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armorgames the-gun-game-4794.swf

This is the info page for
Flash #268121

(Click the ID number above for more basic data on this flash file.)


Text
a physics based flash game

“The end move in politics is always
to pick up a gun.”
-Richard b. fuller

“Force and mind are opposites;
morality ends where a gun begins.”
-ayn rand

“I don't have to be careful,
I've got a gun”
-Matt Groening

“Bullets cannot be recalled.
They cannot be uninvented.
But they can be taken out of the gun.”
-Martin Amis

“Ideas pull the trigger,
but instinct loads the gun.”
-Don Marquis

“You can get much farther
with a kind word and a gun
than you can with a kind word alone.”
-Al Capone

“Guns don't kill people, people kill people,
and monkeys do too if they have a gun.”
-Eddie Izzard

“Is that a gun in your pocket,
or are you just happy to see me?”
-Mae West

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Play

Play

?

hold "T" for
a tutorial if
you see this
in-game

right-click to
mute or
unmute the
sounds

PROgrammed by Plumpman

artwork by Chaz

RELOADER

GLOCK CREW

UZI DADDY

TARGET HATER

NOVICE

VETERAN

EXPERT

MP5 JOCKEY

SKORPION KILLER

MAGNUM MASTER

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USP NINJA

RIOT POLICE

BERETTA BEAST

CARBINE CRAZY

PK2 PLAYER

M1A MARTYR

DUDE, DEAGLE

WALTHER WALTZ

LUGER LOVE

JUGGLER

General achievements

campaign & challenge achievements

pistol achievements

SMG achievements

revolver achievements

shotgun achievements

assault rifle achievements

rifle achievements

GUN NUT

GUN ADDICT

GUN NEWBIE

CAMPAIGNER

P90 POWER

DO NOT PRESS

SPAS OF SPADES

FAMOUS FAMAS

KAR 98K Run

PIECEMAKER

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ACHIEVEMENTS

Glock

2

1

3

USP

Desert
Eagle

Walther
PPK

Luger

.357
Magnum

Peacemaker

Micro Uzi

MP5

Skorpion

Beretta
PM-12

SMG-PK2

P90

M1A Rifle

Kar 98k

M4 Carbine

Famas

Riot Shotgun

Spas-12

WEAPONS

Pistols

Pistols

Revolvers

Revolvers

SMG's

SMG's

Rifles

Rifles

Assault Rifles

Assault Rifles

Shotguns

Shotguns

Speed Challenge

Skill Challenge

Accuracy Challenge

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CHALLENGES

1

1

2

2

3

3

4

4

5

5

6

6

7

7

CAMPAIGN

Defense campaign

efficiency campaign

offense campaign

Reset Save

Reset Save

High

High

Medium

Medium

Low

Low

30

30

20

20

10

10

Red

Red

Green

Green

Blue

Blue

Skeleton

Skeleton

Black

Black

White

White

Midnight

Midnight

PROgrammed by Plumpman

artwork by Chaz

OPTIONS

<-- Caution! this wil reset all save data!

quality

max bullets
onscreen

menu color

avatar hand

LINKS

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ACHIEVES

WEAPONS

CAMPAIGN

CHALLENGE

WARM-UP

OPTIONS

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ACCURACY

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SKILL

?

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SPEED

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CAMPAIGN

Press "Spacebar" to go back.

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GO

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ActionScript [AS3]

Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int;// = -1 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import com.actionsnippet.qbox.*; import Box2D.Common.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ var _local2:Array; var _local3:Array; if (((((_arg1.shape1.GetBody().GetUserData().name as String) == "Player")) || (((_arg1.shape2.GetBody().GetUserData().name as String) == "Player")))){ if (global.GravityDirection == "Down"){ if ((((_arg1.normal.y >= -1)) && ((_arg1.normal.y < 0)))){ global.grounded = true; }; } else { if (global.GravityDirection == "Up"){ if ((((_arg1.normal.y <= 1)) && ((_arg1.normal.y > 0)))){ global.grounded = true; }; } else { if (global.GravityDirection == "Left"){ if ((((_arg1.normal.x <= 1)) && ((_arg1.normal.x > 0)))){ global.grounded = true; }; } else { if (global.GravityDirection == "Right"){ if ((((_arg1.normal.x >= -1)) && ((_arg1.normal.x < 0)))){ global.grounded = true; }; }; }; }; }; }; _local2 = new Array(); _local3 = _arg1.shape2.GetBody().GetUserData().name.split("&"); if ((((_local3[0] == "EnemyShell")) && (((((((((_arg1.shape1.GetBody().GetUserData().name as String) == "TopWall")) || (((_arg1.shape1.GetBody().GetUserData().name as String) == "BottomWall")))) || (((_arg1.shape1.GetBody().GetUserData().name as String) == "LeftWall")))) || (((_arg1.shape1.GetBody().GetUserData().name as String) == "RightWall")))))){ global.BulletHitWall[_local3[1]] = true; }; _local3 = new Array(); if (global.currentLevel < 15){ _local3 = _arg1.shape2.GetBody().GetUserData().name.split("&"); if (((((_arg1.shape1.GetBody().GetUserData().name as String) == "Shell")) && ((_local3[0] == "Target")))){ global.EnemyHP[_local3[1]] = (global.EnemyHP[_local3[1]] - global.WeaponDamage); global.TargetHit = true; global.Shape1Body = _arg1.shape1.GetBody(); global.Shape2Body = _arg1.shape2.GetBody(); global.Shape1Sprite = _arg1.shape1.GetBody().GetUserData(); global.Shape2Sprite = _arg1.shape2.GetBody().GetUserData(); }; } else { _local3 = _arg1.shape1.GetBody().GetUserData().name.split("&"); if (((((_arg1.shape2.GetBody().GetUserData().name as String) == "Shell")) && ((_local3[0] == "Target")))){ global.EnemyHP[_local3[1]] = (global.EnemyHP[_local3[1]] - global.WeaponDamage); global.TargetHit = true; global.Shape1Body = _arg1.shape1.GetBody(); global.Shape2Body = _arg1.shape2.GetBody(); global.Shape1Sprite = _arg1.shape1.GetBody().GetUserData(); global.Shape2Sprite = _arg1.shape2.GetBody().GetUserData(); }; _local3 = _arg1.shape2.GetBody().GetUserData().name.split("&"); if (((((((_arg1.shape1.GetBody().GetUserData().name as String) == "PlayerHitBox")) && ((_local3[0] == "EnemyShell")))) && ((global.BulletHitWall[_local3[1]] == false)))){ global.PlayerHit = true; global.Shape1Body = _arg1.shape1.GetBody(); global.Shape2Body = _arg1.shape2.GetBody(); global.Shape1Sprite = _arg1.shape1.GetBody().GetUserData(); global.Shape2Sprite = _arg1.shape2.GetBody().GetUserData(); }; }; if (((((((_arg1.shape1.GetBody().GetUserData().name as String) == "GoalPlatform")) || (((_arg1.shape1.GetBody().GetUserData().name as String) == "GoalCrate")))) && (((((_arg1.shape2.GetBody().GetUserData().name as String) == "GoalPlatform")) || (((_arg1.shape2.GetBody().GetUserData().name as String) == "GoalCrate")))))){ global.CrateOnGoal = true; }; } public function Remove(_arg1:b2ContactPoint):void{ if (((((_arg1.shape1.GetBody().GetUserData().name as String) == "Player")) || (((_arg1.shape2.GetBody().GetUserData().name as String) == "Player")))){ global.grounded = false; }; if (((((_arg1.shape2.GetBody().GetUserData().name as String) == "Shell")) && (((_arg1.shape1.GetBody().GetUserData().name as String) == "BottomWall")))){ global.ShellGroundBounce = true; }; if (((((_arg1.shape2.GetBody().GetUserData().name as String) == "Crate")) && (((_arg1.shape1.GetBody().GetUserData().name as String) == "BottomWall")))){ global.CrateGroundBounce = true; }; if (((((_arg1.shape2.GetBody().GetUserData().name as String) == "GoalCrate")) && (((_arg1.shape1.GetBody().GetUserData().name as String) == "BottomWall")))){ global.CrateGroundBounce = true; }; if (((((_arg1.shape2.GetBody().GetUserData().name as String) == "Crate")) && (((_arg1.shape1.GetBody().GetUserData().name as String) == "LeftWall")))){ global.CrateGroundBounce = true; }; if (((((_arg1.shape2.GetBody().GetUserData().name as String) == "GoalCrate")) && (((_arg1.shape1.GetBody().GetUserData().name as String) == "LeftWall")))){ global.CrateGroundBounce = true; }; if (((((_arg1.shape2.GetBody().GetUserData().name as String) == "Crate")) && (((_arg1.shape1.GetBody().GetUserData().name as String) == "RightWall")))){ global.CrateGroundBounce = true; }; if (((((_arg1.shape2.GetBody().GetUserData().name as String) == "GoalCrate")) && (((_arg1.shape1.GetBody().GetUserData().name as String) == "RightWall")))){ global.CrateGroundBounce = true; }; if (((((_arg1.shape2.GetBody().GetUserData().name as String) == "GoalPlatform")) && (((_arg1.shape1.GetBody().GetUserData().name as String) == "Crate")))){ global.CrateGroundBounce = true; }; if (((((_arg1.shape2.GetBody().GetUserData().name as String) == "GoalPlatform")) && (((_arg1.shape1.GetBody().GetUserData().name as String) == "GoalCrate")))){ global.CrateGroundBounce = true; }; if (((((((_arg1.shape1.GetBody().GetUserData().name as String) == "GoalPlatform")) || (((_arg1.shape1.GetBody().GetUserData().name as String) == "GoalCrate")))) && (((((_arg1.shape2.GetBody().GetUserData().name as String) == "GoalPlatform")) || (((_arg1.shape2.GetBody().GetUserData().name as String) == "GoalCrate")))))){ global.CrateOnGoal = false; }; } public function Persist(_arg1:b2ContactPoint):void{ if (((((_arg1.shape1.GetBody().GetUserData().name as String) == "Player")) || (((_arg1.shape2.GetBody().GetUserData().name as String) == "Player")))){ if (global.GravityDirection == "Down"){ if ((((_arg1.normal.y >= -1)) && ((_arg1.normal.y < 0)))){ global.grounded = true; }; } else { if (global.GravityDirection == "Up"){ if ((((_arg1.normal.y <= 1)) && ((_arg1.normal.y > 0)))){ global.grounded = true; }; } else { if (global.GravityDirection == "Left"){ if ((((_arg1.normal.x <= 1)) && ((_arg1.normal.x > 0)))){ global.grounded = true; }; } else { if (global.GravityDirection == "Right"){ if ((((_arg1.normal.x >= -1)) && ((_arg1.normal.x < 0)))){ global.grounded = true; }; }; }; }; }; }; if (((((((_arg1.shape1.GetBody().GetUserData().name as String) == "GoalPlatform")) || (((_arg1.shape1.GetBody().GetUserData().name as String) == "GoalCrate")))) && (((((_arg1.shape2.GetBody().GetUserData().name as String) == "GoalPlatform")) || (((_arg1.shape2.GetBody().GetUserData().name as String) == "GoalCrate")))))){ global.CrateOnGoal = true; }; } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import flash.display.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_lineThickness:Number;// = 1 public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 75
//AuxFunctions (caurina.transitions.AuxFunctions) package caurina.transitions { public class AuxFunctions { public static function concatObjects(... _args):Object{ var _local2:Object; var _local3:Object; var _local4:int; var _local5:String; _local2 = {}; _local4 = 0; while (_local4 < _args.length) { _local3 = _args[_local4]; for (_local5 in _local3) { if (_local3[_local5] == null){ delete _local2[_local5]; } else { _local2[_local5] = _local3[_local5]; }; }; _local4++; }; return (_local2); } public static function numberToG(_arg1:Number):Number{ return (((_arg1 & 0xFF00) >> 8)); } public static function numberToR(_arg1:Number):Number{ return (((_arg1 & 0xFF0000) >> 16)); } public static function isInArray(_arg1:String, _arg2:Array):Boolean{ var _local3:uint; var _local4:uint; _local3 = _arg2.length; _local4 = 0; while (_local4 < _local3) { if (_arg2[_local4] == _arg1){ return (true); }; _local4++; }; return (false); } public static function getObjectLength(_arg1:Object):uint{ var _local2:uint; var _local3:String; _local2 = 0; for (_local3 in _arg1) { _local2++; }; return (_local2); } public static function numberToB(_arg1:Number):Number{ return ((_arg1 & 0xFF)); } } }//package caurina.transitions
Section 76
//Equations (caurina.transitions.Equations) package caurina.transitions { public class Equations { public function Equations(){ trace("Equations is a static class and should not be instantiated."); } public static function easeOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); if (_arg1 < (1 / 2.75)){ return (((_arg3 * ((7.5625 * _arg1) * _arg1)) + _arg2)); }; if (_arg1 < (2 / 2.75)){ _arg1 = (_arg1 - (1.5 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.75)) + _arg2)); }; if (_arg1 < (2.5 / 2.75)){ _arg1 = (_arg1 - (2.25 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.9375)) + _arg2)); }; _arg1 = (_arg1 - (2.625 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.984375)) + _arg2)); } public static function easeInOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN, _arg6:Number=NaN):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 == 2){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * (0.3 * 1.5)); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / (2 * Math.PI)) * Math.asin((_arg3 / _arg5))); }; if (_arg1 < 1){ --_arg1; return (((-0.5 * ((_arg5 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6)))) + _arg2)); }; --_arg1; return ((((((_arg5 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6))) * 0.5) + _arg3) + _arg2)); } public static function easeInOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2)); }; --_arg1; return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2)); } public static function easeInOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (((easeInBounce((_arg1 * 2), 0, _arg3, _arg4) * 0.5) + _arg2)); }; return ((((easeOutBounce(((_arg1 * 2) - _arg4), 0, _arg3, _arg4) * 0.5) + (_arg3 * 0.5)) + _arg2)); } public static function easeInOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN):Number{ if (!_arg5){ _arg5 = 1.70158; }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ _arg5 = (_arg5 * 1.525); return ((((_arg3 / 2) * ((_arg1 * _arg1) * (((_arg5 + 1) * _arg1) - _arg5))) + _arg2)); }; _arg1 = (_arg1 - 2); _arg5 = (_arg5 * 1.525); return ((((_arg3 / 2) * (((_arg1 * _arg1) * (((_arg5 + 1) * _arg1) + _arg5)) + 2)) + _arg2)); } public static function easeOutInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutCubic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInCubic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN):Number{ if (!_arg5){ _arg5 = 1.70158; }; _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * (((_arg5 + 1) * _arg1) + _arg5)) + 1)) + _arg2)); } public static function easeInOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((-(_arg3) / 2) * (Math.cos(((Math.PI * _arg1) / _arg4)) - 1)) + _arg2)); } public static function easeInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN):Number{ if (!_arg5){ _arg5 = 1.70158; }; _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * (((_arg5 + 1) * _arg1) - _arg5)) + _arg2)); } public static function easeInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeOutInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuint((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInQuint(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeOutInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutBounce((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInBounce(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function init():void{ Tweener.registerTransition("easenone", easeNone); Tweener.registerTransition("linear", easeNone); Tweener.registerTransition("easeinquad", easeInQuad); Tweener.registerTransition("easeoutquad", easeOutQuad); Tweener.registerTransition("easeinoutquad", easeInOutQuad); Tweener.registerTransition("easeoutinquad", easeOutInQuad); Tweener.registerTransition("easeincubic", easeInCubic); Tweener.registerTransition("easeoutcubic", easeOutCubic); Tweener.registerTransition("easeinoutcubic", easeInOutCubic); Tweener.registerTransition("easeoutincubic", easeOutInCubic); Tweener.registerTransition("easeinquart", easeInQuart); Tweener.registerTransition("easeoutquart", easeOutQuart); Tweener.registerTransition("easeinoutquart", easeInOutQuart); Tweener.registerTransition("easeoutinquart", easeOutInQuart); Tweener.registerTransition("easeinquint", easeInQuint); Tweener.registerTransition("easeoutquint", easeOutQuint); Tweener.registerTransition("easeinoutquint", easeInOutQuint); Tweener.registerTransition("easeoutinquint", easeOutInQuint); Tweener.registerTransition("easeinsine", easeInSine); Tweener.registerTransition("easeoutsine", easeOutSine); Tweener.registerTransition("easeinoutsine", easeInOutSine); Tweener.registerTransition("easeoutinsine", easeOutInSine); Tweener.registerTransition("easeincirc", easeInCirc); Tweener.registerTransition("easeoutcirc", easeOutCirc); Tweener.registerTransition("easeinoutcirc", easeInOutCirc); Tweener.registerTransition("easeoutincirc", easeOutInCirc); Tweener.registerTransition("easeinexpo", easeInExpo); Tweener.registerTransition("easeoutexpo", easeOutExpo); Tweener.registerTransition("easeinoutexpo", easeInOutExpo); Tweener.registerTransition("easeoutinexpo", easeOutInExpo); Tweener.registerTransition("easeinelastic", easeInElastic); Tweener.registerTransition("easeoutelastic", easeOutElastic); Tweener.registerTransition("easeinoutelastic", easeInOutElastic); Tweener.registerTransition("easeoutinelastic", easeOutInElastic); Tweener.registerTransition("easeinback", easeInBack); Tweener.registerTransition("easeoutback", easeOutBack); Tweener.registerTransition("easeinoutback", easeInOutBack); Tweener.registerTransition("easeoutinback", easeOutInBack); Tweener.registerTransition("easeinbounce", easeInBounce); Tweener.registerTransition("easeoutbounce", easeOutBounce); Tweener.registerTransition("easeinoutbounce", easeInOutBounce); Tweener.registerTransition("easeoutinbounce", easeOutInBounce); } public static function easeOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((_arg1)==_arg4) ? (_arg2 + _arg3) : (((_arg3 * 1.001) * (-(Math.pow(2, ((-10 * _arg1) / _arg4))) + 1)) + _arg2)); } public static function easeOutInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutBack((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInBack(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((_arg1)==0) ? _arg2 : (((_arg3 * Math.pow(2, (10 * ((_arg1 / _arg4) - 1)))) + _arg2) - (_arg3 * 0.001))); } public static function easeInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((-(_arg3) / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) + 1)) + _arg2)); } public static function easeInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((_arg3 * _arg1) * _arg1) + _arg2)); } public static function easeInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((_arg3 - easeOutBounce((_arg4 - _arg1), 0, _arg3, _arg4)) + _arg2)); } public static function easeOutInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutExpo((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInExpo(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((-(_arg3) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 1)) + _arg2)); } public static function easeInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((-(_arg3) * Math.cos(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg3) + _arg2)); } public static function easeInOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((-(_arg3) / 2) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 2)) + _arg2)); } public static function easeOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function easeOutInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN, _arg6:Number=NaN):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutElastic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5, _arg6)); }; return (easeInElastic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5, _arg6)); } public static function easeInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN, _arg6:Number=NaN):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * 0.3); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / (2 * Math.PI)) * Math.asin((_arg3 / _arg5))); }; --_arg1; return ((-(((_arg5 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6)))) + _arg2)); } public static function easeOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeOutInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuad((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInQuad(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((_arg3 * Math.sin(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg2)); } public static function easeInOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((_arg1 * _arg1) * _arg1) + 2)) + _arg2)); } public static function easeInOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } public static function easeInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((-(_arg3) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2)); } public static function easeOutInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutSine((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInSine(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeInOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 == 0){ return (_arg2); }; if (_arg1 == _arg4){ return ((_arg2 + _arg3)); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * Math.pow(2, (10 * (_arg1 - 1)))) + _arg2) - (_arg3 * 0.0005))); }; --_arg1; return (((((_arg3 / 2) * 1.0005) * (-(Math.pow(2, (-10 * _arg1))) + 2)) + _arg2)); } public static function easeOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN, _arg6:Number=NaN):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * 0.3); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / (2 * Math.PI)) * Math.asin((_arg3 / _arg5))); }; return (((((_arg5 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6))) + _arg3) + _arg2)); } public static function easeOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * Math.sqrt((1 - (_arg1 * _arg1)))) + _arg2)); } public static function easeOutInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuart((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInQuart(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeOutInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutCirc((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInCirc(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } } }//package caurina.transitions
Section 77
//PropertyInfoObj (caurina.transitions.PropertyInfoObj) package caurina.transitions { public class PropertyInfoObj { public var modifierParameters:Array; public var valueComplete:Number; public var modifierFunction:Function; public var hasModifier:Boolean; public var valueStart:Number; public function PropertyInfoObj(_arg1:Number, _arg2:Number, _arg3:Function, _arg4:Array){ valueStart = _arg1; valueComplete = _arg2; hasModifier = Boolean(_arg3); modifierFunction = _arg3; modifierParameters = _arg4; } public function toString():String{ var _local1:String; _local1 = "\n[PropertyInfoObj "; _local1 = (_local1 + ("valueStart:" + String(valueStart))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("valueComplete:" + String(valueComplete))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("modifierFunction:" + String(modifierFunction))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("modifierParameters:" + String(modifierParameters))); _local1 = (_local1 + "]\n"); return (_local1); } public function clone():PropertyInfoObj{ var _local1:PropertyInfoObj; _local1 = new PropertyInfoObj(valueStart, valueComplete, modifierFunction, modifierParameters); return (_local1); } } }//package caurina.transitions
Section 78
//SpecialPropertiesDefault (caurina.transitions.SpecialPropertiesDefault) package caurina.transitions { import flash.filters.*; import flash.geom.*; import flash.media.*; public class SpecialPropertiesDefault { public function SpecialPropertiesDefault(){ trace("SpecialProperties is a static class and should not be instantiated."); } public static function _sound_volume_get(_arg1:Object):Number{ return (_arg1.soundTransform.volume); } public static function _color_splitter(_arg1, _arg2:Array):Array{ var _local3:Array; _local3 = new Array(); if (_arg1 == null){ _local3.push({name:"_color_ra", value:1}); _local3.push({name:"_color_rb", value:0}); _local3.push({name:"_color_ga", value:1}); _local3.push({name:"_color_gb", value:0}); _local3.push({name:"_color_ba", value:1}); _local3.push({name:"_color_bb", value:0}); } else { _local3.push({name:"_color_ra", value:0}); _local3.push({name:"_color_rb", value:AuxFunctions.numberToR(_arg1)}); _local3.push({name:"_color_ga", value:0}); _local3.push({name:"_color_gb", value:AuxFunctions.numberToG(_arg1)}); _local3.push({name:"_color_ba", value:0}); _local3.push({name:"_color_bb", value:AuxFunctions.numberToB(_arg1)}); }; return (_local3); } public static function frame_get(_arg1:Object):Number{ return (_arg1.currentFrame); } public static function _sound_pan_get(_arg1:Object):Number{ return (_arg1.soundTransform.pan); } public static function _color_property_get(_arg1:Object, _arg2:Array):Number{ return (_arg1.transform.colorTransform[_arg2[0]]); } public static function _sound_volume_set(_arg1:Object, _arg2:Number):void{ var _local3:SoundTransform; _local3 = _arg1.soundTransform; _local3.volume = _arg2; _arg1.soundTransform = _local3; } public static function _autoAlpha_get(_arg1:Object):Number{ return (_arg1.alpha); } public static function _filter_splitter(_arg1:BitmapFilter, _arg2:Array):Array{ var _local3:Array; _local3 = new Array(); if ((_arg1 is BlurFilter)){ _local3.push({name:"_blur_blurX", value:BlurFilter(_arg1).blurX}); _local3.push({name:"_blur_blurY", value:BlurFilter(_arg1).blurY}); _local3.push({name:"_blur_quality", value:BlurFilter(_arg1).quality}); } else { trace("??"); }; return (_local3); } public static function init():void{ Tweener.registerSpecialProperty("_frame", frame_get, frame_set); Tweener.registerSpecialProperty("_sound_volume", _sound_volume_get, _sound_volume_set); Tweener.registerSpecialProperty("_sound_pan", _sound_pan_get, _sound_pan_set); Tweener.registerSpecialProperty("_color_ra", _color_property_get, _color_property_set, ["redMultiplier"]); Tweener.registerSpecialProperty("_color_rb", _color_property_get, _color_property_set, ["redOffset"]); Tweener.registerSpecialProperty("_color_ga", _color_property_get, _color_property_set, ["greenMultiplier"]); Tweener.registerSpecialProperty("_color_gb", _color_property_get, _color_property_set, ["greenOffset"]); Tweener.registerSpecialProperty("_color_ba", _color_property_get, _color_property_set, ["blueMultiplier"]); Tweener.registerSpecialProperty("_color_bb", _color_property_get, _color_property_set, ["blueOffset"]); Tweener.registerSpecialProperty("_color_aa", _color_property_get, _color_property_set, ["alphaMultiplier"]); Tweener.registerSpecialProperty("_color_ab", _color_property_get, _color_property_set, ["alphaOffset"]); Tweener.registerSpecialProperty("_autoAlpha", _autoAlpha_get, _autoAlpha_set); Tweener.registerSpecialPropertySplitter("_color", _color_splitter); Tweener.registerSpecialPropertySplitter("_colorTransform", _colorTransform_splitter); Tweener.registerSpecialPropertySplitter("_scale", _scale_splitter); Tweener.registerSpecialProperty("_blur_blurX", _filter_property_get, _filter_property_set, [BlurFilter, "blurX"]); Tweener.registerSpecialProperty("_blur_blurY", _filter_property_get, _filter_property_set, [BlurFilter, "blurY"]); Tweener.registerSpecialProperty("_blur_quality", _filter_property_get, _filter_property_set, [BlurFilter, "quality"]); Tweener.registerSpecialPropertySplitter("_filter", _filter_splitter); Tweener.registerSpecialPropertyModifier("_bezier", _bezier_modifier, _bezier_get); } public static function _sound_pan_set(_arg1:Object, _arg2:Number):void{ var _local3:SoundTransform; _local3 = _arg1.soundTransform; _local3.pan = _arg2; _arg1.soundTransform = _local3; } public static function _color_property_set(_arg1:Object, _arg2:Number, _arg3:Array):void{ var _local4:ColorTransform; _local4 = _arg1.transform.colorTransform; _local4[_arg3[0]] = _arg2; _arg1.transform.colorTransform = _local4; } public static function _filter_property_get(_arg1:Object, _arg2:Array):Number{ var _local3:Array; var _local4:uint; var _local5:Object; var _local6:String; var _local7:Object; _local3 = _arg1.filters; _local5 = _arg2[0]; _local6 = _arg2[1]; _local4 = 0; while (_local4 < _local3.length) { if ((((_local3[_local4] is BlurFilter)) && ((_local5 == BlurFilter)))){ return (_local3[_local4][_local6]); }; _local4++; }; switch (_local5){ case BlurFilter: _local7 = {blurX:0, blurY:0, quality:NaN}; break; }; return (_local7[_local6]); } public static function _bezier_get(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Array):Number{ var _local5:uint; var _local6:Number; var _local7:Number; var _local8:Number; if (_arg4.length == 1){ return ((_arg1 + (_arg3 * (((2 * (1 - _arg3)) * (_arg4[0] - _arg1)) + (_arg3 * (_arg2 - _arg1)))))); }; _local5 = Math.floor((_arg3 * _arg4.length)); _local6 = ((_arg3 - (_local5 * (1 / _arg4.length))) * _arg4.length); if (_local5 == 0){ _local7 = _arg1; _local8 = ((_arg4[0] + _arg4[1]) / 2); } else { if (_local5 == (_arg4.length - 1)){ _local7 = ((_arg4[(_local5 - 1)] + _arg4[_local5]) / 2); _local8 = _arg2; } else { _local7 = ((_arg4[(_local5 - 1)] + _arg4[_local5]) / 2); _local8 = ((_arg4[_local5] + _arg4[(_local5 + 1)]) / 2); }; }; return ((_local7 + (_local6 * (((2 * (1 - _local6)) * (_arg4[_local5] - _local7)) + (_local6 * (_local8 - _local7)))))); } public static function frame_set(_arg1:Object, _arg2:Number):void{ _arg1.gotoAndStop(Math.round(_arg2)); } public static function _filter_property_set(_arg1:Object, _arg2:Number, _arg3:Array):void{ var _local4:Array; var _local5:uint; var _local6:Object; var _local7:String; var _local8:BitmapFilter; _local4 = _arg1.filters; _local6 = _arg3[0]; _local7 = _arg3[1]; _local5 = 0; while (_local5 < _local4.length) { if ((((_local4[_local5] is BlurFilter)) && ((_local6 == BlurFilter)))){ _local4[_local5][_local7] = _arg2; _arg1.filters = _local4; return; }; _local5++; }; if (_local4 == null){ _local4 = new Array(); }; switch (_local6){ case BlurFilter: _local8 = new BlurFilter(0, 0); break; }; _local8[_local7] = _arg2; _local4.push(_local8); _arg1.filters = _local4; } public static function _autoAlpha_set(_arg1:Object, _arg2:Number):void{ _arg1.alpha = _arg2; _arg1.visible = (_arg2 > 0); } public static function _scale_splitter(_arg1:Number, _arg2:Array):Array{ var _local3:Array; _local3 = new Array(); _local3.push({name:"scaleX", value:_arg1}); _local3.push({name:"scaleY", value:_arg1}); return (_local3); } public static function _colorTransform_splitter(_arg1, _arg2:Array):Array{ var _local3:Array; _local3 = new Array(); if (_arg1 == null){ _local3.push({name:"_color_ra", value:1}); _local3.push({name:"_color_rb", value:0}); _local3.push({name:"_color_ga", value:1}); _local3.push({name:"_color_gb", value:0}); _local3.push({name:"_color_ba", value:1}); _local3.push({name:"_color_bb", value:0}); } else { if (_arg1.ra != undefined){ _local3.push({name:"_color_ra", value:_arg1.ra}); }; if (_arg1.rb != undefined){ _local3.push({name:"_color_rb", value:_arg1.rb}); }; if (_arg1.ga != undefined){ _local3.push({name:"_color_ba", value:_arg1.ba}); }; if (_arg1.gb != undefined){ _local3.push({name:"_color_bb", value:_arg1.bb}); }; if (_arg1.ba != undefined){ _local3.push({name:"_color_ga", value:_arg1.ga}); }; if (_arg1.bb != undefined){ _local3.push({name:"_color_gb", value:_arg1.gb}); }; if (_arg1.aa != undefined){ _local3.push({name:"_color_aa", value:_arg1.aa}); }; if (_arg1.ab != undefined){ _local3.push({name:"_color_ab", value:_arg1.ab}); }; }; return (_local3); } public static function _bezier_modifier(_arg1):Array{ var _local2:Array; var _local3:Array; var _local4:uint; var _local5:String; var _local6:Object; _local2 = []; if ((_arg1 is Array)){ _local3 = _arg1; } else { _local3 = [_arg1]; }; _local6 = {}; _local4 = 0; while (_local4 < _local3.length) { for (_local5 in _local3[_local4]) { if (_local6[_local5] == undefined){ _local6[_local5] = []; }; _local6[_local5].push(_local3[_local4][_local5]); }; _local4++; }; for (_local5 in _local6) { _local2.push({name:_local5, parameters:_local6[_local5]}); }; return (_local2); } } }//package caurina.transitions
Section 79
//SpecialProperty (caurina.transitions.SpecialProperty) package caurina.transitions { public class SpecialProperty { public var parameters:Array; public var getValue:Function; public var setValue:Function; public function SpecialProperty(_arg1:Function, _arg2:Function, _arg3:Array=null){ getValue = _arg1; setValue = _arg2; parameters = _arg3; } public function toString():String{ var _local1:String; _local1 = ""; _local1 = (_local1 + "[SpecialProperty "); _local1 = (_local1 + ("getValue:" + String(getValue))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("setValue:" + String(setValue))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("parameters:" + String(parameters))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 80
//SpecialPropertyModifier (caurina.transitions.SpecialPropertyModifier) package caurina.transitions { public class SpecialPropertyModifier { public var getValue:Function; public var modifyValues:Function; public function SpecialPropertyModifier(_arg1:Function, _arg2:Function){ modifyValues = _arg1; getValue = _arg2; } public function toString():String{ var _local1:String; _local1 = ""; _local1 = (_local1 + "[SpecialPropertyModifier "); _local1 = (_local1 + ("modifyValues:" + String(modifyValues))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("getValue:" + String(getValue))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 81
//SpecialPropertySplitter (caurina.transitions.SpecialPropertySplitter) package caurina.transitions { public class SpecialPropertySplitter { public var parameters:Array; public var splitValues:Function; public function SpecialPropertySplitter(_arg1:Function, _arg2:Array){ splitValues = _arg1; } public function toString():String{ var _local1:String; _local1 = ""; _local1 = (_local1 + "[SpecialPropertySplitter "); _local1 = (_local1 + ("splitValues:" + String(splitValues))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("parameters:" + String(parameters))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 82
//Tweener (caurina.transitions.Tweener) package caurina.transitions { import flash.events.*; import flash.display.*; import flash.utils.*; public class Tweener { private static var _timeScale:Number = 1; private static var _specialPropertySplitterList:Object; private static var _engineExists:Boolean = false; private static var _specialPropertyModifierList:Object; private static var _currentTime:Number; private static var _tweenList:Array; private static var _specialPropertyList:Object; private static var _transitionList:Object; private static var _inited:Boolean = false; private static var __tweener_controller__:MovieClip; public function Tweener(){ trace("Tweener is a static class and should not be instantiated."); } public static function registerSpecialPropertyModifier(_arg1:String, _arg2:Function, _arg3:Function):void{ var _local4:SpecialPropertyModifier; if (!_inited){ init(); }; _local4 = new SpecialPropertyModifier(_arg2, _arg3); _specialPropertyModifierList[_arg1] = _local4; } public static function registerSpecialProperty(_arg1:String, _arg2:Function, _arg3:Function, _arg4:Array=null):void{ var _local5:SpecialProperty; if (!_inited){ init(); }; _local5 = new SpecialProperty(_arg2, _arg3, _arg4); _specialPropertyList[_arg1] = _local5; } public static function addCaller(_arg1:Object=null, _arg2:Object=null):Boolean{ var _local4:Array; var _local5:Number; var _local6:Number; var _local7:Object; var _local8:Number; var _local9:Number; var _local10:Function; var _local11:TweenListObj; var _local12:Number; var _local13:String; if ((((arguments.length < 2)) || ((arguments[0] == undefined)))){ return (false); }; _local4 = new Array(); if ((arguments[0] is Array)){ _local5 = 0; while (_local5 < arguments[0].length) { _local4.push(arguments[0][_local5]); _local5++; }; } else { _local5 = 0; while (_local5 < (arguments.length - 1)) { _local4.push(arguments[_local5]); _local5++; }; }; _local7 = arguments[(arguments.length - 1)]; if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; _local8 = (isNaN(_local7.time)) ? 0 : _local7.time; _local9 = (isNaN(_local7.delay)) ? 0 : _local7.delay; if (typeof(_local7.transition) == "string"){ _local13 = _local7.transition.toLowerCase(); _local10 = _transitionList[_local13]; } else { _local10 = _local7.transition; }; if (!Boolean(_local10)){ _local10 = _transitionList["easeoutexpo"]; }; _local5 = 0; while (_local5 < _local4.length) { _local11 = new TweenListObj(_local4[_local5], (_currentTime + ((_local9 * 1000) / _timeScale)), (_currentTime + (((_local9 * 1000) + (_local8 * 1000)) / _timeScale)), (_local7.useFrames == true), _local10); _local11.properties = null; _local11.onStart = _local7.onStart; _local11.onUpdate = _local7.onUpdate; _local11.onComplete = _local7.onComplete; _local11.onOverwrite = _local7.onOverwrite; _local11.onStartParams = _local7.onStartParams; _local11.onUpdateParams = _local7.onUpdateParams; _local11.onCompleteParams = _local7.onCompleteParams; _local11.onOverwriteParams = _local7.onOverwriteParams; _local11.isCaller = true; _local11.count = _local7.count; _local11.waitFrames = _local7.waitFrames; _tweenList.push(_local11); if ((((_local8 == 0)) && ((_local9 == 0)))){ _local12 = (_tweenList.length - 1); updateTweenByIndex(_local12); removeTweenByIndex(_local12); }; _local5++; }; return (true); } public static function init(_arg1=null):void{ _inited = true; _transitionList = new Object(); Equations.init(); _specialPropertyList = new Object(); _specialPropertyModifierList = new Object(); _specialPropertySplitterList = new Object(); SpecialPropertiesDefault.init(); } private static function updateTweens():Boolean{ var _local1:int; if (_tweenList.length == 0){ return (false); }; _local1 = 0; while (_local1 < _tweenList.length) { if ((((_tweenList[_local1] == undefined)) || (!(_tweenList[_local1].isPaused)))){ if (!updateTweenByIndex(_local1)){ removeTweenByIndex(_local1); }; if (_tweenList[_local1] == null){ removeTweenByIndex(_local1, true); _local1--; }; }; _local1++; }; return (true); } public static function removeTweens(_arg1:Object, ... _args):Boolean{ var _local3:Array; var _local4:uint; _local3 = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && (!(AuxFunctions.isInArray(_args[_local4], _local3))))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(removeTweenByIndex, _arg1, _local3)); } public static function pauseAllTweens():Boolean{ var _local1:Boolean; var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local1 = false; _local2 = 0; while (_local2 < _tweenList.length) { pauseTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } public static function splitTweens(_arg1:Number, _arg2:Array):uint{ var _local3:TweenListObj; var _local4:TweenListObj; var _local5:uint; var _local6:String; var _local7:Boolean; _local3 = _tweenList[_arg1]; _local4 = _local3.clone(false); _local5 = 0; while (_local5 < _arg2.length) { _local6 = _arg2[_local5]; if (Boolean(_local3.properties[_local6])){ _local3.properties[_local6] = undefined; delete _local3.properties[_local6]; }; _local5++; }; for (_local6 in _local4.properties) { _local7 = false; _local5 = 0; while (_local5 < _arg2.length) { if (_arg2[_local5] == _local6){ _local7 = true; break; }; _local5++; }; if (!_local7){ _local4.properties[_local6] = undefined; delete _local4.properties[_local6]; }; }; _tweenList.push(_local4); return ((_tweenList.length - 1)); } public static function resumeTweenByIndex(_arg1:Number):Boolean{ var _local2:TweenListObj; _local2 = _tweenList[_arg1]; if ((((_local2 == null)) || (!(_local2.isPaused)))){ return (false); }; _local2.timeStart = (_local2.timeStart + (_currentTime - _local2.timePaused)); _local2.timeComplete = (_local2.timeComplete + (_currentTime - _local2.timePaused)); _local2.timePaused = undefined; _local2.isPaused = false; return (true); } public static function debug_getList():String{ var _local1:String; var _local2:uint; var _local3:uint; _local1 = ""; _local2 = 0; while (_local2 < _tweenList.length) { _local1 = (_local1 + (("[" + _local2) + "] ::\n")); _local3 = 0; while (_local3 < _tweenList[_local2].properties.length) { _local1 = (_local1 + ((((" " + _tweenList[_local2].properties[_local3].name) + " -> ") + _tweenList[_local2].properties[_local3].valueComplete) + "\n")); _local3++; }; _local2++; }; return (_local1); } public static function getVersion():String{ return ("AS3 1.26.62"); } public static function onEnterFrame(_arg1:Event):void{ var _local2:Boolean; updateTime(); _local2 = false; _local2 = updateTweens(); if (!_local2){ stopEngine(); }; } public static function updateTime():void{ _currentTime = getTimer(); } private static function updateTweenByIndex(_arg1:Number):Boolean{ var tTweening:TweenListObj; var isOver:Boolean; var mustUpdate:Boolean; var nv:Number; var t:Number; var b:Number; var c:Number; var d:Number; var pName:String; var tScope:Object; var tProperty:Object; var pv:Number; var i = _arg1; tTweening = _tweenList[i]; if ((((tTweening == null)) || (!(Boolean(tTweening.scope))))){ return (false); }; isOver = false; if (_currentTime >= tTweening.timeStart){ tScope = tTweening.scope; if (tTweening.isCaller){ do { t = (((tTweening.timeComplete - tTweening.timeStart) / tTweening.count) * (tTweening.timesCalled + 1)); b = tTweening.timeStart; c = (tTweening.timeComplete - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d); } while (!(_currentTime >= nv)); } else { mustUpdate = (((((tTweening.skipUpdates < 1)) || (!(tTweening.skipUpdates)))) || ((tTweening.updatesSkipped >= tTweening.skipUpdates))); if (_currentTime >= tTweening.timeComplete){ isOver = true; mustUpdate = true; }; if (!tTweening.hasStarted){ if (Boolean(tTweening.onStart)){ try { tTweening.onStart.apply(tScope, tTweening.onStartParams); } catch(e:Error) { handleError(tTweening, e, "onStart"); }; }; for (pName in tTweening.properties) { pv = getPropertyValue(tScope, pName); tTweening.properties[pName].valueStart = (isNaN(pv)) ? tTweening.properties[pName].valueComplete : pv; }; mustUpdate = true; tTweening.hasStarted = true; }; if (mustUpdate){ for (pName in tTweening.properties) { tProperty = tTweening.properties[pName]; if (isOver){ nv = tProperty.valueComplete; } else { if (tProperty.hasModifier){ t = (_currentTime - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, 0, 1, d); nv = tProperty.modifierFunction(tProperty.valueStart, tProperty.valueComplete, nv, tProperty.modifierParameters); } else { t = (_currentTime - tTweening.timeStart); b = tProperty.valueStart; c = (tProperty.valueComplete - tProperty.valueStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d); }; }; if (tTweening.rounded){ nv = Math.round(nv); }; setPropertyValue(tScope, pName, nv); }; tTweening.updatesSkipped = 0; if (Boolean(tTweening.onUpdate)){ try { tTweening.onUpdate.apply(tScope, tTweening.onUpdateParams); } catch(e:Error) { handleError(tTweening, e, "onUpdate"); }; }; } else { tTweening.updatesSkipped++; }; }; if (((isOver) && (Boolean(tTweening.onComplete)))){ try { tTweening.onComplete.apply(tScope, tTweening.onCompleteParams); } catch(e:Error) { handleError(tTweening, e, "onComplete"); }; }; return (!(isOver)); }; return (true); } public static function setTimeScale(_arg1:Number):void{ var _local2:Number; if (isNaN(_arg1)){ _arg1 = 1; }; if (_arg1 < 1E-5){ _arg1 = 1E-5; }; if (_arg1 != _timeScale){ if (_tweenList != null){ _local2 = 0; while (_local2 < _tweenList.length) { _tweenList[_local2].timeStart = (_currentTime - (((_currentTime - _tweenList[_local2].timeStart) * _timeScale) / _arg1)); _tweenList[_local2].timeComplete = (_currentTime - (((_currentTime - _tweenList[_local2].timeComplete) * _timeScale) / _arg1)); if (_tweenList[_local2].timePaused != undefined){ _tweenList[_local2].timePaused = (_currentTime - (((_currentTime - _tweenList[_local2].timePaused) * _timeScale) / _arg1)); }; _local2++; }; }; _timeScale = _arg1; }; } public static function resumeAllTweens():Boolean{ var _local1:Boolean; var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local1 = false; _local2 = 0; while (_local2 < _tweenList.length) { resumeTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } private static function handleError(_arg1:TweenListObj, _arg2:Error, _arg3:String):void{ var pTweening = _arg1; var pError = _arg2; var pCallBackName = _arg3; if (((Boolean(pTweening.onError)) && ((pTweening.onError is Function)))){ try { pTweening.onError.apply(pTweening.scope, [pTweening.scope, pError]); } catch(metaError:Error) { trace("## [Tweener] Error:", pTweening.scope, "raised an error while executing the 'onError' handler. Original error:\n", pError.getStackTrace(), "\nonError error:", metaError.getStackTrace()); }; } else { if (!Boolean(pTweening.onError)){ trace("## [Tweener] Error: :", pTweening.scope, (("raised an error while executing the'" + pCallBackName) + "'handler. \n"), pError.getStackTrace()); }; }; } private static function startEngine():void{ _engineExists = true; _tweenList = new Array(); __tweener_controller__ = new MovieClip(); __tweener_controller__.addEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame); updateTime(); } public static function removeAllTweens():Boolean{ var _local1:Boolean; var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local1 = false; _local2 = 0; while (_local2 < _tweenList.length) { removeTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } public static function addTween(_arg1:Object=null, _arg2:Object=null):Boolean{ var _local4:Array; var _local5:Number; var _local6:Number; var _local7:String; var _local8:String; var _local9:Object; var _local10:Number; var _local11:Number; var _local12:Array; var _local13:Object; var _local14:Object; var _local15:Function; var _local16:Object; var _local17:TweenListObj; var _local18:Number; var _local19:Array; var _local20:Array; var _local21:String; if ((((arguments.length < 2)) || ((arguments[0] == undefined)))){ return (false); }; _local4 = new Array(); if ((arguments[0] is Array)){ _local5 = 0; while (_local5 < arguments[0].length) { _local4.push(arguments[0][_local5]); _local5++; }; } else { _local5 = 0; while (_local5 < (arguments.length - 1)) { _local4.push(arguments[_local5]); _local5++; }; }; _local9 = TweenListObj.makePropertiesChain(arguments[(arguments.length - 1)]); if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; _local10 = (isNaN(_local9.time)) ? 0 : _local9.time; _local11 = (isNaN(_local9.delay)) ? 0 : _local9.delay; _local12 = new Array(); _local13 = {time:true, delay:true, useFrames:true, skipUpdates:true, transition:true, onStart:true, onUpdate:true, onComplete:true, onOverwrite:true, rounded:true, onStartParams:true, onUpdateParams:true, onCompleteParams:true, onOverwriteParams:true}; _local14 = new Object(); for (_local7 in _local9) { if (!_local13[_local7]){ if (_specialPropertySplitterList[_local7]){ _local19 = _specialPropertySplitterList[_local7].splitValues(_local9[_local7], _specialPropertySplitterList[_local7].parameters); _local5 = 0; while (_local5 < _local19.length) { _local12[_local19[_local5].name] = {valueStart:undefined, valueComplete:_local19[_local5].value}; _local5++; }; } else { if (_specialPropertyModifierList[_local7] != undefined){ _local20 = _specialPropertyModifierList[_local7].modifyValues(_local9[_local7]); _local5 = 0; while (_local5 < _local20.length) { _local14[_local20[_local5].name] = {modifierParameters:_local20[_local5].parameters, modifierFunction:_specialPropertyModifierList[_local7].getValue}; _local5++; }; } else { _local12[_local7] = {valueStart:undefined, valueComplete:_local9[_local7]}; }; }; }; }; for (_local7 in _local14) { if (_local12[_local7] != undefined){ _local12[_local7].modifierParameters = _local14[_local7].modifierParameters; _local12[_local7].modifierFunction = _local14[_local7].modifierFunction; }; }; if (typeof(_local9.transition) == "string"){ _local21 = _local9.transition.toLowerCase(); _local15 = _transitionList[_local21]; } else { _local15 = _local9.transition; }; if (!Boolean(_local15)){ _local15 = _transitionList["easeoutexpo"]; }; _local5 = 0; while (_local5 < _local4.length) { _local16 = new Object(); for (_local7 in _local12) { _local16[_local7] = new PropertyInfoObj(_local12[_local7].valueStart, _local12[_local7].valueComplete, _local12[_local7].modifierFunction, _local12[_local7].modifierParameters); }; _local17 = new TweenListObj(_local4[_local5], (_currentTime + ((_local11 * 1000) / _timeScale)), (_currentTime + (((_local11 * 1000) + (_local10 * 1000)) / _timeScale)), (_local9.useFrames == true), _local15); _local17.properties = _local16; _local17.onStart = _local9.onStart; _local17.onUpdate = _local9.onUpdate; _local17.onComplete = _local9.onComplete; _local17.onOverwrite = _local9.onOverwrite; _local17.onError = _local9.onError; _local17.onStartParams = _local9.onStartParams; _local17.onUpdateParams = _local9.onUpdateParams; _local17.onCompleteParams = _local9.onCompleteParams; _local17.onOverwriteParams = _local9.onOverwriteParams; _local17.rounded = _local9.rounded; _local17.skipUpdates = _local9.skipUpdates; removeTweensByTime(_local17.scope, _local17.properties, _local17.timeStart, _local17.timeComplete); _tweenList.push(_local17); if ((((_local10 == 0)) && ((_local11 == 0)))){ _local18 = (_tweenList.length - 1); updateTweenByIndex(_local18); removeTweenByIndex(_local18); }; _local5++; }; return (true); } public static function registerTransition(_arg1:String, _arg2:Function):void{ if (!_inited){ init(); }; _transitionList[_arg1] = _arg2; } private static function affectTweens(_arg1:Function, _arg2:Object, _arg3:Array):Boolean{ var _local4:Boolean; var _local5:uint; var _local6:Array; var _local7:uint; var _local8:uint; var _local9:uint; _local4 = false; if (!Boolean(_tweenList)){ return (false); }; _local5 = 0; while (_local5 < _tweenList.length) { if (((_tweenList[_local5]) && ((_tweenList[_local5].scope == _arg2)))){ if (_arg3.length == 0){ _arg1(_local5); _local4 = true; } else { _local6 = new Array(); _local7 = 0; while (_local7 < _arg3.length) { if (Boolean(_tweenList[_local5].properties[_arg3[_local7]])){ _local6.push(_arg3[_local7]); }; _local7++; }; if (_local6.length > 0){ _local8 = AuxFunctions.getObjectLength(_tweenList[_local5].properties); if (_local8 == _local6.length){ _arg1(_local5); _local4 = true; } else { _local9 = splitTweens(_local5, _local6); _arg1(_local9); _local4 = true; }; }; }; }; _local5++; }; return (_local4); } public static function getTweens(_arg1:Object):Array{ var _local2:uint; var _local3:String; var _local4:Array; if (!Boolean(_tweenList)){ return ([]); }; _local4 = new Array(); _local2 = 0; while (_local2 < _tweenList.length) { if (_tweenList[_local2].scope == _arg1){ for (_local3 in _tweenList[_local2].properties) { _local4.push(_local3); }; }; _local2++; }; return (_local4); } private static function setPropertyValue(_arg1:Object, _arg2:String, _arg3:Number):void{ if (_specialPropertyList[_arg2] != undefined){ if (Boolean(_specialPropertyList[_arg2].parameters)){ _specialPropertyList[_arg2].setValue(_arg1, _arg3, _specialPropertyList[_arg2].parameters); } else { _specialPropertyList[_arg2].setValue(_arg1, _arg3); }; } else { _arg1[_arg2] = _arg3; }; } private static function getPropertyValue(_arg1:Object, _arg2:String):Number{ if (_specialPropertyList[_arg2] != undefined){ if (Boolean(_specialPropertyList[_arg2].parameters)){ return (_specialPropertyList[_arg2].getValue(_arg1, _specialPropertyList[_arg2].parameters)); }; return (_specialPropertyList[_arg2].getValue(_arg1)); } else { }; return (!NULL!); } public static function isTweening(_arg1:Object):Boolean{ var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local2 = 0; while (_local2 < _tweenList.length) { if (_tweenList[_local2].scope == _arg1){ return (true); }; _local2++; }; return (false); } public static function getTweenCount(_arg1:Object):Number{ var _local2:uint; var _local3:Number; if (!Boolean(_tweenList)){ return (0); }; _local3 = 0; _local2 = 0; while (_local2 < _tweenList.length) { if (_tweenList[_local2].scope == _arg1){ _local3 = (_local3 + AuxFunctions.getObjectLength(_tweenList[_local2].properties)); }; _local2++; }; return (_local3); } private static function stopEngine():void{ global.ScrollerMoving = false; _engineExists = false; _tweenList = null; _currentTime = 0; __tweener_controller__.removeEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame); __tweener_controller__ = null; } public static function pauseTweenByIndex(_arg1:Number):Boolean{ var _local2:TweenListObj; _local2 = _tweenList[_arg1]; if ((((_local2 == null)) || (_local2.isPaused))){ return (false); }; _local2.timePaused = _currentTime; _local2.isPaused = true; return (true); } public static function removeTweensByTime(_arg1:Object, _arg2:Object, _arg3:Number, _arg4:Number):Boolean{ var removed:Boolean; var removedLocally:Boolean; var i:uint; var tl:uint; var pName:String; var p_scope = _arg1; var p_properties = _arg2; var p_timeStart = _arg3; var p_timeComplete = _arg4; removed = false; tl = _tweenList.length; i = 0; while (i < tl) { if (((Boolean(_tweenList[i])) && ((p_scope == _tweenList[i].scope)))){ if ((((p_timeComplete > _tweenList[i].timeStart)) && ((p_timeStart < _tweenList[i].timeComplete)))){ removedLocally = false; for (pName in _tweenList[i].properties) { if (Boolean(p_properties[pName])){ if (Boolean(_tweenList[i].onOverwrite)){ try { _tweenList[i].onOverwrite.apply(_tweenList[i].scope, _tweenList[i].onOverwriteParams); } catch(e:Error) { handleError(_tweenList[i], e, "onOverwrite"); }; }; _tweenList[i].properties[pName] = undefined; delete _tweenList[i].properties[pName]; removedLocally = true; removed = true; }; }; if (removedLocally){ if (AuxFunctions.getObjectLength(_tweenList[i].properties) == 0){ removeTweenByIndex(i); }; }; }; }; i = (i + 1); }; return (removed); } public static function registerSpecialPropertySplitter(_arg1:String, _arg2:Function, _arg3:Array=null):void{ var _local4:SpecialPropertySplitter; if (!_inited){ init(); }; _local4 = new SpecialPropertySplitter(_arg2, _arg3); _specialPropertySplitterList[_arg1] = _local4; } public static function removeTweenByIndex(_arg1:Number, _arg2:Boolean=false):Boolean{ _tweenList[_arg1] = null; if (_arg2){ _tweenList.splice(_arg1, 1); }; return (true); } public static function resumeTweens(_arg1:Object, ... _args):Boolean{ var _local3:Array; var _local4:uint; _local3 = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && (!(AuxFunctions.isInArray(_args[_local4], _local3))))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(resumeTweenByIndex, _arg1, _local3)); } public static function pauseTweens(_arg1:Object, ... _args):Boolean{ var _local3:Array; var _local4:uint; _local3 = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && (!(AuxFunctions.isInArray(_args[_local4], _local3))))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(pauseTweenByIndex, _arg1, _local3)); } } }//package caurina.transitions
Section 83
//TweenListObj (caurina.transitions.TweenListObj) package caurina.transitions { public class TweenListObj { public var onUpdate:Function; public var useFrames:Boolean; public var hasStarted:Boolean; public var onOverwriteParams:Array; public var timeStart:Number; public var count:Number; public var auxProperties:Object; public var timeComplete:Number; public var onStartParams:Array; public var rounded:Boolean; public var properties:Object; public var onUpdateParams:Array; public var onComplete:Function; public var updatesSkipped:Number; public var onStart:Function; public var skipUpdates:Number; public var scope:Object; public var isCaller:Boolean; public var timePaused:Number; public var transition:Function; public var onCompleteParams:Array; public var onError:Function; public var timesCalled:Number; public var onOverwrite:Function; public var isPaused:Boolean; public var waitFrames:Boolean; public function TweenListObj(_arg1:Object, _arg2:Number, _arg3:Number, _arg4:Boolean, _arg5:Function){ scope = _arg1; timeStart = _arg2; timeComplete = _arg3; useFrames = _arg4; transition = _arg5; auxProperties = new Object(); properties = new Object(); isPaused = false; timePaused = undefined; isCaller = false; updatesSkipped = 0; timesCalled = 0; skipUpdates = 0; hasStarted = false; } public function clone(_arg1:Boolean):TweenListObj{ var _local2:TweenListObj; var _local3:String; _local2 = new TweenListObj(scope, timeStart, timeComplete, useFrames, transition); _local2.properties = new Array(); for (_local3 in properties) { _local2.properties[_local3] = properties[_local3].clone(); }; _local2.skipUpdates = skipUpdates; _local2.updatesSkipped = updatesSkipped; if (!_arg1){ _local2.onStart = onStart; _local2.onUpdate = onUpdate; _local2.onComplete = onComplete; _local2.onOverwrite = onOverwrite; _local2.onError = onError; _local2.onStartParams = onStartParams; _local2.onUpdateParams = onUpdateParams; _local2.onCompleteParams = onCompleteParams; _local2.onOverwriteParams = onOverwriteParams; }; _local2.rounded = rounded; _local2.isPaused = isPaused; _local2.timePaused = timePaused; _local2.isCaller = isCaller; _local2.count = count; _local2.timesCalled = timesCalled; _local2.waitFrames = waitFrames; _local2.hasStarted = hasStarted; return (_local2); } public function toString():String{ var _local1:String; var _local2:uint; _local1 = "\n[TweenListObj "; _local1 = (_local1 + ("scope:" + String(scope))); _local1 = (_local1 + ", properties:"); _local2 = 0; while (_local2 < properties.length) { if (_local2 > 0){ _local1 = (_local1 + ","); }; _local1 = (_local1 + ("[name:" + properties[_local2].name)); _local1 = (_local1 + (",valueStart:" + properties[_local2].valueStart)); _local1 = (_local1 + (",valueComplete:" + properties[_local2].valueComplete)); _local1 = (_local1 + "]"); _local2++; }; _local1 = (_local1 + (", timeStart:" + String(timeStart))); _local1 = (_local1 + (", timeComplete:" + String(timeComplete))); _local1 = (_local1 + (", useFrames:" + String(useFrames))); _local1 = (_local1 + (", transition:" + String(transition))); if (skipUpdates){ _local1 = (_local1 + (", skipUpdates:" + String(skipUpdates))); }; if (updatesSkipped){ _local1 = (_local1 + (", updatesSkipped:" + String(updatesSkipped))); }; if (Boolean(onStart)){ _local1 = (_local1 + (", onStart:" + String(onStart))); }; if (Boolean(onUpdate)){ _local1 = (_local1 + (", onUpdate:" + String(onUpdate))); }; if (Boolean(onComplete)){ _local1 = (_local1 + (", onComplete:" + String(onComplete))); }; if (Boolean(onOverwrite)){ _local1 = (_local1 + (", onOverwrite:" + String(onOverwrite))); }; if (Boolean(onError)){ _local1 = (_local1 + (", onError:" + String(onError))); }; if (onStartParams){ _local1 = (_local1 + (", onStartParams:" + String(onStartParams))); }; if (onUpdateParams){ _local1 = (_local1 + (", onUpdateParams:" + String(onUpdateParams))); }; if (onCompleteParams){ _local1 = (_local1 + (", onCompleteParams:" + String(onCompleteParams))); }; if (onOverwriteParams){ _local1 = (_local1 + (", onOverwriteParams:" + String(onOverwriteParams))); }; if (rounded){ _local1 = (_local1 + (", rounded:" + String(rounded))); }; if (isPaused){ _local1 = (_local1 + (", isPaused:" + String(isPaused))); }; if (timePaused){ _local1 = (_local1 + (", timePaused:" + String(timePaused))); }; if (isCaller){ _local1 = (_local1 + (", isCaller:" + String(isCaller))); }; if (count){ _local1 = (_local1 + (", count:" + String(count))); }; if (timesCalled){ _local1 = (_local1 + (", timesCalled:" + String(timesCalled))); }; if (waitFrames){ _local1 = (_local1 + (", waitFrames:" + String(waitFrames))); }; if (hasStarted){ _local1 = (_local1 + (", hasStarted:" + String(hasStarted))); }; _local1 = (_local1 + "]\n"); return (_local1); } public static function makePropertiesChain(_arg1:Object):Object{ var _local2:Object; var _local3:Object; var _local4:Object; var _local5:Object; var _local6:Number; var _local7:Number; var _local8:Number; _local2 = _arg1.base; if (_local2){ _local3 = {}; if ((_local2 is Array)){ _local4 = []; _local8 = 0; while (_local8 < _local2.length) { _local4.push(_local2[_local8]); _local8++; }; } else { _local4 = [_local2]; }; _local4.push(_arg1); _local6 = _local4.length; _local7 = 0; while (_local7 < _local6) { if (_local4[_local7]["base"]){ _local5 = AuxFunctions.concatObjects(makePropertiesChain(_local4[_local7]["base"]), _local4[_local7]); } else { _local5 = _local4[_local7]; }; _local3 = AuxFunctions.concatObjects(_local3, _local5); _local7++; }; if (_local3["base"]){ delete _local3["base"]; }; return (_local3); //unresolved jump }; return (_arg1); } } }//package caurina.transitions
Section 84
//Pnt (com.actionsnippet.geom.Pnt) package com.actionsnippet.geom { public class Pnt { public var x:Number; public var y:Number; public function Pnt(_arg1:Number, _arg2:Number){ this.x = _arg1; this.y = _arg2; } } }//package com.actionsnippet.geom
Section 85
//Triangulate (com.actionsnippet.geom.Triangulate) package com.actionsnippet.geom { public class Triangulate { private const EPSILON:Number = 1E-10; private function snip(_arg1:Array, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:Array):Boolean{ var _local7:int; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local8 = _arg1[_arg6[_arg2]].x; _local9 = _arg1[_arg6[_arg2]].y; _local10 = _arg1[_arg6[_arg3]].x; _local11 = _arg1[_arg6[_arg3]].y; _local12 = _arg1[_arg6[_arg4]].x; _local13 = _arg1[_arg6[_arg4]].y; if (EPSILON > (((_local10 - _local8) * (_local13 - _local9)) - ((_local11 - _local9) * (_local12 - _local8)))){ return (false); }; _local7 = 0; while (_local7 < _arg5) { if ((((((_local7 == _arg2)) || ((_local7 == _arg3)))) || ((_local7 == _arg4)))){ } else { _local14 = _arg1[_arg6[_local7]].x; _local15 = _arg1[_arg6[_local7]].y; if (insideTriangle(_local8, _local9, _local10, _local11, _local12, _local13, _local14, _local15)){ return (false); }; }; _local7++; }; return (true); } public function process(_arg1:Array):Array{ var _local2:Array; var _local3:int; var _local4:Array; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:int; var _local11:int; var _local12:int; var _local13:int; var _local14:int; var _local15:int; _local2 = []; _local3 = _arg1.length; if (_local3 < 3){ return (null); }; _local4 = []; if (0 < area(_arg1)){ _local5 = 0; while (_local5 < _local3) { _local4[_local5] = _local5; _local5++; }; } else { _local5 = 0; while (_local5 < _local3) { _local4[_local5] = ((_local3 - 1) - _local5); _local5++; }; }; _local6 = _local3; _local7 = (2 * _local6); _local8 = 0; _local5 = (_local6 - 1); while (_local6 > 2) { var _temp1 = _local7; _local7 = (_local7 - 1); if (0 >= _temp1){ return (null); }; _local9 = _local5; if (_local6 <= _local9){ _local9 = 0; }; _local5 = (_local9 + 1); if (_local6 <= _local5){ _local5 = 0; }; _local10 = (_local5 + 1); if (_local6 <= _local10){ _local10 = 0; }; if (snip(_arg1, _local9, _local5, _local10, _local6, _local4)){ _local11 = _local4[_local9]; _local12 = _local4[_local5]; _local13 = _local4[_local10]; _local2.push(_arg1[_local11]); _local2.push(_arg1[_local12]); _local2.push(_arg1[_local13]); _local8++; _local14 = _local5; _local15 = (_local5 + 1); while (_local15 < _local6) { _local4[_local14] = _local4[_local15]; _local14++; _local15++; }; _local6--; _local7 = (2 * _local6); }; }; return (_local2); } public function insideTriangle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number):Boolean{ var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local9 = (_arg5 - _arg3); _local10 = (_arg6 - _arg4); _local11 = (_arg1 - _arg5); _local12 = (_arg2 - _arg6); _local13 = (_arg3 - _arg1); _local14 = (_arg4 - _arg2); _local15 = (_arg7 - _arg1); _local16 = (_arg8 - _arg2); _local17 = (_arg7 - _arg3); _local18 = (_arg8 - _arg4); _local19 = (_arg7 - _arg5); _local20 = (_arg8 - _arg6); _local23 = ((_local9 * _local18) - (_local10 * _local17)); _local21 = ((_local13 * _local16) - (_local14 * _local15)); _local22 = ((_local11 * _local20) - (_local12 * _local19)); return ((((((_local23 >= 0)) && ((_local22 >= 0)))) && ((_local21 >= 0)))); } public function area(_arg1:Array):Number{ var _local2:int; var _local3:Number; var _local4:int; var _local5:int; _local2 = _arg1.length; _local3 = 0; _local4 = (_local2 - 1); _local5 = 0; while (_local5 < _local2) { _local3 = (_local3 + ((_arg1[_local4].x * _arg1[_local5].y) - (_arg1[_local5].x * _arg1[_local4].y))); var _temp1 = _local5; _local5 = (_local5 + 1); _local4 = _temp1; }; return ((_local3 * 0.5)); } } }//package com.actionsnippet.geom
Section 86
//BoxObject (com.actionsnippet.qbox.objects.BoxObject) package com.actionsnippet.qbox.objects { import flash.events.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import com.actionsnippet.qbox.*; import flash.display.*; public class BoxObject extends QuickObject { public function BoxObject(_arg1:QuickBox2D, _arg2:Object){ super(_arg1, _arg2); } override protected function defaultParams(_arg1:Object):void{ _arg1.width = 1; _arg1.height = 1; } override protected function build():void{ var p:Object; var boxDef:b2PolygonDef; var hw:Number; var hh:Number; p = params; boxDef = new b2PolygonDef(); shapeDef = boxDef; hw = (p.width / 2); hh = (p.height / 2); boxDef.SetAsBox(hw, hh); boxDef.density = p.density; boxDef.friction = p.friction; boxDef.restitution = p.restitution; boxDef.filter.maskBits = p.maskBits; boxDef.filter.categoryBits = p.categoryBits; boxDef.filter.groupIndex = p.groupIndex; if ((p.skin is Class)){ bodyDef.userData = new p.skin(); bodyDef.userData.width = (p.width * 30); bodyDef.userData.height = (p.height * 30); } else { if (p.skin != "none"){ bodyDef.userData = new Sprite(); var _local2 = bodyDef.userData.graphics; with (_local2) { lineStyle(p.lineThickness, p.lineColor, p.lineAlpha); beginFill(p.fillColor, p.fillAlpha); hw = (hw * 30); hh = (hh * 30); drawRect(-(hw), -(hh), (p.width * 30), (p.height * 30)); }; }; }; body = w.CreateBody(bodyDef); shape = body.CreateShape(boxDef); } } }//package com.actionsnippet.qbox.objects
Section 87
//CircleObject (com.actionsnippet.qbox.objects.CircleObject) package com.actionsnippet.qbox.objects { import flash.events.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import com.actionsnippet.qbox.*; import flash.display.*; public class CircleObject extends QuickObject { public function CircleObject(_arg1:QuickBox2D, _arg2:Object){ super(_arg1, _arg2); } override protected function defaultParams(_arg1:Object):void{ _arg1.radius = 0.5; } override protected function build():void{ var p:Object; var circDef:b2CircleDef; p = params; circDef = new b2CircleDef(); shapeDef = circDef; circDef.radius = p.radius; circDef.density = p.density; circDef.friction = p.friction; circDef.restitution = p.restitution; circDef.filter.maskBits = p.maskBits; circDef.filter.categoryBits = p.categoryBits; circDef.filter.groupIndex = p.groupIndex; if ((p.skin is Class)){ bodyDef.userData = new p.skin(); bodyDef.userData.width = (p.radius * 60); bodyDef.userData.height = (p.radius * 60); } else { if (p.skin != "none"){ bodyDef.userData = new Sprite(); var _local2 = bodyDef.userData.graphics; with (_local2) { lineStyle(p.lineThickness, p.lineColor, p.lineAlpha); beginFill(p.fillColor, p.fillAlpha); drawCircle(0, 0, 10); }; bodyDef.userData.width = (p.radius * 60); bodyDef.userData.height = (p.radius * 60); }; }; body = w.CreateBody(bodyDef); shape = body.CreateShape(circDef); } } }//package com.actionsnippet.qbox.objects
Section 88
//GroupObject (com.actionsnippet.qbox.objects.GroupObject) package com.actionsnippet.qbox.objects { import flash.events.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import com.actionsnippet.qbox.*; import flash.display.*; public class GroupObject extends QuickObject { public function GroupObject(_arg1:QuickBox2D, _arg2:Object){ super(_arg1, _arg2); } override protected function defaultParams(_arg1:Object):void{ _arg1.objects = []; } override protected function build():void{ var _local1:Object; var _local2:int; var _local3:QuickObject; var _local4:*; var _local5:int; var _local6:b2PolygonDef; var _local7:Number; var _local8:int; var _local9:*; _local1 = params; body = qbox.w.CreateBody(bodyDef); if ((_local1.skin is Class)){ bodyDef.userData = new _local1.skin(); bodyDef.userData.width = (_local1.width * 30); bodyDef.userData.height = (_local1.height * 30); } else { if (_local1.skin != "none"){ bodyDef.userData = new Sprite(); }; }; body.m_userData = bodyDef.userData; _local2 = 0; while (_local2 < _local1.objects.length) { _local3 = _local1.objects[_local2]; _local4 = _local3.shapeDef; if ((_local4 is b2ShapeDef)){ if ((_local4 is b2CircleDef)){ _local4.localPosition.Set(_local3.x, _local3.y); } else { if ((_local4 is b2PolygonDef)){ _local4.SetAsOrientedBox((_local3.params.width / 2), (_local3.params.height / 2), new b2Vec2(_local3.x, _local3.y), _local3.angle); }; }; body.CreateShape(_local4); } else { if ((_local4 is Array)){ _local5 = 0; while (_local5 < _local4.length) { _local6 = _local4[_local5]; _local7 = (_local3.params.verts[_local5].length / 2); _local8 = 0; while (_local8 < _local7) { trace(_local6.vertices[_local8].x, _local6.vertices[_local8].y); _local6.vertices[_local8].Add(new b2Vec2(_local3.x, _local3.y)); _local8++; }; body.CreateShape(_local6); _local5++; }; }; }; if ((((_local3.userData is DisplayObject)) && (!(_local1.skin)))){ _local9 = _local3.userData; _local9.x = (_local3.x * 30); _local9.y = (_local3.y * 30); _local9.rotation = ((_local3.angle / Math.PI) * 180); _local3.destroy(); body.m_userData.addChild(_local9); } else { _local3.destroy(); }; _local2++; }; body.SetMassFromShapes(); } } }//package com.actionsnippet.qbox.objects
Section 89
//JointObject (com.actionsnippet.qbox.objects.JointObject) package com.actionsnippet.qbox.objects { import flash.events.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import com.actionsnippet.qbox.*; import flash.display.*; public class JointObject extends QuickObject { private var jointDef:b2DistanceJointDef; public function JointObject(_arg1:QuickBox2D, _arg2:Object){ super(_arg1, _arg2); } override public function get userData(){ return (jointDef.userData); } override protected function defaultParams(_arg1:Object):void{ _arg1.a = null; _arg1.b = null; _arg1.frequencyHz = 0; _arg1.dampingRatio = 0; _arg1.length = null; _arg1.collideConnected = true; } override public function set userData(_arg1){ jointDef.userData = _arg1; } override protected function build():void{ var _local1:Object; var _local2:b2Vec2; _local1 = params; if ((((_local1.a == null)) || ((_local1.b == null)))){ throw (new Error("your jointDef must have b2Body instances for its a and b properties")); }; if (((!(_local1.x1)) && (!(_local1.y1)))){ _local2 = _local1.a.GetWorldCenter(); _local1.x1 = _local2.x; _local1.y1 = _local2.y; }; if (((!(_local1.x2)) && (!(_local1.y2)))){ _local2 = _local1.b.GetWorldCenter(); _local1.x2 = _local2.x; _local1.y2 = _local2.y; }; if (_local1.vecA == null){ _local1.vecA = new b2Vec2(_local1.x1, _local1.y1); }; if (_local1.vecB == null){ _local1.vecB = new b2Vec2(_local1.x2, _local1.y2); }; jointDef = new b2DistanceJointDef(); if (_local1.skin){ userData = new _local1.skin(); if (!(userData is MovieClip)){ throw (new Error("Sorry, joint skins must be dynamic. If your using a Sprite, just use a MovieClip instead.")); }; userData.startWidth = userData.width; userData.startHeight = userData.height; userData.p = params; } else { userData = params; }; jointDef.Initialize(_local1.a, _local1.b, _local1.vecA, _local1.vecB); jointDef.frequencyHz = _local1.frequencyHz; jointDef.dampingRatio = _local1.dampingRatio; if (_local1.length){ jointDef.length = _local1.length; }; jointDef.collideConnected = _local1.collideConnected; joint = w.CreateJoint(jointDef); } } }//package com.actionsnippet.qbox.objects
Section 90
