 6){
_local1 = 6;
};
_melodyNumber = (_melodyNumber + _local1);
if (_melodyNumber > 7){
_melodyNumber = (_melodyNumber - 7);
};
if (_melodyNumber == 1){
_melody = new ((loaderInfo.applicationDomain.getDefinition("track_01_game") as Class));
} else {
if (_melodyNumber == 2){
_melody = new ((loaderInfo.applicationDomain.getDefinition("track_02_game") as Class));
} else {
if (_melodyNumber == 3){
_melody = new ((loaderInfo.applicationDomain.getDefinition("track_03_game") as Class));
} else {
if (_melodyNumber == 4){
_melody = new ((loaderInfo.applicationDomain.getDefinition("track_04_game") as Class));
} else {
if (_melodyNumber == 5){
_melody = new ((loaderInfo.applicationDomain.getDefinition("track_05_game") as Class));
} else {
if (_melodyNumber == 6){
_melody = new ((loaderInfo.applicationDomain.getDefinition("track_06_game") as Class));
} else {
if (_melodyNumber == 7){
_melody = new ((loaderInfo.applicationDomain.getDefinition("track_07_game") as Class));
};
};
};
};
};
};
};
_melodych = _melody.play(0, 500);
}
private function end22(_arg1:MouseEvent):void{
_intro.kadr2.no.removeEventListener(MouseEvent.MOUSE_DOWN, end22);
_intro.kadr2.yes.removeEventListener(MouseEvent.MOUSE_DOWN, boriaYes);
_fades = new fade_in();
_fades.x = (640 * _intro_int);
_camera2.x = _camera.x;
_camera2.addChild(_fades);
_fades_int = -1;
_intro_int = 2;
}
private function skipFirst(_arg1:MouseEvent):void{
_intro.kadr1.no.removeEventListener(MouseEvent.MOUSE_DOWN, fromFirstToSecond);
_intro.kadr1.skip.removeEventListener(MouseEvent.MOUSE_DOWN, skipFirst);
removeEventListener(Event.ENTER_FRAME, intro_ren);
FromIntroToMain();
}
private function deshifrator(_arg1:Array):void{
var _local2:Static_Metal;
var _local3:Static_Metal;
var _local4:Static_Metal;
var _local5:Static_Metal;
var _local6:int;
var _local7:Point;
var _local8:Number;
var _local9:Person;
var _local10:Static_Metal;
var _local11:Derevo;
var _local12:Platform;
var _local13:Transporter_NEW;
var _local14:Doors;
var _local15:Dynamit;
var _local16:Mina;
var _local17:Dver;
var _local18:Box;
var _local19:Stopor;
triaska = 0;
_levelPoins = 0;
fon = new back01();
_camera.addChild(fon);
fon.gotoAndStop(_level);
_mouseInt = 0;
_BOORES = false;
PhisicConstants.TUT_INT = 0;
if (_level < 6){
_TUT = new tutorial();
_camera.addChild(_TUT);
_TUT.gotoAndStop(_level);
};
SoundMixer.stopAll();
if (PhisicConstants.MUSIC){
_melodych.stop();
if (RESTART_MUSIC){
_melodych = _melody.play(0, 500);
} else {
CHANGE_MELODY();
};
};
ZVUKI(33);
if (sound_ch1 != null){
sound_ch1 = null;
};
_timer = new menu_timer();
_timer.seconds.text = (30 + "");
_camera.addChild(_timer);
_local2 = new Static_Metal(_camera, new Point(320, 455), 27, 0);
_allStatic.push(_local2);
_local3 = new Static_Metal(_camera, new Point(320, -25), 29, 0);
_allStatic.push(_local3);
_local4 = new Static_Metal(_camera, new Point(2.5, 240), 28, 0);
_allStatic.push(_local4);
_local5 = new Static_Metal(_camera, new Point(637.5, 240), 28, 0);
_allStatic.push(_local5);
PhisicConstants.FIRST_REPSON_NUMBER = 200;
_local6 = 0;
while (_local6 < (_arg1.length / 4)) {
_local7 = new Point(_arg1[((_local6 * 4) + 1)], _arg1[((_local6 * 4) + 2)]);
_local8 = ((_arg1[((_local6 * 4) + 3)] * Math.PI) / 180);
if (_arg1[(_local6 * 4)] < 4){
_local9 = new Person(_camera, _local7, _arg1[(_local6 * 4)]);
_allPeople.push(_local9);
_local9.addEventListener(AllEvents.ENTER_THE_DOOR, PersonEnterTheDoor);
if (_camera.getChildIndex(_local9._sprite) < PhisicConstants.FIRST_REPSON_NUMBER){
PhisicConstants.FIRST_REPSON_NUMBER = _camera.getChildIndex(_local9._sprite);
};
} else {
if ((((_arg1[(_local6 * 4)] > 20)) && ((_arg1[(_local6 * 4)] < 27)))){
_local10 = new Static_Metal(_camera, _local7, _arg1[(_local6 * 4)], _local8);
_allStatic.push(_local10);
} else {
if ((((_arg1[(_local6 * 4)] > 30)) && ((_arg1[(_local6 * 4)] < 35)))){
_local11 = new Derevo(_camera, _local7, _arg1[(_local6 * 4)], _local8);
_allActors.push(_local11);
} else {
if (_arg1[(_local6 * 4)] == 40){
_local12 = new Platform(_camera, _local7);
_allActors.push(_local12);
} else {
if ((((_arg1[(_local6 * 4)] == 51)) || ((_arg1[(_local6 * 4)] == 52)))){
_local13 = new Transporter_NEW(_camera, _local7, _arg1[(_local6 * 4)]);
_allTransporters.push(_local13);
} else {
if (_arg1[(_local6 * 4)] == 60){
_local14 = new Doors(_camera, _local7, _allDoors.length);
_allDoors.push(_local14);
} else {
if (_arg1[(_local6 * 4)] == 61){
_local15 = new Dynamit(_camera, _local7);
_allDynamit.push(_local15);
} else {
if ((((((((((_arg1[(_local6 * 4)] == 62)) || ((_arg1[(_local6 * 4)] == 65)))) || ((_arg1[(_local6 * 4)] == 66)))) || ((_arg1[(_local6 * 4)] == 74)))) || ((_arg1[(_local6 * 4)] == 75)))){
_local16 = new Mina(_camera, _local7, _arg1[(_local6 * 4)]);
_allMines.push(_local16);
} else {
if (_arg1[(_local6 * 4)] == 63){
_local17 = new Dver(_camera, _local7);
_allPeregorods.push(_local17);
} else {
if (_arg1[(_local6 * 4)] == 64){
_local18 = new Box(_camera, _local7);
_allBoxes.push(_local18);
} else {
if (_arg1[(_local6 * 4)] == 67){
_SHREDER = new Shreder(_camera, _local7);
} else {
if ((((_arg1[(_local6 * 4)] == 68)) || ((_arg1[(_local6 * 4)] == 73)))){
_TRUBA = new TRUBA(_camera, _local7, _arg1[(_local6 * 4)]);
} else {
if ((((_arg1[(_local6 * 4)] == 69)) || ((_arg1[(_local6 * 4)] == 70)))){
_MONSTR = new Sheep(_camera, _local7, _arg1[(_local6 * 4)]);
} else {
if ((((_arg1[(_local6 * 4)] == 71)) || ((_arg1[(_local6 * 4)] == 72)))){
_local19 = new Stopor(_camera, _local7, _arg1[(_local6 * 4)]);
_allActors.push(_local19);
} else {
if (_arg1[(_local6 * 4)] == 76){
_MOBIL = new Sheep(_camera, _local7, _arg1[(_local6 * 4)]);
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
_local6++;
};
_menCount = 0;
PhisicConstants.NUMPERSONS = _allPeople.length;
fon2 = new bet01();
_camera.addChild(fon2);
_pricel = new pricel();
_pricel.x = mouseX;
_pricel.y = mouseY;
_camera2.addChild(_pricel);
_pricel.startDrag(true);
_pricel.gotoAndStop(1);
PhisicConstants.NAL_PRICEL = true;
addEventListener(MouseEvent.MOUSE_MOVE, moveCursorCheg);
_LevelGoes = true;
_level_timer = 1500;
_fades_int = 91;
_fades = new fade_out_timer();
_camera2.addChild(_fades);
RESTART_MUSIC = true;
_LET = Levels.LETS[(_level - 1)];
}
private function CHANGE_TOTAL_POINTS():void{
var _local1:int;
_local1 = 1;
while (_local1 < 31) {
_TOTAL_POINTS = (_TOTAL_POINTS + PhisicConstants.POINTS_ARRAY[(_local1 - 1)]);
_local1++;
};
}
private function intro_end(_arg1:Event):void{
_fades_int--;
if (_fades_int == 20){
_fades = new fade_in();
_fades.x = (640 * _intro_int);
_camera2.x = _camera.x;
_camera2.addChild(_fades);
};
if (_fades_int == 0){
_camera2.removeChild(_fades);
removeEventListener(Event.ENTER_FRAME, intro_end);
_camera.removeChild(_intro);
_camera.x = 0;
_camera2.x = 0;
_intro = null;
SoundMixer.stopAll();
_camera.removeChild(_pricel);
_pricel.stopDrag();
Menu();
};
}
private function final_end(_arg1:Event):void{
var _local2:Sound;
var _local3:Sound;
if (_fades_int > 0){
_fades_int--;
if (_fades_int == 0){
_camera.removeChild(_fades);
_intro.kadr1.gotoAndPlay(2);
_intro.kadr1.no.addEventListener(MouseEvent.MOUSE_DOWN, end12);
if (PhisicConstants.MUSIC){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("kadr1") as Class));
_local2.play();
};
};
} else {
if ((((_fades_int < 0)) && ((_intro_int == 2)))){
_fades_int--;
if (_fades_int == -22){
_camera2.removeChild(_fades);
removeEventListener(Event.ENTER_FRAME, final_end);
_camera.removeChild(_intro);
_camera.x = 0;
_camera2.x = 0;
_intro = null;
SoundMixer.stopAll();
_camera.removeChild(_pricel);
_pricel.stopDrag();
Menu();
};
};
};
if ((((_intro_int == 1)) && ((_camera.x > -640)))){
_camera.x = (_camera.x - 64);
if (_camera.x == -640){
_intro.kadr2.gotoAndPlay(2);
_intro.kadr2.no.addEventListener(MouseEvent.MOUSE_DOWN, end22);
_intro.kadr2.yes.addEventListener(MouseEvent.MOUSE_DOWN, boriaYes);
if (PhisicConstants.MUSIC){
_local3 = new ((loaderInfo.applicationDomain.getDefinition("kadr2_final") as Class));
_local3.play();
_melodych.stop();
};
};
};
}
private function SOZDANIE_PROMEZ(_arg1:Boolean):void{
var _local2:int;
triaska = 58;
_local2 = _levelPoins;
if (_arg1){
if (_menCount == PhisicConstants.NUMPERSONS){
ZVUKI(41);
_levelPoins = (_levelPoins + MoneyCosts.ALL_DEAD);
if (PhisicConstants.KILLED_ALL_ARRAY[(_level - 1)] == 0){
PhisicConstants.KILLED_ALL_ARRAY[(_level - 1)] = 1;
_info[(_level + 30)] = 1;
};
};
if (_menCount > PhisicConstants.KILLED_ARRAY[(_level - 1)]){
PhisicConstants.KILLED_ARRAY[(_level - 1)] = _menCount;
_info[(_level + 60)] = _menCount;
};
_levelPoins = (_levelPoins + (_level_timer * MoneyCosts.TIME));
_levelPoins = (_levelPoins + (_gameIcons.SHOTS_LEFT() * MoneyCosts.WEAPON));
if (_levelPoins > PhisicConstants.POINTS_ARRAY[(_level - 1)]){
PhisicConstants.POINTS_ARRAY[(_level - 1)] = _levelPoins;
_info[_level] = _levelPoins;
CHANGE_TOTAL_POINTS();
};
if (((((_level + 1) > PhisicConstants.OPENED_LEVELS)) && ((_level < 30)))){
PhisicConstants.OPENED_LEVELS = (_level + 1);
_info[0] = PhisicConstants.OPENED_LEVELS;
};
PEREZAPIS();
};
if (_promezMenu != null){
_promezMenu.vosstanovleniePROMEZ(_local2, _levelPoins, _menCount, _arg1, _level);
} else {
_promezMenu = new PromezMenu(_camera2, _local2, _levelPoins, _menCount, _arg1, _level);
};
if (_arg1){
ZVUKI(29);
} else {
ZVUKI(30);
};
if (sound_ch1 != null){
sound_ch1.stop();
};
_promezMenu.addEventListener(AllEvents.NEXT_LEVEL, NextInProm);
_promezMenu.addEventListener(AllEvents.RESTART_IN_TABLE, restartFunction);
_promezMenu.addEventListener(AllEvents.GO_TO_MENU, goToMenuFunction1);
_promezMenu.addEventListener(AllEvents.KURS_ON, KursorOn);
_promezMenu.addEventListener(AllEvents.KURS_OFF, KursorOff);
_LevelGoes = false;
_pricel.parent.swapChildren(_pricel, _promezMenu.table);
}
private function setSite():void{
var _local1:String;
var _local2:Number;
var _local3:Number;
var _local4:String;
var _local5:Number;
var _local6:Number;
_local1 = stage.loaderInfo.loaderURL;
_local2 = (_local1.indexOf("://") + 3);
_local3 = _local1.indexOf("/", _local2);
_local4 = _local1.substring(_local2, _local3);
_local5 = (_local4.lastIndexOf(".") - 1);
_local6 = (_local4.lastIndexOf(".", _local5) + 1);
_site = _local4.substring(_local6, _local4.length);
}
public function CHANGE_KOLVO():void{
PRIBAVKA_OCHKOV(MoneyCosts.MAN_DEAD);
if (_LevelGoes){
_menCount++;
_gameIcons.CHANGE_KILLED_NUMBER(_menCount);
if (_menCount == PhisicConstants.NUMPERSONS){
SOZDANIE_PROMEZ(true);
};
};
}
private function KursorOn(_arg1:AllEvents):void{
_pricel.visible = true;
}
private function moveCursorCheg(_arg1:MouseEvent):void{
var _local2:Point;
var _local3:Boolean;
var _local4:Transporter_NEW;
var _local5:Dver;
var _local6:Boolean;
var _local7:Static_Metal;
var _local8:Person;
var _local9:Transporter_NEW;
var _local10:Person;
var _local11:Person;
var _local12:Box;
_mouseInt = 0;
_local2 = new Point(mouseX, mouseY);
if (_level_timer < 1500){
_local3 = true;
for each (_local4 in _allTransporters) {
if (((_local3) && (_local4._sprite.hitTestPoint(_local2.x, _local2.y, false)))){
_local3 = false;
PhisicConstants.NAL_PRICEL = false;
if (_pricel.currentFrame != 1){
_pricel.gotoAndStop(1);
};
break;
};
};
if (((!(_local3)) && ((_trans_mov == null)))){
_trans_mov = new curs_change();
_trans_mov.x = mouseX;
_trans_mov.y = mouseY;
_camera2.addChild(_trans_mov);
} else {
if ((((_local3 == true)) && (!((_trans_mov == null))))){
_camera2.removeChild(_trans_mov);
_trans_mov = null;
} else {
if (!_local3){
_trans_mov.x = mouseX;
_trans_mov.y = mouseY;
};
};
};
if (_local3){
for each (_local5 in _allPeregorods) {
if (((_local3) && (_local5._sprite.krug.hitTestPoint(_local2.x, _local2.y, false)))){
_local3 = false;
PhisicConstants.NAL_PRICEL = false;
if (_pricel.currentFrame != 1){
_pricel.gotoAndStop(1);
};
break;
};
};
};
if ((((((((PhisicConstants.NUM_WEAPON == 3)) || ((PhisicConstants.NUM_WEAPON == 7)))) && (_local3))) && ((_pricel.currentFrame == (PhisicConstants.NUM_WEAPON + 1))))){
_local6 = true;
for each (_local7 in _allStatic) {
if (((_local6) && (_local7.getSprite().hitTestObject(_pricel)))){
_local6 = false;
break;
};
};
if (((_local6) && (!((_SHREDER == null))))){
if (_SHREDER._sprite.hitTestObject(_pricel)){
_local6 = false;
};
};
if (_local6){
for each (_local8 in _allFrozen) {
if (((_local6) && (_local8.getSprite().hitTestObject(_pricel)))){
_local6 = false;
break;
};
};
};
if (_local6){
for each (_local9 in _allTransporters) {
if (((((_local6) && (_local9._sprite.hitTestObject(_pricel)))) && (((_local9._sprite.y - _local2.y) < 18)))){
_local6 = false;
break;
};
};
};
if ((((PhisicConstants.NUM_WEAPON == 3)) && (_local6))){
for each (_local10 in _allPeople) {
if (((_local6) && (_local10.getSprite().hitTestObject(_pricel)))){
_local6 = false;
break;
};
};
};
if ((((PhisicConstants.NUM_WEAPON == 3)) && (_local6))){
for each (_local11 in _allBirnPeople) {
if (((_local6) && (_local11.getSprite().hitTestObject(_pricel)))){
_local6 = false;
break;
};
};
};
if (_local6){
for each (_local12 in _allBoxes) {
if (((_local6) && (_local12.getSprite().hitTestObject(_pricel)))){
_local6 = false;
break;
};
};
};
if (((!(_local6)) && ((_pricel.alpha == 1)))){
_pricel.alpha = 0.5;
} else {
if (((_local6) && ((_pricel.alpha == 0.5)))){
_pricel.alpha = 1;
};
};
} else {
if (((!((((PhisicConstants.NUM_WEAPON == 3)) || ((PhisicConstants.NUM_WEAPON == 7))))) || (_local3))){
_pricel.alpha = 1;
};
};
if (_local3){
_gameIcons.movingCursor(_local2);
};
};
}
private function FromMenuToGame(_arg1:AllEvents):void{
ZVUKI(1);
ZVUKI(2);
bag1 = -1;
}
private function skipSecond(_arg1:MouseEvent):void{
_intro.kadr2.no.removeEventListener(MouseEvent.MOUSE_DOWN, fromSecondToThird);
_intro.kadr2.skip.removeEventListener(MouseEvent.MOUSE_DOWN, skipSecond);
removeEventListener(Event.ENTER_FRAME, intro_ren);
FromIntroToMain();
}
private function Vzryv_Ovec(_arg1:AllEvents):void{
var _local2:Sheep;
var _local3:Vzryv_Anim;
ZVUKI(1);
_gameIcons.SHEEP_END();
for each (_local2 in _allSheeps) {
_local3 = new Vzryv_Anim(_camera, new Point(_local2._sprite.x, _local2._sprite.y), 3);
_allBlows.push(_local3);
_local2.destroy();
VOZDEJSTVIE_VZRYVA(new Point(_local2._sprite.x, _local2._sprite.y), 3);
ZVUKI(12);
};
_allSheeps = [];
}
public function PRIBAVKA_OCHKOV(_arg1:int):void{
if (_LevelGoes){
_levelPoins = (_levelPoins + _arg1);
_gameIcons.SET_SCORE(_levelPoins);
};
}
public function restartALL(_arg1:Boolean):void{
ObnulenieMenu();
if (((!((_promezMenu == null))) && (_promezMenu.NAL))){
_promezMenu.destroy();
_promezMenu.removeEventListener(AllEvents.NEXT_LEVEL, NextInProm);
_promezMenu.removeEventListener(AllEvents.RESTART_IN_TABLE, restartFunction);
_promezMenu.removeEventListener(AllEvents.GO_TO_MENU, goToMenuFunction1);
_promezMenu.removeEventListener(AllEvents.KURS_ON, KursorOn);
_promezMenu.removeEventListener(AllEvents.KURS_OFF, KursorOff);
};
UdalenieElementov();
if (_arg1){
Menu();
} else {
if (_level < 31){
GameGameGame();
} else {
Final_Zastavka();
};
};
}
private function UdalenieElementov():void{
var _local1:Static_Metal;
var _local2:Transporter_NEW;
var _local3:VseActor;
var _local4:Person;
var _local5:Person;
var _local6:Person;
var _local7:Person;
var _local8:Person;
var _local9:Bomb;
var _local10:Doors;
var _local11:Person;
var _local12:Sheep;
var _local13:Vzryv_Anim;
var _local14:Dynamit;
var _local15:Mina;
var _local16:Dver;
var _local17:Box;
_camera.removeChild(fon);
fon = null;
_camera.removeChild(fon2);
_camera.removeChild(_timer);
_camera2.removeChild(_pricel);
_camera2.removeChild(_fades);
_pricel.stopDrag();
if (_trans_mov != null){
_camera2.removeChild(_trans_mov);
_trans_mov = null;
};
if (_SHREDER != null){
_SHREDER.destroy();
_SHREDER = null;
};
if (_TRUBA != null){
_TRUBA.destroy();
_TRUBA = null;
};
if (_MONSTR != null){
_MONSTR.DESTROY_MONSTR();
_MONSTR = null;
};
if (_MOBIL != null){
_MOBIL.DESTROY_MONSTR();
_MOBIL = null;
};
if (_RESULT != null){
_RESULT.parent.removeChild(_RESULT);
_RESULT = null;
};
if (_TUT != null){
_camera.removeChild(_TUT);
_TUT = null;
};
for each (_local1 in _allStatic) {
_local1.destroy();
};
for each (_local2 in _allTransporters) {
_local2.destroy();
};
for each (_local3 in _allActors) {
_local3.destroy();
};
for each (_local4 in _allPeople) {
_local4.destroy();
_local4.removeEventListener(AllEvents.ENTER_THE_DOOR, PersonEnterTheDoor);
};
for each (_local5 in _allBirnPeople) {
_local5.destroy();
_local5.removeEventListener(AllEvents.ENTER_THE_DOOR, PersonEnterTheDoor);
};
for each (_local6 in _allDeadPeople) {
_local6.destroy();
_local6.removeEventListener(AllEvents.ENTER_THE_DOOR, PersonEnterTheDoor);
};
for each (_local7 in _allDeadSprites) {
_local7.DELETE_SPRITE();
_local7.removeEventListener(AllEvents.ENTER_THE_DOOR, PersonEnterTheDoor);
};
for each (_local8 in _allFrozen) {
_local8.destroy();
_local8.removeEventListener(AllEvents.ENTER_THE_DOOR, PersonEnterTheDoor);
};
for each (_local9 in _allBombs) {
_local9.destroy();
};
for each (_local10 in _allDoors) {
_local10.destroy();
};
for each (_local11 in _allLestnicaPeople) {
_local11.destroy();
_local11.removeEventListener(AllEvents.ENTER_THE_DOOR, PersonEnterTheDoor);
};
for each (_local12 in _allSheeps) {
_local12.destroy();
};
for each (_local13 in _allBlows) {
_local13.destroy();
};
for each (_local14 in _allDynamit) {
_local14.destroy();
};
for each (_local15 in _allMines) {
_local15.destroy();
};
for each (_local16 in _allPeregorods) {
_local16.destroy();
};
for each (_local17 in _allBoxes) {
_local17.destroy();
};
_allStatic = [];
_allTransporters = [];
_allActors = [];
_allPeople = [];
_allBirnPeople = [];
_allDeadPeople = [];
_allDeadSprites = [];
_allFrozen = [];
_allBombs = [];
_allDoors = [];
_allLestnicaPeople = [];
_allSheeps = [];
_allBlows = [];
_allDynamit = [];
_allMines = [];
_allPeregorods = [];
_allBoxes = [];
removeEventListener(MouseEvent.MOUSE_MOVE, moveCursorCheg);
removeEventListener(Event.ENTER_FRAME, render);
removeEventListener(MouseEvent.MOUSE_DOWN, SHOOTING);
trace(_camera.numChildren, _camera2.numChildren, PhisicConstants.world.GetBodyCount());
}
private function fromSecondToThird(_arg1:MouseEvent):void{
var _local2:Sound;
_intro_int = 2;
_intro.kadr2.no.removeEventListener(MouseEvent.MOUSE_DOWN, fromSecondToThird);
_intro.kadr2.skip.removeEventListener(MouseEvent.MOUSE_DOWN, skipSecond);
if (PhisicConstants.MUSIC){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("door_open") as Class));
_local2.play();
};
}
private function setupWorld():void{
var _local1:b2Vec2;
var _local2:Boolean;
_local1 = new b2Vec2(0, GRAVITY);
_local2 = true;
PhisicConstants.world = new b2World(_local1, _local2);
PhisicConstants.world.SetContactListener(new BombContactListener());
}
private function PEREZAPIS():void{
polschetchik.data.info = _info;
polschetchik.flush();
}
private function reder2(_arg1:Event):void{
if (bag1 != 0){
if ((((_camera.x == -640)) && ((bag1 == -1)))){
_menuMain.addEventListener(AllEvents.VYBOR_UROVNIA, VyborUrovnia);
_menuMain.addEventListener(AllEvents.FROM_VYBOR_TO_MAIN, fromVtoM);
bag1 = 0;
} else {
if ((((_camera.x == 0)) && ((bag1 == 1)))){
bag1 = 0;
} else {
_camera.x = (_camera.x + (64 * bag1));
};
};
};
if (_fades_int > 0){
_fades_int--;
if (_fades_int == 0){
_camera.removeChild(_fades);
};
};
}
private function skipThird(_arg1:MouseEvent):void{
_intro.kadr3.no.removeEventListener(MouseEvent.MOUSE_DOWN, fromThirdToGame);
_intro.kadr3.skip.removeEventListener(MouseEvent.MOUSE_DOWN, skipThird);
removeEventListener(Event.ENTER_FRAME, intro_ren);
FromIntroToMain();
}
private function NextInProm(_arg1:AllEvents):void{
_level++;
RESTART_MUSIC = false;
restartFunction(new AllEvents(AllEvents.RESTART_LEVEL));
}
private function Final_Zastavka():void{
_intro = new final_mov();
_camera.addChild(_intro);
_pricel = new pricel();
_pricel.x = mouseX;
_pricel.y = mouseY;
_camera.addChild(_pricel);
_pricel.gotoAndStop(1);
_pricel.startDrag(true);
_fades = new fade_out();
_camera.addChild(_fades);
_fades_int = 20;
_intro_int = 0;
if (PhisicConstants.MUSIC){
_melodych.stop();
_melody = new ((loaderInfo.applicationDomain.getDefinition("start_mov") as Class));
_melodych = _melody.play(0, 500);
};
addEventListener(Event.ENTER_FRAME, final_end);
}
private function GameGameGame():void{
setupWorld();
kartinkaNaUrovne();
deshifrator(Levels.UROVNI[(_level - 1)]);
addEventListener(Event.ENTER_FRAME, render);
addEventListener(MouseEvent.MOUSE_DOWN, SHOOTING);
}
private function ObnulenieMenu():void{
_gameIcons.removeEventListener(AllEvents.RESTART_LEVEL, restartFunction);
_gameIcons.removeEventListener(AllEvents.SHEEP_BLOW, Vzryv_Ovec);
_gameIcons.removeEventListener(AllEvents.GO_TO_MENU, goToMenuFunction);
_gameIcons.removeEventListener(AllEvents.SMENA_GRAFIKI, perekluchenieGraphiki);
_gameIcons.removeEventListener(AllEvents.PEREKLUCHENIE_MUSYKI, pereklMuzVIgre);
_gameIcons.DESTROY_MENU();
}
private function restartFunction(_arg1:AllEvents):void{
ZVUKI(1);
RESTART_AND_MENU(false);
}
private function RESTART_AND_MENU(_arg1:Boolean):void{
if (((_LevelGoes) || (((((!((_promezMenu == null))) && (_promezMenu.NAL))) && ((_fades_int > -1)))))){
if (_camera2.contains(_fades)){
_camera2.removeChild(_fades);
};
_fades = new fade_in();
_camera2.addChild(_fades);
_fades_int = -1;
_LevelGoes = false;
gotoMenu = _arg1;
};
}
private function perekluchenieGraphiki(_arg1:AllEvents):void{
if (PhisicConstants.GRAFIKA == 1){
stage.quality = StageQuality.HIGH;
} else {
if (PhisicConstants.GRAFIKA == 2){
stage.quality = StageQuality.MEDIUM;
} else {
if (PhisicConstants.GRAFIKA == 3){
stage.quality = StageQuality.LOW;
};
};
};
ZVUKI(1);
}
private function render3(_arg1:Event):void{
_fades_int--;
if ((((_fades_int == -19)) || ((_fades_int == -39)))){
_camera2.removeChild(_fades);
removeEventListener(Event.ENTER_FRAME, render3);
_menuMain.destroy();
_camera2.removeChild(_pricel);
_pricel.stopDrag();
_camera.x = 0;
_camera2.x = 0;
if (_fades_int == -19){
_fades_int = 0;
GameGameGame();
} else {
_fades_int = 0;
INTRO();
};
};
}
private function SHOOTING(_arg1:MouseEvent):void{
var _local2:Boolean;
var _local3:Transporter_NEW;
var _local4:Dver;
var _local5:int;
var _local6:Dynamit;
var _local7:Person;
var _local8:Dynamit;
var _local9:Vzryv_Anim;
var _local10:Person;
var _local11:Person;
var _local12:Vzryv_Anim;
var _local13:Person;
var _local14:Number;
var _local15:Person;
var _local16:Number;
var _local17:Person;
var _local18:Number;
var _local19:Boolean;
var _local20:Vzryv_Anim;
var _local21:Person;
var _local22:Number;
var _local23:Bomb;
var _local24:Sheep;
var _local25:Vzryv_Anim;
_local2 = true;
if (_level_timer < 1500){
for each (_local3 in _allTransporters) {
if (((_local2) && (_local3._sprite.hitTestPoint(_arg1.stageX, _arg1.stageY, false)))){
_local2 = false;
_local3.changeDirection();
if ((((_level == 3)) && ((PhisicConstants.TUT_INT == 0)))){
PhisicConstants.TUT_INT = 1;
};
ZVUKI(13);
};
};
for each (_local4 in _allPeregorods) {
if (((_local2) && (_local4._sprite.krug.hitTestPoint(_arg1.stageX, _arg1.stageY, false)))){
_local2 = false;
_local4.CLICK_DOOR();
if (_local4.ZVUK_DVERI() == 1){
ZVUKI(14);
} else {
if (_local4.ZVUK_DVERI() == 2){
ZVUKI(15);
};
};
};
};
};
if (((((((((((_local2) && ((PhisicConstants.NUM_WEAPON > 0)))) && ((_arg1.stageY < 430)))) && (_LevelGoes))) && ((_pricel.currentFrame > 1)))) && ((_level_timer < 1500)))){
