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armorgames the-satanorium-6634.swf

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Flash #268210

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Apocalypse Decoder
notes: spaced not count
1,8  -  2,14  -  3,18  -  6,9  -  8,10
instructions:
1,1 = i
1,2 = n
1,3 = t

<p align="left"></p>

In April 1994, Catherine goes on vacation with her father
and little brother to visit her Grandmother in the small
town of Horam City. They travel happily until the car's
engine mysteriously stops working in front of an old and
abandoned Sanatorium called Murn Carni Hospital, just
a few kilometers from Grandma's. The weather is starting
to take a turn for the worst. Catherine gets bored in the car
waiting for her father to fix the engine. She decides to take
a look around.

Out of nowhere, Catherine hears a little girl whisper
something into her ear, "Catherine, help us!"  The voice
is coming from the old Sanatorium across the road.
Surprised, but curious, Catherine searches the
Sanatorium's windows for the source of the plea.
Suddenly a pale girl shows up in one of the windows
with a sad face.  Catherine walks closer to the window
and, shockingly, sees the girl slowly fade and
disappear. Scared, Cathering runs back to the car
and sees that it has been fixed, so they drive away.

The next night, at Grandma's, Catherine has a weird
dream where she is standing in front of Murn Carni
when the hospital was still active. She walks down the
hallway of the hospital and sees the same little girl
happily walking around with some other kids. The
kids run into a room. Shortly after, lots of
screaming can be heard.  Catherine runs towards the
room, but stops in shock when she sees the little girl
being killed by a mysterious man.

Catherine can't believe how loud and noisy the wind
is, blowing on the window.  When she opens it, she
again sees the little girl outside of the house,
standing still and calling her name again,
"Catherine... Help Us!" Unable to resist, Catherine gets
out from the warm house to meet the little girl. When
she gets close, the girl runs into the bushes.
Catherine yells to stop her and starts running after.
After a few minutes, she come out on the other side
and is staring up at the Murn Carni Hospital!

Skip

>

first is two

2nd = 3

third is first and fourth

4 = twice 1st

five equal second

1 2 1 1 2

After Catherine was able to destroy the Black Reaper
Demon, Dr. Gregor did not have any guardians anymore
to protect him from the avenging ghosts that came from
his victims.

Dr. Gregor is trying to run away from the cursed
Sanatorium, but suddenly he’s being attacked and
haunted by his victims that he killed in the past, the
exit door locked tight and the ghosts are coming from
everywhere.

Meanwhile Catherine is trying to get out from the
sanatorium after destroying the Guardian Demon.
When she walked out from the sanatorium, she found
the mad doctor already dead with his head seperated
from his body. The little girl that guided her to the
sanatorium then appeared again with many of the
victims of the Dr. Gregory’s murder victims.
Their voice can be heard: “Thank you Catherine. We
can rest in peace now..” After that all of them are
smiling and than disapeared in light.

THE END

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Administrator

File 1.txt

File 2.txt

ACCESS DENIED!
ENCRYPTOR NEEDED!

WRONG PASSWORD!
ACCESS DENIED!

My
Documents

Important
Files

Order.txt

The Pig.txt

Media
Alert.txt

Mail From:  :  Siom
Date: 13 Dec 1988
Subject:  Last Operation
------------------------------------------------------------------------------------
My Partner Dr.Gregor,
Police found the bodies.  Stay away for a few days.  Check the newspaper.
Let's hunt in the suburbs.
Nb: Find another source.  It seems lots of our customers want eyeballs.
Your Partner,
Siom

Mail From:  Magnus
Date: 21 April 2003
Subject:  “ The pig”
------------------------------------------------------------------------------------
My Partner Dr.Gregor,
Be careful.  It looks like the police are starting to look into our business.  I
heard from a contact of mine that they're suspecting a connection between
our laster murder and our black market body parts business.
Your Partner,
Magnus

Mail From:  Revenant
Date: 21 June 2004
Subject:  Ordering
-----------------------------------------------------------------------------------
Dear Dr.Gregor,
Thank you for the lungs that you sent me yesterday.  Please check your bank
account, you'll see that I sent the money.. .  By the way, can you find me an
18 year old female heart, blood type O?  And the eyeballs of a male, 15
years old. Thank you.
Your best buyer,
Revenant

Fail
Shipping.txt

Important.txt

Mail From:  :  The Shade
Date: 14 Feb 2007
Subject:  Fail Shipping : Broken parts
---------------------------------------------------------------------------------
Dear Dr.Gregor,
The heart you sent me has a scar!  I can't use it.  Send me a new one ASAP.
Best Regards,
The Shade

Mail From:  :  Matthius
Date: 23 September  2006
Subject:   Unknown
-----------------------------------------------------------------------------------
My Partner Dr.Gregor,
I'm haunted by all the people we've killed.  They say they will come to you
for revenge.  We must do something to protect ourselves.  Get in touch with
black_raven@murnmail.com.  He'll know what to do.
Your Partner,
Matthius

Summoning.txt

map.jpeg

Mail From: Jefferson
Date: 23 may 2008
Subject:  Summon your protector
------------------------------------------------------------------------------------
Dear Dr.Gregor,
How to summon your "guardian" is written in the black book which I sent to
you yesterday. The ritual can only succeed when you're hallucinating.
Notes: *Don't reverse the grey and white lights, or else you'll summon a weak-
white soul
Best Regards,
JH

Notes: read my last email first
before doing the ritual..
-Jefferson-
“Red fiery light at the north
burn the hell gate. purple, green
and black calling the dark prince
to open the black gate counter-
clockwise.. White light  shine
clockwise with other light
sequentially to summon The
Demon Guard..”

“The Demon Guard likes voodoo
powder, give it the one he likes
a lot. He might likes purple one,
but don’t give green one which
he hates mostly..”
Spell the gate.... green gamko,
blue lingko, red segiko.. He’ll
look to you..”

previous

“Monggo Poro
Dedemit Ndang
Mreneo..”

“Monggo Poro
Dedemit Ndang
Mreneo”

next

call it:

soon he'll come..

ActionScript [AS1/AS2]

