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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2685 · P5370

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armorgames kinetikz-3-3291.swf

This is the info page for
Flash #267985

(Click the ID number above for more basic data on this flash file.)


Text
M

Choose a level

1

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6

100 %

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instructions >>

level templates

level movieclips

sounds

Kinetikz 3 !!!

hint

new life

BUMP

End of Level

Life
Bonus

Slow
Bonus

Rapid
Fire

Awards

All levels
complete

Level 3 only
with no lives
lost

Level 4 only with
one or no lives
lost

12 Kinetroids
destroyed

50 000
points or
more

All levels
complete in
one go

Level 1
complete

Best Score 999999999

<p align="left"><font face="Sid The Kid NF" size="23" color="#00ccff" letterSpacing="0.000000" kerning="0"><a href="http://armorgames.com/play/1032/kinetikz" target = "_blank">Play Kinetikz 1</a></font></p>

<p align="left"><font face="Sid The Kid NF" size="23" color="#00ccff" letterSpacing="0.000000" kerning="0"><a href="http://armorgames.com/play/1953/kinetikz-2" target = "_blank">Play Kinetikz 2</a></font></p>

Lives

3

SLOW

Score

12345

Level

1

Fire discs using the mouse

Rotate the board using the left
and right arrow keys (or A and D)

Guide the puck to the target

Keep your puck away from
the blue lines !

Reset level (costs 1 life)

Quit

High
Scores

1
2
3
4
5
6
7
8
9
10

xxx
xxx
xxx
xxx
xxx
xxx
xxx
xxx
xxx
xxx

1234
1234
1234
1234
1234
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1234
1234
1234
1234

Level 1

Are you sure you want to
quit?

congratulations

You scored 000 points

message

message

Use the mouse to fire discs at objects

Join rings of the same colour  to annihilate them

Use the left and right arrow keys (or A and D) to move your cannon left and right

Don't let the rings touch the pink or orange lines!

Press the up arrow (or W) to move faster

Press the down arrow (or S) to slow down.  This uses up your 'SLOW' reserve.

Watch out for Kinetroids which try to push the rings down to the bottom line faster.

Destroy Kinetroids and boxes by pushing them over the pink lines, and score bonus points

Remember, use the down arrow (or S) to slow down

ActionScript [AS3]