_local5 = 0;
if (PhisicConstants.NUM_WEAPON == 1){
while (_local5 < _allPeople.length) {
_local7 = _allPeople[_local5];
if (_local7._sprite.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
_allPeople.splice(_local5, 1);
_allBirnPeople.push(_local7);
PRIBAVKA_OCHKOV(MoneyCosts.FIRE);
_local7.ZAZHIGALKA_ATTACK();
ZVUKI(31);
} else {
_local5++;
};
};
for each (_local6 in _allDynamit) {
if (((_local6._sprite.hitTestPoint(mouseX, mouseY, false)) && ((_local6.GORIT() == false)))){
_local6.PODZOG();
PRIBAVKA_OCHKOV(MoneyCosts.FIRE);
ZVUKI(27);
};
};
ZVUKI(4);
_pricel.zazh.gotoAndStop(1);
_pricel.zazh.gotoAndPlay(2);
_gameIcons.VYSTREL();
PRIBAVKA_OCHKOV(MoneyCosts.VYSTREL);
} else {
if (PhisicConstants.NUM_WEAPON == 2){
while (_local5 < _allPeople.length) {
_local10 = _allPeople[_local5];
if (_local10._sprite.hitTestObject(_pricel)){
_allPeople.splice(_local5, 1);
_allBirnPeople.push(_local10);
PRIBAVKA_OCHKOV(MoneyCosts.FIRE);
_local10.ZAZHIGALKA_ATTACK();
ZVUKI(31);
} else {
_local5++;
};
};
_local5 = 0;
while (_local5 < _allFrozen.length) {
_local11 = _allFrozen[_local5];
if (_local11._sprite.hitTestObject(_pricel)){
_allFrozen.splice(_local5, 1);
_allDeadPeople.push(_local11);
_local11.DEAD_FROZEN(2);
ZVUKI(19);
CHANGE_KOLVO();
} else {
_local5++;
};
};
for each (_local8 in _allDynamit) {
if (((_local8._sprite.hitTestObject(_pricel)) && ((_local8.GORIT() == false)))){
_local8.PODZOG();
PRIBAVKA_OCHKOV(MoneyCosts.FIRE);
ZVUKI(27);
};
};
ZVUKI(3);
_local9 = new Vzryv_Anim(_camera2, new Point(_pricel.x, _pricel.y), 5);
_allBlows.push(_local9);
_gameIcons.VYSTREL();
PRIBAVKA_OCHKOV(MoneyCosts.VYSTREL);
} else {
if (PhisicConstants.NUM_WEAPON == 5){
while (_local5 < _allPeople.length) {
_local13 = _allPeople[_local5];
if (_local13._sprite.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
_allPeople.splice(_local5, 1);
_allDeadPeople.push(_local13);
_local13.DEAD_FROM_LASER();
CHANGE_KOLVO();
_local14 = Math.random();
if (_local14 > 0.5){
ZVUKI((35 + _local13.RETURN_NUMBER()));
};
} else {
_local5++;
};
};
_local5 = 0;
while (_local5 < _allBirnPeople.length) {
_local15 = _allBirnPeople[_local5];
if (_local15._sprite.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
_allBirnPeople.splice(_local5, 1);
_allDeadPeople.push(_local15);
_local15.DEAD_FROM_LASER();
CHANGE_KOLVO();
_local16 = Math.random();
if (_local16 > 0.5){
ZVUKI((35 + _local15.RETURN_NUMBER()));
};
} else {
_local5++;
};
};
_local5 = 0;
while (_local5 < _allFrozen.length) {
_local17 = _allFrozen[_local5];
if (_local17._sprite.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
_allFrozen.splice(_local5, 1);
_allDeadPeople.push(_local17);
_local17.DEAD_FROZEN(5);
ZVUKI(19);
CHANGE_KOLVO();
_local18 = Math.random();
if (_local18 > 0.5){
ZVUKI((35 + _local17.RETURN_NUMBER()));
};
} else {
_local5++;
};
};
ZVUKI(7);
_local12 = new Vzryv_Anim(_camera2, new Point(_pricel.x, _pricel.y), 6);
_allBlows.push(_local12);
_gameIcons.VYSTREL();
PRIBAVKA_OCHKOV(MoneyCosts.VYSTREL);
} else {
if (PhisicConstants.NUM_WEAPON == 6){
_local19 = false;
while (_local5 < _allPeople.length) {
_local21 = _allPeople[_local5];
if ((((_local19 == false)) && (_local21._sprite.hitTestObject(_pricel)))){
_allPeople.splice(_local5, 1);
_allFrozen.push(_local21);
PRIBAVKA_OCHKOV(MoneyCosts.FREEZ);
_local19 = true;
_local21.FROZEN_ATTACK();
_local22 = Math.random();
if (_local22 > 0.5){
ZVUKI((35 + _local21.RETURN_NUMBER()));
};
} else {
_local5++;
};
};
if (_local19){
ZVUKI(8);
} else {
ZVUKI(40);
};
_local20 = new Vzryv_Anim(_camera2, new Point(_pricel.x, _pricel.y), 7);
_allBlows.push(_local20);
_gameIcons.VYSTREL();
PRIBAVKA_OCHKOV(MoneyCosts.VYSTREL);
} else {
if (PhisicConstants.NUM_WEAPON == 3){
if (_pricel.alpha == 1){
_local23 = new Bomb(_camera, new Point(_arg1.stageX, _arg1.stageY));
_allBombs.push(_local23);
if (_SHREDER != null){
_camera.swapChildren(_local23._sprite, _SHREDER._sprite);
};
ZVUKI(5);
_gameIcons.VYSTREL();
PRIBAVKA_OCHKOV(MoneyCosts.VYSTREL);
} else {
ZVUKI(34);
};
} else {
if (PhisicConstants.NUM_WEAPON == 7){
if (_pricel.alpha == 1){
_local24 = new Sheep(_camera, new Point(_arg1.stageX, _arg1.stageY), 1);
_allSheeps.push(_local24);
if (_SHREDER != null){
_camera.swapChildren(_local24._sprite, _SHREDER._sprite);
};
ZVUKI(9);
_gameIcons.VYSTREL();
PRIBAVKA_OCHKOV(MoneyCosts.VYSTREL);
_gameIcons.SHEEP_START();
} else {
ZVUKI(34);
};
} else {
if (PhisicConstants.NUM_WEAPON == 4){
_local25 = new Vzryv_Anim(_camera, new Point(_arg1.stageX, _arg1.stageY), 8);
_allBlows.push(_local25);
ZVUKI(6);
_gameIcons.VYSTREL();
PRIBAVKA_OCHKOV(MoneyCosts.VYSTREL);
};
};
};
};
};
};
};
};
}
private function Menu():void{
Mouse.hide();
if (_menuMain == null){
_menuMain = new MainMenu(_camera);
Mouse.hide();
} else {
if (PhisicConstants.MUSIC){
_melodych.stop();
};
_menuMain.VOSSTANOVLENIE_MENU();
};
SoundMixer.stopAll();
if (PhisicConstants.MUSIC){
_melody = new ((loaderInfo.applicationDomain.getDefinition("track_menu") as Class));
_melodych = _melody.play(0, 500);
};
bag1 = 0;
_menuMain.addEventListener(AllEvents.START_PLAYING, FromMenuToGame);
_menuMain.addEventListener(AllEvents.PEREKLUCHENIE_MUSYKI, ChangeMenuMusic);
_menuMain.addEventListener(AllEvents.INTRO, FromMenuToIntro);
_menuMain.addEventListener(AllEvents.CLEAR, clearData);
_menuMain.addEventListener(AllEvents.KURS_ON, KursorOn);
_menuMain.addEventListener(AllEvents.KURS_OFF, KursorOff);
_menuMain.addEventListener(AllEvents.MENU_CRY, menuKillSound);
_fades = new fade_out();
_camera.addChild(_fades);
_fades_int = 20;
_pricel = new pricel();
_pricel.x = mouseX;
_pricel.y = mouseY;
_camera2.addChild(_pricel);
_pricel.gotoAndStop(1);
_pricel.startDrag(true);
if (MenuStart == false){
_menuMain.addEventListener(AllEvents.VYBOR_UROVNIA, VyborUrovnia);
_menuMain.addEventListener(AllEvents.FROM_VYBOR_TO_MAIN, fromVtoM);
_camera.x = -640;
_fades.x = 640;
MenuStart = true;
};
RESTART_MUSIC = false;
addEventListener(Event.ENTER_FRAME, reder2);
}
private function goToMenuFunction(_arg1:AllEvents):void{
ZVUKI(1);
RESTART_AND_MENU(true);
}
private function fromThirdToGame(_arg1:MouseEvent):void{
var _local2:Sound;
_intro.kadr3.no.removeEventListener(MouseEvent.MOUSE_DOWN, fromThirdToGame);
_intro.kadr3.skip.removeEventListener(MouseEvent.MOUSE_DOWN, skipThird);
removeEventListener(Event.ENTER_FRAME, intro_ren);
_intro.kadr3.gotoAndPlay(164);
if (PhisicConstants.MUSIC){
SoundMixer.stopAll();
_melodych.stop();
_angryCh.stop();
_local2 = new ((loaderInfo.applicationDomain.getDefinition("intro_blow") as Class));
_local2.play();
};
_fades_int = 170;
addEventListener(Event.ENTER_FRAME, intro_end);
}
private function clearData(_arg1:AllEvents):void{
var _local2:int;
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:int;
if (polschetchik.data.info){
_info[0] = 1;
_local2 = 1;
while (_local2 < 99) {
_info[_local2] = 0;
_local2++;
};
polschetchik.data.info = _info;
polschetchik.flush();
PhisicConstants.OPENED_LEVELS = _info[0];
_local3 = 0;
while (_local3 < 30) {
PhisicConstants.POINTS_ARRAY[_local3] = 0;
_local3++;
};
_local4 = 0;
while (_local4 < 30) {
PhisicConstants.KILLED_ALL_ARRAY[_local4] = 0;
_local4++;
};
_local5 = 0;
while (_local5 < 30) {
PhisicConstants.KILLED_ARRAY[_local5] = 0;
_local5++;
};
_local6 = 0;
while (_local6 < 9) {
PhisicConstants.MENU_PEOPLE[_local6] = 0;
_local6++;
};
_level = 1;
_TOTAL_POINTS = 0;
_menuMain.MENU_OBNUL();
};
}
private function render(_arg1:Event):void{
var _local2:int;
var _local3:int;
var _local4:Sound;
var _local5:Box;
var _local6:Mina;
var _local7:Sheep;
var _local8:Dver;
var _local9:Person;
var _local10:Boolean;
var _local11:Mina;
var _local12:Boolean;
var _local13:int;
var _local14:Vzryv_Anim;
var _local15:Number;
var _local16:Person;
var _local17:Boolean;
var _local18:Mina;
var _local19:Dynamit;
var _local20:Person;
var _local21:Boolean;
var _local22:int;
var _local23:Vzryv_Anim;
var _local24:Number;
var _local25:Bomb;
var _local26:Boolean;
var _local27:Vzryv_Anim;
var _local28:Dynamit;
var _local29:Vzryv_Anim;
var _local30:Person;
var _local31:Person;
var _local32:Bomb;
var _local33:Person;
var _local34:Person;
var _local35:Boolean;
var _local36:Mina;
var _local37:Boolean;
var _local38:int;
var _local39:Vzryv_Anim;
var _local40:Person;
var _local41:int;
var _local42:int;
var _local43:int;
var _local44:Vzryv_Anim;
var _local45:Vzryv_Anim;
var _local46:Boolean;
var _local47:Dynamit;
var _local48:Vzryv_Anim;
if (_level_timer < 1500){
PhisicConstants.world.Step((1 / PhisicConstants.FRAME_RATE), 20, 20);
PhisicConstants.world.ClearForces();
};
if (triaska > 0){
triaska--;
if (((((triaska / 4) == Math.floor((triaska / 4)))) && ((triaska > 0)))){
if (_LevelGoes){
_camera.y = -3;
_camera2.y = -3;
_camera.rotation = -0.2;
_camera2.rotation = -0.2;
};
};
if (((triaska + 2) / 4) == Math.floor(((triaska + 2) / 4))){
if (_LevelGoes){
_camera.y = 3;
_camera2.y = 3;
_camera.rotation = 0.2;
_camera2.rotation = 0.2;
};
};
if ((((triaska == 1)) && (!(_LevelGoes)))){
_camera2.rotation = 0.05;
};
if (triaska == 0){
_camera.rotation = 0;
_camera2.rotation = 0;
_camera.y = 0;
_camera2.y = 0;
};
};
_local2 = 0;
_local3 = 0;
if (_fades_int > 0){
_fades_int--;
if (_fades_int == 0){
_camera2.removeChild(_fades);
if (_gameIcons.movingCursorStart(new Point(mouseX, mouseY)) == false){
PhisicConstants.NAL_PRICEL = false;
} else {
PhisicConstants.NAL_PRICEL = true;
_pricel.gotoAndStop((PhisicConstants.NUM_WEAPON + 1));
_mouseInt = 14;
};
if (_level < 6){
ZVUKI(45);
if (_level == 1){
_TUT.l1h1m.gotoAndPlay(2);
} else {
if (_level == 2){
_TUT.l2h1m.gotoAndPlay(2);
} else {
if (_level == 3){
_TUT.l3h1m.gotoAndPlay(2);
} else {
if (_level == 4){
_TUT.l4h1m.gotoAndPlay(2);
} else {
if (_level == 5){
_TUT.l5h1m.gotoAndPlay(2);
};
};
};
};
};
};
};
};
if (PhisicConstants.TUT_INT == 1){
PhisicConstants.TUT_INT = 3;
if (_level == 1){
_TUT.l1h1m.gotoAndPlay(11);
_TUT.l1h2m.gotoAndPlay(2);
} else {
if (_level == 2){
_TUT.l2h1m.gotoAndPlay(11);
_TUT.l2h2m.gotoAndPlay(2);
} else {
if (_level == 5){
_TUT.l5h1m.gotoAndPlay(11);
_TUT.l5h2m.gotoAndPlay(2);
} else {
if (_level == 3){
_TUT.l3h1m.gotoAndPlay(11);
_TUT.l3h2m.gotoAndPlay(2);
};
};
};
};
ZVUKI(45);
} else {
if (PhisicConstants.TUT_INT == 2){
_TUT.l5h2m.gotoAndPlay(11);
PhisicConstants.TUT_INT = 3;
ZVUKI(45);
};
};
if ((((_fades_int < 0)) && ((_LevelGoes == false)))){
_fades_int--;
if (_fades_int == -20){
restartALL(gotoMenu);
};
};
if ((((((_fades_int == 0)) && (_LevelGoes))) && ((_level_timer > 0)))){
_level_timer--;
_mouseInt++;
if (_level_timer > 250){
_timer.seconds.text = (Math.floor((_level_timer / 50)) + "");
} else {
if (_level_timer == 250){
_timer.seconds.text = "";
_timer.gotoAndStop(2);
if (PhisicConstants.SOUND){
_local4 = new final_count();
sound_ch1 = _local4.play(0, 1);
};
};
if ((((Math.floor((_level_timer / 50)) == (Math.floor((_level_timer / 5)) / 10))) && ((_level_timer > 0)))){
_timer.seconds2.text = (Math.floor((_level_timer / 50)) + ".0");
} else {
_timer.seconds2.text = ((Math.floor((_level_timer / 5)) / 10) + "");
};
};
if (_level_timer == 0){
if (_menCount >= Levels.MISSION[(_level - 1)]){
SOZDANIE_PROMEZ(true);
} else {
SOZDANIE_PROMEZ(false);
};
};
};
if (_mouseInt == 15){
if (_pricel.currentFrame > 1){
moveCursorCheg(new MouseEvent(MouseEvent.MOUSE_MOVE, true, false, mouseX, mouseY));
} else {
_mouseInt = 0;
};
};
if (_level_timer < 1500){
if (_allTransporters.length > 0){
TEST_TRANSPORTERS();
};
if ((((((PhisicConstants.NAL_PRICEL == true)) && (!((_pricel.currentFrame == (PhisicConstants.NUM_WEAPON + 1)))))) && (_LevelGoes))){
_pricel.gotoAndStop((PhisicConstants.NUM_WEAPON + 1));
} else {
if ((((((PhisicConstants.NAL_PRICEL == false)) || ((_LevelGoes == false)))) && (!((_pricel.currentFrame == 1))))){
_pricel.gotoAndStop(1);
};
};
for each (_local5 in _allBoxes) {
_local5.updateNow();
};
for each (_local6 in _allMines) {
if ((((_local6.NUMBER() == 66)) || ((_local6.NUMBER() == 74)))){
_local6.updateNow();
if (_local6.VYDVIGANIE_PIK()){
ZVUKI(17);
};
};
};
if (_MONSTR != null){
if (_MONSTR.RETURN_ALIVE()){
_MONSTR.updateNow();
} else {
if (_MONSTR.DEAD_V_SPRITE()){
_MONSTR.DEAD_UPG();
};
};
};
if (_MOBIL != null){
if (_MOBIL.RETURN_ALIVE()){
_MOBIL.updateNow();
} else {
if (_MOBIL.DEAD_V_SPRITE()){
_MOBIL.DEAD_UPG();
};
};
};
while (_local2 < _allPeople.length) {
_local9 = _allPeople[_local2];
_local10 = true;
if (_local9.OTLET_RETURN() == false){
_local9.updateNow();
} else {
_local9.UPDATE_OTLET();
};
if (((((((!((_SHREDER == null))) && (_local9._sprite.hitTestObject(_SHREDER._sprite)))) && (((_local9._sprite.y - _SHREDER._sprite.y) > 6)))) && (((_local9._sprite.y - _SHREDER._sprite.y) < 40)))){
_local10 = false;
_allPeople.splice(_local2, 1);
_local9.removeEventListener(AllEvents.ENTER_THE_DOOR, PersonEnterTheDoor);
_local9.destroy();
if (_SHREDER.ZAPUSK_MOLOTILKI()){
ZVUKI(16);
};
CHANGE_KOLVO();
};
if (((((((((_local10) && (!((_MOBIL == null))))) && (_MOBIL.RETURN_ALIVE()))) && (_local9._sprite.hitTestObject(_MOBIL._sprite)))) && (_MOBIL.TEST_KILL(new Point(_local9._sprite.x, _local9._sprite.y))))){
_local10 = false;
_allPeople.splice(_local2, 1);
_allDeadPeople.push(_local9);
CHANGE_KOLVO();
ZVUKI((35 + _local9.RETURN_NUMBER()));
_local9.DEAD_UPAL();
};
for each (_local11 in _allMines) {
if (((_local10) && (_local9._sprite.hitTestObject(_local11._sprite.mine_main)))){
_local12 = false;
if ((((_local9.RETURN_NUMBER() < 3)) || ((Math.floor((_local9._sprite.x - _local11._sprite.x)) < 15)))){
if (_local11.NUMBER() == 75){
if (((((_local9._sprite.x - _local11._sprite.x) < 4)) && (((_local9._sprite.x - _local11._sprite.x) > -2)))){
_local12 = true;
};
} else {
_local12 = true;
};
};
if ((((_local11.NUMBER() == 62)) && (_local12))){
_local13 = _allMines.indexOf(_local11);
_allMines.splice(_local13, 1);
VOZDEJSTVIE_VZRYVA(new Point(_local11._sprite.x, _local11._sprite.y), 2);
_local14 = new Vzryv_Anim(_camera, new Point(_local11._sprite.x, _local11._sprite.y), 2);
ZVUKI(11);
_allBlows.push(_local14);
_local11.destroy();
_local10 = false;
} else {
if ((((((((_local11.NUMBER() == 65)) || ((_local11.NUMBER() == 75)))) && (_local12))) || ((((((_local11.NUMBER() == 66)) || ((_local11.NUMBER() == 74)))) && (_local11.ATAKA()))))){
if ((((_local11.NUMBER() == 65)) || ((_local11.NUMBER() == 75)))){
_local11._sprite.volt_flash.gotoAndPlay(2);
_local9.DEAD_ELECTRICHESTVO();
ZVUKI(35);
if (_local11.NUMBER() == 75){
triaska = 9;
_local9.OBUGLEN();
ZVUKI(42);
} else {
ZVUKI(32);
};
} else {
_local9.DEAD_UPAL();
ZVUKI(35);
};
_allPeople.splice(_local2, 1);
_allDeadPeople.push(_local9);
_local10 = false;
CHANGE_KOLVO();
_local15 = Math.random();
if (_local15 > 0.5){
ZVUKI((35 + _local9.RETURN_NUMBER()));
};
};
};
};
};
if (((((((_local10) && (!((_TRUBA == null))))) && (_TRUBA.DIE()))) && (_local9._sprite.hitTestObject(_TRUBA._sprite.die_area)))){
_local10 = false;
_allPeople.splice(_local2, 1);
_allDeadPeople.push(_local9);
_local9.DEAD_ELECTRICHESTVO();
ZVUKI((22 + _local9.RETURN_NUMBER()));
ZVUKI(35);
CHANGE_KOLVO();
};
if (((_local10) && (_local9.UPAL_FUN()))){
_allPeople.splice(_local2, 1);
_allDeadPeople.push(_local9);
_local9.DEAD_UPAL();
ZVUKI(18);
ZVUKI(35);
CHANGE_KOLVO();
} else {
if (_local10){
_local2++;
};
};
};
_local2 = 0;
_local3 = 0;
while (_local2 < _allBirnPeople.length) {
_local3 = 0;
_local16 = _allBirnPeople[_local2];
_local16.updateNow();
_local17 = true;
if (((((((!((_SHREDER == null))) && (_local16._sprite.hitTestObject(_SHREDER._sprite)))) && (((_local16._sprite.y - _SHREDER._sprite.y) > 6)))) && (((_local16._sprite.y - _SHREDER._sprite.y) < 40)))){
_local17 = false;
_allBirnPeople.splice(_local2, 1);
_local16.removeEventListener(AllEvents.ENTER_THE_DOOR, PersonEnterTheDoor);
_local16.destroy();
if (_SHREDER.ZAPUSK_MOLOTILKI()){
ZVUKI(16);
};
CHANGE_KOLVO();
};
if (((((((((_local17) && (!((_MOBIL == null))))) && (_MOBIL.RETURN_ALIVE()))) && (_local16._sprite.hitTestObject(_MOBIL._sprite)))) && (_MOBIL.TEST_KILL(new Point(_local16._sprite.x, _local16._sprite.y))))){
_local17 = false;
_allBirnPeople.splice(_local2, 1);
_allDeadPeople.push(_local16);
CHANGE_KOLVO();
ZVUKI((35 + _local16.RETURN_NUMBER()));
_local16.DEAD_UPAL();
};
if (_local17){
while (_local3 < _allPeople.length) {
_local20 = _allPeople[_local3];
if (((_local16._sprite.hitTestObject(_local20._sprite)) && ((Math.abs((_local16._sprite.y - _local20._sprite.y)) < 70)))){
if (_local20.KASANIE_GORIACHEGO()){
_allPeople.splice(_local3, 1);
_allBirnPeople.push(_local20);
PRIBAVKA_OCHKOV(MoneyCosts.FIRE);
_local20.ZAZHIGALKA_ATTACK();
ZVUKI(31);
} else {
_local3++;
};
} else {
_local3++;
};
};
for each (_local19 in _allDynamit) {
if (((((_local16._sprite.hitTestObject(_local19._sprite)) && ((_local19.GORIT() == false)))) && ((Math.abs((_local16._sprite.y - _local19._sprite.y)) < 70)))){
_local19.PODZOG();
PRIBAVKA_OCHKOV(MoneyCosts.FIRE);
ZVUKI(27);
};
};
};
for each (_local18 in _allMines) {
if (((_local17) && (_local16._sprite.hitTestObject(_local18._sprite.mine_main)))){
_local21 = false;
if ((((_local16.RETURN_NUMBER() < 3)) || ((Math.floor((_local16._sprite.x - _local18._sprite.x)) < 15)))){
if (_local18.NUMBER() == 75){
if (((((_local16._sprite.x - _local18._sprite.x) < 2)) && (((_local16._sprite.x - _local18._sprite.x) > 0)))){
_local21 = true;
};
} else {
_local21 = true;
};
};
if ((((_local18.NUMBER() == 62)) && (_local21))){
_local22 = _allMines.indexOf(_local18);
_allMines.splice(_local22, 1);
VOZDEJSTVIE_VZRYVA(new Point(_local18._sprite.x, _local18._sprite.y), 2);
_local23 = new Vzryv_Anim(_camera, new Point(_local18._sprite.x, _local18._sprite.y), 2);
_allBlows.push(_local23);
_local18.destroy();
_local17 = false;
ZVUKI(11);
} else {
if ((((((((_local18.NUMBER() == 65)) || ((_local18.NUMBER() == 75)))) && (_local21))) || ((((((_local18.NUMBER() == 66)) || ((_local18.NUMBER() == 74)))) && (_local18.ATAKA()))))){
_allBirnPeople.splice(_local2, 1);
_allDeadPeople.push(_local16);
_local17 = false;
if ((((_local18.NUMBER() == 65)) || ((_local18.NUMBER() == 75)))){
_local18._sprite.volt_flash.gotoAndPlay(2);
_local16.DEAD_ELECTRICHESTVO();
ZVUKI(35);
if (_local18.NUMBER() == 75){
triaska = 9;
_local16.OBUGLEN();
ZVUKI(42);
} else {
ZVUKI(32);
};
} else {
_local16.DEAD_UPAL();
ZVUKI(35);
};
CHANGE_KOLVO();
_local24 = Math.random();
if (_local24 > 0.5){
ZVUKI((35 + _local16.RETURN_NUMBER()));
};
};
};
};
};
if (((((((_local17) && (!((_TRUBA == null))))) && (_TRUBA.DIE()))) && (_local16._sprite.hitTestObject(_TRUBA._sprite.die_area)))){
_local17 = false;
_allBirnPeople.splice(_local2, 1);
_allDeadPeople.push(_local16);
_local16.DEAD_ELECTRICHESTVO();
ZVUKI((22 + _local16.RETURN_NUMBER()));
ZVUKI(35);
CHANGE_KOLVO();
};
if (((_local17) && ((((_local16.RETURN_BURNING() == 0)) || (_local16.UPAL_FUN()))))){
_allBirnPeople.splice(_local2, 1);
_allDeadPeople.push(_local16);
if (_local16.RETURN_BURNING() == 0){
_local16.DEAD_FROM_FIRE();
ZVUKI(43);
} else {
_local16.DEAD_UPAL();
ZVUKI(18);
ZVUKI(35);
};
CHANGE_KOLVO();
} else {
if (_local17){
_local2++;
};
};
};
_local2 = 0;
_local3 = 0;
while (_local2 < _allBombs.length) {
_local25 = _allBombs[_local2];
_local26 = true;
_local25.updateNow();
if (((((((((!((_SHREDER == null))) && (_local25._sprite.hitTestObject(_SHREDER._sprite)))) && (((_local25._sprite.y - _SHREDER._sprite.y) > 6)))) && (((_local25._sprite.y - _SHREDER._sprite.y) < 40)))) && ((Math.abs((_SHREDER._sprite.x - _local25._sprite.x)) < 10)))){
_local26 = false;
_allBombs.splice(_local2, 1);
_local25.destroy();
PRIBAVKA_OCHKOV(MoneyCosts.SHREDER_EL);
if (_SHREDER.ZAPUSK_MOLOTILKI()){
ZVUKI(16);
};
};
if (_local26){
if (_local25.VZRYV()){
_allBombs.splice(_local2, 1);
ZVUKI(10);
VOZDEJSTVIE_VZRYVA(new Point(_local25._sprite.x, _local25._sprite.y), 1);
_local27 = new Vzryv_Anim(_camera, new Point(_local25._sprite.x, _local25._sprite.y), 1);
_allBlows.push(_local27);
_local25.destroy();
} else {
_local2++;
};
};
};
_local2 = 0;
while (_local2 < _allDynamit.length) {
_local28 = _allDynamit[_local2];
_local28.UPDATE_NOW();
if (_local28.BLOW()){
_allDynamit.splice(_local2, 1);
_local29 = new Vzryv_Anim(_camera, new Point(_local28._sprite.x, _local28._sprite.y), 4);
VOZDEJSTVIE_VZRYVA(new Point(_local28._sprite.x, _local28._sprite.y), 4);
_allBlows.push(_local29);
_local28.destroy();
if (!(((_level == 6)) && ((_allDynamit.length > 0)))){
ZVUKI(28);
};
} else {
_local2++;
};
};
_local2 = 0;
if ((((((((_allBirnPeople.length > 0)) || ((_allBombs.length > 0)))) || (((!((_MONSTR == null))) && (_MONSTR.RETURN_ALIVE()))))) || (((!((_MOBIL == null))) && (_MOBIL.RETURN_ALIVE()))))){
for each (_local30 in _allPeople) {
if (_local30.RETURN_PANIC() == 0){
_local30.OBNULENIE_NAPRAVLENIJA_PANIKA();
for each (_local31 in _allBirnPeople) {
_local30.TEST_PANIC_DIST(new Point(_local31._sprite.x, _local31._sprite.y));
};
for each (_local32 in _allBombs) {
_local30.TEST_PANIC_DIST(new Point(_local32._sprite.x, _local32._sprite.y));
};
if (((!((_MONSTR == null))) && (_MONSTR.RETURN_ALIVE()))){
_local30.TEST_PANIC_DIST(new Point(_MONSTR._sprite.x, _MONSTR._sprite.y));
};
if (((!((_MOBIL == null))) && (_MOBIL.RETURN_ALIVE()))){
_local30.TEST_PANIC_DIST(new Point(_MOBIL._sprite.x, _MOBIL._sprite.y));
};
_local30.PANIC_FUNCTION();
if (_local30.KRIK_PRI_NACHALE_PANIKI()){
ZVUKI((19 + _local30.RETURN_NUMBER()));
};
};
};
};
while (_local2 < _allDeadPeople.length) {
_local33 = _allDeadPeople[_local2];
_local33.DIEING();
if (_local33.RETURN_DIE() == 0){
_allDeadPeople.splice(_local2, 1);
_local33.DELETE_BODY();
_allDeadSprites.push(_local33);
} else {
_local2++;
};
};
_local2 = 0;
while (_local2 < _allFrozen.length) {
_local34 = _allFrozen[_local2];
_local35 = true;
if (((((((!((_SHREDER == null))) && (_local34._sprite.hitTestObject(_SHREDER._sprite)))) && (((_local34._sprite.y - _SHREDER._sprite.y) > 6)))) && (((_local34._sprite.y - _SHREDER._sprite.y) < 40)))){
_local35 = false;
_allFrozen.splice(_local2, 1);
_local34.removeEventListener(AllEvents.ENTER_THE_DOOR, PersonEnterTheDoor);
ZVUKI(19);
_local34.destroy();
if (_SHREDER.ZAPUSK_MOLOTILKI()){
ZVUKI(16);
};
CHANGE_KOLVO();
};
if (((((((((_local35) && (!((_MOBIL == null))))) && (_MOBIL.RETURN_ALIVE()))) && (_local34._sprite.hitTestObject(_MOBIL._sprite)))) && (_MOBIL.TEST_KILL(new Point(_local34._sprite.x, _local34._sprite.y))))){
_local17 = false;
_allFrozen.splice(_local2, 1);
_allDeadPeople.push(_local34);
CHANGE_KOLVO();
ZVUKI(19);
_local34.DEAD_FROZEN(2);
};
if (_local35){
if (_local34.OTLET_RETURN() == false){
_local34.FROZEN_UPDATE();
} else {
_local34.UPDATE_OTLET();
};
for each (_local36 in _allMines) {
if (((_local35) && (_local34._sprite.hitTestObject(_local36._sprite.mine_main)))){
_local37 = false;
if ((((_local34.RETURN_NUMBER() < 3)) || ((Math.floor((_local34._sprite.x - _local36._sprite.x)) < 15)))){
if (_local36.NUMBER() == 75){
if (((((_local34._sprite.x - _local36._sprite.x) < 2)) && (((_local34._sprite.x - _local36._sprite.x) > 0)))){
_local37 = true;
};
} else {
_local37 = true;
};
};
if ((((_local36.NUMBER() == 62)) && (_local37))){
_local38 = _allMines.indexOf(_local36);
_allMines.splice(_local38, 1);
VOZDEJSTVIE_VZRYVA(new Point(_local36._sprite.x, _local36._sprite.y), 2);
_local39 = new Vzryv_Anim(_camera, new Point(_local36._sprite.x, _local36._sprite.y), 2);
ZVUKI(11);