Frame 1
stop(); _root.playgameBtn._visible = false; _root.playgameBtn.enabled = false; _root.onEnterFrame = function () { if (getBytesLoaded() == getBytesTotal()) { delete this.onEnterFrame; _root.nowloading._visible = false; _root.loading._visible = false; _root.playgameBtn._visible = true; _root.playgameBtn.enabled = true; } var _local3 = Math.round((getBytesLoaded() / getBytesTotal()) * 100); loading.text = _local3 + " %"; }; invi_playgameBtn.onRollOver = function () { _root.playgameBtn.gotoAndPlay(2); }; invi_playgameBtn.onRollOut = function () { _root.playgameBtn.gotoAndStop(1); }; invi_playgameBtn.onRelease = function () { _urlStart = _url.indexOf("://") + 3; _urlEnd = _url.indexOf("/", _urlStart); domain = _url.substring(_urlStart, _urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if (domain == "armorgames.com") { _root.gotoAndStop("intro sponsor"); } else { getURL ("http://www.armorgames.com/", "_self"); } }; logo_BG.onRelease = function () { getURL ("http://www.belugerinstudios.com/", "_blank"); }; logo_Armor.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };
Instance of Symbol 109 MovieClip "logo_BG" in Frame 1
on (release) { getURL ("http://www.belugerinstudios.com/", "_blank"); }
Instance of Symbol 113 MovieClip "logo_Armor" in Frame 1
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Frame 2
logo_Armor.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };
Instance of Symbol 136 MovieClip "logo_Armor" in Frame 2
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Frame 3
invi_BGlogo.onRelease = function () { getURL ("http://www.belugerinstudios.com/", "_blank"); };
Frame 5
function soundBGM(idSound2, vol) { stopAllSounds(); bgm = new Sound(soundObj2); bgm.attachSound(idSound2); bgm.start(0, 99999); bgm.setVolume(vol); } function soundBGM_random(idSound3, vol) { stopAllSounds(); bgm2 = new Sound(soundObj3); bgm2.attachSound(idSound3); bgm2.start(0, 1); bgm2.setVolume(vol); bgm2.onSoundComplete = randomizeSound; } function soundFX(idSound1, vol) { soundfx = new Sound(soundObj1); soundfx.attachSound(idSound1); soundfx.start(0, 1); soundfx.setVolume(vol); } function randomizeSound() { randomId = random(2); soundBGM_random("rBGM_outdoor" + (randomId + 1), 90); soundCounter = 0; } stop(); logo_BG._visible = false; logo_BG.enabled = false; logo_Armor._visible = false; logo_Armor.enabled = false; var soundCounter = 0; soundBGM("main menu", 70); credits_page._visible = false; this.onEnterFrame = function () { if (menuReady) { start_btn.startgame.enabled = true; credits_btn.creditsgame.enabled = true; walkth_btn.walkthrough.enabled = true; more_btn.moregame.enabled = true; } else { start_btn.startgame.enabled = false; credits_btn.creditsgame.enabled = false; walkth_btn.walkthrough.enabled = false; more_btn.moregame.enabled = false; } }; credits_page.next_btn.onRelease = function () { this._parent.gotoAndStop(2); }; credits_page.prev_btn.onRelease = function () { this._parent.gotoAndStop(1); }; start_btn.startgame.onRelease = function () { _root.gotoAndStop("opening"); }; credits_btn.creditsgame.onRelease = function () { credits_page._visible = true; menuReady = false; }; credits_page.closepage.onRelease = function () { this._parent._visible = false; menuReady = true; }; more_btn.moregame.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); }; logo_BG.onRelease = function () { getURL ("http://www.belugerinstudios.com/", "_blank"); }; logo_Armor.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };
Instance of Symbol 109 MovieClip "logo_BG" in Frame 5
on (release) { getURL ("http://www.belugerinstudios.com/", "_blank"); }
Instance of Symbol 113 MovieClip "logo_Armor" in Frame 5
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Frame 6
stopAllSounds(); soundBGM("story", 70); openingStory.pages = 1; next_btn.onRelease = function () { if (openingStory.pages < 4) { soundFX("paper", 50); openingStory.pages++; openingStory.gotoAndPlay(1); } else { transitionOpening.play(); } }; skip_btn.onRelease = function () { transitionOpening.play(); };
Frame 7
function addText() { dialogBar.awalAmbil++; var _local1 = dialogList[dialogBar.eventNomor][dialogBar.teksNomor].substr(0, dialogBar.awalAmbil); dialogBar.dialog.text = _local1; if ((dialogBar.awalAmbil + 1) >= dialogList[dialogBar.eventNomor][dialogBar.teksNomor].length) { dialogBar.awalAmbil = dialogList[dialogBar.eventNomor][dialogBar.teksNomor].length - 1; } } function showdialog() { _root.attachMovie("dialogbar_mc", "dialogBar", 99999, {_x:320, _y:450}); } function showdialog_conversation() { _root.attachMovie("dialogbar_mc2", "dialogBar", 99999, {_x:320, _y:450}); } function bgPan(who, speed, bataskanan, bataskiri) { if (bg_pan) { if (_root._xmouse >= (Stage.width - panDist)) { who._x = who._x - speed; if (who._x <= bataskiri) { who._x = bataskiri; } } if (_root._xmouse < panDist) { who._x = who._x + speed; if (who._x >= bataskanan) { who._x = bataskanan; } } } } function char_inventory() { i = 0; while (i < inventory.length) { j = 0; while (j < inventory[i].length) { if (inventory[j][i] != 0) { var slotInventory = _root.inventory_box[(("slot" + i) + "_") + j]; slotInventory.itemid = inventory[j][i]; slotInventory.gotoAndStop(inventory[j][i] + 1); slotInventory.onRollOver = function () { this._parent.desc_item.text = itemDescription[this.itemid]; }; slotInventory.onRelease = function () { if (finishCombine && (itemUse2 == undefined)) { itemUse1 = undefined; _root.inventory_box.attachMovie("menuItem_mc", "menuitem", 9998, {_x:this._x, _y:this._y}); finishCombine = false; } if (itemUse1 == undefined) { _root.inventory_box.attachMovie("menuItem_mc", "menuitem", 9998, {_x:this._x, _y:this._y}); } else if (itemUse1 == this.itemid) { itemUse1 = undefined; itemUse2 = undefined; char_inventory(); Mouse.show(); _root.itemused.removeMovieClip(); } else { itemUse2 = this.itemid; for (var _local4 in itemCombination) { var _local3 = itemCombination[_local4]; if (_local3[0] == itemUse1) { if (_local3[1] == itemUse2) { if ((itemUse1 == 3) || (itemUse1 == 20)) { _root.flashlightReady = true; } itemUse2 = undefined; itemUse1 = _local3[2]; trace("a :" + itemUse1); inventory[this._name.substr(6, 1)][this._name.substr(4, 1)] = itemUse1; inventory[remove1][remove2] = 0; first_slot.enabled = false; _root.itemused.removeMovieClip(); Mouse.show(); this.gotoAndStop(itemUse1 + 1); finishCombine = true; char_inventory(); } } } } _root.inventory_box.menuitem.combine_btn.itemid = this.itemid; _root.inventory_box.menuitem.combine_btn.slotInventory = this; _root.inventory_box.menuitem.combine_btn.onRelease = function () { if (itemUse1 == undefined) { itemUse1 = this.itemid; useItem(itemUse1); first_slot = this.slotInventory; } char_inventory(); remove1 = this.slotInventory._name.substr(6, 1); remove2 = this.slotInventory._name.substr(4, 1); this.slotInventory.gotoAndStop(1); this._parent.removeMovieClip(); }; _root.inventory_box.menuitem.use_btn.itemid = this.itemid; _root.inventory_box.menuitem.use_btn.onRelease = function () { trace(this.itemid); if (this.itemid == 3) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); this._parent.removeMovieClip(); } else if (this.itemid == 21) { if ((_root.scenegame.room == "underground hall") && (flashlightReady)) { itemUse1 = this.itemid; _root.scenegame.lever_ug.enabled = true; _root.ismasking2 = true; this._parent.removeMovieClip(); _root.inventory_box.removeMovieClip(); isEvent = true; } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 10; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); this._parent.removeMovieClip(); } } else if (this.itemid == 15) { if ((_root.scenegame.room == "bathroom") && (!_root.isOn)) { itemUse1 = this.itemid; _root.ismasking = true; this._parent.removeMovieClip(); _root.inventory_box.removeMovieClip(); } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 12; gametext = setInterval(addText, 20); this._parent.removeMovieClip(); } } else { Mouse.hide(); itemUse1 = this.itemid; trace("item id:" + itemUse1); useItem(itemUse1); this._parent.removeMovieClip(); _root.inventory_box.removeMovieClip(); } }; _root.inventory_box.menuitem.info_btn.itemid = this.itemid; _root.inventory_box.menuitem.info_btn.onRelease = function () { itemUse1 = this.itemid; this._parent.removeMovieClip(); trace("item id=" + itemUse1); _root.attachMovie("iteminfo_mc", "itemInfo", 9996, {_x:320, _y:240}); _root.itemInfo.gotoAndStop(itemUse1); if (_root.haveGas && (itemUse1 == 7)) { _root.itemInfo.item_desc.text = itemDescription[itemUse1 + 2]; } else if (itemUse1 >= 9) { _root.itemInfo.item_desc.text = itemDescription[itemUse1 + 1]; } else { _root.itemInfo.item_desc.text = itemDescription[itemUse1]; } _root.itemInfo.invi_iteminfo.onRelease = function () { this._parent.removeMovieClip(); itemUse1 = undefined; }; }; }; } j++; } i++; } } function useItem(idItem) { _root.attachMovie("itemused_mc", "itemused", 9999, {_x:_root._xmouse, _y:_root._ymouse}); itemused.gotoAndStop(idItem); itemused.onEnterFrame = function () { Mouse.hide(); this._x = _xmouse; this._y = _ymouse; }; } function showTooltip(_tooltiptxt) { tooltip_mc = _root.attachMovie("tooltip", "tooltip" + _root.getNextHighestDepth(), 999999); tooltip_mc.item_mssg.text = _tooltiptxt; tooltip_mc.item_mssg.autoSize = true; tooltip_mc.bg_tooltip._width = 50; tooltip_mc.bg_tooltip._height = 50; tooltip_mc.bg_tooltip._alpha = 50; tooltip_mc.item_mssg._width = 190; var _local3 = tooltip_mc.item_mssg._height + 10; var _local4 = tooltip_mc.item_mssg._width; tooltip_mc.bg_tooltip._height = _local3; tooltip_mc._x = -tooltip_mc._width; tooltip_mc._y = -tooltip_mc._height; tooltip_mc.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; }; } function hideTooltip() { delete tooltip_mc.onEnterFrame; removeMovieClip(tooltip_mc); } function cracked() { randomNumber = random(50); trace("cracked:" + randomNumber); } function spellword_generate() { i = 0; while (i < total_spell[spellLevel]) { maxIndex = total_spell[spellLevel]; spell[i] = random(word_list.length); trace(spell); trace(maxIndex); _root.battle.magicSpell["spellWord" + i].filters = []; _root.battle.magicSpell["spellWord" + i].text = word_list[spell[i]]; i++; } if (spellLevel > total_spell.length) { spellLevel = 0; } else { spellLevel++; } } function superSpell_generate() { if (superSpell_ready) { spellCasted = false; superSpell_ready = false; finalSpellCheck = true; _root.battle.magicSpell._visible = false; _root.battle.finalSpell._visible = true; fs = 0; while (fs < 8) { trace(wordfinal_list[fs]); _root.battle["" + fs].words = wordfinal_list[fs]; _root.battle["words" + fs].text = wordfinal_list[fs]; finSpell[fs] = random(wordfinal_list.length); _root.battle.finalSpell["spellWord" + fs].text = wordfinal_list[finSpell[fs]]; fs++; } } } function spell_checking(what) { trace(indexfinalSpell); if (finalSpellCheck) { if (wordfinal_list[finSpell[indexfinalSpell]] == what) { trace(wordfinal_list[finSpell[indexfinalSpell]]); trace(what); _root.battle.finalSpell["spellWord" + indexfinalSpell].filters = [new flash.filters.GlowFilter(10, 10, 2)]; var _local2 = _root.battle.finalSpell["spellWord" + indexfinalSpell].filters[0]; _local2.blurX = 2; _local2.blurY = 2; _local2.color = 16187392 /* 0xF70000 */; _local2.quality = 3; _local2.strength = 2; _root.battle.finalSpell["spellWord" + indexfinalSpell].filters = [_local2]; if (indexfinalSpell < 7) { trace("index : " + indexfinalSpell); indexfinalSpell++; } else { finalSpellCasted = true; trace("final spell:" + finalSpellCasted); } } } else if (word_list[spell[indexSpell]] == what) { _root.battle.magicSpell["spellWord" + indexSpell].filters = [new flash.filters.GlowFilter(10, 10, 2)]; var _local2 = _root.battle.magicSpell["spellWord" + indexSpell].filters[0]; _local2.blurX = 2; _local2.blurY = 2; _local2.color = 16187392 /* 0xF70000 */; _local2.quality = 3; _local2.strength = 2; _root.battle.magicSpell["spellWord" + indexSpell].filters = [_local2]; if (indexSpell < (maxIndex - 1)) { indexSpell++; } else { indexSpell = 0; spellCasted = true; _root.battle.magicSpell.gotoAndPlay("show spell"); spellword_generate(); } } } function finalghost_spawn() { if (readyBattle && (!gameover)) { _root["XPos" + sequenceGhost] = _root["ghost_posX" + sequenceGhost][random(_root["ghost_posX" + sequenceGhost].length)]; _root["YPos" + sequenceGhost] = _root["ghost_posY" + sequenceGhost]; _root.final_ghost._x = _root["XPos" + sequenceGhost]; _root.final_ghost._y = _root["YPos" + sequenceGhost]; switch (sequenceGhost) { case 1 : currentState = 1; _root.final_ghost.boss_state.gotoAndStop("state1"); _root.final_ghost.boss_state.isState1.play(); break; case 2 : currentState = 2; _root.final_ghost._width = _root.final_ghost._width * 1.2; _root.final_ghost._height = _root.final_ghost._height * 1.2; _root.final_ghost.boss_state.gotoAndStop("state2"); _root.final_ghost.boss_state.isState2.play(); break; case 3 : currentState = 3; _root.final_ghost._width = _root.final_ghost._width * 1.3; _root.final_ghost._height = _root.final_ghost._height * 1.3; _root.final_ghost._xscale = _root.final_ghost._xscale * -1; _root.final_ghost.boss_state.gotoAndStop("state2"); _root.final_ghost.boss_state.isState2.play(); break; case 4 : _root.final_ghost._width = _root.final_ghost._width * 1.5; _root.final_ghost._height = _root.final_ghost._height * 1.5; _root.final_ghost._xscale = _root.final_ghost._xscale * -1; _root.final_ghost.boss_state.gotoAndStop("state3"); _root.battle.bossHit.play(); if (plyr_health > 0) { _root.battle["health_" + plyr_health]._visible = false; plyr_health = plyr_health - 1; trace(plyr_health); if (plyr_health == 0) { _root.gameover = true; _root.readyBattle = false; plyr_health = 6; _root.attachMovie("gameover_screen", "gameover_screen", 9998, {_x:320, _y:240}); } } trace(gameover); } if (sequenceGhost > maxSequence) { sequenceGhost = 1; trace(_root.widthGhost); trace(_root.heightGhost); _root.final_ghost._xscale = 100; _root.final_ghost._yscale = 100; } else { sequenceGhost++; } } } stop(); stopAllSounds(); battle._visible = false; var inventory = new Array(); var itemUse1; var itemUse2; inv.swapDepths(9001); minigame._visible = false; minigame2._visible = false; minigame3._visible = false; minigame4._visible = false; book.swapDepths(9001); invi_book.swapDepths(9002); panDist = 50; panSpeed = 8; maxPan = 10; bg_pan = true; use = false; combine = false; haveGas = false; brokenScissor = false; readyBurn = false; stillLocked = true; canTakeStick = false; alreadyBusted = false; isMiniGame = false; isEvent = false; gateOpened = false; sequence = 0; sequenceFal = 0; startComb = false; wrongComb = true; gateOpened2 = false; ropeBurned = false; ghostshown = false; doorRevealed = false; ghostcounter = 0; isOn = true; firstTimeYard = false; firstTimeGenset = false; firstTimeSealed = false; firstTimeOffice = false; firstTimeGensetLight = false; firstTimeHallucinate = false; guardTimer = 0; guardSpeed = 2; left = true; dirGuard = -1; guardMaxtimer = 100; var randomize = random(2); ghostTimer = 0; ghostMaxTimer = 400; itemDescription = [0, "It's an rusty ironpipe, strong enough to knock out someone", "Small keys to open the padlock", "A flashlight,one of the battery is dead, should find one to change it", "Lighter with limited gas..maybe i can use it to burn small thing", "A scissors, standard scissors", "This rubber tube can used for suction liquid things", "Unfilled gas can, i can use it though", "gas can with rubber tube attached to it", "Filled gas can with gasoline", "It looks like this keys can open some cabinet around this place", "It's an hammer, but without a holder, need to find the holder first", "Hammer holder, maybe i can combine it with the head", "Now it's a real hammer", "Standard Power Cable", "A piece of paper with something written on it", "Advanced handycam with nightvision mode", "An external storage, could be something important inside it ?", "Standard stetoschope", "Another paper with something written on it..looks like some code-breaker..", "Creepy black book..i can feel the evil aura within it", "Small battery, i can use it", "Ready-to-use flashlight"]; inventory[0] = [0, 0, 0, 0]; inventory[1] = [0, 0, 0, 0]; inventory[2] = [0, 0, 0, 0]; inventory[3] = [0, 0, 0, 0]; inventory[4] = [0, 0, 0, 0]; itemCombination = [0, [6, 7, 8], [7, 6, 8], [10, 11, 12], [11, 10, 12], [20, 3, 21], [3, 20, 21]]; dialogList = [0, [0, "The gate is shut tight and its locked", "I can't go there", "I can't do that, i must find a better way to past the guard...sneaking won't help..but, how come ?", "That's not gonna work, he will bust me up..", "I can't just beat him with bare hands! that's not my style.."], [0, "I don't smoke", "Smoking bad for your health"], [0, "I need to find the key somewhere around here", "It's an old padlock", "I can't open it!"], [0, "I won't take any risk using only limited gas-lighter for go inside.."], [0, "If only i have batteries..", "the scissors didn't strong enough to cut the rope", "the door sealed by a rope..", "I've tried to push the button, but nothing happen..", "you fill the gas can with gasoline", "It's impossible with bare hands..", "i need to find a way to open the cabinet, might find something useful in here..", "Maybe i should burn this rope ? I don't think so..", "i must find the key to open this padlock..", "I don't need it now.."], [0, "I wouldn't do that", "It's impossible!", "There's no way it's going to work", "I'm not sure how much power needed to turn on the generator"], [0, "It's too dark here, i can't go any further.."], [0, "The door sealed by wooden board and nailed to wall..", "I won't hurt myself trying to pull the board..", "I need something to break the board.."], [0, "It won't budge..", "I can't open it,it's stucked"], [0, "I feel so dizzy....urgh..my head..i can't hold it..I..", "I think im just turning around in the same spot..there must be clue arounds..", "It's happening again..damn it..urghh.."], [0, "It won't turn on..maybe need some cable power.", "Now i can turn the CPU on.", "I think someone still use this computer..", "I can crack the safe with something like..a stetoschope maybe..", "hmm..the encryptor must be somewhere around here..", "I'm gonna check this external storage..i hope there's something useful in it..", "Interesting..it looks like this is a map of this hospital..", "Someone wrote step by step about how to summon a soul..", "I don't need the stetoschope anymore, so i'm returning it to the table."], [0, "It's not the right way to use this", " -another dialog for a clue- ", "ohh..my..goodness..what the hell is this ? looks like a cellar..someone must be made this for some reasons..", "I can't go back, there must be something or someone down here and i'm gonna find out..", "it's too dark in here, i need to find a lever to turn on the light.Maybe a flashlight will make it easier.."], [0, "The ghost of the little girl has entered the Sanatorium. I think she's trying to guide me to it..", "Huh. This is weird. Why is an abandoned place like this being guarded by a cop?", " Hmm. It looks like he's waiting for someone. I must find a way to enter that building!"], [0, "Police Officer: Hey You! What are you doing here??!!", "This is bad... the cop will catch me! I need to run and hide for a bit.."], [0, "I need something to knock the cop out..", "I will hit him from behind when he isn't looking.."], [0, "Police:Aarrghhhh!!!", "The cop is knocked out. It's safe to enter now..."], [0, " This place is exactly the same as in my dream but..", "Damn, it's creepy.."], [0, "There's probably some gasoline left inside...", " A big, freaky tree..", "Old oil drums..I think they're empty now...", "Ah the lights are on now...", "It\u2019s impossible to open this locker..", "It's..1.00 AM ??!!", "I think this car belongs to the cop... but why did he stop at an abandoned place like this?", "It's written Murn Carmi Sanatorium, Horan City Street Block 13 No 666", "I will try to get in through this gate, that man probably has the key..", "An old healthcare poster..."], [0, "A bookshelf with old medical texts..", "Hmmm.. no useful information here..", "These books are not dusty..I wonder..", " What the... this computer is password protected!", "Oh my god ! What the hell is that ??!", "Darn,this door is blocked", "I wonder why there are so many locked doors in this hospital..", "I don't want to go to the bathroom", "I can't open the door.."], [0, "Uuuuughhhh... damn, my head... so dizzy... what on earth?[You fall to the ground, unconscious]", "What happened ? What is this ?! Am I dreaming again ?", "This feels like a hallucination"], [0, "What on earth happened here? I just keep coming back to the same point in this room...", "How can I get out from here? Hmm, there should be some clues to help get me out..."], [0, "My vision is already back to normal. My headache is gone. I think I made it.."], [0, "Hmm... this room seems cleaner than the others. But who would want to live in a place like this ?"], [0, "Wow, there is a lot of money in here..", "Who is storing it all here ?"], [0, "Ghost: Hi Catherine..", " Who are you? Why are you haunting me ?", "Ghost: I'm one of the victims of Dr. Gregor's massacre..", "Who is Dr. Gregor ?", "Ghost: He killed all of us, then sold our body parts; hearts, livers, eyeballs, and even our brains..", " What's my role in all of this ?", "Ghost: Help us Catherine... our souls can't rest peacefully until Dr. Gregor feels our wrath..", "Ghost: We can't touch him because he has Black Reaper, the Demon Guardian, as his private minion who he summons via a blood pact", "Why me? Why did you bring me into all of this ?", "Ghost: Because you have it Catherine. You have special blood, which gave us a way to call out to you", "Ghost:You have Demon Slayers blood. You're the only one who can cast a spell and destroy the Demon for us.", "Ghost: Help us, Catherine. Help us destroy the Demon Guardian, so we can have our revenge.", ". But... how? How can I destroy the Demon Guardian?", "Ghost: All of the spells are in the black book.", "Ghost: Dr. Gregor ripped out the page which has the holy spell on it, which will destroy the demon. But you can use other spells to seal him away temporarily.", "Collect all the torn pieces and destroy the Demon Guardian with the holy spell! ", "Where can I find all the pieces?", "Ghost: The torn pieces are with Dr. Gregor. ", "Where is he ? ", "Ghost :Underground.", "Ghost: Help us, Catherine. Free us.", "Hey, wait!! ", "Hmmmmm. So, where can I find the underground?"], [0, "Dr. Gregor: [shocked] What the.. what are you doing here ?", "? Cut the bullshit, I know what you are doing here! You're killing innocent children!", "Dr.Gregor: What are you talking about? I'm a doctor! I put the sick people out of their misery", "I already know what you did here, Dr. Gregor.", "Dr.Gregor:Hmmmmm... really ?", "Why would you kill innocent children? ", "Dr.Gregor:You know too much dear. Unfortunately for you, I don't like curious people.", "Dr.Gregor:And that means... ", "Dr.Gregor:: You must die!!! ", "Dr.Gregor:: Prepare for your death!!!! Wuahhahahahahahahahahahahaha!!! ", "Dr.Gregor:With my blood, I call you... 