//PolyObject (com.actionsnippet.qbox.objects.PolyObject) package com.actionsnippet.qbox.objects { import flash.events.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import com.actionsnippet.qbox.*; import flash.display.*; import com.actionsnippet.geom.*; public class PolyObject extends QuickObject { public static var tri:Triangulate = new Triangulate(); public function PolyObject(_arg1:QuickBox2D, _arg2:Object){ super(_arg1, _arg2); } override protected function defaultParams(_arg1:Object):void{ _arg1.verts = [[-0.5, -1, 1, -1, 1, 1, -1, 1]]; _arg1.wireframe = true; } override protected function build():void{ var p:Object; var i:int; var inc:int; var leng:int; var autoSkin:Boolean; var j:int; var poly:Array; var pnts:Array; var p1:Pnt; var p2:Pnt; var p3:Pnt; var polyDef:b2PolygonDef; p = params; if (p.points){ poly = p.points; pnts = []; inc = 0; leng = (poly.length - 2); i = 0; while (i < leng) { pnts[inc] = new Pnt(poly[i], poly[(i + 1)]); inc = (inc + 1); i = (i + 2); }; poly = PolyObject.tri.process(pnts); inc = 0; p.verts = []; leng = poly.length; i = 0; while (i < leng) { p1 = poly[i]; p2 = poly[(i + 1)]; p3 = poly[(i + 2)]; p.verts[inc] = [p1.x, p1.y, p2.x, p2.y, p3.x, p3.y]; inc = (inc + 1); i = (i + 3); }; pnts = p.points; }; autoSkin = false; if ((p.skin is Class)){ bodyDef.userData = new p.skin(); } else { if (p.skin != "none"){ bodyDef.userData = new Sprite(); autoSkin = true; if (p.points){ var _local2 = bodyDef.userData.graphics; with (_local2) { lineStyle(p.lineThickness, p.lineColor, p.lineAlpha); beginFill(p.fillColor, p.fillAlpha); moveTo((pnts[0] * 30), (pnts[1] * 30)); i = 2; while (i < (pnts.length - 2)) { lineTo((pnts[i] * 30), (pnts[(i + 1)] * 30)); i = (i + 2); }; endFill(); }; }; }; }; body = w.CreateBody(bodyDef); shapeDef = []; j = 0; while (j < p.verts.length) { polyDef = new b2PolygonDef(); shapeDef.push(polyDef); polyDef.vertexCount = int((p.verts[j].length / 2)); if ((p.verts[j][i] is b2Vec2)){ polyDef.vertices = p.verts[j]; } else { inc = 0; i = 0; while (i < p.verts[j].length) { polyDef.vertices[inc].Set(p.verts[j][i], p.verts[j][(i + 1)]); inc = (inc + 1); i = (i + 2); }; }; polyDef.density = p.density; polyDef.friction = p.friction; polyDef.restitution = p.restitution; polyDef.filter.maskBits = p.maskBits; polyDef.filter.categoryBits = p.categoryBits; polyDef.filter.groupIndex = p.groupIndex; if (((autoSkin) && (p.wireframe))){ _local2 = bodyDef.userData.graphics; with (_local2) { lineStyle(p.lineThickness, p.lineColor, p.lineAlpha); beginFill(p.fillColor, p.fillAlpha); }; i = 0; while (i < polyDef.vertexCount) { _local2 = bodyDef.userData.graphics; with (_local2) { if (i == 0){ moveTo((polyDef.vertices[i].x * 30), (polyDef.vertices[i].y * 30)); } else { lineTo((polyDef.vertices[i].x * 30), (polyDef.vertices[i].y * 30)); }; }; i = (i + 1); }; bodyDef.userData.graphics.endFill(); }; shape = body.CreateShape(polyDef); j = (j + 1); }; } } }//package com.actionsnippet.qbox.objects
Section 91
//QuickBox2D (com.actionsnippet.qbox.QuickBox2D) package com.actionsnippet.qbox { import flash.events.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import flash.display.*; import com.actionsnippet.qbox.objects.*; import flash.utils.*; public class QuickBox2D extends EventDispatcher { private var _mouseJoint:b2MouseJoint; private var _currTime:Number; public var worldAABB:b2AABB; private var _elapsedTime:Number; private var _defaults:Object; public var iterations:int;// = 20 public var timeStep:Number;// = 0.0166666666666667 private var _renderJoints:Boolean;// = true private var _quickObjects:Dictionary; public var main:MovieClip; private var _simpleRender:Boolean;// = true var dragging:Boolean;// = false var debug:Boolean; public var gravity:b2Vec2; private var _accumulator:Number;// = 0 private var _mousePVec:b2Vec2; public var frim:Boolean; public var w:b2World; private var _prevTime:Number;// = 0 public function QuickBox2D(_arg1:MovieClip, _arg2:Object=null){ iterations = 20; timeStep = (1 / 60); _simpleRender = true; _renderJoints = true; _defaults = new Object(); _mousePVec = new b2Vec2(); _quickObjects = new Dictionary(true); dragging = false; _prevTime = 0; _accumulator = 0; super(); this.main = _arg1; init(_arg2); } public function mouseDrag():void{ var _local1:*; dragging = true; for each (_local1 in _quickObjects) { _local1.handCursor(); }; main.stage.addEventListener(MouseEvent.MOUSE_DOWN, createMouse); main.stage.addEventListener(MouseEvent.MOUSE_UP, destroyMouse); } public function stop():void{ main.removeEventListener(Event.ENTER_FRAME, onRender); } private function createMouse(_arg1:MouseEvent):void{ var _local2:b2Body; var _local3:b2MouseJointDef; _local2 = GetBodyAtMouse(); if (_quickObjects[_local2]){ if (((_local2) && ((_quickObjects[_local2].params.draggable == true)))){ _local3 = new b2MouseJointDef(); _local3.body1 = w.GetGroundBody(); _local3.body2 = _local2; _local3.target.Set((main.mouseX / 30), (main.mouseY / 30)); _local3.maxForce = 3000; _local3.timeStep = timeStep; _mouseJoint = (w.CreateJoint(_local3) as b2MouseJoint); }; } else { if (_local2){ _local3 = new b2MouseJointDef(); _local3.body1 = w.GetGroundBody(); _local3.body2 = _local2; _local3.target.Set((main.mouseX / 30), (main.mouseY / 30)); _local3.maxForce = 3000; _local3.timeStep = timeStep; _mouseJoint = (w.CreateJoint(_local3) as b2MouseJoint); }; }; } public function addJoint(_arg1:Object):QuickObject{ return (create("joint", _arg1)); } private function init(_arg1:Object=null):void{ var _local2:Object; var _local3:String; var _local4:Sprite; var _local5:b2DebugDraw; var _local6:Sprite; _local2 = {gravityX:0, gravityY:20, iterations:iterations, timeStep:timeStep, bounds:[-100, -100, 100, 100], debug:false, simpleRender:_simpleRender, renderJoints:true, frim:true}; if (_arg1 == null){ _arg1 = new Object(); }; for (_local3 in _local2) { if (_arg1[_local3] == null){ _arg1[_local3] = _local2[_local3]; }; }; frim = _arg1.frim; _simpleRender = _arg1.simpleRender; _renderJoints = _arg1.renderJoints; iterations = _arg1.iterations; timeStep = _arg1.timeStep; debug = _arg1.debug; _local4 = new Sprite(); main.addChild(_local4); if (debug){ _local4.graphics.beginFill(0x333333); _local4.graphics.drawRect(0, 0, main.stage.stageWidth, main.stage.stageHeight); }; worldAABB = new b2AABB(); worldAABB.lowerBound.Set(_arg1.bounds[0], _arg1.bounds[1]); worldAABB.upperBound.Set(_arg1.bounds[2], _arg1.bounds[3]); gravity = new b2Vec2(_arg1.gravityX, _arg1.gravityY); w = new b2World(worldAABB, gravity, true); if (debug){ _local5 = new b2DebugDraw(); _local6 = new Sprite(); main.addChild(_local6); _local5.m_sprite = _local6; _local5.m_drawScale = 30; _local5.m_fillAlpha = 0.5; _local5.m_alpha = 0.5; _local5.m_lineThickness = 1; _local5.m_drawFlags = (b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit); w.SetDebugDraw(_local5); }; } public function setDefault(_arg1:Object=null):void{ _defaults = _arg1; } private function GetBodyAtMouse(_arg1:Boolean=false):b2Body{ var _local2:*; var _local3:*; var _local4:b2AABB; var _local5:int; var _local6:Array; var _local7:int; var _local8:b2Body; var _local9:int; var _local10:b2Shape; var _local11:Boolean; _local2 = (main.mouseX / 30); _local3 = (main.mouseY / 30); _mousePVec.Set(_local2, _local3); _local4 = new b2AABB(); _local4.lowerBound.Set((_local2 - 0.001), (_local3 - 0.001)); _local4.upperBound.Set((_local2 + 0.001), (_local3 + 0.001)); _local5 = 10; _local6 = new Array(); _local7 = w.Query(_local4, _local6, _local5); _local8 = null; _local9 = 0; while (_local9 < _local7) { if ((((_local6[_local9].GetBody().IsStatic() == false)) || (_arg1))){ _local10 = (_local6[_local9] as b2Shape); _local11 = (_local6[_local9] as b2Shape).TestPoint(_local10.GetBody().GetXForm(), _mousePVec); if (_local11){ _local8 = _local10.GetBody(); break; }; }; _local9++; }; return (_local8); } private function onTraceMouse(_arg1:Event):void{ trace("Mouse: ", (main.mouseX / 30).toFixed(2), (main.mouseY / 30).toFixed(2)); } private function onDown(_arg1:MouseEvent):void{ main.addEventListener(Event.ENTER_FRAME, onTraceMouse); } public function addPoly(_arg1:Object):QuickObject{ return (create("poly", _arg1)); } public function createStageWalls(_arg1:Object=null):void{ var _local2:Object; var _local3:String; var _local4:Number; var _local5:Number; _local2 = _arg1; if (_local2 == null){ _local2 = new Object(); }; for (_local3 in _defaults) { if (_local2[_local3] == null){ _local2[_local3] = _defaults[_local3]; }; }; _local4 = (main.stage.stageWidth / 30); _local5 = (main.stage.stageHeight / 30); addBox({x:(_local4 / 2), y:_local5, width:(_local4 - 1), height:1, density:0, lineThickness:_local2.lineThickness, lineColor:_local2.lineColor, lineAlpha:_local2.lineAlpha, fillColor:_local2.fillColor, fillAlpha:_local2.fillAllpha}); addBox({x:(_local4 / 2), y:0, width:(_local4 - 1), height:1, density:0, lineThickness:_local2.lineThickness, lineColor:_local2.lineColor, lineAlpha:_local2.lineAlpha, fillColor:_local2.fillColor, fillAlpha:_local2.fillAllpha}); addBox({x:0, y:(_local5 / 2), width:1, height:_local5, density:0, lineThickness:_local2.lineThickness, lineColor:_local2.lineColor, lineAlpha:_local2.lineAlpha, fillColor:_local2.fillColor, fillAlpha:_local2.fillAllpha}); addBox({x:_local4, y:(_local5 / 2), width:1, height:_local5, density:0, lineThickness:_local2.lineThickness, lineColor:_local2.lineColor, lineAlpha:_local2.lineAlpha, fillColor:_local2.fillColor, fillAlpha:_local2.fillAllpha}); } public function create(_arg1:String, _arg2:Object):QuickObject{ var _local3:QuickObject; if (_arg1 == "box"){ _local3 = new BoxObject(this, _arg2); _quickObjects[_local3.body] = _local3; } else { if (_arg1 == "circle"){ _local3 = new CircleObject(this, _arg2); _quickObjects[_local3.body] = _local3; } else { if (_arg1 == "poly"){ _local3 = new PolyObject(this, _arg2); _quickObjects[_local3.body] = _local3; } else { if (_arg1 == "joint"){ _local3 = new JointObject(this, _arg2); _quickObjects[_local3.joint] = _local3; } else { if (_arg1 == "group"){ _local3 = new GroupObject(this, _arg2); _quickObjects[_local3.body] = _local3; } else { throw (new Error((("QuickBox2D: Sorry, there is no QuickObject subclass for " + _arg1) + " types."))); }; }; }; }; }; return (_local3); } function defaultParams(_arg1:Object):void{ var _local2:String; if (_arg1 == null){ _arg1 = new Object(); }; for (_local2 in _defaults) { if (_arg1[_local2] == null){ _arg1[_local2] = _defaults[_local2]; }; }; } private function destroyMouse(_arg1:MouseEvent):void{ if (_mouseJoint){ w.DestroyJoint(_mouseJoint); _mouseJoint = null; }; } public function addCircle(_arg1:Object):QuickObject{ return (create("circle", _arg1)); } private function onUp(_arg1:MouseEvent):void{ main.removeEventListener(Event.ENTER_FRAME, onTraceMouse); } protected function onRender(_arg1:Event):void{ if (frim == true){ _currTime = getTimer(); _elapsedTime = ((_currTime - _prevTime) * 0.001); _prevTime = _currTime; if (_elapsedTime > 0.25){ _elapsedTime = 0.25; }; _accumulator = (_accumulator + _elapsedTime); while (_accumulator >= timeStep) { w.Step(timeStep, iterations); _accumulator = (_accumulator - timeStep); }; } else { w.Step(timeStep, iterations); }; updateMouse(); if (_simpleRender){ updateBodies(); }; dispatchEvent(new Event("render")); } public function grid(_arg1:int=30, _arg2:uint=0xFFFF00, _arg3:Number=1):void{ var _local4:Sprite; var _local5:int; _local4 = new Sprite(); main.addChild(_local4); _local4.graphics.lineStyle(0, _arg2, _arg3); _local5 = 0; while (_local5 < main.stage.stageWidth) { _local4.graphics.moveTo(_local5, 0); _local4.graphics.lineTo(_local5, main.stage.stageHeight); _local5 = (_local5 + _arg1); }; _local5 = 0; while (_local5 < main.stage.stageHeight) { _local4.graphics.moveTo(0, _local5); _local4.graphics.lineTo(main.stage.stageWidth, _local5); _local5 = (_local5 + _arg1); }; } private function updateMouse():void{ var _local1:b2Vec2; if (_mouseJoint){ _local1 = new b2Vec2((main.mouseX / 30), (main.mouseY / 30)); _mouseJoint.SetTarget(_local1); }; } public function addGroup(_arg1:Object):QuickObject{ return (create("group", _arg1)); } public function traceMouse():void{ main.stage.addEventListener(MouseEvent.MOUSE_DOWN, onDown); main.stage.addEventListener(MouseEvent.MOUSE_UP, onUp); } public function start():void{ _prevTime = getTimer(); main.addEventListener(Event.ENTER_FRAME, onRender); } public function addBox(_arg1:Object):QuickObject{ return (create("box", _arg1)); } protected function updateBodies():void{ var _local1:b2Body; var _local2:b2Joint; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:*; _local1 = w.m_bodyList; while (_local1) { if ((_local1.m_userData is Sprite)){ _local1.m_userData.x = (_local1.GetPosition().x * 30); _local1.m_userData.y = (_local1.GetPosition().y * 30); _local1.m_userData.rotation = (_local1.GetAngle() * (180 / Math.PI)); }; _local1 = _local1.m_next; }; if (_renderJoints){ main.graphics.clear(); _local2 = w.m_jointList; while (_local2) { if ((_local2 is b2DistanceJoint)){ _local3 = _local2.GetAnchor1(); _local4 = _local2.GetAnchor2(); _local5 = _local2.GetUserData(); if ((_local5 is MovieClip)){ _local5.x = (_local3.x * 30); _local5.y = (_local3.y * 30); _local5.scaleX = (((_local4.x * 30) - _local5.x) / _local5.startWidth); _local5.scaleY = (((_local4.y * 30) - _local5.y) / _local5.startHeight); } else { main.graphics.lineStyle(_local5.lineThickness, _local5.lineColor, _local5.lineAlpha); main.graphics.moveTo((_local3.x * 30), (_local3.y * 30)); main.graphics.lineTo((_local4.x * 30), (_local4.y * 30)); }; }; _local2 = _local2.m_next; }; }; } public function destroy():void{ main.stage.removeEventListener(MouseEvent.MOUSE_DOWN, createMouse); main.stage.removeEventListener(MouseEvent.MOUSE_UP, destroyMouse); main.addEventListener(Event.ENTER_FRAME, onRender); main.stage.removeEventListener(MouseEvent.MOUSE_DOWN, onDown); main.stage.removeEventListener(MouseEvent.MOUSE_UP, onUp); } } }//package com.actionsnippet.qbox
Section 92
//QuickObject (com.actionsnippet.qbox.QuickObject) package com.actionsnippet.qbox { import flash.events.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import flash.display.*; public class QuickObject { private var loc:b2Vec2; public var bodyDef:b2BodyDef; protected var qbox:QuickBox2D; public var joint:b2Joint; public var params:Object; protected var defaults:Object; public var shape:b2Shape; public var body:b2Body; public var shapeDef; protected var w:b2World; protected var type:String; public function QuickObject(_arg1:QuickBox2D, _arg2:Object=null){ init(_arg1, _arg2); } final private function init(_arg1:QuickBox2D, _arg2:Object=null):void{ var _local3:b2MassData; this.qbox = _arg1; this.params = _arg2; defineDefaults(); setDefaults(); if (_arg2.vecA == null){ setupBodyDef(_arg2); }; this.w = _arg1.w; build(); if (!_arg1.debug){ if ((userData is DisplayObject)){ userData.x = (_arg2.x * 30); userData.y = (_arg2.y * 30); userData.rotation = ((_arg2.angle / Math.PI) * 180); _arg1.main.addChild(userData); }; }; if (body != null){ if (_arg2.mass != null){ body.SetMassFromShapes(); _local3 = new b2MassData(); _local3.mass = _arg2.mass; _local3.center = body.GetLocalCenter(); _local3.I = body.m_I; body.SetMass(_local3); } else { body.SetMassFromShapes(); }; }; } public function get angle():Number{ return (body.GetAngle()); } public function get userData(){ return (body.m_userData); } private function setDefaults():void{ var _local1:String; if (params == null){ params = new Object(); }; for (_local1 in defaults) { if (params[_local1] == null){ params[_local1] = defaults[_local1]; }; }; } final public function destroy():void{ if (shape){ body.DestroyShape(shape); w.DestroyBody(body); }; if (joint){ w.DestroyJoint((joint as b2Joint)); }; if ((userData is DisplayObject)){ if (userData.parent){ userData.parent.removeChild(userData); }; }; } private function setupBodyDef(_arg1:Object):void{ bodyDef = new b2BodyDef(); bodyDef.position.x = _arg1.x; bodyDef.position.y = _arg1.y; loc = new b2Vec2(_arg1.x, _arg1.y); bodyDef.angle = _arg1.angle; bodyDef.linearDamping = _arg1.linearDamping; bodyDef.angularDamping = _arg1.angularDamping; bodyDef.fixedRotation = _arg1.fixedRotation; bodyDef.isBullet = _arg1.isBullet; bodyDef.isSleeping = _arg1.isSleeping; bodyDef.allowSleep = _arg1.allowSleep; } function handCursor():void{ if (!qbox.debug){ if ((userData is DisplayObject)){ if ((((params.draggable == true)) && (!((params.density == 0))))){ userData.buttonMode = true; }; }; }; } public function set angle(_arg1:Number):void{ loc = body.GetPosition(); body.SetXForm(loc, _arg1); } protected function defaultParams(_arg1:Object):void{ } public function set userData(_arg1){ body.m_userData = _arg1; } private function defineDefaults():void{ defaults = {x:3, y:3, linearDamping:0, angularDamping:0, isBullet:false, fixedRotation:false, allowSleep:true, isSleeping:false, density:1, friction:0.5, restitution:0.2, angle:0, maskBits:0xFFFF, categoryBits:1, groupIndex:0, draggable:true, lineColor:0, lineAlpha:1, lineThickness:0, fillColor:0xCCCCCC, fillAlpha:1}; defaultParams(defaults); qbox.defaultParams(params); } public function set x(_arg1:Number):void{ loc = body.GetPosition(); loc.x = _arg1; body.SetXForm(loc, body.GetAngle()); } public function set y(_arg1:Number):void{ loc = body.GetPosition(); loc.y = _arg1; body.SetXForm(loc, body.GetAngle()); } protected function build():void{ trace("You must override the build() method of QuickObject"); } public function get x():Number{ return (body.GetPosition().x); } public function get y():Number{ return (body.GetPosition().y); } public function setLoc(_arg1:Number, _arg2:Number):void{ loc.x = _arg1; loc.y = _arg2; body.SetXForm(loc, body.GetAngle()); } } }//package com.actionsnippet.qbox
Section 93
//Color (fl.motion.Color) package fl.motion { import flash.geom.*; import flash.display.*; public class Color extends ColorTransform { private var _tintMultiplier:Number;// = 0 private var _tintColor:Number;// = 0 public function Color(_arg1:Number=1, _arg2:Number=1, _arg3:Number=1, _arg4:Number=1, _arg5:Number=0, _arg6:Number=0, _arg7:Number=0, _arg8:Number=0){ _tintColor = 0; _tintMultiplier = 0; super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8); } public function setTint(_arg1:uint, _arg2:Number):void{ var _local3:uint; var _local4:uint; var _local5:uint; this._tintColor = _arg1; this._tintMultiplier = _arg2; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = (1 - _arg2))); _local3 = ((_arg1 >> 16) & 0xFF); _local4 = ((_arg1 >> 8) & 0xFF); _local5 = (_arg1 & 0xFF); this.redOffset = Math.round((_local3 * _arg2)); this.greenOffset = Math.round((_local4 * _arg2)); this.blueOffset = Math.round((_local5 * _arg2)); } public function set tintColor(_arg1:uint):void{ this.setTint(_arg1, this.tintMultiplier); } public function get brightness():Number{ return ((this.redOffset) ? (1 - this.redMultiplier) : (this.redMultiplier - 1)); } private function deriveTintColor():uint{ var _local1:Number; var _local2:uint; var _local3:uint; var _local4:uint; var _local5:uint; _local1 = (1 / this.tintMultiplier); _local2 = Math.round((this.redOffset * _local1)); _local3 = Math.round((this.greenOffset * _local1)); _local4 = Math.round((this.blueOffset * _local1)); _local5 = (((_local2 << 16) | (_local3 << 8)) | _local4); return (_local5); } public function get tintMultiplier():Number{ return (this._tintMultiplier); } public function get tintColor():uint{ return (this._tintColor); } public function set brightness(_arg1:Number):void{ var _local2:Number; var _local3:Number; if (_arg1 > 1){ _arg1 = 1; } else { if (_arg1 < -1){ _arg1 = -1; }; }; _local2 = (1 - Math.abs(_arg1)); _local3 = 0; if (_arg1 > 0){ _local3 = (_arg1 * 0xFF); }; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = _local2)); this.redOffset = (this.greenOffset = (this.blueOffset = _local3)); } public function set tintMultiplier(_arg1:Number):void{ this.setTint(this.tintColor, _arg1); } private function parseXML(_arg1:XML=null):Color{ var _local2:XML; var _local3:XML; var _local4:String; var _local5:uint; if (!_arg1){ return (this); }; _local2 = _arg1.elements()[0]; if (!_local2){ return (this); }; for each (_local3 in _local2.attributes()) { _local4 = _local3.localName(); if (_local4 == "tintColor"){ _local5 = (Number(_local3.toString()) as uint); this.tintColor = _local5; } else { this[_local4] = Number(_local3.toString()); }; }; return (this); } public static function interpolateColor(_arg1:uint, _arg2:uint, _arg3:Number):uint{ var _local4:Number; var _local5:uint; var _local6:uint; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:uint; var _local14:uint; var _local15:uint; var _local16:uint; var _local17:uint; _local4 = (1 - _arg3); _local5 = ((_arg1 >> 24) & 0xFF); _local6 = ((_arg1 >> 16) & 0xFF); _local7 = ((_arg1 >> 8) & 0xFF); _local8 = (_arg1 & 0xFF); _local9 = ((_arg2 >> 24) & 0xFF); _local10 = ((_arg2 >> 16) & 0xFF); _local11 = ((_arg2 >> 8) & 0xFF); _local12 = (_arg2 & 0xFF); _local13 = ((_local5 * _local4) + (_local9 * _arg3)); _local14 = ((_local6 * _local4) + (_local10 * _arg3)); _local15 = ((_local7 * _local4) + (_local11 * _arg3)); _local16 = ((_local8 * _local4) + (_local12 * _arg3)); _local17 = ((((_local13 << 24) | (_local14 << 16)) | (_local15 << 8)) | _local16); return (_local17); } public static function interpolateTransform(_arg1:ColorTransform, _arg2:ColorTransform, _arg3:Number):ColorTransform{ var _local4:Number; var _local5:ColorTransform; _local4 = (1 - _arg3); _local5 = new ColorTransform(((_arg1.redMultiplier * _local4) + (_arg2.redMultiplier * _arg3)), ((_arg1.greenMultiplier * _local4) + (_arg2.greenMultiplier * _arg3)), ((_arg1.blueMultiplier * _local4) + (_arg2.blueMultiplier * _arg3)), ((_arg1.alphaMultiplier * _local4) + (_arg2.alphaMultiplier * _arg3)), ((_arg1.redOffset * _local4) + (_arg2.redOffset * _arg3)), ((_arg1.greenOffset * _local4) + (_arg2.greenOffset * _arg3)), ((_arg1.blueOffset * _local4) + (_arg2.blueOffset * _arg3)), ((_arg1.alphaOffset * _local4) + (_arg2.alphaOffset * _arg3))); return (_local5); } public static function fromXML(_arg1:XML):Color{ return (Color(new (Color).parseXML(_arg1))); } } }//package fl.motion
Section 94
//Regular (fl.transitions.easing.Regular) package fl.transitions.easing { public class Regular { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((_arg3 * _arg1) * _arg1) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2)); }; --_arg1; return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2)); } } }//package fl.transitions.easing
Section 95
//Tween (fl.transitions.Tween) package fl.transitions { import flash.events.*; import flash.display.*; import flash.utils.*; public class Tween extends EventDispatcher { private var _position:Number;// = NAN public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var isPlaying:Boolean;// = false public var begin:Number;// = NAN private var _fps:Number;// = NAN private var _time:Number;// = NAN public var change:Number;// = NAN private var _finish:Number;// = NAN public var looping:Boolean;// = false private var _intervalID:uint;// = 0 public var func:Function; private var _timer:Timer;// = null private var _startTime:Number;// = NAN public var prop:String;// = "" private var _duration:Number;// = NAN public var obj:Object;// = null public var useSeconds:Boolean;// = false protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ isPlaying = false; obj = null; prop = ""; func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; begin = NaN; change = NaN; useSeconds = false; prevTime = NaN; prevPos = NaN; looping = false; _duration = NaN; _time = NaN; _fps = NaN; _position = NaN; _startTime = NaN; _intervalID = 0; _finish = NaN; _timer = null; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } public function set FPS(_arg1:Number):void{ var _local2:Boolean; _local2 = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get finish():Number{ return ((this.begin + this.change)); } public function get duration():Number{ return (this._duration); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function fforward():void{ this.time = this._duration; this.fixTime(); } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } public function get position():Number{ return (this.getPosition(this._time)); } public function yoyo():void{ this.continueTo(this.begin, this.time); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function get FPS():Number{ return (this._fps); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function get time():Number{ return (this._time); } private function update():void{ this.setPosition(this.getPosition(this._time)); } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } } }//package fl.transitions
Section 96
//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var time:Number;// = NAN public var position:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_LOOP:String = "motionLoop"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_RESUME:String = "motionResume"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ time = NaN; position = NaN; super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitions
Section 97
//AccuracyHolder_204 (TheGunGame_Final_ArmorGames_fla.AccuracyHolder_204) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class AccuracyHolder_204 extends MovieClip { public var AccuracyPlate:MovieClip; public function AccuracyHolder_204(){ addFrameScript(0, frame1, 59, frame60); } function frame1(){ stop(); } function frame60(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 98
//AccuracyMedal_124 (TheGunGame_Final_ArmorGames_fla.AccuracyMedal_124) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class AccuracyMedal_124 extends MovieClip { public function AccuracyMedal_124(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame2(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 99
//AccuracyPlate_205 (TheGunGame_Final_ArmorGames_fla.AccuracyPlate_205) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; import flash.text.*; public dynamic class AccuracyPlate_205 extends MovieClip { public var MedalInfo:TextField; public var AccuracyMedal:MovieClip; public var TargetMissInfo:TextField; public var PlateBG:MovieClip; public var TargetHitInfo:TextField; } }//package TheGunGame_Final_ArmorGames_fla
Section 100
//AchieveList_26 (TheGunGame_Final_ArmorGames_fla.AchieveList_26) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; import flash.text.*; public dynamic class AchieveList_26 extends MovieClip { public var WaltherWaltzProgress:MovieClip; public var BerettaBeastProgress:MovieClip; public var DoNotPressUnlock:TextField; public var ExpertMedalProgress:MovieClip; public var P90PowerProgress:MovieClip; public var NoviceMedalProgress:MovieClip; public var NoviceMedalAchieve:MovieClip; public var RiotPoliceAchieve:MovieClip; public var BerettaBeastUnlock:TextField; public var DudeDeagleAchieve:MovieClip; public var GunAddictUnlock:TextField; public var DoNotPressProgress:MovieClip; public var M1AMartyrProgress:MovieClip; public var GlockCrewAchieve:MovieClip; public var WaltherWaltzUnlock:TextField; public var LugerLoveProgress:MovieClip; public var ExpertMedalUnlock:TextField; public var ReloaderProgress:MovieClip; public var LugerLoveAchieve:MovieClip; public var M1AMartyrUnlock:TextField; public var GunAddictAchieve:MovieClip; public var PiecemakerProgress:MovieClip; public var SpasOfSpadesAchieve:MovieClip; public var USPNinjaProgress:MovieClip; public var CampaignUnlock:TextField; public var MP5JockeyUnlock:TextField; public var P90PowerAchieve:MovieClip; public var TargetHaterProgress:MovieClip; public var RiotPoliceUnlock:TextField; public var M1AMartyrAchieve:MovieClip; public var UziDaddyAchieve:MovieClip; public var P90PowerUnlock:TextField; public var ExpertMedalAchieve:MovieClip; public var UziDaddyProgress:MovieClip; public var MP5JockeyProgress:MovieClip; public var LugerLoveUnlock:TextField; public var DoNotPressAchieve:MovieClip; public var MagnumMasterAchieve:MovieClip; public var PK2PlayerUnlock:TextField; public var GunNewbieProgress:MovieClip; public var GunAddictProgress:MovieClip; public var USPNinjaAchieve:MovieClip; public var CampaignAchieve:MovieClip; public var VeteranMedalUnlock:TextField; public var FamousFamasUnlock:TextField; public var RiotPoliceProgress:MovieClip; public var JugglerProgress:MovieClip; public var ReloaderUnlock:TextField; public var PiecemakerUnlock:TextField; public var CarbineCrazyProgress:MovieClip; public var TargetHaterAchieve:MovieClip; public var SkorpionKillerProgress:MovieClip; public var PiecemakerAchieve:MovieClip; public var GunNutAchieve:MovieClip; public var ReloaderAchieve:MovieClip; public var MP5JockeyAchieve:MovieClip; public var Kar98kRunAchieve:MovieClip; public var MagnumMasterUnlock:TextField; public var MagnumMasterProgress:MovieClip; public var TargetHaterUnlock:TextField; public var CampaignProgress:MovieClip; public var SpasOfSpadesProgress:MovieClip; public var NoviceMedalUnlock:TextField; public var GunNewbieUnlock:TextField; public var CarbineCrazyAchieve:MovieClip; public var SkorpionKillerAchieve:MovieClip; public var GlockCrewUnlock:TextField; public var SpasOfSpadesUnlock:TextField; public var JugglerUnlock:TextField; public var GunNutProgress:MovieClip; public var USPNinjaUnlock:TextField; public var DudeDeagleUnlock:TextField; public var Kar98kRunUnlock:TextField; public var VeteranMedalAchieve:MovieClip; public var FamousFamasAchieve:MovieClip; public var PK2PlayerProgress:MovieClip; public var FamousFamasProgress:MovieClip; public var GlockCrewProgress:MovieClip; public var SkorpionKillerUnlock:TextField; public var JugglerAchieve:MovieClip; public var Kar98kRunProgress:MovieClip; public var WaltherWaltzAchieve:MovieClip; public var PK2PlayerAchieve:MovieClip; public var UziDaddyUnlock:TextField; public var BerettaBeastAchieve:MovieClip; public var VeteranMedalProgress:MovieClip; public var GunNewbieAchieve:MovieClip; public var GunNutUnlock:TextField; public var CarbineCrazyUnlock:TextField; public var DudeDeagleProgress:MovieClip; } }//package TheGunGame_Final_ArmorGames_fla
Section 101
//AchievementBox_29 (TheGunGame_Final_ArmorGames_fla.AchievementBox_29) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class AchievementBox_29 extends MovieClip { public function AchievementBox_29(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 102
//AchievementPlate_164 (TheGunGame_Final_ArmorGames_fla.AchievementPlate_164) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; import flash.text.*; public dynamic class AchievementPlate_164 extends MovieClip { public var AchievementInfo:TextField; } }//package TheGunGame_Final_ArmorGames_fla
Section 103
//AchievePlate_17 (TheGunGame_Final_ArmorGames_fla.AchievePlate_17) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class AchievePlate_17 extends MovieClip { public var SponsorLink:MovieClip; public var sb:Scrollbar; public var AchieveList:MovieClip; public var PlateBG:MovieClip; public function AchievePlate_17(){ addFrameScript(0, frame1); } function frame1(){ sb.init(AchieveList, "easeOutBack", 1, true, 1.5); } } }//package TheGunGame_Final_ArmorGames_fla
Section 104
//ag_intro_mc_12 (TheGunGame_Final_ArmorGames_fla.ag_intro_mc_12) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class ag_intro_mc_12 extends MovieClip { public function ag_intro_mc_12(){ addFrameScript(217, frame218); } function frame218(){ MovieClip(root).play(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 105
//BackgroundColor_15 (TheGunGame_Final_ArmorGames_fla.BackgroundColor_15) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class BackgroundColor_15 extends MovieClip { public function BackgroundColor_15(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame2(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 106
//BackHand_76 (TheGunGame_Final_ArmorGames_fla.BackHand_76) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class BackHand_76 extends MovieClip { public function BackHand_76(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 107
//BigFrontHand_35 (TheGunGame_Final_ArmorGames_fla.BigFrontHand_35) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class BigFrontHand_35 extends MovieClip { public function BigFrontHand_35(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 108
//bulleta_4 (TheGunGame_Final_ArmorGames_fla.bulleta_4) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class bulleta_4 extends MovieClip { public function bulleta_4(){ addFrameScript(99, frame100, 159, frame160); } function frame160(){ stop(); } function frame100(){ gotoAndPlay(101); } } }//package TheGunGame_Final_ArmorGames_fla
Section 109
//CampaignHolder_212 (TheGunGame_Final_ArmorGames_fla.CampaignHolder_212) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class CampaignHolder_212 extends MovieClip { public var CampaignPlate:MovieClip; public function CampaignHolder_212(){ addFrameScript(0, frame1, 59, frame60); } function frame1(){ stop(); } function frame60(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 110
//CampaignPlate_126 (TheGunGame_Final_ArmorGames_fla.CampaignPlate_126) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class CampaignPlate_126 extends MovieClip { public var EfficiencyCheck1:MovieClip; public var EfficiencyCheck2:MovieClip; public var EfficiencyCheck5:MovieClip; public var EfficiencyCheck6:MovieClip; public var EfficiencyCheck7:MovieClip; public var EfficiencyCheck3:MovieClip; public var EfficiencyCheck4:MovieClip; public var SponsorLink:MovieClip; public var OffenseLevel1:SimpleButton; public var OffenseLevel2:SimpleButton; public var OffenseLevel3:SimpleButton; public var OffenseLevel5:SimpleButton; public var OffenseLevel6:SimpleButton; public var OffenseLevel7:SimpleButton; public var OffenseLevel4:SimpleButton; public var DefenseCheck1:MovieClip; public var DefenseCheck2:MovieClip; public var DefenseCheck3:MovieClip; public var DefenseCheck5:MovieClip; public var DefenseCheck6:MovieClip; public var DefenseCheck7:MovieClip; public var DefenseCheck4:MovieClip; public var EfficiencyLevel2:SimpleButton; public var EfficiencyLevel4:SimpleButton; public var EfficiencyLevel5:SimpleButton; public var EfficiencyLevel6:SimpleButton; public var EfficiencyLevel7:SimpleButton; public var EfficiencyLevel1:SimpleButton; public var EfficiencyLevel3:SimpleButton; public var OffenseCheck1:MovieClip; public var OffenseCheck2:MovieClip; public var OffenseCheck3:MovieClip; public var OffenseCheck4:MovieClip; public var OffenseCheck5:MovieClip; public var OffenseCheck6:MovieClip; public var DefenseLevel1:SimpleButton; public var DefenseLevel2:SimpleButton; public var DefenseLevel3:SimpleButton; public var DefenseLevel4:SimpleButton; public var DefenseLevel5:SimpleButton; public var DefenseLevel6:SimpleButton; public var DefenseLevel7:SimpleButton; public var OffenseCheck7:MovieClip; public var PlateBG:MovieClip; } }//package TheGunGame_Final_ArmorGames_fla
Section 111
//CampaignPlateInfo_213 (TheGunGame_Final_ArmorGames_fla.CampaignPlateInfo_213) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; import flash.text.*; public dynamic class CampaignPlateInfo_213 extends MovieClip { public var LevelInfo:TextField; public var LevelUnlockInfo:TextField; public var PlateBG:MovieClip; public var LifeInfo:TextField; } }//package TheGunGame_Final_ArmorGames_fla
Section 112
//CampaignTimerGraphic_217 (TheGunGame_Final_ArmorGames_fla.CampaignTimerGraphic_217) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class CampaignTimerGraphic_217 extends MovieClip { public function CampaignTimerGraphic_217(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 113
//ChallengePlate_117 (TheGunGame_Final_ArmorGames_fla.ChallengePlate_117) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; import flash.text.*; public dynamic class ChallengePlate_117 extends MovieClip { public var SkillChallengeButton:SimpleButton; public var SpeedMedal:MovieClip; public var SponsorLink:MovieClip; public var AccuracyChallengeButton:SimpleButton; public var SpeedChallengeButton:SimpleButton; public var AccuracyMedal:MovieClip; public var SpeedInfo:TextField; public var AccuracyInfo:TextField; public var SkillMedal:MovieClip; public var SkillInfo:TextField; public var PlateBG:MovieClip; } }//package TheGunGame_Final_ArmorGames_fla
Section 114
//EnemyLoader_195 (TheGunGame_Final_ArmorGames_fla.EnemyLoader_195) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class EnemyLoader_195 extends MovieClip { public function EnemyLoader_195(){ addFrameScript(6, frame7); } function frame7(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 115
//FrontHand_95 (TheGunGame_Final_ArmorGames_fla.FrontHand_95) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class FrontHand_95 extends MovieClip { public function FrontHand_95(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 116
//GripHand_54 (TheGunGame_Final_ArmorGames_fla.GripHand_54) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class GripHand_54 extends MovieClip { public function GripHand_54(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 117
//HoldHand_92 (TheGunGame_Final_ArmorGames_fla.HoldHand_92) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class HoldHand_92 extends MovieClip { public function HoldHand_92(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 118
//MainTimeline (TheGunGame_Final_ArmorGames_fla.MainTimeline) package TheGunGame_Final_ArmorGames_fla { import flash.events.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import com.actionsnippet.qbox.*; import Box2D.Common.*; import flash.filters.*; import fl.motion.*; import flash.geom.*; import flash.display.*; import fl.transitions.*; import fl.transitions.easing.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var P90PowerTotal:Number; public var SkillBoxes:Array; public var RiotPoliceCurr:Number; public var Reloaded; public var AccuracyHolder:MovieClip; public var WorldDestroy; public var shells:Array; public var GoalCrate; public var Slot3Weapon:MovieClip; public var SaveMedals:Array; public var EfficiencyLevelsUnlocked; public var SaveVariables; public var FamousFamasTotal:Number; public var Damage2Sound:Sound; public var i; public var EnemyBulletHeight; public var ExpertMedalTotal:Number; public var PlatinumColorUnlocked; public var PlateTweener:Tween; public var CampaignStartCounter; public var M1AMartyrTotal:Number; public var GunNewbieUpgradeUnlocked; public var GoalTime; public var PreloaderPlay:SimpleButton; public var SpeedHolder:MovieClip; public var SaveFile:SharedObject; public var DefaultRotation; public var CarbineCrazyTotal:Number; public var GlockUpgradeUnlocked; public var Spas12Unlocked; public var TintTimer:Timer; public var Damage3Sound:Sound; public var urlEnd:Number; public var DoNotPressTotal:Number; public var DudeDeagleCurr:Number; public var Kar98kUpgradeUnlocked; public var Spas12UpgradeUnlocked; public var RecoilReduction; public var TargetNumSpeed; public var m_contactListener; public var P90PowerCurr:Number; public var TrainingText:TextField; public var USPUpgradeUnlocked; public var SaveUnlocks; public var ChallengeButton:SimpleButton; public var EnemyBulletWidth; public var MagnumUnlocked; public var AchievesEarned; public var SpasOfSpadesCurr:Number; public var MagnumMasterCurr:Number; public var Kar98kRunTotal:Number; public var Slot1Weapon:MovieClip; public var VeteranMedalCurr:Number; public var RightWall; public var USPNinjaTotal:Number; public var SponsorLink:MovieClip; public var AccuracyChallengeTimer:Timer; public var PreloaderInfo:TextField; public var BerettaBeastCurr:Number; public var SkorpionUpgradeUnlocked; public var DefenseCurrLevel; public var FamousFamasCurr:Number; public var StackBox; public var DelayFire; public var SpasOfSpadesTotal:Number; public var GameType:String; public var RedColorUnlocked; public var SkorpionUnlocked; public var EnemyTint:Color; public var USPNinjaCurr:Number; public var MagnumMasterTotal:Number; public var OffenseLevelsUnlocked; public var DudeDeagleTotal:Number; public var LastDot:Number; public var ReloaderTotal:Number; public var WaltherUpgradeUnlocked; public var WeaponSelectOutline:GlowFilter; public var PK2PlayerTotal:Number; public var NoviceMedalTotal:Number; public var CrateGround1Sound:Sound; public var LugerLoveCurr:Number; public var DamageIncrease; public var Sponsor:ContextMenuItem; public var CampaignHolder:MovieClip; public var EnemyNum:Number; public var GunNutUpgradeUnlocked; public var AchievementButton:SimpleButton; public var SkillHolder:MovieClip; public var SpeedTimerStarted; public var Kar98kRunCurr:Number; public var OptionsButton:SimpleButton; public var EnemyMove:Array; public var BGLoadingBar:MovieClip; public var TotalTimePlayedTimer:Timer; public var P90Unlocked; public var Crunch1Sound:Sound; public var CrateGround2Sound:Sound; public var PeacemakerUpgradeUnlocked; public var ChallengeInfo:TextField; public var ShellGroundSound:Sound; public var PlayerHitBox; public var WeaponType; public var WeaponNum; public var ClipSize; public var PlumpmanLink:MovieClip; public var boxes:Array; public var TheGunGame:ContextMenuItem; public var DoNotPressCurr:Number; public var UnmuteSound:ContextMenuItem; public var validDomain:Boolean; public var EnemyBulletSpeed; public var EfficiencyCurrLevel; public var EnemyDeath; public var ActiveWeaponCategory; public var Crunch2Sound:Sound; public var PlateX:Number; public var Slot3Info:TextField; public var CrateGround3Sound:Sound; public var TargetHaterCurr:Number; public var GoalPlatform1; public var GoalPlatform2; public var TargetHaterTotal:Number; public var TargetNumAccuracy; public var SkorpionKillerCurr:Number; public var urlStart:Number; public var domEnd:Number; public var PlateHolder:MovieClip; public var MP5JockeyCurr:Number; public var GunAddictUpgradeUnlocked; public var GoalTimerStarted; public var StackSkillBox; public var FireSound:Sound; public var PreloaderTip:MovieClip; public var LifeDrainTimer:Timer; public var RandomEnemy:Number; public var RecoilRecoveryTimer:Timer; public var VeteranUpgradeUnlocked; public var CampaignButton:SimpleButton; public var WallSpeed; public var CeaseFire; public var SkillChallengeComplete; public var WeaponButton:SimpleButton; public var GunBreakSound:Sound; public var GlockCrewTotal:Number; public var LugerUpgradeUnlocked; public var ChazLink:MovieClip; public var MaxShellNum; public var TopWall; public var CarbineCrazyCurr:Number; public var EnemyBulletSound:Sound; public var Crunch3Sound:Sound; public var RiotPoliceTotal:Number; public var SpeedChallengeTimer:Timer; public var Slot2Info:TextField; public var AmmoInfo:TextField; public var DeagleUpgradeUnlocked; public var domain:String; public var UziDaddyCurr:Number; public var EnemyTotal:Number; public var TutorialHelper:MovieClip; public var LevelsUnlockedTotal; public var TrainingButton:SimpleButton; public var sim:QuickBox2D; public var Lives:Number; public var Kar98kUnlocked; public var SaveAchieves; public var SkorpionKillerTotal:Number; public var OffenseCurrLevel; public var LugerUnlocked; public var Slot2Weapon:MovieClip; public var Slot1Info:TextField; public var AccuracyStarted; public var shellReset; public var CampaignStarted; public var CampaignTimerGraphic:MovieClip; public var JugglerTotal:Number; public var MuteTransform:SoundTransform; public var CurrentPlate:String; public var SkillChallengeTimer:Timer; public var GreenColorUnlocked; public var StackSpeedTargets; public var MoveSpeedTargets; public var HalfVolume:SoundTransform; public var CampaignStartTimer:Timer; public var BerettaUpgradeUnlocked; public var LoadingBar:MovieClip; public var RangeLimitZone:MovieClip; public var url:String; public var ExpertUpgradeUnlocked; public var SkeletonHandUnlocked; public var PiecemakerCurr:Number; public var CampaignEnd; public var EnemyZigZag:Array; public var FamasUnlocked; public var AccuracyTargets:Array; public var PK2PlayerCurr:Number; public var boxNum; public var BerettaBeastTotal:Number; public var Slot1; public var Slot2; public var Slot3; public var fm_menu:ContextMenu; public var FamasUpgradeUnlocked; public var JugglerCurr:Number; public var BerettaSMGUnlocked; public var TargetsMissed; public var LugerLoveTotal:Number; public var UziUpgradeUnlocked; public var ActiveSlot; public var TotalTimePlayed; public var sh:Number; public var MuteSound:ContextMenuItem; public var SMGPK2Unlocked; public var M1AMartyrCurr:Number; public var sw:Number; public var PlateBGColor; public var PlayerNormalTint:Color; public var EnemyHP:TextField; public var WeaponTimer:Timer; public var PK2UpgradeUnlocked; public var WaltherPPKUnlocked; public var VeteranMedalTotal:Number; public var NoviceUpgradeUnlocked; public var LeftWall; public var WaltherWaltzCurr:Number; public var ChallengeComplete:Boolean; public var Plumpman:ContextMenuItem; public var ExpertMedalCurr:Number; public var HandSkin; public var PiecemakerTotal:Number; public var NoviceMedalCurr:Number; public var BackgroundColor:MovieClip; public var EnemyTintTimer:Timer; public var BottomWall; public var P90UpgradeUnlocked; public var ReloadSound:Sound; public var SpeedTargets:Array; public var PlayerHitTint:Color; public var Player:MovieClip; public var StackCampaignBox; public var shellNum:Number; public var UnmuteTransform:SoundTransform; public var TargetHitAccuracy; public var keyArray:Array; public var DeagleUnlocked; public var GlockCrewCurr:Number; public var WallSpeedVert; public var AmmoIncrease; public var SpeedTimer:Number; public var Enemy:Array; public var Cursor:cursor; public var ReloaderCurr:Number; public var WaltherWaltzTotal:Number; public var Chaz:ContextMenuItem; public var MP5JockeyTotal:Number; public var UziDaddyTotal:Number; public var Damage1Sound:Sound; public var WallSpawn:Number; public var DefenseLevelsUnlocked; public var PeacemakerUnlocked; public var MovieQuality; public var TargetBreakSound:Sound; public var ClipAmount; public var Walls:Array; public var EnemyKillTotal:Number; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 5, frame6, 6, frame7); } public function TotalTime(_arg1:TimerEvent):void{ TotalTimePlayed++; } public function OffenseLevel4Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; OffenseCurrLevel = 4; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function LifeDrain(_arg1:TimerEvent):void{ Lives--; } public function HideMouse(_arg1:MouseEvent):void{ Mouse.hide(); } public function GunNutRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Gun Nut</B> \n Played for 2 Hours"; } public function ChazLinkRollOutBig(_arg1:MouseEvent){ PlateHolder.OptionsPlate.ChazLinkBig.alpha = 0.75; } public function ChazLinkVisitBig(_arg1:MouseEvent){ var _local2:URLRequest; _local2 = new URLRequest("http://www.flashchaz.com/"); navigateToURL(_local2, "_blank"); } public function PlatinumColor(_arg1:MouseEvent){ PlateBGColor = "Platinum"; BackgroundColor.gotoAndStop(PlateBGColor); PlateHolder.CampaignPlate.PlateBG.gotoAndStop(PlateBGColor); PlateHolder.ChallengePlate.PlateBG.gotoAndStop(PlateBGColor); PlateHolder.AchievePlate.PlateBG.gotoAndStop(PlateBGColor); PlateHolder.WeaponPlate.PlateBG.gotoAndStop(PlateBGColor); PlateHolder.OptionsPlate.PlateBG.gotoAndStop(PlateBGColor); } public function TintTime(_arg1:TimerEvent):void{ Player.transform.colorTransform = PlayerNormalTint; TintTimer.reset(); } public function OffenseLevel5Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; OffenseCurrLevel = 5; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function WaltherWaltzRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Walther Waltz</B> \n Dance to " + WaltherWaltzTotal) + " Walther PPK Rounds"); } public function HighQuality(_arg1:MouseEvent){ stage.quality = "high"; MovieQuality = "high"; } public function EfficiencyLevel1Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; EfficiencyCurrLevel = 1; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function DefenseLevel1Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; DefenseCurrLevel = 1; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function OptionsMenu(_arg1:MouseEvent){ if (((((!(global.PlateMoving)) && (!(global.ScrollerMoving)))) && (!((CurrentPlate == "Options"))))){ global.PlateMoving = true; PlateX = -825; PlateTween(); CurrentPlate = "Options"; if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function RecoilRecovery(_arg1:TimerEvent):void{ if (Player.rotation > DefaultRotation){ Player.rotation = (Player.rotation - WeaponType[WeaponNum][22]); } else { RecoilRecoveryTimer.reset(); }; } public function BerettaBeastRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function LugerLoveRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Luger Love</B> \n Send off " + LugerLoveTotal) + " Luger Bullets with love"); } public function SkillChallenge(_arg1:TimerEvent):void{ GoalTime--; if (GoalTime <= 0){ SkillChallengeComplete = true; SkillChallengeTimer.reset(); }; } public function ReloaderRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Reloader</B> \n Reload " + ReloaderTotal) + " Times"); } public function RedColorUnlockRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function OffenseLevel6Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; OffenseCurrLevel = 6; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function PlumpmanLinkRollOverBig(_arg1:MouseEvent){ PlateHolder.OptionsPlate.PlumpmanLinkBig.alpha = 1; } public function EfficiencyLevel2Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; EfficiencyCurrLevel = 2; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function RiotPoliceRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function DefenseLevel2Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; DefenseCurrLevel = 2; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function GunAddictRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Gun Addict</B> \n Played for 4 Hours"; } public function WeaponMenu(_arg1:MouseEvent){ if (((((!(global.PlateMoving)) && (!(global.ScrollerMoving)))) && (!((CurrentPlate == "Weapons"))))){ global.PlateMoving = true; PlateX = -275; PlateTween(); CurrentPlate = "Weapons"; if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function CarbineCrazyRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Carbine Crazy</B> \n Throw " + CarbineCrazyTotal) + " Bullets out of the M4 Carbine"); } public function ChazLinkRollOut(_arg1:MouseEvent){ ChazLink.alpha = 0.75; } public function M1AMartyrRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function SkorpionKillerRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Skorpion Killer</B> \n Unleash " + SkorpionKillerTotal) + " Skorpion Bullets"); } public function visit_Chaz(_arg1:Event){ var _local2:URLRequest; _local2 = new URLRequest("http://www.flashchaz.com/"); navigateToURL(_local2, "_blank"); if (MovieClip(root).currentFrame >= 4){ Mouse.hide(); }; } public function DoNotPressRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function OffenseLevel7Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; OffenseCurrLevel = 7; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function MagnumMasterRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function EfficiencyLevel3Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; EfficiencyCurrLevel = 3; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function PickSlot2(_arg1:MouseEvent){ ActiveSlot = 2; WeaponNum = Slot2; } public function PickSlot3(_arg1:MouseEvent){ ActiveSlot = 3; WeaponNum = Slot3; } public function DefenseLevel3Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; DefenseCurrLevel = 3; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function PickSlot1(_arg1:MouseEvent){ ActiveSlot = 1; WeaponNum = Slot1; } public function Fire(){ var _local1:Point; _local1 = Player.localToGlobal(new Point(Player.Launcher.x, Player.Launcher.y)); if (WeaponType[WeaponNum][6] > 0){ WeaponTimer.start(); }; Player.gotoAndPlay(2); FireSound.play(); i = 0; while (i < WeaponType[WeaponNum][29]) { shells[shellNum] = sim.addBox({x:(_local1.x / 30), y:(_local1.y / 30), width:WeaponType[WeaponNum][2], angle:Math.sin((Player.rotation * (Math.PI / 180))), height:WeaponType[WeaponNum][3], restitution:0, lineAlpha:1, fillColor:WeaponType[WeaponNum][4], allowSleep:true, draggable:false, isBullet:true}); shells[shellNum].userData.name = "Shell"; shells[shellNum].body.ApplyImpulse(new b2Vec2(-(WeaponType[WeaponNum][5]), (((Math.random() * WeaponType[WeaponNum][20]) - (Math.random() * WeaponType[WeaponNum][20])) - Math.sin((Player.rotation * (Math.PI / 180))))), shells[shellNum].body.GetWorldCenter()); if (shellNum > MaxShellNum){ if (shells[(shellNum - (MaxShellNum + 1))].body.m_world != null){ shells[(shellNum - (MaxShellNum + 1))].destroy(); }; }; shellNum++; i++; }; if (Player.rotation < WeaponType[WeaponNum][23]){ Player.rotation = (Player.rotation + (WeaponType[WeaponNum][21] - Math.floor((WeaponType[WeaponNum][21] * RecoilReduction)))); if (RecoilRecoveryTimer.running == false){ RecoilRecoveryTimer.start(); }; }; if ((((((WeaponType[WeaponNum][0] == "Riot Shotgun")) || ((WeaponType[WeaponNum][0] == "Spas-12")))) || ((WeaponType[WeaponNum][0] == "Kar 98k")))){ DelayFire = true; }; if (ClipSize > 0){ ClipSize--; }; if (ClipSize <= 0){ if (ReloaderCurr < ReloaderTotal){ ReloaderCurr++; }; if ((((JugglerCurr < JugglerTotal)) && ((((WeaponType[WeaponNum][0] == "USP")) || ((WeaponType[WeaponNum][0] == "Walther PPK")))))){ JugglerCurr++; }; if (ClipAmount > 0){ ClipAmount--; }; Reloaded = false; Player.gotoAndPlay(WeaponType[WeaponNum][19]); ReloadSound.play(WeaponType[WeaponNum][26], WeaponType[WeaponNum][27]); }; AchievementCheck(); } public function SkeletonHand(_arg1:MouseEvent){ HandSkin = 3; } public function FamousFamasRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Famous Famas</B> \n Punt out " + FamousFamasTotal) + " Famas Rounds"); } public function PiecemakerRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function GlockCrewRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Glock Crew</B> \n Fire " + GlockCrewTotal) + " Glock Rounds"); } public function Kar98kRunRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Kar98k Run</B> \n Marathon " + Kar98kRunTotal) + " Kar98k Rounds"); } public function GunNutRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function Kar98kRunRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function ReloaderRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function VeteranMedalRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Veteran</B> \n Earn " + VeteranMedalTotal) + " Veteran Medals"); } public function PlatinumColorUnlockRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Midnight Color</B> \n Complete the 'Juggler' Achievement."; } public function PlumpmanLinkRollOver(_arg1:MouseEvent){ PlumpmanLink.alpha = 1; } public function EfficiencyLevel4Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; EfficiencyCurrLevel = 4; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function DefenseLevel4Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; DefenseCurrLevel = 4; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function SkorpionKillerRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function CarbineCrazyRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function VeteranMedalRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function NoviceMedalRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Novice</B> \n Earn " + NoviceMedalTotal) + " Novice Medals"); } public function WaltherWaltzRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function DoNotPressRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Do not Press</B> \n Please don't press " + DoNotPressTotal) + " buttons..."); } public function LowQuality(_arg1:MouseEvent){ stage.quality = "low"; MovieQuality = "low"; } public function AchieveMenu(_arg1:MouseEvent){ if (((((!(global.PlateMoving)) && (!(global.ScrollerMoving)))) && (!((CurrentPlate == "Achievements"))))){ global.PlateMoving = true; PlateX = 275; PlateTween(); CurrentPlate = "Achievements"; if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function USPNinjaRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>USP Ninja</B> \n Sling " + USPNinjaTotal) + " USP Rounds"); } public function AccuracyChallenge(_arg1:TimerEvent):void{ if (TargetNumAccuracy < WeaponType[WeaponNum][7]){ AccuracyTargets[TargetNumAccuracy] = sim.addCircle({skin:Target50, radius:WeaponType[WeaponNum][9], lineAlpha:1, fillColor:0xCCCCCC, mass:1, x:(50 / 30), y:(((Math.random() * 250) + 50) / 30), restitution:0, isSleeping:true, allowSleep:true, fixedRotation:false, draggable:false}); AccuracyTargets[TargetNumAccuracy].userData.name = (("Target" + "&") + TargetNumAccuracy); if ((((TargetNumAccuracy >= 1)) && ((TargetHitAccuracy == false)))){ AccuracyTargets[(TargetNumAccuracy - 1)].destroy(); TargetsMissed++; }; TargetHitAccuracy = false; TargetNumAccuracy++; } else { if (TargetHitAccuracy == false){ AccuracyTargets[(TargetNumAccuracy - 1)].destroy(); TargetsMissed++; }; WeaponTimer.reset(); RecoilRecoveryTimer.reset(); RangeLimitZone.alpha = 0; TrainingText.htmlText = ""; AccuracyChallengeTimer.reset(); ChallengeComplete = true; AccuracyHolder.gotoAndPlay(2); if (global.TargetsHit > WeaponType[WeaponNum][10]){ WeaponType[WeaponNum][10] = global.TargetsHit; if (WeaponType[WeaponNum][10] >= Math.round((WeaponType[WeaponNum][7] * 0.9))){ if (WeaponType[WeaponNum][11] == "Veteran"){ WeaponType[WeaponNum][11] = "Expert"; ExpertMedalCurr++; } else { if (WeaponType[WeaponNum][11] == "Novice"){ WeaponType[WeaponNum][11] = "Expert"; ExpertMedalCurr++; VeteranMedalCurr++; } else { if (WeaponType[WeaponNum][11] == "None"){ WeaponType[WeaponNum][11] = "Expert"; ExpertMedalCurr++; VeteranMedalCurr++; NoviceMedalCurr++; }; }; }; } else { if (WeaponType[WeaponNum][10] >= Math.round((WeaponType[WeaponNum][7] * 0.7))){ if (WeaponType[WeaponNum][11] == "Novice"){ WeaponType[WeaponNum][11] = "Veteran"; VeteranMedalCurr++; } else { if (WeaponType[WeaponNum][11] == "None"){ WeaponType[WeaponNum][11] = "Veteran"; VeteranMedalCurr++; NoviceMedalCurr++; }; }; } else { if (WeaponType[WeaponNum][10] >= Math.round((WeaponType[WeaponNum][7] * 0.35))){ if (WeaponType[WeaponNum][11] == "None"){ WeaponType[WeaponNum][11] = "Novice"; NoviceMedalCurr++; }; } else { WeaponType[WeaponNum][11] = "None"; }; }; }; }; AccuracyHolder.AccuracyPlate.TargetHitInfo.htmlText = ("<B>Targets Hit: </B>" + global.TargetsHit); AccuracyHolder.AccuracyPlate.TargetMissInfo.htmlText = ("<B>Targets Missed: </B>" + (WeaponType[WeaponNum][7] - global.TargetsHit)); AccuracyHolder.AccuracyPlate.MedalInfo.htmlText = ("<B>Best Medal: </B>" + WeaponType[WeaponNum][11]); AccuracyHolder.AccuracyPlate.AccuracyMedal.gotoAndStop(WeaponType[WeaponNum][11]); }; } public function ResetSave(_arg1:MouseEvent){ SaveFile.clear(); removeChild(Cursor); Mouse.show(); stage.removeEventListener(MouseEvent.MOUSE_DOWN, HideMouse); stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); gotoAndPlay(2); } public function StartGame(_arg1:MouseEvent){ gotoAndPlay("Sponsor"); } public function EfficiencyLevel5Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; EfficiencyCurrLevel = 5; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function Mute_Sound(_arg1:Event){ SoundMixer.soundTransform = MuteTransform; if (MovieClip(root).currentFrame >= 4){ Mouse.hide(); }; } public function DefenseLevel5Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; DefenseCurrLevel = 5; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function HighBullets(_arg1:MouseEvent){ MaxShellNum = 30; } public function GlockCrewRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function ChazLinkRollOver(_arg1:MouseEvent){ ChazLink.alpha = 1; } public function MediumQuality(_arg1:MouseEvent){ stage.quality = "medium"; MovieQuality = "medium"; } public function JugglerRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Juggler</B> \n Flip a Gun " + JugglerTotal) + " Times"); } public function MagnumMasterRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Magnum Master</B> \n Let Fly " + MagnumMasterTotal) + " .357 Magnum Shells"); } public function UziDaddyRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function visit_Sponsor(_arg1:Event){ var _local2:URLRequest; _local2 = new URLRequest("http://www.armorgames.com/"); navigateToURL(_local2, "_blank"); if (MovieClip(root).currentFrame >= 4){ Mouse.hide(); }; } public function EfficiencyLevel6Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; EfficiencyCurrLevel = 6; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function DefenseLevel6Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; DefenseCurrLevel = 6; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function WhiteHand(_arg1:MouseEvent){ HandSkin = 1; } public function shoot(_arg1:Event){ if ((((((((CeaseFire == true)) || ((Reloaded == false)))) || ((ClipSize <= 0)))) || ((DelayFire == true)))){ } else { Fire(); }; } public function TargetHaterRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function CampaignRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Campaigner</B> \n Beat all 21 levels of the Campaign"; } public function ChallengeMenu(_arg1:MouseEvent){ if (((((!(global.PlateMoving)) && (!(global.ScrollerMoving)))) && (!((CurrentPlate == "Challenges"))))){ global.PlateMoving = true; PlateX = 825; PlateTween(); CurrentPlate = "Challenges"; if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function SpasOfSpadesRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Spas Of Spades</B> \n Deal out " + SpasOfSpadesTotal) + " Spas-12 Shells"); } function frame3(){ stop(); SponsorLink.addEventListener(MouseEvent.CLICK, SponsorLinkVisit); PlumpmanLink.addEventListener(MouseEvent.CLICK, PlumpmanLinkVisit); ChazLink.addEventListener(MouseEvent.CLICK, ChazLinkVisit); PlumpmanLink.addEventListener(MouseEvent.ROLL_OVER, PlumpmanLinkRollOver); ChazLink.addEventListener(MouseEvent.ROLL_OVER, ChazLinkRollOver); PlumpmanLink.addEventListener(MouseEvent.ROLL_OUT, PlumpmanLinkRollOut); ChazLink.addEventListener(MouseEvent.ROLL_OUT, ChazLinkRollOut); PreloaderPlay.alpha = 0; PreloaderPlay.enabled = false; PreloaderTip.gotoAndStop(Math.floor(((Math.random() * 7) + 1))); this.addEventListener(Event.ENTER_FRAME, Preloading); } public function RedColorUnlockRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Red Color</B> \n Complete the 'Reloader' Achievement."; } function frame7(){ stop(); Mouse.hide(); Player = new (WeaponType[WeaponNum][1]); addChild(Player); Player.mouseEnabled = false; Player.mouseChildren = false; FireSound = new (WeaponType[WeaponNum][24]); ReloadSound = new (WeaponType[WeaponNum][25]); TargetBreakSound = new TargetBreak(); GunBreakSound = new GunBreak(); ShellGroundSound = new ShellGround(); CrateGround1Sound = new CrateGround1(); CrateGround2Sound = new CrateGround2(); CrateGround3Sound = new CrateGround3(); Damage1Sound = new damage1(); Damage2Sound = new damage2(); Damage3Sound = new damage3(); Crunch1Sound = new kevlar1(); Crunch2Sound = new kevlar2(); Crunch3Sound = new kevlar3(); HalfVolume = new SoundTransform(0.25); BackgroundColor.gotoAndStop(PlateBGColor); AccuracyHolder.AccuracyPlate.PlateBG.gotoAndStop(PlateBGColor); SpeedHolder.SpeedPlate.PlateBG.gotoAndStop(PlateBGColor); SkillHolder.SkillPlate.PlateBG.gotoAndStop(PlateBGColor); CampaignHolder.CampaignPlate.PlateBG.gotoAndStop(PlateBGColor); sim = new QuickBox2D(this, {debug:false}); sim.gravity.x = 0; sim.gravity.y = 10; sim.worldAABB.lowerBound.Set(-100, -100); sim.worldAABB.upperBound.Set(100, 100); sw = (stage.stageWidth / 30); sh = (stage.stageHeight / 30); BottomWall = sim.addBox({skin:BottomWallBG, x:(sw / 2), y:sh, width:sw, height:1, density:0}); BottomWall.userData.name = "BottomWall"; TopWall = sim.addBox({skin:TopWallBG, x:(sw / 2), y:0, width:sw, height:1, density:0}); TopWall.userData.name = "TopWall"; LeftWall = sim.addBox({skin:LeftWallBG, x:0, y:(sh / 2), width:1, height:(sh + 1), density:0}); LeftWall.userData.name = "LeftWall"; RightWall = sim.addBox({skin:RightWallBG, x:sw, y:(sh / 2), width:1, height:(sh + 1), density:0}); RightWall.userData.name = "RightWall"; PlayerHitBox = sim.addBox({fillAlpha:0, lineAlpha:0, x:(Player.x / 30), y:(Player.y / 30), width:((Player.width / 30) - 0.5), height:(Player.height / 30), density:0}); PlayerHitBox.userData.name = "PlayerHitBox"; m_contactListener = new b2ContactListener(); sim.w.SetContactListener(m_contactListener); sim.start(); stage.addEventListener(Event.ENTER_FRAME, loop); stage.addEventListener(KeyboardEvent.KEY_UP, checkKeysUp); stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeysDown); stage.addEventListener(MouseEvent.MOUSE_DOWN, shoot); stage.addEventListener(MouseEvent.MOUSE_UP, stopshoot); ChallengeComplete = false; keyArray = new Array(); shells = new Array(); shellNum = 0; shellReset = false; CeaseFire = false; Reloaded = true; DelayFire = false; ClipSize = (WeaponType[WeaponNum][7] + Math.floor((WeaponType[WeaponNum][7] * AmmoIncrease))); ClipAmount = 0; DefaultRotation = Player.rotation; CampaignStarted = false; CampaignStartCounter = 3; TintTimer = new Timer(100); TintTimer.addEventListener(TimerEvent.TIMER, TintTime); EnemyTintTimer = new Timer(100); EnemyTintTimer.addEventListener(TimerEvent.TIMER, EnemyTintTime); LifeDrainTimer = new Timer(2000); LifeDrainTimer.addEventListener(TimerEvent.TIMER, LifeDrain); CampaignStartTimer = new Timer(1000); CampaignStartTimer.addEventListener(TimerEvent.TIMER, CampaignStart); if (GameType == "Training"){ TrainingText.htmlText = "<B>Press 'R' to Reset Warmup.</B>"; StackBox = 365; boxNum = 10; boxes = new Array(); ClipAmount = 99; CreateTrainingCrates(); } else { if (GameType == "Accuracy"){ TrainingText.htmlText = "<B>Press 'R' to Start Challenge.</B>"; AccuracyStarted = false; TargetHitAccuracy = false; TargetNumAccuracy = 0; TargetsMissed = 0; global.TargetsHit = 0; AccuracyTargets = new Array(); ClipAmount = 0; } else { if (GameType == "Speed"){ TrainingText.htmlText = "<B>Shoot a target to start.</B>"; SpeedTimerStarted = false; SpeedTimer = 0; TargetNumSpeed = 0; SpeedTargets = new Array(); ClipAmount = 99; } else { if (GameType == "Skill"){ TrainingText.htmlText = "<B>Press 'R' to Reset Challenge.</B>"; SkillBoxes = new Array(); StackSkillBox = 0; GoalPlatform1 = ""; GoalPlatform2 = ""; GoalCrate = ""; GoalTimerStarted = false; SkillChallengeComplete = false; GoalTime = 3; WorldDestroy = false; ClipAmount = 99; StartSkillGame(); } else { if (GameType == "Campaign"){ if (DefenseCurrLevel >= 1){ TrainingText.htmlText = (("<B>Level " + DefenseCurrLevel) + ", Defend the zone!</B>"); } else { if (EfficiencyCurrLevel >= 1){ TrainingText.htmlText = (("<B>Level " + EfficiencyCurrLevel) + ", Hit the target!</B>"); } else { if (OffenseCurrLevel >= 1){ TrainingText.htmlText = (("<B>Level " + OffenseCurrLevel) + ", Destroy the enemy!