Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2CircleDef extends b2ShapeDef {
public var localPosition:b2Vec2;
public var radius:Number;
public function b2CircleDef(){
localPosition = new b2Vec2(0, 0);
super();
type = b2Shape.e_circleShape;
radius = 1;
}
}
//unresolved jump
var _local1 = //unresolved nextvalue or nextname;
!ERROR! //unresolved jump
if (_local2){
b2CircleDef = [OP_NEWCLASS ClassInfo:61 base:b2ShapeDef];
};
}//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
public var m_radius:Number;
public var m_localPosition:b2Vec2;
public function b2CircleShape(_arg1:b2ShapeDef){
var _local2:b2CircleDef;
m_localPosition = new b2Vec2();
super(_arg1);
_local2 = (_arg1 as b2CircleDef);
m_type = e_circleShape;
m_localPosition.SetV(_local2.localPosition);
m_radius = _local2.radius;
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg1.R;
_local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
_local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
public function GetLocalPosition():b2Vec2{
return (m_localPosition);
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local6 = _arg1.R;
_local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y)));
_local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y)));
_local9 = (_arg4.p1.x - _local7);
_local10 = (_arg4.p1.y - _local8);
_local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius));
if (_local11 < 0){
return (false);
};
_local12 = (_arg4.p2.x - _arg4.p1.x);
_local13 = (_arg4.p2.y - _arg4.p1.y);
_local14 = ((_local9 * _local12) + (_local10 * _local13));
_local15 = ((_local12 * _local12) + (_local13 * _local13));
_local16 = ((_local14 * _local14) - (_local15 * _local11));
if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){
return (false);
};
_local17 = -((_local14 + Math.sqrt(_local16)));
if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){
_local17 = (_local17 / _local15);
_arg2[0] = _local17;
_arg3.x = (_local9 + (_local17 * _local12));
_arg3.y = (_local10 + (_local17 * _local13));
_arg3.Normalize();
return (true);
};
return (false);
}
override public function ComputeMass(_arg1:b2MassData):void{
_arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_localPosition);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y))));
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = _arg2.R;
_local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
_local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_local4 = _arg3.R;
_local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
_local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius));
_arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius));
}
public function GetRadius():Number{
return (m_radius);
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:Number;
var _local3:Number;
_local2 = (m_localPosition.x - _arg1.x);
_local3 = (m_localPosition.y - _arg1.y);
_local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3)));
m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg2.R;
_local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
_local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = (((false ^ !NULL!) is undefined) > !NULL!);
//unresolved jump
if (!_local2){
b2CircleShape = [OP_NEWCLASS ClassInfo:59 base:b2Shape];
};
}//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData)
package Box2D.Collision.Shapes {
public class b2FilterData {
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public var categoryBits:uint;// = 1
public function b2FilterData(){
categoryBits = 1;
maskBits = 0xFFFF;
groupIndex = 0;
super();
}
public function Copy():b2FilterData{
var _local1:b2FilterData;
_local1 = new b2FilterData();
_local1.categoryBits = categoryBits;
_local1.maskBits = maskBits;
_local1.groupIndex = groupIndex;
return (_local1);
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = ( % );
//unresolved jump
if ((((((((!NULL! * !NULL!) ^ _local1) / !NULL!) === !NULL!) >> !NULL!)) || (this))){
b2FilterData = [OP_NEWCLASS ClassInfo:26 base:Object];
};
}//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
mass = 0;
center = new b2Vec2(0, 0);
I = 0;
super();
}
}
var _local1:Boolean;
//unresolved jump
var _temp1 = _local2;
var _local2 = ((false & null) % !NULL!);
//unresolved jump
if ((((((-(_temp1) << !NULL!) + 1) < _local3)) || (_local2))){
b2MassData = [OP_NEWCLASS ClassInfo:20 base:Object];
};
}//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PolygonDef extends b2ShapeDef {
public var vertexCount:int;
public var vertices:Array;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonDef(){
var _local1:int;
vertices = new Array(b2Settings.b2_maxPolygonVertices);
super();
type = b2Shape.e_polygonShape;
vertexCount = 0;
_local1 = 0;
while (_local1 < b2Settings.b2_maxPolygonVertices) {
vertices[_local1] = new b2Vec2();
_local1++;
};
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
var _local5:b2Vec2;
var _local6:b2Mat22;
var _local7:int;
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
if (_arg3){
_local5 = _arg3;
_local6 = s_mat;
_local6.Set(_arg4);
_local7 = 0;
while (_local7 < vertexCount) {
_arg3 = vertices[_local7];
_arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y)));
_arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y)));
_arg3.x = _arg1;
_local7++;
};
};
}
public function SetAsBox(_arg1:Number, _arg2:Number):void{
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
}
}
var _local1:Boolean;
//unresolved jump
((false - !NULL!) - 1);
!NULL!;
!ERROR! //unresolved jump
if (((_local2 + _local2) * !NULL!)){
!NULL!;
};
if (!!NULL!){
b2PolygonDef = [OP_NEWCLASS ClassInfo:60 base:b2ShapeDef];
};
}//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
public var m_vertices:Array;
public var m_normals:Array;
private var s_supportVec:b2Vec2;
public var m_obb:b2OBB;
public var m_coreVertices:Array;
public var m_centroid:b2Vec2;
public var m_vertexCount:int;
private static var s_computeMat:b2Mat22 = new b2Mat22();
private static var s_sweptAABB1:b2AABB = new b2AABB();
private static var s_sweptAABB2:b2AABB = new b2AABB();
public function b2PolygonShape(_arg1:b2ShapeDef){
var _local2:b2PolygonDef;
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
s_supportVec = new b2Vec2();
m_obb = new b2OBB();
m_vertices = new Array(b2Settings.b2_maxPolygonVertices);
m_normals = new Array(b2Settings.b2_maxPolygonVertices);
m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices);
super(_arg1);
m_type = e_polygonShape;
_local2 = (_arg1 as b2PolygonDef);
m_vertexCount = _local2.vertexCount;
_local4 = _local3;
_local5 = _local3;
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3] = _local2.vertices[_local3].Copy();
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = (m_vertices[_local5].x - m_vertices[_local4].x);
_local7 = (m_vertices[_local5].y - m_vertices[_local4].y);
_local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7)));
m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8));
_local3++;
};
m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount);
ComputeOBB(m_obb, m_vertices, m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1);
_local5 = _local3;
_local9 = m_normals[_local4].x;
_local10 = m_normals[_local4].y;
_local11 = m_normals[_local5].x;
_local12 = m_normals[_local5].y;
_local13 = (m_vertices[_local3].x - m_centroid.x);
_local14 = (m_vertices[_local3].y - m_centroid.y);
_local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop);
_local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop);
_local17 = (1 / ((_local9 * _local12) - (_local10 * _local11)));
m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y));
_local3++;
};
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:Number;
_local4 = _arg1.R;
_local5 = (_arg2.x - _arg1.position.x);
_local6 = (_arg2.y - _arg1.position.y);
_local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y));
_local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y));
_local9 = 0;
while (_local9 < m_vertexCount) {
_local3 = m_vertices[_local9];
_local5 = (_local7 - _local3.x);
_local6 = (_local8 - _local3.y);
_local3 = m_normals[_local9];
_local10 = ((_local3.x * _local5) + (_local3.y * _local6));
if (_local10 > 0){
return (false);
};
_local9++;
};
return (true);
}
public function GetCoreVertices():Array{
return (m_coreVertices);
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:Number;
var _local21:Number;
_local6 = 0;
_local7 = _arg5;
_local8 = (_arg4.p1.x - _arg1.position.x);
_local9 = (_arg4.p1.y - _arg1.position.y);
_local10 = _arg1.R;
_local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
_local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local8 = (_arg4.p2.x - _arg1.position.x);
_local9 = (_arg4.p2.y - _arg1.position.y);
_local10 = _arg1.R;
_local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
_local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local16 = (_local14 - _local12);
_local17 = (_local15 - _local13);
_local18 = -1;
_local19 = 0;
while (_local19 < m_vertexCount) {
_local11 = m_vertices[_local19];
_local8 = (_local11.x - _local12);
_local9 = (_local11.y - _local13);
_local11 = m_normals[_local19];
_local20 = ((_local11.x * _local8) + (_local11.y * _local9));
_local21 = ((_local11.x * _local16) + (_local11.y * _local17));
if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){
_local6 = (_local20 / _local21);
_local18 = _local19;
} else {
if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){
_local7 = (_local20 / _local21);
};
};
if (_local7 < _local6){
return (false);
};
_local19++;
};
if (_local18 >= 0){
_arg2[0] = _local6;
_local10 = _arg1.R;
_local11 = m_normals[_local18];
_arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
return (true);
};
return (false);
}
public function GetCentroid():b2Vec2{
return (m_centroid);
}
override public function ComputeMass(_arg1:b2MassData):void{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_local2 = 0;
_local3 = 0;
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = 0;
_local8 = (1 / 3);
_local9 = 0;
while (_local9 < m_vertexCount) {
_local10 = m_vertices[_local9];
_local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0];
_local12 = (_local10.x - _local6);
_local13 = (_local10.y - _local7);
_local14 = (_local11.x - _local6);
_local15 = (_local11.y - _local7);
_local16 = ((_local12 * _local15) - (_local13 * _local14));
_local17 = (0.5 * _local16);
_local4 = (_local4 + _local17);
_local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x)));
_local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y)));
_local18 = _local6;
_local19 = _local7;
_local20 = _local12;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18));
_local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local5 = (_local5 + (_local16 * (_local24 + _local25)));
_local9++;
};
_arg1.mass = (m_density * _local4);
_local2 = (_local2 * (1 / _local4));
_local3 = (_local3 * (1 / _local4));
_arg1.center.Set(_local2, _local3);
_arg1.I = (m_density * _local5);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:Number;
var _local10:int;
var _local11:Number;
_local5 = _arg1.R;
_local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y));
_local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y));
_local8 = 0;
_local4 = m_coreVertices[0];
_local9 = ((_local4.x * _local6) + (_local4.y * _local7));
_local10 = 1;
while (_local10 < m_vertexCount) {
_local4 = m_coreVertices[_local10];
_local11 = ((_local4.x * _local6) + (_local4.y * _local7));
if (_local11 > _local9){
_local8 = _local10;
_local9 = _local11;
};
_local10++;
};
_local5 = _arg1.R;
_local4 = m_coreVertices[_local8];
s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y)));
s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y)));
return (s_supportVec);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2AABB;
var _local5:b2AABB;
_local4 = s_sweptAABB1;
_local5 = s_sweptAABB2;
ComputeAABB(_local4, _arg2);
ComputeAABB(_local5, _arg3);
_arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y);
_arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y);
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetNormals():Array{
return (m_normals);
}
public function GetOBB():b2OBB{
return (m_obb);
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_coreVertices[0]));
}
public function Centroid(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_centroid));
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:b2Vec2;
var _local3:int;
var _local4:Number;
var _local5:Number;
m_sweepRadius = 0;
_local3 = 0;
while (_local3 < m_vertexCount) {
_local2 = m_coreVertices[_local3];
_local4 = (_local2.x - _arg1.x);
_local5 = (_local2.y - _arg1.y);
_local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5)));
if (_local4 > m_sweepRadius){
m_sweepRadius = _local4;
};
_local3++;
};
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local5 = s_computeMat;
_local3 = _arg2.R;
_local4 = m_obb.R.col1;
_local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local4 = m_obb.R.col2;
_local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local5.Abs();
_local6 = _local5;
_local4 = m_obb.extents;
_local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y));
_local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y));
_local3 = _arg2.R;
_local4 = m_obb.center;
_local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
_local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8));
_arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8));
}
public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = (1 / 3);
_local8 = 0;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local5:Array;
var _local6:Number;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
_local5 = new Array((b2Settings.b2_maxPolygonVertices + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
_local6 = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[int((_local4 - 1))];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
if (_local21 < _local13){
_local13 = _local21;
};
if (_local22 < _local14){
_local14 = _local22;
};
if (_local21 > _local15){
_local15 = _local21;
};
if (_local22 > _local16){
_local16 = _local22;
};
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = ??getglobalscope
;
//unresolved jump
if (_local1){
b2PolygonShape = [OP_NEWCLASS ClassInfo:58 base:b2Shape];
};
}//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.*;
public class b2Shape {
public var m_type:int;
public var m_sweepRadius:Number;
public var m_density:Number;
public var m_filter:b2FilterData;
public var m_friction:Number;
public var m_next:b2Shape;
public var m_restitution:Number;
public var m_userData;
public var m_isSensor:Boolean;
public var m_proxyId:uint;
public var m_body:b2Body;
public static const e_polygonShape:int = 1;
public static const e_unknownShape:int = -1;
public static const e_circleShape:int = 0;
public static const e_shapeTypeCount:int = 2;
private static var s_resetAABB:b2AABB = new b2AABB();
private static var s_syncAABB:b2AABB = new b2AABB();
private static var s_proxyAABB:b2AABB = new b2AABB();
public function b2Shape(_arg1:b2ShapeDef){
m_userData = _arg1.userData;
m_friction = _arg1.friction;
m_restitution = _arg1.restitution;
m_density = _arg1.density;
m_body = null;
m_sweepRadius = 0;
m_next = null;
m_proxyId = b2Pair.b2_nullProxy;
m_filter = _arg1.filter.Copy();
m_isSensor = _arg1.isSensor;
}
public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
return (false);
}
public function GetSweepRadius():Number{
return (m_sweepRadius);
}
public function GetNext():b2Shape{
return (m_next);
}
public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
}
public function GetType():int{
return (m_type);
}
public function GetRestitution():Number{
return (m_restitution);
}
public function GetFriction():Number{
return (m_friction);
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
return (false);
}
public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB;
var _local4:Boolean;
if (m_proxyId == b2Pair.b2_nullProxy){
return;
};
_arg1.DestroyProxy(m_proxyId);
_local3 = s_resetAABB;
ComputeAABB(_local3, _arg2);
_local4 = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetFilterData(_arg1:b2FilterData):void{
m_filter = _arg1.Copy();
}
public function GetUserData(){
return (m_userData);
}
public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{
var _local4:b2AABB;
if (m_proxyId == b2Pair.b2_nullProxy){
return (false);
};
_local4 = s_syncAABB;
ComputeSweptAABB(_local4, _arg2, _arg3);
if (_arg1.InRange(_local4)){
_arg1.MoveProxy(m_proxyId, _local4);
return (true);
};
return (false);
}
public function ComputeMass(_arg1:b2MassData):void{
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function DestroyProxy(_arg1:b2BroadPhase):void{
if (m_proxyId != b2Pair.b2_nullProxy){
_arg1.DestroyProxy(m_proxyId);
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function UpdateSweepRadius(_arg1:b2Vec2):void{
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
}
public function GetBody():b2Body{
return (m_body);
}
public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB;
var _local4:Boolean;
_local3 = s_proxyAABB;
ComputeAABB(_local3, _arg2);
_local4 = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public static function Destroy(_arg1:b2Shape, _arg2):void{
}
public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{
switch (_arg1.type){
case e_circleShape:
return (new b2CircleShape(_arg1));
case e_polygonShape:
return (new b2PolygonShape(_arg1));
default:
return (null);
};
}
}
var _local1:Boolean;
//unresolved jump
var _local3 = _local2;
!ERROR! _local2 = (!NULL! + !NULL!);
//unresolved jump
_local2 = (~((_local1 | !NULL!)) + 1);
if ((((!NULL! <= !NULL!)) || (_local2))){
b2Shape = [OP_NEWCLASS ClassInfo:4 base:Object];
};
}//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef)
package Box2D.Collision.Shapes {
public class b2ShapeDef {
public var isSensor:Boolean;// = false
public var density:Number;// = 0
public var type:int;// = -1
public var restitution:Number;// = 0
public var userData;// = null
public var filter:b2FilterData;
public var friction:Number;// = 0.2
public function b2ShapeDef(){
type = b2Shape.e_unknownShape;
userData = null;
friction = 0.2;
restitution = 0;
density = 0;
isSensor = false;
filter = new b2FilterData();
super();
}
}
//unresolved jump
var _local1 = ((//unresolved nextvalue or nextname > !NULL!) + 1);
!ERROR! //unresolved jump
if (((_local2) || (_local2))){
b2ShapeDef = [OP_NEWCLASS ClassInfo:7 base:Object];
};
}//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var upperBound:b2Vec2;
public var lowerBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:Boolean;
_local1 = (upperBound.x - lowerBound.x);
_local2 = (upperBound.y - lowerBound.y);
_local3 = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = ((false - !NULL!) > !NULL!);
_local2 = (false >>> !NULL!);
if (!_local2){
b2AABB = [OP_NEWCLASS ClassInfo:5 base:Object];
};
}//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound)
package Box2D.Collision {
public class b2Bound {
public var proxyId:uint;
public var stabbingCount:uint;
public var value:uint;
public function Swap(_arg1:b2Bound):void{
var _local2:uint;
var _local3:uint;
var _local4:uint;
_local2 = value;
_local3 = proxyId;
_local4 = stabbingCount;
value = _arg1.value;
proxyId = _arg1.proxyId;
stabbingCount = _arg1.stabbingCount;
_arg1.value = _local2;
_arg1.proxyId = _local3;
_arg1.stabbingCount = _local4;
}
public function IsLower():Boolean{
return (((value & 1) == 0));
}
public function IsUpper():Boolean{
return (((value & 1) == 1));
}
}
//unresolved jump
_local0 = false;
var _local1 = -(-((true <= NaN)));
!ERROR! //unresolved jump
if (((_local2) || (_local0))){
b2Bound = [OP_NEWCLASS ClassInfo:42 base:Object];
};
}//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues)
package Box2D.Collision {
public class b2BoundValues {
public var lowerValues:Array;
public var upperValues:Array;
public function b2BoundValues(){
lowerValues = [0, 0];
upperValues = [0, 0];
super();
}
}
//unresolved jump
var _local1:Object = ((true > false) / (undefined / arguments));
!ERROR! //unresolved jump
if (((_local2) || (this))){
b2BoundValues = [OP_NEWCLASS ClassInfo:39 base:Object];
};
}//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2BroadPhase {
public var m_quantizationFactor:b2Vec2;
public var m_worldAABB:b2AABB;
public var m_bounds:Array;
public var m_freeProxy:uint;
public var m_proxyCount:int;
public var m_proxyPool:Array;
public var m_queryResultCount:int;
public var m_pairManager:b2PairManager;
public var m_timeStamp:uint;
public var m_queryResults:Array;
public static const b2_nullEdge:uint = b2Settings.USHRT_MAX;
public static const b2_invalid:uint = b2Settings.USHRT_MAX;
public static var s_validate:Boolean = false;
public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){
var _local3:int;
var _local4:Number;
var _local5:Number;
var _local6:b2Proxy;
var _local7:int;
m_pairManager = new b2PairManager();
m_proxyPool = new Array(b2Settings.b2_maxPairs);
m_bounds = new Array((2 * b2Settings.b2_maxProxies));
m_queryResults = new Array(b2Settings.b2_maxProxies);
m_quantizationFactor = new b2Vec2();
super();
m_pairManager.Initialize(this, _arg2);
m_worldAABB = _arg1;
m_proxyCount = 0;
_local3 = 0;
while (_local3 < b2Settings.b2_maxProxies) {
m_queryResults[_local3] = 0;
_local3++;
};
m_bounds = new Array(2);
_local3 = 0;
while (_local3 < 2) {
m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies));
_local7 = 0;
while (_local7 < (2 * b2Settings.b2_maxProxies)) {
m_bounds[_local3][_local7] = new b2Bound();
_local7++;
};
_local3++;
};
_local4 = (_arg1.upperBound.x - _arg1.lowerBound.x);
_local5 = (_arg1.upperBound.y - _arg1.lowerBound.y);
m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4);
m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5);
_local3 = 0;
while (_local3 < (b2Settings.b2_maxProxies - 1)) {
_local6 = new b2Proxy();
m_proxyPool[_local3] = _local6;
_local6.SetNext((_local3 + 1));
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
_local3++;
};
_local6 = new b2Proxy();
m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6;
_local6.SetNext(b2Pair.b2_nullProxy);
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
m_freeProxy = 0;
m_timeStamp = 1;
m_queryResultCount = 0;
}
public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{
var _local4:Array;
var _local5:Array;
var _local6:uint;
var _local7:uint;
var _local8:Array;
var _local9:Array;
var _local10:int;
var _local11:int;
var _local12:b2Proxy;
_local4 = new Array();
_local5 = new Array();
ComputeBounds(_local4, _local5, _arg1);
_local8 = [_local6];
_local9 = [_local7];
Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0);
Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1);
_local10 = 0;
_local11 = 0;
while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) {
_local12 = m_proxyPool[m_queryResults[_local11]];
_arg2[_local11] = _local12.userData;
_local11++;
_local10++;
};
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local10);
}
public function Commit():void{
m_pairManager.Commit();
}
public function GetProxy(_arg1:int):b2Proxy{
var _local2:b2Proxy;
_local2 = m_proxyPool[_arg1];
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){
return (null);
};
return (_local2);
}
private function IncrementTimeStamp():void{
var _local1:uint;
if (m_timeStamp == b2Settings.USHRT_MAX){
_local1 = 0;
while (_local1 < b2Settings.b2_maxProxies) {
(m_proxyPool[_local1] as b2Proxy).timeStamp = 0;
_local1++;
};
m_timeStamp = 1;
} else {
m_timeStamp++;
};
}
private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
var _local11:uint;
var _local12:int;
var _local13:int;
var _local14:b2Proxy;
_local8 = BinarySearch(_arg5, _arg6, _arg3);
_local9 = BinarySearch(_arg5, _arg6, _arg4);
_local11 = _local8;
while (_local11 < _local9) {
_local10 = _arg5[_local11];
if (_local10.IsLower()){
IncrementOverlapCount(_local10.proxyId);
};
_local11++;
};
if (_local8 > 0){
_local12 = (_local8 - 1);
_local10 = _arg5[_local12];
_local13 = _local10.stabbingCount;
while (_local13) {
_local10 = _arg5[_local12];
if (_local10.IsLower()){
_local14 = m_proxyPool[_local10.proxyId];
if (_local8 <= _local14.upperBounds[_arg7]){
IncrementOverlapCount(_local10.proxyId);
_local13--;
};
};
_local12--;
};
};
_arg1[0] = _local8;
_arg2[0] = _local9;
}
private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{
var _local3:int;
var _local4:Array;
var _local5:b2Bound;
var _local6:b2Bound;
_local3 = 0;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg1.lowerBounds[_local3]];
_local6 = _local4[_arg2.upperBounds[_local3]];
if (_local5.value > _local6.value){
return (false);
};
_local5 = _local4[_arg1.upperBounds[_local3]];
_local6 = _local4[_arg2.lowerBounds[_local3]];
if (_local5.value < _local6.value){
return (false);
};
_local3++;
};
return (true);
}
private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local4 = _arg3.lowerBound.x;
_local5 = _arg3.lowerBound.y;
_local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x);
_local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y);
_local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x);
_local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y);
_local6 = _arg3.upperBound.x;
_local7 = _arg3.upperBound.y;
_local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x);
_local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y);
_local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x);
_local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y);
_arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1));
_arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1);
_arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1));
_arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1);
}
public function CreateProxy(_arg1:b2AABB, _arg2):uint{
var _local3:uint;
var _local4:b2Proxy;
var _local5:uint;
var _local6:uint;
var _local7:Array;
var _local8:Array;
var _local9:int;
var _local10:int;
var _local11:Array;
var _local12:uint;
var _local13:uint;
var _local14:Array;
var _local15:Array;
var _local16:Array;
var _local17:int;
var _local18:int;
var _local19:b2Bound;
var _local20:b2Bound;
var _local21:b2Bound;
var _local22:int;
var _local23:b2Proxy;
_local5 = m_freeProxy;
_local4 = m_proxyPool[_local5];
m_freeProxy = _local4.GetNext();
_local4.overlapCount = 0;
_local4.userData = _arg2;
_local6 = (2 * m_proxyCount);
_local7 = new Array();
_local8 = new Array();
ComputeBounds(_local7, _local8, _arg1);
_local9 = 0;
while (_local9 < 2) {
_local11 = m_bounds[_local9];
_local14 = [_local12];
_local15 = [_local13];
Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9);
_local12 = _local14[0];
_local13 = _local15[0];
_local16 = new Array();
_local18 = (_local6 - _local13);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local13 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local13 + 2);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local16 = new Array();
_local18 = (_local13 - _local12);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local12 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local12 + 1);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local13++;
_local19 = _local11[_local12];
_local20 = _local11[_local13];
_local19.value = _local7[_local9];
_local19.proxyId = _local5;
_local20.value = _local8[_local9];
_local20.proxyId = _local5;
_local21 = _local11[int((_local12 - 1))];
_local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount;
_local21 = _local11[int((_local13 - 1))];
_local20.stabbingCount = _local21.stabbingCount;
_local3 = _local12;
while (_local3 < _local13) {
_local21 = _local11[_local3];
_local21.stabbingCount++;
_local3++;
};
_local3 = _local12;
while (_local3 < (_local6 + 2)) {
_local19 = _local11[_local3];
_local23 = m_proxyPool[_local19.proxyId];
if (_local19.IsLower()){
_local23.lowerBounds[_local9] = _local3;
} else {
_local23.upperBounds[_local9] = _local3;
};
_local3++;
};
_local9++;
};
m_proxyCount++;
_local10 = 0;
while (_local10 < m_queryResultCount) {
m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]);
_local10++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local5);
}
public function DestroyProxy(_arg1:uint):void{
var _local2:b2Bound;
var _local3:b2Bound;
var _local4:b2Proxy;
var _local5:int;
var _local6:int;
var _local7:int;
var _local8:Array;
var _local9:uint;
var _local10:uint;
var _local11:uint;
var _local12:uint;
var _local13:Array;
var _local14:int;
var _local15:int;
var _local16:int;
var _local17:uint;
var _local18:int;
var _local19:b2Proxy;
_local4 = m_proxyPool[_arg1];
_local5 = (2 * m_proxyCount);
_local6 = 0;
while (_local6 < 2) {
_local8 = m_bounds[_local6];
_local9 = _local4.lowerBounds[_local6];
_local10 = _local4.upperBounds[_local6];
_local2 = _local8[_local9];
_local11 = _local2.value;
_local3 = _local8[_local10];
_local12 = _local3.value;
_local13 = new Array();
_local15 = ((_local10 - _local9) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local9 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = _local9;
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local13 = new Array();
_local15 = ((_local5 - _local10) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local10 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = (_local10 - 1);
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = (_local5 - 2);
_local17 = _local9;
while (_local17 < _local15) {
_local2 = _local8[_local17];
_local19 = m_proxyPool[_local2.proxyId];
if (_local2.IsLower()){
_local19.lowerBounds[_local6] = _local17;
} else {
_local19.upperBounds[_local6] = _local17;
};
_local17++;
};
_local15 = (_local10 - 1);
_local18 = _local9;
while (_local18 < _local15) {
_local2 = _local8[_local18];
_local2.stabbingCount--;
_local18++;
};
Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6);
_local6++;
};
_local7 = 0;
while (_local7 < m_queryResultCount) {
m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]);
_local7++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
_local4.userData = null;
_local4.overlapCount = b2_invalid;
_local4.lowerBounds[0] = b2_invalid;
_local4.lowerBounds[1] = b2_invalid;
_local4.upperBounds[0] = b2_invalid;
_local4.upperBounds[1] = b2_invalid;
_local4.SetNext(m_freeProxy);
m_freeProxy = _arg1;
m_proxyCount--;
}
public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{
var _local3:int;
var _local4:Array;
var _local5:b2Bound;
_local3 = 0;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg2.upperBounds[_local3]];
if (_arg1.lowerValues[_local3] > _local5.value){
return (false);
};
_local5 = _local4[_arg2.lowerBounds[_local3]];
if (_arg1.upperValues[_local3] < _local5.value){
return (false);
};
_local3++;
};
return (true);
}
public function Validate():void{
var _local1:b2Pair;
var _local2:b2Proxy;
var _local3:b2Proxy;
var _local4:Boolean;
var _local5:int;
var _local6:b2Bound;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
_local5 = 0;
while (_local5 < 2) {
_local6 = m_bounds[_local5];
_local7 = (2 * m_proxyCount);
_local8 = 0;
_local9 = 0;
while (_local9 < _local7) {
_local10 = _local6[_local9];
if (_local10.IsLower() == true){
_local8++;
} else {
_local8--;
};
_local9++;
};
_local5++;
};
}
private function IncrementOverlapCount(_arg1:uint):void{
var _local2:b2Proxy;
_local2 = m_proxyPool[_arg1];
if (_local2.timeStamp < m_timeStamp){
_local2.timeStamp = m_timeStamp;
_local2.overlapCount = 1;
} else {
_local2.overlapCount = 2;
m_queryResults[m_queryResultCount] = _arg1;
m_queryResultCount++;
};
}
public function InRange(_arg1:b2AABB):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local2 = _arg1.lowerBound.x;
_local3 = _arg1.lowerBound.y;
_local2 = (_local2 - m_worldAABB.upperBound.x);
_local3 = (_local3 - m_worldAABB.upperBound.y);
_local4 = m_worldAABB.lowerBound.x;
_local5 = m_worldAABB.lowerBound.y;
_local4 = (_local4 - _arg1.upperBound.x);
_local5 = (_local5 - _arg1.upperBound.y);
_local2 = b2Math.b2Max(_local2, _local4);
_local3 = b2Math.b2Max(_local3, _local5);
return ((b2Math.b2Max(_local2, _local3) < 0));
}
public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{
var _local3:Array;
var _local4:int;
var _local5:uint;
var _local6:uint;
var _local7:b2Bound;
var _local8:b2Bound;
var _local9:b2Bound;
var _local10:uint;
var _local11:b2Proxy;
var _local12:uint;
var _local13:b2Proxy;
var _local14:b2BoundValues;
var _local15:b2BoundValues;
var _local16:Array;
var _local17:uint;
var _local18:uint;
var _local19:uint;
var _local20:uint;
var _local21:int;
var _local22:int;
var _local23:uint;
var _local24:b2Proxy;
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){
return;
};
if (_arg2.IsValid() == false){
return;
};
_local12 = (2 * m_proxyCount);
_local13 = m_proxyPool[_arg1];
_local14 = new b2BoundValues();
ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2);
_local15 = new b2BoundValues();
_local5 = 0;
while (_local5 < 2) {
_local7 = m_bounds[_local5][_local13.lowerBounds[_local5]];
_local15.lowerValues[_local5] = _local7.value;
_local7 = m_bounds[_local5][_local13.upperBounds[_local5]];
_local15.upperValues[_local5] = _local7.value;
_local5++;
};
_local5 = 0;
while (_local5 < 2) {
_local16 = m_bounds[_local5];
_local17 = _local13.lowerBounds[_local5];
_local18 = _local13.upperBounds[_local5];
_local19 = _local14.lowerValues[_local5];
_local20 = _local14.upperValues[_local5];
_local7 = _local16[_local17];
_local21 = (_local19 - _local7.value);
_local7.value = _local19;
_local7 = _local16[_local18];
_local22 = (_local20 - _local7.value);
_local7.value = _local20;
if (_local21 < 0){
_local6 = _local17;
while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local8.proxyId];
_local8.stabbingCount++;
if (_local8.IsUpper() == true){
if (TestOverlap(_local14, _local24)){
m_pairManager.AddBufferedPair(_arg1, _local23);
};
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
if (_local22 > 0){
_local6 = _local18;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount++;
if (_local9.IsLower() == true){
if (TestOverlap(_local14, _local11)){
m_pairManager.AddBufferedPair(_arg1, _local10);
};
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local21 > 0){
_local6 = _local17;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount--;
if (_local9.IsUpper()){
if (TestOverlap(_local15, _local11)){
m_pairManager.RemoveBufferedPair(_arg1, _local10);
};
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local22 < 0){
_local6 = _local18;
while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local23];
_local8.stabbingCount--;
if (_local8.IsLower() == true){
if (TestOverlap(_local15, _local24)){
m_pairManager.RemoveBufferedPair(_arg1, _local23);
};
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
_local5++;
};
}
public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{
var _local4:int;
var _local5:int;
var _local6:int;
var _local7:b2Bound;
_local4 = 0;
_local5 = (_arg2 - 1);
while (_local4 <= _local5) {
_local6 = ((_local4 + _local5) / 2);
_local7 = _arg1[_local6];
if (_local7.value > _arg3){
_local5 = (_local6 - 1);
} else {
if (_local7.value < _arg3){
_local4 = (_local6 + 1);
} else {
return (uint(_local6));
};
};
};
return (uint(_local4));
}
}
//unresolved jump
var _local3 = (false - 1);
(true + 1);
(!NULL! >= !NULL!);
!ERROR! !ERROR! //unresolved jump
??hasnext
;
if (!((_local1) && (_local2))){
b2BroadPhase = [OP_NEWCLASS ClassInfo:13 base:Object];
};
}//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair)
package Box2D.Collision {
public class b2BufferedPair {
public var proxyId1:uint;
public var proxyId2:uint;
}
var _local1:Boolean;
//unresolved jump
_local1 = (((false < !NULL!) + !NULL!) & !NULL!);
var _local2:Boolean;
if (_local1){
b2BufferedPair = [OP_NEWCLASS ClassInfo:51 base:Object];
};
}//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local6:int;
var _local7:Array;
var _local8:Array;
var _local9:int;
var _local10:Array;
var _local11:b2Mat22;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_local6 = _arg1.m_vertexCount;
_local7 = _arg1.m_vertices;
_local8 = _arg1.m_normals;
_local9 = _arg4.m_vertexCount;
_local10 = _arg4.m_vertices;
_local11 = _arg2.R;
_local12 = _local8[_arg3];
_local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y));
_local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y));
_local11 = _arg5.R;
_local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14));
_local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14));
_local17 = 0;
_local18 = Number.MAX_VALUE;
_local19 = 0;
while (_local19 < _local9) {
_local12 = _local10[_local19];
_local25 = ((_local12.x * _local15) + (_local12.y * _local16));
if (_local25 < _local18){
_local18 = _local25;
_local17 = _local19;
};
_local19++;
};
_local12 = _local7[_arg3];
_local11 = _arg2.R;
_local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
_local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local12 = _local10[_local17];
_local11 = _arg5.R;
_local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
_local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local22 = (_local22 - _local20);
_local23 = (_local23 - _local21);
_local24 = ((_local22 * _local13) + (_local23 * _local14));
return (_local24);
}
public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local3 = _arg2.lowerBound;
_local4 = _arg1.upperBound;
_local5 = (_local3.x - _local4.x);
_local6 = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
_local7 = (_local3.x - _local4.x);
_local8 = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{
var _local7:int;
var _local8:Array;
var _local9:int;
var _local10:Array;
var _local11:Array;
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:ClipVertex;
var _local21:int;
var _local22:int;
var _local23:Number;
_local7 = _arg2.m_vertexCount;
_local8 = _arg2.m_normals;
_local9 = _arg5.m_vertexCount;
_local10 = _arg5.m_vertices;
_local11 = _arg5.m_normals;
_local12 = _arg3.R;
_local13 = _local8[_arg4];
_local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y));
_local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y));
_local12 = _arg6.R;
_local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15));
_local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15));
_local14 = _local16;
_local17 = 0;
_local18 = Number.MAX_VALUE;
_local19 = 0;
while (_local19 < _local9) {
_local13 = _local11[_local19];
_local23 = ((_local14 * _local13.x) + (_local15 * _local13.y));
if (_local23 < _local18){
_local18 = _local23;
_local17 = _local19;
};
_local19++;
};
_local21 = _local17;
_local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0;
_local20 = _arg1[0];
_local13 = _local10[_local21];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local21;
_local20.id.features.incidentVertex = 0;
_local20 = _arg1[1];
_local13 = _local10[_local22];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local22;
_local20.id.features.incidentVertex = 1;
}
public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{
var _local6:ClipVertex;
var _local7:int;
var _local8:Array;
var _local9:Number;
var _local10:int;
var _local11:Array;
var _local12:Number;
var _local13:b2PolygonShape;
var _local14:b2PolygonShape;
var _local15:b2XForm;
var _local16:b2XForm;
var _local17:int;
var _local18:uint;
var _local19:Number;
var _local20:Number;
var _local21:Array;
var _local22:int;
var _local23:Array;
var _local24:b2Vec2;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:b2Vec2;
var _local28:b2Vec2;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Array;
var _local33:Array;
var _local34:int;
var _local35:int;
var _local36:int;
var _local37:b2Vec2;
var _local38:Number;
var _local39:b2ManifoldPoint;
_arg1.pointCount = 0;
_local7 = 0;
_local8 = [_local7];
_local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5);
_local7 = _local8[0];
if (_local9 > 0){
return;
};
_local10 = 0;
_local11 = [_local10];
_local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3);
_local10 = _local11[0];
if (_local12 > 0){
return;
};
_local15 = new b2XForm();
_local16 = new b2XForm();
_local19 = 0.98;
_local20 = 0.001;
if (_local12 > ((_local19 * _local9) + _local20)){
_local13 = _arg4;
_local14 = _arg2;
_local15.Set(_arg5);
_local16.Set(_arg3);
_local17 = _local10;
_local18 = 1;
} else {
_local13 = _arg2;
_local14 = _arg4;
_local15.Set(_arg3);
_local16.Set(_arg5);
_local17 = _local7;
_local18 = 0;
};
_local21 = [new ClipVertex(), new ClipVertex()];
FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16);
_local22 = _local13.m_vertexCount;
_local23 = _local13.m_vertices;
_local24 = _local23[_local17];
_local25 = _local24.Copy();
if ((_local17 + 1) < _local22){
_local24 = _local23[int((_local17 + 1))];
_local37 = _local24.Copy();
} else {
_local24 = _local23[0];
_local37 = _local24.Copy();
};
_local26 = b2Math.SubtractVV(_local37, _local25);
_local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25));
_local27.Normalize();
_local28 = b2Math.b2CrossVF(_local27, 1);
_local25 = b2Math.b2MulX(_local15, _local25);
_local37 = b2Math.b2MulX(_local15, _local37);
_local29 = b2Math.b2Dot(_local28, _local25);
_local30 = -(b2Math.b2Dot(_local27, _local25));
_local31 = b2Math.b2Dot(_local27, _local37);
_local32 = [new ClipVertex(), new ClipVertex()];
_local33 = [new ClipVertex(), new ClipVertex()];
_local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30);
if (_local34 < 2){
return;
};
_local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31);
if (_local34 < 2){
return;
};
_arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy();
_local35 = 0;
_local36 = 0;
while (_local36 < b2Settings.b2_maxManifoldPoints) {
_local6 = _local33[_local36];
_local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29);
if (_local38 <= 0){
_local39 = _arg1.points[_local35];
_local39.separation = _local38;
_local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v);
_local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v);
_local39.id.key = _local6.id._key;
_local39.id.features.flip = _local18;
_local35++;
};
_local36++;
};
_arg1.pointCount = _local35;
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local6:int;
var _local7:Array;
var _local8:b2Vec2;
var _local9:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:int;
var _local15:Number;
var _local16:int;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:int;
var _local21:Number;
var _local22:int;
var _local23:Number;
var _local24:int;
var _local25:Number;
_local6 = _arg2.m_vertexCount;
_local7 = _arg2.m_normals;
_local9 = _arg5.R;
_local8 = _arg4.m_centroid;
_local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)));
_local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)));
_local9 = _arg3.R;
_local8 = _arg2.m_centroid;
_local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))));
_local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))));
_local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y));
_local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y));
_local14 = 0;
_local15 = -(Number.MAX_VALUE);
_local16 = 0;
while (_local16 < _local6) {
_local8 = _local7[_local16];
_local25 = ((_local8.x * _local12) + (_local8.y * _local13));
if (_local25 > _local15){
_local15 = _local25;
_local14 = _local16;
};
_local16++;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
_local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1);
_local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5);
if (_local19 > 0){
return (_local19);
};
_local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0;
_local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5);
if (_local21 > 0){
return (_local21);
};
if ((((_local19 > _local17)) && ((_local19 > _local21)))){
_local24 = -1;
_local22 = _local18;
_local23 = _local19;
} else {
if (_local21 > _local17){
_local24 = 1;
_local22 = _local20;
_local23 = _local21;
} else {
_arg1[0] = _local14;
return (_local17);
};
};
while (true) {
if (_local24 == -1){
_local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1);
} else {
_local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
if (_local17 > _local23){
_local22 = _local14;
_local23 = _local17;
} else {
break;
};
};
_arg1[0] = _local22;
return (_local23);
}
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:ClipVertex;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:b2Vec2;
var _local13:ClipVertex;
_local6 = 0;
_local5 = _arg2[0];
_local7 = _local5.v;
_local5 = _arg2[1];
_local8 = _local5.v;
_local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4);
_local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4);
if (_local9 <= 0){
var _temp1 = _local6;
_local6 = (_local6 + 1);
var _local14 = _temp1;
_arg1[_local14] = _arg2[0];
};
if (_local10 <= 0){
var _temp2 = _local6;
_local6 = (_local6 + 1);
_local14 = _temp2;
_arg1[_local14] = _arg2[1];
};
if ((_local9 * _local10) < 0){
_local11 = (_local9 / (_local9 - _local10));
_local5 = _arg1[_local6];
_local12 = _local5.v;
_local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x)));
_local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y)));
_local5 = _arg1[_local6];
if (_local9 > 0){
_local13 = _arg2[0];
_local5.id = _local13.id;
} else {
_local13 = _arg2[1];
_local5.id = _local13.id;
};
_local6++;
};
return (_local6);
}
public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:b2ManifoldPoint;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_arg1.pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_localPosition;
_local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_localPosition;
_local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local12 = (_local10 - _local8);
_local13 = (_local11 - _local9);
_local14 = ((_local12 * _local12) + (_local13 * _local13));
_local15 = _arg2.m_radius;
_local16 = _arg4.m_radius;
_local17 = (_local15 + _local16);
if (_local14 > (_local17 * _local17)){
return;
};
if (_local14 < Number.MIN_VALUE){
_local18 = -(_local17);
_arg1.normal.Set(0, 1);
} else {
_local24 = Math.sqrt(_local14);
_local18 = (_local24 - _local17);
_local25 = (1 / _local24);
_arg1.normal.x = (_local25 * _local12);
_arg1.normal.y = (_local25 * _local13);
};
_arg1.pointCount = 1;
_local19 = _arg1.points[0];
_local19.id.key = 0;
_local19.separation = _local18;
_local8 = (_local8 + (_local15 * _arg1.normal.x));
_local9 = (_local9 + (_local15 * _arg1.normal.y));
_local10 = (_local10 - (_local16 * _arg1.normal.x));
_local11 = (_local11 - (_local16 * _arg1.normal.y));
_local20 = (0.5 * (_local8 + _local10));
_local21 = (0.5 * (_local9 + _local11));
_local22 = (_local20 - _arg3.position.x);
_local23 = (_local21 - _arg3.position.y);
_local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y));
_local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y));
_local22 = (_local20 - _arg5.position.x);
_local23 = (_local21 - _arg5.position.y);
_local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y));
_local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y));
}
public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:Number;
var _local21:int;
var _local22:Array;
var _local23:Array;
var _local24:int;
var _local25:int;
var _local26:int;
var _local27:b2Vec2;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
_arg1.pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_localPosition;
_local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
_local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
_local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local18 = 0;
_local19 = -(Number.MAX_VALUE);
_local20 = _arg4.m_radius;
_local21 = _arg2.m_vertexCount;
_local22 = _arg2.m_vertices;
_local23 = _arg2.m_normals;
_local24 = 0;
while (_local24 < _local21) {
_local11 = _local22[_local24];
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local11 = _local23[_local24];
_local34 = ((_local11.x * _local7) + (_local11.y * _local8));
if (_local34 > _local20){
return;
};
if (_local34 > _local19){
_local19 = _local34;
_local18 = _local24;
};
_local24++;
};
if (_local19 < Number.MIN_VALUE){
_arg1.pointCount = 1;
_local11 = _local23[_local18];
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y));
_arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y));
_local6 = _arg1.points[0];
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local19 - _local20);
return;
};
_local25 = _local18;
_local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0;
_local11 = _local22[_local25];
_local27 = _local22[_local26];
_local28 = (_local27.x - _local11.x);
_local29 = (_local27.y - _local11.y);
_local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29)));
_local28 = (_local28 / _local30);
_local29 = (_local29 / _local30);
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local31 = ((_local7 * _local28) + (_local8 * _local29));
_local6 = _arg1.points[0];
if (_local31 <= 0){
_local32 = _local11.x;
_local33 = _local11.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local25;
} else {
if (_local31 >= _local30){
_local32 = _local27.x;
_local33 = _local27.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local26;
} else {
_local32 = ((_local28 * _local31) + _local11.x);
_local33 = ((_local29 * _local31) + _local11.y);