_allBlows.push(_local39);
_local36.destroy();
_local35 = false;
} else {
if ((((((((_local36.NUMBER() == 65)) || ((_local36.NUMBER() == 75)))) && (_local37))) || ((((((_local36.NUMBER() == 66)) || ((_local36.NUMBER() == 74)))) && (_local36.ATAKA()))))){
if ((((_local36.NUMBER() == 65)) || ((_local36.NUMBER() == 75)))){
_local36._sprite.volt_flash.gotoAndPlay(2);
if (_local36.NUMBER() == 75){
triaska = 9;
ZVUKI(42);
} else {
ZVUKI(32);
};
};
_allFrozen.splice(_local2, 1);
_allDeadPeople.push(_local34);
_local34.DEAD_FROZEN(2);
ZVUKI(19);
_local35 = false;
CHANGE_KOLVO();
};
};
};
};
};
if (((_local35) && (_local34.UPAL_FUN()))){
_allFrozen.splice(_local2, 1);
_allDeadPeople.push(_local34);
_local34.DEAD_FROZEN(2);
ZVUKI(19);
CHANGE_KOLVO();
} else {
if (_local35){
_local2++;
};
};
};
_local2 = 0;
while (_local2 < _allLestnicaPeople.length) {
_local40 = _allLestnicaPeople[_local2];
_local40.DOOR_IN_RENDER();
_local41 = _local40.RETURN_DOOR_INT();
if (_local41 == 1){
_local42 = _local40.RETURN_DOOR_NUMBER();
_local40.PEREHOD_V_DRUGUYU_DVER(new Point(_allDoors[_local42].getSprite().x, _allDoors[_local42].getSprite().y));
_local2++;
} else {
if (_local41 == 2){
_allLestnicaPeople.splice(_local2, 1);
_allPeople.push(_local40);
_local40.VYHOD_IS_DVERI();
} else {
_local2++;
};
};
};
_local2 = 0;
for each (_local7 in _allSheeps) {
if (((((((((!((_SHREDER == null))) && (_local7._sprite.hitTestObject(_SHREDER._sprite)))) && (((_local7._sprite.y - _SHREDER._sprite.y) > 0)))) && (((_local7._sprite.y - _SHREDER._sprite.y) < 40)))) && ((Math.abs((_SHREDER._sprite.x - _local7._sprite.x)) < 10)))){
_local43 = _allSheeps.indexOf(_local7);
_allSheeps.splice(_local43, 1);
_local7.destroy();
PRIBAVKA_OCHKOV(MoneyCosts.SHREDER_EL);
if (_SHREDER.ZAPUSK_MOLOTILKI()){
ZVUKI(16);
};
if (_allSheeps.length == 0){
_gameIcons.SHEEP_END();
};
} else {
if (_local7.OTLET_RETURN() == false){
_local7.updateNow();
} else {
_local7.UPDATE_OTLET();
};
};
};
for each (_local8 in _allPeregorods) {
_local8.updateNow();
};
while (_local2 < _allBlows.length) {
_local44 = _allBlows[_local2];
_local44.UPDATE_NOW();
if (_local44.RAKETA_PAL()){
VOZDEJSTVIE_VZRYVA(new Point(_local44._sprite.x, _local44._sprite.y), 1);
_local45 = new Vzryv_Anim(_camera, new Point(_local44._sprite.x, _local44._sprite.y), 1);
_allBlows.push(_local45);
};
if (_local44.IDET() == false){
_allBlows.splice(_local2, 1);
_local44.destroy();
} else {
_local2++;
};
};
if ((((((((((((((((PhisicConstants.NUM_WEAPON == 0)) && ((_fades_int == 0)))) && (_LevelGoes))) && (((((_allBirnPeople.length + _allBombs.length) + _allSheeps.length) + _allMines.length) == 0)))) && ((_SHREDER == null)))) && ((((_TRUBA == null)) || ((_TRUBA.DIE() == false)))))) && ((((_MOBIL == null)) || (!(_MOBIL.RETURN_ALIVE())))))) && (_LET))){
_local46 = true;
for each (_local47 in _allDynamit) {
if (((_local46) && (_local47.GORIT()))){
_local46 = false;
};
};
for each (_local48 in _allBlows) {
if (_local48.NUMBER() == 8){
_local46 = false;
};
};
if (_local46){
if (_menCount >= Levels.MISSION[(_level - 1)]){
SOZDANIE_PROMEZ(true);
} else {
SOZDANIE_PROMEZ(false);
};
};
};
if (((((_LevelGoes) && ((_menCount >= Levels.MISSION[(_level - 1)])))) && ((_BOORES == false)))){
_BOORES = true;
_RESULT = new result();
_RESULT.x = 0;
_RESULT.y = 0;
_camera2.addChild(_RESULT);
_RESULT.gotoAndPlay(2);
_RESULT.result_phrase.result_tf.text = (((Levels.MISSION[(_level - 1)] + "/") + Levels.MISSION[(_level - 1)]) + " killed!");
ZVUKI(44);
};
if (((!((_RESULT == null))) && ((_RESULT.currentFrame == 61)))){
_RESULT.parent.removeChild(_RESULT);
_RESULT = null;
};
};
}
private function VOZDEJSTVIE_VZRYVA(_arg1:Point, _arg2:int):void{
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:Bomb;
var _local7:Dynamit;
var _local8:Person;
var _local9:Number;
var _local10:Person;
var _local11:Person;
var _local12:Number;
var _local13:Sheep;
var _local14:Vzryv_Anim;
var _local15:Mina;
var _local16:Vzryv_Anim;
var _local17:Box;
triaska = 12;
_local3 = 0;
_local4 = 32;
_local5 = 64;
if (_arg2 == 1){
_local5 = 96;
} else {
if (_arg2 == 3){
_local4 = 48;
_local5 = 72;
} else {
if (_arg2 == 4){
_local4 = 64;
_local5 = 96;
};
};
};
PRIBAVKA_OCHKOV(MoneyCosts.VZRYV);
while (_local3 < _allBirnPeople.length) {
_local8 = _allBirnPeople[_local3];
if (TOUCHING(new Point(_local8._sprite.x, _local8._sprite.y), 10, new Point(44, 10), new Point(_arg1.x, _arg1.y), _local4)){
_allBirnPeople.splice(_local3, 1);
_allDeadPeople.push(_local8);
_local8.DEAD_FROM_BOMB();
CHANGE_KOLVO();
ZVUKI(39);
_local9 = Math.random();
if (_local9 > 0.5){
ZVUKI((35 + _local8.RETURN_NUMBER()));
};
} else {
_local3++;
if (TOUCHING(new Point(_local8._sprite.x, _local8._sprite.y), 10, new Point(44, 10), new Point(_arg1.x, _arg1.y), _local5)){
_local8.OTLET_START(_arg1, 0.5);
};
};
};
_local3 = 0;
while (_local3 < _allFrozen.length) {
_local10 = _allFrozen[_local3];
if (TOUCHING(new Point(_local10._sprite.x, _local10._sprite.y), 10, new Point(44, 10), new Point(_arg1.x, _arg1.y), _local4)){
_allFrozen.splice(_local3, 1);
ZVUKI(19);
_allDeadPeople.push(_local10);
_local10.DEAD_FROM_BOMB();
CHANGE_KOLVO();
} else {
_local3++;
if (TOUCHING(new Point(_local10._sprite.x, _local10._sprite.y), 10, new Point(44, 10), new Point(_arg1.x, _arg1.y), _local5)){
_local10.OTLET_START(_arg1, 1);
};
};
};
_local3 = 0;
while (_local3 < _allPeople.length) {
_local11 = _allPeople[_local3];
if (TOUCHING(new Point(_local11._sprite.x, _local11._sprite.y), 10, new Point(44, 10), new Point(_arg1.x, _arg1.y), _local4)){
_allPeople.splice(_local3, 1);
_allDeadPeople.push(_local11);
_local11.DEAD_FROM_BOMB();
CHANGE_KOLVO();
ZVUKI(39);
_local12 = Math.random();
if (_local12 > 0.5){
ZVUKI((35 + _local11.RETURN_NUMBER()));
};
} else {
_local3++;
if (TOUCHING(new Point(_local11._sprite.x, _local11._sprite.y), 10, new Point(44, 10), new Point(_arg1.x, _arg1.y), _local5)){
_local11.OTLET_START(_arg1, 0.5);
};
};
};
_local3 = 0;
for each (_local6 in _allBombs) {
if (TOUCHING(new Point(_local6._sprite.x, _local6._sprite.y), 12, new Point(12, 12), new Point(_arg1.x, _arg1.y), _local4)){
_local6.SET_OTCHET();
} else {
if ((((_local6.VZRYV() == false)) && (TOUCHING(new Point(_local6._sprite.x, _local6._sprite.y), 12, new Point(12, 12), new Point(_arg1.x, _arg1.y), _local5)))){
_local6.OTLET(_arg1);
};
};
};
for each (_local7 in _allDynamit) {
if (TOUCHING(new Point(_local7._sprite.x, _local7._sprite.y), 11.5, new Point(17, 17), new Point(_arg1.x, _arg1.y), _local4)){
_local7.VZRYVNAJA_VOLNA();
};
};
while (_local3 < _allSheeps.length) {
_local13 = _allSheeps[_local3];
if (((_local13.RETURN_ALIVE()) && (TOUCHING(new Point(_local13._sprite.x, _local13._sprite.y), 16, new Point(20, 13), new Point(_arg1.x, _arg1.y), _local4)))){
_local14 = new Vzryv_Anim(_camera, new Point(_local13._sprite.x, _local13._sprite.y), 3);
_allBlows.push(_local14);
_allSheeps.splice(_local3, 1);
VOZDEJSTVIE_VZRYVA(new Point(_local13._sprite.x, _local13._sprite.y), 3);
ZVUKI(12);
_local13.destroy();
} else {
_local3++;
if (((_local13.RETURN_ALIVE()) && (TOUCHING(new Point(_local13._sprite.x, _local13._sprite.y), 16, new Point(20, 13), new Point(_arg1.x, _arg1.y), _local5)))){
_local13.OTLET_START(_arg1);
};
};
if (_allSheeps.length == 0){
_gameIcons.SHEEP_END();
};
};
_local3 = 0;
if (!(((_MONSTR == null)) || ((_MONSTR.RETURN_ALIVE() == false)))){
if (TOUCHING(new Point(_MONSTR._sprite.x, _MONSTR._sprite.y), 16, new Point(20, 13), new Point(_arg1.x, _arg1.y), _local4)){
_MONSTR.DIE();
PRIBAVKA_OCHKOV(MoneyCosts.MONST_DIE);
} else {
if (TOUCHING(new Point(_MONSTR._sprite.x, _MONSTR._sprite.y), 16, new Point(20, 13), new Point(_arg1.x, _arg1.y), _local5)){
_MONSTR.OTLET_START(_arg1);
};
};
};
if (!(((_MOBIL == null)) || ((_MOBIL.RETURN_ALIVE() == false)))){
if (TOUCHING(new Point(_MOBIL._sprite.x, _MOBIL._sprite.y), 16, new Point(20, 13), new Point(_arg1.x, _arg1.y), _local4)){
_MOBIL.DIE();
PRIBAVKA_OCHKOV(MoneyCosts.MONST_DIE);
} else {
if (TOUCHING(new Point(_MOBIL._sprite.x, _MOBIL._sprite.y), 16, new Point(20, 13), new Point(_arg1.x, _arg1.y), _local5)){
_MOBIL.OTLET_START(_arg1);
};
};
};
while (_local3 < _allMines.length) {
_local15 = _allMines[_local3];
if ((((_local15.NUMBER() == 62)) && (TOUCHING(new Point(_local15._sprite.x, _local15._sprite.y), 12, new Point(4, 4), new Point(_arg1.x, _arg1.y), _local4)))){
_local16 = new Vzryv_Anim(_camera, new Point(_local15._sprite.x, _local15._sprite.y), 2);
_allBlows.push(_local16);
_allMines.splice(_local3, 1);
VOZDEJSTVIE_VZRYVA(new Point(_local15._sprite.x, _local15._sprite.y), 2);
_local15.destroy();
ZVUKI(11);
} else {
_local3++;
};
};
_local3 = 0;
while (_local3 < _allBoxes.length) {
_local17 = _allBoxes[_local3];
if (TOUCHING(new Point(_local17._sprite.x, _local17._sprite.y), 17.5, new Point(17.5, 17.5), new Point(_arg1.x, _arg1.y), _local5)){
_local17.OTLET(_arg1);
};
_local3++;
};
if (((((!((_TRUBA == null))) && (!(_TRUBA.DIE())))) && (TOUCHING(new Point(_TRUBA._sprite.x, _TRUBA._sprite.y), 17.5, new Point(17.5, 17.5), new Point(_arg1.x, _arg1.y), _local4)))){
_TRUBA.VZRYV();
PRIBAVKA_OCHKOV(MoneyCosts.VZRYV_TRUBU);
ZVUKI(26);
};
}
private function PROVERKA():void{
var _local1:int;
var _local2:int;
var _local3:int;
var _local4:int;
PhisicConstants.OPENED_LEVELS = _info[0];
_local1 = 1;
while (_local1 < 31) {
PhisicConstants.POINTS_ARRAY[(_local1 - 1)] = _info[_local1];
_local1++;
};
_local2 = 31;
while (_local2 < 61) {
PhisicConstants.KILLED_ALL_ARRAY[(_local2 - 31)] = _info[_local2];
_local2++;
};
_local3 = 61;
while (_local3 < 91) {
PhisicConstants.KILLED_ARRAY[(_local3 - 61)] = _info[_local3];
_local3++;
};
_local4 = 91;
while (_local4 < 99) {
PhisicConstants.MENU_PEOPLE[(_local4 - 91)] = _info[_local4];
_local4++;
};
CHANGE_TOTAL_POINTS();
}
private function menuKillSound(_arg1:AllEvents):void{
var _local2:int;
ZVUKI((_menuMain.CRY_NUMER + 36));
ZVUKI(10);
_local2 = 0;
while (_local2 < 9) {
_info[(_local2 + 91)] = PhisicConstants.MENU_PEOPLE[_local2];
_local2++;
};
PEREZAPIS();
}
private function ZVUKI(_arg1:int):void{
var _local2:Sound;
var _local3:Number;
if (PhisicConstants.SOUND){
if (_arg1 == 1){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("button_click") as Class));
} else {
if (_arg1 == 2){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("screen_slide") as Class));
} else {
if (_arg1 == 3){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("w_cl_firegun") as Class));
} else {
if (_arg1 == 4){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("w_cl_zazh") as Class));
} else {
if (_arg1 == 5){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("w_cl_bomb") as Class));
} else {
if (_arg1 == 6){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("w_cl_rocket") as Class));
} else {
if (_arg1 == 7){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("w_cl_laser") as Class));
} else {
if (_arg1 == 8){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("w_cl_freez") as Class));
} else {
if (_arg1 == 9){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("w_cl_sheep") as Class));
} else {
if (_arg1 == 10){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("w_bl_bomb") as Class));
} else {
if (_arg1 == 11){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("w_bl_mine") as Class));
} else {
if (_arg1 == 12){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("w_bl_sheep") as Class));
} else {
if (_arg1 == 13){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("transp") as Class));
} else {
if (_arg1 == 14){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("door_open") as Class));
} else {
if (_arg1 == 15){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("door_close") as Class));
} else {
if (_arg1 == 16){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("schredder_sound") as Class));
} else {
if (_arg1 == 17){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("piki_sound") as Class));
} else {
if (_arg1 == 18){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("fall") as Class));
} else {
if (_arg1 == 19){
_local3 = Math.random();
if (_local3 < 0.5){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("ice_destroy_01") as Class));
} else {
_local2 = new ((loaderInfo.applicationDomain.getDefinition("ice_destroy_02") as Class));
};
} else {
if (_arg1 == 20){
_local3 = Math.random();
if (_local3 < 0.2){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("panic_m_01") as Class));
} else {
if (_local3 < 0.4){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("panic_m_02") as Class));
} else {
if (_local3 < 0.6){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("panic_m_03") as Class));
} else {
if (_local3 < 0.8){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("panic_m_04") as Class));
} else {
_local2 = new ((loaderInfo.applicationDomain.getDefinition("panic_m_05") as Class));
};
};
};
};
} else {
if (_arg1 == 21){
_local3 = Math.random();
if (_local3 < 0.2){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("panic_f_01") as Class));
} else {
if (_local3 < 0.4){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("panic_f_02") as Class));
} else {
if (_local3 < 0.6){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("panic_f_03") as Class));
} else {
if (_local3 < 0.8){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("panic_f_04") as Class));
} else {
_local2 = new ((loaderInfo.applicationDomain.getDefinition("panic_f_05") as Class));
};
};
};
};
} else {
if (_arg1 == 22){
_local3 = Math.random();
if (_local3 < 0.2){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("panic_z_01") as Class));
} else {
if (_local3 < 0.4){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("panic_z_02") as Class));
} else {
if (_local3 < 0.6){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("panic_z_03") as Class));
} else {
if (_local3 < 0.8){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("panic_z_04") as Class));
} else {
_local2 = new ((loaderInfo.applicationDomain.getDefinition("panic_z_05") as Class));
};
};
};
};
} else {
if (_arg1 == 23){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("gas_m") as Class));
} else {
if (_arg1 == 24){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("gas_f") as Class));
} else {
if (_arg1 == 25){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("gas_z") as Class));
} else {
if (_arg1 == 26){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("w_bl_truba") as Class));
} else {
if (_arg1 == 27){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("w_bl_tnt") as Class));
} else {
if (_arg1 == 28){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("w_bl_tnt_2") as Class));
} else {
if (_arg1 == 29){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("lev_compl") as Class));
} else {
if (_arg1 == 30){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("lev_fail") as Class));
} else {
if (_arg1 == 31){
_local3 = Math.random();
if (_local3 < 0.2){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("fire_01") as Class));
} else {
if (_local3 < 0.4){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("fire_02") as Class));
} else {
if (_local3 < 0.6){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("fire_03") as Class));
} else {
if (_local3 < 0.8){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("fire_04") as Class));
} else {
_local2 = new ((loaderInfo.applicationDomain.getDefinition("fire_05") as Class));
};
};
};
};
} else {
if (_arg1 == 32){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("electro") as Class));
} else {
if (_arg1 == 33){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("count") as Class));
} else {
if (_arg1 == 34){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("w_fail") as Class));
} else {
if (_arg1 == 35){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("ghost_go") as Class));
} else {
if (_arg1 == 36){
_local3 = Math.random();
if (_local3 < 0.2){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("ooh_m_01") as Class));
} else {
if (_local3 < 0.4){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("ooh_m_02") as Class));
} else {
if (_local3 < 0.6){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("ooh_m_03") as Class));
} else {
if (_local3 < 0.8){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("ooh_m_04") as Class));
} else {
_local2 = new ((loaderInfo.applicationDomain.getDefinition("ooh_m_05") as Class));
};
};
};
};
} else {
if (_arg1 == 37){
_local3 = Math.random();
if (_local3 < 0.2){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("ooh_f_01") as Class));
} else {
if (_local3 < 0.4){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("ooh_f_02") as Class));
} else {
if (_local3 < 0.6){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("ooh_f_03") as Class));
} else {
if (_local3 < 0.8){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("ooh_f_04") as Class));
} else {
_local2 = new ((loaderInfo.applicationDomain.getDefinition("ooh_f_05") as Class));
};
};
};
};
} else {
if (_arg1 == 38){
_local3 = Math.random();
if (_local3 < 0.2){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("ooh_z_01") as Class));
} else {
if (_local3 < 0.4){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("ooh_z_02") as Class));
} else {
if (_local3 < 0.6){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("ooh_z_03") as Class));
} else {
if (_local3 < 0.8){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("ooh_z_04") as Class));
} else {
_local2 = new ((loaderInfo.applicationDomain.getDefinition("ooh_z_05") as Class));
};
};
};
};
} else {
if (_arg1 == 39){
_local3 = (Math.random() * 3);
if (_local3 < 1){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("blow_01") as Class));
} else {
if (_local3 < 2){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("blow_02") as Class));
} else {
_local2 = new ((loaderInfo.applicationDomain.getDefinition("blow_03") as Class));
};
};
} else {
if (_arg1 == 40){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("w_cl_freez2") as Class));
} else {
if (_arg1 == 41){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("medal") as Class));
} else {
if (_arg1 == 42){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("lighting_sound") as Class));
} else {
if (_arg1 == 43){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("fall_pepel") as Class));
} else {
if (_arg1 == 44){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("result_sound") as Class));
} else {
if (_arg1 == 45){
_local2 = new ((loaderInfo.applicationDomain.getDefinition("hint") as Class));
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
_local2.play();
};
}
private function fromVtoM(_arg1:AllEvents):void{
_menuMain.removeEventListener(AllEvents.VYBOR_UROVNIA, VyborUrovnia);
_menuMain.removeEventListener(AllEvents.FROM_VYBOR_TO_MAIN, fromVtoM);
bag1 = 1;
ZVUKI(1);
ZVUKI(2);
}
private function PersonEnterTheDoor(_arg1:AllEvents):void{
var _local2:Person;
var _local3:int;
var _local4:int;
_local2 = Person(_arg1.currentTarget);
_local3 = _allPeople.indexOf(_local2);
_allPeople.splice(_local3, 1);
_allLestnicaPeople.push(_local2);
_local4 = (1 + Math.min((_allDoors.length - 2), Math.floor((Math.random() * (_allDoors.length - 1)))));
_local4 = (_local4 + _local2.RETURN_DOOR_NUMBER());
if (_local4 > (_allDoors.length - 1)){
_local4 = (_local4 - _allDoors.length);
};
_local2.DOOR_IN_FUNCTION(_local4);
}
private function isUrl(_arg1:Array):Boolean{
var _local2:String;
var _local3:Number;
var _local4:Number;
var _local5:String;
var _local6:Number;
var _local7:Number;
var _local8:int;
_local2 = stage.loaderInfo.loaderURL;
_local3 = (_local2.indexOf("://") + 3);
_local4 = _local2.indexOf("/", _local3);
_local5 = _local2.substring(_local3, _local4);
_local6 = (_local5.lastIndexOf(".") - 1);
_local7 = (_local5.lastIndexOf(".", _local6) + 1);
_local5 = _local5.substring(_local7, _local5.length);
_local8 = 0;
while (_local8 < _arg1.length) {
if (_local5 == _arg1[_local8]){
return (true);
};
_local8++;
};
return (false);
}
private function VyborUrovnia(_arg1:AllEvents):void{
_menuMain.removeEventListener(AllEvents.START_PLAYING, FromMenuToGame);
_menuMain.removeEventListener(AllEvents.VYBOR_UROVNIA, VyborUrovnia);
_menuMain.removeEventListener(AllEvents.FROM_VYBOR_TO_MAIN, fromVtoM);
_menuMain.removeEventListener(AllEvents.PEREKLUCHENIE_MUSYKI, ChangeMenuMusic);
_menuMain.removeEventListener(AllEvents.INTRO, FromMenuToIntro);
_menuMain.removeEventListener(AllEvents.CLEAR, clearData);
_menuMain.removeEventListener(AllEvents.KURS_ON, KursorOn);
_menuMain.removeEventListener(AllEvents.KURS_OFF, KursorOff);
_menuMain.removeEventListener(AllEvents.MENU_CRY, menuKillSound);
removeEventListener(Event.ENTER_FRAME, reder2);
if (_fades_int > 0){
_camera.removeChild(_fades);
_fades_int = 0;
};
_level = _menuMain.Level_Select();
ZVUKI(1);
_fades = new fade_in();
_fades.x = 640;
_camera2.x = _camera.x;
_camera2.addChild(_fades);
addEventListener(Event.ENTER_FRAME, render3);
}
private function goToMenuFunction1(_arg1:AllEvents):void{
ZVUKI(1);
MenuStart = false;
RESTART_AND_MENU(true);
}
}
}//package
Section 509
//gas_f (gas_f)
package {
import flash.media.*;
public dynamic class gas_f extends Sound {
}
}//package
Section 510
//gas_m (gas_m)
package {
import flash.media.*;
public dynamic class gas_m extends Sound {
}
}//package
Section 511
//gas_z (gas_z)
package {
import flash.media.*;
public dynamic class gas_z extends Sound {
}
}//package
Section 512
//ghost_go (ghost_go)
package {
import flash.media.*;
public dynamic class ghost_go extends Sound {
}
}//package
Section 513
//Ground1 (Ground1)
package {
import flash.display.*;
public dynamic class Ground1 extends MovieClip {
}
}//package
Section 514
//heroes_all (heroes_all)
package {
import flash.display.*;
public dynamic class heroes_all extends MovieClip {
public var hero:MovieClip;
public var fire1:MovieClip;
public var fire2:MovieClip;
public function heroes_all(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15);
}
function frame10(){
stop();
}
function frame14(){
stop();
}
function frame12(){
stop();
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame13(){
stop();
}
function frame5(){
stop();
}
function frame9(){
stop();
}
function frame8(){
stop();
}
function frame2(){
stop();
}
function frame15(){
stop();
}
function frame11(){
stop();
}
function frame4(){
stop();
}
}
}//package
Section 515
//hint (hint)
package {
import flash.media.*;
public dynamic class hint extends Sound {
}
}//package
Section 516
//ice_destroy_01 (ice_destroy_01)
package {
import flash.media.*;
public dynamic class ice_destroy_01 extends Sound {
}
}//package
Section 517
//ice_destroy_02 (ice_destroy_02)
package {
import flash.media.*;
public dynamic class ice_destroy_02 extends Sound {
}
}//package
Section 518
//intro_angry (intro_angry)
package {
import flash.media.*;
public dynamic class intro_angry extends Sound {
}
}//package
Section 519
//intro_blow (intro_blow)
package {
import flash.media.*;
public dynamic class intro_blow extends Sound {
}
}//package
Section 520
//intro_mov (intro_mov)
package {
import flash.display.*;
public dynamic class intro_mov extends MovieClip {
public var kadr2:MovieClip;
public var kadr3:MovieClip;
public var kadr1:MovieClip;
public function intro_mov(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 521
//kadr1 (kadr1)