</B>"); }; }; }; Enemy = new Array(); EnemyZigZag = new Array(); global.EnemyHP = []; global.TargetsHit = 0; global.WeaponDamage = (WeaponType[WeaponNum][28] + Math.floor((WeaponType[WeaponNum][28] * DamageIncrease))); CampaignEnd = false; EnemyMove = new Array(); EnemyNum = 0; EnemyTotal = 0; EnemyKillTotal = 0; RandomEnemy = 0; Lives = 5; WallSpawn = 0; Walls = new Array(); WallSpeed = 0; WallSpeedVert = 0; StackCampaignBox = 0; EnemyDeath = 0; EnemyBulletSpeed = 0; EnemyBulletWidth = 0; EnemyBulletHeight = 0; EnemyBulletSound = new BlankSound(); EnemyTint = new Color(); EnemyTint.setTint(0, 0.5); PlayerHitTint = new Color(); PlayerHitTint.setTint(0x990000, 0.5); PlayerNormalTint = new Color(); PlayerNormalTint.setTint(0x990000, 0); ClipAmount = 99; CampaignTimerGraphic.alpha = 1; CampaignTimerGraphic.gotoAndStop((CampaignStartCounter + 1)); CampaignStartTimer.start(); if (DefenseCurrLevel == 1){ global.currentLevel = 1; EnemyTotal = 15; EnemyKillTotal = 15; }; if (DefenseCurrLevel == 2){ global.currentLevel = 2; EnemyTotal = 20; EnemyKillTotal = 20; }; if (DefenseCurrLevel == 3){ global.currentLevel = 3; EnemyTotal = 25; EnemyKillTotal = 25; }; if (DefenseCurrLevel == 4){ global.currentLevel = 4; EnemyTotal = 30; EnemyKillTotal = 30; }; if (DefenseCurrLevel == 5){ global.currentLevel = 5; EnemyTotal = 35; EnemyKillTotal = 35; }; if (DefenseCurrLevel == 6){ global.currentLevel = 6; EnemyTotal = 30; EnemyKillTotal = 30; }; if (DefenseCurrLevel == 7){ global.currentLevel = 7; EnemyTotal = 40; EnemyKillTotal = 40; }; if (EfficiencyCurrLevel == 1){ global.currentLevel = 8; EnemyTotal = 1; EnemyKillTotal = 1; WallSpawn = 0; WallSpeed = 0.05; WallSpeedVert = 0.025; }; if (EfficiencyCurrLevel == 2){ global.currentLevel = 9; EnemyTotal = 1; EnemyKillTotal = 1; WallSpawn = 0; WallSpeed = 0.065; WallSpeedVert = 0.03; }; if (EfficiencyCurrLevel == 3){ global.currentLevel = 10; EnemyTotal = 1; EnemyKillTotal = 1; WallSpawn = 0; WallSpeed = 0.07; WallSpeedVert = 0.035; Lives = 6; }; if (EfficiencyCurrLevel == 4){ global.currentLevel = 11; EnemyTotal = 1; EnemyKillTotal = 1; WallSpawn = 0; WallSpeed = 0.08; WallSpeedVert = 0.045; Lives = 6; }; if (EfficiencyCurrLevel == 5){ global.currentLevel = 12; EnemyTotal = 1; EnemyKillTotal = 1; WallSpawn = 0; WallSpeed = 0.1; WallSpeedVert = 0.06; Lives = 8; }; if (EfficiencyCurrLevel == 6){ global.currentLevel = 13; EnemyTotal = 1; EnemyKillTotal = 1; WallSpawn = 0; WallSpeed = 0.15; WallSpeedVert = 0.065; Lives = 6; }; if (EfficiencyCurrLevel == 7){ global.currentLevel = 14; EnemyTotal = 1; EnemyKillTotal = 1; WallSpawn = 0; WallSpeed = 0.2; WallSpeedVert = 0.075; Lives = 6; }; if (OffenseCurrLevel == 1){ global.currentLevel = 15; EnemyTotal = 1; EnemyKillTotal = 1; EnemyDeath = 17; EnemyBulletWidth = 0.4; EnemyBulletHeight = 0.1; EnemyBulletSpeed = 1.2; EnemyBulletSound = new GlockFire(); Lives = 10; }; if (OffenseCurrLevel == 2){ global.currentLevel = 16; EnemyTotal = 1; EnemyKillTotal = 1; EnemyDeath = 5; EnemyBulletWidth = 0.4; EnemyBulletHeight = 0.09; EnemyBulletSpeed = 1.2; EnemyBulletSound = new USPFire(); Lives = 10; }; if (OffenseCurrLevel == 3){ global.currentLevel = 17; EnemyTotal = 1; EnemyKillTotal = 1; EnemyDeath = 7; EnemyBulletWidth = 0.3; EnemyBulletHeight = 0.1; EnemyBulletSpeed = 0.8; EnemyBulletSound = new MP5Fire(); Lives = 10; }; if (OffenseCurrLevel == 4){ global.currentLevel = 18; EnemyTotal = 1; EnemyKillTotal = 1; EnemyDeath = 5; EnemyBulletWidth = 0.3; EnemyBulletHeight = 0.09; EnemyBulletSpeed = 0.85; EnemyBulletSound = new BerettaSMGFire(); Lives = 10; }; if (OffenseCurrLevel == 5){ global.currentLevel = 19; EnemyTotal = 1; EnemyKillTotal = 1; EnemyDeath = 11; EnemyBulletWidth = 0.45; EnemyBulletHeight = 0.1; EnemyBulletSpeed = 1.4; EnemyBulletSound = new M1AFire(); Lives = 10; }; if (OffenseCurrLevel == 6){ global.currentLevel = 20; EnemyTotal = 1; EnemyKillTotal = 1; EnemyDeath = 15; EnemyBulletWidth = 0.45; EnemyBulletHeight = 0.1; EnemyBulletSpeed = 1.8; EnemyBulletSound = new MagnumFire(); Lives = 10; }; if (OffenseCurrLevel == 7){ global.currentLevel = 21; EnemyTotal = 1; EnemyKillTotal = 1; EnemyDeath = 4; EnemyBulletWidth = 0.3; EnemyBulletHeight = 0.09; EnemyBulletSpeed = 1.3; EnemyBulletSound = new P90Fire(); Lives = 10; }; }; }; }; }; }; i = 0; while (i < 222) { keyArray.push(false); i++; }; WeaponTimer = new Timer(WeaponType[WeaponNum][6]); WeaponTimer.addEventListener(TimerEvent.TIMER, WeaponAutoFire); SkillChallengeTimer = new Timer(1000); SkillChallengeTimer.addEventListener(TimerEvent.TIMER, SkillChallenge); if (GameType == "Speed"){ StackSpeedTargets = 355; MoveSpeedTargets = 50; i = 0; while (i < WeaponType[WeaponNum][12]) { SpeedTargets[i] = sim.addCircle({skin:Target30, lineAlpha:1, fillColor:0xCCCCCC, density:0, radius:0.5, x:(MoveSpeedTargets / 30), y:(StackSpeedTargets / 30), restitution:0, isSleeping:true, allowSleep:true, fixedRotation:false, draggable:false}); SpeedTargets[i].userData.name = (("Target" + "&") + i); StackSpeedTargets = (StackSpeedTargets - 35); if (i == 9){ StackSpeedTargets = 355; MoveSpeedTargets = (MoveSpeedTargets + 40); }; if (i == 19){ StackSpeedTargets = 355; MoveSpeedTargets = (MoveSpeedTargets + 40); }; if (i == 29){ StackSpeedTargets = 355; MoveSpeedTargets = (MoveSpeedTargets + 40); }; if (i == 39){ StackSpeedTargets = 355; MoveSpeedTargets = (MoveSpeedTargets + 40); }; i++; }; }; SpeedChallengeTimer = new Timer(1000); SpeedChallengeTimer.addEventListener(TimerEvent.TIMER, SpeedChallenge); if (GameType == "Accuracy"){ AccuracyChallengeTimer = new Timer(WeaponType[WeaponNum][8]); AccuracyChallengeTimer.addEventListener(TimerEvent.TIMER, AccuracyChallenge); }; RecoilRecoveryTimer = new Timer(100); RecoilRecoveryTimer.addEventListener(TimerEvent.TIMER, RecoilRecovery); this.setChildIndex(TutorialHelper, (this.numChildren - 1)); TutorialHelper.alpha = 0.25; } function frame1(){ stop(); fm_menu = new ContextMenu(); TheGunGame = new ContextMenuItem("The Gun Game"); Plumpman = new ContextMenuItem("Programmed By Nicolas 'Plumpman'"); Chaz = new ContextMenuItem("Artwork By Chaz"); Sponsor = new ContextMenuItem("Armorgames.com"); UnmuteSound = new ContextMenuItem("Unmute Sounds"); MuteSound = new ContextMenuItem("Mute Sounds"); TheGunGame.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, visit_TheGunGame); Plumpman.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, visit_Plumpman); Chaz.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, visit_Chaz); Sponsor.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, visit_Sponsor); UnmuteSound.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, Unmute_Sound); MuteSound.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, Mute_Sound); Plumpman.separatorBefore = true; Chaz.separatorBefore = false; Sponsor.separatorBefore = true; UnmuteSound.separatorBefore = true; fm_menu.hideBuiltInItems(); fm_menu.customItems.push(TheGunGame, Plumpman, Chaz, Sponsor, UnmuteSound, MuteSound); this.contextMenu = fm_menu; url = stage.loaderInfo.url; urlStart = (url.indexOf("://") + 3); urlEnd = url.indexOf("/", urlStart); domain = url.substring(urlStart, urlEnd); LastDot = (domain.lastIndexOf(".") - 1); domEnd = (domain.lastIndexOf(".", LastDot) + 1); domain = domain.substring(domEnd, domain.length); validDomain = ((("armorgames.com" == domain)) || (("" == domain))); if (validDomain){ play(); } else { stop(); }; } function frame6(){ PlateHolder.CampaignPlate.SponsorLink.addEventListener(MouseEvent.CLICK, SponsorLinkVisit); PlateHolder.ChallengePlate.SponsorLink.addEventListener(MouseEvent.CLICK, SponsorLinkVisit); PlateHolder.WeaponPlate.SponsorLink.addEventListener(MouseEvent.CLICK, SponsorLinkVisit); PlateHolder.AchievePlate.SponsorLink.addEventListener(MouseEvent.CLICK, SponsorLinkVisit); PlateHolder.OptionsPlate.SponsorLink.addEventListener(MouseEvent.CLICK, SponsorLinkVisit); PlateHolder.OptionsPlate.PlumpmanLinkBig.addEventListener(MouseEvent.CLICK, PlumpmanLinkVisitBig); PlateHolder.OptionsPlate.ChazLinkBig.addEventListener(MouseEvent.CLICK, ChazLinkVisitBig); PlateHolder.OptionsPlate.PlumpmanLinkBig.addEventListener(MouseEvent.ROLL_OVER, PlumpmanLinkRollOverBig); PlateHolder.OptionsPlate.ChazLinkBig.addEventListener(MouseEvent.ROLL_OVER, ChazLinkRollOverBig); PlateHolder.OptionsPlate.PlumpmanLinkBig.addEventListener(MouseEvent.ROLL_OUT, PlumpmanLinkRollOutBig); PlateHolder.OptionsPlate.ChazLinkBig.addEventListener(MouseEvent.ROLL_OUT, ChazLinkRollOutBig); if ((((((((WeaponType[12][11] == "Expert")) && ((WeaponType[12][15] == "Expert")))) && ((WeaponType[12][18] == "Expert")))) && ((LugerUnlocked == false)))){ LugerUnlocked = true; }; if ((((((((WeaponType[6][11] == "Expert")) && ((WeaponType[6][15] == "Expert")))) && ((WeaponType[6][18] == "Expert")))) && ((WaltherPPKUnlocked == false)))){ WaltherPPKUnlocked = true; }; if ((((((((WeaponType[4][11] == "Expert")) && ((WeaponType[4][15] == "Expert")))) && ((WeaponType[4][18] == "Expert")))) && ((SMGPK2Unlocked == false)))){ SMGPK2Unlocked = true; }; if ((((((((((((((((((((((((((((((((WeaponType[10][11] == "Expert")) && ((WeaponType[10][15] == "Expert")))) && ((WeaponType[10][18] == "Expert")))) && ((WeaponType[8][11] == "Expert")))) && ((WeaponType[8][15] == "Expert")))) && ((WeaponType[8][18] == "Expert")))) && ((WeaponType[3][11] == "Expert")))) && ((WeaponType[3][15] == "Expert")))) && ((WeaponType[3][18] == "Expert")))) && ((WeaponType[2][11] == "Expert")))) && ((WeaponType[2][15] == "Expert")))) && ((WeaponType[2][18] == "Expert")))) && ((WeaponType[4][11] == "Expert")))) && ((WeaponType[4][15] == "Expert")))) && ((WeaponType[4][18] == "Expert")))) && ((P90Unlocked == false)))){ P90Unlocked = true; }; if (CurrentPlate == "Achievements"){ PlateX = 275; PlateHolder.x = PlateX; } else { if (CurrentPlate == "Weapons"){ PlateX = -275; PlateHolder.x = PlateX; } else { if (CurrentPlate == "Challenges"){ PlateX = 825; PlateHolder.x = PlateX; } else { if (CurrentPlate == "Campaign"){ PlateX = 1385; PlateHolder.x = PlateX; } else { if (CurrentPlate == "Options"){ PlateX = -825; PlateHolder.x = PlateX; }; }; }; }; }; BackgroundColor.gotoAndStop(PlateBGColor); PlateHolder.CampaignPlate.PlateBG.gotoAndStop(PlateBGColor); PlateHolder.ChallengePlate.PlateBG.gotoAndStop(PlateBGColor); PlateHolder.AchievePlate.PlateBG.gotoAndStop(PlateBGColor); PlateHolder.WeaponPlate.PlateBG.gotoAndStop(PlateBGColor); PlateHolder.OptionsPlate.PlateBG.gotoAndStop(PlateBGColor); stop(); Mouse.hide(); Cursor.mouseEnabled = false; Cursor.mouseChildren = false; Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; WeaponSelectOutline = new GlowFilter(); WeaponSelectOutline.color = 0xFFFFFF; WeaponSelectOutline.blurX = 4; WeaponSelectOutline.blurY = 4; stage.addEventListener(Event.ENTER_FRAME, MenuSystem); stage.addEventListener(MouseEvent.MOUSE_DOWN, HideMouse); Slot1Weapon.addEventListener(MouseEvent.CLICK, PickSlot1); Slot2Weapon.addEventListener(MouseEvent.CLICK, PickSlot2); Slot3Weapon.addEventListener(MouseEvent.CLICK, PickSlot3); TrainingButton.addEventListener(MouseEvent.CLICK, StartTraining); PlateHolder.ChallengePlate.AccuracyChallengeButton.addEventListener(MouseEvent.CLICK, StartAccuracy); PlateHolder.ChallengePlate.SpeedChallengeButton.addEventListener(MouseEvent.CLICK, StartSpeed); PlateHolder.ChallengePlate.SkillChallengeButton.addEventListener(MouseEvent.CLICK, StartSkill); i = 1; while (i <= DefenseLevelsUnlocked) { if (i < 8){ PlateHolder.CampaignPlate.getChildByName(("DefenseLevel" + i)).alpha = 1; }; i++; }; i = 1; while (i <= DefenseLevelsUnlocked) { if (i < 8){ PlateHolder.CampaignPlate.getChildByName(("DefenseLevel" + i)).addEventListener(MouseEvent.CLICK, root[(("DefenseLevel" + i) + "Start")]); }; i++; }; i = 1; while (i <= EfficiencyLevelsUnlocked) { if (i < 8){ PlateHolder.CampaignPlate.getChildByName(("EfficiencyLevel" + i)).alpha = 1; }; i++; }; i = 1; while (i <= EfficiencyLevelsUnlocked) { if (i < 8){ PlateHolder.CampaignPlate.getChildByName(("EfficiencyLevel" + i)).addEventListener(MouseEvent.CLICK, root[(("EfficiencyLevel" + i) + "Start")]); }; i++; }; i = 1; while (i <= OffenseLevelsUnlocked) { if (i < 8){ PlateHolder.CampaignPlate.getChildByName(("OffenseLevel" + i)).alpha = 1; }; i++; }; i = 1; while (i <= OffenseLevelsUnlocked) { if (i < 8){ PlateHolder.CampaignPlate.getChildByName(("OffenseLevel" + i)).addEventListener(MouseEvent.CLICK, root[(("OffenseLevel" + i) + "Start")]); }; i++; }; i = 1; while (i <= (DefenseLevelsUnlocked - 1)) { PlateHolder.CampaignPlate.getChildByName(("DefenseCheck" + i)).alpha = 1; PlateHolder.CampaignPlate.getChildByName(("DefenseCheck" + i)).mouseEnabled = false; i++; }; i = 1; while (i <= (EfficiencyLevelsUnlocked - 1)) { PlateHolder.CampaignPlate.getChildByName(("EfficiencyCheck" + i)).alpha = 1; PlateHolder.CampaignPlate.getChildByName(("EfficiencyCheck" + i)).mouseEnabled = false; i++; }; i = 1; while (i <= (OffenseLevelsUnlocked - 1)) { PlateHolder.CampaignPlate.getChildByName(("OffenseCheck" + i)).alpha = 1; PlateHolder.CampaignPlate.getChildByName(("OffenseCheck" + i)).mouseEnabled = false; i++; }; CampaignButton.addEventListener(MouseEvent.CLICK, CampaignMenu); ChallengeButton.addEventListener(MouseEvent.CLICK, ChallengeMenu); WeaponButton.addEventListener(MouseEvent.CLICK, WeaponMenu); OptionsButton.addEventListener(MouseEvent.CLICK, OptionsMenu); PlateHolder.OptionsPlate.ResetSaveButton.addEventListener(MouseEvent.CLICK, ResetSave); PlateHolder.OptionsPlate.LowQualityButton.addEventListener(MouseEvent.CLICK, LowQuality); PlateHolder.OptionsPlate.MediumQualityButton.addEventListener(MouseEvent.CLICK, MediumQuality); PlateHolder.OptionsPlate.HighQualityButton.addEventListener(MouseEvent.CLICK, HighQuality); PlateHolder.OptionsPlate.LowBulletsButton.addEventListener(MouseEvent.CLICK, LowBullets); PlateHolder.OptionsPlate.MediumBulletsButton.addEventListener(MouseEvent.CLICK, MediumBullets); PlateHolder.OptionsPlate.HighBulletsButton.addEventListener(MouseEvent.CLICK, HighBullets); AchievementButton.addEventListener(MouseEvent.CLICK, AchieveMenu); PlateHolder.AchievePlate.AchieveList.ReloaderAchieve.addEventListener(MouseEvent.ROLL_OVER, ReloaderRollOver); PlateHolder.AchievePlate.AchieveList.ReloaderAchieve.addEventListener(MouseEvent.ROLL_OUT, ReloaderRollOut); PlateHolder.AchievePlate.AchieveList.JugglerAchieve.addEventListener(MouseEvent.ROLL_OVER, JugglerRollOver); PlateHolder.AchievePlate.AchieveList.JugglerAchieve.addEventListener(MouseEvent.ROLL_OUT, JugglerRollOut); PlateHolder.AchievePlate.AchieveList.GlockCrewAchieve.addEventListener(MouseEvent.ROLL_OVER, GlockCrewRollOver); PlateHolder.AchievePlate.AchieveList.GlockCrewAchieve.addEventListener(MouseEvent.ROLL_OUT, GlockCrewRollOut); PlateHolder.AchievePlate.AchieveList.USPNinjaAchieve.addEventListener(MouseEvent.ROLL_OVER, USPNinjaRollOver); PlateHolder.AchievePlate.AchieveList.USPNinjaAchieve.addEventListener(MouseEvent.ROLL_OUT, USPNinjaRollOut); PlateHolder.AchievePlate.AchieveList.DudeDeagleAchieve.addEventListener(MouseEvent.ROLL_OVER, DudeDeagleRollOver); PlateHolder.AchievePlate.AchieveList.DudeDeagleAchieve.addEventListener(MouseEvent.ROLL_OUT, DudeDeagleRollOut); PlateHolder.AchievePlate.AchieveList.WaltherWaltzAchieve.addEventListener(MouseEvent.ROLL_OVER, WaltherWaltzRollOver); PlateHolder.AchievePlate.AchieveList.WaltherWaltzAchieve.addEventListener(MouseEvent.ROLL_OUT, WaltherWaltzRollOut); PlateHolder.AchievePlate.AchieveList.LugerLoveAchieve.addEventListener(MouseEvent.ROLL_OVER, LugerLoveRollOver); PlateHolder.AchievePlate.AchieveList.LugerLoveAchieve.addEventListener(MouseEvent.ROLL_OUT, LugerLoveRollOut); PlateHolder.AchievePlate.AchieveList.UziDaddyAchieve.addEventListener(MouseEvent.ROLL_OVER, UziDaddyRollOver); PlateHolder.AchievePlate.AchieveList.UziDaddyAchieve.addEventListener(MouseEvent.ROLL_OUT, UziDaddyRollOut); PlateHolder.AchievePlate.AchieveList.MP5JockeyAchieve.addEventListener(MouseEvent.ROLL_OVER, MP5JockeyRollOver); PlateHolder.AchievePlate.AchieveList.MP5JockeyAchieve.addEventListener(MouseEvent.ROLL_OUT, MP5JockeyRollOut); PlateHolder.AchievePlate.AchieveList.SkorpionKillerAchieve.addEventListener(MouseEvent.ROLL_OVER, SkorpionKillerRollOver); PlateHolder.AchievePlate.AchieveList.SkorpionKillerAchieve.addEventListener(MouseEvent.ROLL_OUT, SkorpionKillerRollOut); PlateHolder.AchievePlate.AchieveList.MagnumMasterAchieve.addEventListener(MouseEvent.ROLL_OVER, MagnumMasterRollOver); PlateHolder.AchievePlate.AchieveList.MagnumMasterAchieve.addEventListener(MouseEvent.ROLL_OUT, MagnumMasterRollOut); PlateHolder.AchievePlate.AchieveList.RiotPoliceAchieve.addEventListener(MouseEvent.ROLL_OVER, RiotPoliceRollOver); PlateHolder.AchievePlate.AchieveList.RiotPoliceAchieve.addEventListener(MouseEvent.ROLL_OUT, RiotPoliceRollOut); PlateHolder.AchievePlate.AchieveList.BerettaBeastAchieve.addEventListener(MouseEvent.ROLL_OVER, BerettaBeastRollOver); PlateHolder.AchievePlate.AchieveList.BerettaBeastAchieve.addEventListener(MouseEvent.ROLL_OUT, BerettaBeastRollOut); PlateHolder.AchievePlate.AchieveList.CarbineCrazyAchieve.addEventListener(MouseEvent.ROLL_OVER, CarbineCrazyRollOver); PlateHolder.AchievePlate.AchieveList.CarbineCrazyAchieve.addEventListener(MouseEvent.ROLL_OUT, CarbineCrazyRollOut); PlateHolder.AchievePlate.AchieveList.PK2PlayerAchieve.addEventListener(MouseEvent.ROLL_OVER, PK2PlayerRollOver); PlateHolder.AchievePlate.AchieveList.PK2PlayerAchieve.addEventListener(MouseEvent.ROLL_OUT, PK2PlayerRollOut); PlateHolder.AchievePlate.AchieveList.P90PowerAchieve.addEventListener(MouseEvent.ROLL_OVER, P90PowerRollOver); PlateHolder.AchievePlate.AchieveList.P90PowerAchieve.addEventListener(MouseEvent.ROLL_OUT, P90PowerRollOut); PlateHolder.AchievePlate.AchieveList.M1AMartyrAchieve.addEventListener(MouseEvent.ROLL_OVER, M1AMartyrRollOver); PlateHolder.AchievePlate.AchieveList.M1AMartyrAchieve.addEventListener(MouseEvent.ROLL_OUT, M1AMartyrRollOut); PlateHolder.AchievePlate.AchieveList.TargetHaterAchieve.addEventListener(MouseEvent.ROLL_OVER, TargetHaterRollOver); PlateHolder.AchievePlate.AchieveList.TargetHaterAchieve.addEventListener(MouseEvent.ROLL_OUT, TargetHaterRollOut); PlateHolder.AchievePlate.AchieveList.DoNotPressAchieve.addEventListener(MouseEvent.ROLL_OVER, DoNotPressRollOver); PlateHolder.AchievePlate.AchieveList.DoNotPressAchieve.addEventListener(MouseEvent.ROLL_OUT, DoNotPressRollOut); PlateHolder.AchievePlate.AchieveList.GunNewbieAchieve.addEventListener(MouseEvent.ROLL_OVER, GunNewbieRollOver); PlateHolder.AchievePlate.AchieveList.GunNewbieAchieve.addEventListener(MouseEvent.ROLL_OUT, GunNewbieRollOut); PlateHolder.AchievePlate.AchieveList.GunNutAchieve.addEventListener(MouseEvent.ROLL_OVER, GunNutRollOver); PlateHolder.AchievePlate.AchieveList.GunNutAchieve.addEventListener(MouseEvent.ROLL_OUT, GunNutRollOut); PlateHolder.AchievePlate.AchieveList.GunAddictAchieve.addEventListener(MouseEvent.ROLL_OVER, GunAddictRollOver); PlateHolder.AchievePlate.AchieveList.GunAddictAchieve.addEventListener(MouseEvent.ROLL_OUT, GunAddictRollOut); PlateHolder.AchievePlate.AchieveList.CampaignAchieve.addEventListener(MouseEvent.ROLL_OVER, CampaignRollOver); PlateHolder.AchievePlate.AchieveList.CampaignAchieve.addEventListener(MouseEvent.ROLL_OUT, CampaignRollOut); PlateHolder.AchievePlate.AchieveList.NoviceMedalAchieve.addEventListener(MouseEvent.ROLL_OVER, NoviceMedalRollOver); PlateHolder.AchievePlate.AchieveList.NoviceMedalAchieve.addEventListener(MouseEvent.ROLL_OUT, NoviceMedalRollOut); PlateHolder.AchievePlate.AchieveList.VeteranMedalAchieve.addEventListener(MouseEvent.ROLL_OVER, VeteranMedalRollOver); PlateHolder.AchievePlate.AchieveList.VeteranMedalAchieve.addEventListener(MouseEvent.ROLL_OUT, VeteranMedalRollOut); PlateHolder.AchievePlate.AchieveList.ExpertMedalAchieve.addEventListener(MouseEvent.ROLL_OVER, ExpertMedalRollOver); PlateHolder.AchievePlate.AchieveList.ExpertMedalAchieve.addEventListener(MouseEvent.ROLL_OUT, ExpertMedalRollOut); PlateHolder.AchievePlate.AchieveList.SpasOfSpadesAchieve.addEventListener(MouseEvent.ROLL_OVER, SpasOfSpadesRollOver); PlateHolder.AchievePlate.AchieveList.SpasOfSpadesAchieve.addEventListener(MouseEvent.ROLL_OUT, SpasOfSpadesRollOut); PlateHolder.AchievePlate.AchieveList.FamousFamasAchieve.addEventListener(MouseEvent.ROLL_OVER, FamousFamasRollOver); PlateHolder.AchievePlate.AchieveList.FamousFamasAchieve.addEventListener(MouseEvent.ROLL_OUT, FamousFamasRollOut); PlateHolder.AchievePlate.AchieveList.Kar98kRunAchieve.addEventListener(MouseEvent.ROLL_OVER, Kar98kRunRollOver); PlateHolder.AchievePlate.AchieveList.Kar98kRunAchieve.addEventListener(MouseEvent.ROLL_OUT, Kar98kRunRollOut); PlateHolder.AchievePlate.AchieveList.PiecemakerAchieve.addEventListener(MouseEvent.ROLL_OVER, PiecemakerRollOver); PlateHolder.AchievePlate.AchieveList.PiecemakerAchieve.addEventListener(MouseEvent.ROLL_OUT, PiecemakerRollOut); PlateHolder.AchievePlate.AchieveList.ReloaderProgress.gotoAndStop(Math.round(((ReloaderCurr / ReloaderTotal) * 100))); PlateHolder.AchievePlate.AchieveList.ReloaderProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + ReloaderCurr) + "/") + ReloaderTotal); if (ReloaderCurr >= ReloaderTotal){ if (RedColorUnlocked == false){ RedColorUnlocked = true; }; PlateHolder.AchievePlate.AchieveList.ReloaderAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.ReloaderProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + ReloaderCurr) + "/") + ReloaderTotal); PlateHolder.AchievePlate.AchieveList.ReloaderUnlock.htmlText = "<B>Red Menu Color</B>"; }; PlateHolder.AchievePlate.AchieveList.JugglerProgress.gotoAndStop(Math.round(((JugglerCurr / JugglerTotal) * 100))); PlateHolder.AchievePlate.AchieveList.JugglerProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + JugglerCurr) + "/") + JugglerTotal); if (JugglerCurr >= JugglerTotal){ if (PlatinumColorUnlocked == false){ PlatinumColorUnlocked = true; }; PlateHolder.AchievePlate.AchieveList.JugglerAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.JugglerProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + JugglerCurr) + "/") + JugglerTotal); PlateHolder.AchievePlate.AchieveList.JugglerUnlock.htmlText = "<B>Midnight Menu Color</B>"; }; PlateHolder.AchievePlate.AchieveList.GlockCrewProgress.gotoAndStop(Math.round(((GlockCrewCurr / GlockCrewTotal) * 100))); PlateHolder.AchievePlate.AchieveList.GlockCrewProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + GlockCrewCurr) + "/") + GlockCrewTotal); if (GlockCrewCurr >= GlockCrewTotal){ if (GlockUpgradeUnlocked == false){ GlockUpgradeUnlocked = true; WeaponType[1][4] = 0xCCCCCC; WeaponType[1][2] = 0.42; WeaponType[1][5] = 1.3; WeaponType[1][28] = 2.5; }; PlateHolder.AchievePlate.AchieveList.GlockCrewAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.GlockCrewProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + GlockCrewCurr) + "/") + GlockCrewTotal); PlateHolder.AchievePlate.AchieveList.GlockCrewUnlock.htmlText = "<B>Silver Glock Bullets</B>"; }; PlateHolder.AchievePlate.AchieveList.USPNinjaProgress.gotoAndStop(Math.round(((USPNinjaCurr / USPNinjaTotal) * 100))); PlateHolder.AchievePlate.AchieveList.USPNinjaProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + USPNinjaCurr) + "/") + USPNinjaTotal); if (USPNinjaCurr >= USPNinjaTotal){ if (USPUpgradeUnlocked == false){ USPUpgradeUnlocked = true; WeaponType[6][7] = 15; }; PlateHolder.AchievePlate.AchieveList.USPNinjaAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.USPNinjaProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + USPNinjaCurr) + "/") + USPNinjaTotal); PlateHolder.AchievePlate.AchieveList.USPNinjaUnlock.htmlText = "<B>Bigger USP Clip</B>"; }; PlateHolder.AchievePlate.AchieveList.DudeDeagleProgress.gotoAndStop(Math.round(((DudeDeagleCurr / DudeDeagleTotal) * 100))); PlateHolder.AchievePlate.AchieveList.DudeDeagleProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + DudeDeagleCurr) + "/") + DudeDeagleTotal); if (DudeDeagleCurr >= DudeDeagleTotal){ if (DeagleUpgradeUnlocked == false){ DeagleUpgradeUnlocked = true; WeaponType[12][28] = 5; WeaponType[12][5] = 2.75; }; PlateHolder.AchievePlate.AchieveList.DudeDeagleAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.DudeDeagleProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + DudeDeagleCurr) + "/") + DudeDeagleTotal); PlateHolder.AchievePlate.AchieveList.DudeDeagleUnlock.htmlText = "<B>More Deagle Power</B>"; }; PlateHolder.AchievePlate.AchieveList.WaltherWaltzProgress.gotoAndStop(Math.round(((WaltherWaltzCurr / WaltherWaltzTotal) * 100))); PlateHolder.AchievePlate.AchieveList.WaltherWaltzProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + WaltherWaltzCurr) + "/") + WaltherWaltzTotal); if (WaltherWaltzCurr >= WaltherWaltzTotal){ if (WaltherUpgradeUnlocked == false){ WaltherUpgradeUnlocked = true; WeaponType[13][7] = 12; }; PlateHolder.AchievePlate.AchieveList.WaltherWaltzAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.WaltherWaltzProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + WaltherWaltzCurr) + "/") + WaltherWaltzTotal); PlateHolder.AchievePlate.AchieveList.WaltherWaltzUnlock.htmlText = "<B>Bigger Walther Clip</B>"; }; PlateHolder.AchievePlate.AchieveList.LugerLoveProgress.gotoAndStop(Math.round(((LugerLoveCurr / LugerLoveTotal) * 100))); PlateHolder.AchievePlate.AchieveList.LugerLoveProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + LugerLoveCurr) + "/") + LugerLoveTotal); if (LugerLoveCurr >= LugerLoveTotal){ if (LugerUpgradeUnlocked == false){ LugerUpgradeUnlocked = true; WeaponType[14][21] = 0; }; PlateHolder.AchievePlate.AchieveList.LugerLoveAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.LugerLoveProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + LugerLoveCurr) + "/") + LugerLoveTotal); PlateHolder.AchievePlate.AchieveList.LugerLoveUnlock.htmlText = "<B>No Luger Recoil</B>"; }; PlateHolder.AchievePlate.AchieveList.UziDaddyProgress.gotoAndStop(Math.round(((UziDaddyCurr / UziDaddyTotal) * 100))); PlateHolder.AchievePlate.AchieveList.UziDaddyProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + UziDaddyCurr) + "/") + UziDaddyTotal); if (UziDaddyCurr >= UziDaddyTotal){ if (UziUpgradeUnlocked == false){ UziUpgradeUnlocked = true; WeaponType[2][20] = 0; }; PlateHolder.AchievePlate.AchieveList.UziDaddyAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.UziDaddyProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + UziDaddyCurr) + "/") + UziDaddyTotal); PlateHolder.AchievePlate.AchieveList.UziDaddyUnlock.htmlText = "<B>No Uzi Bullet Spread</B>"; }; PlateHolder.AchievePlate.AchieveList.MP5JockeyProgress.gotoAndStop(Math.round(((MP5JockeyCurr / MP5JockeyTotal) * 100))); PlateHolder.AchievePlate.AchieveList.MP5JockeyProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + MP5JockeyCurr) + "/") + MP5JockeyTotal); if (MP5JockeyCurr >= MP5JockeyTotal){ if (BerettaSMGUnlocked == false){ BerettaSMGUnlocked = true; }; PlateHolder.AchievePlate.AchieveList.MP5JockeyAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.MP5JockeyProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + MP5JockeyCurr) + "/") + MP5JockeyTotal); PlateHolder.AchievePlate.AchieveList.MP5JockeyUnlock.htmlText = "<B>Beretta PM-12 Unlocked</B>"; }; PlateHolder.AchievePlate.AchieveList.SkorpionKillerProgress.gotoAndStop(Math.round(((SkorpionKillerCurr / SkorpionKillerTotal) * 100))); PlateHolder.AchievePlate.AchieveList.SkorpionKillerProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + SkorpionKillerCurr) + "/") + SkorpionKillerTotal); if (SkorpionKillerCurr >= SkorpionKillerTotal){ if (SkorpionUpgradeUnlocked == false){ SkorpionUpgradeUnlocked = true; WeaponType[4][6] = 90; }; PlateHolder.AchievePlate.AchieveList.SkorpionKillerAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.SkorpionKillerProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + SkorpionKillerCurr) + "/") + SkorpionKillerTotal); PlateHolder.AchievePlate.AchieveList.SkorpionKillerUnlock.htmlText = "<B>Faster Skorpion Fire Rate</B>"; }; PlateHolder.AchievePlate.AchieveList.MagnumMasterProgress.gotoAndStop(Math.round(((MagnumMasterCurr / MagnumMasterTotal) * 100))); PlateHolder.AchievePlate.AchieveList.MagnumMasterProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + MagnumMasterCurr) + "/") + MagnumMasterTotal); if (MagnumMasterCurr >= MagnumMasterTotal){ if (PeacemakerUnlocked == false){ PeacemakerUnlocked = true; }; PlateHolder.AchievePlate.AchieveList.MagnumMasterAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.MagnumMasterProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + MagnumMasterCurr) + "/") + MagnumMasterTotal); PlateHolder.AchievePlate.AchieveList.MagnumMasterUnlock.htmlText = "<B>Peacemaker Unlocked</B>"; }; PlateHolder.AchievePlate.AchieveList.RiotPoliceProgress.gotoAndStop(Math.round(((RiotPoliceCurr / RiotPoliceTotal) * 100))); PlateHolder.AchievePlate.AchieveList.RiotPoliceProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + RiotPoliceCurr) + "/") + RiotPoliceTotal); if (RiotPoliceCurr >= RiotPoliceTotal){ if (Spas12Unlocked == false){ Spas12Unlocked = true; }; PlateHolder.AchievePlate.AchieveList.RiotPoliceAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.RiotPoliceProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + RiotPoliceCurr) + "/") + RiotPoliceTotal); PlateHolder.AchievePlate.AchieveList.RiotPoliceUnlock.htmlText = "<B>Spas-12 Unlocked</B>"; }; PlateHolder.AchievePlate.AchieveList.BerettaBeastProgress.gotoAndStop(Math.round(((BerettaBeastCurr / BerettaBeastTotal) * 100))); PlateHolder.AchievePlate.AchieveList.BerettaBeastProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + BerettaBeastCurr) + "/") + BerettaBeastTotal); if (BerettaBeastCurr >= BerettaBeastTotal){ if (BerettaUpgradeUnlocked == false){ BerettaUpgradeUnlocked = true; WeaponType[8][21] = 1; WeaponType[8][23] = 6; }; PlateHolder.AchievePlate.AchieveList.BerettaBeastAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.BerettaBeastProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + BerettaBeastCurr) + "/") + BerettaBeastTotal); PlateHolder.AchievePlate.AchieveList.BerettaBeastUnlock.htmlText = "<B>Less Beretta Recoil</B>"; }; PlateHolder.AchievePlate.AchieveList.CarbineCrazyProgress.gotoAndStop(Math.round(((CarbineCrazyCurr / CarbineCrazyTotal) * 100))); PlateHolder.AchievePlate.AchieveList.CarbineCrazyProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + CarbineCrazyCurr) + "/") + CarbineCrazyTotal); if (CarbineCrazyCurr >= CarbineCrazyTotal){ if (FamasUnlocked == false){ FamasUnlocked = true; }; PlateHolder.AchievePlate.AchieveList.CarbineCrazyAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.CarbineCrazyProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + CarbineCrazyCurr) + "/") + CarbineCrazyTotal); PlateHolder.AchievePlate.AchieveList.CarbineCrazyUnlock.htmlText = "<B>Famas Unlocked</B>"; }; PlateHolder.AchievePlate.AchieveList.PK2PlayerProgress.gotoAndStop(Math.round(((PK2PlayerCurr / PK2PlayerTotal) * 100))); PlateHolder.AchievePlate.AchieveList.PK2PlayerProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + PK2PlayerCurr) + "/") + PK2PlayerTotal); if (PK2PlayerCurr >= PK2PlayerTotal){ if (PK2UpgradeUnlocked == false){ PK2UpgradeUnlocked = true; WeaponType[10][7] = 20; }; PlateHolder.AchievePlate.AchieveList.PK2PlayerAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.PK2PlayerProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + PK2PlayerCurr) + "/") + PK2PlayerTotal); PlateHolder.AchievePlate.AchieveList.PK2PlayerUnlock.htmlText = "<B>Bigger PK2 Clip</B>"; }; PlateHolder.AchievePlate.AchieveList.P90PowerProgress.gotoAndStop(Math.round(((P90PowerCurr / P90PowerTotal) * 100))); PlateHolder.AchievePlate.AchieveList.P90PowerProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + P90PowerCurr) + "/") + P90PowerTotal); if (P90PowerCurr >= P90PowerTotal){ if (P90UpgradeUnlocked == false){ P90UpgradeUnlocked = true; WeaponType[15][3] = 0.1; WeaponType[15][5] = 1.3; WeaponType[15][28] = 0.9; }; PlateHolder.AchievePlate.AchieveList.P90PowerAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.P90PowerProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + P90PowerCurr) + "/") + P90PowerTotal); PlateHolder.AchievePlate.AchieveList.P90PowerUnlock.htmlText = "<B>More P90 Power</B>"; }; PlateHolder.AchievePlate.AchieveList.M1AMartyrProgress.gotoAndStop(Math.round(((M1AMartyrCurr / M1AMartyrTotal) * 100))); PlateHolder.AchievePlate.AchieveList.M1AMartyrProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + M1AMartyrCurr) + "/") + M1AMartyrTotal); if (M1AMartyrCurr >= M1AMartyrTotal){ if (Kar98kUnlocked == false){ Kar98kUnlocked = true; }; PlateHolder.AchievePlate.AchieveList.M1AMartyrAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.M1AMartyrProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + M1AMartyrCurr) + "/") + M1AMartyrTotal); PlateHolder.AchievePlate.AchieveList.M1AMartyrUnlock.htmlText = "<B>Kar 98k Unlocked</B>"; }; PlateHolder.AchievePlate.AchieveList.TargetHaterProgress.gotoAndStop(Math.round(((TargetHaterCurr / TargetHaterTotal) * 100))); PlateHolder.AchievePlate.AchieveList.TargetHaterProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + TargetHaterCurr) + "/") + TargetHaterTotal); if (TargetHaterCurr >= TargetHaterTotal){ if (SkeletonHandUnlocked == false){ SkeletonHandUnlocked = true; }; PlateHolder.AchievePlate.AchieveList.TargetHaterAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.TargetHaterProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + TargetHaterCurr) + "/") + TargetHaterTotal); PlateHolder.AchievePlate.AchieveList.TargetHaterUnlock.htmlText = "<B>Skeleton Hand</B>"; }; PlateHolder.AchievePlate.AchieveList.CampaignProgress.gotoAndStop(Math.round(((LevelsUnlockedTotal / 21) * 100))); PlateHolder.AchievePlate.AchieveList.CampaignProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + LevelsUnlockedTotal) + "/") + 21); if (LevelsUnlockedTotal >= 21){ if (MagnumUnlocked == false){ MagnumUnlocked = true; }; PlateHolder.AchievePlate.AchieveList.CampaignAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.CampaignProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + LevelsUnlockedTotal) + "/") + 21); PlateHolder.AchievePlate.AchieveList.CampaignUnlock.htmlText = "<B>357 Magnum Unlocked</B>"; }; PlateHolder.AchievePlate.AchieveList.NoviceMedalProgress.gotoAndStop(Math.round(((NoviceMedalCurr / NoviceMedalTotal) * 100))); PlateHolder.AchievePlate.AchieveList.NoviceMedalProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + NoviceMedalCurr) + "/") + NoviceMedalTotal); if (NoviceMedalCurr >= NoviceMedalTotal){ if (NoviceUpgradeUnlocked == false){ NoviceUpgradeUnlocked = true; AmmoIncrease = (AmmoIncrease + 0.2); }; PlateHolder.AchievePlate.AchieveList.NoviceMedalAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.NoviceMedalProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + NoviceMedalCurr) + "/") + NoviceMedalTotal); PlateHolder.AchievePlate.AchieveList.NoviceMedalUnlock.htmlText = "<B>+20% Bigger Clips</B>"; }; PlateHolder.AchievePlate.AchieveList.VeteranMedalProgress.gotoAndStop(Math.round(((VeteranMedalCurr / VeteranMedalTotal) * 100))); PlateHolder.AchievePlate.AchieveList.VeteranMedalProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + VeteranMedalCurr) + "/") + VeteranMedalTotal); if (VeteranMedalCurr >= VeteranMedalTotal){ if (VeteranUpgradeUnlocked == false){ VeteranUpgradeUnlocked = true; RecoilReduction = (RecoilReduction + 0.2); }; PlateHolder.AchievePlate.AchieveList.VeteranMedalAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.VeteranMedalProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + VeteranMedalCurr) + "/") + VeteranMedalTotal); PlateHolder.AchievePlate.AchieveList.VeteranMedalUnlock.htmlText = "<B>-20% Recoil Reduction</B>"; }; PlateHolder.AchievePlate.AchieveList.ExpertMedalProgress.gotoAndStop(Math.round(((ExpertMedalCurr / ExpertMedalTotal) * 100))); PlateHolder.AchievePlate.AchieveList.ExpertMedalProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + ExpertMedalCurr) + "/") + ExpertMedalTotal); if (ExpertMedalCurr >= ExpertMedalTotal){ if (ExpertUpgradeUnlocked == false){ ExpertUpgradeUnlocked = true; DamageIncrease = (DamageIncrease + 0.25); }; PlateHolder.AchievePlate.AchieveList.ExpertMedalAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.ExpertMedalProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + ExpertMedalCurr) + "/") + ExpertMedalTotal); PlateHolder.AchievePlate.AchieveList.ExpertMedalUnlock.htmlText = "<B>+25% Weapon Damage</B>"; }; PlateHolder.AchievePlate.AchieveList.SpasOfSpadesProgress.gotoAndStop(Math.round(((SpasOfSpadesCurr / SpasOfSpadesTotal) * 100))); PlateHolder.AchievePlate.AchieveList.SpasOfSpadesProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + SpasOfSpadesCurr) + "/") + SpasOfSpadesTotal); if (SpasOfSpadesCurr >= SpasOfSpadesTotal){ if (Spas12UpgradeUnlocked == false){ Spas12UpgradeUnlocked = true; WeaponType[16][21] = 8; WeaponType[16][23] = 16; }; PlateHolder.AchievePlate.AchieveList.SpasOfSpadesAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.SpasOfSpadesProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + SpasOfSpadesCurr) + "/") + SpasOfSpadesTotal); PlateHolder.AchievePlate.AchieveList.SpasOfSpadesUnlock.htmlText = "<B>Less Spas-12 Recoil</B>"; }; PlateHolder.AchievePlate.AchieveList.FamousFamasProgress.gotoAndStop(Math.round(((FamousFamasCurr / FamousFamasTotal) * 100))); PlateHolder.AchievePlate.AchieveList.FamousFamasProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + FamousFamasCurr) + "/") + FamousFamasTotal); if (FamousFamasCurr >= FamousFamasTotal){ if (FamasUpgradeUnlocked == false){ FamasUpgradeUnlocked = true; WeaponType[17][20] = 0; }; PlateHolder.AchievePlate.AchieveList.FamousFamasAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.FamousFamasProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + FamousFamasCurr) + "/") + FamousFamasTotal); PlateHolder.AchievePlate.AchieveList.FamousFamasUnlock.htmlText = "<B>No Famas Bullet Spread</B>"; }; PlateHolder.AchievePlate.AchieveList.Kar98kRunProgress.gotoAndStop(Math.round(((Kar98kRunCurr / Kar98kRunTotal) * 100))); PlateHolder.AchievePlate.AchieveList.Kar98kRunProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + Kar98kRunCurr) + "/") + Kar98kRunTotal); if (Kar98kRunCurr >= Kar98kRunTotal){ if (Kar98kUpgradeUnlocked == false){ Kar98kUpgradeUnlocked = true; WeaponType[18][5] = 2.5; WeaponType[18][28] = 1000; }; PlateHolder.AchievePlate.AchieveList.Kar98kRunAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.Kar98kRunProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + Kar98kRunCurr) + "/") + Kar98kRunTotal); PlateHolder.AchievePlate.AchieveList.Kar98kRunUnlock.htmlText = "<B>Kar 98k Beast Mode</B>"; }; PlateHolder.AchievePlate.AchieveList.PiecemakerProgress.gotoAndStop(Math.round(((PiecemakerCurr / PiecemakerTotal) * 100))); PlateHolder.AchievePlate.AchieveList.PiecemakerProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + PiecemakerCurr) + "/") + PiecemakerTotal); if (PiecemakerCurr >= PiecemakerTotal){ if (PeacemakerUpgradeUnlocked == false){ PeacemakerUpgradeUnlocked = true; WeaponType[19][5] = 2.75; WeaponType[19][28] = 10; }; PlateHolder.AchievePlate.AchieveList.PiecemakerAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.PiecemakerProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + PiecemakerCurr) + "/") + PiecemakerTotal); PlateHolder.AchievePlate.AchieveList.PiecemakerUnlock.htmlText = "<B>More Peacemaker Power</B>"; }; PlateHolder.AchievePlate.AchieveList.DoNotPressProgress.gotoAndStop(Math.round(((DoNotPressCurr / DoNotPressTotal) * 100))); PlateHolder.AchievePlate.AchieveList.DoNotPressProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + DoNotPressCurr) + "/") + DoNotPressTotal); if (DoNotPressCurr >= DoNotPressTotal){ if (GreenColorUnlocked == false){ GreenColorUnlocked = true; }; PlateHolder.AchievePlate.AchieveList.DoNotPressAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.DoNotPressProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + DoNotPressCurr) + "/") + DoNotPressTotal); PlateHolder.AchievePlate.AchieveList.DoNotPressUnlock.htmlText = "<B>Green Menu Color</B>"; }; PlateHolder.AchievePlate.AchieveList.GunNewbieProgress.gotoAndStop(Math.round((((TotalTimePlayed / 60) / 30) * 100))); PlateHolder.AchievePlate.AchieveList.GunNewbieProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + Math.round((TotalTimePlayed / 60))) + "/") + 30); if ((TotalTimePlayed / 60) >= 30){ if (GunNewbieUpgradeUnlocked == false){ GunNewbieUpgradeUnlocked = true; AmmoIncrease = (AmmoIncrease + 0.1); }; PlateHolder.AchievePlate.AchieveList.GunNewbieAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.GunNewbieProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + Math.round((TotalTimePlayed / 60))) + "/") + 30); PlateHolder.AchievePlate.AchieveList.GunNewbieUnlock.htmlText = "<B>+10% Bigger Clips</B>"; }; PlateHolder.AchievePlate.AchieveList.GunNutProgress.gotoAndStop(Math.round((((TotalTimePlayed / 60) / 120) * 100))); PlateHolder.AchievePlate.AchieveList.GunNutProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + Math.round((TotalTimePlayed / 60))) + "/") + 120); if ((TotalTimePlayed / 60) >= 120){ if (GunNutUpgradeUnlocked == false){ GunNutUpgradeUnlocked = true; RecoilReduction = (RecoilReduction + 0.1); }; PlateHolder.AchievePlate.AchieveList.GunNutAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.GunNutProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + Math.round((TotalTimePlayed / 60))) + "/") + 120); PlateHolder.AchievePlate.AchieveList.GunNutUnlock.htmlText = "<B>-10% Recoil Reduction</B>"; }; PlateHolder.AchievePlate.AchieveList.GunAddictProgress.gotoAndStop(Math.round((((TotalTimePlayed / 60) / 240) * 100))); PlateHolder.AchievePlate.AchieveList.GunAddictProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + Math.round((TotalTimePlayed / 60))) + "/") + 240); if ((TotalTimePlayed / 60) >= 240){ if (GunAddictUpgradeUnlocked == false){ GunAddictUpgradeUnlocked = true; DamageIncrease = (DamageIncrease + 0.1); }; PlateHolder.AchievePlate.AchieveList.GunAddictAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.GunAddictProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + Math.round((TotalTimePlayed / 60))) + "/") + 240); PlateHolder.AchievePlate.AchieveList.GunAddictUnlock.htmlText = "<B>+10% Weapon Damage</B>"; }; PlateHolder.OptionsPlate.BlueColorButton.addEventListener(MouseEvent.CLICK, BlueColor); if (GreenColorUnlocked == false){ PlateHolder.OptionsPlate.GreenColorLock.alpha = 1; PlateHolder.OptionsPlate.GreenColorButton.enabled = false; } else { PlateHolder.OptionsPlate.GreenColorLock.alpha = 0; PlateHolder.OptionsPlate.GreenColorLock.mouseEnabled = false; PlateHolder.OptionsPlate.GreenColorButton.enabled = true; PlateHolder.OptionsPlate.GreenColorButton.addEventListener(MouseEvent.CLICK, GreenColor); }; if (RedColorUnlocked == false){ PlateHolder.OptionsPlate.RedColorLock.alpha = 1; PlateHolder.OptionsPlate.RedColorButton.enabled = false; } else { PlateHolder.OptionsPlate.RedColorLock.alpha = 0; PlateHolder.OptionsPlate.RedColorLock.mouseEnabled = false; PlateHolder.OptionsPlate.RedColorButton.enabled = true; PlateHolder.OptionsPlate.RedColorButton.addEventListener(MouseEvent.CLICK, RedColor); }; if (PlatinumColorUnlocked == false){ PlateHolder.OptionsPlate.PlatinumColorLock.alpha = 1; PlateHolder.OptionsPlate.PlatinumColorButton.enabled = false; } else { PlateHolder.OptionsPlate.PlatinumColorLock.alpha = 0; PlateHolder.OptionsPlate.PlatinumColorLock.mouseEnabled = false; PlateHolder.OptionsPlate.PlatinumColorButton.enabled = true; PlateHolder.OptionsPlate.PlatinumColorButton.addEventListener(MouseEvent.CLICK, PlatinumColor); }; PlateHolder.OptionsPlate.WhiteHandButton.addEventListener(MouseEvent.CLICK, WhiteHand); PlateHolder.OptionsPlate.BlackHandButton.addEventListener(MouseEvent.CLICK, BlackHand); if (SkeletonHandUnlocked == false){ PlateHolder.OptionsPlate.SkeletonHandLock.alpha = 1; PlateHolder.OptionsPlate.SkeletonHandButton.enabled = false; } else { PlateHolder.OptionsPlate.SkeletonHandLock.alpha = 0; PlateHolder.OptionsPlate.SkeletonHandLock.mouseEnabled = false; PlateHolder.OptionsPlate.SkeletonHandButton.enabled = true; PlateHolder.OptionsPlate.SkeletonHandButton.addEventListener(MouseEvent.CLICK, SkeletonHand); }; PlateHolder.OptionsPlate.GreenColorLock.addEventListener(MouseEvent.ROLL_OVER, GreenColorUnlockRollOver); PlateHolder.OptionsPlate.GreenColorLock.addEventListener(MouseEvent.ROLL_OUT, GreenColorUnlockRollOut); PlateHolder.OptionsPlate.RedColorLock.addEventListener(MouseEvent.ROLL_OVER, RedColorUnlockRollOver); PlateHolder.OptionsPlate.RedColorLock.addEventListener(MouseEvent.ROLL_OUT, RedColorUnlockRollOut); PlateHolder.OptionsPlate.PlatinumColorLock.addEventListener(MouseEvent.ROLL_OVER, PlatinumColorUnlockRollOver); PlateHolder.OptionsPlate.PlatinumColorLock.addEventListener(MouseEvent.ROLL_OUT, PlatinumColorUnlockRollOut); PlateHolder.OptionsPlate.SkeletonHandLock.addEventListener(MouseEvent.ROLL_OVER, SkeletonHandUnlockRollOver); PlateHolder.OptionsPlate.SkeletonHandLock.addEventListener(MouseEvent.ROLL_OUT, SkeletonHandUnlockRollOut); SaveVariables = [[WeaponNum, Slot1, Slot2, Slot3, ActiveSlot, ActiveWeaponCategory, DefenseLevelsUnlocked, EfficiencyLevelsUnlocked, OffenseLevelsUnlocked, LevelsUnlockedTotal, TotalTimePlayed, MaxShellNum, MovieQuality, PlateBGColor, HandSkin, AmmoIncrease, RecoilReduction, DamageIncrease]]; SaveUnlocks = [[DeagleUnlocked, WaltherPPKUnlocked, LugerUnlocked, MagnumUnlocked, SkorpionUnlocked, BerettaSMGUnlocked, SMGPK2Unlocked, P90Unlocked, GreenColorUnlocked, RedColorUnlocked, SkeletonHandUnlocked, Spas12Unlocked, FamasUnlocked, Kar98kUnlocked, GlockUpgradeUnlocked, USPUpgradeUnlocked, DeagleUpgradeUnlocked, WaltherUpgradeUnlocked, LugerUpgradeUnlocked, UziUpgradeUnlocked, SkorpionUpgradeUnlocked, BerettaUpgradeUnlocked, PK2UpgradeUnlocked, P90UpgradeUnlocked, Spas12UpgradeUnlocked, FamasUpgradeUnlocked, Kar98kUpgradeUnlocked, PeacemakerUnlocked, PeacemakerUpgradeUnlocked, NoviceUpgradeUnlocked, VeteranUpgradeUnlocked, ExpertUpgradeUnlocked, GunNewbieUpgradeUnlocked, GunNutUpgradeUnlocked, GunAddictUpgradeUnlocked, PlatinumColorUnlocked, AchievesEarned]]; SaveAchieves = [[ReloaderCurr, JugglerCurr, GlockCrewCurr, UziDaddyCurr, MP5JockeyCurr, SkorpionKillerCurr, MagnumMasterCurr, USPNinjaCurr, RiotPoliceCurr, BerettaBeastCurr, CarbineCrazyCurr, PK2PlayerCurr, P90PowerCurr, M1AMartyrCurr, DudeDeagleCurr, WaltherWaltzCurr, LugerLoveCurr, TargetHaterCurr, DoNotPressCurr, NoviceMedalCurr, VeteranMedalCurr, ExpertMedalCurr, SpasOfSpadesCurr, FamousFamasCurr, Kar98kRunCurr, PiecemakerCurr]]; i = 0; while (i < WeaponType.length) { SaveMedals[i] = [[WeaponType[i][10], WeaponType[i][11], WeaponType[i][14], WeaponType[i][15], WeaponType[i][17], WeaponType[i][18], WeaponType[i][2], WeaponType[i][3], WeaponType[i][4], WeaponType[i][5], WeaponType[i][6], WeaponType[i][7], WeaponType[i][20], WeaponType[i][21], WeaponType[i][22], WeaponType[i][23], WeaponType[i][28]]]; i++; }; SaveFile.data.VariableArray = SaveVariables; SaveFile.data.UnlockArray = SaveUnlocks; SaveFile.data.AchieveArray = SaveAchieves; SaveFile.data.MedalArray = SaveMedals; SaveFile.flush(); } public function PlumpmanLinkVisit(_arg1:MouseEvent){ var _local2:URLRequest; _local2 = new URLRequest("http://plumpman.newgrounds.com/"); navigateToURL(_local2, "_blank"); } function frame2(){ MuteTransform = new SoundTransform(1, 0); MuteTransform.volume = 0; UnmuteTransform = new SoundTransform(1, 0); UnmuteTransform.volume = 1; CurrentPlate = "Campaign"; PlateX = 0; GameType = "None"; Slot1 = 1; Slot2 = 2; Slot3 = 3; ActiveSlot = 1; ActiveWeaponCategory = 1; DefenseLevelsUnlocked = 1; EfficiencyLevelsUnlocked = 1; OffenseLevelsUnlocked = 1; LevelsUnlockedTotal = 0; DefenseCurrLevel = 0; EfficiencyCurrLevel = 0; OffenseCurrLevel = 0; TotalTimePlayed = 0; MaxShellNum = 20; MovieQuality = "high"; PlateBGColor = "Blue"; HandSkin = 1; AmmoIncrease = 0; RecoilReduction = 0; DamageIncrease = 0; stage.quality = MovieQuality; TotalTimePlayedTimer = new Timer(1000); TotalTimePlayedTimer.addEventListener(TimerEvent.TIMER, TotalTime); TotalTimePlayedTimer.start(); ReloaderCurr = 0; ReloaderTotal = 100; JugglerCurr = 0; JugglerTotal = 100; GlockCrewCurr = 0; GlockCrewTotal = 200; UziDaddyCurr = 0; UziDaddyTotal = 500; MP5JockeyCurr = 0; MP5JockeyTotal = 800; SkorpionKillerCurr = 0; SkorpionKillerTotal = 400; MagnumMasterCurr = 0; MagnumMasterTotal = 200; USPNinjaCurr = 0; USPNinjaTotal = 400; RiotPoliceCurr = 0; RiotPoliceTotal = 200; BerettaBeastCurr = 0; BerettaBeastTotal = 800; CarbineCrazyCurr = 0; CarbineCrazyTotal = 1000; PK2PlayerCurr = 0; PK2PlayerTotal = 600; P90PowerCurr = 0; P90PowerTotal = 1500; M1AMartyrCurr = 0; M1AMartyrTotal = 400; DudeDeagleCurr = 0; DudeDeagleTotal = 300; WaltherWaltzCurr = 0; WaltherWaltzTotal = 250; LugerLoveCurr = 0; LugerLoveTotal = 400; TargetHaterCurr = 0; TargetHaterTotal = 500; DoNotPressCurr = 0; DoNotPressTotal = 100; NoviceMedalCurr = 0; NoviceMedalTotal = 57; VeteranMedalCurr = 0; VeteranMedalTotal = 57; ExpertMedalCurr = 0; ExpertMedalTotal = 57; SpasOfSpadesCurr = 0; SpasOfSpadesTotal = 400; FamousFamasCurr = 0; FamousFamasTotal = 800; Kar98kRunCurr = 0; Kar98kRunTotal = 980; PiecemakerCurr = 0; PiecemakerTotal = 400; DeagleUnlocked = false; WaltherPPKUnlocked = false; LugerUnlocked = false; MagnumUnlocked = false; SkorpionUnlocked = false; BerettaSMGUnlocked = false; SMGPK2Unlocked = false; P90Unlocked = false; GreenColorUnlocked = false; RedColorUnlocked = false; SkeletonHandUnlocked = false; Spas12Unlocked = false; FamasUnlocked = false; Kar98kUnlocked = false; GlockUpgradeUnlocked = false; USPUpgradeUnlocked = false; DeagleUpgradeUnlocked = false; WaltherUpgradeUnlocked = false; LugerUpgradeUnlocked = false; UziUpgradeUnlocked = false; SkorpionUpgradeUnlocked = false; BerettaUpgradeUnlocked = false; PK2UpgradeUnlocked = false; P90UpgradeUnlocked = false; Spas12UpgradeUnlocked = false; FamasUpgradeUnlocked = false; Kar98kUpgradeUnlocked = false; PeacemakerUnlocked = false; PeacemakerUpgradeUnlocked = false; NoviceUpgradeUnlocked = false; VeteranUpgradeUnlocked = false; ExpertUpgradeUnlocked = false; GunNewbieUpgradeUnlocked = false; GunNutUpgradeUnlocked = false; GunAddictUpgradeUnlocked = false; PlatinumColorUnlocked = false; AchievesEarned = 0; WeaponNum = Slot1; WeaponType = [["Blank", Blank, 0, 0, 16763955, 0, 0, 0, 1000, 0.5, 0, "None", 0, 0, 99, "None", 0, 99, "None", 0, 0, 0, 0, 0, Blank, BlankSound, 0, 0, 0, 0], ["Glock", Glock, 0.4, 0.1, 16763955, 1.2, 0, 12, 2500, 0.45, 0, "None", 15, 16, 99, "None", 2, 99, "None", 17, 0.01, 2.5, 1, 9, GlockFire, GlockReload, 700, 0, 2, 1], ["Micro Uzi", MicroUzi, 0.3, 0.1, 16763955, 1, 125, 20, 2000, 0.4, 0, "None", 25, 16, 99, "None", 2, 99, "None", 5, 0.05, 1.2, 0.7, 7, UziFire, GlockReload, 600, 0, 0.8, 1], ["MP5", MP5, 0.3, 0.1, 16763955, 1, 100, 30, 2000, 0.5, 0, "None", 20, 15, 99, "None", 4, 99, "None", 7, 0.075, 1.35, 0.85, 9, MP5Fire, MP5Reload, 450, 0, 0.75, 1], ["Skorpion", Skorpion, 0.3, 0.09, 16763955, 1, 110, 20, 2000, 0.45, 0, "None", 18, 10, 99, "None", 2, 99, "None", 6, 0.045, 1.1, 0.6, 9, SkorpionFire, GlockReload, 900, 0, 0.85, 1], [".357 Magnum", Magnum, 0.45, 0.1, 16763955, 2, 0, 6, 1800, 0.25, 0, "None", 10, 14, 99, "None", 1, 99, "None", 15, 0.01, 10, 1.5, 20, MagnumFire, BlankSound, 0, 0, 5, 1], ["USP", USP, 0.4, 0.09, 16763955, 1.3, 0, 12, 2200, 0.3, 0, "None", 16, 12, 99, "None", 3, 99, "None", 5, 0.01, 2.3, 1, 8, USPFire, GlockReload, 800, 0, 2, 1], ["Riot Shotgun", RiotShotgun, 0.12, 0.12, 0xCCCCCC, 0.6, 0, 6, 1500, 0.7, 0, "None", 25, 16, 99, "None", 6, 99, "None", 32, 0.25, 15, 2, 30, RiotShotgunFire, BlankSound, 0, 0, 0.9, 6], ["Beretta PM-12", BerettaSMG, 0.3, 0.09, 16763955, 1.1, 90, 32, 1800, 0.3, 0, "None", 15, 10, 99, "None", 3, 99, "None", 5, 0.03, 1.2, 0.75, 8, BerettaSMGFire, MP5Reload, 350, 0, 0.7, 1], ["M4 Carbine", M4Carbine, 0.4, 0.1, 16763955, 1.6, 100, 30, 1800, 0.25, 0, "None", 20, 12, 99, "None", 2, 99, "None", 4, 0.04, 2.4, 1.5, 12, M4CarbineFire, BlankSound, 0, 0, 0.9, 1], ["SMG-PK2", SMGPK2, 0.3, 0.09, 16763955, 1.2, 100, 15, 2000, 0.4, 0, "None", 15, 12, 99, "None", 5, 99, "None", 5, 0.025, 1.1, 0.5, 7, MP5Fire, MP5Reload, 500, 0, 0.85, 1], ["M1A Rifle", M1A, 0.5, 0.1, 16763955, 2, 0, 5, 1800, 0.25, 0, "None", 8, 8, 99, "None", 2, 99, "None", 11, 0.005, 8, 1.75, 16, M1AFire, BlankSound, 0, 0, 5.5, 1], ["Desert Eagle", Deagle, 0.5, 0.15, 16763955, 2.4, 0, 7, 2000, 0.3, 0, "None", 10, 15, 99, "None", 2, 99, "None", 7, 0.04, 7, 1.25, 14, DeagleFire, BlankSound, 0, 0, 4, 1], ["Walther PPK", WaltherPPK, 0.35, 0.09, 16763955, 1.4, 0, 9, 2000, 0.25, 0, "None", 9, 8, 99, "None", 3, 99, "None", 4, 0.005, 2, 1, 10, WaltherPPKFire, GlockReload, 200, 0, 2, 1], ["Luger", Luger, 0.3, 0.08, 16763955, 1.4, 0, 8, 2500, 0.15, 0, "None", 12, 12, 99, "None", 1, 99, "None", 7, 0, 1.8, 1, 9, LugerFire, BlankSound, 0, 0, 2, 1], ["P90", P90, 0.3, 0.09, 16763955, 1.2, 80, 50, 1600, 0.4, 0, "None", 30, 16, 99, "None", 3, 99, "None", 4, 0.03, 1.1, 0.75, 9, P90Fire, BlankSound, 0, 0, 0.75, 1], ["Spas-12", Spas12, 0.12, 0.12, 0xCCCCCC, 0.75, 0, 8, 1750, 0.65, 0, "None", 20, 7, 99, "None", 8, 99, "None", 28, 0.2, 12, 1.75, 24, Spas12Fire, BlankSound, 0, 0, 1, 8], ["Famas", Famas, 0.4, 0.1, 16763955, 1.5, 90, 30, 1750, 0.25, 0, "None", 15, 7, 99, "None", 2, 99, "None", 5, 0.03, 2, 1.4, 10, FamasFire, BlankSound, 0, 0, 0.95, 1], ["Kar 98k", Kar98k, 0.5, 0.09, 16763955, 2.1, 0, 5, 1600, 0.25, 0, "None", 5, 12, 99, "None", 1, 99, "None", 54, 0, 6, 1.6, 12, Kar98kFire, BlankSound, 0, 0, 6, 1], ["Peacemaker", Peacemaker, 0.5, 0.1, 16763955, 2.5, 0, 6, 1200, 0.2, 0, "None", 8, 15, 99, "None", 1, 99, "None", 11, 0, 15, 2, 20, PeacemakerFire, BlankSound, 0, 0, 8, 1]]; SaveVariables = [[WeaponNum, Slot1, Slot2, Slot3, ActiveSlot, ActiveWeaponCategory, DefenseLevelsUnlocked, EfficiencyLevelsUnlocked, OffenseLevelsUnlocked, LevelsUnlockedTotal, TotalTimePlayed, MaxShellNum, MovieQuality, PlateBGColor, HandSkin, AmmoIncrease, RecoilReduction, DamageIncrease]]; SaveUnlocks = [[DeagleUnlocked, WaltherPPKUnlocked, LugerUnlocked, MagnumUnlocked, SkorpionUnlocked, BerettaSMGUnlocked, SMGPK2Unlocked, P90Unlocked, GreenColorUnlocked, RedColorUnlocked, SkeletonHandUnlocked, Spas12Unlocked, FamasUnlocked, Kar98kUnlocked, GlockUpgradeUnlocked, USPUpgradeUnlocked, DeagleUpgradeUnlocked, WaltherUpgradeUnlocked, LugerUpgradeUnlocked, UziUpgradeUnlocked, SkorpionUpgradeUnlocked, BerettaUpgradeUnlocked, PK2UpgradeUnlocked, P90UpgradeUnlocked, Spas12UpgradeUnlocked, FamasUpgradeUnlocked, Kar98kUpgradeUnlocked, PeacemakerUnlocked, PeacemakerUpgradeUnlocked, NoviceUpgradeUnlocked, VeteranUpgradeUnlocked, ExpertUpgradeUnlocked, GunNewbieUpgradeUnlocked, GunNutUpgradeUnlocked, GunAddictUpgradeUnlocked, PlatinumColorUnlocked, AchievesEarned]]; SaveAchieves = [[ReloaderCurr, JugglerCurr, GlockCrewCurr, UziDaddyCurr, MP5JockeyCurr, SkorpionKillerCurr, MagnumMasterCurr, USPNinjaCurr, RiotPoliceCurr, BerettaBeastCurr, CarbineCrazyCurr, PK2PlayerCurr, P90PowerCurr, M1AMartyrCurr, DudeDeagleCurr, WaltherWaltzCurr, LugerLoveCurr, TargetHaterCurr, DoNotPressCurr, NoviceMedalCurr, VeteranMedalCurr, ExpertMedalCurr, SpasOfSpadesCurr, FamousFamasCurr, Kar98kRunCurr, PiecemakerCurr]]; SaveMedals = new Array(); i = 0; while (i < WeaponType.length) { SaveMedals[i] = [[WeaponType[i][10], WeaponType[i][11], WeaponType[i][14], WeaponType[i][15], WeaponType[i][17], WeaponType[i][18], WeaponType[i][2], WeaponType[i][3], WeaponType[i][4], WeaponType[i][5], WeaponType[i][6], WeaponType[i][7], WeaponType[i][20], WeaponType[i][21], WeaponType[i][22], WeaponType[i][23], WeaponType[i][28]]]; i++; }; SaveFile = SharedObject.getLocal("thegungame"); if (SaveFile.data.VariableArray == undefined){ SaveFile.data.VariableArray = SaveVariables; } else { WeaponNum = SaveFile.data.VariableArray[0][0]; Slot1 = SaveFile.data.VariableArray[0][1]; Slot2 = SaveFile.data.VariableArray[0][2]; Slot3 = SaveFile.data.VariableArray[0][3]; ActiveSlot = SaveFile.data.VariableArray[0][4]; ActiveWeaponCategory = SaveFile.data.VariableArray[0][5]; DefenseLevelsUnlocked = SaveFile.data.VariableArray[0][6]; EfficiencyLevelsUnlocked = SaveFile.data.VariableArray[0][7]; OffenseLevelsUnlocked = SaveFile.data.VariableArray[0][8]; LevelsUnlockedTotal = SaveFile.data.VariableArray[0][9]; TotalTimePlayed = SaveFile.data.VariableArray[0][10]; MaxShellNum = SaveFile.data.VariableArray[0][11]; MovieQuality = SaveFile.data.VariableArray[0][12]; PlateBGColor = SaveFile.data.VariableArray[0][13]; HandSkin = SaveFile.data.VariableArray[0][14]; AmmoIncrease = SaveFile.data.VariableArray[0][15]; RecoilReduction = SaveFile.data.VariableArray[0][16]; DamageIncrease = SaveFile.data.VariableArray[0][17]; stage.quality = MovieQuality; }; if (SaveFile.data.UnlockArray == undefined){ SaveFile.data.UnlockArray = SaveUnlocks; } else { DeagleUnlocked = SaveFile.data.UnlockArray[0][0]; WaltherPPKUnlocked = SaveFile.data.UnlockArray[0][1]; LugerUnlocked = SaveFile.data.UnlockArray[0][2]; MagnumUnlocked = SaveFile.data.UnlockArray[0][3]; SkorpionUnlocked = SaveFile.data.UnlockArray[0][4]; BerettaSMGUnlocked = SaveFile.data.UnlockArray[0][5]; SMGPK2Unlocked = SaveFile.data.UnlockArray[0][6]; P90Unlocked = SaveFile.data.UnlockArray[0][7]; GreenColorUnlocked = SaveFile.data.UnlockArray[0][8]; RedColorUnlocked = SaveFile.data.UnlockArray[0][9]; SkeletonHandUnlocked = SaveFile.data.UnlockArray[0][10]; Spas12Unlocked = SaveFile.data.UnlockArray[0][11]; FamasUnlocked = SaveFile.data.UnlockArray[0][12]; Kar98kUnlocked = SaveFile.data.UnlockArray[0][13]; GlockUpgradeUnlocked = SaveFile.data.UnlockArray[0][14]; USPUpgradeUnlocked = SaveFile.data.UnlockArray[0][15]; DeagleUpgradeUnlocked = SaveFile.data.UnlockArray[0][16]; WaltherUpgradeUnlocked = SaveFile.data.UnlockArray[0][17]; LugerUpgradeUnlocked = SaveFile.data.UnlockArray[0][18]; UziUpgradeUnlocked = SaveFile.data.UnlockArray[0][19]; SkorpionUpgradeUnlocked = SaveFile.data.UnlockArray[0][20]; BerettaUpgradeUnlocked = SaveFile.data.UnlockArray[0][21]; PK2UpgradeUnlocked = SaveFile.data.UnlockArray[0][22]; P90UpgradeUnlocked = SaveFile.data.UnlockArray[0][23]; Spas12UpgradeUnlocked = SaveFile.data.UnlockArray[0][24]; FamasUpgradeUnlocked = SaveFile.data.UnlockArray[0][25]; Kar98kUpgradeUnlocked = SaveFile.data.UnlockArray[0][26]; PeacemakerUnlocked = SaveFile.data.UnlockArray[0][27]; PeacemakerUpgradeUnlocked = SaveFile.data.UnlockArray[0][28]; NoviceUpgradeUnlocked = SaveFile.data.UnlockArray[0][29]; VeteranUpgradeUnlocked = SaveFile.data.UnlockArray[0][30]; ExpertUpgradeUnlocked = SaveFile.data.UnlockArray[0][31]; GunNewbieUpgradeUnlocked = SaveFile.data.UnlockArray[0][32]; GunNutUpgradeUnlocked = SaveFile.data.UnlockArray[0][33]; GunAddictUpgradeUnlocked = SaveFile.data.UnlockArray[0][34]; PlatinumColorUnlocked = SaveFile.data.UnlockArray[0][35]; AchievesEarned = SaveFile.data.UnlockArray[0][36]; }; if (SaveFile.data.AchieveArray == undefined){ SaveFile.data.AchieveArray = SaveAchieves; } else { ReloaderCurr = SaveFile.data.AchieveArray[0][0]; JugglerCurr = SaveFile.data.AchieveArray[0][1]; GlockCrewCurr = SaveFile.data.AchieveArray[0][2]; UziDaddyCurr = SaveFile.data.AchieveArray[0][3]; MP5JockeyCurr = SaveFile.data.AchieveArray[0][4]; SkorpionKillerCurr = SaveFile.data.AchieveArray[0][5]; MagnumMasterCurr = SaveFile.data.AchieveArray[0][6]; USPNinjaCurr = SaveFile.data.AchieveArray[0][7]; RiotPoliceCurr = SaveFile.data.AchieveArray[0][8]; BerettaBeastCurr = SaveFile.data.AchieveArray[0][9]; CarbineCrazyCurr = SaveFile.data.AchieveArray[0][10]; PK2PlayerCurr = SaveFile.data.AchieveArray[0][11]; P90PowerCurr = SaveFile.data.AchieveArray[0][12]; M1AMartyrCurr = SaveFile.data.AchieveArray[0][13]; DudeDeagleCurr = SaveFile.data.AchieveArray[0][14]; WaltherWaltzCurr = SaveFile.data.AchieveArray[0][15]; LugerLoveCurr = SaveFile.data.AchieveArray[0][16]; TargetHaterCurr = SaveFile.data.AchieveArray[0][17]; DoNotPressCurr = SaveFile.data.AchieveArray[0][18]; NoviceMedalCurr = SaveFile.data.AchieveArray[0][19]; VeteranMedalCurr = SaveFile.data.AchieveArray[0][20]; ExpertMedalCurr = SaveFile.data.AchieveArray[0][21]; SpasOfSpadesCurr = SaveFile.data.AchieveArray[0][22]; FamousFamasCurr = SaveFile.data.AchieveArray[0][23]; Kar98kRunCurr = SaveFile.data.AchieveArray[0][24]; PiecemakerCurr = SaveFile.data.AchieveArray[0][25]; }; if (SaveFile.data.MedalArray == undefined){ SaveFile.data.MedalArray = SaveMedals; } else { i = 0; while (i < WeaponType.length) { WeaponType[i][10] = SaveFile.data.MedalArray[i][0][0]; WeaponType[i][11] = SaveFile.data.MedalArray[i][0][1]; WeaponType[i][14] = SaveFile.data.MedalArray[i][0][2]; WeaponType[i][15] = SaveFile.data.MedalArray[i][0][3]; WeaponType[i][17] = SaveFile.data.MedalArray[i][0][4]; WeaponType[i][18] = SaveFile.data.MedalArray[i][0][5]; WeaponType[i][2] = SaveFile.data.MedalArray[i][0][6]; WeaponType[i][3] = SaveFile.data.MedalArray[i][0][7]; WeaponType[i][4] = SaveFile.data.MedalArray[i][0][8]; WeaponType[i][5] = SaveFile.data.MedalArray[i][0][9]; WeaponType[i][6] = SaveFile.data.MedalArray[i][0][10]; WeaponType[i][7] = SaveFile.data.MedalArray[i][0][11]; WeaponType[i][20] = SaveFile.data.MedalArray[i][0][12]; WeaponType[i][21] = SaveFile.data.MedalArray[i][0][13]; WeaponType[i][22] = SaveFile.data.MedalArray[i][0][14]; WeaponType[i][23] = SaveFile.data.MedalArray[i][0][15]; WeaponType[i][28] = SaveFile.data.MedalArray[i][0][16]; i++; }; }; SaveFile.flush(); } function frame4(){ stop(); SponsorLink.addEventListener(MouseEvent.CLICK, SponsorLinkVisit); } public function MenuSystem(_arg1:Event):void{ Cursor.x = mouseX; Cursor.y = mouseY; this.setChildIndex(Cursor, (this.numChildren - 1)); PlateHolder.ChallengePlate.SkillInfo.htmlText = ((((((((((("<B>Your Best: </B>" + WeaponType[WeaponNum][17]) + " Shots") + "\n\n<B>Novice: </B>") + Math.round((WeaponType[WeaponNum][16] * 4))) + " Shots or less") + "\n<B>Veteran: </B>") + Math.round((WeaponType[WeaponNum][16] * 2))) + " Shots or less") + "\n<B>Expert: </B>") + Math.round(WeaponType[WeaponNum][16])) + " Shots or less"); PlateHolder.ChallengePlate.SkillMedal.gotoAndStop(WeaponType[WeaponNum][18]); PlateHolder.ChallengePlate.SpeedInfo.htmlText = ((((((((((("<B>Your Best: </B>" + WeaponType[WeaponNum][14]) + " Sec") + "\n\n<B>Novice: </B>") + Math.round(WeaponType[WeaponNum][13])) + " Sec or less") + "\n<B>Veteran: </B>") + Math.round((WeaponType[WeaponNum][13] / 2))) + " Sec or less") + "\n<B>Expert: </B>") + Math.round((WeaponType[WeaponNum][13] / 3))) + " Sec or less"); PlateHolder.ChallengePlate.SpeedMedal.gotoAndStop(WeaponType[WeaponNum][15]); PlateHolder.ChallengePlate.AccuracyInfo.htmlText = ((((((((((((((("<B>Your Best: </B>" + WeaponType[WeaponNum][10]) + "/") + WeaponType[WeaponNum][7]) + "\n\n<B>Novice: </B>") + Math.round((WeaponType[WeaponNum][7] * 0.35))) + "/") + WeaponType[WeaponNum][7]) + "\n<B>Veteran: </B>") + Math.round((WeaponType[WeaponNum][7] * 0.7))) + "/") + WeaponType[WeaponNum][7]) + "\n<B>Expert: </B>") + Math.round((WeaponType[WeaponNum][7] * 0.9))) + "/") + WeaponType[WeaponNum][7]); PlateHolder.ChallengePlate.AccuracyMedal.gotoAndStop(WeaponType[WeaponNum][11]); Slot1Weapon.gotoAndStop(Slot1); Slot2Weapon.gotoAndStop(Slot2); Slot3Weapon.gotoAndStop(Slot3); Slot1Info.htmlText = WeaponType[Slot1][0]; Slot2Info.htmlText = WeaponType[Slot2][0]; Slot3Info.htmlText = WeaponType[Slot3][0]; i = 1; while (i <= 3) { if (this[(("Slot" + i) + "Weapon")].FrontHand){ this[(("Slot" + i) + "Weapon")].FrontHand.gotoAndStop(HandSkin); }; if (this[(("Slot" + i) + "Weapon")].BackHand){ this[(("Slot" + i) + "Weapon")].BackHand.gotoAndStop(HandSkin); }; if (this[(("Slot" + i) + "Weapon")].PreciseReloadHand){ this[(("Slot" + i) + "Weapon")].PreciseReloadHand.gotoAndStop(HandSkin); }; if (this[(("Slot" + i) + "Weapon")].ReloadHand){ this[(("Slot" + i) + "Weapon")].ReloadHand.gotoAndStop(HandSkin); }; if (this[(("Slot" + i) + "Weapon")].HoldHand){ this[(("Slot" + i) + "Weapon")].HoldHand.gotoAndStop(HandSkin); }; if (this[(("Slot" + i) + "Weapon")].GripHand){ this[(("Slot" + i) + "Weapon")].GripHand.gotoAndStop(HandSkin); }; if (this[(("Slot" + i) + "Weapon")].PumpHand){ this[(("Slot" + i) + "Weapon")].PumpHand.gotoAndStop(HandSkin); }; if (this[(("Slot" + i) + "Weapon")].ThumbHand){ this[(("Slot" + i) + "Weapon")].ThumbHand.gotoAndStop(HandSkin); }; if (ActiveSlot == i){ this[(("Slot" + i) + "Weapon")].alpha = 1; this[(("Slot" + i) + "Weapon")].filters = [WeaponSelectOutline]; } else { this[(("Slot" + i) + "Weapon")].alpha = 0.4; this[(("Slot" + i) + "Weapon")].filters = []; }; i++; }; if (MovieQuality == "low"){ PlateHolder.OptionsPlate.LowQualityButton.alpha = 1; PlateHolder.OptionsPlate.MediumQualityButton.alpha = 0.5; PlateHolder.OptionsPlate.HighQualityButton.alpha = 0.5; } else { if (MovieQuality == "medium"){ PlateHolder.OptionsPlate.LowQualityButton.alpha = 0.5; PlateHolder.OptionsPlate.MediumQualityButton.alpha = 1; PlateHolder.OptionsPlate.HighQualityButton.alpha = 0.5; } else { if (MovieQuality == "high"){ PlateHolder.OptionsPlate.LowQualityButton.alpha = 0.5; PlateHolder.OptionsPlate.MediumQualityButton.alpha = 0.5; PlateHolder.OptionsPlate.HighQualityButton.alpha = 1; }; }; }; if (MaxShellNum == 10){ PlateHolder.OptionsPlate.LowBulletsButton.alpha = 1; PlateHolder.OptionsPlate.MediumBulletsButton.alpha = 0.5; PlateHolder.OptionsPlate.HighBulletsButton.alpha = 0.5; } else { if (MaxShellNum == 20){ PlateHolder.OptionsPlate.LowBulletsButton.alpha = 0.5; PlateHolder.OptionsPlate.MediumBulletsButton.alpha = 1; PlateHolder.OptionsPlate.HighBulletsButton.alpha = 0.5; } else { if (MaxShellNum == 30){ PlateHolder.OptionsPlate.LowBulletsButton.alpha = 0.5; PlateHolder.OptionsPlate.MediumBulletsButton.alpha = 0.5; PlateHolder.OptionsPlate.HighBulletsButton.alpha = 1; }; }; }; if (PlateBGColor == "Blue"){ PlateHolder.OptionsPlate.BlueColorButton.alpha = 1; PlateHolder.OptionsPlate.GreenColorButton.alpha = 0.5; PlateHolder.OptionsPlate.RedColorButton.alpha = 0.5; PlateHolder.OptionsPlate.PlatinumColorButton.alpha = 0.5; } else { if (PlateBGColor == "Green"){ PlateHolder.OptionsPlate.BlueColorButton.alpha = 0.5; PlateHolder.OptionsPlate.GreenColorButton.alpha = 1; PlateHolder.OptionsPlate.RedColorButton.alpha = 0.5; PlateHolder.OptionsPlate.PlatinumColorButton.alpha = 0.5; } else { if (PlateBGColor == "Red"){ PlateHolder.OptionsPlate.BlueColorButton.alpha = 0.5; PlateHolder.OptionsPlate.GreenColorButton.alpha = 0.5; PlateHolder.OptionsPlate.RedColorButton.alpha = 1; PlateHolder.OptionsPlate.PlatinumColorButton.alpha = 0.5; } else { if (PlateBGColor == "Platinum"){ PlateHolder.OptionsPlate.BlueColorButton.alpha = 0.5; PlateHolder.OptionsPlate.GreenColorButton.alpha = 0.5; PlateHolder.OptionsPlate.RedColorButton.alpha = 0.5; PlateHolder.OptionsPlate.PlatinumColorButton.alpha = 1; }; }; }; }; if (HandSkin == 1){ PlateHolder.OptionsPlate.WhiteHandButton.alpha = 1; PlateHolder.OptionsPlate.BlackHandButton.alpha = 0.5; PlateHolder.OptionsPlate.SkeletonHandButton.alpha = 0.5; } else { if (HandSkin == 2){ PlateHolder.OptionsPlate.WhiteHandButton.alpha = 0.5; PlateHolder.OptionsPlate.BlackHandButton.alpha = 1; PlateHolder.OptionsPlate.SkeletonHandButton.alpha = 0.5; } else { if (HandSkin == 3){ PlateHolder.OptionsPlate.WhiteHandButton.alpha = 0.5; PlateHolder.OptionsPlate.BlackHandButton.alpha = 0.5; PlateHolder.OptionsPlate.SkeletonHandButton.alpha = 1; }; }; }; } public function ChazLinkRollOverBig(_arg1:MouseEvent){ PlateHolder.OptionsPlate.ChazLinkBig.alpha = 1; } public function EfficiencyLevel7Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; EfficiencyCurrLevel = 7; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function DefenseLevel7Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; DefenseCurrLevel = 7; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function SkeletonHandUnlockRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function GreenColorUnlockRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Green Color</B> \n Complete the 'Do Not Press' Achievement."; } public function DudeDeagleRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Dude, Deagle</B> \n Dude, " + DudeDeagleTotal) + " Desert Eagle Bullets..."); } public function ExpertMedalRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Expert</B> \n Earn " + ExpertMedalTotal) + " Expert Medals"); } public function BerettaBeastRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Beretta Beast</B> \n Jettison " + BerettaBeastTotal) + " Beretta PM-12 Rounds"); } public function FamousFamasRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function BlackHand(_arg1:MouseEvent){ HandSkin = 2; } public function PlateTween():void{ var blurOn:Function; var blurOff:Function; blurOn = function (_arg1:TweenEvent):void{ var _local2:BlurFilter; _local2 = new BlurFilter(); _local2.blurX = 4; _local2.blurY = 0; _local2.quality = BitmapFilterQuality.MEDIUM; PlateHolder.filters = [_local2]; }; blurOff = function (_arg1:TweenEvent):void{ var _local2:BlurFilter; _local2 = new BlurFilter(); _local2.blurX = 0; _local2.blurY = 0; _local2.quality = BitmapFilterQuality.MEDIUM; PlateHolder.filters = [_local2]; global.PlateMoving = false; }; PlateTweener = new Tween(PlateHolder, "x", Regular.easeOut, PlateHolder.x, PlateX, 1, true); PlateTweener.addEventListener(TweenEvent.MOTION_CHANGE, blurOn); PlateTweener.addEventListener(TweenEvent.MOTION_FINISH, blurOff); } public function CampaignStart(_arg1:TimerEvent):void{ if (CampaignStartCounter > 0){ CampaignStartCounter--; CampaignTimerGraphic.gotoAndStop((CampaignStartCounter + 1)); } else { if (EfficiencyCurrLevel >= 1){ LifeDrainTimer.start(); }; CampaignStartTimer.reset(); CampaignTimerGraphic.alpha = 0; CampaignStarted = true; }; } public function M1AMartyrRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>M1A Martyr</B> \n Serve " + M1AMartyrTotal) + " M1A Rifle Rounds of Justice"); } public function StartSpeed(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Speed"; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function stopshoot(_arg1:Event){ WeaponTimer.reset(); } public function Preloading(_arg1:Event):void{ var _local2:Number; var _local3:Number; _local2 = this.stage.loaderInfo.bytesTotal; _local3 = this.stage.loaderInfo.bytesLoaded; LoadingBar.gotoAndStop(Math.floor(((_local3 / _local2) * 100))); BGLoadingBar.gotoAndStop(Math.floor(((_local3 / _local2) * 100))); PreloaderInfo.htmlText = (Math.floor(((_local3 / _local2) * 100)) + "%"); if (_local2 == _local3){ this.removeEventListener(Event.ENTER_FRAME, Preloading); PreloaderInfo.htmlText = ""; PreloaderPlay.alpha = 1; PreloaderPlay.enabled = true; PreloaderPlay.addEventListener(MouseEvent.CLICK, StartGame); }; } public function RedColor(_arg1:MouseEvent){ PlateBGColor = "Red"; BackgroundColor.gotoAndStop(PlateBGColor); PlateHolder.CampaignPlate.PlateBG.gotoAndStop(PlateBGColor); PlateHolder.ChallengePlate.PlateBG.gotoAndStop(PlateBGColor); PlateHolder.AchievePlate.PlateBG.gotoAndStop(PlateBGColor); PlateHolder.WeaponPlate.PlateBG.gotoAndStop(PlateBGColor); PlateHolder.OptionsPlate.PlateBG.gotoAndStop(PlateBGColor); } public function NoviceMedalRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function UziDaddyRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Uzi Daddy</B> \n Unload " + UziDaddyTotal) + " Uzi Bullets"); } public function TargetHaterRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Target Hater</B> \n Break " + TargetHaterTotal) + " Targets"); } public function DudeDeagleRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function GunNewbieRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Gun Newbie</B> \n Played for 30 minutes"; } public function SpasOfSpadesRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function EnemyFire(_arg1){ var _local2:Point; _local2 = Enemy[_arg1].userData.localToGlobal(new Point(Enemy[_arg1].userData.Launcher.x, Enemy[_arg1].userData.Launcher.y)); Enemy[_arg1].userData.gotoAndPlay(2); EnemyBulletSound.play(); shells[shellNum] = sim.addBox({x:(_local2.x / 30), y:(_local2.y / 30), width:EnemyBulletWidth, height:EnemyBulletHeight, restitution:0, lineAlpha:1, fillColor:16763955, allowSleep:true, draggable:false, isBullet:true}); shells[shellNum].userData.name = (("EnemyShell" + "&") + shellNum); global.BulletHitWall[shellNum] = false; shells[shellNum].body.ApplyImpulse(new b2Vec2(EnemyBulletSpeed, 0), shells[shellNum].body.GetWorldCenter()); if (shellNum > MaxShellNum){ if (shells[(shellNum - (MaxShellNum + 1))].body.m_world != null){ shells[(shellNum - (MaxShellNum + 1))].destroy(); }; }; shellNum++; } public function P90PowerRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function LowBullets(_arg1:MouseEvent){ MaxShellNum = 10; } public function checkKeysDown(_arg1:KeyboardEvent):void{ keyArray[_arg1.keyCode] = true; } public function ExpertMedalRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function USPNinjaRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function GreenColor(_arg1:MouseEvent){ PlateBGColor = "Green"; BackgroundColor.gotoAndStop(PlateBGColor); PlateHolder.CampaignPlate.PlateBG.gotoAndStop(PlateBGColor); PlateHolder.ChallengePlate.PlateBG.gotoAndStop(PlateBGColor); PlateHolder.AchievePlate.PlateBG.gotoAndStop(PlateBGColor); PlateHolder.WeaponPlate.PlateBG.gotoAndStop(PlateBGColor); PlateHolder.OptionsPlate.PlateBG.gotoAndStop(PlateBGColor); } public function CampaignRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function OffenseLevel1Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; OffenseCurrLevel = 1; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function MediumBullets(_arg1:MouseEvent){ MaxShellNum = 20; } public function PK2PlayerRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>PK2 Player</B> \n Blast " + PK2PlayerTotal) + " SMG-PK2 Rounds"); } public function PlatinumColorUnlockRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function loop(_arg1:Event):void{ var _local2:*; var _local3:*; var _local4:*; if (Player.FrontHand){ Player.FrontHand.gotoAndStop(HandSkin); }; if (Player.BackHand){ Player.BackHand.gotoAndStop(HandSkin); }; if (Player.PreciseReloadHand){ Player.PreciseReloadHand.gotoAndStop(HandSkin); }; if (Player.ReloadHand){ Player.ReloadHand.gotoAndStop(HandSkin); }; if (Player.HoldHand){ Player.HoldHand.gotoAndStop(HandSkin); }; if (Player.GripHand){ Player.GripHand.gotoAndStop(HandSkin); }; if (Player.PumpHand){ Player.PumpHand.gotoAndStop(HandSkin); }; if (Player.ThumbHand){ Player.ThumbHand.gotoAndStop(HandSkin); }; if (((((!