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = 0;
};
};
_local7 = (_local15 - _local32);
_local8 = (_local16 - _local33);
_local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8)));
_local7 = (_local7 / _local17);
_local8 = (_local8 / _local17);
if (_local17 > _local20){
return;
};
_arg1.pointCount = 1;
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8));
_arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8));
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local17 - _local20);
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
}
}
//unresolved jump
var _local1:Boolean = this;
_local1 = !(!((true - false)));
!ERROR! if (!_local1){
b2Collision = [OP_NEWCLASS ClassInfo:56 base:Object];
};
}//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
public class b2ContactID {
public var _key:uint;
public var features:Features;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID;
_local1 = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function get key():uint{
return (_key);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
}
//unresolved jump
var _local1:Boolean;
var _local2 = this;
if (_local2){
b2ContactID = [OP_NEWCLASS ClassInfo:40 base:Object];
};
}//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactPoint {
public var separation:Number;
public var normal:b2Vec2;
public var position:b2Vec2;
public var restitution:Number;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var id:b2ContactID;
public var friction:Number;
public var velocity:b2Vec2;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
//unresolved jump
//unresolved nextvalue or nextname;
var _local1:Boolean;
!ERROR! if (!_local1){
b2ContactPoint = [OP_NEWCLASS ClassInfo:28 base:Object];
};
}//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Distance {
private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var gPoint:b2Point = new b2Point();
public static var g_GJK_Iterations:int = 0;
public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{
var _local4:Number;
var _local5:int;
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local4 = (100 * Number.MIN_VALUE);
_local5 = 0;
while (_local5 < _arg3) {
_local6 = _arg2[_local5];
_local7 = Math.abs((_arg1.x - _local6.x));
_local8 = Math.abs((_arg1.y - _local6.y));
_local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x));
_local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y));
if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){
return (true);
};
_local5++;
};
return (false);
}
public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{
var _local7:b2Vec2;
var _local8:Array;
var _local9:Array;
var _local10:Array;
var _local11:int;
var _local12:Number;
var _local13:int;
var _local14:int;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:int;
_local8 = s_p1s;
_local9 = s_p2s;
_local10 = s_points;
_local11 = 0;
_arg1.SetV(_arg3.GetFirstVertex(_arg4));
_arg2.SetV(_arg5.GetFirstVertex(_arg6));
_local12 = 0;
_local13 = 20;
_local14 = 0;
while (_local14 < _local13) {
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local17 = _arg3.Support(_arg4, _local15, _local16);
_local18 = _arg5.Support(_arg6, -(_local15), -(_local16));
_local12 = ((_local15 * _local15) + (_local16 * _local16));
_local19 = (_local18.x - _local17.x);
_local20 = (_local18.y - _local17.y);
_local21 = ((_local15 * _local19) + (_local16 * _local20));
if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){
if (_local11 == 0){
_arg1.SetV(_local17);
_arg2.SetV(_local18);
};
g_GJK_Iterations = _local14;
return (Math.sqrt(_local12));
};
switch (_local11){
case 0:
_local7 = _local8[0];
_local7.SetV(_local17);
_local7 = _local9[0];
_local7.SetV(_local18);
_local7 = _local10[0];
_local7.x = _local19;
_local7.y = _local20;
_arg1.SetV(_local8[0]);
_arg2.SetV(_local9[0]);
_local11++;
break;
case 1:
_local7 = _local8[1];
_local7.SetV(_local17);
_local7 = _local9[1];
_local7.SetV(_local18);
_local7 = _local10[1];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10);
break;
case 2:
_local7 = _local8[2];
_local7.SetV(_local17);
_local7 = _local9[2];
_local7.SetV(_local18);
_local7 = _local10[2];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10);
break;
};
if (_local11 == 3){
g_GJK_Iterations = _local14;
return (0);
};
_local22 = -(Number.MAX_VALUE);
_local23 = 0;
while (_local23 < _local11) {
_local7 = _local10[_local23];
_local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y)));
_local23++;
};
if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){
g_GJK_Iterations = _local14;
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local12 = ((_local15 * _local15) + (_local16 * _local16));
return (Math.sqrt(_local12));
};
_local14++;
};
g_GJK_Iterations = _local13;
return (Math.sqrt(_local12));
}
public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local7 = _arg4.R;
_local8 = _arg3.m_localPosition;
_local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local7 = _arg6.R;
_local8 = _arg5.m_localPosition;
_local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = ((_local13 * _local13) + (_local14 * _local14));
_local16 = (_arg3.m_radius - b2Settings.b2_toiSlop);
_local17 = (_arg5.m_radius - b2Settings.b2_toiSlop);
_local18 = (_local16 + _local17);
if (_local15 > (_local18 * _local18)){
_local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14)));
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_local20 = (_local19 - _local18);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = (_local11 - (_local17 * _local13));
_arg2.y = (_local12 - (_local17 * _local14));
return (_local20);
};
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14)));
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
};
_arg1.x = _local9;
_arg1.y = _local10;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
}
public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local14:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg5[2];
_local9 = _arg3[0];
_local10 = _arg3[1];
_local11 = _arg3[2];
_local12 = _arg4[0];
_local13 = _arg4[1];
_local14 = _arg4[2];
_local15 = _local6.x;
_local16 = _local6.y;
_local17 = _local7.x;
_local18 = _local7.y;
_local19 = _local8.x;
_local20 = _local8.y;
_local21 = (_local17 - _local15);
_local22 = (_local18 - _local16);
_local23 = (_local19 - _local15);
_local24 = (_local20 - _local16);
_local25 = (_local19 - _local17);
_local26 = (_local20 - _local18);
_local27 = -(((_local15 * _local21) + (_local16 * _local22)));
_local28 = ((_local17 * _local21) + (_local18 * _local22));
_local29 = -(((_local15 * _local23) + (_local16 * _local24)));
_local30 = ((_local19 * _local23) + (_local20 * _local24));
_local31 = -(((_local17 * _local25) + (_local18 * _local26)));
_local32 = ((_local19 * _local25) + (_local20 * _local26));
if ((((_local30 <= 0)) && ((_local32 <= 0)))){
_arg1.SetV(_local11);
_arg2.SetV(_local14);
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (1);
};
_local33 = ((_local21 * _local24) - (_local22 * _local23));
_local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17)));
_local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19)));
if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){
_local35 = (_local31 / (_local31 + _local32));
_arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x)));
_arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y)));
_arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x)));
_arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y)));
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (2);
};
_local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15)));
if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){
_local35 = (_local29 / (_local29 + _local30));
_arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x)));
_arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y)));
_arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x)));
_arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y)));
_local10.SetV(_local11);
_local13.SetV(_local14);
_local7.SetV(_local8);
return (2);
};
_local38 = ((_local36 + _local37) + _local34);
_local38 = (1 / _local38);
_local39 = (_local36 * _local38);
_local40 = (_local37 * _local38);
_local41 = ((1 - _local39) - _local40);
_arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x));
_arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y));
_arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x));
_arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y));
return (3);
}
public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local9:b2Point;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local9 = gPoint;
_local8 = _arg5.m_localPosition;
_local7 = _arg6.R;
_local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity);
_local11 = (_arg5.m_radius - b2Settings.b2_toiSlop);
if (_local10 > _local11){
_local10 = (_local10 - _local11);
_local12 = (_arg2.x - _arg1.x);
_local13 = (_arg2.y - _arg1.y);
_local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13)));
_local12 = (_local12 / _local14);
_local13 = (_local13 / _local14);
_arg2.x = (_arg2.x - (_local11 * _local12));
_arg2.y = (_arg2.y - (_local11 * _local13));
} else {
_local10 = 0;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
};
return (_local10);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{
var _local7:int;
var _local8:int;
_local7 = _arg3.m_type;
_local8 = _arg5.m_type;
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6));
};
return (0);
}
public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg3[0];
_local9 = _arg3[1];
_local10 = _arg4[0];
_local11 = _arg4[1];
_local12 = -(_local7.x);
_local13 = -(_local7.y);
_local14 = (_local6.x - _local7.x);
_local15 = (_local6.y - _local7.y);
_local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15)));
_local14 = (_local14 / _local16);
_local15 = (_local15 / _local16);
_local17 = ((_local12 * _local14) + (_local13 * _local15));
if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){
_arg1.SetV(_local9);
_arg2.SetV(_local11);
_local8.SetV(_local9);
_local10.SetV(_local11);
_local6.SetV(_local7);
return (1);
};
_local17 = (_local17 / _local16);
_arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x)));
_arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y)));
_arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x)));
_arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y)));
return (2);
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = (((((false > !NULL!) >>> _local1) - 1) % !NULL!) ^ !NULL!);
if (!_local2){
b2Distance = [OP_NEWCLASS ClassInfo:49 base:Object];
};
}//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var points:Array;
public var pointCount:int;// = 0
public var normal:b2Vec2;
public function b2Manifold(){
var _local1:int;
pointCount = 0;
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ManifoldPoint();
_local1++;
};
normal = new b2Vec2();
}
public function Set(_arg1:b2Manifold):void{
var _local2:int;
pointCount = _arg1.pointCount;
_local2 = 0;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]);
_local2++;
};
normal.SetV(_arg1.normal);
}
public function Reset():void{
var _local1:int;
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
normal.SetZero();
pointCount = 0;
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = ( == !NULL!);
if (!_local2){
b2Manifold = [OP_NEWCLASS ClassInfo:43 base:Object];
};
}//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var separation:Number;
public var localPoint2:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var localPoint1:b2Vec2;
public var id:b2ContactID;
public function b2ManifoldPoint(){
localPoint1 = new b2Vec2();
localPoint2 = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(_arg1:b2ManifoldPoint):void{
localPoint1.SetV(_arg1.localPoint1);
localPoint2.SetV(_arg1.localPoint2);
separation = _arg1.separation;
normalImpulse = _arg1.normalImpulse;
tangentImpulse = _arg1.tangentImpulse;
id.key = _arg1.id.key;
}
public function Reset():void{
localPoint1.SetZero();
localPoint2.SetZero();
separation = 0;
normalImpulse = 0;
tangentImpulse = 0;
id.key = 0;
}
}
//unresolved jump
var _local1 = ??hasnext
;
!ERROR! //unresolved jump
if (((_local2) || (this))){
b2ManifoldPoint = [OP_NEWCLASS ClassInfo:46 base:Object];
};
}//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
//unresolved jump
var _local3 = (true as false);
var _local1:Boolean;
var _local2 = (!NULL! >>> !NULL!);
if (!_local1){
b2OBB = [OP_NEWCLASS ClassInfo:29 base:Object];
};
}//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair)
package Box2D.Collision {
import Box2D.Common.*;
public class b2Pair {
public var userData;// = null
public var proxyId1:uint;
public var proxyId2:uint;
public var status:uint;
public var next:uint;
public static var e_pairFinal:uint = 4;
public static var b2_tableMask:int = (b2_tableCapacity - 1);
public static var e_pairRemoved:uint = 2;
public static var b2_nullPair:uint = b2Settings.USHRT_MAX;
public static var e_pairBuffered:uint = 1;
public static var b2_nullProxy:uint = b2Settings.USHRT_MAX;
public static var b2_tableCapacity:int = b2Settings.b2_maxPairs;
public function b2Pair(){
userData = null;
super();
}
public function SetBuffered():void{
status = (status | e_pairBuffered);
}
public function IsBuffered():Boolean{
return (((status & e_pairBuffered) == e_pairBuffered));
}
public function IsFinal():Boolean{
return (((status & e_pairFinal) == e_pairFinal));
}
public function ClearRemoved():void{
status = (status & ~(e_pairRemoved));
}
public function SetFinal():void{
status = (status | e_pairFinal);
}
public function IsRemoved():Boolean{
return (((status & e_pairRemoved) == e_pairRemoved));
}
public function ClearBuffered():void{
status = (status & ~(e_pairBuffered));
}
public function SetRemoved():void{
status = (status | e_pairRemoved);
}
}
//unresolved jump
var _local2:Boolean;
var _local1 = ((true > true) == ((true > true) + 1));
_local2 = !NULL!;
if (_local2){
b2Pair = [OP_NEWCLASS ClassInfo:32 base:Object];
};
}//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback)
package Box2D.Collision {
public class b2PairCallback {
public function PairRemoved(_arg1, _arg2, _arg3):void{
}
public function PairAdded(_arg1, _arg2){
return (null);
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = (((!NULL! >= !NULL!) ^ !NULL!) + this);
if (!_local2){
b2PairCallback = [OP_NEWCLASS ClassInfo:37 base:Object];
};
}//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PairManager {
public var m_pairCount:int;
public var m_pairBuffer:Array;
public var m_callback:b2PairCallback;
public var m_pairs:Array;
public var m_pairBufferCount:int;
public var m_hashTable:Array;
public var m_broadPhase:b2BroadPhase;
public var m_freePair:uint;
public function b2PairManager(){
var _local1:uint;
super();
m_hashTable = new Array(b2Pair.b2_tableCapacity);
_local1 = 0;
while (_local1 < b2Pair.b2_tableCapacity) {
m_hashTable[_local1] = b2Pair.b2_nullPair;
_local1++;
};
m_pairs = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1] = new b2Pair();
_local1++;
};
m_pairBuffer = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairBuffer[_local1] = new b2BufferedPair();
_local1++;
};
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy;
m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy;
m_pairs[_local1].userData = null;
m_pairs[_local1].status = 0;
m_pairs[_local1].next = (_local1 + 1);
_local1++;
};
m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair;
m_pairCount = 0;
m_pairBufferCount = 0;
}
private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{
var _local4:b2Pair;
var _local5:uint;
_local5 = m_hashTable[_arg3];
_local4 = m_pairs[_local5];
while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) {
_local5 = _local4.next;
_local4 = m_pairs[_local5];
};
if (_local5 == b2Pair.b2_nullPair){
return (null);
};
return (_local4);
}
private function Find(_arg1:uint, _arg2:uint):b2Pair{
var _local3:uint;
var _local4:uint;
if (_arg1 > _arg2){
_local4 = _arg1;
_arg1 = _arg2;
_arg2 = _local4;
};
_local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
return (FindHash(_arg1, _arg2, _local3));
}
private function ValidateBuffer():void{
}
public function Commit():void{
var _local1:b2BufferedPair;
var _local2:int;
var _local3:int;
var _local4:Array;
var _local5:b2Pair;
var _local6:b2Proxy;
var _local7:b2Proxy;
_local3 = 0;
_local4 = m_broadPhase.m_proxyPool;
_local2 = 0;
while (_local2 < m_pairBufferCount) {
_local1 = m_pairBuffer[_local2];
_local5 = Find(_local1.proxyId1, _local1.proxyId2);
_local5.ClearBuffered();
_local6 = _local4[_local5.proxyId1];
_local7 = _local4[_local5.proxyId2];
if (_local5.IsRemoved()){
if (_local5.IsFinal() == true){
m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData);
};
_local1 = m_pairBuffer[_local3];
_local1.proxyId1 = _local5.proxyId1;
_local1.proxyId2 = _local5.proxyId2;
_local3++;
} else {
if (_local5.IsFinal() == false){
_local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData);
_local5.SetFinal();
};
};
_local2++;
};
_local2 = 0;
while (_local2 < _local3) {
_local1 = m_pairBuffer[_local2];
RemovePair(_local1.proxyId1, _local1.proxyId2);
_local2++;
};
m_pairBufferCount = 0;
if (b2BroadPhase.s_validate){
ValidateTable();
};
}
public function RemoveBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair;
_local4 = Find(_arg1, _arg2);
if (_local4 == null){
return;
};
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.SetRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function RemovePair(_arg1:uint, _arg2:uint){
var _local3:b2Pair;
var _local4:uint;
var _local5:uint;
var _local6:b2Pair;
var _local7:uint;
var _local8:uint;
var _local9:*;
if (_arg1 > _arg2){
_local7 = _arg1;
_arg1 = _arg2;
_arg2 = _local7;
};
_local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
_local5 = m_hashTable[_local4];
_local6 = null;
while (_local5 != b2Pair.b2_nullPair) {
if (Equals(m_pairs[_local5], _arg1, _arg2)){
_local8 = _local5;
_local3 = m_pairs[_local5];
if (_local6){
_local6.next = _local3.next;
} else {
m_hashTable[_local4] = _local3.next;
};
_local3 = m_pairs[_local8];
_local9 = _local3.userData;
_local3.next = m_freePair;
_local3.proxyId1 = b2Pair.b2_nullProxy;
_local3.proxyId2 = b2Pair.b2_nullProxy;
_local3.userData = null;
_local3.status = 0;
m_freePair = _local8;
m_pairCount--;
return (_local9);
} else {
_local6 = m_pairs[_local5];
_local5 = _local6.next;
};
};
return (null);
}
public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{
m_broadPhase = _arg1;
m_callback = _arg2;
}
public function AddBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair;
_local4 = AddPair(_arg1, _arg2);
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.ClearRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function AddPair(_arg1:uint, _arg2:uint):b2Pair{
var _local3:uint;
var _local4:b2Pair;
var _local5:uint;
var _local6:uint;
if (_arg1 > _arg2){
_local6 = _arg1;
_arg1 = _arg2;
_arg2 = _local6;
};
_local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
_local4 = FindHash(_arg1, _arg2, _local3);
if (_local4 != null){
return (_local4);
};
_local5 = m_freePair;
_local4 = m_pairs[_local5];
m_freePair = _local4.next;
_local4.proxyId1 = _arg1;
_local4.proxyId2 = _arg2;
_local4.status = 0;
_local4.userData = null;
_local4.next = m_hashTable[_local3];
m_hashTable[_local3] = _local5;
m_pairCount++;
return (_local4);
}
private function ValidateTable():void{
}
public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{
return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2))));
}
public static function Hash(_arg1:uint, _arg2:uint):uint{
var _local3:uint;
_local3 = (((_arg2 << 16) & 4294901760) | _arg1);
_local3 = (~(_local3) + ((_local3 << 15) & 4294934528));
_local3 = (_local3 ^ ((_local3 >> 12) & 1048575));
_local3 = (_local3 + ((_local3 << 2) & 4294967292));
_local3 = (_local3 ^ ((_local3 >> 4) & 268435455));
_local3 = (_local3 * 2057);
_local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF));
return (_local3);
}
public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{
return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3))));
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = ((((false + !NULL!) <= ??getglobalscope
) <= !NULL!) * !NULL!);
//unresolved jump
var _temp1 = ((_local2 / !NULL!) % !NULL!);
_local2 = this;
if (!(((_temp1 >= _local3)) && (_local1))){
b2PairManager = [OP_NEWCLASS ClassInfo:38 base:Object];
};
}//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Point {
public var p:b2Vec2;
public function b2Point(){
p = new b2Vec2();
super();
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (p);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
return (p);
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = ((!NULL! > !NULL!) === (!NULL! > !NULL!));
//unresolved jump
if (((~(??hasnext
)) || (_local2))){
b2Point = [OP_NEWCLASS ClassInfo:53 base:Object];
};
}//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy)
package Box2D.Collision {
public class b2Proxy {
public var overlapCount:uint;
public var lowerBounds:Array;
public var upperBounds:Array;
public var userData;// = null
public var timeStamp:uint;
public function b2Proxy(){
lowerBounds = [uint(0), uint(0)];
upperBounds = [uint(0), uint(0)];
userData = null;
super();
}
public function GetNext():uint{
return (lowerBounds[0]);
}
public function IsValid():Boolean{
return (!((overlapCount == b2BroadPhase.b2_invalid)));
}
public function SetNext(_arg1:uint):void{
lowerBounds[0] = (_arg1 & 0xFFFF);
}
}
//unresolved jump
var _local1:Boolean;
var _local2 = //unresolved nextvalue or nextname;
//unresolved jump
if (((_local2) || (_local2))){
b2Proxy = [OP_NEWCLASS ClassInfo:30 base:Object];
};
}//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Segment {
public var p1:b2Vec2;
public var p2:b2Vec2;
public function b2Segment(){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
}
public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
_local5 = _arg3.p1;
_local6 = (_arg3.p2.x - _local5.x);
_local7 = (_arg3.p2.y - _local5.y);
_local8 = (p2.x - p1.x);
_local9 = (p2.y - p1.y);
_local10 = _local9;
_local11 = -(_local8);
_local12 = (100 * Number.MIN_VALUE);
_local13 = -(((_local6 * _local10) + (_local7 * _local11)));
if (_local13 > _local12){
_local14 = (_local5.x - p1.x);
_local15 = (_local5.y - p1.y);
_local16 = ((_local14 * _local10) + (_local15 * _local11));
if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){
_local17 = ((-(_local7) * _local15) + (_local7 * _local14));
if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){
_local16 = (_local16 / _local13);
_local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local18);
_local11 = (_local11 / _local18);
_arg1[0] = _local16;
_arg2.Set(_local10, _local11);
return (true);
};
};
};
return (false);
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = (false >>> !NULL!);
//unresolved jump
if (!((((_local2 + 1) * ((NaN & this) - 1))) && (_local1))){
b2Segment = [OP_NEWCLASS ClassInfo:25 base:Object];
};
}//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
public static var s_xf1:b2XForm = new b2XForm();
public static var s_xf2:b2XForm = new b2XForm();
public static var s_p1:b2Vec2 = new b2Vec2();
public static var s_p2:b2Vec2 = new b2Vec2();
public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:int;
var _local20:int;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:b2XForm;
var _local27:b2XForm;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
_local7 = _arg1.m_sweepRadius;
_local8 = _arg3.m_sweepRadius;
_local9 = _arg2.t0;
_local10 = (_arg2.c.x - _arg2.c0.x);
_local11 = (_arg2.c.y - _arg2.c0.y);
_local12 = (_arg4.c.x - _arg4.c0.x);
_local13 = (_arg4.c.y - _arg4.c0.y);
_local14 = (_arg2.a - _arg2.a0);
_local15 = (_arg4.a - _arg4.a0);
_local16 = 0;
_local17 = s_p1;
_local18 = s_p2;
_local19 = 20;
_local20 = 0;
_local21 = 0;
_local22 = 0;
_local23 = 0;
_local24 = 0;
while (true) {
_local25 = (((1 - _local16) * _local9) + _local16);
_local26 = s_xf1;
_local27 = s_xf2;
_arg2.GetXForm(_local26, _local25);
_arg4.GetXForm(_local27, _local25);
_local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27);
if (_local20 == 0){
if (_local23 > (2 * b2Settings.b2_toiSlop)){
_local24 = (1.5 * b2Settings.b2_toiSlop);
} else {
_local5 = (0.05 * b2Settings.b2_toiSlop);
_local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop));
_local24 = ((_local5 > _local6)) ? _local5 : _local6;
};
};
if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){
break;
};
_local21 = (_local18.x - _local17.x);
_local22 = (_local18.y - _local17.y);
_local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22)));
_local21 = (_local21 / _local28);
_local22 = (_local22 / _local28);
_local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8));
if (_local29 == 0){
_local16 = 1;
break;
};
_local30 = ((_local23 - _local24) / _local29);
_local31 = (_local16 + _local30);
if ((((_local31 < 0)) || ((1 < _local31)))){
_local16 = 1;
break;
};
if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){
break;
};
_local16 = _local31;
_local20++;
};
return (_local16);
}
}
var _local1:Boolean;
//unresolved jump
_local1 = typeof(undefined);
var _local2:Boolean;
//unresolved jump
if (((!((-(-(((((false > !NULL!) is !NULL!) * _local1) as !NULL!))) >> !NULL!))) || (this))){
b2TimeOfImpact = [OP_NEWCLASS ClassInfo:35 base:Object];
};
}//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var v:b2Vec2;
public var id:b2ContactID;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
}
var _local1:Boolean;
//unresolved jump
_local2++;
var _local2:String = (false + !NULL!);
//unresolved jump
if (!((//unresolved nextvalue or nextname) && (_local2))){
ClipVertex = [OP_NEWCLASS ClassInfo:57 base:Object];
};
}//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features)
package Box2D.Collision {
public class Features {
public var _referenceEdge:int;
public var _incidentEdge:int;
public var _flip:int;
public var _incidentVertex:int;
public var _m_id:b2ContactID;
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set referenceEdge(_arg1:int):void{
_referenceEdge = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
}
var _local1:Boolean;
//unresolved jump
(false > ??getglobalscope
);
!ERROR! //unresolved jump
((_local1 * !NULL!) * !NULL!);
var _local3 = (!NULL! >> !NULL!);
if (((//unresolved nextvalue or nextname) || (_local1))){
Features = [OP_NEWCLASS ClassInfo:52 base:Object];
};
}//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){
var _local4:Number;
var _local5:Number;
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
if (((!((_arg2 == null))) && (!((_arg3 == null))))){
col1.SetV(_arg2);
col2.SetV(_arg3);
} else {
_local4 = Math.cos(_arg1);
_local5 = Math.sin(_arg1);
col1.x = _local4;
col2.x = -(_local5);
col1.y = _local5;
col2.y = _local4;
};
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function Set(_arg1:Number):void{
var _local2:Number;
var _local3:Number;
_local2 = Math.cos(_arg1);
_local3 = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public function Copy():b2Mat22{
return (new b2Mat22(0, col1, col2));
}
public function Invert(_arg1:b2Mat22):b2Mat22{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local2 = col1.x;
_local3 = col2.x;
_local4 = col1.y;
_local5 = col2.y;
_local6 = ((_local2 * _local5) - (_local3 * _local4));
_local6 = (1 / _local6);
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = col1.x;
_local5 = col2.x;
_local6 = col1.y;
_local7 = col2.y;
_local8 = ((_local4 * _local7) - (_local5 * _local6));
_local8 = (1 / _local8);
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = (((((false <= !NULL!) <= !NULL!) + !NULL!) % !NULL!) - !NULL!);
if (_local1){
b2Mat22 = [OP_NEWCLASS ClassInfo:21 base:Object];
};
}//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity);
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function b2IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = b2MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function b2Swap(_arg1:Array, _arg2:Array):void{
var _local3:*;
_local3 = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function b2AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22;
_local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2));
return (_local2);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function b2Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (b2Max(_arg2, b2Min(_arg1, _arg3)));
}
public static function b2AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2;
_local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y));
return (_local2);
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2Mat22;
_local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1));
_local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2));
_local5 = new b2Mat22(0, _local3, _local4);
return (_local5);
}
public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean;
_local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (b2MaxV(_arg2, b2MinV(_arg1, _arg3)));
}
public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number;
_local3 = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function b2Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function b2Random():Number{
return (((Math.random() * 2) - 1));
}
public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function b2NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function b2Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
}
var _local1:Boolean;
//unresolved jump
var _local2:Boolean;
_local2 = false;
//unresolved jump
if (!(((((((//unresolved nextvalue or nextname as _local2) / !NULL!) & !NULL!) & !NULL!) - 1)) && (_local1))){
b2Math = [OP_NEWCLASS ClassInfo:33 base:Object];
};
}//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var c:b2Vec2;
public var a:Number;
public var c0:b2Vec2;
public var a0:Number;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
public function GetXForm(_arg1:b2XForm, _arg2:Number):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
if ((1 - t0) > Number.MIN_VALUE){
_local4 = ((_arg2 - t0) / (1 - t0));
_arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x));
_arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y));
_local5 = (((1 - _local4) * a0) + (_local4 * a));
_arg1.R.Set(_local5);
} else {
_arg1.position.SetV(c);
_arg1.R.Set(a);
};
_local3 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y)));
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = ((false << !NULL!) | -(null));
//unresolved jump
if (((//unresolved nextvalue or nextname) || (this))){
b2Sweep = [OP_NEWCLASS ClassInfo:24 base:Object];
};
}//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
public class b2Vec2 {
public var x:Number;
public var y:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function SetZero():void{
x = 0;
y = 0;
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function Negative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function CrossVF(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = b2Math.b2Dot(this, _arg1.col1);
y = b2Math.b2Dot(this, _arg1.col2);
x = _local2;
}
public function IsValid():Boolean{
return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y))));
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function Normalize():Number{
var _local1:Number;
var _local2:Number;
_local1 = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
_local2 = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public function CrossFV(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = (((((false <= !NULL!) + 1) * ) <= !NULL!) === !NULL!);
//unresolved jump
if (!(((((((_local2 >>> _local2) > !NULL!) < !NULL!) instanceof !NULL!) < !NULL!)) && (this))){
b2Vec2 = [OP_NEWCLASS ClassInfo:2 base:Object];
};
}//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm)
package Box2D.Common.Math {
public class b2XForm {
public var R:b2Mat22;
public var position:b2Vec2;
public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function Set(_arg1:b2XForm):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
}
//unresolved jump
var _local1 = ??getglobalscope
;
var _local2 = (!NULL! + !NULL!);
//unresolved jump
if (!((_local1) && (_local2))){
b2XForm = [OP_NEWCLASS ClassInfo:16 base:Object];
};
}//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _g:uint;// = 0
private var _b:uint;// = 0
private var _r:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = 0;
_g = 0;
_b = 0;
super();
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function get color():uint{
return (((_r | (_g << 8)) | (_b << 16)));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
}
//unresolved jump
var _local1 = ~(NaN);
var _local2 = (true >= false);
//unresolved jump
if (!((_local1) && (_local2))){
b2Color = [OP_NEWCLASS ClassInfo:18 base:Object];
};
}//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Settings {
public static const b2_angularSleepTolerance:Number = 0.0111111111111111;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_linearSlop:Number = 0.005;
public static const b2_pi:Number = 3.14159265358979;
public static const b2_maxProxies:int = 0x0200;
public static const b2_maxAngularVelocitySquared:Number = 62500;
public static const b2_maxPolygonVertices:int = 8;
public static const b2_velocityThreshold:Number = 1;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_maxPairs:int = 4096;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxAngularVelocity:Number = 250;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_maxLinearVelocity:Number = 200;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxLinearVelocitySquared:Number = 40000;
public static function b2Assert(_arg1:Boolean):void{
var _local2:b2Vec2;
if (!_arg1){
_local2.x++;
};
}
}
//unresolved jump
var _local1:Number = ??hasnext
;
var _local2 = (true & false);
if (!_local1){
b2Settings = [OP_NEWCLASS ClassInfo:34 base:Object];
};
}//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
public class b2CircleContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){
var _local3:b2ManifoldPoint;
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
_local3 = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactPoint;
var _local8:b2ManifoldPoint;
_local5 = m_shape1.m_body;
_local6 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf);
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
m_manifoldCount = 1;
_local8 = m_manifold.points[0];
if (m0.pointCount == 0){
_local8.normalImpulse = 0;
_local8.tangentImpulse = 0;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Add(_local7);
};
} else {
_local4 = m0.points[0];
_local8.normalImpulse = _local4.normalImpulse;
_local8.tangentImpulse = _local4.tangentImpulse;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Persist(_local7);
};
};
} else {
m_manifoldCount = 0;
if ((((m0.pointCount > 0)) && (_arg1))){
_local4 = m0.points[0];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2CircleContact(_arg1, _arg2));
}
}
var _local1:Boolean;
//unresolved jump
var _local3:Boolean;
var _local2 = typeof(_local2);
//unresolved jump
_local0 = ((!NULL! > !NULL!) * true);
if (!_local2){
b2CircleContact = [OP_NEWCLASS ClassInfo:70 base:b2Contact];
};
}//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Contact {
public var m_shape1:b2Shape;
public var m_shape2:b2Shape;
public var m_prev:b2Contact;
public var m_toi:Number;
public var m_next:b2Contact;
public var m_friction:Number;
public var m_manifoldCount:int;
public var m_node1:b2ContactEdge;
public var m_node2:b2ContactEdge;
public var m_restitution:Number;
public var m_flags:uint;
public static var e_toiFlag:uint = 8;
public static var e_nonSolidFlag:uint = 1;
public static var e_slowFlag:uint = 2;
public static var e_islandFlag:uint = 4;
public static var s_registers:Array;
public static var s_initialized:Boolean = false;
public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){
m_node1 = new b2ContactEdge();
m_node2 = new b2ContactEdge();
super();
m_flags = 0;
if (((!(_arg1)) || (!(_arg2)))){
m_shape1 = null;
m_shape2 = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_nonSolidFlag);
};
m_shape1 = _arg1;
m_shape2 = _arg2;
m_manifoldCount = 0;
m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction));
m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution);
m_prev = null;
m_next = null;
m_node1.contact = null;
m_node1.prev = null;
m_node1.next = null;
m_node1.other = null;
m_node2.contact = null;
m_node2.prev = null;
m_node2.next = null;
m_node2.other = null;
}
public function GetShape1():b2Shape{
return (m_shape1);
}
public function IsSolid():Boolean{
return (((m_flags & e_nonSolidFlag) == 0));
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetManifolds():Array{
return (null);
}
public function GetShape2():b2Shape{
return (m_shape2);
}
public function GetManifoldCount():int{
return (m_manifoldCount);
}
public function Update(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:int;
var _local4:b2Body;
var _local5:b2Body;
_local2 = m_manifoldCount;
Evaluate(_arg1);
_local3 = m_manifoldCount;
_local4 = m_shape1.m_body;
_local5 = m_shape2.m_body;
if ((((_local3 == 0)) && ((_local2 > 0)))){
_local4.WakeUp();
_local5.WakeUp();
};
if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){
m_flags = (m_flags & ~(e_slowFlag));
} else {
m_flags = (m_flags | e_slowFlag);
};
}
public function Evaluate(_arg1:b2ContactListener):void{
}
public static function InitializeRegisters():void{
var _local1:int;
var _local2:int;
s_registers = new Array(b2Shape.e_shapeTypeCount);
_local1 = 0;
while (_local1 < b2Shape.e_shapeTypeCount) {
s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
s_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
var _local3:int;
var _local4:int;
var _local5:b2ContactRegister;
var _local6:Function;
if (_arg1.m_manifoldCount > 0){
_arg1.m_shape1.m_body.WakeUp();
_arg1.m_shape2.m_body.WakeUp();
};
_local3 = _arg1.m_shape1.m_type;
_local4 = _arg1.m_shape2.m_type;
_local5 = s_registers[_local3][_local4];
_local6 = _local5.destroyFcn;
_local6(_arg1, _arg2);
}
public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{
s_registers[_arg3][_arg4].createFcn = _arg1;
s_registers[_arg3][_arg4].destroyFcn = _arg2;
s_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
s_registers[_arg4][_arg3].createFcn = _arg1;
s_registers[_arg4][_arg3].destroyFcn = _arg2;
s_registers[_arg4][_arg3].primary = false;
};
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
var _local4:int;
var _local5:int;
var _local6:b2ContactRegister;
var _local7:Function;
var _local8:b2Contact;
var _local9:int;
var _local10:b2Manifold;
if (s_initialized == false){
InitializeRegisters();
s_initialized = true;
};
_local4 = _arg1.m_type;
_local5 = _arg2.m_type;
_local6 = s_registers[_local4][_local5];
_local7 = _local6.createFcn;
if (_local7 != null){
if (_local6.primary){
return (_local7(_arg1, _arg2, _arg3));
};
_local8 = _local7(_arg2, _arg1, _arg3);
_local9 = 0;
while (_local9 < _local8.m_manifoldCount) {
_local10 = _local8.GetManifolds()[_local9];
_local8.GetManifolds()[_local9].normal = _local10.normal.Negative();
_local9++;
};
return (_local8);
} else {
};
return (!NULL!);
}
}
//unresolved jump
var _local2:Boolean;
true;
var _local1:String = undefined;
_local2 = ((!NULL! > !NULL!) * !NULL!);
if (!_local1){
b2Contact = [OP_NEWCLASS ClassInfo:15 base:Object];
};
}//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var restitution:Number;
public var body1:b2Body;
public var manifold:b2Manifold;
public var normal:b2Vec2;
public var body2:b2Body;
public var friction:Number;
public var pointCount:int;
public function b2ContactConstraint(){
var _local1:int;
normal = new b2Vec2();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
var _local1:Boolean;
//unresolved jump
_local1 = typeof(false);
var _local2 = (_local1 >> !NULL!);
if (_local1){
b2ContactConstraint = [OP_NEWCLASS ClassInfo:48 base:Object];
};
}//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var r2:b2Vec2;
public var separation:Number;
public var positionImpulse:Number;
public var normalImpulse:Number;
public var equalizedMass:Number;
public var tangentMass:Number;
public var tangentImpulse:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var normalMass:Number;
public var velocityBias:Number;
public var r1:b2Vec2;
public function b2ContactConstraintPoint(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
r1 = new b2Vec2();
r2 = new b2Vec2();
super();
}
}
var _local1:Boolean;
//unresolved jump
var _local3 = (false == _local1);
var _local2 = ((!(!NULL!) * !NULL!) << !NULL!);
//unresolved jump
_local3 = (_local2 + 1);
if (!(((??getglobalscope
- 1)) && (_local2))){
b2ContactConstraintPoint = [OP_NEWCLASS ClassInfo:47 base:Object];
};
}//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var next:b2ContactEdge;
public var other:b2Body;
public var contact:b2Contact;
public var prev:b2ContactEdge;
}
var _local1:Boolean;
//unresolved jump
var _temp1 = _local2;
var _local2 = -(//unresolved nextvalue or nextname);
_local2 = _temp1;
if (_local1){
b2ContactEdge = [OP_NEWCLASS ClassInfo:23 base:Object];
};
}//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var primary:Boolean;
public var createFcn:Function;
public var destroyFcn:Function;
}
var _local1:Boolean;
//unresolved jump
var _local2 = null;
if (_local1){
b2ContactRegister = [OP_NEWCLASS ClassInfo:44 base:Object];
};
}//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
public class b2ContactResult {
public var normal:b2Vec2;
public var position:b2Vec2;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var id:b2ContactID;
public function b2ContactResult(){
position = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
var _local1:Boolean;
//unresolved jump
_local1 = //unresolved nextvalue or nextname;
!ERROR! if (!_local2){
b2ContactResult = [OP_NEWCLASS ClassInfo:27 base:Object];
};
}//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2ContactSolver {
public var m_constraintCount:int;
public var m_constraints:Array;
public var m_allocator;
public var m_step:b2TimeStep;
public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){
var _local5:b2Contact;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local9:int;
var _local10:b2Body;
var _local11:b2Body;
var _local12:int;
var _local13:Array;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:int;
var _local23:b2Manifold;
var _local24:Number;
var _local25:Number;
var _local26:b2ContactConstraint;
var _local27:uint;
var _local28:b2ManifoldPoint;
var _local29:b2ContactConstraintPoint;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
m_step = new b2TimeStep();
m_constraints = new Array();
super();
m_step.dt = _arg1.dt;
m_step.inv_dt = _arg1.inv_dt;
m_step.maxIterations = _arg1.maxIterations;
m_allocator = _arg4;
m_constraintCount = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
m_constraintCount = (m_constraintCount + _local5.m_manifoldCount);
_local6++;
};
_local6 = 0;
while (_local6 < m_constraintCount) {
m_constraints[_local6] = new b2ContactConstraint();
_local6++;
};
_local9 = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
_local10 = _local5.m_shape1.m_body;
_local11 = _local5.m_shape2.m_body;
_local12 = _local5.m_manifoldCount;
_local13 = _local5.GetManifolds();
_local14 = _local5.m_friction;
_local15 = _local5.m_restitution;
_local16 = _local10.m_linearVelocity.x;
_local17 = _local10.m_linearVelocity.y;
_local18 = _local11.m_linearVelocity.x;
_local19 = _local11.m_linearVelocity.y;
_local20 = _local10.m_angularVelocity;
_local21 = _local11.m_angularVelocity;
_local22 = 0;
while (_local22 < _local12) {
_local23 = _local13[_local22];
_local24 = _local23.normal.x;
_local25 = _local23.normal.y;
_local26 = m_constraints[_local9];
_local26.body1 = _local10;
_local26.body2 = _local11;
_local26.manifold = _local23;
_local26.normal.x = _local24;
_local26.normal.y = _local25;
_local26.pointCount = _local23.pointCount;
_local26.friction = _local14;
_local26.restitution = _local15;
_local27 = 0;
while (_local27 < _local26.pointCount) {
_local28 = _local23.points[_local27];
_local29 = _local26.points[_local27];
_local29.normalImpulse = _local28.normalImpulse;
_local29.tangentImpulse = _local28.tangentImpulse;
_local29.separation = _local28.separation;
_local29.positionImpulse = 0;
_local29.localAnchor1.SetV(_local28.localPoint1);
_local29.localAnchor2.SetV(_local28.localPoint2);
_local8 = _local10.m_xf.R;
_local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x);
_local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33));
_local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33));
_local32 = _local30;
_local29.r1.Set(_local32, _local33);
_local8 = _local11.m_xf.R;
_local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x);
_local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35));
_local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35));
_local34 = _local30;
_local29.r2.Set(_local34, _local35);
_local36 = ((_local32 * _local32) + (_local33 * _local33));
_local37 = ((_local34 * _local34) + (_local35 * _local35));
_local38 = ((_local32 * _local24) + (_local33 * _local25));
_local39 = ((_local34 * _local24) + (_local35 * _local25));
_local40 = (_local10.m_invMass + _local11.m_invMass);
_local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39)))));
_local29.normalMass = (1 / _local40);
_local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass));
_local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39)))));
_local29.equalizedMass = (1 / _local41);
_local42 = _local25;
_local43 = -(_local24);
_local44 = ((_local32 * _local42) + (_local33 * _local43));
_local45 = ((_local34 * _local42) + (_local35 * _local43));
_local46 = (_local10.m_invMass + _local11.m_invMass);
_local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45)))));
_local29.tangentMass = (1 / _local46);
_local29.velocityBias = 0;
if (_local29.separation > 0){
_local29.velocityBias = (-60 * _local29.separation);
};
_local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33));
_local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32));
_local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47));
};
_local27++;
};
_local9++;
_local22++;
};
_local6++;
};
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local5:int;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:b2ContactConstraintPoint;
var _local21:Number;
var _local22:Number;
var _local23:b2ContactConstraintPoint;
_local5 = 0;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_invMass;
_local10 = _local7.m_invI;
_local11 = _local8.m_invMass;
_local12 = _local8.m_invI;
_local13 = _local6.normal.x;
_local14 = _local6.normal.y;
_local15 = _local14;
_local16 = -(_local13);
if (_arg1.warmStarting){
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local20 = _local6.points[_local18];
_local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio);
_local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio);
_local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15));
_local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16));
_local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22));
_local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21))));
_local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21));
_local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22));
_local18++;
};
} else {
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local23 = _local6.points[_local18];
_local23.normalImpulse = 0;
_local23.tangentImpulse = 0;
_local18++;
};
};
_local5++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:int;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:b2Vec2;
var _local10:Number;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:int;
var _local20:int;
var _local21:b2ContactConstraintPoint;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
_local2 = 0;
_local5 = 0;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_sweep.c;
_local10 = _local7.m_sweep.a;
_local11 = _local8.m_sweep.c;
_local12 = _local8.m_sweep.a;
_local13 = (_local7.m_mass * _local7.m_invMass);
_local14 = (_local7.m_mass * _local7.m_invI);
_local15 = (_local8.m_mass * _local8.m_invMass);
_local16 = (_local8.m_mass * _local8.m_invI);
_local17 = _local6.normal.x;
_local18 = _local6.normal.y;
_local19 = _local6.pointCount;
_local20 = 0;
while (_local20 < _local19) {
_local21 = _local6.points[_local20];
_local3 = _local7.m_xf.R;
_local4 = _local7.m_sweep.localCenter;
_local22 = (_local21.localAnchor1.x - _local4.x);
_local23 = (_local21.localAnchor1.y - _local4.y);
_local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23));
_local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23));
_local22 = _local26;
_local3 = _local8.m_xf.R;
_local4 = _local8.m_sweep.localCenter;
_local24 = (_local21.localAnchor2.x - _local4.x);
_local25 = (_local21.localAnchor2.y - _local4.y);
_local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25));
_local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25));
_local24 = _local26;
_local27 = (_local9.x + _local22);
_local28 = (_local9.y + _local23);
_local29 = (_local11.x + _local24);
_local30 = (_local11.y + _local25);