'Mreneo Sang Durhoko Soko Neroko'... Patenenono Musuh Musuh Ku", "Dr.Gregor:Be prepared to be eaten by my guardian! Wuahhhhahahahahahaaa!!! ", "Oh... NOOO.... The Guardian Demon... The spell... The Black Book spells... I will fight it with the spells!"], [0, "I think i heard a different click.."], [0, "Hmm. A generator for the build's electricity. This will probably turn on all the lamps in the building..", "But how to open the door ?"], [0, "Ghost:Catherine..you can find it outside..", "Hey..wait.."], [0, "Damn, i cannot open this nailed board with only a hammer head, i need to find the holder somewhere..", "but, where it could be.."], [0, "I remembered about previous e-mail that i read about reverse position between white and black candle..", "Maybe there's something about it.."]]; dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 1; doorCombination = [1, 2, 1, 1, 2]; doorSequence = [0, 0, 0, 0, 0]; var keylistener = new Object(); keylistener.onKeyDown = function () { switch (Key.getCode()) { case 73 : itemUse1 = undefined; itemUse2 = undefined; if (inventory_box._x == undefined) { itemused.removeMovieClip(); Mouse.show(); _root.attachMovie("inventory_mc", "inventory_box", 9995, {_x:320, _y:240}); inventory_box.invi_inventory.onRelease = function () { this._parent.removeMovieClip(); }; inventory_box.box.onRelease = function () { }; char_inventory(); } else { _root.itemused.removeMovieClip(); combine = false; inventory_box.removeMovieClip(); } break; case 9 : _root.attachMovie("spotter", "ghost_spotter", 9999, {_x:320, _y:240}); ghost_spotter._focusrect = false; ghost_spotter.onRelease = function () { this.removeMovieClip(); }; break; case 32 : itemUse1 = undefined; ismasking2 = false; itemused.removeMovieClip(); Mouse.show(); } }; Key.addListener(keylistener); invBtn.tabEnabled = false; invBtn._focusrect = false; invBtn.onRelease = function () { itemUse1 = undefined; itemUse2 = undefined; if (inventory_box._x == undefined) { itemused.removeMovieClip(); Mouse.show(); _root.attachMovie("inventory_mc", "inventory_box", 9995, {_x:320, _y:240}); inventory_box.invi_inventory.onRelease = function () { this._parent.removeMovieClip(); }; inventory_box.box.onRelease = function () { }; char_inventory(); } else { _root.itemused.removeMovieClip(); combine = false; inventory_box.removeMovieClip(); } }; gameover = false; quit = false; hallucinating = false; clueKnew = false; checkGenset = false; flashlightReady = false; var tooltip_mc; var paddingX = 0; var paddingY = 20; var gameWidth = 640; var gameHeight = 480; ismasking = false; maskingposx = masking._x; maskingposy = masking._y; pages = 1; scenegame.onEnterFrame = function () { _root.armor_logo.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); }; _root.moregameBtn.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); }; if (!gameover) { if (ismasking) { this.bgasli._visible = false; this.bathroom_nv._visible = true; this.bathroom_nv.enabled = false; this.invi_secretdoor.enabled = true; this.bathroom_nv.setMask("masking"); _root.bg_outer._visible = false; _root.bg._visible = false; _root.masking._x = _root._xmouse; _root.masking._y = _root._ymouse; } else if (ismasking2) { this.underground_dark._visible = false; _root.dark1._visible = false; this.undergroundhall._visible = true; this.undergroundhall.setMask("masking2"); _root.bg_outer._visible = false; _root.bg._visible = false; _root.masking2._x = _root._xmouse; _root.masking2._y = _root._ymouse; } else if (!ismasking) { this.bathroom_nv._visible = false; this.bgasli._visible = true; } else { _root.masking2._x = -170; } this.invi_secretdoor.desc = "a door ?? what the.. "; this.invi_secretdoor.onRelease = function () { hideTooltip(); _root.masking._x = maskingposx; _root.masking._y = maskingposy; ismasking = false; _root.doorRevealed = true; nextroom = "underground stairs"; transition.play(); }; for (var _local3 in scenegame) { scenegame[_local3].tabEnabled = false; scenegame[_local3]._focusrect = false; scenegame[_local3].onRollOver = function () { if (this.desc != undefined) { showTooltip(this.desc); hover = true; } }; scenegame[_local3].onRollOut = function () { if (hover) { hover = false; hideTooltip(); } }; } scenegame.xmouse_txt.text = _root._xmouse; scenegame.ymouse_txt.text = _root._ymouse; bgPan(scenegame, panSpeed, 420, 220); bgPan(bg_outer, 6, 390, 240); bgPan(foreground, 10, 440, 190); bgPan(shadows, 9, 130, -100); this.guard._x = this.guard._x - guardSpeed; if (guardSpeed != 0) { this.guard.gotoAndStop("walk"); } if (this.guard._x <= -300) { guardSpeed = 0; guardTimer++; dirGuard = -1; if (guardTimer > guardMaxtimer) { randomize = random(2); this.guard._x = this.guard._x + 5; this.guard.gotoAndStop("turn"); isTurnBack = false; } else { this.guard._x = -300; this.guard.gotoAndStop("turn over"); isTurnBack = true; } } if (this.guard._x >= 300) { guardSpeed = 0; guardTimer++; dirGuard = 1; if (guardTimer > guardMaxtimer) { randomize = random(2); this.guard._x = this.guard._x - 5; this.guard.gotoAndStop("turn"); isTurnBack = false; } else { this.guard._x = 300; this.guard.gotoAndStop("idle"); isTurnBack = false; } } this.steel.desc = "iron pipe"; this.steel.onRelease = function () { hideTooltip(); this.id = 1; inventory[0][0] = this.id; trace(inventory); this._visible = false; }; this.invi_gate.desc = "front gate"; this.invi_gate.onRelease = function () { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 9; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.sign.desc = "a sign"; this.sign.onRelease = function () { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 8; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.invi_carfront.desc = "whose car ?"; this.invi_carfront.onRelease = function () { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 7; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.guard.desc = "security guard"; this.guard.onRelease = function () { hideTooltip(); if ((isTurnBack && (itemUse1 == 1)) && (this._currentframe == 4)) { trace("success"); inventory[0][0] = 0; this.enabled = false; bg_pan = false; _root.attachMovie("cutscene", "cutscene", 9998, {_x:320, _y:240}); nextroom = "scene 2"; soundFX("hitguard", 100); cutscene.gotoAndPlay("hit"); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 16; gametext = setInterval(_root.addText, 20); cutscene.onRelease = function () { }; itemused.removeMovieClip(); Mouse.show(); } else if (((!isTurnBack) && (itemUse1 == 1)) && (!alreadyBusted)) { alreadyBusted = true; this.enabled = false; bg_pan = false; _root.attachMovie("cutscene", "cutscene", 9998, {_x:320, _y:240}); cutscene.gotoAndStop("busted"); showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 14; gametext = setInterval(_root.addText, 20); scenegame.invi_gate.enabled = false; cutscene.onRelease = function () { bg_pan = true; this.removeMovieClip(); showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 15; gametext = setInterval(_root.addText, 20); scenegame.guard.enabled = true; scenegame.invi_gate.enabled = true; }; Mouse.show(); } else if ((itemUse1 == undefined) && (!alreadyBusted)) { alreadyBusted = true; this.enabled = false; bg_pan = false; _root.attachMovie("cutscene", "cutscene", 9998, {_x:320, _y:240}); cutscene.gotoAndStop("busted"); showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 14; gametext = setInterval(_root.addText, 20); scenegame.invi_gate.enabled = false; cutscene.onRelease = function () { bg_pan = true; this.removeMovieClip(); scenegame.guard.enabled = true; scenegame.invi_gate.enabled = true; }; Mouse.show(); } else if ((itemUse1 == 1) && (alreadyBusted)) { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 4; dialogBar.eventNomor = 1; gametext = setInterval(addText, 20); } else if ((itemUse1 == undefined) && (alreadyBusted)) { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 5; dialogBar.eventNomor = 1; gametext = setInterval(addText, 20); } }; _root.dialogBar.invi_dialog.onRelease = function () { clearInterval(gametext); if (_root.clueGhost) { trace("ghost is:" + _root.clueGhost); trace(_root.scenegame.clue_ghost); _root.scenegame.clue_ghost._visible = true; _root.scenegame.clue_ghost.play(); } this._parent.removeMovieClip(); }; _root.dialogBar.invi_dialog2.onRelease = function () { clearInterval(gametext); dialogBar.teksNomor++; dialogBar.awalAmbil = 0; gametext = setInterval(addText, 20); if (dialogBar.teksNomor >= dialogList[dialogBar.eventNomor].length) { if (_root.undergroundClue) { trace("dissapear"); _root.scenegame.ghost_summoned.gotoAndStop("dissapear"); _root.nextroom = "lobby right"; _root.transition.play(); _root.isEvent = false; _root.summonHallucination = false; clearInterval(gametext); this._parent.removeMovieClip(); } else { clearInterval(gametext); this._parent.removeMovieClip(); } } }; _root.dialogBar.nextDialog.onRelease = function () { clearInterval(gametext); dialogBar.teksNomor++; dialogBar.awalAmbil = 0; gametext = setInterval(addText, 20); if (dialogBar.teksNomor >= dialogList[dialogBar.eventNomor].length) { trace("dissapear"); trace("underground clue:" + _root.undergroundClue); if (_root.undergroundClue) { trace("dissapear"); _root.scenegame.ghost_summoned.gotoAndStop("dissapear"); _root.nextroom = "lobby right"; _root.transition.play(); _root.isEvent = false; _root.summonHallucination = false; clearInterval(gametext); this._parent.removeMovieClip(); } else { clearInterval(gametext); this._parent.removeMovieClip(); } } }; this.invi_key.desc = "keys"; this.invi_key.onRelease = function () { hideTooltip(); this.enabled = false; this._parent.key._visible = false; this.id = 2; inventory[0][1] = this.id; tookFrontKey = true; trace(inventory); }; this.invi_lighter.desc = "lighter"; this.invi_lighter.onRelease = function () { hideTooltip(); this.enabled = false; this._parent.lighter._visible = false; this.id = 4; inventory[0][2] = this.id; }; this.invi_flashlight.desc = "flashlight"; this.invi_flashlight.onRelease = function () { hideTooltip(); this._parent.flashlight._visible = false; this.enabled = false; this.id = 3; inventory[0][3] = this.id; trace(inventory); this.enabled = false; }; this.go_back.onRollOver = function () { this._alpha = 100; }; this.go_back.onRelease = function () { trace("event:" + isEvent); if (!isEvent) { trace("event:" + isEvent); if ((((this._parent.room == "warehouse") || (this._parent.room == "warehouse light")) || (this._parent.room == "warehouse 2")) || (this._parent.room == "warehouse 3")) { nextroom = "scene 6"; transition.play(); } else if (this._parent.room == "room 5") { nextroom = "scene 3"; transition.play(); } else if (this._parent.room == "front gate") { nextroom = "scene 3"; transition.play(); } else if ((this._parent.room == "front gate") && (gateOpened)) { nextroom = "depan pager kebuka"; transition.play(); } else if (((this._parent.room == "generator 1") || (this._parent.room == "generator 2")) || (this._parent.room == "generator 3")) { if (ropeBurned && (!gateOpened2)) { nextroom = "warehouse 2"; transition.play(); } else if (gateOpened2 && ropeBurned) { nextroom = "warehouse 3"; transition.play(); } else { nextroom = "warehouse"; transition.play(); } } else if (this._parent.room == "inside dark") { nextroom = "scene 5"; transition.play(); } else if (this._parent.room == "generator light") { nextroom = "warehouse light"; transition.play(); } else if (((this._parent.room == "lobby mid") || (this._parent.room == "lobby left")) || (this._parent.room == "lobby right")) { nextroom = "scene 5"; transition.play(); } else if (((this._parent.room == "hall") || (this._parent.room == "desk")) || (this._parent.room == "hall kebuka")) { nextroom = "lobby mid"; transition.play(); } else if (this._parent.room == "warehouse cabinet dark") { nextroom = "warehouse"; transition.play(); } else if (this._parent.room == "warehouse cabinet light") { nextroom = "warehouse light"; transition.play(); } else if ((((this._parent.room == "hall room 1") || (this._parent.room == "hall room 2")) || (this._parent.room == "bathroom")) || (this._parent.room == "sealed room")) { nextroom = "hall"; transition.play(); } else if ((((this._parent.room == "hall room 1") || (this._parent.room == "hall room 2")) || (this._parent.room == "bathroom")) || ((this._parent.room == "sealed room") && _root.alreadyBroken)) { nextroom = "hall kebuka"; transition.play(); } else if ((this._parent.room == "office upstairs") && summonHallucination) { nextroom = "room one"; transition.play(); } else if (this._parent.room == "office upstairs") { nextroom = "room office"; transition.play(); } else if ((this._parent.room == "room one") || (this._parent.room == "room three")) { nextroom = "lobby right"; transition.play(); } else if (this._parent.room == "underground stairs") { nextroom = "bathroom"; transition.play(); } else if (this._parent.room == "underground hall") { nextroom = "underground stairs"; transition.play(); } else if (this._parent.room == "door ug") { nextroom = "underground hall"; transition.play(); } else if (this._parent.room == "zoom laci") { this._parent.gotoAndStop("office"); } else { nextroom = "scene 3"; transition.play(); } } }; this.invi_gate2.onRelease = function () { if (!gateOpened) { bg_pan = false; nextroom = "scene 4"; transition.play(); } else if (gateOpened) { nextroom = "scene 5"; transition.play(); } }; this.corpse.desc = "unconscious security guard"; this.corpse.onRelease = function () { bg_pan = false; nextroom = "scene 2"; transition.play(); }; this.padlock.desc = "rusty padlock"; this.padlock.onRelease = function () { hideTooltip(); if (itemUse1 == 2) { soundFX("unlock", 100); this._visible = false; this.enabled = false; gateOpened = true; itemUse1 = undefined; Mouse.show(); inventory[0][1] = 0; _root.itemused.removeMovieClip(); this._parent.invi_gate3.enabled = true; } else { this.goyang.play(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = random(2) + 1; dialogBar.eventNomor = 3; gametext = setInterval(addText, 20); } }; this.invi_gate3.desc = "front gate"; this.invi_gate3.onRelease = function () { soundFX("gate_open", 100); hideTooltip(); nextroom = "scene 5"; transition.play(); }; this.go_left2.onRelease = function () { hideTooltip(); nextroom = "scene 7"; transition.play(); }; this.go_left.onRelease = function () { hideTooltip(); if (this._parent.room == "room 5") { nextroom = "scene 6"; transition.play(); } else if (this._parent.room == "lobby mid") { nextroom = "lobby left"; transition.play(); } else if (this._parent.room == "lobby right") { nextroom = "lobby mid"; transition.play(); } else if (this._parent.room == "ug room mid") { this._parent.gotoAndStop("ug room left"); } else if (this._parent.room == "ug room right") { this._parent.gotoAndStop("ug room mid"); } else { nextroom = "scene 5"; transition.play(); } }; this.go_right.onRelease = function () { hideTooltip(); if (this._parent.room == "room 5") { nextroom = "scene 7"; transition.play(); } else if (this._parent.room == "lobby mid") { nextroom = "lobby right"; transition.play(); } else if (this._parent.room == "lobby left") { nextroom = "lobby mid"; transition.play(); } else if (this._parent.room == "tube") { nextroom = "scene 6"; transition.play(); } else if (this._parent.room == "ug room mid") { this._parent.gotoAndStop("ug room right"); } else if (this._parent.room == "ug room left") { this._parent.gotoAndStop("ug room mid"); } else { nextroom = "scene 5"; transition.play(); } }; this.invi_upstairs.desc = "go upstairs"; this.go_up.desc = "go upstairs"; this.invi_upstairs.onRelease = function () { hideTooltip(); if ((!everHallucination) || (summonHallucination)) { nextroom = "room one"; transition.play(); } else { nextroom = "room office"; transition.play(); } }; this.go_up.onRelease = function () { hideTooltip(); if (!everHallucination) { nextroom = "room one"; transition.play(); } else { nextroom = "room office"; transition.play(); } }; this.invi_hall.desc = "hallway"; this.invi_hall2.desc = "hallway"; this.invi_bathroom.desc = "bathroom"; this.invi_bathroom.onRelease = function () { hideTooltip(); nextroom = "bathroom"; transition.play(); }; this.invi_switch.desc = "switch lamp"; this.invi_switch.onRelease = function () { hideTooltip(); if (isOn) { this._parent.dark._visible = true; isOn = false; if (itemUse1 == 15) { ismasking = true; } } else { isOn = true; this._parent.dark._visible = false; this._parent.bathroom_nv._visible = false; ismasking = false; itemUse1 = undefined; this._parent.invi_secretdoor.enabled = false; } }; this.invi_door.desc = "go inside"; this.invi_door.onRelease = function () { hideTooltip(); if (this._parent.room == "room 6") { soundFX("open_door", 100); if (_root.litAll) { nextroom = "warehouse light"; transition.play(); } else if (ropeBurned && (!gateOpened2)) { nextroom = "warehouse 2"; transition.play(); } else if (ropeBurned && (gateOpened2)) { nextroom = "warehouse 3"; transition.play(); } else { nextroom = "warehouse"; transition.play(); } } else if (this._parent.room == "room 5") { if (_root.litAll) { nextroom = "lobby mid"; transition.play(); } else { nextroom = "inside dark"; transition.play(); } } }; this.invi_hall.desc = "check the hall"; this.invi_hall.onRelease = function () { if (alreadyBroken) { hideTooltip(); nextroom = "hall kebuka"; transition.play(); } else { hideTooltip(); nextroom = "hall"; transition.play(); } }; this.invi_hall2.desc = "check the hall"; this.invi_hall2.onRelease = function () { if (alreadyBroken) { hideTooltip(); nextroom = "hall kebuka"; transition.play(); } else { hideTooltip(); nextroom = "hall"; transition.play(); } }; this.invi_bathroom.desc = "to bathroom"; this.invi_bathroom.onRelease = function () { hideTooltip(); nextroom = "bathroom"; transition.play(); }; this.invi_halldoor1.desc = "a door"; this.invi_halldoor1.onRelease = function () { hideTooltip(); soundFX("open_door", 100); bg_pan = false; nextroom = "hall room 1"; transition.play(); }; this.invi_halldoor2.desc = "a door"; this.invi_halldoor2.onRelease = function () { hideTooltip(); soundFX("door_locked", 100); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 9; dialogBar.eventNomor = 19; gametext = setInterval(addText, 20); }; this.invi_bathroomdoor1.desc = "restroom door"; this.invi_bathroomdoor1.onRelease = function () { hideTooltip(); soundFX("open_door", 100); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 7; dialogBar.eventNomor = 19; gametext = setInterval(addText, 20); }; this.invi_bathroomdoor2.desc = "restroom door"; this.invi_bathroomdoor2.onRelease = function () { hideTooltip(); soundFX("open_door", 100); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 8; dialogBar.eventNomor = 19; gametext = setInterval(addText, 20); }; this.book.desc = "a book"; this.book.onRelease = function () { hideTooltip(); this.id = 19; this._visible = false; this.enabled = false; bookTaken = true; inventory[3][3] = this.id; }; this.invi_halldoor3.onRelease = function () { bg_pan = false; nextroom = "sealed room"; transition.play(); }; a = 1; while (a <= 3) { this["invi_board" + a].id = a; this["invi_board" + a].onRelease = function () { if (((this.nailed == undefined) && (!stickTaken)) && (hammerTook)) { ghostcounter = ghostcounter + 1; trace("counter:" + ghostcounter); if (ghostcounter >= 2) { clueGhost = true; ghostcounter = 2; trace("clueghost:" + clueGhost); } showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 30; gametext = setInterval(addText, 20); } else if (this.nailed == false) { if ((this.id == 1) && (this._parent.invi_board2.nailed == false)) { trace(this._parent.invi_board2.nailed); this.enabled = false; this._parent["board" + this.id]._visible = false; board1_loose = true; } else if (this.id == 2) { this.enabled = false; this._parent["board" + this.id]._visible = false; board2_loose = true; } else if (this.id == 3) { this.enabled = false; this._parent["board" + this.id]._visible = false; board3_loose = true; } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 8; gametext = setInterval(addText, 20); } } }; a++; } n = 0; while (n < 6) { this["nail_" + n].id = n; this["nail_" + n].onRelease = function () { if (_root.itemUse1 == 12) { this.loose = true; this._visible = false; this.enabled = false; trace(this._parent.nail_1.loose); trace(this._parent.nail_2.loose); trace(this._parent.nail_3.loose); if (((this._parent.nail_1.loose == true) && (this._parent.nail_2.loose == true)) && (this._parent.nail_3.loose == true)) { trace("all loose"); this._parent.invi_board2.nailed = false; trace(this._parent.invi_board2.nailed); } if (this._parent.nail_0.loose == true) { this._parent.invi_board1.nailed = false; } if ((this._parent.nail_4.loose == true) && (this._parent.nail_5.loose == true)) { this._parent.invi_board3.nailed = false; } } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = random(3) + 1; dialogBar.eventNomor = 8; gametext = setInterval(addText, 20); } }; n++; } if ((board1_loose && (board2_loose)) && (board3_loose)) { this.door_room3.enabled = true; alreadyBroken = true; } this.door_room3.onRelease = function () { nextroom = "hall room 2"; transition.play(); }; this.invi_1_1_open.desc = "open cabinet"; this.invi_1_1_open.onRelease = function () { hideTooltip(); this.enabled = false; this._parent.cabinet1_1.gotoAndStop(2); this._parent.ghostroom1.play(); cab1_1opened = true; }; this.invi_1_2_open.desc = "open cabinet"; this.invi_1_2_open.onRelease = function () { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = random(2) + 1; dialogBar.eventNomor = 9; gametext = setInterval(addText, 20); }; this.invi_2_2.desc = "open cabinet"; this.invi_2_2.onRelease = function () { hideTooltip(); this.enabled = false; this._visible = false; this._parent.cabinet2_2.gotoAndStop(2); cab2_2opened = true; }; this.stetoskop.desc = "a stetoschope ?"; this.stetoskop.onRelease = function () { hideTooltip(); this.id = 17; this._visible = false; this.enabled = false; this._parent.safe.enabled = true; inventory[3][1] = this.id; }; this.safe.desc = "a safe"; this.safe.onRelease = function () { if (itemUse1 == 17) { hideTooltip(); itemUse1 = undefined; _root.itemused.removeMovieClip(); Mouse.show(); inventory[3][1] = 0; this.enabled = false; this._parent.invi_2_1.enabled = false; minigame2._visible = true; this._parent.go_back.enabled = false; } else if (_root.safeCracked) { this.enabled = false; minigame2._visible = true; this._parent.go_back.enabled = false; } else { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 4; dialogBar.eventNomor = 11; gametext = setInterval(addText, 20); } }; _root.minigame2.clue.desc = "another piece of paper"; _root.minigame2.clue.onRelease = function () { hideTooltip(); _root.clueTaken = true; this.id = 18; inventory[3][2] = this.id; this.enabled = false; this._visible = false; }; this.cabinetKey.desc = "small key"; this.cabinetKey.onRelease = function () { hideTooltip(); this.id = 9; this.enabled = false; this._visible = false; haveKeyCabinet = true; inventory[1][3] = this.id; }; this.invi_desk.desc = "front desk"; this.invi_desk.onRelease = function () { hideTooltip(); nextroom = "desk"; bg_pan = false; transition.play(); }; this.invi_desk2.desc = "front desk"; this.invi_desk2.onRelease = function () { hideTooltip(); bg_pan = false; nextroom = "desk"; transition.play(); }; this.invi_car.desc = "rusty old jeep"; this.invi_car.onRelease = function () { hideTooltip(); bg_pan = false; nextroom = "jeep"; transition.play(); }; this.invi_tube.onRelease = function () { bg_pan = false; nextroom = "tube"; transition.play(); }; this.tube.desc = "tube"; this.tube.onRelease = function () { hideTooltip(); this.id = 6; this.enabled = false; this._visible = false; inventory[1][1] = this.id; this._parent.light_selang.faketube._visible = false; tookTube = true; }; this.invi_tree.