package {
import flash.media.*;
public dynamic class kadr1 extends Sound {
}
}//package
Section 522
//kadr2 (kadr2)
package {
import flash.media.*;
public dynamic class kadr2 extends Sound {
}
}//package
Section 523
//kadr2_final (kadr2_final)
package {
import flash.media.*;
public dynamic class kadr2_final extends Sound {
}
}//package
Section 524
//kadr3 (kadr3)
package {
import flash.media.*;
public dynamic class kadr3 extends Sound {
}
}//package
Section 525
//lev_compl (lev_compl)
package {
import flash.media.*;
public dynamic class lev_compl extends Sound {
}
}//package
Section 526
//lev_fail (lev_fail)
package {
import flash.media.*;
public dynamic class lev_fail extends Sound {
}
}//package
Section 527
//Levels (Levels)
package {
public class Levels {
private static const mission1:int = 2;
private static const mission2:int = 2;
private static const mission3:int = 2;
private static const mission4:int = 3;
private static const mission5:int = 5;
private static const mission6:int = 2;
private static const mission7:int = 6;
private static const mission8:int = 2;
private static const mission9:int = 5;
private static const level10:Array = [52, 82, 264, 0, 52, 230, 264, 0, 52, 377, 264, 0, 51, 500, 264, 0, 51, 599, 264, 0, 65, 75, 219, 0, 62, 423, 252.3, 0, 75, 544, 220, 0, 1, 199, 244, 0, 2, 259, 244, 0, 2, 313, 244, 0, 1, 150, 244, 0, 3, 228, 246, 0];
private static const level11:Array = [26, 324, 251, 0, 68, 35.25, 213.45, 0, 60, 143, 216, 0, 60, 504, 401, 0, 26, 301.55, 111.5, 90, 60, 581, 216, 0, 60, 86, 399, 0, 3, 210, 418, 0, 3, 474, 234, 0, 2, 383, 418, 0, 1, 342, 235, 0, 1, 603, 416, 0];
private static const level12:Array = [66, 508, 392, 0, 66, 417, 392, 0, 66, 335, 393, 0, 66, 245, 394, 0, 66, 589, 393, 0, 66, 141, 393, 0, 66, 48, 393, 0, 25, 485, 133, 0, 25, 159, 352, 0, 25, 476, 285, 0, 25, 154, 211, 0, 64, 31, 186, 0, 72, 300, 199, 0, 71, 337, 273, 0, 72, 305, 340, 0, 63, 460.15, 87, 0, 69, 583.75, 112, 0, 2, 86, 192, 0, 1, 261, 193, 0, 1, 242, 331, 0, 1, 194, 193, 0, 3, 111, 332, 0, 1, 545, 266, 0, 3, 435, 266, 0, 2, 491, 267, 0, 1, 46, 333, 0];
private static const level13:Array = [26, 323, 254, 0, 71, 271, 241, 0, 72, 342, 241, 0, 72, 403, 240, 0, 72, 466, 241, 0, 72, 534, 241, 0, 71, 213, 242, 0, 71, 140, 241, 0, 71, 73, 241, 0, 1, 37, 235, 0, 2, 187, 236, 0, 1, 55, 236, 0, 1, 499, 238, 0, 3, 436, 237, 0, 1, 592, 236, 0, 1, 561, 236, 0, 2, 249, 235, 0, 1, 305, 236, 0, 2, 105, 236, 0];
private static const level14:Array = [60, 383, 400, 0, 26, 150, 123, 0, 60, 114, 89, 0, 72, 460, 109, 0, 1, 148, 416, 0, 2, 173, 103, 0, 1, 225, 104, 0];
private static const level15:Array = [69, 111.55, 413.15, 0, 25, 199, 318, 0, 60, 304, 283, 0, 63, 256.15, 274, 0, 63, 349.4, 273, 0, 22, 53.9, 274.05, 90, 24, 493, 206, 0, 60, 215, 400, 0, 60, 395, 399, 0, 22, 397.95, 162.2, 90, 22, 587, 163.05, 90, 1, 57, 416, 0, 1, 175, 415, 0, 2, 351, 417, 0, 1, 602, 417, 0, 1, 82, 302, 0, 1, 492, 190, 0, 2, 273, 417, 0, 1, 557, 190, 0, 2, 533, 419, 0, 1, 467, 416, 0];
private static const level16:Array = [26, 322, 141, 0, 26, 322, 315, 0, 60, 127, 280, 0, 60, 127, 107, 0, 60, 561, 105.7, 0, 60, 561, 280, 0, 60, 561, 400, 0, 26, 326, 187, 90, 70, 394.75, 293.7, 0, 64, 521, 412, 0, 64, 483, 412, 0, 64, 483, 376, 0, 64, 520, 376, 0, 62, 561, 132.1, 0, 66, 549, 394, 0, 60, 127, 399, 0, 66, 115, 394, 0, 2, 534, 297, 0, 2, 200, 123, 0, 1, 456, 298, 0, 3, 89, 123, 0, 3, 185, 296, 0, 1, 234, 298, 0, 1, 69, 297, 0, 2, 261, 123, 0, 3, 285, 299, 0];
private static const level17:Array = [63, 194.45, 386, 0, 63, 361.25, 387, 0, 25, 301, 211, 0, 63, 155.35, 165, 0, 63, 447.2, 164, 0, 69, 202.9, 190.65, 0, 2, 56, 416, 0, 1, 164, 415, 0, 3, 106, 416, 0, 1, 478, 415, 0, 2, 424, 413, 0, 2, 612, 418, 0, 1, 547, 417, 0, 1, 136, 417, 0];
private static const mission10:int = 4;
private static const mission11:int = 4;
private static const mission12:int = 6;
private static const mission13:int = 4;
private static const mission14:int = 2;
private static const mission15:int = 8;
private static const mission16:int = 5;
private static const mission17:int = 6;
private static const mission18:int = 4;
private static const mission19:int = 2;
private static const level18:Array = [24, 209, 123, 0, 24, 410, 203, 0, 24, 210, 282, 0, 24, 407, 362, 0, 64, 127, 99, 0, 64, 491, 178, 0, 64, 129, 0x0101, 0, 64, 490, 338, 0, 72, 305, 266, 0, 71, 315, 191, 0, 72, 305, 111, 0, 71, 312, 349, 0, 1, 33, 413, 0, 1, 234, 0xFF, 0, 3, 457, 185, 0, 1, 201, 101, 0, 62, 319, 423.2, 0, 62, 492, 423.1, 0, 2, 413, 337, 0, 1, 599, 417, 0, 2, 112, 412, 0];
private static const level20:Array = [62, 158, 425.45, 0, 66, 72, 394, 0, 63, 261, 119, 0, 23, 329, 265.15, -4.5, 63, 399.55, 212, 0, 24, 189, 320, 0, 63, 516.6, 303, 0, 63, 260.3, 221, 0, 63, 581.65, 302, 0, 24, 165, 164, 0, 70, 94.55, 142.25, 0, 24, 488, 348, 0, 64, 407, 323, 0, 1, 552, 416, 0, 2, 317, 419, 0, 3, 418, 419, 0, 1, 480, 417, 0, 1, 613, 418, 0, 3, 240, 418, 0, 2, 377, 419, 0, 1, 284, 418, 0, 1, 199, 418, 0];
private static const level21:Array = [21, 71, 180, -90, 21, 317, 282, 90, 21, 605, 282, 90, 25, 461, 311, 0, 52, 153, 209, 0, 22, 278, 209, 0, 21, 321.9, 180, 90, 1, 137, 190, 0, 1, 205, 190, 0, 1, 170, 190, 0, 2, 364, 293, 0, 2, 436, 293, 0, 2, 584, 294, 0, 2, 0x0200, 293, 0, 2, 251, 190, 0, 2, 290, 191, 0, 3, 474, 293, 0];
private static const level19:Array = [26, 323, 239, 0, 60, 81, 399, 0, 60, 571, 205, 0, 2, 0x0200, 418, 0, 3, 348, 416, 0, 1, 449, 415, 0, 1, 582, 416, 0];
private static const level23:Array = [26, 322, 211, 0, 63, 270.5, 389, 0, 63, 193, 165, 0, 63, 0x0100, 165, 0, 63, 325.7, 389, 0, 2, 83, 192, 0, 2, 424, 193, 0, 2, 217, 418, 0, 2, 543, 418, 0];
private static const level24:Array = [22, 48, 212, 0, 63, 365.6, 227, 0, 63, 585.2, 207, 0, 68, 477.4, 229.35, 0, 22, 184, 157, 0, 69, 183.05, 132.5, 0, 63, 230.85, 109, 0, 63, 137.05, 109, 0, 23, 93.35, 352.05, 10, 71, 131, 263, 0, 1, 268, 0x0101, 0, 2, 325, 0x0101, 0, 2, 182, 0x0100, 0, 1, 154, 0x0100, 0, 1, 220, 0x0101, 0, 2, 295, 0x0101, 0, 24, 525.95, 262.95, -7, 25, 274, 275, 0];
private static const level25:Array = [23, 82, 173, 0, 52, 233, 173, 0, 2, 230, 416, 0, 3, 314, 416, 0, 1, 361, 417, 0, 3, 441, 417, 0, 1, 275, 416, 0, 3, 401, 418, 0, 2, 164, 415, 0, 2, 119, 415, 0];
private static const level26:Array = [66, 107, 311, 0, 21, 116, 353, 0, 21, 186, 336, 0, 21, 328, 299, 0, 21, 0x0101, 322, 0, 21, 399, 276, 0, 21, 469, 252, 0, 23, 579, 227, 0, 71, 156, 324, 0, 71, 225, 310, 0, 71, 297, 287, 0, 71, 369, 265, 0, 71, 439, 239, 0, 23, 412, 146, 0, 63, 484.15, 99, 0, 63, 340.35, 100, 0, 69, 376.25, 123.2, 0, 62, 313, 423.2, 0, 62, 379, 422.2, 0, 1, 187, 319, 0, 1, 262, 305, 0, 1, 333, 283, 0, 1, 403, 259, 0, 1, 472, 234, 0, 2, 619, 209, 0, 2, 589, 210, 0, 71, 509, 214, 0];
private static const level27:Array = [65, 150.8, 210.65, 0, 23, 220, 254, 0, 23, 376, 239, 0, 63, 363.45, 75, 0, 26, 367.85, 312.95, -6, 69, 396.65, 100.5, 0, 22, 407, 123, 0, 63, 450.75, 75, 0, 1, 319, 220, 0, 2, 101, 413, 0, 2, 212, 413, 0, 1, 154, 411, 0, 62, 455, 423, 0, 61, 418, 411, 0, 61, 378, 411, 0, 61, 333, 411, 0, 63, 241.15, 387, 0, 2, 377, 221, 0, 1, 398, 221, 0, 2, 343, 221, 0, 1, 424, 222, 0, 71, 304, 227, 0, 72, 446, 226, 0];
private static const mission20:int = 7;
private static const level22:Array = [60, 45, 399, 0, 60, 482, 248, 0, 26, 326, 282, 0, 68, 48.05, 242.4, 0, 63, 538.65, 236, 0, 70, 572.1, 261.85, 0, 1, 619, 415, 0, 1, 97, 417, 0, 2, 467, 417, 0, 1, 104.1, 265.45, 0, 1, 453, 263, 0, 1, 332, 264, 0, 2, 200, 265, 0, 1, 424, 417, 0, 1, 194, 417, 0, 1, 323, 418, 0, 71, 316, 270, 0, 1, 401, 265, 0];
private static const mission22:int = 8;
private static const mission23:int = 2;
private static const mission24:int = 5;
private static const mission25:int = 6;
private static const mission26:int = 7;
private static const mission21:int = 7;
private static const mission27:int = 5;
private static const level28:Array = [65, 260, 389.75, 0, 60, 305, 400, 0, 26, 321, 247, 0, 60, 320, 212, 0, 70, 54, 416, 0, 1, 103, 230, 0, 3, 463, 230, 0, 2, 401, 229, 0, 1, 215, 229, 0, 3, 604, 229, 0, 1, 41, 231, 0, 2, 544, 230, 0, 1, 156, 230, 0, 1, 501, 229, 0, 2, 188, 229, 0];
private static const level29:Array = [26, 324, 323, 0, 60, 328, 189, 0, 52, 331.5, 224, 0, 68, 64.9, 180, 0, 21, 49.35, 219.5, 0, 63, 233.9, 77, 0, 24, 206, 123, 0, 23, 208, 286, 0, 22, 438, 285, 0, 64, 267.05, 261.4, 0, 64, 405.5, 260.95, 0, 60, 588, 400.4, 0, 63, 92.55, 388, 0, 69, 36.6, 406.85, 0, 71, 250, 420, 0, 72, 552, 421, 0, 1, 296, 413, 0, 1, 364, 414, 0, 2, 482, 415, 0, 1, 436, 412, 0, 1, 331, 415, 0, 2, 398, 413, 0, 3, 0x0200, 414, 0, 1, 534, 413, 0];
private static const mission28:int = 7;
private static const mission29:int = 5;
private static const level30:Array = [21, 40, 323, 0, 63, 71.5, 278, 0, 21, 19, 244, 0, 70, 35.75, 300.5, 0, 60, 315, 71, 0, 60, 85, 399, 0, 60, 310.4, 399.45, 0, 60, 197.5, 399.85, 0, 60, 422.5, 400.85, 0, 60, 533, 400, 0, 1, 141, 419, 0, 1, 0xFF, 417, 0, 1, 369, 418, 0, 1, 477, 419, 0, 1, 589, 418, 0, 1, 25, 418, 0, 67, 314.15, 262.6, 0];
private static const mission30:int = 4;
public static const WEAPEONS:Array = [weapon1, weapon2, weapon3, weapon4, weapon5, weapon6, weapon7, weapon8, weapon9, weapon10, weapon11, weapon12, weapon13, weapon14, weapon15, weapon16, weapon17, weapon18, weapon19, weapon20, weapon21, weapon22, weapon23, weapon24, weapon25, weapon26, weapon27, weapon28, weapon29, weapon30];
private static const level1:Array = [3, 281, 416, 0, 3, 171, 416, 0, 1, 324, 415, 0, 2, 128, 415, 0, 1, 233, 416, 0, 26, 320, 226, 0, 2, 288, 207, 0];
private static const level3:Array = [25, 534, 252, 0, 25, 84, 252, 0, 60, 62, 215, 0, 60, 318, 400, 0, 65, 316, 390, 0, 52, 309, 252, 0, 63, 215.1, 209, 0, 63, 567.35, 208, 0, 70, 602.65, 230.2, 0, 3, 0x0100, 234, 0, 1, 294, 233, 0, 2, 332, 232, 0];
private static const level5:Array = [22, 58, 209, 0, 63, 74.5, 389, 0, 60, 52, 175, 0, 60, 361, 113, 0, 60, 455, 398, 0, 2, 278, 415, 0, 3, 326, 409, 0, 3, 505, 414, 0, 1, 600, 415, 0, 1, 367, 414, 0, 1, 400, 413, 0, 1, 549, 414, 0, 67, 363.5, 187, 0, 70, 30, 407.8, 0, 75, 50, 164, 0];
private static const level7:Array = [26, 324.7, 232.5, 0, 61, 348, 410, 0, 24, 284.4, 327.8, 90, 2, 542.2, 415.9, 0, 1, 317.7, 415.9, 0, 2, 430, 416, 0, 3, 603.35, 416.9, 0, 60, 61.25, 199.25, 0, 60, 538.2, 198.45, 0, 60, 162.35, 400, 0, 2, 147.3, 214.5, 0, 1, 377.8, 216.5, 0, 3, 80.15, 413.9, 0, 2, 307.65, 215.5, 0, 2, 459, 214, 0, 1, 608, 213, 0, 1, 230, 416, 0];
private static const level2:Array = [26, 323, 293, 0, 26, 318, 134, 0, 2, 214, 115, 0, 1, 395, 113, 0, 3, 194, 273, 0, 1, 411, 277, 0, 2, 327, 416, 0];
private static const level4:Array = [25, 211.9, 278.75, 90, 24, 306, 124, 0, 25, 400.05, 280.2, 90, 24, 306, 225, 0, 24, 306, 334, 0, 2, 265, 203, 0, 2, 342, 204, 0, 1, 265, 315, 0, 1, 346, 314, 0, 3, 268, 411, 0, 3, 335, 412, 0];
private static const level6:Array = [61, 169, 184, 0, 21, 167, 205, 0, 21, 166, 252, 0, 61, 169, 230, 0, 61, 168, 281, 0, 21, 165, 304, 0, 21, 167, 355, 0, 61, 168, 334, 0, 61, 168, 411, 0, 24, 230, 158, 0, 71, 134, 146, 0, 72, 325, 146, 0, 1, 165.55, 139.45, 0, 1, 295, 139.45, 0, 1, 314.05, 416.4, 0];
private static const level8:Array = [23, 501, 112, 0, 23, 501, 184, 0, 24, 533, 265, 0, 60, 70, 398, 0, 60, 562, 230, 0, 71, 438, 254, 0, 71, 432, 173, 0, 71, 431, 100, 0, 72, 572, 101, 0, 72, 571, 173, 0, 69, 225.9, 413.5, 0, 2, 501, 95, 0, 1, 506, 167, 0, 3, 483, 242, 0];
private static const level9:Array = [60, 587, 400, 0, 21, 170, 87, 0, 60, 171, 53, 0, 22, 141, 31.1, 90, 63, 497.65, 389, 0, 3, 212, 414, 0, 2, 313, 418, 0, 1, 147, 417, 0, 2, 380, 415, 0, 2, 444, 417, 0, 1, 112, 417, 0, 63, 277.05, 390, 0, 21, 42, 316, 0, 69, 29.75, 295.25, 0, 63, 72.25, 271, 0, 67, 240.1, 128.7, 0];
private static const weapon12:Array = [34, 72];
private static const weapon13:Array = [41];
private static const weapon15:Array = [44];
private static const weapon16:Array = [64, 41, 22];
private static const weapon10:Array = [51];
private static const weapon11:Array = [38];
private static const weapon19:Array = [32, 61];
private static const weapon17:Array = [31, 11];
private static const weapon14:Array = [34];
private static const weapon18:Array = [12, 41, 61];
private static const weapon23:Array = [34];
private static const weapon20:Array = [62];
private static const weapon22:Array = [21, 41];
private static const weapon28:Array = [33, 63];
private static const weapon21:Array = [54];
public static const MISSION:Array = [mission1, mission2, mission3, mission4, mission5, mission6, mission7, mission8, mission9, mission10, mission11, mission12, mission13, mission14, mission15, mission16, mission17, mission18, mission19, mission20, mission21, mission22, mission23, mission24, mission25, mission26, mission27, mission28, mission29, mission30];
private static const weapon24:Array = [32];
private static const weapon25:Array = [34, 52];
private static const weapon26:Array = [31, 52];
private static const weapon29:Array = [52, 71];
private static const let1:Boolean = true;
private static const let2:Boolean = true;
private static const let3:Boolean = true;
private static const let4:Boolean = true;
private static const let10:Boolean = true;
private static const let11:Boolean = true;
private static const let12:Boolean = true;
private static const let8:Boolean = true;
private static const let9:Boolean = true;
private static const let15:Boolean = true;
private static const let16:Boolean = true;
private static const let17:Boolean = true;
private static const let6:Boolean = true;
private static const let19:Boolean = true;
private static const let13:Boolean = true;
private static const let14:Boolean = true;
private static const let5:Boolean = true;
private static const let7:Boolean = true;
private static const let18:Boolean = true;
private static const weapon1:Array = [12, 52];
private static const weapon2:Array = [45, 65];
private static const weapon3:Array = [51];
private static const weapon4:Array = [22, 34];
private static const weapon5:Array = [63, 71];
private static const weapon6:Array = [61, 11];
private static const weapon7:Array = [12, 22, 52, 73];
private static const weapon8:Array = [31];
private static const weapon9:Array = [52, 64];
private static const let20:Boolean = true;
private static const let21:Boolean = true;
private static const let22:Boolean = true;
private static const let23:Boolean = true;
private static const let24:Boolean = true;
private static const let26:Boolean = true;
private static const let28:Boolean = true;
private static const let25:Boolean = true;
private static const weapon30:Array = [32, 72];
private static const weapon27:Array = [52, 62];
private static const let27:Boolean = true;
private static const let29:Boolean = true;
private static const let30:Boolean = true;
public static const LETS:Array = [let1, let2, let3, let4, let5, let6, let7, let8, let9, let10, let11, let12, let13, let14, let15, let16, let17, let18, let19, let20, let21, let22, let23, let24, let25, let26, let27, let28, let29, let30];
public static const UROVNI:Array = [level1, level2, level3, level4, level5, level6, level7, level8, level9, level10, level11, level12, level13, level14, level15, level16, level17, level18, level19, level20, level21, level22, level23, level24, level25, level26, level27, level28, level29, level30];
}
}//package
Section 528
//lighting (lighting)
package {
import flash.display.*;
public dynamic class lighting extends MovieClip {
public var mine_main:MovieClip;
public var volt_flash:MovieClip;
}
}//package
Section 529
//lighting_sound (lighting_sound)
package {
import flash.media.*;
public dynamic class lighting_sound extends Sound {
}
}//package
Section 530
//MainMenu (MainMenu)
package {
import flash.display.*;
import flash.events.*;
import flash.net.*;
public class MainMenu extends EventDispatcher {
private var _totalPoints:int;// = 0
private var _splash:MovieClip;// = null
private var level_sel:int;// = 1
private var _totalDeaths:int;// = 0
private var trans:MovieClip;// = null
private var zapl1:int;// = 0
private var _parent:DisplayObjectContainer;
private var table:MovieClip;
public var CRY_NUMER:int;// = 0
private var menu_people_killed:int;// = 0
public function MainMenu(_arg1:DisplayObjectContainer){
level_sel = 1;
zapl1 = 0;
_splash = null;
_totalPoints = 0;
_totalDeaths = 0;
trans = null;
menu_people_killed = 0;
CRY_NUMER = 0;
super();
_parent = _arg1;
VOSSTANOVLENIE_MENU();
}
private function CorrectMusic():void{
if (PhisicConstants.MUSIC){
table.music.gotoAndStop(1);
} else {
table.music.gotoAndStop(2);
};
}
private function killBill(_arg1:MouseEvent):void{
if (((table.victim01.hitTestPoint(_arg1.stageX, _arg1.stageY, false)) && ((PhisicConstants.MENU_PEOPLE[0] == 0)))){
table.victim01.gotoAndStop(2);
BILL_DEAD(0);
} else {
if (((table.victim02.hitTestPoint(_arg1.stageX, _arg1.stageY, false)) && ((PhisicConstants.MENU_PEOPLE[1] == 0)))){
table.victim02.gotoAndStop(2);
BILL_DEAD(1);
} else {
if (((table.victim03.hitTestPoint(_arg1.stageX, _arg1.stageY, false)) && ((PhisicConstants.MENU_PEOPLE[2] == 0)))){
table.victim03.gotoAndStop(2);
BILL_DEAD(2);
} else {
if (((table.victim04.hitTestPoint(_arg1.stageX, _arg1.stageY, false)) && ((PhisicConstants.MENU_PEOPLE[3] == 0)))){
table.victim04.gotoAndStop(2);
BILL_DEAD(3);
} else {
if (((table.victim05.hitTestPoint(_arg1.stageX, _arg1.stageY, false)) && ((PhisicConstants.MENU_PEOPLE[4] == 0)))){
table.victim05.gotoAndStop(2);
BILL_DEAD(4);
} else {
if (((table.victim06.hitTestPoint(_arg1.stageX, _arg1.stageY, false)) && ((PhisicConstants.MENU_PEOPLE[5] == 0)))){
table.victim06.gotoAndStop(2);
BILL_DEAD(5);
} else {
if (((table.victim07.hitTestPoint(_arg1.stageX, _arg1.stageY, false)) && ((PhisicConstants.MENU_PEOPLE[6] == 0)))){
table.victim07.gotoAndStop(2);
BILL_DEAD(6);
} else {
if (((table.victim08.hitTestPoint(_arg1.stageX, _arg1.stageY, false)) && ((PhisicConstants.MENU_PEOPLE[7] == 0)))){
table.victim08.gotoAndStop(2);
BILL_DEAD(7);
};
};
};
};
};
};
};
};
}
private function LEVEL_VYBRAN(_arg1:int):void{
if ((((_arg1 <= PhisicConstants.OPENED_LEVELS)) && ((_splash == null)))){
level_sel = _arg1;
dispatchEvent(new AllEvents(AllEvents.VYBOR_UROVNIA));
};
}
private function CorrectPersons():void{
var _local1:int;
if (PhisicConstants.MENU_PEOPLE[0] == 0){
table.victim01.gotoAndStop(1);
} else {
table.victim01.gotoAndStop(2);
};
if (PhisicConstants.MENU_PEOPLE[1] == 0){
table.victim02.gotoAndStop(1);
} else {
table.victim02.gotoAndStop(2);
};
if (PhisicConstants.MENU_PEOPLE[2] == 0){
table.victim03.gotoAndStop(1);
} else {
table.victim03.gotoAndStop(2);
};
if (PhisicConstants.MENU_PEOPLE[3] == 0){
table.victim04.gotoAndStop(1);
} else {
table.victim04.gotoAndStop(2);
};
if (PhisicConstants.MENU_PEOPLE[4] == 0){
table.victim05.gotoAndStop(1);
} else {
table.victim05.gotoAndStop(2);
};
if (PhisicConstants.MENU_PEOPLE[5] == 0){
table.victim06.gotoAndStop(1);
} else {
table.victim06.gotoAndStop(2);
};
if (PhisicConstants.MENU_PEOPLE[6] == 0){
table.victim07.gotoAndStop(1);
} else {
table.victim07.gotoAndStop(2);
};
if (PhisicConstants.MENU_PEOPLE[7] == 0){
table.victim08.gotoAndStop(1);
} else {
table.victim08.gotoAndStop(2);
};
menu_people_killed = 0;
_local1 = 0;
while (_local1 < 9) {
menu_people_killed = (menu_people_killed + PhisicConstants.MENU_PEOPLE[_local1]);
_local1++;
};
if (menu_people_killed < 8){
table.addEventListener(MouseEvent.MOUSE_DOWN, killBill);
};
}
private function startGame(_arg1:MouseEvent):void{
dispatchEvent(new AllEvents(AllEvents.START_PLAYING));
}
private function clearData(_arg1:MouseEvent):void{
if (_splash == null){
_splash = new splash();
_splash.x = 640;
_parent.addChild(_splash);
_splash.but_yes.addEventListener(MouseEvent.MOUSE_DOWN, clearYes);
_splash.but_no.addEventListener(MouseEvent.MOUSE_DOWN, clearNo);
};
}
private function piter(_arg1:MouseEvent):void{
var _local2:URLRequest;
_local2 = new URLRequest("http://www.ppllaayy.com/?utm_source=sponsorship&utm_content=mainlogoarmor&utm_campaign=dh");
navigateToURL(_local2);
}
private function BILL_DEAD(_arg1:int):void{
PhisicConstants.MENU_PEOPLE[_arg1] = 1;
if ((((_arg1 < 4)) || ((_arg1 == 7)))){
CRY_NUMER = 0;
} else {
if (_arg1 > 7){
CRY_NUMER = 2;
} else {
CRY_NUMER = 1;
};
};
_totalPoints = (_totalPoints + MoneyCosts.MAN_DEAD);
_totalDeaths = (_totalDeaths + 1);
table.score_total.text = (_totalPoints + "");
table.total.text = ((_totalDeaths + "/") + PhisicConstants.PEOPLE_ALL);
dispatchEvent(new AllEvents(AllEvents.MENU_CRY));
}
private function REDAKTIROVANIT_TABLICY():void{
var _local1:int;
_local1 = PhisicConstants.OPENED_LEVELS;
table.lev_table.gotoAndStop(_local1);
table.lev_table.lev01.gotoAndStop(2);
if (_local1 > 1){
table.lev_table.lev02.gotoAndStop(2);
};
if (_local1 > 2){
table.lev_table.lev03.gotoAndStop(2);
};
if (_local1 > 3){
table.lev_table.lev04.gotoAndStop(2);
};
if (_local1 > 4){
table.lev_table.lev05.gotoAndStop(2);
};
if (_local1 > 5){
table.lev_table.lev06.gotoAndStop(2);
};
if (_local1 > 6){
table.lev_table.lev07.gotoAndStop(2);
};
if (_local1 > 7){
table.lev_table.lev08.gotoAndStop(2);
};
if (_local1 > 8){
table.lev_table.lev09.gotoAndStop(2);
};
if (_local1 > 9){
table.lev_table.lev10.gotoAndStop(2);
};
if (_local1 > 10){
table.lev_table.lev11.gotoAndStop(2);
};
if (_local1 > 11){
table.lev_table.lev12.gotoAndStop(2);
};
if (_local1 > 12){
table.lev_table.lev13.gotoAndStop(2);
};
if (_local1 > 13){
table.lev_table.lev14.gotoAndStop(2);
};
if (_local1 > 14){
table.lev_table.lev15.gotoAndStop(2);
};
if (_local1 > 15){
table.lev_table.lev16.gotoAndStop(2);
};
if (_local1 > 16){
table.lev_table.lev17.gotoAndStop(2);
};
if (_local1 > 17){
table.lev_table.lev18.gotoAndStop(2);
};
if (_local1 > 18){
table.lev_table.lev19.gotoAndStop(2);
};
if (_local1 > 19){
table.lev_table.lev20.gotoAndStop(2);
};
if (_local1 > 20){
table.lev_table.lev21.gotoAndStop(2);
};
if (_local1 > 21){
table.lev_table.lev22.gotoAndStop(2);
};
if (_local1 > 22){
table.lev_table.lev23.gotoAndStop(2);
};
if (_local1 > 23){
table.lev_table.lev24.gotoAndStop(2);
};
if (_local1 > 24){
table.lev_table.lev25.gotoAndStop(2);
};
if (_local1 > 25){
table.lev_table.lev26.gotoAndStop(2);
};
if (_local1 > 26){
table.lev_table.lev27.gotoAndStop(2);
};
if (_local1 > 27){
table.lev_table.lev28.gotoAndStop(2);
};
if (_local1 > 28){
table.lev_table.lev29.gotoAndStop(2);
};
if (_local1 > 29){
table.lev_table.lev30.gotoAndStop(2);
};
}
private function returnToMain(_arg1:MouseEvent):void{
if (_splash == null){
dispatchEvent(new AllEvents(AllEvents.FROM_VYBOR_TO_MAIN));
};
}
public function TRALALA():void{
var _local1:int;
var _local2:int;
var _local3:int;
var _local4:int;
table.lev_table.lev_stat_1.lev_score.text = (PhisicConstants.POINTS_ARRAY[0] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[0] == 1){
table.lev_table.lev_stat_1.lev_star.gotoAndStop(2);
};
_local1 = PhisicConstants.OPENED_LEVELS;
if (_local1 > 1){
table.lev_table.lev_stat_2.lev_score.text = (PhisicConstants.POINTS_ARRAY[1] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[1] == 1){
table.lev_table.lev_stat_2.lev_star.gotoAndStop(2);
};
};
if (_local1 > 2){
table.lev_table.lev_stat_3.lev_score.text = (PhisicConstants.POINTS_ARRAY[2] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[2] == 1){