_local31 = (_local29 - _local27);
_local32 = (_local30 - _local28);
_local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation);
_local2 = b2Math.b2Min(_local2, _local33);
_local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0));
_local35 = (-(_local21.equalizedMass) * _local34);
_local36 = _local21.positionImpulse;
_local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0);
_local35 = (_local21.positionImpulse - _local36);
_local37 = (_local35 * _local17);
_local38 = (_local35 * _local18);
_local9.x = (_local9.x - (_local13 * _local37));
_local9.y = (_local9.y - (_local13 * _local38));
_local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37))));
_local7.m_sweep.a = _local10;
_local7.SynchronizeTransform();
_local11.x = (_local11.x + (_local15 * _local37));
_local11.y = (_local11.y + (_local15 * _local38));
_local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37))));
_local8.m_sweep.a = _local12;
_local8.SynchronizeTransform();
_local20++;
};
_local5++;
};
return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop)));
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Mat22;
var _local18:b2Vec2;
var _local19:int;
var _local20:b2ContactConstraint;
var _local21:b2Body;
var _local22:b2Body;
var _local23:Number;
var _local24:Number;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:int;
var _local38:Number;
_local19 = 0;
while (_local19 < m_constraintCount) {
_local20 = m_constraints[_local19];
_local21 = _local20.body1;
_local22 = _local20.body2;
_local23 = _local21.m_angularVelocity;
_local24 = _local22.m_angularVelocity;
_local25 = _local21.m_linearVelocity;
_local26 = _local22.m_linearVelocity;
_local27 = _local21.m_invMass;
_local28 = _local21.m_invI;
_local29 = _local22.m_invMass;
_local30 = _local22.m_invI;
_local31 = _local20.normal.x;
_local32 = _local20.normal.y;
_local33 = _local32;
_local34 = -(_local31);
_local35 = _local20.friction;
_local37 = _local20.pointCount;
_local1 = 0;
while (_local1 < _local37) {
_local2 = _local20.points[_local1];
_local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y));
_local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x));
_local9 = ((_local7 * _local31) + (_local8 * _local32));
_local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias));
_local10 = ((_local7 * _local33) + (_local8 * _local34));
_local12 = (_local2.tangentMass * -(_local10));
_local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0);
_local11 = (_local13 - _local2.normalImpulse);
_local38 = (_local35 * _local2.normalImpulse);
_local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38);
_local12 = (_local14 - _local2.tangentImpulse);
_local15 = ((_local11 * _local31) + (_local12 * _local33));
_local16 = ((_local11 * _local32) + (_local12 * _local34));
_local25.x = (_local25.x - (_local27 * _local15));
_local25.y = (_local25.y - (_local27 * _local16));
_local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15))));
_local26.x = (_local26.x + (_local29 * _local15));
_local26.y = (_local26.y + (_local29 * _local16));
_local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15))));
_local2.normalImpulse = _local13;
_local2.tangentImpulse = _local14;
_local1++;
};
_local21.m_angularVelocity = _local23;
_local22.m_angularVelocity = _local24;
_local19++;
};
}
public function FinalizeVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
var _local5:b2ManifoldPoint;
var _local6:b2ContactConstraintPoint;
_local1 = 0;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local5 = _local3.points[_local4];
_local6 = _local2.points[_local4];
_local5.normalImpulse = _local6.normalImpulse;
_local5.tangentImpulse = _local6.tangentImpulse;
_local4++;
};
_local1++;
};
}
}
//unresolved jump
var _local3 = (false - 1);
var _local1 = -(this);
var _local2 = ((true + !NULL!) < !NULL!);
//unresolved jump
if (((_local2) || (this))){
b2ContactSolver = [OP_NEWCLASS ClassInfo:45 base:Object];
};
}//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2NullContact extends b2Contact {
override public function GetManifolds():Array{
return (null);
}
override public function Evaluate(_arg1:b2ContactListener):void{
}
}
//unresolved jump
_local0 = _local3;
var _local1:uint = //unresolved nextvalue or nextname;
!ERROR! //unresolved jump
if (_local2){
b2NullContact = [OP_NEWCLASS ClassInfo:69 base:b2Contact];
};
}//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){
var _local3:b2ManifoldPoint;
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape));
b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape));
m_manifold.pointCount = 0;
_local3 = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2ManifoldPoint;
var _local6:b2Body;
var _local7:b2Body;
var _local8:Array;
var _local9:b2ContactPoint;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
_local6 = m_shape1.m_body;
_local7 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf);
_local8 = [false, false];
_local9 = s_evalCP;
_local9.shape1 = m_shape1;
_local9.shape2 = m_shape2;
_local9.friction = m_friction;
_local9.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local2 = 0;
while (_local2 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local2];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local8[_local13] == true){
} else {
_local5 = m0.points[_local13];
if (_local5.id._key == _local12){
_local8[_local13] = true;
_local10.normalImpulse = _local5.normalImpulse;
_local10.tangentImpulse = _local5.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Persist(_local9);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Add(_local9);
};
_local2++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local2 = 0;
while (_local2 < m0.pointCount) {
if (_local8[_local2]){
} else {
_local5 = m0.points[_local2];
_local9.position = _local6.GetWorldPoint(_local5.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m0.normal);
_local9.separation = _local5.separation;
_local9.id.key = _local5.id._key;
_arg1.Remove(_local9);
};
_local2++;
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolyAndCircleContact(_arg1, _arg2));
}
}
var _local1:Boolean;
//unresolved jump
var _local3 = _local3;
var _local2:Boolean = !();
//unresolved jump
if (_local1){
b2PolyAndCircleContact = [OP_NEWCLASS ClassInfo:71 base:b2Contact];
};
}//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
public class b2PolygonContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{
m0 = new b2Manifold();
m_manifolds = [new b2Manifold()];
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactPoint;
var _local8:int;
var _local9:Array;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
_local5 = m_shape1.m_body;
_local6 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf);
_local9 = [false, false];
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local8 = 0;
while (_local8 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local8];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local9[_local13] == true){
} else {
_local4 = m0.points[_local13];
if (_local4.id._key == _local12){
_local9[_local13] = true;
_local10.normalImpulse = _local4.normalImpulse;
_local10.tangentImpulse = _local4.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Persist(_local7);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Add(_local7);
};
_local8++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local8 = 0;
while (_local8 < m0.pointCount) {
if (_local9[_local8]){
} else {
_local4 = m0.points[_local8];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
_local8++;
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolygonContact(_arg1, _arg2));
}
}
//unresolved jump
var _local1:int = ((true + false) >= -(NaN));
!ERROR! //unresolved jump
if (!_local1){
b2PolygonContact = [OP_NEWCLASS ClassInfo:72 base:b2Contact];
};
}//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
public var m_mass:Number;
public var m_u:b2Vec2;
public var m_impulse:Number;
public var m_dampingRatio:Number;
public var m_frequencyHz:Number;
public var m_localAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_bias:Number;
public var m_gamma:Number;
public var m_length:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_length = _arg1.length;
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
m_inv_dt = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = new b2Vec2();
_local1.SetV(m_u);
_local1.Multiply((m_inv_dt * m_impulse));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Mat22;
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
if (m_frequencyHz > 0){
return (true);
};
_local2 = m_body1;
_local3 = m_body2;
_local1 = _local2.m_xf.R;
_local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5));
_local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5));
_local4 = _local6;
_local1 = _local3.m_xf.R;
_local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8));
_local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8));
_local7 = _local6;
_local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4);
_local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5);
_local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_local9 = (_local9 / _local11);
_local10 = (_local10 / _local11);
_local12 = (_local11 - m_length);
_local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local13 = (-(m_mass) * _local12);
m_u.Set(_local9, _local10);
_local14 = (_local13 * m_u.x);
_local15 = (_local13 * m_u.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
m_inv_dt = _arg1.inv_dt;
_local4 = m_body1;
_local5 = m_body2;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
_local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
_local11 = ((_local6 * m_u.y) - (_local7 * m_u.x));
_local12 = ((_local8 * m_u.y) - (_local9 * m_u.x));
_local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = (1 / _local13);
if (m_frequencyHz > 0){
_local14 = (_local10 - m_length);
_local15 = ((2 * Math.PI) * m_frequencyHz);
_local16 = (((2 * m_mass) * m_dampingRatio) * _local15);
_local17 = ((m_mass * _local15) * _local15);
m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17))));
m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma);
m_mass = (1 / (_local13 + m_gamma));
};
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
_local18 = (m_impulse * m_u.x);
_local19 = (m_impulse * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18))));
} else {
m_impulse = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local3 = m_body1;
_local4 = m_body2;
_local2 = _local3.m_xf.R;
_local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
_local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
_local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
_local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
_local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
_local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
_local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
_local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + _local15);
_local16 = (_local15 * m_u.x);
_local17 = (_local15 * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
}
//unresolved jump
var _temp1 = arguments;
var _local1 = ((undefined - false) * true);
var _local2 = _temp1;
//unresolved jump
if (!(((true + 1) >> !NULL!) * !NULL!)){
!NULL!;
};
if (!NULL!){
//unresolved jump
_local1 = undefined;
~(null).b2DistanceJoint = [OP_NEWCLASS ClassInfo:68 base:b2Joint];
};
}//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2DistanceJointDef extends b2JointDef {
public var length:Number;
public var dampingRatio:Number;
public var frequencyHz:Number;
public var localAnchor2:b2Vec2;
public var localAnchor1:b2Vec2;
public function b2DistanceJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
var _local5:Number;
var _local6:Number;
body1 = _arg1;
body2 = _arg2;
localAnchor1.SetV(body1.GetLocalPoint(_arg3));
localAnchor2.SetV(body2.GetLocalPoint(_arg4));
_local5 = (_arg4.x - _arg3.x);
_local6 = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
frequencyHz = 0;
dampingRatio = 0;
}
}
var _local1:Boolean;
//unresolved jump
_local0 = ((~(false) + 1) / !NULL!);
var _local2:Object = (!NULL! * !NULL!);
//unresolved jump
if (??hasnext
){
!NULL!;
};
if (!!NULL!){
b2DistanceJointDef = [OP_NEWCLASS ClassInfo:76 base:b2JointDef];
};
}//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
public var m_force:Number;
public var m_mass:Number;
public var m_prismatic1:b2PrismaticJoint;
public var m_prismatic2:b2PrismaticJoint;
public var m_ground1:b2Body;
public var m_ground2:b2Body;
public var m_constant:Number;
public var m_revolute1:b2RevoluteJoint;
public var m_revolute2:b2RevoluteJoint;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_ratio:Number;
public var m_J:b2Jacobian;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local2:int;
var _local3:int;
var _local4:Number;
var _local5:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
_local2 = _arg1.joint1.m_type;
_local3 = _arg1.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.m_body1;
m_body1 = _arg1.joint1.m_body2;
if (_local2 == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local4 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local4 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.m_body1;
m_body2 = _arg1.joint2.m_body2;
if (_local3 == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local5 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local5 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local4 + (m_ratio * _local5));
m_force = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local1 = 0;
_local2 = m_body1;
_local3 = m_body2;
if (m_revolute1){
_local4 = m_revolute1.GetJointAngle();
} else {
_local4 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local5 = m_revolute2.GetJointAngle();
} else {
_local5 = m_prismatic2.GetJointTranslation();
};
_local6 = (m_constant - (_local4 + (m_ratio * _local5)));
_local7 = (-(m_mass) * _local6);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y));
_local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((_local1 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local2 = m_ground1;
_local3 = m_ground2;
_local4 = m_body1;
_local5 = m_body2;
_local14 = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angular1 = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear1.Set(-(_local6), -(_local7));
m_J.angular1 = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angular2 = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angular2 = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = (1 / _local14);
if (_arg1.warmStarting){
_local15 = (_arg1.dt * m_force);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2));
} else {
m_force = 0;
};
}
override public function GetReactionTorque():Number{
var _local1:b2Mat22;
var _local2:Number;
var _local3:Number;
var _local4:Number;
_local1 = m_body2.m_xf.R;
_local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x);
_local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y);
_local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3));
_local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3));
_local2 = _local4;
_local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x))));
return (_local4);
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local5 = ((-(_arg1.inv_dt) * m_mass) * _local4);
m_force = (m_force + _local5);
_local6 = (_arg1.dt * _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2));
}
}
var _local1:Boolean;
//unresolved jump
_local1 = -(-((false * !NULL!)));
!ERROR! _local2 = !NULL!;
//unresolved jump
_local2 = (_local2 is _local2);
if (true){
((-(!NULL!) - !NULL!) > !NULL!);
};
if (!((-(!NULL!) - !NULL!) > !NULL!)){
b2GearJoint = [OP_NEWCLASS ClassInfo:65 base:b2Joint];
};
}//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint2:b2Joint;
public var joint1:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
var _local1:Boolean;
//unresolved jump
false;
var _local2 = (typeof((null - 1)) + 1);
//unresolved jump
if (!(((!NULL! % !NULL!) * (_local1 - ~(_local1))) - 1)){
!NULL!;
};
if (!NULL!){
b2GearJointDef = [OP_NEWCLASS ClassInfo:75 base:b2JointDef];
};
}//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var linear1:b2Vec2;
public var linear2:b2Vec2;
public var angular2:Number;
public var angular1:Number;
public function b2Jacobian(){
linear1 = new b2Vec2();
linear2 = new b2Vec2();
super();
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linear1.SetV(_arg1);
angular1 = _arg2;
linear2.SetV(_arg3);
angular2 = _arg4;
}
public function SetZero():void{
linear1.SetZero();
angular1 = 0;
linear2.SetZero();
angular2 = 0;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4)));
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = ((((false == NaN) - !NULL!) == null) is !NULL!);
if (!_local2){
b2Jacobian = [OP_NEWCLASS ClassInfo:54 base:Object];
};
}//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2Joint {
public var m_islandFlag:Boolean;
public var m_body1:b2Body;
public var m_prev:b2Joint;
public var m_next:b2Joint;
public var m_type:int;
public var m_collideConnected:Boolean;
public var m_node1:b2JointEdge;
public var m_node2:b2JointEdge;
public var m_inv_dt:Number;
public var m_userData;
public var m_body2:b2Body;
public static const e_unknownJoint:int = 0;
public static const e_inactiveLimit:int = 0;
public static const e_atUpperLimit:int = 2;
public static const e_atLowerLimit:int = 1;
public static const e_gearJoint:int = 6;
public static const e_revoluteJoint:int = 1;
public static const e_equalLimits:int = 3;
public static const e_distanceJoint:int = 3;
public static const e_pulleyJoint:int = 4;
public static const e_prismaticJoint:int = 2;
public static const e_mouseJoint:int = 5;
public function b2Joint(_arg1:b2JointDef){
m_node1 = new b2JointEdge();
m_node2 = new b2JointEdge();
super();
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_body1 = _arg1.body1;
m_body2 = _arg1.body2;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
public function GetAnchor1():b2Vec2{
return (null);
}
public function GetAnchor2():b2Vec2{
return (null);
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
public function GetType():int{
return (m_type);
}
public function GetBody2():b2Body{
return (m_body2);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetReactionTorque():Number{
return (0);
}
public function GetUserData(){
return (m_userData);
}
public function GetReactionForce():b2Vec2{
return (null);
}
public function SolvePositionConstraints():Boolean{
return (false);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetBody1():b2Body{
return (m_body1);
}
public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
public function InitPositionConstraints():void{
}
public static function Destroy(_arg1:b2Joint, _arg2):void{
}
public static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
_local3 = null;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
default:
break;
};
return (_local3);
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = (//unresolved nextvalue or nextname ^ !NULL!);
if (!_local2){
b2Joint = [OP_NEWCLASS ClassInfo:10 base:Object];
};
}//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var collideConnected:Boolean;
public var body1:b2Body;
public var body2:b2Body;
public var userData;
public var type:int;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
body1 = null;
body2 = null;
collideConnected = false;
}
}
//unresolved jump
true;
var _local1 = (true * false);
var _local2 = typeof(false);
if (!_local1){
b2JointDef = [OP_NEWCLASS ClassInfo:19 base:Object];
};
}//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var joint:b2Joint;
public var other:b2Body;
public var next:b2JointEdge;
public var prev:b2JointEdge;
}
//unresolved jump
var _local2 = //unresolved nextvalue or nextname;
if (_local2){
b2JointEdge = [OP_NEWCLASS ClassInfo:22 base:Object];
};
}//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
public var m_beta:Number;
public var m_mass:b2Mat22;
public var m_target:b2Vec2;
public var m_impulse:b2Vec2;
public var m_localAnchor:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K:b2Mat22;
public var m_gamma:Number;
public var m_C:b2Vec2;
public var m_maxForce:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local2:Number;
var _local3:Number;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
_local2 = (m_target.x - m_body2.m_xf.position.x);
_local3 = (m_target.y - m_body2.m_xf.position.y);
_local4 = m_body2.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_impulse.SetZero();
_local5 = m_body2.m_mass;
_local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz);
_local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6);
_local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6));
m_gamma = (1 / (_local7 + _local8));
m_beta = (_local8 / (_local7 + _local8));
}
override public function GetAnchor1():b2Vec2{
return (m_target);
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor));
}
override public function GetReactionForce():b2Vec2{
return (m_impulse);
}
override public function SolvePositionConstraints():Boolean{
return (true);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local7 = _local2.m_invMass;
_local8 = _local2.m_invI;
K1.col1.x = _local7;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local7;
K2.col1.x = ((_local8 * _local5) * _local5);
K2.col2.x = ((-(_local8) * _local4) * _local5);
K2.col1.y = ((-(_local8) * _local4) * _local5);
K2.col2.y = ((_local8 * _local4) * _local4);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.Invert(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
_local9 = (_arg1.dt * m_impulse.x);
_local10 = (_arg1.dt * m_impulse.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9))));
}
override public function GetReactionTorque():Number{
return (0);
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_body2.IsSleeping()){
m_body2.WakeUp();
};
m_target = _arg1;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
_local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
_local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x));
_local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y));
_local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
_local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
_local12 = m_impulse.x;
_local13 = m_impulse.y;
m_impulse.x = (m_impulse.x + _local10);
m_impulse.y = (m_impulse.y + _local11);
_local14 = m_impulse.Length();
if (_local14 > m_maxForce){
m_impulse.Multiply((m_maxForce / _local14));
};
_local10 = (m_impulse.x - _local12);
_local11 = (m_impulse.y - _local13);
_local15 = (_arg1.dt * _local10);
_local16 = (_arg1.dt * _local11);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = ((false << !NULL!) === !NULL!);
_local2 = //unresolved nextvalue or nextname;
//unresolved jump
if (NaN){
(undefined + 1);
};
if (!(undefined + 1)){
b2MouseJoint = [OP_NEWCLASS ClassInfo:66 base:b2Joint];
};
}//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var frequencyHz:Number;
public var dampingRatio:Number;
public var maxForce:Number;
public var target:b2Vec2;
public var timeStep:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
timeStep = (1 / 60);
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = -((((false is !NULL!) % !NULL!) is !NULL!));
//unresolved jump
if (!-(??getglobalscope
)){
((_local1 / !NULL!) ^ !NULL!);
};
if (((_local1 / !NULL!) ^ !NULL!)){
b2MouseJointDef = [OP_NEWCLASS ClassInfo:77 base:b2JointDef];
};
}//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
public var m_limitForce:Number;
public var m_refAngle:Number;
public var m_lowerTranslation:Number;
public var m_localXAxis1:b2Vec2;
public var m_torque:Number;
public var m_enableLimit:Boolean;
public var m_motorForce:Number;
public var m_force:Number;
public var m_localYAxis1:b2Vec2;
public var m_motorMass:Number;
public var m_maxMotorForce:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_angularMass:Number;
public var m_limitState:int;
public var m_linearMass:Number;
public var m_upperTranslation:Number;
public var m_motorJacobian:b2Jacobian;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_linearJacobian:b2Jacobian;
public var m_enableMotor:Boolean;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_linearJacobian = new b2Jacobian();
m_motorJacobian = new b2Jacobian();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_localXAxis1.SetV(_arg1.localAxis1);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_linearJacobian.SetZero();
m_linearMass = 0;
m_force = 0;
m_angularMass = 0;
m_torque = 0;
m_motorJacobian.SetZero();
m_motorMass = 0;
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function GetJointTranslation():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:b2Vec2;
var _local9:Number;
_local1 = m_body1;
_local2 = m_body2;
_local4 = _local1.GetWorldPoint(m_localAnchor1);
_local5 = _local2.GetWorldPoint(m_localAnchor2);
_local6 = (_local5.x - _local4.x);
_local7 = (_local5.y - _local4.y);
_local8 = _local1.GetWorldVector(m_localXAxis1);
_local9 = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Mat22;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body1.m_xf.R;
_local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y)));
_local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y)));
_local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y)));
_local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y)));
return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5))));
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
_local3 = m_body1;
_local4 = m_body2;
_local5 = _local3.m_invMass;
_local6 = _local4.m_invMass;
_local7 = _local3.m_invI;
_local8 = _local4.m_invI;
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y));
_local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y));
_local23 = ((_local21 * _local19) + (_local22 * _local20));
_local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local24 = (-(m_linearMass) * _local23);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2));
_local25 = b2Math.b2Abs(_local23);
_local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle);
_local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local27 = (-(m_angularMass) * _local26);
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
_local28 = b2Math.b2Abs(_local26);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y));
_local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y));
_local31 = ((_local29 * _local19) + (_local30 * _local20));
_local32 = 0;
if (m_limitState == e_equalLimits){
_local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26));
} else {
if (m_limitState == e_atLowerLimit){
_local1 = (_local31 - m_lowerTranslation);
_local25 = b2Math.b2Max(_local25, -(_local1));
_local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
} else {
if (m_limitState == e_atUpperLimit){
_local1 = (_local31 - m_upperTranslation);
_local25 = b2Math.b2Max(_local25, _local1);
_local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
};
};
};
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local17:b2Vec2;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local1 = m_body1;
_local2 = m_body2;
_local3 = _local1.m_xf.R;
_local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
_local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
_local9 = (_local1.m_sweep.c.x + _local4);
_local10 = (_local1.m_sweep.c.y + _local5);
_local11 = (_local2.m_sweep.c.x + _local7);
_local12 = (_local2.m_sweep.c.y + _local8);
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = _local1.GetWorldVector(m_localXAxis1);
_local16 = _local1.m_linearVelocity;
_local17 = _local2.m_linearVelocity;
_local18 = _local1.m_angularVelocity;
_local19 = _local2.m_angularVelocity;
_local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local10 = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
_local13 = _local3.m_invI;
_local4 = _local2.m_xf.R;
_local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y));
_local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y));
_local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x);
_local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y);
m_linearJacobian.linear1.x = -(_local14);
m_linearJacobian.linear1.y = -(_local15);
m_linearJacobian.linear2.x = _local14;
m_linearJacobian.linear2.y = _local15;
m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14)));
m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14));
m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2));
m_linearMass = (1 / m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > Number.MIN_VALUE){
m_angularMass = (1 / m_angularMass);
};
if (((m_enableLimit) || (m_enableMotor))){
_local4 = _local2.m_xf.R;
_local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y));
_local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y));
m_motorJacobian.linear1.x = -(_local18);
m_motorJacobian.linear1.y = -(_local19);
m_motorJacobian.linear2.x = _local18;
m_motorJacobian.linear2.y = _local19;
m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18)));
m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18));
m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2));
m_motorMass = (1 / m_motorMass);
if (m_enableLimit){
_local20 = (_local16 - _local6);
_local21 = (_local17 - _local7);
_local22 = ((_local18 * _local20) + (_local19 * _local21));
if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local22 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local22 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
};
};
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit == false){
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x)));
_local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y)));
_local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x)));
_local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y)));
_local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1)));
_local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2)));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28));
} else {
m_force = 0;
m_torque = 0;
m_limitForce = 0;
m_motorForce = 0;
};
m_limitPositionImpulse = 0;
}
public function GetMotorForce():Number{
return (m_motorForce);
}
public function SetMaxMotorForce(_arg1:Number):void{
m_maxMotorForce = _arg1;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
override public function GetReactionTorque():Number{
return (m_torque);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_invMass;
_local5 = _local3.m_invMass;
_local6 = _local2.m_invI;
_local7 = _local3.m_invI;
_local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9);
m_force = (m_force + _local10);
_local11 = (_arg1.dt * _local10);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2));
_local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12);
m_torque = (m_torque + _local13);
_local14 = (_arg1.dt * _local13);
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed);
_local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15);
_local17 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce);
_local16 = (m_motorForce - _local17);
_local11 = (_arg1.dt * _local16);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local19);
} else {
if (m_limitState == e_atLowerLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
} else {
if (m_limitState == e_atUpperLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
};
};
};
_local11 = (_arg1.dt * _local19);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
}
}
//unresolved jump
var _local1 = -((null | //unresolved nextvalue or nextname));
var _local2:Boolean;
//unresolved jump
_local2 = (_local2 >> -((_local2 as _local3)));
if (!_local3){
true;
};
if (true){
//unresolved jump
var _local3 = ( + this);
((!NULL! * !NULL!) + 1).b2PrismaticJoint = [OP_NEWCLASS ClassInfo:67 base:b2Joint];
};
}//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PrismaticJointDef extends b2JointDef {
public var localAxis1:b2Vec2;
public var referenceAngle:Number;
public var maxMotorForce:Number;
public var motorSpeed:Number;
public var upperTranslation:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public var lowerTranslation:Number;
public function b2PrismaticJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
localAxis1 = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxis1.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
localAxis1 = body1.GetLocalVector(_arg4);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = ((false > !NULL!) as !NULL!);
_local2 = !((!NULL! + !NULL!));
//unresolved jump
if (_local1){
b2PrismaticJointDef = [OP_NEWCLASS ClassInfo:78 base:b2JointDef];
};
}//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
public var m_ground:b2Body;
public var m_maxLength2:Number;
public var m_limitForce1:Number;
public var m_maxLength1:Number;
public var m_limitState1:int;
public var m_limitState2:int;
public var m_limitPositionImpulse2:Number;
public var m_force:Number;
public var m_limitPositionImpulse1:Number;
public var m_constant:Number;
public var m_state:int;
public var m_ratio:Number;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_positionImpulse:Number;
public var m_limitMass2:Number;
public var m_limitMass1:Number;
public var m_pulleyMass:Number;
public var m_u1:b2Vec2;
public var m_u2:b2Vec2;
public var m_limitForce2:Number;
public static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_body1.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_ratio = _arg1.ratio;
m_constant = (_arg1.length1 + (m_ratio * _arg1.length2));
m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio));
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
}
public function GetGroundAnchor2():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = m_u2.Copy();
_local1.Multiply(m_force);
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
_local1 = m_body1;
_local2 = m_body2;
_local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local23 = 0;
if (m_state == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local16 = m_u1.Length();
_local17 = m_u2.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local16));
} else {
m_u1.SetZero();
};
if (_local17 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = ((m_constant - _local16) - (m_ratio * _local17));
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_pulleyMass) * _local18);
_local20 = m_positionImpulse;
m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19));
_local19 = (m_positionImpulse - _local20);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local14 = ((-(m_ratio) * _local19) * m_u2.x);
_local15 = ((-(m_ratio) * _local19) * m_u2.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local1.SynchronizeTransform();
_local2.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
_local16 = m_u1.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local16));
m_u1.y = (m_u1.y * (1 / _local16));
} else {
m_u1.SetZero();
};
_local18 = (m_maxLength1 - _local16);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass1) * _local18);
_local21 = m_limitPositionImpulse1;
m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19));
_local19 = (m_limitPositionImpulse1 - _local21);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local1.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local17 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local17));
m_u2.y = (m_u2.y * (1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = (m_maxLength2 - _local17);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass2) * _local18);
_local21 = m_limitPositionImpulse2;
m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19));
_local19 = (m_limitPositionImpulse2 - _local21);
_local14 = (-(_local19) * m_u2.x);
_local15 = (-(_local19) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local2.SynchronizeTransform();
};
return ((_local23 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
_local10 = (_local2.m_sweep.c.x + _local5);
_local11 = (_local2.m_sweep.c.y + _local6);
_local12 = (_local3.m_sweep.c.x + _local8);
_local13 = (_local3.m_sweep.c.y + _local9);
_local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
_local18 = m_u1.Length();
_local19 = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
_local20 = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_force = 0;
} else {
m_state = e_atUpperLimit;
m_positionImpulse = 0;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitForce1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
m_limitPositionImpulse1 = 0;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitForce2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
m_limitPositionImpulse2 = 0;
};
_local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
_local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (_arg1.warmStarting){
_local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x);
_local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y);
_local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x);
_local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
public function GetRatio():Number{
return (m_ratio);
}
public function GetLength2():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body2.GetWorldPoint(m_localAnchor2);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18);
_local20 = m_force;
m_force = b2Math.b2Max(0, (m_force + _local19));
_local19 = (m_force - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x);
_local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18);
_local20 = m_limitForce1;
m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19));
_local19 = (m_limitForce1 - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18);
_local20 = m_limitForce2;
m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19));
_local19 = (m_limitForce2 - _local20);
_local16 = ((-(_arg1.dt) * _local19) * m_u2.x);
_local17 = ((-(_arg1.dt) * _local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
public function GetLength1():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body1.GetWorldPoint(m_localAnchor1);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetGroundAnchor1():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
}
var _local1:Boolean;
//unresolved jump
var _local3 = (!(false) ^ !(false));
var _local2 = null;
//unresolved jump
if (!_local2){
b2PulleyJoint = [OP_NEWCLASS ClassInfo:63 base:b2Joint];
};
}//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PulleyJointDef extends b2JointDef {
public var maxLength2:Number;
public var length1:Number;
public var length2:Number;
public var maxLength1:Number;
public var ratio:Number;
public var groundAnchor1:b2Vec2;
public var groundAnchor2:b2Vec2;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public function b2PulleyJointDef(){
groundAnchor1 = new b2Vec2();
groundAnchor2 = new b2Vec2();
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchor1.Set(-1, 1);
groundAnchor2.Set(1, 1);
localAnchor1.Set(-1, 0);
localAnchor2.Set(1, 0);
length1 = 0;
maxLength1 = 0;
length2 = 0;
maxLength2 = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
body1 = _arg1;
body2 = _arg2;
groundAnchor1.SetV(_arg3);
groundAnchor2.SetV(_arg4);
localAnchor1 = body1.GetLocalPoint(_arg5);
localAnchor2 = body2.GetLocalPoint(_arg6);
_local8 = (_arg5.x - _arg3.x);
_local9 = (_arg5.y - _arg3.y);
length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local10 = (_arg6.x - _arg4.x);
_local11 = (_arg6.y - _arg4.y);
length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
_local12 = (length1 + (ratio * length2));
maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
//unresolved jump
var _local1 = (!NULL! - !NULL!);
!ERROR! //unresolved jump
_local0 = this;
if (_local2){
b2PulleyJointDef = [OP_NEWCLASS ClassInfo:73 base:b2JointDef];
};
}//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
public var m_limitForce:Number;
public var m_motorForce:Number;
public var m_pivotMass:b2Mat22;
public var m_enableLimit:Boolean;
public var m_limitState:int;
public var m_motorMass:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var K:b2Mat22;
public var m_pivotForce:b2Vec2;
public var m_motorSpeed:Number;
public var m_enableMotor:Boolean;
public var m_limitPositionImpulse:Number;
public var m_maxMotorTorque:Number;
public var m_referenceAngle:Number;
public var m_lowerAngle:Number;
public var m_upperAngle:Number;
public static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_pivotForce = new b2Vec2();
m_pivotMass = new b2Mat22();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_referenceAngle = _arg1.referenceAngle;
m_pivotForce.Set(0, 0);
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
return (m_pivotForce);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local3 = m_body1;
_local4 = m_body2;
_local5 = 0;
_local6 = _local3.m_xf.R;
_local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8));
_local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8));
_local7 = _local9;
_local6 = _local4.m_xf.R;
_local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11));
_local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11));
_local10 = _local9;
_local12 = (_local3.m_sweep.c.x + _local7);
_local13 = (_local3.m_sweep.c.y + _local8);
_local14 = (_local4.m_sweep.c.x + _local10);
_local15 = (_local4.m_sweep.c.y + _local11);
_local16 = (_local14 - _local12);
_local17 = (_local15 - _local13);
_local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17)));
_local18 = _local3.m_invMass;
_local19 = _local4.m_invMass;
_local20 = _local3.m_invI;
_local21 = _local4.m_invI;
K1.col1.x = (_local18 + _local19);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local18 + _local19);
K2.col1.x = ((_local20 * _local8) * _local8);
K2.col2.x = ((-(_local20) * _local7) * _local8);
K2.col1.y = ((-(_local20) * _local7) * _local8);
K2.col2.y = ((_local20 * _local7) * _local7);
K3.col1.x = ((_local21 * _local11) * _local11);
K3.col2.x = ((-(_local21) * _local10) * _local11);
K3.col1.y = ((-(_local21) * _local10) * _local11);
K3.col2.y = ((_local21 * _local10) * _local10);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
_local22 = tImpulse.x;
_local23 = tImpulse.y;
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
_local24 = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local24 = b2Math.b2Abs(_local2);
} else {
if (m_limitState == e_atLowerLimit){
_local2 = (_local25 - m_lowerAngle);
_local24 = b2Math.b2Max(0, -(_local2));
_local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
} else {
if (m_limitState == e_atUpperLimit){
_local2 = (_local25 - m_upperAngle);
_local24 = b2Math.b2Max(0, _local2);
_local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
};
};
};
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity));
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
public function GetJointAngle():Number{
return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local10 = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
_local13 = _local3.m_invI;
K1.col1.x = (_local10 + _local11);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local10 + _local11);
K2.col1.x = ((_local12 * _local7) * _local7);
K2.col2.x = ((-(_local12) * _local6) * _local7);
K2.col1.y = ((-(_local12) * _local6) * _local7);
K2.col2.y = ((_local12 * _local6) * _local6);
K3.col1.x = ((_local13 * _local9) * _local9);
K3.col2.x = ((-(_local13) * _local8) * _local9);
K3.col1.y = ((-(_local13) * _local8) * _local9);
K3.col2.y = ((_local13 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Invert(m_pivotMass);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
} else {
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
} else {
m_pivotForce.SetZero();
m_motorForce = 0;
m_limitForce = 0;
};
m_limitPositionImpulse = 0;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
public function GetMotorTorque():Number{
return (m_motorForce);
}
override public function GetReactionTorque():Number{
return (m_limitForce);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7));
_local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6));
_local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12)));
_local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12)));
m_pivotForce.x = (m_pivotForce.x + _local13);
m_pivotForce.y = (m_pivotForce.y + _local14);
_local15 = (_arg1.dt * _local13);
_local16 = (_arg1.dt * _local14);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed);
_local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17);
_local19 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque);
_local18 = (m_motorForce - _local19);
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local21);
} else {
if (m_limitState == e_atLowerLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
} else {
if (m_limitState == e_atUpperLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
};
};
};
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21));
};
}
}
var _local1:Boolean;
//unresolved jump
var _local3:* = ((false + !NULL!) < null);
!ERROR! //unresolved jump
if (!_local2){
~((_local1 > _local1));
};
if (~((_local1 > _local1))){
b2RevoluteJoint = [OP_NEWCLASS ClassInfo:64 base:b2Joint];
};
}//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2RevoluteJointDef extends b2JointDef {
public var referenceAngle:Number;
public var upperAngle:Number;
public var lowerAngle:Number;
public var motorSpeed:Number;
public var maxMotorTorque:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public function b2RevoluteJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchor1.Set(0, 0);
localAnchor2.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
//unresolved jump
var _local1 = (((true | false) - 1) * !NULL!);
!ERROR! //unresolved jump
if (!NaN){
(_local2 % _local2);
};
if ((_local2 % _local2)){
//unresolved jump
(//unresolved nextvalue or nextname is this).b2RevoluteJointDef = [OP_NEWCLASS ClassInfo:74 base:b2JointDef];
};
}//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Dynamics.Joints.*;
public class b2Body {
public var m_next:b2Body;
public var m_contactList:b2ContactEdge;
public var m_angularVelocity:Number;
public var m_shapeList:b2Shape;
public var m_force:b2Vec2;
public var m_mass:Number;
public var m_sweep:b2Sweep;
public var m_xf:b2XForm;
public var m_torque:Number;
public var m_userData;
public var m_flags:uint;
public var m_world:b2World;
public var m_prev:b2Body;
public var m_invMass:Number;
public var m_type:int;
public var m_linearDamping:Number;
public var m_angularDamping:Number;
public var m_invI:Number;
public var m_linearVelocity:b2Vec2;
public var m_sleepTime:Number;
public var m_shapeCount:int;
public var m_jointList:b2JointEdge;
public var m_I:Number;
public static var e_fixedRotationFlag:uint = 64;
public static var e_frozenFlag:uint = 2;
public static var e_maxTypes:uint = 3;
public static var e_sleepFlag:uint = 8;
private static var s_massData:b2MassData = new b2MassData();
public static var e_bulletFlag:uint = 32;
public static var e_staticType:uint = 1;
public static var e_islandFlag:uint = 4;
public static var e_allowSleepFlag:uint = 16;
private static var s_xf1:b2XForm = new b2XForm();
public static var e_dynamicType:uint = 2;
public function b2Body(_arg1:b2BodyDef, _arg2:b2World){
var _local3:b2Mat22;
var _local4:b2Vec2;
m_xf = new b2XForm();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (_arg1.isBullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.isSleeping){
m_flags = (m_flags | e_sleepFlag);
};
m_world = _arg2;
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetV(_arg1.massData.center);
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
_local3 = m_xf.R;
_local4 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_contactList = null;
m_prev = null;
m_next = null;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_sleepTime = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.massData.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
m_userData = _arg1.userData;
m_shapeList = null;
m_shapeCount = 0;
}
public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x)))));
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
m_linearVelocity.SetV(_arg1);
}
public function WakeUp():void{
m_flags = (m_flags & ~(e_sleepFlag));
m_sleepTime = 0;
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function ApplyTorque(_arg1:Number):void{
if (IsSleeping()){
WakeUp();
};
m_torque = (m_torque + _arg1);
}
public function IsFrozen():Boolean{
return (((m_flags & e_frozenFlag) == e_frozenFlag));
}
public function IsDynamic():Boolean{
return ((m_type == e_dynamicType));
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
public function SynchronizeTransform():void{
var _local1:b2Mat22;
var _local2:b2Vec2;
m_xf.R.Set(m_sweep.a);
_local1 = m_xf.R;
_local2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
public function GetInertia():Number{
return (m_I);
}
public function IsSleeping():Boolean{
return (((m_flags & e_sleepFlag) == e_sleepFlag));
}
public function SetMassFromShapes():void{
var _local1:b2Shape;
var _local2:Number;
var _local3:Number;
var _local4:b2MassData;
var _local5:b2Mat22;
var _local6:b2Vec2;
var _local7:int;
if (m_world.m_lock == true){
return;
};