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 2; dialogBar.eventNomor = 18; gametext = setInterval(addText, 20); }; this.invi_barrel.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 3; dialogBar.eventNomor = 18; gametext = setInterval(addText, 20); }; this.hammerStick.desc = "hammer hold"; this.hammerStick.onRelease = function () { stickTaken = true; hideTooltip(); this.id = 11; this.enabled = false; this._visible = false; inventory[2][1] = this.id; this._parent.light_selang.fakestick._visible = false; }; this.gas_can.desc = "gas can"; this.gas_can.onRelease = function () { hideTooltip(); this.id = 7; this.enabled = false; this._visible = false; inventory[1][2] = this.id; tookCan = true; }; this.lit.desc = "lit"; this.lit.onRelease = function () { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 18; gametext = setInterval(addText, 20); this.enabled = false; this._visible = false; this._parent.gas_tank.enabled = true; litOpen = true; }; this.gas_tank.desc = ""; this.gas_tank.onRelease = function () { if (itemUse1 == 8) { haveGas = true; this._parent.fillgas._visible = true; this._parent.fillgas.enabled = true; showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 5; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); this.enabled = false; _root.itemused.removeMovieClip(); Mouse.show(); } else if (itemUse1 == undefined) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 6; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1 + random(3); dialogBar.eventNomor = 6; gametext = setInterval(addText, 20); } }; this.fillgas.desc = "filled can with gasoline"; this.fillgas.onRelease = function () { hideTooltip(); if (inventory[1][1] != 0) { inventory[1][1] = 7; this._visible = false; this.enabled = false; } else if (inventory[1][2] != 0) { inventory[1][2] = 7; this._visible = false; this.enabled = false; } }; this.scissors.desc = "scissors"; this.scissors.onRelease = function () { hideTooltip(); this.enabled = false; getScissor = true; this._parent.scissors._visible = false; this._parent.lightgudang.gotoAndStop(2); this.id = 5; inventory[1][0] = this.id; }; this.invi_rope.desc = "check the door"; this.invi_rope.onRelease = function () { hideTooltip(); bg_pan = false; if (!ropeBurned) { nextroom = "generator 1"; } else if (ropeBurned && (!gateOpened2)) { nextroom = "generator 2"; } else if (gateOpened2 && (ropeBurned)) { nextroom = "generator 3"; } transition.play(); }; this.rope_gate.desc = "rope binding the door"; this.rope_gate.onRelease = function () { hideTooltip(); if (itemUse1 == 5) { brokenScissor = true; itemUse1 = undefined; inventory[1][0] = 0; showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 2; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); _root.itemused.removeMovieClip(); Mouse.show(); } if ((itemUse1 == 7) && (haveGas)) { readyBurn = true; if (inventory[1][1] != 0) { inventory[1][1] = 0; } else if (inventory[1][2] != 0) { inventory[1][2] = 0; } this._parent.gotoAndStop("ready burn"); _root.itemused.removeMovieClip(); Mouse.show(); } else if ((itemUse1 == 7) && (!haveGas)) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 8; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } else if ((itemUse1 == 4) && (readyBurn)) { isEvent = true; this.enabled = false; itemUse1 = undefined; Mouse.show(); inventory[0][2] = 0; soundFX("fire", 30); this._parent.attachMovie("burnAnim", "burnAnim", 9003, {_x:-30.6, _y:40.4}); this._parent.burnAnim.swapDepths(this._parent.masking); ropeBurned = true; _root.itemused.removeMovieClip(); Mouse.show(); } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 3; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } }; this.invi_cabinet1.desc = "cabinet"; this.invi_cabinet1.onRelease = function () { hideTooltip(); if (this._parent.room == "warehouse") { nextroom = "warehouse cabinet dark"; bg_pan = false; transition.play(); } if (this._parent.room == "warehouse light") { nextroom = "warehouse cabinet light"; bg_pan = false; transition.play(); } }; this.cabinet.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 7; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); }; this.padlock_cabinet.desc = "padlock cabinet"; this.padlock_cabinet.onRelease = function () { hideTooltip(); if (itemUse1 == 9) { itemUse1 = undefined; inventory[1][3] = 0; _root.itemused.removeMovieClip(); Mouse.show(); this._visible = false; this.enabled = false; stillLocked = false; } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 9; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } }; this.cabinet_open.onRelease = function () { if (!stillLocked) { this.enabled = false; this._parent.door_cabinet.gotoAndStop(2); this._parent.hammerHead._visible = true; this._parent.hammerHead.enabled = true; cabinetOpened = true; } else if (stillLocked) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 7; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } }; this.hammerHead.desc = "hammer head"; this.hammerHead.onRelease = function () { hammerTook = true; hideTooltip(); this.id = 10; this.enabled = false; this._visible = false; inventory[2][0] = this.id; canTakeStick = true; }; this.gate.onRelease = function () { soundFX("gate_genset", 100); this._parent.gotoAndStop("generator 3"); gateOpened2 = true; }; this.invi_genset.desc = "generator"; this.invi_genset.onRelease = function () { hideTooltip(); isMiniGame = true; minigame._visible = true; this._parent.go_back.enabled = false; checkGenset = true; if (!clueKnew) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 4; dialogBar.eventNomor = 6; gametext = setInterval(addText, 20); } }; this.invi_gensetlight.onRelease = function () { nextroom = "generator light"; transition.play(); }; this.notes_generator.desc = "a piece of paper?"; this.notes_generator.onRelease = function () { clueKnew = true; _root.attachMovie("generator_note", "generator_note", _root.getNextHighestDepth(), {_x:320, _y:240}); }; _root.generator_note.onRelease = function () { this.removeMovieClip(); }; this.battery.desc = "a battery"; this.battery.onRelease = function () { getBattery = true; hideTooltip(); this.id = 20; this.enabled = false; this._visible = false; inventory[0][1] = this.id; }; this.cable_pc.desc = "a power cable"; this.cable_pc.onRelease = function () { hideTooltip(); cableTaken = true; this.id = 13; this.enabled = false; this._visible = false; inventory[2][2] = this.id; }; this.dark_lobby.onRelease = function () { if (itemUse1 == 4) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 4; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } }; this.notes_1.desc = "small notes"; this.notes_1.onRelease = function () { hideTooltip(); notesTaken = true; this.id = 14; this.enabled = false; this._visible = false; inventory[2][3] = this.id; }; this.invi_cabinetlobby.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 5; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.invi_cabinet.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 5; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.invi_clock.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 6; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.invi_poster.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 10; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.invi_shelf.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 19; gametext = setInterval(_root.addText, 20); }; this.invi_bookoffice.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 3; dialogBar.eventNomor = 19; gametext = setInterval(_root.addText, 20); }; this.invi_wallmagz.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 2; dialogBar.eventNomor = 19; gametext = setInterval(_root.addText, 20); }; this.door1.onRelease = function () { this.doorid = 1; if ((!_root.hallucinating) && (!_root.everHallucination)) { this.enabled = false; this._parent.door2.enabled = false; showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 20; gametext = setInterval(_root.addText, 20); this._parent.hallucination2._visible = false; this._parent.hallucination._visible = true; this._parent.hallucination.play(); _root.hallucinating = true; this._parent.go_back._visible = false; isEvent = true; } else if ((sequence <= 4) && (startComb)) { this._parent.clue.gotoAndStop(1); doorSequence[sequence] = this.doorid; trace(doorSequence); if (((((doorSequence[0] == doorCombination[0]) && (doorSequence[1] == doorCombination[1])) && (doorSequence[2] == doorCombination[2])) && (doorSequence[3] == doorCombination[3])) && (doorSequence[4] == doorCombination[4])) { trace("true combination"); _root.isEvent = false; _root.everHallucination = true; nextroom = "room office"; transition.play(); } else if ((doorSequence[1] != doorCombination[1]) && (sequence == 2)) { trace("false combination"); nextroom = "room " + Number(random(2) + 2); wrongComb = true; startComb = false; trace("startcomb:" + startComb); transition.play(); } else { nextroom = "room " + Number(random(2) + 2); transition.play(); wrongComb = true; } sequence++; trace("seq:" + sequence); } else if (sequence == 5) { trace("sequence done 1"); sequence = 0; wrongComb = true; startComb = false; nextroom = "room " + Number(random(2) + 2); transition.play(); s = 0; while (s < doorSequence.length) { doorSequence[s] = 0; s++; } } else { sequenceFal++; nextroom = "room 2"; transition.play(); trace("seqFal:" + sequenceFal); if (((sequenceFal == 2) && (wrongComb)) && (!startComb)) { showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 21; gametext = setInterval(_root.addText, 20); this._parent.clue.play(); startComb = true; wrongComb = false; sequenceFal = 0; sequence = 0; s = 0; while (s < doorSequence.length) { doorSequence[s] = 0; s++; } } } }; this.door2.onRelease = function () { this.doorid = 2; if ((!_root.hallucinating) && (!_root.everHallucination)) { this.enabled = false; this._parent.door1.enabled = false; showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 20; gametext = setInterval(_root.addText, 20); this._parent.hallucination2._visible = false; this._parent.hallucination._visible = true; this._parent.hallucination.play(); _root.hallucinating = true; this._parent.go_back._visible = false; isEvent = true; } else if ((sequence <= 4) && (startComb)) { this._parent.clue.gotoAndStop(1); doorSequence[sequence] = this.doorid; trace("door seq:" + doorSequence); trace("door comb:" + doorCombination); if (((((doorSequence[0] == doorCombination[0]) && (doorSequence[1] == doorCombination[1])) && (doorSequence[2] == doorCombination[2])) && (doorSequence[3] == doorCombination[3])) && (doorSequence[4] == doorCombination[4])) { trace("true combination"); _root.isEvent = false; _root.everHallucination = true; nextroom = "room office"; transition.play(); } else if ((doorSequence[0] != doorCombination[0]) && (sequence == 2)) { trace("false combination"); nextroom = "room " + Number(random(2) + 2); wrongComb = true; startComb = false; trace("startcomb:" + startComb); transition.play(); } else { nextroom = "room " + Number(random(2) + 2); transition.play(); wrongComb = true; } sequence++; trace("seq:" + sequence); } else if (sequence == 5) { trace("sequence done 2"); sequence = 0; wrongComb = true; startComb = false; nextroom = "room " + Number(random(2) + 2); transition.play(); s = 0; while (s < doorSequence.length) { doorSequence[s] = 0; s++; } } else { sequenceFal++; nextroom = "room 2"; transition.play(); trace("seqFal:" + sequenceFal); if (((sequenceFal == 2) && (wrongComb)) && (!startComb)) { showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 21; gametext = setInterval(_root.addText, 20); this._parent.clue.play(); startComb = true; wrongComb = false; sequenceFal = 0; sequence = 0; s = 0; while (s < doorSequence.length) { doorSequence[s] = 0; s++; } } } }; this.summonTool.onRelease = function () { this.enabled = false; minigame4._visible = true; powderFix = false; candleFixGood = false; candleFixEvil = false; shapeFix = false; shapeFix = false; activeChalk = undefined; curCombination = [0, 0, 0]; shape1 = false; shape2 = false; shape3 = false; minigame4.drawn0.gotoAndStop(1); minigame4.drawn1.gotoAndStop(1); minigame4.drawn2.gotoAndStop(1); minigame4.drawn3.gotoAndStop(1); minigame4.shapes0.enabled = true; minigame4.shapes1.enabled = true; minigame4.shapes2.enabled = true; minigame4.chalk0.enabled = true; minigame4.chalk1.enabled = true; minigame4.chalk2.enabled = true; minigame4.candle0.placed = false; minigame4.candle1.placed = false; minigame4.candle2.placed = false; minigame4.candle3.placed = false; minigame4.candle4.placed = false; minigame4.candle5.placed = false; minigame4.candle0._x = minigame4.candle0.xpos; minigame4.candle0._y = minigame4.candle0.ypos; minigame4.candle1._x = minigame4.candle1.xpos; minigame4.candle1._y = minigame4.candle1.ypos; minigame4.candle2._x = minigame4.candle2.xpos; minigame4.candle2._y = minigame4.candle2.ypos; minigame4.candle3._x = minigame4.candle3.xpos; minigame4.candle3._y = minigame4.candle3.ypos; minigame4.candle4._x = minigame4.candle4.xpos; minigame4.candle4._y = minigame4.candle4.ypos; minigame4.candle5._x = minigame4.candle5.xpos; minigame4.candle5._y = minigame4.candle5.ypos; minigame4.blackbook._visible = false; minigame4.powderused.gotoAndStop(1); powUse = undefined; }; this.door4.onRelease = function () { isEvent = false; nextroom = "office"; transition.play(); }; this.invi_drawer1.onRelease = function () { this.enabled = false; this._parent.gotoAndStop("zoom laci"); }; this.powerCPU.onRelease = function () { if (cableAttached) { this.enabled = false; this._parent.invi_drawer1.enabled = false; this._parent.handycam.enabled = false; hideTooltip(); isMiniGame = true; minigame3._visible = true; showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 4; dialogBar.eventNomor = 19; gametext = setInterval(_root.addText, 20); minigame3.gotoAndStop(1); this._parent.go_back.enabled = false; } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 11; gametext = setInterval(_root.addText, 20); } }; this.CPU.onRelease = function () { if (itemUse1 == 16) { encrypted = true; itemUse1 = undefined; _root.itemused.removeMovieClip(); Mouse.show(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 6; dialogBar.eventNomor = 11; gametext = setInterval(_root.addText, 20); } else if (itemUse1 == 13) { itemUse1 = undefined; _root.itemused.removeMovieClip(); Mouse.show(); inventory[2][2] = 0; cableAttached = true; showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 2; dialogBar.eventNomor = 11; gametext = setInterval(_root.addText, 20); } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 3; dialogBar.eventNomor = 11; gametext = setInterval(_root.addText, 20); } }; this.handycam.desc = "handycam"; this.handycam.onRelease = function () { undergroundClue = false; this._visible = false; this.enabled = false; handycamTaken = true; hideTooltip(); this.id = 15; inventory[0][0] = this.id; }; this.usb.desc = "external storage"; this.usb.onRelease = function () { this._visible = false; this.enabled = false; usbtaken = true; hideTooltip(); this.id = 16; inventory[3][0] = this.id; }; this.clue.onRelease = function () { _root.attachMovie("clue_note", "clue_note", _root.getNextHighestDepth(), {_x:320, _y:240}); }; _root.clue_note.onRelease = function () { this.removeMovieClip(); }; this.invi_down.desc = "go down"; this.invi_down.onRelease = function () { hideTooltip(); nextroom = "hall underground"; transition.play(); }; this.lever_ug.desc = "some lever"; this.lever_ug.onRelease = function () { hideTooltip(); this.enabled = false; this._parent.undergroundhall.setMask(null); this._parent.bgasli2._visible = true; this._parent.undergroundhall._visible = false; this._parent.bgasli2.enabled = false; ismasking2 = false; _root.masking2._visible = false; this._parent.door_ug.enabled = true; itemUse1 = undefined; inventory[0][3] = 0; isEvent = false; cellarLightOn = true; }; this.door_ug.desc = "another door"; this.door_ug.onRelease = function () { hideTooltip(); nextroom = "door ug"; transition.play(); }; this.door_ug2.onRelease = function () { nextroom = "final cutscene"; transition.play(); }; this.finalCutscene.onRelease = function () { nextroom = "ug room mid"; transition.play(); }; this.invi_hospital.desc = "old hospital"; this.invi_hospital.onRelease = function () { hideTooltip(); }; this.ghost.onEnterFrame = function () { ghostTimer++; if (ghostTimer == ghostMaxTimer) { this._alpha = 45; this.gotoAndPlay(2); ghostTimer = random(5); } }; this.go_down.onRelease = function () { nextroom = "underground hall"; transition.play(); }; this.piece0.onRelease = function () { this.id = 1; _root.foundPiece0 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece1.onRelease = function () { this.id = 2; _root.foundPiece1 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece2.onRelease = function () { this.id = 3; _root.foundPiece2 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece3.onRelease = function () { this.id = 4; _root.foundPiece3 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece4.onRelease = function () { this.id = 5; _root.foundPiece4 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece5.onRelease = function () { this.id = 6; _root.foundPiece5 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece6.onRelease = function () { this.id = 7; _root.foundPiece6 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece7.onRelease = function () { this.id = 8; _root.foundPiece7 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece8.onRelease = function () { this.id = 9; _root.foundPiece8 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece9.onRelease = function () { this.id = 10; _root.foundPiece9 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece10.onRelease = function () { this.id = 11; _root.foundPiece10 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece11.onRelease = function () { this.id = 12; _root.foundPiece11 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece12.onRelease = function () { this.id = 13; _root.foundPiece12 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece13.onRelease = function () { this.id = 14; _root.foundPiece13 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece14.onRelease = function () { this.id = 15; _root.foundPiece14 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; if ((((((((((((((foundPiece0 && (foundPiece1)) && (foundPiece2)) && (foundPiece3)) && (foundPiece4)) && (foundPiece5)) && (foundPiece6)) && (foundPiece7)) && (foundPiece8)) && (foundPiece9)) && (foundPiece10)) && (foundPiece11)) && (foundPiece12)) && (foundPiece13)) && (foundPiece14)) { superSpell_ready = true; foundPiece0 = false; foundPiece1 = false; foundPiece2 = false; foundPiece3 = false; foundPiece4 = false; foundPiece5 = false; foundPiece6 = false; foundPiece7 = false; foundPiece8 = false; foundPiece9 = false; foundPiece10 = false; foundPiece11 = false; foundPiece12 = false; foundPiece13 = false; foundPiece14 = false; superSpell_generate(); } this.next_btn.onRelease = function () { if (_root.pages < 3) { soundFX("paper", 80); _root.pages++; this._parent.endingStory.gotoAndPlay(1); } else { transition_ending.play(); } }; } gameover_screen.retryBtn.onRelease = function () { _root.scenegame.ghost_summoned._visible = false; this._parent.gotoAndPlay("fade out"); quit = false; }; gameover_screen.quitBtn.onRelease = function () { _root.scenegame.ghost_summoned._visible = false; this._parent.gotoAndPlay("fade out"); quit = true; }; }; pickedX = picked._x; pickedY = picked._y; cablePckdX = cablePckd._x; cablePckdY = cablePckd._y; picked._visible = false; cablePckd._visible = false; pick = false; took = false; used = false; var listAmp = [5, 5, 2.5, 2.5, 2.5, 2.5, 4.4, 6.3, 3.8, 2.4, 2.3, 2.6]; var slotFuse = [0, 0, 0, 0, 0, 0]; var currCombination = [0, 0, 0]; var cableCombination = [2, 1, 3]; var selectedFuse = new Array(); var selectedCable = new Array(); var ampTotal = 0; var fuse1 = 0; var fuse2 = 0; var fuse3 = 0; var fuse4 = 0; var fuse5 = 0; var fuse6 = 0; minigame.ampere.text = 0; i = 0; while (i < 12) { names = "sekring" + i; _root.minigame[names].amp = listAmp[i]; _root.minigame[names].id = i; _root.minigame[names].xpos = _root.minigame[names]._x; _root.minigame[names].ypos = _root.minigame[names]._y; _root.minigame[names].amp = listAmp[i]; _root.minigame[names].onRelease = function () { if (!attached) { if ((!pick) && (!took)) { picked._visible = true; pick = true; selectedFuse[0] = this; this._alpha = 30; ampSelected = this.amp; } else if (selectedFuse[0].id == this.id) { this._alpha = 100; Mouse.show(); pick = false; picked._x = pickedX; picked._y = pickedY; picked._visible = false; selectedFuse[0] = undefined; } } }; _root.minigame[names].onEnterFrame = function () { if (ampereChecked) { } }; i++; } j = 0; while (j < 6) { slotName = "slot" + j; _root.minigame[slotName].amp = 0; _root.minigame[slotName].id = j; _root.minigame[slotName].onRelease = function () { if (selectedFuse[0] != undefined) { if (slotFuse[this.id] == 0) { this.amp = ampSelected; this.gotoAndStop("attach"); this.amptxt = this.amp; slotFuse[this.id] = selectedFuse[0]; _root["fuse" + (this.id + 1)] = this.amp; totalFuse = ((((fuse1 + fuse2) + fuse3) + fuse4) + fuse5) + fuse6; selectedFuse[0]._visible = false; ampTotal = totalFuse; this._parent.ampere.text = ampTotal; pick = false; picked._x = pickedX; picked._y = pickedY; picked._visible = false; selectedFuse[0] = undefined; if (ampTotal == 20) { ampereChecked = true; litAll = true; trace("ampere check:" + ampereChecked); trace("litAll:" + litAll); } else { litAll = false; trace("litAll:" + litAll); } } } else if (slotFuse[this.id] != 0) { _root["fuse" + (this.id + 1)] = 0; totalFuse = ((((fuse1 + fuse2) + fuse3) + fuse4) + fuse5) + fuse6; ampTotal = totalFuse; selectedFuse[0] = slotFuse[this.id]; if (ampereChecked) { this._parent.light1.gotoAndStop(1); litOne = false; } if (ampTotal != 20) { litAll = false; trace("litAll:" + litAll); } slotFuse[this.id] = 0; trace(ampTotal); this._parent.ampere.text = ampTotal; this.gotoAndStop(1); selectedFuse[0]._visible = true; selectedFuse[0]._alpha = 100; selectedFuse[0] = undefined; } }; _root.minigame[slotName].onEnterFrame = function () { }; j++; } minigame.lever.onRelease = function () { this.enabled = false; this.gotoAndPlay("pulled"); trace("lit 1:" + litOne); trace("lit 2:" + litTwo); }; minigame.back.onRollOver = function () { this._alpha = 100; }; minigame.back.onRollOut = function () { this._alpha = 0; }; minigame.back.onRelease = function () { if (!_root.litAll) { this._parent._visible = false; _root.scenegame.go_back.enabled = true; } }; picked.onEnterFrame = function () { if (pick && (isMiniGame)) { Mouse.hide(); this._x = _root._xmouse; this._y = _root._ymouse; this.swapDepths(9999); } else if ((!pick) && (isMiniGame)) { Mouse.show(); } }; pass = "23463"; ledPass._visible = false; enteredPass = false; indexPass = 1; nu = 0; while (nu < 10) { numeric = nu + 1; minigame2["num" + numeric].val = numeric; minigame2["num" + numeric].num.text = numeric; minigame2["num" + numeric].onPress = function () { soundFX("click", 30); this.gotoAndStop(2); }; minigame2["num" + numeric].onRelease = function () { this.gotoAndStop(1); trace(indexPass); minigame2["comb" + indexPass].val = this.val; if ((!enteredPass) && (indexPass < 6)) { if (this.val != minigame2["comb" + indexPass].curNumber) { minigame2["comb" + indexPass].play(); } indexPass = indexPass + 1; if ((indexPass >= 6) && (!enteredPass)) { enteredPass = true; indexPass = 1; trace("indexnow:" + indexPass); } } }; minigame2["num" + numeric].onReleaseOutside = function () { this.gotoAndStop(1); }; nu++; } minigame2.enterPass.onPress = function () { this.gotoAndStop(2); }; minigame2.enterPass.onReleaseOutside = function () { this.gotoAndStop(1); }; minigame2.enterPass.onRelease = function () { this.gotoAndStop(1); passComb = (((minigame2.comb1.curNumber.toString() + minigame2.comb2.curNumber.toString()) + minigame2.comb3.curNumber.toString()) + minigame2.comb4.curNumber.toString()) + minigame2.comb5.curNumber.toString(); enteredPass = false; trace(passComb); trace("entered pass:" + enteredPass); trace(minigame2.bunderan1.key1opened); trace(minigame2.bunderan2.key2opened); trace(_root.pass); if (((passComb == _root.pass) && (minigame2.bunderan1.key1opened)) && (minigame2.bunderan2.key2opened)) { minigame2.ledPass._visible = true; minigame2.ledPass.gotoAndPlay(2); safeCracked = true; } else { minigame2.ledPass._visible = true; minigame2.ledPass.gotoAndStop(1); } }; minigame2.bunderan1.onPress = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { trace("HIT1"); moved = false; trace("move: " + moved); minigame2.bunderan1.onMouseMove = function () { moved = true; this.difX = this._parent._xmouse - this._x; this.difY = this._parent._ymouse - this._y; this._rotation = 57.2957795130823 * Math.atan2(this.difY, this.difX); trace(Math.abs(Math.round(this._rotation / 20))); cracked(); rotate1 = int(Math.abs(Math.round(this._rotation / 20))); if (randomNumber == 13) { soundFX("tick", 3); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 27; gametext = setInterval(_root.addText, 20); this.crack = true; } else { soundFX("click", 4); } }; } }; minigame2.bunderan1.onRelease = (minigame2.bunderan1.onReleaseOutside = function () { moved = false; if (this.crack) { trace(this.crack); this.key1opened = true; trace("key1opened: " + this.key1opened); } delete minigame2.bunderan1.onMouseMove; }); minigame2.bunderan2.onPress = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { trace("HIT2"); moved = false; trace("move: " + moved); minigame2.bunderan2.onMouseMove = function () { moved = true; this.difX = this._parent._xmouse - this._x; this.difY = this._parent._ymouse - this._y; this._rotation = 57.2957795130823 * Math.atan2(this.difY, this.difX); trace(Math.abs(Math.round(this._rotation / 20))); cracked(); rotate2 = int(Math.abs(Math.round(this._rotation / 20))); if (randomNumber == 21) { soundFX("tick", 3); trace("ticked"); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 27; gametext = setInterval(_root.addText, 20); this.crack = true; } else { soundFX("click", 4); } trace(rotate2); }; } }; minigame2.bunderan2.onRelease = (minigame2.bunderan2.onReleaseOutside = function () { moved = false; if (this.crack) { trace(this.crack); this.key2opened = true; trace("key2opened: " + this.key2opened); } delete minigame2.bunderan2.onMouseMove; }); minigame2.back.onRollOver = function () { this._alpha = 100; }; minigame2.back.onRollOut = function () { this._alpha = 0; }; minigame2.back.onRelease = function () { trace("----------------"); trace("safe cracked:" + _root.safeCracked); trace("clue taken:" + _root.clueTaken); if ((!_root.clueTaken) && (!_root.safeCracked)) { this._parent._visible = false; _root.scenegame.stetoskop._visible = true; _root.scenegame.stetoskop.enabled = true; showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 9; dialogBar.eventNomor = 11; gametext = setInterval(_root.addText, 20); _root.scenegame.go_back.enabled = true; _root.scenegame.safe.enabled = true; } else if (_root.safeCracked && (!_root.clueTaken)) { this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.safe.safe_lit.gotoAndStop(2); _root.scenegame.safe.enabled = true; } else if (_root.safeCracked && (_root.clueTaken)) { this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.safe.enabled = false; } }; realPassword = "satan"; minigame3.loginwindow.onRollOver = function () { this.gotoAndStop("rollover"); }; minigame3.login_ok.onRollOut = function () { this.gotoAndStop(1); }; minigame3.login_ok.onPress = function () { this.gotoAndStop("press"); if (this._parent.password_txt.text != "") { if (this._parent.password_txt.text == realPassword) { trace("access granted"); this._parent.gotoAndStop(2); } else { trace("access denied"); this._parent.wrongpassWindow._visible = true; this._parent.wrongpassWindow.enabled = true; } } }; minigame3.login_ok.onRelease = (minigame.login_ok.onReleaseOutside = function () { this.gotoAndStop(1); }); minigame3.turnoff.onRelease = function () { this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.invi_drawer1.enabled = true; _root.scenegame.powerCPU.enabled = true; }; minigame3.folderlock.cancelBtn.onRelease = function () { minigame3.password_txt2.removeTextField(); this._parent._visible = false; }; ghost_summoned._visible = false; var activeChalk; var curCombination = [0, 0, 0]; var drawCombination = [3, 4, 2]; var rightPowder = 2; var rightSpell = 2; var shape1 = false; var shape2 = false; var shape3 = false; cs = 0; while (cs < 6) { cSpotName = "cSpot" + (cs + 1); minigame4[cSpotName].id = cs + 1; cs++; } minigame4.back.onRelease = function () { this._parent._visible = false; powderFix = false; candleFixGood = false; candleFixEvil = false; shapeFix = false; activeChalk = undefined; curCombination = [0, 0, 0]; shape1 = false; shape2 = false; shape3 = false; minigame4.drawn0.gotoAndStop(1); minigame4.drawn1.gotoAndStop(1); minigame4.drawn2.gotoAndStop(1); minigame4.drawn3.gotoAndStop(1); minigame4.shapes0.enabled = true; minigame4.shapes1.enabled = true; minigame4.shapes2.enabled = true; minigame4.chalk0.enabled = true; minigame4.chalk1.enabled = true; minigame4.chalk2.enabled = true; minigame4.candle0.placed = false; minigame4.candle1.placed = false; minigame4.candle2.placed = false; minigame4.candle3.placed = false; minigame4.candle4.placed = false; minigame4.candle5.placed = false; minigame4.candle0._x = minigame4.candle0.xpos; minigame4.candle0._y = minigame4.candle0.ypos; minigame4.candle1._x = minigame4.candle1.xpos; minigame4.candle1._y = minigame4.candle1.ypos; minigame4.candle2._x = minigame4.candle2.xpos; minigame4.candle2._y = minigame4.candle2.ypos; minigame4.candle3._x = minigame4.candle3.xpos; minigame4.candle3._y = minigame4.candle3.ypos; minigame4.candle4._x = minigame4.candle4.xpos; minigame4.candle4._y = minigame4.candle4.ypos; minigame4.candle5._x = minigame4.candle5.xpos; minigame4.candle5._y = minigame4.candle5.ypos; minigame4.blackbook._visible = false; minigame4.powderused.gotoAndStop(1); powUse = undefined; _root.scenegame.summonTool.enabled = true; }; j = 0; while (j <= 5) { candleName = "candle" + j; minigame4[candleName].id = j + 1; minigame4[candleName].xpos = minigame4[candleName]._x; minigame4[candleName].ypos = minigame4[candleName]._y; minigame4[candleName].placed = false; minigame4[candleName].onPress = function () { trace(this.id); this.startDrag(true); Mouse.hide(); }; minigame4[candleName].onRelease = (onReleaseOutside = function () { stopDrag(); Mouse.show(); if (this.hitTest(this._parent.cSpot1)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot1.id) { this.placed = true; trace(this.placed); } else if (this.id == 4) { trace("summon good"); summonEvil = false; summonGood1 = true; } this._x = this._parent.cSpot1._x; this._y = this._parent.cSpot1._y; } else if (this.hitTest(this._parent.cSpot2)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot2.id) { this.placed = true; trace(this.placed); } this._x = this._parent.cSpot2._x; this._y = this._parent.cSpot2._y; } else if (this.hitTest(this._parent.cSpot3)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot3.id) { this.placed = true; trace(this.placed); } this._x = this._parent.cSpot3._x; this._y = this._parent.cSpot3._y; } else if (this.hitTest(this._parent.cSpot4)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot4.id) { this.placed = true; trace(this.placed); _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 31; _root.gametext = setInterval(_root.addText, 20); } else if (this.id == 1) { trace("summon good2"); summonEvil = false; summonGood2 = true; } this._x = this._parent.cSpot4._x; this._y = this._parent.cSpot4._y; } else if (this.hitTest(this._parent.cSpot5)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot5.id) { this.placed = true; trace(this.placed); } this._x = this._parent.cSpot5._x; this._y = this._parent.cSpot5._y; } else if (this.hitTest(this._parent.cSpot6)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot6.id) { this.placed = true; trace(this.placed); } this._x = this._parent.cSpot6._x; this._y = this._parent.cSpot6._y; } else { this.api_lilin._visible = false; this._x = this.xpos; this._y = this.ypos; if (this.placed) { this.placed = false; trace("placed:" + this.placed); } if (summonGood1) { summonGood1 = false; trace("summon good1:" + summonGood1); } if (summonGood2) { summonGood2 = false; trace("summon good2:" + summonGood2); } } }); j++; } k = 0; while (k <= 3) { powderName = "powder" + k; minigame4[powderName].id = k + 1; minigame4[powderName].onRelease = function () { minigame4.powderused.gotoAndStop(this.id + 1); powUse = this.id; trace(powUse); }; k++; } minigame4.shape0.desc = "lingko"; minigame4.shape1.desc = "gamko"; minigame4.shape2.desc = "segiko"; minigame4.shape0.onRollOver = function () { _root.showTooltip(minigame4.shape0.desc); }; minigame4.shape1.onRollOver = function () { _root.showTooltip(minigame4.shape1.desc); }; minigame4.shape2.onRollOver = function () { _root.showTooltip(minigame4.shape2.desc); }; minigame4.shape0.onRollOut = _root.hideTooltip; minigame4.shape1.onRollOut = _root.hideTooltip; minigame4.shape2.onRollOut = _root.hideTooltip; l = 0; while (l < 3) { shapeName = "shapes" + l; minigame4[shapeName].id = l + 1; minigame4[shapeName].onRelease = function () { if (activeChalk != undefined) { trace("chalk id:" + activeChalk.id); trace("shape id:" + this.id); if ((this.id + 1) == 2) { minigame4["drawn" + activeChalk.id].gotoAndStop(this.id + 1); curCombination[activeChalk.id - 1] = this.id + 1; trace(curCombination); minigame4["drawn" + activeChalk.id].circle.gotoAndStop(activeChalk.id + 1); activeChalk.gotoAndStop(1); drawn = true; shape1 = true; shape2 = false; shape3 = false; minigame4.shapes1.enabled = false; minigame4.shapes2.enabled = false; } else if ((this.id + 1) == 3) { minigame4["drawn" + activeChalk.id].gotoAndStop(this.id + 1); curCombination[activeChalk.id - 1] = this.id + 1; trace(curCombination); minigame4["drawn" + activeChalk.id].triangle.gotoAndStop(activeChalk.id + 1); activeChalk.gotoAndStop(1); drawn = true; shape1 = false; shape2 = true; shape3 = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else if ((this.id + 1) == 4) { minigame4["drawn" + activeChalk.id].gotoAndStop(this.id + 1); curCombination[activeChalk.id - 1] = this.id + 1; trace(curCombination); minigame4["drawn" + activeChalk.id].star.gotoAndStop(activeChalk.id + 1); activeChalk.gotoAndStop(1); drawn = true; shape1 = false; shape2 = false; shape3 = true; minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; } trace((((shape1 + "+") + shape2) + "+") + shape3); } }; l++; } m = 0; while (m <= 3) { chalkName = "chalk" + m; minigame4[chalkName].id = m + 1; minigame4[chalkName].onRelease = function () { if (activeChalk == undefined) { activeChalk = this; trace(activeChalk); this.gotoAndStop(2); this.enabled = false; minigame4["shapes" + (curCombination[this.id] - 2)].enabled = false; } else if ((this != activeChalk) && (drawn)) { drawn = false; activeChalk = this; this.gotoAndStop(2); this.enabled = false; if (curCombination[0] == 3) { if (curCombination[1] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[1] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[2] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[2] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } else { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = true; } } if (curCombination[1] == 3) { if (curCombination[0] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[0] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[2] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[2] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } else { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = true; } } if (curCombination[2] == 3) { if (curCombination[1] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[1] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[0] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[0] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } else { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = true; } } if (curCombination[0] == 4) { if (curCombination[1] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[1] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[2] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[2] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } } if (curCombination[1] == 4) { if (curCombination[0] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[0] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[2] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[2] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } } if (curCombination[2] == 4) { if (curCombination[1] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[1] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[0] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[0] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } } if (curCombination[0] == 2) { if (curCombination[1] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[1] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[2] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[2] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } } if (curCombination[1] == 2) { if (curCombination[0] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[0] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[2] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[2] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } } if (curCombination[2] == 2) { if (curCombination[1] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[1] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[0] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[0] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } } } }; minigame4[chalkName].onEnterFrame = function () { if (activeChalk != this) { this.gotoAndStop(1); } }; m++; } minigame4.onEnterFrame = function () { if (((curCombination[0] == drawCombination[0]) && (curCombination[1] == drawCombination[1])) && (curCombination[2] == drawCombination[2])) { shapeFix = true; } if (((((this.candle0.placed && (this.candle1.placed)) && (this.candle2.placed)) && (this.candle3.placed)) && (this.candle4.placed)) && (this.candle5.placed)) { candleFixEvil = true; } else if (((((summonGood1 && (this.candle1.placed)) && (this.candle2.placed)) && (summonGood2)) && (this.candle4.placed)) && (this.candle5.placed)) { candleFixGood = true; } else { candleFixEvil = false; candleFixGood = false; } if (powUse == rightPowder) { powderFix = true; } else { powderFix = false; } }; minigame4.open_book.onRelease = function () { this._parent.blackbook._visible = true; }; minigame4.blackbook.close_book.onRelease = function () { this._parent._visible = false; }; minigame4.blackbook.nextpage.onRelease = function () { this._parent.gotoAndStop(2); }; minigame4.blackbook.prevpage.onRelease = function () { this._parent.gotoAndStop(1); }; minigame4.blackbook.spell1.onRollOver = (blackbook.spell2.onRollOver = function () { this.gotoAndStop(2); }); minigame4.blackbook.spell1.onRollOut = (blackbook.spell2.onRollOut = function () { this.gotoAndStop(1); }); minigame4.blackbook.spell1.onRelease = function () { if ((powderFix && (candleFixEvil)) && (shapeFix)) { _root.minigame4._visible = false; _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; _root.scenegame.bungkusan._visible = false; _root.scenegame.ghost_summoned._visible = true; _root.scenegame.ghost_summoned.gotoAndStop("evil ghost"); _root.scenegame.ghost_summoned.enabled = false; _root.evilGhostSummoned = true; _root.gameover = true; _root.attachMovie("gameover_screen", "gameover_screen", 9998, {_x:320, _y:240}); } else if ((powderFix && (candleFixGood)) && (shapeFix)) { trace("good"); _root.minigame4._visible = false; _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; _root.scenegame.bungkusan._visible = false; _root.scenegame.ghost_summoned._visible = true; _root.scenegame.ghost_summoned.gotoAndStop("good ghost"); _root.undergroundClue = true; _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 25; _root.gametext = setInterval(_root.addText, 20); } else { powderFix = false; candleFixGood = false; candleFixEvil = false; shapeFix = false; activeChalk = undefined; curCombination = [0, 0, 0]; shape1 = false; shape2 = false; shape3 = false; minigame4.drawn0.gotoAndStop(1); minigame4.drawn1.gotoAndStop(1); minigame4.drawn2.gotoAndStop(1); minigame4.drawn3.gotoAndStop(1); minigame4.shapes0.enabled = true; minigame4.shapes1.enabled = true; minigame4.shapes2.enabled = true; minigame4.chalk0.enabled = true; minigame4.chalk1.enabled = true; minigame4.chalk2.enabled = true; minigame4.candle0.placed = false; minigame4.candle1.placed = false; minigame4.candle2.placed = false; minigame4.candle3.placed = false; minigame4.candle4.placed = false; minigame4.candle5.placed = false; minigame4.candle0.api_lilin._visible = false; minigame4.candle1.api_lilin._visible = false; minigame4.candle2.api_lilin._visible = false; minigame4.candle3.api_lilin._visible = false; minigame4.candle4.api_lilin._visible = false; minigame4.candle5.api_lilin._visible = false; minigame4.candle0._x = minigame4.candle0.xpos; minigame4.candle0._y = minigame4.candle0.ypos; minigame4.candle1._x = minigame4.candle1.xpos; minigame4.candle1._y = minigame4.candle1.ypos; minigame4.candle2._x = minigame4.candle2.xpos; minigame4.candle2._y = minigame4.candle2.ypos; minigame4.candle3._x = minigame4.candle3.xpos; minigame4.candle3._y = minigame4.candle3.ypos; minigame4.candle4._x = minigame4.candle4.xpos; minigame4.candle4._y = minigame4.candle4.ypos; minigame4.candle5._x = minigame4.candle5.xpos; minigame4.candle5._y = minigame4.candle5.ypos; minigame4.blackbook._visible = false; minigame4.powderused.gotoAndStop(1); powUse = undefined; } }; ghost_posX1 = [160, 320, 480]; ghost_posX2 = [240, 400]; ghost_posX3 = [300, 340]; ghost_posY1 = 250; ghost_posY2 = 300; ghost_posY3 = 400; total_spell = [3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8]; word_list = ["an", "mo", "lac", "le", "mou", "inech", "leoch"]; wordfinal_list = ["bo", "ce", "leng", "ku", "ne", "lek", "nang"]; var spell = new Array(); var finSpell = new Array(); var indexSpell = 0; var indexfinalSpell = 0; var spellLevel = 0; var sequenceGhost = 1; var maxSequence = 4; startXghost = final_ghost._x; startYghost = final_ghost._y; maxHealth = 6; plyr_health = maxHealth; _root.battle.magicSpell.gotoAndPlay("show spell"); spellword_generate(); j = 0; while (j < 7) { _root.battle["wordBtn" + j].words = wordfinal_list[j]; _root.battle["words" + j].text = wordfinal_list[j]; _root.battle["wordBtn" + j].onRelease = function () { trace(this.words); spell_checking(this.words); }; j++; } _root.final_ghost.onEnterFrame = function () { if (spellCasted) { clearInterval(spawnFinalGhost); this.gotoAndPlay("hurted"); spellCasted = false; sequenceGhost = 1; _root.final_ghost._xscale = 100; _root.final_ghost._yscale = 100; } else if (finalSpellCasted) { clearInterval(spawnFinalGhost); this.gotoAndPlay("gone"); finalSpellCasted = false; } };