table.lev_table.lev_stat_3.lev_star.gotoAndStop(2);
};
};
if (_local1 > 3){
table.lev_table.lev_stat_4.lev_score.text = (PhisicConstants.POINTS_ARRAY[3] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[3] == 1){
table.lev_table.lev_stat_4.lev_star.gotoAndStop(2);
};
};
if (_local1 > 4){
table.lev_table.lev_stat_5.lev_score.text = (PhisicConstants.POINTS_ARRAY[4] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[4] == 1){
table.lev_table.lev_stat_5.lev_star.gotoAndStop(2);
};
};
if (_local1 > 5){
table.lev_table.lev_stat_6.lev_score.text = (PhisicConstants.POINTS_ARRAY[5] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[5] == 1){
table.lev_table.lev_stat_6.lev_star.gotoAndStop(2);
};
};
if (_local1 > 6){
table.lev_table.lev_stat_7.lev_score.text = (PhisicConstants.POINTS_ARRAY[6] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[6] == 1){
table.lev_table.lev_stat_7.lev_star.gotoAndStop(2);
};
};
if (_local1 > 7){
table.lev_table.lev_stat_8.lev_score.text = (PhisicConstants.POINTS_ARRAY[7] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[7] == 1){
table.lev_table.lev_stat_8.lev_star.gotoAndStop(2);
};
};
if (_local1 > 8){
table.lev_table.lev_stat_9.lev_score.text = (PhisicConstants.POINTS_ARRAY[8] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[8] == 1){
table.lev_table.lev_stat_9.lev_star.gotoAndStop(2);
};
};
if (_local1 > 9){
table.lev_table.lev_stat_10.lev_score.text = (PhisicConstants.POINTS_ARRAY[9] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[9] == 1){
table.lev_table.lev_stat_10.lev_star.gotoAndStop(2);
};
};
if (_local1 > 10){
table.lev_table.lev_stat_11.lev_score.text = (PhisicConstants.POINTS_ARRAY[10] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[10] == 1){
table.lev_table.lev_stat_11.lev_star.gotoAndStop(2);
};
};
if (_local1 > 11){
table.lev_table.lev_stat_12.lev_score.text = (PhisicConstants.POINTS_ARRAY[11] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[11] == 1){
table.lev_table.lev_stat_12.lev_star.gotoAndStop(2);
};
};
if (_local1 > 12){
table.lev_table.lev_stat_13.lev_score.text = (PhisicConstants.POINTS_ARRAY[12] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[12] == 1){
table.lev_table.lev_stat_13.lev_star.gotoAndStop(2);
};
};
if (_local1 > 13){
table.lev_table.lev_stat_14.lev_score.text = (PhisicConstants.POINTS_ARRAY[13] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[13] == 1){
table.lev_table.lev_stat_14.lev_star.gotoAndStop(2);
};
};
if (_local1 > 14){
table.lev_table.lev_stat_15.lev_score.text = (PhisicConstants.POINTS_ARRAY[14] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[14] == 1){
table.lev_table.lev_stat_15.lev_star.gotoAndStop(2);
};
};
if (_local1 > 15){
table.lev_table.lev_stat_16.lev_score.text = (PhisicConstants.POINTS_ARRAY[15] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[15] == 1){
table.lev_table.lev_stat_16.lev_star.gotoAndStop(2);
};
};
if (_local1 > 16){
table.lev_table.lev_stat_17.lev_score.text = (PhisicConstants.POINTS_ARRAY[16] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[16] == 1){
table.lev_table.lev_stat_17.lev_star.gotoAndStop(2);
};
};
if (_local1 > 17){
table.lev_table.lev_stat_18.lev_score.text = (PhisicConstants.POINTS_ARRAY[17] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[17] == 1){
table.lev_table.lev_stat_18.lev_star.gotoAndStop(2);
};
};
if (_local1 > 18){
table.lev_table.lev_stat_19.lev_score.text = (PhisicConstants.POINTS_ARRAY[18] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[18] == 1){
table.lev_table.lev_stat_19.lev_star.gotoAndStop(2);
};
};
if (_local1 > 19){
table.lev_table.lev_stat_20.lev_score.text = (PhisicConstants.POINTS_ARRAY[19] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[19] == 1){
table.lev_table.lev_stat_20.lev_star.gotoAndStop(2);
};
};
if (_local1 > 20){
table.lev_table.lev_stat_21.lev_score.text = (PhisicConstants.POINTS_ARRAY[20] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[20] == 1){
table.lev_table.lev_stat_21.lev_star.gotoAndStop(2);
};
};
if (_local1 > 21){
table.lev_table.lev_stat_22.lev_score.text = (PhisicConstants.POINTS_ARRAY[21] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[21] == 1){
table.lev_table.lev_stat_22.lev_star.gotoAndStop(2);
};
};
if (_local1 > 22){
table.lev_table.lev_stat_23.lev_score.text = (PhisicConstants.POINTS_ARRAY[22] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[22] == 1){
table.lev_table.lev_stat_23.lev_star.gotoAndStop(2);
};
};
if (_local1 > 23){
table.lev_table.lev_stat_24.lev_score.text = (PhisicConstants.POINTS_ARRAY[23] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[23] == 1){
table.lev_table.lev_stat_24.lev_star.gotoAndStop(2);
};
};
if (_local1 > 24){
table.lev_table.lev_stat_25.lev_score.text = (PhisicConstants.POINTS_ARRAY[24] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[24] == 1){
table.lev_table.lev_stat_25.lev_star.gotoAndStop(2);
};
};
if (_local1 > 25){
table.lev_table.lev_stat_26.lev_score.text = (PhisicConstants.POINTS_ARRAY[25] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[25] == 1){
table.lev_table.lev_stat_26.lev_star.gotoAndStop(2);
};
};
if (_local1 > 26){
table.lev_table.lev_stat_27.lev_score.text = (PhisicConstants.POINTS_ARRAY[26] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[26] == 1){
table.lev_table.lev_stat_27.lev_star.gotoAndStop(2);
};
};
if (_local1 > 27){
table.lev_table.lev_stat_28.lev_score.text = (PhisicConstants.POINTS_ARRAY[27] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[27] == 1){
table.lev_table.lev_stat_28.lev_star.gotoAndStop(2);
};
};
if (_local1 > 28){
table.lev_table.lev_stat_29.lev_score.text = (PhisicConstants.POINTS_ARRAY[28] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[28] == 1){
table.lev_table.lev_stat_29.lev_star.gotoAndStop(2);
};
};
if (_local1 > 29){
table.lev_table.lev_stat_30.lev_score.text = (PhisicConstants.POINTS_ARRAY[29] + "");
if (PhisicConstants.KILLED_ALL_ARRAY[29] == 1){
table.lev_table.lev_stat_30.lev_star.gotoAndStop(2);
};
};
_totalDeaths = 0;
_totalPoints = 0;
_local2 = 0;
while (_local2 < 30) {
_totalDeaths = (_totalDeaths + PhisicConstants.KILLED_ARRAY[_local2]);
_local2++;
};
_local3 = 0;
while (_local3 < 30) {
_totalPoints = (_totalPoints + PhisicConstants.POINTS_ARRAY[_local3]);
_local3++;
};
_local4 = 0;
_local4 = (((((((PhisicConstants.MENU_PEOPLE[0] + PhisicConstants.MENU_PEOPLE[1]) + PhisicConstants.MENU_PEOPLE[2]) + PhisicConstants.MENU_PEOPLE[3]) + PhisicConstants.MENU_PEOPLE[4]) + PhisicConstants.MENU_PEOPLE[5]) + PhisicConstants.MENU_PEOPLE[6]) + PhisicConstants.MENU_PEOPLE[7]);
_totalDeaths = (_totalDeaths + _local4);
_totalPoints = (_totalPoints + (_local4 * MoneyCosts.MAN_DEAD));
table.total.text = ((_totalDeaths + "/") + PhisicConstants.PEOPLE_ALL);
table.score_total.text = (_totalPoints + "");
}
private function render11(_arg1:Event):void{
zapl1++;
if (zapl1 == 2){
TRALALA();
zapl1 = 0;
table.removeEventListener(Event.ENTER_FRAME, render11);
};
}
public function VOSSTANOVLENIE_MENU():void{
table = new menu_main();
_parent.addChild(table);
zapl1 = 0;
table.startgame.addEventListener(MouseEvent.MOUSE_DOWN, startGame);
table.ppllaayy.addEventListener(MouseEvent.MOUSE_DOWN, piter);
table.view_intro.addEventListener(MouseEvent.MOUSE_DOWN, intro);
table.lev_table.addEventListener(MouseEvent.MOUSE_DOWN, selectLevls);
table.but_return.addEventListener(MouseEvent.MOUSE_DOWN, returnToMain);
table.clear.addEventListener(MouseEvent.MOUSE_DOWN, clearData);
CorrectSound();
CorrectMusic();
CorrectPersons();
table.sound.addEventListener(MouseEvent.MOUSE_DOWN, changeSound);
table.music.addEventListener(MouseEvent.MOUSE_DOWN, changeMusic);
REDAKTIROVANIT_TABLICY();
table.addEventListener(Event.ENTER_FRAME, render11);
table.moregames.addEventListener(MouseEvent.MOUSE_DOWN, more1);
table.moregames2.addEventListener(MouseEvent.MOUSE_DOWN, more1);
table.facebook.addEventListener(MouseEvent.MOUSE_DOWN, facebook);
table.bored.addEventListener(MouseEvent.MOUSE_DOWN, more1);
}
private function changeSound(_arg1:MouseEvent):void{
PhisicConstants.SOUND = !(PhisicConstants.SOUND);
CorrectSound();
}
private function facebook(_arg1:MouseEvent):void{
PhisicConstants.CLICK_FACE();
}
private function selectLevls(_arg1:MouseEvent):void{
if (table.lev_table.lev01.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(1);
} else {
if (table.lev_table.lev02.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(2);
} else {
if (table.lev_table.lev03.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(3);
} else {
if (table.lev_table.lev04.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(4);
} else {
if (table.lev_table.lev05.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(5);
} else {
if (table.lev_table.lev06.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(6);
} else {
if (table.lev_table.lev07.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(7);
} else {
if (table.lev_table.lev08.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(8);
} else {
if (table.lev_table.lev09.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(9);
} else {
if (table.lev_table.lev10.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(10);
} else {
if (table.lev_table.lev11.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(11);
} else {
if (table.lev_table.lev12.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(12);
} else {
if (table.lev_table.lev13.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(13);
} else {
if (table.lev_table.lev14.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(14);
} else {
if (table.lev_table.lev15.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(15);
} else {
if (table.lev_table.lev16.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(16);
} else {
if (table.lev_table.lev17.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(17);
} else {
if (table.lev_table.lev18.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(18);
} else {
if (table.lev_table.lev19.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(19);
} else {
if (table.lev_table.lev20.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(20);
} else {
if (table.lev_table.lev21.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(21);
} else {
if (table.lev_table.lev22.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(22);
} else {
if (table.lev_table.lev23.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(23);
} else {
if (table.lev_table.lev24.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(24);
} else {
if (table.lev_table.lev25.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(25);
} else {
if (table.lev_table.lev26.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(26);
} else {
if (table.lev_table.lev27.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(27);
} else {
if (table.lev_table.lev28.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(28);
} else {
if (table.lev_table.lev29.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(29);
} else {
if (table.lev_table.lev30.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
LEVEL_VYBRAN(30);
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
}
public function MENU_OBNUL():void{
table.lev_table.lev_stat_1.lev_score.text = (0 + "");
table.score_total.text = (0 + "");
table.total.text = ((0 + "/") + PhisicConstants.PEOPLE_ALL);
table.lev_table.gotoAndStop(1);
table.lev_table.lev02.gotoAndStop(1);
table.lev_table.lev03.gotoAndStop(1);
table.lev_table.lev04.gotoAndStop(1);
table.lev_table.lev05.gotoAndStop(1);
table.lev_table.lev06.gotoAndStop(1);
table.lev_table.lev07.gotoAndStop(1);
table.lev_table.lev08.gotoAndStop(1);
table.lev_table.lev09.gotoAndStop(1);
table.lev_table.lev10.gotoAndStop(1);
table.lev_table.lev11.gotoAndStop(1);
table.lev_table.lev12.gotoAndStop(1);
table.lev_table.lev13.gotoAndStop(1);
table.lev_table.lev14.gotoAndStop(1);
table.lev_table.lev15.gotoAndStop(1);
table.lev_table.lev16.gotoAndStop(1);
table.lev_table.lev17.gotoAndStop(1);
table.lev_table.lev18.gotoAndStop(1);
table.lev_table.lev19.gotoAndStop(1);
table.lev_table.lev20.gotoAndStop(1);
table.lev_table.lev21.gotoAndStop(1);
table.lev_table.lev22.gotoAndStop(1);
table.lev_table.lev23.gotoAndStop(1);
table.lev_table.lev24.gotoAndStop(1);
table.lev_table.lev25.gotoAndStop(1);
table.lev_table.lev26.gotoAndStop(1);
table.lev_table.lev27.gotoAndStop(1);
table.lev_table.lev28.gotoAndStop(1);
table.lev_table.lev29.gotoAndStop(1);
table.lev_table.lev30.gotoAndStop(1);
table.lev_table.lev_stat_1.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_2.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_3.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_4.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_5.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_6.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_7.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_8.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_9.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_10.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_11.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_12.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_13.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_14.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_15.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_16.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_17.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_18.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_19.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_20.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_21.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_22.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_23.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_24.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_25.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_26.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_27.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_28.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_29.lev_star.gotoAndStop(1);
table.lev_table.lev_stat_30.lev_star.gotoAndStop(1);
}
private function changeMusic(_arg1:MouseEvent):void{
PhisicConstants.MUSIC = !(PhisicConstants.MUSIC);
dispatchEvent(new AllEvents(AllEvents.PEREKLUCHENIE_MUSYKI));
CorrectMusic();
}
public function Level_Select():int{
return (level_sel);
}
private function clearYes(_arg1:MouseEvent):void{
DELETE_SPLASH();
dispatchEvent(new AllEvents(AllEvents.CLEAR));
CorrectPersons();
}
private function intro(_arg1:MouseEvent):void{
dispatchEvent(new AllEvents(AllEvents.INTRO));
}
private function clearNo(_arg1:MouseEvent):void{
DELETE_SPLASH();
}
public function destroy():void{
_parent.removeChild(table);
table.stop();
table.startgame.removeEventListener(MouseEvent.MOUSE_DOWN, startGame);
table.ppllaayy.removeEventListener(MouseEvent.MOUSE_DOWN, piter);
table.lev_table.removeEventListener(MouseEvent.MOUSE_DOWN, selectLevls);
table.but_return.removeEventListener(MouseEvent.MOUSE_DOWN, returnToMain);
table.sound.removeEventListener(MouseEvent.MOUSE_DOWN, changeSound);
table.music.removeEventListener(MouseEvent.MOUSE_DOWN, changeMusic);
table.view_intro.removeEventListener(MouseEvent.MOUSE_DOWN, intro);
table.clear.removeEventListener(MouseEvent.MOUSE_DOWN, clearData);
table.removeEventListener(Event.ENTER_FRAME, render11);
table.removeEventListener(MouseEvent.MOUSE_DOWN, killBill);
table.moregames.removeEventListener(MouseEvent.MOUSE_DOWN, more1);
table.moregames2.removeEventListener(MouseEvent.MOUSE_DOWN, more1);
table.facebook.removeEventListener(MouseEvent.MOUSE_DOWN, facebook);
table.bored.removeEventListener(MouseEvent.MOUSE_DOWN, more1);
}
private function DELETE_SPLASH():void{
_splash.but_yes.removeEventListener(MouseEvent.MOUSE_DOWN, clearYes);
_splash.but_no.removeEventListener(MouseEvent.MOUSE_DOWN, clearNo);
_parent.removeChild(_splash);
_splash = null;
}
private function more1(_arg1:MouseEvent):void{
PhisicConstants.CLICK_ARMOR();
}
private function CorrectSound():void{
if (PhisicConstants.SOUND){
table.sound.gotoAndStop(1);
} else {
table.sound.gotoAndStop(2);
};
}
}
}//package
Section 531
//medal (medal)
package {
import flash.media.*;
public dynamic class medal extends Sound {
}
}//package
Section 532
//menu_game (menu_game)
package {
import flash.display.*;
import flash.text.*;
public dynamic class menu_game extends MovieClip {
public var restart:SimpleButton;
public var music:MovieClip;
public var sound:MovieClip;
public var bored:SimpleButton;
public var killed:TextField;
public var mainmenu:SimpleButton;
public var score:TextField;
public var level:TextField;
public var quality:MovieClip;
}
}//package
Section 533
//menu_main (menu_main)
package {
import flash.display.*;
import flash.text.*;
public dynamic class menu_main extends MovieClip {
public var sound:MovieClip;
public var bored:SimpleButton;
public var lev_table:MovieClip;
public var moregames2:SimpleButton;
public var total:TextField;
public var score_total:TextField;
public var startgame:SimpleButton;
public var view_intro:SimpleButton;
public var music:MovieClip;
public var victim02:MovieClip;
public var victim08:MovieClip;
public var victim06:MovieClip;
public var victim01:MovieClip;
public var clear:SimpleButton;
public var victim07:MovieClip;
public var victim03:MovieClip;
public var victim05:MovieClip;
public var but_return:SimpleButton;
public var victim04:MovieClip;
public var facebook:SimpleButton;
public var ppllaayy:SimpleButton;
public var moregames:SimpleButton;
}
}//package
Section 534
//menu_timer (menu_timer)
package {
import flash.display.*;
import flash.text.*;
public dynamic class menu_timer extends MovieClip {
public var time_dots_m:MovieClip;
public var seconds:TextField;
public var seconds2:TextField;
public function menu_timer(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 535
//met100 (met100)
package {
import flash.display.*;
public dynamic class met100 extends MovieClip {
}
}//package
Section 536
//met150 (met150)
package {
import flash.display.*;
public dynamic class met150 extends MovieClip {
}
}//package
Section 537
//met200 (met200)
package {
import flash.display.*;
public dynamic class met200 extends MovieClip {
}
}//package
Section 538
//met300 (met300)
package {
import flash.display.*;
public dynamic class met300 extends MovieClip {
}
}//package
Section 539
//met600 (met600)
package {
import flash.display.*;
public dynamic class met600 extends MovieClip {
}
}//package
Section 540
//met640 (met640)
package {
import flash.display.*;
public dynamic class met640 extends MovieClip {
}
}//package
Section 541
//met70 (met70)
package {
import flash.display.*;
public dynamic class met70 extends MovieClip {
}
}//package
Section 542
//mina (mina)
package {
import flash.display.*;
public dynamic class mina extends MovieClip {
public var mine_main:MovieClip;
public var mine_area:MovieClip;
}
}//package
Section 543
//Mina (Mina)
package {
import flash.display.*;
import flash.geom.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
public class Mina extends VseActor {
private var _nomer:int;
private var _otchet:int;// = 0
public var _sprite:MovieClip;
private var _ataka:Boolean;// = false
public function Mina(_arg1:DisplayObjectContainer, _arg2:Point, _arg3:int){
var _local4:int;
var _local5:b2Body;
_ataka = false;
_otchet = 0;
_local4 = 50;
_nomer = _arg3;
if (_nomer == 62){
_sprite = new mina();
} else {
if (_nomer == 65){
_sprite = new volt_znak();
_local4 = 90;
} else {
if (_nomer == 66){
_sprite = new piki();
_otchet = (200 + Math.floor((Math.random() * 100)));
} else {
if (_nomer == 74){
_sprite = new piki2();
_otchet = 100;
} else {
if (_nomer == 75){
_sprite = new lighting();
_local4 = 90;
};
};
};
};
};
_arg1.addChild(_sprite);
_local5 = CreateBodyFromCenter(_arg2, _local4, 7);
super(_local5, _sprite);
}
public function ATAKA():Boolean{
return (_ataka);
}
public function NUMBER():int{
return (_nomer);
}
override protected function childSpecificUpdating():void{
if ((((_nomer == 66)) || ((_nomer == 74)))){
_otchet--;
if (_otchet == 50){
_sprite.piki_go.gotoAndStop(1);
} else {
if (_otchet == 5){
_sprite.piki_go.gotoAndPlay(2);
} else {
if (_otchet == 2){
_ataka = true;
} else {
if (_otchet == 0){
_ataka = false;
if (_nomer == 66){
_otchet = (100 + Math.floor((Math.random() * 50)));
} else {
_otchet = 100;
};
};
};
};
};
};
super.childSpecificUpdating();
}
private function CreateBodyFromCenter(_arg1:Point, _arg2:Number, _arg3:Number):b2Body{
var _local4:b2FixtureDef;
var _local5:b2PolygonShape;
var _local6:b2BodyDef;
var _local7:b2Body;
_local4 = new b2FixtureDef();
_local4.density = 0;
_local4.friction = 0;
_local4.restitution = 0;
_local4.isSensor = true;
_local5 = new b2PolygonShape();
_local5.SetAsBox((_arg2 / (2 * PhisicConstants.RATIO)), (_arg3 / (2 * PhisicConstants.RATIO)));
_local4.shape = _local5;
_local6 = new b2BodyDef();
_local6.position.Set((_arg1.x / PhisicConstants.RATIO), (_arg1.y / PhisicConstants.RATIO));
_local6.type = b2Body.b2_staticBody;
_local7 = PhisicConstants.world.CreateBody(_local6);
_local7.CreateFixture(_local4);
return (_local7);
}
public function VYDVIGANIE_PIK():Boolean{
if (_otchet == 5){
return (true);
};
return (false);
}
}
}//package
Section 544
//mobil_all (mobil_all)
package {
import flash.display.*;
public dynamic class mobil_all extends MovieClip {
public function mobil_all(){
addFrameScript(0, frame1, 1, frame2, 2, frame3);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 545
//mobil_change01 (mobil_change01)
package {
import flash.media.*;
public dynamic class mobil_change01 extends Sound {
}
}//package
Section 546
//mobil_change02 (mobil_change02)
package {
import flash.media.*;
public dynamic class mobil_change02 extends Sound {
}
}//package
Section 547
//mobil_change03 (mobil_change03)
package {
import flash.media.*;
public dynamic class mobil_change03 extends Sound {
}
}//package
Section 548
//MoneyCosts (MoneyCosts)
package {
public class MoneyCosts {
public static const VZRYV_TRUBU:int = 89;
public static const MONST_DIE:int = 329;
public static const MAN_DEAD:int = 500;
public static const VZRYV:int = 103;
public static const TIME:int = 3;
public static const FREEZ:int = 112;
public static const ALL_DEAD:int = 5000;
public static const VYSTREL:int = 57;
public static const WEAPON:int = 148;
public static const FIRE:int = 42;
public static const SHREDER_EL:int = 82;
}
}//package
Section 549
//NadpisiNaUrovne (NadpisiNaUrovne)
package {
import flash.display.*;
import flash.geom.*;
import flash.events.*;
import flash.media.*;
public class NadpisiNaUrovne extends EventDispatcher {
private var _tekSlot:int;// = 0
private var weapon_menu:MovieClip;
private var _numSlots:int;// = 0
private var menu1:MovieClip;
private var _kolWeapon:Array;
private var _parent:DisplayObjectContainer;
private var SHEEP_ATTACK:int;// = 0
private var _nomerUrovnia:int;// = 1
public function NadpisiNaUrovne(_arg1:DisplayObjectContainer, _arg2:int){
_numSlots = 0;
_tekSlot = 0;
_kolWeapon = [0, 0, 0, 0, 0, 0, 0, 0];
_nomerUrovnia = 1;
SHEEP_ATTACK = 0;
super();
menu1 = new menu_game();
menu1.buttonMode = false;
_parent = _arg1;
VOSSTANOVLENIE_MENU(_arg2);
}
private function UBRAT_STARUY_VYBOR(_arg1:int):void{
if (_tekSlot == 1){