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
_local2 = 0;
_local3 = 0;
_local4 = s_massData;
_local1 = m_shapeList;
while (_local1) {
_local1.ComputeMass(_local4);
m_mass = (m_mass + _local4.mass);
_local2 = (_local2 + (_local4.mass * _local4.center.x));
_local3 = (_local3 + (_local4.mass * _local4.center.y));
m_I = (m_I + _local4.I);
_local1 = _local1.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local2 = (_local2 * m_invMass);
_local3 = (_local3 * m_invMass);
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3))));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
m_sweep.localCenter.Set(_local2, _local3);
_local5 = m_xf.R;
_local6 = m_sweep.localCenter;
m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local1 = m_shapeList;
while (_local1) {
_local1.UpdateSweepRadius(m_sweep.localCenter);
_local1 = _local1.m_next;
};
_local7 = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local7 != m_type){
_local1 = m_shapeList;
while (_local1) {
_local1.RefilterProxy(m_world.m_broadPhase, m_xf);
_local1 = _local1.m_next;
};
};
}
public function PutToSleep():void{
m_flags = (m_flags | e_sleepFlag);
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{
var _local3:b2Shape;
var _local4:b2Mat22;
var _local5:b2Vec2;
var _local6:Boolean;
var _local7:Boolean;
if (m_world.m_lock == true){
return (true);
};
if (IsFrozen()){
return (false);
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
_local4 = m_xf.R;
_local5 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
_local6 = false;
_local3 = m_shapeList;
while (_local3) {
_local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf);
if (_local7 == false){
_local6 = true;
break;
};
_local3 = _local3.m_next;
};
if (_local6 == true){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local3 = m_shapeList;
while (_local3) {
_local3.DestroyProxy(m_world.m_broadPhase);
_local3 = _local3.m_next;
};
return (false);
};
m_world.m_broadPhase.Commit();
return (true);
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulXT(m_xf, _arg1));
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function SynchronizeShapes():Boolean{
var _local1:b2XForm;
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:b2Shape;
var _local5:Boolean;
_local1 = s_xf1;
_local1.R.Set(m_sweep.a0);
_local2 = _local1.R;
_local3 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
_local5 = true;
_local4 = m_shapeList;
while (_local4) {
_local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf);
if (_local5 == false){
break;
};
_local4 = _local4.m_next;
};
if (_local5 == false){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local4 = m_shapeList;
while (_local4) {
_local4.DestroyProxy(m_world.m_broadPhase);
_local4 = _local4.m_next;
};
return (false);
};
return (true);
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function GetXForm():b2XForm{
return (m_xf);
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function GetNext():b2Body{
return (m_next);
}
public function GetMass():Number{
return (m_mass);
}
public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22;
var _local3:b2Vec2;
_local2 = m_xf.R;
_local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x)))));
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function SetAngularVelocity(_arg1:Number):void{
m_angularVelocity = _arg1;
}
public function SetMass(_arg1:b2MassData):void{
var _local2:b2Shape;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:int;
if (m_world.m_lock == true){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
m_sweep.localCenter.SetV(_arg1.center);
_local3 = m_xf.R;
_local4 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local2 = m_shapeList;
while (_local2) {
_local2.UpdateSweepRadius(m_sweep.localCenter);
_local2 = _local2.m_next;
};
_local5 = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local5 != m_type){
_local2 = m_shapeList;
while (_local2) {
_local2.RefilterProxy(m_world.m_broadPhase, m_xf);
_local2 = _local2.m_next;
};
};
}
public function IsStatic():Boolean{
return ((m_type == e_staticType));
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulMV(m_xf.R, _arg1));
}
public function GetShapeList():b2Shape{
return (m_shapeList);
}
public function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function CreateShape(_arg1:b2ShapeDef):b2Shape{
var _local2:b2Shape;
if (m_world.m_lock == true){
return (null);
};
_local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator);
_local2.m_next = m_shapeList;
m_shapeList = _local2;
m_shapeCount++;
_local2.m_body = this;
_local2.CreateProxy(m_world.m_broadPhase, m_xf);
_local2.UpdateSweepRadius(m_sweep.localCenter);
return (_local2);
}
public function IsConnected(_arg1:b2Body):Boolean{
var _local2:b2JointEdge;
_local2 = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
return ((_local2.joint.m_collideConnected == false));
};
_local2 = _local2.next;
};
return (false);
}
public function DestroyShape(_arg1:b2Shape):void{
var _local2:b2Shape;
var _local3:b2Shape;
var _local4:Boolean;
if (m_world.m_lock == true){
return;
};
_arg1.DestroyProxy(m_world.m_broadPhase);
_local2 = m_shapeList;
_local3 = null;
_local4 = false;
while (_local2 != null) {
if (_local2 == _arg1){
if (_local3){
_local3.m_next = _arg1.m_next;
} else {
m_shapeList = _arg1.m_next;
};
_local4 = true;
break;
};
_local3 = _local2;
_local2 = _local2.m_next;
};
_arg1.m_body = null;
_arg1.m_next = null;
m_shapeCount--;
b2Shape.Destroy(_arg1, m_world.m_blockAllocator);
}
public function GetUserData(){
return (m_userData);
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function AllowSleeping(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
WakeUp();
};
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulTMV(m_xf.R, _arg1));
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22;
var _local3:b2Vec2;
_local2 = m_xf.R;
_local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (_local3);
}
public function GetWorld():b2World{
return (m_world);
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
}
var _local1:Boolean;
//unresolved jump
//unresolved nextvalue or nextname;
!ERROR! //unresolved jump
if (((NaN) || (this))){
b2Body = [OP_NEWCLASS ClassInfo:3 base:Object];
};
}//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2BodyDef {
public var isSleeping:Boolean;
public var position:b2Vec2;
public var isBullet:Boolean;
public var allowSleep:Boolean;
public var userData;
public var angularDamping:Number;
public var fixedRotation:Boolean;
public var angle:Number;
public var linearDamping:Number;
public var massData:b2MassData;
public function b2BodyDef(){
massData = new b2MassData();
position = new b2Vec2();
super();
massData.center.SetZero();
massData.mass = 0;
massData.I = 0;
userData = null;
position.Set(0, 0);
angle = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
isSleeping = false;
fixedRotation = false;
isBullet = false;
}
}
//unresolved jump
var _local1 = (true <= !NULL!);
_local1 = ((!NULL! == !NULL!) >= !NULL!);
!ERROR! if (_local2){
b2BodyDef = [OP_NEWCLASS ClassInfo:1 base:Object];
};
}//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener)
package Box2D.Dynamics {
public class b2BoundaryListener {
public function Violation(_arg1:b2Body):void{
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = _local2;
//unresolved jump
if (((((((_local3 + 1) instanceof ~(//unresolved nextvalue or nextname)) - 1) + 1)) || (_local1))){
b2BoundaryListener = [OP_NEWCLASS ClassInfo:9 base:Object];
};
}//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2ContactFilter {
public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{
var _local3:b2FilterData;
var _local4:b2FilterData;
var _local5:Boolean;
_local3 = _arg1.GetFilterData();
_local4 = _arg2.GetFilterData();
if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){
return ((_local3.groupIndex > 0));
};
_local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0))));
return (_local5);
}
}
//unresolved jump
var _local1:Boolean;
!ERROR! //unresolved jump
_local1 = !NULL!;
if (((_local2) || (this))){
b2ContactFilter = [OP_NEWCLASS ClassInfo:14 base:Object];
};
}//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactListener {
public var maxDam:maxDamage;
public function b2ContactListener(_arg1:maxDamage):void{
maxDam = _arg1;
}
public function Add(_arg1:b2ContactPoint):void{
}
public function Persist(_arg1:b2ContactPoint):void{
}
public function Remove(_arg1:b2ContactPoint):void{
}
public function Result(_arg1:b2ContactResult):void{
}
}
//unresolved jump
var _local1:String = ((true == false) == arguments);
!ERROR! if (!_local1){
b2ContactListener = [OP_NEWCLASS ClassInfo:8 base:Object];
};
}//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactManager extends b2PairCallback {
public var m_world:b2World;
public var m_destroyImmediate:Boolean;
public var m_nullContact:b2NullContact;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_nullContact = new b2NullContact();
super();
m_world = null;
m_destroyImmediate = false;
}
override public function PairAdded(_arg1, _arg2){
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Contact;
_local3 = (_arg1 as b2Shape);
_local4 = (_arg2 as b2Shape);
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((_local5.IsStatic()) && (_local6.IsStatic()))){
return (m_nullContact);
};
if (_local3.m_body == _local4.m_body){
return (m_nullContact);
};
if (_local6.IsConnected(_local5)){
return (m_nullContact);
};
if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){
return (m_nullContact);
};
_local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator);
if (_local7 == null){
return (m_nullContact);
};
_local3 = _local7.m_shape1;
_local4 = _local7.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local7.m_prev = null;
_local7.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local7;
};
m_world.m_contactList = _local7;
_local7.m_node1.contact = _local7;
_local7.m_node1.other = _local6;
_local7.m_node1.prev = null;
_local7.m_node1.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local7.m_node1;
};
_local5.m_contactList = _local7.m_node1;
_local7.m_node2.contact = _local7;
_local7.m_node2.other = _local5;
_local7.m_node2.prev = null;
_local7.m_node2.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local7.m_node2;
};
_local6.m_contactList = _local7.m_node2;
m_world.m_contactCount++;
return (_local7);
}
override public function PairRemoved(_arg1, _arg2, _arg3):void{
var _local4:b2Contact;
if (_arg3 == null){
return;
};
_local4 = (_arg3 as b2Contact);
if (_local4 == m_nullContact){
return;
};
Destroy(_local4);
}
public function Destroy(_arg1:b2Contact):void{
var _local2:b2Shape;
var _local3:b2Shape;
var _local4:int;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Array;
var _local10:b2ContactPoint;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2Vec2;
var _local16:b2Vec2;
_local2 = _arg1.m_shape1;
_local3 = _arg1.m_shape2;
_local4 = _arg1.m_manifoldCount;
if ((((_local4 > 0)) && (m_world.m_contactListener))){
_local7 = _local2.m_body;
_local8 = _local3.m_body;
_local9 = _arg1.GetManifolds();
_local10 = s_evalCP;
_local10.shape1 = _arg1.m_shape1;
_local10.shape2 = _arg1.m_shape1;
_local10.friction = _arg1.m_friction;
_local10.restitution = _arg1.m_restitution;
_local11 = 0;
while (_local11 < _local4) {
_local12 = _local9[_local11];
_local10.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local10.position = _local7.GetWorldPoint(_local14.localPoint1);
_local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1);
_local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2);
_local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y));
_local10.separation = _local14.separation;
_local10.id.key = _local14.id._key;
m_world.m_contactListener.Remove(_local10);
_local13++;
};
_local11++;
};
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
_local5 = _local2.m_body;
_local6 = _local3.m_body;
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local5.m_contactList){
_local5.m_contactList = _arg1.m_node1.next;
};
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local6.m_contactList){
_local6.m_contactList = _arg1.m_node2.next;
};
b2Contact.Destroy(_arg1, m_world.m_blockAllocator);
m_world.m_contactCount--;
}
public function Collide():void{
var _local1:b2Contact;
var _local2:b2Body;
var _local3:b2Body;
_local1 = m_world.m_contactList;
while (_local1) {
_local2 = _local1.m_shape1.m_body;
_local3 = _local1.m_shape2.m_body;
if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){
} else {
_local1.Update(m_world.m_contactListener);
};
_local1 = _local1.m_next;
};
}
}
//unresolved jump
var _local1 = _local2;
var _local2 = ((true / //unresolved nextvalue or nextname) is !NULL!);
//unresolved jump
_local2 = (this + true);
_local0 = (!NULL! === !NULL!);
if (_local2){
b2ContactManager = [OP_NEWCLASS ClassInfo:79 base:b2PairCallback];
};
}//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import flash.display.*;
import Box2D.Common.*;
public class b2DebugDraw {
public var m_xformScale:Number;// = 1
public var m_fillAlpha:Number;// = 1
public var m_alpha:Number;// = 1
public var m_lineThickness:Number;// = 1
public var m_drawFlags:uint;
public var m_sprite:Sprite;
public var m_drawScale:Number;// = 1
public static var e_coreShapeBit:uint = 4;
public static var e_shapeBit:uint = 1;
public static var e_centerOfMassBit:uint = 64;
public static var e_aabbBit:uint = 8;
public static var e_obbBit:uint = 16;
public static var e_pairBit:uint = 32;
public static var e_jointBit:uint = 2;
public function b2DebugDraw(){
m_drawScale = 1;
m_lineThickness = 1;
m_alpha = 1;
m_fillAlpha = 1;
m_xformScale = 1;
super();
m_drawFlags = 0;
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawXForm(_arg1:b2XForm):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale));
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
}
//unresolved jump
_local0 = !((true is false));
var _local1 = ??getglobalscope
;
var _local2:Number;
if (_local2){
b2DebugDraw = [OP_NEWCLASS ClassInfo:17 base:Object];
};
}//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
public class b2DestructionListener {
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
public function SayGoodbyeShape(_arg1:b2Shape):void{
}
}
var _local1:Boolean;
//unresolved jump
NaN;
_local0 = ((false as !NULL!) ^ !NULL!);
!ERROR! //unresolved jump
_local2 = _local1;
if ((((-(!NULL!) - 1)) || (_local2))){
b2DestructionListener = [OP_NEWCLASS ClassInfo:11 base:Object];
};
}//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.*;
import Box2D.Dynamics.Joints.*;
public class b2Island {
public var m_joints:Array;
public var m_listener:b2ContactListener;
public var m_positionIterationCount:int;
public var m_bodyCapacity:int;
public var m_bodies:Array;
public var m_jointCapacity:int;
public var m_contactCount:int;
public var m_contacts:Array;
public var m_contactCapacity:int;
public var m_jointCount:int;
public var m_allocator;
public var m_bodyCount:int;
private static var s_reportCR:b2ContactResult = new b2ContactResult();
public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){
var _local6:int;
super();
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
m_bodies = new Array(_arg1);
_local6 = 0;
while (_local6 < _arg1) {
m_bodies[_local6] = null;
_local6++;
};
m_contacts = new Array(_arg2);
_local6 = 0;
while (_local6 < _arg2) {
m_contacts[_local6] = null;
_local6++;
};
m_joints = new Array(_arg3);
_local6 = 0;
while (_local6 < _arg3) {
m_joints[_local6] = null;
_local6++;
};
m_positionIterationCount = 0;
}
public function AddBody(_arg1:b2Body):void{
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
public function Report(_arg1:Array):void{
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:int;
var _local5:b2Contact;
var _local6:b2ContactConstraint;
var _local7:b2ContactResult;
var _local8:b2Body;
var _local9:int;
var _local10:Array;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2ContactConstraintPoint;
if (m_listener == null){
return;
};
_local4 = 0;
while (_local4 < m_contactCount) {
_local5 = m_contacts[_local4];
_local6 = _arg1[_local4];
_local7 = s_reportCR;
_local7.shape1 = _local5.m_shape1;
_local7.shape2 = _local5.m_shape2;
_local8 = _local7.shape1.m_body;
_local9 = _local5.m_manifoldCount;
_local10 = _local5.GetManifolds();
_local11 = 0;
while (_local11 < _local9) {
_local12 = _local10[_local11];
_local7.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local15 = _local6.points[_local13];
_local7.position = _local8.GetWorldPoint(_local14.localPoint1);
_local7.normalImpulse = _local15.normalImpulse;
_local7.tangentImpulse = _local15.tangentImpulse;
_local7.id.key = _local14.id.key;
m_listener.Result(_local7);
_local13++;
};
_local11++;
};
_local4++;
};
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{
var _local5:int;
var _local6:b2Body;
var _local7:b2Joint;
var _local8:b2ContactSolver;
var _local9:int;
var _local10:Boolean;
var _local11:Boolean;
var _local12:Boolean;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x))));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y))));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_force.SetZero();
_local6.m_torque = 0;
_local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity);
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity);
};
if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity);
} else {
_local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity;
};
};
};
_local5++;
};
_local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local8.InitVelocityConstraints(_arg1);
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitVelocityConstraints(_arg1);
_local5++;
};
_local5 = 0;
while (_local5 < _arg1.maxIterations) {
_local8.SolveVelocityConstraints();
_local9 = 0;
while (_local9 < m_jointCount) {
_local7 = m_joints[_local9];
_local7.SolveVelocityConstraints(_arg1);
_local9++;
};
_local5++;
};
_local8.FinalizeVelocityConstraints();
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local5++;
};
if (_arg3){
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitPositionConstraints();
_local5++;
};
m_positionIterationCount = 0;
while (m_positionIterationCount < _arg1.maxIterations) {
_local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local11 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local12 = _local7.SolvePositionConstraints();
_local11 = ((_local11) && (_local12));
_local5++;
};
if (((_local10) && (_local11))){
break;
};
m_positionIterationCount++;
};
};
Report(_local8.m_constraints);
if (_arg4){
_local13 = Number.MAX_VALUE;
_local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.m_invMass == 0){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local13 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){
_local6.m_sleepTime = 0;
_local13 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local13 = b2Math.b2Min(_local13, _local6.m_sleepTime);
};
};
_local5++;
};
if (_local13 >= b2Settings.b2_timeToSleep){
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag);
_local6.m_linearVelocity.SetZero();
_local6.m_angularVelocity = 0;
_local5++;
};
};
};
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local3:b2ContactSolver;
var _local4:Number;
var _local5:b2Body;
var _local6:Boolean;
_local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local3.SolveVelocityConstraints();
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local5 = m_bodies[_local2];
if (_local5.IsStatic()){
} else {
_local5.m_sweep.c0.SetV(_local5.m_sweep.c);
_local5.m_sweep.a0 = _local5.m_sweep.a;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity));
_local5.SynchronizeTransform();
};
_local2++;
};
_local4 = 0.75;
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local6 = _local3.SolvePositionConstraints(_local4);
if (_local6){
break;
};
_local2++;
};
Report(_local3.m_constraints);
}
}
//unresolved jump
var _local1 = arguments;
var _local2 = -(//unresolved nextvalue or nextname);
//unresolved jump
if (!((_local1) && (_local2))){
b2Island = [OP_NEWCLASS ClassInfo:31 base:Object];
};
}//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var warmStarting:Boolean;
public var positionCorrection:Boolean;
public var dt:Number;
public var maxIterations:int;
public var dtRatio:Number;
public var inv_dt:Number;
}
//unresolved jump
false;
var _local1 = (((true as NaN) & !NULL!) <= !NULL!);
!ERROR! //unresolved jump
!NULL!;
if (((_local2) || (this))){
b2TimeStep = [OP_NEWCLASS ClassInfo:12 base:Object];
};
}//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.*;
import Box2D.Dynamics.Joints.*;
public class b2World {
public var m_inv_dt0:Number;
public var m_boundaryListener:b2BoundaryListener;
public var m_contactList:b2Contact;
public var m_blockAllocator;
public var m_contactListener:b2ContactListener;
public var m_allowSleep:Boolean;
public var m_broadPhase:b2BroadPhase;
public var m_destructionListener:b2DestructionListener;
public var m_jointCount:int;
public var m_bodyCount:int;
public var m_lock:Boolean;
public var m_positionIterationCount:int;
public var m_groundBody:b2Body;
public var m_contactCount:int;
public var m_debugDraw:b2DebugDraw;
public var m_contactFilter:b2ContactFilter;
public var m_bodyList:b2Body;
public var m_stackAllocator;
public var m_jointList:b2Joint;
public var m_gravity:b2Vec2;
public var m_contactManager:b2ContactManager;
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
public static var m_continuousPhysics:Boolean;
public static var m_warmStarting:Boolean;
private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6);
public static var m_positionCorrection:Boolean;
private static var s_xf:b2XForm = new b2XForm();
public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){
var _local4:b2BodyDef;
m_contactManager = new b2ContactManager();
super();
m_destructionListener = null;
m_boundaryListener = null;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_positionCorrection = true;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = _arg3;
m_gravity = _arg2;
m_lock = false;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
m_broadPhase = new b2BroadPhase(_arg1, m_contactManager);
_local4 = new b2BodyDef();
m_groundBody = CreateBody(_local4);
}
public function DrawJoint(_arg1:b2Joint):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2XForm;
var _local5:b2XForm;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Color;
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
_local2 = _arg1.m_body1;
_local3 = _arg1.m_body2;
_local4 = _local2.m_xf;
_local5 = _local3.m_xf;
_local6 = _local4.position;
_local7 = _local5.position;
_local8 = _arg1.GetAnchor1();
_local9 = _arg1.GetAnchor2();
_local10 = s_jointColor;
switch (_arg1.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchor1();
_local13 = _local11.GetGroundAnchor2();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
default:
if (_local2 != m_groundBody){
m_debugDraw.DrawSegment(_local6, _local8, _local10);
};
m_debugDraw.DrawSegment(_local8, _local9, _local10);
if (_local3 != m_groundBody){
m_debugDraw.DrawSegment(_local7, _local9, _local10);
};
};
}
public function Refilter(_arg1:b2Shape):void{
_arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf);
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function SetContinuousPhysics(_arg1:Boolean):void{
m_continuousPhysics = _arg1;
}
public function GetProxyCount():int{
return (m_broadPhase.m_proxyCount);
}
public function DrawDebugData():void{
var _local1:uint;
var _local2:int;
var _local3:b2Body;
var _local4:b2Shape;
var _local5:b2Joint;
var _local6:b2BroadPhase;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Color;
var _local11:b2XForm;
var _local12:b2AABB;
var _local13:b2AABB;
var _local14:Array;
var _local15:Boolean;
var _local16:uint;
var _local17:b2Pair;
var _local18:b2Proxy;
var _local19:b2Proxy;
var _local20:b2Vec2;
var _local21:b2Vec2;
var _local22:b2Proxy;
var _local23:b2PolygonShape;
var _local24:b2OBB;
var _local25:b2Vec2;
var _local26:b2Mat22;
var _local27:b2Vec2;
var _local28:Number;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
_local1 = m_debugDraw.GetFlags();
_local7 = new b2Vec2();
_local8 = new b2Vec2();
_local9 = new b2Vec2();
_local10 = new b2Color(0, 0, 0);
_local12 = new b2AABB();
_local13 = new b2AABB();
_local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
if ((_local1 & b2DebugDraw.e_shapeBit)){
_local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local3.IsStatic()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15);
} else {
if (_local3.IsSleeping()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15);
} else {
DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15);
};
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_jointBit)){
_local5 = m_jointList;
while (_local5) {
DrawJoint(_local5);
_local5 = _local5.m_next;
};
};
if ((_local1 & b2DebugDraw.e_pairBit)){
_local6 = m_broadPhase;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.9, 0.3);
_local2 = 0;
while (_local2 < b2Pair.b2_tableCapacity) {
_local16 = _local6.m_pairManager.m_hashTable[_local2];
while (_local16 != b2Pair.b2_nullPair) {
_local17 = _local6.m_pairManager.m_pairs[_local16];
_local18 = _local6.m_proxyPool[_local17.proxyId1];
_local19 = _local6.m_proxyPool[_local17.proxyId2];
_local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value));
_local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value));
_local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value));
_local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value));
_local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value));
_local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value));
_local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value));
_local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value));
_local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x));
_local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y));
_local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x));
_local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y));
m_debugDraw.DrawSegment(_local8, _local9, _local10);
_local16 = _local17.next;
};
_local2++;
};
};
if ((_local1 & b2DebugDraw.e_aabbBit)){
_local6 = m_broadPhase;
_local20 = _local6.m_worldAABB.lowerBound;
_local21 = _local6.m_worldAABB.upperBound;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.3, 0.9);
_local2 = 0;
while (_local2 < b2Settings.b2_maxProxies) {
_local22 = _local6.m_proxyPool[_local2];
if (_local22.IsValid() == false){
} else {
_local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value));
_local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value));
_local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value));
_local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value));
_local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y);
_local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y);
_local14[2].Set(_local12.upperBound.x, _local12.upperBound.y);
_local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y);
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local2++;
};
_local14[0].Set(_local20.x, _local20.y);
_local14[1].Set(_local21.x, _local20.y);
_local14[2].Set(_local21.x, _local21.y);
_local14[3].Set(_local20.x, _local21.y);
m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9));
};
if ((_local1 & b2DebugDraw.e_obbBit)){
_local10.Set(0.5, 0.3, 0.5);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local4.m_type != b2Shape.e_polygonShape){
} else {
_local23 = (_local4 as b2PolygonShape);
_local24 = _local23.GetOBB();
_local25 = _local24.extents;
_local14[0].Set(-(_local25.x), -(_local25.y));
_local14[1].Set(_local25.x, -(_local25.y));
_local14[2].Set(_local25.x, _local25.y);
_local14[3].Set(-(_local25.x), _local25.y);
_local2 = 0;
while (_local2 < 4) {
_local26 = _local24.R;
_local27 = _local14[_local2];
_local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local26 = _local11.R;
_local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local2++;
};
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_centerOfMassBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = s_xf;
_local11.R = _local3.m_xf.R;
_local11.position = _local3.GetWorldCenter();
m_debugDraw.DrawXForm(_local11);
_local3 = _local3.m_next;
};
};
}
public function DestroyBody(_arg1:b2Body):void{
var _local2:b2JointEdge;
var _local3:b2Shape;
var _local4:b2JointEdge;
var _local5:b2Shape;
if (m_lock == true){
return;
};
_local2 = _arg1.m_jointList;
while (_local2) {
_local4 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local4.joint);
};
DestroyJoint(_local4.joint);
};
_local3 = _arg1.m_shapeList;
while (_local3) {
_local5 = _local3;
_local3 = _local3.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeShape(_local5);
};
_local5.DestroyProxy(m_broadPhase);
b2Shape.Destroy(_local5, m_blockAllocator);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
public function SetContactFilter(_arg1:b2ContactFilter):void{
m_contactFilter = _arg1;
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{
var _local5:b2Color;
var _local6:b2CircleShape;
var _local7:b2Vec2;
var _local8:Number;
var _local9:b2Vec2;
var _local10:int;
var _local11:b2PolygonShape;
var _local12:int;
var _local13:Array;
var _local14:Array;
var _local15:Array;
_local5 = s_coreColor;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local6 = (_arg1 as b2CircleShape);
_local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition);
_local8 = _local6.m_radius;
_local9 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3);
if (_arg4){
m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5);
};
break;
case b2Shape.e_polygonShape:
_local11 = (_arg1 as b2PolygonShape);
_local12 = _local11.GetVertexCount();
_local13 = _local11.GetVertices();
_local14 = new Array(b2Settings.b2_maxPolygonVertices);
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]);
_local10++;
};
m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3);
if (_arg4){
_local15 = _local11.GetCoreVertices();
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]);
_local10++;
};
m_debugDraw.DrawPolygon(_local14, _local12, _local5);
};
break;
};
}
public function GetContactCount():int{
return (m_contactCount);
}
public function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Island;
var _local4:b2Contact;
var _local5:b2Joint;
var _local6:int;
var _local7:Array;
var _local8:b2Body;
var _local9:int;
var _local10:int;
var _local11:b2Body;
var _local12:b2ContactEdge;
var _local13:b2JointEdge;
var _local14:Boolean;
m_positionIterationCount = 0;
_local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
_local4 = m_contactList;
while (_local4) {
_local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag));
_local4 = _local4.m_next;
};
_local5 = m_jointList;
while (_local5) {
_local5.m_islandFlag = false;
_local5 = _local5.m_next;
};
_local6 = m_bodyCount;
_local7 = new Array(_local6);
_local8 = m_bodyList;
while (_local8) {
if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){
} else {
if (_local8.IsStatic()){
} else {
_local3.Clear();
_local9 = 0;
var _temp1 = _local9;
_local9 = (_local9 + 1);
var _local15 = _temp1;
_local7[_local15] = _local8;
_local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag);
while (_local9 > 0) {
--_local9;
_local2 = _local7[_local9];
_local3.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local12 = _local2.m_contactList;
while (_local12) {
if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){
} else {
if (_local12.contact.m_manifoldCount == 0){
} else {
_local3.AddContact(_local12.contact);
_local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag);
_local11 = _local12.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local9;
_local9 = (_local9 + 1);
var _local16 = _temp2;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
};
_local12 = _local12.next;
};
_local13 = _local2.m_jointList;
while (_local13) {
if (_local13.joint.m_islandFlag == true){
} else {
_local3.AddJoint(_local13.joint);
_local13.joint.m_islandFlag = true;
_local11 = _local13.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local9;
_local9 = (_local9 + 1);
_local16 = _temp3;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
_local13 = _local13.next;
};
};
};
_local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep);
if (_local3.m_positionIterationCount > m_positionIterationCount){
m_positionIterationCount = _local3.m_positionIterationCount;
};
_local10 = 0;
while (_local10 < _local3.m_bodyCount) {
_local2 = _local3.m_bodies[_local10];
if (_local2.IsStatic()){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local10++;
};
};
};
_local8 = _local8.m_next;
};
_local2 = m_bodyList;
while (_local2) {
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local14 = _local2.SynchronizeShapes();
if ((((_local14 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
};
};
_local2 = _local2.m_next;
};
m_broadPhase.Commit();
}
public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{
var _local4:Array;
var _local5:int;
var _local6:int;
_local4 = new Array(_arg3);
_local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3);
_local6 = 0;
while (_local6 < _local5) {
_arg2[_local6] = _local4[_local6];
_local6++;
};
return (_local5);
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity = _arg1;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local8:b2Island;
var _local9:int;
var _local10:Array;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:b2TimeStep;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:b2Body;
var _local21:Boolean;
_local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener);
_local9 = m_bodyCount;
_local10 = new Array(_local9);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){
} else {
_local18 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local18 = _local11.m_toi;
} else {
_local3 = _local11.m_shape1;
_local4 = _local11.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){
continue;
};
_local19 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local19 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local19);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local19 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local19);
};
};
_local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep);
if ((((_local18 > 0)) && ((_local18 < 1)))){
_local18 = (((1 - _local18) * _local19) + _local18);
if (_local18 > 1){
_local18 = 1;
};
};
_local11.m_toi = _local18;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){
_local12 = _local11;
_local13 = _local18;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.m_shape1;
_local4 = _local12.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if (_local12.m_manifoldCount == 0){
} else {
_local14 = _local5;
if (_local14.IsStatic()){
_local14 = _local6;
};
_local8.Clear();
_local15 = 0;
var _temp1 = _local15;
_local15 = (_local15 + 1);
var _local22 = _temp1;
_local10[_local22] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local15 > 0) {
--_local15;
_local2 = _local10[_local15];
_local8.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local8.m_contactCount == _local8.m_contactCapacity){
} else {
if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){
} else {
if (_local7.contact.m_manifoldCount == 0){
} else {
_local8.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local20 = _local7.other;
if ((_local20.m_flags & b2Body.e_islandFlag)){
} else {
if (_local20.IsStatic() == false){
_local20.Advance(_local13);
_local20.WakeUp();
};
var _temp2 = _local15;
_local15 = (_local15 + 1);
var _local23 = _temp2;
_local10[_local23] = _local20;
_local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local7 = _local7.next;
};
};
};
_local16 = new b2TimeStep();
_local16.dt = ((1 - _local13) * _arg1.dt);
_local16.inv_dt = (1 / _local16.dt);
_local16.maxIterations = _arg1.maxIterations;
_local8.SolveTOI(_local16);
_local17 = 0;
while (_local17 < _local8.m_bodyCount) {
_local2 = _local8.m_bodies[_local17];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local21 = _local2.SynchronizeShapes();
if ((((_local21 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local17++;
};
_local17 = 0;
while (_local17 < _local8.m_contactCount) {
_local11 = _local8.m_contacts[_local17];
_local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local17++;
};
m_broadPhase.Commit();
};
};
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function Validate():void{
m_broadPhase.Validate();
}
public function GetPairCount():int{
return (m_broadPhase.m_pairManager.m_pairCount);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function SetWarmStarting(_arg1:Boolean):void{
m_warmStarting = _arg1;
}
public function SetPositionCorrection(_arg1:Boolean):void{
m_positionCorrection = _arg1;
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local2:b2Joint;
var _local3:b2Body;
var _local4:b2Shape;
_local2 = b2Joint.Create(_arg1, m_blockAllocator);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_node1.joint = _local2;
_local2.m_node1.other = _local2.m_body2;
_local2.m_node1.prev = null;
_local2.m_node1.next = _local2.m_body1.m_jointList;
if (_local2.m_body1.m_jointList){
_local2.m_body1.m_jointList.prev = _local2.m_node1;
};
_local2.m_body1.m_jointList = _local2.m_node1;
_local2.m_node2.joint = _local2;
_local2.m_node2.other = _local2.m_body1;
_local2.m_node2.prev = null;
_local2.m_node2.next = _local2.m_body2.m_jointList;
if (_local2.m_body2.m_jointList){
_local2.m_body2.m_jointList.prev = _local2.m_node2;
};
_local2.m_body2.m_jointList = _local2.m_node2;
if (_arg1.collideConnected == false){
_local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2;
_local4 = _local3.m_shapeList;
while (_local4) {
_local4.RefilterProxy(m_broadPhase, _local3.m_xf);
_local4 = _local4.m_next;
};
};
return (_local2);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local2:Boolean;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:b2Shape;
_local2 = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
_local3 = _arg1.m_body1;
_local4 = _arg1.m_body2;
_local3.WakeUp();
_local4.WakeUp();
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local3.m_jointList){
_local3.m_jointList = _arg1.m_node1.next;
};
_arg1.m_node1.prev = null;
_arg1.m_node1.next = null;
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local4.m_jointList){
_local4.m_jointList = _arg1.m_node2.next;
};
_arg1.m_node2.prev = null;
_arg1.m_node2.next = null;
b2Joint.Destroy(_arg1, m_blockAllocator);
m_jointCount--;
if (_local2 == false){
_local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4;
_local6 = _local5.m_shapeList;
while (_local6) {
_local6.RefilterProxy(m_broadPhase, _local5.m_xf);
_local6 = _local6.m_next;
};
};
}
public function SetContactListener(_arg1:b2ContactListener):void{
m_contactListener = _arg1;
}
public function CreateBody(_arg1:b2BodyDef):b2Body{
var _local2:b2Body;
if (m_lock == true){
return (null);
};
_local2 = new b2Body(_arg1, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function SetBoundaryListener(_arg1:b2BoundaryListener):void{
m_boundaryListener = _arg1;
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function Step(_arg1:Number, _arg2:int):void{
var _local3:b2TimeStep;
m_lock = true;
_local3 = new b2TimeStep();
_local3.dt = _arg1;
_local3.maxIterations = _arg2;
if (_arg1 > 0){
_local3.inv_dt = (1 / _arg1);
} else {
_local3.inv_dt = 0;
};
_local3.dtRatio = (m_inv_dt0 * _arg1);
_local3.positionCorrection = m_positionCorrection;
_local3.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (_local3.dt > 0){
Solve(_local3);
};
if (((m_continuousPhysics) && ((_local3.dt > 0)))){
SolveTOI(_local3);
};
DrawDebugData();
m_inv_dt0 = _local3.inv_dt;
m_lock = false;
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function GetJointCount():int{
return (m_jointCount);
}
}
var _local1:Boolean;
//unresolved jump
var _local2:int = (((false % !NULL!) % !NULL!) | _local1);
//unresolved jump
if (((-(((_local1 is !NULL!) >>> !NULL!))) || (this))){
b2World = [OP_NEWCLASS ClassInfo:0 base:Object];
};
}//package Box2D.Dynamics
Section 75
//ag_intro_mc_65 (maxDamage_fla.ag_intro_mc_65)
package maxDamage_fla {
import flash.display.*;
public dynamic class ag_intro_mc_65 extends MovieClip {
public function ag_intro_mc_65(){
addFrameScript(0, frame1, 217, frame218);
}
function frame218(){
MovieClip(parent).nextFrame();
}
function frame1(){
MovieClip(parent).stop();
gotoAndPlay(2);
}
}
var _local1:Boolean;
//unresolved jump
_local1 = (false & !NULL!);
var _local2 = _local1;
if (!_local2){
//unresolved jump
_local2 = ((((!NULL! - !NULL!) instanceof !NULL!) < !NULL!) * !NULL!);
//unresolved jump
false.ag_intro_mc_65 = [OP_NEWCLASS ClassInfo:114 base:??getglobalscope
];
};
}//package maxDamage_fla
Section 76
//arrow_10 (maxDamage_fla.arrow_10)
package maxDamage_fla {
import flash.display.*;
public dynamic class arrow_10 extends MovieClip {
public var triple:MovieClip;
}
//unresolved jump
var _local1:uint = ??getglobalscope
;
var _local2 = ((((true / false) ^ !NULL!) * !NULL!) << !NULL!);
if (!((_local1) && (_local1))){
//unresolved jump
//unresolved jump
(this % MovieClip);
[OP_NEWCLASS ClassInfo:115 base:(null instanceof !NULL!)].arrow_10 = !NULL!;
};
}//package maxDamage_fla
Section 77
//barrel_9 (maxDamage_fla.barrel_9)
package maxDamage_fla {
import flash.display.*;
public dynamic class barrel_9 extends MovieClip {
public var bulge:MovieClip;
public var thearrow:MovieClip;
public var arrowHead:MovieClip;
public var shootPoint:MovieClip;
}
var _local1:Boolean;
//unresolved jump
var _local2:* = ((false <= !NULL!) & );
if (!((_local2) && (_local2))){
//unresolved jump
//unresolved jump
;
[OP_NEWCLASS ClassInfo:116 base:((-(((!NULL! == (this < -(null))) is !NULL!)) << MovieClip) & NaN)].barrel_9 = !NULL!;
};
}//package maxDamage_fla
Section 78
//cannon_3 (maxDamage_fla.cannon_3)
package maxDamage_fla {
import flash.display.*;
public dynamic class cannon_3 extends MovieClip {
public var max:MovieClip;
public var barrel:MovieClip;
}
//unresolved jump
var _local1 = (((((true << false) <= !NULL!) >= !NULL!) * !NULL!) - 1);
!ERROR! if (_local2){
//unresolved jump
var _local3 = this;
//unresolved jump
_local2 = (((!NULL! >= !NULL!) === (undefined < MovieClip)) >>> !NULL!);
[OP_NEWCLASS ClassInfo:117 base:(!NULL! is !NULL!)].cannon_3 = !NULL!;
};
}//package maxDamage_fla
Section 79
//canon_13 (maxDamage_fla.canon_13)
package maxDamage_fla {
import flash.display.*;
public dynamic class canon_13 extends MovieClip {
public function canon_13(){
addFrameScript(5, frame6);
}
function frame6(){
stop();
}
}
//unresolved jump
var _local1 = (//unresolved nextvalue or nextname - !NULL!);
!ERROR! if (((_local2) || (_local2))){
//unresolved jump
var _local3:Boolean = (((this + Object) * !NULL!) + 1);
//unresolved jump
_local2 = -((MovieClip * NaN));
[OP_NEWCLASS ClassInfo:118 base:!NULL!].canon_13 = !NULL!;
};
}//package maxDamage_fla
Section 80
//completeScreen_22 (maxDamage_fla.completeScreen_22)
package maxDamage_fla {
import flash.display.*;
public dynamic class completeScreen_22 extends MovieClip {
public var backBtn:SimpleButton;
public var back:MovieClip;
}
var _local1:Boolean;
//unresolved jump
??getglobalscope
;
var _local2:Object = (-(false) | !NULL!);
if (!_local2){
//unresolved jump
_local0 = this;
//unresolved jump
(??hasnext
% ??hasnext
).completeScreen_22 = [OP_NEWCLASS ClassInfo:119 base:false];
};
}//package maxDamage_fla
Section 81
//gameScreen_1 (maxDamage_fla.gameScreen_1)
package maxDamage_fla {
import flash.display.*;
public dynamic class gameScreen_1 extends MovieClip {
public var bgs:MovieClip;
public var cannon:MovieClip;
}
var _local1:Boolean;
//unresolved jump
var _temp1 = (((false | !NULL!) <= _local2) & !NULL!);
var _local2 = _local3;
if (((_local1) || (this))){
//unresolved jump
//unresolved jump
[OP_NEWCLASS ClassInfo:120 base:(((((//unresolved nextvalue or nextname >>> !NULL!) - MovieClip) ^ !NULL!) - 1) | NaN)].gameScreen_1 = !NULL!;
};
}//package maxDamage_fla
Section 82
//max_4 (maxDamage_fla.max_4)
package maxDamage_fla {
import flash.display.*;
public dynamic class max_4 extends MovieClip {
public var mouth:MovieClip;
public function max_4(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
var _local1:Boolean;
//unresolved jump
((false >>> !NULL!) * (false >>> !NULL!));
var _local2:String = (!NULL! << !NULL!);
if (((_local1) || (_local2))){
//unresolved jump
//unresolved jump
[OP_NEWCLASS ClassInfo:121 base:(((this as !NULL!) instanceof !NULL!) - (_local2 & (??getglobalscope
& (typeof(undefined) / MovieClip))))].max_4 = !NULL!;
};
}//package maxDamage_fla
Section 83
//menuScreen_15 (maxDamage_fla.menuScreen_15)
package maxDamage_fla {
import flash.display.*;
public dynamic class menuScreen_15 extends MovieClip {
public var statsBtn:SimpleButton;
public var playBtn:SimpleButton;
public var armorgames:SimpleButton;
}
var _local1:Boolean;
//unresolved jump
_local3;
if (!_local2){
//unresolved jump
//unresolved jump
with (~(((((//unresolved nextvalue or nextname | !NULL!) >> (//unresolved nextvalue or nextname - 1)) + MovieClip) + 1))) {
};
[OP_NEWCLASS ClassInfo:122 base:!NULL!].menuScreen_15 = !NULL!;
};
}//package maxDamage_fla
Section 84
//mouth_6 (maxDamage_fla.mouth_6)
package maxDamage_fla {
import flash.display.*;
public dynamic class mouth_6 extends MovieClip {
public function mouth_6(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
//unresolved jump
var _local1 = (!NULL! - !NULL!);
!ERROR! if (!_local1){
//unresolved jump
_local1 = undefined;
//unresolved jump
_local2 = MovieClip;
[OP_NEWCLASS ClassInfo:123 base:_local3].mouth_6 = !NULL!;
};
}//package maxDamage_fla
Section 85
//musicBtn_31 (maxDamage_fla.musicBtn_31)
package maxDamage_fla {
import flash.display.*;
public dynamic class musicBtn_31 extends MovieClip {
public function musicBtn_31(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
//unresolved jump
var _local1:Boolean;
_local1 = (true - 1);
!ERROR! if (((_local2) || (_local2))){
//unresolved jump
//unresolved jump
MovieClip;
((-(Object) + 1) | (??getglobalscope
+ 1)).musicBtn_31 = [OP_NEWCLASS ClassInfo:124 base:false];
};
}//package maxDamage_fla
Section 86
//soundBtn_32 (maxDamage_fla.soundBtn_32)
package maxDamage_fla {
import flash.display.*;
public dynamic class soundBtn_32 extends MovieClip {
public function soundBtn_32(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = _local2;
if (!((_local2) && (_local2))){
//unresolved jump
_local2 = false;
//unresolved jump
var _temp1 = ((undefined & _local1) / this);
_local1 = (typeof(MovieClip) + 1);
(??getglobalscope
* (??getglobalscope
- 1));
false.soundBtn_32 = [OP_NEWCLASS ClassInfo:125 base:_temp1];
};
}//package maxDamage_fla
Section 87
//soundHolder_26 (maxDamage_fla.soundHolder_26)
package maxDamage_fla {
import flash.display.*;
public dynamic class soundHolder_26 extends MovieClip {
public function soundHolder_26(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = ((!NULL! % !NULL!) | !NULL!);
if (((_local1) || (_local2))){
//unresolved jump
//unresolved jump
with (((((((false - 1) * null) is !NULL!) == !NULL!) | this) <= MovieClip)) {
};
[OP_NEWCLASS ClassInfo:126 base:((((((((false - 1) * null) is !NULL!) == !NULL!) | this) <= MovieClip) / _local3) & !NULL!)].soundHolder_26 = !NULL!;
};
}//package maxDamage_fla
Section 88
//statsScreen_20 (maxDamage_fla.statsScreen_20)
package maxDamage_fla {
import flash.display.*;
import flash.text.*;
public dynamic class statsScreen_20 extends MovieClip {
public var backBtn:SimpleButton;
public var success:TextField;
public var playingTime:TextField;
public var highestDamage:TextField;
public var failed:TextField;
public var passed:TextField;
public var averageLevel:TextField;
public var averageShot:TextField;
public var timesPlayed:TextField;
public var random2:TextField;
public var shots:TextField;
public var totalDamage:TextField;
public var random1:TextField;
}
var _local1:Boolean;
//unresolved jump
var _local2:* = //unresolved nextvalue or nextname;
if (!((_local2) && (_local2))){
//unresolved jump
_local2 = ((((false > !NULL!) < !NULL!) - 1) - 1);
//unresolved jump
var _local3 = (!(_local1) - 1);
[OP_NEWCLASS ClassInfo:127 base:((MovieClip < !NULL!) + !NULL!)].statsScreen_20 = !NULL!;
};
}//package maxDamage_fla
Section 89
//MochiCoins (mochi.as3.MochiCoins)
package mochi.as3 {
public class MochiCoins {
public static const STORE_HIDE:String = "StoreHide";
public static const LOGGED_IN:String = "LoggedIn";
public static const STORE_ITEMS:String = "StoreItems";
public static const NO_USER:String = "NoUser";
public static const PROPERTIES_SIZE:String = "PropertiesSize";
public static const ITEM_NEW:String = "ItemNew";
public static const USER_INFO:String = "UserInfo";
public static const IO_ERROR:String = "IOError";
public static const ITEM_OWNED:String = "ItemOwned";
public static const PROPERTIES_SAVED:String = "PropertySaved";
public static const WIDGET_LOADED:String = "WidgetLoaded";
public static const ERROR:String = "Error";
public static const LOGGED_OUT:String = "LoggedOut";
public static const PROFILE_SHOW:String = "ProfileShow";