Instance of Symbol 113 MovieClip "armor_logo" in Frame 7
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 119 MovieClip Frame 1
this._alpha = 0;
Symbol 122 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 10
stop();
Symbol 132 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 135 MovieClip Frame 1
gotoAndPlay (2);
Symbol 135 MovieClip Frame 218
_root.gotoAndStop("intro developer");
Symbol 183 MovieClip Frame 175
stop();
Symbol 194 MovieClip Frame 175
stop();
Symbol 203 MovieClip Frame 185
stop(); _root.gotoAndStop("title");
Symbol 216 MovieClip Frame 30
this._parent.gotoAndStop(2);
Symbol 217 MovieClip Frame 30
this._parent.gotoAndPlay(3);
Symbol 219 MovieClip [burnAnim] Frame 1
stop();
Symbol 219 MovieClip [burnAnim] Frame 15
stop(); _root.isEvent = false; this._parent.gotoAndStop("generator 2"); this.removeMovieClip();
Symbol 223 MovieClip [clue_note] Frame 20
stop();
Symbol 236 MovieClip [credits_page] Frame 1
stop(); prevCredit._visible = false; prev_btn.enabled = false; next_btn.enabled = true; nextCredit._visible = true;
Symbol 236 MovieClip [credits_page] Frame 2
prev_btn.enabled = true; prevCredit._visible = true; nextCredit._visible = false; next_btn.enabled = false;
Symbol 243 MovieClip [cutscene] Frame 116
_root.foreground._visible = false; _root.bg_outer._visible = false; _root.shadows._visible = false; _root.scenegame.guard._visible = false; _root.scenegame.guard.enabled = false; _root.scenegame._x = 320; _root.scenegame._y = 240; _root.scenegame.gotoAndStop("scene 2"); _root.transition.gotoAndPlay("fade out"); this.removeMovieClip();
Symbol 246 MovieClip Frame 11
stop(); this._parent.nextDialog.enabled = true;
Symbol 252 MovieClip Frame 11
stop(); this._parent.nextDialog.enabled = true;
Symbol 258 MovieClip Frame 25
stop();
Symbol 262 MovieClip Frame 25
stop();
Symbol 263 MovieClip Frame 14
stop();
Symbol 264 MovieClip Frame 1
stop();
Symbol 265 MovieClip [final_ghost] Frame 1
this._x = _root.startXghost; this._y = _root.startYghost;
Symbol 265 MovieClip [final_ghost] Frame 2
stop(); _root.widthGhost = 346.9; _root.heightGhost = 328.9; _root.spawnFinalGhost = setInterval(_root.finalghost_spawn, 3000);
Symbol 265 MovieClip [final_ghost] Frame 20
function countdown() { timerSpawn++; if (timerSpawn > 3) { timerSpawn = 0; gotoAndPlay (1); clearInterval(countdownSpawn); } } stop(); var timerSpawn = 0; countdownSpawn = setInterval(countdown, 50);
Symbol 265 MovieClip [final_ghost] Frame 62
stop(); _root.nextroom = "ending game"; _root.transition_ending.play();
Symbol 270 MovieClip [gameover_screen] Frame 1
this.retryBtn.enabled = false; this.quitBtn.enabled = false;
Symbol 270 MovieClip [gameover_screen] Frame 50
stop(); this.retryBtn.enabled = true; this.quitBtn.enabled = true;
Symbol 270 MovieClip [gameover_screen] Frame 70
if (!_root.quit) { if (((!_root.readyBattle) && (_root.gameover)) && (_root.evilGhostSummoned)) { trace("AAAAAAAAAAAAAAAAAAAAA"); _root.nextroom = "office"; _root.scenegame.door1.enabled = true; _root.scenegame.door2.enabled = true; _root.gameover = false; _root.transition.play(); } else if ((!_root.readyBattle) && (_root.gameover)) { _root.battle.finalSpell._visible = false; i = 0; while (i < 15) { _root["foundPiece" + i] = false; _root.battle["bookPiece" + (i + 1)]._alpha = 30; i++; } _root.battle._visible = true; _root.nextroom = "final cutscene"; _root.gameover = false; _root.transition.play(); } } else if (_root.quit) { trace("quitting:" + _root.quit); _root.gotoAndStop("title"); } trace("KAPOK"); this.removeMovieClip();
Symbol 273 MovieClip [generator_note] Frame 20
stop();
Symbol 277 MovieClip Frame 1
this._alpha = 0;
Symbol 279 MovieClip Frame 1
this._alpha = 0;
Symbol 287 MovieClip Frame 1
this._visible = false;
Symbol 324 MovieClip Frame 1
stop(); this._alpha = 0;
Symbol 324 MovieClip Frame 2
this._alpha = 100;
Symbol 324 MovieClip Frame 3
this._alpha = 100;
Symbol 324 MovieClip Frame 4
this._alpha = 100;
Symbol 324 MovieClip Frame 5
this._alpha = 100;
Symbol 324 MovieClip Frame 6
this._alpha = 100;
Symbol 324 MovieClip Frame 7
this._alpha = 100;
Symbol 324 MovieClip Frame 8
this._alpha = 100;
Symbol 324 MovieClip Frame 9
this._alpha = 100;
Symbol 324 MovieClip Frame 10
this._alpha = 100;
Symbol 324 MovieClip Frame 11
this._alpha = 100;
Symbol 324 MovieClip Frame 12
this._alpha = 100;
Symbol 324 MovieClip Frame 13
this._alpha = 100;
Symbol 324 MovieClip Frame 14
this._alpha = 100;
Symbol 324 MovieClip Frame 15
this._alpha = 100;
Symbol 324 MovieClip Frame 16
this._alpha = 100;
Symbol 324 MovieClip Frame 17
this._alpha = 100;
Symbol 324 MovieClip Frame 18
this._alpha = 100;
Symbol 324 MovieClip Frame 19
this._alpha = 100;
Symbol 324 MovieClip Frame 20
this._alpha = 100;
Symbol 324 MovieClip Frame 21
this._alpha = 100;
Symbol 324 MovieClip Frame 22
this._alpha = 100;
Symbol 366 MovieClip [iteminfo_mc] Frame 1
stop();
Symbol 382 MovieClip [itemused_mc] Frame 1
stop();
Symbol 389 MovieClip [menuItem_mc] Frame 8
stop();
Symbol 396 MovieClip [spotter] Frame 10
stop();
Symbol 402 MovieClip Frame 50
_root.cover_title.gotoAndPlay(1); stop();
Symbol 406 MovieClip Frame 1
stop();
Symbol 406 MovieClip Frame 61
_root.cover_menu.gotoAndPlay(1); stop();
Symbol 410 MovieClip Frame 1
stop();
Symbol 410 MovieClip Frame 114
gotoAndPlay(random(20) + 2);
Symbol 413 MovieClip Frame 450
gotoAndPlay (1);
Symbol 416 MovieClip Frame 1
stop();
Symbol 416 MovieClip Frame 23
stop(); _root.start_btn.play();
Symbol 423 MovieClip Frame 1
stop(); startgame.enabled = false;
Symbol 423 MovieClip Frame 19
stop(); _root.credits_btn.play();
Symbol 430 MovieClip Frame 1
stop(); creditsgame.enabled = false;
Symbol 430 MovieClip Frame 19
stop(); _root.more_btn.play();
Symbol 439 MovieClip Frame 1
stop(); moregame.enabled = false;
Symbol 439 MovieClip Frame 19
stop(); _root.menuReady = true; _root.logo_BG._visible = true; _root.logo_BG.enabled = true; _root.logo_Armor._visible = true; _root.logo_Armor.enabled = true; _root.ashleyghost.play();
Symbol 448 MovieClip Frame 1
stop();
Symbol 449 MovieClip Frame 4
trace(this._parent.pages); story.gotoAndStop(this.pages);
Symbol 449 MovieClip Frame 43
stop();
Symbol 454 MovieClip Frame 1
_root.endTransition = true; stop();
Symbol 454 MovieClip Frame 79
_root.gotoAndStop("main game");
Symbol 454 MovieClip Frame 140
gotoAndStop (1);
Symbol 479 MovieClip Frame 1
stop();
Symbol 479 MovieClip Frame 11
gotoAndStop (1);
Symbol 510 MovieClip Frame 1
stop();
Symbol 516 MovieClip Frame 1
stop();
Symbol 541 MovieClip Frame 40
gotoAndPlay ("walk");
Symbol 574 MovieClip Frame 76
gotoAndPlay ("idle");
Symbol 587 MovieClip Frame 26
stop(); this._parent._xscale = this._parent._xscale * -1; _root.guardSpeed = 3 * _root.dirGuard; this._parent._x = this._parent._x + _root.guardSpeed; _root.guardTimer = 0; this._parent.gotoAndStop("walk");
Symbol 635 MovieClip Frame 1
stop(); this._alpha = 0;
Symbol 676 MovieClip Frame 34
_root.soundFX("kaget", 100);
Symbol 676 MovieClip Frame 128
gotoAndPlay (68);
Symbol 683 MovieClip Frame 1
stop();
Symbol 721 MovieClip Frame 1
stop();
Symbol 721 MovieClip Frame 60
stop(); _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 29; _root.gametext = setInterval(_root.addText, 20); this.enabled = false;
Symbol 726 MovieClip Frame 1
stop();
Symbol 731 MovieClip Frame 1
stop();
Symbol 734 MovieClip Frame 3
stop();
Symbol 743 MovieClip Frame 60
this._alpha = 100; _root.soundFX("scream1", 90);
Symbol 743 MovieClip Frame 104
gotoAndStop (1); this.enabled = false; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 5; _root.dialogBar.eventNomor = 19; _root.gametext = setInterval(_root.addText, 20); this._parent.book._visible = true;
Symbol 750 MovieClip Frame 1
stop();
Symbol 753 MovieClip Frame 1
stop();
Symbol 766 MovieClip Frame 1
stop();
Symbol 766 MovieClip Frame 205
stop(); _root.soundBGM("hallucination", 90); this._parent.door1.enabled = true; this._parent.door2.enabled = true;
Symbol 773 MovieClip Frame 1
if (_root.summonHallucination) { play(); } else { stop(); } summonTool.enabled = false; bungkusan._visible = false; bungkusan.enabled = false;
Symbol 773 MovieClip Frame 205
stop(); _root.scenegame.door1.enabled = false; _root.scenegame.door2.enabled = false; _root.soundBGM("hallucination", 90); _root.scenegame.summonTool.enabled = true; _root.scenegame.bungkusan._visible = true; _root.scenegame.bungkusan.enabled = false;
Symbol 775 MovieClip Frame 1
_root.soundFX("demon", 100);
Symbol 775 MovieClip Frame 6
stop();
Symbol 778 MovieClip Frame 1
stop();
Symbol 778 MovieClip Frame 10
stop();
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stop();
Symbol 781 MovieClip Frame 80
stop();
Symbol 810 MovieClip Frame 1
stop();
Symbol 811 MovieClip Frame 4
story.gotoAndStop(_root.pages);
Symbol 811 MovieClip Frame 43
stop();
Symbol 816 MovieClip [scenegame_mc] Frame 1
stop(); _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 13; _root.gametext = setInterval(_root.addText, 20); _root.soundBGM_random("rBGM_outdoor1", 90); this.room = "room1";
Symbol 816 MovieClip [scenegame_mc] Frame 2
this.room = "room2"; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 2; _root.dialogBar.eventNomor = 16; _root.gametext = setInterval(_root.addText, 20); flashlight.gotoAndStop("flashlight"); flashlight.enabled = false; lighter.gotoAndStop("lighter"); lighter.enabled = false; key.gotoAndStop("keys"); key.enabled = false; if ((_root.inventory[0][1] != 0) || (_root.tookFrontKey)) { this.key._visible = false; this.invi_key.enabled = false; } if (_root.inventory[0][2] != 0) { this.lighter._visible = false; this.invi_lighter.enabled = false; } if (_root.inventory[0][3] != 0) { this.flashlight._visible = false; this.invi_flashlight.enabled = false; }
Symbol 816 MovieClip [scenegame_mc] Frame 3
stop(); this.room = "room3"; corpse.gotoAndStop("corpse");
Symbol 816 MovieClip [scenegame_mc] Frame 4
this.room = "room3 kebuka"; corpse.gotoAndStop("corpse");
Symbol 816 MovieClip [scenegame_mc] Frame 5
stop(); this.room = "front gate"; padlock.gotoAndStop("padlock"); invi_gate3.enabled = false;
Symbol 816 MovieClip [scenegame_mc] Frame 6
this.room = "room 5"; if (!_root.firstTimeYard) { _root.firstTimeYard = true; _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 17; _root.gametext = setInterval(_root.addText, 20); } _root.soundBGM("BGM_yard_mid", 90);
Symbol 816 MovieClip [scenegame_mc] Frame 7
this.room = "room 6"; _root.soundBGM("BGM_yard_mid", 90); this.gedunglight.enabled = false; this.go_front.enabled = false;
Symbol 816 MovieClip [scenegame_mc] Frame 8
this.room = "room 7";
Symbol 816 MovieClip [scenegame_mc] Frame 9
this.room = "jeep"; this.gas_tank.enabled = false; this.gas_can.gotoAndStop("gas can"); this.lit.gotoAndStop("lit"); this.fillgas.gotoAndStop("have gas"); this.fillgas._visible = false; this.fillgas.enabled = false; trace("inv1-2:" + _root.inventory[1][2]); trace("inv1-1:" + _root.inventory[1][1]); if ((_root.inventory[1][2] != 0) || (_root.tookCan)) { this.gas_can._visible = false; this.gas_can.enabled = false; } if (_root.litOpen) { this.lit._visible = false; this.lit.enabled = false; this.gas_tank.enabled = true; }
Symbol 816 MovieClip [scenegame_mc] Frame 10
_root.soundBGM("BGM_yard_left", 90); this.room = "tube"; this.tube.gotoAndStop("tube"); this.light_selang.enabled = false; this.hammerStick.gotoAndStop("hammer stick"); if (_root.canTakeStick) { this.hammerStick.enabled = true; if (_root.stickTaken) { this.hammerStick._visible = false; this.hammerStick.enabled = false; } } else if (!_root.canTakeStick) { trace("A"); this.hammerStick.enabled = false; trace(this.hammerStick.enabled); } if ((_root.inventory[1][1] != 0) || (_root.tookTube)) { this.tube._visible = false; this.tube.enabled = false; this.light_selang.faketube._visible = false; } if (_root.inventory[2][1] != 0) { this.hammerStick._visible = false; this.hammerStick.enabled = false; this.light_selang.fakestick._visible = false; }
Symbol 816 MovieClip [scenegame_mc] Frame 11
stopAllSounds(); this.room = "warehouse"; this.scissors.gotoAndStop("scissors"); this.lightgudang.enabled = false; this.notes_1.enabled = false; if (_root.checkGenset) { this.notes_generator.enabled = true; } else { this.notes_generator.enabled = false; } if (_root.inventory[1][0] != 0) { this.invi_scissors.enabled = false; } if (_root.brokenScissor) { this.scissors._visible = false; this.scissors.enabled = false; } if (_root.getScissor) { this.scissors._visible = false; this.scissors.enabled = false; } if (_root.litAll) { this.invi_rope.enabled = false; }
Symbol 816 MovieClip [scenegame_mc] Frame 12
this.room = "warehouse 2"; this.notes_1.enabled = false; if (_root.checkGenset) { this.notes_generator.enabled = true; } else { this.notes_generator.enabled = false; } if (_root.brokenScissor) { this.scissors._visible = false; this.scissors.enabled = false; } else { this.scissors.gotoAndStop("scissors"); } if (_root.getScissor) { this.scissors._visible = false; this.scissors.enabled = false; } else { this.scissors.gotoAndStop("scissors"); }
Symbol 816 MovieClip [scenegame_mc] Frame 13
this.room = "warehouse 3"; this.notes_1.enabled = false; if (_root.checkGenset) { this.notes_generator.enabled = true; } else { this.notes_generator.enabled = false; } if (_root.brokenScissor) { this.scissors._visible = false; this.scissors.enabled = false; } else { this.scissors.gotoAndStop("scissors"); } if (_root.getScissor) { this.scissors._visible = false; this.scissors.enabled = false; } else { this.scissors.gotoAndStop("scissors"); }
Symbol 816 MovieClip [scenegame_mc] Frame 14
this.room = "generator 1"; this.battery.enabled = false; if (!_root.firstTimeGenset) { _root.firstTimeGenset = true; _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 28; _root.gametext = setInterval(_root.addText, 20); } this.invi_door3.enabled = false; this.masking.enabled = false; this.masking.fake_rope.enabled = false; this.mask_bg.enabled = false; this.gates.enabled = false;
Symbol 816 MovieClip [scenegame_mc] Frame 15
this.battery.enabled = false;
Symbol 816 MovieClip [scenegame_mc] Frame 16
this.room = "generator 2"; masking.enabled = false; door_mask.enabled = false; this.battery.enabled = false;
Symbol 816 MovieClip [scenegame_mc] Frame 17
this.room = "generator 3"; if (_root.litAll) { this.invi_genset.enabled = false; _root.scenegame.gotoAndStop("generator light"); } this.battery.enabled = false;
Symbol 816 MovieClip [scenegame_mc] Frame 18
this.room = "generator light"; if (!_root.firstTimeGensetLight) { _root.firstTimeGensetLight = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 4; _root.dialogBar.eventNomor = 18; _root.gametext = setInterval(_root.addText, 20); _root.soundBGM("genset room", 90); } go_back.enabled = true; door_mask.enabled = false; genlight.enabled = false; if (_root.getBattery) { this.battery._visible = false; this.battery.enabled = false; } else { this.battery._visible = true; this.battery.enabled = true; }
Symbol 816 MovieClip [scenegame_mc] Frame 19
this.room = "warehouse light"; if (_root.hammerTook && (!_root.ghostshown)) { this.hanged_ghost._visible = true; this.hanged_ghost.gotoAndPlay(2); _root.ghostshown = true; } else { this.hanged_ghost.stop(); this.hanged_ghost._visible = false; } genlight.enabled = false;
Symbol 816 MovieClip [scenegame_mc] Frame 20
this.room = "warehouse cabinet light"; hammerHead.gotoAndStop("hammer"); door_cabinet.enabled = false; if ((!_root.stillLocked) && (!_root.cabinetOpened)) { door_cabinet.enabled = true; padlock_cabinet._visible = false; padlock_cabinet.enabled = false; hammerHead._visible = false; hammerHead.enabled = false; } else if (((!_root.stillLocked) && (_root.cabinetOpened)) && (_root.hammerTook)) { cabinet_open.enabled = false; door_cabinet.enabled = false; door_cabinet.gotoAndStop(2); padlock_cabinet._visible = false; padlock_cabinet.enabled = false; hammerHead._visible = false; hammerHead.enabled = false; } else if (((!_root.stillLocked) && (_root.cabinetOpened)) && (!_root.hammerTook)) { cabinet_open.enabled = false; door_cabinet.enabled = false; door_cabinet.gotoAndStop(2); padlock_cabinet._visible = false; padlock_cabinet.enabled = false; hammerHead._visible = true; hammerHead.enabled = true; } else { hammerHead._visible = false; hammerHead.enabled = false; }
Symbol 816 MovieClip [scenegame_mc] Frame 21
stop(); this.room = "warehouse cabinet dark";
Symbol 816 MovieClip [scenegame_mc] Frame 22
this.room = "inside dark"; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 7; _root.gametext = setInterval(_root.addText, 20);
Symbol 816 MovieClip [scenegame_mc] Frame 23
stopAllSounds(); _root.soundBGM("lobby", 90); this.room = "lobby mid"; go_front.enabled = false;
Symbol 816 MovieClip [scenegame_mc] Frame 24
this.room = "lobby right";
Symbol 816 MovieClip [scenegame_mc] Frame 25
this.room = "desk"; if (_root.cableTaken) { cable_pc._visible = false; cable_pc.enabled = false; } else { cable_pc._visible = true; cable_pc.enabled = true; cable_pc.gotoAndStop("cable"); } if (_root.notesTaken) { notes_1._visible = false; notes_1.enabled = false; } else { notes_1._visible = true; notes_1.enabled = true; notes_1.gotoAndStop("notes 1"); } this._x = 320; this._y = 240;
Symbol 816 MovieClip [scenegame_mc] Frame 26
stopAllSounds(); _root.soundBGM("hall", 90); this.room = "hall"; go_front.enabled = false;
Symbol 816 MovieClip [scenegame_mc] Frame 27
_root.soundBGM("hall", 90); this.room = "hall kebuka"; go_front.enabled = false;
Symbol 816 MovieClip [scenegame_mc] Frame 28
_root.soundBGM("bathroom", 90); this.room = "bathroom"; this.dark.enabled = false; this.bathroom_nv._visible = false; this.bathroom_nv.enabled = false; this.invi_secretdoor.enabled = false; if (_root.doorRevealed) { this.dark._visible = true; this.invi_switch.enabled = false; } else if (!_root.doorRevealed) { this.dark._visible = false; }
Symbol 816 MovieClip [scenegame_mc] Frame 29
this.room = "sealed room"; if (!_root.firstTimeSealed) { _root.firstTimeSealed = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 6; _root.dialogBar.eventNomor = 19; _root.gametext = setInterval(_root.addText, 20); } door_room3.enabled = false; board1.enabled = false; board3.enabled = false; board2.enabled = false; clue_ghost._visible = false; if (_root.alreadyBroken) { board1._visible = false; board2._visible = false; board3._visible = false; board1.enabled = false; board2.enabled = false; board3.enabled = false; invi_board1.enabled = false; invi_board2.enabled = false; invi_board3.enabled = false; nail_0._visible = false; nail_1._visible = false; nail_2._visible = false; nail_3._visible = false; nail_4._visible = false; nail_5._visible = false; nail_0.enabled = false; nail_1.enabled = false; nail_2.enabled = false; nail_3.enabled = false; nail_4.enabled = false; nail_5.enabled = false; door_room3.enabled = true; }
Symbol 816 MovieClip [scenegame_mc] Frame 30
this.room = "hall room 1"; this.cabinetKey.gotoAndStop("cabinet key"); ghostroom1.stop(); cabinet1_1.enabled = false; cabinet1_2.enabled = false; if (_root.cab1_1opened && (!_root.bookTaken)) { cabinet1_1.gotoAndStop(2); invi_1_1_open.enabled = false; book._visible = true; book.enabled = true; } else if (_root.bookTaken) { cabinet1_1.gotoAndStop(2); invi_1_1_open.enabled = false; book._visible = false; book.enabled = false; } else { book._visible = false; } if (_root.haveKeyCabinet) { this.cabinetKey.enabled = false; this.cabinetKey._visible = false; }
Symbol 816 MovieClip [scenegame_mc] Frame 31