weapon_menu.weap_slots.slot1.gotoAndStop((weapon_menu.weap_slots.slot1.currentFrame - _arg1));
} else {
if (_tekSlot == 2){
weapon_menu.weap_slots.slot2.gotoAndStop((weapon_menu.weap_slots.slot2.currentFrame - _arg1));
} else {
if (_tekSlot == 3){
weapon_menu.weap_slots.slot3.gotoAndStop((weapon_menu.weap_slots.slot3.currentFrame - _arg1));
} else {
if (_tekSlot == 4){
weapon_menu.weap_slots.slot4.gotoAndStop((weapon_menu.weap_slots.slot4.currentFrame - _arg1));
} else {
if (_tekSlot == 5){
weapon_menu.weap_slots.slot5.gotoAndStop((weapon_menu.weap_slots.slot5.currentFrame - _arg1));
} else {
if (_tekSlot == 6){
weapon_menu.weap_slots.slot6.gotoAndStop((weapon_menu.weap_slots.slot6.currentFrame - _arg1));
} else {
if (_tekSlot == 7){
weapon_menu.weap_slots.slot7.gotoAndStop((weapon_menu.weap_slots.slot7.currentFrame - _arg1));
} else {
if (_tekSlot == 8){
weapon_menu.weap_slots.slot8.gotoAndStop((weapon_menu.weap_slots.slot8.currentFrame - _arg1));
};
};
};
};
};
};
};
};
}
private function NASTROYKA_KNOPOK():void{
if (PhisicConstants.SOUND){
menu1.sound.gotoAndStop(1);
} else {
menu1.sound.gotoAndStop(2);
};
if (PhisicConstants.MUSIC){
menu1.music.gotoAndStop(1);
} else {
menu1.music.gotoAndStop(2);
};
menu1.quality.gotoAndStop(PhisicConstants.GRAFIKA);
}
private function SLOTS_DOWN():void{
if (_numSlots < 8){
weapon_menu.weap_slots.slot8.y = (weapon_menu.weap_slots.slot8.y + 50);
};
if (_numSlots < 7){
weapon_menu.weap_slots.slot7.y = (weapon_menu.weap_slots.slot7.y + 50);
};
if (_numSlots < 6){
weapon_menu.weap_slots.slot6.y = (weapon_menu.weap_slots.slot6.y + 50);
};
if (_numSlots < 5){
weapon_menu.weap_slots.slot5.y = (weapon_menu.weap_slots.slot5.y + 50);
};
if (_numSlots < 4){
weapon_menu.weap_slots.slot4.y = (weapon_menu.weap_slots.slot4.y + 50);
};
if (_numSlots < 3){
weapon_menu.weap_slots.slot3.y = (weapon_menu.weap_slots.slot3.y + 50);
};
if (_numSlots < 2){
weapon_menu.weap_slots.slot2.y = (weapon_menu.weap_slots.slot2.y + 50);
};
}
private function ChangeWeapon(_arg1:MouseEvent):void{
if (PhisicConstants.NO_SUBMIT){
if (menu1.mainmenu.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
dispatchEvent(new AllEvents(AllEvents.GO_TO_MENU));
} else {
if (menu1.restart.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
dispatchEvent(new AllEvents(AllEvents.RESTART_LEVEL));
} else {
if (menu1.sound.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
if (PhisicConstants.SOUND){
PhisicConstants.SOUND = false;
menu1.sound.gotoAndStop(2);
} else {
PhisicConstants.SOUND = true;
menu1.sound.gotoAndStop(1);
};
} else {
if (menu1.quality.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
PhisicConstants.GRAFIKA++;
if (PhisicConstants.GRAFIKA == 4){
PhisicConstants.GRAFIKA = 1;
};
menu1.quality.gotoAndStop(PhisicConstants.GRAFIKA);
dispatchEvent(new AllEvents(AllEvents.SMENA_GRAFIKI));
} else {
if (menu1.music.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
if (PhisicConstants.MUSIC){
PhisicConstants.MUSIC = false;
menu1.music.gotoAndStop(2);
} else {
PhisicConstants.MUSIC = true;
menu1.music.gotoAndStop(1);
};
dispatchEvent(new AllEvents(AllEvents.PEREKLUCHENIE_MUSYKI));
} else {
if (menu1.bored.hitTestPoint(_arg1.stageX, _arg1.stageY, false)){
PhisicConstants.CLICK_ARMOR();
} else {
if (((((((weapon_menu.weap_slots.slot1.hitTestPoint(_arg1.stageX, _arg1.stageY, false)) && ((_kolWeapon[0] > 0)))) && (!((_tekSlot == 1))))) && ((_arg1.stageY < 45)))){
UBRAT_STARUY_VYBOR(1);
_tekSlot = 1;
VKLUCHIT_NOVUY_SLOT();
} else {
if (((((((weapon_menu.weap_slots.slot2.hitTestPoint(_arg1.stageX, _arg1.stageY, false)) && ((_kolWeapon[1] > 0)))) && (!((_tekSlot == 2))))) && ((_arg1.stageY < 45)))){
UBRAT_STARUY_VYBOR(1);
_tekSlot = 2;
VKLUCHIT_NOVUY_SLOT();
} else {
if (((((((weapon_menu.weap_slots.slot3.hitTestPoint(_arg1.stageX, _arg1.stageY, false)) && ((_kolWeapon[2] > 0)))) && (!((_tekSlot == 3))))) && ((_arg1.stageY < 45)))){
UBRAT_STARUY_VYBOR(1);
_tekSlot = 3;
VKLUCHIT_NOVUY_SLOT();
} else {
if (((((((weapon_menu.weap_slots.slot4.hitTestPoint(_arg1.stageX, _arg1.stageY, false)) && ((_kolWeapon[3] > 0)))) && (!((_tekSlot == 4))))) && ((_arg1.stageY < 45)))){
UBRAT_STARUY_VYBOR(1);
_tekSlot = 4;
VKLUCHIT_NOVUY_SLOT();
} else {
if (((((((weapon_menu.weap_slots.slot5.hitTestPoint(_arg1.stageX, _arg1.stageY, false)) && ((_kolWeapon[4] > 0)))) && (!((_tekSlot == 5))))) && ((_arg1.stageY < 45)))){
UBRAT_STARUY_VYBOR(1);
_tekSlot = 5;
VKLUCHIT_NOVUY_SLOT();
} else {
if (((((((weapon_menu.weap_slots.slot6.hitTestPoint(_arg1.stageX, _arg1.stageY, false)) && ((_kolWeapon[5] > 0)))) && (!((_tekSlot == 6))))) && ((_arg1.stageY < 45)))){
UBRAT_STARUY_VYBOR(1);
_tekSlot = 6;
VKLUCHIT_NOVUY_SLOT();
} else {
if (((((((weapon_menu.weap_slots.slot7.hitTestPoint(_arg1.stageX, _arg1.stageY, false)) && ((_kolWeapon[6] > 0)))) && (!((_tekSlot == 7))))) && ((_arg1.stageY < 45)))){
UBRAT_STARUY_VYBOR(1);
_tekSlot = 7;
VKLUCHIT_NOVUY_SLOT();
} else {
if (((((((weapon_menu.weap_slots.slot8.hitTestPoint(_arg1.stageX, _arg1.stageY, false)) && ((_kolWeapon[7] > 0)))) && (!((_tekSlot == 8))))) && ((_arg1.stageY < 45)))){
UBRAT_STARUY_VYBOR(1);
_tekSlot = 8;
VKLUCHIT_NOVUY_SLOT();
};
};
};
};
};
};
};
};
};
};
};
};
};
};
if (PhisicConstants.NUM_WEAPON > 0){
CHANGE_WEAPON_PEREMENNAYA();
};
};
}
private function Sheep_Lis_Destroy():void{
if (_numSlots == 1){
weapon_menu.weap_slots.slot1.sheep_panel.sheep_panel2.blow_btn.removeEventListener(MouseEvent.MOUSE_DOWN, SHEEP_START_BLOWING);
} else {
if (_numSlots == 2){
weapon_menu.weap_slots.slot2.sheep_panel.sheep_panel2.blow_btn.removeEventListener(MouseEvent.MOUSE_DOWN, SHEEP_START_BLOWING);
} else {
if (_numSlots == 3){
weapon_menu.weap_slots.slot3.sheep_panel.sheep_panel2.blow_btn.removeEventListener(MouseEvent.MOUSE_DOWN, SHEEP_START_BLOWING);
} else {
if (_numSlots == 4){
weapon_menu.weap_slots.slot4.sheep_panel.sheep_panel2.blow_btn.removeEventListener(MouseEvent.MOUSE_DOWN, SHEEP_START_BLOWING);
} else {
if (_numSlots == 5){
weapon_menu.weap_slots.slot5.sheep_panel.sheep_panel2.blow_btn.removeEventListener(MouseEvent.MOUSE_DOWN, SHEEP_START_BLOWING);
} else {
if (_numSlots == 6){
weapon_menu.weap_slots.slot6.sheep_panel.sheep_panel2.blow_btn.removeEventListener(MouseEvent.MOUSE_DOWN, SHEEP_START_BLOWING);
} else {
if (_numSlots == 7){
weapon_menu.weap_slots.slot7.sheep_panel.sheep_panel2.blow_btn.removeEventListener(MouseEvent.MOUSE_DOWN, SHEEP_START_BLOWING);
} else {
if (_numSlots == 8){
weapon_menu.weap_slots.slot8.sheep_panel.sheep_panel2.blow_btn.removeEventListener(MouseEvent.MOUSE_DOWN, SHEEP_START_BLOWING);
};
};
};
};
};
};
};
};
SHEEP_ATTACK = 0;
}
public function VYSTREL():void{
var _local1:int;
var _local2:Boolean;
var _local3:int;
var _local4:Sound;
_kolWeapon[(_tekSlot - 1)] = (_kolWeapon[(_tekSlot - 1)] - 1);
SMENA_CHISLA();
if (_kolWeapon[(_tekSlot - 1)] == 0){
if ((((_nomerUrovnia == 1)) && ((_tekSlot == 2)))){
PhisicConstants.TUT_INT = 1;
} else {
if ((((_nomerUrovnia == 2)) && ((_tekSlot == 2)))){
PhisicConstants.TUT_INT = 1;
} else {
if ((((_nomerUrovnia == 5)) && ((_tekSlot == 2)))){
PhisicConstants.TUT_INT = 1;
};
};
};
if (PhisicConstants.SOUND){
_local4 = new w_out();
_local4.play();
};
_local1 = _tekSlot;
_local2 = false;
UBRAT_STARUY_VYBOR(-1);
_local3 = 1;
while (_local3 < _numSlots) {
if (_local2 == false){
_local1--;
if (_local1 < 1){
_local1 = _numSlots;
};
if (_kolWeapon[(_local1 - 1)] > 0){
_local2 = true;
_tekSlot = _local1;
VKLUCHIT_NOVUY_SLOT();
CHANGE_WEAPON_PEREMENNAYA();
};
};
_local3++;
};
if (_local2 == false){
PhisicConstants.NUM_WEAPON = 0;
};
};
}
private function CHANGE_WEAPON_PEREMENNAYA():void{
if (PhisicConstants.NUM_WEAPON != Math.floor((Levels.WEAPEONS[(_nomerUrovnia - 1)][(_tekSlot - 1)] / 10))){
PhisicConstants.NUM_WEAPON = Math.floor((Levels.WEAPEONS[(_nomerUrovnia - 1)][(_tekSlot - 1)] / 10));
};
}
public function DESTROY_MENU():void{
_parent.removeEventListener(MouseEvent.MOUSE_DOWN, ChangeWeapon);
_parent.removeChild(menu1);
_parent.removeChild(weapon_menu);
if (SHEEP_ATTACK == 5){
Sheep_Lis_Destroy();
};
SHEEP_ATTACK = 0;
}
public function SET_SCORE(_arg1:int):void{
menu1.score.text = (_arg1 + "");
}
public function SHEEP_END():void{
if (_numSlots == 1){
weapon_menu.weap_slots.slot1.sheep_panel.gotoAndStop(1);
} else {
if (_numSlots == 2){
weapon_menu.weap_slots.slot2.sheep_panel.gotoAndStop(1);
} else {
if (_numSlots == 3){
weapon_menu.weap_slots.slot3.sheep_panel.gotoAndStop(1);
} else {
if (_numSlots == 4){
weapon_menu.weap_slots.slot4.sheep_panel.gotoAndStop(1);
} else {
if (_numSlots == 5){
weapon_menu.weap_slots.slot5.sheep_panel.gotoAndStop(1);
} else {
if (_numSlots == 6){
weapon_menu.weap_slots.slot6.sheep_panel.gotoAndStop(1);
} else {
if (_numSlots == 7){
weapon_menu.weap_slots.slot7.sheep_panel.gotoAndStop(1);
} else {
if (_numSlots == 8){
weapon_menu.weap_slots.slot8.sheep_panel.gotoAndStop(1);
};
};
};
};
};
};
};
};
SHEEP_ATTACK = 0;
}
public function VOSSTANOVLENIE_MENU(_arg1:int):void{
weapon_menu = new weap_panel();
_parent.addChild(menu1);
_parent.addChild(weapon_menu);
_nomerUrovnia = _arg1;
menu1.level.text = (_nomerUrovnia + "");
menu1.level.selectable = false;
menu1.killed.text = ("0/" + Levels.MISSION[(_nomerUrovnia - 1)]);
menu1.killed.selectable = false;
menu1.score.text = (0 + "");
menu1.score.selectable = false;
NASTROYKA_ORUZIJA();
NASTROYKA_KNOPOK();
_parent.addEventListener(MouseEvent.MOUSE_DOWN, ChangeWeapon);
}
public function SHEEP_START():void{
if ((((_numSlots == 1)) && (!((weapon_menu.weap_slots.slot1.sheep_panel.currentFrame == 2))))){
weapon_menu.weap_slots.slot1.sheep_panel.gotoAndPlay(2);
CHANG_SHIP_CONST();
} else {
if ((((_numSlots == 2)) && ((weapon_menu.weap_slots.slot2.sheep_panel.currentFrame == 1)))){
weapon_menu.weap_slots.slot2.sheep_panel.gotoAndPlay(2);
CHANG_SHIP_CONST();
} else {
if ((((_numSlots == 3)) && ((weapon_menu.weap_slots.slot3.sheep_panel.currentFrame == 1)))){
weapon_menu.weap_slots.slot3.sheep_panel.gotoAndPlay(2);
CHANG_SHIP_CONST();
} else {
if ((((_numSlots == 4)) && ((weapon_menu.weap_slots.slot4.sheep_panel.currentFrame == 1)))){
weapon_menu.weap_slots.slot4.sheep_panel.gotoAndPlay(2);
CHANG_SHIP_CONST();
} else {
if ((((_numSlots == 5)) && ((weapon_menu.weap_slots.slot5.sheep_panel.currentFrame == 1)))){
weapon_menu.weap_slots.slot5.sheep_panel.gotoAndPlay(2);
CHANG_SHIP_CONST();
} else {
if ((((_numSlots == 6)) && ((weapon_menu.weap_slots.slot6.sheep_panel.currentFrame == 1)))){
weapon_menu.weap_slots.slot6.sheep_panel.gotoAndPlay(2);
CHANG_SHIP_CONST();
} else {
if ((((_numSlots == 7)) && ((weapon_menu.weap_slots.slot7.sheep_panel.currentFrame == 1)))){
weapon_menu.weap_slots.slot7.sheep_panel.gotoAndPlay(2);
CHANG_SHIP_CONST();
} else {
if ((((_numSlots == 8)) && ((weapon_menu.weap_slots.slot8.sheep_panel.currentFrame == 1)))){
weapon_menu.weap_slots.slot8.sheep_panel.gotoAndPlay(2);
CHANG_SHIP_CONST();
};
};
};
};
};
};
};
};
}
private function CHANG_SHIP_CONST():void{
if (SHEEP_ATTACK == 0){
SHEEP_ATTACK = 1;
};
}
public function movingCursor(_arg1:Point):void{
var _local2:Boolean;
_local2 = true;
if ((((_arg1.y >= 430)) || ((((_arg1.y < 45)) && ((_arg1.x > (586 - ((_numSlots - 1) * 48)))))))){
_local2 = false;
} else {
if (((((((((((((((weapon_menu.weap_slots.slot1.hitTestPoint(_arg1.x, _arg1.y, false)) || ((((_numSlots > 1)) && (weapon_menu.weap_slots.slot2.hitTestPoint(_arg1.x, _arg1.y, false)))))) || ((((_numSlots > 2)) && (weapon_menu.weap_slots.slot3.hitTestPoint(_arg1.x, _arg1.y, false)))))) || ((((_numSlots > 3)) && (weapon_menu.weap_slots.slot4.hitTestPoint(_arg1.x, _arg1.y, false)))))) || ((((_numSlots > 4)) && (weapon_menu.weap_slots.slot5.hitTestPoint(_arg1.x, _arg1.y, false)))))) || ((((_numSlots > 5)) && (weapon_menu.weap_slots.slot6.hitTestPoint(_arg1.x, _arg1.y, false)))))) || ((((_numSlots > 6)) && (weapon_menu.weap_slots.slot7.hitTestPoint(_arg1.x, _arg1.y, false)))))) || ((((_numSlots == 8)) && (weapon_menu.weap_slots.slot8.hitTestPoint(_arg1.x, _arg1.y, false)))))){
if (_arg1.y < 45){
_local2 = false;
};
};
};
if ((((PhisicConstants.NAL_PRICEL == true)) && ((_local2 == false)))){
PhisicConstants.NAL_PRICEL = false;
} else {
if ((((PhisicConstants.NAL_PRICEL == false)) && ((_local2 == true)))){
PhisicConstants.NAL_PRICEL = true;
};
};
if ((((SHEEP_ATTACK > 0)) && ((SHEEP_ATTACK < 5)))){
SHEEP_ATTACK++;
if (SHEEP_ATTACK == 5){
Sheep_Lis();
};
};
}
private function SHEEP_START_BLOWING(_arg1:MouseEvent):void{
Sheep_Lis_Destroy();
if (_nomerUrovnia == 5){
PhisicConstants.TUT_INT = 2;
};
dispatchEvent(new AllEvents(AllEvents.SHEEP_BLOW));
}
private function SMENA_CHISLA():void{
if (_tekSlot == 1){
weapon_menu.weap_slots.slot1.quant.text = (_kolWeapon[0] + "");
} else {
if (_tekSlot == 2){
weapon_menu.weap_slots.slot2.quant.text = (_kolWeapon[1] + "");
} else {
if (_tekSlot == 3){
weapon_menu.weap_slots.slot3.quant.text = (_kolWeapon[2] + "");
} else {
if (_tekSlot == 4){
weapon_menu.weap_slots.slot4.quant.text = (_kolWeapon[3] + "");
} else {
if (_tekSlot == 5){
weapon_menu.weap_slots.slot5.quant.text = (_kolWeapon[4] + "");
} else {
if (_tekSlot == 6){
weapon_menu.weap_slots.slot6.quant.text = (_kolWeapon[5] + "");
} else {
if (_tekSlot == 7){
weapon_menu.weap_slots.slot7.quant.text = (_kolWeapon[6] + "");
} else {
if (_tekSlot == 8){
weapon_menu.weap_slots.slot8.quant.text = (_kolWeapon[7] + "");
};
};
};
};
};
};
};
};
}
public function SHOTS_LEFT():int{
var _local1:int;
_local1 = (((((((_kolWeapon[0] + _kolWeapon[1]) + _kolWeapon[2]) + _kolWeapon[3]) + _kolWeapon[4]) + _kolWeapon[5]) + _kolWeapon[6]) + _kolWeapon[7]);
return (_local1);
}
private function VKLUCHIT_NOVUY_SLOT():void{
var _local1:Sound;
if (PhisicConstants.SOUND){
_local1 = new w_click();
_local1.play();
};
if (_tekSlot == 1){
weapon_menu.weap_slots.slot1.gotoAndStop((weapon_menu.weap_slots.slot1.currentFrame + 1));
} else {
if (_tekSlot == 2){
weapon_menu.weap_slots.slot2.gotoAndStop((weapon_menu.weap_slots.slot2.currentFrame + 1));
} else {
if (_tekSlot == 3){
weapon_menu.weap_slots.slot3.gotoAndStop((weapon_menu.weap_slots.slot3.currentFrame + 1));
} else {
if (_tekSlot == 4){
weapon_menu.weap_slots.slot4.gotoAndStop((weapon_menu.weap_slots.slot4.currentFrame + 1));
} else {
if (_tekSlot == 5){
weapon_menu.weap_slots.slot5.gotoAndStop((weapon_menu.weap_slots.slot5.currentFrame + 1));
} else {
if (_tekSlot == 6){
weapon_menu.weap_slots.slot6.gotoAndStop((weapon_menu.weap_slots.slot6.currentFrame + 1));
} else {
if (_tekSlot == 7){
weapon_menu.weap_slots.slot7.gotoAndStop((weapon_menu.weap_slots.slot7.currentFrame + 1));
} else {
if (_tekSlot == 8){
weapon_menu.weap_slots.slot8.gotoAndStop((weapon_menu.weap_slots.slot8.currentFrame + 1));
};
};
};
};
};
};
};
};
}
private function NASTROYKA_ORUZIJA():void{
var _local1:Array;
_local1 = Levels.WEAPEONS[(_nomerUrovnia - 1)];
_numSlots = _local1.length;
_tekSlot = _numSlots;
PhisicConstants.NUM_WEAPON = Math.floor((_local1[(_tekSlot - 1)] / 10));
PhisicConstants.NAL_PRICEL = true;
if (_numSlots == 1){
weapon_menu.weap_slots.slot1.gotoAndStop((3 * Math.floor((_local1[0] / 10))));
} else {
weapon_menu.weap_slots.slot1.gotoAndStop((2 + (3 * (Math.floor((_local1[0] / 10)) - 1))));
};
_kolWeapon[0] = (_local1[0] - (10 * Math.floor((_local1[0] / 10))));
weapon_menu.weap_slots.slot1.quant.text = (_kolWeapon[0] + "");
if (_numSlots > 1){
if (_numSlots == 2){
weapon_menu.weap_slots.slot2.gotoAndStop((3 * Math.floor((_local1[1] / 10))));
} else {
weapon_menu.weap_slots.slot2.gotoAndStop((2 + (3 * (Math.floor((_local1[1] / 10)) - 1))));
};
_kolWeapon[1] = (_local1[1] - (10 * Math.floor((_local1[1] / 10))));
weapon_menu.weap_slots.slot2.quant.text = (_kolWeapon[1] + "");
} else {
weapon_menu.weap_slots.slot2.gotoAndStop(1);
};
if (_numSlots > 2){
if (_numSlots == 3){
weapon_menu.weap_slots.slot3.gotoAndStop((3 * Math.floor((_local1[2] / 10))));
} else {
weapon_menu.weap_slots.slot3.gotoAndStop((2 + (3 * (Math.floor((_local1[2] / 10)) - 1))));
};
_kolWeapon[2] = (_local1[2] - (10 * Math.floor((_local1[2] / 10))));
weapon_menu.weap_slots.slot3.quant.text = (_kolWeapon[2] + "");
} else {
weapon_menu.weap_slots.slot3.gotoAndStop(1);
};
if (_numSlots > 3){
if (_numSlots == 4){
weapon_menu.weap_slots.slot4.gotoAndStop((3 * Math.floor((_local1[3] / 10))));
} else {
weapon_menu.weap_slots.slot4.gotoAndStop((2 + (3 * (Math.floor((_local1[3] / 10)) - 1))));
};
_kolWeapon[3] = (_local1[3] - (10 * Math.floor((_local1[3] / 10))));
weapon_menu.weap_slots.slot4.quant.text = (_kolWeapon[3] + "");
} else {
weapon_menu.weap_slots.slot4.gotoAndStop(1);
};
if (_numSlots > 4){
if (_numSlots == 5){
weapon_menu.weap_slots.slot5.gotoAndStop((3 * Math.floor((_local1[4] / 10))));
} else {
weapon_menu.weap_slots.slot5.gotoAndStop((2 + (3 * (Math.floor((_local1[4] / 10)) - 1))));
};
_kolWeapon[4] = (_local1[4] - (10 * Math.floor((_local1[4] / 10))));
weapon_menu.weap_slots.slot5.quant.text = (_kolWeapon[4] + "");
} else {
weapon_menu.weap_slots.slot5.gotoAndStop(1);
};
if (_numSlots > 5){
if (_numSlots == 6){
weapon_menu.weap_slots.slot6.gotoAndStop((3 * Math.floor((_local1[5] / 10))));
} else {
weapon_menu.weap_slots.slot6.gotoAndStop((2 + (3 * (Math.floor((_local1[5] / 10)) - 1))));
};
_kolWeapon[5] = (_local1[5] - (10 * Math.floor((_local1[5] / 10))));
weapon_menu.weap_slots.slot6.quant.text = (_kolWeapon[5] + "");
} else {
weapon_menu.weap_slots.slot6.gotoAndStop(1);
};
if (_numSlots > 6){
if (_numSlots == 7){
weapon_menu.weap_slots.slot7.gotoAndStop((3 * Math.floor((_local1[6] / 10))));
} else {
weapon_menu.weap_slots.slot7.gotoAndStop((2 + (3 * (Math.floor((_local1[6] / 10)) - 1))));
};
_kolWeapon[6] = (_local1[6] - (10 * Math.floor((_local1[6] / 10))));
weapon_menu.weap_slots.slot7.quant.text = (_kolWeapon[6] + "");
} else {
weapon_menu.weap_slots.slot7.gotoAndStop(1);
};
if (_numSlots == 8){
weapon_menu.weap_slots.slot8.gotoAndStop((3 * Math.floor((_local1[7] / 10))));
_kolWeapon[7] = (_local1[7] - (10 * Math.floor((_local1[7] / 10))));
weapon_menu.weap_slots.slot8.quant.text = (_kolWeapon[7] + "");
} else {
weapon_menu.weap_slots.slot8.gotoAndStop(1);
};
SLOTS_DOWN();
}
private function Sheep_Lis():void{
if (_numSlots == 1){
weapon_menu.weap_slots.slot1.sheep_panel.sheep_panel2.blow_btn.addEventListener(MouseEvent.MOUSE_DOWN, SHEEP_START_BLOWING);
} else {
if (_numSlots == 2){
weapon_menu.weap_slots.slot2.sheep_panel.sheep_panel2.blow_btn.addEventListener(MouseEvent.MOUSE_DOWN, SHEEP_START_BLOWING);
} else {
if (_numSlots == 3){
weapon_menu.weap_slots.slot3.sheep_panel.sheep_panel2.blow_btn.addEventListener(MouseEvent.MOUSE_DOWN, SHEEP_START_BLOWING);
} else {
if (_numSlots == 4){
weapon_menu.weap_slots.slot4.sheep_panel.sheep_panel2.blow_btn.addEventListener(MouseEvent.MOUSE_DOWN, SHEEP_START_BLOWING);
} else {
if (_numSlots == 5){
weapon_menu.weap_slots.slot5.sheep_panel.sheep_panel2.blow_btn.addEventListener(MouseEvent.MOUSE_DOWN, SHEEP_START_BLOWING);
} else {
if (_numSlots == 6){
weapon_menu.weap_slots.slot6.sheep_panel.sheep_panel2.blow_btn.addEventListener(MouseEvent.MOUSE_DOWN, SHEEP_START_BLOWING);
} else {
if (_numSlots == 7){
weapon_menu.weap_slots.slot7.sheep_panel.sheep_panel2.blow_btn.addEventListener(MouseEvent.MOUSE_DOWN, SHEEP_START_BLOWING);
} else {
if (_numSlots == 8){
weapon_menu.weap_slots.slot8.sheep_panel.sheep_panel2.blow_btn.addEventListener(MouseEvent.MOUSE_DOWN, SHEEP_START_BLOWING);
};
};
};
};
};
};
};
};
}
public function CHANGE_KILLED_NUMBER(_arg1:int):void{
menu1.killed.text = ((_arg1 + "/") + Levels.MISSION[(_nomerUrovnia - 1)]);
}
public function movingCursorStart(_arg1:Point):Boolean{
var _local2:Boolean;
_local2 = true;
if ((((_arg1.y >= 430)) || ((((_arg1.y < 45)) && ((_arg1.x > (586 - ((_numSlots - 1) * 48)))))))){
_local2 = false;
} else {
if (((((((((((((((weapon_menu.weap_slots.slot1.hitTestPoint(_arg1.x, _arg1.y, false)) || ((((_numSlots > 1)) && (weapon_menu.weap_slots.slot2.hitTestPoint(_arg1.x, _arg1.y, false)))))) || ((((_numSlots > 2)) && (weapon_menu.weap_slots.slot3.hitTestPoint(_arg1.x, _arg1.y, false)))))) || ((((_numSlots > 3)) && (weapon_menu.weap_slots.slot4.hitTestPoint(_arg1.x, _arg1.y, false)))))) || ((((_numSlots > 4)) && (weapon_menu.weap_slots.slot5.hitTestPoint(_arg1.x, _arg1.y, false)))))) || ((((_numSlots > 5)) && (weapon_menu.weap_slots.slot6.hitTestPoint(_arg1.x, _arg1.y, false)))))) || ((((_numSlots > 6)) && (weapon_menu.weap_slots.slot7.hitTestPoint(_arg1.x, _arg1.y, false)))))) || ((((_numSlots == 8)) && (weapon_menu.weap_slots.slot8.hitTestPoint(_arg1.x, _arg1.y, false)))))){
if (_arg1.y < 45){
_local2 = false;
};
};
};
return (_local2);
}
}
}//package
Section 550
//ooh_f_01 (ooh_f_01)
package {
import flash.media.*;
public dynamic class ooh_f_01 extends Sound {
}
}//package
Section 551
//ooh_f_02 (ooh_f_02)
package {
import flash.media.*;
public dynamic class ooh_f_02 extends Sound {
}
}//package
Section 552
//ooh_f_03 (ooh_f_03)
package {
import flash.media.*;
public dynamic class ooh_f_03 extends Sound {
}
}//package
Section 553
//ooh_f_04 (ooh_f_04)
package {
import flash.media.*;
public dynamic class ooh_f_04 extends Sound {
}
}//package
Section 554
//ooh_f_05 (ooh_f_05)
package {
import flash.media.*;
public dynamic class ooh_f_05 extends Sound {
}
}//package
Section 555
//ooh_m_01 (ooh_m_01)
package {
import flash.media.*;
public dynamic class ooh_m_01 extends Sound {
}
}//package
Section 556
//ooh_m_02 (ooh_m_02)
package {
import flash.media.*;
public dynamic class ooh_m_02 extends Sound {
}
}//package
Section 557
//ooh_m_03 (ooh_m_03)
package {
import flash.media.*;
public dynamic class ooh_m_03 extends Sound {
}
}//package
Section 558
//ooh_m_04 (ooh_m_04)
package {
import flash.media.*;
public dynamic class ooh_m_04 extends Sound {
}
}//package
Section 559
//ooh_m_05 (ooh_m_05)
package {
import flash.media.*;
public dynamic class ooh_m_05 extends Sound {
}
}//package
Section 560
//ooh_z_01 (ooh_z_01)
package {
import flash.media.*;
public dynamic class ooh_z_01 extends Sound {
}
}//package
Section 561
//ooh_z_02 (ooh_z_02)
package {
import flash.media.*;
public dynamic class ooh_z_02 extends Sound {
}
}//package
Section 562
//ooh_z_03 (ooh_z_03)
package {
import flash.media.*;
public dynamic class ooh_z_03 extends Sound {
}
}//package
Section 563
//ooh_z_04 (ooh_z_04)
package {
import flash.media.*;
public dynamic class ooh_z_04 extends Sound {
}
}//package
Section 564
//ooh_z_05 (ooh_z_05)
package {
import flash.media.*;
public dynamic class ooh_z_05 extends Sound {
}
}//package
Section 565
//panic_f_01 (panic_f_01)
package {
import flash.media.*;
public dynamic class panic_f_01 extends Sound {
}
}//package
Section 566
//panic_f_02 (panic_f_02)
package {
import flash.media.*;
public dynamic class panic_f_02 extends Sound {
}
}//package
Section 567
//panic_f_03 (panic_f_03)
package {
import flash.media.*;
public dynamic class panic_f_03 extends Sound {
}
}//package
Section 568
//panic_f_04 (panic_f_04)
package {
import flash.media.*;
public dynamic class panic_f_04 extends Sound {
}
}//package
Section 569
//panic_f_05 (panic_f_05)
package {
import flash.media.*;
public dynamic class panic_f_05 extends Sound {
}
}//package
Section 570
//panic_m_01 (panic_m_01)
package {
import flash.media.*;
public dynamic class panic_m_01 extends Sound {
}
}//package
Section 571