public static const LOGIN_HIDE:String = "LoginHide";
public static const LOGIN_SHOW:String = "LoginShow";
public static const STORE_SHOW:String = "StoreShow";
public static const PROFILE_HIDE:String = "ProfileHide";
private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher();
public static function showItem(_arg1:Object=null):void{
if (((!(_arg1)) || (!((typeof(_arg1.item) == "string"))))){
trace("ERROR: showItem call must pass an Object with an item key");
return;
};
MochiServices.bringToTop();
MochiServices.send("coins_showItem", {options:_arg1}, null, null);
}
public static function saveUserProperties(_arg1:Object):void{
MochiServices.send("coins_saveUserProperties", _arg1);
}
public static function triggerEvent(_arg1:String, _arg2:Object):void{
_dispatcher.triggerEvent(_arg1, _arg2);
}
public static function showLoginWidget(_arg1:Object=null):void{
MochiServices.setContainer();
MochiServices.bringToTop();
MochiServices.send("coins_showLoginWidget", {options:_arg1});
}
public static function getStoreItems():void{
MochiServices.send("coins_getStoreItems");
}
public static function getVersion():String{
return (MochiServices.getVersion());
}
public static function showStore(_arg1:Object=null):void{
MochiServices.bringToTop();
MochiServices.send("coins_showStore", {options:_arg1}, null, null);
}
public static function addEventListener(_arg1:String, _arg2:Function):void{
_dispatcher.addEventListener(_arg1, _arg2);
}
public static function getUserInfo():void{
MochiServices.send("coins_getUserInfo");
}
public static function hideLoginWidget():void{
MochiServices.send("coins_hideLoginWidget");
}
public static function removeEventListener(_arg1:String, _arg2:Function):void{
_dispatcher.removeEventListener(_arg1, _arg2);
}
}
//unresolved jump
var _local1 = ((((true >> false) / !NULL!) >>> !NULL!) + !NULL!);
!ERROR! if (_local2){
MochiCoins = [OP_NEWCLASS ClassInfo:36 base:Object];
};
}//package mochi.as3
Section 90
//MochiEventDispatcher (mochi.as3.MochiEventDispatcher)
package mochi.as3 {
public class MochiEventDispatcher {
private var eventTable:Object;
public function MochiEventDispatcher():void{
eventTable = {};
}
public function triggerEvent(_arg1:String, _arg2:Object):void{
var _local3:Object;
if (eventTable[_arg1] == undefined){
return;
};
for (_local3 in eventTable[_arg1]) {
var _local6 = eventTable[_arg1];
_local6[_local3](_arg2);
};
}
public function removeEventListener(_arg1:String, _arg2:Function):void{
var _local3:Object;
if (eventTable[_arg1] == undefined){
eventTable[_arg1] = [];
return;
};
for (_local3 in eventTable[_arg1]) {
if (eventTable[_arg1][_local3] != _arg2){
} else {
eventTable[_arg1].splice(Number(_local3), 1);
};
};
}
public function addEventListener(_arg1:String, _arg2:Function):void{
removeEventListener(_arg1, _arg2);
eventTable[_arg1].push(_arg2);
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = (-((!NULL! * !NULL!)) + 1);
_local2 = !NULL!;
if (_local1){
MochiEventDispatcher = [OP_NEWCLASS ClassInfo:41 base:Object];
};
}//package mochi.as3
Section 91
//MochiEvents (mochi.as3.MochiEvents)
package mochi.as3 {
import flash.display.*;
public class MochiEvents {
public static const ALIGN_BOTTOM_LEFT:String = "ALIGN_BL";
public static const FORMAT_LONG:String = "LongForm";
public static const ALIGN_BOTTOM:String = "ALIGN_B";
public static const ACHIEVEMENT_RECEIVED:String = "AchievementReceived";
public static const FORMAT_SHORT:String = "ShortForm";
public static const ALIGN_TOP_RIGHT:String = "ALIGN_TR";
public static const ALIGN_BOTTOM_RIGHT:String = "ALIGN_BR";
public static const ALIGN_TOP:String = "ALIGN_T";
public static const ALIGN_LEFT:String = "ALIGN_L";
public static const ALIGN_RIGHT:String = "ALIGN_R";
public static const ALIGN_TOP_LEFT:String = "ALIGN_TL";
public static const ALIGN_CENTER:String = "ALIGN_C";
private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher();
private static var gameStart:Number;
private static var levelStart:Number;
public static function addEventListener(_arg1:String, _arg2:Function):void{
_dispatcher.addEventListener(_arg1, _arg2);
}
public static function removeEventListener(_arg1:String, _arg2:Function):void{
_dispatcher.removeEventListener(_arg1, _arg2);
}
public static function startSession(_arg1:String):void{
MochiServices.send("events_beginSession", {achievementID:_arg1}, null, null);
}
public static function triggerEvent(_arg1:String, _arg2:Object):void{
_dispatcher.triggerEvent(_arg1, _arg2);
}
public static function setNotifications(_arg1:MovieClip, _arg2:Object):void{
var _local3:Object;
var _local4:Object;
_local3 = {};
for (_local4 in _arg2) {
_local3[_local4] = _arg2[_local4];
};
_local3.clip = _arg1;
MochiServices.send("events_setNotifications", _local3, null, null);
}
public static function endGame():void{
var _local1:Number;
_local1 = (new Date().time - gameStart);
trigger("end_game", {time:_local1});
}
public static function startGame():void{
gameStart = new Date().time;
trigger("start_game");
}
public static function trigger(_arg1:String, _arg2:Object=null):void{
if (_arg2 == null){
_arg2 = {};
} else {
if (_arg2["kind"] != undefined){
trace("WARNING: optional arguements package contains key 'id', it will be overwritten");
_arg2["kind"] = _arg1;
};
};
MochiServices.send("events_triggerEvent", {eventObject:_arg2}, null, null);
}
public static function getVersion():String{
return (MochiServices.getVersion());
}
public static function startLevel():void{
levelStart = new Date().time;
trigger("start_level");
}
public static function endLevel():void{
var _local1:Number;
_local1 = (new Date().time - levelStart);
trigger("end_level", {time:_local1});
}
}
//unresolved jump
var _local1 = ((true as false) * _local3);
!ERROR! //unresolved jump
if (!((_local1) && (_local2))){
MochiEvents = [OP_NEWCLASS ClassInfo:55 base:Object];
};
}//package mochi.as3
Section 92
//MochiServices (mochi.as3.MochiServices)
package mochi.as3 {
import flash.display.*;
import flash.events.*;
import flash.net.*;
import flash.utils.*;
import flash.geom.*;
import flash.system.*;
public class MochiServices {
private static var _container:Object;
private static var _connected:Boolean = false;
private static var _swfVersion:String;
private static var _preserved:Object;
public static var netupAttempted:Boolean = false;
private static var _sendChannel:LocalConnection;
public static var servicesSync:MochiSync = new MochiSync();
private static var _clip:MovieClip;
private static var _loader:Loader;
private static var _id:String;
private static var _listenChannel:LocalConnection;
public static var widget:Boolean = false;
private static var _timer:Timer;
private static var _sendChannelName:String;
private static var _connecting:Boolean = false;
private static var _listenChannelName:String = "__ms_";
public static var onError:Object;
private static var _servicesURL:String = "http://www.mochiads.com/static/lib/services/services.swf";
public static var netup:Boolean = true;
public static function isNetworkAvailable():Boolean{
return (!((Security.sandboxType == "localWithFile")));
}
public static function get connected():Boolean{
return (_connected);
}
private static function flush(_arg1:Boolean):void{
var _local2:Object;
var _local3:Object;
if (_clip != null){
if (_clip._queue != null){
while (_clip._queue.length > 0) {
_local2 = _clip._queue.shift();
_local3 = null;
if (_local2 != null){
if (_local2.callbackID != null){
_local3 = _clip._callbacks[_local2.callbackID];
};
delete _clip._callbacks[_local2.callbackID];
if (((_arg1) && (!((_local3 == null))))){
handleError(_local2.args, _local3.callbackObject, _local3.callbackMethod);
};
};
};
};
};
}
public static function send(_arg1:String, _arg2:Object=null, _arg3:Object=null, _arg4:Object=null):void{
if (_connected){
_sendChannel.send(_sendChannelName, "onReceive", {methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID});
} else {
if ((((_clip == null)) || (!(_connecting)))){
trace(("Error: MochiServices not connected. Please call MochiServices.connect(). Function: " + _arg1));
handleError(_arg2, _arg3, _arg4);
flush(true);
return;
};
_clip._queue.push({methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID});
};
if (_clip != null){
if (((!((_clip._callbacks == null))) && (!((_clip._nextcallbackID == null))))){
_clip._callbacks[_clip._nextcallbackID] = {callbackObject:_arg3, callbackMethod:_arg4};
_clip._nextcallbackID++;
};
};
}
private static function init(_arg1:String, _arg2:Object):void{
_id = _arg1;
if (_arg2 != null){
_container = _arg2;
loadCommunicator(_arg1, _container);
};
}
public static function get childClip():Object{
return (_clip);
}
private static function clickMovie(_arg1:String, _arg2:Function):MovieClip{
var _local3:Array;
var _local4:int;
var _local5:Array;
var _local6:Array;
var _local7:MovieClip;
var _local8:LocalConnection;
var _local9:String;
var _local10:ByteArray;
var _local11:ByteArray;
var _local12:uint;
var _local13:uint;
var _local14:Loader;
_local3 = [150, 21, 0, 7, 1, 0, 0, 0, 0, 98, 116, 110, 0, 7, 2, 0, 0, 0, 0, 116, 104, 105, 115, 0, 28, 150, 22, 0, 0, 99, 114, 101, 97, 116, 101, 69, 109, 112, 116, 121, 77, 111, 118, 105, 101, 67, 108, 105, 112, 0, 82, 135, 1, 0, 0, 23, 150, 13, 0, 4, 0, 0, 111, 110, 82, 101, 108, 101, 97, 115, 101, 0, 142, 8, 0, 0, 0, 0, 2, 42, 0, 114, 0, 150, 17, 0, 0, 32, 0, 7, 1, 0, 0, 0, 8, 0, 0, 115, 112, 108, 105, 116, 0, 82, 135, 1, 0, 1, 23, 150, 7, 0, 4, 1, 7, 0, 0, 0, 0, 78, 150, 8, 0, 0, 95, 98, 108, 97, 110, 107, 0, 154, 1, 0, 0, 150, 7, 0, 0, 99, 108, 105, 99, 107, 0, 150, 7, 0, 4, 1, 7, 1, 0, 0, 0, 78, 150, 27, 0, 7, 2, 0, 0, 0, 7, 0, 0, 0, 0, 0, 76, 111, 99, 97, 108, 67, 111, 110, 110, 101, 99, 116, 105, 111, 110, 0, 64, 150, 6, 0, 0, 115, 101, 110, 100, 0, 82, 79, 150, 15, 0, 4, 0, 0, 95, 97, 108, 112, 104, 97, 0, 7, 0, 0, 0, 0, 79, 150, 23, 0, 7, 0xFF, 0, 0xFF, 0, 7, 1, 0, 0, 0, 4, 0, 0, 98, 101, 103, 105, 110, 70, 105, 108, 108, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 109, 111, 118, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 16, 0, 7, 0, 0, 0, 0, 4, 0, 0, 101, 110, 100, 70, 105, 108, 108, 0, 82, 23];
_local5 = [104, 0, 31, 64, 0, 7, 208, 0, 0, 12, 1, 0, 67, 2, 0xFF, 0xFF, 0xFF, 63, 3];
_local6 = [0, 64, 0, 0, 0];
_local7 = new MovieClip();
_local8 = new LocalConnection();
_local9 = ((("_click_" + Math.floor((Math.random() * 999999))) + "_") + Math.floor(new Date().time));
_local8 = new LocalConnection();
_local7.lc = _local8;
_local7.click = _arg2;
_local8.client = _local7;
_local8.connect(_local9);
_local10 = new ByteArray();
_local11 = new ByteArray();
_local11.endian = Endian.LITTLE_ENDIAN;
_local11.writeShort(1);
_local11.writeUTFBytes(((_arg1 + " ") + _local9));
_local11.writeByte(0);
_local12 = ((_local3.length + _local11.length) + 4);
_local13 = (_local12 + 35);
_local10.endian = Endian.LITTLE_ENDIAN;
_local10.writeUTFBytes("FWS");
_local10.writeByte(8);
_local10.writeUnsignedInt(_local13);
for each (_local4 in _local5) {
_local10.writeByte(_local4);
};
_local10.writeUnsignedInt(_local12);
_local10.writeByte(136);
_local10.writeShort(_local11.length);
_local10.writeBytes(_local11);
for each (_local4 in _local3) {
_local10.writeByte(_local4);
};
for each (_local4 in _local6) {
_local10.writeByte(_local4);
};
_local14 = new Loader();
_local14.loadBytes(_local10);
_local7.addChild(_local14);
return (_local7);
}
public static function stayOnTop():void{
_container.addEventListener(Event.ENTER_FRAME, MochiServices.bringToTop, false, 0, true);
if (_clip != null){
_clip.visible = true;
};
}
public static function addLinkEvent(_arg1:String, _arg2:String, _arg3:DisplayObjectContainer, _arg4:Function=null):void{
var vars:Object;
var avm1Click:DisplayObject;
var s:String;
var i:Number;
var x:String;
var req:URLRequest;
var loader:Loader;
var setURL:Function;
var err:Function;
var complete:Function;
var url = _arg1;
var burl = _arg2;
var btn = _arg3;
var onClick = _arg4;
vars = new Object();
vars["mav"] = getVersion();
vars["swfv"] = "9";
vars["swfurl"] = btn.loaderInfo.loaderURL;
vars["fv"] = Capabilities.version;
vars["os"] = Capabilities.os;
vars["lang"] = Capabilities.language;
vars["scres"] = ((Capabilities.screenResolutionX + "x") + Capabilities.screenResolutionY);
s = "?";
i = 0;
for (x in vars) {
if (i != 0){
s = (s + "&");
};
i = (i + 1);
s = (((s + x) + "=") + escape(vars[x]));
};
req = new URLRequest("http://x.mochiads.com/linkping.swf");
loader = new Loader();
setURL = function (_arg1:String):void{
var _local3:Boolean;
//unresolved jump
!NULL!;
var _local4 = ((!NULL! | !NULL!) - !NULL!);
var _local2:Rectangle;
if (((_local3) || (this))){
//unresolved if
//unresolved if
};
btn.removeChild(avm1Click);
if (((_local3) || (_local2))){
avm1Click = clickMovie(_arg1, onClick);
};
//unresolved jump
_local2 = _arg1;
if (((_local3) || (_local3))){
btn.addChild(avm1Click);
//unresolved if
};
avm1Click.x = _local2.x;
if (!_local4){
avm1Click.y = _local2.y;
//unresolved if
};
//unresolved jump
_local2 = typeof((!NULL! >>> !NULL!));
!NULL!.scaleX = !NULL!;
if (_local3){
avm1Click.scaleY = (0.01 * _local2.height);
};
};
err = function (_arg1:Object):void{
//unresolved jump
((true + false) >= !NULL!);
!ERROR! !ERROR! netup = false;
if (_local4){
//unresolved jump
((-(!NULL!) - undefined) * !NULL!).target.removeEventListener(_arg1.type, arguments.callee);
//unresolved jump
_arg1 = -(((_local4 << (_local4 + 1)) ^ !NULL!));
if (!!NULL!){
!NULL!;
};
if (!NULL!){
setURL(burl);
};
};
};
complete = function (_arg1:Object):void{
//unresolved jump
!NULL!.type.removeEventListener(arguments.callee, !NULL!);
};
if (netup){
setURL((url + s));
} else {
setURL(burl);
};
if (!((netupAttempted) || (_connected))){
netupAttempted = true;
loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, err);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete);
loader.load(req);
};
}
public static function warnID(_arg1:String, _arg2:Boolean):void{
var _local3:Number;
_arg1 = _arg1.toLowerCase();
if (_arg1.length != 16){
trace((("WARNING: " + (_arg2) ? "board" : "game") + " ID is not the appropriate length"));
return;
} else {
if (_arg1 == "1e113c7239048b3f"){
if (_arg2){
trace("WARNING: Using testing board ID");
} else {
trace("WARNING: Using testing board ID as game ID");
};
return;
} else {
if (_arg1 == "84993a1de4031cd8"){
if (_arg2){
trace("WARNING: Using testing game ID as board ID");
} else {
trace("WARNING: Using testing game ID");
};
return;
};
};
};
_local3 = 0;
while (_local3 < _arg1.length) {
switch (_arg1.charAt(_local3)){
case "0":
case "1":
case "2":
case "3":
case "4":
case "5":
case "6":
case "7":
case "8":
case "9":
case "a":
case "b":
case "c":
case "d":
case "e":
case "f":
break;
default:
trace(("WARNING: Board ID contains illegal characters: " + _arg1));
return;
};
_local3++;
};
}
public static function disconnect():void{
if (((_connected) || (_connecting))){
if (_clip != null){
if (_clip.parent != null){
if ((_clip.parent is Sprite)){
Sprite(_clip.parent).removeChild(_clip);
_clip = null;
};
};
};
_connecting = (_connected = false);
flush(true);
try {
_listenChannel.close();
} catch(error:Error) {
};
};
if (_timer != null){
try {
_timer.stop();
} catch(error:Error) {
};
};
}
public static function allowDomains(_arg1:String):String{
var _local2:String;
if (Security.sandboxType != "application"){
Security.allowDomain("*");
Security.allowInsecureDomain("*");
};
if (_arg1.indexOf("http://") != -1){
_local2 = _arg1.split("/")[2].split(":")[0];
if (Security.sandboxType != "application"){
Security.allowDomain(_local2);
Security.allowInsecureDomain(_local2);
};
};
return (_local2);
}
public static function getVersion():String{
return ("3.1 as3");
}
public static function doClose():void{
_container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop);
}
private static function onStatus(_arg1:StatusEvent):void{
switch (_arg1.level){
case "error":
_connected = false;
_listenChannel.connect(_listenChannelName);
break;
};
}
public static function get id():String{
return (_id);
}
private static function urlOptions(_arg1:Object):Object{
var _local2:Object;
var _local3:String;
var _local4:Array;
var _local5:Number;
var _local6:Array;
_local2 = {};
_local3 = _arg1.loaderInfo.parameters.mochiad_options;
if (_local3){
_local4 = _local3.split("&");
_local5 = 0;
while (_local5 < _local4.length) {
_local6 = _local4[_local5].split("=");
_local2[unescape(_local6[0])] = unescape(_local6[1]);
_local5++;
};
};
return (_local2);
}
public static function setContainer(_arg1:Object=null, _arg2:Boolean=true):void{
if (_arg1 != null){
if ((_arg1 is Sprite)){
_container = _arg1;
};
};
if (_arg2){
if ((_container is Sprite)){
Sprite(_container).addChild(_clip);
};
};
}
private static function handleError(_arg1:Object, _arg2:Object, _arg3:Object):void{
var args = _arg1;
var callbackObject = _arg2;
var callbackMethod = _arg3;
if (args != null){
if (args.onError != null){
args.onError.apply(null, ["NotConnected"]);
};
if (((!((args.options == null))) && (!((args.options.onError == null))))){
args.options.onError.apply(null, ["NotConnected"]);
};
};
if (callbackMethod != null){
args = {};
args.error = true;
args.errorCode = "NotConnected";
if (((!((callbackObject == null))) && ((callbackMethod is String)))){
try {
var _local5 = callbackObject;
_local5[callbackMethod](args);
} catch(error:Error) {
};
} else {
if (callbackMethod != null){
try {
callbackMethod.apply(args);
} catch(error:Error) {
};
};
};
};
}
private static function initComChannels():void{
if (!_connected){
_sendChannel.addEventListener(StatusEvent.STATUS, MochiServices.onStatus);
_sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"});
_sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", preserved:_preserved, id:_id, clip:_container, version:getVersion(), parentURL:_container.loaderInfo.loaderURL});
_listenChannel.addEventListener(StatusEvent.STATUS, MochiServices.onStatus);
_clip.onReceive = function (_arg1:Object):void{
var _local4:Boolean;
//unresolved jump
_local0 = this;
var _local5 = ((((false - !NULL!) + !NULL!) & !NULL!) + !NULL!);
if (((_local4) || (_local3))){
if (!_local5){
var cb:String;
//unresolved if
//unresolved if
var cblst:Object;
//unresolved if
var method:*;
//unresolved if
//unresolved if
};
var methodName:String;
};
var obj:Object;
var pkg = _arg1;
if (!((_local5) && (_arg1))){
if (((_local4) || (_local3))){
//unresolved if
cb = pkg.callbackID;
if (_local4){
cblst = _local0.client._callbacks[cb];
//unresolved if
};
if (!cblst){
//unresolved if
return;
};
//unresolved if
//unresolved if
};
method = cblst.callbackMethod;
if (!_local5){
methodName = "";
if (_local4){
if (_local4){
//unresolved if
obj = cblst.callbackObject;
};
//unresolved if
if (obj){
//unresolved if
obj;
//unresolved if
};
if (obj){
if (((_local4) || (_local3))){
//unresolved if
methodName = method;
//unresolved if
};
if (obj[method] != null){
//unresolved if
method = obj[method];
//unresolved if
} else {
trace((("Error: Method " + method) + " does not exist."));
//unresolved if
};
};
};
//unresolved if
try {
//unresolved if
method.apply(obj, pkg.args);
} catch(error:Error) {
trace(((("Error invoking callback method '" + methodName) + "': ") + error.toString()));
};
};
method.apply(obj, pkg.args);
//unresolved jump
var _slot1 = error;
trace(((("Error invoking callback method '" + methodName) + "': ") + pkg.toString()));
//unresolved jump
};
if (obj != null){
try {
obj(pkg.args);
} catch(error:Error) {
trace(("Error invoking method on object: " + error.toString()));
//unresolved jump
var _local3:Boolean;
};
};
delete _local0.client._callbacks[cb];
};
_clip.onError = function ():void{
MochiServices.onError("IOError");
};
_clip.onEvent = function (_arg1:Object):void{
var _local5:Boolean;
//unresolved jump
_local0 = ((??hasnext
& !NULL!) < !NULL!);
var _local6 = !((!NULL! * !NULL!));
var _local2:String;
var _local3:String;
if (_local5){
//unresolved if
_local2 = _arg1.target;
//unresolved if
};
_local3 = _arg1.event;
switch (_local2){
MochiEvents.triggerEvent(_arg1.event, _arg1.args);
//unresolved if
break;
MochiCoins.triggerEvent(_arg1.event, _arg1.args);
//unresolved if
break;
//unresolved jump
(((servicesSync << (_arg1.event >>> -(_arg1))) ^ !NULL!) - !NULL!).args.triggerEvent(!NULL!, !NULL!);
//unresolved if
break;
};
};
trace("[SERVICES_API] connected!");
_connecting = false;
_connected = true;
while (_clip._queue.length > 0) {
_sendChannel.send(_sendChannelName, "onReceive", _clip._queue.shift());
};
};
}
private static function listen():void{
_listenChannel = new LocalConnection();
_listenChannel.client = _clip;
_clip.handshake = function (_arg1:Object):void{
MochiServices.comChannelName = _arg1.newChannel;
};
_listenChannel.allowDomain("*", "localhost");
_listenChannel.allowInsecureDomain("*", "localhost");
_listenChannel.connect(_listenChannelName);
trace("Waiting for MochiAds services to connect...");
}
public static function get clip():Object{
return (_container);
}
public static function set comChannelName(_arg1:String):void{
if (_arg1 != null){
if (_arg1.length > 3){
_sendChannelName = (_arg1 + "_fromgame");
initComChannels();
};
};
}
private static function loadCommunicator(_arg1:String, _arg2:Object):MovieClip{
var clipname:String;
var f:Function;
var req:URLRequest;
var vars:URLVariables;
var id = _arg1;
var clip = _arg2;
clipname = ("_mochiservices_com_" + id);
if (_clip != null){
return (_clip);
};
if (!MochiServices.isNetworkAvailable()){
return (null);
};
if (urlOptions(clip).servicesURL != undefined){
_servicesURL = urlOptions(clip).servicesURL;
};
MochiServices.allowDomains(_servicesURL);
_clip = createEmptyMovieClip(clip, clipname, 10336, false);
_loader = new Loader();
f = function (_arg1:Object):void{
//unresolved jump
var _local2:* = false;
var _local3:Boolean;
_local2 = this;
_local3 = (null >> !NULL!);
_clip._mochiad_ctr_failed = true;
if (((_local3) || ((false < !NULL!)))){
trace("MochiServices could not load.");
//unresolved if
};
MochiServices.disconnect();
if (_local3){
MochiServices.onError("IOError");
};
};
_listenChannelName = (_listenChannelName + ((Math.floor(new Date().time) + "_") + Math.floor((Math.random() * 99999))));
_loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, f);
req = new URLRequest(_servicesURL);
vars = new URLVariables();
vars.listenLC = _listenChannelName;
vars.mochiad_options = clip.loaderInfo.parameters.mochiad_options;
if (widget){
vars.widget = true;
};
req.data = vars;
listen();
_loader.load(req);
_clip.addChild(_loader);
_clip._mochiservices_com = _loader;
_sendChannel = new LocalConnection();
_clip._queue = [];
_clip._nextcallbackID = 0;
_clip._callbacks = {};
_timer = new Timer(10000, 1);
_timer.addEventListener(TimerEvent.TIMER, connectWait);
_timer.start();
return (_clip);
}
public static function connect(_arg1:String, _arg2:Object, _arg3:Object=null):void{
var id = _arg1;
var clip = _arg2;
var onError = _arg3;
warnID(id, false);
if ((clip is DisplayObject)){
if (((!(_connected)) && ((_clip == null)))){
trace("MochiServices Connecting...");
_connecting = true;
init(id, clip);
};
} else {
trace("Error, MochiServices requires a Sprite, Movieclip or instance of the stage.");
};
if (onError != null){
MochiServices.onError = onError;
} else {
if (MochiServices.onError == null){
MochiServices.onError = function (_arg1:String):void{
trace(_arg1);
};
};
};
}
public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Boolean=true):MovieClip{
var mc:MovieClip;
var parent = _arg1;
var name = _arg2;
var depth = _arg3;
var doAdd = _arg4;
mc = new MovieClip();
if (doAdd){
if (((false) && (depth))){
parent.addChildAt(mc, depth);
} else {
parent.addChild(mc);
};
};
try {
parent[name] = mc;
} catch(e:Error) {
throw (new Error("MochiServices requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic."));
};
mc["_name"] = name;
return (mc);
}
public static function bringToTop(_arg1:Event=null):void{
var e = _arg1;
if (((!((MochiServices.clip == null))) && (!((MochiServices.childClip == null))))){
try {
if (MochiServices.clip.numChildren > 1){
MochiServices.clip.setChildIndex(MochiServices.childClip, (MochiServices.clip.numChildren - 1));
};
} catch(errorObject:Error) {
trace("Warning: Depth sort error.");
_container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop);
};
};
}
public static function connectWait(_arg1:TimerEvent):void{
if (!_connected){
_clip._mochiad_ctr_failed = true;
trace("MochiServices could not load. (timeout)");
MochiServices.disconnect();
MochiServices.onError("IOError");
};
}
}
//unresolved jump
var _local2:Boolean;
var _local1 = //unresolved nextvalue or nextname;
_local2 = !NULL!;
if (_local2){
MochiServices = [OP_NEWCLASS ClassInfo:50 base:Object];
};
}//package mochi.as3
Section 93
//MochiSync (mochi.as3.MochiSync)
package mochi.as3 {
import flash.utils.*;
public dynamic class MochiSync extends Proxy {
private var _syncContainer:Object;
public static var SYNC_PROPERTY:String = "UpdateProperty";
public static var SYNC_REQUEST:String = "SyncRequest";
public function MochiSync():void{
_syncContainer = {};
}
public function triggerEvent(_arg1:String, _arg2:Object):void{
switch (_arg1){
case SYNC_REQUEST:
MochiServices.send("sync_syncronize", _syncContainer);
break;
case SYNC_PROPERTY:
_syncContainer[_arg2.name] = _arg2.value;
break;
};
}
override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function getProperty(_arg1){
return (_syncContainer[_arg1]);
}
override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function setProperty(_arg1, _arg2):void{
var _local3:String;
if (_syncContainer[_arg1] == _arg2){
return;
};
_local3 = _arg1.toString();
_syncContainer[_local3] = _arg2;
MochiServices.send("sync_propUpdate", {name:_local3, value:_arg2});
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = (??hasnext
is !NULL!);
//unresolved jump
if (_local1){
MochiSync = [OP_NEWCLASS ClassInfo:80 base:Proxy];
};
}//package mochi.as3
Section 94
//art (art)
package {
public dynamic class art extends target {
public function art():void{
addFrameScript(0, frame1);
this.tname = "Lovely Artwork";
this.tvalue = 2000;
this.damage = 0;
this.flammable = true;
this.flaming = false;
}
function frame1(){
stop();
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = null;
_local2 = ((//unresolved nextvalue or nextname + 1) as _local1);
if (!((_local2) && (_local2))){
//unresolved jump
var _local3 = EventDispatcher;
_local1 = ( instanceof (false - 1));
//unresolved jump
( + 1);
(!NULL! / ([OP_NEWCLASS ClassInfo:143 base:target] + 1)).art = !NULL!;
};
}//package
Section 95
//back (back)
package {
import flash.display.*;
public dynamic class back extends MovieClip {
public function back(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = (!NULL! << (((//unresolved nextvalue or nextname + 1) - !NULL!) is !NULL!));
if (_local1){
//unresolved jump
//unresolved jump
_local0 = (( / -(_local2)) >= MovieClip);
[OP_NEWCLASS ClassInfo:101 base:((( << !NULL!) > !NULL!) + ??getglobalscope
)].back = !NULL!;
};
}//package
Section 96
//ballTrail (ballTrail)
package {
import flash.display.*;
import flash.geom.*;
import flash.filters.*;
public class ballTrail extends MovieClip {
private var fparticle:BitmapData;
private var rect:Rectangle;
private var pt:Point;
private var eparticle:BitmapData;
private var effectRect:Rectangle;
private var blurEffect:BlurFilter;
private var bitmapDataLayer:BitmapData;
private var effectPt:Point;
private var frect:Rectangle;
private var particle:BitmapData;
private var blurAmount:int;// = 10
private var erect:Rectangle;
private static const FLAMEPIX = 8;
private static const NUMPIX = 3;
private static const EXPLODEPIX = 1.5;
public function ballTrail():void{
var _local1:Bitmap;
var _local2:Shape;
var _local3:Shape;
blurAmount = 10;
super();
blurEffect = new BlurFilter(blurAmount, blurAmount, 1);
pt = new Point();
rect = new Rectangle(0, 0, (ballTrail.NUMPIX * 2), (ballTrail.NUMPIX * 2));
erect = new Rectangle(0, 0, (ballTrail.EXPLODEPIX * 2), (ballTrail.EXPLODEPIX * 2));
frect = new Rectangle(0, 0, ballTrail.FLAMEPIX, ballTrail.FLAMEPIX);
effectRect = new Rectangle(0, 0, maxDamage.RIGHT, maxDamage.BOTTOM);
effectPt = new Point(0, 0);
bitmapDataLayer = new BitmapData(maxDamage.RIGHT, maxDamage.BOTTOM, true, 0);
_local1 = new Bitmap(bitmapDataLayer);
this.addChild(_local1);
_local2 = new Shape();
_local2.graphics.beginFill(910069);
_local2.graphics.drawCircle(ballTrail.EXPLODEPIX, ballTrail.EXPLODEPIX, ballTrail.EXPLODEPIX);
eparticle = new BitmapData((ballTrail.EXPLODEPIX * 2), (ballTrail.EXPLODEPIX * 2), true, 0);
eparticle.draw(_local2);
_local3 = new Shape();
_local3.graphics.beginFill(0x999999);
_local3.graphics.drawRect(0, 0, ballTrail.FLAMEPIX, ballTrail.FLAMEPIX);
fparticle = new BitmapData(ballTrail.FLAMEPIX, ballTrail.FLAMEPIX, true, 0);
fparticle.draw(_local3);
}
public function doFilter():void{
bitmapDataLayer.applyFilter(bitmapDataLayer, effectRect, effectPt, blurEffect);
}
public function copyBall(_arg1:MovieClip):void{
pt.x = (_arg1.x - ballTrail.NUMPIX);
pt.y = (_arg1.y - ballTrail.NUMPIX);
bitmapDataLayer.copyPixels(particle, rect, pt, null, null, true);
}
public function copyFlaming(_arg1:MovieClip):void{
pt.x = (_arg1.x - (ballTrail.FLAMEPIX / 2));
pt.y = (_arg1.y - ballTrail.FLAMEPIX);
bitmapDataLayer.copyPixels(fparticle, frect, pt, null, null, true);
}
public function copyFragment(_arg1:MovieClip):void{
pt.x = (_arg1.x - ballTrail.EXPLODEPIX);
pt.y = (_arg1.y - ballTrail.EXPLODEPIX);
bitmapDataLayer.copyPixels(eparticle, erect, pt, null, null, true);
}
public function setTrailColor(_arg1:uint):void{
var _local2:Shape;
_local2 = new Shape();
_local2.graphics.beginFill(_arg1);
_local2.graphics.drawCircle(ballTrail.NUMPIX, ballTrail.NUMPIX, ballTrail.NUMPIX);
particle = new BitmapData((ballTrail.NUMPIX * 2), (ballTrail.NUMPIX * 2), true, 0);
particle.draw(_local2);
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = ((((false | !NULL!) << null) % !NULL!) as !NULL!);
if (!((_local2) && (this))){
//unresolved jump
//unresolved jump
_local2 = (typeof(NaN) === (MovieClip + 1));
[OP_NEWCLASS ClassInfo:142 base:((true as !NULL!) >>> ??getglobalscope
)].ballTrail = !NULL!;
};
}//package
Section 97
//bounceSnd (bounceSnd)
package {
import flash.media.*;
public dynamic class bounceSnd extends Sound {
}
var _local1:Boolean;
//unresolved jump
var _temp1 = _local2;
var _local2 = (_local2 + 1);
if (!((_local2) && (this))){
//unresolved jump
[OP_NEWCLASS ClassInfo:81 base:Sound].bounceSnd = !NULL!;
};
}//package
Section 98
//bouncyBall (bouncyBall)
package {
import flash.display.*;
public dynamic class bouncyBall extends MovieClip {
}
var _local1:Boolean;
//unresolved jump
var _local2 = _local1;
if (((_local1) || (this))){
//unresolved jump
//unresolved jump
_local3.bouncyBall = [OP_NEWCLASS ClassInfo:102 base:_local3];
};
}//package
Section 99
//box (box)
package {
public dynamic class box extends target {
public function box():void{
addFrameScript(0, frame1);
this.tname = "Office supplies";
this.tvalue = 10;
this.damage = 0;
this.flammable = true;
this.flaming = false;
}
function frame1(){
stop();
}
}
var _local1:Boolean;
//unresolved jump
_local1 = ((false - !NULL!) - !NULL!);
!ERROR! if (!_local2){
//unresolved jump
//unresolved jump
_local1 = ([OP_NEWCLASS ClassInfo:144 base:target] === !NULL!);
((-(!NULL!) - 1) + 1).box = !NULL!;
};
}//package
Section 100
//brick (brick)
package {
import flash.display.*;
public dynamic class brick extends MovieClip {
}
var _local1:Boolean;
//unresolved jump
var _local3:Boolean;
_local0 = (//unresolved nextvalue or nextname as null);
!ERROR! if (!((_local2) && (_local0))){
//unresolved jump
_local3;
//unresolved jump
with ((((((typeof(-()) as !NULL!) << !NULL!) * MovieClip) + !NULL!) as !NULL!)) {
};
!NULL!.brick = [OP_NEWCLASS ClassInfo:103 base:??hasnext
];
};
}//package
Section 101
//buttonSnd (buttonSnd)
package {
import flash.media.*;
public dynamic class buttonSnd extends Sound {
}
var _local1:Boolean;
//unresolved jump
!ERROR! //unresolved jump
_local2 = this;
if (null){
buttonSnd = [OP_NEWCLASS ClassInfo:82 base:Sound];
};
}//package
Section 102
//cannonBall (cannonBall)
package {
import flash.display.*;
public dynamic class cannonBall extends MovieClip {
}
var _local1:Boolean;
//unresolved jump
var _local2 = ((_local1 ^ undefined) / false);
if (!((_local2) && (this))){
//unresolved jump
//unresolved jump
var _local3:Object = MovieClip;
_local0 = ((!NULL! as -(((typeof(( <= !NULL!)) == !NULL!) - 1))) instanceof !NULL!);
[OP_NEWCLASS ClassInfo:104 base:(!NULL! - 1)].cannonBall = !NULL!;
};
}//package
Section 103
//damageExceedSnd (damageExceedSnd)
package {
import flash.media.*;
public dynamic class damageExceedSnd extends Sound {
}
//unresolved jump
var _local1 = !((typeof(false) + 1));
var _local2 = typeof(false);
//unresolved jump
_local0 = _local2;
_local0 = (!NULL! * (true instanceof _local2));
if (!NULL!){
damageExceedSnd = [OP_NEWCLASS ClassInfo:83 base:Sound];
};
}//package
Section 104
//damageSnd (damageSnd)
package {
import flash.media.*;
public dynamic class damageSnd extends Sound {
}
//unresolved jump
var _local2:Boolean;
var _local1:int = ((!NULL! & !NULL!) - !NULL!);
_local2 = !NULL!;
if (_local1){
//unresolved jump
(typeof((!NULL! as !NULL!)) - 1);
};
if (!_local1){
//unresolved jump
[OP_NEWCLASS ClassInfo:84 base:Sound].damageSnd = !NULL!;
};
}//package
Section 105
//evar (evar)
package {
import flash.display.*;
public class evar extends Sprite {
private var b:uint;
private var a:uint;
public function evar():void{
bothzero();
}
public function addup(_arg1:uint):void{
var _local2:Number;
_local2 = (Math.round((Math.random() * 168)) + 17);
if (Math.random() > 0.5){
a = (a + (_arg1 + _local2));
b = (b - _local2);
} else {
b = (b + (_arg1 + _local2));
a = (a - _local2);
};
}
public function bothzero():void{
a = (b = 0);
}
public function getVal():uint{
return ((a + b));
}
}
//unresolved jump
var _local1 = ((true > false) + 1);
_local1 = this;
var _local2 = _local2;
if (_local2){
//unresolved jump
//unresolved jump
null;
((false + 1) - !NULL!).evar = [OP_NEWCLASS ClassInfo:99 base:Sprite];
};
}//package
Section 106
//explodeBall (explodeBall)
package {
import flash.display.*;
public dynamic class explodeBall extends MovieClip {
}
var _local1:Boolean;
//unresolved jump
_local1 = (false & !NULL!);
var _local2 = null;
if (!_local2){
//unresolved jump
with (undefined) {
_local0 = _local2;
//unresolved jump
var _local3:uint = (MovieClip - _local1);
};
NaN.explodeBall = [OP_NEWCLASS ClassInfo:105 base:(_local2 + 1)];
};
}//package
Section 107
//explodeSnd (explodeSnd)
package {
import flash.media.*;
public dynamic class explodeSnd extends Sound {
}
//unresolved jump
(((((true % false) + 1) is !NULL!) + !NULL!) + !NULL!);
!ERROR! !ERROR! //unresolved jump
_local2 = _local1;
if (!true){
explodeSnd = [OP_NEWCLASS ClassInfo:85 base:Sound];
};
}//package
Section 108
//explodingBall (explodingBall)
package {
import flash.display.*;
public dynamic class explodingBall extends MovieClip {
}
//unresolved jump
var _local1:*;
var _local2 = (false + !NULL!);
if (!_local1){
//unresolved jump
//unresolved jump
_local2 = ??hasnext
;
[OP_NEWCLASS ClassInfo:106 base:(!NULL! > _local3)].explodingBall = !NULL!;
};
}//package
Section 109
//flame (flame)
package {
import flash.display.*;
public dynamic class flame extends MovieClip {
public function flame(){
addFrameScript(11, frame12);
}
function frame12(){
this.gotoAndPlay("flicker");
}
}
//unresolved jump
!NULL!;
var _local1 = ( == );
!ERROR! if (!((_local1) && (_local1))){
//unresolved jump
//unresolved jump
[OP_NEWCLASS ClassInfo:107 base:??hasnext
].flame = !NULL!;
};
}//package
Section 110
//flameSnd (flameSnd)
package {
import flash.media.*;
public dynamic class flameSnd extends Sound {
}
var _local1:Boolean;
//unresolved jump
var _local2 = _local3;
if (!((_local2) && (this))){
//unresolved jump
[OP_NEWCLASS ClassInfo:86 base:Sound].flameSnd = !NULL!;
};
}//package
Section 111
//flamingBall (flamingBall)
package {
import flash.display.*;
public dynamic class flamingBall extends MovieClip {
}
var _local1:Boolean;
//unresolved jump
var _local2 = (((!NULL! <= (false instanceof _local3)) - 1) <= !NULL!);
if (!_local2){
//unresolved jump
//unresolved jump
[OP_NEWCLASS ClassInfo:108 base:-(!NULL!)].flamingBall = !NULL!;
};
}//package
Section 112
//flyingTarget (flyingTarget)
package {
import flash.display.*;
public dynamic class flyingTarget extends MovieClip {
public function flyingTarget(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
var _local1:Boolean;
//unresolved jump
var _local3 = (((false - !NULL!) as !NULL!) / !NULL!);
var _local2 = (-(!NULL!) & !NULL!);
if (!((_local2) && (_local2))){
//unresolved jump
//unresolved jump
var _temp1 = -(_local3);
_local3 = NaN;
(null >> MovieClip).flyingTarget = [OP_NEWCLASS ClassInfo:109 base:true];
};
}//package
Section 113
//fridge (fridge)
package {
public dynamic class fridge extends target {
public function fridge():void{
addFrameScript(0, frame1);
this.tname = "Fridge";
this.tvalue = 1000;
this.damage = 0;
this.flammable = false;
this.flaming = false;
}
function frame1(){
stop();
}
}
//unresolved jump
_local0 = false;
var _local1 = (((true % !NULL!) % !NULL!) - !NULL!);
!ERROR! if (_local2){
//unresolved jump
_local1 = (-(( << (DisplayObject | ))) >= !NULL!);
//unresolved jump
([OP_NEWCLASS ClassInfo:145 base:target] & (~(null) - 1)).fridge = !NULL!;
};
}//package
Section 114
//gameCompleteSnd (gameCompleteSnd)
package {
import flash.media.*;
public dynamic class gameCompleteSnd extends Sound {
}
var _local1:Boolean;
//unresolved jump
(false >= !NULL!);
(((!NULL! << !NULL!) - !NULL!) | !NULL!);
!ERROR! if (((_local1) || (_local1))){
//unresolved jump
[OP_NEWCLASS ClassInfo:87 base:Sound].gameCompleteSnd = !NULL!;
};
}//package
Section 115
//gameOverUI (gameOverUI)
package {
import flash.display.*;
import mochi.as3.*;
import flash.events.*;
public class gameOverUI extends Sprite {
private var completeScreen:MovieClip;
private var targets:Array;
private var maxDam:maxDamage;
private var numTargets:uint;
public function gameOverUI(_arg1:maxDamage, _arg2:MovieClip):void{
targets = new Array();
super();
maxDam = _arg1;
completeScreen = _arg2;
}
public function clearTargets(_arg1:MovieClip):void{
var _local2:uint;
_local2 = 0;
while (_local2 < numTargets) {
_arg1.removeChild(targets[_local2]);
_local2++;
};
removeEventListener(Event.ENTER_FRAME, moveTargets);
targets = [];
}
public function showTargets(_arg1:MovieClip):void{
var _local2:uint;
numTargets = Math.round((8 + (Math.random() * 10)));
_local2 = 0;
while (_local2 < numTargets) {
targets[_local2] = MovieClip(new flyingTarget());
targets[_local2].gotoAndStop(Math.round((1 + (Math.random() * 5))));
_arg1.addChild(targets[_local2]);
targets[_local2].x = (Math.random() * 640);
targets[_local2].y = (Math.random() * 480);
targets[_local2].dx = (5 - (Math.random() * 10));
targets[_local2].dy = (5 - (Math.random() * 10));
targets[_local2].rot = (4 - (Math.random() * 2));
_local2++;
};
addEventListener(Event.ENTER_FRAME, moveTargets, false, 0, true);
}
private function moveTargets(_arg1:Event):void{
var _local2:uint;
_local2 = 0;
while (_local2 < numTargets) {
targets[_local2].x = (targets[_local2].x + targets[_local2].dx);
targets[_local2].y = (targets[_local2].y + targets[_local2].dy);
targets[_local2].rotation = (targets[_local2].rotation + targets[_local2].rot);
if ((((targets[_local2].x < 0)) && ((targets[_local2].dx < 0)))){
targets[_local2].dx = (targets[_local2].dx * -1);
};
if ((((targets[_local2].x > 640)) && ((targets[_local2].dx > 0)))){
targets[_local2].dx = (targets[_local2].dx * -1);
};
if ((((targets[_local2].y < 0)) && ((targets[_local2].dy < 0)))){
targets[_local2].dy = (targets[_local2].dy * -1);
};
if ((((targets[_local2].y > 480)) && ((targets[_local2].dy > 0)))){
targets[_local2].dy = (targets[_local2].dy * -1);
};
_local2++;
};
}
}
//unresolved jump
var _local1 = (true & ((//unresolved nextvalue or nextname + 1) >= NaN));
!ERROR! if (!_local1){
//unresolved jump
//unresolved jump
((typeof((??hasnext
+ -(_local1))) - !NULL!) >>> !NULL!).gameOverUI = [OP_NEWCLASS ClassInfo:95 base:Sprite];
};
}//package
Section 116
//generalUI (generalUI)
package {
import flash.display.*;
import flash.events.*;
import flash.net.*;
import flash.utils.*;
import flash.text.*;
import flash.ui.*;
public class generalUI extends Sprite {
public function fadeScreen(_arg1:MovieClip, _arg2:MovieClip, _arg3:Number=0.01, _arg4:Boolean=true):void{
var i:Number;
var fadeOutListener:Function;
var fadeInListener:Function;
var oldScreen = _arg1;
var newScreen = _arg2;
var alphaPerFrame = _arg3;
var fadeIn = _arg4;
fadeOutListener = function (_arg1:Event):void{
//unresolved jump
_arg1 = this;
var _local3 = -(((true instanceof false) >= !NULL!));
var _local4 = ((true instanceof false) >= !NULL!);
i = (i - alphaPerFrame);
if (!_local3){
//unresolved if
//unresolved if
hideit(oldScreen);
showit(newScreen, 0, 0);
};
//unresolved jump
((!NULL! - !NULL!) == !NULL!).alpha = 1;
removeEventListener(Event.ENTER_FRAME, fadeOutListener);
if (fadeIn){
i = (newScreen.alpha = 0);
addEventListener(Event.ENTER_FRAME, fadeInListener, false, 0, false);
//unresolved jump
if (!(!NULL! as !NULL!)){
!NULL!;
};
//unresolved if
};
//unresolved jump
oldScreen.alpha = i;
};
fadeInListener = function (_arg1:Event):void{
//unresolved jump
var _local2 = ((true + //unresolved nextvalue or nextname) + !NULL!);
!ERROR! i = (i + alphaPerFrame);
if (((_local3) || (this))){
//unresolved jump
_local0 = (??hasnext
+ !NULL!);
//unresolved if
//unresolved if
newScreen.alpha = 1;
//unresolved if
};
//unresolved jump
NaN.removeEventListener((-() - 1).ENTER_FRAME, fadeInListener);
if (_local3){
//unresolved jump
newScreen.alpha = i;
};
};
i = 1;
addEventListener(Event.ENTER_FRAME, fadeOutListener, false, 0, false);
}
public function scrollTxt(_arg1:String, _arg2:TextField, _arg3:uint=1, _arg4:uint=0):void{
var newTxt:String;
var j:uint;
var myTimer:Timer;
var timerHandler:Function;
var scrollListener:Function;
var txt = _arg1;
var dTxt = _arg2;
var framesPerChar = _arg3;
var delay = _arg4;
timerHandler = function (_arg1:TimerEvent):void{
var _local2:Boolean;
//unresolved jump
var _local3:Number = _arg1;
//unresolved jump
(((false is !NULL!) is !NULL!) + 1).addEventListener(((( - (Event.ENTER_FRAME % scrollListener)) + 1) >= ((( - (Event.ENTER_FRAME % scrollListener)) + 1) + 1)), false, 0, false, !NULL!);
if (!((_local3) && (_arg1))){
myTimer.removeEventListener("timer", timerHandler);
};
};
scrollListener = function (_arg1:Event):void{
//unresolved jump
false;
var _local4 = (((true <= this) ^ !NULL!) / !NULL!);
!ERROR! var _local3 = (j + 1);
if (!((_local4) && (_arg1))){
j = _local3;
};
if (((_local5) || (_arg1))){
//unresolved jump
_local0 = !NULL!;
//unresolved if
//unresolved if
};
removeEventListener(Event.ENTER_FRAME, scrollListener);
if (!((_local4) && (_local2))){
//unresolved jump
//unresolved jump
NaN;
undefined.text = newTxt.substr(0, Math.floor((j / framesPerChar)));
};
};
dTxt.text = txt;
newTxt = "";
j = 0;
while (j < dTxt.numLines) {
newTxt = (newTxt + dTxt.getLineText(j));
newTxt = (newTxt + "\n");
j = (j + 1);
};
dTxt.text = "";
j = 0;
myTimer = new Timer(delay, 1);
myTimer.addEventListener("timer", timerHandler);
myTimer.start();
}
public function customizeRightClick():ContextMenu{
var _local1:*;
var _local2:ContextMenuItem;
_local1 = new ContextMenu();
_local1.hideBuiltInItems();
_local2 = new ContextMenuItem("developed by irRegularGames");
_local2.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, clickIrregularContext);
_local1.customItems.push(_local2);
return (_local1);
}
private function clickIrregularContext(_arg1:Event):void{
openUrl("http://www.irregulargames.com/");
}
public function openUrl(_arg1:String):void{
var request:URLRequest;
var url = _arg1;
request = new URLRequest(url);
try {
navigateToURL(request, "_blank");
} catch(e:Error) {
trace(("Could not navigate to URL: " + url));
};
}
public function showit(_arg1:Object, _arg2:int, _arg3:int):void{
_arg1.x = _arg2;
_arg1.y = _arg3;
_arg1.visible = true;
}
public function hideit(_arg1:Object):void{
_arg1.x = 5000;
_arg1.y = 5000;
_arg1.visible = false;
}
}
//unresolved jump
var _local1 = typeof((typeof(((true is false) << !NULL!)) - 1));
!ERROR! if (((_local2) || (_local2))){
//unresolved jump
_local2 = ~();
//unresolved jump
//unresolved nextvalue or nextname.generalUI = [OP_NEWCLASS ClassInfo:92 base:Sprite];
};
}//package
Section 117
//ground (ground)
package {
import flash.display.*;
public dynamic class ground extends MovieClip {
}
var _local1:Boolean;
//unresolved jump
var _local2 = (((false ^ !NULL!) + 1) ^ !NULL!);
if (((_local1) || (_local2))){
//unresolved jump
var _local3:Boolean;
//unresolved jump
_local3 = ((((//unresolved nextvalue or nextname << true) + 1) < (MovieClip + this)) < _local2);
[OP_NEWCLASS ClassInfo:110 base:!NULL!].ground = !NULL!;
};
}//package
Section 118
//levBtn (levBtn)
package {
import flash.display.*;
import flash.text.*;
public dynamic class levBtn extends MovieClip {
public var num:TextField;
public function levBtn(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
//unresolved jump
var _local1:Number = (typeof(false) ^ (_local2 - 1));
var _local2:Boolean;
if (_local2){
//unresolved jump
with (!NULL!) {
//unresolved jump
};
[OP_NEWCLASS ClassInfo:111 base:!NULL!].levBtn = !NULL!;
};
}//package
Section 119
//level (level)
package {
import Box2D.Common.Math.*;
import flash.display.*;
import flash.geom.*;
public class level extends Sprite {
public var dataXML:XML;
private var gameScreen:MovieClip;
public var targetArray:Array;
public var targetDamage:uint;
public var max:Point;
private var levData:levelData;
public var shotArray:Array;
private var maxDam:maxDamage;
private var ui:generalUI;
public var lname:String;
public function level(_arg1:maxDamage, _arg2:MovieClip):void{
max = new Point();
targetArray = new Array();
shotArray = new Array();
ui = new generalUI();
super();
maxDam = _arg1;
gameScreen = _arg2;
levData = new levelData();
}
public function loadLevelByNum(_arg1):void{
shotArray = [];
targetArray = [];
dataXML = levData.loadData(_arg1);
readXML();
}
private function initLevel():void{
var _local1:*;
var _local2:MovieClip;
var _local3:uint;
gameScreen.cannon.x = max.x;
gameScreen.cannon.y = max.y;
gameScreen.cannon.scaleY = 1;
gameScreen.cannon.max.gotoAndStop(1);
_local3 = 0;
while (_local3 < targetArray.length) {
maxDam.createTarget(targetArray[_local3].xpos, targetArray[_local3].ypos, targetArray[_local3].ttype);
_local3++;
};
maxDam.updateShots();
if (maxDam.levelNum == 1){
_local1 = MovieClip(new tip1());
maxDam.tips.addChild(_local1);
_local1.x = 80;
_local1.y = 279;
ui.scrollTxt("This is Max. He likes to break things. Help Max achieve Maximum Damage by shooting his cannon (aim with the mouse, and click to fire!)", _local1.txt, 1, maxDam.textDelay);
} else {
if (maxDam.levelNum == 2){
_local1 = MovieClip(new tip2());
maxDam.tips.addChild(_local1);
_local1.x = 58;
_local1.y = 372;
_local2 = MovieClip(new tip3());
maxDam.tips.addChild(_local2);
_local2.x = 350;
_local2.y = 372;
ui.scrollTxt("This shows your cannon shots.", _local1.txt, 1, maxDam.textDelay);
ui.scrollTxt("And this is the target damage.", _local2.txt, 1, (maxDam.textDelay + 1400));
} else {
if (maxDam.levelNum == 3){
_local1 = MovieClip(new tipGeneral());
maxDam.tips.addChild(_local1);
_local1.x = 195;
_local1.y = 279;
ui.scrollTxt("Move the mouse over targets to find out their value.", _local1.txt, 1, maxDam.textDelay);
} else {
if (maxDam.levelNum == 4){
_local1 = MovieClip(new tipGeneral());
maxDam.tips.addChild(_local1);
_local1.x = 40;
_local1.y = 279;
ui.scrollTxt("Move the mouse close to the cannon for low power shots.", _local1.txt, 1, maxDam.textDelay);
} else {
if (maxDam.levelNum == 6){
_local1 = MovieClip(new tip4());
maxDam.tips.addChild(_local1);
_local1.x = 58;
_local1.y = 372;
ui.scrollTxt("These balls are extra bouncy.", _local1.txt, 1, maxDam.textDelay);
} else {
if (maxDam.levelNum == 13){
_local1 = MovieClip(new tip5());
maxDam.tips.addChild(_local1);
_local1.x = 58;
_local1.y = 372;
ui.scrollTxt("Explosive balls! Click to shoot, click again to explode.", _local1.txt, 1, maxDam.textDelay);
} else {
if (maxDam.levelNum == 18){
_local1 = MovieClip(new tip6());
maxDam.tips.addChild(_local1);
_local1.x = 275;
_local1.y = 372;
ui.scrollTxt("These are flaming cannonballs (boxes burn!)", _local1.txt, 1, maxDam.textDelay);
} else {
if (maxDam.levelNum == 26){
_local1 = MovieClip(new tip4());
maxDam.tips.addChild(_local1);
_local1.x = 33;
_local1.y = 317;
ui.scrollTxt("Artwork is also flammable...", _local1.txt, 1, maxDam.textDelay);
} else {
if (maxDam.levelNum == 16){
gameScreen.cannon.scaleY = -1;
} else {
if ((((((maxDam.levelNum == 27)) || ((maxDam.levelNum == 38)))) || ((maxDam.levelNum == 48)))){
gameScreen.cannon.max.gotoAndStop(2);
};
};
};
};
};
};
};
};
};
};