this.room = "hall room 2"; cabinet2_1.enabled = false; cabinet2_2.enabled = false; if (_root.cab2_1opened) { cabinet2_1.gotoAndStop(2); } if (_root.safeCracked && (_root.clueTaken)) { safe.enabled = false; safe.gotoAndStop("safe"); safe.safe_lit.gotoAndStop(2); stetoskop._visible = false; stetoskop.enabled = false; } else if (_root.safeCracked && (!_root.clueTaken)) { safe.enabled = true; safe.gotoAndStop("safe"); safe.safe_lit.gotoAndStop(2); stetoskop._visible = false; stetoskop.enabled = false; } else { safe.enabled = true; safe.gotoAndStop("safe"); stetoskop.gotoAndStop("stetoskop"); stetoskop.enabled = true; } if (_root.cab2_2opened) { cabinet2_2.gotoAndStop(2); }
Symbol 816 MovieClip [scenegame_mc] Frame 32
this.room = "room one"; this.hallucination.enabled = false; this.hallucination._visible = false; if (_root.summonHallucination) { _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 3; _root.dialogBar.eventNomor = 10; _root.gametext = setInterval(_root.addText, 20); this.hallucination2.enabled = false; this.hallucination2._visible = true; } else { this.hallucination2.enabled = false; this.hallucination2._visible = false; } if (_root.bookTaken) { door1.enabled = true; door2.enabled = true; } else { door1.enabled = false; door2.enabled = false; } door3.enabled = false; bungkusan._visible = false; summonTool.enabled = false;
Symbol 816 MovieClip [scenegame_mc] Frame 33
this.room = "room two"; door3.enabled = false; clue.enabled = false;
Symbol 816 MovieClip [scenegame_mc] Frame 34
this.room = "room three";
Symbol 816 MovieClip [scenegame_mc] Frame 35
this.room = "room three"; stopAllSounds(); if (!_root.firstTimeHallucinate) { _root.firstTimeHallucinate = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 22; _root.gametext = setInterval(_root.addText, 20); }
Symbol 816 MovieClip [scenegame_mc] Frame 36
stopAllSounds(); this.room = "office upstairs"; if (!_root.firstTimeOffice) { _root.firstTimeOffice = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 23; _root.gametext = setInterval(_root.addText, 20); } drawer1._visible = false; drawer2._visible = false; if (_root.handycamTaken) { this.handycam._visible = false; this.handycam.enabled = false; } else if (_root.undergroundClue && (!_root.handycamTaken)) { this.powerCPU.enabled = false; this.handycam._visible = true; this.handycam.enabled = true; this.handycam.gotoAndStop("handycam"); } else { this.handycam._visible = true; this.handycam.enabled = false; this.handycam.gotoAndStop("handycam"); }
Symbol 816 MovieClip [scenegame_mc] Frame 37
this.room = "zoom laci"; if (_root.usbtaken) { usb._visible = false; usb.enabled = false; } else { usb._visible = true; usb.gotoAndStop("storage"); } clue.gotoAndStop("kertas clue");
Symbol 816 MovieClip [scenegame_mc] Frame 38
this.room = "underground stairs"; if (!_root.firstTimeStairs) { _root.firstTimeStairs = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 3; _root.dialogBar.eventNomor = 12; _root.gametext = setInterval(_root.addText, 20); } _root.soundBGM_random("rBGM_underground1", 90);
Symbol 816 MovieClip [scenegame_mc] Frame 39
this.room = "underground hall"; bgasli2._visible = false; undergroundhall.enabled = false; lever_ug.enabled = false; if (_root.cellarLightOn) { undergroundhall._visible = true; lever_ug.enabled = false; this.door_ug.enabled = true; } else { _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 5; _root.dialogBar.eventNomor = 12; _root.gametext = setInterval(_root.addText, 20); undergroundhall._visible = false; this.door_ug.enabled = false; }
Symbol 816 MovieClip [scenegame_mc] Frame 40
this.room = "door ug";
Symbol 816 MovieClip [scenegame_mc] Frame 41
_root.battle._visible = false; _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 26; _root.gametext = setInterval(_root.addText, 20);
Symbol 816 MovieClip [scenegame_mc] Frame 42
this.room = "ug room left"; if (_root.foundPiece0) { this.piece0._visible = false; } else { this.piece0._visible = true; this.piece0.enabled = true; } if (_root.foundPiece9) { this.piece9._visible = false; } else { this.piece9._visible = true; this.piece9.enabled = true; } if (_root.foundPiece7) { this.piece7._visible = false; } else { this.piece7._visible = true; this.piece7.enabled = true; } if (_root.foundPiece3) { this.piece3._visible = false; } else { this.piece3._visible = true; this.piece3.enabled = true; } if (_root.foundPiece13) { this.piece13._visible = false; } else { this.piece13._visible = true; this.piece13.enabled = true; }
Symbol 816 MovieClip [scenegame_mc] Frame 43
this.room = "ug room mid"; _root.soundBGM("battle", 90); _root.readyBattle = true; _root.battle._visible = true; _root.evilGhostSummoned = false; trace("Battle:" + _root.battle); trace("visible:" + _root.battle._visible); if (_root.foundPiece10) { this.piece10._visible = false; } else if (!_root.foundPiece10) { this.piece10._visible = true; this.piece10.enabled = true; } if (_root.foundPiece8) { this.piece8._visible = false; } else { this.piece8._visible = true; this.piece8.enabled = true; } if (_root.foundPiece5) { this.piece5._visible = false; } else { this.piece5._visible = true; this.piece5.enabled = true; } if (_root.foundPiece2) { this.piece2._visible = false; } else { this.piece2._visible = true; this.piece2.enabled = true; } if (_root.foundPiece1) { this.piece1._visible = false; } else { this.piece1._visible = true; this.piece1.enabled = true; }
Symbol 816 MovieClip [scenegame_mc] Frame 44
this.room = "ug room right"; if (_root.foundPiece12) { this.piece12._visible = false; } else { this.piece12._visible = true; this.piece12.enabled = true; } if (_root.foundPiece4) { this.piece4._visible = false; } else { this.piece4._visible = true; this.piece4.enabled = true; } if (_root.foundPiece11) { this.piece11._visible = false; } else { this.piece11._visible = true; this.piece11.enabled = true; } if (_root.foundPiece6) { this.piece6._visible = false; } else { this.piece6._visible = true; this.piece6.enabled = true; } if (_root.foundPiece14) { this.piece14._visible = false; } else { this.piece14._visible = true; this.piece14.enabled = true; }
Symbol 816 MovieClip [scenegame_mc] Frame 45
_root.ending = true; _root.readyBattle = false; _root.soundBGM("story", 90);
Symbol 816 MovieClip [scenegame_mc] Frame 46
theEnd.enabled = false; this.moreGame_end.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };
Symbol 821 MovieClip Frame 1
_root.endTransition = true; stop();
Symbol 821 MovieClip Frame 10
if (_root.nextroom == "scene 3") { _root.bg_outer._visible = true; _root.shadows._visible = true; _root.foreground._visible = true; _root.foreground._x = 320; _root.foreground._y = 240; _root.bg_outer._x = 320; _root.bg_outer._y = 240; _root.shadows._x = 22; _root.shadows._y = 420; _root.bg_pan = true; } if (_root.nextroom == "scene 2") { _root.bg_pan = false; _root.foreground._visible = false; _root.bg_outer._visible = false; _root.shadows._visible = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "scene 4") { _root.foreground._visible = false; _root.bg_outer._visible = false; _root.shadows._visible = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "room3") { _root.bg_pan = true; _root.foreground._visible = true; _root.bg_outer._visible = true; _root.shadows._visible = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "scene 5") { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; _root.foreground._visible = false; _root.bg_outer._visible = false; _root.shadows._visible = false; } if (_root.nextroom == "scene 7") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "scene 6") { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "jeep") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "tube") { _root.scenegame._x = 320; _root.scenegame._y = 240; } if (((_root.nextroom == "generator 1") || (_root.nextroom == "generator 2")) || (_root.nextroom == "generator 3")) { _root.scenegame._x = 320; _root.scenegame._y = 240; _root.bg_pan = false; } if (_root.nextroom == "generator light") { _root.scenegame._x = 320; _root.scenegame._y = 240; _root.bg_pan = false; } if ((((_root.nextroom == "warehouse") || (_root.nextroom == "warehouse light")) || (_root.nextroom == "warehouse 2")) || (_root.nextroom == "warehouse 3")) { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "lobby mid") { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "lobby right") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if ((_root.nextroom == "warehouse cabinet dark") || (_root.nextroom == "warehouse cabinet light")) { _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "desk") { _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "hall") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "hall room 1") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "bathroom") { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "sealed room") { _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "office") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "room one") { _root.scenegame.hallucination2.gotoAndStop(1); _root.scenegame.hallucination2._visible = false; _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "underground stairs") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "underground hall") { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "door ug") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "ug room mid") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.readyBattle) { _root.battle._visible = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } _root.scenegame.gotoAndStop(_root.nextroom);
Symbol 821 MovieClip Frame 29
gotoAndStop (1);
Symbol 839 MovieClip Frame 1
this._alpha = 0; stop();
Symbol 839 MovieClip Frame 2
this._alpha = 100;
Symbol 842 MovieClip Frame 1
stop();
Symbol 842 MovieClip Frame 61
stop(); _root.scenegame.gotoAndStop("generator light"); _root.scenegame.go_back.enabled = false; this._parent._visible = false;
Symbol 849 MovieClip Frame 1
stop();
Symbol 849 MovieClip Frame 20
this.enabled = true; if (_root.litAll) { this._parent.light.gotoAndPlay(2); } gotoAndStop (1);
Symbol 857 MovieClip Frame 1
stop();
Symbol 858 MovieClip Frame 1
stop(); this.go_back._alpha = 0;
Symbol 879 MovieClip Frame 1
stop();
Symbol 884 MovieClip Frame 1
stop();
Symbol 889 MovieClip Frame 1
stop();
Symbol 894 MovieClip Frame 1
stop();
Symbol 899 MovieClip Frame 1
stop();
Symbol 904 MovieClip Frame 1
stop();
Symbol 909 MovieClip Frame 1
stop();
Symbol 914 MovieClip Frame 1
stop();
Symbol 919 MovieClip Frame 1
stop();
Symbol 929 MovieClip Frame 1
stop();
Symbol 934 MovieClip Frame 1
stop();
Symbol 934 MovieClip Frame 15
_root.minigame2.gotoAndStop(2);
Symbol 944 MovieClip Frame 1
stop();
Symbol 944 MovieClip Frame 2
this.curNumber = 1; if (this.curNumber == this.val) { stop(); }
Symbol 944 MovieClip Frame 9
this.curNumber = 2; if (this.curNumber == this.val) { stop(); }
Symbol 944 MovieClip Frame 16
this.curNumber = 3; if (this.curNumber == this.val) { stop(); }
Symbol 944 MovieClip Frame 23
this.curNumber = 4; if (this.curNumber == this.val) { stop(); }
Symbol 944 MovieClip Frame 30
this.curNumber = 5; if (this.curNumber == this.val) { stop(); }
Symbol 944 MovieClip Frame 37
this.curNumber = 6; if (this.curNumber == this.val) { stop(); }
Symbol 944 MovieClip Frame 44
this.curNumber = 7; if (this.curNumber == this.val) { stop(); }
Symbol 944 MovieClip Frame 51
this.curNumber = 8; if (this.curNumber == this.val) { stop(); }
Symbol 944 MovieClip Frame 58
this.curNumber = 9; if (this.curNumber == this.val) { stop(); }
Symbol 944 MovieClip Frame 65
gotoAndPlay (2);
Symbol 949 MovieClip Frame 1
stop(); clue._visible = false; clue.enabled = false; ledPass._visible = false; kunciputar.enabled = false; bayangan.enabled = false;
Symbol 949 MovieClip Frame 2
clue._visible = true; clue.enabled = true; _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 24; _root.gametext = setInterval(_root.addText, 20);
Symbol 955 MovieClip Frame 1
stop();
Symbol 962 MovieClip Frame 1
stop();
Symbol 969 MovieClip Frame 1
stop();
Symbol 986 MovieClip Frame 1
stop();
Symbol 1011 MovieClip Frame 1
stop();
Symbol 1026 MovieClip Frame 1
stop(); upFolder._visible = false; closeExplorer._visible = false; loginwindow.enabled = false; login_ok._visible = true; login_ok.gotoAndStop(1); login_ok.enabled = true; turnoff._visible = true; turnoff.enabled = true; this.createTextField("password_txt", this.getNextHighestDepth(), -38, 0, 77, 20); password_txt.type = "input"; password_txt.maxChars = 10; password_txt.password = true; summonfile._visible = false; mapfile._visible = false; folderlock._visible = false; wrongpassWindow._visible = false; wrongpassWindow.enabled = false; f = 0; while (f < 4) { this["folder" + f]._visible = false; this["file1_" + f]._visible = false; this["file0_" + f]._visible = false; f++; } wrongpassWindow.onRelease = function () { this._visible = false; this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.invi_drawer1.enabled = true; _root.scenegame.powerCPU.enabled = true; };
Symbol 1026 MovieClip Frame 2
closeExplorer._visible = true; password_txt.removeTextField(); folderlock._visible = false; login_ok._visible = false; turnoff._visible = false; filetxt0_1._visible = false; filetxt0_1.enabled = false; filetxt0_2._visible = false; filetxt0_2.enabled = false; filetxt0_3._visible = false; filetxt0_3.enabled = false; f = 0; while (f < 4) { this["folder" + f]._visible = true; this["folder" + f].id = f; this["folder" + f].clicked = 0; this["folder" + f].timer = 0; this["folder" + f].onRelease = function () { this.clicked++; if (this.clicked == 1) { this.clickonce = true; } else if (this.clicked == 2) { trace("clicked:" + this.clicked); this.clicked = 0; if (this.id == 0) { this._parent.gotoAndStop("folder 1"); } else if ((this.id == 1) && (_root.encrypted)) { this._parent.gotoAndStop("folder 2"); } else if ((this.id == 1) && (_root.encrypted == undefined)) { this._parent.folderlock._visible = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 5; _root.dialogBar.eventNomor = 11; _root.gametext = setInterval(_root.addText, 20); } } }; this["folder" + f].onEnterFrame = function () { if (this.clickonce) { this.timer++; if (this.timer >= 30) { trace("clicked now:" + this.clicked); this.clicked = 0; this.timer = 0; } } }; this["file0_" + f]._visible = true; this["file0_" + f].id = f; this["file0_" + f].clicked = 0; this["file0_" + f].timer = 0; this["file0_" + f].onRelease = function () { this.clicked++; if (this.clicked == 1) { this.clickonce = true; } else if (this.clicked == 2) { trace("clicked:" + this.clicked); this.clicked = 0; if (this.id == 1) { this._parent.file0_2.enabled = false; this._parent.file0_3.enabled = false; this._parent.filetxt0_1._visible = true; } if (this.id == 2) { this._parent.file0_1.enabled = false; this._parent.file0_3.enabled = false; this._parent.filetxt0_2._visible = true; } if (this.id == 3) { this._parent.file0_1.enabled = false; this._parent.file0_2.enabled = false; this._parent.filetxt0_3._visible = true; } } }; this["file0_" + f].onEnterFrame = function () { if (this.clickonce) { this.timer++; if (this.timer >= 30) { trace("clicked now:" + this.clicked); this.clicked = 0; this.timer = 0; } } }; this["filetxt0_" + f].closeNotepad.onRelease = function () { _root.minigame3.file0_1.enabled = true; _root.minigame3.file0_2.enabled = true; _root.minigame3.file0_3.enabled = true; this._parent._visible = false; }; f++; } closeExplorer.onRollOver = function () { this.gotoAndStop(2); }; closeExplorer.onPress = function () { this.gotoAndStop(3); }; closeExplorer.onRelease = function () { this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.invi_drawer1.enabled = true; _root.scenegame.powerCPU.enabled = true; }; folderlock.onRelease = function () { this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.invi_drawer1.enabled = true; _root.scenegame.powerCPU.enabled = true; };
Symbol 1026 MovieClip Frame 3
upFolder._visible = true; upFolder.enabled = true; login_ok._visible = false; turnoff._visible = false; filetxt1_1._visible = false; filetxt1_2._visible = false; filetxt1_1.enabled = false; filetxt1_2.enabled = false; f = 0; while (f < 4) { this["file1_" + f]._visible = true; this["file1_" + f].id = f; this["file1_" + f].clicked = 0; this["file1_" + f].timer = 0; this["file1_" + f].onRelease = function () { this.clicked++; if (this.clicked == 1) { this.clickonce = true; } else if (this.clicked == 2) { trace("clicked:" + this.clicked); this.clicked = 0; if (this.id == 1) { this._parent.file1_2.enabled = false; this._parent.filetxt1_1._visible = true; } if (this.id == 2) { this._parent.file1_1.enabled = false; this._parent.filetxt1_2._visible = true; } } }; this["file1_" + f].onEnterFrame = function () { if (this.clickonce) { this.timer++; if (this.timer >= 30) { trace("clicked now:" + this.clicked); this.clicked = 0; this.timer = 0; } } }; this["filetxt1_" + f].closeNotepad.onRelease = function () { _root.minigame3.file1_1.enabled = true; _root.minigame3.file1_2.enabled = true; this._parent._visible = false; }; f++; } upFolder.onRelease = function () { this._parent.gotoAndStop("root folder"); };
Symbol 1026 MovieClip Frame 4
summonfile._visible = true; mapfile._visible = true; upFolder._visible = true; upFolder.enabled = true; login_ok._visible = false; turnoff._visible = false; mapview._visible = false; txtview._visible = false; this.summonfile.clicked = 0; this.summonfile.timer = 0; this.summonfile.onRelease = function () { this.clicked++; if (this.clicked == 1) { this.clickonce = true; } else if (this.clicked == 2) { trace("clicked:" + this.clicked); this.clicked = 0; _root.txtViewed = true; txtview._visible = true; txtview.enabled = true; _root.summonHallucination = true; this._parent.mapfile.enabled = false; this.enabled = false; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 8; _root.dialogBar.eventNomor = 11; _root.gametext = setInterval(_root.addText, 20); } }; this.summonfile.onEnterFrame = function () { if (this.clickonce) { this.timer++; if (this.timer >= 30) { trace("clicked now:" + this.clicked); this.clicked = 0; this.timer = 0; } } }; this.mapfile.clicked = 0; this.mapfile.timer = 0; this.mapfile.onRelease = function () { this.clicked++; if (this.clicked == 1) { this.clickonce = true; } else if (this.clicked == 2) { trace("clicked:" + this.clicked); _root.mapViewed = true; this.clicked = 0; mapview._visible = true; mapview.enabled = true; this._parent.summonfile.enabled = false; this.enabled = false; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 7; _root.dialogBar.eventNomor = 11; _root.gametext = setInterval(_root.addText, 20); } }; this.mapfile.onEnterFrame = function () { if (this.clickonce) { this.timer++; if (this.timer >= 30) { trace("clicked now:" + this.clicked); this.clicked = 0; this.timer = 0; } } }; this.mapview.onRelease = function () { this._visible = false; this.enabled = false; _root.minigame3.summonfile.enabled = true; _root.minigame3.mapfile.enabled = true; }; this.txtview.closeNotepad.onRelease = function () { this._parent._visible = false; this._parent.enabled = false; _root.minigame3.summonfile.enabled = true; _root.minigame3.mapfile.enabled = true; }; upFolder.onRelease = function () { this._parent.gotoAndStop("root folder"); };
Symbol 1036 MovieClip Frame 1
stop();
Symbol 1047 MovieClip Frame 1
cs._alpha = 1; api_lilin._visible = false;
Symbol 1050 MovieClip Frame 1
cs._alpha = 1; api_lilin._visible = false;
Symbol 1053 MovieClip Frame 1
cs._alpha = 1; api_lilin._visible = false;
Symbol 1056 MovieClip Frame 1
cs._alpha = 1; api_lilin._visible = false;
Symbol 1059 MovieClip Frame 1
cs._alpha = 1; api_lilin._visible = false;
Symbol 1062 MovieClip Frame 1
cs._alpha = 1; api_lilin._visible = false;
Symbol 1065 MovieClip Frame 1
stop();
Symbol 1068 MovieClip Frame 1
stop();
Symbol 1071 MovieClip Frame 1
stop();
Symbol 1072 MovieClip Frame 1
this._alpha = 1;
Symbol 1073 MovieClip Frame 1
this._alpha = 1;
Symbol 1074 MovieClip Frame 1
this._alpha = 1;
Symbol 1075 MovieClip Frame 1
this._alpha = 1;
Symbol 1076 MovieClip Frame 1
this._alpha = 1;
Symbol 1077 MovieClip Frame 1
this._alpha = 1;
Symbol 1081 MovieClip Frame 1
stop();
Symbol 1085 MovieClip Frame 1
stop();
Symbol 1089 MovieClip Frame 1
stop();
Symbol 1090 MovieClip Frame 1
stop();
Symbol 1104 MovieClip Frame 1
stop();
Symbol 1109 MovieClip Frame 1
stop(); spell1._visible = false; spell2._visible = false; prevpage._visible = false; nextpage._visible = true;
Symbol 1109 MovieClip Frame 2
spell1._visible = true; spell2._visible = true; prevpage._visible = true; nextpage._visible = false;
Symbol 1110 MovieClip Frame 1
blackbook._visible = false;
Symbol 1126 MovieClip Frame 1
this._alpha = 30;
Symbol 1129 MovieClip Frame 1
this._alpha = 30;
Symbol 1132 MovieClip Frame 1
this._alpha = 30;
Symbol 1135 MovieClip Frame 1
this._alpha = 30;
Symbol 1138 MovieClip Frame 1
this._alpha = 30;
Symbol 1141 MovieClip Frame 1
this._alpha = 30;
Symbol 1144 MovieClip Frame 1
this._alpha = 30;
Symbol 1147 MovieClip Frame 1
this._alpha = 30;
Symbol 1150 MovieClip Frame 1
this._alpha = 30;
Symbol 1153 MovieClip Frame 1
this._alpha = 30;
Symbol 1156 MovieClip Frame 1
this._alpha = 30;
Symbol 1159 MovieClip Frame 1
this._alpha = 30;
Symbol 1162 MovieClip Frame 1
this._alpha = 30;
Symbol 1165 MovieClip Frame 1
this._alpha = 30;
Symbol 1168 MovieClip Frame 1
this._alpha = 30;
Symbol 1193 MovieClip Frame 20
stop();
Symbol 1211 MovieClip Frame 20
stop();
Symbol 1220 MovieClip Frame 1
stop();
Symbol 1220 MovieClip Frame 19
gotoAndStop (1);
Symbol 1221 MovieClip Frame 1
finalSpell._visible = false;
Symbol 1222 MovieClip Frame 1
_root.endTransition = true; stop();
Symbol 1222 MovieClip Frame 60
if (_root.ending) { _root.scenegame.gotoAndStop("the end"); _root.final_ghost._visible = false; _root.readyBattle = false; } else { _root.scenegame.gotoAndStop(_root.nextroom); _root.battle._visible = false; }
Symbol 1222 MovieClip Frame 140
gotoAndStop (1);