Section 1
//b2BoxDef (Box2D.Collision.Shapes.b2BoxDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2BoxDef extends b2ShapeDef { public var extents:b2Vec2; public function b2BoxDef(){ type = b2Shape.e_boxShape; extents = new b2Vec2(1, 1); } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { public class b2CircleDef extends b2ShapeDef { public var radius:Number; public function b2CircleDef(){ type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 3
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2CircleShape extends b2Shape { public var m_localPosition:b2Vec2; public var m_radius:Number; public function b2CircleShape(_arg1:b2ShapeDef, _arg2:b2Body, _arg3:b2Vec2){ var _local4:b2CircleDef; var _local5:Number; var _local6:Number; var _local7:b2AABB; var _local8:b2BroadPhase; m_localPosition = new b2Vec2(); super(_arg1, _arg2); _local4 = (_arg1 as b2CircleDef); m_localPosition.Set((_arg1.localPosition.x - _arg3.x), (_arg1.localPosition.y - _arg3.y)); m_type = b2Shape.e_circleShape; m_radius = _local4.radius; m_R.SetM(m_body.m_R); _local5 = ((m_R.col1.x * m_localPosition.x) + (m_R.col2.x * m_localPosition.y)); _local6 = ((m_R.col1.y * m_localPosition.x) + (m_R.col2.y * m_localPosition.y)); m_position.x = (m_body.m_position.x + _local5); m_position.y = (m_body.m_position.y + _local6); m_maxRadius = (Math.sqrt(((_local5 * _local5) + (_local6 * _local6))) + m_radius); _local7 = new b2AABB(); _local7.minVertex.Set((m_position.x - m_radius), (m_position.y - m_radius)); _local7.maxVertex.Set((m_position.x + m_radius), (m_position.y + m_radius)); _local8 = m_body.m_world.m_broadPhase; if (_local8.InRange(_local7)){ m_proxyId = _local8.CreateProxy(_local7, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } override public function ResetProxy(_arg1:b2BroadPhase):void{ var _local2:b2Proxy; var _local3:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _local2 = _arg1.GetProxy(m_proxyId); _arg1.DestroyProxy(m_proxyId); _local2 = null; _local3 = new b2AABB(); _local3.minVertex.Set((m_position.x - m_radius), (m_position.y - m_radius)); _local3.maxVertex.Set((m_position.x + m_radius), (m_position.y + m_radius)); if (_arg1.InRange(_local3)){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } override public function QuickSync(_arg1:b2Vec2, _arg2:b2Mat22):void{ m_R.SetM(_arg2); m_position.x = (((_arg2.col1.x * m_localPosition.x) + (_arg2.col2.x * m_localPosition.y)) + _arg1.x); m_position.y = (((_arg2.col1.y * m_localPosition.x) + (_arg2.col2.y * m_localPosition.y)) + _arg1.y); } override public function Support(_arg1:Number, _arg2:Number, _arg3:b2Vec2):void{ var _local4:Number; _local4 = Math.sqrt(((_arg1 * _arg1) + (_arg2 * _arg2))); _arg1 = (_arg1 / _local4); _arg2 = (_arg2 / _local4); _arg3.Set((m_position.x + (m_radius * _arg1)), (m_position.y + (m_radius * _arg2))); } override public function Synchronize(_arg1:b2Vec2, _arg2:b2Mat22, _arg3:b2Vec2, _arg4:b2Mat22):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2AABB; var _local12:b2BroadPhase; m_R.SetM(_arg4); m_position.x = (((_arg4.col1.x * m_localPosition.x) + (_arg4.col2.x * m_localPosition.y)) + _arg3.x); m_position.y = (((_arg4.col1.y * m_localPosition.x) + (_arg4.col2.y * m_localPosition.y)) + _arg3.y); if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _local5 = (_arg1.x + ((_arg2.col1.x * m_localPosition.x) + (_arg2.col2.x * m_localPosition.y))); _local6 = (_arg1.y + ((_arg2.col1.y * m_localPosition.x) + (_arg2.col2.y * m_localPosition.y))); _local7 = Math.min(_local5, m_position.x); _local8 = Math.min(_local6, m_position.y); _local9 = Math.max(_local5, m_position.x); _local10 = Math.max(_local6, m_position.y); _local11 = new b2AABB(); _local11.minVertex.Set((_local7 - m_radius), (_local8 - m_radius)); _local11.maxVertex.Set((_local9 + m_radius), (_local10 + m_radius)); _local12 = m_body.m_world.m_broadPhase; if (_local12.InRange(_local11)){ _local12.MoveProxy(m_proxyId, _local11); } else { m_body.Freeze(); }; } override public function TestPoint(_arg1:b2Vec2):Boolean{ var _local2:b2Vec2; _local2 = new b2Vec2(); _local2.SetV(_arg1); _local2.Subtract(m_position); return ((b2Math.b2Dot(_local2, _local2) <= (m_radius * m_radius))); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolyDef (Box2D.Collision.Shapes.b2PolyDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolyDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; public function b2PolyDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolyVertices); super(); type = b2Shape.e_polyShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolyVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } } }//package Box2D.Collision.Shapes
Section 6
//b2PolyShape (Box2D.Collision.Shapes.b2PolyShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyShape extends b2Shape { public var m_vertices:Array; public var m_localOBB:b2OBB; public var m_normals:Array; public var m_vertexCount:int; private var syncMat:b2Mat22; public var m_coreVertices:Array; public var m_localCentroid:b2Vec2; private var syncAABB:b2AABB; private static var tempVec:b2Vec2 = new b2Vec2(); private static var tAbsR:b2Mat22 = new b2Mat22(); public function b2PolyShape(_arg1:b2ShapeDef, _arg2:b2Body, _arg3:b2Vec2){ var _local4:int; var _local5:Number; var _local6:Number; var _local7:b2Vec2; var _local8:b2AABB; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:int; var _local16:Number; var _local17:Number; var _local18:b2BroadPhase; var _local19:b2BoxDef; var _local20:Number; var _local21:Number; var _local22:b2PolyDef; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:b2Vec2; syncAABB = new b2AABB(); syncMat = new b2Mat22(); m_localCentroid = new b2Vec2(); m_localOBB = new b2OBB(); super(_arg1, _arg2); _local8 = new b2AABB(); m_vertices = new Array(b2Settings.b2_maxPolyVertices); m_coreVertices = new Array(b2Settings.b2_maxPolyVertices); m_normals = new Array(b2Settings.b2_maxPolyVertices); m_type = b2Shape.e_polyShape; _local9 = new b2Mat22(_arg1.localRotation); if (_arg1.type == b2Shape.e_boxShape){ m_localCentroid.x = (_arg1.localPosition.x - _arg3.x); m_localCentroid.y = (_arg1.localPosition.y - _arg3.y); _local19 = (_arg1 as b2BoxDef); m_vertexCount = 4; _local5 = _local19.extents.x; _local6 = _local19.extents.y; _local20 = Math.max(0, (_local5 - (2 * b2Settings.b2_linearSlop))); _local21 = Math.max(0, (_local6 - (2 * b2Settings.b2_linearSlop))); _local7 = (m_vertices[0] = new b2Vec2()); _local7.x = ((_local9.col1.x * _local5) + (_local9.col2.x * _local6)); _local7.y = ((_local9.col1.y * _local5) + (_local9.col2.y * _local6)); _local7 = (m_vertices[1] = new b2Vec2()); _local7.x = ((_local9.col1.x * -(_local5)) + (_local9.col2.x * _local6)); _local7.y = ((_local9.col1.y * -(_local5)) + (_local9.col2.y * _local6)); _local7 = (m_vertices[2] = new b2Vec2()); _local7.x = ((_local9.col1.x * -(_local5)) + (_local9.col2.x * -(_local6))); _local7.y = ((_local9.col1.y * -(_local5)) + (_local9.col2.y * -(_local6))); _local7 = (m_vertices[3] = new b2Vec2()); _local7.x = ((_local9.col1.x * _local5) + (_local9.col2.x * -(_local6))); _local7.y = ((_local9.col1.y * _local5) + (_local9.col2.y * -(_local6))); _local7 = (m_coreVertices[0] = new b2Vec2()); _local7.x = ((_local9.col1.x * _local20) + (_local9.col2.x * _local21)); _local7.y = ((_local9.col1.y * _local20) + (_local9.col2.y * _local21)); _local7 = (m_coreVertices[1] = new b2Vec2()); _local7.x = ((_local9.col1.x * -(_local20)) + (_local9.col2.x * _local21)); _local7.y = ((_local9.col1.y * -(_local20)) + (_local9.col2.y * _local21)); _local7 = (m_coreVertices[2] = new b2Vec2()); _local7.x = ((_local9.col1.x * -(_local20)) + (_local9.col2.x * -(_local21))); _local7.y = ((_local9.col1.y * -(_local20)) + (_local9.col2.y * -(_local21))); _local7 = (m_coreVertices[3] = new b2Vec2()); _local7.x = ((_local9.col1.x * _local20) + (_local9.col2.x * -(_local21))); _local7.y = ((_local9.col1.y * _local20) + (_local9.col2.y * -(_local21))); } else { _local22 = (_arg1 as b2PolyDef); m_vertexCount = _local22.vertexCount; PolyCentroid(_local22.vertices, _local22.vertexCount, tempVec); _local23 = tempVec.x; _local24 = tempVec.y; m_localCentroid.x = ((_arg1.localPosition.x + ((_local9.col1.x * _local23) + (_local9.col2.x * _local24))) - _arg3.x); m_localCentroid.y = ((_arg1.localPosition.y + ((_local9.col1.y * _local23) + (_local9.col2.y * _local24))) - _arg3.y); _local4 = 0; while (_local4 < m_vertexCount) { m_vertices[_local4] = new b2Vec2(); m_coreVertices[_local4] = new b2Vec2(); _local5 = (_local22.vertices[_local4].x - _local23); _local6 = (_local22.vertices[_local4].y - _local24); m_vertices[_local4].x = ((_local9.col1.x * _local5) + (_local9.col2.x * _local6)); m_vertices[_local4].y = ((_local9.col1.y * _local5) + (_local9.col2.y * _local6)); _local25 = m_vertices[_local4].x; _local26 = m_vertices[_local4].y; _local27 = Math.sqrt(((_local25 * _local25) + (_local26 * _local26))); if (_local27 > Number.MIN_VALUE){ _local25 = (_local25 * (1 / _local27)); _local26 = (_local26 * (1 / _local27)); }; m_coreVertices[_local4].x = (m_vertices[_local4].x - ((2 * b2Settings.b2_linearSlop) * _local25)); m_coreVertices[_local4].y = (m_vertices[_local4].y - ((2 * b2Settings.b2_linearSlop) * _local26)); _local4++; }; }; _local10 = Number.MAX_VALUE; _local11 = Number.MAX_VALUE; _local12 = -(Number.MAX_VALUE); _local13 = -(Number.MAX_VALUE); m_maxRadius = 0; _local4 = 0; while (_local4 < m_vertexCount) { _local28 = m_vertices[_local4]; _local10 = Math.min(_local10, _local28.x); _local11 = Math.min(_local11, _local28.y); _local12 = Math.max(_local12, _local28.x); _local13 = Math.max(_local13, _local28.y); m_maxRadius = Math.max(m_maxRadius, _local28.Length()); _local4++; }; m_localOBB.R.SetIdentity(); m_localOBB.center.Set(((_local10 + _local12) * 0.5), ((_local11 + _local13) * 0.5)); m_localOBB.extents.Set(((_local12 - _local10) * 0.5), ((_local13 - _local11) * 0.5)); _local4 = 0; while (_local4 < m_vertexCount) { m_normals[_local4] = new b2Vec2(); _local14 = _local4; _local15 = (((_local4 + 1) < m_vertexCount)) ? (_local4 + 1) : 0; m_normals[_local4].x = (m_vertices[_local15].y - m_vertices[_local14].y); m_normals[_local4].y = -((m_vertices[_local15].x - m_vertices[_local14].x)); m_normals[_local4].Normalize(); _local4++; }; _local4 = 0; while (_local4 < m_vertexCount) { _local14 = _local4; _local15 = (((_local4 + 1) < m_vertexCount)) ? (_local4 + 1) : 0; _local4++; }; m_R.SetM(m_body.m_R); m_position.x = (m_body.m_position.x + ((m_R.col1.x * m_localCentroid.x) + (m_R.col2.x * m_localCentroid.y))); m_position.y = (m_body.m_position.y + ((m_R.col1.y * m_localCentroid.x) + (m_R.col2.y * m_localCentroid.y))); tAbsR.col1.x = ((m_R.col1.x * m_localOBB.R.col1.x) + (m_R.col2.x * m_localOBB.R.col1.y)); tAbsR.col1.y = ((m_R.col1.y * m_localOBB.R.col1.x) + (m_R.col2.y * m_localOBB.R.col1.y)); tAbsR.col2.x = ((m_R.col1.x * m_localOBB.R.col2.x) + (m_R.col2.x * m_localOBB.R.col2.y)); tAbsR.col2.y = ((m_R.col1.y * m_localOBB.R.col2.x) + (m_R.col2.y * m_localOBB.R.col2.y)); tAbsR.Abs(); _local5 = ((tAbsR.col1.x * m_localOBB.extents.x) + (tAbsR.col2.x * m_localOBB.extents.y)); _local6 = ((tAbsR.col1.y * m_localOBB.extents.x) + (tAbsR.col2.y * m_localOBB.extents.y)); _local16 = (m_position.x + ((m_R.col1.x * m_localOBB.center.x) + (m_R.col2.x * m_localOBB.center.y))); _local17 = (m_position.y + ((m_R.col1.y * m_localOBB.center.x) + (m_R.col2.y * m_localOBB.center.y))); _local8.minVertex.x = (_local16 - _local5); _local8.minVertex.y = (_local17 - _local6); _local8.maxVertex.x = (_local16 + _local5); _local8.maxVertex.y = (_local17 + _local6); _local18 = m_body.m_world.m_broadPhase; if (_local18.InRange(_local8)){ m_proxyId = _local18.CreateProxy(_local8, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } override public function QuickSync(_arg1:b2Vec2, _arg2:b2Mat22):void{ m_R.SetM(_arg2); m_position.x = (_arg1.x + ((_arg2.col1.x * m_localCentroid.x) + (_arg2.col2.x * m_localCentroid.y))); m_position.y = (_arg1.y + ((_arg2.col1.y * m_localCentroid.x) + (_arg2.col2.y * m_localCentroid.y))); } override public function Support(_arg1:Number, _arg2:Number, _arg3:b2Vec2):void{ var _local4:Number; var _local5:Number; var _local6:int; var _local7:Number; var _local8:int; var _local9:Number; _local4 = ((_arg1 * m_R.col1.x) + (_arg2 * m_R.col1.y)); _local5 = ((_arg1 * m_R.col2.x) + (_arg2 * m_R.col2.y)); _local6 = 0; _local7 = ((m_coreVertices[0].x * _local4) + (m_coreVertices[0].y * _local5)); _local8 = 1; while (_local8 < m_vertexCount) { _local9 = ((m_coreVertices[_local8].x * _local4) + (m_coreVertices[_local8].y * _local5)); if (_local9 > _local7){ _local6 = _local8; _local7 = _local9; }; _local8++; }; _arg3.Set((m_position.x + ((m_R.col1.x * m_coreVertices[_local6].x) + (m_R.col2.x * m_coreVertices[_local6].y))), (m_position.y + ((m_R.col1.y * m_coreVertices[_local6].x) + (m_R.col2.y * m_coreVertices[_local6].y)))); } override public function Synchronize(_arg1:b2Vec2, _arg2:b2Mat22, _arg3:b2Vec2, _arg4:b2Mat22):void{ var _local5:Number; var _local6:Number; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:b2BroadPhase; m_R.SetM(_arg4); m_position.x = (m_body.m_position.x + ((_arg4.col1.x * m_localCentroid.x) + (_arg4.col2.x * m_localCentroid.y))); m_position.y = (m_body.m_position.y + ((_arg4.col1.y * m_localCentroid.x) + (_arg4.col2.y * m_localCentroid.y))); if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _local7 = _arg2.col1; _local8 = _arg2.col2; _local9 = m_localOBB.R.col1; _local10 = m_localOBB.R.col2; syncMat.col1.x = ((_local7.x * _local9.x) + (_local8.x * _local9.y)); syncMat.col1.y = ((_local7.y * _local9.x) + (_local8.y * _local9.y)); syncMat.col2.x = ((_local7.x * _local10.x) + (_local8.x * _local10.y)); syncMat.col2.y = ((_local7.y * _local10.x) + (_local8.y * _local10.y)); syncMat.Abs(); _local5 = (m_localCentroid.x + m_localOBB.center.x); _local6 = (m_localCentroid.y + m_localOBB.center.y); _local11 = (_arg1.x + ((_arg2.col1.x * _local5) + (_arg2.col2.x * _local6))); _local12 = (_arg1.y + ((_arg2.col1.y * _local5) + (_arg2.col2.y * _local6))); _local5 = ((syncMat.col1.x * m_localOBB.extents.x) + (syncMat.col2.x * m_localOBB.extents.y)); _local6 = ((syncMat.col1.y * m_localOBB.extents.x) + (syncMat.col2.y * m_localOBB.extents.y)); syncAABB.minVertex.x = (_local11 - _local5); syncAABB.minVertex.y = (_local12 - _local6); syncAABB.maxVertex.x = (_local11 + _local5); syncAABB.maxVertex.y = (_local12 + _local6); _local7 = _arg4.col1; _local8 = _arg4.col2; _local9 = m_localOBB.R.col1; _local10 = m_localOBB.R.col2; syncMat.col1.x = ((_local7.x * _local9.x) + (_local8.x * _local9.y)); syncMat.col1.y = ((_local7.y * _local9.x) + (_local8.y * _local9.y)); syncMat.col2.x = ((_local7.x * _local10.x) + (_local8.x * _local10.y)); syncMat.col2.y = ((_local7.y * _local10.x) + (_local8.y * _local10.y)); syncMat.Abs(); _local5 = (m_localCentroid.x + m_localOBB.center.x); _local6 = (m_localCentroid.y + m_localOBB.center.y); _local11 = (_arg3.x + ((_arg4.col1.x * _local5) + (_arg4.col2.x * _local6))); _local12 = (_arg3.y + ((_arg4.col1.y * _local5) + (_arg4.col2.y * _local6))); _local5 = ((syncMat.col1.x * m_localOBB.extents.x) + (syncMat.col2.x * m_localOBB.extents.y)); _local6 = ((syncMat.col1.y * m_localOBB.extents.x) + (syncMat.col2.y * m_localOBB.extents.y)); syncAABB.minVertex.x = Math.min(syncAABB.minVertex.x, (_local11 - _local5)); syncAABB.minVertex.y = Math.min(syncAABB.minVertex.y, (_local12 - _local6)); syncAABB.maxVertex.x = Math.max(syncAABB.maxVertex.x, (_local11 + _local5)); syncAABB.maxVertex.y = Math.max(syncAABB.maxVertex.y, (_local12 + _local6)); _local13 = m_body.m_world.m_broadPhase; if (_local13.InRange(syncAABB)){ _local13.MoveProxy(m_proxyId, syncAABB); } else { m_body.Freeze(); }; } override public function TestPoint(_arg1:b2Vec2):Boolean{ var _local2:b2Vec2; var _local3:int; var _local4:b2Vec2; var _local5:Number; _local2 = new b2Vec2(); _local2.SetV(_arg1); _local2.Subtract(m_position); _local2.MulTM(m_R); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = new b2Vec2(); _local4.SetV(_local2); _local4.Subtract(m_vertices[_local3]); _local5 = b2Math.b2Dot(m_normals[_local3], _local4); if (_local5 > 0){ return (false); }; _local3++; }; return (true); } override public function ResetProxy(_arg1:b2BroadPhase):void{ var _local2:b2Proxy; var _local3:b2Mat22; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:b2Vec2; var _local7:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _local2 = _arg1.GetProxy(m_proxyId); _arg1.DestroyProxy(m_proxyId); _local2 = null; _local3 = b2Math.b2MulMM(m_R, m_localOBB.R); _local4 = b2Math.b2AbsM(_local3); _local5 = b2Math.b2MulMV(_local4, m_localOBB.extents); _local6 = b2Math.b2MulMV(m_R, m_localOBB.center); _local6.Add(m_position); _local7 = new b2AABB(); _local7.minVertex.SetV(_local6); _local7.minVertex.Subtract(_local5); _local7.maxVertex.SetV(_local6); _local7.maxVertex.Add(_local5); if (_arg1.InRange(_local7)){ m_proxyId = _arg1.CreateProxy(_local7, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Shape { public var m_body:b2Body; public var m_maxRadius:Number; public var m_next:b2Shape; public var m_R:b2Mat22; public var m_type:int; public var m_friction:Number; public var m_proxyId:uint; public var m_maskBits:uint; public var m_groupIndex:int; public var m_userData;// = null public var m_restitution:Number; public var m_position:b2Vec2; public var m_categoryBits:uint; public static const e_boxShape:int = 1; public static const e_unknownShape:int = -1; public static const e_shapeTypeCount:int = 4; public static const e_circleShape:int = 0; public static const e_meshShape:int = 3; public static const e_polyShape:int = 2; public function b2Shape(_arg1:b2ShapeDef, _arg2:b2Body){ m_R = new b2Mat22(); m_position = new b2Vec2(); m_userData = null; super(); m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_body = _arg2; m_proxyId = b2Pair.b2_nullProxy; m_maxRadius = 0; m_categoryBits = _arg1.categoryBits; m_maskBits = _arg1.maskBits; m_groupIndex = _arg1.groupIndex; } public function GetMaxRadius():Number{ return (m_maxRadius); } public function GetPosition():b2Vec2{ return (m_position); } public function QuickSync(_arg1:b2Vec2, _arg2:b2Mat22):void{ } public function GetNext():b2Shape{ return (m_next); } public function GetType():int{ return (m_type); } public function GetUserData(){ return (m_userData); } public function Support(_arg1:Number, _arg2:Number, _arg3:b2Vec2):void{ } public function Synchronize(_arg1:b2Vec2, _arg2:b2Mat22, _arg3:b2Vec2, _arg4:b2Mat22):void{ } public function DestroyProxy():void{ if (m_proxyId != b2Pair.b2_nullProxy){ m_body.m_world.m_broadPhase.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function GetRotationMatrix():b2Mat22{ return (m_R); } public function GetBody():b2Body{ return (m_body); } public function TestPoint(_arg1:b2Vec2):Boolean{ return (false); } public function ResetProxy(_arg1:b2BroadPhase):void{ } public static function Destroy(_arg1:b2Shape):void{ if (_arg1.m_proxyId != b2Pair.b2_nullProxy){ _arg1.m_body.m_world.m_broadPhase.DestroyProxy(_arg1.m_proxyId); }; } public static function PolyMass(_arg1:b2MassData, _arg2:Array, _arg3:int, _arg4:Number):void{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; var _local10:int; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:b2Vec2; var _local16:Number; var _local17:Number; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local5 = new b2Vec2(); _local5.SetZero(); _local6 = 0; _local7 = 0; _local8 = new b2Vec2(0, 0); _local9 = (1 / 3); _local10 = 0; while (_local10 < _arg3) { _local11 = _local8; _local12 = _arg2[_local10]; _local13 = (((_local10 + 1) < _arg3)) ? _arg2[(_local10 + 1)] : _arg2[0]; _local14 = b2Math.SubtractVV(_local12, _local11); _local15 = b2Math.SubtractVV(_local13, _local11); _local16 = b2Math.b2CrossVV(_local14, _local15); _local17 = (0.5 * _local16); _local6 = (_local6 + _local17); _local18 = new b2Vec2(); _local18.SetV(_local11); _local18.Add(_local12); _local18.Add(_local13); _local18.Multiply((_local9 * _local17)); _local5.Add(_local18); _local19 = _local11.x; _local20 = _local11.y; _local21 = _local14.x; _local22 = _local14.y; _local23 = _local15.x; _local24 = _local15.y; _local25 = ((_local9 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local26 = ((_local9 * ((0.25 * (((_local22 * _local22) + (_local24 * _local22)) + (_local24 * _local24))) + ((_local20 * _local22) + (_local20 * _local24)))) + ((0.5 * _local20) * _local20)); _local7 = (_local7 + (_local16 * (_local25 + _local26))); _local10++; }; _arg1.mass = (_arg4 * _local6); _local5.Multiply((1 / _local6)); _arg1.center = _local5; _local7 = (_arg4 * (_local7 - (_local6 * b2Math.b2Dot(_local5, _local5)))); _arg1.I = _local7; } public static function PolyCentroid(_arg1:Array, _arg2:int, _arg3:b2Vec2):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:int; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = 0; _local9 = (1 / 3); _local10 = 0; while (_local10 < _arg2) { _local11 = _local7; _local12 = _local8; _local13 = _arg1[_local10].x; _local14 = _arg1[_local10].y; _local15 = (((_local10 + 1) < _arg2)) ? _arg1[(_local10 + 1)].x : _arg1[0].x; _local16 = (((_local10 + 1) < _arg2)) ? _arg1[(_local10 + 1)].y : _arg1[0].y; _local17 = (_local13 - _local11); _local18 = (_local14 - _local12); _local19 = (_local15 - _local11); _local20 = (_local16 - _local12); _local21 = ((_local17 * _local20) - (_local18 * _local19)); _local22 = (0.5 * _local21); _local6 = (_local6 + _local22); _local4 = (_local4 + ((_local22 * _local9) * ((_local11 + _local13) + _local15))); _local5 = (_local5 + ((_local22 * _local9) * ((_local12 + _local14) + _local16))); _local10++; }; _local4 = (_local4 * (1 / _local6)); _local5 = (_local5 * (1 / _local6)); _arg3.Set(_local4, _local5); } public static function Create(_arg1:b2ShapeDef, _arg2:b2Body, _arg3:b2Vec2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1, _arg2, _arg3)); case e_boxShape: case e_polyShape: return (new b2PolyShape(_arg1, _arg2, _arg3)); }; return (null); } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2ShapeDef { public var groupIndex:int; public var categoryBits:int; public var localRotation:Number; public var restitution:Number; public var userData;// = null public var density:Number; public var maskBits:int; public var type:int; public var localPosition:b2Vec2; public var friction:Number; public function b2ShapeDef(){ userData = null; super(); type = b2Shape.e_unknownShape; userData = null; localPosition = new b2Vec2(0, 0); localRotation = 0; friction = 0.2; restitution = 0; density = 0; categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; } public function ComputeMass(_arg1:b2MassData):void{ var _local2:b2CircleDef; var _local3:b2BoxDef; var _local4:b2PolyDef; _arg1.center = new b2Vec2(0, 0); if (density == 0){ _arg1.mass = 0; _arg1.center.Set(0, 0); _arg1.I = 0; }; switch (type){ case b2Shape.e_circleShape: _local2 = (this as b2CircleDef); _arg1.mass = (((density * b2Settings.b2_pi) * _local2.radius) * _local2.radius); _arg1.center.Set(0, 0); _arg1.I = (((0.5 * _arg1.mass) * _local2.radius) * _local2.radius); break; case b2Shape.e_boxShape: _local3 = (this as b2BoxDef); _arg1.mass = (((4 * density) * _local3.extents.x) * _local3.extents.y); _arg1.center.Set(0, 0); _arg1.I = ((_arg1.mass / 3) * b2Math.b2Dot(_local3.extents, _local3.extents)); break; case b2Shape.e_polyShape: _local4 = (this as b2PolyDef); b2Shape.PolyMass(_arg1, _local4.vertices, _local4.vertexCount, density); break; default: _arg1.mass = 0; _arg1.center.Set(0, 0); _arg1.I = 0; break; }; } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var minVertex:b2Vec2; public var maxVertex:b2Vec2; public function b2AABB(){ minVertex = new b2Vec2(); maxVertex = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = maxVertex.x; _local2 = maxVertex.y; _local1 = maxVertex.x; _local2 = maxVertex.y; _local1 = (_local1 - minVertex.x); _local2 = (_local2 - minVertex.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (minVertex.IsValid()))) && (maxVertex.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = _arg1.maxVertex.x; _local5 = _arg1.maxVertex.y; _local4 = (_local4 - _arg1.minVertex.x); _local5 = (_local5 - _arg1.minVertex.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[(b2Settings.b2_maxProxies - 1)] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ if ((((_arg1 == b2Pair.b2_nullProxy)) || ((m_proxyPool[_arg1].IsValid() == false)))){ return (null); }; return (m_proxyPool[_arg1]); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { m_proxyPool[_local1].timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:uint; var _local11:int; var _local12:int; var _local13:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local10 = _local8; while (_local10 < _local9) { if (_arg5[_local10].IsLower()){ IncrementOverlapCount(_arg5[_local10].proxyId); }; _local10++; }; if (_local8 > 0){ _local11 = (_local8 - 1); _local12 = _arg5[_local11].stabbingCount; while (_local12) { if (_arg5[_local11].IsLower()){ _local13 = m_proxyPool[_arg5[_local11].proxyId]; if (_local8 <= _local13.upperBounds[_arg7]){ IncrementOverlapCount(_arg5[_local11].proxyId); _local12--; }; }; _local11--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; if (_local4[_arg1.lowerBounds[_local3]].value > _local4[_arg2.upperBounds[_local3]].value){ return (false); }; if (_local4[_arg1.upperBounds[_local3]].value < _local4[_arg2.lowerBounds[_local3]].value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.minVertex.x; _local5 = _arg3.minVertex.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.maxVertex.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.maxVertex.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.minVertex.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.minVertex.y); _local6 = _arg3.maxVertex.x; _local7 = _arg3.maxVertex.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.maxVertex.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.maxVertex.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.minVertex.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.minVertex.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.minVertex.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.minVertex.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.minVertex.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.minVertex.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:int; var _local22:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[(_local13 + _local17)]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local21 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[(_local21 + _local17)]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[(_local12 + _local17)]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local21 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[(_local21 + _local17)]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local11[_local12].value = _local7[_local9]; _local11[_local12].proxyId = _local5; _local11[_local13].value = _local8[_local9]; _local11[_local13].proxyId = _local5; _local11[_local12].stabbingCount = ((_local12 == 0)) ? 0 : _local11[(_local12 - 1)].stabbingCount; _local11[_local13].stabbingCount = _local11[(_local13 - 1)].stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local11[_local3].stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local22 = m_proxyPool[_local11[_local3].proxyId]; if (_local11[_local3].IsLower()){ _local22.lowerBounds[_local9] = _local3; } else { _local22.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Proxy; var _local3:int; var _local4:int; var _local5:int; var _local6:Array; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:Array; var _local12:int; var _local13:int; var _local14:b2Bound; var _local15:b2Bound; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local2 = m_proxyPool[_arg1]; _local3 = (2 * m_proxyCount); _local4 = 0; while (_local4 < 2) { _local6 = m_bounds[_local4]; _local7 = _local2.lowerBounds[_local4]; _local8 = _local2.upperBounds[_local4]; _local9 = _local6[_local7].value; _local10 = _local6[_local8].value; _local11 = new Array(); _local13 = ((_local8 - _local7) - 1); _local12 = 0; while (_local12 < _local13) { _local11[_local12] = new b2Bound(); _local14 = _local11[_local12]; _local15 = _local6[((_local7 + 1) + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local13 = _local11.length; _local16 = _local7; _local12 = 0; while (_local12 < _local13) { _local15 = _local11[_local12]; _local14 = _local6[(_local16 + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local11 = new Array(); _local13 = ((_local3 - _local8) - 1); _local12 = 0; while (_local12 < _local13) { _local11[_local12] = new b2Bound(); _local14 = _local11[_local12]; _local15 = _local6[((_local8 + 1) + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local13 = _local11.length; _local16 = (_local8 - 1); _local12 = 0; while (_local12 < _local13) { _local15 = _local11[_local12]; _local14 = _local6[(_local16 + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local13 = (_local3 - 2); _local17 = _local7; while (_local17 < _local13) { _local19 = m_proxyPool[_local6[_local17].proxyId]; if (_local6[_local17].IsLower()){ _local19.lowerBounds[_local4] = _local17; } else { _local19.upperBounds[_local4] = _local17; }; _local17++; }; _local13 = (_local8 - 1); _local18 = _local7; while (_local18 < _local13) { _local6[_local18].stabbingCount--; _local18++; }; Query([0], [0], _local9, _local10, _local6, (_local3 - 2), _local4); _local4++; }; _local5 = 0; while (_local5 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local5]); _local5++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local2.userData = null; _local2.overlapCount = b2_invalid; _local2.lowerBounds[0] = b2_invalid; _local2.lowerBounds[1] = b2_invalid; _local2.upperBounds[0] = b2_invalid; _local2.upperBounds[1] = b2_invalid; _local2.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; if (_arg1.lowerValues[_local3] > _local4[_arg2.upperBounds[_local3]].value){ return (false); }; if (_arg1.upperValues[_local3] < _local4[_arg2.lowerBounds[_local3]].value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.minVertex.x; _local3 = _arg1.minVertex.y; _local2 = (_local2 - m_worldAABB.maxVertex.x); _local3 = (_local3 - m_worldAABB.maxVertex.y); _local4 = m_worldAABB.minVertex.x; _local5 = m_worldAABB.minVertex.y; _local4 = (_local4 - _arg1.maxVertex.x); _local5 = (_local5 - _arg1.maxVertex.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:uint; var _local4:uint; var _local5:b2Bound; var _local6:b2Bound; var _local7:b2Bound; var _local8:uint; var _local9:b2Proxy; var _local10:uint; var _local11:b2Proxy; var _local12:b2BoundValues; var _local13:b2BoundValues; var _local14:Array; var _local15:uint; var _local16:uint; var _local17:uint; var _local18:uint; var _local19:int; var _local20:int; var _local21:uint; var _local22:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local10 = (2 * m_proxyCount); _local11 = m_proxyPool[_arg1]; _local12 = new b2BoundValues(); ComputeBounds(_local12.lowerValues, _local12.upperValues, _arg2); _local13 = new b2BoundValues(); _local3 = 0; while (_local3 < 2) { _local13.lowerValues[_local3] = m_bounds[_local3][_local11.lowerBounds[_local3]].value; _local13.upperValues[_local3] = m_bounds[_local3][_local11.upperBounds[_local3]].value; _local3++; }; _local3 = 0; while (_local3 < 2) { _local14 = m_bounds[_local3]; _local15 = _local11.lowerBounds[_local3]; _local16 = _local11.upperBounds[_local3]; _local17 = _local12.lowerValues[_local3]; _local18 = _local12.upperValues[_local3]; _local19 = (_local17 - _local14[_local15].value); _local20 = (_local18 - _local14[_local16].value); _local14[_local15].value = _local17; _local14[_local16].value = _local18; if (_local19 < 0){ _local4 = _local15; while ((((_local4 > 0)) && ((_local17 < _local14[(_local4 - 1)].value)))) { _local5 = _local14[_local4]; _local6 = _local14[(_local4 - 1)]; _local21 = _local6.proxyId; _local22 = m_proxyPool[_local6.proxyId]; _local6.stabbingCount++; if (_local6.IsUpper() == true){ if (TestOverlap(_local12, _local22)){ m_pairManager.AddBufferedPair(_arg1, _local21); }; var _local23 = _local22.upperBounds; var _local24 = _local3; var _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.stabbingCount++; } else { _local23 = _local22.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.stabbingCount--; }; _local23 = _local11.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.Swap(_local6); _local4--; }; }; if (_local20 > 0){ _local4 = _local16; while ((((_local4 < (_local10 - 1))) && ((_local14[(_local4 + 1)].value <= _local18)))) { _local5 = _local14[_local4]; _local7 = _local14[(_local4 + 1)]; _local8 = _local7.proxyId; _local9 = m_proxyPool[_local8]; _local7.stabbingCount++; if (_local7.IsLower() == true){ if (TestOverlap(_local12, _local9)){ m_pairManager.AddBufferedPair(_arg1, _local8); }; _local23 = _local9.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.stabbingCount++; } else { _local23 = _local9.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.stabbingCount--; }; _local23 = _local11.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.Swap(_local7); _local4++; }; }; if (_local19 > 0){ _local4 = _local15; while ((((_local4 < (_local10 - 1))) && ((_local14[(_local4 + 1)].value <= _local17)))) { _local5 = _local14[_local4]; _local7 = _local14[(_local4 + 1)]; _local8 = _local7.proxyId; _local9 = m_proxyPool[_local8]; _local7.stabbingCount--; if (_local7.IsUpper()){ if (TestOverlap(_local13, _local9)){ m_pairManager.RemoveBufferedPair(_arg1, _local8); }; _local23 = _local9.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.stabbingCount--; } else { _local23 = _local9.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.stabbingCount++; }; _local23 = _local11.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.Swap(_local7); _local4++; }; }; if (_local20 < 0){ _local4 = _local16; while ((((_local4 > 0)) && ((_local18 < _local14[(_local4 - 1)].value)))) { _local5 = _local14[_local4]; _local6 = _local14[(_local4 - 1)]; _local21 = _local6.proxyId; _local22 = m_proxyPool[_local21]; _local6.stabbingCount--; if (_local6.IsLower() == true){ if (TestOverlap(_local13, _local22)){ m_pairManager.RemoveBufferedPair(_arg1, _local21); }; _local23 = _local22.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.stabbingCount--; } else { _local23 = _local22.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.stabbingCount++; }; _local23 = _local11.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.Swap(_local6); _local4--; }; }; _local3++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); if (_arg1[_local6].value > _arg3){ _local5 = (_local6 - 1); } else { if (_arg1[_local6].value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolyShape, _arg2:int, _arg3:b2PolyShape):Number{ var _local4:Array; var _local5:int; var _local6:Array; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:Number; var _local12:Number; var _local13:int; var _local14:Number; var _local15:int; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:b2Vec2; var _local22:Number; _local4 = _arg1.m_vertices; _local5 = _arg3.m_vertexCount; _local6 = _arg3.m_vertices; _local7 = _arg1.m_normals[_arg2].x; _local8 = _arg1.m_normals[_arg2].y; _local9 = _local7; _local10 = _arg1.m_R; _local7 = ((_local10.col1.x * _local9) + (_local10.col2.x * _local8)); _local8 = ((_local10.col1.y * _local9) + (_local10.col2.y * _local8)); _local11 = _local7; _local12 = _local8; _local10 = _arg3.m_R; _local9 = ((_local11 * _local10.col1.x) + (_local12 * _local10.col1.y)); _local12 = ((_local11 * _local10.col2.x) + (_local12 * _local10.col2.y)); _local11 = _local9; _local13 = 0; _local14 = Number.MAX_VALUE; _local15 = 0; while (_local15 < _local5) { _local21 = _local6[_local15]; _local22 = ((_local21.x * _local11) + (_local21.y * _local12)); if (_local22 < _local14){ _local14 = _local22; _local13 = _local15; }; _local15++; }; _local10 = _arg1.m_R; _local16 = (_arg1.m_position.x + ((_local10.col1.x * _local4[_arg2].x) + (_local10.col2.x * _local4[_arg2].y))); _local17 = (_arg1.m_position.y + ((_local10.col1.y * _local4[_arg2].x) + (_local10.col2.y * _local4[_arg2].y))); _local10 = _arg3.m_R; _local18 = (_arg3.m_position.x + ((_local10.col1.x * _local6[_local13].x) + (_local10.col2.x * _local6[_local13].y))); _local19 = (_arg3.m_position.y + ((_local10.col1.y * _local6[_local13].x) + (_local10.col2.y * _local6[_local13].y))); _local18 = (_local18 - _local16); _local19 = (_local19 - _local17); _local20 = ((_local18 * _local7) + (_local19 * _local8)); return (_local20); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.minVertex; _local4 = _arg1.maxVertex; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.minVertex; _local4 = _arg2.maxVertex; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolyShape, _arg3:int, _arg4:b2PolyShape):void{ var _local5:int; var _local6:Array; var _local7:int; var _local8:Array; var _local9:int; var _local10:int; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:b2Mat22; var _local19:Number; var _local20:Number; var _local21:int; var _local22:int; var _local23:Number; var _local24:int; var _local25:ClipVertex; var _local26:int; var _local27:int; var _local28:Number; var _local29:Number; var _local30:Number; _local5 = _arg2.m_vertexCount; _local6 = _arg2.m_vertices; _local7 = _arg4.m_vertexCount; _local8 = _arg4.m_vertices; _local9 = _arg3; _local10 = (((_arg3 + 1) == _local5)) ? 0 : (_arg3 + 1); _local11 = _local6[_local10]; _local12 = _local11.x; _local13 = _local11.y; _local11 = _local6[_local9]; _local12 = (_local12 - _local11.x); _local13 = (_local13 - _local11.y); _local14 = _local12; _local12 = _local13; _local13 = -(_local14); _local15 = (1 / Math.sqrt(((_local12 * _local12) + (_local13 * _local13)))); _local12 = (_local12 * _local15); _local13 = (_local13 * _local15); _local16 = _local12; _local17 = _local13; _local14 = _local16; _local18 = _arg2.m_R; _local16 = ((_local18.col1.x * _local14) + (_local18.col2.x * _local17)); _local17 = ((_local18.col1.y * _local14) + (_local18.col2.y * _local17)); _local19 = _local16; _local20 = _local17; _local18 = _arg4.m_R; _local14 = ((_local19 * _local18.col1.x) + (_local20 * _local18.col1.y)); _local20 = ((_local19 * _local18.col2.x) + (_local20 * _local18.col2.y)); _local19 = _local14; _local23 = Number.MAX_VALUE; _local24 = 0; while (_local24 < _local7) { _local26 = _local24; _local27 = (((_local24 + 1) < _local7)) ? (_local24 + 1) : 0; _local11 = _local8[_local27]; _local28 = _local11.x; _local29 = _local11.y; _local11 = _local8[_local26]; _local28 = (_local28 - _local11.x); _local29 = (_local29 - _local11.y); _local14 = _local28; _local28 = _local29; _local29 = -(_local14); _local15 = (1 / Math.sqrt(((_local28 * _local28) + (_local29 * _local29)))); _local28 = (_local28 * _local15); _local29 = (_local29 * _local15); _local30 = ((_local28 * _local19) + (_local29 * _local20)); if (_local30 < _local23){ _local23 = _local30; _local21 = _local26; _local22 = _local27; }; _local24++; }; _local25 = _arg1[0]; _local11 = _local25.v; _local11.SetV(_local8[_local21]); _local11.MulM(_arg4.m_R); _local11.Add(_arg4.m_position); _local25.id.features.referenceFace = _arg3; _local25.id.features.incidentEdge = _local21; _local25.id.features.incidentVertex = _local21; _local25 = _arg1[1]; _local11 = _local25.v; _local11.SetV(_local8[_local22]); _local11.MulM(_arg4.m_R); _local11.Add(_arg4.m_position); _local25.id.features.referenceFace = _arg3; _local25.id.features.incidentEdge = _local21; _local25.id.features.incidentVertex = _local22; } public static function b2CollidePolyAndCircle(_arg1:b2Manifold, _arg2:b2PolyShape, _arg3:b2CircleShape, _arg4:Boolean):void{ var _local5:b2ContactPoint; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:Number; var _local12:Number; var _local13:int; var _local14:Number; var _local15:Number; var _local16:int; var _local17:int; var _local18:int; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2Vec2; _arg1.pointCount = 0; _local8 = (_arg3.m_position.x - _arg2.m_position.x); _local9 = (_arg3.m_position.y - _arg2.m_position.y); _local10 = _arg2.m_R; _local11 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local9 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = _local11; _local13 = 0; _local14 = -(Number.MAX_VALUE); _local15 = _arg3.m_radius; _local16 = 0; while (_local16 < _arg2.m_vertexCount) { _local25 = ((_arg2.m_normals[_local16].x * (_local8 - _arg2.m_vertices[_local16].x)) + (_arg2.m_normals[_local16].y * (_local9 - _arg2.m_vertices[_local16].y))); if (_local25 > _local15){ return; }; if (_local25 > _local14){ _local14 = _local25; _local13 = _local16; }; _local16++; }; if (_local14 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local26 = _arg2.m_normals[_local13]; _arg1.normal.x = ((_local10.col1.x * _local26.x) + (_local10.col2.x * _local26.y)); _arg1.normal.y = ((_local10.col1.y * _local26.x) + (_local10.col2.y * _local26.y)); _local5 = _arg1.points[0]; _local5.id.features.incidentEdge = _local13; _local5.id.features.incidentVertex = b2_nullFeature; _local5.id.features.referenceFace = b2_nullFeature; _local5.id.features.flip = 0; _local5.position.x = (_arg3.m_position.x - (_local15 * _arg1.normal.x)); _local5.position.y = (_arg3.m_position.y - (_local15 * _arg1.normal.y)); _local5.separation = (_local14 - _local15); return; }; _local17 = _local13; _local18 = (((_local17 + 1) < _arg2.m_vertexCount)) ? (_local17 + 1) : 0; _local19 = (_arg2.m_vertices[_local18].x - _arg2.m_vertices[_local17].x); _local20 = (_arg2.m_vertices[_local18].y - _arg2.m_vertices[_local17].y); _local21 = Math.sqrt(((_local19 * _local19) + (_local20 * _local20))); _local19 = (_local19 / _local21); _local20 = (_local20 / _local21); if (_local21 < Number.MIN_VALUE){ _local6 = (_local8 - _arg2.m_vertices[_local17].x); _local7 = (_local9 - _arg2.m_vertices[_local17].y); _local12 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); _local6 = (_local6 / _local12); _local7 = (_local7 / _local12); if (_local12 > _local15){ return; }; _arg1.pointCount = 1; _arg1.normal.Set(((_local10.col1.x * _local6) + (_local10.col2.x * _local7)), ((_local10.col1.y * _local6) + (_local10.col2.y * _local7))); _local5 = _arg1.points[0]; _local5.id.features.incidentEdge = b2_nullFeature; _local5.id.features.incidentVertex = _local17; _local5.id.features.referenceFace = b2_nullFeature; _local5.id.features.flip = 0; _local5.position.x = (_arg3.m_position.x - (_local15 * _arg1.normal.x)); _local5.position.y = (_arg3.m_position.y - (_local15 * _arg1.normal.y)); _local5.separation = (_local12 - _local15); return; }; _local22 = (((_local8 - _arg2.m_vertices[_local17].x) * _local19) + ((_local9 - _arg2.m_vertices[_local17].y) * _local20)); _local5 = _arg1.points[0]; _local5.id.features.incidentEdge = b2_nullFeature; _local5.id.features.incidentVertex = b2_nullFeature; _local5.id.features.referenceFace = b2_nullFeature; _local5.id.features.flip = 0; if (_local22 <= 0){ _local23 = _arg2.m_vertices[_local17].x; _local24 = _arg2.m_vertices[_local17].y; _local5.id.features.incidentVertex = _local17; } else { if (_local22 >= _local21){ _local23 = _arg2.m_vertices[_local18].x; _local24 = _arg2.m_vertices[_local18].y; _local5.id.features.incidentVertex = _local18; } else { _local23 = ((_local19 * _local22) + _arg2.m_vertices[_local17].x); _local24 = ((_local20 * _local22) + _arg2.m_vertices[_local17].y); _local5.id.features.incidentEdge = _local17; }; }; _local6 = (_local8 - _local23); _local7 = (_local9 - _local24); _local12 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); _local6 = (_local6 / _local12); _local7 = (_local7 / _local12); if (_local12 > _local15){ return; }; _arg1.pointCount = 1; _arg1.normal.Set(((_local10.col1.x * _local6) + (_local10.col2.x * _local7)), ((_local10.col1.y * _local6) + (_local10.col2.y * _local7))); _local5.position.x = (_arg3.m_position.x - (_local15 * _arg1.normal.x)); _local5.position.y = (_arg3.m_position.y - (_local15 * _arg1.normal.y)); _local5.separation = (_local12 - _local15); } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolyShape, _arg3:b2PolyShape, _arg4:Boolean):Number{ var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:int; var _local11:Number; var _local12:int; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; _local5 = _arg2.m_vertexCount; _local6 = (_arg3.m_position.x - _arg2.m_position.x); _local7 = (_arg3.m_position.y - _arg2.m_position.y); _local8 = ((_local6 * _arg2.m_R.col1.x) + (_local7 * _arg2.m_R.col1.y)); _local9 = ((_local6 * _arg2.m_R.col2.x) + (_local7 * _arg2.m_R.col2.y)); _local10 = 0; _local11 = -(Number.MAX_VALUE); _local12 = 0; while (_local12 < _local5) { _local21 = ((_arg2.m_normals[_local12].x * _local8) + (_arg2.m_normals[_local12].y * _local9)); if (_local21 > _local11){ _local11 = _local21; _local10 = _local12; }; _local12++; }; _local13 = EdgeSeparation(_arg2, _local10, _arg3); if ((((_local13 > 0)) && ((_arg4 == false)))){ return (_local13); }; _local14 = (((_local10 - 1) >= 0)) ? (_local10 - 1) : (_local5 - 1); _local15 = EdgeSeparation(_arg2, _local14, _arg3); if ((((_local15 > 0)) && ((_arg4 == false)))){ return (_local15); }; _local16 = (((_local10 + 1) < _local5)) ? (_local10 + 1) : 0; _local17 = EdgeSeparation(_arg2, _local16, _arg3); if ((((_local17 > 0)) && ((_arg4 == false)))){ return (_local17); }; if ((((_local15 > _local13)) && ((_local15 > _local17)))){ _local20 = -1; _local18 = _local14; _local19 = _local15; } else { if (_local17 > _local13){ _local20 = 1; _local18 = _local16; _local19 = _local17; } else { _arg1[0] = _local10; return (_local13); }; }; while (true) { if (_local20 == -1){ _local10 = (((_local18 - 1) >= 0)) ? (_local18 - 1) : (_local5 - 1); } else { _local10 = (((_local18 + 1) < _local5)) ? (_local18 + 1) : 0; }; _local13 = EdgeSeparation(_arg2, _local10, _arg3); if ((((_local13 > 0)) && ((_arg4 == false)))){ return (_local13); }; if (_local13 > _local19){ _local18 = _local10; _local19 = _local13; } else { break; }; }; _arg1[0] = _local18; return (_local19); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:int; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; _local5 = 0; _local6 = _arg2[0].v; _local7 = _arg2[1].v; _local8 = (b2Math.b2Dot(_arg3, _arg2[0].v) - _arg4); _local9 = (b2Math.b2Dot(_arg3, _arg2[1].v) - _arg4); if (_local8 <= 0){ var _temp1 = _local5; _local5 = (_local5 + 1); var _local12 = _temp1; _arg1[_local12] = _arg2[0]; }; if (_local9 <= 0){ var _temp2 = _local5; _local5 = (_local5 + 1); _local12 = _temp2; _arg1[_local12] = _arg2[1]; }; if ((_local8 * _local9) < 0){ _local10 = (_local8 / (_local8 - _local9)); _local11 = _arg1[_local5].v; _local11.x = (_local6.x + (_local10 * (_local7.x - _local6.x))); _local11.y = (_local6.y + (_local10 * (_local7.y - _local6.y))); if (_local8 > 0){ _arg1[_local5].id = _arg2[0].id; } else { _arg1[_local5].id = _arg2[1].id; }; _local5++; }; return (_local5); } public static function b2CollidePoly(_arg1:b2Manifold, _arg2:b2PolyShape, _arg3:b2PolyShape, _arg4:Boolean):void{ var _local5:int; var _local6:Array; var _local7:Number; var _local8:int; var _local9:Array; var _local10:Number; var _local11:b2PolyShape; var _local12:b2PolyShape; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:Array; var _local18:int; var _local19:Array; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:b2Mat22; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Array; var _local39:Array; var _local40:int; var _local41:int; var _local42:int; var _local43:b2Vec2; var _local44:Number; var _local45:b2ContactPoint; _arg1.pointCount = 0; _local5 = 0; _local6 = [_local5]; _local7 = FindMaxSeparation(_local6, _arg2, _arg3, _arg4); _local5 = _local6[0]; if ((((_local7 > 0)) && ((_arg4 == false)))){ return; }; _local8 = 0; _local9 = [_local8]; _local10 = FindMaxSeparation(_local9, _arg3, _arg2, _arg4); _local8 = _local9[0]; if ((((_local10 > 0)) && ((_arg4 == false)))){ return; }; _local15 = 0.98; _local16 = 0.001; if (_local10 > ((_local15 * _local7) + _local16)){ _local11 = _arg3; _local12 = _arg2; _local13 = _local8; _local14 = 1; } else { _local11 = _arg2; _local12 = _arg3; _local13 = _local5; _local14 = 0; }; _local17 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local17, _local11, _local13, _local12); _local18 = _local11.m_vertexCount; _local19 = _local11.m_vertices; _local20 = _local19[_local13]; _local21 = (((_local13 + 1) < _local18)) ? _local19[(_local13 + 1)] : _local19[0]; _local22 = (_local21.x - _local20.x); _local23 = (_local21.y - _local20.y); _local24 = (_local21.x - _local20.x); _local25 = (_local21.y - _local20.y); _local26 = _local24; _local27 = _local11.m_R; _local24 = ((_local27.col1.x * _local26) + (_local27.col2.x * _local25)); _local25 = ((_local27.col1.y * _local26) + (_local27.col2.y * _local25)); _local28 = (1 / Math.sqrt(((_local24 * _local24) + (_local25 * _local25)))); _local24 = (_local24 * _local28); _local25 = (_local25 * _local28); _local29 = _local24; _local30 = _local25; _local26 = _local29; _local29 = _local30; _local30 = -(_local26); _local31 = _local20.x; _local32 = _local20.y; _local26 = _local31; _local27 = _local11.m_R; _local31 = ((_local27.col1.x * _local26) + (_local27.col2.x * _local32)); _local32 = ((_local27.col1.y * _local26) + (_local27.col2.y * _local32)); _local31 = (_local31 + _local11.m_position.x); _local32 = (_local32 + _local11.m_position.y); _local33 = _local21.x; _local34 = _local21.y; _local26 = _local33; _local27 = _local11.m_R; _local33 = ((_local27.col1.x * _local26) + (_local27.col2.x * _local34)); _local34 = ((_local27.col1.y * _local26) + (_local27.col2.y * _local34)); _local33 = (_local33 + _local11.m_position.x); _local34 = (_local34 + _local11.m_position.y); _local35 = ((_local29 * _local31) + (_local30 * _local32)); _local36 = -(((_local24 * _local31) + (_local25 * _local32))); _local37 = ((_local24 * _local33) + (_local25 * _local34)); _local38 = [new ClipVertex(), new ClipVertex()]; _local39 = [new ClipVertex(), new ClipVertex()]; b2CollidePolyTempVec.Set(-(_local24), -(_local25)); _local40 = ClipSegmentToLine(_local38, _local17, b2CollidePolyTempVec, _local36); if (_local40 < 2){ return; }; b2CollidePolyTempVec.Set(_local24, _local25); _local40 = ClipSegmentToLine(_local39, _local38, b2CollidePolyTempVec, _local37); if (_local40 < 2){ return; }; if (_local14){ _arg1.normal.Set(-(_local29), -(_local30)); } else { _arg1.normal.Set(_local29, _local30); }; _local41 = 0; _local42 = 0; while (_local42 < b2Settings.b2_maxManifoldPoints) { _local43 = _local39[_local42].v; _local44 = (((_local29 * _local43.x) + (_local30 * _local43.y)) - _local35); if ((((_local44 <= 0)) || ((_arg4 == true)))){ _local45 = _arg1.points[_local41]; _local45.separation = _local44; _local45.position.SetV(_local39[_local42].v); _local45.id.Set(_local39[_local42].id); _local45.id.features.flip = _local14; _local41++; }; _local42++; }; _arg1.pointCount = _local41; } public static function b2CollideCircle(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2CircleShape, _arg4:Boolean):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2ContactPoint; var _local11:Number; var _local12:Number; _arg1.pointCount = 0; _local5 = (_arg3.m_position.x - _arg2.m_position.x); _local6 = (_arg3.m_position.y - _arg2.m_position.y); _local7 = ((_local5 * _local5) + (_local6 * _local6)); _local8 = (_arg2.m_radius + _arg3.m_radius); if ((((_local7 > (_local8 * _local8))) && ((_arg4 == false)))){ return; }; if (_local7 < Number.MIN_VALUE){ _local9 = -(_local8); _arg1.normal.Set(0, 1); } else { _local11 = Math.sqrt(_local7); _local9 = (_local11 - _local8); _local12 = (1 / _local11); _arg1.normal.x = (_local12 * _local5); _arg1.normal.y = (_local12 * _local6); }; _arg1.pointCount = 1; _local10 = _arg1.points[0]; _local10.id.key = 0; _local10.separation = _local9; _local10.position.x = (_arg3.m_position.x - (_arg3.m_radius * _arg1.normal.x)); _local10.position.y = (_arg3.m_position.y - (_arg3.m_radius * _arg1.normal.y)); } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceFace = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ContactPoint { public var separation:Number; public var position:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactPoint(){ position = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int; public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactPoint(); _local1++; }; normal = new b2Vec2(); } } }//package Box2D.Collision
Section 18
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 19
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = 0xFFFF; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = 0xFFFF; public static var b2_tableCapacity:int = 8192; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 20
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 21
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[(b2Settings.b2_maxPairs - 1)].next = b2Pair.b2_nullPair; m_pairCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:uint; _local4 = m_hashTable[_arg3]; while (((!((_local4 == b2Pair.b2_nullPair))) && ((Equals(m_pairs[_local4], _arg1, _arg2) == false)))) { _local4 = m_pairs[_local4].next; }; if (_local4 == b2Pair.b2_nullPair){ return (null); }; return (m_pairs[_local4]); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:int; var _local2:int; var _local3:Array; var _local4:b2Pair; var _local5:b2Proxy; var _local6:b2Proxy; _local2 = 0; _local3 = m_broadPhase.m_proxyPool; _local1 = 0; while (_local1 < m_pairBufferCount) { _local4 = Find(m_pairBuffer[_local1].proxyId1, m_pairBuffer[_local1].proxyId2); _local4.ClearBuffered(); _local5 = _local3[_local4.proxyId1]; _local6 = _local3[_local4.proxyId2]; if (_local4.IsRemoved()){ if (_local4.IsFinal() == true){ m_callback.PairRemoved(_local5.userData, _local6.userData, _local4.userData); }; m_pairBuffer[_local2].proxyId1 = _local4.proxyId1; m_pairBuffer[_local2].proxyId2 = _local4.proxyId2; _local2++; } else { if (_local4.IsFinal() == false){ _local4.userData = m_callback.PairAdded(_local5.userData, _local6.userData); _local4.SetFinal(); }; }; _local1++; }; _local1 = 0; while (_local1 < _local2) { RemovePair(m_pairBuffer[_local1].proxyId1, m_pairBuffer[_local1].proxyId2); _local1++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2Pair; _local3 = Find(_arg1, _arg2); if (_local3 == null){ return; }; if (_local3.IsBuffered() == false){ _local3.SetBuffered(); m_pairBuffer[m_pairBufferCount].proxyId1 = _local3.proxyId1; m_pairBuffer[m_pairBufferCount].proxyId2 = _local3.proxyId2; m_pairBufferCount++; }; _local3.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:uint; var _local4:uint; var _local5:b2Pair; var _local6:uint; var _local7:uint; var _local8:b2Pair; var _local9:*; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = m_hashTable[_local3]; _local5 = null; while (_local4 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local4], _arg1, _arg2)){ _local7 = _local4; if (_local5){ _local5.next = m_pairs[_local4].next; } else { m_hashTable[_local3] = m_pairs[_local4].next; }; _local8 = m_pairs[_local7]; _local9 = _local8.userData; _local8.next = m_freePair; _local8.proxyId1 = b2Pair.b2_nullProxy; _local8.proxyId2 = b2Pair.b2_nullProxy; _local8.userData = null; _local8.status = 0; m_freePair = _local7; m_pairCount--; return (_local9); } else { _local5 = m_pairs[_local4]; _local4 = _local5.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2Pair; _local3 = AddPair(_arg1, _arg2); if (_local3.IsBuffered() == false){ _local3.SetBuffered(); m_pairBuffer[m_pairBufferCount].proxyId1 = _local3.proxyId1; m_pairBuffer[m_pairBufferCount].proxyId2 = _local3.proxyId2; m_pairBufferCount++; }; _local3.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 22
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 23
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 24
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceFace:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceFace():int{ return (_referenceFace); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceFace(_arg1:int):void{ _referenceFace = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceFace & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 25
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 26
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 27
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function SetZero():void{ x = 0; y = 0; } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function Abs():void{ x = Math.abs(x); y = Math.abs(y); } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Length(); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 28
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_lengthUnitsPerMeter:Number = 30; public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.3; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.15; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxShapesPerBody:int = 64; public static const b2_maxProxies:int = 0x0400; public static const b2_velocityThreshold:Number = 30; public static const b2_timeToSleep:Number = 0.5; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 8192; public static const b2_maxManifoldPoints:int = 2; public static const b2_massUnitsPerKilogram:Number = 1; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearCorrection:Number = 6; public static const b2_maxPolyVertices:int = 8; public static const b2_timeUnitsPerSecond:Number = 1; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 29