(ChallengeComplete)) && ((GameType == "Campaign")))) && ((OffenseCurrLevel >= 1)))){ PlayerHitBox.x = ((Player.x / 30) + 0.5); PlayerHitBox.y = (Player.y / 30); } else { if (PlayerHitBox.body.m_world != null){ PlayerHitBox.destroy(); PlayerHitBox.body.m_world = null; }; }; if (keyisdown(84)){ TutorialHelper.alpha = 1; if (GameType == "Training"){ TutorialHelper.TutorialPlate.alpha = 1; TutorialHelper.TutorialPlate.TutorialInfo.htmlText = "<B>Warm-Up</B> \n Test out the gun's recoil, accuracy, and speed in this freeform room."; this.setChildIndex(TutorialHelper, (this.numChildren - 1)); }; if (GameType == "Skill"){ TutorialHelper.TutorialPlate.alpha = 1; TutorialHelper.TutorialPlate.TutorialInfo.htmlText = "<B>Skill</B> \n Your goal is to get the green crate onto the green platform. Use any means necessary!"; this.setChildIndex(TutorialHelper, (this.numChildren - 1)); }; if (GameType == "Speed"){ TutorialHelper.TutorialPlate.alpha = 1; TutorialHelper.TutorialPlate.TutorialInfo.htmlText = "<B>Speed</B> \n Your goal is to destroy all the targets within a set time limit. The faster the better!"; this.setChildIndex(TutorialHelper, (this.numChildren - 1)); }; if (GameType == "Accuracy"){ TutorialHelper.TutorialPlate.alpha = 1; TutorialHelper.TutorialPlate.TutorialInfo.htmlText = "<B>Accuracy</B> \n Your goal is to destroy all the targets while being as accurate as possible. You only have 1 clip!"; this.setChildIndex(TutorialHelper, (this.numChildren - 1)); }; if (GameType == "Campaign"){ TutorialHelper.TutorialPlate.alpha = 1; TutorialHelper.TutorialPlate.TutorialInfo.htmlText = "<B>Campaign</B> \n Campaign goals differ depending on which zone your in (Defense, Efficiency, Offense). Read the center tooltip!"; this.setChildIndex(TutorialHelper, (this.numChildren - 1)); }; } else { TutorialHelper.alpha = 0.25; TutorialHelper.TutorialPlate.alpha = 0; TutorialHelper.TutorialPlate.TutorialInfo.htmlText = ""; }; if (global.ShellGroundBounce == true){ global.ShellGroundBounce = false; ShellGroundSound.play(250); }; if (global.CrateGroundBounce == true){ global.CrateGroundBounce = false; _local2 = Math.floor(((Math.random() * 2) + 1)); root[(("CrateGround" + _local2) + "Sound")].play(0, 0, HalfVolume); }; if (ChallengeComplete == false){ AmmoInfo.htmlText = ((("<B>Ammo: </B>" + ClipSize) + "\n<B>Clips: </B>") + ClipAmount); } else { AmmoInfo.htmlText = ""; }; if (Player.x < 400){ CeaseFire = true; Player.alpha = 0.25; } else { if (GameType == "Accuracy"){ if (AccuracyStarted == false){ CeaseFire = true; Player.alpha = 0.25; } else { CeaseFire = false; Player.alpha = 1; }; } else { CeaseFire = false; Player.alpha = 1; }; }; if (!ChallengeComplete){ Player.x = mouseX; Player.y = mouseY; } else { Mouse.show(); Player.x = -200; Player.y = -200; }; if (keyisdown(32)){ stage.removeEventListener(Event.ENTER_FRAME, loop); stage.removeEventListener(KeyboardEvent.KEY_UP, checkKeysUp); stage.removeEventListener(KeyboardEvent.KEY_DOWN, checkKeysDown); stage.removeEventListener(MouseEvent.MOUSE_DOWN, shoot); stage.removeEventListener(MouseEvent.MOUSE_UP, stopshoot); WeaponTimer.reset(); RecoilRecoveryTimer.reset(); CampaignStartTimer.reset(); LifeDrainTimer.reset(); if (GameType == "Campaign"){ DefenseCurrLevel = 0; EfficiencyCurrLevel = 0; OffenseCurrLevel = 0; TintTimer.reset(); EnemyTintTimer.reset(); i = 0; while (i < Enemy.length) { if (Enemy[i].body.m_world != null){ Enemy[i].destroy(); Enemy[i].body.m_world = null; }; i++; }; i = 0; while (i < Walls.length) { if (Walls[i].body.m_world != null){ Walls[i].destroy(); Walls[i].body.m_world = null; }; i++; }; }; if (GameType == "Accuracy"){ AccuracyChallengeTimer.reset(); i = 0; while (i < AccuracyTargets.length) { if (AccuracyTargets[i].body.m_world != null){ AccuracyTargets[i].destroy(); }; i++; }; }; if (GameType == "Speed"){ SpeedChallengeTimer.reset(); i = 0; while (i < SpeedTargets.length) { if (SpeedTargets[i].body.m_world != null){ SpeedTargets[i].destroy(); }; i++; }; }; if (GameType == "Skill"){ global.CrateOnGoal = false; SkillChallengeTimer.reset(); if (GoalPlatform1 != ""){ GoalPlatform1.destroy(); }; if (GoalPlatform2 != ""){ GoalPlatform2.destroy(); }; GoalCrate.destroy(); i = 0; while (i < SkillBoxes.length) { if (SkillBoxes[i].body.m_world != null){ SkillBoxes[i].destroy(); }; i++; }; }; if (GameType == "Training"){ i = 0; while (i < boxes.length) { boxes[i].destroy(); i++; }; }; if (PlayerHitBox.body.m_world != null){ PlayerHitBox.destroy(); PlayerHitBox.body.m_world = null; }; Player.gotoAndStop(2); removeChild(Player); removeChild(TutorialHelper); sim.stop(); TopWall.destroy(); BottomWall.destroy(); RightWall.destroy(); LeftWall.destroy(); global.TargetHit = false; global.PlayerHit = false; global.currentLevel = 0; i = 0; while (i < shells.length) { if (shells[i].body.m_world != null){ shells[i].destroy(); }; i++; }; gotoAndPlay("Start"); }; if (GameType == "Training"){ if (((keyisdown(82)) && ((ChallengeComplete == false)))){ i = 0; while (i <= boxNum) { boxes[i].destroy(); i++; }; i = 0; while (i < shells.length) { if ((((shells.length > MaxShellNum)) && ((shellReset == false)))){ shellReset = true; i = (shells.length - (MaxShellNum + 1)); }; if (shells[i].body.m_world != null){ shells[i].destroy(); }; i++; }; shells.length = 0; shells = []; shellNum = 0; shellReset = false; CreateTrainingCrates(); }; }; if (GameType == "Skill"){ if (((keyisdown(82)) && ((ChallengeComplete == false)))){ global.CrateOnGoal = false; GoalTime = 3; GoalTimerStarted = false; SkillChallengeTimer.reset(); if (GoalPlatform1 != ""){ GoalPlatform1.destroy(); }; if (GoalPlatform2 != ""){ GoalPlatform2.destroy(); }; GoalCrate.destroy(); i = 0; while (i < SkillBoxes.length) { if (SkillBoxes[i].body.m_world != null){ SkillBoxes[i].destroy(); }; i++; }; i = 0; while (i < shells.length) { if ((((shells.length > MaxShellNum)) && ((shellReset == false)))){ shellReset = true; i = (shells.length - (MaxShellNum + 1)); }; if (shells[i].body.m_world != null){ shells[i].destroy(); }; i++; }; shells.length = 0; shells = []; shellNum = 0; shellReset = false; StartSkillGame(); }; }; if (GameType == "Accuracy"){ if (((keyisdown(82)) && ((ChallengeComplete == false)))){ if (AccuracyStarted == false){ AccuracyStarted = true; AccuracyChallengeTimer.start(); }; }; }; if (GameType == "Accuracy"){ if (ChallengeComplete == false){ ChallengeInfo.htmlText = ((((("<B>Total Targets: </B>" + WeaponType[WeaponNum][7]) + "\n<B>Targets Hit: </B>") + global.TargetsHit) + "/") + (WeaponType[WeaponNum][7] - TargetsMissed)); } else { ChallengeInfo.htmlText = ""; }; if (global.TargetHit){ global.TargetHit = false; TargetHitAccuracy = true; global.TargetsHit++; TargetBreakSound.play(); if (TargetHaterCurr < TargetHaterTotal){ TargetHaterCurr++; }; sim.w.DestroyBody(global.Shape1Body); sim.w.DestroyBody(global.Shape2Body); global.Shape1Body.m_world = null; global.Shape2Body.m_world = null; removeChild(global.Shape1Sprite); global.Shape2Sprite.TargetGraphic.gotoAndPlay(2); }; }; if (GameType == "Speed"){ if (ChallengeComplete == false){ ChallengeInfo.htmlText = (((("<B>Expert Time: </B>" + Math.round((WeaponType[WeaponNum][13] / 3))) + " or less") + "\n<B>Time Elapsed: </B>") + SpeedTimer); } else { ChallengeInfo.htmlText = ""; }; if (global.TargetHit){ global.TargetHit = false; TargetBreakSound.play(); if ((TargetNumSpeed + 1) < WeaponType[WeaponNum][12]){ TargetNumSpeed++; if (SpeedTimerStarted == false){ SpeedTimerStarted = true; SpeedChallengeTimer.start(); }; if (TargetHaterCurr < TargetHaterTotal){ TargetHaterCurr++; }; sim.w.DestroyBody(global.Shape1Body); sim.w.DestroyBody(global.Shape2Body); global.Shape1Body.m_world = null; global.Shape2Body.m_world = null; removeChild(global.Shape1Sprite); global.Shape2Sprite.TargetGraphic.gotoAndPlay(2); } else { WeaponTimer.reset(); RecoilRecoveryTimer.reset(); TrainingText.htmlText = ""; RangeLimitZone.alpha = 0; if (TargetHaterCurr < TargetHaterTotal){ TargetHaterCurr++; }; sim.w.DestroyBody(global.Shape1Body); sim.w.DestroyBody(global.Shape2Body); global.Shape1Body.m_world = null; global.Shape2Body.m_world = null; removeChild(global.Shape1Sprite); global.Shape2Sprite.TargetGraphic.gotoAndPlay(2); SpeedChallengeTimer.reset(); ChallengeComplete = true; SpeedHolder.gotoAndPlay(2); if (SpeedTimer < WeaponType[WeaponNum][14]){ WeaponType[WeaponNum][14] = SpeedTimer; if (WeaponType[WeaponNum][14] <= Math.round((WeaponType[WeaponNum][13] / 3))){ if (WeaponType[WeaponNum][15] == "Veteran"){ WeaponType[WeaponNum][15] = "Expert"; ExpertMedalCurr++; } else { if (WeaponType[WeaponNum][15] == "Novice"){ WeaponType[WeaponNum][15] = "Expert"; ExpertMedalCurr++; VeteranMedalCurr++; } else { if (WeaponType[WeaponNum][15] == "None"){ WeaponType[WeaponNum][15] = "Expert"; ExpertMedalCurr++; VeteranMedalCurr++; NoviceMedalCurr++; }; }; }; } else { if (WeaponType[WeaponNum][14] <= Math.round((WeaponType[WeaponNum][13] / 2))){ if (WeaponType[WeaponNum][15] == "Novice"){ WeaponType[WeaponNum][15] = "Veteran"; VeteranMedalCurr++; } else { if (WeaponType[WeaponNum][15] == "None"){ WeaponType[WeaponNum][15] = "Veteran"; VeteranMedalCurr++; NoviceMedalCurr++; }; }; } else { if (WeaponType[WeaponNum][14] <= Math.round(WeaponType[WeaponNum][13])){ if (WeaponType[WeaponNum][15] == "None"){ WeaponType[WeaponNum][15] = "Novice"; NoviceMedalCurr++; }; } else { WeaponType[WeaponNum][15] = "None"; }; }; }; }; SpeedHolder.SpeedPlate.TimeHitInfo.htmlText = (("<B>Scored Time: </B>" + SpeedTimer) + " Sec"); SpeedHolder.SpeedPlate.TimeMissInfo.htmlText = (("<B>Best Time: </B>" + WeaponType[WeaponNum][14]) + " Sec"); SpeedHolder.SpeedPlate.MedalInfo.htmlText = ("<B>Best Medal: </B>" + WeaponType[WeaponNum][15]); SpeedHolder.SpeedPlate.SpeedMedal.gotoAndStop(WeaponType[WeaponNum][15]); }; }; }; if (GameType == "Skill"){ GoalCrate.userData.GoalTimerInfo.htmlText = GoalTime; if (SkillChallengeComplete == false){ ChallengeInfo.htmlText = (((("<B>Expert Shots: </B>" + WeaponType[WeaponNum][16]) + " or less") + "\n<B>Shots Taken: </B>") + shellNum); if ((((global.CrateOnGoal == true)) && ((GoalTimerStarted == false)))){ GoalTimerStarted = true; SkillChallengeTimer.start(); }; if ((((global.CrateOnGoal == false)) && ((GoalTimerStarted == true)))){ GoalTimerStarted = false; GoalTime = 3; SkillChallengeTimer.reset(); }; }; if (SkillChallengeComplete == true){ if (WorldDestroy == false){ WorldDestroy = true; RangeLimitZone.alpha = 0; WeaponTimer.reset(); RecoilRecoveryTimer.reset(); TrainingText.htmlText = ""; ChallengeInfo.htmlText = ""; if (GoalPlatform1 != ""){ GoalPlatform1.destroy(); }; if (GoalPlatform2 != ""){ GoalPlatform2.destroy(); }; GoalCrate.destroy(); i = 0; while (i < SkillBoxes.length) { if (SkillBoxes[i].body.m_world != null){ SkillBoxes[i].destroy(); }; i++; }; global.CrateOnGoal = false; SkillChallengeTimer.reset(); ChallengeComplete = true; SkillHolder.gotoAndPlay(2); if (shellNum < WeaponType[WeaponNum][17]){ WeaponType[WeaponNum][17] = shellNum; if (WeaponType[WeaponNum][17] <= Math.round(WeaponType[WeaponNum][16])){ if (WeaponType[WeaponNum][18] == "Veteran"){ WeaponType[WeaponNum][18] = "Expert"; ExpertMedalCurr++; } else { if (WeaponType[WeaponNum][18] == "Novice"){ WeaponType[WeaponNum][18] = "Expert"; ExpertMedalCurr++; VeteranMedalCurr++; } else { if (WeaponType[WeaponNum][18] == "None"){ WeaponType[WeaponNum][18] = "Expert"; ExpertMedalCurr++; VeteranMedalCurr++; NoviceMedalCurr++; }; }; }; } else { if (WeaponType[WeaponNum][17] <= Math.round((WeaponType[WeaponNum][16] * 2))){ if (WeaponType[WeaponNum][18] == "Novice"){ WeaponType[WeaponNum][18] = "Veteran"; VeteranMedalCurr++; } else { if (WeaponType[WeaponNum][18] == "None"){ WeaponType[WeaponNum][18] = "Veteran"; VeteranMedalCurr++; NoviceMedalCurr++; }; }; } else { if (WeaponType[WeaponNum][17] <= Math.round((WeaponType[WeaponNum][16] * 4))){ if (WeaponType[WeaponNum][18] == "None"){ WeaponType[WeaponNum][18] = "Novice"; NoviceMedalCurr++; }; } else { WeaponType[WeaponNum][18] = "None"; }; }; }; }; SkillHolder.SkillPlate.SkillHitInfo.htmlText = ("<B>Shots Taken: </B>" + shellNum); SkillHolder.SkillPlate.SkillMissInfo.htmlText = ("<B>Least Shots: </B>" + WeaponType[WeaponNum][17]); SkillHolder.SkillPlate.MedalInfo.htmlText = ("<B>Best Medal: </B>" + WeaponType[WeaponNum][18]); SkillHolder.SkillPlate.SkillMedal.gotoAndStop(WeaponType[WeaponNum][18]); }; }; }; if ((((GameType == "Campaign")) && ((CampaignStarted == true)))){ if ((((global.TargetsHit >= EnemyKillTotal)) && ((CampaignEnd == false)))){ CampaignEnd = true; ChallengeComplete = true; i = 0; while (i < Enemy.length) { if (Enemy[i].body.m_world != null){ Enemy[i].destroy(); Enemy[i].body.m_world = null; }; i++; }; i = 0; while (i < Walls.length) { if (Walls[i].body.m_world != null){ Walls[i].destroy(); Walls[i].body.m_world = null; }; i++; }; WeaponTimer.reset(); RecoilRecoveryTimer.reset(); LifeDrainTimer.reset(); TintTimer.reset(); if (OffenseCurrLevel >= 1){ EnemyTintTimer.reset(); }; TrainingText.htmlText = ""; EnemyHP.htmlText = ""; RangeLimitZone.alpha = 0; CampaignHolder.gotoAndPlay(2); CampaignHolder.CampaignPlate.LifeInfo.htmlText = ("<B>Lives Remaining: </B>" + Lives); if (DefenseCurrLevel >= 1){ CampaignHolder.CampaignPlate.LevelInfo.htmlText = (("<B>Defense Level: " + DefenseCurrLevel) + "</B>"); } else { if (EfficiencyCurrLevel >= 1){ CampaignHolder.CampaignPlate.LevelInfo.htmlText = (("<B>Efficiency Level: " + EfficiencyCurrLevel) + "</B>"); } else { if (OffenseCurrLevel >= 1){ CampaignHolder.CampaignPlate.LevelInfo.htmlText = (("<B>Offense Level: " + OffenseCurrLevel) + "</B>"); }; }; }; if ((((DefenseCurrLevel == DefenseLevelsUnlocked)) && (!((DefenseCurrLevel == 7))))){ CampaignHolder.CampaignPlate.LevelUnlockInfo.htmlText = (("<B>Success!\nUnlocked Defense Level " + (DefenseCurrLevel + 1)) + "</B>"); DefenseLevelsUnlocked++; LevelsUnlockedTotal++; if ((((DefenseLevelsUnlocked > 4)) && ((SkorpionUnlocked == false)))){ SkorpionUnlocked = true; }; } else { if (DefenseCurrLevel > 0){ if (DefenseCurrLevel < 7){ CampaignHolder.CampaignPlate.LevelUnlockInfo.htmlText = "<B>Success!\nLevel Already Completed</B>"; } else { if (DefenseLevelsUnlocked == 7){ DefenseLevelsUnlocked = 8; LevelsUnlockedTotal++; }; CampaignHolder.CampaignPlate.LevelUnlockInfo.htmlText = "<B>Success!\nYou've beaten the last level!</B>"; }; }; }; if ((((EfficiencyCurrLevel == EfficiencyLevelsUnlocked)) && (!((EfficiencyCurrLevel == 7))))){ CampaignHolder.CampaignPlate.LevelUnlockInfo.htmlText = (("<B>Success!\nUnlocked Efficiency Level " + (EfficiencyCurrLevel + 1)) + "</B>"); EfficiencyLevelsUnlocked++; LevelsUnlockedTotal++; } else { if (EfficiencyCurrLevel > 0){ if (EfficiencyCurrLevel < 7){ CampaignHolder.CampaignPlate.LevelUnlockInfo.htmlText = "<B>Success!\nLevel Already Completed</B>"; } else { if (EfficiencyLevelsUnlocked == 7){ EfficiencyLevelsUnlocked = 8; LevelsUnlockedTotal++; }; CampaignHolder.CampaignPlate.LevelUnlockInfo.htmlText = "<B>Success!\nYou've beaten the last level!</B>"; }; }; }; if ((((OffenseCurrLevel == OffenseLevelsUnlocked)) && (!((OffenseCurrLevel == 7))))){ CampaignHolder.CampaignPlate.LevelUnlockInfo.htmlText = (("<B>Success!\nUnlocked Offense Level " + (OffenseCurrLevel + 1)) + "</B>"); OffenseLevelsUnlocked++; LevelsUnlockedTotal++; if ((((OffenseLevelsUnlocked > 5)) && ((DeagleUnlocked == false)))){ DeagleUnlocked = true; }; } else { if (OffenseCurrLevel > 0){ if (OffenseCurrLevel < 7){ CampaignHolder.CampaignPlate.LevelUnlockInfo.htmlText = "<B>Success!\nLevel Already Completed</B>"; } else { if (OffenseLevelsUnlocked == 7){ OffenseLevelsUnlocked = 8; LevelsUnlockedTotal++; }; CampaignHolder.CampaignPlate.LevelUnlockInfo.htmlText = "<B>Success!\nYou've beaten the last level!</B>"; }; }; }; }; if ((((Lives <= 0)) && ((CampaignEnd == false)))){ CampaignEnd = true; ChallengeComplete = true; i = 0; while (i < Enemy.length) { if (Enemy[i].body.m_world != null){ Enemy[i].destroy(); Enemy[i].body.m_world = null; }; i++; }; i = 0; while (i < Walls.length) { if (Walls[i].body.m_world != null){ Walls[i].destroy(); Walls[i].body.m_world = null; }; i++; }; WeaponTimer.reset(); RecoilRecoveryTimer.reset(); LifeDrainTimer.reset(); TintTimer.reset(); if (OffenseCurrLevel >= 1){ EnemyTintTimer.reset(); }; TrainingText.htmlText = ""; EnemyHP.htmlText = ""; RangeLimitZone.alpha = 0; CampaignHolder.gotoAndPlay(2); CampaignHolder.CampaignPlate.LifeInfo.htmlText = ("<B>Lives Remaining: </B>" + Lives); if (DefenseCurrLevel >= 1){ CampaignHolder.CampaignPlate.LevelInfo.htmlText = (("<B>Defense Level: " + DefenseCurrLevel) + "</B>"); } else { if (EfficiencyCurrLevel >= 1){ CampaignHolder.CampaignPlate.LevelInfo.htmlText = (("<B>Efficiency Level: " + EfficiencyCurrLevel) + "</B>"); } else { if (OffenseCurrLevel >= 1){ CampaignHolder.CampaignPlate.LevelInfo.htmlText = (("<B>Offense Level: " + OffenseCurrLevel) + "</B>"); }; }; }; CampaignHolder.CampaignPlate.LevelUnlockInfo.htmlText = "<B>Failed!\nTry harder next time.</B>"; }; if (ChallengeComplete == false){ ChallengeInfo.htmlText = ((((("<B>Lives: </B>" + Lives) + "\n<B>Targets Left: </B>") + (EnemyKillTotal - global.TargetsHit)) + "/") + EnemyKillTotal); } else { ChallengeInfo.htmlText = ""; }; if (global.TargetHit){ global.TargetHit = false; if ((((DefenseCurrLevel >= 1)) || ((EfficiencyCurrLevel >= 1)))){ sim.w.DestroyBody(global.Shape1Body); global.Shape1Body.m_world = null; removeChild(global.Shape1Sprite); } else { _local3 = Math.floor(((Math.random() * 2) + 1)); root[(("Crunch" + _local3) + "Sound")].play(0, 0); if (EnemyTintTimer.running == false){ global.Shape1Sprite.transform.colorTransform = PlayerHitTint; EnemyTintTimer.start(); }; sim.w.DestroyBody(global.Shape2Body); global.Shape2Body.m_world = null; removeChild(global.Shape2Sprite); }; }; if (global.PlayerHit){ global.PlayerHit = false; Lives--; _local4 = Math.floor(((Math.random() * 2) + 1)); root[(("Damage" + _local4) + "Sound")].play(0, 0); if (TintTimer.running == false){ Player.transform.colorTransform = PlayerHitTint; TintTimer.start(); }; sim.w.DestroyBody(global.Shape2Body); global.Shape2Body.m_world = null; removeChild(global.Shape2Sprite); }; i = 0; while (i < Enemy.length) { if ((((global.EnemyHP[i] <= 0)) || ((Enemy[i].userData.x > 400)))){ if (((!((Enemy[i].body.m_world == null))) && ((((DefenseCurrLevel >= 1)) || ((EfficiencyCurrLevel >= 1)))))){ global.TargetsHit++; TargetBreakSound.play(); if (global.EnemyHP[i] <= 0){ if (TargetHaterCurr < TargetHaterTotal){ TargetHaterCurr++; }; } else { if (Enemy[i].userData.x > 400){ Lives--; }; }; sim.w.DestroyBody(Enemy[i].body); Enemy[i].userData.TargetGraphic.gotoAndPlay(2); Enemy[i].body.m_world = null; } else { if (Enemy[i].body.m_world != null){ global.TargetsHit++; GunBreakSound.play(); if (global.EnemyHP[i] <= 0){ } else { if (Enemy[i].userData.x > 400){ Lives--; }; }; sim.w.DestroyBody(Enemy[i].body); Enemy[i].userData.gotoAndPlay(EnemyDeath); Enemy[i].body.m_world = null; }; }; } else { if ((((DefenseCurrLevel >= 1)) || ((EfficiencyCurrLevel >= 1)))){ Enemy[i].userData.TargetGraphic.TargetHP.htmlText = (("<B>" + Math.ceil(global.EnemyHP[i])) + "</B>"); } else { if (Enemy[i].body.m_world != null){ EnemyHP.htmlText = (("<B> Enemy HP: " + Math.ceil(global.EnemyHP[i])) + "</B>"); }; }; }; if (EnemyMove[i] == "Normal"){ Enemy[i].body.GetLinearVelocity().y = -0.15; if (Enemy[i].body.GetLinearVelocity().x < 1){ Enemy[i].body.GetLinearVelocity().x = (Enemy[i].body.GetLinearVelocity().x + 0.25); }; if (Enemy[i].body.GetLinearVelocity().x >= 1){ Enemy[i].body.GetLinearVelocity().x = 1; }; }; if (EnemyMove[i] == "Up"){ Enemy[i].body.GetLinearVelocity().y = -0.4; if (Enemy[i].body.GetLinearVelocity().x < 1){ Enemy[i].body.GetLinearVelocity().x = (Enemy[i].body.GetLinearVelocity().x + 0.25); }; if (Enemy[i].body.GetLinearVelocity().x >= 1){ Enemy[i].body.GetLinearVelocity().x = 1; }; }; if (EnemyMove[i] == "Fast"){ Enemy[i].body.GetLinearVelocity().y = -0.15; if (Enemy[i].body.GetLinearVelocity().x < 3){ Enemy[i].body.GetLinearVelocity().x = (Enemy[i].body.GetLinearVelocity().x + 0.35); }; if (Enemy[i].body.GetLinearVelocity().x >= 3){ Enemy[i].body.GetLinearVelocity().x = 3; }; }; if (EnemyMove[i] == "Heavy"){ Enemy[i].body.GetLinearVelocity().y = -0.15; if (Enemy[i].body.GetLinearVelocity().x < 0.75){ Enemy[i].body.GetLinearVelocity().x = (Enemy[i].body.GetLinearVelocity().x + 0.25); }; if (Enemy[i].body.GetLinearVelocity().x >= 0.75){ Enemy[i].body.GetLinearVelocity().x = 0.75; }; }; if (EnemyMove[i] == "ZigZag"){ if (EnemyZigZag[i] == "Up"){ Enemy[i].body.GetLinearVelocity().y = (Enemy[i].body.GetLinearVelocity().y + 0.25); }; if (EnemyZigZag[i] == "Down"){ Enemy[i].body.GetLinearVelocity().y = (Enemy[i].body.GetLinearVelocity().y - 0.25); }; if (Enemy[i].body.GetLinearVelocity().y >= 3){ EnemyZigZag[i] = "Down"; }; if (Enemy[i].body.GetLinearVelocity().y <= -3.5){ EnemyZigZag[i] = "Up"; }; if (Enemy[i].body.GetLinearVelocity().x < 1){ Enemy[i].body.GetLinearVelocity().x = (Enemy[i].body.GetLinearVelocity().x + 0.25); }; if (Enemy[i].body.GetLinearVelocity().x >= 1){ Enemy[i].body.GetLinearVelocity().x = 1; }; }; if (EnemyMove[i] == "ZigZagHigh"){ if (EnemyZigZag[i] == "Up"){ Enemy[i].body.GetLinearVelocity().y = (Enemy[i].body.GetLinearVelocity().y + 0.35); }; if (EnemyZigZag[i] == "Down"){ Enemy[i].body.GetLinearVelocity().y = (Enemy[i].body.GetLinearVelocity().y - 0.35); }; if (Enemy[i].body.GetLinearVelocity().y >= 6){ EnemyZigZag[i] = "Down"; }; if (Enemy[i].body.GetLinearVelocity().y <= -6.5){ EnemyZigZag[i] = "Up"; }; if (Enemy[i].body.GetLinearVelocity().x < 1){ Enemy[i].body.GetLinearVelocity().x = (Enemy[i].body.GetLinearVelocity().x + 0.25); }; if (Enemy[i].body.GetLinearVelocity().x >= 1){ Enemy[i].body.GetLinearVelocity().x = 1; }; }; if (EnemyMove[i] == "Walls"){ if (Enemy[i].body.m_world != null){ Enemy[i].x = (Walls[0].x - (30 / 30)); Enemy[i].y = (Walls[0].y + (230 / 30)); }; }; if (EnemyMove[i] == "Enemy1"){ if (Enemy[i].body.m_world != null){ if (Math.floor((Math.random() * 75)) == 0){ EnemyFire(i); }; if (Enemy[i].y > (Player.y / 30)){ Enemy[i].y = (Enemy[i].y - (1 / 30)); } else { if (Enemy[i].y < (Player.y / 30)){ Enemy[i].y = (Enemy[i].y + (1 / 30)); } else { Enemy[i].y = (Player.y / 30); }; }; }; }; if (EnemyMove[i] == "Enemy2"){ if (Enemy[i].body.m_world != null){ if (Math.floor((Math.random() * 60)) == 0){ EnemyFire(i); }; if (Enemy[i].y > (Player.y / 30)){ Enemy[i].y = (Enemy[i].y - (1.5 / 30)); } else { if (Enemy[i].y < (Player.y / 30)){ Enemy[i].y = (Enemy[i].y + (1.5 / 30)); } else { Enemy[i].y = (Player.y / 30); }; }; }; }; if (EnemyMove[i] == "Enemy3"){ if (Enemy[i].body.m_world != null){ if (Math.floor((Math.random() * 40)) == 0){ EnemyFire(i); }; if (Enemy[i].y > (Player.y / 30)){ Enemy[i].y = (Enemy[i].y - (1.75 / 30)); } else { if (Enemy[i].y < (Player.y / 30)){ Enemy[i].y = (Enemy[i].y + (1.75 / 30)); } else { Enemy[i].y = (Player.y / 30); }; }; }; }; if (EnemyMove[i] == "Enemy4"){ if (Enemy[i].body.m_world != null){ if (Math.floor((Math.random() * 30)) == 0){ EnemyFire(i); }; if (Enemy[i].y > (Player.y / 30)){ Enemy[i].y = (Enemy[i].y - (1.75 / 30)); } else { if (Enemy[i].y < (Player.y / 30)){ Enemy[i].y = (Enemy[i].y + (1.75 / 30)); } else { Enemy[i].y = (Player.y / 30); }; }; }; }; if (EnemyMove[i] == "Enemy5"){ if (Enemy[i].body.m_world != null){ if (Math.floor((Math.random() * 100)) == 0){ EnemyFire(i); }; if (Enemy[i].y > (Player.y / 30)){ Enemy[i].y = (Enemy[i].y - (2 / 30)); } else { if (Enemy[i].y < (Player.y / 30)){ Enemy[i].y = (Enemy[i].y + (2 / 30)); } else { Enemy[i].y = (Player.y / 30); }; }; }; }; if (EnemyMove[i] == "Enemy6"){ if (Enemy[i].body.m_world != null){ if (Math.floor((Math.random() * 60)) == 0){ EnemyFire(i); }; if (Enemy[i].y > (Player.y / 30)){ Enemy[i].y = (Enemy[i].y - (1.5 / 30)); } else { if (Enemy[i].y < (Player.y / 30)){ Enemy[i].y = (Enemy[i].y + (1.5 / 30)); } else { Enemy[i].y = (Player.y / 30); }; }; }; }; if (EnemyMove[i] == "Enemy7"){ if (Enemy[i].body.m_world != null){ if (Math.floor((Math.random() * 35)) == 0){ EnemyFire(i); }; if (Enemy[i].y > (Player.y / 30)){ Enemy[i].y = (Enemy[i].y - (0.75 / 30)); } else { if (Enemy[i].y < (Player.y / 30)){ Enemy[i].y = (Enemy[i].y + (0.75 / 30)); } else { Enemy[i].y = (Player.y / 30); }; }; }; }; i++; }; i = 0; while (i < Walls.length) { if (Walls[i].userData.name == "Wall1"){ if (((!((Walls[i].body.m_world == null))) && ((i == 0)))){ Walls[i].x = (Walls[i].x + WallSpeed); Walls[i].y = (Walls[i].y + WallSpeedVert); if (Walls[i].userData.x >= 200){ WallSpeed = -0.05; } else { if (Walls[i].userData.x <= 60){ WallSpeed = 0.05; }; }; if (Walls[i].userData.y >= 60){ WallSpeedVert = -0.025; } else { if (Walls[i].userData.y <= -90){ WallSpeedVert = 0.025; }; }; } else { if (Walls[i].body.m_world != null){ Walls[i].x = Walls[0].x; Walls[i].y = (Walls[0].y + (460 / 30)); }; }; }; if (Walls[i].userData.name == "Wall2"){ if (((!((Walls[i].body.m_world == null))) && ((i == 0)))){ Walls[i].x = (Walls[i].x + WallSpeed); Walls[i].y = (Walls[i].y + WallSpeedVert); if (Walls[i].userData.x >= 240){ WallSpeed = -0.065; } else { if (Walls[i].userData.x <= 60){ WallSpeed = 0.065; }; }; if (Walls[i].userData.y >= 70){ WallSpeedVert = -0.03; } else { if (Walls[i].userData.y <= -100){ WallSpeedVert = 0.03; }; }; } else { if (Walls[i].body.m_world != null){ Walls[i].x = Walls[0].x; Walls[i].y = (Walls[0].y + (460 / 30)); }; }; }; if (Walls[i].userData.name == "Wall3"){ if (((!((Walls[i].body.m_world == null))) && ((i == 0)))){ Walls[i].x = (Walls[i].x + WallSpeed); Walls[i].y = (Walls[i].y + WallSpeedVert); if (Walls[i].userData.x >= 280){ WallSpeed = -0.07; } else { if (Walls[i].userData.x <= 60){ WallSpeed = 0.07; }; }; if (Walls[i].userData.y >= 80){ WallSpeedVert = -0.035; } else { if (Walls[i].userData.y <= -110){ WallSpeedVert = 0.035; }; }; } else { if (Walls[i].body.m_world != null){ Walls[i].x = Walls[0].x; Walls[i].y = (Walls[0].y + (460 / 30)); }; }; }; if (Walls[i].userData.name == "Wall4"){ if (((!((Walls[i].body.m_world == null))) && ((i == 0)))){ Walls[i].x = (Walls[i].x + WallSpeed); Walls[i].y = (Walls[i].y + WallSpeedVert); if (Walls[i].userData.x >= 300){ WallSpeed = -0.08; } else { if (Walls[i].userData.x <= 60){ WallSpeed = 0.08; }; }; if (Walls[i].userData.y >= 100){ WallSpeedVert = -0.045; } else { if (Walls[i].userData.y <= -130){ WallSpeedVert = 0.045; }; }; } else { if (Walls[i].body.m_world != null){ Walls[i].x = Walls[0].x; Walls[i].y = (Walls[0].y + (460 / 30)); }; }; }; if (Walls[i].userData.name == "Wall5"){ if (((!((Walls[i].body.m_world == null))) && ((i == 0)))){ Walls[i].x = (Walls[i].x + WallSpeed); Walls[i].y = (Walls[i].y + WallSpeedVert); if (Walls[i].userData.x >= 280){ WallSpeed = -0.1; } else { if (Walls[i].userData.x <= 60){ WallSpeed = 0.1; }; }; if (Walls[i].userData.y >= 120){ WallSpeedVert = -0.06; } else { if (Walls[i].userData.y <= -150){ WallSpeedVert = 0.06; }; }; } else { if (Walls[i].body.m_world != null){ Walls[i].x = Walls[0].x; Walls[i].y = (Walls[0].y + (460 / 30)); }; }; }; if (Walls[i].userData.name == "Wall6"){ if (((!((Walls[i].body.m_world == null))) && ((i == 0)))){ Walls[i].x = (Walls[i].x + WallSpeed); Walls[i].y = (Walls[i].y + WallSpeedVert); if (Walls[i].userData.x >= 280){ WallSpeed = -0.15; } else { if (Walls[i].userData.x <= 60){ WallSpeed = 0.15; }; }; if (Walls[i].userData.y >= 100){ WallSpeedVert = -0.065; } else { if (Walls[i].userData.y <= -130){ WallSpeedVert = 0.065; }; }; } else { if (Walls[i].body.m_world != null){ Walls[i].x = Walls[0].x; Walls[i].y = (Walls[0].y + (460 / 30)); }; }; }; if (Walls[i].userData.name == "Wall7"){ if (((!((Walls[i].body.m_world == null))) && ((i == 0)))){ Walls[i].x = (Walls[i].x + WallSpeed); Walls[i].y = (Walls[i].y + WallSpeedVert); if (Walls[i].userData.x >= 300){ WallSpeed = -0.2; } else { if (Walls[i].userData.x <= 60){ WallSpeed = 0.2; }; }; if (Walls[i].userData.y >= 100){ WallSpeedVert = -0.075; } else { if (Walls[i].userData.y <= -130){ WallSpeedVert = 0.075; }; }; } else { if (Walls[i].body.m_world != null){ Walls[i].x = Walls[0].x; Walls[i].y = (Walls[0].y + (460 / 30)); }; }; }; i++; }; if ((((DefenseCurrLevel == 1)) && ((ChallengeComplete == false)))){ if ((((Math.floor((Math.random() * 75)) == 0)) && ((EnemyTotal > 0)))){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target50, radius:1, mass:0.4, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 50; EnemyMove[EnemyNum] = "Heavy"; EnemyNum++; EnemyTotal--; } else { Enemy[EnemyNum] = sim.addCircle({skin:Target30, radius:0.5, mass:0.2, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 5; EnemyMove[EnemyNum] = "Normal"; EnemyNum++; EnemyTotal--; }; }; }; if ((((DefenseCurrLevel == 2)) && ((ChallengeComplete == false)))){ if ((((Math.floor((Math.random() * 65)) == 0)) && ((EnemyTotal > 0)))){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target50, radius:1, mass:0.6, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 75; EnemyMove[EnemyNum] = "Heavy"; EnemyNum++; EnemyTotal--; } else { Enemy[EnemyNum] = sim.addCircle({skin:Target30, radius:0.5, mass:0.2, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 5; RandomEnemy = Math.floor((Math.random() * 2)); if (RandomEnemy == 0){ EnemyMove[EnemyNum] = "Normal"; } else { EnemyMove[EnemyNum] = "Up"; }; EnemyNum++; EnemyTotal--; }; }; }; if ((((DefenseCurrLevel == 3)) && ((ChallengeComplete == false)))){ if ((((Math.floor((Math.random() * 80)) == 0)) && ((EnemyTotal > 0)))){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target50, radius:1.1, mass:0.8, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 100; EnemyMove[EnemyNum] = "Heavy"; EnemyNum++; EnemyTotal--; } else { Enemy[EnemyNum] = sim.addCircle({skin:Target30, radius:0.5, mass:0.2, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 5; RandomEnemy = Math.floor((Math.random() * 3)); if (RandomEnemy == 0){ EnemyMove[EnemyNum] = "Normal"; } else { if (RandomEnemy == 1){ EnemyMove[EnemyNum] = "Up"; } else { EnemyMove[EnemyNum] = "Fast"; }; }; EnemyNum++; EnemyTotal--; }; }; }; if ((((DefenseCurrLevel == 4)) && ((ChallengeComplete == false)))){ if ((((Math.floor((Math.random() * 100)) == 0)) && ((EnemyTotal > 0)))){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target50, radius:1.1, mass:0.8, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 50; EnemyZigZag[EnemyNum] = "Up"; EnemyMove[EnemyNum] = "ZigZag"; EnemyNum++; EnemyTotal--; } else { Enemy[EnemyNum] = sim.addCircle({skin:Target30, radius:0.5, mass:0.2, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 7; RandomEnemy = Math.floor((Math.random() * 3)); if (RandomEnemy == 0){ EnemyMove[EnemyNum] = "Normal"; } else { if (RandomEnemy == 1){ EnemyZigZag[EnemyNum] = "Up"; EnemyMove[EnemyNum] = "ZigZag"; } else { EnemyMove[EnemyNum] = "Fast"; }; }; EnemyNum++; EnemyTotal--; }; }; }; if ((((DefenseCurrLevel == 5)) && ((ChallengeComplete == false)))){ if ((((Math.floor((Math.random() * 90)) == 0)) && ((EnemyTotal > 0)))){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target50, radius:1.1, mass:0.8, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 75; EnemyZigZag[EnemyNum] = "Up"; EnemyMove[EnemyNum] = "ZigZag"; EnemyNum++; EnemyTotal--; } else { Enemy[EnemyNum] = sim.addCircle({skin:Target30, radius:0.65, mass:0.2, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 7; RandomEnemy = Math.floor((Math.random() * 3)); if (RandomEnemy == 0){ EnemyMove[EnemyNum] = "Normal"; } else { if (RandomEnemy == 1){ EnemyZigZag[EnemyNum] = "Up"; EnemyMove[EnemyNum] = "ZigZag"; } else { EnemyMove[EnemyNum] = "Fast"; }; }; EnemyNum++; EnemyTotal--; }; }; }; if ((((DefenseCurrLevel == 6)) && ((ChallengeComplete == false)))){ if ((((Math.floor((Math.random() * 100)) == 0)) && ((EnemyTotal > 0)))){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target50, radius:1.1, mass:0.8, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 100; EnemyMove[EnemyNum] = "ZigZagHigh"; EnemyNum++; EnemyTotal--; } else { Enemy[EnemyNum] = sim.addCircle({skin:Target30, radius:0.65, mass:0.2, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 10; RandomEnemy = Math.floor((Math.random() * 4)); if (RandomEnemy == 0){ EnemyMove[EnemyNum] = "Normal"; } else { if (RandomEnemy == 1){ EnemyZigZag[EnemyNum] = "Up"; EnemyMove[EnemyNum] = "ZigZag"; } else { EnemyZigZag[EnemyNum] = "Up"; EnemyMove[EnemyNum] = "ZigZagHigh"; }; }; EnemyNum++; EnemyTotal--; }; }; }; if ((((DefenseCurrLevel == 7)) && ((ChallengeComplete == false)))){ if ((((Math.floor((Math.random() * 125)) == 0)) && ((EnemyTotal > 0)))){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target50, radius:1.1, mass:1, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 75; EnemyMove[EnemyNum] = "ZigZagHigh"; EnemyNum++; EnemyTotal--; } else { Enemy[EnemyNum] = sim.addCircle({skin:Target30, radius:0.65, mass:0.2, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 12; RandomEnemy = Math.floor((Math.random() * 5)); if (RandomEnemy == 0){ EnemyMove[EnemyNum] = "Normal"; } else { if (RandomEnemy == 1){ EnemyZigZag[EnemyNum] = "Up"; EnemyMove[EnemyNum] = "ZigZag"; } else { EnemyZigZag[EnemyNum] = "Up"; EnemyMove[EnemyNum] = "ZigZagHigh"; }; }; EnemyNum++; EnemyTotal--; }; }; }; if ((((EfficiencyCurrLevel == 1)) && ((ChallengeComplete == false)))){ if (EnemyTotal > 0){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target30, radius:0.5, density:0, x:(70 / 30), y:(200 / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 20; EnemyMove[EnemyNum] = "Walls"; EnemyNum++; EnemyTotal--; }; if (WallSpawn == 0){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(-30 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall1"; WallSpawn++; }; if (WallSpawn == 1){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(430 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall1"; WallSpawn++; }; }; }; if ((((EfficiencyCurrLevel == 2)) && ((ChallengeComplete == false)))){ if (EnemyTotal > 0){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target30, radius:0.5, density:0, x:(70 / 30), y:(200 / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 30; EnemyMove[EnemyNum] = "Walls"; EnemyNum++; EnemyTotal--; }; if (WallSpawn == 0){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(-30 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall2"; WallSpawn++; }; if (WallSpawn == 1){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(430 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall2"; WallSpawn++; }; }; }; if ((((EfficiencyCurrLevel == 3)) && ((ChallengeComplete == false)))){ if (EnemyTotal > 0){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target30, radius:0.5, density:0, x:(70 / 30), y:(200 / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 50; EnemyMove[EnemyNum] = "Walls"; EnemyNum++; EnemyTotal--; }; if (WallSpawn == 0){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(-30 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall3"; WallSpawn++; }; if (WallSpawn == 1){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(430 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall3"; WallSpawn++; }; }; }; if ((((EfficiencyCurrLevel == 4)) && ((ChallengeComplete == false)))){ if (EnemyTotal > 0){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target30, radius:0.45, density:0, x:(70 / 30), y:(200 / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 40; EnemyMove[EnemyNum] = "Walls"; EnemyNum++; EnemyTotal--; }; if (WallSpawn == 0){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(-30 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall4"; WallSpawn++; }; if (WallSpawn == 1){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(430 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall4"; WallSpawn++; }; }; }; if ((((EfficiencyCurrLevel == 5)) && ((ChallengeComplete == false)))){ if (EnemyTotal > 0){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target15, radius:0.45, density:0, x:(70 / 30), y:(200 / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 40; EnemyMove[EnemyNum] = "Walls"; EnemyNum++; EnemyTotal--; }; if (WallSpawn == 0){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(-30 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall5"; WallSpawn++; }; if (WallSpawn == 1){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(430 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall5"; WallSpawn++; }; }; }; if ((((EfficiencyCurrLevel == 6)) && ((ChallengeComplete == false)))){ if (EnemyTotal > 0){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target15, radius:0.4, density:0, x:(70 / 30), y:(200 / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 35; EnemyMove[EnemyNum] = "Walls"; EnemyNum++; EnemyTotal--; }; if (WallSpawn == 0){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(-30 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall6"; WallSpawn++; }; if (WallSpawn == 1){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(430 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall6"; WallSpawn++; }; }; }; if ((((EfficiencyCurrLevel == 7)) && ((ChallengeComplete == false)))){ if (EnemyTotal > 0){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target15, radius:0.4, density:0, x:(70 / 30), y:(200 / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 40; EnemyMove[EnemyNum] = "Walls"; EnemyNum++; EnemyTotal--; }; if (WallSpawn == 0){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(-30 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall7"; WallSpawn++; }; if (WallSpawn == 1){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(430 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall7"; WallSpawn++; }; }; }; if ((((OffenseCurrLevel == 1)) && ((ChallengeComplete == false)))){ if (EnemyTotal > 0){ Enemy[EnemyNum] = sim.addBox({skin:EnemyGlock, width:(66 / 30), height:(31.9 / 30), density:0, x:(60 / 30), y:(200 / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); Enemy[EnemyNum].userData.scaleX = (Enemy[EnemyNum].userData.scaleX * -1); Enemy[EnemyNum].userData.transform.colorTransform = EnemyTint; global.EnemyHP[EnemyNum] = 75; EnemyMove[EnemyNum] = "Enemy1"; EnemyNum++; EnemyTotal--; }; }; if ((((OffenseCurrLevel == 2)) && ((ChallengeComplete == false)))){ if (EnemyTotal > 0){ Enemy[EnemyNum] = sim.addBox({skin:EnemyUSP, width:(57.8 / 30), height:(35 / 30), density:0, x:(50 / 30), y:(200 / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); Enemy[EnemyNum].userData.scaleX = (Enemy[EnemyNum].userData.scaleX * -1); Enemy[EnemyNum].userData.transform.colorTransform = EnemyTint; global.EnemyHP[EnemyNum] = 100; EnemyMove[EnemyNum] = "Enemy2"; EnemyNum++; EnemyTotal--; }; }; if ((((OffenseCurrLevel == 3)) && ((ChallengeComplete == false)))){ if (EnemyTotal > 0){ Enemy[EnemyNum] = sim.addBox({skin:EnemyMP5, width:(88.3 / 30), height:(43.2 / 30), density:0, x:(70 / 30), y:(200 / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); Enemy[EnemyNum].userData.scaleX = (Enemy[EnemyNum].userData.scaleX * -1); Enemy[EnemyNum].userData.transform.colorTransform = EnemyTint; global.EnemyHP[EnemyNum] = 125; EnemyMove[EnemyNum] = "Enemy3"; EnemyNum++; EnemyTotal--; }; }; if ((((OffenseCurrLevel == 4)) && ((ChallengeComplete == false)))){ if (EnemyTotal > 0){ Enemy[EnemyNum] = sim.addBox({skin:EnemyBerettaSMG, width:(86.6 / 30), height:(37.8 / 30), density:0, x:(50 / 30), y:(200 / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); Enemy[EnemyNum].userData.scaleX = (Enemy[EnemyNum].userData.scaleX * -1); Enemy[EnemyNum].userData.transform.colorTransform = EnemyTint; global.EnemyHP[EnemyNum] = 150; EnemyMove[EnemyNum] = "Enemy4"; EnemyNum++; EnemyTotal--; }; }; if ((((OffenseCurrLevel == 5)) && ((ChallengeComplete == false)))){ if (EnemyTotal > 0){ Enemy[EnemyNum] = sim.addBox({skin:EnemyM1A, width:(164.3 / 30), height:(35.5 / 30), density:0, x:(90 / 30), y:(200 / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); Enemy[EnemyNum].userData.scaleX = (Enemy[EnemyNum].userData.scaleX * -1); Enemy[EnemyNum].userData.transform.colorTransform = EnemyTint; global.EnemyHP[EnemyNum] = 175; EnemyMove[EnemyNum] = "Enemy5"; EnemyNum++; EnemyTotal--; }; }; if ((((OffenseCurrLevel == 6)) && ((ChallengeComplete == false)))){ if (EnemyTotal > 0){ Enemy[EnemyNum] = sim.addBox({skin:Enemy357Magnum, width:(80 / 30), height:(36 / 30), density:0, x:(60 / 30), y:(200 / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); Enemy[EnemyNum].userData.scaleX = (Enemy[EnemyNum].userData.scaleX * -1); Enemy[EnemyNum].userData.transform.colorTransform = EnemyTint; global.EnemyHP[EnemyNum] = 225; EnemyMove[EnemyNum] = "Enemy6"; EnemyNum++; EnemyTotal--; }; }; if ((((OffenseCurrLevel == 7)) && ((ChallengeComplete == false)))){ if (EnemyTotal > 0){ Enemy[EnemyNum] = sim.addBox({skin:EnemyP90, width:(78.4 / 30), height:(40.6 / 30), density:0, x:(60 / 30), y:(200 / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); Enemy[EnemyNum].userData.scaleX = (Enemy[EnemyNum].userData.scaleX * -1); Enemy[EnemyNum].userData.transform.colorTransform = EnemyTint; global.EnemyHP[EnemyNum] = 250; EnemyMove[EnemyNum] = "Enemy7"; EnemyNum++; EnemyTotal--; }; }; }; } public function MP5JockeyRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function CampaignMenu(_arg1:MouseEvent){ if (((((!(global.PlateMoving)) && (!(global.ScrollerMoving)))) && (!((CurrentPlate == "Campaign"))))){ global.PlateMoving = true; PlateX = 1385; PlateTween(); CurrentPlate = "Campaign"; if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function PlumpmanLinkRollOut(_arg1:MouseEvent){ PlumpmanLink.alpha = 0.75; } public function Unmute_Sound(_arg1:Event){ SoundMixer.soundTransform = UnmuteTransform; if (MovieClip(root).currentFrame >= 4){ Mouse.hide(); }; } public function CreateTrainingCrates():void{ StackBox = 365; boxNum = 10; i = 0; while (i <= boxNum) { boxes[i] = sim.addBox({skin:Crate, lineAlpha:1, fillColor:0xCCCCCC, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); boxes[i].userData.name = "Crate"; StackBox = (StackBox - 30); i++; }; } public function checkKeysUp(_arg1:KeyboardEvent):void{ keyArray[_arg1.keyCode] = false; } public function WeaponAutoFire(_arg1:TimerEvent):void{ var _local2:Point; if ((((((((CeaseFire == true)) || ((Reloaded == false)))) || ((ClipSize <= 0)))) || ((DelayFire == true)))){ } else { _local2 = Player.localToGlobal(new Point(Player.Launcher.x, Player.Launcher.y)); Player.gotoAndPlay(2); FireSound.play(); i = 0; while (i < WeaponType[WeaponNum][29]) { shells[shellNum] = sim.addBox({x:(_local2.x / 30), y:(_local2.y / 30), width:WeaponType[WeaponNum][2], angle:Math.sin((Player.rotation * (Math.PI / 180))), height:WeaponType[WeaponNum][3], restitution:0, lineAlpha:1, fillColor:WeaponType[WeaponNum][4], allowSleep:true, draggable:false, isBullet:true}); shells[shellNum].userData.name = "Shell"; shells[shellNum].body.ApplyImpulse(new b2Vec2(-(WeaponType[WeaponNum][5]), (((Math.random() * WeaponType[WeaponNum][20]) - (Math.random() * WeaponType[WeaponNum][20])) - Math.sin((Player.rotation * (Math.PI / 180))))), shells[shellNum].body.GetWorldCenter()); if (shellNum > MaxShellNum){ if (shells[(shellNum - (MaxShellNum + 1))].body.m_world != null){ shells[(shellNum - (MaxShellNum + 1))].destroy(); }; }; shellNum++; i++; }; if (Player.rotation < WeaponType[WeaponNum][23]){ Player.rotation = (Player.rotation + (WeaponType[WeaponNum][21] - Math.floor((WeaponType[WeaponNum][21] * RecoilReduction)))); if (RecoilRecoveryTimer.running == false){ RecoilRecoveryTimer.start(); }; }; if ((((((WeaponType[WeaponNum][0] == "Riot Shotgun")) || ((WeaponType[WeaponNum][0] == "Spas-12")))) || ((WeaponType[WeaponNum][0] == "Kar 98k")))){ DelayFire = true; }; if (ClipSize > 0){ ClipSize--; }; if (ClipSize <= 0){ if (ReloaderCurr < ReloaderTotal){ ReloaderCurr++; }; if ((((JugglerCurr < JugglerTotal)) && ((((WeaponType[WeaponNum][0] == "USP")) || ((WeaponType[WeaponNum][0] == "Walther PPK")))))){ JugglerCurr++; }; if (ClipAmount > 0){ ClipAmount--; }; Reloaded = false; Player.gotoAndPlay(WeaponType[WeaponNum][19]); ReloadSound.play(WeaponType[WeaponNum][26], WeaponType[WeaponNum][27]); }; AchievementCheck(); }; } public function OffenseLevel2Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; OffenseCurrLevel = 2; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function P90PowerRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>P90 Power</B> \n Unleash " + P90PowerTotal) + " P90 Rounds"); } public function BlueColor(_arg1:MouseEvent){ PlateBGColor = "Blue"; BackgroundColor.gotoAndStop(PlateBGColor); PlateHolder.CampaignPlate.PlateBG.gotoAndStop(PlateBGColor); PlateHolder.ChallengePlate.PlateBG.gotoAndStop(PlateBGColor); PlateHolder.AchievePlate.PlateBG.gotoAndStop(PlateBGColor); PlateHolder.WeaponPlate.PlateBG.gotoAndStop(PlateBGColor); PlateHolder.OptionsPlate.PlateBG.gotoAndStop(PlateBGColor); } public function JugglerRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function visit_Plumpman(_arg1:Event){ var _local2:URLRequest; _local2 = new URLRequest("http://plumpman.newgrounds.com/"); navigateToURL(_local2, "_blank"); if (MovieClip(root).currentFrame >= 4){ Mouse.hide(); }; } public function GunNewbieRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function PK2PlayerRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function StartSkill(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Skill"; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function visit_TheGunGame(_arg1:Event){ if (MovieClip(root).currentFrame >= 4){ Mouse.hide(); }; } public function AchievementCheck():void{ if (WeaponType[WeaponNum][0] == "Glock"){ if (GlockCrewCurr < GlockCrewTotal){ GlockCrewCurr++; }; }; if (WeaponType[WeaponNum][0] == "Micro Uzi"){ if (UziDaddyCurr < UziDaddyTotal){ UziDaddyCurr++; }; }; if (WeaponType[WeaponNum][0] == "MP5"){ if (MP5JockeyCurr < MP5JockeyTotal){ MP5JockeyCurr++; }; }; if (WeaponType[WeaponNum][0] == "Skorpion"){ if (SkorpionKillerCurr < SkorpionKillerTotal){ SkorpionKillerCurr++; }; }; if (WeaponType[WeaponNum][0] == ".357 Magnum"){ if (MagnumMasterCurr < MagnumMasterTotal){ MagnumMasterCurr++; }; }; if (WeaponType[WeaponNum][0] == "USP"){ if (USPNinjaCurr < USPNinjaTotal){ USPNinjaCurr++; }; }; if (WeaponType[WeaponNum][0] == "Riot Shotgun"){ if (RiotPoliceCurr < RiotPoliceTotal){ RiotPoliceCurr++; }; }; if (WeaponType[WeaponNum][0] == "Beretta PM-12"){ if (BerettaBeastCurr < BerettaBeastTotal){ BerettaBeastCurr++; }; }; if (WeaponType[WeaponNum][0] == "M4 Carbine"){ if (CarbineCrazyCurr < CarbineCrazyTotal){ CarbineCrazyCurr++; }; }; if (WeaponType[WeaponNum][0] == "SMG-PK2"){ if (PK2PlayerCurr < PK2PlayerTotal){ PK2PlayerCurr++; }; }; if (WeaponType[WeaponNum][0] == "M1A Rifle"){ if (M1AMartyrCurr < M1AMartyrTotal){ M1AMartyrCurr++; }; }; if (WeaponType[WeaponNum][0] == "Desert Eagle"){ if (DudeDeagleCurr < DudeDeagleTotal){ DudeDeagleCurr++; }; }; if (WeaponType[WeaponNum][0] == "Walther PPK"){ if (WaltherWaltzCurr < WaltherWaltzTotal){ WaltherWaltzCurr++; }; }; if (WeaponType[WeaponNum][0] == "Luger"){ if (LugerLoveCurr < LugerLoveTotal){ LugerLoveCurr++; }; }; if (WeaponType[WeaponNum][0] == "P90"){ if (P90PowerCurr < P90PowerTotal){ P90PowerCurr++; }; }; if (WeaponType[WeaponNum][0] == "Spas-12"){ if (SpasOfSpadesCurr < SpasOfSpadesTotal){ SpasOfSpadesCurr++; }; }; if (WeaponType[WeaponNum][0] == "Famas"){ if (FamousFamasCurr < FamousFamasTotal){ FamousFamasCurr++; }; }; if (WeaponType[WeaponNum][0] == "Kar 98k"){ if (Kar98kRunCurr < Kar98kRunTotal){ Kar98kRunCurr++; }; }; if (WeaponType[WeaponNum][0] == "Peacemaker"){ if (PiecemakerCurr < PiecemakerTotal){ PiecemakerCurr++; }; }; } public function StartTraining(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Training"; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function PiecemakerRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Piecemaker</B> \n Send " + PiecemakerTotal) + " Peacemaker Rounds to the Grave"); } public function GreenColorUnlockRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function StartAccuracy(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Accuracy"; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function MP5JockeyRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>MP5 Jockey</B> \n Shoot " + MP5JockeyTotal) + " MP5 Bullets"); } public function PlumpmanLinkRollOutBig(_arg1:MouseEvent){ PlateHolder.OptionsPlate.PlumpmanLinkBig.alpha = 0.75; } public function OffenseLevel3Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; OffenseCurrLevel = 3; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function PlumpmanLinkVisitBig(_arg1:MouseEvent){ var _local2:URLRequest; _local2 = new URLRequest("http://plumpman.newgrounds.com/"); navigateToURL(_local2, "_blank"); } public function ChazLinkVisit(_arg1:MouseEvent){ var _local2:URLRequest; _local2 = new URLRequest("http://www.flashchaz.com/"); navigateToURL(_local2, "_blank"); } public function SponsorLinkVisit(_arg1:MouseEvent){ var _local2:URLRequest; _local2 = new URLRequest("http://www.armorgames.com/"); navigateToURL(_local2, "_blank"); } public function LugerLoveRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function GunAddictRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function StartSkillGame():void{ if (WeaponNum == 1){ StackSkillBox = 270; GoalPlatform1 = sim.addBox({skin:GoalPlatform250, x:(230 / 30), y:(300 / 30), width:(250 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 4) { SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(125 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; StackSkillBox = (StackSkillBox - 30); i++; }; GoalCrate = sim.addBox({skin:GreenCrate, mass:0.2, width:1, height:1, x:(125 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; }; if (WeaponNum == 2){ StackSkillBox = 375; GoalPlatform1 = sim.addBox({skin:GoalPlatform100, x:(120 / 30), y:(300 / 30), width:(80 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 9) { SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(200 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; StackSkillBox = (StackSkillBox - 30); i++; }; GoalCrate = sim.addBox({skin:GreenCrate, mass:0.2, width:1, height:1, x:(200 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; }; if (WeaponNum == 3){ StackSkillBox = 375; GoalPlatform1 = sim.addBox({skin:GoalPlatform100, x:(270 / 30), y:(300 / 30), width:(80 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; GoalPlatform2 = sim.addBox({skin:GoalPlatform100Vert, x:(305 / 30), y:(265 / 30), width:(10 / 30), height:(60 / 30), density:0}); GoalPlatform2.userData.name = "GoalPlatform"; i = 0; while (i < 11) { SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; StackSkillBox = (StackSkillBox - 30); i++; }; GoalCrate = sim.addBox({skin:GreenCrate, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; }; if (WeaponNum == 4){ StackSkillBox = 375; GoalPlatform1 = sim.addBox({skin:GoalPlatform100, x:(180 / 30), y:(380 / 30), width:(80 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; GoalPlatform2 = sim.addBox({skin:GoalPlatform100Vert, x:(215 / 30), y:(315 / 30), width:(10 / 30), height:(140 / 30), density:0}); GoalPlatform2.userData.name = "GoalPlatform"; i = 0; while (i < 10) { if (i == 7){ GoalCrate = sim.addBox({skin:GreenCrate, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(600 / 30), y:(600 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; StackSkillBox = (StackSkillBox - 30); i++; }; }; if (WeaponNum == 5){ StackSkillBox = 375; GoalPlatform1 = sim.addBox({skin:GoalPlatform100Vert, x:(20 / 30), y:(345 / 30), width:(10 / 30), height:(80 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 6) { if (i < 4){ SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(150 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { StackSkillBox = (StackSkillBox + 50); SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; StackSkillBox = (StackSkillBox - 30); i++; }; GoalCrate = sim.addBox({skin:GreenCrate, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; }; if (WeaponNum == 6){ StackSkillBox = 360; GoalPlatform1 = sim.addBox({skin:GoalPlatform100, x:(80 / 30), y:(380 / 30), width:(60 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 9) { if (i < 6){ SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(150 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { StackSkillBox = (StackSkillBox + 55); SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; StackSkillBox = (StackSkillBox - 30); i++; }; GoalCrate = sim.addBox({skin:GreenCrate, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; }; if (WeaponNum == 7){ StackSkillBox = 360; GoalPlatform1 = sim.addBox({skin:GoalPlatform100Vert, x:(70 / 30), y:(365 / 30), width:(10 / 30), height:(40 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 12) { if (i == 10){ GoalCrate = sim.addBox({skin:GreenCrate, mass:0.2, width:1, height:1, x:(150 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(600 / 30), y:(600 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 6){ SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(200 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { StackSkillBox = (StackSkillBox + 55); SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(150 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; }; StackSkillBox = (StackSkillBox - 30); i++; }; }; if (WeaponNum == 8){ StackSkillBox = 360; GoalPlatform1 = sim.addBox({skin:GoalPlatform100, x:(180 / 30), y:(380 / 30), width:(100 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 7) { if (i == 4){ GoalCrate = sim.addBox({skin:GreenCrate, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(600 / 30), y:(600 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 3){ SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(60 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { StackSkillBox = (StackSkillBox + 55); SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; }; StackSkillBox = (StackSkillBox - 30); i++; }; }; if (WeaponNum == 9){ StackSkillBox = 360; GoalPlatform1 = sim.addBox({skin:GoalPlatform100, x:(70 / 30), y:(200 / 30), width:(100 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 10) { if (i == 8){ GoalCrate = sim.addBox({skin:GreenCrate, mass:0.2, width:1, height:1, x:(250 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(600 / 30), y:(600 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(250 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; StackSkillBox = (StackSkillBox - 30); i++; }; }; if (WeaponNum == 10){ StackSkillBox = 375; GoalPlatform1 = sim.addBox({skin:GoalPlatform100, x:(180 / 30), y:(150 / 30), width:(80 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; GoalPlatform2 = sim.addBox({skin:GoalPlatform100Vert, x:(215 / 30), y:(85 / 30), width:(10 / 30), height:(140 / 30), density:0}); GoalPlatform2.userData.name = "GoalPlatform"; i = 0; while (i < 10) { if (i == 9){ GoalCrate = sim.addBox({skin:GreenCrate, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(600 / 30), y:(600 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; StackSkillBox = (StackSkillBox - 30); i++; }; }; if (WeaponNum == 11){ StackSkillBox = 375; GoalPlatform1 = sim.addBox({skin:GoalPlatform100, x:(250 / 30), y:(325 / 30), width:(80 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 12) { if (i == 5){ GoalCrate = sim.addBox({skin:GreenCrate, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(600 / 30), y:(600 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 4){ SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 8){ StackSkillBox = (StackSkillBox + 55); SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(140 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { StackSkillBox = (StackSkillBox + 55); SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(180 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; }; }; StackSkillBox = (StackSkillBox - 30); i++; }; }; if (WeaponNum == 12){ StackSkillBox = 330; GoalPlatform1 = sim.addBox({skin:GoalPlatform250, x:(150 / 30), y:(350 / 30), width:(250 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 15) { if (i == 3){ GoalCrate = sim.addBox({skin:GreenCrate, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(600 / 30), y:(600 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 3){ SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(40 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 6){ StackSkillBox = (StackSkillBox + 55); SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 9){ StackSkillBox = (StackSkillBox + 45); SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(160 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 12){ StackSkillBox = (StackSkillBox + 25); SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(200 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { StackSkillBox = (StackSkillBox + 25); SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(240 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; }; }; }; }; StackSkillBox = (StackSkillBox - 30); i++; }; }; if (WeaponNum == 13){ StackSkillBox = 270; GoalPlatform1 = sim.addBox({skin:GoalPlatform250, x:(150 / 30), y:(300 / 30), width:(150 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 6) { if (i == 2){ GoalCrate = sim.addBox({skin:GreenCrate, mass:0.2, width:1, height:1, x:(150 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(600 / 30), y:(600 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 3){ SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(150 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 4){ StackSkillBox = (StackSkillBox + 55); SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(115 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 5){ StackSkillBox = (StackSkillBox + 45); SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(185 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; }; }; }; StackSkillBox = (StackSkillBox - 30); i++; }; }; if (WeaponNum == 14){ StackSkillBox = 270; GoalPlatform1 = sim.addBox({skin:GoalPlatform250, x:(170 / 30), y:(300 / 30), width:(200 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 8) { if (i == 2){ GoalCrate = sim.addBox({skin:GreenCrate, mass:0.2, width:1, height:1, x:(165 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(600 / 30), y:(600 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 3){ SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(165 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 4){ StackSkillBox = (StackSkillBox + 55); SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(133 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { StackSkillBox = (StackSkillBox + 45); SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(240 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; }; }; StackSkillBox = (StackSkillBox - 30); i++; }; }; if (WeaponNum == 15){ StackSkillBox = 370; GoalPlatform1 = sim.addBox({skin:GoalPlatform100Vert, x:(55 / 30), y:(330 / 30), width:(10 / 30), height:(100 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 9) { if (i < 8){ SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(165 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 9){ SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(55 / 30), y:(260 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; }; StackSkillBox = (StackSkillBox - 30); i++; }; GoalCrate = sim.addBox({skin:GreenCrate, mass:0.2, width:1, height:1, x:(55 / 30), y:(230 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; }; if (WeaponNum == 16){ StackSkillBox = 370; GoalPlatform1 = sim.addBox({skin:GoalPlatform100Vert, x:(50 / 30), y:(330 / 30), width:(10 / 30), height:(100 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 9) { if (i < 4){ SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(180 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 8){ StackSkillBox = (StackSkillBox + 45); SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(140 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 9){ SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(100 / 30), y:(360 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; }; }; StackSkillBox = (StackSkillBox - 30); i++; }; GoalCrate = sim.addBox({skin:GreenCrate, mass:0.2, width:1, height:1, x:(100 / 30), y:(330 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; }; if (WeaponNum == 17){ StackSkillBox = 325; GoalPlatform1 = sim.addBox({skin:GoalPlatform100, x:(120 / 30), y:(350 / 30), width:(80 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 8) { if (i < 8){ SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(140 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; StackSkillBox = (StackSkillBox - 30); i++; }; GoalCrate = sim.addBox({skin:GreenCrate, mass:0.2, width:1, height:1, x:(140 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; }; if (WeaponNum == 18){ StackSkillBox = 355; GoalPlatform1 = sim.addBox({skin:GoalPlatform100, x:(120 / 30), y:(350 / 30), width:(40 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 8) { if (i < 8){ SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(180 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; StackSkillBox = (StackSkillBox - 30); i++; }; GoalCrate = sim.addBox({skin:GreenCrate, mass:0.2, width:1, height:1, x:(180 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; }; if (WeaponNum == 19){ StackSkillBox = 355; GoalPlatform1 = sim.addBox({skin:GoalPlatform100, x:(180 / 30), y:(350 / 30), width:(60 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 6) { if (i < 6){ SkillBoxes[i] = sim.addBox({skin:Crate, mass:0.2, width:1, height:1, x:(120 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; StackSkillBox = (StackSkillBox - 30); i++; }; GoalCrate = sim.addBox({skin:GreenCrate, mass:0.2, width:1, height:1, x:(120 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; }; } public function RiotPoliceRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Riot Police</B> \n Expend " + RiotPoliceTotal) + " Riot Shotgun Shells"); } public function EnemyTintTime(_arg1:TimerEvent):void{ global.Shape1Sprite.transform.colorTransform = EnemyTint; EnemyTintTimer.reset(); } public function SkeletonHandUnlockRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Skeleton</B> \n Complete the 'Target Hater' Achievement."; } public function keyisdown(_arg1:Number):Boolean{ return (keyArray[_arg1]); } public function SpeedChallenge(_arg1:TimerEvent):void{ SpeedTimer = (SpeedTimer + 1); } } }//package TheGunGame_Final_ArmorGames_fla
Section 119
//OptionsPlate_137 (TheGunGame_Final_ArmorGames_fla.OptionsPlate_137) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class OptionsPlate_137 extends MovieClip { public var SponsorLink:MovieClip; public var LowQualityButton:SimpleButton; public var ChazLinkBig:MovieClip; public var RedColorButton:SimpleButton; public var WhiteHandButton:SimpleButton; public var LowBulletsButton:SimpleButton; public var MediumQualityButton:SimpleButton; public var HighQualityButton:SimpleButton; public var PlatinumColorButton:SimpleButton; public var GreenColorButton:SimpleButton; public var GreenColorLock:SimpleButton; public var HighBulletsButton:SimpleButton; public var PlumpmanLinkBig:MovieClip; public var ResetSaveButton:SimpleButton; public var BlueColorButton:SimpleButton; public var PlatinumColorLock:SimpleButton; public var PlateBG:MovieClip; public var RedColorLock:SimpleButton; public var SkeletonHandLock:SimpleButton; public var BlackHandButton:SimpleButton; public var MediumBulletsButton:SimpleButton; public var SkeletonHandButton:SimpleButton; public function OptionsPlate_137(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 120
//PlateBG_18 (TheGunGame_Final_ArmorGames_fla.PlateBG_18) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class PlateBG_18 extends MovieClip { public function PlateBG_18(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame2(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 121
//PlateHolder_16 (TheGunGame_Final_ArmorGames_fla.PlateHolder_16) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class PlateHolder_16 extends MovieClip { public var OptionsPlate:MovieClip; public var AchievePlate:MovieClip; public var ChallengePlate:MovieClip; public var WeaponPlate:MovieClip; public var CampaignPlate:MovieClip; public function PlateHolder_16(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 122
//PreciseReloadHand_64 (TheGunGame_Final_ArmorGames_fla.PreciseReloadHand_64) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class PreciseReloadHand_64 extends MovieClip { public function PreciseReloadHand_64(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 123
//PreloaderTip_6 (TheGunGame_Final_ArmorGames_fla.PreloaderTip_6) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class PreloaderTip_6 extends MovieClip { public function PreloaderTip_6(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame8(){ stop(); } function frame2(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 124
//ProgressBar_27 (TheGunGame_Final_ArmorGames_fla.ProgressBar_27) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; import flash.text.*; public dynamic class ProgressBar_27 extends MovieClip { public var ProgressBarInfo:TextField; public function ProgressBar_27(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 125