maxDam.textDelay = 500;
}
private function readXML():void{
var _local1:b2Vec2;
var _local2:uint;
var _local3:XML;
_local1 = new b2Vec2(0, dataXML.gravity);
maxDam.m_world.SetGravity(_local1);
lname = dataXML.lname;
targetDamage = dataXML.targetDamage;
maxDam.myReadout.levelName.text = ((maxDam.levelNum + ". ") + lname);
max.x = dataXML.max.xpos;
max.y = dataXML.max.ypos;
_local2 = 0;
while (_local2 < dataXML.shots.child("*").length()) {
shotArray[_local2] = uint(dataXML.shots.shottype[_local2]);
_local2++;
};
shotArray.reverse();
_local2 = 0;
for each (_local3 in dataXML.targets.target) {
targetArray[_local2] = new Object();
targetArray[_local2].ttype = _local3.type.toString();
targetArray[_local2].xpos = Number(_local3.xpos);
targetArray[_local2].ypos = Number(_local3.ypos);
_local2++;
};
initLevel();
}
}
//unresolved jump
var _local1:Number;
_local1 = -(this);
var _local2 = ??getglobalscope
;
if (!((_local1) && (_local1))){
//unresolved jump
//unresolved jump
_local2 = ??getglobalscope
;
(((-((-((typeof((??hasnext
>> )) >> !NULL!)) * undefined)) ^ !NULL!) % !NULL!) / !NULL!).level = [OP_NEWCLASS ClassInfo:98 base:Sprite];
};
}//package
Section 120
//levelComplete (levelComplete)
package {
import flash.display.*;
public dynamic class levelComplete extends MovieClip {
public var playAgainBtn:SimpleButton;
public var nextLevelBtn:SimpleButton;
}
var _local1:Boolean;
//unresolved jump
undefined;
var _local2:Boolean;
if (!((_local2) && (_local1))){
//unresolved jump
//unresolved jump
((MovieClip * _local1) - 1).levelComplete = [OP_NEWCLASS ClassInfo:112 base:( ^ _local3)];
};
}//package
Section 121
//levelCompleteSnd (levelCompleteSnd)
package {
import flash.media.*;
public dynamic class levelCompleteSnd extends Sound {
}
var _local1:Boolean;
//unresolved jump
var _local2 = null;
if (((_local1) || (this))){
//unresolved jump
true.levelCompleteSnd = [OP_NEWCLASS ClassInfo:88 base:Sound];
};
}//package
Section 122
//levelData (levelData)
package {
import flash.display.*;
public class levelData extends Sprite {
private var myXML:XML;
public function levelData():void{
}
public function loadData(_arg1:uint):XML{
switch (_arg1){
case 1:
myXML = <level>
<gravity>20</gravity>
<lname>Dominos</lname>
<targetDamage>700</targetDamage>
<shots>
<shottype>1</shottype>
</shots>
<max>
<xpos>71</xpos>
<ypos>193</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>261</xpos>
<ypos>129</ypos>
</target>
<target>
<type>fridge</type>
<xpos>260</xpos>
<ypos>84</ypos>
</target>
<target>
<type>brick</type>
<xpos>350</xpos>
<ypos>228</ypos>
</target>
<target>
<type>fridge</type>
<xpos>360</xpos>
<ypos>183</ypos>
</target>
<target>
<type>brick</type>
<xpos>444</xpos>
<ypos>330</ypos>
</target>
<target>
<type>fridge</type>
<xpos>454</xpos>
<ypos>285</ypos>
</target>
</targets>
</level>
;
break;
case 2:
myXML = <level>
<gravity>20</gravity>
<lname>Stacks</lname>
<targetDamage>500</targetDamage>
<shots>
<shottype>1</shottype>
<shottype>1</shottype>
</shots>
<max>
<xpos>87</xpos>
<ypos>295</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>345</xpos>
<ypos>171</ypos>
</target>
<target>
<type>microwave</type>
<xpos>345</xpos>
<ypos>141</ypos>
</target>
<target>
<type>microwave</type>
<xpos>345</xpos>
<ypos>111</ypos>
</target>
<target>
<type>microwave</type>
<xpos>345</xpos>
<ypos>82</ypos>
</target>
<target>
<type>brick</type>
<xpos>344</xpos>
<ypos>329</ypos>
</target>
<target>
<type>monitor</type>
<xpos>344</xpos>
<ypos>299</ypos>
</target>
<target>
<type>monitor</type>
<xpos>344</xpos>
<ypos>269</ypos>
</target>
<target>
<type>monitor</type>
<xpos>344</xpos>
<ypos>240</ypos>
</target>
</targets>
</level>
;
break;
case 3:
myXML = <level>
<gravity>20</gravity>
<lname>Clearance</lname>
<targetDamage>200</targetDamage>
<shots>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
</shots>
<max>
<xpos>68</xpos>
<ypos>246</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>290</xpos>
<ypos>220</ypos>
</target>
<target>
<type>box</type>
<xpos>290</xpos>
<ypos>190</ypos>
</target>
<target>
<type>box</type>
<xpos>290</xpos>
<ypos>160</ypos>
</target>
<target>
<type>box</type>
<xpos>290</xpos>
<ypos>130</ypos>
</target>
<target>
<type>box</type>
<xpos>290</xpos>
<ypos>100</ypos>
</target>
<target>
<type>box</type>
<xpos>290</xpos>
<ypos>71</ypos>
</target>
<target>
<type>brick</type>
<xpos>436</xpos>
<ypos>160</ypos>
</target>
<target>
<type>art</type>
<xpos>436</xpos>
<ypos>130</ypos>
</target>
</targets>
</level>
;
break;
case 4:
myXML = <level>
<gravity>20</gravity>
<lname>Softly softly</lname>
<targetDamage>20</targetDamage>
<shots>
<shottype>1</shottype>
</shots>
<max>
<xpos>448</xpos>
<ypos>182</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>292</xpos>
<ypos>210</ypos>
</target>
<target>
<type>box</type>
<xpos>274</xpos>
<ypos>180</ypos>
</target>
<target>
<type>monitor</type>
<xpos>240</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>242</xpos>
<ypos>136</ypos>
</target>
<target>
<type>brick</type>
<xpos>212</xpos>
<ypos>106</ypos>
</target>
<target>
<type>brick</type>
<xpos>182</xpos>
<ypos>77</ypos>
</target>
<target>
<type>brick</type>
<xpos>322</xpos>
<ypos>240</ypos>
</target>
<target>
<type>brick</type>
<xpos>352</xpos>
<ypos>270</ypos>
</target>
<target>
<type>brick</type>
<xpos>382</xpos>
<ypos>300</ypos>
</target>
<target>
<type>brick</type>
<xpos>412</xpos>
<ypos>330</ypos>
</target>
<target>
<type>brick</type>
<xpos>442</xpos>
<ypos>360</ypos>
</target>
<target>
<type>brick</type>
<xpos>472</xpos>
<ypos>390</ypos>
</target>
<target>
<type>brick</type>
<xpos>152</xpos>
<ypos>47</ypos>
</target>
<target>
<type>brick</type>
<xpos>378</xpos>
<ypos>111</ypos>
</target>
<target>
<type>brick</type>
<xpos>408</xpos>
<ypos>82</ypos>
</target>
</targets>
</level>
;
break;
case 5:
myXML = <level>
<gravity>20</gravity>
<lname>Media Assault</lname>
<targetDamage>1000</targetDamage>
<shots>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
</shots>
<max>
<xpos>536</xpos>
<ypos>190</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>351</xpos>
<ypos>136</ypos>
</target>
<target>
<type>brick</type>
<xpos>285</xpos>
<ypos>136</ypos>
</target>
<target>
<type>box</type>
<xpos>351</xpos>
<ypos>106</ypos>
</target>
<target>
<type>box</type>
<xpos>285</xpos>
<ypos>106</ypos>
</target>
<target>
<type>box</type>
<xpos>285</xpos>
<ypos>77</ypos>
</target>
<target>
<type>box</type>
<xpos>351</xpos>
<ypos>76</ypos>
</target>
<target>
<type>widetv</type>
<xpos>318</xpos>
<ypos>46</ypos>
</target>
<target>
<type>brick</type>
<xpos>285</xpos>
<ypos>345</ypos>
</target>
<target>
<type>brick</type>
<xpos>351</xpos>
<ypos>345</ypos>
</target>
<target>
<type>box</type>
<xpos>285</xpos>
<ypos>315</ypos>
</target>
<target>
<type>box</type>
<xpos>285</xpos>
<ypos>285</ypos>
</target>
<target>
<type>box</type>
<xpos>351</xpos>
<ypos>315</ypos>
</target>
<target>
<type>box</type>
<xpos>351</xpos>
<ypos>285</ypos>
</target>
<target>
<type>widetv</type>
<xpos>318</xpos>
<ypos>256</ypos>
</target>
<target>
<type>brick</type>
<xpos>149</xpos>
<ypos>136</ypos>
</target>
<target>
<type>brick</type>
<xpos>82</xpos>
<ypos>136</ypos>
</target>
<target>
<type>box</type>
<xpos>82</xpos>
<ypos>106</ypos>
</target>
<target>
<type>box</type>
<xpos>149</xpos>
<ypos>106</ypos>
</target>
<target>
<type>box</type>
<xpos>82</xpos>
<ypos>76</ypos>
</target>
<target>
<type>box</type>
<xpos>149</xpos>
<ypos>76</ypos>
</target>
<target>
<type>widetv</type>
<xpos>114</xpos>
<ypos>47</ypos>
</target>
</targets>
</level>
;
break;
case 6:
myXML = <level>
<gravity>20</gravity>
<lname>Bouncy bouncy</lname>
<targetDamage>400</targetDamage>
<shots>
<shottype>4</shottype>
<shottype>4</shottype>
<shottype>4</shottype>
</shots>
<max>
<xpos>545</xpos>
<ypos>255</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>282</xpos>
<ypos>353</ypos>
</target>
<target>
<type>fridge</type>
<xpos>282</xpos>
<ypos>308</ypos>
</target>
<target>
<type>brick</type>
<xpos>191</xpos>
<ypos>299</ypos>
</target>
<target>
<type>microwave</type>
<xpos>191</xpos>
<ypos>269</ypos>
</target>
<target>
<type>brick</type>
<xpos>106</xpos>
<ypos>251</ypos>
</target>
<target>
<type>microwave</type>
<xpos>106</xpos>
<ypos>221</ypos>
</target>
<target>
<type>brick</type>
<xpos>393</xpos>
<ypos>21</ypos>
</target>
<target>
<type>brick</type>
<xpos>393</xpos>
<ypos>51</ypos>
</target>
<target>
<type>brick</type>
<xpos>393</xpos>
<ypos>81</ypos>
</target>
<target>
<type>brick</type>
<xpos>393</xpos>
<ypos>111</ypos>
</target>
<target>
<type>brick</type>
<xpos>393</xpos>
<ypos>141</ypos>
</target>
<target>
<type>brick</type>
<xpos>393</xpos>
<ypos>171</ypos>
</target>
<target>
<type>brick</type>
<xpos>393</xpos>
<ypos>201</ypos>
</target>
<target>
<type>brick</type>
<xpos>393</xpos>
<ypos>231</ypos>
</target>
<target>
<type>brick</type>
<xpos>393</xpos>
<ypos>261</ypos>
</target>
<target>
<type>brick</type>
<xpos>393</xpos>
<ypos>291</ypos>
</target>
<target>
<type>brick</type>
<xpos>393</xpos>
<ypos>321</ypos>
</target>
</targets>
</level>
;
break;
case 7:
myXML = <level>
<gravity>20</gravity>
<lname>Balancing act</lname>
<targetDamage>800</targetDamage>
<shots>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
</shots>
<max>
<xpos>543</xpos>
<ypos>336</ypos>
</max>
<targets>
<target>
<type>box</type>
<xpos>93</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>186</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>106</xpos>
<ypos>375</ypos>
</target>
<target>
<type>box</type>
<xpos>171</xpos>
<ypos>375</ypos>
</target>
<target>
<type>box</type>
<xpos>119</xpos>
<ypos>345</ypos>
</target>
<target>
<type>box</type>
<xpos>157</xpos>
<ypos>345</ypos>
</target>
<target>
<type>box</type>
<xpos>138</xpos>
<ypos>317</ypos>
</target>
<target>
<type>brick</type>
<xpos>415</xpos>
<ypos>136</ypos>
</target>
<target>
<type>brick</type>
<xpos>385</xpos>
<ypos>136</ypos>
</target>
<target>
<type>brick</type>
<xpos>355</xpos>
<ypos>136</ypos>
</target>
<target>
<type>brick</type>
<xpos>108</xpos>
<ypos>197</ypos>
</target>
<target>
<type>brick</type>
<xpos>138</xpos>
<ypos>197</ypos>
</target>
<target>
<type>brick</type>
<xpos>168</xpos>
<ypos>197</ypos>
</target>
<target>
<type>box</type>
<xpos>415</xpos>
<ypos>106</ypos>
</target>
<target>
<type>box</type>
<xpos>354</xpos>
<ypos>106</ypos>
</target>
<target>
<type>box</type>
<xpos>339</xpos>
<ypos>78</ypos>
</target>
<target>
<type>box</type>
<xpos>168</xpos>
<ypos>167</ypos>
</target>
<target>
<type>box</type>
<xpos>108</xpos>
<ypos>167</ypos>
</target>
<target>
<type>box</type>
<xpos>94</xpos>
<ypos>138</ypos>
</target>
<target>
<type>box</type>
<xpos>181</xpos>
<ypos>138</ypos>
</target>
<target>
<type>box</type>
<xpos>168</xpos>
<ypos>108</ypos>
</target>
<target>
<type>box</type>
<xpos>107</xpos>
<ypos>108</ypos>
</target>
<target>
<type>box</type>
<xpos>119</xpos>
<ypos>79</ypos>
</target>
<target>
<type>box</type>
<xpos>156</xpos>
<ypos>79</ypos>
</target>
<target>
<type>monitor</type>
<xpos>138</xpos>
<ypos>50</ypos>
</target>
<target>
<type>monitor</type>
<xpos>138</xpos>
<ypos>287</ypos>
</target>
<target>
<type>monitor</type>
<xpos>326</xpos>
<ypos>48</ypos>
</target>
</targets>
</level>
;
break;
case 8:
myXML = <level>
<gravity>20</gravity>
<lname>Power of three</lname>
<targetDamage>1500</targetDamage>
<shots>
<shottype>2</shottype>
<shottype>2</shottype>
<shottype>2</shottype>
<shottype>2</shottype>
<shottype>2</shottype>
</shots>
<max>
<xpos>522</xpos>
<ypos>217</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>240</xpos>
<ypos>335</ypos>
</target>
<target>
<type>microwave</type>
<xpos>240</xpos>
<ypos>305</ypos>
</target>
<target>
<type>microwave</type>
<xpos>240</xpos>
<ypos>275</ypos>
</target>
<target>
<type>brick</type>
<xpos>241</xpos>
<ypos>225</ypos>
</target>
<target>
<type>microwave</type>
<xpos>240</xpos>
<ypos>195</ypos>
</target>
<target>
<type>microwave</type>
<xpos>240</xpos>
<ypos>165</ypos>
</target>
<target>
<type>brick</type>
<xpos>240</xpos>
<ypos>115</ypos>
</target>
<target>
<type>microwave</type>
<xpos>240</xpos>
<ypos>85</ypos>
</target>
<target>
<type>microwave</type>
<xpos>240</xpos>
<ypos>55</ypos>
</target>
<target>
<type>brick</type>
<xpos>120</xpos>
<ypos>335</ypos>
</target>
<target>
<type>fridge</type>
<xpos>119</xpos>
<ypos>290</ypos>
</target>
<target>
<type>brick</type>
<xpos>120</xpos>
<ypos>225</ypos>
</target>
<target>
<type>fridge</type>
<xpos>120</xpos>
<ypos>180</ypos>
</target>
<target>
<type>brick</type>
<xpos>120</xpos>
<ypos>115</ypos>
</target>
<target>
<type>fridge</type>
<xpos>120</xpos>
<ypos>70</ypos>
</target>
</targets>
</level>
;
break;
case 9:
myXML = <level>
<gravity>20</gravity>
<lname>Dislodge</lname>
<targetDamage>250</targetDamage>
<shots>
<shottype>1</shottype>
<shottype>1</shottype>
</shots>
<max>
<xpos>495</xpos>
<ypos>273</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>215</xpos>
<ypos>152</ypos>
</target>
<target>
<type>art</type>
<xpos>215</xpos>
<ypos>122</ypos>
</target>
<target>
<type>brick</type>
<xpos>362</xpos>
<ypos>219</ypos>
</target>
<target>
<type>box</type>
<xpos>362</xpos>
<ypos>189</ypos>
</target>
<target>
<type>brick</type>
<xpos>362</xpos>
<ypos>21</ypos>
</target>
<target>
<type>brick</type>
<xpos>362</xpos>
<ypos>51</ypos>
</target>
<target>
<type>brick</type>
<xpos>362</xpos>
<ypos>81</ypos>
</target>
<target>
<type>box</type>
<xpos>362</xpos>
<ypos>159</ypos>
</target>
<target>
<type>box</type>
<xpos>362</xpos>
<ypos>129</ypos>
</target>
</targets>
</level>
;
break;
case 10:
myXML = <level>
<gravity>20</gravity>
<lname>Knock em down</lname>
<targetDamage>1300</targetDamage>
<shots>
<shottype>1</shottype>
</shots>
<max>
<xpos>53</xpos>
<ypos>151</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>175</xpos>
<ypos>126</ypos>
</target>
<target>
<type>fridge</type>
<xpos>174</xpos>
<ypos>81</ypos>
</target>
<target>
<type>brick</type>
<xpos>254</xpos>
<ypos>143</ypos>
</target>
<target>
<type>fridge</type>
<xpos>254</xpos>
<ypos>98</ypos>
</target>
<target>
<type>brick</type>
<xpos>332</xpos>
<ypos>160</ypos>
</target>
<target>
<type>fridge</type>
<xpos>332</xpos>
<ypos>115</ypos>
</target>
<target>
<type>brick</type>
<xpos>414</xpos>
<ypos>174</ypos>
</target>
<target>
<type>fridge</type>
<xpos>414</xpos>
<ypos>129</ypos>
</target>
<target>
<type>brick</type>
<xpos>540</xpos>
<ypos>351</ypos>
</target>
<target>
<type>brick</type>
<xpos>568</xpos>
<ypos>351</ypos>
</target>
<target>
<type>brick</type>
<xpos>598</xpos>
<ypos>351</ypos>
</target>
<target>
<type>widetv</type>
<xpos>518</xpos>
<ypos>321</ypos>
</target>
<target>
<type>microwave</type>
<xpos>542</xpos>
<ypos>291</ypos>
</target>
<target>
<type>microwave</type>
<xpos>550</xpos>
<ypos>261</ypos>
</target>
<target>
<type>microwave</type>
<xpos>558</xpos>
<ypos>232</ypos>
</target>
</targets>
</level>
;
break;
case 11:
myXML = <level>
<gravity>20</gravity>
<lname>Top art</lname>
<targetDamage>3500</targetDamage>
<shots>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
</shots>
<max>
<xpos>559</xpos>
<ypos>271</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>139</xpos>
<ypos>334</ypos>
</target>
<target>
<type>brick</type>
<xpos>170</xpos>
<ypos>334</ypos>
</target>
<target>
<type>brick</type>
<xpos>201</xpos>
<ypos>334</ypos>
</target>
<target>
<type>brick</type>
<xpos>232</xpos>
<ypos>334</ypos>
</target>
<target>
<type>brick</type>
<xpos>263</xpos>
<ypos>334</ypos>
</target>
<target>
<type>brick</type>
<xpos>294</xpos>
<ypos>334</ypos>
</target>
<target>
<type>brick</type>
<xpos>325</xpos>
<ypos>334</ypos>
</target>
<target>
<type>brick</type>
<xpos>108</xpos>
<ypos>334</ypos>
</target>
<target>
<type>fridge</type>
<xpos>98</xpos>
<ypos>289</ypos>
</target>
<target>
<type>fridge</type>
<xpos>177</xpos>
<ypos>289</ypos>
</target>
<target>
<type>fridge</type>
<xpos>256</xpos>
<ypos>289</ypos>
</target>
<target>
<type>fridge</type>
<xpos>335</xpos>
<ypos>289</ypos>
</target>
<target>
<type>widetv</type>
<xpos>219</xpos>
<ypos>244</ypos>
</target>
<target>
<type>widetv</type>
<xpos>138</xpos>
<ypos>244</ypos>
</target>
<target>
<type>widetv</type>
<xpos>293</xpos>
<ypos>244</ypos>
</target>
<target>
<type>fridge</type>
<xpos>177</xpos>
<ypos>199</ypos>
</target>
<target>
<type>fridge</type>
<xpos>257</xpos>
<ypos>199</ypos>
</target>
<target>
<type>widetv</type>
<xpos>217</xpos>
<ypos>155</ypos>
</target>
<target>
<type>fridge</type>
<xpos>218</xpos>
<ypos>110</ypos>
</target>
<target>
<type>art</type>
<xpos>218</xpos>
<ypos>66</ypos>
</target>
</targets>
</level>
;
break;
case 12:
myXML = <level>
<gravity>20</gravity>
<lname>Flying Box</lname>
<targetDamage>100</targetDamage>
<shots>
<shottype>4</shottype>
</shots>
<max>
<xpos>78</xpos>
<ypos>193</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>199</xpos>
<ypos>255</ypos>
</target>
<target>
<type>box</type>
<xpos>199</xpos>
<ypos>225</ypos>
</target>
<target>
<type>box</type>
<xpos>199</xpos>
<ypos>195</ypos>
</target>
<target>
<type>box</type>
<xpos>199</xpos>
<ypos>165</ypos>
</target>
<target>
<type>brick</type>
<xpos>199</xpos>
<ypos>285</ypos>
</target>
<target>
<type>monitor</type>
<xpos>426</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>199</xpos>
<ypos>315</ypos>
</target>
<target>
<type>brick</type>
<xpos>199</xpos>
<ypos>345</ypos>
</target>
<target>
<type>brick</type>
<xpos>199</xpos>
<ypos>375</ypos>
</target>
<target>
<type>brick</type>
<xpos>199</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>127</xpos>
<ypos>36</ypos>
</target>
<target>
<type>brick</type>
<xpos>151</xpos>
<ypos>66</ypos>
</target>
<target>
<type>brick</type>
<xpos>175</xpos>
<ypos>96</ypos>
</target>
<target>
<type>brick</type>
<xpos>199</xpos>
<ypos>126</ypos>
</target>
</targets>
</level>
;
break;
case 13:
myXML = <level>
<gravity>20</gravity>
<lname>Explosions</lname>
<targetDamage>2000</targetDamage>
<shots>
<shottype>3</shottype>
<shottype>3</shottype>
<shottype>3</shottype>
<shottype>3</shottype>
</shots>
<max>
<xpos>320</xpos>
<ypos>370</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>150</xpos>
<ypos>160</ypos>
</target>
<target>
<type>brick</type>
<xpos>220</xpos>
<ypos>220</ypos>
</target>
<target>
<type>brick</type>
<xpos>220</xpos>
<ypos>100</ypos>
</target>
<target>
<type>brick</type>
<xpos>480</xpos>
<ypos>160</ypos>
</target>
<target>
<type>brick</type>
<xpos>420</xpos>
<ypos>100</ypos>
</target>
<target>
<type>brick</type>
<xpos>420</xpos>
<ypos>220</ypos>
</target>
<target>
<type>brick</type>
<xpos>320</xpos>
<ypos>100</ypos>
</target>
<target>
<type>fridge</type>
<xpos>219</xpos>
<ypos>175</ypos>
</target>
<target>
<type>fridge</type>
<xpos>419</xpos>
<ypos>175</ypos>
</target>
<target>
<type>microwave</type>
<xpos>149</xpos>
<ypos>130</ypos>
</target>
<target>
<type>microwave</type>
<xpos>220</xpos>
<ypos>70</ypos>
</target>
<target>
<type>art</type>
<xpos>320</xpos>
<ypos>70</ypos>
</target>
<target>
<type>microwave</type>
<xpos>420</xpos>
<ypos>70</ypos>
</target>
<target>
<type>microwave</type>
<xpos>480</xpos>
<ypos>130</ypos>
</target>
</targets>
</level>
;
break;
case 14:
myXML = <level>
<gravity>20</gravity>
<lname>Grid-o-fun</lname>
<targetDamage>2000</targetDamage>
<shots>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>2</shottype>
<shottype>2</shottype>
<shottype>2</shottype>
<shottype>3</shottype>
<shottype>3</shottype>
<shottype>3</shottype>
</shots>
<max>
<xpos>105</xpos>
<ypos>208</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>375</xpos>
<ypos>350</ypos>
</target>
<target>
<type>brick</type>
<xpos>375</xpos>
<ypos>260</ypos>
</target>
<target>
<type>brick</type>
<xpos>375</xpos>
<ypos>170</ypos>
</target>
<target>
<type>brick</type>
<xpos>375</xpos>
<ypos>80</ypos>
</target>
<target>
<type>brick</type>
<xpos>465</xpos>
<ypos>350</ypos>
</target>
<target>
<type>brick</type>
<xpos>465</xpos>
<ypos>260</ypos>
</target>
<target>
<type>brick</type>
<xpos>465</xpos>
<ypos>170</ypos>
</target>
<target>
<type>brick</type>
<xpos>465</xpos>
<ypos>80</ypos>
</target>
<target>
<type>brick</type>
<xpos>555</xpos>
<ypos>80</ypos>
</target>
<target>
<type>brick</type>
<xpos>555</xpos>
<ypos>170</ypos>
</target>
<target>
<type>brick</type>
<xpos>555</xpos>
<ypos>260</ypos>
</target>
<target>
<type>brick</type>
<xpos>555</xpos>
<ypos>350</ypos>
</target>
<target>
<type>box</type>
<xpos>375</xpos>
<ypos>50</ypos>
</target>
<target>
<type>box</type>
<xpos>375</xpos>
<ypos>140</ypos>
</target>
<target>
<type>box</type>
<xpos>375</xpos>
<ypos>230</ypos>
</target>
<target>
<type>box</type>
<xpos>375</xpos>
<ypos>320</ypos>
</target>
<target>
<type>microwave</type>
<xpos>465</xpos>
<ypos>320</ypos>
</target>
<target>
<type>microwave</type>
<xpos>465</xpos>
<ypos>230</ypos>
</target>
<target>
<type>microwave</type>
<xpos>465</xpos>
<ypos>140</ypos>
</target>
<target>
<type>microwave</type>
<xpos>465</xpos>
<ypos>50</ypos>
</target>
<target>
<type>art</type>
<xpos>555</xpos>
<ypos>320</ypos>
</target>
<target>
<type>art</type>
<xpos>555</xpos>
<ypos>230</ypos>
</target>
<target>
<type>art</type>
<xpos>555</xpos>
<ypos>140</ypos>
</target>
<target>
<type>art</type>
<xpos>555</xpos>
<ypos>50</ypos>
</target>
</targets>
</level>
;
break;
case 15:
myXML = <level>
<gravity>20</gravity>
<lname>Boxed in</lname>
<targetDamage>140</targetDamage>
<shots>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
</shots>
<max>
<xpos>319</xpos>
<ypos>234</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>240</xpos>
<ypos>360</ypos>
</target>
<target>
<type>brick</type>
<xpos>170</xpos>
<ypos>290</ypos>
</target>
<target>
<type>brick</type>
<xpos>170</xpos>
<ypos>190</ypos>
</target>
<target>
<type>brick</type>
<xpos>235</xpos>
<ypos>105</ypos>
</target>
<target>
<type>brick</type>
<xpos>320</xpos>
<ypos>65</ypos>
</target>
<target>
<type>brick</type>
<xpos>405</xpos>
<ypos>105</ypos>
</target>
<target>
<type>brick</type>
<xpos>475</xpos>
<ypos>190</ypos>
</target>
<target>
<type>brick</type>
<xpos>475</xpos>
<ypos>290</ypos>
</target>
<target>
<type>brick</type>
<xpos>405</xpos>
<ypos>365</ypos>
</target>
<target>
<type>brick</type>
<xpos>320</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>130</xpos>
<ypos>105</ypos>
</target>
<target>
<type>brick</type>
<xpos>80</xpos>
<ypos>238</ypos>
</target>
<target>
<type>brick</type>
<xpos>510</xpos>
<ypos>105</ypos>
</target>
<target>
<type>brick</type>
<xpos>565</xpos>
<ypos>240</ypos>
</target>
<target>
<type>brick</type>
<xpos>130</xpos>
<ypos>360</ypos>
</target>
<target>
<type>brick</type>
<xpos>509</xpos>
<ypos>365</ypos>
</target>
<target>
<type>box</type>
<xpos>235</xpos>
<ypos>75</ypos>
</target>
<target>
<type>box</type>
<xpos>169</xpos>
<ypos>160</ypos>
</target>
<target>
<type>box</type>
<xpos>129</xpos>
<ypos>75</ypos>
</target>
<target>
<type>box</type>
<xpos>79</xpos>
<ypos>208</ypos>
</target>
<target>
<type>box</type>
<xpos>170</xpos>
<ypos>260</ypos>
</target>
<target>
<type>box</type>
<xpos>130</xpos>
<ypos>330</ypos>
</target>
<target>
<type>box</type>
<xpos>240</xpos>
<ypos>330</ypos>
</target>
<target>
<type>box</type>
<xpos>320</xpos>
<ypos>375</ypos>
</target>
<target>
<type>box</type>
<xpos>405</xpos>
<ypos>335</ypos>
</target>
<target>
<type>box</type>
<xpos>475</xpos>
<ypos>260</ypos>
</target>
<target>
<type>box</type>
<xpos>474</xpos>
<ypos>160</ypos>
</target>
<target>
<type>box</type>
<xpos>405</xpos>
<ypos>75</ypos>
</target>
<target>
<type>microwave</type>
<xpos>319</xpos>
<ypos>35</ypos>
</target>
<target>
<type>box</type>
<xpos>510</xpos>
<ypos>75</ypos>
</target>
<target>
<type>box</type>
<xpos>565</xpos>
<ypos>210</ypos>
</target>
<target>
<type>box</type>
<xpos>509</xpos>
<ypos>335</ypos>
</target>
</targets>
</level>
;
break;
case 16:
myXML = <level>
<gravity>-20</gravity>
<lname>Antigravity</lname>
<targetDamage>2000</targetDamage>
<shots>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
</shots>
<max>
<xpos>77</xpos>
<ypos>118</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>418</xpos>
<ypos>216</ypos>
</target>
<target>
<type>brick</type>
<xpos>448</xpos>
<ypos>216</ypos>
</target>
<target>
<type>brick</type>
<xpos>478</xpos>
<ypos>216</ypos>
</target>
<target>
<type>widetv</type>
<xpos>468</xpos>
<ypos>306</ypos>
</target>
<target>
<type>monitor</type>
<xpos>603</xpos>
<ypos>21</ypos>
</target>
<target>
<type>monitor</type>
<xpos>603</xpos>
<ypos>51</ypos>
</target>
<target>
<type>monitor</type>
<xpos>548</xpos>
<ypos>21</ypos>
</target>
<target>
<type>monitor</type>
<xpos>548</xpos>
<ypos>51</ypos>
</target>
<target>
<type>monitor</type>
<xpos>492</xpos>
<ypos>245</ypos>
</target>
<target>
<type>monitor</type>
<xpos>492</xpos>
<ypos>275</ypos>
</target>
<target>
<type>monitor</type>
<xpos>435</xpos>
<ypos>246</ypos>
</target>
<target>
<type>monitor</type>
<xpos>435</xpos>
<ypos>276</ypos>
</target>
</targets>
</level>
;
break;
case 17:
myXML = <level>
<gravity>20</gravity>
<lname>Soft beats hard</lname>
<targetDamage>201</targetDamage>
<shots>
<shottype>1</shottype>
<shottype>1</shottype>
</shots>
<max>
<xpos>495</xpos>
<ypos>233</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>395</xpos>
<ypos>352</ypos>
</target>
<target>
<type>brick</type>
<xpos>395</xpos>
<ypos>322</ypos>
</target>
<target>
<type>brick</type>
<xpos>395</xpos>
<ypos>292</ypos>
</target>
<target>
<type>brick</type>
<xpos>395</xpos>
<ypos>262</ypos>
</target>
<target>
<type>box</type>
<xpos>395</xpos>
<ypos>232</ypos>
</target>
<target>
<type>brick</type>
<xpos>395</xpos>
<ypos>188</ypos>
</target>
<target>
<type>brick</type>
<xpos>395</xpos>
<ypos>382</ypos>
</target>
<target>
<type>art</type>
<xpos>341</xpos>
<ypos>375</ypos>
</target>
<target>
<type>brick</type>
<xpos>329</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>329</xpos>
<ypos>272</ypos>
</target>
<target>
<type>brick</type>
<xpos>299</xpos>
<ypos>272</ypos>
</target>
<target>
<type>brick</type>
<xpos>269</xpos>
<ypos>272</ypos>
</target>
<target>
<type>brick</type>
<xpos>239</xpos>
<ypos>272</ypos>
</target>
<target>
<type>microwave</type>
<xpos>209</xpos>
<ypos>257</ypos>
</target>
<target>
<type>brick</type>
<xpos>209</xpos>
<ypos>287</ypos>
</target>
</targets>
</level>
;
break;
case 18:
myXML = <level>
<gravity>20</gravity>
<lname>Burn baby burn</lname>
<targetDamage>500</targetDamage>
<shots>
<shottype>5</shottype>
<shottype>5</shottype>
</shots>
<max>
<xpos>63</xpos>
<ypos>333</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>168</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>322</xpos>
<ypos>329</ypos>
</target>
<target>
<type>box</type>
<xpos>322</xpos>
<ypos>299</ypos>
</target>
<target>
<type>brick</type>
<xpos>352</xpos>
<ypos>329</ypos>
</target>
<target>
<type>brick</type>
<xpos>382</xpos>
<ypos>329</ypos>
</target>
<target>
<type>brick</type>
<xpos>412</xpos>
<ypos>329</ypos>
</target>
<target>
<type>brick</type>
<xpos>442</xpos>
<ypos>329</ypos>
</target>
<target>
<type>brick</type>
<xpos>472</xpos>
<ypos>329</ypos>
</target>
<target>
<type>brick</type>
<xpos>502</xpos>
<ypos>329</ypos>
</target>
<target>
<type>box</type>
<xpos>352</xpos>
<ypos>299</ypos>
</target>
<target>
<type>box</type>
<xpos>382</xpos>
<ypos>299</ypos>
</target>
<target>
<type>box</type>
<xpos>412</xpos>
<ypos>299</ypos>
</target>
<target>
<type>box</type>
<xpos>442</xpos>
<ypos>299</ypos>
</target>
<target>
<type>box</type>
<xpos>472</xpos>
<ypos>299</ypos>
</target>
<target>
<type>box</type>
<xpos>502</xpos>
<ypos>299</ypos>
</target>
<target>
<type>box</type>
<xpos>322</xpos>
<ypos>269</ypos>
</target>
<target>
<type>box</type>
<xpos>352</xpos>
<ypos>269</ypos>
</target>
<target>
<type>box</type>
<xpos>382</xpos>
<ypos>269</ypos>
</target>
<target>
<type>box</type>
<xpos>412</xpos>
<ypos>269</ypos>
</target>
<target>
<type>box</type>
<xpos>442</xpos>
<ypos>269</ypos>
</target>
<target>
<type>box</type>
<xpos>472</xpos>
<ypos>269</ypos>
</target>
<target>
<type>box</type>
<xpos>502</xpos>
<ypos>269</ypos>
</target>
<target>
<type>brick</type>
<xpos>532</xpos>
<ypos>329</ypos>
</target>
<target>
<type>box</type>
<xpos>532</xpos>
<ypos>299</ypos>
</target>
<target>
<type>box</type>
<xpos>532</xpos>
<ypos>269</ypos>
</target>
<target>
<type>fridge</type>
<xpos>168</xpos>
<ypos>300</ypos>
</target>
<target>
<type>brick</type>
<xpos>168</xpos>
<ypos>375</ypos>
</target>
<target>
<type>brick</type>
<xpos>168</xpos>
<ypos>345</ypos>
</target>
<target>
<type>box</type>
<xpos>593</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>292</xpos>
<ypos>329</ypos>
</target>
<target>
<type>box</type>
<xpos>292</xpos>
<ypos>299</ypos>
</target>
<target>
<type>box</type>
<xpos>292</xpos>
<ypos>269</ypos>
</target>
<target>
<type>box</type>
<xpos>292</xpos>
<ypos>239</ypos>
</target>
<target>
<type>box</type>
<xpos>322</xpos>
<ypos>239</ypos>
</target>
<target>
<type>box</type>
<xpos>352</xpos>
<ypos>239</ypos>
</target>
<target>
<type>box</type>
<xpos>382</xpos>
<ypos>239</ypos>
</target>
<target>
<type>box</type>
<xpos>412</xpos>
<ypos>239</ypos>
</target>
<target>
<type>box</type>
<xpos>442</xpos>
<ypos>239</ypos>
</target>
<target>
<type>box</type>
<xpos>472</xpos>
<ypos>239</ypos>
</target>
<target>
<type>box</type>
<xpos>502</xpos>
<ypos>239</ypos>
</target>
<target>
<type>box</type>
<xpos>532</xpos>
<ypos>239</ypos>
</target>
<target>
<type>box</type>
<xpos>593</xpos>
<ypos>375</ypos>
</target>
<target>
<type>box</type>
<xpos>593</xpos>
<ypos>345</ypos>
</target>
</targets>
</level>
;
break;
case 19:
myXML = <level>
<gravity>20</gravity>
<lname>Get to the good stuff</lname>
<targetDamage>1200</targetDamage>
<shots>
<shottype>4</shottype>
<shottype>4</shottype>
<shottype>4</shottype>
<shottype>4</shottype>
<shottype>4</shottype>
<shottype>4</shottype>
<shottype>4</shottype>
</shots>
<max>
<xpos>584</xpos>
<ypos>174</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>411</xpos>
<ypos>123</ypos>
</target>
<target>
<type>box</type>
<xpos>411</xpos>
<ypos>93</ypos>
</target>
<target>
<type>box</type>
<xpos>411</xpos>
<ypos>63</ypos>
</target>
<target>
<type>box</type>
<xpos>411</xpos>
<ypos>34</ypos>
</target>
<target>
<type>brick</type>
<xpos>301</xpos>
<ypos>101</ypos>
</target>
<target>
<type>brick</type>
<xpos>220</xpos>
<ypos>118</ypos>
</target>
<target>
<type>box</type>
<xpos>204</xpos>
<ypos>88</ypos>
</target>
<target>
<type>box</type>
<xpos>174</xpos>
<ypos>88</ypos>
</target>
<target>
<type>brick</type>
<xpos>190</xpos>
<ypos>118</ypos>
</target>
<target>
<type>brick</type>
<xpos>160</xpos>
<ypos>118</ypos>
</target>
<target>
<type>box</type>
<xpos>189</xpos>
<ypos>58</ypos>
</target>
<target>
<type>brick</type>
<xpos>73</xpos>
<ypos>128</ypos>
</target>
<target>
<type>box</type>
<xpos>73</xpos>
<ypos>98</ypos>
</target>
<target>
<type>monitor</type>
<xpos>73</xpos>
<ypos>68</ypos>
</target>
<target>
<type>brick</type>
<xpos>412</xpos>
<ypos>227</ypos>
</target>
<target>
<type>box</type>
<xpos>412</xpos>
<ypos>197</ypos>
</target>
<target>
<type>box</type>
<xpos>412</xpos>
<ypos>167</ypos>
</target>
<target>
<type>brick</type>
<xpos>326</xpos>
<ypos>231</ypos>
</target>
<target>
<type>microwave</type>
<xpos>302</xpos>
<ypos>41</ypos>
</target>
<target>
<type>box</type>
<xpos>301</xpos>
<ypos>71</ypos>
</target>
<target>
<type>box</type>
<xpos>326</xpos>
<ypos>201</ypos>
</target>
<target>
<type>microwave</type>
<xpos>326</xpos>
<ypos>171</ypos>
</target>
<target>
<type>brick</type>
<xpos>221</xpos>
<ypos>248</ypos>
</target>
<target>
<type>brick</type>
<xpos>191</xpos>
<ypos>248</ypos>
</target>
<target>
<type>box</type>
<xpos>191</xpos>
<ypos>218</ypos>
</target>
<target>
<type>box</type>
<xpos>221</xpos>
<ypos>218</ypos>
</target>
<target>
<type>microwave</type>
<xpos>206</xpos>
<ypos>188</ypos>
</target>
<target>
<type>brick</type>
<xpos>112</xpos>
<ypos>255</ypos>
</target>
<target>
<type>box</type>
<xpos>112</xpos>
<ypos>225</ypos>
</target>
<target>
<type>monitor</type>
<xpos>112</xpos>
<ypos>195</ypos>
</target>
</targets>
</level>
;
break;
case 20:
myXML = <level>
<gravity>20</gravity>
<lname>Chain Reactions</lname>
<targetDamage>300</targetDamage>
<shots>
<shottype>1</shottype>
<shottype>1</shottype>
</shots>
<max>
<xpos>91</xpos>
<ypos>188</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>409</xpos>
<ypos>164</ypos>
</target>
<target>
<type>box</type>
<xpos>394</xpos>
<ypos>134</ypos>
</target>
<target>
<type>brick</type>
<xpos>320</xpos>
<ypos>90</ypos>
</target>
<target>
<type>box</type>
<xpos>328</xpos>
<ypos>60</ypos>
</target>
<target>
<type>brick</type>
<xpos>323</xpos>
<ypos>231</ypos>
</target>
<target>
<type>box</type>
<xpos>339</xpos>
<ypos>201</ypos>
</target>
<target>
<type>brick</type>
<xpos>414</xpos>
<ypos>296</ypos>
</target>
<target>
<type>box</type>
<xpos>400</xpos>
<ypos>266</ypos>
</target>
<target>
<type>brick</type>
<xpos>350</xpos>
<ypos>380</ypos>
</target>
<target>
<type>brick</type>
<xpos>485</xpos>
<ypos>78</ypos>
</target>
<target>
<type>box</type>
<xpos>494</xpos>
<ypos>48</ypos>
</target>
<target>
<type>brick</type>
<xpos>564</xpos>
<ypos>162</ypos>
</target>
<target>
<type>microwave</type>
<xpos>366</xpos>
<ypos>350</ypos>
</target>
<target>
<type>box</type>
<xpos>547</xpos>
<ypos>132</ypos>
</target>
<target>
<type>brick</type>
<xpos>478</xpos>
<ypos>236</ypos>
</target>
<target>
<type>box</type>
<xpos>493</xpos>
<ypos>206</ypos>
</target>
<target>
<type>brick</type>
<xpos>571</xpos>
<ypos>297</ypos>
</target>
<target>
<type>box</type>
<xpos>556</xpos>
<ypos>267</ypos>
</target>
<target>
<type>brick</type>
<xpos>503</xpos>
<ypos>382</ypos>
</target>
<target>
<type>microwave</type>
<xpos>519</xpos>
<ypos>352</ypos>
</target>
<target>
<type>brick</type>
<xpos>216</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>216</xpos>
<ypos>375</ypos>
</target>
<target>
<type>brick</type>
<xpos>216</xpos>
<ypos>345</ypos>
</target>
<target>
<type>brick</type>
<xpos>216</xpos>
<ypos>315</ypos>
</target>
<target>
<type>brick</type>
<xpos>216</xpos>
<ypos>285</ypos>
</target>
<target>
<type>brick</type>
<xpos>216</xpos>
<ypos>255</ypos>
</target>
<target>
<type>brick</type>
<xpos>216</xpos>
<ypos>225</ypos>
</target>
<target>
<type>brick</type>
<xpos>216</xpos>
<ypos>195</ypos>
</target>
<target>
<type>brick</type>
<xpos>216</xpos>
<ypos>165</ypos>
</target>
<target>
<type>brick</type>
<xpos>216</xpos>
<ypos>135</ypos>
</target>
<target>
<type>brick</type>
<xpos>246</xpos>
<ypos>135</ypos>
</target>
<target>
<type>brick</type>
<xpos>276</xpos>
<ypos>135</ypos>
</target>
</targets>
</level>
;
break;
case 21:
myXML = <level>
<gravity>20</gravity>
<lname>Double explosions</lname>
<targetDamage>1300</targetDamage>
<shots>
<shottype>2</shottype>
<shottype>3</shottype>
<shottype>2</shottype>
<shottype>3</shottype>
</shots>
<max>
<xpos>91</xpos>
<ypos>326</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>349</xpos>
<ypos>199</ypos>
</target>
<target>
<type>brick</type>
<xpos>379</xpos>
<ypos>199</ypos>
</target>
<target>
<type>brick</type>
<xpos>409</xpos>
<ypos>199</ypos>
</target>
<target>
<type>brick</type>
<xpos>439</xpos>
<ypos>199</ypos>
</target>
<target>
<type>box</type>
<xpos>348</xpos>
<ypos>169</ypos>
</target>
<target>
<type>box</type>
<xpos>348</xpos>
<ypos>139</ypos>
</target>
<target>
<type>microwave</type>
<xpos>448</xpos>
<ypos>168</ypos>
</target>
<target>
<type>monitor</type>
<xpos>453</xpos>
<ypos>138</ypos>
</target>
<target>
<type>box</type>
<xpos>382</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>382</xpos>
<ypos>375</ypos>
</target>
<target>
<type>box</type>
<xpos>382</xpos>
<ypos>345</ypos>
</target>
<target>
<type>microwave</type>
<xpos>462</xpos>
<ypos>405</ypos>
</target>
<target>
<type>microwave</type>
<xpos>509</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>468</xpos>
<ypos>375</ypos>
</target>
<target>
<type>box</type>
<xpos>503</xpos>
<ypos>375</ypos>
</target>
<target>
<type>monitor</type>
<xpos>486</xpos>
<ypos>346</ypos>
</target>
<target>
<type>box</type>
<xpos>348</xpos>
<ypos>109</ypos>
</target>
</targets>
</level>
;
break;
case 22:
myXML = <level>
<gravity>20</gravity>
<lname>Loopy loops</lname>
<targetDamage>50</targetDamage>
<shots>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
</shots>
<max>
<xpos>578</xpos>
<ypos>400</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>416</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>416</xpos>
<ypos>375</ypos>
</target>
<target>
<type>brick</type>
<xpos>416</xpos>
<ypos>345</ypos>
</target>
<target>
<type>brick</type>
<xpos>416</xpos>
<ypos>315</ypos>
</target>
<target>
<type>brick</type>
<xpos>416</xpos>
<ypos>285</ypos>
</target>
<target>
<type>brick</type>
<xpos>334</xpos>
<ypos>343</ypos>
</target>
<target>
<type>brick</type>
<xpos>334</xpos>
<ypos>373</ypos>
</target>
<target>
<type>brick</type>
<xpos>334</xpos>
<ypos>403</ypos>
</target>
<target>
<type>brick</type>
<xpos>334</xpos>
<ypos>313</ypos>
</target>
<target>
<type>brick</type>
<xpos>334</xpos>
<ypos>283</ypos>
</target>
<target>
<type>brick</type>
<xpos>250</xpos>
<ypos>285</ypos>
</target>
<target>
<type>brick</type>
<xpos>250</xpos>
<ypos>315</ypos>
</target>
<target>
<type>brick</type>
<xpos>250</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>250</xpos>
<ypos>375</ypos>
</target>
<target>
<type>brick</type>
<xpos>250</xpos>
<ypos>345</ypos>
</target>
<target>
<type>brick</type>
<xpos>166</xpos>
<ypos>375</ypos>
</target>
<target>
<type>brick</type>
<xpos>166</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>166</xpos>
<ypos>345</ypos>
</target>
<target>
<type>brick</type>
<xpos>166</xpos>
<ypos>315</ypos>
</target>
<target>
<type>brick</type>
<xpos>166</xpos>
<ypos>285</ypos>
</target>
<target>
<type>box</type>
<xpos>49</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>49</xpos>
<ypos>375</ypos>
</target>
<target>
<type>box</type>
<xpos>208</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>293</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>375</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>136</xpos>
<ypos>285</ypos>
</target>
<target>
<type>brick</type>
<xpos>106</xpos>
<ypos>285</ypos>
</target>
<target>
<type>microwave</type>
<xpos>136</xpos>
<ypos>405</ypos>
</target>
</targets>
</level>
;
break;
case 23:
myXML = <level>
<gravity>20</gravity>
<lname>Explode back</lname>
<targetDamage>300</targetDamage>
<shots>
<shottype>3</shottype>
<shottype>3</shottype>
</shots>
<max>
<xpos>320</xpos>
<ypos>257</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>192</xpos>
<ypos>272</ypos>
</target>
<target>
<type>brick</type>
<xpos>192</xpos>
<ypos>242</ypos>
</target>
<target>
<type>brick</type>
<xpos>192</xpos>
<ypos>212</ypos>
</target>
<target>
<type>brick</type>
<xpos>162</xpos>
<ypos>272</ypos>
</target>
<target>
<type>brick</type>
<xpos>192</xpos>
<ypos>182</ypos>
</target>
<target>
<type>art</type>
<xpos>162</xpos>
<ypos>242</ypos>
</target>
<target>
<type>brick</type>
<xpos>192</xpos>
<ypos>152</ypos>
</target>
<target>
<type>brick</type>
<xpos>162</xpos>
<ypos>152</ypos>
</target>
<target>
<type>microwave</type>
<xpos>162</xpos>
<ypos>212</ypos>
</target>
<target>
<type>brick</type>
<xpos>456</xpos>
<ypos>272</ypos>
</target>
<target>
<type>brick</type>
<xpos>486</xpos>
<ypos>272</ypos>
</target>
<target>
<type>brick</type>
<xpos>456</xpos>
<ypos>242</ypos>
</target>
<target>
<type>brick</type>
<xpos>456</xpos>
<ypos>212</ypos>
</target>
<target>
<type>brick</type>
<xpos>456</xpos>
<ypos>182</ypos>
</target>
<target>
<type>brick</type>
<xpos>456</xpos>
<ypos>152</ypos>
</target>
<target>
<type>brick</type>
<xpos>486</xpos>
<ypos>152</ypos>
</target>
<target>
<type>art</type>
<xpos>486</xpos>
<ypos>242</ypos>
</target>
<target>
<type>microwave</type>
<xpos>486</xpos>
<ypos>212</ypos>
</target>
<target>
<type>brick</type>
<xpos>222</xpos>
<ypos>152</ypos>
</target>
<target>
<type>brick</type>
<xpos>222</xpos>
<ypos>182</ypos>
</target>
<target>
<type>brick</type>
<xpos>222</xpos>
<ypos>212</ypos>
</target>
<target>
<type>brick</type>
<xpos>222</xpos>
<ypos>242</ypos>
</target>
<target>
<type>brick</type>
<xpos>222</xpos>
<ypos>272</ypos>
</target>
<target>
<type>brick</type>
<xpos>426</xpos>
<ypos>272</ypos>
</target>
<target>
<type>brick</type>
<xpos>426</xpos>
<ypos>242</ypos>
</target>
<target>
<type>brick</type>
<xpos>426</xpos>
<ypos>212</ypos>
</target>
<target>
<type>brick</type>
<xpos>426</xpos>
<ypos>182</ypos>
</target>
<target>
<type>brick</type>
<xpos>426</xpos>
<ypos>152</ypos>
</target>
</targets>
</level>
;
break;
case 24:
myXML = <level>
<gravity>20</gravity>
<lname>Trick shot</lname>
<targetDamage>201</targetDamage>
<shots>
<shottype>2</shottype>
</shots>
<max>
<xpos>320</xpos>
<ypos>381</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>420</xpos>
<ypos>225</ypos>
</target>
<target>
<type>brick</type>
<xpos>220</xpos>
<ypos>225</ypos>
</target>
<target>
<type>brick</type>
<xpos>345</xpos>
<ypos>74</ypos>
</target>
<target>
<type>brick</type>
<xpos>295</xpos>
<ypos>74</ypos>
</target>
<target>
<type>art</type>
<xpos>320</xpos>
<ypos>44</ypos>
</target>
<target>
<type>microwave</type>
<xpos>205</xpos>
<ypos>195</ypos>
</target>
<target>
<type>microwave</type>
<xpos>435</xpos>
<ypos>195</ypos>
</target>
<target>
<type>brick</type>
<xpos>435</xpos>
<ypos>152</ypos>
</target>
<target>
<type>brick</type>
<xpos>205</xpos>
<ypos>152</ypos>
</target>
</targets>
</level>
;
break;
case 25:
myXML = <level>
<gravity>20</gravity>
<lname>Pinball Wizard</lname>
<targetDamage>100</targetDamage>
<shots>
<shottype>4</shottype>
<shottype>4</shottype>
<shottype>4</shottype>
<shottype>4</shottype>
<shottype>4</shottype>
</shots>
<max>
<xpos>579</xpos>
<ypos>177</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>65</xpos>
<ypos>74</ypos>
</target>
<target>
<type>box</type>
<xpos>65</xpos>
<ypos>44</ypos>
</target>
<target>
<type>brick</type>
<xpos>65</xpos>
<ypos>179</ypos>
</target>
<target>
<type>brick</type>
<xpos>65</xpos>
<ypos>285</ypos>
</target>
<target>
<type>brick</type>
<xpos>65</xpos>
<ypos>382</ypos>
</target>
<target>
<type>brick</type>
<xpos>145</xpos>
<ypos>127</ypos>
</target>
<target>
<type>brick</type>
<xpos>145</xpos>
<ypos>234</ypos>
</target>
<target>
<type>brick</type>
<xpos>145</xpos>
<ypos>328</ypos>
</target>
<target>
<type>brick</type>
<xpos>225</xpos>
<ypos>74</ypos>
</target>
<target>
<type>brick</type>
<xpos>225</xpos>
<ypos>179</ypos>
</target>
<target>
<type>brick</type>
<xpos>225</xpos>
<ypos>288</ypos>
</target>
<target>
<type>brick</type>
<xpos>225</xpos>
<ypos>382</ypos>
</target>
<target>
<type>brick</type>
<xpos>315</xpos>
<ypos>127</ypos>
</target>
<target>
<type>brick</type>
<xpos>315</xpos>
<ypos>234</ypos>
</target>
<target>
<type>brick</type>
<xpos>315</xpos>
<ypos>328</ypos>
</target>
<target>
<type>brick</type>
<xpos>400</xpos>
<ypos>165</ypos>
</target>
<target>
<type>brick</type>
<xpos>400</xpos>
<ypos>135</ypos>
</target>
<target>
<type>brick</type>
<xpos>400</xpos>
<ypos>195</ypos>
</target>
<target>
<type>brick</type>
<xpos>400</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>400</xpos>
<ypos>375</ypos>
</target>
<target>
<type>brick</type>
<xpos>400</xpos>
<ypos>345</ypos>
</target>
<target>
<type>brick</type>
<xpos>400</xpos>
<ypos>315</ypos>
</target>
<target>
<type>brick</type>
<xpos>400</xpos>
<ypos>285</ypos>
</target>
<target>
<type>brick</type>
<xpos>400</xpos>
<ypos>255</ypos>
</target>
<target>
<type>brick</type>
<xpos>400</xpos>
<ypos>225</ypos>
</target>
<target>
<type>box</type>
<xpos>145</xpos>
<ypos>97</ypos>
</target>
<target>
<type>box</type>
<xpos>225</xpos>
<ypos>44</ypos>
</target>
<target>
<type>box</type>
<xpos>315</xpos>
<ypos>97</ypos>
</target>
<target>
<type>box</type>
<xpos>315</xpos>
<ypos>204</ypos>
</target>
<target>
<type>box</type>
<xpos>315</xpos>
<ypos>298</ypos>
</target>
<target>
<type>box</type>
<xpos>225</xpos>
<ypos>258</ypos>
</target>
<target>
<type>box</type>
<xpos>225</xpos>
<ypos>149</ypos>
</target>
<target>
<type>box</type>
<xpos>145</xpos>
<ypos>204</ypos>
</target>
<target>
<type>box</type>
<xpos>65</xpos>
<ypos>149</ypos>
</target>
<target>
<type>box</type>
<xpos>65</xpos>
<ypos>255</ypos>
</target>
<target>
<type>box</type>
<xpos>145</xpos>
<ypos>297</ypos>
</target>
<target>
<type>box</type>
<xpos>225</xpos>
<ypos>352</ypos>
</target>
<target>
<type>box</type>
<xpos>65</xpos>
<ypos>352</ypos>
</target>
<target>
<type>brick</type>
<xpos>400</xpos>
<ypos>105</ypos>
</target>
</targets>
</level>
;
break;
case 26:
myXML = <level>
<gravity>20</gravity>
<lname>Flaming art</lname>
<targetDamage>3000</targetDamage>
<shots>
<shottype>5</shottype>
<shottype>5</shottype>
<shottype>5</shottype>
</shots>
<max>
<xpos>556</xpos>
<ypos>144</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>421</xpos>
<ypos>189</ypos>
</target>
<target>
<type>box</type>
<xpos>421</xpos>
<ypos>159</ypos>
</target>
<target>
<type>box</type>
<xpos>421</xpos>
<ypos>129</ypos>
</target>
<target>
<type>box</type>
<xpos>421</xpos>
<ypos>99</ypos>
</target>
<target>
<type>brick</type>
<xpos>282</xpos>
<ypos>150</ypos>
</target>
<target>
<type>monitor</type>
<xpos>281</xpos>
<ypos>120</ypos>
</target>
<target>
<type>monitor</type>
<xpos>281</xpos>
<ypos>90</ypos>
</target>
<target>
<type>monitor</type>
<xpos>281</xpos>
<ypos>60</ypos>
</target>
<target>
<type>brick</type>
<xpos>144</xpos>
<ypos>125</ypos>
</target>
<target>
<type>box</type>
<xpos>143</xpos>
<ypos>95</ypos>
</target>
<target>
<type>box</type>
<xpos>143</xpos>
<ypos>65</ypos>
</target>
<target>
<type>box</type>
<xpos>143</xpos>
<ypos>35</ypos>
</target>
<target>
<type>art</type>
<xpos>63</xpos>
<ypos>405</ypos>
</target>
<target>
<type>fridge</type>
<xpos>209</xpos>
<ypos>390</ypos>
</target>
<target>
<type>microwave</type>
<xpos>357</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>421</xpos>
<ypos>219</ypos>
</target>
<target>
<type>brick</type>
<xpos>421</xpos>
<ypos>249</ypos>
</target>
<target>
<type>brick</type>
<xpos>421</xpos>
<ypos>279</ypos>
</target>
<target>
<type>brick</type>
<xpos>421</xpos>
<ypos>309</ypos>
</target>
<target>
<type>brick</type>
<xpos>421</xpos>
<ypos>339</ypos>
</target>
<target>
<type>brick</type>
<xpos>421</xpos>
<ypos>369</ypos>
</target>
</targets>
</level>
;
break;
case 27:
myXML = <level>
<gravity>0</gravity>
<lname>Zero G</lname>
<targetDamage>2800</targetDamage>
<shots>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
</shots>
<max>
<xpos>560</xpos>
<ypos>360</ypos>
</max>
<targets>
<target>
<type>monitor</type>
<xpos>347</xpos>
<ypos>405</ypos>
</target>
<target>
<type>monitor</type>
<xpos>347</xpos>
<ypos>375</ypos>
</target>
<target>
<type>monitor</type>
<xpos>347</xpos>
<ypos>345</ypos>
</target>
<target>
<type>monitor</type>
<xpos>440</xpos>
<ypos>215</ypos>
</target>
<target>
<type>monitor</type>
<xpos>440</xpos>
<ypos>185</ypos>
</target>
<target>
<type>monitor</type>
<xpos>440</xpos>
<ypos>155</ypos>
</target>
<target>
<type>monitor</type>
<xpos>214</xpos>
<ypos>235</ypos>
</target>
<target>
<type>monitor</type>
<xpos>214</xpos>
<ypos>205</ypos>
</target>
<target>
<type>monitor</type>
<xpos>214</xpos>
<ypos>175</ypos>
</target>
<target>
<type>monitor</type>
<xpos>286</xpos>
<ypos>103</ypos>
</target>
<target>
<type>monitor</type>
<xpos>286</xpos>
<ypos>73</ypos>
</target>
<target>
<type>monitor</type>
<xpos>286</xpos>
<ypos>43</ypos>
</target>
<target>
<type>monitor</type>
<xpos>108</xpos>
<ypos>357</ypos>
</target>
<target>
<type>monitor</type>
<xpos>108</xpos>
<ypos>327</ypos>
</target>
<target>
<type>monitor</type>
<xpos>108</xpos>
<ypos>297</ypos>
</target>
<target>
<type>monitor</type>
<xpos>109</xpos>
<ypos>128</ypos>
</target>
<target>
<type>monitor</type>
<xpos>109</xpos>
<ypos>98</ypos>
</target>
<target>
<type>monitor</type>
<xpos>109</xpos>
<ypos>68</ypos>
</target>
</targets>
</level>
;
break;
case 28:
myXML = <level>
<gravity>20</gravity>
<lname>Burn, bounce, explode!</lname>
<targetDamage>4400</targetDamage>
<shots>
<shottype>5</shottype>
<shottype>4</shottype>
<shottype>3</shottype>
</shots>
<max>
<xpos>501</xpos>
<ypos>132</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>124</xpos>
<ypos>95</ypos>
</target>
<target>
<type>brick</type>
<xpos>154</xpos>
<ypos>95</ypos>
</target>
<target>
<type>brick</type>
<xpos>184</xpos>
<ypos>95</ypos>
</target>
<target>
<type>brick</type>
<xpos>214</xpos>
<ypos>95</ypos>
</target>
<target>
<type>box</type>
<xpos>190</xpos>
<ypos>65</ypos>
</target>
<target>
<type>brick</type>
<xpos>211</xpos>
<ypos>26</ypos>
</target>
<target>
<type>art</type>
<xpos>38</xpos>
<ypos>405</ypos>
</target>
<target>
<type>art</type>
<xpos>68</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>110</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>110</xpos>
<ypos>375</ypos>
</target>
<target>
<type>brick</type>
<xpos>110</xpos>
<ypos>345</ypos>
</target>
<target>
<type>brick</type>
<xpos>110</xpos>
<ypos>315</ypos>
</target>
<target>
<type>brick</type>
<xpos>110</xpos>
<ypos>285</ypos>
</target>
<target>