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleContact extends b2Contact { public var m_manifold:Array; public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifold = [new b2Manifold()]; super(_arg1, _arg2); m_manifold[0].pointCount = 0; m_manifold[0].points[0].normalImpulse = 0; m_manifold[0].points[0].tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifold); } override public function Evaluate():void{ b2Collision.b2CollideCircle(m_manifold[0], (m_shape1 as b2CircleShape), (m_shape2 as b2CircleShape), false); if (m_manifold[0].pointCount > 0){ m_manifoldCount = 1; } else { m_manifoldCount = 0; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 30
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactNode; public var m_node2:b2ContactNode; public var m_restitution:Number; public var m_flags:uint; public static var s_registers:Array; public static var s_initialized:Boolean = false; public static var e_islandFlag:uint = 1; public static var e_destroyFlag:uint = 2; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactNode(); m_node2 = new b2ContactNode(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function GetNext():b2Contact{ return (m_next); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function GetManifolds():Array{ return (null); } public function Evaluate():void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polyShape, b2Shape.e_circleShape); AddType(b2PolyContact.Create, b2PolyContact.Destroy, b2Shape.e_polyShape, b2Shape.e_polyShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:*; if (_arg1.GetManifoldCount() > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4].destroyFcn; _local5(_arg1, _arg2); } public static function AddType(_arg1, _arg2, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:*; var _local7:b2Contact; var _local8:int; var _local9:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5].createFcn; if (_local6){ if (s_registers[_local4][_local5].primary){ return (_local6(_arg1, _arg2, _arg3)); }; _local7 = _local6(_arg2, _arg1, _arg3); _local8 = 0; while (_local8 < _local7.GetManifoldCount()) { _local9 = _local7.GetManifolds()[_local8]; _local7.GetManifolds()[_local8].normal = _local9.normal.Negative(); _local8++; }; return (_local7); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 31
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 32
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var tangentMass:Number; public var normalMass:Number; public var velocityBias:Number; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 33
//b2ContactNode (Box2D.Dynamics.Contacts.b2ContactNode) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactNode { public var next:b2ContactNode; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactNode; } }//package Box2D.Dynamics.Contacts
Section 34
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn; public var destroyFcn; } }//package Box2D.Dynamics.Contacts
Section 35
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public function b2ContactSolver(_arg1:Array, _arg2:int, _arg3){ var _local4:int; var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; var _local8:b2Contact; var _local9:b2Body; var _local10:b2Body; var _local11:int; var _local12:Array; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:int; var _local22:b2Manifold; var _local23:Number; var _local24:Number; var _local25:b2ContactConstraint; var _local26:uint; var _local27:b2ContactPoint; var _local28:b2ContactConstraintPoint; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; m_constraints = new Array(); super(); m_allocator = _arg3; m_constraintCount = 0; _local4 = 0; while (_local4 < _arg2) { m_constraintCount = (m_constraintCount + _arg1[_local4].GetManifoldCount()); _local4++; }; _local4 = 0; while (_local4 < m_constraintCount) { m_constraints[_local4] = new b2ContactConstraint(); _local4++; }; _local7 = 0; _local4 = 0; while (_local4 < _arg2) { _local8 = _arg1[_local4]; _local9 = _local8.m_shape1.m_body; _local10 = _local8.m_shape2.m_body; _local11 = _local8.GetManifoldCount(); _local12 = _local8.GetManifolds(); _local13 = _local8.m_friction; _local14 = _local8.m_restitution; _local15 = _local9.m_linearVelocity.x; _local16 = _local9.m_linearVelocity.y; _local17 = _local10.m_linearVelocity.x; _local18 = _local10.m_linearVelocity.y; _local19 = _local9.m_angularVelocity; _local20 = _local10.m_angularVelocity; _local21 = 0; while (_local21 < _local11) { _local22 = _local12[_local21]; _local23 = _local22.normal.x; _local24 = _local22.normal.y; _local25 = m_constraints[_local7]; _local25.body1 = _local9; _local25.body2 = _local10; _local25.manifold = _local22; _local25.normal.x = _local23; _local25.normal.y = _local24; _local25.pointCount = _local22.pointCount; _local25.friction = _local13; _local25.restitution = _local14; _local26 = 0; while (_local26 < _local25.pointCount) { _local27 = _local22.points[_local26]; _local28 = _local25.points[_local26]; _local28.normalImpulse = _local27.normalImpulse; _local28.tangentImpulse = _local27.tangentImpulse; _local28.separation = _local27.separation; _local29 = (_local27.position.x - _local9.m_position.x); _local30 = (_local27.position.y - _local9.m_position.y); _local31 = (_local27.position.x - _local10.m_position.x); _local32 = (_local27.position.y - _local10.m_position.y); _local5 = _local28.localAnchor1; _local6 = _local9.m_R; _local5.x = ((_local29 * _local6.col1.x) + (_local30 * _local6.col1.y)); _local5.y = ((_local29 * _local6.col2.x) + (_local30 * _local6.col2.y)); _local5 = _local28.localAnchor2; _local6 = _local10.m_R; _local5.x = ((_local31 * _local6.col1.x) + (_local32 * _local6.col1.y)); _local5.y = ((_local31 * _local6.col2.x) + (_local32 * _local6.col2.y)); _local33 = ((_local29 * _local29) + (_local30 * _local30)); _local34 = ((_local31 * _local31) + (_local32 * _local32)); _local35 = ((_local29 * _local23) + (_local30 * _local24)); _local36 = ((_local31 * _local23) + (_local32 * _local24)); _local37 = (_local9.m_invMass + _local10.m_invMass); _local37 = (_local37 + ((_local9.m_invI * (_local33 - (_local35 * _local35))) + (_local10.m_invI * (_local34 - (_local36 * _local36))))); _local28.normalMass = (1 / _local37); _local38 = _local24; _local39 = -(_local23); _local40 = ((_local29 * _local38) + (_local30 * _local39)); _local41 = ((_local31 * _local38) + (_local32 * _local39)); _local42 = (_local9.m_invMass + _local10.m_invMass); _local42 = (_local42 + ((_local9.m_invI * (_local33 - (_local40 * _local40))) + (_local10.m_invI * (_local34 - (_local41 * _local41))))); _local28.tangentMass = (1 / _local42); _local28.velocityBias = 0; if (_local28.separation > 0){ _local28.velocityBias = (-60 * _local28.separation); }; _local43 = (((_local17 + (-(_local20) * _local32)) - _local15) - (-(_local19) * _local30)); _local44 = (((_local18 + (_local20 * _local31)) - _local16) - (_local19 * _local29)); _local45 = ((_local25.normal.x * _local43) + (_local25.normal.y * _local44)); if (_local45 < -(b2Settings.b2_velocityThreshold)){ _local28.velocityBias = (_local28.velocityBias + (-(_local25.restitution) * _local45)); }; _local26++; }; _local7++; _local21++; }; _local4++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:int; var _local22:int; var _local23:b2ContactConstraintPoint; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_position; _local10 = _local7.m_rotation; _local11 = _local8.m_position; _local12 = _local8.m_rotation; _local13 = _local7.m_invMass; _local14 = _local7.m_invI; _local15 = _local8.m_invMass; _local16 = _local8.m_invI; _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local18; _local20 = -(_local17); _local21 = _local6.pointCount; _local22 = 0; while (_local22 < _local21) { _local23 = _local6.points[_local22]; _local3 = _local7.m_R; _local4 = _local23.localAnchor1; _local24 = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local25 = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local3 = _local8.m_R; _local4 = _local23.localAnchor2; _local26 = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local27 = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local28 = (_local9.x + _local24); _local29 = (_local9.y + _local25); _local30 = (_local11.x + _local26); _local31 = (_local11.y + _local27); _local32 = (_local30 - _local28); _local33 = (_local31 - _local29); _local34 = (((_local32 * _local17) + (_local33 * _local18)) + _local23.separation); _local2 = b2Math.b2Min(_local2, _local34); _local35 = (_arg1 * b2Math.b2Clamp((_local34 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local36 = (-(_local23.normalMass) * _local35); _local37 = _local23.positionImpulse; _local23.positionImpulse = b2Math.b2Max((_local37 + _local36), 0); _local36 = (_local23.positionImpulse - _local37); _local38 = (_local36 * _local17); _local39 = (_local36 * _local18); _local9.x = (_local9.x - (_local13 * _local38)); _local9.y = (_local9.y - (_local13 * _local39)); _local10 = (_local10 - (_local14 * ((_local24 * _local39) - (_local25 * _local38)))); _local7.m_R.Set(_local10); _local11.x = (_local11.x + (_local15 * _local38)); _local11.y = (_local11.y + (_local15 * _local39)); _local12 = (_local12 + (_local16 * ((_local26 * _local39) - (_local27 * _local38)))); _local8.m_R.Set(_local12); _local22++; }; _local7.m_rotation = _local10; _local8.m_rotation = _local12; _local5++; }; return ((_local2 >= -(b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:b2Mat22; var _local14:b2Vec2; var _local15:int; var _local16:b2ContactConstraint; var _local17:b2Body; var _local18:b2Body; var _local19:Number; var _local20:b2Vec2; var _local21:Number; var _local22:b2Vec2; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:int; var _local32:Number; var _local33:Number; var _local34:Number; _local15 = 0; while (_local15 < m_constraintCount) { _local16 = m_constraints[_local15]; _local17 = _local16.body1; _local18 = _local16.body2; _local19 = _local17.m_angularVelocity; _local20 = _local17.m_linearVelocity; _local21 = _local18.m_angularVelocity; _local22 = _local18.m_linearVelocity; _local23 = _local17.m_invMass; _local24 = _local17.m_invI; _local25 = _local18.m_invMass; _local26 = _local18.m_invI; _local27 = _local16.normal.x; _local28 = _local16.normal.y; _local29 = _local28; _local30 = -(_local27); _local31 = _local16.pointCount; _local1 = 0; while (_local1 < _local31) { _local2 = _local16.points[_local1]; _local13 = _local17.m_R; _local14 = _local2.localAnchor1; _local3 = ((_local13.col1.x * _local14.x) + (_local13.col2.x * _local14.y)); _local4 = ((_local13.col1.y * _local14.x) + (_local13.col2.y * _local14.y)); _local13 = _local18.m_R; _local14 = _local2.localAnchor2; _local5 = ((_local13.col1.x * _local14.x) + (_local13.col2.x * _local14.y)); _local6 = ((_local13.col1.y * _local14.x) + (_local13.col2.y * _local14.y)); _local7 = (((_local22.x + (-(_local21) * _local6)) - _local20.x) - (-(_local19) * _local4)); _local8 = (((_local22.y + (_local21 * _local5)) - _local20.y) - (_local19 * _local3)); _local32 = ((_local7 * _local27) + (_local8 * _local28)); _local9 = (-(_local2.normalMass) * (_local32 - _local2.velocityBias)); _local10 = b2Math.b2Max((_local2.normalImpulse + _local9), 0); _local9 = (_local10 - _local2.normalImpulse); _local11 = (_local9 * _local27); _local12 = (_local9 * _local28); _local20.x = (_local20.x - (_local23 * _local11)); _local20.y = (_local20.y - (_local23 * _local12)); _local19 = (_local19 - (_local24 * ((_local3 * _local12) - (_local4 * _local11)))); _local22.x = (_local22.x + (_local25 * _local11)); _local22.y = (_local22.y + (_local25 * _local12)); _local21 = (_local21 + (_local26 * ((_local5 * _local12) - (_local6 * _local11)))); _local2.normalImpulse = _local10; _local7 = (((_local22.x + (-(_local21) * _local6)) - _local20.x) - (-(_local19) * _local4)); _local8 = (((_local22.y + (_local21 * _local5)) - _local20.y) - (_local19 * _local3)); _local33 = ((_local7 * _local29) + (_local8 * _local30)); _local9 = (_local2.tangentMass * -(_local33)); _local34 = (_local16.friction * _local2.normalImpulse); _local10 = b2Math.b2Clamp((_local2.tangentImpulse + _local9), -(_local34), _local34); _local9 = (_local10 - _local2.tangentImpulse); _local11 = (_local9 * _local29); _local12 = (_local9 * _local30); _local20.x = (_local20.x - (_local23 * _local11)); _local20.y = (_local20.y - (_local23 * _local12)); _local19 = (_local19 - (_local24 * ((_local3 * _local12) - (_local4 * _local11)))); _local22.x = (_local22.x + (_local25 * _local11)); _local22.y = (_local22.y + (_local25 * _local12)); _local21 = (_local21 + (_local26 * ((_local5 * _local12) - (_local6 * _local11)))); _local2.tangentImpulse = _local10; _local1++; }; _local17.m_angularVelocity = _local19; _local18.m_angularVelocity = _local21; _local15++; }; } public function PreSolve():void{ var _local1:b2Vec2; var _local2:b2Vec2; var _local3:b2Mat22; var _local4:int; var _local5:b2ContactConstraint; var _local6:b2Body; var _local7:b2Body; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:int; var _local17:int; var _local18:b2ContactConstraintPoint; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2ContactConstraintPoint; _local4 = 0; while (_local4 < m_constraintCount) { _local5 = m_constraints[_local4]; _local6 = _local5.body1; _local7 = _local5.body2; _local8 = _local6.m_invMass; _local9 = _local6.m_invI; _local10 = _local7.m_invMass; _local11 = _local7.m_invI; _local12 = _local5.normal.x; _local13 = _local5.normal.y; _local14 = _local13; _local15 = -(_local12); if (b2World.s_enableWarmStarting){ _local17 = _local5.pointCount; _local16 = 0; while (_local16 < _local17) { _local18 = _local5.points[_local16]; _local19 = ((_local18.normalImpulse * _local12) + (_local18.tangentImpulse * _local14)); _local20 = ((_local18.normalImpulse * _local13) + (_local18.tangentImpulse * _local15)); _local3 = _local6.m_R; _local1 = _local18.localAnchor1; _local21 = ((_local3.col1.x * _local1.x) + (_local3.col2.x * _local1.y)); _local22 = ((_local3.col1.y * _local1.x) + (_local3.col2.y * _local1.y)); _local3 = _local7.m_R; _local1 = _local18.localAnchor2; _local23 = ((_local3.col1.x * _local1.x) + (_local3.col2.x * _local1.y)); _local24 = ((_local3.col1.y * _local1.x) + (_local3.col2.y * _local1.y)); _local6.m_angularVelocity = (_local6.m_angularVelocity - (_local9 * ((_local21 * _local20) - (_local22 * _local19)))); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x - (_local8 * _local19)); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y - (_local8 * _local20)); _local7.m_angularVelocity = (_local7.m_angularVelocity + (_local11 * ((_local23 * _local20) - (_local24 * _local19)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x + (_local10 * _local19)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y + (_local10 * _local20)); _local18.positionImpulse = 0; _local16++; }; } else { _local17 = _local5.pointCount; _local16 = 0; while (_local16 < _local17) { _local25 = _local5.points[_local16]; _local25.normalImpulse = 0; _local25.tangentImpulse = 0; _local25.positionImpulse = 0; _local16++; }; }; _local4++; }; } public function PostSolve():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ContactPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 36
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { public class b2NullContact extends b2Contact { public function b2NullContact():void{ } override public function GetManifolds():Array{ return (null); } override public function Evaluate():void{ } } }//package Box2D.Dynamics.Contacts
Section 37
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { public var m_manifold:Array; public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifold = [new b2Manifold()]; super(_arg1, _arg2); b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polyShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold[0].pointCount = 0; m_manifold[0].points[0].normalImpulse = 0; m_manifold[0].points[0].tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifold); } override public function Evaluate():void{ b2Collision.b2CollidePolyAndCircle(m_manifold[0], (m_shape1 as b2PolyShape), (m_shape2 as b2CircleShape), false); if (m_manifold[0].pointCount > 0){ m_manifoldCount = 1; } else { m_manifoldCount = 0; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2PolyContact (Box2D.Dynamics.Contacts.b2PolyContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyContact extends b2Contact { public var m_manifold:Array; private var m0:b2Manifold; public function b2PolyContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifold = [new b2Manifold()]; super(_arg1, _arg2); m_manifold[0].pointCount = 0; } override public function GetManifolds():Array{ return (m_manifold); } override public function Evaluate():void{ var _local1:b2Manifold; var _local2:Array; var _local3:int; var _local4:b2ContactPoint; var _local5:b2ContactPoint; var _local6:Array; var _local7:int; var _local8:b2ContactPoint; var _local9:uint; var _local10:int; var _local11:b2ContactPoint; var _local12:b2ContactID; _local1 = m_manifold[0]; _local2 = m0.points; _local3 = 0; while (_local3 < _local1.pointCount) { _local4 = _local2[_local3]; _local5 = _local1.points[_local3]; _local4.normalImpulse = _local5.normalImpulse; _local4.tangentImpulse = _local5.tangentImpulse; _local4.id = _local5.id.Copy(); _local3++; }; m0.pointCount = _local1.pointCount; b2Collision.b2CollidePoly(_local1, (m_shape1 as b2PolyShape), (m_shape2 as b2PolyShape), false); if (_local1.pointCount > 0){ _local6 = [false, false]; _local7 = 0; while (_local7 < _local1.pointCount) { _local8 = _local1.points[_local7]; _local8.normalImpulse = 0; _local8.tangentImpulse = 0; _local9 = _local8.id.key; _local10 = 0; while (_local10 < m0.pointCount) { if (_local6[_local10] == true){ } else { _local11 = m0.points[_local10]; _local12 = _local11.id; if (_local12.key == _local9){ _local6[_local10] = true; _local8.normalImpulse = _local11.normalImpulse; _local8.tangentImpulse = _local11.tangentImpulse; break; }; }; _local10++; }; _local7++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_localAnchor2:b2Vec2; public var m_mass:Number; public var m_localAnchor1:b2Vec2; public var m_u:b2Vec2; public var m_impulse:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint1.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint1.y - m_body1.m_position.y); m_localAnchor1.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor1.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint2.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint2.y - m_body2.m_position.y); m_localAnchor2.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor2.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local3 = (_arg1.anchorPoint2.x - _arg1.anchorPoint1.x); _local4 = (_arg1.anchorPoint2.y - _arg1.anchorPoint1.y); m_length = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); m_impulse = 0; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1.m_R; _local3 = ((_local2.col1.x * m_localAnchor1.x) + (_local2.col2.x * m_localAnchor1.y)); _local4 = ((_local2.col1.y * m_localAnchor1.x) + (_local2.col2.y * m_localAnchor1.y)); _local2 = m_body2.m_R; _local5 = ((_local2.col1.x * m_localAnchor2.x) + (_local2.col2.x * m_localAnchor2.y)); _local6 = ((_local2.col1.y * m_localAnchor2.x) + (_local2.col2.y * m_localAnchor2.y)); _local7 = (m_body1.m_linearVelocity.x + (-(m_body1.m_angularVelocity) * _local4)); _local8 = (m_body1.m_linearVelocity.y + (m_body1.m_angularVelocity * _local3)); _local9 = (m_body2.m_linearVelocity.x + (-(m_body2.m_angularVelocity) * _local6)); _local10 = (m_body2.m_linearVelocity.y + (m_body2.m_angularVelocity * _local5)); _local11 = ((m_u.x * (_local9 - _local7)) + (m_u.y * (_local10 - _local8))); _local12 = (-(m_mass) * _local11); m_impulse = (m_impulse + _local12); _local13 = (_local12 * m_u.x); _local14 = (_local12 * m_u.y); m_body1.m_linearVelocity.x = (m_body1.m_linearVelocity.x - (m_body1.m_invMass * _local13)); m_body1.m_linearVelocity.y = (m_body1.m_linearVelocity.y - (m_body1.m_invMass * _local14)); m_body1.m_angularVelocity = (m_body1.m_angularVelocity - (m_body1.m_invI * ((_local3 * _local14) - (_local4 * _local13)))); m_body2.m_linearVelocity.x = (m_body2.m_linearVelocity.x + (m_body2.m_invMass * _local13)); m_body2.m_linearVelocity.y = (m_body2.m_linearVelocity.y + (m_body2.m_invMass * _local14)); m_body2.m_angularVelocity = (m_body2.m_angularVelocity + (m_body2.m_invI * ((_local5 * _local14) - (_local6 * _local13)))); } override public function GetAnchor1():b2Vec2{ return (b2Math.AddVV(m_body1.m_position, b2Math.b2MulMV(m_body1.m_R, m_localAnchor1))); } override public function GetAnchor2():b2Vec2{ return (b2Math.AddVV(m_body2.m_position, b2Math.b2MulMV(m_body2.m_R, m_localAnchor2))); } override public function PrepareVelocitySolver():void{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local1 = m_body1.m_R; _local2 = ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y)); _local3 = ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y)); _local1 = m_body2.m_R; _local4 = ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y)); _local5 = ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y)); m_u.x = (((m_body2.m_position.x + _local4) - m_body1.m_position.x) - _local2); m_u.y = (((m_body2.m_position.y + _local5) - m_body1.m_position.y) - _local3); _local6 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local6 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local6)); } else { m_u.SetZero(); }; _local7 = ((_local2 * m_u.y) - (_local3 * m_u.x)); _local8 = ((_local4 * m_u.y) - (_local5 * m_u.x)); m_mass = (((m_body1.m_invMass + ((m_body1.m_invI * _local7) * _local7)) + m_body2.m_invMass) + ((m_body2.m_invI * _local8) * _local8)); m_mass = (1 / m_mass); if (b2World.s_enableWarmStarting){ _local9 = (m_impulse * m_u.x); _local10 = (m_impulse * m_u.y); m_body1.m_linearVelocity.x = (m_body1.m_linearVelocity.x - (m_body1.m_invMass * _local9)); m_body1.m_linearVelocity.y = (m_body1.m_linearVelocity.y - (m_body1.m_invMass * _local10)); m_body1.m_angularVelocity = (m_body1.m_angularVelocity - (m_body1.m_invI * ((_local2 * _local10) - (_local3 * _local9)))); m_body2.m_linearVelocity.x = (m_body2.m_linearVelocity.x + (m_body2.m_invMass * _local9)); m_body2.m_linearVelocity.y = (m_body2.m_linearVelocity.y + (m_body2.m_invMass * _local10)); m_body2.m_angularVelocity = (m_body2.m_angularVelocity + (m_body2.m_invI * ((_local4 * _local10) - (_local5 * _local9)))); } else { m_impulse = 0; }; } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(); _local2.SetV(m_u); _local2.Multiply((m_impulse * _arg1)); return (_local2); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; _local1 = m_body1.m_R; _local2 = ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y)); _local3 = ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y)); _local1 = m_body2.m_R; _local4 = ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y)); _local5 = ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y)); _local6 = (((m_body2.m_position.x + _local4) - m_body1.m_position.x) - _local2); _local7 = (((m_body2.m_position.y + _local5) - m_body1.m_position.y) - _local3); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); _local6 = (_local6 / _local8); _local7 = (_local7 / _local8); _local9 = (_local8 - m_length); _local9 = b2Math.b2Clamp(_local9, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local10 = (-(m_mass) * _local9); m_u.Set(_local6, _local7); _local11 = (_local10 * m_u.x); _local12 = (_local10 * m_u.y); m_body1.m_position.x = (m_body1.m_position.x - (m_body1.m_invMass * _local11)); m_body1.m_position.y = (m_body1.m_position.y - (m_body1.m_invMass * _local12)); m_body1.m_rotation = (m_body1.m_rotation - (m_body1.m_invI * ((_local2 * _local12) - (_local3 * _local11)))); m_body2.m_position.x = (m_body2.m_position.x + (m_body2.m_invMass * _local11)); m_body2.m_position.y = (m_body2.m_position.y + (m_body2.m_invMass * _local12)); m_body2.m_rotation = (m_body2.m_rotation + (m_body2.m_invI * ((_local4 * _local12) - (_local5 * _local11)))); m_body1.m_R.Set(m_body1.m_rotation); m_body2.m_R.Set(m_body2.m_rotation); return ((b2Math.b2Abs(_local9) < b2Settings.b2_linearSlop)); } } }//package Box2D.Dynamics.Joints
Section 40
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2DistanceJointDef extends b2JointDef { public var anchorPoint2:b2Vec2; public var anchorPoint1:b2Vec2; public function b2DistanceJointDef(){ anchorPoint1 = new b2Vec2(); anchorPoint2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; } } }//package Box2D.Dynamics.Joints
Section 41
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_impulse:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:Number; var _local3:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_arg1.joint1.m_type == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local2 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local2 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_arg1.joint2.m_type == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local3 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local3 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local2 + (m_ratio * _local3)); m_impulse = 0; } override public function GetAnchor1():b2Vec2{ var _local1:b2Mat22; _local1 = m_body1.m_R; return (new b2Vec2((m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))), (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))))); } override public function GetAnchor2():b2Vec2{ var _local1:b2Mat22; _local1 = m_body2.m_R; return (new b2Vec2((m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))), (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))))); } override public function PrepareVelocitySolver():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:b2Vec2; var _local11:Number; var _local12:Number; _local1 = m_ground1; _local2 = m_ground2; _local3 = m_body1; _local4 = m_body2; _local12 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local12 = (_local12 + _local3.m_invI); } else { _local9 = _local1.m_R; _local10 = m_prismatic1.m_localXAxis1; _local5 = ((_local9.col1.x * _local10.x) + (_local9.col2.x * _local10.y)); _local6 = ((_local9.col1.y * _local10.x) + (_local9.col2.y * _local10.y)); _local9 = _local3.m_R; _local7 = ((_local9.col1.x * m_localAnchor1.x) + (_local9.col2.x * m_localAnchor1.y)); _local8 = ((_local9.col1.y * m_localAnchor1.x) + (_local9.col2.y * m_localAnchor1.y)); _local11 = ((_local7 * _local6) - (_local8 * _local5)); m_J.linear1.Set(-(_local5), -(_local6)); m_J.angular1 = -(_local11); _local12 = (_local12 + (_local3.m_invMass + ((_local3.m_invI * _local11) * _local11))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local12 = (_local12 + ((m_ratio * m_ratio) * _local4.m_invI)); } else { _local9 = _local2.m_R; _local10 = m_prismatic2.m_localXAxis1; _local5 = ((_local9.col1.x * _local10.x) + (_local9.col2.x * _local10.y)); _local6 = ((_local9.col1.y * _local10.x) + (_local9.col2.y * _local10.y)); _local9 = _local4.m_R; _local7 = ((_local9.col1.x * m_localAnchor2.x) + (_local9.col2.x * m_localAnchor2.y)); _local8 = ((_local9.col1.y * m_localAnchor2.x) + (_local9.col2.y * m_localAnchor2.y)); _local11 = ((_local7 * _local6) - (_local8 * _local5)); m_J.linear2.Set((-(m_ratio) * _local5), (-(m_ratio) * _local6)); m_J.angular2 = (-(m_ratio) * _local11); _local12 = (_local12 + ((m_ratio * m_ratio) * (_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)))); }; m_mass = (1 / _local12); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * m_impulse) * m_J.linear1.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * m_impulse) * m_J.linear1.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * m_impulse) * m_J.angular1)); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * m_impulse) * m_J.linear2.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * m_impulse) * m_J.linear2.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * m_impulse) * m_J.angular2)); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2()); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_position.x = (_local2.m_position.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_position.y = (_local2.m_position.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_rotation = (_local2.m_rotation + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_position.x = (_local3.m_position.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_position.y = (_local3.m_position.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_rotation = (_local3.m_rotation + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.m_R.Set(_local2.m_rotation); _local3.m_R.Set(_local3.m_rotation); return ((_local1 < b2Settings.b2_linearSlop)); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = (-(m_mass) * _local4); m_impulse = (m_impulse + _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local5) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local5) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local5) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local5) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local5) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local5) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 42
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 43
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 44
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_collideConnected:Boolean; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_node1:b2JointNode; public var m_node2:b2JointNode; public var m_userData; public var m_body1:b2Body; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointNode(); m_node2 = new b2JointNode(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function GetNext():b2Joint{ return (m_next); } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function PrepareVelocitySolver():void{ } public function PreparePositionSolver():void{ } public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce(_arg1:Number):b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 45
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 46
//b2JointNode (Box2D.Dynamics.Joints.b2JointNode) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointNode { public var joint:b2Joint; public var other:b2Body; public var next:b2JointNode; public var prev:b2JointNode; } }//package Box2D.Dynamics.Joints
Section 47
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_ptpMass:b2Mat22; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_ptpMass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_position.x); _local3 = (m_target.y - m_body2.m_position.y); m_localAnchor.x = ((_local2 * m_body2.m_R.col1.x) + (_local3 * m_body2.m_R.col1.y)); m_localAnchor.y = ((_local2 * m_body2.m_R.col2.x) + (_local3 * m_body2.m_R.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local4 = m_body2.m_mass; _local5 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local6 = (((2 * _local4) * _arg1.dampingRatio) * _local5); _local7 = ((_local4 * _local5) * _local5); m_gamma = (1 / (_local6 + (_arg1.timeStep * _local7))); m_beta = ((_arg1.timeStep * _local7) / (_local6 + (_arg1.timeStep * _local7))); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = b2Math.b2MulMV(m_body2.m_R, m_localAnchor); _local1.Add(m_body2.m_position); return (_local1); } override public function PrepareVelocitySolver():void{ var _local1:b2Body; var _local2:b2Mat22; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local1 = m_body2; _local2 = _local1.m_R; _local3 = ((_local2.col1.x * m_localAnchor.x) + (_local2.col2.x * m_localAnchor.y)); _local4 = ((_local2.col1.y * m_localAnchor.x) + (_local2.col2.y * m_localAnchor.y)); _local5 = _local1.m_invMass; _local6 = _local1.m_invI; K1.col1.x = _local5; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local5; K2.col1.x = ((_local6 * _local4) * _local4); K2.col2.x = ((-(_local6) * _local3) * _local4); K2.col1.y = ((-(_local6) * _local3) * _local4); K2.col2.y = ((_local6 * _local3) * _local3); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_ptpMass); m_C.x = ((_local1.m_position.x + _local3) - m_target.x); m_C.y = ((_local1.m_position.y + _local4) - m_target.y); _local1.m_angularVelocity = (_local1.m_angularVelocity * 0.98); _local7 = m_impulse.x; _local8 = m_impulse.y; _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x + (_local5 * _local7)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y + (_local5 * _local8)); _local1.m_angularVelocity = (_local1.m_angularVelocity + (_local6 * ((_local3 * _local8) - (_local4 * _local7)))); } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(); _local2.SetV(m_impulse); _local2.Multiply(_arg1); return (_local2); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ m_body2.WakeUp(); m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body2; _local3 = _local2.m_R; _local4 = ((_local3.col1.x * m_localAnchor.x) + (_local3.col2.x * m_localAnchor.y)); _local5 = ((_local3.col1.y * m_localAnchor.x) + (_local3.col2.y * m_localAnchor.y)); _local6 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local5)); _local7 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local4)); _local3 = m_ptpMass; _local8 = ((_local6 + ((m_beta * _arg1.inv_dt) * m_C.x)) + (m_gamma * m_impulse.x)); _local9 = ((_local7 + ((m_beta * _arg1.inv_dt) * m_C.y)) + (m_gamma * m_impulse.y)); _local10 = -(((_local3.col1.x * _local8) + (_local3.col2.x * _local9))); _local11 = -(((_local3.col1.y * _local8) + (_local3.col2.y * _local9))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > (_arg1.dt * m_maxForce)){ m_impulse.Multiply(((_arg1.dt * m_maxForce) / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local10)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local11)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local4 * _local11) - (_local5 * _local10)))); } } }//package Box2D.Dynamics.Joints
Section 48
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 49
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_initialAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_enableLimit:Boolean; public var m_maxMotorForce:Number; public var m_angularMass:Number; public var m_localYAxis1:b2Vec2; public var m_linearImpulse:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_motorMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_angularImpulse:Number; public var m_motorImpulse:Number; public var m_motorJacobian:b2Jacobian; public var m_limitImpulse:Number; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_linearJacobian:b2Jacobian; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body1.m_position.y); m_localAnchor1.Set(((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)), ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y))); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body2.m_position.y); m_localAnchor2.Set(((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)), ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y))); _local2 = m_body1.m_R; _local3 = _arg1.axis.x; _local4 = _arg1.axis.y; m_localXAxis1.Set(((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)), ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y))); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_initialAngle = (m_body2.m_rotation - m_body1.m_rotation); m_linearJacobian.SetZero(); m_linearMass = 0; m_linearImpulse = 0; m_angularMass = 0; m_angularImpulse = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorImpulse = 0; m_limitImpulse = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.motorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ var _local1:b2Body; var _local2:b2Vec2; _local1 = m_body1; _local2 = new b2Vec2(); _local2.SetV(m_localAnchor1); _local2.MulM(_local1.m_R); _local2.Add(_local1.m_position); return (_local2); } override public function GetAnchor2():b2Vec2{ var _local1:b2Body; var _local2:b2Vec2; _local1 = m_body2; _local2 = new b2Vec2(); _local2.SetV(m_localAnchor2); _local2.MulM(_local1.m_R); _local2.Add(_local1.m_position); return (_local2); } override public function PrepareVelocitySolver():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_R; _local4 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local5 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local6 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local7 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local8 = _local1.m_invMass; _local9 = _local2.m_invMass; _local10 = _local1.m_invI; _local11 = _local2.m_invI; _local3 = _local1.m_R; _local12 = ((_local3.col1.x * m_localYAxis1.x) + (_local3.col2.x * m_localYAxis1.y)); _local13 = ((_local3.col1.y * m_localYAxis1.x) + (_local3.col2.y * m_localYAxis1.y)); _local14 = ((_local2.m_position.x + _local6) - _local1.m_position.x); _local15 = ((_local2.m_position.y + _local7) - _local1.m_position.y); m_linearJacobian.linear1.x = -(_local12); m_linearJacobian.linear1.y = -(_local13); m_linearJacobian.linear2.x = _local12; m_linearJacobian.linear2.y = _local13; m_linearJacobian.angular1 = -(((_local14 * _local13) - (_local15 * _local12))); m_linearJacobian.angular2 = ((_local6 * _local13) - (_local7 * _local12)); m_linearMass = (((_local8 + ((_local10 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local9) + ((_local11 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (1 / (_local10 + _local11)); if (((m_enableLimit) || (m_enableMotor))){ _local3 = _local1.m_R; _local16 = ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y)); _local17 = ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local16); m_motorJacobian.linear1.y = -(_local17); m_motorJacobian.linear2.x = _local16; m_motorJacobian.linear2.y = _local17; m_motorJacobian.angular1 = -(((_local14 * _local17) - (_local15 * _local16))); m_motorJacobian.angular2 = ((_local6 * _local17) - (_local7 * _local16)); m_motorMass = (((_local8 + ((_local10 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local9) + ((_local11 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local18 = (_local14 - _local4); _local19 = (_local15 - _local5); _local20 = ((_local16 * _local18) + (_local17 * _local19)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local20 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitImpulse = 0; }; m_limitState = e_atLowerLimit; } else { if (_local20 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitImpulse = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitImpulse = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorImpulse = 0; }; if (m_enableLimit == false){ m_limitImpulse = 0; }; if (b2World.s_enableWarmStarting){ _local21 = ((m_linearImpulse * m_linearJacobian.linear1.x) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear1.x)); _local22 = ((m_linearImpulse * m_linearJacobian.linear1.y) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear1.y)); _local23 = ((m_linearImpulse * m_linearJacobian.linear2.x) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear2.x)); _local24 = ((m_linearImpulse * m_linearJacobian.linear2.y) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear2.y)); _local25 = (((m_linearImpulse * m_linearJacobian.angular1) - m_angularImpulse) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.angular1)); _local26 = (((m_linearImpulse * m_linearJacobian.angular2) + m_angularImpulse) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.angular2)); _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x + (_local8 * _local21)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y + (_local8 * _local22)); _local1.m_angularVelocity = (_local1.m_angularVelocity + (_local10 * _local25)); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local9 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local9 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local11 * _local26)); } else { m_linearImpulse = 0; m_angularImpulse = 0; m_limitImpulse = 0; m_motorImpulse = 0; }; m_limitPositionImpulse = 0; } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_R; _local4 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local5 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local6 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local7 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local8 = (_local1.m_position.x + _local4); _local9 = (_local1.m_position.y + _local5); _local10 = (_local2.m_position.x + _local6); _local11 = (_local2.m_position.y + _local7); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local3 = _local1.m_R; _local14 = ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y)); _local15 = ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y)); _local16 = ((_local14 * _local12) + (_local15 * _local13)); return (_local16); } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local2:Number; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local2 = (_arg1 * m_limitImpulse); _local3 = m_body1.m_R; _local4 = (_local2 * ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y))); _local5 = (_local2 * ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y))); _local6 = (_local2 * ((_local3.col1.x * m_localYAxis1.x) + (_local3.col2.x * m_localYAxis1.y))); _local7 = (_local2 * ((_local3.col1.y * m_localYAxis1.x) + (_local3.col2.y * m_localYAxis1.y))); return (new b2Vec2((_local4 + _local6), (_local5 + _local7))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_R; _local10 = ((_local9.col1.x * m_localAnchor1.x) + (_local9.col2.x * m_localAnchor1.y)); _local11 = ((_local9.col1.y * m_localAnchor1.x) + (_local9.col2.y * m_localAnchor1.y)); _local9 = _local4.m_R; _local12 = ((_local9.col1.x * m_localAnchor2.x) + (_local9.col2.x * m_localAnchor2.y)); _local13 = ((_local9.col1.y * m_localAnchor2.x) + (_local9.col2.y * m_localAnchor2.y)); _local14 = (_local3.m_position.x + _local10); _local15 = (_local3.m_position.y + _local11); _local16 = (_local4.m_position.x + _local12); _local17 = (_local4.m_position.y + _local13); _local18 = (_local16 - _local14); _local19 = (_local17 - _local15); _local9 = _local3.m_R; _local20 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local21 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local22 = ((_local20 * _local18) + (_local21 * _local19)); _local22 = b2Math.b2Clamp(_local22, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local23 = (-(m_linearMass) * _local22); _local3.m_position.x = (_local3.m_position.x + ((_local5 * _local23) * m_linearJacobian.linear1.x)); _local3.m_position.y = (_local3.m_position.y + ((_local5 * _local23) * m_linearJacobian.linear1.y)); _local3.m_rotation = (_local3.m_rotation + ((_local7 * _local23) * m_linearJacobian.angular1)); _local4.m_position.x = (_local4.m_position.x + ((_local6 * _local23) * m_linearJacobian.linear2.x)); _local4.m_position.y = (_local4.m_position.y + ((_local6 * _local23) * m_linearJacobian.linear2.y)); _local4.m_rotation = (_local4.m_rotation + ((_local8 * _local23) * m_linearJacobian.angular2)); _local24 = b2Math.b2Abs(_local22); _local25 = ((_local4.m_rotation - _local3.m_rotation) - m_initialAngle); _local25 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_angularMass) * _local25); _local3.m_rotation = (_local3.m_rotation - (_local3.m_invI * _local26)); _local3.m_R.Set(_local3.m_rotation); _local4.m_rotation = (_local4.m_rotation + (_local4.m_invI * _local26)); _local4.m_R.Set(_local4.m_rotation); _local27 = b2Math.b2Abs(_local25); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_R; _local10 = ((_local9.col1.x * m_localAnchor1.x) + (_local9.col2.x * m_localAnchor1.y)); _local11 = ((_local9.col1.y * m_localAnchor1.x) + (_local9.col2.y * m_localAnchor1.y)); _local9 = _local4.m_R; _local12 = ((_local9.col1.x * m_localAnchor2.x) + (_local9.col2.x * m_localAnchor2.y)); _local13 = ((_local9.col1.y * m_localAnchor2.x) + (_local9.col2.y * m_localAnchor2.y)); _local14 = (_local3.m_position.x + _local10); _local15 = (_local3.m_position.y + _local11); _local16 = (_local4.m_position.x + _local12); _local17 = (_local4.m_position.y + _local13); _local18 = (_local16 - _local14); _local19 = (_local17 - _local15); _local9 = _local3.m_R; _local28 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local29 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local30 = ((_local28 * _local18) + (_local29 * _local19)); _local31 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local30, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local31 = (-(m_motorMass) * _local1); _local24 = b2Math.b2Max(_local24, b2Math.b2Abs(_local25)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local30 - m_lowerTranslation); _local24 = b2Math.b2Max(_local24, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local31 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local31), 0); _local31 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local30 - m_upperTranslation); _local24 = b2Math.b2Max(_local24, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local31 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local31), 0); _local31 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_position.x = (_local3.m_position.x + ((_local5 * _local31) * m_motorJacobian.linear1.x)); _local3.m_position.y = (_local3.m_position.y + ((_local5 * _local31) * m_motorJacobian.linear1.y)); _local3.m_rotation = (_local3.m_rotation + ((_local7 * _local31) * m_motorJacobian.angular1)); _local3.m_R.Set(_local3.m_rotation); _local4.m_position.x = (_local4.m_position.x + ((_local6 * _local31) * m_motorJacobian.linear2.x)); _local4.m_position.y = (_local4.m_position.y + ((_local6 * _local31) * m_motorJacobian.linear2.y)); _local4.m_rotation = (_local4.m_rotation + ((_local8 * _local31) * m_motorJacobian.angular2)); _local4.m_R.Set(_local4.m_rotation); }; return ((((_local24 <= b2Settings.b2_linearSlop)) && ((_local27 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_R; _local4 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local5 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local6 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local7 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local8 = (_local1.m_position.x + _local4); _local9 = (_local1.m_position.y + _local5); _local10 = (_local2.m_position.x + _local6); _local11 = (_local2.m_position.y + _local7); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local3 = _local1.m_R; _local14 = ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y)); _local15 = ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y)); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local12 * (-(_local18) * _local15)) + (_local13 * (_local18 * _local14))) + ((_local14 * (((_local17.x + (-(_local19) * _local7)) - _local16.x) - (-(_local18) * _local5))) + (_local15 * (((_local17.y + (_local19 * _local6)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function GetMotorForce(_arg1:Number):Number{ return ((_arg1 * m_motorImpulse)); } public function SetMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_angularImpulse)); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = (-(m_linearMass) * _local9); m_linearImpulse = (m_linearImpulse + _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local10) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local10) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local10) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local10) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local10) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local10) * m_linearJacobian.angular2)); _local11 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local12 = (-(m_angularMass) * _local11); m_angularImpulse = (m_angularImpulse + _local12); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local12)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local12)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local13 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local14 = (-(m_motorMass) * _local13); _local15 = m_motorImpulse; m_motorImpulse = b2Math.b2Clamp((m_motorImpulse + _local14), (-(_arg1.dt) * m_maxMotorForce), (_arg1.dt * m_maxMotorForce)); _local14 = (m_motorImpulse - _local15); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local14) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local14) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local14) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local14) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local14) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local14) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local16 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local17 = (-(m_motorMass) * _local16); if (m_limitState == e_equalLimits){ m_limitImpulse = (m_limitImpulse + _local17); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitImpulse; m_limitImpulse = b2Math.b2Max((m_limitImpulse + _local17), 0); _local17 = (m_limitImpulse - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitImpulse; m_limitImpulse = b2Math.b2Min((m_limitImpulse + _local17), 0); _local17 = (m_limitImpulse - _local8); }; }; }; _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local17) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local17) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local17) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local17) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local17) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local17) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 50
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2PrismaticJointDef extends b2JointDef { public var motorSpeed:Number; public var anchorPoint:b2Vec2; public var axis:b2Vec2; public var upperTranslation:Number; public var lowerTranslation:Number; public var enableMotor:Boolean; public var motorForce:Number; public var enableLimit:Boolean; public function b2PrismaticJointDef(){ type = b2Joint.e_prismaticJoint; anchorPoint = new b2Vec2(0, 0); axis = new b2Vec2(0, 0); lowerTranslation = 0; upperTranslation = 0; motorForce = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } } }//package Box2D.Dynamics.Joints
Section 51
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitState1:int; public var m_maxLength1:Number; public var m_pulleyImpulse:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_limitPositionImpulse2:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_limitState2:int; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_limitImpulse2:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitImpulse1:Number; public var m_pulleyMass:Number; public static var b2_minPulleyLength:Number = 30; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundPoint1.x - m_ground.m_position.x); m_groundAnchor1.y = (_arg1.groundPoint1.y - m_ground.m_position.y); m_groundAnchor2.x = (_arg1.groundPoint2.x - m_ground.m_position.x); m_groundAnchor2.y = (_arg1.groundPoint2.y - m_ground.m_position.y); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint1.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint1.y - m_body1.m_position.y); m_localAnchor1.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor1.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint2.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint2.y - m_body2.m_position.y); m_localAnchor2.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor2.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); m_ratio = _arg1.ratio; _local3 = (_arg1.groundPoint1.x - _arg1.anchorPoint1.x); _local4 = (_arg1.groundPoint1.y - _arg1.anchorPoint1.y); _local5 = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); _local3 = (_arg1.groundPoint2.x - _arg1.anchorPoint2.x); _local4 = (_arg1.groundPoint2.y - _arg1.anchorPoint2.y); _local6 = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); _local7 = b2Math.b2Max((0.5 * b2_minPulleyLength), _local5); _local8 = b2Math.b2Max((0.5 * b2_minPulleyLength), _local6); m_constant = (_local7 + (m_ratio * _local8)); m_maxLength1 = b2Math.b2Clamp(_arg1.maxLength1, _local7, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Clamp(_arg1.maxLength2, _local8, ((m_constant - b2_minPulleyLength) / m_ratio)); m_pulleyImpulse = 0; m_limitImpulse1 = 0; m_limitImpulse2 = 0; } public function GetLength1():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_R; _local2 = (m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))); _local3 = (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))); _local4 = (_local2 - (m_ground.m_position.x + m_groundAnchor1.x)); _local5 = (_local3 - (m_ground.m_position.y + m_groundAnchor1.y)); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function GetAnchor1():b2Vec2{ var _local1:b2Mat22; _local1 = m_body1.m_R; return (new b2Vec2((m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))), (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))))); } override public function GetAnchor2():b2Vec2{ var _local1:b2Mat22; _local1 = m_body2.m_R; return (new b2Vec2((m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))), (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))))); } override public function PrepareVelocitySolver():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_R; _local4 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local5 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local6 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local7 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local8 = (_local1.m_position.x + _local4); _local9 = (_local1.m_position.y + _local5); _local10 = (_local2.m_position.x + _local6); _local11 = (_local2.m_position.y + _local7); _local12 = (m_ground.m_position.x + m_groundAnchor1.x); _local13 = (m_ground.m_position.y + m_groundAnchor1.y); _local14 = (m_ground.m_position.x + m_groundAnchor2.x); _local15 = (m_ground.m_position.y + m_groundAnchor2.y); m_u1.Set((_local8 - _local12), (_local9 - _local13)); m_u2.Set((_local10 - _local14), (_local11 - _local15)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; if (_local16 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitImpulse1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local17 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitImpulse2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local18 = ((_local4 * m_u1.y) - (_local5 * m_u1.x)); _local19 = ((_local6 * m_u2.y) - (_local7 * m_u2.x)); m_limitMass1 = (_local1.m_invMass + ((_local1.m_invI * _local18) * _local18)); m_limitMass2 = (_local2.m_invMass + ((_local2.m_invI * _local19) * _local19)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); _local20 = ((-(m_pulleyImpulse) - m_limitImpulse1) * m_u1.x); _local21 = ((-(m_pulleyImpulse) - m_limitImpulse1) * m_u1.y); _local22 = (((-(m_ratio) * m_pulleyImpulse) - m_limitImpulse2) * m_u2.x); _local23 = (((-(m_ratio) * m_pulleyImpulse) - m_limitImpulse2) * m_u2.y); _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x + (_local1.m_invMass * _local20)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y + (_local1.m_invMass * _local21)); _local1.m_angularVelocity = (_local1.m_angularVelocity + (_local1.m_invI * ((_local4 * _local21) - (_local5 * _local20)))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local22)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local23)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local23) - (_local7 * _local22)))); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2()); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_position.x + m_groundAnchor1.x); _local5 = (m_ground.m_position.y + m_groundAnchor1.y); _local6 = (m_ground.m_position.x + m_groundAnchor2.x); _local7 = (m_ground.m_position.y + m_groundAnchor2.y); _local21 = 0; _local3 = _local1.m_R; _local8 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local9 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local10 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local11 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local12 = (_local1.m_position.x + _local8); _local13 = (_local1.m_position.y + _local9); _local14 = (_local2.m_position.x + _local10); _local15 = (_local2.m_position.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local21 = b2Math.b2Max(_local21, Math.abs(_local18)); _local18 = b2Math.b2Clamp(_local18, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local19 = (-(m_pulleyMass) * _local18); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_position.x = (_local1.m_position.x + (_local1.m_invMass * _local12)); _local1.m_position.y = (_local1.m_position.y + (_local1.m_invMass * _local13)); _local1.m_rotation = (_local1.m_rotation + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_position.x = (_local2.m_position.x + (_local2.m_invMass * _local14)); _local2.m_position.y = (_local2.m_position.y + (_local2.m_invMass * _local15)); _local2.m_rotation = (_local2.m_rotation + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.m_R.Set(_local1.m_rotation); _local2.m_R.Set(_local2.m_rotation); if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_R; _local8 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local9 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local12 = (_local1.m_position.x + _local8); _local13 = (_local1.m_position.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local21 = b2Math.b2Max(_local21, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local20 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_position.x = (_local1.m_position.x + (_local1.m_invMass * _local12)); _local1.m_position.y = (_local1.m_position.y + (_local1.m_invMass * _local13)); _local1.m_rotation = (_local1.m_rotation + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.m_R.Set(_local1.m_rotation); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_R; _local10 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local11 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local14 = (_local2.m_position.x + _local10); _local15 = (_local2.m_position.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local21 = b2Math.b2Max(_local21, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local20 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local20); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_position.x = (_local2.m_position.x + (_local2.m_invMass * _local14)); _local2.m_position.y = (_local2.m_position.y + (_local2.m_invMass * _local15)); _local2.m_rotation = (_local2.m_rotation + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.m_R.Set(_local2.m_rotation); }; return ((_local21 < b2Settings.b2_linearSlop)); } public function GetGroundPoint1():b2Vec2{ return (new b2Vec2((m_ground.m_position.x + m_groundAnchor1.x), (m_ground.m_position.y + m_groundAnchor1.y))); } public function GetGroundPoint2():b2Vec2{ return (new b2Vec2((m_ground.m_position.x + m_groundAnchor2.x), (m_ground.m_position.y + m_groundAnchor2.y))); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.m_R; _local2 = (m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))); _local3 = (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))); _local4 = (_local2 - (m_ground.m_position.x + m_groundAnchor2.x)); _local5 = (_local3 - (m_ground.m_position.y + m_groundAnchor2.y)); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_R; _local5 = ((_local4.col1.x * m_localAnchor1.x) + (_local4.col2.x * m_localAnchor1.y)); _local6 = ((_local4.col1.y * m_localAnchor1.x) + (_local4.col2.y * m_localAnchor1.y)); _local4 = _local3.m_R; _local7 = ((_local4.col1.x * m_localAnchor2.x) + (_local4.col2.x * m_localAnchor2.y)); _local8 = ((_local4.col1.y * m_localAnchor2.x) + (_local4.col2.y * m_localAnchor2.y)); _local9 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local10 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local11 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local8)); _local12 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local7)); _local17 = (-(((m_u1.x * _local9) + (m_u1.y * _local10))) - (m_ratio * ((m_u2.x * _local11) + (m_u2.y * _local12)))); _local18 = (-(m_pulleyMass) * _local17); m_pulleyImpulse = (m_pulleyImpulse + _local18); _local13 = (-(_local18) * m_u1.x); _local14 = (-(_local18) * m_u1.y); _local15 = ((-(m_ratio) * _local18) * m_u2.x); _local16 = ((-(m_ratio) * _local18) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local13)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local14)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local14) - (_local6 * _local13)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local7 * _local16) - (_local8 * _local15)))); if (m_limitState1 == e_atUpperLimit){ _local9 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local10 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local17 = -(((m_u1.x * _local9) + (m_u1.y * _local10))); _local18 = (-(m_limitMass1) * _local17); _local19 = m_limitImpulse1; m_limitImpulse1 = b2Math.b2Max(0, (m_limitImpulse1 + _local18)); _local18 = (m_limitImpulse1 - _local19); _local13 = (-(_local18) * m_u1.x); _local14 = (-(_local18) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local13)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local14)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local14) - (_local6 * _local13)))); }; if (m_limitState2 == e_atUpperLimit){ _local11 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local8)); _local12 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local7)); _local17 = -(((m_u2.x * _local11) + (m_u2.y * _local12))); _local18 = (-(m_limitMass2) * _local17); _local19 = m_limitImpulse2; m_limitImpulse2 = b2Math.b2Max(0, (m_limitImpulse2 + _local18)); _local18 = (m_limitImpulse2 - _local19); _local15 = (-(_local18) * m_u2.x); _local16 = (-(_local18) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local7 * _local16) - (_local8 * _local15)))); }; } } }//package Box2D.Dynamics.Joints