//PumpHand_106 (TheGunGame_Final_ArmorGames_fla.PumpHand_106) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class PumpHand_106 extends MovieClip { public function PumpHand_106(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 126
//ReloadHand_39 (TheGunGame_Final_ArmorGames_fla.ReloadHand_39) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class ReloadHand_39 extends MovieClip { public function ReloadHand_39(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 127
//SkillHolder_206 (TheGunGame_Final_ArmorGames_fla.SkillHolder_206) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class SkillHolder_206 extends MovieClip { public var SkillPlate:MovieClip; public function SkillHolder_206(){ addFrameScript(0, frame1, 59, frame60); } function frame1(){ stop(); } function frame60(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 128
//SkillPlate_207 (TheGunGame_Final_ArmorGames_fla.SkillPlate_207) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; import flash.text.*; public dynamic class SkillPlate_207 extends MovieClip { public var SkillMissInfo:TextField; public var MedalInfo:TextField; public var SkillHitInfo:TextField; public var SkillMedal:MovieClip; public var PlateBG:MovieClip; } }//package TheGunGame_Final_ArmorGames_fla
Section 129
//SmallFrontHand_45 (TheGunGame_Final_ArmorGames_fla.SmallFrontHand_45) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class SmallFrontHand_45 extends MovieClip { public function SmallFrontHand_45(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 130
//SoundPreloader_177 (TheGunGame_Final_ArmorGames_fla.SoundPreloader_177) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class SoundPreloader_177 extends MovieClip { public function SoundPreloader_177(){ addFrameScript(39, frame40); } function frame40(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 131
//SpeedHolder_209 (TheGunGame_Final_ArmorGames_fla.SpeedHolder_209) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class SpeedHolder_209 extends MovieClip { public var SpeedPlate:MovieClip; public function SpeedHolder_209(){ addFrameScript(0, frame1, 59, frame60); } function frame1(){ stop(); } function frame60(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 132
//SpeedPlate_210 (TheGunGame_Final_ArmorGames_fla.SpeedPlate_210) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; import flash.text.*; public dynamic class SpeedPlate_210 extends MovieClip { public var SpeedMedal:MovieClip; public var MedalInfo:TextField; public var TimeHitInfo:TextField; public var PlateBG:MovieClip; public var TimeMissInfo:TextField; } }//package TheGunGame_Final_ArmorGames_fla
Section 133
//TargetGraphic_168 (TheGunGame_Final_ArmorGames_fla.TargetGraphic_168) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; import flash.text.*; public dynamic class TargetGraphic_168 extends MovieClip { public var TargetHP:TextField; public function TargetGraphic_168(){ addFrameScript(0, frame1, 45, frame46); } function frame1(){ stop(); } function frame46(){ this.parent.removeChild(this); } } }//package TheGunGame_Final_ArmorGames_fla
Section 134
//ThumbHand_96 (TheGunGame_Final_ArmorGames_fla.ThumbHand_96) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class ThumbHand_96 extends MovieClip { public function ThumbHand_96(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 135
//TutorialHelper_215 (TheGunGame_Final_ArmorGames_fla.TutorialHelper_215) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class TutorialHelper_215 extends MovieClip { public var TutorialPlate:MovieClip; } }//package TheGunGame_Final_ArmorGames_fla
Section 136
//TutorialPlate_216 (TheGunGame_Final_ArmorGames_fla.TutorialPlate_216) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; import flash.text.*; public dynamic class TutorialPlate_216 extends MovieClip { public var TutorialInfo:TextField; } }//package TheGunGame_Final_ArmorGames_fla
Section 137
//WeaponCategory_32 (TheGunGame_Final_ArmorGames_fla.WeaponCategory_32) package TheGunGame_Final_ArmorGames_fla { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class WeaponCategory_32 extends MovieClip { public var Slot1StarRiotShotgun:SimpleButton; public var Slot2StarDeagle:SimpleButton; public var Slot1StarWaltherPPK:SimpleButton; public var Slot3StarBerettaSMG:SimpleButton; public var Slot1StarMP5:SimpleButton; public var Slot2StarFamas:SimpleButton; public var Slot1StarSkorpion:SimpleButton; public var Slot2StarUzi:SimpleButton; public var MP5Graphic:MP5; public var SMGPK2Graphic:SMGPK2; public var Slot3StarUSP:SimpleButton; public var Slot3StarSpas12:SimpleButton; public var WaltherPPKGraphic:WaltherPPK; public var Slot3StarM1ARifle:SimpleButton; public var Slot2StarWaltherPPK:SimpleButton; public var SkorpionLock:SimpleButton; public var Slot3StarP90:SimpleButton; public var Slot1StarGlock:SimpleButton; public var Slot1StarSMGPK2:SimpleButton; public var Slot2StarSpas12:SimpleButton; public var Slot2Star357Magnum:SimpleButton; public var Slot3StarKar98k:SimpleButton; public var Slot2StarLuger:SimpleButton; public var DeagleGraphic:Deagle; public var Slot1StarP90:SimpleButton; public var GlockGraphic:Glock; public var Slot1Star357Magnum:SimpleButton; public var Slot3StarGlock:SimpleButton; public var Slot1StarUSP:SimpleButton; public var Slot3StarWaltherPPK:SimpleButton; public var Slot2StarSkorpion:SimpleButton; public var Slot3StarM4Carbine:SimpleButton; public var Slot3StarDeagle:SimpleButton; public var WaltherPPKLock:SimpleButton; public var Slot1StarSpas12:SimpleButton; public var LugerLock:SimpleButton; public var Kar98kGraphic:Kar98k; public var M1ARifleGraphic:M1A; public var Slot2StarMP5:SimpleButton; public var Slot1StarKar98k:SimpleButton; public var Spas12Graphic:Spas12; public var PeacemakerLock:SimpleButton; public var Slot2StarM4Carbine:SimpleButton; public var Slot1StarFamas:SimpleButton; public var SkorpionGraphic:Skorpion; public var Slot2StarSMGPK2:SimpleButton; public var Spas12Lock:SimpleButton; public var Slot3StarUzi:SimpleButton; public var USPGraphic:USP; public var P90Lock:SimpleButton; public var Slot3StarSkorpion:SimpleButton; public var Kar98kLock:SimpleButton; public var Slot3StarFamas:SimpleButton; public var MagnumLock:SimpleButton; public var Slot1StarPeacemaker:SimpleButton; public var Slot1StarDeagle:SimpleButton; public var BerettaSMGLock:SimpleButton; public var Slot1StarM1ARifle:SimpleButton; public var PeacemakerGraphic:Peacemaker; public var LugerGraphic:Luger; public var Slot1StarUzi:SimpleButton; public var Slot1StarM4Carbine:SimpleButton; public var Slot1StarLuger:SimpleButton; public var Slot2StarP90:SimpleButton; public var Slot2StarUSP:SimpleButton; public var Slot2StarPeacemaker:SimpleButton; public var P90Graphic:P90; public var Slot2StarGlock:SimpleButton; public var Slot1StarBerettaSMG:SimpleButton; public var DeagleLock:SimpleButton; public var BerettaSMGGraphic:BerettaSMG; public var SMGPK2Lock:SimpleButton; public var FamasGraphic:Famas; public var MicroUziGraphic:MicroUzi; public var RiotShotgunGraphic:RiotShotgun; public var Slot3StarLuger:SimpleButton; public var Slot2StarKar98k:SimpleButton; public var Slot3StarPeacemaker:SimpleButton; public var Slot3StarRiotShotgun:SimpleButton; public var Slot2StarBerettaSMG:SimpleButton; public var Slot3StarSMGPK2:SimpleButton; public var Slot3StarMP5:SimpleButton; public var M4CarbineGraphic:M4Carbine; public var Slot2StarM1ARifle:SimpleButton; public var Slot3Star357Magnum:SimpleButton; public var Slot2StarRiotShotgun:SimpleButton; public var FamasLock:SimpleButton; public var MagnumGraphic:Magnum; public function WeaponCategory_32(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } public function Spas12Slot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 16))) && (!((MovieClip(root).Slot2 == 16))))) && (!((MovieClip(root).Slot3 == 16))))){ MovieClip(root).Slot1 = 16; MovieClip(root).WeaponNum = 16; MovieClip(root).ActiveSlot = 1; StarRefreshShotgun(); }; } public function Spas12Slot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 16))) && (!((MovieClip(root).Slot2 == 16))))) && (!((MovieClip(root).Slot3 == 16))))){ MovieClip(root).Slot2 = 16; MovieClip(root).WeaponNum = 16; MovieClip(root).ActiveSlot = 2; StarRefreshShotgun(); }; } public function UziSlot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 2))) && (!((MovieClip(root).Slot2 == 2))))) && (!((MovieClip(root).Slot3 == 2))))){ MovieClip(root).Slot1 = 2; MovieClip(root).WeaponNum = 2; MovieClip(root).ActiveSlot = 1; StarRefreshSMG(); }; } public function BerettaSMGSlot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 8))) && (!((MovieClip(root).Slot2 == 8))))) && (!((MovieClip(root).Slot3 == 8))))){ MovieClip(root).Slot3 = 8; MovieClip(root).WeaponNum = 8; MovieClip(root).ActiveSlot = 3; StarRefreshSMG(); }; } public function UziSlot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 2))) && (!((MovieClip(root).Slot2 == 2))))) && (!((MovieClip(root).Slot3 == 2))))){ MovieClip(root).Slot3 = 2; MovieClip(root).WeaponNum = 2; MovieClip(root).ActiveSlot = 3; StarRefreshSMG(); }; } public function Spas12Slot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 16))) && (!((MovieClip(root).Slot2 == 16))))) && (!((MovieClip(root).Slot3 == 16))))){ MovieClip(root).Slot3 = 16; MovieClip(root).WeaponNum = 16; MovieClip(root).ActiveSlot = 3; StarRefreshShotgun(); }; } public function MP5Slot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 3))) && (!((MovieClip(root).Slot2 == 3))))) && (!((MovieClip(root).Slot3 == 3))))){ MovieClip(root).Slot3 = 3; MovieClip(root).WeaponNum = 3; MovieClip(root).ActiveSlot = 3; StarRefreshSMG(); }; } public function UziSlot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 2))) && (!((MovieClip(root).Slot2 == 2))))) && (!((MovieClip(root).Slot3 == 2))))){ MovieClip(root).Slot2 = 2; MovieClip(root).WeaponNum = 2; MovieClip(root).ActiveSlot = 2; StarRefreshSMG(); }; } public function MP5Slot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 3))) && (!((MovieClip(root).Slot2 == 3))))) && (!((MovieClip(root).Slot3 == 3))))){ MovieClip(root).Slot2 = 3; MovieClip(root).WeaponNum = 3; MovieClip(root).ActiveSlot = 2; StarRefreshSMG(); }; } public function RiotShotgunSlot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 7))) && (!((MovieClip(root).Slot2 == 7))))) && (!((MovieClip(root).Slot3 == 7))))){ MovieClip(root).Slot3 = 7; MovieClip(root).WeaponNum = 7; MovieClip(root).ActiveSlot = 3; StarRefreshShotgun(); }; } public function MP5Slot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 3))) && (!((MovieClip(root).Slot2 == 3))))) && (!((MovieClip(root).Slot3 == 3))))){ MovieClip(root).Slot1 = 3; MovieClip(root).WeaponNum = 3; MovieClip(root).ActiveSlot = 1; StarRefreshSMG(); }; } public function M4CarbineSlot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 9))) && (!((MovieClip(root).Slot2 == 9))))) && (!((MovieClip(root).Slot3 == 9))))){ MovieClip(root).Slot3 = 9; MovieClip(root).WeaponNum = 9; MovieClip(root).ActiveSlot = 3; StarRefreshAssaultRifle(); }; } public function BerettaSMGSlot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 8))) && (!((MovieClip(root).Slot2 == 8))))) && (!((MovieClip(root).Slot3 == 8))))){ MovieClip(root).Slot1 = 8; MovieClip(root).WeaponNum = 8; MovieClip(root).ActiveSlot = 1; StarRefreshSMG(); }; } public function BerettaSMGSlot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 8))) && (!((MovieClip(root).Slot2 == 8))))) && (!((MovieClip(root).Slot3 == 8))))){ MovieClip(root).Slot2 = 8; MovieClip(root).WeaponNum = 8; MovieClip(root).ActiveSlot = 2; StarRefreshSMG(); }; } public function M4CarbineSlot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 9))) && (!((MovieClip(root).Slot2 == 9))))) && (!((MovieClip(root).Slot3 == 9))))){ MovieClip(root).Slot1 = 9; MovieClip(root).WeaponNum = 9; MovieClip(root).ActiveSlot = 1; StarRefreshAssaultRifle(); }; } public function FamasUnlockRollOver(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 100; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Famas</B> \n Complete the 'Carbine Crazy' Achievement."; } public function SMGPK2UnlockRollOver(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 100; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>SMG-PK2</B> \n Get Expert on all Skorpion Challenges."; } public function MagnumSlot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 5))) && (!((MovieClip(root).Slot2 == 5))))) && (!((MovieClip(root).Slot3 == 5))))){ MovieClip(root).Slot2 = 5; MovieClip(root).WeaponNum = 5; MovieClip(root).ActiveSlot = 2; StarRefreshRevolver(); }; } public function RiotShotgunSlot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 7))) && (!((MovieClip(root).Slot2 == 7))))) && (!((MovieClip(root).Slot3 == 7))))){ MovieClip(root).Slot2 = 7; MovieClip(root).WeaponNum = 7; MovieClip(root).ActiveSlot = 2; StarRefreshShotgun(); }; } public function StarRefreshRifle():void{ MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 11){ getChildByName((("Slot" + MovieClip(root).i) + "StarM1ARifle")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarM1ARifle")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 18){ getChildByName((("Slot" + MovieClip(root).i) + "StarKar98k")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarKar98k")).alpha = 0.5; }; MovieClip(root).i++; }; } public function Spas12UnlockRollOut(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 0; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function LugerUnlockRollOut(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 0; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function LugerUnlockRollOver(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 100; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Luger</B> \n Get Expert on all Deagle Challenges."; } function frame4(){ stop(); StarRefreshRifle(); MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarM1ARifle")).addEventListener(MouseEvent.CLICK, this[("M1ARifleSlot" + MovieClip(root).i)]); MovieClip(root).i++; }; if (MovieClip(root).Kar98kUnlocked == false){ Kar98kGraphic.alpha = 0.25; Kar98kLock.alpha = 1; Slot1StarKar98k.enabled = false; Slot2StarKar98k.enabled = false; Slot3StarKar98k.enabled = false; } else { Kar98kGraphic.alpha = 1; Kar98kLock.alpha = 0; Kar98kLock.mouseEnabled = false; Slot1StarKar98k.enabled = true; Slot2StarKar98k.enabled = true; Slot3StarKar98k.enabled = true; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarKar98k")).addEventListener(MouseEvent.CLICK, this[("Kar98kSlot" + MovieClip(root).i)]); MovieClip(root).i++; }; }; Kar98kLock.addEventListener(MouseEvent.ROLL_OVER, Kar98kUnlockRollOver); Kar98kLock.addEventListener(MouseEvent.ROLL_OUT, Kar98kUnlockRollOut); } function frame1(){ stop(); StarRefreshPistol(); MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarGlock")).addEventListener(MouseEvent.CLICK, this[("GlockSlot" + MovieClip(root).i)]); MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarUSP")).addEventListener(MouseEvent.CLICK, this[("USPSlot" + MovieClip(root).i)]); MovieClip(root).i++; }; if (MovieClip(root).DeagleUnlocked == false){ DeagleGraphic.alpha = 0.25; DeagleLock.alpha = 1; Slot1StarDeagle.enabled = false; Slot2StarDeagle.enabled = false; Slot3StarDeagle.enabled = false; } else { DeagleGraphic.alpha = 1; DeagleLock.alpha = 0; DeagleLock.mouseEnabled = false; Slot1StarDeagle.enabled = true; Slot2StarDeagle.enabled = true; Slot3StarDeagle.enabled = true; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarDeagle")).addEventListener(MouseEvent.CLICK, this[("DeagleSlot" + MovieClip(root).i)]); MovieClip(root).i++; }; }; if (MovieClip(root).WaltherPPKUnlocked == false){ WaltherPPKGraphic.alpha = 0.25; WaltherPPKLock.alpha = 1; Slot1StarWaltherPPK.enabled = false; Slot2StarWaltherPPK.enabled = false; Slot3StarWaltherPPK.enabled = false; } else { WaltherPPKGraphic.alpha = 1; WaltherPPKLock.alpha = 0; WaltherPPKLock.mouseEnabled = false; Slot1StarWaltherPPK.enabled = true; Slot2StarWaltherPPK.enabled = true; Slot3StarWaltherPPK.enabled = true; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarWaltherPPK")).addEventListener(MouseEvent.CLICK, this[("WaltherPPKSlot" + MovieClip(root).i)]); MovieClip(root).i++; }; }; if (MovieClip(root).LugerUnlocked == false){ LugerGraphic.alpha = 0.25; LugerLock.alpha = 1; Slot1StarLuger.enabled = false; Slot2StarLuger.enabled = false; Slot3StarLuger.enabled = false; } else { LugerGraphic.alpha = 1; LugerLock.alpha = 0; LugerLock.mouseEnabled = false; Slot1StarLuger.enabled = true; Slot2StarLuger.enabled = true; Slot3StarLuger.enabled = true; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarLuger")).addEventListener(MouseEvent.CLICK, this[("LugerSlot" + MovieClip(root).i)]); MovieClip(root).i++; }; }; DeagleLock.addEventListener(MouseEvent.ROLL_OVER, DeagleUnlockRollOver); DeagleLock.addEventListener(MouseEvent.ROLL_OUT, DeagleUnlockRollOut); WaltherPPKLock.addEventListener(MouseEvent.ROLL_OVER, WaltherPPKUnlockRollOver); WaltherPPKLock.addEventListener(MouseEvent.ROLL_OUT, WaltherPPKUnlockRollOut); LugerLock.addEventListener(MouseEvent.ROLL_OVER, LugerUnlockRollOver); LugerLock.addEventListener(MouseEvent.ROLL_OUT, LugerUnlockRollOut); } function frame3(){ stop(); StarRefreshSMG(); MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarUzi")).addEventListener(MouseEvent.CLICK, this[("UziSlot" + MovieClip(root).i)]); MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarMP5")).addEventListener(MouseEvent.CLICK, this[("MP5Slot" + MovieClip(root).i)]); MovieClip(root).i++; }; if (MovieClip(root).SkorpionUnlocked == false){ SkorpionGraphic.alpha = 0.25; SkorpionLock.alpha = 1; Slot1StarSkorpion.enabled = false; Slot2StarSkorpion.enabled = false; Slot3StarSkorpion.enabled = false; } else { SkorpionGraphic.alpha = 1; SkorpionLock.alpha = 0; SkorpionLock.mouseEnabled = false; Slot1StarSkorpion.enabled = true; Slot2StarSkorpion.enabled = true; Slot3StarSkorpion.enabled = true; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarSkorpion")).addEventListener(MouseEvent.CLICK, this[("SkorpionSlot" + MovieClip(root).i)]); MovieClip(root).i++; }; }; if (MovieClip(root).BerettaSMGUnlocked == false){ BerettaSMGGraphic.alpha = 0.25; BerettaSMGLock.alpha = 1; Slot1StarBerettaSMG.enabled = false; Slot2StarBerettaSMG.enabled = false; Slot3StarBerettaSMG.enabled = false; } else { BerettaSMGGraphic.alpha = 1; BerettaSMGLock.alpha = 0; BerettaSMGLock.mouseEnabled = false; Slot1StarBerettaSMG.enabled = true; Slot2StarBerettaSMG.enabled = true; Slot3StarBerettaSMG.enabled = true; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarBerettaSMG")).addEventListener(MouseEvent.CLICK, this[("BerettaSMGSlot" + MovieClip(root).i)]); MovieClip(root).i++; }; }; if (MovieClip(root).SMGPK2Unlocked == false){ SMGPK2Graphic.alpha = 0.25; SMGPK2Lock.alpha = 1; Slot1StarSMGPK2.enabled = false; Slot2StarSMGPK2.enabled = false; Slot3StarSMGPK2.enabled = false; } else { SMGPK2Graphic.alpha = 1; SMGPK2Lock.alpha = 0; SMGPK2Lock.mouseEnabled = false; Slot1StarSMGPK2.enabled = true; Slot2StarSMGPK2.enabled = true; Slot3StarSMGPK2.enabled = true; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarSMGPK2")).addEventListener(MouseEvent.CLICK, this[("SMGPK2Slot" + MovieClip(root).i)]); MovieClip(root).i++; }; }; if (MovieClip(root).P90Unlocked == false){ P90Graphic.alpha = 0.25; P90Lock.alpha = 1; Slot1StarP90.enabled = false; Slot2StarP90.enabled = false; Slot3StarP90.enabled = false; } else { P90Graphic.alpha = 1; P90Lock.alpha = 0; P90Lock.mouseEnabled = false; Slot1StarP90.enabled = true; Slot2StarP90.enabled = true; Slot3StarP90.enabled = true; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarP90")).addEventListener(MouseEvent.CLICK, this[("P90Slot" + MovieClip(root).i)]); MovieClip(root).i++; }; }; SkorpionLock.addEventListener(MouseEvent.ROLL_OVER, SkorpionUnlockRollOver); SkorpionLock.addEventListener(MouseEvent.ROLL_OUT, SkorpionUnlockRollOut); BerettaSMGLock.addEventListener(MouseEvent.ROLL_OVER, BerettaSMGUnlockRollOver); BerettaSMGLock.addEventListener(MouseEvent.ROLL_OUT, BerettaSMGUnlockRollOut); SMGPK2Lock.addEventListener(MouseEvent.ROLL_OVER, SMGPK2UnlockRollOver); SMGPK2Lock.addEventListener(MouseEvent.ROLL_OUT, SMGPK2UnlockRollOut); P90Lock.addEventListener(MouseEvent.ROLL_OVER, P90UnlockRollOver); P90Lock.addEventListener(MouseEvent.ROLL_OUT, P90UnlockRollOut); } public function MagnumSlot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 5))) && (!((MovieClip(root).Slot2 == 5))))) && (!((MovieClip(root).Slot3 == 5))))){ MovieClip(root).Slot3 = 5; MovieClip(root).WeaponNum = 5; MovieClip(root).ActiveSlot = 3; StarRefreshRevolver(); }; } public function Spas12UnlockRollOver(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 100; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Spas-12</B> \n Complete the 'Riot Police' Achievement."; } public function MagnumSlot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 5))) && (!((MovieClip(root).Slot2 == 5))))) && (!((MovieClip(root).Slot3 == 5))))){ MovieClip(root).Slot1 = 5; MovieClip(root).WeaponNum = 5; MovieClip(root).ActiveSlot = 1; StarRefreshRevolver(); }; } function frame5(){ stop(); StarRefreshAssaultRifle(); MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarM4Carbine")).addEventListener(MouseEvent.CLICK, this[("M4CarbineSlot" + MovieClip(root).i)]); MovieClip(root).i++; }; if (MovieClip(root).FamasUnlocked == false){ FamasGraphic.alpha = 0.25; FamasLock.alpha = 1; Slot1StarFamas.enabled = false; Slot2StarFamas.enabled = false; Slot3StarFamas.enabled = false; } else { FamasGraphic.alpha = 1; FamasLock.alpha = 0; FamasLock.mouseEnabled = false; Slot1StarFamas.enabled = true; Slot2StarFamas.enabled = true; Slot3StarFamas.enabled = true; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarFamas")).addEventListener(MouseEvent.CLICK, this[("FamasSlot" + MovieClip(root).i)]); MovieClip(root).i++; }; }; FamasLock.addEventListener(MouseEvent.ROLL_OVER, FamasUnlockRollOver); FamasLock.addEventListener(MouseEvent.ROLL_OUT, FamasUnlockRollOut); } public function PeacemakerUnlockRollOut(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 0; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function SMGPK2UnlockRollOut(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 0; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function StarRefreshSMG():void{ MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 2){ getChildByName((("Slot" + MovieClip(root).i) + "StarUzi")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarUzi")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 3){ getChildByName((("Slot" + MovieClip(root).i) + "StarMP5")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarMP5")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 4){ getChildByName((("Slot" + MovieClip(root).i) + "StarSkorpion")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarSkorpion")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 8){ getChildByName((("Slot" + MovieClip(root).i) + "StarBerettaSMG")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarBerettaSMG")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 10){ getChildByName((("Slot" + MovieClip(root).i) + "StarSMGPK2")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarSMGPK2")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 15){ getChildByName((("Slot" + MovieClip(root).i) + "StarP90")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarP90")).alpha = 0.5; }; MovieClip(root).i++; }; } public function MagnumUnlockRollOver(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 100; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Magnum</B> \n Complete the 'Campaigner' Achievement."; } public function DeagleUnlockRollOver(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 100; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Deagle</B> \n Beat Offense Campaign Level 5."; } public function StarRefreshAssaultRifle():void{ MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 9){ getChildByName((("Slot" + MovieClip(root).i) + "StarM4Carbine")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarM4Carbine")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 17){ getChildByName((("Slot" + MovieClip(root).i) + "StarFamas")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarFamas")).alpha = 0.5; }; MovieClip(root).i++; }; } function frame6(){ stop(); StarRefreshShotgun(); MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarRiotShotgun")).addEventListener(MouseEvent.CLICK, this[("RiotShotgunSlot" + MovieClip(root).i)]); MovieClip(root).i++; }; if (MovieClip(root).Spas12Unlocked == false){ Spas12Graphic.alpha = 0.25; Spas12Lock.alpha = 1; Slot1StarSpas12.enabled = false; Slot2StarSpas12.enabled = false; Slot3StarSpas12.enabled = false; } else { Spas12Graphic.alpha = 1; Spas12Lock.alpha = 0; Spas12Lock.mouseEnabled = false; Slot1StarSpas12.enabled = true; Slot2StarSpas12.enabled = true; Slot3StarSpas12.enabled = true; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarSpas12")).addEventListener(MouseEvent.CLICK, this[("Spas12Slot" + MovieClip(root).i)]); MovieClip(root).i++; }; }; Spas12Lock.addEventListener(MouseEvent.ROLL_OVER, Spas12UnlockRollOver); Spas12Lock.addEventListener(MouseEvent.ROLL_OUT, Spas12UnlockRollOut); } public function M4CarbineSlot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 9))) && (!((MovieClip(root).Slot2 == 9))))) && (!((MovieClip(root).Slot3 == 9))))){ MovieClip(root).Slot2 = 9; MovieClip(root).WeaponNum = 9; MovieClip(root).ActiveSlot = 2; StarRefreshAssaultRifle(); }; } public function PeacemakerUnlockRollOver(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 100; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Peacemaker</B> \n Complete the 'Magnum Master' Achievement."; } public function SMGPK2Slot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 10))) && (!((MovieClip(root).Slot2 == 10))))) && (!((MovieClip(root).Slot3 == 10))))){ MovieClip(root).Slot1 = 10; MovieClip(root).WeaponNum = 10; MovieClip(root).ActiveSlot = 1; StarRefreshSMG(); }; } public function SMGPK2Slot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 10))) && (!((MovieClip(root).Slot2 == 10))))) && (!((MovieClip(root).Slot3 == 10))))){ MovieClip(root).Slot2 = 10; MovieClip(root).WeaponNum = 10; MovieClip(root).ActiveSlot = 2; StarRefreshSMG(); }; } public function SMGPK2Slot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 10))) && (!((MovieClip(root).Slot2 == 10))))) && (!((MovieClip(root).Slot3 == 10))))){ MovieClip(root).Slot3 = 10; MovieClip(root).WeaponNum = 10; MovieClip(root).ActiveSlot = 3; StarRefreshSMG(); }; } public function P90Slot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 15))) && (!((MovieClip(root).Slot2 == 15))))) && (!((MovieClip(root).Slot3 == 15))))){ MovieClip(root).Slot2 = 15; MovieClip(root).WeaponNum = 15; MovieClip(root).ActiveSlot = 2; StarRefreshSMG(); }; } public function RiotShotgunSlot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 7))) && (!((MovieClip(root).Slot2 == 7))))) && (!((MovieClip(root).Slot3 == 7))))){ MovieClip(root).Slot1 = 7; MovieClip(root).WeaponNum = 7; MovieClip(root).ActiveSlot = 1; StarRefreshShotgun(); }; } public function PeacemakerSlot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 19))) && (!((MovieClip(root).Slot2 == 19))))) && (!((MovieClip(root).Slot3 == 19))))){ MovieClip(root).Slot2 = 19; MovieClip(root).WeaponNum = 19; MovieClip(root).ActiveSlot = 2; StarRefreshRevolver(); }; } public function StarRefreshPistol():void{ MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 1){ getChildByName((("Slot" + MovieClip(root).i) + "StarGlock")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarGlock")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 6){ getChildByName((("Slot" + MovieClip(root).i) + "StarUSP")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarUSP")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 12){ getChildByName((("Slot" + MovieClip(root).i) + "StarDeagle")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarDeagle")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 13){ getChildByName((("Slot" + MovieClip(root).i) + "StarWaltherPPK")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarWaltherPPK")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 14){ getChildByName((("Slot" + MovieClip(root).i) + "StarLuger")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarLuger")).alpha = 0.5; }; MovieClip(root).i++; }; } public function PeacemakerSlot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 19))) && (!((MovieClip(root).Slot2 == 19))))) && (!((MovieClip(root).Slot3 == 19))))){ MovieClip(root).Slot3 = 19; MovieClip(root).WeaponNum = 19; MovieClip(root).ActiveSlot = 3; StarRefreshRevolver(); }; } public function Kar98kUnlockRollOver(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 100; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Kar 98k</B> \n Complete the 'M1A Martyr' Achievement."; } public function P90Slot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 15))) && (!((MovieClip(root).Slot2 == 15))))) && (!((MovieClip(root).Slot3 == 15))))){ MovieClip(root).Slot1 = 15; MovieClip(root).WeaponNum = 15; MovieClip(root).ActiveSlot = 1; StarRefreshSMG(); }; } public function MagnumUnlockRollOut(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 0; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function WaltherPPKUnlockRollOut(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 0; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function GlockSlot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 1))) && (!((MovieClip(root).Slot2 == 1))))) && (!((MovieClip(root).Slot3 == 1))))){ MovieClip(root).Slot2 = 1; MovieClip(root).WeaponNum = 1; MovieClip(root).ActiveSlot = 2; StarRefreshPistol(); }; } public function GlockSlot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 1))) && (!((MovieClip(root).Slot2 == 1))))) && (!((MovieClip(root).Slot3 == 1))))){ MovieClip(root).Slot3 = 1; MovieClip(root).WeaponNum = 1; MovieClip(root).ActiveSlot = 3; StarRefreshPistol(); }; } public function M1ARifleSlot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 11))) && (!((MovieClip(root).Slot2 == 11))))) && (!((MovieClip(root).Slot3 == 11))))){ MovieClip(root).Slot1 = 11; MovieClip(root).WeaponNum = 11; MovieClip(root).ActiveSlot = 1; StarRefreshRifle(); }; } public function GlockSlot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 1))) && (!((MovieClip(root).Slot2 == 1))))) && (!((MovieClip(root).Slot3 == 1))))){ MovieClip(root).Slot1 = 1; MovieClip(root).WeaponNum = 1; MovieClip(root).ActiveSlot = 1; StarRefreshPistol(); }; } public function PeacemakerSlot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 19))) && (!((MovieClip(root).Slot2 == 19))))) && (!((MovieClip(root).Slot3 == 19))))){ MovieClip(root).Slot1 = 19; MovieClip(root).WeaponNum = 19; MovieClip(root).ActiveSlot = 1; StarRefreshRevolver(); }; } public function StarRefreshRevolver():void{ MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 5){ getChildByName((("Slot" + MovieClip(root).i) + "Star357Magnum")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "Star357Magnum")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 19){ getChildByName((("Slot" + MovieClip(root).i) + "StarPeacemaker")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarPeacemaker")).alpha = 0.5; }; MovieClip(root).i++; }; } public function SkorpionSlot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 4))) && (!((MovieClip(root).Slot2 == 4))))) && (!((MovieClip(root).Slot3 == 4))))){ MovieClip(root).Slot1 = 4; MovieClip(root).WeaponNum = 4; MovieClip(root).ActiveSlot = 1; StarRefreshSMG(); }; } public function SkorpionSlot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 4))) && (!((MovieClip(root).Slot2 == 4))))) && (!((MovieClip(root).Slot3 == 4))))){ MovieClip(root).Slot3 = 4; MovieClip(root).WeaponNum = 4; MovieClip(root).ActiveSlot = 3; StarRefreshSMG(); }; } public function WaltherPPKSlot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 13))) && (!((MovieClip(root).Slot2 == 13))))) && (!((MovieClip(root).Slot3 == 13))))){ MovieClip(root).Slot2 = 13; MovieClip(root).WeaponNum = 13; MovieClip(root).ActiveSlot = 2; StarRefreshPistol(); }; } public function WaltherPPKSlot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 13))) && (!((MovieClip(root).Slot2 == 13))))) && (!((MovieClip(root).Slot3 == 13))))){ MovieClip(root).Slot3 = 13; MovieClip(root).WeaponNum = 13; MovieClip(root).ActiveSlot = 3; StarRefreshPistol(); }; } public function M1ARifleSlot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 11))) && (!((MovieClip(root).Slot2 == 11))))) && (!((MovieClip(root).Slot3 == 11))))){ MovieClip(root).Slot2 = 11; MovieClip(root).WeaponNum = 11; MovieClip(root).ActiveSlot = 2; StarRefreshRifle(); }; } public function WaltherPPKSlot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 13))) && (!((MovieClip(root).Slot2 == 13))))) && (!((MovieClip(root).Slot3 == 13))))){ MovieClip(root).Slot1 = 13; MovieClip(root).WeaponNum = 13; MovieClip(root).ActiveSlot = 1; StarRefreshPistol(); }; } public function SkorpionSlot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 4))) && (!((MovieClip(root).Slot2 == 4))))) && (!((MovieClip(root).Slot3 == 4))))){ MovieClip(root).Slot2 = 4; MovieClip(root).WeaponNum = 4; MovieClip(root).ActiveSlot = 2; StarRefreshSMG(); }; } public function P90Slot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 15))) && (!((MovieClip(root).Slot2 == 15))))) && (!((MovieClip(root).Slot3 == 15))))){ MovieClip(root).Slot3 = 15; MovieClip(root).WeaponNum = 15; MovieClip(root).ActiveSlot = 3; StarRefreshSMG(); }; } public function DeagleUnlockRollOut(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 0; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function FamasUnlockRollOut(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 0; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function DeagleSlot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 12))) && (!((MovieClip(root).Slot2 == 12))))) && (!((MovieClip(root).Slot3 == 12))))){ MovieClip(root).Slot1 = 12; MovieClip(root).WeaponNum = 12; MovieClip(root).ActiveSlot = 1; StarRefreshPistol(); }; } public function DeagleSlot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 12))) && (!((MovieClip(root).Slot2 == 12))))) && (!((MovieClip(root).Slot3 == 12))))){ MovieClip(root).Slot2 = 12; MovieClip(root).WeaponNum = 12; MovieClip(root).ActiveSlot = 2; StarRefreshPistol(); }; } public function USPSlot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 6))) && (!((MovieClip(root).Slot2 == 6))))) && (!((MovieClip(root).Slot3 == 6))))){ MovieClip(root).Slot1 = 6; MovieClip(root).WeaponNum = 6; MovieClip(root).ActiveSlot = 1; StarRefreshPistol(); }; } public function LugerSlot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 14))) && (!((MovieClip(root).Slot2 == 14))))) && (!((MovieClip(root).Slot3 == 14))))){ MovieClip(root).Slot1 = 14; MovieClip(root).WeaponNum = 14; MovieClip(root).ActiveSlot = 1; StarRefreshPistol(); }; } public function USPSlot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 6))) && (!((MovieClip(root).Slot2 == 6))))) && (!((MovieClip(root).Slot3 == 6))))){ MovieClip(root).Slot2 = 6; MovieClip(root).WeaponNum = 6; MovieClip(root).ActiveSlot = 2; StarRefreshPistol(); }; } public function USPSlot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 6))) && (!((MovieClip(root).Slot2 == 6))))) && (!((MovieClip(root).Slot3 == 6))))){ MovieClip(root).Slot3 = 6; MovieClip(root).WeaponNum = 6; MovieClip(root).ActiveSlot = 3; StarRefreshPistol(); }; } public function P90UnlockRollOver(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 100; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>P90</B> \n Get Expert on all other SMG Challenges."; } public function Kar98kUnlockRollOut(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 0; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function DeagleSlot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 12))) && (!((MovieClip(root).Slot2 == 12))))) && (!((MovieClip(root).Slot3 == 12))))){ MovieClip(root).Slot3 = 12; MovieClip(root).WeaponNum = 12; MovieClip(root).ActiveSlot = 3; StarRefreshPistol(); }; } public function LugerSlot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 14))) && (!((MovieClip(root).Slot2 == 14))))) && (!((MovieClip(root).Slot3 == 14))))){ MovieClip(root).Slot3 = 14; MovieClip(root).WeaponNum = 14; MovieClip(root).ActiveSlot = 3; StarRefreshPistol(); }; } public function FamasSlot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 17))) && (!((MovieClip(root).Slot2 == 17))))) && (!((MovieClip(root).Slot3 == 17))))){ MovieClip(root).Slot1 = 17; MovieClip(root).WeaponNum = 17; MovieClip(root).ActiveSlot = 1; StarRefreshAssaultRifle(); }; } public function FamasSlot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 17))) && (!((MovieClip(root).Slot2 == 17))))) && (!((MovieClip(root).Slot3 == 17))))){ MovieClip(root).Slot3 = 17; MovieClip(root).WeaponNum = 17; MovieClip(root).ActiveSlot = 3; StarRefreshAssaultRifle(); }; } public function SkorpionUnlockRollOver(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 100; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Skorpion</B> \n Beat Defense Campaign level 4."; } public function P90UnlockRollOut(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 0; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function M1ARifleSlot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 11))) && (!((MovieClip(root).Slot2 == 11))))) && (!((MovieClip(root).Slot3 == 11))))){ MovieClip(root).Slot3 = 11; MovieClip(root).WeaponNum = 11; MovieClip(root).ActiveSlot = 3; StarRefreshRifle(); }; } public function StarRefreshShotgun():void{ MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 7){ getChildByName((("Slot" + MovieClip(root).i) + "StarRiotShotgun")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarRiotShotgun")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 16){ getChildByName((("Slot" + MovieClip(root).i) + "StarSpas12")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarSpas12")).alpha = 0.5; }; MovieClip(root).i++; }; } public function LugerSlot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 14))) && (!((MovieClip(root).Slot2 == 14))))) && (!((MovieClip(root).Slot3 == 14))))){ MovieClip(root).Slot2 = 14; MovieClip(root).WeaponNum = 14; MovieClip(root).ActiveSlot = 2; StarRefreshPistol(); }; } public function BerettaSMGUnlockRollOut(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 0; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function Kar98kSlot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 18))) && (!((MovieClip(root).Slot2 == 18))))) && (!((MovieClip(root).Slot3 == 18))))){ MovieClip(root).Slot1 = 18; MovieClip(root).WeaponNum = 18; MovieClip(root).ActiveSlot = 1; StarRefreshRifle(); }; } public function Kar98kSlot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 18))) && (!((MovieClip(root).Slot2 == 18))))) && (!((MovieClip(root).Slot3 == 18))))){ MovieClip(root).Slot3 = 18; MovieClip(root).WeaponNum = 18; MovieClip(root).ActiveSlot = 3; StarRefreshRifle(); }; } function frame2(){ stop(); StarRefreshRevolver(); if (MovieClip(root).MagnumUnlocked == false){ MagnumGraphic.alpha = 0.25; MagnumLock.alpha = 1; Slot1Star357Magnum.enabled = false; Slot2Star357Magnum.enabled = false; Slot3Star357Magnum.enabled = false; } else { MagnumGraphic.alpha = 1; MagnumLock.alpha = 0; MagnumLock.mouseEnabled = false; Slot1Star357Magnum.enabled = true; Slot2Star357Magnum.enabled = true; Slot3Star357Magnum.enabled = true; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "Star357Magnum")).addEventListener(MouseEvent.CLICK, this[("MagnumSlot" + MovieClip(root).i)]); MovieClip(root).i++; }; }; if (MovieClip(root).PeacemakerUnlocked == false){ PeacemakerGraphic.alpha = 0.25; PeacemakerLock.alpha = 1; Slot1StarPeacemaker.enabled = false; Slot2StarPeacemaker.enabled = false; Slot3StarPeacemaker.enabled = false; } else { PeacemakerGraphic.alpha = 1; PeacemakerLock.alpha = 0; PeacemakerLock.mouseEnabled = false; Slot1StarPeacemaker.enabled = true; Slot2StarPeacemaker.enabled = true; Slot3StarPeacemaker.enabled = true; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarPeacemaker")).addEventListener(MouseEvent.CLICK, this[("PeacemakerSlot" + MovieClip(root).i)]); MovieClip(root).i++; }; }; MagnumLock.addEventListener(MouseEvent.ROLL_OVER, MagnumUnlockRollOver); MagnumLock.addEventListener(MouseEvent.ROLL_OUT, MagnumUnlockRollOut); PeacemakerLock.addEventListener(MouseEvent.ROLL_OVER, PeacemakerUnlockRollOver); PeacemakerLock.addEventListener(MouseEvent.ROLL_OUT, PeacemakerUnlockRollOut); } public function FamasSlot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 17))) && (!((MovieClip(root).Slot2 == 17))))) && (!((MovieClip(root).Slot3 == 17))))){ MovieClip(root).Slot2 = 17; MovieClip(root).WeaponNum = 17; MovieClip(root).ActiveSlot = 2; StarRefreshAssaultRifle(); }; } public function Kar98kSlot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 18))) && (!((MovieClip(root).Slot2 == 18))))) && (!((MovieClip(root).Slot3 == 18))))){ MovieClip(root).Slot2 = 18; MovieClip(root).WeaponNum = 18; MovieClip(root).ActiveSlot = 2; StarRefreshRifle(); }; } public function BerettaSMGUnlockRollOver(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 100; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Beretta PM-12</B> \n Complete the 'MP5 Jockey' Achievement."; } public function SkorpionUnlockRollOut(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 0; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function WaltherPPKUnlockRollOver(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 100; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Walther PPK</B> \n Get Expert on all USP Challenges."; } } }//package TheGunGame_Final_ArmorGames_fla
Section 138
//WeaponPlate_30 (TheGunGame_Final_ArmorGames_fla.WeaponPlate_30) package TheGunGame_Final_ArmorGames_fla { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class WeaponPlate_30 extends MovieClip { public var Category6:SimpleButton; public var SponsorLink:MovieClip; public var WeaponCategory:MovieClip; public var PlateBG:MovieClip; public var Category1:SimpleButton; public var Category2:SimpleButton; public var Category3:SimpleButton; public var Category4:SimpleButton; public var Category5:SimpleButton; public function WeaponPlate_30(){ addFrameScript(0, frame1); } public function GoRevolver(_arg1:MouseEvent){ WeaponCategory.gotoAndStop("Revolver"); MovieClip(root).ActiveWeaponCategory = 2; ActiveCategory(); } public function GoSMG(_arg1:MouseEvent){ WeaponCategory.gotoAndStop("SMG"); MovieClip(root).ActiveWeaponCategory = 3; ActiveCategory(); } public function GoAssaultRifle(_arg1:MouseEvent){ WeaponCategory.gotoAndStop("AssaultRifle"); MovieClip(root).ActiveWeaponCategory = 5; ActiveCategory(); } public function ActiveCategory():void{ MovieClip(root).i = 1; while (MovieClip(root).i <= 6) { if (MovieClip(root).ActiveWeaponCategory == MovieClip(root).i){ this[("Category" + MovieClip(root).i)].alpha = 1; WeaponCategory.gotoAndStop(MovieClip(root).i); } else { this[("Category" + MovieClip(root).i)].alpha = 0.5; }; MovieClip(root).i++; }; } function frame1(){ stop(); ActiveCategory(); Category1.addEventListener(MouseEvent.CLICK, GoPistol); Category2.addEventListener(MouseEvent.CLICK, GoRevolver); Category3.addEventListener(MouseEvent.CLICK, GoSMG); Category4.addEventListener(MouseEvent.CLICK, GoRifle); Category5.addEventListener(MouseEvent.CLICK, GoAssaultRifle); Category6.addEventListener(MouseEvent.CLICK, GoShotgun); } public function GoPistol(_arg1:MouseEvent){ WeaponCategory.gotoAndStop("Pistol"); MovieClip(root).ActiveWeaponCategory = 1; ActiveCategory(); } public function GoRifle(_arg1:MouseEvent){ WeaponCategory.gotoAndStop("Rifle"); MovieClip(root).ActiveWeaponCategory = 4; ActiveCategory(); } public function GoShotgun(_arg1:MouseEvent){ WeaponCategory.gotoAndStop("Shotgun"); MovieClip(root).ActiveWeaponCategory = 6; ActiveCategory(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 139
//WeaponSelector_159 (TheGunGame_Final_ArmorGames_fla.WeaponSelector_159) package TheGunGame_Final_ArmorGames_fla { import flash.display.*; public dynamic class WeaponSelector_159 extends MovieClip { public var GripHand:MovieClip; public var PumpHand:MovieClip; public var FrontHand:MovieClip; public var Launcher:MovieClip; public var HoldHand:MovieClip; public function WeaponSelector_159(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19); } function frame10(){ stop(); } function frame14(){ stop(); } function frame18(){ stop(); } function frame12(){ stop(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame19(){ stop(); } function frame13(){ stop(); } function frame17(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame9(){ stop(); } function frame16(){ stop(); } function frame8(){ stop(); } function frame15(){ stop(); } function frame11(){ stop(); } function frame2(){ stop(); } } }//package TheGunGame_Final_ArmorGames_fla
Section 140
//BerettaSMG (BerettaSMG) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class BerettaSMG extends MovieClip { public var BackHand:MovieClip; public var FrontHand:MovieClip; public var Launcher:MovieClip; public function BerettaSMG(){ addFrameScript(0, frame1, 3, frame4); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; } function frame4(){ gotoAndStop(1); } } }//package
Section 141
//BerettaSMGFire (BerettaSMGFire) package { import flash.media.*; public dynamic class BerettaSMGFire extends Sound { } }//package
Section 142
//Blank (Blank) package { import flash.display.*; public dynamic class Blank extends MovieClip { } }//package
Section 143
//BlankSound (BlankSound) package { import flash.media.*; public dynamic class BlankSound extends Sound { } }//package
Section 144
//BottomWallBG (BottomWallBG) package { import flash.display.*; public dynamic class BottomWallBG extends MovieClip { } }//package
Section 145
//Crate (Crate) package { import flash.display.*; public dynamic class Crate extends MovieClip { public var CrateGraphic:MovieClip; } }//package
Section 146
//CrateGround1 (CrateGround1) package { import flash.media.*; public dynamic class CrateGround1 extends Sound { } }//package
Section 147
//CrateGround2 (CrateGround2) package { import flash.media.*; public dynamic class CrateGround2 extends Sound { } }//package
Section 148
//CrateGround3 (CrateGround3) package { import flash.media.*; public dynamic class CrateGround3 extends Sound { } }//package
Section 149
//cursor (cursor) package { import flash.display.*; public dynamic class cursor extends MovieClip { public var AchievementPlate:MovieClip; public var CursorPoint:MovieClip; } }//package
Section 150
//damage1 (damage1) package { import flash.media.*; public dynamic class damage1 extends Sound { } }//package
Section 151
//damage2 (damage2) package { import flash.media.*; public dynamic class damage2 extends Sound { } }//package
Section 152
//damage3 (damage3) package { import flash.media.*; public dynamic class damage3 extends Sound { } }//package
Section 153
//Deagle (Deagle) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Deagle extends MovieClip { public var FrontHand:MovieClip; public var ReloadHand:MovieClip; public var Launcher:MovieClip; public function Deagle(){ addFrameScript(0, frame1, 5, frame6); } function frame6(){ gotoAndStop(1); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; } } }//package
Section 154
//DeagleFire (DeagleFire) package { import flash.media.*; public dynamic class DeagleFire extends Sound { } }//package
Section 155
//Enemy357Magnum (Enemy357Magnum) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Enemy357Magnum extends MovieClip { public var FrontHand:MovieClip; public var Launcher:MovieClip; public function Enemy357Magnum(){ addFrameScript(0, frame1, 13, frame14, 49, frame50); } function frame14(){ gotoAndStop(1); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7]; }; }; } function frame50(){ this.parent.removeChild(this); stop(); } } }//package
Section 156
//EnemyBerettaSMG (EnemyBerettaSMG) package { import flash.display.*; public dynamic class EnemyBerettaSMG extends MovieClip { public var FrontHand:MovieClip; public var Launcher:MovieClip; public function EnemyBerettaSMG(){ addFrameScript(0, frame1, 3, frame4, 39, frame40); } function frame1(){ stop(); } function frame4(){ gotoAndStop(1); } function frame40(){ this.parent.removeChild(this); stop(); } } }//package
Section 157
//EnemyGlock (EnemyGlock) package { import flash.display.*; public dynamic class EnemyGlock extends MovieClip { public var FrontHand:MovieClip; public var Launcher:MovieClip; public function EnemyGlock(){ addFrameScript(0, frame1, 15, frame16, 49, frame50); } function frame16(){ gotoAndStop(1); } function frame1(){ stop(); } function frame50(){ this.parent.removeChild(this); stop(); } } }//package
Section 158
//EnemyM1A (EnemyM1A) package { import flash.display.*; public dynamic class EnemyM1A extends MovieClip { public var FrontHand:MovieClip; public var Launcher:MovieClip; public var HoldHand:MovieClip; public function EnemyM1A(){ addFrameScript(0, frame1, 9, frame10, 39, frame40); } function frame10(){ gotoAndStop(1); } function frame1(){ stop(); } function frame40(){ this.parent.removeChild(this); stop(); } } }//package
Section 159
//EnemyMP5 (EnemyMP5) package { import flash.display.*; public dynamic class EnemyMP5 extends MovieClip { public var GripHand:MovieClip; public var FrontHand:MovieClip; public var Launcher:MovieClip; public function EnemyMP5(){ addFrameScript(0, frame1, 5, frame6, 39, frame40); } function frame6(){ gotoAndStop(1); } function frame1(){ stop(); } function frame40(){ this.parent.removeChild(this); stop(); } } }//package
Section 160
//EnemyP90 (EnemyP90) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class EnemyP90 extends MovieClip { public var GripHand:MovieClip; public var FrontHand:MovieClip; public var Launcher:MovieClip; public function EnemyP90(){ addFrameScript(0, frame1, 2, frame3, 34, frame35); } function frame3(){ gotoAndStop(1); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7]; }; }; } function frame35(){ this.parent.removeChild(this); stop(); } } }//package
Section 161
//EnemyUSP (EnemyUSP) package { import flash.display.*; public dynamic class EnemyUSP extends MovieClip { public var FrontHand:MovieClip; public var Launcher:MovieClip; public function EnemyUSP(){ addFrameScript(0, frame1, 3, frame4, 29, frame30); } function frame1(){ stop(); } function frame4(){ gotoAndStop(1); } function frame30(){ this.parent.removeChild(this); stop(); } } }//package
Section 162
//Famas (Famas) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Famas extends MovieClip { public var FrontHand:MovieClip; public var Launcher:MovieClip; public var HoldHand:MovieClip; public function Famas(){ addFrameScript(0, frame1, 3, frame4); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; } function frame4(){ gotoAndStop(1); } } }//package
Section 163
//FamasFire (FamasFire) package { import flash.media.*; public dynamic class FamasFire extends Sound { } }//package
Section 164
//global (global) package { public class global { public static var WeaponDamage = 0; public static var ScrollerMoving:Boolean = false; public static var TargetsHit:Number = 0; public static var Shape1Body = ""; public static var Shape2Body = ""; public static var CrateOnGoal = false; public static var PlayerHit = false; public static var currentLevel = 0; public static var ShellGroundBounce = false; public static var PlateMoving:Boolean = false; public static var grounded:Boolean = false; public static var EnemyHP:Array = new Array(); public static var GravityDirection:String = "Down"; public static var CrateGroundBounce = false; public static var Shape1Sprite = ""; public static var Shape2Sprite = ""; public static var TargetHit:Boolean = false; public static var BulletHitWall:Array = new Array(); public function global():void{ } } }//package
Section 165
//Glock (Glock) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Glock extends MovieClip { public var FrontHand:MovieClip; public var Clip:MovieClip; public var ReloadHand:MovieClip; public var Launcher:MovieClip; public function Glock(){ addFrameScript(0, frame1, 15, frame16); } function frame16(){ gotoAndStop(1); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; } } }//package
Section 166
//GlockFire (GlockFire) package { import flash.media.*; public dynamic class GlockFire extends Sound { } }//package
Section 167
//GlockReload (GlockReload) package { import flash.media.*; public dynamic class GlockReload extends Sound { } }//package
Section 168
//GoalPlatform100 (GoalPlatform100) package { import flash.display.*; public dynamic class GoalPlatform100 extends MovieClip { } }//package
Section 169
//GoalPlatform100Vert (GoalPlatform100Vert) package { import flash.display.*; public dynamic class GoalPlatform100Vert extends MovieClip { } }//package
Section 170
//GoalPlatform250 (GoalPlatform250) package { import flash.display.*; public dynamic class GoalPlatform250 extends MovieClip { } }//package
Section 171
//GoalPlatform400 (GoalPlatform400) package { import flash.display.*; public dynamic class GoalPlatform400 extends MovieClip { } }//package
Section 172
//GoalPlatform400Vert (GoalPlatform400Vert) package { import flash.display.*; public dynamic class GoalPlatform400Vert extends MovieClip { } }//package
Section 173
//GoalPlatform500 (GoalPlatform500) package { import flash.display.*; public dynamic class GoalPlatform500 extends MovieClip { } }//package
Section 174
//GreenCrate (GreenCrate) package { import flash.display.*; import flash.text.*; public dynamic class GreenCrate extends MovieClip { public var GoalTimerInfo:TextField; } }//package
Section 175
//GunBreak (GunBreak) package { import flash.media.*; public dynamic class GunBreak extends Sound { } }//package
Section 176
//Kar98k (Kar98k) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Kar98k extends MovieClip { public var BackHand:MovieClip; public var FrontHand:MovieClip; public var ThumbHand:MovieClip; public var Launcher:MovieClip; public var HoldHand:MovieClip; public function Kar98k(){ addFrameScript(0, frame1, 52, frame53); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; if (MovieClip(parent).DelayFire == true){ MovieClip(parent).DelayFire = false; }; } function frame53(){ gotoAndStop(1); } } }//package
Section 177
//Kar98kFire (Kar98kFire) package { import flash.media.*; public dynamic class Kar98kFire extends Sound { } }//package
Section 178
//kevlar1 (kevlar1) package { import flash.media.*; public dynamic class kevlar1 extends Sound { } }//package
Section 179
//kevlar2 (kevlar2) package { import flash.media.*; public dynamic class kevlar2 extends Sound { } }//package
Section 180
//kevlar3 (kevlar3) package { import flash.media.*; public dynamic class kevlar3 extends Sound { } }//package
Section 181
//LeftWallBG (LeftWallBG) package { import flash.display.*; public dynamic class LeftWallBG extends MovieClip { } }//package
Section 182
//Luger (Luger) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Luger extends MovieClip { public var FrontHand:MovieClip; public var ReloadHand:MovieClip; public var Launcher:MovieClip; public function Luger(){ addFrameScript(0, frame1, 5, frame6); } function frame6(){ gotoAndStop(1); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; } } }//package
Section 183
//LugerFire (LugerFire) package { import flash.media.*; public dynamic class LugerFire extends Sound { } }//package
Section 184
//M1A (M1A) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class M1A extends MovieClip { public var FrontHand:MovieClip; public var ReloadHand:MovieClip; public var Launcher:MovieClip; public var HoldHand:MovieClip; public function M1A(){ addFrameScript(0, frame1, 9, frame10); } function frame10(){ gotoAndStop(1); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; } } }//package
Section 185
//M1AFire (M1AFire) package { import flash.media.*; public dynamic class M1AFire extends Sound { } }//package
Section 186
//M4Carbine (M4Carbine) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class M4Carbine extends MovieClip { public var FrontHand:MovieClip; public var ReloadHand:MovieClip; public var Launcher:MovieClip; public var HoldHand:MovieClip; public function M4Carbine(){ addFrameScript(0, frame1, 2, frame3); } function frame3(){ gotoAndStop(1); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; } } }//package
Section 187
//M4CarbineFire (M4CarbineFire) package { import flash.media.*; public dynamic class M4CarbineFire extends Sound { } }//package
Section 188
//Magnum (Magnum) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Magnum extends MovieClip { public var FrontHand:MovieClip; public var PreciseReloadHand:MovieClip; public var ReloadHand:MovieClip; public var Launcher:MovieClip; public function Magnum(){ addFrameScript(0, frame1, 13, frame14); } function frame14(){ gotoAndStop(1); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; } } }//package
Section 189
//MagnumFire (MagnumFire) package { import flash.media.*; public dynamic class MagnumFire extends Sound { } }//package
Section 190
//MicroUzi (MicroUzi) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class MicroUzi extends MovieClip { public var FrontHand:MovieClip; public var ReloadHand:MovieClip; public var Launcher:MovieClip; public function MicroUzi(){ addFrameScript(0, frame1, 3, frame4); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; } function frame4(){ gotoAndStop(1); } } }//package
Section 191
//MP5 (MP5) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class MP5 extends MovieClip { public var GripHand:MovieClip; public var BackHand:MovieClip; public var FrontHand:MovieClip; public var Launcher:MovieClip; public function MP5(){ addFrameScript(0, frame1, 5, frame6); } function frame6(){ gotoAndStop(1); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; } } }//package
Section 192
//MP5Fire (MP5Fire) package { import flash.media.*; public dynamic class MP5Fire extends Sound { } }//package
Section 193
//MP5Reload (MP5Reload) package { import flash.media.*; public dynamic class MP5Reload extends Sound { } }//package
Section 194
//P90 (P90) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class P90 extends MovieClip { public var GripHand:MovieClip; public var BackHand:MovieClip; public var FrontHand:MovieClip; public var Launcher:MovieClip; public function P90(){ addFrameScript(0, frame1, 2, frame3); } function frame3(){ gotoAndStop(1); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; } } }//package
Section 195
//P90Fire (P90Fire) package { import flash.media.*; public dynamic class P90Fire extends Sound { } }//package
Section 196
//Peacemaker (Peacemaker) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Peacemaker extends MovieClip { public var ReloadHand:MovieClip; public var Launcher:MovieClip; public function Peacemaker(){ addFrameScript(0, frame1, 9, frame10); } function frame10(){ gotoAndStop(1); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; } } }//package
Section 197
//PeacemakerFire (PeacemakerFire) package { import flash.media.*; public dynamic class PeacemakerFire extends Sound { } }//package
Section 198
//RightWallBG (RightWallBG) package { import flash.display.*; public dynamic class RightWallBG extends MovieClip { } }//package
Section 199
//RiotShotgun (RiotShotgun) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class RiotShotgun extends MovieClip { public var PumpHand:MovieClip; public var FrontHand:MovieClip; public var ThumbHand:MovieClip; public var ReloadHand:MovieClip; public var Launcher:MovieClip; public function RiotShotgun(){ addFrameScript(0, frame1, 30, frame31); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; if (MovieClip(parent).DelayFire == true){ MovieClip(parent).DelayFire = false; }; } function frame31(){ gotoAndStop(1); } } }//package
Section 200
//RiotShotgunFire (RiotShotgunFire) package { import flash.media.*; public dynamic class RiotShotgunFire extends Sound { } }//package
Section 201
//Scrollbar (Scrollbar) package { import flash.events.*; import caurina.transitions.*; import flash.geom.*; import flash.display.*; public class Scrollbar extends MovieClip { private var isDown:Boolean; private var sRect:Rectangle; private var dragBot:Number; private var ratio:Number; private var _stage:Stage; private var bottom:Number; private var downArrowHt:Number; public var upArrow:MovieClip; private var range:Number; public var track:MovieClip; private var top:Number; private var timing:Number; private var ctrl:Number; public var downArrow:MovieClip; private var target:MovieClip; private var sBuffer:Number; private var trans:String; public var scroller:MovieClip; private var arrowMove:Number; private var isUp:Boolean; private var upArrowHt:Number; private var sPos:Number; private var isArrow:Boolean; public function Scrollbar():void{ if (this.stage){ this.onAddedToStage(); } else { this.addEventListener(Event.ADDED_TO_STAGE, onAddedToStage, false, 0, true); }; } public function init(_arg1:MovieClip, _arg2:String, _arg3:Number, _arg4:Boolean, _arg5:Number):void{ var _local6:Sprite; target = _arg1; trans = _arg2; timing = _arg3; isArrow = _arg4; sBuffer = _arg5; if (target.height <= track.height){ this.visible = false; }; upArrowHt = upArrow.height; downArrowHt = downArrow.height; if (isArrow){ top = scroller.y; dragBot = ((scroller.y + track.height) - scroller.height); bottom = (track.height - (scroller.height / sBuffer)); } else { top = scroller.y; dragBot = ((scroller.y + track.height) - scroller.height); bottom = (track.height - (scroller.height / sBuffer)); upArrowHt = 0; downArrowHt = 0; removeChild(upArrow); removeChild(downArrow); }; range = (bottom - top); sRect = new Rectangle(0, top, 0, dragBot); ctrl = target.y; isUp = false; isDown = false; arrowMove = 10; if (isArrow){ upArrow.addEventListener(Event.ENTER_FRAME, upArrowHandler); upArrow.addEventListener(MouseEvent.MOUSE_DOWN, upScroll); upArrow.addEventListener(MouseEvent.MOUSE_UP, stopScroll); downArrow.addEventListener(Event.ENTER_FRAME, downArrowHandler); downArrow.addEventListener(MouseEvent.MOUSE_DOWN, downScroll); downArrow.addEventListener(MouseEvent.MOUSE_UP, stopScroll); }; _local6 = new Sprite(); _local6.graphics.beginFill(0xFF0000); _local6.graphics.drawRect(target.x, target.y, (target.width + 5), ((track.height + upArrowHt) + downArrowHt)); parent.addChild(_local6); target.mask = _local6; } public function downScroll(_arg1:MouseEvent):void{ isDown = true; } public function dragScroll(_arg1:MouseEvent):void{ if (global.PlateMoving == false){ scroller.startDrag(false, sRect); if (_stage){ _stage.addEventListener(MouseEvent.MOUSE_MOVE, moveScroll); }; }; } public function upArrowHandler(_arg1:Event):void{ if (global.PlateMoving == false){ if (isUp){ if (scroller.y > top){ scroller.y = (scroller.y - arrowMove); if (scroller.y < top){ scroller.y = top; }; startScroll(); }; }; }; } public function upScroll(_arg1:MouseEvent):void{ isUp = true; } private function onRemovedFromStage(_arg1:Event=null):void{ this.removeEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage); _stage.removeEventListener(MouseEvent.MOUSE_UP, stopScroll); _stage.removeEventListener(MouseEvent.MOUSE_WHEEL, mouseWheelHandler); _stage.removeEventListener(MouseEvent.MOUSE_MOVE, moveScroll); _stage = null; this.addEventListener(Event.ADDED_TO_STAGE, onAddedToStage, false, 0, true); } public function stopScroll(_arg1:MouseEvent):void{ isUp = false; isDown = false; if (scroller){ scroller.stopDrag(); }; if (_stage){ _stage.removeEventListener(MouseEvent.MOUSE_MOVE, moveScroll); }; } private function onAddedToStage(_arg1:Event=null):void{ this.removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage); _stage = this.stage; if (scroller){ scroller.addEventListener(MouseEvent.MOUSE_DOWN, dragScroll); }; _stage.addEventListener(MouseEvent.MOUSE_UP, stopScroll); _stage.addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheelHandler); this.addEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage, false, 0, true); } public function downArrowHandler(_arg1:Event):void{ if (global.PlateMoving == false){ if (isDown){ if (scroller.y < dragBot){ scroller.y = (scroller.y + arrowMove); if (scroller.y > dragBot){ scroller.y = dragBot; }; startScroll(); }; }; }; } public function mouseWheelHandler(_arg1:MouseEvent):void{ if (global.PlateMoving == false){ if (_arg1.delta < 0){ if (scroller.y < dragBot){ scroller.y = (scroller.y - (_arg1.delta * 2)); if (scroller.y > dragBot){ scroller.y = dragBot; }; startScroll(); }; } else { if (scroller.y > top){ scroller.y = (scroller.y - (_arg1.delta * 2)); if (scroller.y < top){ scroller.y = top; }; startScroll(); }; }; }; } public function startScroll():void{ ratio = ((target.height - range) / range); sPos = ((scroller.y * ratio) - ctrl); global.ScrollerMoving = true; Tweener.addTween(target, {y:-(sPos), time:timing, transition:trans}); } public function moveScroll(_arg1:MouseEvent):void{ startScroll(); } } }//package
Section 202
//ShellGround (ShellGround) package { import flash.media.*; public dynamic class ShellGround extends Sound { } }//package
Section 203
//Skorpion (Skorpion) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Skorpion extends MovieClip { public var BackHand:MovieClip; public var FrontHand:MovieClip; public var Launcher:MovieClip; public function Skorpion(){ addFrameScript(0, frame1, 4, frame5); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; } function frame5(){ gotoAndStop(1); } } }//package
Section 204
//SkorpionFire (SkorpionFire) package { import flash.media.*; public dynamic class SkorpionFire extends Sound { } }//package
Section 205
//SMGPK2 (SMGPK2) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class SMGPK2 extends MovieClip { public var BackHand:MovieClip; public var FrontHand:MovieClip; public var Launcher:MovieClip; public function SMGPK2(){ addFrameScript(0, frame1, 3, frame4); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; } function frame4(){ gotoAndStop(1); } } }//package
Section 206
//Spas12 (Spas12) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Spas12 extends MovieClip { public var FrontHand:MovieClip; public var ThumbHand:MovieClip; public var Launcher:MovieClip; public var HoldHand:MovieClip; public function Spas12(){ addFrameScript(0, frame1, 26, frame27); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; if (MovieClip(parent).DelayFire == true){ MovieClip(parent).DelayFire = false; }; } function frame27(){ gotoAndStop(1); } } }//package
Section 207
//Spas12Fire (Spas12Fire) package { import flash.media.*; public dynamic class Spas12Fire extends Sound { } }//package
Section 208
//Target15 (Target15) package { import flash.display.*; public dynamic class Target15 extends MovieClip { public var TargetGraphic:MovieClip; } }//package
Section 209
//Target30 (Target30) package { import flash.display.*; public dynamic class Target30 extends MovieClip { public var TargetGraphic:MovieClip; } }//package
Section 210
//Target50 (Target50) package { import flash.display.*; public dynamic class Target50 extends MovieClip { public var TargetGraphic:MovieClip; } }//package
Section 211
//TargetBreak (TargetBreak) package { import flash.media.*; public dynamic class TargetBreak extends Sound { } }//package
Section 212
//TopWallBG (TopWallBG) package { import flash.display.*; public dynamic class TopWallBG extends MovieClip { } }//package
Section 213
//USP (USP) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class USP extends MovieClip { public var FrontHand:MovieClip; public var ReloadHand:MovieClip; public var Launcher:MovieClip; public function USP(){ addFrameScript(0, frame1, 3, frame4); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; } function frame4(){ gotoAndStop(1); } } }//package
Section 214
//USPFire (USPFire) package { import flash.media.*; public dynamic class USPFire extends Sound { } }//package
Section 215
//UziFire (UziFire) package { import flash.media.*; public dynamic class UziFire extends Sound { } }//package
Section 216
//WaltherPPK (WaltherPPK) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class WaltherPPK extends MovieClip { public var GripHand:MovieClip; public var FrontHand:MovieClip; public var Launcher:MovieClip; public function WaltherPPK(){ addFrameScript(0, frame1, 2, frame3); } function frame3(){ gotoAndStop(1); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; } } }//package
Section 217
//WaltherPPKFire (WaltherPPKFire) package { import flash.media.*; public dynamic class WaltherPPKFire extends Sound { } }//package