<type>brick</type>
<xpos>110</xpos>
<ypos>255</ypos>
</target>
<target>
<type>brick</type>
<xpos>110</xpos>
<ypos>225</ypos>
</target>
<target>
<type>brick</type>
<xpos>110</xpos>
<ypos>195</ypos>
</target>
<target>
<type>brick</type>
<xpos>110</xpos>
<ypos>165</ypos>
</target>
<target>
<type>brick</type>
<xpos>110</xpos>
<ypos>135</ypos>
</target>
<target>
<type>brick</type>
<xpos>140</xpos>
<ypos>375</ypos>
</target>
<target>
<type>brick</type>
<xpos>140</xpos>
<ypos>285</ypos>
</target>
<target>
<type>microwave</type>
<xpos>140</xpos>
<ypos>345</ypos>
</target>
<target>
<type>microwave</type>
<xpos>140</xpos>
<ypos>255</ypos>
</target>
<target>
<type>brick</type>
<xpos>140</xpos>
<ypos>195</ypos>
</target>
<target>
<type>microwave</type>
<xpos>140</xpos>
<ypos>165</ypos>
</target>
<target>
<type>brick</type>
<xpos>234</xpos>
<ypos>375</ypos>
</target>
<target>
<type>brick</type>
<xpos>234</xpos>
<ypos>280</ypos>
</target>
<target>
<type>brick</type>
<xpos>232</xpos>
<ypos>193</ypos>
</target>
<target>
<type>microwave</type>
<xpos>231</xpos>
<ypos>163</ypos>
</target>
<target>
<type>microwave</type>
<xpos>234</xpos>
<ypos>250</ypos>
</target>
<target>
<type>microwave</type>
<xpos>234</xpos>
<ypos>345</ypos>
</target>
</targets>
</level>
;
break;
case 29:
myXML = <level>
<gravity>20</gravity>
<lname>Drop offs</lname>
<targetDamage>800</targetDamage>
<shots>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
</shots>
<max>
<xpos>314</xpos>
<ypos>60</ypos>
</max>
<targets>
<target>
<type>widetv</type>
<xpos>230</xpos>
<ypos>239</ypos>
</target>
<target>
<type>brick</type>
<xpos>206</xpos>
<ypos>141</ypos>
</target>
<target>
<type>box</type>
<xpos>207</xpos>
<ypos>209</ypos>
</target>
<target>
<type>brick</type>
<xpos>190</xpos>
<ypos>111</ypos>
</target>
<target>
<type>brick</type>
<xpos>176</xpos>
<ypos>81</ypos>
</target>
<target>
<type>brick</type>
<xpos>160</xpos>
<ypos>51</ypos>
</target>
<target>
<type>brick</type>
<xpos>221</xpos>
<ypos>171</ypos>
</target>
<target>
<type>brick</type>
<xpos>145</xpos>
<ypos>21</ypos>
</target>
<target>
<type>brick</type>
<xpos>215</xpos>
<ypos>269</ypos>
</target>
<target>
<type>fridge</type>
<xpos>523</xpos>
<ypos>185</ypos>
</target>
<target>
<type>brick</type>
<xpos>478</xpos>
<ypos>230</ypos>
</target>
<target>
<type>brick</type>
<xpos>508</xpos>
<ypos>230</ypos>
</target>
<target>
<type>box</type>
<xpos>478</xpos>
<ypos>200</ypos>
</target>
<target>
<type>brick</type>
<xpos>538</xpos>
<ypos>230</ypos>
</target>
<target>
<type>brick</type>
<xpos>551</xpos>
<ypos>81</ypos>
</target>
<target>
<type>brick</type>
<xpos>581</xpos>
<ypos>21</ypos>
</target>
<target>
<type>brick</type>
<xpos>566</xpos>
<ypos>51</ypos>
</target>
<target>
<type>brick</type>
<xpos>537</xpos>
<ypos>111</ypos>
</target>
<target>
<type>monitor</type>
<xpos>146</xpos>
<ypos>405</ypos>
</target>
<target>
<type>monitor</type>
<xpos>603</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>415</xpos>
<ypos>282</ypos>
</target>
<target>
<type>brick</type>
<xpos>489</xpos>
<ypos>300</ypos>
</target>
<target>
<type>box</type>
<xpos>422</xpos>
<ypos>252</ypos>
</target>
<target>
<type>monitor</type>
<xpos>443</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>567</xpos>
<ypos>128</ypos>
</target>
<target>
<type>brick</type>
<xpos>519</xpos>
<ypos>280</ypos>
</target>
<target>
<type>brick</type>
<xpos>385</xpos>
<ypos>305</ypos>
</target>
<target>
<type>brick</type>
<xpos>224</xpos>
<ypos>299</ypos>
</target>
<target>
<type>brick</type>
<xpos>305</xpos>
<ypos>207</ypos>
</target>
<target>
<type>brick</type>
<xpos>335</xpos>
<ypos>216</ypos>
</target>
</targets>
</level>
;
break;
case 30:
myXML = <level>
<gravity>20</gravity>
<lname>Tunnel</lname>
<targetDamage>500</targetDamage>
<shots>
<shottype>4</shottype>
<shottype>4</shottype>
<shottype>3</shottype>
</shots>
<max>
<xpos>91</xpos>
<ypos>232</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>330</xpos>
<ypos>206</ypos>
</target>
<target>
<type>brick</type>
<xpos>360</xpos>
<ypos>206</ypos>
</target>
<target>
<type>brick</type>
<xpos>390</xpos>
<ypos>206</ypos>
</target>
<target>
<type>box</type>
<xpos>395</xpos>
<ypos>176</ypos>
</target>
<target>
<type>box</type>
<xpos>347</xpos>
<ypos>176</ypos>
</target>
<target>
<type>brick</type>
<xpos>329</xpos>
<ypos>138</ypos>
</target>
<target>
<type>brick</type>
<xpos>359</xpos>
<ypos>138</ypos>
</target>
<target>
<type>brick</type>
<xpos>389</xpos>
<ypos>138</ypos>
</target>
<target>
<type>brick</type>
<xpos>314</xpos>
<ypos>236</ypos>
</target>
<target>
<type>brick</type>
<xpos>312</xpos>
<ypos>108</ypos>
</target>
<target>
<type>art</type>
<xpos>453</xpos>
<ypos>405</ypos>
</target>
<target>
<type>microwave</type>
<xpos>495</xpos>
<ypos>405</ypos>
</target>
<target>
<type>monitor</type>
<xpos>538</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>294</xpos>
<ypos>275</ypos>
</target>
<target>
<type>brick</type>
<xpos>278</xpos>
<ypos>313</ypos>
</target>
<target>
<type>brick</type>
<xpos>258</xpos>
<ypos>350</ypos>
</target>
<target>
<type>brick</type>
<xpos>292</xpos>
<ypos>69</ypos>
</target>
<target>
<type>brick</type>
<xpos>273</xpos>
<ypos>29</ypos>
</target>
<target>
<type>brick</type>
<xpos>240</xpos>
<ypos>388</ypos>
</target>
</targets>
</level>
;
break;
case 31:
myXML = <level>
<gravity>20</gravity>
<lname>Topple</lname>
<targetDamage>100</targetDamage>
<shots>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
</shots>
<max>
<xpos>565</xpos>
<ypos>358</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>21</xpos>
<ypos>162</ypos>
</target>
<target>
<type>fridge</type>
<xpos>65</xpos>
<ypos>117</ypos>
</target>
<target>
<type>brick</type>
<xpos>65</xpos>
<ypos>53</ypos>
</target>
<target>
<type>brick</type>
<xpos>95</xpos>
<ypos>53</ypos>
</target>
<target>
<type>brick</type>
<xpos>125</xpos>
<ypos>53</ypos>
</target>
<target>
<type>brick</type>
<xpos>155</xpos>
<ypos>83</ypos>
</target>
<target>
<type>brick</type>
<xpos>155</xpos>
<ypos>113</ypos>
</target>
<target>
<type>brick</type>
<xpos>155</xpos>
<ypos>143</ypos>
</target>
<target>
<type>brick</type>
<xpos>155</xpos>
<ypos>173</ypos>
</target>
<target>
<type>brick</type>
<xpos>155</xpos>
<ypos>203</ypos>
</target>
<target>
<type>brick</type>
<xpos>155</xpos>
<ypos>233</ypos>
</target>
<target>
<type>brick</type>
<xpos>155</xpos>
<ypos>263</ypos>
</target>
<target>
<type>brick</type>
<xpos>125</xpos>
<ypos>293</ypos>
</target>
<target>
<type>brick</type>
<xpos>95</xpos>
<ypos>293</ypos>
</target>
<target>
<type>brick</type>
<xpos>65</xpos>
<ypos>293</ypos>
</target>
<target>
<type>brick</type>
<xpos>35</xpos>
<ypos>293</ypos>
</target>
<target>
<type>monitor</type>
<xpos>106</xpos>
<ypos>263</ypos>
</target>
<target>
<type>brick</type>
<xpos>155</xpos>
<ypos>53</ypos>
</target>
<target>
<type>brick</type>
<xpos>51</xpos>
<ypos>162</ypos>
</target>
<target>
<type>brick</type>
<xpos>155</xpos>
<ypos>293</ypos>
</target>
</targets>
</level>
;
break;
case 32:
myXML = <level>
<gravity>20</gravity>
<lname>On the rebound</lname>
<targetDamage>600</targetDamage>
<shots>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
</shots>
<max>
<xpos>54</xpos>
<ypos>244</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>320</xpos>
<ypos>105</ypos>
</target>
<target>
<type>brick</type>
<xpos>320</xpos>
<ypos>135</ypos>
</target>
<target>
<type>brick</type>
<xpos>320</xpos>
<ypos>165</ypos>
</target>
<target>
<type>brick</type>
<xpos>320</xpos>
<ypos>195</ypos>
</target>
<target>
<type>brick</type>
<xpos>320</xpos>
<ypos>225</ypos>
</target>
<target>
<type>brick</type>
<xpos>320</xpos>
<ypos>255</ypos>
</target>
<target>
<type>brick</type>
<xpos>320</xpos>
<ypos>285</ypos>
</target>
<target>
<type>brick</type>
<xpos>320</xpos>
<ypos>315</ypos>
</target>
<target>
<type>brick</type>
<xpos>320</xpos>
<ypos>345</ypos>
</target>
<target>
<type>brick</type>
<xpos>320</xpos>
<ypos>375</ypos>
</target>
<target>
<type>brick</type>
<xpos>320</xpos>
<ypos>405</ypos>
</target>
<target>
<type>microwave</type>
<xpos>478</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>480</xpos>
<ypos>143</ypos>
</target>
<target>
<type>microwave</type>
<xpos>480</xpos>
<ypos>113</ypos>
</target>
<target>
<type>brick</type>
<xpos>564</xpos>
<ypos>143</ypos>
</target>
<target>
<type>microwave</type>
<xpos>564</xpos>
<ypos>113</ypos>
</target>
<target>
<type>microwave</type>
<xpos>414</xpos>
<ypos>405</ypos>
</target>
<target>
<type>microwave</type>
<xpos>546</xpos>
<ypos>405</ypos>
</target>
<target>
<type>microwave</type>
<xpos>610</xpos>
<ypos>405</ypos>
</target>
</targets>
</level>
;
break;
case 33:
myXML = <level>
<gravity>20</gravity>
<lname>Boxed Art</lname>
<targetDamage>800</targetDamage>
<shots>
<shottype>4</shottype>
<shottype>4</shottype>
<shottype>4</shottype>
<shottype>4</shottype>
<shottype>4</shottype>
</shots>
<max>
<xpos>64</xpos>
<ypos>373</ypos>
</max>
<targets>
<target>
<type>box</type>
<xpos>443</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>443</xpos>
<ypos>375</ypos>
</target>
<target>
<type>box</type>
<xpos>443</xpos>
<ypos>345</ypos>
</target>
<target>
<type>box</type>
<xpos>473</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>473</xpos>
<ypos>345</ypos>
</target>
<target>
<type>box</type>
<xpos>503</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>503</xpos>
<ypos>375</ypos>
</target>
<target>
<type>box</type>
<xpos>503</xpos>
<ypos>345</ypos>
</target>
<target>
<type>art</type>
<xpos>473</xpos>
<ypos>375</ypos>
</target>
<target>
<type>box</type>
<xpos>399</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>399</xpos>
<ypos>375</ypos>
</target>
<target>
<type>box</type>
<xpos>356</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>356</xpos>
<ypos>375</ypos>
</target>
<target>
<type>box</type>
<xpos>315</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>315</xpos>
<ypos>375</ypos>
</target>
</targets>
</level>
;
break;
case 34:
myXML = <level>
<gravity>20</gravity>
<lname>Rolly polly</lname>
<targetDamage>30</targetDamage>
<shots>
<shottype>4</shottype>
<shottype>4</shottype>
</shots>
<max>
<xpos>58</xpos>
<ypos>329</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>260</xpos>
<ypos>166</ypos>
</target>
<target>
<type>brick</type>
<xpos>290</xpos>
<ypos>196</ypos>
</target>
<target>
<type>brick</type>
<xpos>320</xpos>
<ypos>226</ypos>
</target>
<target>
<type>brick</type>
<xpos>350</xpos>
<ypos>256</ypos>
</target>
<target>
<type>brick</type>
<xpos>380</xpos>
<ypos>286</ypos>
</target>
<target>
<type>brick</type>
<xpos>410</xpos>
<ypos>315</ypos>
</target>
<target>
<type>brick</type>
<xpos>440</xpos>
<ypos>345</ypos>
</target>
<target>
<type>brick</type>
<xpos>440</xpos>
<ypos>375</ypos>
</target>
<target>
<type>brick</type>
<xpos>440</xpos>
<ypos>405</ypos>
</target>
<target>
<type>art</type>
<xpos>494</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>312</xpos>
<ypos>111</ypos>
</target>
<target>
<type>brick</type>
<xpos>312</xpos>
<ypos>81</ypos>
</target>
<target>
<type>brick</type>
<xpos>312</xpos>
<ypos>51</ypos>
</target>
<target>
<type>brick</type>
<xpos>312</xpos>
<ypos>21</ypos>
</target>
<target>
<type>brick</type>
<xpos>188</xpos>
<ypos>89</ypos>
</target>
<target>
<type>brick</type>
<xpos>158</xpos>
<ypos>69</ypos>
</target>
<target>
<type>brick</type>
<xpos>128</xpos>
<ypos>47</ypos>
</target>
</targets>
</level>
;
break;
case 35:
myXML = <level>
<gravity>20</gravity>
<lname>Back explosions</lname>
<targetDamage>550</targetDamage>
<shots>
<shottype>3</shottype>
<shottype>3</shottype>
<shottype>3</shottype>
</shots>
<max>
<xpos>153</xpos>
<ypos>284</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>236</xpos>
<ypos>122</ypos>
</target>
<target>
<type>brick</type>
<xpos>236</xpos>
<ypos>152</ypos>
</target>
<target>
<type>brick</type>
<xpos>236</xpos>
<ypos>182</ypos>
</target>
<target>
<type>brick</type>
<xpos>266</xpos>
<ypos>182</ypos>
</target>
<target>
<type>brick</type>
<xpos>266</xpos>
<ypos>122</ypos>
</target>
<target>
<type>brick</type>
<xpos>349</xpos>
<ypos>314</ypos>
</target>
<target>
<type>brick</type>
<xpos>319</xpos>
<ypos>314</ypos>
</target>
<target>
<type>brick</type>
<xpos>319</xpos>
<ypos>344</ypos>
</target>
<target>
<type>brick</type>
<xpos>319</xpos>
<ypos>374</ypos>
</target>
<target>
<type>brick</type>
<xpos>349</xpos>
<ypos>374</ypos>
</target>
<target>
<type>brick</type>
<xpos>464</xpos>
<ypos>230</ypos>
</target>
<target>
<type>brick</type>
<xpos>464</xpos>
<ypos>260</ypos>
</target>
<target>
<type>brick</type>
<xpos>464</xpos>
<ypos>290</ypos>
</target>
<target>
<type>brick</type>
<xpos>494</xpos>
<ypos>230</ypos>
</target>
<target>
<type>brick</type>
<xpos>494</xpos>
<ypos>290</ypos>
</target>
<target>
<type>microwave</type>
<xpos>349</xpos>
<ypos>344</ypos>
</target>
<target>
<type>microwave</type>
<xpos>266</xpos>
<ypos>152</ypos>
</target>
<target>
<type>microwave</type>
<xpos>494</xpos>
<ypos>260</ypos>
</target>
<target>
<type>brick</type>
<xpos>572</xpos>
<ypos>77</ypos>
</target>
<target>
<type>box</type>
<xpos>572</xpos>
<ypos>47</ypos>
</target>
<target>
<type>brick</type>
<xpos>602</xpos>
<ypos>365</ypos>
</target>
<target>
<type>box</type>
<xpos>602</xpos>
<ypos>335</ypos>
</target>
<target>
<type>brick</type>
<xpos>98</xpos>
<ypos>88</ypos>
</target>
<target>
<type>box</type>
<xpos>97</xpos>
<ypos>58</ypos>
</target>
<target>
<type>brick</type>
<xpos>83</xpos>
<ypos>208</ypos>
</target>
<target>
<type>box</type>
<xpos>83</xpos>
<ypos>178</ypos>
</target>
<target>
<type>brick</type>
<xpos>395</xpos>
<ypos>93</ypos>
</target>
<target>
<type>box</type>
<xpos>395</xpos>
<ypos>63</ypos>
</target>
<target>
<type>brick</type>
<xpos>441</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>441</xpos>
<ypos>375</ypos>
</target>
<target>
<type>brick</type>
<xpos>603</xpos>
<ypos>153</ypos>
</target>
<target>
<type>box</type>
<xpos>603</xpos>
<ypos>123</ypos>
</target>
<target>
<type>brick</type>
<xpos>241</xpos>
<ypos>383</ypos>
</target>
<target>
<type>box</type>
<xpos>241</xpos>
<ypos>353</ypos>
</target>
<target>
<type>brick</type>
<xpos>525</xpos>
<ypos>393</ypos>
</target>
<target>
<type>box</type>
<xpos>525</xpos>
<ypos>363</ypos>
</target>
<target>
<type>brick</type>
<xpos>489</xpos>
<ypos>141</ypos>
</target>
<target>
<type>box</type>
<xpos>489</xpos>
<ypos>111</ypos>
</target>
<target>
<type>brick</type>
<xpos>75</xpos>
<ypos>384</ypos>
</target>
<target>
<type>box</type>
<xpos>75</xpos>
<ypos>354</ypos>
</target>
</targets>
</level>
;
break;
case 36:
myXML = <level>
<gravity>20</gravity>
<lname>Whack-a-stack</lname>
<targetDamage>1100</targetDamage>
<shots>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
</shots>
<max>
<xpos>50</xpos>
<ypos>190</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>274</xpos>
<ypos>192</ypos>
</target>
<target>
<type>brick</type>
<xpos>305</xpos>
<ypos>192</ypos>
</target>
<target>
<type>brick</type>
<xpos>336</xpos>
<ypos>192</ypos>
</target>
<target>
<type>brick</type>
<xpos>367</xpos>
<ypos>192</ypos>
</target>
<target>
<type>brick</type>
<xpos>398</xpos>
<ypos>192</ypos>
</target>
<target>
<type>brick</type>
<xpos>429</xpos>
<ypos>192</ypos>
</target>
<target>
<type>brick</type>
<xpos>460</xpos>
<ypos>192</ypos>
</target>
<target>
<type>brick</type>
<xpos>491</xpos>
<ypos>192</ypos>
</target>
<target>
<type>brick</type>
<xpos>522</xpos>
<ypos>192</ypos>
</target>
<target>
<type>brick</type>
<xpos>553</xpos>
<ypos>192</ypos>
</target>
<target>
<type>box</type>
<xpos>274</xpos>
<ypos>162</ypos>
</target>
<target>
<type>box</type>
<xpos>274</xpos>
<ypos>132</ypos>
</target>
<target>
<type>box</type>
<xpos>274</xpos>
<ypos>102</ypos>
</target>
<target>
<type>microwave</type>
<xpos>429</xpos>
<ypos>162</ypos>
</target>
<target>
<type>brick</type>
<xpos>584</xpos>
<ypos>192</ypos>
</target>
<target>
<type>art</type>
<xpos>584</xpos>
<ypos>162</ypos>
</target>
<target>
<type>art</type>
<xpos>584</xpos>
<ypos>132</ypos>
</target>
<target>
<type>art</type>
<xpos>584</xpos>
<ypos>102</ypos>
</target>
<target>
<type>microwave</type>
<xpos>429</xpos>
<ypos>132</ypos>
</target>
<target>
<type>microwave</type>
<xpos>429</xpos>
<ypos>102</ypos>
</target>
<target>
<type>brick</type>
<xpos>274</xpos>
<ypos>21</ypos>
</target>
<target>
<type>brick</type>
<xpos>274</xpos>
<ypos>51</ypos>
</target>
</targets>
</level>
;
break;
case 37:
myXML = <level>
<gravity>20</gravity>
<lname>Bouncing back</lname>
<targetDamage>601</targetDamage>
<shots>
<shottype>4</shottype>
</shots>
<max>
<xpos>412</xpos>
<ypos>156</ypos>
</max>
<targets>
<target>
<type>microwave</type>
<xpos>157</xpos>
<ypos>405</ypos>
</target>
<target>
<type>microwave</type>
<xpos>206</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>105</xpos>
<ypos>176</ypos>
</target>
<target>
<type>fridge</type>
<xpos>104</xpos>
<ypos>131</ypos>
</target>
<target>
<type>microwave</type>
<xpos>182</xpos>
<ypos>375</ypos>
</target>
</targets>
</level>
;
break;
case 38:
myXML = <level>
<gravity>7</gravity>
<lname>On the Moon</lname>
<targetDamage>1400</targetDamage>
<shots>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
</shots>
<max>
<xpos>57</xpos>
<ypos>372</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>274</xpos>
<ypos>257</ypos>
</target>
<target>
<type>microwave</type>
<xpos>273</xpos>
<ypos>227</ypos>
</target>
<target>
<type>brick</type>
<xpos>541</xpos>
<ypos>68</ypos>
</target>
<target>
<type>microwave</type>
<xpos>540</xpos>
<ypos>38</ypos>
</target>
<target>
<type>brick</type>
<xpos>437</xpos>
<ypos>167</ypos>
</target>
<target>
<type>microwave</type>
<xpos>437</xpos>
<ypos>137</ypos>
</target>
<target>
<type>brick</type>
<xpos>336</xpos>
<ypos>81</ypos>
</target>
<target>
<type>microwave</type>
<xpos>335</xpos>
<ypos>51</ypos>
</target>
<target>
<type>brick</type>
<xpos>34</xpos>
<ypos>229</ypos>
</target>
<target>
<type>microwave</type>
<xpos>33</xpos>
<ypos>199</ypos>
</target>
<target>
<type>brick</type>
<xpos>493</xpos>
<ypos>346</ypos>
</target>
<target>
<type>microwave</type>
<xpos>493</xpos>
<ypos>316</ypos>
</target>
<target>
<type>brick</type>
<xpos>394</xpos>
<ypos>295</ypos>
</target>
<target>
<type>microwave</type>
<xpos>393</xpos>
<ypos>265</ypos>
</target>
<target>
<type>brick</type>
<xpos>131</xpos>
<ypos>100</ypos>
</target>
<target>
<type>microwave</type>
<xpos>131</xpos>
<ypos>70</ypos>
</target>
<target>
<type>brick</type>
<xpos>603</xpos>
<ypos>214</ypos>
</target>
<target>
<type>microwave</type>
<xpos>602</xpos>
<ypos>184</ypos>
</target>
<target>
<type>brick</type>
<xpos>579</xpos>
<ypos>291</ypos>
</target>
<target>
<type>microwave</type>
<xpos>578</xpos>
<ypos>261</ypos>
</target>
<target>
<type>brick</type>
<xpos>244</xpos>
<ypos>383</ypos>
</target>
<target>
<type>microwave</type>
<xpos>244</xpos>
<ypos>353</ypos>
</target>
</targets>
</level>
;
break;
case 39:
myXML = <level>
<gravity>20</gravity>
<lname>Burning Box</lname>
<targetDamage>2200</targetDamage>
<shots>
<shottype>5</shottype>
<shottype>4</shottype>
</shots>
<max>
<xpos>62</xpos>
<ypos>173</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>301</xpos>
<ypos>206</ypos>
</target>
<target>
<type>brick</type>
<xpos>331</xpos>
<ypos>206</ypos>
</target>
<target>
<type>brick</type>
<xpos>361</xpos>
<ypos>206</ypos>
</target>
<target>
<type>brick</type>
<xpos>391</xpos>
<ypos>206</ypos>
</target>
<target>
<type>brick</type>
<xpos>421</xpos>
<ypos>206</ypos>
</target>
<target>
<type>brick</type>
<xpos>451</xpos>
<ypos>206</ypos>
</target>
<target>
<type>brick</type>
<xpos>271</xpos>
<ypos>206</ypos>
</target>
<target>
<type>box</type>
<xpos>448</xpos>
<ypos>176</ypos>
</target>
<target>
<type>art</type>
<xpos>544</xpos>
<ypos>405</ypos>
</target>
<target>
<type>microwave</type>
<xpos>505</xpos>
<ypos>405</ypos>
</target>
<target>
<type>microwave</type>
<xpos>584</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>522</xpos>
<ypos>80</ypos>
</target>
<target>
<type>brick</type>
<xpos>552</xpos>
<ypos>51</ypos>
</target>
<target>
<type>brick</type>
<xpos>582</xpos>
<ypos>22</ypos>
</target>
<target>
<type>brick</type>
<xpos>241</xpos>
<ypos>235</ypos>
</target>
<target>
<type>brick</type>
<xpos>271</xpos>
<ypos>265</ypos>
</target>
<target>
<type>brick</type>
<xpos>241</xpos>
<ypos>295</ypos>
</target>
<target>
<type>brick</type>
<xpos>271</xpos>
<ypos>325</ypos>
</target>
<target>
<type>brick</type>
<xpos>241</xpos>
<ypos>355</ypos>
</target>
<target>
<type>brick</type>
<xpos>271</xpos>
<ypos>385</ypos>
</target>
<target>
<type>brick</type>
<xpos>462</xpos>
<ypos>138</ypos>
</target>
<target>
<type>brick</type>
<xpos>492</xpos>
<ypos>109</ypos>
</target>
<target>
<type>microwave</type>
<xpos>412</xpos>
<ypos>176</ypos>
</target>
</targets>
</level>
;
break;
case 40:
myXML = <level>
<gravity>20</gravity>
<lname>Mixed shots</lname>
<targetDamage>1500</targetDamage>
<shots>
<shottype>1</shottype>
<shottype>4</shottype>
<shottype>2</shottype>
<shottype>3</shottype>
</shots>
<max>
<xpos>119</xpos>
<ypos>181</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>363</xpos>
<ypos>187</ypos>
</target>
<target>
<type>brick</type>
<xpos>393</xpos>
<ypos>187</ypos>
</target>
<target>
<type>brick</type>
<xpos>423</xpos>
<ypos>187</ypos>
</target>
<target>
<type>brick</type>
<xpos>453</xpos>
<ypos>187</ypos>
</target>
<target>
<type>brick</type>
<xpos>483</xpos>
<ypos>187</ypos>
</target>
<target>
<type>brick</type>
<xpos>513</xpos>
<ypos>187</ypos>
</target>
<target>
<type>brick</type>
<xpos>543</xpos>
<ypos>187</ypos>
</target>
<target>
<type>box</type>
<xpos>362</xpos>
<ypos>157</ypos>
</target>
<target>
<type>box</type>
<xpos>362</xpos>
<ypos>127</ypos>
</target>
<target>
<type>box</type>
<xpos>362</xpos>
<ypos>97</ypos>
</target>
<target>
<type>brick</type>
<xpos>362</xpos>
<ypos>21</ypos>
</target>
<target>
<type>brick</type>
<xpos>362</xpos>
<ypos>51</ypos>
</target>
<target>
<type>microwave</type>
<xpos>392</xpos>
<ypos>157</ypos>
</target>
<target>
<type>microwave</type>
<xpos>392</xpos>
<ypos>127</ypos>
</target>
<target>
<type>microwave</type>
<xpos>392</xpos>
<ypos>97</ypos>
</target>
<target>
<type>fridge</type>
<xpos>543</xpos>
<ypos>142</ypos>
</target>
<target>
<type>art</type>
<xpos>464</xpos>
<ypos>157</ypos>
</target>
</targets>
</level>
;
break;
case 41:
myXML = <level>
<gravity>20</gravity>
<lname>Pyromania</lname>
<targetDamage>200</targetDamage>
<shots>
<shottype>5</shottype>
<shottype>5</shottype>
<shottype>5</shottype>
<shottype>5</shottype>
<shottype>5</shottype>
</shots>
<max>
<xpos>74</xpos>
<ypos>202</ypos>
</max>
<targets>
<target>
<type>box</type>
<xpos>34</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>86</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>138</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>189</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>241</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>292</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>341</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>389</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>436</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>485</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>534</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>583</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>224</xpos>
<ypos>100</ypos>
</target>
<target>
<type>box</type>
<xpos>224</xpos>
<ypos>70</ypos>
</target>
<target>
<type>brick</type>
<xpos>223</xpos>
<ypos>209</ypos>
</target>
<target>
<type>box</type>
<xpos>223</xpos>
<ypos>179</ypos>
</target>
<target>
<type>brick</type>
<xpos>223</xpos>
<ypos>323</ypos>
</target>
<target>
<type>box</type>
<xpos>223</xpos>
<ypos>293</ypos>
</target>
<target>
<type>box</type>
<xpos>326</xpos>
<ypos>196</ypos>
</target>
<target>
<type>brick</type>
<xpos>326</xpos>
<ypos>226</ypos>
</target>
<target>
<type>box</type>
<xpos>326</xpos>
<ypos>166</ypos>
</target>
<target>
<type>brick</type>
<xpos>438</xpos>
<ypos>250</ypos>
</target>
<target>
<type>box</type>
<xpos>438</xpos>
<ypos>220</ypos>
</target>
<target>
<type>box</type>
<xpos>438</xpos>
<ypos>190</ypos>
</target>
<target>
<type>box</type>
<xpos>438</xpos>
<ypos>160</ypos>
</target>
<target>
<type>brick</type>
<xpos>553</xpos>
<ypos>266</ypos>
</target>
<target>
<type>box</type>
<xpos>553</xpos>
<ypos>236</ypos>
</target>
<target>
<type>box</type>
<xpos>553</xpos>
<ypos>206</ypos>
</target>
<target>
<type>box</type>
<xpos>553</xpos>
<ypos>176</ypos>
</target>
<target>
<type>box</type>
<xpos>553</xpos>
<ypos>146</ypos>
</target>
<target>
<type>brick</type>
<xpos>377</xpos>
<ypos>77</ypos>
</target>
<target>
<type>box</type>
<xpos>377</xpos>
<ypos>47</ypos>
</target>
<target>
<type>brick</type>
<xpos>495</xpos>
<ypos>80</ypos>
</target>
<target>
<type>box</type>
<xpos>495</xpos>
<ypos>50</ypos>
</target>
<target>
<type>brick</type>
<xpos>326</xpos>
<ypos>323</ypos>
</target>
<target>
<type>box</type>
<xpos>326</xpos>
<ypos>293</ypos>
</target>
<target>
<type>brick</type>
<xpos>438</xpos>
<ypos>342</ypos>
</target>
<target>
<type>box</type>
<xpos>438</xpos>
<ypos>312</ypos>
</target>
</targets>
</level>
;
break;
case 42:
myXML = <level>
<gravity>20</gravity>
<lname>Explode-a-pyramid</lname>
<targetDamage>130</targetDamage>
<shots>
<shottype>3</shottype>
<shottype>3</shottype>
</shots>
<max>
<xpos>537</xpos>
<ypos>324</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>438</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>438</xpos>
<ypos>375</ypos>
</target>
<target>
<type>box</type>
<xpos>116</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>167</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>271</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>323</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>141</xpos>
<ypos>375</ypos>
</target>
<target>
<type>box</type>
<xpos>193</xpos>
<ypos>375</ypos>
</target>
<target>
<type>box</type>
<xpos>244</xpos>
<ypos>375</ypos>
</target>
<target>
<type>box</type>
<xpos>296</xpos>
<ypos>375</ypos>
</target>
<target>
<type>box</type>
<xpos>167</xpos>
<ypos>345</ypos>
</target>
<target>
<type>box</type>
<xpos>219</xpos>
<ypos>345</ypos>
</target>
<target>
<type>box</type>
<xpos>270</xpos>
<ypos>345</ypos>
</target>
<target>
<type>box</type>
<xpos>193</xpos>
<ypos>315</ypos>
</target>
<target>
<type>box</type>
<xpos>245</xpos>
<ypos>315</ypos>
</target>
<target>
<type>box</type>
<xpos>219</xpos>
<ypos>285</ypos>
</target>
<target>
<type>brick</type>
<xpos>438</xpos>
<ypos>345</ypos>
</target>
<target>
<type>brick</type>
<xpos>438</xpos>
<ypos>315</ypos>
</target>
<target>
<type>brick</type>
<xpos>438</xpos>
<ypos>285</ypos>
</target>
<target>
<type>microwave</type>
<xpos>218</xpos>
<ypos>405</ypos>
</target>
</targets>
</level>
;
break;
case 43:
myXML = <level>
<gravity>20</gravity>
<lname>Find the weak spot</lname>
<targetDamage>1500</targetDamage>
<shots>
<shottype>4</shottype>
<shottype>4</shottype>
</shots>
<max>
<xpos>539</xpos>
<ypos>227</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>112</xpos>
<ypos>211</ypos>
</target>
<target>
<type>brick</type>
<xpos>142</xpos>
<ypos>211</ypos>
</target>
<target>
<type>brick</type>
<xpos>172</xpos>
<ypos>211</ypos>
</target>
<target>
<type>brick</type>
<xpos>202</xpos>
<ypos>211</ypos>
</target>
<target>
<type>brick</type>
<xpos>232</xpos>
<ypos>211</ypos>
</target>
<target>
<type>brick</type>
<xpos>262</xpos>
<ypos>211</ypos>
</target>
<target>
<type>box</type>
<xpos>261</xpos>
<ypos>181</ypos>
</target>
<target>
<type>widetv</type>
<xpos>229</xpos>
<ypos>121</ypos>
</target>
<target>
<type>fridge</type>
<xpos>191</xpos>
<ypos>166</ypos>
</target>
<target>
<type>box</type>
<xpos>261</xpos>
<ypos>151</ypos>
</target>
<target>
<type>fridge</type>
<xpos>157</xpos>
<ypos>77</ypos>
</target>
<target>
<type>widetv</type>
<xpos>159</xpos>
<ypos>121</ypos>
</target>
<target>
<type>fridge</type>
<xpos>126</xpos>
<ypos>166</ypos>
</target>
<target>
<type>fridge</type>
<xpos>229</xpos>
<ypos>77</ypos>
</target>
<target>
<type>widetv</type>
<xpos>192</xpos>
<ypos>33</ypos>
</target>
<target>
<type>brick</type>
<xpos>82</xpos>
<ypos>211</ypos>
</target>
<target>
<type>brick</type>
<xpos>52</xpos>
<ypos>211</ypos>
</target>
<target>
<type>brick</type>
<xpos>22</xpos>
<ypos>211</ypos>
</target>
<target>
<type>microwave</type>
<xpos>345</xpos>
<ypos>405</ypos>
</target>
<target>
<type>microwave</type>
<xpos>369</xpos>
<ypos>345</ypos>
</target>
<target>
<type>microwave</type>
<xpos>359</xpos>
<ypos>375</ypos>
</target>
<target>
<type>brick</type>
<xpos>437</xpos>
<ypos>300</ypos>
</target>
<target>
<type>brick</type>
<xpos>557</xpos>
<ypos>389</ypos>
</target>
<target>
<type>brick</type>
<xpos>527</xpos>
<ypos>367</ypos>
</target>
<target>
<type>brick</type>
<xpos>497</xpos>
<ypos>346</ypos>
</target>
<target>
<type>brick</type>
<xpos>467</xpos>
<ypos>321</ypos>
</target>
<target>
<type>microwave</type>
<xpos>381</xpos>
<ypos>316</ypos>
</target>
<target>
<type>monitor</type>
<xpos>422</xpos>
<ypos>405</ypos>
</target>
</targets>
</level>
;
break;
case 44:
myXML = <level>
<gravity>20</gravity>
<lname>Move those boxes</lname>
<targetDamage>50</targetDamage>
<shots>
<shottype>3</shottype>
<shottype>3</shottype>
<shottype>1</shottype>
</shots>
<max>
<xpos>520</xpos>
<ypos>285</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>185</xpos>
<ypos>76</ypos>
</target>
<target>
<type>brick</type>
<xpos>215</xpos>
<ypos>76</ypos>
</target>
<target>
<type>brick</type>
<xpos>214</xpos>
<ypos>177</ypos>
</target>
<target>
<type>brick</type>
<xpos>184</xpos>
<ypos>177</ypos>
</target>
<target>
<type>brick</type>
<xpos>154</xpos>
<ypos>177</ypos>
</target>
<target>
<type>brick</type>
<xpos>214</xpos>
<ypos>327</ypos>
</target>
<target>
<type>brick</type>
<xpos>214</xpos>
<ypos>357</ypos>
</target>
<target>
<type>brick</type>
<xpos>214</xpos>
<ypos>207</ypos>
</target>
<target>
<type>brick</type>
<xpos>214</xpos>
<ypos>267</ypos>
</target>
<target>
<type>brick</type>
<xpos>214</xpos>
<ypos>297</ypos>
</target>
<target>
<type>brick</type>
<xpos>21</xpos>
<ypos>249</ypos>
</target>
<target>
<type>brick</type>
<xpos>125</xpos>
<ypos>31</ypos>
</target>
<target>
<type>monitor</type>
<xpos>21</xpos>
<ypos>219</ypos>
</target>
<target>
<type>brick</type>
<xpos>214</xpos>
<ypos>237</ypos>
</target>
<target>
<type>box</type>
<xpos>183</xpos>
<ypos>147</ypos>
</target>
<target>
<type>box</type>
<xpos>153</xpos>
<ypos>147</ypos>
</target>
<target>
<type>box</type>
<xpos>183</xpos>
<ypos>117</ypos>
</target>
<target>
<type>box</type>
<xpos>153</xpos>
<ypos>117</ypos>
</target>
<target>
<type>brick</type>
<xpos>155</xpos>
<ypos>53</ypos>
</target>
<target>
<type>brick</type>
<xpos>214</xpos>
<ypos>387</ypos>
</target>
</targets>
</level>
;
break;
case 45:
myXML = <level>
<gravity>20</gravity>
<lname>Gaps</lname>
<targetDamage>50</targetDamage>
<shots>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
<shottype>1</shottype>
</shots>
<max>
<xpos>42</xpos>
<ypos>329</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>158</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>158</xpos>
<ypos>375</ypos>
</target>
<target>
<type>brick</type>
<xpos>158</xpos>
<ypos>345</ypos>
</target>
<target>
<type>brick</type>
<xpos>158</xpos>
<ypos>315</ypos>
</target>
<target>
<type>box</type>
<xpos>158</xpos>
<ypos>285</ypos>
</target>
<target>
<type>brick</type>
<xpos>158</xpos>
<ypos>243</ypos>
</target>
<target>
<type>brick</type>
<xpos>308</xpos>
<ypos>220</ypos>
</target>
<target>
<type>brick</type>
<xpos>308</xpos>
<ypos>288</ypos>
</target>
<target>
<type>box</type>
<xpos>308</xpos>
<ypos>258</ypos>
</target>
<target>
<type>brick</type>
<xpos>453</xpos>
<ypos>315</ypos>
</target>
<target>
<type>monitor</type>
<xpos>606</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>453</xpos>
<ypos>285</ypos>
</target>
<target>
<type>brick</type>
<xpos>453</xpos>
<ypos>247</ypos>
</target>
<target>
<type>brick</type>
<xpos>128</xpos>
<ypos>243</ypos>
</target>
<target>
<type>brick</type>
<xpos>98</xpos>
<ypos>243</ypos>
</target>
<target>
<type>brick</type>
<xpos>68</xpos>
<ypos>243</ypos>
</target>
<target>
<type>brick</type>
<xpos>38</xpos>
<ypos>243</ypos>
</target>
<target>
<type>brick</type>
<xpos>453</xpos>
<ypos>375</ypos>
</target>
<target>
<type>brick</type>
<xpos>453</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>453</xpos>
<ypos>345</ypos>
</target>
</targets>
</level>
;
break;
case 46:
myXML = <level>
<gravity>20</gravity>
<lname>Art bonfire!</lname>
<targetDamage>8000</targetDamage>
<shots>
<shottype>5</shottype>
<shottype>2</shottype>
<shottype>2</shottype>
</shots>
<max>
<xpos>68</xpos>
<ypos>179</ypos>
</max>
<targets>
<target>
<type>box</type>
<xpos>273</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>305</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>337</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>369</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>401</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>433</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>465</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>497</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>529</xpos>
<ypos>405</ypos>
</target>
<target>
<type>box</type>
<xpos>561</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>315</xpos>
<ypos>105</ypos>
</target>
<target>
<type>brick</type>
<xpos>315</xpos>
<ypos>185</ypos>
</target>
<target>
<type>brick</type>
<xpos>315</xpos>
<ypos>265</ypos>
</target>
<target>
<type>brick</type>
<xpos>415</xpos>
<ypos>65</ypos>
</target>
<target>
<type>brick</type>
<xpos>415</xpos>
<ypos>145</ypos>
</target>
<target>
<type>brick</type>
<xpos>415</xpos>
<ypos>225</ypos>
</target>
<target>
<type>brick</type>
<xpos>415</xpos>
<ypos>305</ypos>
</target>
<target>
<type>brick</type>
<xpos>515</xpos>
<ypos>103</ypos>
</target>
<target>
<type>brick</type>
<xpos>515</xpos>
<ypos>185</ypos>
</target>
<target>
<type>brick</type>
<xpos>515</xpos>
<ypos>265</ypos>
</target>
<target>
<type>art</type>
<xpos>315</xpos>
<ypos>235</ypos>
</target>
<target>
<type>art</type>
<xpos>315</xpos>
<ypos>155</ypos>
</target>
<target>
<type>art</type>
<xpos>314</xpos>
<ypos>75</ypos>
</target>
<target>
<type>art</type>
<xpos>414</xpos>
<ypos>35</ypos>
</target>
<target>
<type>art</type>
<xpos>415</xpos>
<ypos>115</ypos>
</target>
<target>
<type>art</type>
<xpos>414</xpos>
<ypos>195</ypos>
</target>
<target>
<type>art</type>
<xpos>414</xpos>
<ypos>275</ypos>
</target>
<target>
<type>art</type>
<xpos>514</xpos>
<ypos>235</ypos>
</target>
<target>
<type>art</type>
<xpos>514</xpos>
<ypos>155</ypos>
</target>
<target>
<type>art</type>
<xpos>515</xpos>
<ypos>73</ypos>
</target>
</targets>
</level>
;
break;
case 47:
myXML = <level>
<gravity>20</gravity>
<lname>Get in the hole</lname>
<targetDamage>1450</targetDamage>
<shots>
<shottype>4</shottype>
<shottype>3</shottype>
<shottype>4</shottype>
</shots>
<max>
<xpos>505</xpos>
<ypos>200</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>136</xpos>
<ypos>114</ypos>
</target>
<target>
<type>brick</type>
<xpos>136</xpos>
<ypos>144</ypos>
</target>
<target>
<type>brick</type>
<xpos>136</xpos>
<ypos>174</ypos>
</target>
<target>
<type>brick</type>
<xpos>166</xpos>
<ypos>204</ypos>
</target>
<target>
<type>brick</type>
<xpos>196</xpos>
<ypos>204</ypos>
</target>
<target>
<type>brick</type>
<xpos>226</xpos>
<ypos>204</ypos>
</target>
<target>
<type>brick</type>
<xpos>256</xpos>
<ypos>204</ypos>
</target>
<target>
<type>brick</type>
<xpos>136</xpos>
<ypos>204</ypos>
</target>
<target>
<type>brick</type>
<xpos>286</xpos>
<ypos>204</ypos>
</target>
<target>
<type>brick</type>
<xpos>286</xpos>
<ypos>174</ypos>
</target>
<target>
<type>brick</type>
<xpos>286</xpos>
<ypos>144</ypos>
</target>
<target>
<type>brick</type>
<xpos>286</xpos>
<ypos>114</ypos>
</target>
<target>
<type>brick</type>
<xpos>286</xpos>
<ypos>84</ypos>
</target>
<target>
<type>brick</type>
<xpos>136</xpos>
<ypos>84</ypos>
</target>
<target>
<type>brick</type>
<xpos>166</xpos>
<ypos>84</ypos>
</target>
<target>
<type>brick</type>
<xpos>256</xpos>
<ypos>84</ypos>
</target>
<target>
<type>brick</type>
<xpos>226</xpos>
<ypos>84</ypos>
</target>
<target>
<type>microwave</type>
<xpos>166</xpos>
<ypos>174</ypos>
</target>
<target>
<type>microwave</type>
<xpos>256</xpos>
<ypos>174</ypos>
</target>
<target>
<type>microwave</type>
<xpos>226</xpos>
<ypos>174</ypos>
</target>
<target>
<type>microwave</type>
<xpos>196</xpos>
<ypos>174</ypos>
</target>
<target>
<type>microwave</type>
<xpos>166</xpos>
<ypos>144</ypos>
</target>
<target>
<type>microwave</type>
<xpos>166</xpos>
<ypos>114</ypos>
</target>
<target>
<type>microwave</type>
<xpos>256</xpos>
<ypos>144</ypos>
</target>
<target>
<type>microwave</type>
<xpos>256</xpos>
<ypos>114</ypos>
</target>
<target>
<type>brick</type>
<xpos>347</xpos>
<ypos>306</ypos>
</target>
<target>
<type>brick</type>
<xpos>347</xpos>
<ypos>276</ypos>
</target>
<target>
<type>brick</type>
<xpos>347</xpos>
<ypos>336</ypos>
</target>
<target>
<type>brick</type>
<xpos>347</xpos>
<ypos>366</ypos>
</target>
<target>
<type>brick</type>
<xpos>347</xpos>
<ypos>396</ypos>
</target>
<target>
<type>brick</type>
<xpos>317</xpos>
<ypos>396</ypos>
</target>
<target>
<type>brick</type>
<xpos>287</xpos>
<ypos>396</ypos>
</target>
<target>
<type>brick</type>
<xpos>257</xpos>
<ypos>396</ypos>
</target>
<target>
<type>brick</type>
<xpos>227</xpos>
<ypos>396</ypos>
</target>
<target>
<type>brick</type>
<xpos>197</xpos>
<ypos>396</ypos>
</target>
<target>
<type>brick</type>
<xpos>197</xpos>
<ypos>366</ypos>
</target>
<target>
<type>brick</type>
<xpos>197</xpos>
<ypos>336</ypos>
</target>
<target>
<type>brick</type>
<xpos>197</xpos>
<ypos>306</ypos>
</target>
<target>
<type>brick</type>
<xpos>197</xpos>
<ypos>276</ypos>
</target>
<target>
<type>brick</type>
<xpos>227</xpos>
<ypos>276</ypos>
</target>
<target>
<type>brick</type>
<xpos>317</xpos>
<ypos>276</ypos>
</target>
<target>
<type>microwave</type>
<xpos>227</xpos>
<ypos>366</ypos>
</target>
<target>
<type>microwave</type>
<xpos>257</xpos>
<ypos>366</ypos>
</target>
<target>
<type>microwave</type>
<xpos>287</xpos>
<ypos>366</ypos>
</target>
<target>
<type>microwave</type>
<xpos>317</xpos>
<ypos>366</ypos>
</target>
<target>
<type>microwave</type>
<xpos>227</xpos>
<ypos>336</ypos>
</target>
<target>
<type>microwave</type>
<xpos>317</xpos>
<ypos>336</ypos>
</target>
<target>
<type>microwave</type>
<xpos>317</xpos>
<ypos>306</ypos>
</target>
<target>
<type>microwave</type>
<xpos>227</xpos>
<ypos>306</ypos>
</target>
</targets>
</level>
;
break;
case 48:
myXML = <level>
<gravity>0</gravity>
<lname>Explosions in space</lname>
<targetDamage>2000</targetDamage>
<shots>
<shottype>3</shottype>
<shottype>3</shottype>
</shots>
<max>
<xpos>320</xpos>
<ypos>356</ypos>
</max>
<targets>
<target>
<type>monitor</type>
<xpos>320</xpos>
<ypos>75</ypos>
</target>
<target>
<type>monitor</type>
<xpos>230</xpos>
<ypos>130</ypos>
</target>
<target>
<type>monitor</type>
<xpos>170</xpos>
<ypos>210</ypos>
</target>
<target>
<type>monitor</type>
<xpos>230</xpos>
<ypos>290</ypos>
</target>
<target>
<type>monitor</type>
<xpos>410</xpos>
<ypos>290</ypos>
</target>
<target>
<type>monitor</type>
<xpos>470</xpos>
<ypos>210</ypos>
</target>
<target>
<type>monitor</type>
<xpos>410</xpos>
<ypos>130</ypos>
</target>
<target>
<type>monitor</type>
<xpos>240</xpos>
<ypos>45</ypos>
</target>
<target>
<type>monitor</type>
<xpos>400</xpos>
<ypos>45</ypos>
</target>
<target>
<type>monitor</type>
<xpos>140</xpos>
<ypos>135</ypos>
</target>
<target>
<type>monitor</type>
<xpos>140</xpos>
<ypos>285</ypos>
</target>
<target>
<type>monitor</type>
<xpos>240</xpos>
<ypos>375</ypos>
</target>
<target>
<type>monitor</type>
<xpos>401</xpos>
<ypos>375</ypos>
</target>
<target>
<type>monitor</type>
<xpos>501</xpos>
<ypos>285</ypos>
</target>
<target>
<type>monitor</type>
<xpos>500</xpos>
<ypos>135</ypos>
</target>
</targets>
</level>
;
break;
case 49:
myXML = <level>
<gravity>20</gravity>
<lname>One of each</lname>
<targetDamage>5000</targetDamage>
<shots>
<shottype>1</shottype>
<shottype>2</shottype>
<shottype>4</shottype>
<shottype>5</shottype>
<shottype>3</shottype>
</shots>
<max>
<xpos>88</xpos>
<ypos>210</ypos>
</max>
<targets>
<target>
<type>brick</type>
<xpos>228</xpos>
<ypos>135</ypos>
</target>
<target>
<type>fridge</type>
<xpos>228</xpos>
<ypos>90</ypos>
</target>
<target>
<type>brick</type>
<xpos>371</xpos>
<ypos>94</ypos>
</target>
<target>
<type>art</type>
<xpos>371</xpos>
<ypos>64</ypos>
</target>
<target>
<type>brick</type>
<xpos>537</xpos>
<ypos>345</ypos>
</target>
<target>
<type>art</type>
<xpos>536</xpos>
<ypos>315</ypos>
</target>
<target>
<type>brick</type>
<xpos>365</xpos>
<ypos>234</ypos>
</target>
<target>
<type>widetv</type>
<xpos>367</xpos>
<ypos>204</ypos>
</target>
<target>
<type>microwave</type>
<xpos>413</xpos>
<ypos>405</ypos>
</target>
<target>
<type>brick</type>
<xpos>43</xpos>
<ypos>348</ypos>
</target>
<target>
<type>monitor</type>
<xpos>43</xpos>
<ypos>318</ypos>
</target>
<target>
<type>brick</type>
<xpos>474</xpos>
<ypos>169</ypos>
</target>
<target>
<type>fridge</type>
<xpos>473</xpos>
<ypos>124</ypos>
</target>
<target>
<type>brick</type>
<xpos>580</xpos>
<ypos>244</ypos>
</target>
<target>
<type>monitor</type>
<xpos>579</xpos>
<ypos>214</ypos>
</target>
<target>
<type>brick</type>
<xpos>218</xpos>
<ypos>319</ypos>
</target>
<target>
<type>widetv</type>
<xpos>217</xpos>
<ypos>289</ypos>
</target>
<target>
<type>brick</type>
<xpos>331</xpos>
<ypos>335</ypos>
</target>
<target>
<type>microwave</type>
<xpos>330</xpos>
<ypos>305</ypos>
</target>
</targets>
</level>
;
break;
default:
trace("eek - couldn't find the level data!");
break;
};
return (myXML);
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = ((((false + !NULL!) / (false + 1)) + !NULL!) >= !NULL!);
if (!((_local2) && (_local2))){
//unresolved jump
//unresolved jump
((this + 1) * ??getglobalscope
).levelData = [OP_NEWCLASS ClassInfo:100 base:Sprite];
};
}//package
Section 123
//levelFailSnd (levelFailSnd)
package {
import flash.media.*;
public dynamic class levelFailSnd extends Sound {
}
//unresolved jump
var _local1 = ((((true is (false + 1)) >>> !NULL!) - 1) instanceof !NULL!);
!ERROR! if (_local1){
//unresolved jump
??getglobalscope
;
};
if (!_local1){
//unresolved jump
_local1 = ((EventDispatcher + true) - true);
[OP_NEWCLASS ClassInfo:89 base:Sound].levelFailSnd = !NULL!;
};
}//package
Section 124
//levelUI (levelUI)
package {
import flash.display.*;
import mochi.as3.*;
import flash.events.*;
public class levelUI extends Sprite {
private var levelScreen:MovieClip;
private var buttons:Sprite;
private var maxDam:maxDamage;
public function levelUI(_arg1:maxDamage, _arg2:MovieClip):void{
maxDam = _arg1;
levelScreen = _arg2;
}
private function rollOutBtn(_arg1:MouseEvent):void{
_arg1.currentTarget.gotoAndStop(1);
}
public function showSelect():void{
var _local1:uint;
var _local2:*;
if (buttons != null){
levelScreen.removeChild(buttons);
buttons = null;
};
buttons = new Sprite();
levelScreen.addChild(buttons);
_local1 = 0;
while (_local1 < maxDamage.NUMLEVELS) {
_local2 = MovieClip(new levBtn());
buttons.addChild(_local2);
_local2.num.text = (_local1 + 1);
_local2.x = (80 + ((_local1 % 7) * 80));
_local2.y = (130 + (Math.floor((_local1 / 7)) * 50));
if (_local1 == 0){
_local2.buttonMode = true;
_local2.addEventListener(MouseEvent.MOUSE_DOWN, levelSelect);
_local2.addEventListener(MouseEvent.ROLL_OVER, rollBtn);
_local2.addEventListener(MouseEvent.ROLL_OUT, rollOutBtn);
} else {
if (maxDam.saveTemp.pass[(_local1 - 1)]){
_local2.buttonMode = true;
_local2.addEventListener(MouseEvent.MOUSE_DOWN, levelSelect);
_local2.addEventListener(MouseEvent.ROLL_OVER, rollBtn);
_local2.addEventListener(MouseEvent.ROLL_OUT, rollOutBtn);
} else {
_local2.gotoAndStop(3);
};
};
_local1++;
};
}
private function rollBtn(_arg1:MouseEvent):void{
_arg1.currentTarget.gotoAndStop(2);
}
private function levelSelect(_arg1:MouseEvent):void{
var _local2:buttonSnd;
var _local3:uint;
_local2 = new buttonSnd();
maxDamage.SOUNDCHANNEL = _local2.play(0, 1, maxDamage.SOUNDTRAN);
_local3 = 0;
while (_local3 < buttons.numChildren) {
if (MovieClip(buttons.getChildAt(_local3)).buttonMode == true){
buttons.getChildAt(_local3).removeEventListener(MouseEvent.MOUSE_DOWN, levelSelect);
buttons.getChildAt(_local3).removeEventListener(MouseEvent.ROLL_OVER, rollBtn);
buttons.getChildAt(_local3).removeEventListener(MouseEvent.ROLL_OUT, rollOutBtn);
};
_local3++;
};
maxDam.textDelay = 2100;
maxDam.levelNum = (_arg1.currentTarget.parent.getChildIndex(_arg1.currentTarget) + 1);
maxDam.resetLevel();
maxDam.showLevel();
if (maxDam.mc){
MochiCoins.hideLoginWidget();
};
}
}
//unresolved jump
var _local1 = (((true - false) === -()) | !NULL!);
_local1 = !NULL!;
!ERROR! if (!_local1){
//unresolved jump
_local2 = (((//unresolved nextvalue or nextname >> !NULL!) < !NULL!) - !NULL!);
//unresolved jump
((((((!NULL! + 1) & !NULL!) > !NULL!) >= !NULL!) << !NULL!) + !NULL!).levelUI = [OP_NEWCLASS ClassInfo:97 base:Sprite];
};
}//package
Section 125
//maxDamage (maxDamage)
package {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import flash.display.*;
import mochi.as3.*;
import flash.events.*;
import flash.net.*;
import flash.media.*;
import flash.utils.*;
import flash.geom.*;
public dynamic class maxDamage extends MovieClip {
private var ballBodyDef:b2BodyDef;
private var left:Boolean;// = true
private var backgnd:MovieClip;
public var siteLockScreen:MovieClip;
private var music:musicSound;
private var currTime:uint;
private var shotPics:Sprite;
public var m_iterations:int;// = 10
private var ballBody:b2Body;
private var levComplete:MovieClip;
public var real_x_mouse:Number;
public var armorSplash:MovieClip;
public var ui:generalUI;
private var shotColor:Array;
private var targetInf:MovieClip;
private var frames:uint;
public var menuScreen:MovieClip;
public var myReadout:MovieClip;
public var particles:Array;
private var shots:uint;
public var saveData:saveGame;
public var m_timeStep:Number;// = 0.0333333333333333
private var musicOn:Boolean;// = true
private var menUI:menuUI;
public var gameScreen:MovieClip;
public var saveTemp:Object;
private var targets:Sprite;
public var completeScreen:MovieClip;
private var cannonTrail:ballTrail;
public var levelScreen:MovieClip;
private var power:Number;
private var musicChannel:SoundChannel;
public var m_contactListener;
private var myLevel:level;
public var tips:Sprite;
public var m_world:b2World;
private var tryAg:MovieClip;
public var mousePVec:b2Vec2;
public var levelNum:uint;
private var damExceed:Boolean;
private var levUI:levelUI;
public var damageMax:uint;
private var goUI:gameOverUI;
private var myImpulse:b2Vec2;
public var real_y_mouse:Number;
public var mc:Boolean;// = false
private var waitMsg:MovieClip;
public var pixels_in_a_meter;// = 30
private var statUI:statsUI;
public var statsScreen:MovieClip;
public static const SOUNDTRAN:SoundTransform = new SoundTransform();
public static var READYTOSHOOT:uint = 2;
public static var READYTOEXPLODE:uint = 3;
public static var LEFT = 6;
public static var RIGHT = 634;
public static var DAMAGEVELOCITY:uint = 4;
public static var MAXIMPULSE:uint;
public static var SOUNDCHANNEL:SoundChannel;
public static var NUMLEVELS:uint = 49;
public static var LEVELFINISHED:uint = 5;
public static var DAMAGEIMPULSE:Number = 0.3;
public static var MINIMPULSE:uint = 54;
public static var SOUNDON:Boolean = true;
public static var IMPULSEFACTOR:uint = 8;
public static var WAITING:uint = 0;
public static var SHOOTNEXT:uint = 1;
public static var SHOTSUP:uint = 4;
public static var TOP = 6;
public static var BOTTOM = 420;
public static var TRIPLEFACTOR:uint = 4;
public static var GAMESTATE:uint = 0;
public function maxDamage(){
m_iterations = 10;
m_timeStep = (1 / 30);
mousePVec = new b2Vec2();
pixels_in_a_meter = 30;
ui = new generalUI();
mc = false;
saveTemp = new Object();
shotColor = [0x9900, 15394337, 910069, 16021280, 0xFF6600];
left = true;
musicOn = true;
particles = new Array();
super();
addFrameScript(1, frame2, 2, frame3);
saveData = new saveGame(this);
m_contactListener = new myContactListener(this);
}
private function writeData(_arg1:Boolean):void{
saveTemp.playingTime = (saveTemp.playingTime + (getTimer() - currTime));
currTime = getTimer();
saveTemp.totalDamage = (saveTemp.totalDamage + m_contactListener.damage);
saveTemp.shots = (saveTemp.shots + shots);
if (_arg1){
saveTemp.passed++;
saveTemp.pass[(levelNum - 1)] = true;
} else {
saveTemp.failed++;
};
if (m_contactListener.damage > saveTemp.highestDamage){
saveTemp.highestDamage = m_contactListener.damage;
};
if (m_contactListener.damage > saveTemp.bestDamage[levelNum]){
saveTemp.bestDamage[levelNum] = m_contactListener.damage;
};
saveData.writeSave(saveTemp);
myReadout.best.text = ("$" + saveTemp.bestDamage[levelNum]);
}
private function shoot():void{