Section 52
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2PulleyJointDef extends b2JointDef { public var groundPoint1:b2Vec2; public var groundPoint2:b2Vec2; public var ratio:Number; public var maxLength1:Number; public var maxLength2:Number; public var anchorPoint1:b2Vec2; public var anchorPoint2:b2Vec2; public function b2PulleyJointDef(){ groundPoint1 = new b2Vec2(); groundPoint2 = new b2Vec2(); anchorPoint1 = new b2Vec2(); anchorPoint2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundPoint1.Set(-1, 1); groundPoint2.Set(1, 1); anchorPoint1.Set(-1, 0); anchorPoint2.Set(1, 0); maxLength1 = (0.5 * b2PulleyJoint.b2_minPulleyLength); maxLength2 = (0.5 * b2PulleyJoint.b2_minPulleyLength); ratio = 1; collideConnected = true; } } }//package Box2D.Dynamics.Joints
Section 53
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_intialAngle:Number; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_ptpMass:b2Mat22; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_limitImpulse:Number; public var m_motorImpulse:Number; public var m_enableMotor:Boolean; public var m_lowerAngle:Number; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_upperAngle:Number; public var m_motorSpeed:Number; public var m_ptpImpulse:b2Vec2; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_ptpImpulse = new b2Vec2(); m_ptpMass = new b2Mat22(); super(_arg1); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body1.m_position.y); m_localAnchor1.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor1.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body2.m_position.y); m_localAnchor2.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor2.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); m_intialAngle = (m_body2.m_rotation - m_body1.m_rotation); m_ptpImpulse.Set(0, 0); m_motorImpulse = 0; m_limitImpulse = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.motorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ var _local1:b2Mat22; _local1 = m_body1.m_R; return (new b2Vec2((m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))), (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))))); } override public function GetAnchor2():b2Vec2{ var _local1:b2Mat22; _local1 = m_body2.m_R; return (new b2Vec2((m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))), (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))))); } override public function PrepareVelocitySolver():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_R; _local4 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local5 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local6 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local7 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local8 = _local1.m_invMass; _local9 = _local2.m_invMass; _local10 = _local1.m_invI; _local11 = _local2.m_invI; K1.col1.x = (_local8 + _local9); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local8 + _local9); K2.col1.x = ((_local10 * _local5) * _local5); K2.col2.x = ((-(_local10) * _local4) * _local5); K2.col1.y = ((-(_local10) * _local4) * _local5); K2.col2.y = ((_local10 * _local4) * _local4); K3.col1.x = ((_local11 * _local7) * _local7); K3.col2.x = ((-(_local11) * _local6) * _local7); K3.col1.y = ((-(_local11) * _local6) * _local7); K3.col2.y = ((_local11 * _local6) * _local6); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_ptpMass); m_motorMass = (1 / (_local10 + _local11)); if (m_enableMotor == false){ m_motorImpulse = 0; }; if (m_enableLimit){ _local12 = ((_local2.m_rotation - _local1.m_rotation) - m_intialAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local12 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitImpulse = 0; }; m_limitState = e_atLowerLimit; } else { if (_local12 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitImpulse = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitImpulse = 0; }; }; }; } else { m_limitImpulse = 0; }; if (b2World.s_enableWarmStarting){ _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x - (_local8 * m_ptpImpulse.x)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y - (_local8 * m_ptpImpulse.y)); _local1.m_angularVelocity = (_local1.m_angularVelocity - (_local10 * ((((_local4 * m_ptpImpulse.y) - (_local5 * m_ptpImpulse.x)) + m_motorImpulse) + m_limitImpulse))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local9 * m_ptpImpulse.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local9 * m_ptpImpulse.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local11 * ((((_local6 * m_ptpImpulse.y) - (_local7 * m_ptpImpulse.x)) + m_motorImpulse) + m_limitImpulse))); } else { m_ptpImpulse.SetZero(); m_motorImpulse = 0; m_limitImpulse = 0; }; m_limitPositionImpulse = 0; } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local2:b2Vec2; _local2 = m_ptpImpulse.Copy(); _local2.Multiply(_arg1); return (_local2); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_R; _local7 = ((_local6.col1.x * m_localAnchor1.x) + (_local6.col2.x * m_localAnchor1.y)); _local8 = ((_local6.col1.y * m_localAnchor1.x) + (_local6.col2.y * m_localAnchor1.y)); _local6 = _local4.m_R; _local9 = ((_local6.col1.x * m_localAnchor2.x) + (_local6.col2.x * m_localAnchor2.y)); _local10 = ((_local6.col1.y * m_localAnchor2.x) + (_local6.col2.y * m_localAnchor2.y)); _local11 = (_local3.m_position.x + _local7); _local12 = (_local3.m_position.y + _local8); _local13 = (_local4.m_position.x + _local9); _local14 = (_local4.m_position.y + _local10); _local15 = (_local13 - _local11); _local16 = (_local14 - _local12); _local5 = Math.sqrt(((_local15 * _local15) + (_local16 * _local16))); _local17 = _local3.m_invMass; _local18 = _local4.m_invMass; _local19 = _local3.m_invI; _local20 = _local4.m_invI; K1.col1.x = (_local17 + _local18); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local17 + _local18); K2.col1.x = ((_local19 * _local8) * _local8); K2.col2.x = ((-(_local19) * _local7) * _local8); K2.col1.y = ((-(_local19) * _local7) * _local8); K2.col2.y = ((_local19 * _local7) * _local7); K3.col1.x = ((_local20 * _local10) * _local10); K3.col2.x = ((-(_local20) * _local9) * _local10); K3.col1.y = ((-(_local20) * _local9) * _local10); K3.col2.y = ((_local20 * _local9) * _local9); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local15), -(_local16)); _local21 = tImpulse.x; _local22 = tImpulse.y; _local3.m_position.x = (_local3.m_position.x - (_local3.m_invMass * _local21)); _local3.m_position.y = (_local3.m_position.y - (_local3.m_invMass * _local22)); _local3.m_rotation = (_local3.m_rotation - (_local3.m_invI * ((_local7 * _local22) - (_local8 * _local21)))); _local3.m_R.Set(_local3.m_rotation); _local4.m_position.x = (_local4.m_position.x + (_local4.m_invMass * _local21)); _local4.m_position.y = (_local4.m_position.y + (_local4.m_invMass * _local22)); _local4.m_rotation = (_local4.m_rotation + (_local4.m_invI * ((_local9 * _local22) - (_local10 * _local21)))); _local4.m_R.Set(_local4.m_rotation); _local23 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local24 = ((_local4.m_rotation - _local3.m_rotation) - m_intialAngle); _local25 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local24, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local25 = (-(m_motorMass) * _local2); _local23 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local24 - m_lowerAngle); _local23 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local25 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local25), 0); _local25 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local24 - m_upperAngle); _local23 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local25 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local25), 0); _local25 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_rotation = (_local3.m_rotation - (_local3.m_invI * _local25)); _local3.m_R.Set(_local3.m_rotation); _local4.m_rotation = (_local4.m_rotation + (_local4.m_invI * _local25)); _local4.m_R.Set(_local4.m_rotation); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local23 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return ((m_body2.m_rotation - m_body1.m_rotation)); } public function GetMotorTorque(_arg1:Number):Number{ return ((_arg1 * m_motorImpulse)); } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_limitImpulse)); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_R; _local5 = ((_local4.col1.x * m_localAnchor1.x) + (_local4.col2.x * m_localAnchor1.y)); _local6 = ((_local4.col1.y * m_localAnchor1.x) + (_local4.col2.y * m_localAnchor1.y)); _local4 = _local3.m_R; _local7 = ((_local4.col1.x * m_localAnchor2.x) + (_local4.col2.x * m_localAnchor2.y)); _local8 = ((_local4.col1.y * m_localAnchor2.x) + (_local4.col2.y * m_localAnchor2.y)); _local10 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local8)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local6)); _local11 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local7)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local5)); _local12 = -(((m_ptpMass.col1.x * _local10) + (m_ptpMass.col2.x * _local11))); _local13 = -(((m_ptpMass.col1.y * _local10) + (m_ptpMass.col2.y * _local11))); m_ptpImpulse.x = (m_ptpImpulse.x + _local12); m_ptpImpulse.y = (m_ptpImpulse.y + _local13); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local12)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local13)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local5 * _local13) - (_local6 * _local12)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local12)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local13)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local7 * _local13) - (_local8 * _local12)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local14 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local15 = (-(m_motorMass) * _local14); _local16 = m_motorImpulse; m_motorImpulse = b2Math.b2Clamp((m_motorImpulse + _local15), (-(_arg1.dt) * m_maxMotorTorque), (_arg1.dt * m_maxMotorTorque)); _local15 = (m_motorImpulse - _local16); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * _local15)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * _local15)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local17 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local18 = (-(m_motorMass) * _local17); if (m_limitState == e_equalLimits){ m_limitImpulse = (m_limitImpulse + _local18); } else { if (m_limitState == e_atLowerLimit){ _local9 = m_limitImpulse; m_limitImpulse = b2Math.b2Max((m_limitImpulse + _local18), 0); _local18 = (m_limitImpulse - _local9); } else { if (m_limitState == e_atUpperLimit){ _local9 = m_limitImpulse; m_limitImpulse = b2Math.b2Min((m_limitImpulse + _local18), 0); _local18 = (m_limitImpulse - _local9); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * _local18)); }; } } }//package Box2D.Dynamics.Joints
Section 54
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2RevoluteJointDef extends b2JointDef { public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var anchorPoint:b2Vec2; public var motorTorque:Number; public var enableMotor:Boolean; public var enableLimit:Boolean; public function b2RevoluteJointDef(){ type = b2Joint.e_revoluteJoint; anchorPoint = new b2Vec2(0, 0); lowerAngle = 0; upperAngle = 0; motorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; public class b2Body { public var m_next:b2Body; public var m_mass:Number; public var m_contactList:b2ContactNode; public var m_angularVelocity:Number; public var m_rotation:Number; public var m_shapeList:b2Shape; public var m_R:b2Mat22; public var m_force:b2Vec2; public var m_torque:Number; public var m_rotation0:Number; public var m_userData; public var m_linearVelocity:b2Vec2; public var m_invMass:Number; public var m_position:b2Vec2; public var m_flags:uint; public var m_invI:Number; public var m_linearDamping:Number; public var m_prev:b2Body; public var m_world:b2World; public var m_angularDamping:Number; public var m_position0:b2Vec2; private var sMat0:b2Mat22; public var m_center:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_I:Number; public var m_jointList:b2JointNode; public static var e_frozenFlag:uint = 2; public static var e_sleepFlag:uint = 8; public static var e_islandFlag:uint = 4; public static var e_destroyFlag:uint = 32; public static var e_allowSleepFlag:uint = 16; public static var e_staticFlag:uint = 1; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:int; var _local4:b2ShapeDef; var _local5:b2MassData; var _local6:Array; var _local7:b2Vec2; var _local8:b2Shape; sMat0 = new b2Mat22(); m_position = new b2Vec2(); m_R = new b2Mat22(0); m_position0 = new b2Vec2(); super(); m_flags = 0; m_position.SetV(_arg1.position); m_rotation = _arg1.rotation; m_R.Set(m_rotation); m_position0.SetV(m_position); m_rotation0 = m_rotation; m_world = _arg2; m_linearDamping = b2Math.b2Clamp((1 - _arg1.linearDamping), 0, 1); m_angularDamping = b2Math.b2Clamp((1 - _arg1.angularDamping), 0, 1); m_force = new b2Vec2(0, 0); m_torque = 0; m_mass = 0; _local6 = new Array(b2Settings.b2_maxShapesPerBody); _local3 = 0; while (_local3 < b2Settings.b2_maxShapesPerBody) { _local6[_local3] = new b2MassData(); _local3++; }; m_shapeCount = 0; m_center = new b2Vec2(0, 0); _local3 = 0; while (_local3 < b2Settings.b2_maxShapesPerBody) { _local4 = _arg1.shapes[_local3]; if (_local4 == null){ break; }; _local5 = _local6[_local3]; _local4.ComputeMass(_local5); m_mass = (m_mass + _local5.mass); m_center.x = (m_center.x + (_local5.mass * (_local4.localPosition.x + _local5.center.x))); m_center.y = (m_center.y + (_local5.mass * (_local4.localPosition.y + _local5.center.y))); m_shapeCount++; _local3++; }; if (m_mass > 0){ m_center.Multiply((1 / m_mass)); m_position.Add(b2Math.b2MulMV(m_R, m_center)); } else { m_flags = (m_flags | e_staticFlag); }; m_I = 0; _local3 = 0; while (_local3 < m_shapeCount) { _local4 = _arg1.shapes[_local3]; _local5 = _local6[_local3]; m_I = (m_I + _local5.I); _local7 = b2Math.SubtractVV(b2Math.AddVV(_local4.localPosition, _local5.center), m_center); m_I = (m_I + (_local5.mass * b2Math.b2Dot(_local7, _local7))); _local3++; }; if (m_mass > 0){ m_invMass = (1 / m_mass); } else { m_invMass = 0; }; if ((((m_I > 0)) && ((_arg1.preventRotation == false)))){ m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_linearVelocity = b2Math.AddVV(_arg1.linearVelocity, b2Math.b2CrossFV(_arg1.angularVelocity, m_center)); m_angularVelocity = _arg1.angularVelocity; m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_shapeList = null; _local3 = 0; while (_local3 < m_shapeCount) { _local4 = _arg1.shapes[_local3]; _local8 = b2Shape.Create(_local4, this, m_center); _local8.m_next = m_shapeList; m_shapeList = _local8; _local3++; }; m_sleepTime = 0; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; if ((((m_flags & e_sleepFlag)) || ((m_invMass == 0)))){ m_linearVelocity.Set(0, 0); m_angularVelocity = 0; }; m_userData = _arg1.userData; } public function SetCenterPosition(_arg1:b2Vec2, _arg2:Number):void{ var _local3:b2Shape; if (IsFrozen()){ return; }; m_rotation = _arg2; m_R.Set(m_rotation); m_position.SetV(_arg1); m_position0.SetV(m_position); m_rotation0 = m_rotation; _local3 = m_shapeList; while (_local3 != null) { _local3.Synchronize(m_position, m_R, m_position, m_R); _local3 = _local3.m_next; }; m_world.m_broadPhase.Commit(); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.AddVV(m_position, b2Math.b2MulMV(m_R, _arg1))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function QuickSyncShapes():void{ var _local1:b2Shape; _local1 = m_shapeList; while (_local1 != null) { _local1.QuickSync(m_position, m_R); _local1 = _local1.m_next; }; } public function GetInertia():Number{ return (m_I); } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_R, _arg1)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function GetJointList():b2JointNode{ return (m_jointList); } public function GetRotationMatrix():b2Mat22{ return (m_R); } public function Freeze():void{ var _local1:b2Shape; m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local1 = m_shapeList; while (_local1 != null) { _local1.DestroyProxy(); _local1 = _local1.m_next; }; } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SynchronizeShapes():void{ var _local1:b2Shape; sMat0.Set(m_rotation0); _local1 = m_shapeList; while (_local1 != null) { _local1.Synchronize(m_position0, sMat0, m_position, m_R); _local1 = _local1.m_next; }; } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping() == false){ m_force.Add(_arg1); m_torque = (m_torque + b2Math.b2CrossVV(b2Math.SubtractVV(_arg2, m_position), _arg1)); }; } public function GetOriginPosition():b2Vec2{ return (b2Math.SubtractVV(m_position, b2Math.b2MulMV(m_R, m_center))); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping() == false){ m_linearVelocity.Add(b2Math.MulFV(m_invMass, _arg1)); m_angularVelocity = (m_angularVelocity + (m_invI * b2Math.b2CrossVV(b2Math.SubtractVV(_arg2, m_position), _arg1))); }; } public function GetContactList():b2ContactNode{ return (m_contactList); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function GetMass():Number{ return (m_mass); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function SetOriginPosition(_arg1:b2Vec2, _arg2:Number):void{ var _local3:b2Shape; if (IsFrozen()){ return; }; m_rotation = _arg2; m_R.Set(m_rotation); m_position = b2Math.AddVV(_arg1, b2Math.b2MulMV(m_R, m_center)); m_position0.SetV(m_position); m_rotation0 = m_rotation; _local3 = m_shapeList; while (_local3 != null) { _local3.Synchronize(m_position, m_R, m_position, m_R); _local3 = _local3.m_next; }; m_world.m_broadPhase.Commit(); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_R, b2Math.SubtractVV(_arg1, m_position))); } public function GetRotation():Number{ return (m_rotation); } public function IsStatic():Boolean{ return (((m_flags & e_staticFlag) == e_staticFlag)); } public function Destroy():void{ var _local1:b2Shape; var _local2:b2Shape; _local1 = m_shapeList; while (_local1) { _local2 = _local1; _local1 = _local1.m_next; b2Shape.Destroy(_local2); }; } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_R, _arg1)); } public function GetNext():b2Body{ return (m_next); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointNode; _local2 = m_jointList; while (_local2 != null) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function GetUserData(){ return (m_userData); } public function GetCenterPosition():b2Vec2{ return (m_position); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping() == false){ m_torque = (m_torque + _arg1); }; } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } } }//package Box2D.Dynamics
Section 56
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2BodyDef { public var angularDamping:Number; public var rotation:Number; public var allowSleep:Boolean; public var userData; public var linearDamping:Number; public var angularVelocity:Number; public var linearVelocity:b2Vec2; public var position:b2Vec2; public var shapes:Array; public var isSleeping:Boolean; public var preventRotation:Boolean; public function b2BodyDef(){ var _local1:int; shapes = new Array(); super(); userData = null; _local1 = 0; while (_local1 < b2Settings.b2_maxShapesPerBody) { shapes[_local1] = null; _local1++; }; position = new b2Vec2(0, 0); rotation = 0; linearVelocity = new b2Vec2(0, 0); angularVelocity = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; preventRotation = false; } public function AddShape(_arg1:b2ShapeDef):void{ var _local2:int; _local2 = 0; while (_local2 < b2Settings.b2_maxShapesPerBody) { if (shapes[_local2] == null){ shapes[_local2] = _arg1; break; }; _local2++; }; } } }//package Box2D.Dynamics
Section 57
//b2CollisionFilter (Box2D.Dynamics.b2CollisionFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2CollisionFilter { public static var b2_defaultFilter:b2CollisionFilter = new (b2CollisionFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:Boolean; if ((((_arg1.m_groupIndex == _arg2.m_groupIndex)) && (!((_arg1.m_groupIndex == 0))))){ return ((_arg1.m_groupIndex > 0)); }; _local3 = ((!(((_arg1.m_maskBits & _arg2.m_categoryBits) == 0))) && (!(((_arg1.m_categoryBits & _arg2.m_maskBits) == 0)))); return (_local3); } } }//package Box2D.Dynamics
Section 58
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } public function Collide():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2ContactNode; var _local4:b2ContactNode; var _local5:b2Contact; var _local6:int; var _local7:int; _local5 = m_world.m_contactList; while (_local5 != null) { if (((_local5.m_shape1.m_body.IsSleeping()) && (_local5.m_shape2.m_body.IsSleeping()))){ } else { _local6 = _local5.GetManifoldCount(); _local5.Evaluate(); _local7 = _local5.GetManifoldCount(); if ((((_local6 == 0)) && ((_local7 > 0)))){ _local1 = _local5.m_shape1.m_body; _local2 = _local5.m_shape2.m_body; _local3 = _local5.m_node1; _local4 = _local5.m_node2; _local3.contact = _local5; _local3.other = _local2; _local3.prev = null; _local3.next = _local1.m_contactList; if (_local3.next != null){ _local3.next.prev = _local5.m_node1; }; _local1.m_contactList = _local5.m_node1; _local4.contact = _local5; _local4.other = _local1; _local4.prev = null; _local4.next = _local2.m_contactList; if (_local4.next != null){ _local4.next.prev = _local4; }; _local2.m_contactList = _local4; } else { if ((((_local6 > 0)) && ((_local7 == 0)))){ _local1 = _local5.m_shape1.m_body; _local2 = _local5.m_shape2.m_body; _local3 = _local5.m_node1; _local4 = _local5.m_node2; if (_local3.prev){ _local3.prev.next = _local3.next; }; if (_local3.next){ _local3.next.prev = _local3.prev; }; if (_local3 == _local1.m_contactList){ _local1.m_contactList = _local3.next; }; _local3.prev = null; _local3.next = null; if (_local4.prev){ _local4.prev.next = _local4.next; }; if (_local4.next){ _local4.next.prev = _local4.prev; }; if (_local4 == _local2.m_contactList){ _local2.m_contactList = _local4.next; }; _local4.prev = null; _local4.next = null; }; }; }; _local5 = _local5.m_next; }; } public function DestroyContact(_arg1:b2Contact):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2ContactNode; var _local5:b2ContactNode; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; if (_arg1.GetManifoldCount() > 0){ _local2 = _arg1.m_shape1.m_body; _local3 = _arg1.m_shape2.m_body; _local4 = _arg1.m_node1; _local5 = _arg1.m_node2; _local2.WakeUp(); _local3.WakeUp(); if (_local4.prev){ _local4.prev.next = _local4.next; }; if (_local4.next){ _local4.next.prev = _local4.prev; }; if (_local4 == _local2.m_contactList){ _local2.m_contactList = _local4.next; }; _local4.prev = null; _local4.next = null; if (_local5.prev){ _local5.prev.next = _local5.next; }; if (_local5.next){ _local5.next.prev = _local5.prev; }; if (_local5 == _local3.m_contactList){ _local3.m_contactList = _local5.next; }; _local5.prev = null; _local5.next = null; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; var _local8:b2Shape; var _local9:b2Body; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_filter == null))) && ((m_world.m_filter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; if (_local6.m_invMass == 0){ _local8 = _local3; _local3 = _local4; _local4 = _local8; _local9 = _local5; _local5 = _local6; _local6 = _local9; }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; m_world.m_contactCount++; return (_local7); } public function CleanContactList():void{ var _local1:b2Contact; var _local2:b2Contact; _local1 = m_world.m_contactList; while (_local1 != null) { _local2 = _local1; _local1 = _local1.m_next; if ((_local2.m_flags & b2Contact.e_destroyFlag)){ DestroyContact(_local2); _local2 = null; }; }; } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 != m_nullContact){ if (m_destroyImmediate == true){ DestroyContact(_local4); _local4 = null; } else { _local4.m_flags = (_local4.m_flags | b2Contact.e_destroyFlag); }; }; } } }//package Box2D.Dynamics
Section 59
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Contacts.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; public class b2Island { public var m_positionError:Number; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_joints:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; public static var m_positionIterationCount:uint; public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4):void{ var _local5:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_bodies = new Array(_arg1); _local5 = 0; while (_local5 < _arg1) { m_bodies[_local5] = null; _local5++; }; m_contacts = new Array(_arg2); _local5 = 0; while (_local5 < _arg2) { m_contacts[_local5] = null; _local5++; }; m_joints = new Array(_arg3); _local5 = 0; while (_local5 < _arg3) { m_joints[_local5] = null; _local5++; }; m_allocator = _arg4; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2):void{ var _local3:int; var _local4:b2Body; var _local5:b2ContactSolver; var _local6:int; var _local7:Boolean; var _local8:Boolean; var _local9:Boolean; _local3 = 0; while (_local3 < m_bodyCount) { _local4 = m_bodies[_local3]; if (_local4.m_invMass == 0){ } else { _local4.m_linearVelocity.Add(b2Math.MulFV(_arg1.dt, b2Math.AddVV(_arg2, b2Math.MulFV(_local4.m_invMass, _local4.m_force)))); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_arg1.dt * _local4.m_invI) * _local4.m_torque)); _local4.m_linearVelocity.Multiply(_local4.m_linearDamping); _local4.m_angularVelocity = (_local4.m_angularVelocity * _local4.m_angularDamping); _local4.m_position0.SetV(_local4.m_position); _local4.m_rotation0 = _local4.m_rotation; }; _local3++; }; _local5 = new b2ContactSolver(m_contacts, m_contactCount, m_allocator); _local5.PreSolve(); _local3 = 0; while (_local3 < m_jointCount) { m_joints[_local3].PrepareVelocitySolver(); _local3++; }; _local3 = 0; while (_local3 < _arg1.iterations) { _local5.SolveVelocityConstraints(); _local6 = 0; while (_local6 < m_jointCount) { m_joints[_local6].SolveVelocityConstraints(_arg1); _local6++; }; _local3++; }; _local3 = 0; while (_local3 < m_bodyCount) { _local4 = m_bodies[_local3]; if (_local4.m_invMass == 0){ } else { _local4.m_position.x = (_local4.m_position.x + (_arg1.dt * _local4.m_linearVelocity.x)); _local4.m_position.y = (_local4.m_position.y + (_arg1.dt * _local4.m_linearVelocity.y)); _local4.m_rotation = (_local4.m_rotation + (_arg1.dt * _local4.m_angularVelocity)); _local4.m_R.Set(_local4.m_rotation); }; _local3++; }; _local3 = 0; while (_local3 < m_jointCount) { m_joints[_local3].PreparePositionSolver(); _local3++; }; if (b2World.s_enablePositionCorrection){ m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.iterations) { _local7 = _local5.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local8 = true; _local3 = 0; while (_local3 < m_jointCount) { _local9 = m_joints[_local3].SolvePositionConstraints(); _local8 = ((_local8) && (_local9)); _local3++; }; if (((_local7) && (_local8))){ break; }; m_positionIterationCount++; }; }; _local5.PostSolve(); _local3 = 0; while (_local3 < m_bodyCount) { _local4 = m_bodies[_local3]; if (_local4.m_invMass == 0){ } else { _local4.m_R.Set(_local4.m_rotation); _local4.SynchronizeShapes(); _local4.m_force.Set(0, 0); _local4.m_torque = 0; }; _local3++; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function UpdateSleep(_arg1:Number):void{ var _local2:int; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local4 = Number.MAX_VALUE; _local5 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local6 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local2 = 0; while (_local2 < m_bodyCount) { _local3 = m_bodies[_local2]; if (_local3.m_invMass == 0){ } else { if ((_local3.m_flags & b2Body.e_allowSleepFlag) == 0){ _local3.m_sleepTime = 0; _local4 = 0; }; if (((((((_local3.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local3.m_angularVelocity * _local3.m_angularVelocity) > _local6)))) || ((b2Math.b2Dot(_local3.m_linearVelocity, _local3.m_linearVelocity) > _local5)))){ _local3.m_sleepTime = 0; _local4 = 0; } else { _local3.m_sleepTime = (_local3.m_sleepTime + _arg1); _local4 = b2Math.b2Min(_local4, _local3.m_sleepTime); }; }; _local2++; }; if (_local4 >= b2Settings.b2_timeToSleep){ _local2 = 0; while (_local2 < m_bodyCount) { _local3 = m_bodies[_local2]; _local3.m_flags = (_local3.m_flags | b2Body.e_sleepFlag); _local2++; }; }; } } }//package Box2D.Dynamics
Section 60
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var dt:Number; public var iterations:int; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 61
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; public class b2World { public var m_filter:b2CollisionFilter; public var m_blockAllocator; public var m_contactList:b2Contact; public var m_broadPhase:b2BroadPhase; public var m_allowSleep:Boolean; public var m_jointCount:int; public var m_bodyCount:int; public var m_listener:b2WorldListener; private var step:b2TimeStep; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_bodyDestroyList:b2Body; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_gravity:b2Vec2; public var m_jointList:b2Joint; public var m_contactManager:b2ContactManager; public static var s_enableWarmStarting:int = 1; public static var s_enablePositionCorrection:int = 1; public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; step = new b2TimeStep(); m_contactManager = new b2ContactManager(); super(); m_listener = null; m_filter = b2CollisionFilter.b2_defaultFilter; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_bodyDestroyList = null; m_allowSleep = _arg3; m_gravity = _arg2; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function SetListener(_arg1:b2WorldListener):void{ m_listener = _arg1; } public function DestroyBody(_arg1:b2Body):void{ if ((_arg1.m_flags & b2Body.e_destroyFlag)){ return; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; _arg1.m_flags = (_arg1.m_flags | b2Body.e_destroyFlag); m_bodyCount--; _arg1.m_prev = null; _arg1.m_next = m_bodyDestroyList; m_bodyDestroyList = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = (_local4[_local6] as b2Shape); _local6++; }; return (_local5); } public function CleanBodyList():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2JointNode; var _local4:b2JointNode; m_contactManager.m_destroyImmediate = true; _local1 = m_bodyDestroyList; while (_local1) { _local2 = _local1; _local1 = _local1.m_next; _local3 = _local2.m_jointList; while (_local3) { _local4 = _local3; _local3 = _local3.next; if (m_listener){ m_listener.NotifyJointDestroyed(_local4.joint); }; DestroyJoint(_local4.joint); }; _local2.Destroy(); }; m_bodyDestroyList = null; m_contactManager.m_destroyImmediate = false; } public function GetJointList():b2Joint{ return (m_jointList); } public function GetBodyList():b2Body{ return (m_bodyList); } public function GetContactList():b2Contact{ return (m_contactList); } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.ResetProxy(m_broadPhase); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.ResetProxy(m_broadPhase); _local6 = _local6.m_next; }; }; } public function SetFilter(_arg1:b2CollisionFilter):void{ m_filter = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2Body; var _local4:b2Body; var _local5:b2Island; var _local6:b2Contact; var _local7:b2Joint; var _local8:int; var _local9:Array; var _local10:int; var _local11:b2Body; var _local12:int; var _local13:int; var _local14:b2ContactNode; var _local15:b2JointNode; var _local16:uint; step.dt = _arg1; step.iterations = _arg2; if (_arg1 > 0){ step.inv_dt = (1 / _arg1); } else { step.inv_dt = 0; }; m_positionIterationCount = 0; m_contactManager.CleanContactList(); CleanBodyList(); m_contactManager.Collide(); _local5 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator); _local3 = m_bodyList; while (_local3 != null) { _local3.m_flags = (_local3.m_flags & ~(b2Body.e_islandFlag)); _local3 = _local3.m_next; }; _local6 = m_contactList; while (_local6 != null) { _local6.m_flags = (_local6.m_flags & ~(b2Contact.e_islandFlag)); _local6 = _local6.m_next; }; _local7 = m_jointList; while (_local7 != null) { _local7.m_islandFlag = false; _local7 = _local7.m_next; }; _local8 = m_bodyCount; _local9 = new Array(m_bodyCount); _local10 = 0; while (_local10 < m_bodyCount) { _local9[_local10] = null; _local10++; }; _local11 = m_bodyList; while (_local11 != null) { if ((_local11.m_flags & (((b2Body.e_staticFlag | b2Body.e_islandFlag) | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { _local5.Clear(); _local12 = 0; var _temp1 = _local12; _local12 = (_local12 + 1); var _local17 = _temp1; _local9[_local17] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); while (_local12 > 0) { --_local12; _local3 = _local9[_local12]; _local5.AddBody(_local3); _local3.m_flags = (_local3.m_flags & ~(b2Body.e_sleepFlag)); if ((_local3.m_flags & b2Body.e_staticFlag)){ } else { _local14 = _local3.m_contactList; while (_local14 != null) { if ((_local14.contact.m_flags & b2Contact.e_islandFlag)){ } else { _local5.AddContact(_local14.contact); _local14.contact.m_flags = (_local14.contact.m_flags | b2Contact.e_islandFlag); _local4 = _local14.other; if ((_local4.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local12; _local12 = (_local12 + 1); var _local18 = _temp2; _local9[_local18] = _local4; _local4.m_flags = (_local4.m_flags | b2Body.e_islandFlag); }; }; _local14 = _local14.next; }; _local15 = _local3.m_jointList; while (_local15 != null) { if (_local15.joint.m_islandFlag == true){ } else { _local5.AddJoint(_local15.joint); _local15.joint.m_islandFlag = true; _local4 = _local15.other; if ((_local4.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local12; _local12 = (_local12 + 1); _local18 = _temp3; _local9[_local18] = _local4; _local4.m_flags = (_local4.m_flags | b2Body.e_islandFlag); }; }; _local15 = _local15.next; }; }; }; _local5.Solve(step, m_gravity); m_positionIterationCount = b2Math.b2Max(m_positionIterationCount, b2Island.m_positionIterationCount); if (m_allowSleep){ _local5.UpdateSleep(_arg1); }; _local13 = 0; while (_local13 < _local5.m_bodyCount) { _local3 = _local5.m_bodies[_local13]; if ((_local3.m_flags & b2Body.e_staticFlag)){ _local3.m_flags = (_local3.m_flags & ~(b2Body.e_islandFlag)); }; if (((_local3.IsFrozen()) && (m_listener))){ _local16 = m_listener.NotifyBoundaryViolated(_local3); if (_local16 == b2WorldListener.b2_destroyBody){ DestroyBody(_local3); _local3 = null; _local5.m_bodies[_local13] = null; }; }; _local13++; }; }; _local11 = _local11.m_next; }; m_broadPhase.Commit(); } } }//package Box2D.Dynamics
Section 62
//b2WorldListener (Box2D.Dynamics.b2WorldListener) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; public class b2WorldListener { public static var b2_freezeBody:uint = 0; public static var b2_destroyBody:uint = 1; public function NotifyBoundaryViolated(_arg1:b2Body):uint{ return (b2_freezeBody); } public function NotifyJointDestroyed(_arg1:b2Joint):void{ } } }//package Box2D.Dynamics
Section 63
//None (fl.transitions.easing.None) package fl.transitions.easing { public class None { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } } }//package fl.transitions.easing
Section 64
//Strong (fl.transitions.easing.Strong) package fl.transitions.easing { public class Strong { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } } }//package fl.transitions.easing
Section 65
//Tween (fl.transitions.Tween) package fl.transitions { import flash.events.*; import flash.display.*; import flash.utils.*; public class Tween extends EventDispatcher { private var _position:Number;// = NAN public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var isPlaying:Boolean;// = false public var begin:Number;// = NAN private var _fps:Number;// = NAN private var _time:Number;// = NAN public var change:Number;// = NAN private var _finish:Number;// = NAN public var looping:Boolean;// = false private var _intervalID:uint;// = 0 public var func:Function; private var _timer:Timer;// = null private var _startTime:Number;// = NAN public var prop:String;// = "" private var _duration:Number;// = NAN public var obj:Object;// = null public var useSeconds:Boolean;// = false protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ isPlaying = false; obj = null; prop = ""; func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; begin = NaN; change = NaN; useSeconds = false; prevTime = NaN; prevPos = NaN; looping = false; _duration = NaN; _time = NaN; _fps = NaN; _position = NaN; _startTime = NaN; _intervalID = 0; _finish = NaN; _timer = null; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } public function set FPS(_arg1:Number):void{ var _local2:Boolean; _local2 = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get finish():Number{ return ((this.begin + this.change)); } public function get duration():Number{ return (this._duration); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function fforward():void{ this.time = this._duration; this.fixTime(); } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } public function get position():Number{ return (this.getPosition(this._time)); } public function yoyo():void{ this.continueTo(this.begin, this.time); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function get FPS():Number{ return (this._fps); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function get time():Number{ return (this._time); } private function update():void{ this.setPosition(this.getPosition(this._time)); } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } } }//package fl.transitions
Section 66
//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var time:Number;// = NAN public var position:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_LOOP:String = "motionLoop"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_RESUME:String = "motionResume"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ time = NaN; position = NaN; super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitions
Section 67
//ag_intro_mc_2 (kinetikz3_fla.ag_intro_mc_2) package kinetikz3_fla { import flash.display.*; public dynamic class ag_intro_mc_2 extends MovieClip { public function ag_intro_mc_2(){ addFrameScript(217, frame218); } function frame218(){ MovieClip(parent).nextFrame(); } } }//package kinetikz3_fla
Section 68
//andromedusIntro_mc_7 (kinetikz3_fla.andromedusIntro_mc_7) package kinetikz3_fla { import flash.display.*; public dynamic class andromedusIntro_mc_7 extends MovieClip { public function andromedusIntro_mc_7(){ addFrameScript(150, frame151); } function frame151(){ MovieClip(parent).nextFrame(); } } }//package kinetikz3_fla
Section 69
//awardCup_mc_99 (kinetikz3_fla.awardCup_mc_99) package kinetikz3_fla { import flash.display.*; public dynamic class awardCup_mc_99 extends MovieClip { public function awardCup_mc_99(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package kinetikz3_fla
Section 70
//awardGun_mc_107 (kinetikz3_fla.awardGun_mc_107) package kinetikz3_fla { import flash.display.*; public dynamic class awardGun_mc_107 extends MovieClip { public function awardGun_mc_107(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package kinetikz3_fla
Section 71
//awardKinetroid_mc_101 (kinetikz3_fla.awardKinetroid_mc_101) package kinetikz3_fla { import flash.display.*; public dynamic class awardKinetroid_mc_101 extends MovieClip { public function awardKinetroid_mc_101(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package kinetikz3_fla
Section 72
//awardShield3_mc_102 (kinetikz3_fla.awardShield3_mc_102) package kinetikz3_fla { import flash.display.*; public dynamic class awardShield3_mc_102 extends MovieClip { public function awardShield3_mc_102(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package kinetikz3_fla
Section 73
//awardShield4_mc_106 (kinetikz3_fla.awardShield4_mc_106) package kinetikz3_fla { import flash.display.*; public dynamic class awardShield4_mc_106 extends MovieClip { public function awardShield4_mc_106(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package kinetikz3_fla
Section 74
//awardStar_mc_105 (kinetikz3_fla.awardStar_mc_105) package kinetikz3_fla { import flash.display.*; public dynamic class awardStar_mc_105 extends MovieClip { public function awardStar_mc_105(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package kinetikz3_fla
Section 75
//awardThumbsUp_mc_98 (kinetikz3_fla.awardThumbsUp_mc_98) package kinetikz3_fla { import flash.display.*; public dynamic class awardThumbsUp_mc_98 extends MovieClip { public function awardThumbsUp_mc_98(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package kinetikz3_fla
Section 76
//bumperLight_75 (kinetikz3_fla.bumperLight_75) package kinetikz3_fla { import flash.display.*; public dynamic class bumperLight_75 extends MovieClip { public function bumperLight_75(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package kinetikz3_fla
Section 77
//level1_136 (kinetikz3_fla.level1_136) package kinetikz3_fla { import flash.display.*; import flash.text.*; public dynamic class level1_136 extends MovieClip { public var hint1:TextField; } }//package kinetikz3_fla
Section 78
//level2_137 (kinetikz3_fla.level2_137) package kinetikz3_fla { import flash.display.*; import flash.text.*; public dynamic class level2_137 extends MovieClip { public var hint1:TextField; } }//package kinetikz3_fla
Section 79
//level21_161 (kinetikz3_fla.level21_161) package kinetikz3_fla { import flash.display.*; import flash.text.*; public dynamic class level21_161 extends MovieClip { public var hint1:TextField; } }//package kinetikz3_fla
Section 80
//level3_138 (kinetikz3_fla.level3_138) package kinetikz3_fla { import flash.display.*; import flash.text.*; public dynamic class level3_138 extends MovieClip { public var hint1:TextField; } }//package kinetikz3_fla
Section 81
//level4_141 (kinetikz3_fla.level4_141) package kinetikz3_fla { import flash.display.*; import flash.text.*; public dynamic class level4_141 extends MovieClip { public var hint1:TextField; } }//package kinetikz3_fla
Section 82
//level5_143 (kinetikz3_fla.level5_143) package kinetikz3_fla { import flash.display.*; import flash.text.*; public dynamic class level5_143 extends MovieClip { public var hint1:TextField; } }//package kinetikz3_fla
Section 83
//level6_144 (kinetikz3_fla.level6_144) package kinetikz3_fla { import flash.display.*; import flash.text.*; public dynamic class level6_144 extends MovieClip { public var hint1:TextField; } }//package kinetikz3_fla
Section 84
//level7_145 (kinetikz3_fla.level7_145) package kinetikz3_fla { import flash.display.*; import flash.text.*; public dynamic class level7_145 extends MovieClip { public var hint1:TextField; } }//package kinetikz3_fla
Section 85
//level8_147 (kinetikz3_fla.level8_147) package kinetikz3_fla { import flash.display.*; import flash.text.*; public dynamic class level8_147 extends MovieClip { public var hint1:TextField; } }//package kinetikz3_fla
Section 86
//levelButtonHolder_mc_218 (kinetikz3_fla.levelButtonHolder_mc_218) package kinetikz3_fla { import flash.display.*; public dynamic class levelButtonHolder_mc_218 extends MovieClip { public var level1:levelThumb; public var level2:levelThumb; public var level4:levelThumb; public var level5:levelThumb; public var level6:levelThumb; public var level3:levelThumb; } }//package kinetikz3_fla
Section 87
//MainTimeline (kinetikz3_fla.MainTimeline) package kinetikz3_fla { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import flash.events.*; import fl.transitions.*; import flash.display.*; import flash.net.*; import fl.transitions.easing.*; import Box2D.Common.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var puckYellow:MovieClip; public var awardObject:Object; public var buttonDistToTarget:Number; public var m_physScale:Number; public var gloss:gloss_mc; public var bonus:int; public var stageAssets:MovieClip; public var startOfLevelScore:uint; public var puckRed:MovieClip; public var bonusTweenArray:Array; public var myPreloader:MovieClip; public var buttonSpeed:Number; public var targetGreen:targetGreen_mc; public var highscores:highscores_mc; public var m_iterations:int; public var rapidFireCounter:uint; public var numberOfStages:uint; public var tickerSection:uint; public var fireSound:fire; public var upKeyDown:Boolean; public var finished:Boolean; public var numberOfLevels; public var crosshairs:crosshairs_mc; public var downKeyDown:Boolean; public var teleportPair:uint; public var cleaned:Boolean; public var highestStage:uint; public var background1:granite_mc; public var background2:granite_mc; public var glints:glints_mc; public var livesLost:uint; public var fadePuckIn:Boolean; public var submitSuccess:Boolean; public var fpsCounter:Number; public var numberOfAwards:uint; public var fps:Number; public var gameZoneRadius:Number; public var gameoverSound:gameover; public var hsLoader:URLLoader; public var currentStage:uint; public var lives:int; public var checkForCollisions:Boolean; public var numberOfEGs:uint; public var levelsPlayed:uint; public var puckArray:Array; public var confirmQuit:confirmQuit_mc; public var chimeSound:chime; public var currentURL:String; public var gui:gui_mc; public var levelOffset:int; public var securityOn:Boolean; public var soundToggle:soundToggle_mc; public var m_world:b2World; public var gun:gun_mc; public var armorButton:MovieClip; public var blackScreen:blackScreen_mc; public var targetRed:targetRed_mc; public var menu:menu_mc; public var targetYellow:targetYellow_mc; public var preventFiring:Boolean; public var wallSound:wall; public var gameRunning:Boolean; public var tickerArray:Array; public var scrollSpeed:Number; public var currentLevel:uint; public var lastButtonPressed:String; public var bonusLifeInterval:uint; public var leftKeyDown:Boolean; public var instructions:instructions_mc; public var levelSelect:levelSelect_mc; public var targetBlue:targetBlue_mc; public var awards:awards_mc; public var fpsElapsedTime:Number; public var hintBox:hintBox_mc; public var startLives:int; public var numberOfPucks:uint; public var projectCanvas:Sprite; public var puckGreen:MovieClip; public var lastBody2:b2Body; public var centre:Point; public var lastBody1:b2Body; public var numberOfTargets:uint; public var rightKeyDown:Boolean; public var musicToggle:musicToggle_mc; public var teleportArray:Array; public var targetsReached:uint; public var mouseIsDown:Boolean; public var adjusting:Boolean; public var musicSound:music; public var targetSound:target; public var alwaysUnlocked:uint; public var slowBarStartValue:Number; public var fadeInTween:Tween; public var levelButtonStart:Number; public var slowBarValue:Number; public var kinetroidsDestroyed:uint; public var metalSound:metal; public var crosshairsOn:Boolean; public var numberOfHintBoxes:uint; public var debug:debug_mc; public var ballSound:ball; public var levelInfo:levelInfo_mc; public var discsUsed:uint; public var so:SharedObject; public var tickerPresent:Boolean; public var fadeOutTween:Tween; public var confirmReset:confirmReset_mc; public var targetReached:Boolean; public var score:uint; public var winSound:win; public var hint:Array; public var allowedLocal:String; public var allowedURL:String; public var gunShadow:gunShadow_mc; public var tweenArray:Array; public var gunCanvas:Sprite; public var musicTransform:SoundTransform; public var m_timeStep:Number; public var blackOut:blackScreen_mc; public var rapidFireOn:Boolean; public var musicOn:Boolean; public var egArray:Array; public var gunSpeed:Number; public var hintBoxArray:Array; public var explosionSound:shimmer; public var arrowLeftDownFlag:Boolean; public var bestScore:uint; public var ticker:ticker_mc; public var introMusic:k3intro; public var musicChannel:SoundChannel; public var puckBlue:MovieClip; public var annihilationSound:notes; public var gameWon:Boolean; public var hintBoxExists:Boolean; public var targetArray:Array; public var soundOn:Boolean; public var gameover2Sound:gameover2; public var disableReset:Boolean; public var fpsNewTime:Number; public var fpsStartTime:Number; public var rotationSpeed:Number; public var travelator:Array; public var tickerStart:Number; public var numberOfTeleports:uint; public var bonusLifeScore:uint; public var sideWall:Array; public var arrowRightDownFlag:Boolean; public var numberOfTravelators:uint; public var gameOver:Boolean; public var gameCanvas:Sprite; public var scrollSpeedScale:Number; public var gameOverScreen:gameOverScreen_mc; public var bonusTweenNumber:uint; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } public function makeBumper(_arg1:Number, _arg2:Number):void{ var _local3:*; var _local4:*; _local3 = new b2BodyDef(); _local4 = new b2CircleDef(); _local4.radius = 25; _local4.friction = 1; _local4.density = 0; _local4.restitution = 1; _local3.AddShape(_local4); _local3.userData = new bumper_mc(); _local3.userData.cacheAsBitmap = true; _local3.position.Set(_arg1, _arg2); _local3.userData.width = 54.2; _local3.userData.height = 54.2; _local3.userData.id = "bumper"; gameCanvas.addChild(_local3.userData); m_world.CreateBody(_local3); } public function moveSideWalls():void{ sideWall[1].SetCenterPosition(new b2Vec2(-295, (-(gameCanvas.y) + 300)), 0); sideWall[2].SetCenterPosition(new b2Vec2(295, (-(gameCanvas.y) + 300)), 0); } public function soundUp(_arg1:MouseEvent):void{ var _local2:ColorTransform; if (soundOn == true){ soundToggle.gotoAndStop("onUp"); } else { soundToggle.gotoAndStop("offUp"); }; _local2 = soundToggle.transform.colorTransform; _local2.alphaMultiplier = 0.4; soundToggle.transform.colorTransform = _local2; } public function removeMenu():void{ menu.playButton.removeEventListener(MouseEvent.MOUSE_DOWN, fadeInLevelSelect); menu.awardsButton.removeEventListener(MouseEvent.MOUSE_DOWN, fadeInAwards); menu.moreGames.removeEventListener(MouseEvent.MOUSE_DOWN, gotoArmorGames); menu.titleButton.removeEventListener(MouseEvent.MOUSE_DOWN, gotoArmorGames); menu.gamingNews.removeEventListener(MouseEvent.MOUSE_DOWN, gotoArmorBlog); projectCanvas.removeChild(menu); menu.andromedusButton.removeEventListener(MouseEvent.MOUSE_DOWN, gotoAndromedus); menu.armorGamesButton.removeEventListener(MouseEvent.MOUSE_DOWN, gotoArmorGames); } public function loader(_arg1:Event){ var _local2:*; var _local3:*; var _local4:*; _local2 = stage.loaderInfo.bytesTotal; _local3 = stage.loaderInfo.bytesLoaded; _local4 = Math.round(((_local3 * 100) / _local2)); myPreloader.loadingBar.width = (4 * _local4); myPreloader.loadingText.text = (("Loading: " + String(_local4)) + "%"); if ((((armorButton.currentFrame >= 193)) && ((finished == false)))){ armorButton.stop(); }; if ((((((_local3 >= _local2)) && ((finished == false)))) && ((armorButton.currentFrame >= 193)))){ myPreloader.loadingText.text = "Loading: 100%"; finished = true; end_preload(); }; } public function fadeToMenu(_arg1:MouseEvent):void{ levelSelect.menuButton.removeEventListener(MouseEvent.MOUSE_DOWN, fadeToMenu); fadeInOut(); setTimeout(returnToMenu, 1000); } public function submit(_arg1:String, _arg2:Number):URLLoader{ var _local3:URLVariables; var _local4:URLRequest; var _local5:URLLoader; _local3 = new URLVariables(); _local3.hsname = _arg1; _local3.score = String(_arg2); _local4 = new URLRequest("http://www.andromedus.com/scripts/insert_score.php"); _local4.data = _local3; _local4.method = URLRequestMethod.POST; _local5 = new URLLoader(); _local5.dataFormat = URLLoaderDataFormat.TEXT; _local5.load(_local4); return (_local5); } public function resetVars():void{ bonus = 0; discsUsed = 0; gameWon = false; gameRunning = true; gameOver = false; targetsReached = 0; leftKeyDown = false; rightKeyDown = false; checkForCollisions = true; tweenArray = new Array(); numberOfTravelators = 0; travelator = new Array(); bonusTweenArray = new Array(); bonusTweenNumber = 0; disableReset = false; startOfLevelScore = score; livesLost = 0; } public function displayGameOverMessages():void{ crosshairsOn = false; Mouse.show(); crosshairs.visible = false; if (gameWon == false){ gameOverScreen.message1.text = "Game Over"; gameOverScreen.cup1.visible = false; gameOverScreen.cup2.visible = false; } else { gameOverScreen.message1.text = "Congratulations"; gameOverScreen.cup1.visible = true; gameOverScreen.cup2.visible = true; if (soundOn == true){ winSound.play(); }; }; if (gameWon == false){ gameOverScreen.message2.text = ("You scored " + String(score)); } else { gameOverScreen.message2.text = (("You cleared all levels and scored " + String(score)) + ". Nice!"); }; gameOverScreen.message3.text = ("Your best score: " + String(bestScore)); if (numberOfAwards == 0){ gameOverScreen.message4.text = "You have no awards yet"; } else { if (numberOfAwards == 1){ gameOverScreen.message4.text = "You have 1 award"; } else { gameOverScreen.message4.text = (("You have " + String(numberOfAwards)) + " awards"); }; }; } public function scrollTicker(_arg1:Event):void{ ticker.mc.textField.x = (ticker.mc.textField.x - 3); if (ticker.mc.textField.x < (tickerStart - ticker.mc.textField.width)){ ticker.mc.textField.x = (tickerStart + 450); tickerSection++; if (tickerSection >= tickerArray.length){ tickerSection = 0; }; ticker.mc.textField.text = tickerArray[tickerSection]; ticker.mc.textField.autoSize = TextFieldAutoSize.LEFT; }; } public function makePuck(_arg1:Number, _arg2:Number, _arg3:String, _arg4:Number){ var _local5:*; var _local6:*; var _local7:roundShadow_mc; var _local8:highlight_mc; numberOfPucks++; _local5 = new b2BodyDef(); _local6 = new b2CircleDef(); _local6.radius = (_arg4 / 2); _local6.friction = 0.15; _local6.density = 1; _local6.restitution = 1; _local6.categoryBits = 2; _local5.AddShape(_local6); if (_arg3 == "yellow"){ _local5.userData = new puckYellow_mc(); _local5.userData.color = "yellow"; }; if (_arg3 == "blue"){ _local5.userData = new puckBlue_mc(); _local5.userData.color = "blue"; }; if (_arg3 == "red"){ _local5.userData = new puckRed_mc(); _local5.userData.color = "red"; }; if (_arg3 == "green"){ _local5.userData = new puckGreen_mc(); _local5.userData.color = "green"; }; puckArray[numberOfPucks] = _local5.userData; puckArray[numberOfPucks].arrayPosition = numberOfPucks; puckArray[numberOfPucks].active = true; _local5.userData.id = "puck"; _local5.userData.startX = _arg1; _local5.userData.startY = _arg2; _local5.linearDamping = 0.02; _local5.angularDamping = 0.02; _local5.position.Set(_arg1, _arg2); _local5.userData.x = _arg1; _local5.userData.y = _arg2; _local5.userData.width = (_local6.radius * 2); _local5.userData.height = (_local6.radius * 2); _local5.userData.roundShadow = new roundShadow_mc(); _local5.userData.roundShadow.alpha = 0.4; _local5.userData.roundShadow.width = (_local6.radius * 2); _local5.userData.roundShadow.height = (_local6.radius * 2); gameCanvas.addChildAt(_local5.userData.roundShadow, 0); gameCanvas.addChild(_local5.userData); _local5.userData.highlight = new highlight_mc(); _local5.userData.highlight.width = (_local6.radius * 1.7); _local5.userData.highlight.height = (_local6.radius * 1.7); _local5.userData.highlight.alpha = 0.6; gameCanvas.addChild(_local5.userData.highlight); _local5.userData.body = m_world.CreateBody(_local5); } public function makeLifeBonus(_arg1:Number, _arg2:Number):void{ var _local3:*; var _local4:*; _local3 = new b2BodyDef(); _local4 = new b2CircleDef(); _local4.radius = 23; _local4.friction = 1; _local4.density = 0; _local4.restitution = 1; _local3.AddShape(_local4); _local3.userData = new lifeBonus_mc(); _local3.userData.cacheAsBitmap = true; _local3.position.Set(_arg1, _arg2); _local3.userData.width = 50; _local3.userData.height = 50; _local3.userData.id = "lifeBonus"; gameCanvas.addChild(_local3.userData); m_world.CreateBody(_local3); } public function adjustingComplete(_arg1:TweenEvent):void{ adjusting = false; } public function removeInstructions(_arg1:MouseEvent):void{ instructions.menuButton.removeEventListener(MouseEvent.MOUSE_DOWN, removeInstructions); instructions.guiInstance.quitButton.removeEventListener(MouseEvent.MOUSE_DOWN, removeInstructions); projectCanvas.removeChild(instructions); showMenu(); ticker.visible = true; } public function nextLevel():void{ } public function makeSlowBonus(_arg1:Number, _arg2:Number):void{ var _local3:*; var _local4:*; _local3 = new b2BodyDef(); _local4 = new b2CircleDef(); _local4.radius = 23; _local4.friction = 1; _local4.density = 0; _local4.restitution = 1; _local3.AddShape(_local4); _local3.userData = new slowBonus_mc(); _local3.userData.cacheAsBitmap = true; _local3.position.Set(_arg1, _arg2); _local3.userData.width = 50; _local3.userData.height = 50; _local3.userData.id = "slowBonus"; gameCanvas.addChild(_local3.userData); m_world.CreateBody(_local3); } function frame1(){ stop(); stage.frameRate = 45; armorButton.addEventListener(MouseEvent.MOUSE_DOWN, goArmorGames); finished = false; addEventListener(Event.ENTER_FRAME, loader); } function frame2(){ stop(); stage.frameRate = 30; } function frame3(){ play(); stageAssets.visible = false; } public function showGameOverScreen():void{ gameRunning = false; checkAwardsLevelIncomplete(); gameOverScreen = new gameOverScreen_mc(); projectCanvas.addChild(gameOverScreen); displayGameOverMessages(); gameOverScreen.continueButton.addEventListener(MouseEvent.MOUSE_DOWN, removeGameOverScreen); gameOverScreen.retryButton.addEventListener(MouseEvent.MOUSE_DOWN, retryLevel); } public function keyDownHandler(_arg1:KeyboardEvent):void{ if ((((_arg1.keyCode == Keyboard.LEFT)) || ((_arg1.keyCode == 65)))){ leftKeyDown = true; }; if ((((_arg1.keyCode == Keyboard.RIGHT)) || ((_arg1.keyCode == 68)))){ rightKeyDown = true; }; if ((((_arg1.keyCode == Keyboard.UP)) || ((_arg1.keyCode == 87)))){ upKeyDown = true; }; if ((((_arg1.keyCode == Keyboard.DOWN)) || ((_arg1.keyCode == 83)))){ downKeyDown = true; }; } function frame4(){ stop(); fps = 0; fpsStartTime = 0; fpsNewTime = 0; fpsElapsedTime = 0; fpsCounter = 0; levelButtonStart = 0; buttonSpeed = 0; buttonDistToTarget = 0; rotationSpeed = 2; gameZoneRadius = 215; tickerStart = 0; gunSpeed = 8; scrollSpeed = 1; scrollSpeedScale = 1; slowBarValue = 0; slowBarStartValue = 418; numberOfLevels = 30; currentLevel = 1; highestStage = 1; currentStage = 1; so = SharedObject.getLocal("highestStage"); if (((!