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Symbol 722 GraphicUsed by:724
Symbol 723 TextUses:185Used by:724
Symbol 724 MovieClip {TheGunGame_Final_ArmorGames_fla.AccuracyPlate_205}Uses:90 719 720 721 638 489 722 723Used by:725
Symbol 725 MovieClip {TheGunGame_Final_ArmorGames_fla.AccuracyHolder_204}Uses:724Used by:Timeline
Symbol 726 EditableTextUses:51Used by:733
Symbol 727 EditableTextUses:51Used by:733
Symbol 728 EditableTextUses:51Used by:733
Symbol 729 GraphicUsed by:730
Symbol 730 MovieClipUses:729Used by:733
Symbol 731 TextUses:185Used by:733
Symbol 732 TextUses:51Used by:733 741
Symbol 733 MovieClip {TheGunGame_Final_ArmorGames_fla.SkillPlate_207}Uses:90 726 727 728 730 489 731 732 94Used by:734
Symbol 734 MovieClip {TheGunGame_Final_ArmorGames_fla.SkillHolder_206}Uses:733Used by:Timeline
Symbol 735 EditableTextUses:51Used by:741
Symbol 736 EditableTextUses:51Used by:741
Symbol 737 EditableTextUses:51Used by:741
Symbol 738 GraphicUsed by:739
Symbol 739 MovieClipUses:738Used by:741
Symbol 740 TextUses:185Used by:741
Symbol 741 MovieClip {TheGunGame_Final_ArmorGames_fla.SpeedPlate_210}Uses:90 735 736 737 739 489 740 732 94Used by:742
Symbol 742 MovieClip {TheGunGame_Final_ArmorGames_fla.SpeedHolder_209}Uses:741Used by:Timeline
Symbol 743 EditableTextUses:51Used by:749
Symbol 744 EditableTextUses:51Used by:749
Symbol 745 GraphicUsed by:746
Symbol 746 MovieClipUses:745Used by:749
Symbol 747 EditableTextUses:51Used by:749
Symbol 748 TextUses:185Used by:749
Symbol 749 MovieClip {TheGunGame_Final_ArmorGames_fla.CampaignPlateInfo_213}Uses:90 743 744 746 747 748Used by:750
Symbol 750 MovieClip {TheGunGame_Final_ArmorGames_fla.CampaignHolder_212}Uses:749Used by:Timeline
Symbol 751 TextUses:51Used by:Timeline
Symbol 752 EditableTextUses:51Used by:Timeline
Symbol 753 EditableTextUses:51Used by:Timeline
Symbol 754 EditableTextUses:51Used by:Timeline
Symbol 755 EditableTextUses:51Used by:Timeline
Symbol 756 EditableTextUses:116Used by:757
Symbol 757 MovieClip {TheGunGame_Final_ArmorGames_fla.TutorialPlate_216}Uses:611 756Used by:758
Symbol 758 MovieClip {TheGunGame_Final_ArmorGames_fla.TutorialHelper_215}Uses:757 50Used by:Timeline
Symbol 759 TextUses:49Used by:765
Symbol 760 TextUses:49Used by:765
Symbol 761 TextUses:49Used by:765
Symbol 762 TextUses:49Used by:765
Symbol 763 TextUses:49Used by:765
Symbol 764 TextUses:49Used by:765
Symbol 765 MovieClip {TheGunGame_Final_ArmorGames_fla.CampaignTimerGraphic_217}Uses:759 760 761 762 763 764Used by:Timeline