var _local1:shootSnd;
var _local2:b2Body;
var _local3:b2BodyDef;
var _local4:b2CircleDef;
var _local5:Point;
var _local6:Number;
var _local7:Number;
var _local8:*;
_local1 = new shootSnd();
maxDamage.SOUNDCHANNEL = _local1.play(0, 1, maxDamage.SOUNDTRAN);
gameScreen.cannon.barrel.bulge.gotoAndPlay(1);
if (tips != null){
gameScreen.removeChild(tips);
tips = null;
};
_local5 = new Point(gameScreen.cannon.barrel.shootPoint.x, gameScreen.cannon.barrel.shootPoint.y);
_local5 = gameScreen.cannon.barrel.localToGlobal(_local5);
if (myLevel.shotArray[(myLevel.shotArray.length - 1)] == 2){
_local4 = new b2CircleDef();
_local4.radius = 0.2;
_local4.density = 1;
_local4.friction = 1;
_local4.restitution = 0.2;
_local3 = new b2BodyDef();
_local3.position.x = (_local5.x / pixels_in_a_meter);
_local3.position.y = (_local5.y / pixels_in_a_meter);
_local3.angularDamping = 10;
_local3.userData = new tripleBall();
_local3.userData.width = ((_local4.radius * 2) * pixels_in_a_meter);
_local3.userData.height = ((_local4.radius * 2) * pixels_in_a_meter);
_local3.isBullet = true;
_local3.userData.ball = true;
_local2 = m_world.CreateBody(_local3);
_local2.CreateShape(_local4);
_local2.SetMassFromShapes();
targets.addChild(_local3.userData);
calcImpulse();
_local2.ApplyImpulse(myImpulse, _local2.GetPosition());
_local3 = new b2BodyDef();
_local3.position.x = (_local5.x / pixels_in_a_meter);
_local3.position.y = (_local5.y / pixels_in_a_meter);
_local3.angularDamping = 10;
_local3.userData = new tripleBall();
_local3.userData.width = ((_local4.radius * 2) * pixels_in_a_meter);
_local3.userData.height = ((_local4.radius * 2) * pixels_in_a_meter);
_local3.isBullet = true;
_local3.userData.ball = true;
_local6 = Math.atan2(myImpulse.y, myImpulse.x);
_local7 = (_local6 + ((10 * Math.PI) / 180));
myImpulse.Set((power * Math.cos(_local7)), (power * Math.sin(_local7)));
_local3.position.x = (_local3.position.x + (0.3 * Math.cos((_local6 + (Math.PI / 2)))));
_local3.position.y = (_local3.position.y + (0.3 * Math.sin((_local6 + (Math.PI / 2)))));
_local2 = m_world.CreateBody(_local3);
_local2.CreateShape(_local4);
_local2.SetMassFromShapes();
targets.addChild(_local3.userData);
calcImpulse();
_local2.ApplyImpulse(myImpulse, _local2.GetPosition());
_local3 = new b2BodyDef();
_local3.position.x = (_local5.x / pixels_in_a_meter);
_local3.position.y = (_local5.y / pixels_in_a_meter);
_local3.angularDamping = 10;
_local3.userData = new tripleBall();
_local3.userData.width = ((_local4.radius * 2) * pixels_in_a_meter);
_local3.userData.height = ((_local4.radius * 2) * pixels_in_a_meter);
_local3.isBullet = true;
_local3.userData.ball = true;
_local7 = (_local6 - ((10 * Math.PI) / 180));
myImpulse.Set((power * Math.cos(_local7)), (power * Math.sin(_local7)));
_local3.position.x = (_local3.position.x + (0.3 * Math.cos((_local6 - (Math.PI / 2)))));
_local3.position.y = (_local3.position.y + (0.3 * Math.sin((_local6 - (Math.PI / 2)))));
_local2 = m_world.CreateBody(_local3);
_local2.CreateShape(_local4);
_local2.SetMassFromShapes();
targets.addChild(_local3.userData);
calcImpulse();
_local2.ApplyImpulse(myImpulse, _local2.GetPosition());
} else {
_local3 = new b2BodyDef();
_local3.position.x = (_local5.x / pixels_in_a_meter);
_local3.position.y = (_local5.y / pixels_in_a_meter);
_local3.angularDamping = 10;
_local4 = new b2CircleDef();
_local4.radius = 0.3;
_local4.density = 1;
_local4.friction = 1;
if (myLevel.shotArray[(myLevel.shotArray.length - 1)] == 4){
_local3.userData = new bouncyBall();
_local4.restitution = 0.7;
} else {
if (myLevel.shotArray[(myLevel.shotArray.length - 1)] == 3){
_local3.userData = new explodeBall();
_local4.restitution = 0.2;
} else {
if (myLevel.shotArray[(myLevel.shotArray.length - 1)] == 5){
_local3.userData = new flamingBall();
_local4.restitution = 0.2;
} else {
_local3.userData = new cannonBall();
_local4.restitution = 0.2;
};
};
};
_local3.userData.width = ((_local4.radius * 2) * pixels_in_a_meter);
_local3.userData.height = ((_local4.radius * 2) * pixels_in_a_meter);
_local3.isBullet = true;
_local3.userData.ball = true;
_local2 = m_world.CreateBody(_local3);
_local2.CreateShape(_local4);
_local2.SetMassFromShapes();
targets.addChild(_local3.userData);
calcImpulse();
_local2.ApplyImpulse(myImpulse, _local2.GetPosition());
};
cannonTrail.setTrailColor(shotColor[(myLevel.shotArray[(myLevel.shotArray.length - 1)] - 1)]);
if (myLevel.shotArray[(myLevel.shotArray.length - 1)] == 3){
maxDamage.GAMESTATE = maxDamage.READYTOEXPLODE;
gameScreen.cannon.barrel.thearrow.visible = (gameScreen.cannon.barrel.arrowHead.visible = false);
_local8 = shotPics.getChildAt((shotPics.numChildren - 1));
_local8.gotoAndPlay(6);
ballBody = _local2;
ballBodyDef = _local3;
} else {
maxDamage.GAMESTATE = maxDamage.READYTOSHOOT;
shots++;
myLevel.shotArray.splice((myLevel.shotArray.length - 1), 1);
updateShots();
};
if (myLevel.shotArray.length == 0){
shotsUp();
};
}
private function nextLevel(_arg1:MouseEvent):void{
var _local2:buttonSnd;
var _local3:gameCompleteSnd;
if (levComplete){
levComplete.playAgainBtn.removeEventListener(MouseEvent.MOUSE_DOWN, tryAgain);
levComplete.nextLevelBtn.removeEventListener(MouseEvent.MOUSE_DOWN, nextLevel);
} else {
if (m_contactListener.damage >= myLevel.targetDamage){
writeData(true);
};
};
if (levelNum < maxDamage.NUMLEVELS){
_local2 = new buttonSnd();
maxDamage.SOUNDCHANNEL = _local2.play(0, 1, maxDamage.SOUNDTRAN);
levelNum++;
resetLevel();
} else {
_local3 = new gameCompleteSnd();
maxDamage.SOUNDCHANNEL = _local3.play(0, 1, maxDamage.SOUNDTRAN);
maxDamage.GAMESTATE = maxDamage.WAITING;
removeEventListener(Event.ENTER_FRAME, update);
goUI.showTargets(completeScreen.back);
ui.fadeScreen(gameScreen, completeScreen, 0.04, true);
completeScreen.backBtn.addEventListener(MouseEvent.MOUSE_DOWN, completeToMenu);
};
}
private function tryAgain(_arg1:MouseEvent):void{
levComplete.playAgainBtn.removeEventListener(MouseEvent.MOUSE_DOWN, tryAgain);
levComplete.nextLevelBtn.removeEventListener(MouseEvent.MOUSE_DOWN, nextLevel);
resetLevel();
}
function frame3(){
this.stop();
this.startGame();
}
private function clickSound(_arg1:MouseEvent):void{
var _local2:buttonSnd;
if (maxDamage.SOUNDON){
maxDamage.SOUNDON = false;
myReadout.soundBtn.gotoAndStop(3);
maxDamage.SOUNDTRAN.volume = 0;
maxDamage.SOUNDCHANNEL.soundTransform = maxDamage.SOUNDTRAN;
} else {
maxDamage.SOUNDON = true;
myReadout.soundBtn.gotoAndStop(1);
maxDamage.SOUNDTRAN.volume = 1;
maxDamage.SOUNDCHANNEL.soundTransform = maxDamage.SOUNDTRAN;
_local2 = new buttonSnd();
maxDamage.SOUNDCHANNEL = _local2.play(0, 1, maxDamage.SOUNDTRAN);
};
}
private function createBoundaries():void{
var _local1:b2Body;
var _local2:b2BodyDef;
var _local3:b2PolygonDef;
_local2 = new b2BodyDef();
_local2.position.Set(11, 15);
_local3 = new b2PolygonDef();
_local3.SetAsBox(11, 1);
_local3.friction = 1;
_local3.density = 0;
_local2.userData = new ground();
_local2.userData.width = ((30 * 2) * 11);
_local2.userData.height = ((30 * 2) * 1);
targets.addChild(_local2.userData);
_local1 = m_world.CreateBody(_local2);
_local1.CreateShape(_local3);
_local1.SetMassFromShapes();
_local2 = new b2BodyDef();
_local2.position.Set(11, -0.8);
_local2.userData = new ground();
_local2.userData.width = ((30 * 2) * 11);
_local2.userData.height = ((30 * 2) * 1);
targets.addChild(_local2.userData);
_local1 = m_world.CreateBody(_local2);
_local1.CreateShape(_local3);
_local1.SetMassFromShapes();
_local2 = new b2BodyDef();
_local2.position.Set(-0.8, 8);
_local3 = new b2PolygonDef();
_local3.SetAsBox(1, 8);
_local3.friction = 1;
_local3.density = 0;
_local2.userData = new ground();
_local2.userData.width = ((30 * 2) * 1);
_local2.userData.height = ((30 * 2) * 8);
targets.addChild(_local2.userData);
_local1 = m_world.CreateBody(_local2);
_local1.CreateShape(_local3);
_local1.SetMassFromShapes();
_local2 = new b2BodyDef();
_local2.position.Set(22.13, 8);
_local2.userData = new ground();
_local2.userData.width = ((30 * 2) * 1);
_local2.userData.height = ((30 * 2) * 8);
targets.addChild(_local2.userData);
_local1 = m_world.CreateBody(_local2);
_local1.CreateShape(_local3);
_local1.SetMassFromShapes();
}
function frame2(){
armorSplash.buttonMode = true;
armorSplash.addEventListener(MouseEvent.MOUSE_DOWN, clickArmor);
}
public function showLevel():void{
ui.fadeScreen(levelScreen, gameScreen, 0.04, true);
addEventListener(Event.ENTER_FRAME, update, false, 0, true);
stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseClick);
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyHandler);
maxDamage.GAMESTATE = maxDamage.SHOOTNEXT;
}
public function clickArmor(_arg1:MouseEvent):void{
var _local2:URLRequest;
_local2 = new URLRequest("http://www.armorgames.com/");
navigateToURL(_local2, "_blank");
}
private function rollSound(_arg1:MouseEvent):void{
if (maxDamage.SOUNDON){
myReadout.soundBtn.gotoAndStop(2);
};
}
private function clickReset(_arg1:MouseEvent):void{
var _local2:buttonSnd;
_local2 = new buttonSnd();
maxDamage.SOUNDCHANNEL = _local2.play(0, 1, maxDamage.SOUNDTRAN);
writeData(false);
resetLevel();
}
public function update(_arg1:Event):void{
var notSleep:Boolean;
var bb:b2Body;
var body:b2Body;
var len:*;
var i:int;
var angle:Number;
var spd:Number;
var dx:damageExceedSnd;
var com:levelCompleteSnd;
var fail:levelFailSnd;
var myTimer:Timer;
var timerHandler:Function;
var e = _arg1;
if (maxDamage.GAMESTATE == maxDamage.READYTOSHOOT){
angle = ((Math.atan2((root.mouseY - gameScreen.cannon.y), (root.mouseX - gameScreen.cannon.x)) * 180) / Math.PI);
gameScreen.cannon.barrel.rotation = angle;
if (levelNum == 16){
gameScreen.cannon.barrel.rotation = (gameScreen.cannon.barrel.rotation * -1);
};
if ((((angle < -90)) || ((angle > 90)))){
if (left){
gameScreen.cannon.max.scaleX = -1;
gameScreen.cannon.max.x = 27.3;
left = false;
};
} else {
if (!left){
gameScreen.cannon.max.scaleX = 1;
gameScreen.cannon.max.x = -27.3;
left = true;
};
};
myImpulse = new b2Vec2((stage.mouseX - gameScreen.cannon.x), (stage.mouseY - gameScreen.cannon.y));
power = myImpulse.Length();
if (power > maxDamage.MAXIMPULSE){
gameScreen.cannon.barrel.thearrow.scaleX = 1;
} else {
if (power < maxDamage.MINIMPULSE){
gameScreen.cannon.barrel.thearrow.scaleX = (maxDamage.MINIMPULSE / maxDamage.MAXIMPULSE);
} else {
gameScreen.cannon.barrel.thearrow.scaleX = (power / maxDamage.MAXIMPULSE);
};
};
gameScreen.cannon.barrel.arrowHead.x = (157.5 * gameScreen.cannon.barrel.thearrow.scaleX);
};
m_world.Step(m_timeStep, m_iterations);
notSleep = false;
bb = m_world.m_bodyList;
while (bb) {
if ((bb.m_userData is Sprite)){
if ((((bb.m_userData.ball == true)) && (!(bb.IsSleeping())))){
spd = bb.GetLinearVelocity().LengthSquared();
if (spd > 16){
cannonTrail.copyBall(bb.m_userData);
};
};
if ((((bb.m_userData is explodingBall)) && (!(bb.IsSleeping())))){
spd = bb.GetLinearVelocity().LengthSquared();
if (spd > 9){
cannonTrail.copyFragment(bb.m_userData);
};
};
if (bb.m_userData.flaming){
cannonTrail.copyFlaming(bb.m_userData);
};
if ((((bb.m_userData.explode == true)) && ((bb.m_userData.doDelete == true)))){
m_world.DestroyBody(bb);
targets.removeChild(bb.m_userData);
bb.m_userData = null;
} else {
bb.m_userData.x = (bb.GetPosition().x * pixels_in_a_meter);
bb.m_userData.y = (bb.GetPosition().y * pixels_in_a_meter);
bb.m_userData.rotation = (bb.GetAngle() * (180 / Math.PI));
if ((((maxDamage.GAMESTATE == maxDamage.SHOTSUP)) && ((notSleep == false)))){
if ((((bb.IsStatic() == false)) && ((bb.IsSleeping() == false)))){
notSleep = true;
};
};
};
};
bb = bb.m_next;
};
myReadout.damage.text = ((("$" + m_contactListener.damage) + " / $") + myLevel.targetDamage);
if (((!(damExceed)) && ((m_contactListener.damage >= myLevel.targetDamage)))){
damExceed = true;
dx = new damageExceedSnd();
maxDamage.SOUNDCHANNEL = dx.play(0, 1, maxDamage.SOUNDTRAN);
myReadout.nextLevelBtn.visible = true;
gameScreen.cannon.max.mouth.gotoAndStop(2);
};
targetInf.visible = false;
body = getBodyAtMouse();
if (body){
if (body.m_userData){
if (body.m_userData.tname){
targetInf.visible = true;
updateTargetInfo(body);
};
};
};
if (maxDamage.GAMESTATE == maxDamage.SHOOTNEXT){
maxDamage.GAMESTATE = maxDamage.READYTOSHOOT;
} else {
if (maxDamage.GAMESTATE == maxDamage.SHOTSUP){
frames++;
if ((((frames > 250)) || ((notSleep == false)))){
if (waitMsg != null){
gameScreen.removeChild(waitMsg);
waitMsg = null;
};
maxDamage.GAMESTATE = maxDamage.LEVELFINISHED;
if (m_contactListener.damage >= myLevel.targetDamage){
levComplete = MovieClip(new levelComplete());
gameScreen.addChild(levComplete);
levComplete.x = 320;
levComplete.y = 210;
com = new levelCompleteSnd();
maxDamage.SOUNDCHANNEL = com.play(0, 1, maxDamage.SOUNDTRAN);
levComplete.playAgainBtn.addEventListener(MouseEvent.MOUSE_DOWN, tryAgain);
levComplete.nextLevelBtn.addEventListener(MouseEvent.MOUSE_DOWN, nextLevel);
writeData(true);
} else {
timerHandler = function (_arg1:TimerEvent):void{
//unresolved jump
_arg1 = (true as false);
var _local2 = (!NULL! / !NULL!);
!ERROR! gameScreen.removeChild(tryAg);
if (!_local3){
//unresolved jump
~(((!NULL! ^ !NULL!) >= !NULL!));
};
if (_local3){
resetLevel();
//unresolved jump
if (!((_local3 == undefined) - ((_local3 + 1) - 1))){
!NULL!;
};
if (!NULL!){
myTimer.removeEventListener("timer", timerHandler);
};
};
};
fail = new levelFailSnd();
maxDamage.SOUNDCHANNEL = fail.play(0, 1, maxDamage.SOUNDTRAN);
tryAg = MovieClip(new tryAgainMsg());
gameScreen.addChild(tryAg);
tryAg.x = 320;
tryAg.y = 210;
writeData(false);
myTimer = new Timer(1500, 1);
myTimer.addEventListener("timer", timerHandler);
myTimer.start();
};
};
};
};
cannonTrail.doFilter();
len = (particles.length - 1);
i = len;
while (i >= 0) {
particles[i].shp.x = (particles[i].shp.x + particles[i].dx);
particles[i].shp.y = (particles[i].shp.y + particles[i].dy);
particles[i].shp.alpha = (particles[i].shp.alpha - particles[i].da);
if (particles[i].shp.alpha <= 0){
gameScreen.removeChild(particles[i].shp);
particles[i] = null;
particles.splice(i, 1);
};
i = (i - 1);
};
}
private function calcImpulse():void{
if (power < maxDamage.MINIMPULSE){
myImpulse.Normalize();
myImpulse.Multiply(maxDamage.MINIMPULSE);
} else {
if (power > maxDamage.MAXIMPULSE){
myImpulse.Normalize();
myImpulse.Multiply(maxDamage.MAXIMPULSE);
};
};
if (myLevel.shotArray[(myLevel.shotArray.length - 1)] == 2){
myImpulse.Multiply((maxDamage.TRIPLEFACTOR / maxDamage.MAXIMPULSE));
} else {
myImpulse.Multiply((maxDamage.IMPULSEFACTOR / maxDamage.MAXIMPULSE));
};
}
private function explode():void{
var _local1:explodeSnd;
var _local2:b2Body;
var _local3:b2BodyDef;
var _local4:b2CircleDef;
var _local5:b2Vec2;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:Number;
var _local9:uint;
var _local10:*;
var _local11:Number;
var _local12:uint;
_local1 = new explodeSnd();
maxDamage.SOUNDCHANNEL = _local1.play(0, 1, maxDamage.SOUNDTRAN);
_local5 = ballBody.GetPosition();
_local6 = ballBody.GetLinearVelocity();
m_world.DestroyBody(ballBody);
targets.removeChild(ballBodyDef.userData);
_local4 = new b2CircleDef();
_local4.radius = 0.12;
_local4.density = 1;
_local4.friction = 1;
_local4.restitution = 0.1;
_local8 = ((_local4.radius * 2) * pixels_in_a_meter);
_local3 = new b2BodyDef();
_local3.angularDamping = 5;
_local9 = 20;
_local12 = 0;
while (_local12 < _local9) {
_local3.userData = new explodingBall();
_local3.userData.width = _local8;
_local3.userData.height = _local8;
_local3.isBullet = true;
_local3.userData.explode = true;
_local3.userData.doDelete = false;
_local10 = (Math.cos((((2 * Math.PI) * _local12) / _local9)) * 0.75);
_local11 = (Math.sin((((2 * Math.PI) * _local12) / _local9)) * 0.75);
_local3.position.x = (_local5.x + (_local10 * 1.1));
_local3.position.y = (_local5.y + (_local11 * 1.1));
_local2 = m_world.CreateBody(_local3);
_local2.CreateShape(_local4);
_local2.SetMassFromShapes();
targets.addChild(_local3.userData);
_local2.SetLinearVelocity(_local6);
_local7 = new b2Vec2(_local10, _local11);
_local2.ApplyImpulse(_local7, _local5);
_local12++;
};
shots++;
cannonTrail.setTrailColor(shotColor[(myLevel.shotArray[(myLevel.shotArray.length - 1)] - 1)]);
myLevel.shotArray.splice((myLevel.shotArray.length - 1), 1);
updateShots();
if (myLevel.shotArray.length == 0){
shotsUp();
} else {
maxDamage.GAMESTATE = maxDamage.READYTOSHOOT;
gameScreen.cannon.barrel.thearrow.visible = (gameScreen.cannon.barrel.arrowHead.visible = true);
};
}
private function clickMenu(_arg1:MouseEvent):void{
var _local2:buttonSnd;
_local2 = new buttonSnd();
maxDamage.SOUNDCHANNEL = _local2.play(0, 1, maxDamage.SOUNDTRAN);
removeEventListener(Event.ENTER_FRAME, update);
maxDamage.GAMESTATE = maxDamage.WAITING;
ui.fadeScreen(gameScreen, menuScreen, 0.04, true);
}
public function clickPlay(_arg1:MouseEvent):void{
var _local2:buttonSnd;
_local2 = new buttonSnd();
maxDamage.SOUNDCHANNEL = _local2.play(0, 1, maxDamage.SOUNDTRAN);
ui.fadeScreen(menuScreen, levelScreen, 0.04, true);
levUI.showSelect();
}
private function completeToMenu(_arg1:MouseEvent):void{
var _local2:buttonSnd;
_local2 = new buttonSnd();
maxDamage.SOUNDCHANNEL = _local2.play(0, 1, maxDamage.SOUNDTRAN);
ui.fadeScreen(completeScreen, menuScreen, 0.04, true);
completeScreen.backBtn.removeEventListener(MouseEvent.MOUSE_DOWN, completeToMenu);
goUI.clearTargets(completeScreen.back);
}
private function rollOutMusic(_arg1:MouseEvent):void{
if (musicOn){
myReadout.musicBtn.gotoAndStop(1);
} else {
myReadout.musicBtn.gotoAndStop(3);
};
}
public function getBodyAtMouse():b2Body{
var _local1:b2AABB;
var _local2:Array;
var _local3:int;
var _local4:b2Body;
var _local5:int;
var _local6:b2Shape;
var _local7:Boolean;
real_x_mouse = (stage.mouseX / pixels_in_a_meter);
real_y_mouse = (stage.mouseY / pixels_in_a_meter);
mousePVec.Set(real_x_mouse, real_y_mouse);
_local1 = new b2AABB();
_local1.lowerBound.Set((real_x_mouse - 0.001), (real_y_mouse - 0.001));
_local1.upperBound.Set((real_x_mouse + 0.001), (real_y_mouse + 0.001));
_local2 = new Array();
_local3 = m_world.Query(_local1, _local2, 2);
_local4 = null;
_local5 = 0;
while (_local5 < _local3) {
if (_local2[_local5].m_body.IsStatic() == false){
_local6 = (_local2[_local5] as b2Shape);
_local7 = (_local2[_local5] as b2Shape).TestPoint(_local6.m_body.GetXForm(), mousePVec);
if (_local7){
_local4 = _local6.m_body;
break;
};
};
_local5++;
};
return (_local4);
}
public function createParticles(_arg1:uint, _arg2:b2Vec2){
var _local3:uint;
var _local4:particle;
var _local5:Number;
_local3 = 0;
while (_local3 < Math.round((_arg1 * 1.5))) {
_local4 = new particle();
_local4.shp = new Shape();
_local5 = Math.random();
if (_local5 < 0.25){
_local4.shp.graphics.beginFill(0);
_local4.shp.graphics.drawCircle(2, 2, 2);
} else {
if (_local5 < 0.5){
_local4.shp.graphics.beginFill(0x666666);
_local4.shp.graphics.drawCircle(2, 2, 2);
} else {
if (_local5 < 0.75){
_local4.shp.graphics.beginFill(0);
_local4.shp.graphics.drawCircle(1, 1, 1);
} else {
_local4.shp.graphics.beginFill(0x666666);
_local4.shp.graphics.drawCircle(1, 1, 1);
};
};
};
gameScreen.addChild(_local4.shp);
_local4.shp.x = (_arg2.x * pixels_in_a_meter);
_local4.shp.y = (_arg2.y * pixels_in_a_meter);
_local4.dx = ((_arg1 / 2) - (Math.random() * _arg1));
_local4.dy = ((_arg1 / 2) - (Math.random() * _arg1));
_local4.da = (0.04 + (Math.round((Math.random() * 3)) / 100));
particles.push(_local4);
_local3++;
};
}
private function onMouseClick(_arg1:MouseEvent):void{
if (stage.mouseY <= 420){
if (maxDamage.GAMESTATE == maxDamage.READYTOSHOOT){
shoot();
} else {
if (maxDamage.GAMESTATE == maxDamage.READYTOEXPLODE){
explode();
};
};
};
}
private function shotsUp():void{
var myTimer:Timer;
var timerHandler:Function;
timerHandler = function (_arg1:TimerEvent):void{
var _local2:Boolean;
//unresolved jump
var _local3 = (false === typeof(!(-(-(_local2)))));
if (!_local3){
//unresolved if
//unresolved if
};
(maxDamage.GAMESTATE == maxDamage.SHOTSUP);
//unresolved jump
if ((waitMsg == null)){
waitMsg = MovieClip(new pleaseWait());
//unresolved if
gameScreen.addChild(waitMsg);
waitMsg.x = 320;
//unresolved jump
waitMsg.y = 210;
//unresolved if
};
myTimer.removeEventListener("timer", timerHandler);
};
gameScreen.cannon.barrel.thearrow.visible = (gameScreen.cannon.barrel.arrowHead.visible = false);
maxDamage.GAMESTATE = maxDamage.SHOTSUP;
frames = 0;
myTimer = new Timer(2500, 1);
myTimer.addEventListener("timer", timerHandler);
myTimer.start();
}
private function clearWorld():void{
var _local1:b2Body;
if (m_world != null){
_local1 = m_world.m_bodyList;
while (_local1) {
m_world.DestroyBody(_local1);
_local1 = _local1.m_next;
};
m_world = null;
};
if (targets != null){
gameScreen.removeChild(targets);
targets = null;
};
if (cannonTrail != null){
gameScreen.removeChild(cannonTrail);
cannonTrail = null;
};
}
public function updateShots():void{
var _local1:MovieClip;
var _local2:int;
var _local3:uint;
if (shotPics){
myReadout.removeChild(shotPics);
shotPics = null;
};
shotPics = new Sprite();
myReadout.addChild(shotPics);
shotPics.x = -294;
shotPics.y = 12;
_local2 = myLevel.shotArray.length;
_local3 = 0;
while (_local3 < _local2) {
_local1 = MovieClip(new shotMc());
shotPics.addChild(_local1);
_local1.x = (_local3 * 30);
_local1.gotoAndStop(myLevel.shotArray[_local3]);
_local3++;
};
if (myLevel.shotArray[(myLevel.shotArray.length - 1)] == 2){
gameScreen.cannon.barrel.thearrow.triple.visible = true;
} else {
gameScreen.cannon.barrel.thearrow.triple.visible = false;
};
}
private function startGame():void{
var _local1:String;
var _local2:String;
saveTemp = saveData.readSave();
myLevel = new level(this, gameScreen);
levUI = new levelUI(this, levelScreen);
statUI = new statsUI(this, statsScreen, menuScreen);
menUI = new menuUI(this, menuScreen);
goUI = new gameOverUI(this, completeScreen);
currTime = getTimer();
music = new musicSound();
musicChannel = music.play(0, 9999);
backgnd = MovieClip(new back());
gameScreen.bgs.addChild(backgnd);
_local1 = "armorgames.com";
_local2 = this.root.loaderInfo.url.split("/")[2];
if (_local2.indexOf(_local1) == (_local2.length - _local1.length)){
ui.showit(menuScreen, 0, 0);
ui.hideit(siteLockScreen);
} else {
ui.showit(siteLockScreen, 0, 0);
};
maxDamage.MAXIMPULSE = gameScreen.cannon.barrel.thearrow.width;
this.contextMenu = ui.customizeRightClick();
maxDamage.GAMESTATE = maxDamage.WAITING;
myReadout = MovieClip(new readout());
gameScreen.addChild(myReadout);
myReadout.x = 320;
myReadout.y = 450;
myReadout.menuBtn.addEventListener(MouseEvent.MOUSE_DOWN, clickMenu);
myReadout.resetBtn.addEventListener(MouseEvent.MOUSE_DOWN, clickReset);
myReadout.nextLevelBtn.addEventListener(MouseEvent.MOUSE_DOWN, nextLevel);
myReadout.soundBtn.addEventListener(MouseEvent.MOUSE_DOWN, clickSound);
myReadout.musicBtn.addEventListener(MouseEvent.MOUSE_DOWN, clickMusic);
myReadout.soundBtn.addEventListener(MouseEvent.ROLL_OVER, rollSound);
myReadout.musicBtn.addEventListener(MouseEvent.ROLL_OVER, rollMusic);
myReadout.soundBtn.addEventListener(MouseEvent.ROLL_OUT, rollOutSound);
myReadout.musicBtn.addEventListener(MouseEvent.ROLL_OUT, rollOutMusic);
targetInf = MovieClip(new targetInfo());
gameScreen.addChild(targetInf);
targetInf.visible = false;
}
private function clickMusic(_arg1:MouseEvent):void{
var _local2:buttonSnd;
_local2 = new buttonSnd();
maxDamage.SOUNDCHANNEL = _local2.play(0, 1, maxDamage.SOUNDTRAN);
if (musicOn){
musicChannel.stop();
musicOn = false;
myReadout.musicBtn.gotoAndStop(3);
} else {
musicChannel = music.play(0, 9999);
musicOn = true;
myReadout.musicBtn.gotoAndStop(1);
};
}
public function resetLevel():void{
clearWorld();
newLevel();
maxDamage.GAMESTATE = maxDamage.SHOOTNEXT;
if (levComplete != null){
gameScreen.removeChild(levComplete);
levComplete = null;
};
if (waitMsg != null){
gameScreen.removeChild(waitMsg);
waitMsg = null;
};
}
private function updateTargetInfo(_arg1){
targetInf.targetType.text = _arg1.m_userData.tname;
targetInf.targetDamage.text = ((("$" + _arg1.m_userData.damage) + " / $") + _arg1.m_userData.tvalue);
if (_arg1.m_userData.x < (maxDamage.LEFT + (targetInf.width / 2))){
targetInf.x = maxDamage.LEFT;
} else {
if (_arg1.m_userData.x > (maxDamage.RIGHT - (targetInf.width / 2))){
targetInf.x = (maxDamage.RIGHT - targetInf.width);
} else {
targetInf.x = (_arg1.m_userData.x - (targetInf.width / 2));
};
};
if ((_arg1.m_userData.y - (_arg1.m_userData.height / 2)) < ((maxDamage.TOP + targetInf.height) + 5)){
targetInf.y = ((_arg1.m_userData.y + (_arg1.m_userData.height / 2)) + 5);
} else {
targetInf.y = (((_arg1.m_userData.y - (_arg1.m_userData.height / 2)) - targetInf.height) - 5);
};
}
private function rollMusic(_arg1:MouseEvent):void{
if (musicOn){
myReadout.musicBtn.gotoAndStop(2);
};
}
public function createTarget(_arg1:Number, _arg2:Number, _arg3:String):void{
var _local4:b2Body;
var _local5:b2BodyDef;
var _local6:b2PolygonDef;
var _local7:MovieClip;
var _local8:Number;
var _local9:Number;
if (_arg3 == "brick"){
_local7 = new brick();
} else {
if (_arg3 == "box"){
_local7 = new box();
} else {
if (_arg3 == "microwave"){
_local7 = new microwave();
} else {
if (_arg3 == "monitor"){
_local7 = new monitor();
} else {
if (_arg3 == "widetv"){
_local7 = new widetv();
} else {
if (_arg3 == "fridge"){
_local7 = new fridge();
} else {
if (_arg3 == "art"){
_local7 = new art();
} else {
trace("error - could not find target type!");
};
};
};
};
};
};
};
_local5 = new b2BodyDef();
_local5.position.x = (_arg1 / pixels_in_a_meter);
_local5.position.y = (_arg2 / pixels_in_a_meter);
_local5.userData = _local7;
_local8 = (_local7.width / (2 * pixels_in_a_meter));
_local9 = (_local7.height / (2 * pixels_in_a_meter));
_local6 = new b2PolygonDef();
_local6.SetAsBox(_local8, _local9);
if (_arg3 == "brick"){
_local6.density = 0;
_local7.cacheAsBitmap = true;
} else {
_local6.density = 1;
damageMax = (damageMax + _local7.tvalue);
};
_local6.friction = 0.5;
_local6.restitution = 0.05;
_local5.angularDamping = 0.5;
_local5.isSleeping = true;
_local4 = m_world.CreateBody(_local5);
_local7.body = _local4;
_local4.CreateShape(_local6);
_local4.SetMassFromShapes();
targets.addChild(_local5.userData);
}
private function newLevel():void{
var _local1:uint;
_local1 = 0;
while (_local1 < particles.length) {
gameScreen.removeChild(particles[_local1].shp);
_local1++;
};
particles = [];
gameScreen.cannon.max.mouth.gotoAndStop(1);
targetInf.visible = (damExceed = false);
createWorld();
createBoundaries();
shots = (damageMax = (m_contactListener.damage = 0));
m_contactListener.edamage.bothzero();
gameScreen.cannon.barrel.thearrow.visible = (gameScreen.cannon.barrel.arrowHead.visible = true);
if (tips != null){
gameScreen.removeChild(tips);
};
tips = new Sprite();
gameScreen.addChild(tips);
myLevel.loadLevelByNum(levelNum);
if (saveTemp.pass[(levelNum - 1)] == true){
myReadout.nextLevelBtn.visible = true;
} else {
myReadout.nextLevelBtn.visible = false;
};
myReadout.damage.text = ("$0 / $" + myLevel.targetDamage);
myReadout.best.text = ("$" + saveTemp.bestDamage[levelNum]);
gameScreen.setChildIndex(myReadout, (gameScreen.numChildren - 1));
gameScreen.setChildIndex(tips, (gameScreen.numChildren - 1));
gameScreen.setChildIndex(targets, (gameScreen.numChildren - 1));
gameScreen.setChildIndex(targetInf, (gameScreen.numChildren - 1));
cannonTrail.setTrailColor(shotColor[(myLevel.shotArray[(myLevel.shotArray.length - 1)] - 1)]);
backgnd.gotoAndStop((((levelNum - 1) % 3) + 1));
}
private function keyHandler(_arg1:KeyboardEvent):void{
var _local2:buttonSnd;
if ((((_arg1.keyCode == 82)) && (!((maxDamage.GAMESTATE == maxDamage.LEVELFINISHED))))){
_local2 = new buttonSnd();
maxDamage.SOUNDCHANNEL = _local2.play(0, 1, maxDamage.SOUNDTRAN);
writeData(false);
resetLevel();
};
}
public function clickStats(_arg1:MouseEvent):void{
statUI.showStats();
}
private function createWorld():void{
var _local1:b2AABB;
var _local2:b2Vec2;
var _local3:Boolean;
cannonTrail = new ballTrail();
gameScreen.addChild(cannonTrail);
targets = new Sprite();
gameScreen.addChild(targets);
maxDamage.GAMESTATE = maxDamage.WAITING;
_local1 = new b2AABB();
_local1.lowerBound.Set(-100, -100);
_local1.upperBound.Set(100, 100);
_local2 = new b2Vec2(0, 20);
_local3 = true;
m_world = new b2World(_local1, _local2, _local3);
m_world.SetContactListener(m_contactListener);
}
private function rollOutSound(_arg1:MouseEvent):void{
if (maxDamage.SOUNDON){
myReadout.soundBtn.gotoAndStop(1);
} else {
myReadout.soundBtn.gotoAndStop(3);
};
}
}
//unresolved jump
var _local3 = ((-((true as false)) + 1) >= !NULL!);
!ERROR! !ERROR! if (_local2){
//unresolved jump
//unresolved jump
_local0 = ( - 1);
;
[OP_NEWCLASS ClassInfo:113 base:(( < !NULL!) + 1)].maxDamage = !NULL!;
};
}//package
Section 126
//menuUI (menuUI)
package {
import flash.display.*;
import mochi.as3.*;
import flash.events.*;
public class menuUI extends Sprite {
private var maxDam:maxDamage;
private var menuScreen:MovieClip;
public function menuUI(_arg1:maxDamage, _arg2:MovieClip):void{
maxDam = _arg1;
menuScreen = _arg2;
addListeners();
}
private function clickArmor(_arg1:MouseEvent):void{
maxDam.ui.openUrl("http://www.armorgames.com/");
}
public function addListeners():void{
menuScreen.armorgames.addEventListener(MouseEvent.MOUSE_DOWN, clickArmor);
menuScreen.playBtn.addEventListener(MouseEvent.MOUSE_DOWN, maxDam.clickPlay);
menuScreen.statsBtn.addEventListener(MouseEvent.MOUSE_DOWN, maxDam.clickStats);
}
}
//unresolved jump
var _local1 = ~(((??hasnext
>= !NULL!) >> !NULL!));
!ERROR! if (!((_local1) && (_local2))){
//unresolved jump
_local1 = ( | !NULL!);
//unresolved jump
with (//unresolved nextvalue or nextname) {
};
-(!NULL!).menuUI = [OP_NEWCLASS ClassInfo:93 base:Sprite];
};
}//package
Section 127
//microwave (microwave)
package {
public dynamic class microwave extends target {
public function microwave():void{
addFrameScript(0, frame1);
this.tname = "Microwave";
this.tvalue = 200;
this.damage = 0;
this.flammable = false;
this.flaming = false;
}
function frame1(){
stop();
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = (typeof((false * (??getglobalscope
+ 1))) + true);
if (((_local1) || (_local1))){
//unresolved jump
//unresolved jump
-(undefined).microwave = _local3;
};
}//package
Section 128
//monitor (monitor)
package {
public dynamic class monitor extends target {
public function monitor():void{
addFrameScript(0, frame1);
this.tname = "LCD Monitor";
this.tvalue = 500;
this.damage = 0;
this.flammable = false;
this.flaming = false;
}
function frame1(){
stop();
}
}
//unresolved jump
_local0 = null;
var _local1:*;
var _local2 = null;
if (_local2){
//unresolved jump
//unresolved jump
with ((([OP_NEWCLASS ClassInfo:147 base:target] & _local1) === undefined)) {
};
false.monitor = !NULL!;
};
}//package
Section 129
//musicSound (musicSound)
package {
import flash.media.*;
public dynamic class musicSound extends Sound {
}
var _local1:Boolean;
//unresolved jump
_local1 = (false + _local1);
var _local2 = (!NULL! + 1);
//unresolved jump
var _local3 = ((_local1 < !NULL!) - !NULL!);
if ((!NULL! > !NULL!)){
musicSound = [OP_NEWCLASS ClassInfo:90 base:Sound];
};
}//package
Section 130
//myContactListener (myContactListener)
package {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import flash.display.*;
import Box2D.Common.*;
import flash.media.*;
public class myContactListener extends b2ContactListener {
public var edamage:evar;
public var damage:uint;// = 0
public function myContactListener(_arg1:maxDamage):void{
damage = 0;
edamage = new evar();
super(_arg1);
}
private function makeFlaming(_arg1:MovieClip):void{
var _local2:flameSnd;
var _local3:*;
var _local4:uint;
_local2 = new flameSnd();
maxDamage.SOUNDCHANNEL = _local2.play(0, 1, maxDamage.SOUNDTRAN);
_arg1.flaming = true;
_arg1.gotoAndStop(6);
_local3 = MovieClip(new flame());
_arg1.addChild(_local3);
_local4 = (_arg1.tvalue - _arg1.damage);
if (_local4 > 0){
_arg1.damage = (_arg1.damage + _local4);
damage = (damage + _local4);
edamage.addup(_local4);
};
}
override public function Remove(_arg1:b2ContactPoint):void{
}
override public function Add(_arg1:b2ContactPoint):void{
var _local2:MovieClip;
var _local3:MovieClip;
var _local4:Number;
if (maxDamage.GAMESTATE != maxDamage.LEVELFINISHED){
_local2 = MovieClip(_arg1.shape1.GetBody().GetUserData());
_local3 = MovieClip(_arg1.shape2.GetBody().GetUserData());
if (((((!((_local2.tname == undefined))) && (!((_local2.tvalue == _local2.damage))))) || (((!((_local3.tname == undefined))) && (!((_local3.tvalue == _local3.damage))))))){
_local4 = (_arg1.velocity.Length() * maxDamage.DAMAGEVELOCITY);
if (_local4 > 3){
maxDam.createParticles((_local4 / 12), _arg1.position);
};
if (_local2.tname != undefined){
calcDamage(_local4, _local2);
};
if (_local3.tname != undefined){
calcDamage(_local4, _local3);
};
};
if (_local2.explode == true){
_local2.doDelete = true;
};
if (_local3.explode == true){
_local3.doDelete = true;
};
};
}
private function calcDamage(_arg1:Number, _arg2:MovieClip):void{
var _local3:uint;
if (_arg1 > 1){
_local3 = (_arg2.tvalue - _arg2.damage);
if (_local3 > 0){
if (_arg1 <= _local3){
_arg2.damage = (_arg2.damage + _arg1);
damage = (damage + _arg1);
edamage.addup(_arg1);
} else {
_arg2.damage = (_arg2.damage + _local3);
damage = (damage + _local3);
edamage.addup(_local3);
};
if ((_arg2.damage / _arg2.tvalue) < 0.2){
_arg2.gotoAndStop(1);
} else {
if ((_arg2.damage / _arg2.tvalue) < 0.4){
_arg2.gotoAndStop(2);
} else {
if ((_arg2.damage / _arg2.tvalue) < 0.6){
_arg2.gotoAndStop(3);
} else {
if ((_arg2.damage / _arg2.tvalue) < 0.8){
_arg2.gotoAndStop(4);
} else {
if ((_arg2.damage / _arg2.tvalue) < 1){
_arg2.gotoAndStop(5);
} else {
_arg2.gotoAndStop(6);
};
};
};
};
};
};
};
}
override public function Persist(_arg1:b2ContactPoint):void{
}
override public function Result(_arg1:b2ContactResult):void{
var _local2:MovieClip;
var _local3:MovieClip;
var _local4:*;
var _local5:damageSnd;
var _local6:bounceSnd;
if (maxDamage.GAMESTATE != maxDamage.LEVELFINISHED){
_local2 = _arg1.shape1.GetBody().GetUserData();
_local3 = _arg1.shape2.GetBody().GetUserData();
_local4 = new SoundTransform();
if (((!((_local2.tname == undefined))) && ((_local3 is flamingBall)))){
if (((_local2.flammable) && (!(_local2.flaming)))){
makeFlaming(_local2);
};
};
if (((!((_local3.tname == undefined))) && ((_local2 is flamingBall)))){
if (((_local3.flammable) && (!(_local3.flaming)))){
makeFlaming(_local3);
};
};
if (((!((_local2.tname == undefined))) && (!((_local3.tname == undefined))))){
if (((((_local2.flaming) && (_local3.flammable))) && (!(_local3.flaming)))){
makeFlaming(_local3);
};
if (((((_local3.flaming) && (_local2.flammable))) && (!(_local2.flaming)))){
makeFlaming(_local2);
};
};
if (_arg1.normalImpulse > 30){
_local4.volume = 1;
} else {
if (_arg1.normalImpulse > 6){
_local4.volume = (_arg1.normalImpulse / 30);
};
};
if (maxDamage.SOUNDON){
if (((!((_local2.tname == undefined))) || (!((_local3.tname == undefined))))){
if (_arg1.normalImpulse > 6){
_local5 = new damageSnd();
maxDamage.SOUNDCHANNEL = _local5.play(0, 1, _local4);
};
} else {
if (_arg1.normalImpulse > 6){
_local6 = new bounceSnd();
maxDamage.SOUNDCHANNEL = _local6.play(0, 1, _local4);
};
};
};
};
}
}
var _local1:Boolean;
//unresolved jump
var _local2 = !(((false >>> !NULL!) === !NULL!));
//unresolved jump
if (_local1){
myContactListener = [OP_NEWCLASS ClassInfo:62 base:b2ContactListener];
};
}//package
Section 131
//particle (particle)
package {
import flash.display.*;
public final class particle {
public var dx:Number;
public var dy:Number;
public var shp:Shape;
public var da:Number;
}
//unresolved jump
var _local1 = (((typeof(((true | false) < !NULL!)) | !NULL!) - !NULL!) + !NULL!);
!ERROR! if (_local2){
particle = [OP_NEWCLASS ClassInfo:6 base:Object];
};
}//package
Section 132
//pleaseWait (pleaseWait)
package {
import flash.display.*;
public dynamic class pleaseWait extends MovieClip {
}
//unresolved jump
var _local1:Boolean = typeof((true * false));
!ERROR! if (_local2){
//unresolved jump
with ((undefined >> _local2)) {
//unresolved jump
};
[OP_NEWCLASS ClassInfo:128 base:(!NULL! >> !NULL!)].pleaseWait = !NULL!;
};
}//package
Section 133
//readout (readout)
package {
import flash.display.*;
import flash.text.*;
public dynamic class readout extends MovieClip {
public var best:TextField;
public var musicBtn:MovieClip;
public var levelName:TextField;
public var nextLevelBtn:SimpleButton;
public var damage:TextField;
public var menuBtn:SimpleButton;
public var resetBtn:SimpleButton;
public var soundBtn:MovieClip;
}
//unresolved jump
var _local3:* = (true >= (false > false));
var _local1 = _local3;
!ERROR! if (!((_local1) && (_local1))){
//unresolved jump
//unresolved jump
_local2 = (( - MovieClip) as !NULL!);
_local0 = !NULL!;
!NULL!.readout = [OP_NEWCLASS ClassInfo:129 base:!NULL!];
};
}//package
Section 134
//saveGame (saveGame)
package {
import flash.display.*;
import mochi.as3.*;
import flash.events.*;
import flash.net.*;
public class saveGame extends Sprite {
private var maxDam:maxDamage;
private var localData:SharedObject;
public function saveGame(_arg1:maxDamage){
maxDam = _arg1;
initSave();
if (!maxDam.mc){
localData = SharedObject.getLocal("maxDamage");
localData.addEventListener(NetStatusEvent.NET_STATUS, onFlushStatus);
if (localData.data.theArray == undefined){
initData();
} else {
localData.data.theArray.timesPlayed++;
maxDam.saveTemp = localData.data.theArray;
tryFlush();
};
};
}
private function tryFlush():void{
var flushStatus:String;
flushStatus = null;
try {
flushStatus = localData.flush();
} catch(error:Error) {
trace("Error...Could not write SharedObject to disk");
};
if (flushStatus != null){
switch (flushStatus){
case SharedObjectFlushStatus.PENDING:
trace("Requesting permission to save object...");
break;
case SharedObjectFlushStatus.FLUSHED:
break;
};
};
}
public function writeSave(_arg1:Object):void{
localData.data.theArray = _arg1;
tryFlush();
}
public function readSave():Object{
return (localData.data.theArray);
}
private function initSave():void{
var _local1:Number;
maxDam.saveTemp.timesPlayed = 1;
maxDam.saveTemp.playingTime = 0;
maxDam.saveTemp.totalDamage = 0;
maxDam.saveTemp.passed = 0;
maxDam.saveTemp.failed = 0;
maxDam.saveTemp.shots = 0;
maxDam.saveTemp.highestDamage = 0;
maxDam.saveTemp.bestDamage = new Array();
maxDam.saveTemp.pass = new Array();
_local1 = 0;
while (_local1 <= 49) {
maxDam.saveTemp.bestDamage[_local1] = 0;
maxDam.saveTemp.pass[_local1] = false;
_local1++;
};
}
private function onFlushStatus(_arg1:NetStatusEvent):void{
trace("User closed permission dialog...");
switch (_arg1.info.code){
case "SharedObject.Flush.Success":
trace("User granted permission -- value saved.");
break;
case "SharedObject.Flush.Failed":
trace("User denied permission -- value not saved.");
break;
};
}
public function initData():void{
localData.data.theArray = new Object();
localData.data.theArray = maxDam.saveTemp;
tryFlush();
}
}
//unresolved jump
var _local1:String = ((!((true instanceof (false - 1))) - 1) ^ !NULL!);
!ERROR! if (!((_local1) && (_local2))){
//unresolved jump
//unresolved jump
_local1 = (((typeof(( <= NaN)) < !NULL!) > ??getglobalscope
) - !NULL!);
??getglobalscope
.saveGame = [OP_NEWCLASS ClassInfo:94 base:Sprite];
};
}//package
Section 135
//shootSnd (shootSnd)
package {
import flash.media.*;
public dynamic class shootSnd extends Sound {
}
var _local1:Boolean;
//unresolved jump
_local1 = false;
var _local2:Number = true;
if (((_local1) || (_local1))){
//unresolved jump
(((-(!NULL!) + 1) + ( / EventDispatcher)) == NaN).shootSnd = [OP_NEWCLASS ClassInfo:91 base:Sound];
};
}//package
Section 136
//shotMc (shotMc)
package {
import flash.display.*;
public dynamic class shotMc extends MovieClip {
public function shotMc(){
addFrameScript(0, frame1, 10, frame11);
}
function frame1(){
stop();
}
function frame11(){
this.gotoAndPlay(6);
}
}
//unresolved jump
var _local1 = (this < (null instanceof ));
var _local2 = !(false);
if (((_local2) || (this))){
//unresolved jump
with (( as Object)) {
//unresolved jump
};
((!NULL! <= !NULL!) & MovieClip).shotMc = [OP_NEWCLASS ClassInfo:130 base:(false - 1)];
};
}//package
Section 137
//statsUI (statsUI)
package {
import flash.display.*;
import flash.events.*;
public class statsUI extends Sprite {
private var maxDam:maxDamage;
private var menuScreen:MovieClip;
private var statsScreen:MovieClip;
public function statsUI(_arg1:maxDamage, _arg2:MovieClip, _arg3:MovieClip):void{
maxDam = _arg1;
statsScreen = _arg2;
menuScreen = _arg3;
}
private function closeStats(_arg1:MouseEvent):void{
var _local2:buttonSnd;
_local2 = new buttonSnd();
maxDamage.SOUNDCHANNEL = _local2.play(0, 1, maxDamage.SOUNDTRAN);
maxDam.ui.fadeScreen(statsScreen, menuScreen, 0.04, true);
statsScreen.backBtn.removeEventListener(MouseEvent.MOUSE_DOWN, closeStats);
}
public function showStats():void{
var _local1:buttonSnd;
_local1 = new buttonSnd();
maxDamage.SOUNDCHANNEL = _local1.play(0, 1, maxDamage.SOUNDTRAN);
updateFields();
maxDam.ui.fadeScreen(menuScreen, statsScreen, 0.04, true);
statsScreen.backBtn.addEventListener(MouseEvent.MOUSE_DOWN, closeStats);
}
private function updateFields():void{
var _local1:uint;
var _local2:Number;
var _local3:Array;
_local1 = (maxDam.saveTemp.passed + maxDam.saveTemp.failed);
_local2 = (maxDam.saveTemp.playingTime / 60000);
statsScreen.playingTime.text = (((Math.floor((_local2 / 60)) + "h : ") + Math.round((_local2 % 60))) + "m");
statsScreen.totalDamage.text = ("$" + maxDam.saveTemp.totalDamage);
statsScreen.highestDamage.text = ("$" + maxDam.saveTemp.highestDamage);
if (_local1 != 0){
statsScreen.averageLevel.text = ("$" + Math.round((maxDam.saveTemp.totalDamage / _local1)));
statsScreen.success.text = (Math.round(((100 * maxDam.saveTemp.passed) / _local1)) + "%");
statsScreen.averageShot.text = ("$" + Math.round((maxDam.saveTemp.totalDamage / maxDam.saveTemp.shots)));
} else {
statsScreen.averageLevel.text = "n/a";
statsScreen.success.text = "n/a";
statsScreen.averageShot.text = "n/a";
};
statsScreen.shots.text = maxDam.saveTemp.shots;
statsScreen.passed.text = maxDam.saveTemp.passed;
statsScreen.failed.text = maxDam.saveTemp.failed;
statsScreen.timesPlayed.text = maxDam.saveTemp.timesPlayed;
_local3 = new Array();
if (Math.random() < 0.33){
_local3 = ["RAM in use (kb)", "Concurrent players", "Bad sectors", "Fragmented files", "Network latency (ms)", "Active threads"];
statsScreen.random2.text = (32 + Math.round((Math.random() * 200)));
} else {
if (Math.random() < 0.67){
_local3 = ["Pixels filled", "Processor cycles", "Sprites generated", "Subroutines processed", "Code lines executed", "Variables assigned", "Vertices calculated", "Vectors drawn", "Blitting operations", "Splines rendered"];
statsScreen.random2.text = (62 + Math.round(((_local2 * Math.random()) * 200)));
} else {
_local3 = ["Mouse clicks", "Energy expended (kJ)", "Mouse movement (cm)", "Screen refreshes", "Functions called"];
statsScreen.random2.text = (11 + Math.round(((_local2 * Math.random()) * 30)));
};
};
statsScreen.random1.text = (_local3[Math.round((Math.random() * (_local3.length - 1)))] + ":");
}
}
var _local1:Boolean;
//unresolved jump
_local3;
var _local2:String = ((false < !NULL!) === false);
if (!((_local2) && (this))){
//unresolved jump
//unresolved jump
((((!() ^ !NULL!) <= !NULL!) + ((true is undefined) - 1)) > ??getglobalscope
).statsUI = [OP_NEWCLASS ClassInfo:96 base:Sprite];
};
}//package
Section 138
//target (target)
package {
import Box2D.Dynamics.*;
import flash.display.*;
public class target extends MovieClip {
public var flammable:Boolean;
public var damage:uint;
public var tvalue:uint;
public var body:b2Body;
public var tname:String;
public function target():void{
}
}
//unresolved jump
var _local1 = arguments;
var _local2:Boolean;
if (((_local2) || (this))){
//unresolved jump
var _local3 = ((( + Object) >= !NULL!) == !NULL!);
//unresolved jump
NaN.target = [OP_NEWCLASS ClassInfo:141 base:_local1];
};
}//package
Section 139
//targetInfo (targetInfo)
package {
import flash.display.*;
import flash.text.*;
public dynamic class targetInfo extends MovieClip {
public var targetType:TextField;
public var targetDamage:TextField;
}
//unresolved jump
var _local1 = ~(((~(((true + false) <= !NULL!)) * !NULL!) instanceof !NULL!));
!ERROR! if (!_local1){
//unresolved jump
//unresolved jump
var _temp1 = (//unresolved nextvalue or nextname | !NULL!);
_local2 = NaN;
_temp1.targetInfo = [OP_NEWCLASS ClassInfo:131 base:_local3];
};
}//package
Section 140
//tip1 (tip1)
package {
import flash.display.*;
import flash.text.*;
public dynamic class tip1 extends MovieClip {
public var txt:TextField;
}
//unresolved jump
var _local1 = (((((true % false) === !NULL!) <= !NULL!) << !NULL!) < !NULL!);
!ERROR! if (_local2){
//unresolved jump
var _local3:String = this;
//unresolved jump
[OP_NEWCLASS ClassInfo:132 base:(((( === NaN) ^ (//unresolved nextvalue or nextname >> _local2)) + 1) + 1)].tip1 = !NULL!;
};
}//package
Section 141
//tip2 (tip2)
package {
import flash.display.*;
import flash.text.*;
public dynamic class tip2 extends MovieClip {
public var txt:TextField;
}
//unresolved jump
var _local1:* = ((true === (false + NaN)) < !NULL!);
!ERROR! if (!_local1){
//unresolved jump
//unresolved jump
[OP_NEWCLASS ClassInfo:133 base:((??hasnext
instanceof !NULL!) * !NULL!)].tip2 = !NULL!;
};
}//package
Section 142
//tip3 (tip3)
package {
import flash.display.*;
import flash.text.*;
public dynamic class tip3 extends MovieClip {
public var txt:TextField;
}
//unresolved jump
var _local1:*;
var _local2 = ((true + 1) + 1);
if (!((_local1) && (_local2))){
//unresolved jump
_local0 = ( >= (Object + 1));
//unresolved jump
with (!((MovieClip ^ !NULL!))) {
};
!NULL!.tip3 = [OP_NEWCLASS ClassInfo:134 base:(!NULL! > ??getglobalscope
)];
};
}//package
Section 143
//tip4 (tip4)
package {
import flash.display.*;
import flash.text.*;
public dynamic class tip4 extends MovieClip {
public var txt:TextField;
}
//unresolved jump
var _local1 = ((//unresolved nextvalue or nextname * !NULL!) >= !NULL!);
!ERROR! if (!_local1){
//unresolved jump
//unresolved jump
false.tip4 = [OP_NEWCLASS ClassInfo:135 base:??getglobalscope
];
};
}//package
Section 144
//tip5 (tip5)
package {
import flash.display.*;
import flash.text.*;
public dynamic class tip5 extends MovieClip {
public var txt:TextField;
}
var _local1:Boolean;
//unresolved jump
_local1 = _local3;
var _local2 = (//unresolved nextvalue or nextname * !NULL!);
if (!((_local2) && (this))){
//unresolved jump
_local2 = ((( - 1) + 1) + 1);
//unresolved jump
null.tip5 = [OP_NEWCLASS ClassInfo:136 base:null];
};
}//package
Section 145
//tip6 (tip6)
package {
import flash.display.*;
import flash.text.*;
public dynamic class tip6 extends MovieClip {
public var txt:TextField;
}
//unresolved jump
var _local1 = !((false >= ));
_local1 = (true << !NULL!);
!ERROR! if (!((_local1) && (this))){
//unresolved jump
//unresolved jump
(_local3 <= ((-(Object) ^ (MovieClip - 1)) + 1)).tip6 = [OP_NEWCLASS ClassInfo:137 base:true];
};
}//package
Section 146
//tipGeneral (tipGeneral)
package {
import flash.display.*;
import flash.text.*;
public dynamic class tipGeneral extends MovieClip {
public var txt:TextField;
}
//unresolved jump
var _local3:Boolean;
undefined;
var _local1 = ((true % _local2) < !NULL!);
!ERROR! if (!_local1){
//unresolved jump
_local1 = (( instanceof !NULL!) - 1);
//unresolved jump
_local2 = (??getglobalscope
- 1);
[OP_NEWCLASS ClassInfo:138 base:(~(_local3) === (MovieClip + 1))].tipGeneral = !NULL!;
};
}//package
Section 147
//tripleBall (tripleBall)
package {
import flash.display.*;
public dynamic class tripleBall extends MovieClip {
}
//unresolved jump
var _local1 = (!((true | false)) > !NULL!);
!ERROR! if (_local2){
//unresolved jump
//unresolved jump
var _local3 = MovieClip;
!NULL!.tripleBall = [OP_NEWCLASS ClassInfo:139 base:(( as !NULL!) % typeof(-(typeof(null))))];
};
}//package
Section 148
//tryAgainMsg (tryAgainMsg)
package {
import flash.display.*;
public dynamic class tryAgainMsg extends MovieClip {
public function tryAgainMsg(){
addFrameScript(35, frame36);
}
function frame36(){
stop();
}
}
//unresolved jump
var _local1 = (//unresolved nextvalue or nextname == !NULL!);
!ERROR! if (!((_local1) && (_local1))){
//unresolved jump
//unresolved jump
MovieClip;
((!NULL! ^ !NULL!) - 1).tryAgainMsg = [OP_NEWCLASS ClassInfo:140 base:(true + 1)];
};
}//package
Section 149
//widetv (widetv)
package {
import flash.display.*;
public dynamic class widetv extends target {
public var targetPlasmablueDamage0:MovieClip;
public function widetv():void{
addFrameScript(0, frame1);
this.tname = "50'' Plasma TV";
this.tvalue = 1000;
this.damage = 0;
this.flammable = false;
this.flaming = false;
}
function frame1(){
stop();
}
}
//unresolved jump
var _local1 = (//unresolved nextvalue or nextname - !NULL!);
!ERROR! if (!((_local1) && (this))){
//unresolved jump
//unresolved jump
NaN;
var _local3 = [OP_NEWCLASS ClassInfo:148 base:target];
_local1 = !NULL!;
!NULL!.widetv = !NULL!;
};
}//package