((so.data.highestStage == undefined))) && (!((so.data.highestStage == null))))){ highestStage = so.data.highestStage; }; if (highestStage < 1){ highestStage = 1; }; alwaysUnlocked = 1; score = 0; bestScore = 0; if (((!((so.data.bestScore == undefined))) && (!((so.data.bestScore == null))))){ bestScore = so.data.bestScore; }; if (bestScore < 0){ bestScore = 0; }; numberOfAwards = 0; if (((!((so.data.numberOfAwards == undefined))) && (!((so.data.numberOfAwards == null))))){ numberOfAwards = so.data.numberOfAwards; }; if (numberOfAwards < 0){ numberOfAwards = 0; }; awardObject = new Object(); awardObject.level1 = false; awardObject.allLevels = false; awardObject.level3InOneLife = false; awardObject.level4InOneLife = false; awardObject.kinetroids = false; awardObject.points = false; awardObject.allInOneGo = false; if (((!((so.data.awardObject == undefined))) && (!((so.data.awardObject == null))))){ awardObject = so.data.awardObject; }; kinetroidsDestroyed = 0; livesLost = 0; startOfLevelScore = 0; bonusLifeScore = 0; bonusLifeInterval = 4000; numberOfPucks = 0; numberOfTargets = 0; lives = 0; startLives = 6; targetsReached = 0; numberOfTravelators = 0; bonus = 0; discsUsed = 0; bonusTweenNumber = 0; tickerSection = 0; levelsPlayed = 0; levelOffset = 0; numberOfHintBoxes = 0; numberOfTeleports = 0; teleportPair = 0; numberOfEGs = 0; rapidFireCounter = 0; numberOfStages = 6; lastButtonPressed = ""; gameRunning = false; gameOver = false; gameWon = false; submitSuccess = false; arrowLeftDownFlag = false; arrowRightDownFlag = false; adjusting = false; leftKeyDown = false; rightKeyDown = false; upKeyDown = false; downKeyDown = false; mouseIsDown = false; preventFiring = false; crosshairsOn = false; cleaned = false; targetReached = false; soundOn = true; musicOn = true; checkForCollisions = false; fadePuckIn = false; hintBoxExists = false; disableReset = false; securityOn = false; rapidFireOn = false; tickerPresent = false; m_physScale = 1; m_timeStep = (1 / 30); m_iterations = 10; sideWall = new Array(); teleportArray = new Array(); puckArray = new Array(); targetArray = new Array(); tweenArray = new Array(); travelator = new Array(); hintBoxArray = new Array(); hint = new Array(); bonusTweenArray = new Array(); tickerArray = new Array(); tickerArray[0] = "*** Kinetikz 3 !! ***"; if (numberOfAwards == 0){ tickerArray[1] = "*** You have no awards yet ***"; } else { if (numberOfAwards == 1){ tickerArray[1] = "*** You have 1 award ***"; } else { tickerArray[1] = (("*** You have " + String(numberOfAwards)) + " awards ***"); }; }; tickerArray[2] = "*** Developed by -ANDROMEDUS.COM- ***"; tickerArray[3] = "*** Sponsored by -ARMORGAMES.COM- ***"; tickerArray[4] = "*** Coding and Design by -RIC- ***"; tickerArray[5] = "*** Game music by -FALLON- *** *** Intro music by -BISHOP ODO- ***"; tickerArray[6] = "*** Thanks to -ERIN CATTO- and -SKATEHEAD- ***"; tickerArray[7] = "*** Don't forget to check out the original Kinetikz and Kinetikz 2 at -ARMORGAMES.COM- ***"; egArray = new Array(); centre = new Point(300, 300); musicChannel = new SoundChannel(); musicTransform = musicChannel.soundTransform; musicSound = new music(); introMusic = new k3intro(); targetSound = new target(); fireSound = new fire(); ballSound = new ball(); wallSound = new wall(); gameoverSound = new gameover(); gameover2Sound = new gameover2(); explosionSound = new shimmer(); metalSound = new metal(); winSound = new win(); annihilationSound = new notes(); chimeSound = new chime(); currentURL = stage.loaderInfo.url; allowedURL = "andromedus.com"; allowedLocal = "Richard/Documents/"; initialise(); } public function musicOver(_arg1:MouseEvent):void{ var _local2:ColorTransform; if (musicOn == true){ musicToggle.gotoAndStop("onOver"); } else { musicToggle.gotoAndStop("offOver"); }; _local2 = musicToggle.transform.colorTransform; _local2.alphaMultiplier = 1; musicToggle.transform.colorTransform = _local2; } public function slideButtonsLeft(_arg1:Event):void{ if (arrowRightDownFlag == true){ if (levelSelect.levelButtonHolder.x > (levelButtonStart - (levelSelect.levelButtonHolder.width - 350))){ levelSelect.levelButtonHolder.x = (levelSelect.levelButtonHolder.x - 8); }; }; } public function submitCompleteHandler(_arg1:Event):void{ submitSuccess = true; gameOverScreen.message3.text = "Score submitted!"; hsLoader.removeEventListener(Event.COMPLETE, submitCompleteHandler); } public function removeHintBox():void{ if (hintBoxExists == true){ projectCanvas.removeChild(hintBox); hintBoxExists = false; }; } public function arrowLeftDown(_arg1:MouseEvent):void{ arrowLeftDownFlag = true; lastButtonPressed = "left"; } public function displayFPS():void{ var _local1:Date; _local1 = new Date(); fpsNewTime = _local1.getTime(); fpsElapsedTime = (fpsNewTime - fpsStartTime); fpsCounter++; if (fpsCounter == 99){ fpsCounter = 0; fps = int((100 / (fpsElapsedTime / 1000))); fpsStartTime = fpsNewTime; }; } public function showConfirmResetLevel(_arg1:MouseEvent):void{ if ((((((disableReset == false)) && ((gameOver == false)))) && ((gameRunning == true)))){ disableReset = true; gui.resetButton.removeEventListener(MouseEvent.MOUSE_DOWN, showConfirmResetLevel); gameRunning = false; crosshairsOn = false; confirmReset = new confirmReset_mc(); projectCanvas.addChild(confirmReset); confirmReset.yesButton.addEventListener(MouseEvent.MOUSE_DOWN, resetLevel); confirmReset.noButton.addEventListener(MouseEvent.MOUSE_DOWN, resumeGame2); }; } public function addGUI():void{ var _local1:ColorTransform; var _local2:ColorTransform; soundToggle.x = 14; soundToggle.y = 569; musicToggle.x = 51; musicToggle.y = 564; _local1 = soundToggle.transform.colorTransform; _local1.color = 0xFFFF; _local1.alphaMultiplier = 0.4; soundToggle.transform.colorTransform = _local1; _local2 = musicToggle.transform.colorTransform; _local2.color = 0xFFFF; _local2.alphaMultiplier = 0.4; musicToggle.transform.colorTransform = _local2; gunCanvas = new Sprite(); projectCanvas.addChild(gunCanvas); gunCanvas.x = centre.x; gunCanvas.y = centre.y; gunShadow = new gunShadow_mc(); gunShadow.x = 0; gunShadow.y = 240; gunShadow.width = (gunShadow.width * 0.6); gunShadow.height = (gunShadow.height * 0.6); gunCanvas.addChild(gunShadow); gun = new gun_mc(); gun.x = 0; gun.y = gunShadow.y; gun.width = (gun.width * 0.6); gun.height = (gun.height * 0.6); gunCanvas.addChild(gun); gui = new gui_mc(); projectCanvas.addChild(gui); gui.level.text = String(currentStage); gui.score.text = String(score); gui.lives.text = String(lives); slowBarValue = slowBarStartValue; gui.slowBar.bar.width = slowBarValue; } public function levelComplete():void{ var _local1:uint; gameRunning = false; currentStage++; levelsPlayed++; if (currentStage > numberOfStages){ gameWon = true; currentStage = numberOfStages; }; if (currentStage > highestStage){ highestStage = currentStage; so.data.highestStage = highestStage; }; if (score > bestScore){ bestScore = score; so.data.bestScore = bestScore; }; if (score >= 50000){ awardObject.points = true; so.data.awardObject = awardObject; }; if (currentLevel > 1){ awardObject.level1 = true; so.data.awardObject = awardObject; }; if (gameWon == true){ awardObject.allLevels = true; so.data.awardObject = awardObject; }; if ((((gameWon == true)) && ((levelsPlayed == 6)))){ awardObject.allInOneGo = true; so.data.awardObject = awardObject; }; if ((((currentStage == 4)) && ((livesLost == 0)))){ awardObject.level3InOneLife = true; so.data.awardObject = awardObject; }; if ((((currentStage == 5)) && ((livesLost <= 1)))){ awardObject.level4InOneLife = true; so.data.awardObject = awardObject; }; if (kinetroidsDestroyed >= 12){ awardObject.kinetroids = true; so.data.awardObject = awardObject; }; _local1 = 0; if (awardObject.level1 == true){ _local1++; }; if (awardObject.allLevels == true){ _local1++; }; if (awardObject.level3InOneLife == true){ _local1++; }; if (awardObject.level4InOneLife == true){ _local1++; }; if (awardObject.kinetroids == true){ _local1++; }; if (awardObject.points == true){ _local1++; }; if (awardObject.allInOneGo == true){ _local1++; }; numberOfAwards = _local1; so.data.numberOfAwards = numberOfAwards; tickerArray[1] = (("*** You have " + String(numberOfAwards)) + " awards ***"); if (numberOfAwards == 0){ tickerArray[1] = "*** You have no awards yet ***"; } else { if (numberOfAwards == 1){ tickerArray[1] = "*** You have 1 award ***"; } else { tickerArray[1] = (("*** You have " + String(numberOfAwards)) + " awards ***"); }; }; fadeInOut(); if (gameWon == false){ setTimeout(cleanUp, 1000); setTimeout(showInfo, 1001); } else { setTimeout(showGameOverScreen, 1000); }; } public function makeWall(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):void{ var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:*; var _local13:*; var _local14:*; var _local15:squareShadow_mc; _local6 = 0; if ((((_arg5 < 0)) && ((_arg5 >= -90)))){ _local6 = ((Math.PI / 180) * Math.abs(_arg5)); } else { if ((((_arg5 < -90)) && ((_arg5 >= -180)))){ _local6 = ((Math.PI / 180) * (180 - Math.abs(_arg5))); } else { if ((((_arg5 > 90)) && ((_arg5 <= 180)))){ _local6 = ((Math.PI / 180) * (360 - Math.abs(_arg5))); } else { _local6 = ((Math.PI / 180) * Math.abs(_arg5)); }; }; }; _local7 = Math.cos(_local6); _local8 = Math.sin(_local6); _local9 = _arg3; _local10 = _arg4; _local11 = (((_local10 * _local7) - (_local9 * _local8)) / ((_local7 * _local7) - (_local8 * _local8))); _local12 = ((_local9 - (_local11 * _local8)) / _local7); _local13 = new b2BodyDef(); _local14 = new b2BoxDef(); _local14.extents.Set((_local12 * 0.5), (_local11 * 0.5)); _local14.friction = 0.15; _local14.restitution = 0.95; _local14.density = 0; _local13.position.Set(_arg1, _arg2); _local13.AddShape(_local14); _local13.rotation = ((_arg5 * Math.PI) / 180); _local13.userData = new wall_mc(); _local13.userData.width = (_local14.extents.x * 2); _local13.userData.height = (_local14.extents.y * 2); _local13.userData.rotation = (_local13.rotation * (180 / Math.PI)); _local13.userData.id = "wall"; gameCanvas.addChild(_local13.userData); _local13.userData.squareShadow = new squareShadow_mc(); _local13.userData.squareShadow.width = (_local14.extents.x * 2); _local13.userData.squareShadow.height = (_local14.extents.y * 2); _local13.userData.squareShadow.x = (_arg1 + 5); _local13.userData.squareShadow.y = (_arg2 + 5); _local13.userData.squareShadow.rotation = (_local13.rotation * (180 / Math.PI)); gameCanvas.addChildAt(_local13.userData.squareShadow, 0); m_world.CreateBody(_local13); } public function deleteBonusDisplay(_arg1:bonusDisplay_mc):void{ stage.removeChild(_arg1); } public function makeBullet(_arg1:b2Body, _arg2:Number, _arg3:Number):b2Body{ var _local4:*; var _local5:*; var _local6:roundShadow_mc; var _local7:Tween; var _local8:Tween; _local4 = new b2BodyDef(); _local5 = new b2CircleDef(); _local5.radius = 7; _local5.friction = 1; _local5.density = 2; _local5.restitution = 1; _local4.AddShape(_local5); _local4.userData = new bullet_mc(); _local4.position.Set(_arg2, _arg3); _local4.linearDamping = 0.015; _local4.angularDamping = 0.02; _local4.userData.width = (_local5.radius * 2); _local4.userData.height = (_local5.radius * 2); _local4.userData.x = _arg2; _local4.userData.y = _arg3; _local4.userData.id = "bullet"; gameCanvas.addChild(_local4.userData); _local4.userData.roundShadow = new roundShadow_mc(); _local4.userData.roundShadow.width = (_local5.radius * 2.2); _local4.userData.roundShadow.height = (_local5.radius * 2.2); _local4.userData.roundShadow.x = _arg2; _local4.userData.roundShadow.y = _arg3; _local4.userData.roundShadow.alpha = 0.4; gameCanvas.addChildAt(_local4.userData.roundShadow, 1); _arg1 = m_world.CreateBody(_local4); setTimeout(deleteBody, 5000, _arg1); _local7 = new Tween(_arg1.m_userData, "alpha", Strong.easeIn, 1, 0, 5, true); _local8 = new Tween(_arg1.m_userData.roundShadow, "alpha", Strong.easeIn, 0.4, 0, 5, true); tweenArray.push(_local7); tweenArray.push(_local8); return (_arg1); } public function makeBox(_arg1:Number, _arg2:Number):void{ var _local3:*; var _local4:*; var _local5:squareShadow_mc; _local3 = new b2BodyDef(); _local4 = new b2BoxDef(); _local4.categoryBits = 2; _local4.extents.Set(10, 10); _local4.friction = 1; _local4.density = 1; _local4.restitution = 0.85; _local3.AddShape(_local4); _local3.userData = new box_mc(); _local3.position.Set(_arg1, _arg2); _local3.linearDamping = 0.03; _local3.angularDamping = 0.02; _local3.userData.width = (_local4.extents.x * 2); _local3.userData.height = (_local4.extents.y * 2); _local3.userData.id = "box"; gameCanvas.addChild(_local3.userData); _local3.userData.squareShadow = new squareShadow_mc(); _local3.userData.squareShadow.width = (_local4.extents.x * 2); _local3.userData.squareShadow.height = (_local4.extents.y * 2); _local3.userData.squareShadow.alpha = 0.4; gameCanvas.addChildAt(_local3.userData.squareShadow, 0); m_world.CreateBody(_local3); } public function submitHighscore(_arg1:MouseEvent):void{ gameOverScreen.submitButton.removeEventListener(MouseEvent.MOUSE_DOWN, submitHighscore); gameOverScreen.message3.text = "Connecting: Please wait ..."; hsLoader = submit(gameOverScreen.playerName.text, score); hsLoader.addEventListener(Event.COMPLETE, submitCompleteHandler); setTimeout(submitFail, 15000); } public function adjustButtons(_arg1:Event):void{ var _local2:*; if ((((((arrowRightDownFlag == false)) && ((arrowLeftDownFlag == false)))) && (!((lastButtonPressed == "none"))))){ adjusting = true; levelSelect.levelButtonHolder.x = (levelSelect.levelButtonHolder.x + buttonSpeed); _local2 = (levelButtonStart / 2); if (lastButtonPressed == "left"){ buttonDistToTarget = ((-(_local2) + (Math.floor((((levelSelect.levelButtonHolder.x + _local2) + 75) / 75)) * 75)) - levelSelect.levelButtonHolder.x); }; if (lastButtonPressed == "right"){ buttonDistToTarget = ((_local2 + levelSelect.levelButtonHolder.x) - (Math.ceil((((levelSelect.levelButtonHolder.x + _local2) - 75) / 75)) * 75)); }; if (lastButtonPressed == "left"){ buttonSpeed = (1 + ((7 * buttonDistToTarget) / 75)); }; if (lastButtonPressed == "right"){ buttonSpeed = (-1 - ((7 * buttonDistToTarget) / 75)); }; if (Math.abs(buttonDistToTarget) < 3){ levelSelect.levelButtonHolder.x = (-(_local2) + (Math.round(((levelSelect.levelButtonHolder.x + _local2) / 75)) * 75)); lastButtonPressed = "none"; adjusting = false; }; if (levelSelect.levelButtonHolder.x < (levelButtonStart - (levelSelect.levelButtonHolder.width - 350))){ levelSelect.levelButtonHolder.x = (levelButtonStart - (levelSelect.levelButtonHolder.width - 350)); }; if (levelSelect.levelButtonHolder.x > levelButtonStart){ levelSelect.levelButtonHolder.x = levelButtonStart; }; }; } public function removeInactiveObjects():void{ var _local1:uint; var _local2:uint; var _local3:DisplayObject; var _local4:*; var _local5:Point; var _local6:Point; _local4 = 0; while (_local4 <= (gameCanvas.numChildren - 1)) { _local3 = gameCanvas.getChildAt(_local4); _local5 = new Point(0, _local3.y); _local6 = gameCanvas.localToGlobal(_local5); if (_local6.y > 650){ _local2 = numberOfTravelators; _local1 = 1; while (_local1 <= _local2) { if (_local3 == travelator[_local1]){ gameCanvas.removeChildAt(_local4); }; _local1++; }; _local2 = numberOfHintBoxes; _local1 = 1; while (_local1 <= _local2) { if (_local3 == hintBoxArray[_local1]){ gameCanvas.removeChildAt(_local4); }; _local1++; }; _local2 = numberOfTeleports; _local1 = 1; while (_local1 <= _local2) { if (_local3 == teleportArray[_local1]){ gameCanvas.removeChildAt(_local4); }; _local1++; }; _local2 = numberOfEGs; _local1 = 1; while (_local1 <= _local2) { if (_local3 == egArray[_local1]){ gameCanvas.removeChildAt(_local4); egArray[_local1].active = false; }; _local1++; }; }; _local4++; }; } public function moveEnemies():void{ var _local1:MovieClip; var _local2:b2Body; var _local3:b2Vec2; var _local4:Number; var _local5:uint; var _local6:Number; var _local7:*; var _local8:*; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:*; var _local17:b2Vec2; _local1 = null; _local2 = m_world.m_bodyList; while (_local2) { if ((_local2.m_userData is Sprite)){ if (_local2.m_userData.id == "enemy"){ _local3 = _local2.GetCenterPosition(); _local4 = 100000000; _local5 = 1; while (_local5 <= numberOfPucks) { if (puckArray[_local5].active == true){ _local6 = (((_local3.x - puckArray[_local5].x) * (_local3.x - puckArray[_local5].x)) + ((_local3.y - puckArray[_local5].y) * (_local3.y - puckArray[_local5].y))); if (_local6 < _local4){ _local4 = _local6; _local1 = puckArray[_local5]; }; }; _local5++; }; if (_local1 != null){ _local7 = _local4; _local8 = 3200; _local9 = 0; _local10 = wrapvalue((Math.atan2((_local1.y - _local3.y), (_local1.x - _local3.x)) - (Math.PI / 2))); _local11 = wrapvalue((Math.atan2((_local1.y - (_local1.y - 20)), 0) - (Math.PI / 2))); _local12 = differenceBetweenBearings(_local10, _local11); if ((((_local7 <= _local8)) && ((Math.abs(_local12) > ((30 * Math.PI) / 180))))){ if (_local12 > 0){ _local9 = Math.atan2((_local3.y - _local1.y), (_local3.x - _local1.x)); } else { _local9 = (Math.atan2((_local3.y - _local1.y), (_local3.x - _local1.x)) - Math.PI); }; } else { _local9 = (Math.atan2((_local3.y - _local1.y), (_local3.x - _local1.x)) - (Math.PI / 2)); }; _local13 = _local2.GetRotation(); if (_local13 < 0){ _local13 = (_local13 + (2 * Math.PI)); _local2.SetCenterPosition(_local2.GetCenterPosition(), _local13); }; if (_local13 > (2 * Math.PI)){ _local13 = (_local13 - (2 * Math.PI)); _local2.SetCenterPosition(_local2.GetCenterPosition(), _local13); }; _local14 = _local9; if (_local14 < 0){ _local14 = (_local14 + (2 * Math.PI)); }; if (_local14 > (2 * Math.PI)){ _local14 = (_local14 - (2 * Math.PI)); }; _local15 = (_local14 - _local13); if (_local15 > 0){ if (_local15 > Math.PI){ _local2.SetCenterPosition(_local2.GetCenterPosition(), (_local2.GetRotation() - ((2 * Math.PI) / 180))); } else { _local2.SetCenterPosition(_local2.GetCenterPosition(), (_local2.GetRotation() + ((2 * Math.PI) / 180))); }; }; if (_local15 < 0){ if (_local15 < -(Math.PI)){ _local2.SetCenterPosition(_local2.GetCenterPosition(), (_local2.GetRotation() + ((2 * Math.PI) / 180))); } else { _local2.SetCenterPosition(_local2.GetCenterPosition(), (_local2.GetRotation() - ((2 * Math.PI) / 180))); }; }; _local16 = 400; _local17 = new b2Vec2((_local16 * Math.sin(_local9)), (-(_local16) * Math.cos(_local9))); _local2.ApplyImpulse(_local17, _local2.GetCenterPosition()); }; }; }; _local2 = _local2.m_next; }; } public function mouseUpHandler(_arg1:MouseEvent):void{ mouseIsDown = false; preventFiring = false; } public function makeTarget(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:MovieClip; numberOfTargets++; if (_arg3 == "yellow"){ targetArray[numberOfTargets] = new targetYellow_mc(); targetArray[numberOfTargets].color = "yellow"; }; if (_arg3 == "blue"){ targetArray[numberOfTargets] = new targetBlue_mc(); targetArray[numberOfTargets].color = "blue"; }; if (_arg3 == "green"){ targetArray[numberOfTargets] = new targetGreen_mc(); targetArray[numberOfTargets].color = "green"; }; if (_arg3 == "red"){ targetArray[numberOfTargets] = new targetRed_mc(); targetArray[numberOfTargets].color = "red"; }; gameCanvas.addChildAt(targetArray[numberOfTargets], 0); targetArray[numberOfTargets].x = _arg1; targetArray[numberOfTargets].y = _arg2; targetArray[numberOfTargets].width = 50; targetArray[numberOfTargets].height = 50; targetArray[numberOfTargets].alpha = 0.6; targetArray[numberOfTargets].fill.visible = false; } public function createHintBox(_arg1:Number, _arg2:Number, _arg3:MovieClip):void{ var _local4:MovieClip; numberOfHintBoxes++; _local4 = new hintBox_mc(); hintBoxArray[numberOfHintBoxes] = _local4; gameCanvas.addChild(hintBoxArray[numberOfHintBoxes]); hintBoxArray[numberOfHintBoxes].mouseEnabled = false; hintBoxArray[numberOfHintBoxes].mouseChildren = false; hintBoxExists = true; hintBoxArray[numberOfHintBoxes].x = _arg1; hintBoxArray[numberOfHintBoxes].y = _arg2; hintBoxArray[numberOfHintBoxes].width = 300; hintBoxArray[numberOfHintBoxes].height = 200; hintBoxArray[numberOfHintBoxes].alpha = 1; hintBoxArray[numberOfHintBoxes].message.text = _arg3.hint1.text; } public function checkGameOver():void{ if (gameOver == true){ showGameOverScreen(); if (soundOn == true){ gameoverSound.play(); gameover2Sound.play(); }; }; } public function makeRotatorLong(_arg1:Number, _arg2:Number, _arg3:int):void{ var _local4:*; var _local5:*; var _local6:b2Body; var _local7:*; var _local8:*; var _local9:b2Body; var _local10:b2RevoluteJointDef; var _local11:squareShadow_mc; _local4 = new b2BodyDef(); _local5 = new b2BoxDef(); _local5.extents.Set(8, 75); _local5.friction = 1; _local5.density = 1; _local5.restitution = 0.85; _local4.AddShape(_local5); _local4.userData = new rotatorLong_mc(); _local4.position.Set(_arg1, _arg2); _local4.userData.width = (_local5.extents.x * 2); _local4.userData.height = (_local5.extents.y * 2); _local4.userData.id = "rotator"; gameCanvas.addChild(_local4.userData); _local6 = m_world.CreateBody(_local4); _local7 = new b2BodyDef(); _local8 = new b2BoxDef(); _local8.extents.Set(1, 1); _local8.friction = 1; _local8.density = 0; _local8.restitution = 0.85; _local7.AddShape(_local8); _local7.position.Set(_arg1, _arg2); _local9 = m_world.CreateBody(_local7); _local10 = new b2RevoluteJointDef(); _local10.body1 = _local6; _local10.body2 = _local9; _local10.anchorPoint = _local6.GetCenterPosition(); _local10.enableMotor = true; _local10.motorTorque = 150000000; _local10.motorSpeed = (-1 * _arg3); m_world.CreateJoint(_local10); _local4.userData.squareShadow = new squareShadow_mc(); _local4.userData.squareShadow.width = (_local5.extents.x * 2); _local4.userData.squareShadow.height = (_local5.extents.y * 2); _local4.userData.squareShadow.alpha = 0.4; gameCanvas.addChildAt(_local4.userData.squareShadow, 0); } public function keyUpHandler(_arg1:KeyboardEvent):void{ if ((((_arg1.keyCode == Keyboard.LEFT)) || ((_arg1.keyCode == 65)))){ leftKeyDown = false; }; if ((((_arg1.keyCode == Keyboard.RIGHT)) || ((_arg1.keyCode == 68)))){ rightKeyDown = false; }; if ((((_arg1.keyCode == Keyboard.UP)) || ((_arg1.keyCode == 87)))){ upKeyDown = false; }; if ((((_arg1.keyCode == Keyboard.DOWN)) || ((_arg1.keyCode == 83)))){ downKeyDown = false; }; } public function createLevelComplete(_arg1:Number, _arg2:Number):void{ var _local3:*; var _local4:*; var _local5:squareShadow_mc; _local3 = new b2BodyDef(); _local4 = new b2BoxDef(); _local4.extents.Set(100, 20); _local4.friction = 0.15; _local4.restitution = 0.95; _local4.density = 0; _local3.position.Set(_arg1, _arg2); _local3.AddShape(_local4); _local3.userData = new levelComplete_mc(); _local3.userData.width = (_local4.extents.x * 2); _local3.userData.height = (_local4.extents.y * 2); _local3.userData.id = "levelComplete"; gameCanvas.addChild(_local3.userData); _local3.userData.squareShadow = new squareShadow_mc(); _local3.userData.squareShadow.width = (_local4.extents.x * 2); _local3.userData.squareShadow.height = (_local4.extents.y * 2); _local3.userData.squareShadow.x = (_arg1 + 5); _local3.userData.squareShadow.y = (_arg2 + 5); gameCanvas.addChildAt(_local3.userData.squareShadow, 0); m_world.CreateBody(_local3); } public function showInstructions(_arg1:MouseEvent):void{ removeMenu(); ticker.visible = false; soundToggle.x = 82; soundToggle.y = 533; musicToggle.x = 53; musicToggle.y = 525; instructions = new instructions_mc(); projectCanvas.addChild(instructions); instructions.menuButton.addEventListener(MouseEvent.MOUSE_DOWN, removeInstructions); instructions.guiInstance.quitButton.addEventListener(MouseEvent.MOUSE_DOWN, removeInstructions); } public function updatePhysics():void{ var _local1:b2Body; m_world.Step(m_timeStep, m_iterations); _local1 = m_world.m_bodyList; while (_local1) { if ((_local1.m_userData is Sprite)){ if (_local1.m_userData.id == "movingLine"){ _local1.SetCenterPosition(new b2Vec2((_local1.m_position.x + _local1.m_userData.speed), _local1.m_position.y), 0); if (_local1.m_position.x >= 240){ _local1.SetCenterPosition(new b2Vec2(240, _local1.m_position.y), 0); _local1.m_userData.speed = (_local1.m_userData.speed * -1); }; if (_local1.m_position.x <= -240){ _local1.SetCenterPosition(new b2Vec2(-240, _local1.m_position.y), 0); _local1.m_userData.speed = (_local1.m_userData.speed * -1); }; }; _local1.m_userData.x = _local1.m_position.x; _local1.m_userData.y = _local1.m_position.y; if (((((!((_local1.m_userData.id == "wall"))) && (!((_local1.m_userData.id == "puck"))))) && (!((_local1.m_userData.id == "bullet"))))){ _local1.m_userData.rotation = (_local1.m_rotation * (180 / Math.PI)); }; if (_local1.m_userData.hasOwnProperty("roundShadow") == true){ _local1.m_userData.roundShadow.x = _local1.m_position.x; _local1.m_userData.roundShadow.y = _local1.m_position.y; }; if ((((_local1.m_userData.hasOwnProperty("squareShadow") == true)) && (!((_local1.m_userData.id == "wall"))))){ _local1.m_userData.squareShadow.x = _local1.GetCenterPosition().x; _local1.m_userData.squareShadow.y = _local1.GetCenterPosition().y; _local1.m_userData.squareShadow.rotation = (_local1.m_rotation * (180 / Math.PI)); }; if (_local1.m_userData.hasOwnProperty("highlight") == true){ _local1.m_userData.highlight.x = _local1.m_userData.x; _local1.m_userData.highlight.y = _local1.m_userData.y; }; }; _local1 = _local1.m_next; }; } public function showInfo():void{ addGUI(); levelInfo = new levelInfo_mc(); gui.addChild(levelInfo); levelInfo.level.text = (("Level " + String(currentStage)) + " "); levelInfo.startButton.addEventListener(MouseEvent.MOUSE_DOWN, fadeInfoOut); } public function gotoAndromedus(_arg1:MouseEvent):void{ var _local2:String; var _local3:URLRequest; _local2 = "http://www.andromedus.com"; _local3 = new URLRequest(_local2); navigateToURL(_local3); } public function gotoKinetikz2(_arg1:MouseEvent):void{ var _local2:String; var _local3:URLRequest; _local2 = "http://armorgames.com/play/1953/kinetikz-2"; _local3 = new URLRequest(_local2); navigateToURL(_local3); } public function playIntroMusic():void{ musicChannel.stop(); musicChannel = introMusic.play(0, 100); musicChannel.soundTransform = musicTransform; } public function checkLineCollision(_arg1:b2Body, _arg2:b2Body):void{ var _local3:b2Body; var _local4:explosion_mc; var _local5:Number; var _local6:MovieClip; var _local7:Boolean; var _local8:uint; var _local9:Number; var _local10:explosion_mc; var _local11:explosion_mc; var _local12:bonusDisplay_mc; if (((_arg1.hasOwnProperty("m_userData")) && (_arg2.hasOwnProperty("m_userData")))){ if (((!((_arg1.m_userData == null))) && (!((_arg2.m_userData == null))))){ if ((((((((_arg1.m_userData.id == "line")) || ((_arg2.m_userData.id == "line")))) || ((_arg1.m_userData.id == "movingLine")))) || ((_arg2.m_userData.id == "movingLine")))){ if ((((_arg1.m_userData.id == "puck")) || ((_arg2.m_userData.id == "puck")))){ if (_arg1.m_userData.id == "puck"){ _local3 = _arg1; } else { _local3 = _arg2; }; if (_local3.m_userData.active == true){ lives--; livesLost++; _local4 = new explosion_mc(); gameCanvas.addChild(_local4); if (soundOn == true){ explosionSound.play(); }; _local4.x = _local3.m_userData.x; _local4.y = _local3.m_userData.y; _local4.width = (_local4.width * 0.5); _local4.height = (_local4.height * 0.5); _local5 = 10000000; _local7 = false; _local8 = 1; while (_local8 <= numberOfPucks) { if (puckArray[_local8] != _local3.m_userData){ if ((((puckArray[_local8].color == _local3.m_userData.color)) && ((puckArray[_local8].active == true)))){ _local9 = Math.abs((_local3.m_userData.y - puckArray[_local8].y)); if (_local9 < _local5){ _local5 = _local9; _local6 = puckArray[_local8]; _local7 = true; }; }; }; _local8++; }; if (_local7 == true){ deleteBody(_local6.body); _local6.active = false; _local10 = new explosion_mc(); gameCanvas.addChild(_local10); if (soundOn == true){ explosionSound.play(); }; _local10.x = _local6.x; _local10.y = _local6.y; _local10.width = (_local10.width * 0.5); _local10.height = (_local10.height * 0.5); }; _local3.m_userData.active = false; deleteBody(_local3.m_userData.body); if (lives >= 0){ } else { lives = 0; gameOver = true; }; }; } else { if ((((((((_arg1.m_userData.id == "enemy")) || ((_arg2.m_userData.id == "enemy")))) || ((_arg1.m_userData.id == "box")))) || ((_arg2.m_userData.id == "box")))){ if ((((_arg1.m_userData.id == "enemy")) || ((_arg1.m_userData.id == "box")))){ _local3 = _arg1; } else { _local3 = _arg2; }; _local3.m_userData.active = false; _local11 = new explosion_mc(); gameCanvas.addChild(_local11); if (soundOn == true){ explosionSound.play(); }; _local12 = new bonusDisplay_mc(); gameCanvas.addChild(_local12); if (_local3.m_userData.id == "enemy"){ score = (score + 150); _local12.textField.text = "150"; kinetroidsDestroyed++; }; if (_local3.m_userData.id == "box"){ score = (score + 75); _local12.textField.text = "75"; }; _local12.x = _local3.m_userData.x; _local12.y = _local3.m_userData.y; _local11.x = _local3.m_userData.x; _local11.y = _local3.m_userData.y; _local11.width = (_local11.width * 0.3); _local11.height = (_local11.height * 0.3); deleteBody(_local3); }; }; }; }; }; } public function createTravelator(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:travelatorRight_mc; var _local5:travelatorLeft_mc; var _local6:travelatorDown_mc; var _local7:travelatorUp_mc; numberOfTravelators++; if (_arg3 == "right"){ _local4 = new travelatorRight_mc(); travelator[numberOfTravelators] = _local4; }; if (_arg3 == "left"){ _local5 = new travelatorLeft_mc(); travelator[numberOfTravelators] = _local5; }; if (_arg3 == "down"){ _local6 = new travelatorDown_mc(); travelator[numberOfTravelators] = _local6; }; if (_arg3 == "up"){ _local7 = new travelatorUp_mc(); travelator[numberOfTravelators] = _local7; }; gameCanvas.addChildAt(travelator[numberOfTravelators], 0); travelator[numberOfTravelators].x = _arg1; travelator[numberOfTravelators].y = _arg2; if ((((_arg3 == "left")) || ((_arg3 == "right")))){ travelator[numberOfTravelators].width = 100; travelator[numberOfTravelators].height = 30; } else { travelator[numberOfTravelators].width = 30; travelator[numberOfTravelators].height = 100; }; travelator[numberOfTravelators].variety = _arg3; } public function controlEGs():void{ var _local1:MovieClip; var _local2:uint; var _local3:MovieClip; var _local4:Number; var _local5:uint; var _local6:Number; var _local7:Number; var _local8:Number; _local1 = null; _local2 = 1; while (_local2 <= numberOfEGs) { _local3 = egArray[_local2]; if (_local3.active == true){ _local4 = 100000000; _local5 = 1; while (_local5 <= numberOfPucks) { if (puckArray[_local5].active == true){ _local6 = (((_local3.x - puckArray[_local5].x) * (_local3.x - puckArray[_local5].x)) + ((_local3.y - puckArray[_local5].y) * (_local3.y - puckArray[_local5].y))); if (_local6 < _local4){ _local4 = _local6; _local1 = puckArray[_local5]; }; }; _local5++; }; if (_local1 != null){ _local7 = 0; _local8 = (_local3.y - _local1.y); if (_local8 > 0){ _local8 = 0; }; _local7 = (Math.atan2(_local8, (_local3.x - _local1.x)) - (Math.PI / 2)); _local3.rotation = ((_local7 * 180) / Math.PI); } else { _local7 = (Math.atan2(0, _local3.x) - (Math.PI / 2)); _local3.rotation = ((_local7 * 180) / Math.PI); }; if (_local3.counter == 0){ fireEnemyBullet(_local3); }; _local3.counter++; if (_local3.counter >= 60){ _local3.counter = 0; }; }; _local2++; }; } public function fadeInfoOut(_arg1:MouseEvent):void{ levelInfo.startButton.removeEventListener(MouseEvent.MOUSE_DOWN, fadeInfoOut); fadeInOut(); setTimeout(removeInfo, 1000); setTimeout(initialiseGame, 1001); } public function processGameFunctions():void{ displayFPS(); updatePhysics(); checkCollisions(); checkGameOver(); moveGun(); scrollGameCanvas(); moveSideWalls(); removeInactiveObjects(); updateCrosshairs(); updateGUI(); aimGun(); fireBullet(); moveEnemies(); controlEGs(); explodeBodies(); checkTargetReached(); checkNonPhysicsCollisions(); removeInactiveBodies(); } public function arrowRightUp(_arg1:MouseEvent):void{ arrowRightDownFlag = false; } public function createEnemyGun(_arg1:Number, _arg2:Number):void{ numberOfEGs++; egArray[numberOfEGs] = new enemyGun_mc(); gameCanvas.addChildAt(egArray[numberOfEGs], 0); egArray[numberOfEGs].x = _arg1; egArray[numberOfEGs].y = _arg2; egArray[numberOfEGs].width = (egArray[numberOfEGs].width * 0.6); egArray[numberOfEGs].height = (egArray[numberOfEGs].height * 0.6); egArray[numberOfEGs].counter = 0; egArray[numberOfEGs].active = true; } public function aimGun(){ var _local1:Number; var _local2:Number; if (crosshairs.visible == true){ _local1 = (gunCanvas.mouseX - gun.x); _local2 = (gun.y - gunCanvas.mouseY); gun.turret.rotation = ((180 / Math.PI) * Math.atan2(_local1, _local2)); gunShadow.rotation = gun.turret.rotation; }; } public function retryLevel(_arg1:MouseEvent):void{ submitSuccess = false; gameOverScreen.continueButton.removeEventListener(MouseEvent.MOUSE_DOWN, removeGameOverScreen); gameOverScreen.retryButton.removeEventListener(MouseEvent.MOUSE_DOWN, retryLevel); projectCanvas.removeChild(gameOverScreen); if (gameWon == false){ cleanUp(); } else { gameWon = false; }; setInitialVariables(); showInfo(); gui.level.text = String(currentStage); gui.score.text = String(score); gui.lives.text = String(lives); } public function gameLoop(_arg1:Event):void{ if (gameRunning == true){ processGameFunctions(); }; } public function disableControls():void{ stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); stage.removeEventListener(KeyboardEvent.KEY_UP, keyUpHandler); stage.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); } public function removeGameOverScreen(_arg1:MouseEvent):void{ submitSuccess = false; gameOverScreen.continueButton.removeEventListener(MouseEvent.MOUSE_DOWN, removeGameOverScreen); gameOverScreen.retryButton.removeEventListener(MouseEvent.MOUSE_DOWN, retryLevel); setTimeout(removeGameOverScreenPartTwo, 1000); exitGame(); } public function fadeInAwards(_arg1:MouseEvent):void{ fadeInOut(); setTimeout(removeMenu, 1000); setTimeout(showAwards, 1001); } public function makeRotator(_arg1:Number, _arg2:Number):void{ var _local3:*; var _local4:*; var _local5:b2Body; var _local6:*; var _local7:*; var _local8:b2Body; var _local9:b2RevoluteJointDef; var _local10:squareShadow_mc; _local3 = new b2BodyDef(); _local4 = new b2BoxDef(); _local4.extents.Set(25, 25); _local4.friction = 1; _local4.density = 1; _local4.restitution = 0.85; _local3.AddShape(_local4); _local3.userData = new rotator_mc(); _local3.position.Set(_arg1, _arg2); _local3.userData.width = (_local4.extents.x * 2); _local3.userData.height = (_local4.extents.y * 2); _local3.userData.id = "rotator"; gameCanvas.addChild(_local3.userData); _local5 = m_world.CreateBody(_local3); _local6 = new b2BodyDef(); _local7 = new b2BoxDef(); _local7.extents.Set(1, 1); _local7.friction = 1; _local7.density = 0; _local7.restitution = 0.85; _local6.AddShape(_local7); _local6.position.Set(_arg1, _arg2); _local8 = m_world.CreateBody(_local6); _local9 = new b2RevoluteJointDef(); _local9.body1 = _local5; _local9.body2 = _local8; _local9.anchorPoint = _local5.GetCenterPosition(); _local9.enableMotor = true; _local9.motorTorque = 150000000; _local9.motorSpeed = -4; m_world.CreateJoint(_local9); _local3.userData.squareShadow = new squareShadow_mc(); _local3.userData.squareShadow.width = (_local4.extents.x * 2); _local3.userData.squareShadow.height = (_local4.extents.y * 2); _local3.userData.squareShadow.alpha = 0.4; gameCanvas.addChildAt(_local3.userData.squareShadow, 0); } public function deleteBody(_arg1):void{ if (cleaned == false){ if (_arg1.hasOwnProperty("m_userData")){ if (_arg1.m_userData != null){ if (_arg1.m_userData.hasOwnProperty("roundShadow")){ gameCanvas.removeChild(_arg1.m_userData.roundShadow); }; if (_arg1.m_userData.hasOwnProperty("squareShadow")){ gameCanvas.removeChild(_arg1.m_userData.squareShadow); }; if (_arg1.m_userData.hasOwnProperty("highlight")){ gameCanvas.removeChild(_arg1.m_userData.highlight); }; gameCanvas.removeChild(_arg1.m_userData); _arg1.m_userData = null; m_world.DestroyBody(_arg1); }; }; }; } public function showConfirmQuit(_arg1:MouseEvent):void{ if ((((disableReset == false)) && ((gameOver == false)))){ disableReset = true; gameRunning = false; crosshairsOn = false; gui.quitButton.removeEventListener(MouseEvent.MOUSE_DOWN, showConfirmQuit); confirmQuit = new confirmQuit_mc(); projectCanvas.addChild(confirmQuit); confirmQuit.yesButton.addEventListener(MouseEvent.MOUSE_DOWN, quitGame); confirmQuit.noButton.addEventListener(MouseEvent.MOUSE_DOWN, resumeGame); }; } public function makeMovingLine(_arg1:Number, _arg2:Number):void{ var _local3:*; var _local4:*; var _local5:b2Body; _local3 = new b2BodyDef(); _local4 = new b2BoxDef(); _local4.extents.Set(50, 1); _local4.friction = 0.15; _local4.restitution = 1; _local4.density = 0; _local4.maskBits = 2; _local3.position.Set(_arg1, _arg2); _local3.AddShape(_local4); _local3.userData = new line_mc(); _local3.userData.width = (_local4.extents.x * 2); _local3.userData.height = (_local4.extents.y * 2); _local3.userData.id = "movingLine"; _local3.userData.speed = 1; gameCanvas.addChild(_local3.userData); _local5 = m_world.CreateBody(_local3); } public function resumeGame(_arg1:MouseEvent):void{ disableReset = false; gameRunning = true; crosshairsOn = true; projectCanvas.removeChild(confirmQuit); confirmQuit.yesButton.removeEventListener(MouseEvent.MOUSE_DOWN, quitGame); confirmQuit.noButton.removeEventListener(MouseEvent.MOUSE_DOWN, resumeGame); gui.quitButton.addEventListener(MouseEvent.MOUSE_DOWN, showConfirmQuit); stage.focus = stage; } public function explodeBodies():void{ var _local1:Boolean; var _local2:uint; var _local3:Point; var _local4:Point; var _local5:Point; var _local6:Point; var _local7:explosion_mc; var _local8:String; var _local9:Number; var _local10:MovieClip; var _local11:Boolean; var _local12:uint; var _local13:Number; var _local14:explosion_mc; debug.txt.text = String(numberOfPucks); _local1 = false; _local2 = 1; while (_local2 <= numberOfPucks) { if ((((_local1 == false)) && ((puckArray[_local2].active == true)))){ _local3 = new Point(puckArray[_local2].x, puckArray[_local2].y); _local4 = gameCanvas.localToGlobal(_local3); _local5 = new Point(gui.line.x, gui.line.y); _local6 = projectCanvas.localToGlobal(_local5); if (_local4.y >= (_local6.y - (puckArray[_local2].width / 2))){ lives--; livesLost++; _local7 = new explosion_mc(); gameCanvas.addChild(_local7); if (soundOn == true){ explosionSound.play(); }; _local7.x = puckArray[_local2].x; _local7.y = puckArray[_local2].y; _local7.width = (_local7.width * 0.5); _local7.height = (_local7.height * 0.5); _local8 = puckArray[_local2].color; _local9 = 10000000; _local11 = false; _local12 = 1; while (_local12 <= numberOfPucks) { if (_local12 != _local2){ if ((((puckArray[_local12].color == puckArray[_local2].color)) && ((puckArray[_local12].active == true)))){ _local13 = (puckArray[_local2].y - puckArray[_local12].y); if (_local13 < _local9){ _local9 = _local13; _local10 = puckArray[_local12]; _local11 = true; }; }; }; _local12++; }; if (_local11 == true){ deleteBody(_local10.body); _local10.active = false; _local14 = new explosion_mc(); gameCanvas.addChild(_local14); if (soundOn == true){ explosionSound.play(); }; _local14.x = _local10.x; _local14.y = _local10.y; _local14.width = (_local14.width * 0.5); _local14.height = (_local14.height * 0.5); }; deleteBody(puckArray[_local2].body); puckArray[_local2].active = false; _local1 = true; if (lives < 0){ lives = 0; gameOver = true; }; }; }; _local2++; }; } public function loseBlack():void{ stage.removeChild(blackScreen); } public function showMenu():void{ var _local1:ColorTransform; var _local2:ColorTransform; soundToggle.x = 14; soundToggle.y = 569; musicToggle.x = 51; musicToggle.y = 564; _local1 = soundToggle.transform.colorTransform; _local1.color = 0; _local1.alphaMultiplier = 0.4; soundToggle.transform.colorTransform = _local1; _local2 = musicToggle.transform.colorTransform; _local2.color = 0; _local2.alphaMultiplier = 0.4; musicToggle.transform.colorTransform = _local2; menu = new menu_mc(); projectCanvas.addChild(menu); if (securityOn == true){ if (((!((currentURL.indexOf(allowedURL, 0) == -1))) || (!((currentURL.indexOf(allowedLocal, 0) == -1))))){ menu.playButton.addEventListener(MouseEvent.MOUSE_DOWN, fadeInLevelSelect); } else { menu.warningMessage.text = "Please go to Armor Games to play this game"; }; } else { menu.playButton.addEventListener(MouseEvent.MOUSE_DOWN, fadeInLevelSelect); }; menu.awardsButton.addEventListener(MouseEvent.MOUSE_DOWN, fadeInAwards); menu.moreGames.addEventListener(MouseEvent.MOUSE_DOWN, gotoArmorGames); menu.titleButton.addEventListener(MouseEvent.MOUSE_DOWN, gotoArmorGames); menu.gamingNews.addEventListener(MouseEvent.MOUSE_DOWN, gotoArmorBlog); menu.andromedusButton.addEventListener(MouseEvent.MOUSE_DOWN, gotoAndromedus); menu.armorGamesButton.addEventListener(MouseEvent.MOUSE_DOWN, gotoArmorGames); if (tickerPresent == false){ addTicker(); }; ticker.visible = true; } public function initialiseSoundToggle():void{ soundToggle.addEventListener(MouseEvent.MOUSE_OVER, soundOver); soundToggle.addEventListener(MouseEvent.MOUSE_OUT, soundUp); soundToggle.addEventListener(MouseEvent.MOUSE_DOWN, toggleSound); } public function setupArrays(){ } public function fadeInLevelSelect(_arg1:MouseEvent):void{ fadeInOut(); setTimeout(removeMenu, 1000); setTimeout(showLevelSelect, 1001); } public function removeBlackScreen(_arg1:TweenEvent):void{ fadeOutTween.removeEventListener(TweenEvent.MOTION_FINISH, removeBlackScreen); stage.removeChild(blackScreen); } public function exitGame():void{ gameRunning = false; fadeInOut(); setTimeout(cleanUp, 1000); gameWon = false; setTimeout(showAwards, 1000); setTimeout(playIntroMusic, 1000); } public function toggleSound(_arg1:MouseEvent):void{ if (soundOn == true){ soundOn = false; soundToggle.gotoAndStop("offOver"); } else { soundOn = true; soundToggle.gotoAndStop("onOver"); }; } public function playSound(_arg1:b2Body, _arg2:b2Body){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Vec2; var _local10:b2Vec2; if (((_arg1.hasOwnProperty("m_userData")) && (_arg2.hasOwnProperty("m_userData")))){ if (((!((_arg1.m_userData == null))) && (!((_arg2.m_userData == null))))){ if ((((((_arg1 == lastBody1)) && ((_arg2 == lastBody2)))) || ((((_arg1 == lastBody2)) && ((_arg2 == lastBody1)))))){ } else { _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = 0; _local9 = _arg1.GetLinearVelocity(); _local10 = _arg2.GetLinearVelocity(); _local3 = _local9.x; _local4 = _local9.y; _local5 = _local10.x; _local6 = _local10.y; _local7 = Math.abs((_local5 - _local3)); _local8 = Math.abs((_local6 - _local4)); if ((((_local7 > 5)) && ((_local8 > 5)))){ if ((((_arg1.m_userData.id == "wall")) || ((_arg2.m_userData.id == "wall")))){ wallSound.play(); } else { if ((((_arg1.m_userData.id == "puck")) || ((_arg2.m_userData.id == "puck")))){ metalSound.play(); } else { if ((((_arg1.m_userData.id == "enemy")) || ((_arg2.m_userData.id == "enemy")))){ } else { ballSound.play(); }; }; }; lastBody1 = _arg1; lastBody2 = _arg2; }; }; }; }; } public function gotoKinetikz(_arg1:MouseEvent):void{ var _local2:String; var _local3:URLRequest; _local2 = "http://armorgames.com/play/1032/kinetikz"; _local3 = new URLRequest(_local2); navigateToURL(_local3); } public function makeEnemy(_arg1:Number, _arg2:Number):void{ var _local3:*; var _local4:*; var _local5:roundShadow_mc; _local3 = new b2BodyDef(); _local4 = new b2CircleDef(); _local4.categoryBits = 2; _local4.radius = 10; _local4.friction = 1; _local4.density = 1; _local4.restitution = 0.85; _local3.AddShape(_local4); _local3.userData = new enemy_mc(); _local3.position.Set(_arg1, _arg2); _local3.linearDamping = 0.03; _local3.angularDamping = 0.02; _local3.userData.width = (_local4.radius * 2); _local3.userData.height = (_local4.radius * 2); _local3.userData.id = "enemy"; gameCanvas.addChild(_local3.userData); _local3.userData.roundShadow = new roundShadow_mc(); _local3.userData.roundShadow.width = (_local4.radius * 2); _local3.userData.roundShadow.height = (_local4.radius * 2); gameCanvas.addChildAt(_local3.userData.roundShadow, 0); m_world.CreateBody(_local3); } public function resumeGame2(_arg1:MouseEvent):void{ disableReset = false; gameRunning = true; crosshairsOn = true; projectCanvas.removeChild(confirmReset); confirmReset.yesButton.removeEventListener(MouseEvent.MOUSE_DOWN, resetLevel); confirmReset.noButton.removeEventListener(MouseEvent.MOUSE_DOWN, resumeGame2); gui.resetButton.addEventListener(MouseEvent.MOUSE_DOWN, showConfirmResetLevel); stage.focus = stage; } public function showLevelSelect():void{ ticker.visible = false; levelSelect = new levelSelect_mc(); projectCanvas.addChild(levelSelect); levelSelect.titleButton.addEventListener(MouseEvent.MOUSE_DOWN, gotoArmorGames); levelSelect.menuButton.addEventListener(MouseEvent.MOUSE_DOWN, fadeToMenu); levelSelect.levelButtonHolder.addEventListener(MouseEvent.MOUSE_DOWN, selectLevel); lockLevels(); } public function createSides():void{ var _local1:*; var _local2:*; var _local3:uint; var _local4:b2Body; _local1 = new b2BodyDef(); _local2 = new b2BoxDef(); _local3 = 1; while (_local3 <= 2) { _local2.extents.Set(5, 300); _local2.friction = 0.15; _local2.restitution = 1.1; _local2.density = 0; if (_local3 == 1){ _local1.position.Set(-300, 0); } else { _local1.position.Set(295, 0); }; _local1.AddShape(_local2); _local1.userData = new wall_mc(); _local1.userData.width = (_local2.extents.x * 2); _local1.userData.height = (_local2.extents.y * 2); _local1.userData.id = "sideWall"; gameCanvas.addChild(_local1.userData); _local1.userData.squareShadow = new squareShadow_mc(); _local1.userData.squareShadow.width = (_local2.extents.x * 2); _local1.userData.squareShadow.height = (_local2.extents.y * 2); _local1.userData.squareShadow.x = _local1.position.x; _local1.userData.squareShadow.y = _local1.position.y; gameCanvas.addChildAt(_local1.userData.squareShadow, 0); _local4 = m_world.CreateBody(_local1); sideWall[_local3] = _local4; _local3++; }; } public function mouseDownHandler(_arg1:MouseEvent):void{ mouseIsDown = true; rapidFireCounter = 0; } public function storeHints():void{ hint[1] = "Use the mouse to aim and fire bullets at objects on the screen."; hint[2] = "Use the left and right arrow keys (or A and D) to move your cannon left or right"; hint[3] = ""; hint[4] = "Watch out for Kinetroids - they will try to push your puck over the blue lines!"; hint[5] = "Use the up arrow (or W) to increase the vertical speed"; hint[6] = "Get more points for firing less discs"; hint[7] = "Get each puck to the target with the same colour."; hint[8] = "Get a new life for every 4000 points"; hint[9] = "There are 30 levels - can you clear them all?"; hint[30] = "Final level !!"; } public function checkTargetReached():void{ } public function arrowLeftUp(_arg1:MouseEvent):void{ arrowLeftDownFlag = false; } public function enableSkimming(_arg1, _arg2):void{ var _local3:b2ContactNode; var _local4:b2Contact; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Vec2; var _local10:b2Manifold; var _local11:b2ContactPoint; var _local12:b2Vec2; var _local13:b2ContactNode; var _local14:b2Contact; var _local15:b2Vec2; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2Vec2; var _local20:b2Manifold; var _local21:b2ContactPoint; var _local22:b2Vec2; if (_arg1.hasOwnProperty("m_userData") == true){ if (_arg2.hasOwnProperty("m_userData") == true){ if (_arg1.m_userData != null){ if (_arg2.m_userData != null){ if ((((_arg1.m_userData.id == "puck")) && ((_arg2.m_userData.id == "bullet")))){ _local3 = _arg1.GetContactList(); _local4 = _local3.contact; if (_local4.GetManifoldCount() > 0){ _local10 = (_local4.GetManifolds()[0] as b2Manifold); _local11 = (_local10.points[0] as b2ContactPoint); _local12 = _local11.position; }; _local5 = new b2Vec2((_local12.x - _arg1.m_position.x), (_local12.y - _arg1.m_position.y)); _local6 = _local5.Length(); _local7 = ((-2000 * _local5.x) / _local6); _local8 = ((-2000 * _local5.y) / _local6); _local9 = new b2Vec2(_local7, _local8); _arg1.ApplyImpulse(_local9, _arg1.GetCenterPosition()); }; if ((((_arg2.m_userData.id == "puck")) && ((_arg1.m_userData.id == "bullet")))){ _local13 = _arg2.GetContactList(); _local14 = _local13.contact; if (_local14.GetManifoldCount() > 0){ _local20 = (_local14.GetManifolds()[0] as b2Manifold); _local21 = (_local20.points[0] as b2ContactPoint); _local22 = _local21.position; }; _local15 = new b2Vec2((_local22.x - _arg2.m_position.x), (_local22.y - _arg2.m_position.y)); _local16 = _local15.Length(); _local17 = ((-2000 * _local15.x) / _local16); _local18 = ((-2000 * _local15.y) / _local16); _local19 = new b2Vec2(_local17, _local18); _arg2.ApplyImpulse(_local19, _arg2.GetCenterPosition()); }; }; }; }; }; } public function removeLevelSelect():void{ levelSelect.titleButton.removeEventListener(MouseEvent.MOUSE_DOWN, gotoArmorGames); projectCanvas.removeChild(levelSelect); levelSelect.menuButton.removeEventListener(MouseEvent.MOUSE_DOWN, removeLevelSelect); } public function soundOver(_arg1:MouseEvent):void{ var _local2:ColorTransform; if (soundOn == true){ soundToggle.gotoAndStop("onOver"); } else { soundToggle.gotoAndStop("offOver"); }; _local2 = soundToggle.transform.colorTransform; _local2.alphaMultiplier = 1; soundToggle.transform.colorTransform = _local2; } public function gotoArmorGames(_arg1:MouseEvent):void{ var _local2:String; var _local3:URLRequest; _local2 = "http://www.armorgames.com"; _local3 = new URLRequest(_local2); navigateToURL(_local3); } public function initialiseControls():void{ stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler); stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); stage.focus = stage; } public function scrollGameCanvas(){ scrollSpeedScale = 1; if (upKeyDown == true){ scrollSpeedScale = 3; }; if ((((downKeyDown == true)) && ((slowBarValue > 0)))){ scrollSpeedScale = 0.5; slowBarValue = (slowBarValue - 1); gui.slowBar.bar.width = slowBarValue; }; if ((((((upKeyDown == true)) && ((downKeyDown == true)))) || ((((upKeyDown == false)) && ((downKeyDown == false)))))){ scrollSpeedScale = 1; }; gameCanvas.y = (gameCanvas.y + (scrollSpeed * scrollSpeedScale)); background1.y = (background1.y + (scrollSpeed * scrollSpeedScale)); background2.y = (background2.y + (scrollSpeed * scrollSpeedScale)); if (background1.y >= stage.stageHeight){ background1.y = (background1.y - (2 * stage.stageHeight)); currentLevel++; levelOffset = (levelOffset - stage.stageHeight); createLevel(currentLevel, levelOffset); }; if (background2.y >= stage.stageHeight){ background2.y = (background2.y - (2 * stage.stageHeight)); currentLevel++; levelOffset = (levelOffset - stage.stageHeight); createLevel(currentLevel, levelOffset); }; } public function fireEnemyBullet(_arg1:MovieClip):void{ var _local2:b2Body; var _local3:Number; var _local4:*; var _local5:b2Vec2; _local2 = makeEnemyBullet(_local2, _arg1.x, _arg1.y); _local3 = ((_arg1.rotation * Math.PI) / 180); _local4 = 100000; _local5 = new b2Vec2((_local4 * Math.sin(_local3)), (-(_local4) * Math.cos(_local3))); _local2.ApplyImpulse(_local5, _local2.GetCenterPosition()); if (soundOn == true){ fireSound.play(); }; } public function updateCrosshairs():void{ if (crosshairsOn == true){ if ((((stage.mouseY > 50)) && ((stage.mouseY < (stage.stageHeight - 100))))){ Mouse.hide(); crosshairs.visible = true; crosshairs.x = stage.mouseX; crosshairs.y = stage.mouseY; } else { Mouse.show(); crosshairs.visible = false; }; } else { Mouse.show(); crosshairs.visible = false; }; } public function end_preload():void{ removeChild(myPreloader); removeEventListener(Event.ENTER_FRAME, loader); armorButton.play(); } public function initialiseMusicToggle():void{ musicToggle.addEventListener(MouseEvent.MOUSE_OVER, musicOver); musicToggle.addEventListener(MouseEvent.MOUSE_OUT, musicUp); musicToggle.addEventListener(MouseEvent.MOUSE_DOWN, toggleMusic); } public function checkCollisions():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; if (checkForCollisions == true){ _local1 = m_world.GetContactList(); while (_local1) { if (_local1.GetManifoldCount() > 0){ _local2 = _local1.GetShape1().GetBody(); _local3 = _local1.GetShape2().GetBody(); if (soundOn == true){ playSound(_local2, _local3); }; preventSticking(_local2, _local3); enableSkimming(_local2, _local3); checkLineCollision(_local2, _local3); checkPuckAnnihilation(_local2, _local3); triggerBumpers(_local2, _local3); addLife(_local2, _local3); addSlowBonus(_local2, _local3); setRapidFire(_local2, _local3); }; _local1 = _local1.GetNext(); }; }; } public function lockLevels():void{ var _local1:int; var _local2:String; var _local3:*; var _local4:DisplayObject; var _local5:padlock_mc; var _local6:DropShadowFilter; _local1 = 0; _local3 = 0; while (_local3 < levelSelect.levelButtonHolder.numChildren) { _local4 = levelSelect.levelButtonHolder.getChildAt(_local3); if ((_local4 is levelThumb)){ _local1++; if ((((((_local1 > alwaysUnlocked)) && ((_local1 > highestStage)))) && ((_local4.visible == true)))){ _local5 = new padlock_mc(); levelSelect.levelButtonHolder.addChild(_local5); _local6 = new DropShadowFilter(); _local6.distance = 3; _local6.angle = 45; _local6.strength = 0.5; _local5.filters = [_local6]; _local5.mouseEnabled = false; _local5.x = _local4.x; _local5.y = _local4.y; _local5.width = (_local5.width * 0.7); _local5.height = (_local5.height * 0.7); }; }; _local3++; }; } public function initialise():void{ var _local1:Tween; projectCanvas = new Sprite(); stage.addChild(projectCanvas); crosshairs = new crosshairs_mc(); stage.addChild(crosshairs); crosshairs.visible = false; setupArrays(); soundToggle = new soundToggle_mc(); stage.addChild(soundToggle); musicToggle = new musicToggle_mc(); stage.addChild(musicToggle); showMenu(); initialiseSoundToggle(); initialiseMusicToggle(); musicChannel = introMusic.play(0, 100); storeHints(); blackScreen = new blackScreen_mc(); stage.addChild(blackScreen); _local1 = new Tween(blackScreen, "alpha", None.easeNone, 1, 0, 1, true); setTimeout(loseBlack, 1200); } public function cleanUp():void{ cleaned = true; crosshairsOn = false; Mouse.show(); crosshairs.visible = false; cleanPhysics(); stage.removeEventListener(Event.ENTER_FRAME, gameLoop); stage.removeEventListener(MouseEvent.MOUSE_DOWN, fireBullet); gui.resetButton.removeEventListener(MouseEvent.MOUSE_DOWN, resetLevel); gui.quitButton.removeEventListener(MouseEvent.MOUSE_DOWN, showConfirmQuit); projectCanvas.removeChild(gui); projectCanvas.removeChild(gameCanvas); projectCanvas.removeChild(background1); projectCanvas.removeChild(background2); gameWon = false; projectCanvas.removeChild(gunCanvas); stage.removeChild(debug); disableControls(); numberOfPucks = 0; puckArray = new Array(); numberOfTargets = 0; targetArray = new Array(); teleportArray = new Array(); numberOfTeleports = 0; teleportPair = 0; numberOfHintBoxes = 0; hintBoxArray = new Array(); tweenArray = new Array(); sideWall = new Array(); numberOfEGs = 0; egArray = new Array(); mouseIsDown = false; rapidFireOn = false; } public function fadeInOut():void{ var _local1:Tween; blackScreen = new blackScreen_mc(); blackScreen.alpha = 0; stage.addChild(blackScreen); _local1 = new Tween(blackScreen, "alpha", None.easeNone, 0, 1, 1, true); setTimeout(fadeOut, 1200); } public function arrowRightDown(_arg1:MouseEvent):void{ arrowRightDownFlag = true; lastButtonPressed = "right"; } public function fadeOutBlackScreen(_arg1:TweenEvent):void{ musicChannel.stop(); musicChannel = musicSound.play(0, 100); musicChannel.soundTransform = musicTransform; fadeInTween.removeEventListener(TweenEvent.MOTION_FINISH, fadeOutBlackScreen); removeLevelSelect(); ticker.removeEventListener(Event.ENTER_FRAME, scrollTicker); stage.removeChild(ticker); tickerPresent = false; setInitialVariables(); showInfo(); fadeOutTween = new Tween(blackScreen, "alpha", None.easeNone, 1, 0, 1, true); fadeOutTween.addEventListener(TweenEvent.MOTION_FINISH, removeBlackScreen); } public function quitGame(_arg1:MouseEvent):void{ checkAwardsLevelIncomplete(); projectCanvas.removeChild(confirmQuit); confirmQuit.yesButton.removeEventListener(MouseEvent.MOUSE_DOWN, quitGame); confirmQuit.noButton.removeEventListener(MouseEvent.MOUSE_DOWN, resumeGame); exitGame(); } public function scrollLevelButtons():void{ levelSelect.addEventListener(Event.ENTER_FRAME, slideButtonsLeft); levelSelect.addEventListener(Event.ENTER_FRAME, slideButtonsRight); levelSelect.addEventListener(Event.ENTER_FRAME, adjustButtons); levelSelect.arrowLeft.addEventListener(MouseEvent.MOUSE_DOWN, arrowLeftDown); levelSelect.arrowRight.addEventListener(MouseEvent.MOUSE_DOWN, arrowRightDown); levelSelect.arrowLeft.addEventListener(MouseEvent.MOUSE_UP, arrowLeftUp); levelSelect.arrowRight.addEventListener(MouseEvent.MOUSE_UP, arrowRightUp); levelSelect.arrowLeft.addEventListener(MouseEvent.MOUSE_OUT, arrowLeftUp); levelSelect.arrowRight.addEventListener(MouseEvent.MOUSE_OUT, arrowRightUp); } public function removeGameOverScreenPartTwo():void{ projectCanvas.removeChild(gameOverScreen); } public function addSlowBonus(_arg1, _arg2):void{ var _local3:b2Body; var _local4:b2Body; var _local5:bonusDisplay_mc; var _local6:annihilationEffect_mc; if (_arg1.hasOwnProperty("m_userData") == true){ if (_arg2.hasOwnProperty("m_userData") == true){ if (_arg1.m_userData != null){ if (_arg2.m_userData != null){ if ((((_arg1.m_userData.id == "slowBonus")) || ((_arg2.m_userData.id == "slowBonus")))){ if (_arg1.m_userData.id == "slowBonus"){ _local3 = _arg1; _local4 = _arg2; } else { _local3 = _arg2; _local4 = _arg1; }; slowBarValue = slowBarStartValue; gui.slowBar.bar.width = slowBarValue; if (soundOn == true){ chimeSound.play(); }; _local5 = new bonusDisplay_mc(); gameCanvas.addChild(_local5); _local5.textField.text = "SLOW"; _local5.x = _local3.m_userData.x; _local5.y = _local3.m_userData.y; _local6 = new annihilationEffect_mc(); gameCanvas.addChild(_local6); _local6.x = _local3.m_userData.x; _local6.y = _local3.m_userData.y; _local6.width = (_local6.width * 0.5); _local6.height = (_local6.height * 0.5); deleteBody(_local3); }; }; }; }; }; } public function makeLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):void{ var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:*; var _local13:*; var _local14:*; _local6 = 0; if ((((_arg5 < 0)) && ((_arg5 >= -90)))){ _local6 = ((Math.PI / 180) * Math.abs(_arg5)); } else { if ((((_arg5 < -90)) && ((_arg5 >= -180)))){ _local6 = ((Math.PI / 180) * (180 - Math.abs(_arg5))); } else { if ((((_arg5 > 90)) && ((_arg5 <= 180)))){ _local6 = ((Math.PI / 180) * (360 - Math.abs(_arg5))); } else { _local6 = ((Math.PI / 180) * Math.abs(_arg5)); }; }; }; _local7 = Math.cos(_local6); _local8 = Math.sin(_local6); _local9 = _arg3; _local10 = _arg4; _local11 = (((_local10 * _local7) - (_local9 * _local8)) / ((_local7 * _local7) - (_local8 * _local8))); _local12 = ((_local9 - (_local11 * _local8)) / _local7); _local13 = new b2BodyDef(); _local14 = new b2BoxDef(); _local14.extents.Set((_local12 * 0.5), (_local11 * 0.5)); _local14.friction = 0.15; _local14.restitution = 1; _local14.density = 0; _local14.maskBits = 2; _local13.position.Set(_arg1, _arg2); _local13.AddShape(_local14); _local13.rotation = ((_arg5 * Math.PI) / 180); _local13.userData = new line_mc(); _local13.userData.width = (_local14.extents.x * 2); _local13.userData.height = (_local14.extents.y * 2); _local13.userData.id = "line"; gameCanvas.addChild(_local13.userData); m_world.CreateBody(_local13); } public function checkNonPhysicsCollisions():void{ var _local1:b2Body; var _local2:*; var _local3:MovieClip; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:uint; var _local9:uint; var _local10:*; var _local11:Number; var _local12:Number; _local1 = m_world.m_bodyList; _local2 = m_world.m_bodyCount; _local4 = new b2Vec2(70, 0); _local5 = new b2Vec2(-70, 0); _local6 = new b2Vec2(0, 70); _local7 = new b2Vec2(0, -70); _local8 = 0; _local9 = 0; _local10 = 0; while (_local10 < (_local2 - 1)) { if (numberOfTravelators > 0){ _local8 = 1; while (_local8 <= numberOfTravelators) { if (_local1.hasOwnProperty("m_userData") == true){ if (_local1.m_userData != null){ if ((((((((((((_local1.m_userData.hitTestObject(travelator[_local8].hitZone1) == true)) || ((_local1.m_userData.hitTestObject(travelator[_local8].hitZone2) == true)))) || ((_local1.m_userData.hitTestObject(travelator[_local8].hitZone3) == true)))) || ((_local1.m_userData.hitTestObject(travelator[_local8].hitZone4) == true)))) || ((_local1.m_userData.hitTestObject(travelator[_local8].hitZone5) == true)))) || ((_local1.m_userData.hitTestObject(travelator[_local8].hitZone6) == true)))){ if (travelator[_local8].variety == "left"){ _local1.SetLinearVelocity(_local5); }; if (travelator[_local8].variety == "right"){ _local1.SetLinearVelocity(_local4); }; if (travelator[_local8].variety == "down"){ _local1.SetLinearVelocity(_local6); }; if (travelator[_local8].variety == "up"){ _local1.SetLinearVelocity(_local7); }; }; }; }; _local8++; }; }; if (numberOfTeleports > 0){ _local8 = 1; while (_local8 <= numberOfTeleports) { if (teleportArray[_local8].variety == "in"){ if (_local1.hasOwnProperty("m_userData") == true){ if (_local1.m_userData != null){ if (((!((_local1.m_userData.id == "wall"))) && (!((_local1.m_userData.id == "line"))))){ _local11 = (((_local1.m_userData.x - teleportArray[_local8].x) * (_local1.m_userData.x - teleportArray[_local8].x)) + ((_local1.m_userData.y - teleportArray[_local8].y) * (_local1.m_userData.y - teleportArray[_local8].y))); _local12 = ((teleportArray[_local8].width / 2) + (_local1.m_userData.width / 2)); if (_local11 <= (_local12 * _local12)){ _local1.m_position.x = teleportArray[_local8].pair.x; _local1.m_position.y = teleportArray[_local8].pair.y; }; }; }; }; }; _local8++; }; }; _local1 = _local1.m_next; _local10++; }; } public function makeRapidFire(_arg1:Number, _arg2:Number):void{ var _local3:*; var _local4:*; if (rapidFireOn == false){ _local3 = new b2BodyDef(); _local4 = new b2CircleDef(); _local4.radius = 23; _local4.friction = 1; _local4.density = 0; _local4.restitution = 1; _local3.AddShape(_local4); _local3.userData = new rapidFire_mc(); _local3.userData.cacheAsBitmap = true; _local3.position.Set(_arg1, _arg2); _local3.userData.width = 50; _local3.userData.height = 50; _local3.userData.id = "rapidFire"; gameCanvas.addChild(_local3.userData); m_world.CreateBody(_local3); }; } public function addTicker():void{ tickerPresent = true; tickerSection = 0; ticker = new ticker_mc(); stage.addChild(ticker); ticker.x = 76; ticker.y = 302; tickerStart = ticker.mc.textField.x; ticker.mc.textField.x = (tickerStart + 450); ticker.mc.textField.text = tickerArray[tickerSection]; ticker.mc.textField.autoSize = TextFieldAutoSize.LEFT; ticker.addEventListener(Event.ENTER_FRAME, scrollTicker); } public function setCurrentLevel():void{ if (currentStage == 1){ currentLevel = 1; }; if (currentStage == 3){ currentLevel = 10; }; if (currentStage == 4){ currentLevel = 21; }; if (currentStage == 5){ currentLevel = 31; }; if (currentStage == 2){ currentLevel = 41; }; if (currentStage == 6){ currentLevel = 51; }; } public function showAwards():void{ ticker.visible = false; awards = new awards_mc(); projectCanvas.addChild(awards); if (awardObject.level1 == true){ awards.thumbsUp.gotoAndStop(2); }; if (awardObject.allLevels == true){ awards.cup.gotoAndStop(2); }; if (awardObject.level3InOneLife == true){ awards.shield3.gotoAndStop(2); }; if (awardObject.level4InOneLife == true){ awards.shield4.gotoAndStop(2); }; if (awardObject.kinetroids == true){ awards.kinetroid.gotoAndStop(2); }; if (awardObject.points == true){ awards.star.gotoAndStop(2); }; if (awardObject.allInOneGo == true){ awards.gun.gotoAndStop(2); }; awards.bestScore.text = ("Best score: " + String(bestScore)); awards.titleButton.addEventListener(MouseEvent.MOUSE_DOWN, gotoArmorGames); awards.menuButton.addEventListener(MouseEvent.MOUSE_DOWN, fadeOutAwards); } public function setInitialVariables():void{ score = 0; bonusLifeScore = bonusLifeInterval; lives = startLives; levelsPlayed = 0; kinetroidsDestroyed = 0; } public function setRapidFire(_arg1, _arg2):void{ var _local3:b2Body; var _local4:b2Body; var _local5:bonusDisplay_mc; var _local6:annihilationEffect_mc; if (_arg1.hasOwnProperty("m_userData") == true){ if (_arg2.hasOwnProperty("m_userData") == true){ if (_arg1.m_userData != null){ if (_arg2.m_userData != null){ if ((((_arg1.m_userData.id == "rapidFire")) || ((_arg2.m_userData.id == "rapidFire")))){ if (_arg1.m_userData.id == "rapidFire"){ _local3 = _arg1; _local4 = _arg2; } else { _local3 = _arg2; _local4 = _arg1; }; rapidFireOn = true; preventFiring = false; if (soundOn == true){ chimeSound.play(); }; _local5 = new bonusDisplay_mc(); gameCanvas.addChild(_local5); _local5.textField.text = "Rapid Fire"; _local5.x = _local3.m_userData.x; _local5.y = _local3.m_userData.y; _local6 = new annihilationEffect_mc(); gameCanvas.addChild(_local6); _local6.x = _local3.m_userData.x; _local6.y = _local3.m_userData.y; _local6.width = (_local6.width * 0.5); _local6.height = (_local6.height * 0.5); deleteBody(_local3); }; }; }; }; }; } public function showHighscores(){ } public function positionLevelButtons():void{ var _local1:int; levelButtonStart = levelSelect.levelButtonHolder.x; _local1 = highestStage; if (_local1 < 3){ _local1 = 3; }; if (_local1 > 28){ _local1 = 28; }; levelSelect.levelButtonHolder.x = (levelSelect.levelButtonHolder.x - ((_local1 - 3) * 75)); } public function fireBullet():void{ var _local1:Boolean; var _local2:b2Body; var _local3:Point; var _local4:Point; var _local5:Point; var _local6:Number; var _local7:*; var _local8:b2Vec2; _local1 = false; if (rapidFireOn == true){ if (rapidFireCounter >= 5){ rapidFireCounter = 0; }; if (rapidFireCounter == 0){ _local1 = true; }; rapidFireCounter++; }; if (mouseIsDown == true){ if ((((((rapidFireOn == false)) && ((preventFiring == false)))) || ((_local1 == true)))){ if (crosshairs.visible == true){ preventFiring = true; _local3 = new Point(gun.x, gun.y); _local4 = gunCanvas.localToGlobal(_local3); _local5 = gameCanvas.globalToLocal(_local4); _local2 = makeBullet(_local2, _local5.x, _local5.y); _local6 = (((gun.turret.rotation * Math.PI) / 180) - ((gameCanvas.rotation * Math.PI) / 180)); _local7 = 100000; _local8 = new b2Vec2((_local7 * Math.sin(_local6)), (-(_local7) * Math.cos(_local6))); _local2.ApplyImpulse(_local8, _local2.GetCenterPosition()); if (soundOn == true){ fireSound.play(); }; discsUsed++; }; }; }; } public function toggleMusic(_arg1:MouseEvent):void{ if (musicOn == true){ musicOn = false; musicToggle.gotoAndStop("offOver"); musicTransform.volume = 0; musicChannel.soundTransform = musicTransform; } else { musicOn = true; musicToggle.gotoAndStop("onOver"); musicTransform.volume = 1; musicChannel.soundTransform = musicTransform; }; } public function fadeOut():void{ fadeOutTween = new Tween(blackScreen, "alpha", None.easeNone, 1, 0, 1, true); fadeOutTween.addEventListener(TweenEvent.MOTION_FINISH, removeBlackScreen); } public function makeTeleport(_arg1:Number, _arg2:Number, _arg3:String){ numberOfTeleports++; if (_arg3 == "in"){ teleportArray[numberOfTeleports] = new teleportIn_mc(); }; if (_arg3 == "out"){ teleportArray[numberOfTeleports] = new teleportOut_mc(); }; teleportArray[numberOfTeleports].x = _arg1; teleportArray[numberOfTeleports].y = _arg2; teleportArray[numberOfTeleports].variety = _arg3; gameCanvas.addChildAt(teleportArray[numberOfTeleports], 0); teleportPair++; if (teleportPair == 2){ teleportArray[numberOfTeleports].pair = teleportArray[(numberOfTeleports - 1)]; teleportArray[(numberOfTeleports - 1)].pair = teleportArray[numberOfTeleports]; teleportPair = 0; }; } public function initialiseGame():void{ var _local1:Date; gameCanvas = new Sprite(); gameCanvas.x = centre.x; gameCanvas.y = centre.y; projectCanvas.addChildAt(gameCanvas, 0); background1 = new granite_mc(); projectCanvas.addChildAt(background1, 0); background2 = new granite_mc(); projectCanvas.addChildAt(background2, 0); background2.y = (background2.y - stage.stageHeight); background1.alpha = 0.4; background2.alpha = 0.4; resetVars(); initialisePhysics(); setCurrentLevel(); createLevel(currentLevel, 0); createSides(); currentLevel++; levelOffset = -(stage.stageHeight); createLevel(currentLevel, levelOffset); debug = new debug_mc(); stage.addChild(debug); debug.visible = false; gui.quitButton.addEventListener(MouseEvent.MOUSE_DOWN, showConfirmQuit); gui.resetButton.addEventListener(MouseEvent.MOUSE_DOWN, showConfirmResetLevel); _local1 = new Date(); fpsStartTime = _local1.getTime(); stage.addEventListener(Event.ENTER_FRAME, gameLoop, false, 0, true); initialiseControls(); crosshairsOn = true; cleaned = false; } public function checkAwardsLevelIncomplete():void{ var _local1:uint; if (score >= 50000){ awardObject.points = true; so.data.awardObject = awardObject; }; if (kinetroidsDestroyed >= 12){ awardObject.kinetroids = true; so.data.awardObject = awardObject; }; _local1 = 0; if (awardObject.level1 == true){ _local1++; }; if (awardObject.allLevels == true){ _local1++; }; if (awardObject.level3InOneLife == true){ _local1++; }; if (awardObject.level4InOneLife == true){ _local1++; }; if (awardObject.kinetroids == true){ _local1++; }; if (awardObject.points == true){ _local1++; }; if (awardObject.allInOneGo == true){ _local1++; }; numberOfAwards = _local1; so.data.numberOfAwards = numberOfAwards; tickerArray[1] = (("*** You have " + String(numberOfAwards)) + " awards ***"); if (numberOfAwards == 0){ tickerArray[1] = "*** You have no awards yet ***"; } else { if (numberOfAwards == 1){ tickerArray[1] = "*** You have 1 award ***"; } else { tickerArray[1] = (("*** You have " + String(numberOfAwards)) + " awards ***"); }; }; } public function addLife(_arg1, _arg2):void{ var _local3:b2Body; var _local4:b2Body; var _local5:bonusDisplay_mc; var _local6:annihilationEffect_mc; if (_arg1.hasOwnProperty("m_userData") == true){ if (_arg2.hasOwnProperty("m_userData") == true){ if (_arg1.m_userData != null){ if (_arg2.m_userData != null){ if ((((_arg1.m_userData.id == "lifeBonus")) || ((_arg2.m_userData.id == "lifeBonus")))){ if (_arg1.m_userData.id == "lifeBonus"){ _local3 = _arg1; _local4 = _arg2; } else { _local3 = _arg2; _local4 = _arg1; }; lives++; if (soundOn == true){ chimeSound.play(); }; _local5 = new bonusDisplay_mc(); gameCanvas.addChild(_local5); _local5.textField.text = "+1 life"; _local5.x = _local3.m_userData.x; _local5.y = _local3.m_userData.y; _local6 = new annihilationEffect_mc(); gameCanvas.addChild(_local6); _local6.x = _local3.m_userData.x; _local6.y = _local3.m_userData.y; _local6.width = (_local6.width * 0.5); _local6.height = (_local6.height * 0.5); deleteBody(_local3); }; }; }; }; }; } public function removeAwards():void{ awards.titleButton.removeEventListener(MouseEvent.MOUSE_DOWN, gotoArmorGames); awards.menuButton.removeEventListener(MouseEvent.MOUSE_DOWN, fadeOutAwards); projectCanvas.removeChild(awards); showMenu(); ticker.visible = true; } public function submitFail():void{ if (submitSuccess == false){ gameOverScreen.message3.text = "Sorry, could not connect. Try submitting again."; hsLoader.removeEventListener(Event.COMPLETE, submitCompleteHandler); gameOverScreen.submitButton.addEventListener(MouseEvent.MOUSE_DOWN, submitHighscore); }; } public function gotoArmorBlog(_arg1:MouseEvent):void{ var _local2:String; var _local3:URLRequest; _local2 = "http://www.armorblog.com"; _local3 = new URLRequest(_local2); navigateToURL(_local3); } public function preventSticking(_arg1, _arg2):void{ var _local3:b2ContactNode; var _local4:b2Contact; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Vec2; var _local10:b2Manifold; var _local11:b2ContactPoint; var _local12:b2Vec2; var _local13:b2ContactNode; var _local14:b2Contact; var _local15:b2Vec2; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2Vec2; var _local20:b2Manifold; var _local21:b2ContactPoint; var _local22:b2Vec2; var _local23:b2ContactNode; var _local24:b2Contact; var _local25:b2Vec2; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:b2Vec2; var _local30:b2Manifold; var _local31:b2ContactPoint; var _local32:b2Vec2; var _local33:b2ContactNode; var _local34:b2Contact; var _local35:b2Vec2; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:b2Vec2; var _local40:b2Manifold; var _local41:b2ContactPoint; var _local42:b2Vec2; if (_arg1.hasOwnProperty("m_userData") == true){ if (_arg2.hasOwnProperty("m_userData") == true){ if (_arg1.m_userData != null){ if (_arg2.m_userData != null){ if ((((((_arg1.m_userData.id == "puck")) && ((_arg2.m_userData.id == "wall")))) || ((_arg2.m_userData.id == "sideWall")))){ _local3 = _arg1.GetContactList(); _local4 = _local3.contact; if (_local4.GetManifoldCount() > 0){ _local10 = (_local4.GetManifolds()[0] as b2Manifold); _local11 = (_local10.points[0] as b2ContactPoint); _local12 = _local11.position; }; _local5 = new b2Vec2((_local12.x - _arg1.m_position.x), (_local12.y - _arg1.m_position.y)); _local6 = _local5.Length(); _local7 = ((-2500 * _local5.x) / _local6); _local8 = ((-2500 * _local5.y) / _local6); _local9 = new b2Vec2(_local7, _local8); _arg1.ApplyImpulse(_local9, _arg1.GetCenterPosition()); }; if ((((((_arg2.m_userData.id == "puck")) && ((_arg1.m_userData.id == "wall")))) || ((_arg1.m_userData.id == "sideWall")))){ _local13 = _arg2.GetContactList(); _local14 = _local13.contact; if (_local14.GetManifoldCount() > 0){ _local20 = (_local14.GetManifolds()[0] as b2Manifold); _local21 = (_local20.points[0] as b2ContactPoint); _local22 = _local21.position; }; _local15 = new b2Vec2((_local22.x - _arg2.m_position.x), (_local22.y - _arg2.m_position.y)); _local16 = _local15.Length(); _local17 = ((-2500 * _local15.x) / _local16); _local18 = ((-2500 * _local15.y) / _local16); _local19 = new b2Vec2(_local17, _local18); _arg2.ApplyImpulse(_local19, _arg2.GetCenterPosition()); }; if ((((_arg1.m_userData.id == "bullet")) && ((_arg2.m_userData.id == "wall")))){ _local23 = _arg1.GetContactList(); _local24 = _local23.contact; if (_local24.GetManifoldCount() > 0){ _local30 = (_local24.GetManifolds()[0] as b2Manifold); _local31 = (_local30.points[0] as b2ContactPoint); _local32 = _local31.position; }; _local25 = new b2Vec2((_local32.x - _arg1.m_position.x), (_local32.y - _arg1.m_position.y)); _local26 = _local25.Length(); _local27 = ((-2500 * _local25.x) / _local26); _local28 = ((-2500 * _local25.y) / _local26); _local29 = new b2Vec2(_local27, _local28); _arg1.ApplyImpulse(_local29, _arg1.GetCenterPosition()); }; if ((((_arg2.m_userData.id == "bullet")) && ((_arg1.m_userData.id == "wall")))){ _local33 = _arg2.GetContactList(); _local34 = _local33.contact; if (_local34.GetManifoldCount() > 0){ _local40 = (_local34.GetManifolds()[0] as b2Manifold); _local41 = (_local40.points[0] as b2ContactPoint); _local42 = _local41.position; }; _local35 = new b2Vec2((_local42.x - _arg2.m_position.x), (_local42.y - _arg2.m_position.y)); _local36 = _local35.Length(); _local37 = ((-2500 * _local35.x) / _local36); _local38 = ((-2500 * _local35.y) / _local36); _local39 = new b2Vec2(_local37, _local38); _arg2.ApplyImpulse(_local39, _arg2.GetCenterPosition()); }; }; }; }; }; } public function wrapvalue(_arg1:Number):Number{ if (_arg1 < 0){ _arg1 = (_arg1 + (2 * Math.PI)); }; if (_arg1 > (2 * Math.PI)){ _arg1 = (_arg1 - (2 * Math.PI)); }; return (_arg1); } public function removeInfo():void{ gui.removeChild(levelInfo); } public function resetLevel(_arg1:MouseEvent):void{ checkAwardsLevelIncomplete(); projectCanvas.removeChild(confirmReset); confirmReset.yesButton.removeEventListener(MouseEvent.MOUSE_DOWN, resetLevel); confirmReset.noButton.removeEventListener(MouseEvent.MOUSE_DOWN, resumeGame2); cleanUp(); setInitialVariables(); addGUI(); initialiseGame(); } public function slideButtonsRight(_arg1:Event):void{ if (arrowLeftDownFlag == true){ if (levelSelect.levelButtonHolder.x < levelButtonStart){ levelSelect.levelButtonHolder.x = (levelSelect.levelButtonHolder.x + 8); }; }; } public function initialisePhysics():void{ var _local1:b2AABB; var _local2:b2Vec2; var _local3:Boolean; _local1 = new b2AABB(); _local1.minVertex.Set(-300, -10000); _local1.maxVertex.Set(300, 300); _local2 = new b2Vec2(0, 0); _local3 = true; m_world = new b2World(_local1, _local2, _local3); } public function triggerBumpers(_arg1, _arg2):void{ var _local3:b2Body; var _local4:b2Body; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Vec2; if (_arg1.hasOwnProperty("m_userData") == true){ if (_arg2.hasOwnProperty("m_userData") == true){ if (_arg1.m_userData != null){ if (_arg2.m_userData != null){ if ((((_arg1.m_userData.id == "bumper")) || ((_arg2.m_userData.id == "bumper")))){ if (_arg1.m_userData.id == "bumper"){ _local3 = _arg1; _local4 = _arg2; } else { _local3 = _arg2; _local4 = _arg1; }; _local5 = new b2Vec2((_local4.m_position.x - _local3.m_position.x), (_local4.m_position.y - _local3.m_position.y)); _local6 = _local5.Length(); _local7 = ((100000 * _local5.x) / _local6); _local8 = ((100000 * _local5.y) / _local6); _local9 = new b2Vec2(_local7, _local8); _local4.ApplyImpulse(_local9, _local4.GetCenterPosition()); _local3.m_userData.light.gotoAndPlay(2); }; }; }; }; }; } public function musicUp(_arg1:MouseEvent):void{ var _local2:ColorTransform; if (musicOn == true){ musicToggle.gotoAndStop("onUp"); } else { musicToggle.gotoAndStop("offUp"); }; _local2 = musicToggle.transform.colorTransform; _local2.alphaMultiplier = 0.4; musicToggle.transform.colorTransform = _local2; } public function fadeHintBox(){ var _local1:Tween; if (hintBoxExists == true){ _local1 = new Tween(hintBox, "alpha", None.easeNone, 0.7, 0, 2, true); setTimeout(removeHintBox, 2500); tweenArray.push(_local1); }; } public function showHighscoresOnClick(_arg1:MouseEvent):void{ showHighscores(); } public function fadeOutAwards(_arg1:MouseEvent):void{ awards.menuButton.removeEventListener(MouseEvent.MOUSE_DOWN, fadeOutAwards); fadeInOut(); setTimeout(removeAwards, 1000); } public function removeInactiveBodies(){ var _local1:b2Body; var _local2:*; var _local3:b2Body; var _local4:Boolean; var _local5:*; var _local6:Point; var _local7:Point; _local1 = m_world.m_bodyList; _local2 = m_world.m_bodyCount; _local4 = false; _local5 = 0; while (_local5 < (_local2 - 1)) { if (_local4 == false){ _local3 = _local1; _local1 = _local1.m_next; _local6 = new Point(0, _local3.m_position.y); _local7 = gameCanvas.localToGlobal(_local6); if (_local7.y > 300){ if (_local3.hasOwnProperty("m_userData")){ if (_local3.m_userData != null){ if (_local3.m_userData.id == "levelComplete"){ _local4 = true; levelComplete(); }; }; }; }; if (_local4 == false){ if (_local7.y > 650){ if (_local3.hasOwnProperty("m_userData")){ if (_local3.m_userData != null){ if (_local3.m_userData.hasOwnProperty("roundShadow")){ gameCanvas.removeChild(_local3.m_userData.roundShadow); }; if (_local3.m_userData.hasOwnProperty("squareShadow")){ gameCanvas.removeChild(_local3.m_userData.squareShadow); }; if (_local3.m_userData.hasOwnProperty("highlight") == true){ gameCanvas.removeChild(_local3.m_userData.highlight); }; gameCanvas.removeChild(_local3.m_userData); _local3.m_userData = null; }; }; m_world.DestroyBody(_local3); }; }; }; _local5++; }; } public function differenceBetweenBearings(_arg1:Number, _arg2:Number){ var _local3:Number; _local3 = (wrapvalue(((_arg1 + Math.PI) - _arg2)) - Math.PI); return (_local3); } public function moveGun():void{ if (leftKeyDown == true){ gun.x = (gun.x - gunSpeed); }; if (rightKeyDown == true){ gun.x = (gun.x + gunSpeed); }; if (gun.x < -220){ gun.x = -220; }; if (gun.x > 220){ gun.x = 220; }; gunShadow.x = gun.x; } public function cleanPhysics():void{ var _local1:b2Body; var _local2:*; var _local3:b2Body; var _local4:*; _local1 = m_world.m_bodyList; _local2 = m_world.m_bodyCount; _local4 = 0; while (_local4 < (_local2 - 1)) { _local3 = _local1; _local1 = _local1.m_next; m_world.DestroyBody(_local3); if ((((_local3.hasOwnProperty("m_userData") == true)) && (!((_local3.m_userData == null))))){ _local3.m_userData = null; }; _local4++; }; } public function goArmorGames(_arg1:MouseEvent):void{ var _local2:String; var _local3:URLRequest; _local2 = "http://www.armorgames.com"; _local3 = new URLRequest(_local2); navigateToURL(_local3); } public function disableScrollLevelButtons():void{ levelSelect.removeEventListener(Event.ENTER_FRAME, slideButtonsLeft); levelSelect.removeEventListener(Event.ENTER_FRAME, slideButtonsRight); levelSelect.removeEventListener(Event.ENTER_FRAME, adjustButtons); levelSelect.arrowLeft.removeEventListener(MouseEvent.MOUSE_DOWN, arrowLeftDown); levelSelect.arrowRight.removeEventListener(MouseEvent.MOUSE_DOWN, arrowRightDown); levelSelect.arrowLeft.removeEventListener(MouseEvent.MOUSE_UP, arrowLeftUp); levelSelect.arrowRight.removeEventListener(MouseEvent.MOUSE_UP, arrowRightUp); levelSelect.arrowLeft.removeEventListener(MouseEvent.MOUSE_OUT, arrowLeftUp); levelSelect.arrowRight.removeEventListener(MouseEvent.MOUSE_OUT, arrowRightUp); } public function returnToMenu():void{ removeLevelSelect(); showMenu(); ticker.visible = true; } public function updateGUI():void{ gui.score.text = String(score); gui.lives.text = String(lives); if (score > bestScore){ bestScore = score; so.data.bestScore = bestScore; }; } public function selectLevel(_arg1:MouseEvent):void{ currentStage = parseInt(_arg1.target.name.substring("level".length)); if ((((currentStage <= alwaysUnlocked)) || ((currentStage <= highestStage)))){ levelSelect.levelButtonHolder.removeEventListener(MouseEvent.MOUSE_DOWN, selectLevel); blackScreen = new blackScreen_mc(); blackScreen.alpha = 0; stage.addChild(blackScreen); fadeInTween = new Tween(blackScreen, "alpha", None.easeNone, 0, 1, 1, true); fadeInTween.addEventListener(TweenEvent.MOTION_FINISH, fadeOutBlackScreen); }; } public function makePivotV(_arg1:Number, _arg2:Number){ var _local3:*; var _local4:*; var _local5:squareShadow_mc; var _local6:b2Body; var _local7:*; var _local8:*; var _local9:b2Body; var _local10:b2RevoluteJointDef; _local3 = new b2BodyDef(); _local4 = new b2BoxDef(); _local4.extents.Set(75, 8); _local4.friction = 1; _local4.density = 1; _local4.restitution = 0.05; _local3.AddShape(_local4); _local3.userData = new pivotV_mc(); _local3.position.Set(_arg1, _arg2); _local3.linearDamping = 0.03; _local3.angularDamping = 0.003; _local3.userData.width = (_local4.extents.x * 2); _local3.userData.height = (_local4.extents.y * 2); _local3.userData.id = "pivot"; gameCanvas.addChild(_local3.userData); _local3.userData.squareShadow = new squareShadow_mc(); _local3.userData.squareShadow.width = (_local4.extents.x * 2); _local3.userData.squareShadow.height = (_local4.extents.y * 2); gameCanvas.addChildAt(_local3.userData.squareShadow, 0); _local6 = m_world.CreateBody(_local3); _local7 = new b2BodyDef(); _local8 = new b2BoxDef(); _local8.extents.Set(1, 1); _local8.friction = 1; _local8.density = 0; _local8.restitution = 0.85; _local7.AddShape(_local8); _local7.position.Set(_arg1, _arg2); _local9 = m_world.CreateBody(_local7); _local10 = new b2RevoluteJointDef(); _local10.body1 = _local6; _local10.body2 = _local9; _local10.anchorPoint = _local6.GetCenterPosition(); _local10.enableMotor = false; m_world.CreateJoint(_local10); } public function checkPuckAnnihilation(_arg1:b2Body, _arg2:b2Body):void{ var _local3:annihilationEffect_mc; var _local4:bonusDisplay_mc; var _local5:Number; if (((_arg1.hasOwnProperty("m_userData")) && (_arg2.hasOwnProperty("m_userData")))){ if (((!((_arg1.m_userData == null))) && (!((_arg2.m_userData == null))))){ if ((((_arg1.m_userData.id == "puck")) && ((_arg2.m_userData.id == "puck")))){ if (_arg1.m_userData.color == _arg2.m_userData.color){ _local3 = new annihilationEffect_mc(); gameCanvas.addChild(_local3); if (soundOn == true){ annihilationSound.play(); chimeSound.play(); }; _local3.x = ((_arg1.m_userData.x + _arg2.m_userData.x) / 2); _local3.y = ((_arg1.m_userData.y + _arg2.m_userData.y) / 2); _local3.width = (_local3.width * 0.5); _local3.height = (_local3.height * 0.5); _local4 = new bonusDisplay_mc(); gameCanvas.addChild(_local4); _local5 = ((_arg1.m_userData.width + _arg2.m_userData.width) * 10); score = (score + _local5); _local4.textField.text = String(_local5); _local4.x = _local3.x; _local4.y = _local3.y; _arg1.m_userData.active = false; _arg2.m_userData.active = false; deleteBody(_arg1); deleteBody(_arg2); }; }; }; }; } public function createLevel(_arg1:uint, _arg2):void{ var _local3:levelContainer_mc; var _local4:*; var _local5:*; var _local6:DisplayObject; _local3 = new levelContainer_mc(); _local4 = _local3.getChildAt((_arg1 - 1)); _local5 = 0; while (_local5 < _local4.numChildren) { _local6 = _local4.getChildAt(_local5); if ((((_local6 is lineH_template)) || ((_local6 is lineV_template)))){ makeLine(_local6.x, (_local6.y + _arg2), _local6.width, _local6.height, _local6.rotation); }; if ((_local6 is movingLine_template)){ makeMovingLine(_local6.x, (_local6.y + _arg2)); }; if ((_local6 is box_template)){ makeBox(_local6.x, (_local6.y + _arg2)); }; if ((_local6 is puckYellow_template)){ makePuck(_local6.x, (_local6.y + _arg2), "yellow", _local6.width); }; if ((_local6 is puckBlue_template)){ makePuck(_local6.x, (_local6.y + _arg2), "blue", _local6.width); }; if ((_local6 is puckRed_template)){ makePuck(_local6.x, (_local6.y + _arg2), "red", _local6.width); }; if ((_local6 is puckGreen_template)){ makePuck(_local6.x, (_local6.y + _arg2), "green", _local6.width); }; if ((_local6 is enemy_template)){ makeEnemy(_local6.x, (_local6.y + _arg2)); }; if ((_local6 is teleportIn_template)){ makeTeleport(_local6.x, (_local6.y + _arg2), "in"); }; if ((_local6 is teleportOut_template)){ makeTeleport(_local6.x, (_local6.y + _arg2), "out"); }; if ((_local6 is rotator_template)){ makeRotator(_local6.x, (_local6.y + _arg2)); }; if ((_local6 is rotatorLongC_template)){ makeRotatorLong(_local6.x, (_local6.y + _arg2), 1); }; if ((_local6 is rotatorLongCC_template)){ makeRotatorLong(_local6.x, (_local6.y + _arg2), -1); }; if ((_local6 is pivotV_template)){ makePivotV(_local6.x, (_local6.y + _arg2)); }; if ((((_local6 is wallH_template)) || ((_local6 is wallV_template)))){ makeWall(_local6.x, (_local6.y + _arg2), _local6.width, _local6.height, _local6.rotation); }; if ((_local6 is levelComplete_template)){ createLevelComplete(_local6.x, (_local6.y + _arg2)); }; if ((_local6 is travelatorRight_template)){ createTravelator(_local6.x, (_local6.y + _arg2), "right"); }; if ((_local6 is travelatorLeft_template)){ createTravelator(_local6.x, (_local6.y + _arg2), "left"); }; if ((_local6 is travelatorUp_template)){ createTravelator(_local6.x, (_local6.y + _arg2), "up"); }; if ((_local6 is travelatorDown_template)){ createTravelator(_local6.x, (_local6.y + _arg2), "down"); }; if ((_local6 is hintBox_template)){ createHintBox(_local6.x, (_local6.y + _arg2), _local4); }; if ((_local6 is enemyGun_template)){ createEnemyGun(_local6.x, (_local6.y + _arg2)); }; if ((_local6 is bumper_template)){ makeBumper(_local6.x, (_local6.y + _arg2)); }; if ((_local6 is lifeBonus_template)){ makeLifeBonus(_local6.x, (_local6.y + _arg2)); }; if ((_local6 is slowBonus_template)){ makeSlowBonus(_local6.x, (_local6.y + _arg2)); }; if ((_local6 is rapidFire_template)){ makeRapidFire(_local6.x, (_local6.y + _arg2)); }; _local5++; }; } public function makeEnemyBullet(_arg1:b2Body, _arg2:Number, _arg3:Number):b2Body{ var _local4:*; var _local5:*; var _local6:roundShadow_mc; var _local7:Tween; var _local8:Tween; _local4 = new b2BodyDef(); _local5 = new b2CircleDef(); _local5.radius = 7; _local5.friction = 1; _local5.density = 2; _local5.restitution = 1; _local4.AddShape(_local5); _local4.userData = new enemyBullet_mc(); _local4.position.Set(_arg2, _arg3); _local4.linearDamping = 0.015; _local4.angularDamping = 0.02; _local4.userData.width = (_local5.radius * 2); _local4.userData.height = (_local5.radius * 2); _local4.userData.id = "bullet"; _local4.userData.x = _arg2; _local4.userData.y = _arg3; gameCanvas.addChild(_local4.userData); _local4.userData.roundShadow = new roundShadow_mc(); _local4.userData.roundShadow.width = (_local5.radius * 2.2); _local4.userData.roundShadow.height = (_local5.radius * 2.2); _local4.userData.roundShadow.alpha = 0.4; _local4.userData.roundShadow.x = _arg2; _local4.userData.roundShadow.y = _arg3; gameCanvas.addChildAt(_local4.userData.roundShadow, 1); _arg1 = m_world.CreateBody(_local4); setTimeout(deleteBody, 5000, _arg1); _local7 = new Tween(_arg1.m_userData, "alpha", Strong.easeIn, 1, 0, 5, true); _local8 = new Tween(_arg1.m_userData.roundShadow, "alpha", Strong.easeIn, 0.4, 0, 5, true); tweenArray.push(_local7); tweenArray.push(_local8); return (_arg1); } } }//package kinetikz3_fla
Section 88
//mockBackground_mc_127 (kinetikz3_fla.mockBackground_mc_127) package kinetikz3_fla { import flash.display.*; public dynamic class mockBackground_mc_127 extends MovieClip { public var target:targetYellow_mc; } }//package kinetikz3_fla
Section 89
//myPreloader_mc_5 (kinetikz3_fla.myPreloader_mc_5) package kinetikz3_fla { import flash.display.*; import flash.text.*; public dynamic class myPreloader_mc_5 extends MovieClip { public var loadingBar:MovieClip; public var loadingText:TextField; } }//package kinetikz3_fla
Section 90
//slow_mc_122 (kinetikz3_fla.slow_mc_122) package kinetikz3_fla { import flash.display.*; public dynamic class slow_mc_122 extends MovieClip { public var bar:MovieClip; } }//package kinetikz3_fla
Section 91
//textField_mc_45 (kinetikz3_fla.textField_mc_45) package kinetikz3_fla { import flash.display.*; import flash.text.*; public dynamic class textField_mc_45 extends MovieClip { public var textField:TextField; } }//package kinetikz3_fla
Section 92
//annihilationEffect_mc (annihilationEffect_mc) package { import flash.display.*; public dynamic class annihilationEffect_mc extends MovieClip { public function annihilationEffect_mc(){ addFrameScript(34, frame35); } function frame35(){ stop(); this.parent.removeChild(this); } } }//package
Section 93
//awards_mc (awards_mc) package { import flash.display.*; import flash.text.*; public dynamic class awards_mc extends MovieClip { public var thumbsUp:MovieClip; public var shield4:MovieClip; public var bestScore:TextField; public var kinetroid:MovieClip; public var cup:MovieClip; public var star:MovieClip; public var gun:MovieClip; public var menuButton:SimpleButton; public var titleButton:MovieClip; public var shield3:MovieClip; } }//package
Section 94
//ball (ball) package { import flash.media.*; public dynamic class ball extends Sound { } }//package
Section 95
//ball_mc (ball_mc) package { import flash.display.*; public dynamic class ball_mc extends MovieClip { } }//package
Section 96
//blackScreen_mc (blackScreen_mc) package { import flash.display.*; public dynamic class blackScreen_mc extends MovieClip { } }//package
Section 97
//bonusDisplay_mc (bonusDisplay_mc) package { import flash.display.*; import flash.text.*; public dynamic class bonusDisplay_mc extends MovieClip { public var textField:TextField; public function bonusDisplay_mc(){ addFrameScript(74, frame75); } function frame75(){ stop(); this.parent.removeChild(this); } } }//package
Section 98
//box_mc (box_mc) package { import flash.display.*; public dynamic class box_mc extends MovieClip { } }//package
Section 99
//box_template (box_template) package { import flash.display.*; public dynamic class box_template extends MovieClip { } }//package
Section 100
//bullet_mc (bullet_mc) package { import flash.display.*; public dynamic class bullet_mc extends MovieClip { } }//package
Section 101
//bumper_mc (bumper_mc) package { import flash.display.*; public dynamic class bumper_mc extends MovieClip { public var light:MovieClip; } }//package
Section 102
//bumper_template (bumper_template) package { import flash.display.*; public dynamic class bumper_template extends MovieClip { } }//package
Section 103
//chime (chime) package { import flash.media.*; public dynamic class chime extends Sound { } }//package
Section 104
//confirmQuit_mc (confirmQuit_mc) package { import flash.display.*; public dynamic class confirmQuit_mc extends MovieClip { public var noButton:SimpleButton; public var yesButton:SimpleButton; } }//package
Section 105
//confirmReset_mc (confirmReset_mc) package { import flash.display.*; public dynamic class confirmReset_mc extends MovieClip { public var noButton:SimpleButton; public var yesButton:SimpleButton; } }//package
Section 106
//crosshair (crosshair) package { import flash.display.*; public dynamic class crosshair extends MovieClip { } }//package
Section 107
//crosshairs_mc (crosshairs_mc) package { import flash.display.*; public dynamic class crosshairs_mc extends MovieClip { } }//package
Section 108
//debug_mc (debug_mc) package { import flash.display.*; import flash.text.*; public dynamic class debug_mc extends MovieClip { public var txt:TextField; } }//package
Section 109
//enemy_mc (enemy_mc) package { import flash.display.*; public dynamic class enemy_mc extends MovieClip { } }//package
Section 110
//enemy_template (enemy_template) package { import flash.display.*; public dynamic class enemy_template extends MovieClip { } }//package
Section 111
//enemyBullet_mc (enemyBullet_mc) package { import flash.display.*; public dynamic class enemyBullet_mc extends MovieClip { } }//package
Section 112
//enemyGun_mc (enemyGun_mc) package { import flash.display.*; public dynamic class enemyGun_mc extends MovieClip { } }//package
Section 113
//enemyGun_template (enemyGun_template) package { import flash.display.*; public dynamic class enemyGun_template extends MovieClip { } }//package
Section 114
//explosion (explosion) package { import flash.media.*; public dynamic class explosion extends Sound { } }//package
Section 115
//explosion_mc (explosion_mc) package { import flash.display.*; public dynamic class explosion_mc extends MovieClip { public function explosion_mc(){ addFrameScript(30, frame31); } function frame31(){ stop(); this.parent.removeChild(this); } } }//package
Section 116
//fire (fire) package { import flash.media.*; public dynamic class fire extends Sound { } }//package
Section 117
//gameCanvas_mc (gameCanvas_mc) package { import flash.display.*; public dynamic class gameCanvas_mc extends MovieClip { } }//package
Section 118
//gameover (gameover) package { import flash.media.*; public dynamic class gameover extends Sound { } }//package
Section 119
//gameover2 (gameover2) package { import flash.media.*; public dynamic class gameover2 extends Sound { } }//package
Section 120
//gameOverScreen_mc (gameOverScreen_mc) package { import flash.display.*; import flash.text.*; public dynamic class gameOverScreen_mc extends MovieClip { public var retryButton:SimpleButton; public var message2:TextField; public var message4:TextField; public var message3:TextField; public var message1:TextField; public var cup1:MovieClip; public var continueButton:SimpleButton; public var cup2:MovieClip; } }//package
Section 121
//glints_mc (glints_mc) package { import flash.display.*; public dynamic class glints_mc extends MovieClip { } }//package
Section 122
//gloss_mc (gloss_mc) package { import flash.display.*; public dynamic class gloss_mc extends MovieClip { } }//package
Section 123
//granite_mc (granite_mc) package { import flash.display.*; public dynamic class granite_mc extends MovieClip { } }//package
Section 124
//gui_mc (gui_mc) package { import flash.display.*; import flash.text.*; public dynamic class gui_mc extends MovieClip { public var lives:TextField; public var line:MovieClip; public var slowBar:MovieClip; public var quitButton:SimpleButton; public var resetButton:SimpleButton; public var level:TextField; public var score:TextField; } }//package
Section 125
//gun_mc (gun_mc) package { import flash.display.*; public dynamic class gun_mc extends MovieClip { public var turret:MovieClip; } }//package
Section 126
//gunShadow_mc (gunShadow_mc) package { import flash.display.*; public dynamic class gunShadow_mc extends MovieClip { } }//package
Section 127
//highlight_mc (highlight_mc) package { import flash.display.*; public dynamic class highlight_mc extends MovieClip { } }//package
Section 128
//highscores_mc (highscores_mc) package { import flash.display.*; import flash.text.*; public dynamic class highscores_mc extends MovieClip { public var nameDisplay:TextField; public var scoreDisplay:TextField; public var connectingDisplay:TextField; public var rankDisplay:TextField; } }//package
Section 129
//hintBox_mc (hintBox_mc) package { import flash.display.*; import flash.text.*; public dynamic class hintBox_mc extends MovieClip { public var message:TextField; } }//package
Section 130
//hintBox_template (hintBox_template) package { import flash.display.*; public dynamic class hintBox_template extends MovieClip { } }//package
Section 131
//instructions_mc (instructions_mc) package { import flash.events.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class instructions_mc extends MovieClip { public var mockBackground:MovieClip; public var menuButton:SimpleButton; public var target:targetYellow_mc; public var guiInstance:gui_mc; public function instructions_mc(){ addFrameScript(0, frame1, 210, frame211, 270, frame271, 410, frame411, 560, frame561); } function frame271(){ target.fill.visible = false; } function frame561(){ stop(); } function frame211(){ mockBackground.target.fill.visible = false; } function frame1(){ target.fill.visible = false; } function frame411(){ target.fill.visible = true; } } }//package
Section 132
//k3intro (k3intro) package { import flash.media.*; public dynamic class k3intro extends Sound { } }//package
Section 133
//letter_mc (letter_mc) package { import flash.display.*; import flash.text.*; public dynamic class letter_mc extends MovieClip { public var letter:TextField; } }//package
Section 134
//levelComplete_mc (levelComplete_mc) package { import flash.display.*; public dynamic class levelComplete_mc extends MovieClip { } }//package
Section 135
//levelComplete_template (levelComplete_template) package { import flash.display.*; public dynamic class levelComplete_template extends MovieClip { } }//package
Section 136
//levelContainer_mc (levelContainer_mc) package { import flash.display.*; public dynamic class levelContainer_mc extends MovieClip { } }//package
Section 137
//levelInfo_mc (levelInfo_mc) package { import flash.display.*; import flash.text.*; public dynamic class levelInfo_mc extends MovieClip { public var startButton:SimpleButton; public var level:TextField; } }//package
Section 138
//levelSelect_mc (levelSelect_mc) package { import flash.display.*; public dynamic class levelSelect_mc extends MovieClip { public var levelButtonHolder:MovieClip; public var menuButton:SimpleButton; public var titleButton:SimpleButton; } }//package
Section 139
//levelThumb (levelThumb) package { import flash.display.*; public dynamic class levelThumb extends SimpleButton { } }//package
Section 140
//lifeBonus_mc (lifeBonus_mc) package { import flash.display.*; public dynamic class lifeBonus_mc extends MovieClip { public var light:MovieClip; } }//package
Section 141
//lifeBonus_template (lifeBonus_template) package { import flash.display.*; public dynamic class lifeBonus_template extends MovieClip { public var light:MovieClip; } }//package
Section 142
//line_mc (line_mc) package { import flash.display.*; public dynamic class line_mc extends MovieClip { } }//package
Section 143
//lineH_template (lineH_template) package { import flash.display.*; public dynamic class lineH_template extends MovieClip { } }//package
Section 144
//lineV_template (lineV_template) package { import flash.display.*; public dynamic class lineV_template extends MovieClip { } }//package
Section 145
//menu_mc (menu_mc) package { import flash.display.*; import flash.text.*; public dynamic class menu_mc extends MovieClip { public var andromedusButton:SimpleButton; public var moreGames:SimpleButton; public var playButton:SimpleButton; public var awardsButton:SimpleButton; public var gamingNews:SimpleButton; public var armorGamesButton:SimpleButton; public var titleButton:MovieClip; public var warningMessage:TextField; } }//package
Section 146
//metal (metal) package { import flash.media.*; public dynamic class metal extends Sound { } }//package
Section 147
//movingLine_template (movingLine_template) package { import flash.display.*; public dynamic class movingLine_template extends MovieClip { } }//package
Section 148
//music (music) package { import flash.media.*; public dynamic class music extends Sound { } }//package
Section 149
//musicToggle_mc (musicToggle_mc) package { import flash.display.*; public dynamic class musicToggle_mc extends MovieClip { public function musicToggle_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 150
//notes (notes) package { import flash.media.*; public dynamic class notes extends Sound { } }//package
Section 151
//padlock_mc (padlock_mc) package { import flash.display.*; public dynamic class padlock_mc extends MovieClip { } }//package
Section 152
//pivotV_mc (pivotV_mc) package { import flash.display.*; public dynamic class pivotV_mc extends MovieClip { } }//package
Section 153
//pivotV_template (pivotV_template) package { import flash.display.*; public dynamic class pivotV_template extends MovieClip { } }//package
Section 154
//preloader_mc (preloader_mc) package { import flash.display.*; import flash.text.*; public dynamic class preloader_mc extends MovieClip { public var loadingBar:MovieClip; public var loadingText:TextField; } }//package
Section 155
//puck_mc (puck_mc) package { import flash.display.*; public dynamic class puck_mc extends MovieClip { } }//package
Section 156
//puckBlue_mc (puckBlue_mc) package { import flash.display.*; public dynamic class puckBlue_mc extends MovieClip { public var hitzone:MovieClip; } }//package
Section 157
//puckBlue_template (puckBlue_template) package { import flash.display.*; public dynamic class puckBlue_template extends MovieClip { } }//package
Section 158
//puckGreen_mc (puckGreen_mc) package { import flash.display.*; public dynamic class puckGreen_mc extends MovieClip { public var hitzone:MovieClip; } }//package
Section 159
//puckGreen_template (puckGreen_template) package { import flash.display.*; public dynamic class puckGreen_template extends MovieClip { } }//package
Section 160
//puckRed_mc (puckRed_mc) package { import flash.display.*; public dynamic class puckRed_mc extends MovieClip { public var hitzone:MovieClip; } }//package
Section 161
//puckRed_template (puckRed_template) package { import flash.display.*; public dynamic class puckRed_template extends MovieClip { } }//package
Section 162
//puckYellow_mc (puckYellow_mc) package { import flash.display.*; public dynamic class puckYellow_mc extends MovieClip { public var hitzone:MovieClip; } }//package
Section 163
//puckYellow_template (puckYellow_template) package { import flash.display.*; public dynamic class puckYellow_template extends MovieClip { } }//package
Section 164
//rapidFire_mc (rapidFire_mc) package { import flash.display.*; public dynamic class rapidFire_mc extends MovieClip { public var light:MovieClip; } }//package
Section 165
//rapidFire_template (rapidFire_template) package { import flash.display.*; public dynamic class rapidFire_template extends MovieClip { public var light:MovieClip; } }//package
Section 166
//rotator_mc (rotator_mc) package { import flash.display.*; public dynamic class rotator_mc extends MovieClip { } }//package
Section 167
//rotator_template (rotator_template) package { import flash.display.*; public dynamic class rotator_template extends MovieClip { } }//package
Section 168
//rotatorLong_mc (rotatorLong_mc) package { import flash.display.*; public dynamic class rotatorLong_mc extends MovieClip { } }//package
Section 169
//rotatorLongC_template (rotatorLongC_template) package { import flash.display.*; public dynamic class rotatorLongC_template extends MovieClip { } }//package
Section 170
//rotatorLongCC_template (rotatorLongCC_template) package { import flash.display.*; public dynamic class rotatorLongCC_template extends MovieClip { } }//package
Section 171
//roundShadow_mc (roundShadow_mc) package { import flash.display.*; public dynamic class roundShadow_mc extends MovieClip { } }//package
Section 172
//shimmer (shimmer) package { import flash.media.*; public dynamic class shimmer extends Sound { } }//package
Section 173
//slowBonus_mc (slowBonus_mc) package { import flash.display.*; public dynamic class slowBonus_mc extends MovieClip { public var light:MovieClip; } }//package
Section 174
//slowBonus_template (slowBonus_template) package { import flash.display.*; public dynamic class slowBonus_template extends MovieClip { } }//package
Section 175
//soundToggle_mc (soundToggle_mc) package { import flash.display.*; public dynamic class soundToggle_mc extends MovieClip { public function soundToggle_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 176
//squareShadow_mc (squareShadow_mc) package { import flash.display.*; public dynamic class squareShadow_mc extends MovieClip { } }//package
Section 177
//target (target) package { import flash.media.*; public dynamic class target extends Sound { } }//package
Section 178
//targetBlue_mc (targetBlue_mc) package { import flash.display.*; public dynamic class targetBlue_mc extends MovieClip { public var fill:MovieClip; } }//package
Section 179
//targetGreen_mc (targetGreen_mc) package { import flash.display.*; public dynamic class targetGreen_mc extends MovieClip { public var fill:MovieClip; } }//package
Section 180
//targetRed_mc (targetRed_mc) package { import flash.display.*; public dynamic class targetRed_mc extends MovieClip { public var fill:MovieClip; } }//package
Section 181
//targetYellow_mc (targetYellow_mc) package { import flash.display.*; public dynamic class targetYellow_mc extends MovieClip { public var fill:MovieClip; } }//package
Section 182
//teleportIn_mc (teleportIn_mc) package { import flash.display.*; public dynamic class teleportIn_mc extends MovieClip { } }//package
Section 183
//teleportIn_template (teleportIn_template) package { import flash.display.*; public dynamic class teleportIn_template extends MovieClip { } }//package
Section 184
//teleportOut_mc (teleportOut_mc) package { import flash.display.*; public dynamic class teleportOut_mc extends MovieClip { } }//package
Section 185
//teleportOut_template (teleportOut_template) package { import flash.display.*; public dynamic class teleportOut_template extends MovieClip { } }//package
Section 186
//ticker_mc (ticker_mc) package { import flash.display.*; public dynamic class ticker_mc extends MovieClip { public var mc:MovieClip; } }//package
Section 187
//travelatorDown_mc (travelatorDown_mc) package { import flash.display.*; public dynamic class travelatorDown_mc extends MovieClip { public var hitZone1:MovieClip; public var hitZone2:MovieClip; public var hitZone4:MovieClip; public var hitZone5:MovieClip; public var hitZone3:MovieClip; public var hitZone6:MovieClip; } }//package
Section 188
//travelatorDown_template (travelatorDown_template) package { import flash.display.*; public dynamic class travelatorDown_template extends MovieClip { } }//package
Section 189
//travelatorLeft_mc (travelatorLeft_mc) package { import flash.display.*; public dynamic class travelatorLeft_mc extends MovieClip { public var hitZone1:MovieClip; public var hitZone2:MovieClip; public var hitZone4:MovieClip; public var hitZone5:MovieClip; public var hitZone3:MovieClip; public var hitZone6:MovieClip; } }//package
Section 190
//travelatorLeft_template (travelatorLeft_template) package { import flash.display.*; public dynamic class travelatorLeft_template extends MovieClip { } }//package
Section 191
//travelatorRight_mc (travelatorRight_mc) package { import flash.display.*; public dynamic class travelatorRight_mc extends MovieClip { public var hitZone1:MovieClip; public var hitZone2:MovieClip; public var hitZone4:MovieClip; public var hitZone5:MovieClip; public var hitZone3:MovieClip; public var hitZone6:MovieClip; } }//package
Section 192
//travelatorRight_template (travelatorRight_template) package { import flash.display.*; public dynamic class travelatorRight_template extends MovieClip { } }//package
Section 193
//travelatorUp_mc (travelatorUp_mc) package { import flash.display.*; public dynamic class travelatorUp_mc extends MovieClip { public var hitZone1:MovieClip; public var hitZone2:MovieClip; public var hitZone4:MovieClip; public var hitZone5:MovieClip; public var hitZone3:MovieClip; public var hitZone6:MovieClip; } }//package
Section 194
//travelatorUp_template (travelatorUp_template) package { import flash.display.*; public dynamic class travelatorUp_template extends MovieClip { } }//package
Section 195
//wall (wall) package { import flash.media.*; public dynamic class wall extends Sound { } }//package
Section 196
//wall_mc (wall_mc) package { import flash.display.*; public dynamic class wall_mc extends MovieClip { } }//package
Section 197
//wallH_template (wallH_template) package { import flash.display.*; public dynamic class wallH_template extends MovieClip { } }//package
Section 198
//wallV_template (wallV_template) package { import flash.display.*; public dynamic class wallV_template extends MovieClip { } }//package
Section 199
//win (win) package { import flash.media.*; public dynamic class win extends Sound { } }//package