//panic_m_02 (panic_m_02)
package {
import flash.media.*;
public dynamic class panic_m_02 extends Sound {
}
}//package
Section 572
//panic_m_03 (panic_m_03)
package {
import flash.media.*;
public dynamic class panic_m_03 extends Sound {
}
}//package
Section 573
//panic_m_04 (panic_m_04)
package {
import flash.media.*;
public dynamic class panic_m_04 extends Sound {
}
}//package
Section 574
//panic_m_05 (panic_m_05)
package {
import flash.media.*;
public dynamic class panic_m_05 extends Sound {
}
}//package
Section 575
//panic_z_01 (panic_z_01)
package {
import flash.media.*;
public dynamic class panic_z_01 extends Sound {
}
}//package
Section 576
//panic_z_02 (panic_z_02)
package {
import flash.media.*;
public dynamic class panic_z_02 extends Sound {
}
}//package
Section 577
//panic_z_03 (panic_z_03)
package {
import flash.media.*;
public dynamic class panic_z_03 extends Sound {
}
}//package
Section 578
//panic_z_04 (panic_z_04)
package {
import flash.media.*;
public dynamic class panic_z_04 extends Sound {
}
}//package
Section 579
//panic_z_05 (panic_z_05)
package {
import flash.media.*;
public dynamic class panic_z_05 extends Sound {
}
}//package
Section 580
//Person (Person)
package {
import flash.display.*;
import flash.geom.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import fl.motion.*;
public class Person extends VseActor {
private const radius:int = 10;
private const DOOR_TIME:int = 40;
private var DOOR_center:Point;
private var UPAL:Boolean;// = false
private var PANIC_int:int;// = 0
private var otlet_int:int;// = 0
public var DOOR_IN:Boolean;// = true
private var _NOMER:int;
private var sost_int:int;// = 0
private var BURN_int:int;// = 150
private var NAPR_PANIC:int;// = 1
private var DISTANCE_PANIC:int;// = 200
private var _ZAGORANIE_int:int;// = 0
private var SOST:int;
private var DOOR_NUMER:int;// = -1
private var BURN:Boolean;// = false
private var DOOR_int:int;// = 0
public var _sprite:MovieClip;
public var _TRANS_NAPR:int;// = 0
private var _DEAD_int:int;// = 1
private var OTLET:Boolean;// = false
public function Person(_arg1:DisplayObjectContainer, _arg2:Point, _arg3:int){
var _local4:b2FixtureDef;
var _local5:b2CircleShape;
var _local6:b2FixtureDef;
var _local7:b2PolygonShape;
var _local8:b2BodyDef;
var _local9:b2Body;
var _local10:Number;
sost_int = 0;
_TRANS_NAPR = 0;
BURN = false;
BURN_int = 150;
PANIC_int = 0;
DISTANCE_PANIC = 200;
NAPR_PANIC = 1;
_ZAGORANIE_int = 0;
_DEAD_int = 1;
DOOR_IN = true;
DOOR_NUMER = -1;
DOOR_int = 0;
DOOR_center = new Point();
OTLET = false;
otlet_int = 0;
UPAL = false;
_NOMER = _arg3;
_local4 = new b2FixtureDef();
_local4.density = 2;
_local4.friction = 0.4;
_local4.restitution = 0.3;
_local5 = new b2CircleShape((radius / PhisicConstants.RATIO));
_local4.shape = _local5;
_local4.filter.groupIndex = -1;
_local6 = new b2FixtureDef();
_local6.density = 1;
_local6.friction = 0.4;
_local6.restitution = 0.3;
_local7 = new b2PolygonShape();
_local7.SetAsOrientedBox((radius / PhisicConstants.RATIO), (22 / PhisicConstants.RATIO), new b2Vec2(0, (-22 / PhisicConstants.RATIO)));
_local6.shape = _local7;
_local6.filter.groupIndex = -1;
_local8 = new b2BodyDef();
_local8.position.Set((_arg2.x / PhisicConstants.RATIO), (_arg2.y / PhisicConstants.RATIO));
_local8.type = b2Body.b2_dynamicBody;
_local8.fixedRotation = true;
_local9 = PhisicConstants.world.CreateBody(_local8);
_local9.CreateFixture(_local4);
_local9.CreateFixture(_local6);
_sprite = new heroes_all();
sost_int = 2;
_local10 = (1 + Math.floor((Math.random() * 5)));
if (_local10 > 5){
_local10 = 5;
};
_local10 = (_local10 + ((_NOMER - 1) * 5));
_sprite.gotoAndStop(_local10);
_arg1.addChild(_sprite);
super(_local9, _sprite);
}
public function UPDATE_OTLET():void{
_sprite.x = (_body.GetPosition().x * PhisicConstants.RATIO);
_sprite.y = (_body.GetPosition().y * PhisicConstants.RATIO);
_sprite.rotation = ((_body.GetAngle() * 180) / Math.PI);
otlet_int--;
if (_TRANS_NAPR != 0){
_body.ApplyForce(new b2Vec2((_TRANS_NAPR * 6), 0), _body.GetWorldCenter());
};
if (_TRANS_NAPR != 0){
_TRANS_NAPR = 0;
};
if (otlet_int == -100){
OTLET_END();
};
}
public function DEAD_UPAL():void{
_sprite.rotation = 0;
_body.SetType(b2Body.b2_staticBody);
_body.SetFixedRotation(true);
_sprite.hero.gotoAndStop(14);
_sprite.fire2.gotoAndStop(1);
_sprite.fire1.gotoAndStop(1);
}
public function TEST_CENTER_DOOR():void{
if ((((Math.abs((_body.GetPosition().x - DOOR_center.x)) < 0.08)) && ((Math.abs((_body.GetPosition().y - DOOR_center.y)) < 0.08)))){
_body.SetLinearVelocity(new b2Vec2(0, _body.GetLinearVelocity().y));
DOOR_IN = false;
dispatchEvent(new AllEvents(AllEvents.ENTER_THE_DOOR));
} else {
if ((((Math.abs((_body.GetPosition().x - DOOR_center.x)) > 1)) || ((Math.abs((_body.GetPosition().y - DOOR_center.y)) > 0.5)))){
DOOR_NUMER = -1;
};
};
}
public function IS_STILL_FROZEN():Boolean{
if (sost_int > 0){
return (true);
};
return (false);
}
public function OBUGLEN():void{
var _local1:Color;
_local1 = new Color();
_local1.brightness = -1;
_sprite.hero.transform.colorTransform = _local1;
}
public function RETURN_NUMBER():int{
return (_NOMER);
}
public function KASANIE_GORIACHEGO():Boolean{
_ZAGORANIE_int++;
if (_ZAGORANIE_int >= 10){
_ZAGORANIE_int = 10;
return (true);
};
return (false);
}
public function VYHOD_IS_DVERI():void{
sost_int = (20 + Math.floor((Math.random() * 20)));
SOST = (-1 + (2 * Math.floor(Math.min((Math.random() * 2), 1))));
if ((((SOST == -1)) && (!((_sprite.hero.currentFrame == 3))))){
_sprite.hero.gotoAndStop(3);
} else {
if ((((SOST == 1)) && (!((_sprite.hero.currentFrame == 2))))){
_sprite.hero.gotoAndStop(2);
};
};
DOOR_NUMER = -1;
DOOR_IN = true;
_body.ApplyForce(new b2Vec2((SOST * 14), 0), _body.GetWorldCenter());
}
public function FROZEN_UPDATE():void{
if (_TRANS_NAPR != 0){
_body.SetLinearVelocity(new b2Vec2((_TRANS_NAPR * 1.5), 0));
_TRANS_NAPR = 0;
};
_sprite.x = (_body.GetPosition().x * PhisicConstants.RATIO);
_sprite.y = (_body.GetPosition().y * PhisicConstants.RATIO);
_sprite.rotation = ((_body.GetAngle() * 180) / Math.PI);
}
public function ZAZHIGALKA_ATTACK():void{
sost_int = 0;
PANIC_int = 0;
BURN = true;
_sprite.fire2.gotoAndPlay(2);
_sprite.fire1.gotoAndPlay(2);
DOOR_IN = false;
}
public function PEREHOD_V_DRUGUYU_DVER(_arg1:Point):void{
_body.SetPosition(new b2Vec2((_arg1.x / PhisicConstants.RATIO), ((_arg1.y + 19) / PhisicConstants.RATIO)));
_sprite.hero.gotoAndStop(10);
}
public function TEST_PANIC_DIST(_arg1:Point):void{
var _local2:Number;
if ((((Math.abs((_arg1.y - _sprite.y)) < 80)) && ((Math.abs((_arg1.x - _sprite.x)) < DISTANCE_PANIC)))){
_local2 = (_arg1.x - _sprite.x);
DISTANCE_PANIC = Math.abs((_arg1.x - _sprite.x));
if (_local2 > 0){
NAPR_PANIC = -1;
} else {
NAPR_PANIC = 1;
};
};
}
public function DIEING():void{
_sprite.x = (_body.GetPosition().x * PhisicConstants.RATIO);
_sprite.y = (_body.GetPosition().y * PhisicConstants.RATIO);
_DEAD_int--;
}
public function RETURN_DOOR_NUMBER():int{
return (DOOR_NUMER);
}
public function KRIK_PRI_NACHALE_PANIKI():Boolean{
if ((((PANIC_int == 1)) && ((_sprite.hero.currentFrame < 4)))){
return (true);
};
return (false);
}
public function RAZBILSIA():void{
UPAL = true;
}
public function ENTER_THE_DOOR(_arg1:int, _arg2:Point):void{
DOOR_NUMER = _arg1;
DOOR_center.x = (_arg2.x / PhisicConstants.RATIO);
DOOR_center.y = ((_arg2.y + 18) / PhisicConstants.RATIO);
}
public function RETURN_BURNING():int{
return (BURN_int);
}
public function RETURN_PANIC():int{
return (PANIC_int);
}
public function DEAD_FROM_FIRE():void{
var _local1:Color;
BURN = false;
_DEAD_int = 50;
_sprite.fire2.gotoAndStop(1);
_sprite.fire1.gotoAndStop(1);
_sprite.hero.gotoAndStop(6);
_local1 = new Color();
_local1.brightness = 0;
_sprite.hero.transform.colorTransform = _local1;
DOOR_IN = false;
}
public function DEAD_FROM_LASER():void{
DOOR_IN = false;
if (BURN){
BURN_int = 0;
DEAD_FROM_FIRE();
} else {
_sprite.hero.gotoAndStop(8);
_DEAD_int = 47;
};
}
public function OTLET_RETURN():Boolean{
return (OTLET);
}
public function DOOR_IN_RENDER():void{
if (DOOR_int < 22){
_sprite.x = (_body.GetPosition().x * PhisicConstants.RATIO);
_sprite.y = (_body.GetPosition().y * PhisicConstants.RATIO);
} else {
if (DOOR_int == 22){
_body.SetType(b2Body.b2_dynamicBody);
_body.GetFixtureList().SetSensor(false);
};
};
DOOR_int++;
}
public function END_FROZEN():void{
var _local1:b2FilterData;
var _local2:b2Fixture;
sost_int = 0;
_local1 = _body.GetFixtureList().GetFilterData();
_local1.groupIndex = -1;
_body.GetFixtureList().SetFilterData(_local1);
_local2 = _body.GetFixtureList();
while (_local2 != null) {
if (_local2.GetDensity() == 10){
_body.DestroyFixture(_local2);
};
_local2 = _local2.GetNext();
};
}
public function UPAL_FUN():Boolean{
return (UPAL);
}
public function DOOR_IN_FUNCTION(_arg1:int):void{
DOOR_NUMER = _arg1;
_body.SetType(b2Body.b2_staticBody);
_body.GetFixtureList().SetSensor(true);
DOOR_int = 0;
PANIC_int = 0;
_sprite.hero.gotoAndStop(9);
}
public function OBNULENIE_NAPRAVLENIJA_PANIKA():void{
if (DISTANCE_PANIC < 200){
DISTANCE_PANIC = 200;
};
}
public function POVOROT_1(_arg1:int):void{
if ((((_arg1 == SOST)) && ((_sprite.hero.currentFrame < 4)))){
SOST = (-1 * SOST);
_sprite.hero.gotoAndStop(((5 - SOST) / 2));
_body.SetLinearVelocity(new b2Vec2(-(_body.GetLinearVelocity().x), _body.GetLinearVelocity().y));
};
}
public function DELETE_BODY():void{
PhisicConstants.world.DestroyBody(_body);
}
public function OTLET_START(_arg1:Point, _arg2:Number):void{
var _local3:b2Vec2;
OTLET = true;
_local3 = new b2Vec2((_body.GetPosition().x - (_arg1.x / PhisicConstants.RATIO)), (_body.GetPosition().y - (_arg1.y / PhisicConstants.RATIO)));
_local3.y = -(Math.abs(_local3.y));
_local3.Normalize();
if (_local3.y > -0.3){
_local3.y = -0.3;
};
_local3.Multiply((10 * _arg2));
_body.ApplyImpulse(_local3, _body.GetWorldCenter());
if (_sprite.hero.currentFrame < 4){
_sprite.hero.gotoAndStop(1);
SOST = 0;
};
}
public function POVOROT():void{
if (_sprite.hero.currentFrame < 4){
SOST = (-1 * SOST);
_sprite.hero.gotoAndStop(((5 - SOST) / 2));
_body.SetLinearVelocity(new b2Vec2(-(_body.GetLinearVelocity().x), _body.GetLinearVelocity().y));
};
}
public function PANIC_FUNCTION():void{
if (DISTANCE_PANIC < 200){
PANIC_int = 1;
sost_int = 0;
};
}
public function FROZEN_ATTACK():void{
var _local1:b2FilterData;
var _local2:b2FixtureDef;
var _local3:b2PolygonShape;
DOOR_IN = false;
sost_int = 250;
PANIC_int = 0;
if (BURN){
BURN_int = 150;
BURN = false;
_sprite.fire2.gotoAndStop(1);
_sprite.fire1.gotoAndStop(1);
};
if (_sprite.hero.currentFrame != 11){
_sprite.hero.gotoAndStop(11);
};
_local1 = _body.GetFixtureList().GetFilterData();
_local1.groupIndex = 0;
_body.GetFixtureList().SetFilterData(_local1);
_local2 = new b2FixtureDef();
_local2.density = 10;
_local2.friction = 1;
_local2.restitution = 0.3;
_local3 = new b2PolygonShape();
_local3.SetAsBox((radius / PhisicConstants.RATIO), (radius / PhisicConstants.RATIO));
_local2.shape = _local3;
_body.CreateFixture(_local2);
}
public function RET_SOST():int{
return (SOST);
}
public function RETURN_DIE():int{
return (_DEAD_int);
}
override protected function childSpecificUpdating():void{
var _local1:Boolean;
var _local2:Number;
var _local3:Number;
var _local4:Color;
_local1 = true;
if ((((_body.GetLinearVelocity().y > 10)) && (_body.IsFixedRotation()))){
_body.SetFixedRotation(false);
_body.SetAngularVelocity(SOST);
};
if (sost_int == 0){
_local1 = false;
if (BURN){
sost_int = (Math.floor((Math.random() * 50)) + 50);
if (BURN_int > 25){
SOST = (-1 + Math.min(2, (2 * Math.floor((Math.random() * 2)))));
if (_sprite.hero.currentFrame != ((9 - SOST) / 2)){
_sprite.hero.gotoAndStop(((9 - SOST) / 2));
};
};
} else {
if (PANIC_int == 1){
sost_int = (Math.floor((Math.random() * 20)) + 20);
PANIC_int = (sost_int - 1);
SOST = NAPR_PANIC;
if ((((((SOST == 1)) && ((_body.GetLinearVelocity().x < 0)))) || ((((SOST == -1)) && ((_body.GetLinearVelocity().x > 0)))))){
_body.SetLinearVelocity(new b2Vec2(0, _body.GetLinearVelocity().y));
};
if (_sprite.hero.currentFrame != ((9 - SOST) / 2)){
_sprite.hero.gotoAndStop(((9 - SOST) / 2));
};
} else {
if (!((BURN) || ((PANIC_int == 1)))){
sost_int = (Math.floor((Math.random() * 100)) + 100);
SOST = (-1 + Math.min(2, Math.floor((Math.random() * 3))));
if (SOST == 0){
_local3 = Math.random();
if ((((_local3 < 0.3)) && (!((_sprite.hero.currentFrame == 13))))){
_sprite.hero.gotoAndStop(13);
} else {
if (_sprite.hero.currentFrame != 1){
_sprite.hero.gotoAndStop(1);
};
};
} else {
if ((((SOST == -1)) && (!((_sprite.hero.currentFrame == 3))))){
_sprite.hero.gotoAndStop(3);
} else {
if ((((SOST == 1)) && (!((_sprite.hero.currentFrame == 2))))){
_sprite.hero.gotoAndStop(2);
};
};
};
};
};
};
};
if ((((((((_body.GetLinearVelocity().x == 0)) && (!((SOST == 0))))) && (_local1))) && ((_TRANS_NAPR == 0)))){
SOST = (SOST * -1);
if (BURN){
_local1 = false;
};
_sprite.hero.gotoAndStop((_sprite.hero.currentFrame - SOST));
};
if (SOST != 0){
_body.ApplyForce(new b2Vec2((SOST * 14), 0), _body.GetWorldCenter());
} else {
if (_TRANS_NAPR != 0){
_body.ApplyForce(new b2Vec2((_TRANS_NAPR * 14), 0), _body.GetWorldCenter());
};
};
_local2 = (_TRANS_NAPR / 2);
if (_body.GetLinearVelocity().x < 0){
_local2 = (_local2 * -1);
};
_local2 = (_local2 + (0.8 * Math.abs(SOST)));
if (BURN){
_local2 = (_local2 * 3);
} else {
if (PANIC_int > 0){
_local2 = (_local2 * 2);
};
};
if (Math.abs(_body.GetLinearVelocity().x) > _local2){
if (BURN){
_body.SetLinearVelocity(new b2Vec2(((2.4 * SOST) + (0.5 * _TRANS_NAPR)), _body.GetLinearVelocity().y));
} else {
if (PANIC_int > 0){
_body.SetLinearVelocity(new b2Vec2(((1.6 * SOST) + (0.5 * _TRANS_NAPR)), _body.GetLinearVelocity().y));
} else {
_body.SetLinearVelocity(new b2Vec2(((0.8 * SOST) + (0.5 * _TRANS_NAPR)), _body.GetLinearVelocity().y));
};
};
} else {
if ((((((SOST == 0)) && ((_body.GetLinearVelocity().y > 0)))) && (!((_body.GetLinearVelocity().x == 0))))){
_body.SetLinearVelocity(new b2Vec2(0, 0));
};
};
_TRANS_NAPR = 0;
if (((BURN) && ((BURN_int > 0)))){
BURN_int--;
_local4 = new Color();
_local4.brightness = Math.max((-1.25 + (BURN_int / 120)), -1);
_sprite.hero.transform.colorTransform = _local4;
};
sost_int--;
if (PANIC_int > 0){
PANIC_int--;
};
if ((((DOOR_NUMER > -1)) && (DOOR_IN))){
TEST_CENTER_DOOR();
};
super.childSpecificUpdating();
}
public function DELETE_SPRITE():void{
_sprite.parent.removeChild(_sprite);
}
public function DEAD_FROZEN(_arg1:int):void{
_sprite.rotation = 0;
_body.SetFixedRotation(true);
if ((((_arg1 == 2)) || ((_arg1 == 5)))){
_DEAD_int = 50;
_sprite.hero.gotoAndStop(12);
};
}
public function RETURN_DOOR_INT():int{
if (DOOR_int == (DOOR_TIME / 2)){
return (1);
};
if (DOOR_int == DOOR_TIME){
return (2);
};
return (0);
}
public function DEAD_ELECTRICHESTVO():void{
_sprite.fire2.gotoAndStop(1);
_sprite.fire1.gotoAndStop(1);
_sprite.hero.gotoAndStop(15);
}
public function OTLET_END():void{
OTLET = false;
otlet_int = 0;
}
public function DEAD_FROM_BOMB():void{
var _local1:Color;
if (BURN){
BURN = false;
_sprite.fire2.gotoAndStop(1);
_sprite.fire1.gotoAndStop(1);
_local1 = new Color();
_local1.brightness = 0;
_sprite.hero.transform.colorTransform = _local1;
};
_DEAD_int = 40;
_sprite.hero.gotoAndStop(7);
DOOR_IN = false;
}
}
}//package
Section 581
//PhisicConstants (PhisicConstants)
package {
import Box2D.Dynamics.*;
import flash.net.*;
public class PhisicConstants {
public static const FRAME_RATE:Number = 50;
public static const PEOPLE_ALL:int = 215;
public static const RATIO:Number = 50;
public static var TUT_INT:int = 0;
public static var FIRST_REPSON_NUMBER:int = 200;
public static var MUSIC:Boolean = true;
public static var NAL_PRICEL:Boolean = true;
public static var OPENED_LEVELS:int = 1;
public static var GRAFIKA:int = 1;
private static var _world:b2World;
public static var NUM_WEAPON:int = 1;
public static var NO_SUBMIT:Boolean = true;
public static var SmenaMelody:Boolean;
public static var SOUND:Boolean = true;
public static var POINTS_ARRAY:Array = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
public static var MENU_PEOPLE:Array = [0, 0, 0, 0, 0, 0, 0, 0];
public static var KILLED_ARRAY:Array = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
public static var NUMPERSONS:int = 0;
public static var KILLED_ALL_ARRAY:Array = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
public static function CLICK_FACE():void{
var _local1:URLRequest;
_local1 = new URLRequest("http://www.facebook.com/ArmorGames");
navigateToURL(_local1);
}
public static function CLICK_ARMOR():void{
var _local1:URLRequest;
_local1 = new URLRequest("http://armor.ag/MoreGames");
navigateToURL(_local1);
}
public static function get world():b2World{
return (_world);
}
public static function SET_INFORMATION():void{
var _local1:URLRequest;
_local1 = new URLRequest("http://armor.ag/MoreGames");
navigateToURL(_local1);
}
public static function set world(_arg1:b2World):void{
_world = _arg1;
}
}
}//package
Section 582
//piki (piki)
package {
import flash.display.*;
public dynamic class piki extends MovieClip {
public var piki_go:MovieClip;
public var mine_main:MovieClip;
}
}//package
Section 583
//piki_sound (piki_sound)
package {
import flash.media.*;
public dynamic class piki_sound extends Sound {
}
}//package
Section 584
//piki2 (piki2)
package {
import flash.display.*;
public dynamic class piki2 extends MovieClip {
public var piki_go:MovieClip;
public var mine_main:MovieClip;
}
}//package
Section 585
//Platform (Platform)
package {
import flash.display.*;
import flash.geom.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class Platform extends VseActor {
private const vysota:int = 10;
private const shirina:int = 100;
private const SPEED:Number = 0.4;
private const RAZBROS:int = 100;
private var _ypos:Number;
private var RIGHTBOUND:Number;
private var NAPRAVLENIE:int;
private var LEFTBOUND:Number;
public function Platform(_arg1:DisplayObjectContainer, _arg2:Point){
var _local3:b2Body;
var _local4:Sprite;
LEFTBOUND = (_arg2.x - RAZBROS);
RIGHTBOUND = (_arg2.x + RAZBROS);
_ypos = _arg2.y;
NAPRAVLENIE = 1;
_local3 = CreateBodyFromCenter(_arg2, shirina, vysota);
_local4 = new platform01();
_arg1.addChild(_local4);
super(_local3, _local4);
}
override protected function childSpecificUpdating():void{
var _local1:b2Vec2;
var _local2:b2Vec2;
if (_costume.x <= LEFTBOUND){
NAPRAVLENIE = 1;
} else {
if (_costume.x >= RIGHTBOUND){
NAPRAVLENIE = -1;
};
};
_local1 = new b2Vec2((_costume.x + (NAPRAVLENIE * SPEED)), _ypos);
_local2 = new b2Vec2((_local1.x - _costume.x), (_local1.y - _costume.y));
_local2.Multiply((1 / PhisicConstants.RATIO));
_local2.Multiply(PhisicConstants.FRAME_RATE);
_body.SetLinearVelocity(_local2);
super.childSpecificUpdating();
}
private function CreateBodyFromCenter(_arg1:Point, _arg2:Number, _arg3:Number):b2Body{
var _local4:b2FixtureDef;
var _local5:b2PolygonShape;
var _local6:b2BodyDef;
var _local7:b2Body;
_local4 = new b2FixtureDef();
_local4.density = 4;
_local4.friction = 0.4;
_local4.restitution = 0.3;
_local5 = new b2PolygonShape();
_local5.SetAsBox((_arg2 / (2 * PhisicConstants.RATIO)), (_arg3 / (2 * PhisicConstants.RATIO)));
_local4.shape = _local5;
_local6 = new b2BodyDef();
_local6.position.Set((_arg1.x / PhisicConstants.RATIO), (_arg1.y / PhisicConstants.RATIO));
_local6.fixedRotation = true;
_local6.type = b2Body.b2_kinematicBody;
_local7 = PhisicConstants.world.CreateBody(_local6);
_local7.CreateFixture(_local4);
return (_local7);
}
}
}//package
Section 586
//platform01 (platform01)
package {
import flash.display.*;
public dynamic class platform01 extends MovieClip {
}
}//package
Section 587
//preloader (preloader)
package {
import flash.display.*;
import flash.text.*;
public dynamic class preloader extends MovieClip {
public var bored:SimpleButton;
public var procent:TextField;
}
}//package
Section 588
//pricel (pricel)
package {
import flash.display.*;
public dynamic class pricel extends MovieClip {
public var zazh:MovieClip;
public function pricel(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8);
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame8(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 589
//PromezMenu (PromezMenu)
package {
import flash.display.*;
import flash.events.*;
public class PromezMenu extends EventDispatcher {
private var _totalPoints:int;// = 0
private var _parent:DisplayObjectContainer;
private var _otchet:int;// = 0
public var table:MovieClip;
private var trans:MovieClip;// = null
private var OVERALL_POINTS:int;// = 0
public var NAL:Boolean;// = false
private var _WIN:Boolean;// = false
public function PromezMenu(_arg1:DisplayObjectContainer, _arg2:int, _arg3:int, _arg4:int, _arg5:Boolean, _arg6:int){
_otchet = 0;
NAL = false;
_WIN = false;
_totalPoints = 0;
trans = null;
OVERALL_POINTS = 0;
super();
_parent = _arg1;
vosstanovleniePROMEZ(_arg2, _arg3, _arg4, _arg5, _arg6);
}
private function boria1(_arg1:MouseEvent):void{
PhisicConstants.CLICK_ARMOR();
}
private function Next(_arg1:MouseEvent):void{
dispatchEvent(new AllEvents(AllEvents.NEXT_LEVEL));
}
public function vosstanovleniePROMEZ(_arg1:int, _arg2:int, _arg3:int, _arg4:Boolean, _arg5:int):void{
_WIN = _arg4;
if (_WIN){
if (_arg5 < 30){
table = new BETWEEN();
} else {
table = new BETWEEN_end();
};
table.betw_m.killed.text = _arg3;
table.betw_m.score.text = (_arg1 + "");
table.betw_m.totalscore.text = (_arg2 + "");
_totalPoints = _arg2;
table.betw_m.bonus.text = ("+" + (_arg2 - _arg1));
if (_arg3 == PhisicConstants.NUMPERSONS){
table.betw_m.all.gotoAndStop(2);
};
table.betw_m.next.addEventListener(MouseEvent.MOUSE_DOWN, Next);
table.betw_m.restart.addEventListener(MouseEvent.MOUSE_DOWN, Again);
COUNT_OVERALLPOINTS();
table.betw_m.bored.addEventListener(MouseEvent.MOUSE_DOWN, boria1);
} else {
table = new BETWEEN_fail();
table.betw_m.restart.addEventListener(MouseEvent.MOUSE_DOWN, Again);
};
table.betw_m.mainmenu.addEventListener(MouseEvent.MOUSE_DOWN, MainMenu);
_otchet = 0;
_parent.addChild(table);
table.gotoAndPlay(1);
NAL = true;
}
private function MainMenu(_arg1:MouseEvent):void{
dispatchEvent(new AllEvents(AllEvents.GO_TO_MENU));
}
private function COUNT_OVERALLPOINTS():void{
var _local1:int;
var _local2:int;
OVERALL_POINTS = 0;
_local1 = 0;
while (_local1 < 30) {
OVERALL_POINTS = (OVERALL_POINTS + PhisicConstants.POINTS_ARRAY[_local1]);
_local1++;
};
_local2 = 0;
_local2 = (((((((PhisicConstants.MENU_PEOPLE[0] + PhisicConstants.MENU_PEOPLE[1]) + PhisicConstants.MENU_PEOPLE[2]) + PhisicConstants.MENU_PEOPLE[3]) + PhisicConstants.MENU_PEOPLE[4]) + PhisicConstants.MENU_PEOPLE[5]) + PhisicConstants.MENU_PEOPLE[6]) + PhisicConstants.MENU_PEOPLE[7]);
OVERALL_POINTS = (OVERALL_POINTS + (_local2 * MoneyCosts.MAN_DEAD));
table.betw_m.overall.text = (OVERALL_POINTS + "");
}
public function destroy():void{
if (_WIN){
table.betw_m.restart.removeEventListener(MouseEvent.MOUSE_DOWN, Again);
table.betw_m.next.removeEventListener(MouseEvent.MOUSE_DOWN, Next);
table.betw_m.bored.removeEventListener(MouseEvent.MOUSE_DOWN, boria1);
} else {
table.betw_m.restart.removeEventListener(MouseEvent.MOUSE_DOWN, Again);
};
table.betw_m.mainmenu.removeEventListener(MouseEvent.MOUSE_DOWN, MainMenu);
_parent.removeChild(table);
NAL = false;
}
private function Again(_arg1:MouseEvent):void{
dispatchEvent(new AllEvents(AllEvents.RESTART_IN_TABLE));
