Frame 1
//if(){}
stop();
Frame 2
//if(){}
i = 1;
while (i <= 10) {
this["spieler" + i] = "";
this["points" + i] = 0;
this["datum" + i] = "";
d = 0;
chkID1 = "";
chkID2 = "";
best = 0;
i++;
}
Frame 3
//if(){}
this.swapDepths(15000);
_visible = true;
stop();
Frame 6
//if(){}
b = _root.username;
d = _root.world.score;
best = _root.world.anzt;
chkID1 = _root.world.cs;
Frame 7
//if(){}
a = "2";
PHP_score = "";
this.loadVariables(_root.scl.pp, "POST");
Frame 9
//if(){}
if (PHP_score != "1") {
gotoAndPlay(_currentframe - 1);
}
Frame 11
//if(){}
a = "4";
PHP_score = "";
this.loadVariables(_root.scl.pp, "POST");
Frame 13
//if(){}
if (PHP_score != "1") {
gotoAndPlay(_currentframe - 1);
}
Frame 15
//if(){}
i = 1;
while (i <= 10) {
this["spieler" + i] = "---";
this["points" + i] = "---";
this["datum" + i] = "---";
this["best" + i] = "---";
i++;
}
a = "3";
PHP_score = "";
this.loadVariables(_root.scl.pp, "POST");
Frame 17
//if(){}
if (PHP_score != "1") {
gotoAndPlay(_currentframe - 1);
}
Frame 21
//if(){}
i = 2;
while (i <= 10) {
sc_item_1.duplicateMovieClip("sc_item_" + i, 11000 + i);
this["sc_item_" + i]._y = (sc_item_1._y + (18 * i)) - 18;
i++;
}
i = 1;
while (i <= 10) {
this["sc_item_" + i].sc_name.text = this["spieler" + i];
this["sc_item_" + i].sc_points.text = this["points" + i];
this["sc_item_" + i].sc_date.text = this["datum" + i];
this["sc_item_" + i].sc_best.text = this["best" + i];
i++;
}
Frame 25
//if(){}
stop();
Symbol 5 Button
on (release) {
//if(){}
_root.world.initP3();
this.gotoAndStop(1);
}
Symbol 6 Button
on (release) {
//if(){}
this.gotoAndPlay(_currentframe + 1);
}
Symbol 22 Button
on (release) {
//if(){}
i = 2;
while (i <= 10) {
this["sc_item_" + i].removeMovieClip();
i++;
}
_root.world.initP3();
this.gotoAndStop(1);
}