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Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:298
Symbol 298 MovieClipUses:297Used by:299 429
Symbol 299 MovieClip {kinetikz3_fla.awardCup_mc_99}Uses:292 298Used by:325
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:302
Symbol 302 MovieClip {kinetikz3_fla.awardKinetroid_mc_101}Uses:292 301Used by:325
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:305
Symbol 305 MovieClip {kinetikz3_fla.awardShield3_mc_102}Uses:292 304Used by:325
Symbol 306 TextUses:16Used by:325
Symbol 307 BitmapUsed by:308
Symbol 308 GraphicUses:307Used by:309
Symbol 309 MovieClip {kinetikz3_fla.awardStar_mc_105}Uses:292 308Used by:325
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:312
Symbol 312 MovieClip {kinetikz3_fla.awardShield4_mc_106}Uses:292 311Used by:325
Symbol 313 BitmapUsed by:314
Symbol 314 GraphicUses:313Used by:315
Symbol 315 MovieClip {kinetikz3_fla.awardGun_mc_107}Uses:292 314Used by:325
Symbol 316 FontUsed by:317 318 319 320 321 322 323
Symbol 317 TextUses:316Used by:325
Symbol 318 TextUses:316Used by:325
Symbol 319 TextUses:316Used by:325
Symbol 320 TextUses:316Used by:325
Symbol 321 TextUses:316Used by:325
Symbol 322 TextUses:316Used by:325
Symbol 323 TextUses:316Used by:325
Symbol 324 EditableTextUses:16Used by:325
Symbol 325 MovieClip {awards_mc}Uses:12 295 299 302 305 15 306 22 309 312 315 317 318 319 320 321 322 323 324Used by:527
Symbol 326 EditableTextUses:16 78 415Used by:358
Symbol 327 EditableTextUses:16 78 415Used by:358
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:332
Symbol 330 BitmapUsed by:331
Symbol 331 GraphicUses:330Used by:332
Symbol 332 ButtonUses:329 331Used by:358
Symbol 333 BitmapUsed by:334
Symbol 334 GraphicUses:333Used by:337
Symbol 335 BitmapUsed by:336
Symbol 336 GraphicUses:335Used by:337
Symbol 337 ButtonUses:334 336Used by:358
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:342
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:342
Symbol 342 ButtonUses:339 341Used by:358
Symbol 343 BitmapUsed by:344
Symbol 344 GraphicUses:343Used by:347
Symbol 345 BitmapUsed by:346
Symbol 346 GraphicUses:345Used by:347
Symbol 347 ButtonUses:344 346Used by:358
Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:358
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClipUses:350Used by:358
Symbol 352 GraphicUsed by:353
Symbol 353 ButtonUses:352Used by:358
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:354Used by:356
Symbol 356 ButtonUses:355Used by:358
Symbol 357 EditableTextUses:99Used by:358
Symbol 358 MovieClip {menu_mc}Uses:12 326 327 332 337 342 347 349 15 351 353 356 357Used by:527
Symbol 359 GraphicUsed by:360
Symbol 360 MovieClipUses:359Used by:361
Symbol 361 MovieClip {gunShadow_mc}Uses:360Used by:401 527
Symbol 362 MovieClip {targetYellow_mc}Uses:185 186 28Used by:393 401 527
Symbol 363 GraphicUsed by:390
Symbol 364 TextUses:78Used by:390
Symbol 365 EditableTextUses:78Used by:390
Symbol 366 GraphicUsed by:372
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClipUses:367Used by:372
Symbol 369 GraphicUsed by:372
Symbol 370 TextUses:2Used by:372
Symbol 371 GraphicUsed by:372
Symbol 372 MovieClip {kinetikz3_fla.slow_mc_122}Uses:366 368 369 370 371Used by:390
Symbol 373 GraphicUsed by:374
Symbol 374 MovieClipUses:373Used by:390
Symbol 375 TextUses:78Used by:390
Symbol 376 EditableTextUses:78Used by:390
Symbol 377 BitmapUsed by:378
Symbol 378 GraphicUses:377Used by:381
Symbol 379 BitmapUsed by:380
Symbol 380 GraphicUses:379Used by:381
Symbol 381 ButtonUses:378 380Used by:390
Symbol 382 BitmapUsed by:383
Symbol 383 GraphicUses:382Used by:386
Symbol 384 BitmapUsed by:385
Symbol 385 GraphicUses:384Used by:386
Symbol 386 ButtonUses:383 385Used by:390
Symbol 387 TextUses:78Used by:390
Symbol 388 EditableTextUses:78Used by:390
Symbol 389 GraphicUsed by:390
Symbol 390 MovieClip {gui_mc}Uses:363 364 365 372 374 375 376 381 386 387 388 389Used by:401 527
Symbol 391 TextUses:50Used by:401
Symbol 392 TextUses:50Used by:401
Symbol 393 MovieClip {kinetikz3_fla.mockBackground_mc_127}Uses:123 362 63Used by:401
Symbol 394 TextUses:50Used by:401
Symbol 395 TextUses:50Used by:401
Symbol 396 GraphicUsed by:401
Symbol 397 GraphicUsed by:401
Symbol 398 TextUses:50Used by:401
Symbol 399 GraphicUsed by:401
Symbol 400 TextUses:50Used by:401
Symbol 401 MovieClip {instructions_mc}Uses:123 361 129 362 63 390 135 391 22 392 393 394 395 396 397 398 399 400Used by:527
Symbol 402 FontUsed by:403
Symbol 403 TextUses:402Used by:409
Symbol 404 GraphicUsed by:409
Symbol 405 EditableTextUses:57Used by:409
Symbol 406 EditableTextUses:57Used by:409
Symbol 407 EditableTextUses:57Used by:409
Symbol 408 EditableTextUses:57Used by:409
Symbol 409 MovieClip {highscores_mc}Uses:47 403 404 405 406 407 408Used by:527
Symbol 410 BitmapUsed by:411
Symbol 411 GraphicUses:410Used by:414
Symbol 412 BitmapUsed by:413
Symbol 413 GraphicUses:412Used by:414
Symbol 414 ButtonUses:411 413Used by:417 429
Symbol 415 FontUsed by:326 327 416
Symbol 416 EditableTextUses:415Used by:417
Symbol 417 MovieClip {levelInfo_mc}Uses:12 414 416Used by:527
Symbol 418 TextUses:78Used by:419
Symbol 419 MovieClip {confirmQuit_mc}Uses:67 72 77 418Used by:527
Symbol 420 EditableTextUses:16Used by:429
Symbol 421 EditableTextUses:16Used by:429
Symbol 422 EditableTextUses:16Used by:429
Symbol 423 EditableTextUses:16Used by:429
Symbol 424 BitmapUsed by:425
Symbol 425 GraphicUses:424Used by:428
Symbol 426 BitmapUsed by:427
Symbol 427 GraphicUses:426Used by:428
Symbol 428 ButtonUses:425 427Used by:429
Symbol 429 MovieClip {gameOverScreen_mc}Uses:67 420 421 422 298 423 414 428Used by:527
Symbol 430 GraphicUsed by:433 435 438 440 442 444 448 450 451 452 455 456 457 458 459 460 461 462 463 464 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506
Symbol 431 FontUsed by:432 434 436 439 441 443 447 449
Symbol 432 EditableTextUses:431Used by:433
Symbol 433 MovieClip {kinetikz3_fla.level1_136}Uses:430 227 133 432Used by:507
Symbol 434 EditableTextUses:431Used by:435
Symbol 435 MovieClip {kinetikz3_fla.level2_137}Uses:430 227 434 133 141 194Used by:507
Symbol 436 EditableTextUses:431Used by:438
Symbol 437 MovieClip {puckBlue_template}Uses:66Used by:438 442 456 459 460 463 466 469 470 478 481 483 484 486 487 488 489 490 491 493 494 496 497 500 501 502 504 505 527
Symbol 438 MovieClip {kinetikz3_fla.level3_138}Uses:430 436 227 141 437Used by:507
Symbol 439 EditableTextUses:431Used by:440
Symbol 440 MovieClip {kinetikz3_fla.level4_141}Uses:430 439 227 181 183 64 194 133Used by:507
Symbol 441 EditableTextUses:431Used by:442
Symbol 442 MovieClip {kinetikz3_fla.level5_143}Uses:430 227 441 201 140 437 133Used by:507
Symbol 443 EditableTextUses:431Used by:444
Symbol 444 MovieClip {kinetikz3_fla.level6_144}Uses:430 193 227 443 140Used by:507
Symbol 445 GraphicUsed by:446
Symbol 446 MovieClip {enemy_template}Uses:445Used by:448 450 458 473 476 479 499 504 527
Symbol 447 EditableTextUses:431Used by:448
Symbol 448 MovieClip {kinetikz3_fla.level7_145}Uses:430 64 446 227 447Used by:507
Symbol 449 EditableTextUses:431Used by:450
Symbol 450 MovieClip {kinetikz3_fla.level8_147}Uses:430 449 227 181 133 446 194Used by:507
Symbol 451 MovieClipUses:430 274Used by:507
Symbol 452 MovieClipUses:430 193 239 242 140 141Used by:507
Symbol 453 GraphicUsed by:454
Symbol 454 MovieClip {rotator_template}Uses:453Used by:455 460 463 481 527
Symbol 455 MovieClipUses:430 193 194 454Used by:507
Symbol 456 MovieClipUses:430 437 133 141 140Used by:507
Symbol 457 MovieClipUses:430 183 194 201 212Used by:507
Symbol 458 MovieClipUses:430 64 446 194 279Used by:507
Symbol 459 MovieClipUses:430 437 193 201 210 181Used by:507
Symbol 460 MovieClipUses:430 454 437 193 194 284Used by:507
Symbol 461 MovieClipUses:430 194 138 140 64Used by:507
Symbol 462 MovieClipUses:430 193 141 212 181 210 201Used by:507
Symbol 463 MovieClipUses:430 64 437 454 279Used by:507
Symbol 464 MovieClipUses:430 140 274Used by:507
Symbol 465 EditableTextUses:2Used by:466
Symbol 466 MovieClip {kinetikz3_fla.level21_161}Uses:430 437 227 465Used by:507
Symbol 467 MovieClipUses:430 140 288Used by:507
Symbol 468 MovieClipUses:430 140 193Used by:507
Symbol 469 MovieClipUses:430 437 193 284Used by:507
Symbol 470 MovieClipUses:430 201 194 140 437 210 141 212 183Used by:507
Symbol 471 MovieClipUses:430 140 264 266 193 279Used by:507
Symbol 472 MovieClipUses:430 64 239 242 140 141 212 210 193Used by:507
Symbol 473 MovieClipUses:430 260 193 446Used by:507
Symbol 474 MovieClipUses:430 64 264 194 279 181Used by:507
Symbol 475 MovieClipUses:430 140 274Used by:507
Symbol 476 MovieClipUses:430 193 194 259 446 288Used by:507
Symbol 477 MovieClipUses:430 193 194 133 260 259Used by:507
Symbol 478 MovieClipUses:430 138 437 140Used by:507
Symbol 479 MovieClipUses:430 64 446Used by:507
Symbol 480 MovieClipUses:430 64 133 284Used by:507
Symbol 481 MovieClipUses:430 181 133 437 141 454 140Used by:507
Symbol 482 MovieClipUses:430 259 181Used by:507
Symbol 483 MovieClipUses:430 194 64 437 193 201 212 183 141Used by:507
Symbol 484 MovieClipUses:430 437 194 264 279 140Used by:507
Symbol 485 MovieClipUses:430 274 259 64Used by:507
Symbol 486 MovieClipUses:430 437 193 194Used by:507
Symbol 487 MovieClipUses:430 194 193 437 64 239 242 181Used by:507
Symbol 488 MovieClipUses:430 64 194 193 437Used by:507
Symbol 489 MovieClipUses:430 183 193 64 437Used by:507
Symbol 490 MovieClipUses:430 64 260 437Used by:507
Symbol 491 MovieClipUses:430 183 437 279Used by:507
Symbol 492 MovieClipUses:430 193 279Used by:507
Symbol 493 MovieClipUses:430 437 212 133 181Used by:507
Symbol 494 MovieClipUses:430 239 242 141 437 193 194 140Used by:507
Symbol 495 MovieClipUses:430 274 140Used by:507
Symbol 496 MovieClipUses:430 437 193 194Used by:507
Symbol 497 MovieClipUses:430 64 290 437 193Used by:507
Symbol 498 MovieClipUses:430 288 194 64 193Used by:507
Symbol 499 MovieClipUses:430 194 64 193 446 133Used by:507
Symbol 500 MovieClipUses:430 437 194 284 64Used by:507
Symbol 501 MovieClipUses:430 437 194 212 201 210 181 183 193 141 239 242 140Used by:507
Symbol 502 MovieClipUses:430 239 242 64 193 259 437 140 141 279Used by:507
Symbol 503 MovieClipUses:430 138 194 193 260Used by:507
Symbol 504 MovieClipUses:430 446 260 133 193 437Used by:507
Symbol 505 MovieClipUses:430 437 290 274Used by:507
Symbol 506 MovieClipUses:430Used by:507
Symbol 507 MovieClip {levelContainer_mc}Uses:433 435 438 440 442 444 448 450 451 452 455 456 457 458 459 460 461 462 463 464 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506Used by:527
Symbol 508 GraphicUsed by:509
Symbol 509 MovieClipUses:508Used by:511
Symbol 510 GraphicUsed by:511
Symbol 511 MovieClip {enemy_mc}Uses:509 510Used by:527
Symbol 512 MovieClipUses:81Used by:513
Symbol 513 MovieClip {squareShadow_mc}Uses:512Used by:527
Symbol 514 BitmapUsed by:515
Symbol 515 GraphicUses:514Used by:516
Symbol 516 MovieClip {glints_mc}Uses:515Used by:527
Symbol 517 MovieClip {targetBlue_mc}Uses:185 186 28Used by:527
Symbol 518 GraphicUsed by:519
Symbol 519 MovieClipUses:518Used by:524
Symbol 520 GraphicUsed by:521
Symbol 521 MovieClipUses:520Used by:524
Symbol 522 GraphicUsed by:523
Symbol 523 MovieClipUses:522Used by:524
Symbol 524 MovieClip {explosion_mc}Uses:519 521 523Used by:527
Symbol 525 GraphicUsed by:526
Symbol 526 MovieClip {rotator_mc}Uses:525Used by:527
Symbol 527 MovieClipUses:117 118 119 122 123 129 131 133 135 137 138 140 141 144 160 169 178 181 182 183 187 188 190 192 193 194 199 201 208 210 212 214 215 220 223 226 227 230 80 233 236 238 239 241 242 245 247 249 257 259 260 262 264 266 268 273 274 279 280 284 283 288 289 290 325 358 401 409 390 417 419 429 507 511 446 513 25 63 126 516 362 517 437 64 66 524 454 526 361 82Used by:Timeline