}
}
}//package
Section 590
//result (result)
package {
import flash.display.*;
public dynamic class result extends MovieClip {
public var result_phrase:MovieClip;
public function result(){
addFrameScript(0, frame1, 60, frame61);
}
function frame1(){
stop();
}
function frame61(){
stop();
}
}
}//package
Section 591
//result_sound (result_sound)
package {
import flash.media.*;
public dynamic class result_sound extends Sound {
}
}//package
Section 592
//schredder (schredder)
package {
import flash.display.*;
public dynamic class schredder extends MovieClip {
public var schred_bot_mm:MovieClip;
public function schredder(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 593
//schredder_sound (schredder_sound)
package {
import flash.media.*;
public dynamic class schredder_sound extends Sound {
}
}//package
Section 594
//screen_slide (screen_slide)
package {
import flash.media.*;
public dynamic class screen_slide extends Sound {
}
}//package
Section 595
//Sheep (Sheep)
package {
import flash.display.*;
import flash.geom.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import flash.media.*;
public class Sheep extends VseActor {
private const radius:int = 13;
private var ALIVE:Boolean;// = true
private var SOST:int;
public var _sprite:MovieClip;
public var _TRANS_NAPR:int;// = 0
private var _DEAD_int:int;// = 40
private var OTLET:Boolean;// = false
private var _nomer:int;
public function Sheep(_arg1:DisplayObjectContainer, _arg2:Point, _arg3:int){
var _local4:b2FixtureDef;
var _local5:b2CircleShape;
var _local6:b2BodyDef;
var _local7:b2Body;
_TRANS_NAPR = 0;
ALIVE = true;
OTLET = false;
_DEAD_int = 40;
_nomer = _arg3;
_local4 = new b2FixtureDef();
_local4.density = 2;
_local4.friction = 0.4;
_local4.restitution = 0.3;
_local5 = new b2CircleShape((radius / PhisicConstants.RATIO));
_local4.shape = _local5;
_local4.filter.groupIndex = -1;
_local6 = new b2BodyDef();
_local6.position.Set((_arg2.x / PhisicConstants.RATIO), (_arg2.y / PhisicConstants.RATIO));
_local6.type = b2Body.b2_dynamicBody;
_local6.fixedRotation = true;
_local7 = PhisicConstants.world.CreateBody(_local6);
_local7.CreateFixture(_local4);
if (_nomer == 1){
_sprite = new sheep_all();
} else {
if (_nomer == 69){
_nomer = 2;
_sprite = new dog_all();
} else {
if (_nomer == 70){
_sprite = new spider_all();
_nomer = 3;
} else {
if (_nomer == 76){
_sprite = new mobil_all();
_nomer = 4;
};
};
};
};
_arg1.addChild(_sprite);
_sprite.gotoAndStop(1);
SOST = -1;
super(_local7, _sprite);
}
public function UPDATE_OTLET():void{
_sprite.x = (_body.GetPosition().x * PhisicConstants.RATIO);
_sprite.y = (_body.GetPosition().y * PhisicConstants.RATIO);
_sprite.rotation = ((_body.GetAngle() * 180) / Math.PI);
}
public function TEST_KILL(_arg1:Point):Boolean{
if ((((((_arg1.x - _sprite.x) * SOST) > 40)) && ((((_arg1.x - _sprite.x) * SOST) < 60)))){
return (true);
};
return (false);
}
public function OTLET_RETURN():Boolean{
return (OTLET);
}
public function DESTROY_MONSTR():void{
if (_DEAD_int > 0){
PhisicConstants.world.DestroyBody(_body);
};
_sprite.parent.removeChild(_sprite);
}
public function DEAD_UPG():void{
_DEAD_int--;
if (_DEAD_int == 0){
PhisicConstants.world.DestroyBody(_body);
};
}
public function OTLET_START(_arg1:Point):void{
var _local2:b2Vec2;
OTLET = true;
_local2 = new b2Vec2((_body.GetPosition().x - (_arg1.x / PhisicConstants.RATIO)), (_body.GetPosition().y - (_arg1.y / PhisicConstants.RATIO)));
_local2.Normalize();
_local2.Multiply(6);
_body.ApplyImpulse(_local2, _body.GetWorldCenter());
}
override protected function cleanUpBeforeRemoving():void{
ALIVE = false;
super.cleanUpBeforeRemoving();
}
public function DEAD_V_SPRITE():Boolean{
if (_DEAD_int > 0){
return (true);
};
return (false);
}
override protected function childSpecificUpdating():void{
var _local1:Number;
var _local2:Sound;
var _local3:Number;
if ((((SOST == -1)) && (!((_sprite.currentFrame == 2))))){
_sprite.gotoAndStop(2);
} else {
if ((((SOST == 1)) && (!((_sprite.currentFrame == 1))))){
_sprite.gotoAndStop(1);
};
};
if ((((_body.GetLinearVelocity().x == 0)) && ((_TRANS_NAPR == 0)))){
SOST = (SOST * -1);
_sprite.gotoAndStop((_sprite.currentFrame - SOST));
if ((((_nomer > 1)) && (PhisicConstants.SOUND))){
_local3 = (Math.random() * 3);
if (_nomer == 2){
if (_local3 < 1){
_local2 = new dog_change01();
} else {
if (_local3 < 2){
_local2 = new dog_change02();
} else {
_local2 = new dog_change03();
};
};
} else {
if (_nomer == 3){
if (_local3 < 1){
_local2 = new spider_change01();
} else {
if (_local3 < 2){
_local2 = new spider_change02();
} else {
_local2 = new spider_change03();
};
};
} else {
if (_nomer == 4){
if (_local3 < 1){
_local2 = new mobil_change01();
} else {
if (_local3 < 2){
_local2 = new mobil_change02();
} else {
_local2 = new mobil_change03();
};
};
};
};
};
_local2.play();
};
};
if (_nomer < 3){
_body.ApplyForce(new b2Vec2((SOST * 13), 0), _body.GetWorldCenter());
} else {
_body.ApplyForce(new b2Vec2((SOST * 7), 0), _body.GetWorldCenter());
};
_local1 = _TRANS_NAPR;
if (_body.GetLinearVelocity().x < 0){
_local1 = (_local1 * -1);
};
_local1 = (_local1 + (2.4 * Math.abs(SOST)));
if (Math.abs(_body.GetLinearVelocity().x) > _local1){
if (_nomer < 3){
_body.SetLinearVelocity(new b2Vec2(((2.4 * SOST) + _TRANS_NAPR), _body.GetLinearVelocity().y));
} else {
_body.SetLinearVelocity(new b2Vec2(((1.6 * SOST) + _TRANS_NAPR), _body.GetLinearVelocity().y));
};
};
_TRANS_NAPR = 0;
}
public function RETURN_ALIVE():Boolean{
return (ALIVE);
}
public function DIE():void{
_sprite.gotoAndStop(3);
ALIVE = false;
_body.SetLinearVelocity(new b2Vec2(_body.GetLinearVelocity().x, 0));
}
public function OTLET_END():void{
OTLET = false;
}
}
}//package
Section 596
//sheep_all (sheep_all)
package {
import flash.display.*;
public dynamic class sheep_all extends MovieClip {
public var d_small:MovieClip;
public var d_large:MovieClip;
public function sheep_all(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 597
//Shreder (Shreder)
package {
import flash.display.*;
import flash.geom.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class Shreder {
private var _body:b2Body;
public var _sprite:MovieClip;
public function Shreder(_arg1:DisplayObjectContainer, _arg2:Point){
var _local3:b2FixtureDef;
var _local4:b2FixtureDef;
var _local5:b2FixtureDef;
var _local6:b2BodyDef;
super();
_local3 = CreateFixture(2, 94, new Point(-34, 0));
_local4 = CreateFixture(2, 94, new Point(34, 0));
_local5 = CreateFixture(70, 2, new Point(0, 46));
_local6 = new b2BodyDef();
_local6.position.Set((_arg2.x / PhisicConstants.RATIO), (_arg2.y / PhisicConstants.RATIO));
_local6.type = b2Body.b2_staticBody;
_body = PhisicConstants.world.CreateBody(_local6);
_body.CreateFixture(_local3);
_body.CreateFixture(_local4);
_body.CreateFixture(_local5);
_sprite = new schredder();
_arg1.addChild(_sprite);
_sprite.x = (_body.GetPosition().x * PhisicConstants.RATIO);
_sprite.y = (_body.GetPosition().y * PhisicConstants.RATIO);
_sprite.rotation = ((_body.GetAngle() * 180) / Math.PI);
}
public function ZAPUSK_MOLOTILKI():Boolean{
if ((((_sprite.currentFrame == 1)) || ((_sprite.currentFrame == 50)))){
_sprite.gotoAndPlay(2);
return (true);
};
return (false);
}
public function destroy():void{
_sprite.parent.removeChild(_sprite);
PhisicConstants.world.DestroyBody(_body);
}
private function CreateFixture(_arg1:int, _arg2:int, _arg3:Point):b2FixtureDef{
var _local4:b2FixtureDef;
var _local5:b2PolygonShape;
_local4 = new b2FixtureDef();
_local4.density = 0;
_local4.friction = 0.7;
_local4.restitution = 0.3;
_local5 = new b2PolygonShape();
_local5.SetAsOrientedBox((_arg1 / (2 * PhisicConstants.RATIO)), (_arg2 / (2 * PhisicConstants.RATIO)), new b2Vec2((_arg3.x / PhisicConstants.RATIO), (_arg3.y / PhisicConstants.RATIO)));
_local4.shape = _local5;
return (_local4);
}
}
}//package
Section 598
//spider_all (spider_all)
package {
import flash.display.*;
public dynamic class spider_all extends MovieClip {
public function spider_all(){
addFrameScript(0, frame1, 1, frame2, 2, frame3);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 599
//spider_change01 (spider_change01)
package {
import flash.media.*;
public dynamic class spider_change01 extends Sound {
}
}//package
Section 600
//spider_change02 (spider_change02)
package {
import flash.media.*;
public dynamic class spider_change02 extends Sound {
}
}//package
Section 601
//spider_change03 (spider_change03)
package {
import flash.media.*;
public dynamic class spider_change03 extends Sound {
}
}//package
Section 602
//splash (splash)
package {
import flash.display.*;
public dynamic class splash extends MovieClip {
public var but_yes:SimpleButton;
public var but_no:SimpleButton;
public function splash(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 603
//start_mov (start_mov)
package {
import flash.media.*;
public dynamic class start_mov extends Sound {
}
}//package
Section 604
//Static_Metal (Static_Metal)
package {
import flash.display.*;
import flash.geom.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
public class Static_Metal extends VseActor {
public function Static_Metal(_arg1:DisplayObjectContainer, _arg2:Point, _arg3:int, _arg4:Number){
var _local5:int;
var _local6:int;
var _local7:Sprite;
var _local8:b2Body;
_local6 = 12;
if (_arg3 == 21){
_local5 = 70;
_local7 = new met70();
} else {
if (_arg3 == 22){
_local5 = 100;
_local7 = new met100();
} else {
if (_arg3 == 23){
_local5 = 150;
_local7 = new met150();
} else {
if (_arg3 == 24){
_local5 = 200;
_local7 = new met200();
} else {
if (_arg3 == 25){
_local5 = 300;
_local7 = new met300();
} else {
if (_arg3 == 26){
_local5 = 640;
_local7 = new met640();
} else {
if (_arg3 == 27){
_local5 = 640;
_local6 = 50;
_local7 = new Ground1();
} else {
if (_arg3 == 28){
_local5 = 5;
_local6 = 480;
_local7 = new Wall();
} else {
if (_arg3 == 29){
_local5 = 640;
_local6 = 50;
_local7 = new Ground1();
_local7.visible = false;
};
};
};
};
};
};
};
};
};
_local8 = CreateBodyFromCenter(_arg2, _local5, _local6, _arg4);
_arg1.addChildAt(_local7, 1);
if (_arg3 > 26){
_local7.visible = false;
};
super(_local8, _local7);
}
private function CreateBodyFromCenter(_arg1:Point, _arg2:Number, _arg3:Number, _arg4:Number):b2Body{
var _local5:b2FixtureDef;
var _local6:b2PolygonShape;
var _local7:b2BodyDef;
var _local8:b2Body;
_local5 = new b2FixtureDef();
_local5.density = 0;
_local5.friction = 0.7;
_local5.restitution = 0.3;
_local6 = new b2PolygonShape();
_local6.SetAsBox((_arg2 / (2 * PhisicConstants.RATIO)), (_arg3 / (2 * PhisicConstants.RATIO)));
_local5.shape = _local6;
_local7 = new b2BodyDef();
_local7.position.Set((_arg1.x / PhisicConstants.RATIO), (_arg1.y / PhisicConstants.RATIO));
_local7.fixedRotation = true;
_local7.type = b2Body.b2_staticBody;
_local8 = PhisicConstants.world.CreateBody(_local7);
_local8.CreateFixture(_local5);
_local8.SetAngle(_arg4);
return (_local8);
}
}
}//package
Section 605
//stop_left (stop_left)
package {
import flash.display.*;
public dynamic class stop_left extends MovieClip {
}
}//package
Section 606
//stop_right (stop_right)
package {
import flash.display.*;
public dynamic class stop_right extends MovieClip {
}
}//package
Section 607
//Stopor (Stopor)
package {
import flash.display.*;
import flash.geom.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
public class Stopor extends VseActor {
private var vysota:int;// = 10
private var NAPR:int;// = 1
private var shirina:int;// = 10
public function Stopor(_arg1:DisplayObjectContainer, _arg2:Point, _arg3:int){
var _local4:b2FixtureDef;
var _local5:b2PolygonShape;
var _local6:b2BodyDef;
var _local7:b2Body;
var _local8:Sprite;
shirina = 10;
vysota = 10;
NAPR = 1;
_local4 = new b2FixtureDef();
_local4.density = 0;
_local4.friction = 0.7;
_local4.restitution = 0.3;
_local4.isSensor = true;
_local5 = new b2PolygonShape();
_local5.SetAsBox((shirina / (2 * PhisicConstants.RATIO)), (vysota / (2 * PhisicConstants.RATIO)));
_local4.shape = _local5;
_local6 = new b2BodyDef();
_local6.position.Set((_arg2.x / PhisicConstants.RATIO), (_arg2.y / PhisicConstants.RATIO));
_local6.type = b2Body.b2_staticBody;
_local7 = PhisicConstants.world.CreateBody(_local6);
_local7.CreateFixture(_local4);
if (_arg3 == 71){
_local8 = new stop_left();
NAPR = -1;
} else {
if (_arg3 == 72){
_local8 = new stop_right();
};
};
_local8.visible = false;
_arg1.addChild(_local8);
super(_local7, _local8);
}
public function RETURN_NAPR():int{
return (NAPR);
}
}
}//package
Section 608
//tnt (tnt)
package {
import flash.display.*;
public dynamic class tnt extends MovieClip {
public function tnt(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 609
//track_01_game (track_01_game)
package {
import flash.media.*;
public dynamic class track_01_game extends Sound {
}
}//package
Section 610
//track_02_game (track_02_game)
package {
import flash.media.*;
public dynamic class track_02_game extends Sound {
}
}//package
Section 611
//track_03_game (track_03_game)
package {
import flash.media.*;
public dynamic class track_03_game extends Sound {
}
}//package
Section 612
//track_04_game (track_04_game)
package {
import flash.media.*;
public dynamic class track_04_game extends Sound {
}
}//package
Section 613
//track_05_game (track_05_game)
package {
import flash.media.*;
public dynamic class track_05_game extends Sound {
}
}//package
Section 614
//track_06_game (track_06_game)
package {
import flash.media.*;
public dynamic class track_06_game extends Sound {
}
}//package
Section 615
//track_07_game (track_07_game)
package {
import flash.media.*;
public dynamic class track_07_game extends Sound {
}
}//package
Section 616
//track_menu (track_menu)
package {
import flash.media.*;
public dynamic class track_menu extends Sound {
}
}//package
Section 617
//transp (transp)
package {
import flash.media.*;
public dynamic class transp extends Sound {
}
}//package
Section 618
//transp_balda (transp_balda)
package {
import flash.display.*;
public dynamic class transp_balda extends MovieClip {
}
}//package
Section 619
//transp100 (transp100)
package {
import flash.display.*;
public dynamic class transp100 extends MovieClip {
public function transp100(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 620
//transp150 (transp150)
package {
import flash.display.*;
public dynamic class transp150 extends MovieClip {
public function transp150(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 621
//Transporter_NEW (Transporter_NEW)
package {
import flash.display.*;
import flash.geom.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
public class Transporter_NEW extends VseActor {
private var shirina:int;// = 100
public var _sprite:MovieClip;
public var NAPRAVLENIE:int;// = 1
public function Transporter_NEW(_arg1:DisplayObjectContainer, _arg2:Point, _arg3:int){
var _local4:int;
var _local5:b2Body;
NAPRAVLENIE = 1;
shirina = 100;
_local4 = 12;
if (_arg3 == 51){
_sprite = new transp100();
} else {
if (_arg3 == 52){
_sprite = new transp150();
shirina = 150;
};
};
_arg1.addChild(_sprite);
_local5 = CreateBodyFromCenter(_arg2, shirina, _local4);
super(_local5, _sprite);
}
public function changeDirection():void{
NAPRAVLENIE = (NAPRAVLENIE * -1);
if (NAPRAVLENIE == 1){
_sprite.gotoAndStop(1);
} else {
_sprite.gotoAndStop(2);
};
}
public function SHIR():int{
return ((shirina / 2));
}
private function CreateBodyFromCenter(_arg1:Point, _arg2:Number, _arg3:Number):b2Body{
var _local4:b2FixtureDef;
var _local5:b2PolygonShape;
var _local6:b2BodyDef;
var _local7:b2Body;
_local4 = new b2FixtureDef();
_local4.density = 0;
_local4.friction = 0.7;
_local4.restitution = 0.3;
_local5 = new b2PolygonShape();
_local5.SetAsBox((_arg2 / (2 * PhisicConstants.RATIO)), (_arg3 / (2 * PhisicConstants.RATIO)));
_local4.shape = _local5;
_local6 = new b2BodyDef();
_local6.position.Set((_arg1.x / PhisicConstants.RATIO), (_arg1.y / PhisicConstants.RATIO));
_local6.fixedRotation = true;
_local6.type = b2Body.b2_staticBody;
_local7 = PhisicConstants.world.CreateBody(_local6);
_local7.CreateFixture(_local4);
return (_local7);
}
}
}//package
Section 622
//truba (truba)
package {
import flash.display.*;
public dynamic class truba extends MovieClip {
public var blow_area:MovieClip;
public var die_area:MovieClip;
public function truba(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 623
//TRUBA (TRUBA)
package {
import flash.display.*;
import flash.geom.*;
public class TRUBA {
public var _sprite:MovieClip;
private var VZORVAN:Boolean;// = false
public function TRUBA(_arg1:DisplayObjectContainer, _arg2:Point, _arg3:int){
VZORVAN = false;
super();
if (_arg3 == 68){
_sprite = new truba();
} else {
_sprite = new truba2();
};
_sprite.x = _arg2.x;
_sprite.y = _arg2.y;
_arg1.addChild(_sprite);
}
public function DIE():Boolean{
return (VZORVAN);
}
public function destroy():void{
_sprite.parent.removeChild(_sprite);
}
public function VZRYV():void{
VZORVAN = true;
_sprite.gotoAndStop(2);
}
}
}//package
Section 624
//truba2 (truba2)
package {
import flash.display.*;
public dynamic class truba2 extends MovieClip {
public var blow_area:MovieClip;
public var die_area:MovieClip;
public function truba2(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 625
//tutorial (tutorial)
package {
import flash.display.*;
public dynamic class tutorial extends MovieClip {
public var l5h2m:MovieClip;
public var l3h1m:MovieClip;
public var l3h2m:MovieClip;
public var l1h1m:MovieClip;
public var l4h1m:MovieClip;
public var l1h2m:MovieClip;
public var l2h1m:MovieClip;
public var l5h1m:MovieClip;
public var l2h2m:MovieClip;
}
}//package
Section 626
//volt_znak (volt_znak)
package {
import flash.display.*;
public dynamic class volt_znak extends MovieClip {
public var mine_main:MovieClip;
public var volt_flash:MovieClip;
}
}//package
Section 627
//VseActor (VseActor)
package {
import flash.display.*;
import flash.geom.*;
import Box2D.Dynamics.*;
import flash.events.*;
public class VseActor extends EventDispatcher {
protected var _body:b2Body;
protected var _costume:DisplayObject;
public var navodBOO:Boolean;// = false
public var clicker:int;// = 0
public function VseActor(_arg1:b2Body, _arg2:DisplayObject){
clicker = 0;
navodBOO = false;
super();
_body = _arg1;
_body.SetUserData(this);
_costume = _arg2;
updateMyLook();
}
protected function cleanUpBeforeRemoving():void{
}
public function getSpriteLoc():Point{
return (new Point(_costume.x, _costume.y));
}
public function getSprite():DisplayObject{
return (_costume);
}
protected function childSpecificUpdating():void{
}
public function updateNow():void{
if (_body.IsAwake()){
updateMyLook();
};
childSpecificUpdating();
}
private function updateMyLook():void{
_costume.x = (_body.GetPosition().x * PhisicConstants.RATIO);
_costume.y = (_body.GetPosition().y * PhisicConstants.RATIO);
_costume.rotation = ((_body.GetAngle() * 180) / Math.PI);
}
public function destroy():void{
cleanUpBeforeRemoving();
_costume.parent.removeChild(_costume);
PhisicConstants.world.DestroyBody(_body);
}
}
}//package
Section 628
//Vzryv_Anim (Vzryv_Anim)
package {
import flash.display.*;
import flash.geom.*;
public class Vzryv_Anim {
public var _sprite:MovieClip;
private var OTCHET:int;// = 32
private var _nomer:int;// = 1
public function Vzryv_Anim(_arg1:DisplayObjectContainer, _arg2:Point, _arg3:int){
OTCHET = 32;
_nomer = 1;
super();
if (_arg3 == 1){
_sprite = new blow_bomb();
} else {
if (_arg3 == 2){
_sprite = new blow_mine();
} else {
if (_arg3 == 3){
_sprite = new blow_sheep();
} else {
if (_arg3 == 4){
_sprite = new blow_tnt();
} else {
if (_arg3 == 5){
_sprite = new f_fire();
OTCHET = 33;
} else {
if (_arg3 == 6){
_sprite = new f_laser();
OTCHET = 8;
} else {
if (_arg3 == 7){
_sprite = new f_freez();
OTCHET = 33;
} else {
if (_arg3 == 8){
_sprite = new f_rock();
OTCHET = 26;
};
};
};
};
};
};
};
};
_nomer = _arg3;
_sprite.x = _arg2.x;
_sprite.y = _arg2.y;
_arg1.addChild(_sprite);
}
public function UPDATE_NOW():void{
OTCHET--;
}
public function destroy():void{
_sprite.parent.removeChild(_sprite);
}
public function IDET():Boolean{
if (OTCHET > 0){
return (true);
};
return (false);
}
public function NUMBER():int{
return (_nomer);
}
public function RAKETA_PAL():Boolean{
if ((((OTCHET == 6)) && ((_nomer == 8)))){
return (true);
};
return (false);
}
}
}//package
Section 629
//w_bl_bomb (w_bl_bomb)
package {
import flash.media.*;
public dynamic class w_bl_bomb extends Sound {
}
}//package
Section 630
//w_bl_mine (w_bl_mine)
package {
import flash.media.*;
public dynamic class w_bl_mine extends Sound {
}
}//package
Section 631
//w_bl_sheep (w_bl_sheep)
package {
import flash.media.*;
public dynamic class w_bl_sheep extends Sound {
}
}//package
Section 632
//w_bl_tnt (w_bl_tnt)
package {
import flash.media.*;
public dynamic class w_bl_tnt extends Sound {
}
}//package
Section 633
//w_bl_tnt_2 (w_bl_tnt_2)
package {
import flash.media.*;
public dynamic class w_bl_tnt_2 extends Sound {
}
}//package
Section 634
//w_bl_truba (w_bl_truba)
package {
import flash.media.*;
public dynamic class w_bl_truba extends Sound {
}
}//package
Section 635
//w_cl_bomb (w_cl_bomb)
package {
import flash.media.*;
public dynamic class w_cl_bomb extends Sound {
}
}//package
Section 636
//w_cl_firegun (w_cl_firegun)
package {
import flash.media.*;
public dynamic class w_cl_firegun extends Sound {
}
}//package
Section 637
//w_cl_freez (w_cl_freez)
package {
import flash.media.*;
public dynamic class w_cl_freez extends Sound {
}
}//package
Section 638
//w_cl_freez2 (w_cl_freez2)
package {
import flash.media.*;
public dynamic class w_cl_freez2 extends Sound {
}
}//package
Section 639
//w_cl_laser (w_cl_laser)
package {
import flash.media.*;
public dynamic class w_cl_laser extends Sound {
}
}//package
Section 640
//w_cl_rocket (w_cl_rocket)
package {
import flash.media.*;
public dynamic class w_cl_rocket extends Sound {
}
}//package
Section 641
//w_cl_sheep (w_cl_sheep)
package {
import flash.media.*;
public dynamic class w_cl_sheep extends Sound {
}
}//package
Section 642
//w_cl_zazh (w_cl_zazh)
package {
import flash.media.*;
public dynamic class w_cl_zazh extends Sound {
}
}//package
Section 643
//w_click (w_click)
package {
import flash.media.*;
public dynamic class w_click extends Sound {
}
}//package
Section 644
//w_fail (w_fail)
package {
import flash.media.*;
public dynamic class w_fail extends Sound {
}
}//package
Section 645
//w_out (w_out)
package {
import flash.media.*;
public dynamic class w_out extends Sound {
}
}//package
Section 646
//Wall (Wall)
package {
import flash.display.*;
public dynamic class Wall extends MovieClip {
}
}//package
Section 647
//weap_panel (weap_panel)
package {
import flash.display.*;
public dynamic class weap_panel extends MovieClip {
public var weap_slots:MovieClip;
public function weap_panel(){
addFrameScript(29, frame30);
}
function frame30(){
stop();
}
}
}//package
Section 648
//wood100 (wood100)
package {
import flash.display.*;
public dynamic class wood100 extends MovieClip {
}
}//package
Section 649
//wood150 (wood150)
package {
import flash.display.*;
public dynamic class wood150 extends MovieClip {
}
}//package
Section 650
//wood200 (wood200)
package {
import flash.display.*;
public dynamic class wood200 extends MovieClip {
}
}//package
Section 651
//wood70 (wood70)
package {
import flash.display.*;
public dynamic class wood70 extends MovieClip {
}
}//package