Instance Names

"BGLoadingBar"Frame 3Symbol 8 MovieClip
"LoadingBar"Frame 3Symbol 31 MovieClip {TheGunGame_Final_ArmorGames_fla.bulleta_4}
"PreloaderTip"Frame 3Symbol 43 MovieClip {TheGunGame_Final_ArmorGames_fla.PreloaderTip_6}
"PreloaderInfo"Frame 3Symbol 44 EditableText
"PreloaderPlay"Frame 3Symbol 48 Button
"PlumpmanLink"Frame 3Symbol 55 MovieClip
"ChazLink"Frame 3Symbol 57 MovieClip
"SponsorLink"Frame 3Symbol 61 MovieClip
"SponsorLink"Frame 4Symbol 76 MovieClip {TheGunGame_Final_ArmorGames_fla.ag_intro_mc_12}
"BackgroundColor"Frame 6Symbol 85 MovieClip {TheGunGame_Final_ArmorGames_fla.BackgroundColor_15}
"PlateHolder"Frame 6Symbol 587 MovieClip {TheGunGame_Final_ArmorGames_fla.PlateHolder_16}
"Slot2Info"Frame 6Symbol 588 EditableText
"Slot1Info"Frame 6Symbol 589 EditableText
"Slot3Info"Frame 6Symbol 590 EditableText
"AchievementButton"Frame 6Symbol 595 Button
"WeaponButton"Frame 6Symbol 597 Button
"CampaignButton"Frame 6Symbol 599 Button
"ChallengeButton"Frame 6Symbol 601 Button
"Slot1Weapon"Frame 6Symbol 603 MovieClip {TheGunGame_Final_ArmorGames_fla.WeaponSelector_159}
"Slot2Weapon"Frame 6Symbol 603 MovieClip {TheGunGame_Final_ArmorGames_fla.WeaponSelector_159}
"Slot3Weapon"Frame 6Symbol 603 MovieClip {TheGunGame_Final_ArmorGames_fla.WeaponSelector_159}
"TrainingButton"Frame 6Symbol 605 Button
"OptionsButton"Frame 6Symbol 607 Button
"Cursor"Frame 6Symbol 615 MovieClip {cursor}
"RangeLimitZone"Frame 7Symbol 718 MovieClip
"AccuracyHolder"Frame 7Symbol 725 MovieClip {TheGunGame_Final_ArmorGames_fla.AccuracyHolder_204}
"SkillHolder"Frame 7Symbol 734 MovieClip {TheGunGame_Final_ArmorGames_fla.SkillHolder_206}
"SpeedHolder"Frame 7Symbol 742 MovieClip {TheGunGame_Final_ArmorGames_fla.SpeedHolder_209}
"CampaignHolder"Frame 7Symbol 750 MovieClip {TheGunGame_Final_ArmorGames_fla.CampaignHolder_212}
"ChallengeInfo"Frame 7Symbol 752 EditableText
"TrainingText"Frame 7Symbol 753 EditableText
"AmmoInfo"Frame 7Symbol 754 EditableText
"EnemyHP"Frame 7Symbol 755 EditableText
"TutorialHelper"Frame 7Symbol 758 MovieClip {TheGunGame_Final_ArmorGames_fla.TutorialHelper_215}
"CampaignTimerGraphic"Frame 7Symbol 765 MovieClip {TheGunGame_Final_ArmorGames_fla.CampaignTimerGraphic_217}
"SponsorLink"Frame 7Symbol 61 MovieClip
"track"Symbol 103 MovieClip {Scrollbar} Frame 1Symbol 96 MovieClip
"scroller"Symbol 103 MovieClip {Scrollbar} Frame 1Symbol 98 MovieClip
"upArrow"Symbol 103 MovieClip {Scrollbar} Frame 1Symbol 100 MovieClip
"downArrow"Symbol 103 MovieClip {Scrollbar} Frame 1Symbol 102 MovieClip
"ProgressBarInfo"Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27} Frame 1Symbol 117 EditableText
"ReloaderProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"GlockCrewProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"UziDaddyProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"TargetHaterProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"NoviceMedalProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"VeteranMedalProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"ExpertMedalProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"MP5JockeyProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"SkorpionKillerProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"MagnumMasterProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"USPNinjaProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"RiotPoliceProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"BerettaBeastProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"CarbineCrazyProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"PK2PlayerProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"M1AMartyrProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"DudeDeagleProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"WaltherWaltzProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"LugerLoveProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"JugglerProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"GunNewbieProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"GunNutProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"GunAddictProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"CampaignProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"P90PowerProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"DoNotPressProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"SpasOfSpadesProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"FamousFamasProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"Kar98kRunProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"PiecemakerProgress"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 120 MovieClip {TheGunGame_Final_ArmorGames_fla.ProgressBar_27}
"ReloaderUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 149 EditableText
"GlockCrewUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 150 EditableText
"UziDaddyUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 151 EditableText
"TargetHaterUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 152 EditableText
"NoviceMedalUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 153 EditableText
"VeteranMedalUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 154 EditableText
"ExpertMedalUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 155 EditableText
"MP5JockeyUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 156 EditableText
"SkorpionKillerUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 157 EditableText
"MagnumMasterUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 158 EditableText
"USPNinjaUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 159 EditableText
"RiotPoliceUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 160 EditableText
"BerettaBeastUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 161 EditableText
"CarbineCrazyUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 162 EditableText
"PK2PlayerUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 163 EditableText
"M1AMartyrUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 164 EditableText
"DudeDeagleUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 165 EditableText
"WaltherWaltzUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 166 EditableText
"LugerLoveUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 167 EditableText
"JugglerUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 168 EditableText
"GunNewbieUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 169 EditableText
"GunNutUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 170 EditableText
"GunAddictUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 171 EditableText
"CampaignUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 172 EditableText
"P90PowerUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 173 EditableText
"DoNotPressUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 174 EditableText
"SpasOfSpadesUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 175 EditableText
"FamousFamasUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 176 EditableText
"Kar98kRunUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 177 EditableText
"PiecemakerUnlock"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 178 EditableText
"ReloaderAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"GlockCrewAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"UziDaddyAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"TargetHaterAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"NoviceMedalAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"VeteranMedalAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"ExpertMedalAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"MP5JockeyAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"SkorpionKillerAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"MagnumMasterAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"USPNinjaAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"RiotPoliceAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"BerettaBeastAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"CarbineCrazyAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"PK2PlayerAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"M1AMartyrAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"DudeDeagleAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"WaltherWaltzAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"LugerLoveAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"JugglerAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"GunNewbieAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"GunNutAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"GunAddictAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"CampaignAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"P90PowerAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"DoNotPressAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"SpasOfSpadesAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"FamousFamasAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"Kar98kRunAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"PiecemakerAchieve"Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26} Frame 1Symbol 182 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievementBox_29}
"PlateBG"Symbol 187 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievePlate_17} Frame 1Symbol 90 MovieClip {TheGunGame_Final_ArmorGames_fla.PlateBG_18}
"SponsorLink"Symbol 187 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievePlate_17} Frame 1Symbol 91 MovieClip
"sb"Symbol 187 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievePlate_17} Frame 1Symbol 103 MovieClip {Scrollbar}
"AchieveList"Symbol 187 MovieClip {TheGunGame_Final_ArmorGames_fla.AchievePlate_17} Frame 1Symbol 184 MovieClip {TheGunGame_Final_ArmorGames_fla.AchieveList_26}
"FrontHand"Symbol 210 MovieClip {Glock} Frame 1Symbol 196 MovieClip {TheGunGame_Final_ArmorGames_fla.BigFrontHand_35}
"Launcher"Symbol 210 MovieClip {Glock} Frame 1Symbol 198 MovieClip
"Clip"Symbol 210 MovieClip {Glock} Frame 17Symbol 205 MovieClip
"ReloadHand"Symbol 210 MovieClip {Glock} Frame 27Symbol 209 MovieClip {TheGunGame_Final_ArmorGames_fla.ReloadHand_39}
"FrontHand"Symbol 230 MovieClip {USP} Frame 1Symbol 226 MovieClip {TheGunGame_Final_ArmorGames_fla.SmallFrontHand_45}
"Launcher"Symbol 230 MovieClip {USP} Frame 1Symbol 198 MovieClip
"ReloadHand"Symbol 230 MovieClip {USP} Frame 5Symbol 209 MovieClip {TheGunGame_Final_ArmorGames_fla.ReloadHand_39}
"FrontHand"Symbol 243 MovieClip {Deagle} Frame 1Symbol 196 MovieClip {TheGunGame_Final_ArmorGames_fla.BigFrontHand_35}
"Launcher"Symbol 243 MovieClip {Deagle} Frame 1Symbol 198 MovieClip
"ReloadHand"Symbol 243 MovieClip {Deagle} Frame 6Symbol 209 MovieClip {TheGunGame_Final_ArmorGames_fla.ReloadHand_39}
"FrontHand"Symbol 254 MovieClip {WaltherPPK} Frame 1Symbol 226 MovieClip {TheGunGame_Final_ArmorGames_fla.SmallFrontHand_45}
"GripHand"Symbol 254 MovieClip {WaltherPPK} Frame 1Symbol 252 MovieClip {TheGunGame_Final_ArmorGames_fla.GripHand_54}
"Launcher"Symbol 254 MovieClip {WaltherPPK} Frame 1Symbol 198 MovieClip
"FrontHand"Symbol 268 MovieClip {Luger} Frame 1Symbol 196 MovieClip {TheGunGame_Final_ArmorGames_fla.BigFrontHand_35}
"Launcher"Symbol 268 MovieClip {Luger} Frame 1Symbol 198 MovieClip
"ReloadHand"Symbol 268 MovieClip {Luger} Frame 6Symbol 209 MovieClip {TheGunGame_Final_ArmorGames_fla.ReloadHand_39}
"FrontHand"Symbol 293 MovieClip {Magnum} Frame 1Symbol 196 MovieClip {TheGunGame_Final_ArmorGames_fla.BigFrontHand_35}
"Launcher"Symbol 293 MovieClip {Magnum} Frame 1Symbol 198 MovieClip
"PreciseReloadHand"Symbol 293 MovieClip {Magnum} Frame 22Symbol 288 MovieClip {TheGunGame_Final_ArmorGames_fla.PreciseReloadHand_64}
"ReloadHand"Symbol 293 MovieClip {Magnum} Frame 89Symbol 209 MovieClip {TheGunGame_Final_ArmorGames_fla.ReloadHand_39}
"Launcher"Symbol 305 MovieClip {Peacemaker} Frame 1Symbol 198 MovieClip
"ReloadHand"Symbol 305 MovieClip {Peacemaker} Frame 11Symbol 288 MovieClip {TheGunGame_Final_ArmorGames_fla.PreciseReloadHand_64}
"ReloadHand"Symbol 305 MovieClip {Peacemaker} Frame 67Symbol 209 MovieClip {TheGunGame_Final_ArmorGames_fla.ReloadHand_39}
"FrontHand"Symbol 315 MovieClip {MicroUzi} Frame 1Symbol 226 MovieClip {TheGunGame_Final_ArmorGames_fla.SmallFrontHand_45}
"Launcher"Symbol 315 MovieClip {MicroUzi} Frame 1Symbol 198 MovieClip
"ReloadHand"Symbol 315 MovieClip {MicroUzi} Frame 5Symbol 209 MovieClip {TheGunGame_Final_ArmorGames_fla.ReloadHand_39}
"GripHand"Symbol 326 MovieClip {MP5} Frame 1Symbol 252 MovieClip {TheGunGame_Final_ArmorGames_fla.GripHand_54}
"FrontHand"Symbol 326 MovieClip {MP5} Frame 1Symbol 226 MovieClip {TheGunGame_Final_ArmorGames_fla.SmallFrontHand_45}
"Launcher"Symbol 326 MovieClip {MP5} Frame 1Symbol 198 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

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Created: 13/6 -2026 06:41:12 Last modified: 13/6 -2026 06:41:12 Server time: 23/06 -2026 11:45:03