Instance Names

"blackOut"Frame 1Symbol 82 MovieClip {blackScreen_mc}
"armorButton"Frame 1Symbol 98 MovieClip {kinetikz3_fla.ag_intro_mc_2}
"myPreloader"Frame 1Symbol 102 MovieClip {kinetikz3_fla.myPreloader_mc_5}
"stageAssets"Frame 3Symbol 527 MovieClip
"letter"Symbol 4 MovieClip {letter_mc} Frame 1Symbol 3 EditableText
"level1"Symbol 40 MovieClip {kinetikz3_fla.levelButtonHolder_mc_218} Frame 1Symbol 32 Button {levelThumb}
"level2"Symbol 40 MovieClip {kinetikz3_fla.levelButtonHolder_mc_218} Frame 1Symbol 32 Button {levelThumb}
"level3"Symbol 40 MovieClip {kinetikz3_fla.levelButtonHolder_mc_218} Frame 1Symbol 32 Button {levelThumb}
"level4"Symbol 40 MovieClip {kinetikz3_fla.levelButtonHolder_mc_218} Frame 1Symbol 32 Button {levelThumb}
"level5"Symbol 40 MovieClip {kinetikz3_fla.levelButtonHolder_mc_218} Frame 1Symbol 32 Button {levelThumb}
"level6"Symbol 40 MovieClip {kinetikz3_fla.levelButtonHolder_mc_218} Frame 1Symbol 32 Button {levelThumb}
"menuButton"Symbol 44 MovieClip {levelSelect_mc} Frame 1Symbol 22 Button
"levelButtonHolder"Symbol 44 MovieClip {levelSelect_mc} Frame 1Symbol 40 MovieClip {kinetikz3_fla.levelButtonHolder_mc_218}
"titleButton"Symbol 44 MovieClip {levelSelect_mc} Frame 1Symbol 43 Button
"loadingText"Symbol 55 MovieClip {preloader_mc} Frame 1Symbol 49 EditableText
"loadingBar"Symbol 55 MovieClip {preloader_mc} Frame 1Symbol 53 MovieClip
"txt"Symbol 59 MovieClip {debug_mc} Frame 1Symbol 58 EditableText
"hitzone"Symbol 63 MovieClip {puckYellow_mc} Frame 1Symbol 61 MovieClip
"hitzone"Symbol 66 MovieClip {puckBlue_mc} Frame 1Symbol 61 MovieClip
"yesButton"Symbol 80 MovieClip {confirmReset_mc} Frame 1Symbol 72 Button
"noButton"Symbol 80 MovieClip {confirmReset_mc} Frame 1Symbol 77 Button
"loadingBar"Symbol 102 MovieClip {kinetikz3_fla.myPreloader_mc_5} Frame 1Symbol 53 MovieClip
"loadingText"Symbol 102 MovieClip {kinetikz3_fla.myPreloader_mc_5} Frame 1Symbol 100 EditableText
"turret"Symbol 129 MovieClip {gun_mc} Frame 1Symbol 128 MovieClip
"fill"Symbol 187 MovieClip {targetGreen_mc} Frame 1Symbol 185 MovieClip
"fill"Symbol 188 MovieClip {targetRed_mc} Frame 1Symbol 185 MovieClip
"hitzone"Symbol 190 MovieClip {puckGreen_mc} Frame 1Symbol 61 MovieClip
"hitzone"Symbol 192 MovieClip {puckRed_mc} Frame 1Symbol 61 MovieClip
"textField"Symbol 198 MovieClip {kinetikz3_fla.textField_mc_45} Frame 1Symbol 197 EditableText
"mc"Symbol 199 MovieClip {ticker_mc} Frame 1Symbol 198 MovieClip {kinetikz3_fla.textField_mc_45}
"hitZone1"Symbol 208 MovieClip {travelatorRight_mc} Frame 1Symbol 203 MovieClip
"hitZone2"Symbol 208 MovieClip {travelatorRight_mc} Frame 1Symbol 203 MovieClip
"hitZone3"Symbol 208 MovieClip {travelatorRight_mc} Frame 1Symbol 203 MovieClip
"hitZone4"Symbol 208 MovieClip {travelatorRight_mc} Frame 1Symbol 203 MovieClip
"hitZone5"Symbol 208 MovieClip {travelatorRight_mc} Frame 1Symbol 203 MovieClip
"hitZone6"Symbol 208 MovieClip {travelatorRight_mc} Frame 1Symbol 203 MovieClip
"hitZone1"Symbol 215 MovieClip {travelatorLeft_mc} Frame 1Symbol 203 MovieClip
"hitZone2"Symbol 215 MovieClip {travelatorLeft_mc} Frame 1Symbol 203 MovieClip
"hitZone3"Symbol 215 MovieClip {travelatorLeft_mc} Frame 1Symbol 203 MovieClip
"hitZone4"Symbol 215 MovieClip {travelatorLeft_mc} Frame 1Symbol 203 MovieClip
"hitZone5"Symbol 215 MovieClip {travelatorLeft_mc} Frame 1Symbol 203 MovieClip
"hitZone6"Symbol 215 MovieClip {travelatorLeft_mc} Frame 1Symbol 203 MovieClip
"hitZone1"Symbol 220 MovieClip {travelatorUp_mc} Frame 1Symbol 203 MovieClip
"hitZone2"Symbol 220 MovieClip {travelatorUp_mc} Frame 1Symbol 203 MovieClip
"hitZone3"Symbol 220 MovieClip {travelatorUp_mc} Frame 1Symbol 203 MovieClip
"hitZone4"Symbol 220 MovieClip {travelatorUp_mc} Frame 1Symbol 203 MovieClip
"hitZone5"Symbol 220 MovieClip {travelatorUp_mc} Frame 1Symbol 203 MovieClip
"hitZone6"Symbol 220 MovieClip {travelatorUp_mc} Frame 1Symbol 203 MovieClip
"hitZone1"Symbol 223 MovieClip {travelatorDown_mc} Frame 1Symbol 203 MovieClip
"hitZone2"Symbol 223 MovieClip {travelatorDown_mc} Frame 1Symbol 203 MovieClip
"hitZone3"Symbol 223 MovieClip {travelatorDown_mc} Frame 1Symbol 203 MovieClip
"hitZone4"Symbol 223 MovieClip {travelatorDown_mc} Frame 1Symbol 203 MovieClip
"hitZone5"Symbol 223 MovieClip {travelatorDown_mc} Frame 1Symbol 203 MovieClip
"hitZone6"Symbol 223 MovieClip {travelatorDown_mc} Frame 1Symbol 203 MovieClip
"message"Symbol 226 MovieClip {hintBox_mc} Frame 1Symbol 225 EditableText
"textField"Symbol 230 MovieClip {bonusDisplay_mc} Frame 1Symbol 229 EditableText
"light"Symbol 257 MovieClip {bumper_mc} Frame 1Symbol 253 MovieClip {kinetikz3_fla.bumperLight_75}
"light"Symbol 279 MovieClip {lifeBonus_template} Frame 1Symbol 253 MovieClip {kinetikz3_fla.bumperLight_75}
"light"Symbol 280 MovieClip {lifeBonus_mc} Frame 1Symbol 253 MovieClip {kinetikz3_fla.bumperLight_75}
"light"Symbol 283 MovieClip {slowBonus_mc} Frame 1Symbol 253 MovieClip {kinetikz3_fla.bumperLight_75}
"light"Symbol 288 MovieClip {rapidFire_template} Frame 1Symbol 253 MovieClip {kinetikz3_fla.bumperLight_75}
"light"Symbol 289 MovieClip {rapidFire_mc} Frame 1Symbol 253 MovieClip {kinetikz3_fla.bumperLight_75}
"thumbsUp"Symbol 325 MovieClip {awards_mc} Frame 1Symbol 295 MovieClip {kinetikz3_fla.awardThumbsUp_mc_98}
"cup"Symbol 325 MovieClip {awards_mc} Frame 1Symbol 299 MovieClip {kinetikz3_fla.awardCup_mc_99}
"kinetroid"Symbol 325 MovieClip {awards_mc} Frame 1Symbol 302 MovieClip {kinetikz3_fla.awardKinetroid_mc_101}
"shield3"Symbol 325 MovieClip {awards_mc} Frame 1Symbol 305 MovieClip {kinetikz3_fla.awardShield3_mc_102}
"titleButton"Symbol 325 MovieClip {awards_mc} Frame 1Symbol 15 MovieClip
"menuButton"Symbol 325 MovieClip {awards_mc} Frame 1Symbol 22 Button
"star"Symbol 325 MovieClip {awards_mc} Frame 1Symbol 309 MovieClip {kinetikz3_fla.awardStar_mc_105}
"shield4"Symbol 325 MovieClip {awards_mc} Frame 1Symbol 312 MovieClip {kinetikz3_fla.awardShield4_mc_106}
"gun"Symbol 325 MovieClip {awards_mc} Frame 1Symbol 315 MovieClip {kinetikz3_fla.awardGun_mc_107}
"bestScore"Symbol 325 MovieClip {awards_mc} Frame 1Symbol 324 EditableText
"playButton"Symbol 358 MovieClip {menu_mc} Frame 1Symbol 332 Button
"moreGames"Symbol 358 MovieClip {menu_mc} Frame 1Symbol 337 Button
"gamingNews"Symbol 358 MovieClip {menu_mc} Frame 1Symbol 342 Button
"awardsButton"Symbol 358 MovieClip {menu_mc} Frame 1Symbol 347 Button
"titleButton"Symbol 358 MovieClip {menu_mc} Frame 1Symbol 15 MovieClip
"armorGamesButton"Symbol 358 MovieClip {menu_mc} Frame 1Symbol 353 Button
"andromedusButton"Symbol 358 MovieClip {menu_mc} Frame 1Symbol 356 Button
"warningMessage"Symbol 358 MovieClip {menu_mc} Frame 1Symbol 357 EditableText
"fill"Symbol 362 MovieClip {targetYellow_mc} Frame 1Symbol 185 MovieClip
"bar"Symbol 372 MovieClip {kinetikz3_fla.slow_mc_122} Frame 1Symbol 368 MovieClip
"lives"Symbol 390 MovieClip {gui_mc} Frame 1Symbol 365 EditableText
"slowBar"Symbol 390 MovieClip {gui_mc} Frame 1Symbol 372 MovieClip {kinetikz3_fla.slow_mc_122}
"line"Symbol 390 MovieClip {gui_mc} Frame 1Symbol 374 MovieClip
"score"Symbol 390 MovieClip {gui_mc} Frame 1Symbol 376 EditableText
"quitButton"Symbol 390 MovieClip {gui_mc} Frame 1Symbol 381 Button
"resetButton"Symbol 390 MovieClip {gui_mc} Frame 1Symbol 386 Button
"level"Symbol 390 MovieClip {gui_mc} Frame 1Symbol 388 EditableText
"target"Symbol 393 MovieClip {kinetikz3_fla.mockBackground_mc_127} Frame 1Symbol 362 MovieClip {targetYellow_mc}
"target"Symbol 401 MovieClip {instructions_mc} Frame 1Symbol 362 MovieClip {targetYellow_mc}
"guiInstance"Symbol 401 MovieClip {instructions_mc} Frame 1Symbol 390 MovieClip {gui_mc}
"menuButton"Symbol 401 MovieClip {instructions_mc} Frame 1Symbol 22 Button
"mockBackground"Symbol 401 MovieClip {instructions_mc} Frame 211Symbol 393 MovieClip {kinetikz3_fla.mockBackground_mc_127}
"target"Symbol 401 MovieClip {instructions_mc} Frame 271Symbol 362 MovieClip {targetYellow_mc}
"rankDisplay"Symbol 409 MovieClip {highscores_mc} Frame 1Symbol 405 EditableText
"nameDisplay"Symbol 409 MovieClip {highscores_mc} Frame 1Symbol 406 EditableText
"scoreDisplay"Symbol 409 MovieClip {highscores_mc} Frame 1Symbol 407 EditableText
"connectingDisplay"Symbol 409 MovieClip {highscores_mc} Frame 1Symbol 408 EditableText
"startButton"Symbol 417 MovieClip {levelInfo_mc} Frame 1Symbol 414 Button
"level"Symbol 417 MovieClip {levelInfo_mc} Frame 1Symbol 416 EditableText
"yesButton"Symbol 419 MovieClip {confirmQuit_mc} Frame 1Symbol 72 Button
"noButton"Symbol 419 MovieClip {confirmQuit_mc} Frame 1Symbol 77 Button
"message1"Symbol 429 MovieClip {gameOverScreen_mc} Frame 1Symbol 420 EditableText
"message2"Symbol 429 MovieClip {gameOverScreen_mc} Frame 1Symbol 421 EditableText
"message3"Symbol 429 MovieClip {gameOverScreen_mc} Frame 1Symbol 422 EditableText
"cup1"Symbol 429 MovieClip {gameOverScreen_mc} Frame 1Symbol 298 MovieClip
"cup2"Symbol 429 MovieClip {gameOverScreen_mc} Frame 1Symbol 298 MovieClip
"message4"Symbol 429 MovieClip {gameOverScreen_mc} Frame 1Symbol 423 EditableText
"continueButton"Symbol 429 MovieClip {gameOverScreen_mc} Frame 1Symbol 414 Button
"retryButton"Symbol 429 MovieClip {gameOverScreen_mc} Frame 1Symbol 428 Button
"hint1"Symbol 433 MovieClip {kinetikz3_fla.level1_136} Frame 1Symbol 432 EditableText
"hint1"Symbol 435 MovieClip {kinetikz3_fla.level2_137} Frame 1Symbol 434 EditableText
"hint1"Symbol 438 MovieClip {kinetikz3_fla.level3_138} Frame 1Symbol 436 EditableText
"hint1"Symbol 440 MovieClip {kinetikz3_fla.level4_141} Frame 1Symbol 439 EditableText
"hint1"Symbol 442 MovieClip {kinetikz3_fla.level5_143} Frame 1Symbol 441 EditableText
"hint1"Symbol 444 MovieClip {kinetikz3_fla.level6_144} Frame 1Symbol 443 EditableText
"hint1"Symbol 448 MovieClip {kinetikz3_fla.level7_145} Frame 1Symbol 447 EditableText
"hint1"Symbol 450 MovieClip {kinetikz3_fla.level8_147} Frame 1Symbol 449 EditableText
"hint1"Symbol 466 MovieClip {kinetikz3_fla.level21_161} Frame 1Symbol 465 EditableText
"fill"Symbol 517 MovieClip {targetBlue_mc} Frame 1Symbol 185 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.

Labels

"onUp"Symbol 169 MovieClip {soundToggle_mc} Frame 1
"onOver"Symbol 169 MovieClip {soundToggle_mc} Frame 3
"offUp"Symbol 169 MovieClip {soundToggle_mc} Frame 5
"offOver"Symbol 169 MovieClip {soundToggle_mc} Frame 7
"onUp"Symbol 178 MovieClip {musicToggle_mc} Frame 1
"onOver"Symbol 178 MovieClip {musicToggle_mc} Frame 3
"offUp"Symbol 178 MovieClip {musicToggle_mc} Frame 5
"offOver"Symbol 178 MovieClip {musicToggle_mc} Frame 7




https://swfchan.com/54/267985/info.shtml
Created: 11/6 -2026 11:17:45 Last modified: 11/6 -2026 11:17:45 Server time: 07/07 -2026 18:11:30