Library Items

Symbol 1 Sound [door_locked]
Symbol 2 Sound [unlock]
Symbol 3 Sound [kaget]
Symbol 4 Sound [story]
Symbol 5 Sound [paper]
Symbol 6 Sound [scream1]
Symbol 7 Sound [genset room]
Symbol 8 Sound [fire]
Symbol 9 Sound [main menu]
Symbol 10 Sound [demon]
Symbol 11 Sound [hitguard]
Symbol 12 Sound [gate_open]
Symbol 13 Sound [open_door]
Symbol 14 Sound [gate_genset]
Symbol 15 Sound [tick]
Symbol 16 Sound [click]
Symbol 17 Sound [rBGM_underground2]
Symbol 18 Sound [rBGM_underground1]
Symbol 19 Sound [hallucination]
Symbol 20 Sound [bathroom]
Symbol 21 Sound [hall]
Symbol 22 Sound [lobby]
Symbol 23 Sound [BGM_yard_left]
Symbol 24 Sound [BGM_yard_mid]
Symbol 25 Sound [rBGM_outdoor2]
Symbol 26 Sound [rBGM_outdoor1]
Symbol 27 Sound [battle]
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:Timeline
Symbol 30 GraphicUsed by:109 136 203 243 454 743 816 821 1222
Symbol 31 GraphicUsed by:109 171
Symbol 32 GraphicUsed by:109
Symbol 33 GraphicUsed by:46
Symbol 34 GraphicUsed by:39
Symbol 35 GraphicUsed by:39
Symbol 36 GraphicUsed by:39
Symbol 37 GraphicUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:34 35 36 37 38Used by:46
Symbol 40 GraphicUsed by:46
Symbol 41 GraphicUsed by:46
Symbol 42 GraphicUsed by:46
Symbol 43 GraphicUsed by:46
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:33 39 40 41 42 43 44 45Used by:109 194
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:55 183
Symbol 49 GraphicUsed by:55
Symbol 50 GraphicUsed by:55
Symbol 51 GraphicUsed by:55
Symbol 52 GraphicUsed by:55
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:48 49 50 51 52 53 54Used by:109
Symbol 56 GraphicUsed by:61
Symbol 57 GraphicUsed by:61
Symbol 58 GraphicUsed by:61
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:56 57 58 59 60Used by:109 194
Symbol 62 GraphicUsed by:109
Symbol 63 GraphicUsed by:70
Symbol 64 GraphicUsed by:70
Symbol 65 GraphicUsed by:70
Symbol 66 GraphicUsed by:70
Symbol 67 GraphicUsed by:70
Symbol 68 GraphicUsed by:70
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:63 64 65 66 67 68 69Used by:109 194
Symbol 71 GraphicUsed by:78
Symbol 72 GraphicUsed by:78
Symbol 73 GraphicUsed by:78
Symbol 74 GraphicUsed by:78
Symbol 75 GraphicUsed by:78
Symbol 76 GraphicUsed by:78
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:71 72 73 74 75 76 77Used by:109 194
Symbol 79 GraphicUsed by:109
Symbol 80 GraphicUsed by:89
Symbol 81 GraphicUsed by:89
Symbol 82 GraphicUsed by:89
Symbol 83 GraphicUsed by:89
Symbol 84 GraphicUsed by:89
Symbol 85 GraphicUsed by:89
Symbol 86 GraphicUsed by:89
Symbol 87 GraphicUsed by:89
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:80 81 82 83 84 85 86 87 88Used by:109 194
Symbol 90 GraphicUsed by:95
Symbol 91 GraphicUsed by:95
Symbol 92 GraphicUsed by:95
Symbol 93 GraphicUsed by:95
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:90 91 92 93 94Used by:109 194
Symbol 96 GraphicUsed by:109
Symbol 97 GraphicUsed by:104
Symbol 98 GraphicUsed by:104
Symbol 99 GraphicUsed by:104
Symbol 100 GraphicUsed by:104
Symbol 101 GraphicUsed by:104
Symbol 102 GraphicUsed by:104
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:97 98 99 100 101 102 103Used by:109 194
Symbol 105 GraphicUsed by:109
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:108 842
Symbol 108 MovieClipUses:107Used by:109 194
Symbol 109 MovieClipUses:30 31 32 46 55 61 62 70 78 79 89 95 96 104 105 108Used by:Timeline
Symbol 110 GraphicUsed by:113 135
Symbol 111 GraphicUsed by:113 135
Symbol 112 GraphicUsed by:113 135
Symbol 113 MovieClipUses:110 111 112Used by:Timeline
Symbol 114 FontUsed by:115 117 812 814
Symbol 115 TextUses:114Used by:116
Symbol 116 MovieClipUses:115Used by:Timeline
Symbol 117 EditableTextUses:114Used by:Timeline
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:223 236 249 254 270 273 325 366 389 423 430 439 816 1026 1109 1110 1221  Timeline
Symbol 120 FontUsed by:121
Symbol 121 TextUses:120Used by:122
Symbol 122 MovieClipUses:121Used by:Timeline
Symbol 123 SoundUsed by:135
Symbol 124 SoundUsed by:135
Symbol 125 GraphicUsed by:135
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:135
Symbol 128 SoundUsed by:135
Symbol 129 SoundUsed by:135
Symbol 130 SoundUsed by:135
Symbol 131 GraphicUsed by:132
Symbol 132 ButtonUses:131Used by:135
Symbol 133 SoundUsed by:135
Symbol 134 SoundUsed by:135
Symbol 135 MovieClipUses:110 111 112 123 124 125 127 128 129 130 132 133 134Used by:136
Symbol 136 MovieClipUses:135 30Used by:Timeline
Symbol 137 GraphicUsed by:171
Symbol 138 SoundUsed by:171
Symbol 139 GraphicUsed by:171
Symbol 140 GraphicUsed by:171
Symbol 141 GraphicUsed by:171
Symbol 142 GraphicUsed by:171
Symbol 143 GraphicUsed by:171
Symbol 144 GraphicUsed by:171
Symbol 145 GraphicUsed by:171
Symbol 146 GraphicUsed by:171
Symbol 147 GraphicUsed by:171
Symbol 148 GraphicUsed by:171
Symbol 149 GraphicUsed by:171
Symbol 150 GraphicUsed by:171
Symbol 151 GraphicUsed by:171
Symbol 152 GraphicUsed by:171
Symbol 153 GraphicUsed by:171
Symbol 154 GraphicUsed by:171
Symbol 155 GraphicUsed by:171
Symbol 156 GraphicUsed by:163
Symbol 157 GraphicUsed by:163
Symbol 158 GraphicUsed by:163
Symbol 159 GraphicUsed by:163
Symbol 160 GraphicUsed by:163
Symbol 161 GraphicUsed by:163
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:156 157 158 159 160 161 162Used by:171
Symbol 164 SoundUsed by:171
Symbol 165 GraphicUsed by:171
Symbol 166 GraphicUsed by:171
Symbol 167 GraphicUsed by:171
Symbol 168 GraphicUsed by:171
Symbol 169 GraphicUsed by:171
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:137 31 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 163 164 165 166 167 168 169 170Used by:203
Symbol 172 GraphicUsed by:194
Symbol 173 SoundUsed by:183
Symbol 174 GraphicUsed by:183
Symbol 175 GraphicUsed by:183
Symbol 176 GraphicUsed by:183
Symbol 177 GraphicUsed by:183
Symbol 178 SoundUsed by:183
Symbol 179 GraphicUsed by:183
Symbol 180 SoundUsed by:183
Symbol 181 GraphicUsed by:183
Symbol 182 SoundUsed by:183
Symbol 183 MovieClipUses:48 173 174 175 176 177 178 179 180 181 182Used by:194
Symbol 184 GraphicUsed by:194
Symbol 185 GraphicUsed by:194
Symbol 186 GraphicUsed by:194
Symbol 187 GraphicUsed by:194
Symbol 188 GraphicUsed by:190
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:188 189Used by:194
Symbol 191 GraphicUsed by:194
Symbol 192 SoundUsed by:194
Symbol 193 SoundUsed by:194
Symbol 194 MovieClipUses:172 46 183 61 184 70 78 185 89 95 186 104 187 190 191 108 192 193Used by:203
Symbol 195 GraphicUsed by:202
Symbol 196 SoundUsed by:202
Symbol 197 GraphicUsed by:202
Symbol 198 GraphicUsed by:202
Symbol 199 GraphicUsed by:202
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Instance Names

"logo_BG"Frame 1Symbol 109 MovieClip
"logo_Armor"Frame 1Symbol 113 MovieClip
"nowloading"Frame 1Symbol 116 MovieClip
"loading"Frame 1Symbol 117 EditableText
"invi_playgameBtn"Frame 1Symbol 119 MovieClip
"playgameBtn"Frame 1Symbol 122 MovieClip
"logo_Armor"Frame 2Symbol 136 MovieClip
"invi_BGlogo"Frame 3Symbol 119 MovieClip
"cover_bg"Frame 5Symbol 402 MovieClip
"logo_BG"Frame 5Symbol 109 MovieClip
"logo_Armor"Frame 5Symbol 113 MovieClip
"cover_title"Frame 5Symbol 406 MovieClip
"ashleyghost"Frame 5Symbol 410 MovieClip
"kabut"Frame 5Symbol 413 MovieClip
"cover_menu"Frame 5Symbol 416 MovieClip
"start_btn"Frame 5Symbol 423 MovieClip
"credits_btn"Frame 5Symbol 430 MovieClip
"more_btn"Frame 5Symbol 439 MovieClip
"credits_page"Frame 5Symbol 236 MovieClip [credits_page]
"openingStory"Frame 6Symbol 449 MovieClip
"next_btn"Frame 6Symbol 119 MovieClip
"skip_btn"Frame 6Symbol 119 MovieClip
"transitionOpening"Frame 6Symbol 454 MovieClip
"dark1"Frame 7Symbol 462 MovieClip
"dark2"Frame 7Symbol 465 MovieClip
"bg_outer"Frame 7Symbol 468 MovieClip
"scenegame"Frame 7Symbol 816 MovieClip [scenegame_mc]
"foreground"Frame 7Symbol 820 MovieClip
"transition"Frame 7Symbol 821 MovieClip
"invBtn"Frame 7Symbol 119 MovieClip
"moregameBtn"Frame 7Symbol 119 MovieClip
"minigame"Frame 7Symbol 858 MovieClip
"minigame2"Frame 7Symbol 949 MovieClip
"picked"Frame 7Symbol 392 MovieClip [picked]
"minigame3"Frame 7Symbol 1026 MovieClip
"minigame4"Frame 7Symbol 1110 MovieClip
"masking"Frame 7Symbol 1115 MovieClip
"masking2"Frame 7Symbol 1119 MovieClip
"final_ghost"Frame 7Symbol 265 MovieClip [final_ghost]
"battle"Frame 7Symbol 1221 MovieClip
"transition_ending"Frame 7Symbol 1222 MovieClip
"armor_logo"Frame 7Symbol 113 MovieClip
"invi_gennotes"Symbol 223 MovieClip [clue_note] Frame 1Symbol 119 MovieClip
"closepage"Symbol 236 MovieClip [credits_page] Frame 1Symbol 228 MovieClip
"prevCredit"Symbol 236 MovieClip [credits_page] Frame 1Symbol 231 MovieClip
"nextCredit"Symbol 236 MovieClip [credits_page] Frame 1Symbol 233 MovieClip
"next_btn"Symbol 236 MovieClip [credits_page] Frame 1Symbol 119 MovieClip
"prev_btn"Symbol 236 MovieClip [credits_page] Frame 1Symbol 119 MovieClip
"invi_dialog"Symbol 249 MovieClip [dialogbar_mc] Frame 1Symbol 119 MovieClip
"dialog"Symbol 249 MovieClip [dialogbar_mc] Frame 1Symbol 248 EditableText
"invi_dialog2"Symbol 254 MovieClip [dialogbar_mc2] Frame 1Symbol 119 MovieClip
"nextDialog"Symbol 254 MovieClip [dialogbar_mc2] Frame 1Symbol 119 MovieClip
"dialog"Symbol 254 MovieClip [dialogbar_mc2] Frame 1Symbol 253 EditableText
"isState1"Symbol 264 MovieClip Frame 1Symbol 258 MovieClip
"isState2"Symbol 264 MovieClip Frame 2Symbol 262 MovieClip
"isState2"Symbol 264 MovieClip Frame 3Symbol 263 MovieClip
"boss_state"Symbol 265 MovieClip [final_ghost] Frame 2Symbol 264 MovieClip
"retryBtn"Symbol 270 MovieClip [gameover_screen] Frame 1Symbol 119 MovieClip
"invi_gennotes"Symbol 273 MovieClip [generator_note] Frame 1Symbol 119 MovieClip
"isActive_btn"Symbol 324 MovieClip Frame 2Symbol 287 MovieClip
"invi_inventory"Symbol 325 MovieClip [inventory_mc] Frame 1Symbol 119 MovieClip
"box"Symbol 325 MovieClip [inventory_mc] Frame 1Symbol 277 MovieClip
"portrait"Symbol 325 MovieClip [inventory_mc] Frame 1Symbol 279 MovieClip
"slot0_0"Symbol 325 MovieClip [inventory_mc] Frame 1Symbol 324 MovieClip
"slot1_0"Symbol 325 MovieClip [inventory_mc] Frame 1Symbol 324 MovieClip
"slot0_1"Symbol 325 MovieClip [inventory_mc] Frame 1Symbol 324 MovieClip
"slot1_1"Symbol 325 MovieClip [inventory_mc] Frame 1Symbol 324 MovieClip
"slot0_2"Symbol 325 MovieClip [inventory_mc] Frame 1Symbol 324 MovieClip
"slot1_2"Symbol 325 MovieClip [inventory_mc] Frame 1Symbol 324 MovieClip
"slot1_3"Symbol 325 MovieClip [inventory_mc] Frame 1Symbol 324 MovieClip
"slot0_3"Symbol 325 MovieClip [inventory_mc] Frame 1Symbol 324 MovieClip
"slot2_0"Symbol 325 MovieClip [inventory_mc] Frame 1Symbol 324 MovieClip
"slot2_1"Symbol 325 MovieClip [inventory_mc] Frame 1Symbol 324 MovieClip
"slot2_2"Symbol 325 MovieClip [inventory_mc] Frame 1Symbol 324 MovieClip
"slot2_3"Symbol 325 MovieClip [inventory_mc] Frame 1Symbol 324 MovieClip
"slot3_3"Symbol 325 MovieClip [inventory_mc] Frame 1Symbol 324 MovieClip
"slot3_2"Symbol 325 MovieClip [inventory_mc] Frame 1Symbol 324 MovieClip
"slot3_1"Symbol 325 MovieClip [inventory_mc] Frame 1Symbol 324 MovieClip
"slot3_0"Symbol 325 MovieClip [inventory_mc] Frame 1Symbol 324 MovieClip
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"item_desc"Symbol 366 MovieClip [iteminfo_mc] Frame 9Symbol 347 EditableText
"item_desc"Symbol 366 MovieClip [iteminfo_mc] Frame 13Symbol 355 EditableText
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"combine_btn"Symbol 389 MovieClip [menuItem_mc] Frame 1Symbol 119 MovieClip
"info_btn"Symbol 389 MovieClip [menuItem_mc] Frame 1Symbol 119 MovieClip
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"story"Symbol 811 MovieClip Frame 4Symbol 810 MovieClip
"steel"Symbol 816 MovieClip [scenegame_mc] Frame 1Symbol 516 MovieClip
"invi_gate"Symbol 816 MovieClip [scenegame_mc] Frame 1Symbol 119 MovieClip
"sign"Symbol 816 MovieClip [scenegame_mc] Frame 1Symbol 119 MovieClip
"guard"Symbol 816 MovieClip [scenegame_mc] Frame 1Symbol 617 MovieClip
"invi_carfront"Symbol 816 MovieClip [scenegame_mc] Frame 1Symbol 119 MovieClip
"key"Symbol 816 MovieClip [scenegame_mc] Frame 2Symbol 516 MovieClip
"lighter"Symbol 816 MovieClip [scenegame_mc] Frame 2Symbol 516 MovieClip
"flashlight"Symbol 816 MovieClip [scenegame_mc] Frame 2Symbol 516 MovieClip
"invi_lighter"Symbol 816 MovieClip [scenegame_mc] Frame 2Symbol 119 MovieClip
"invi_key"Symbol 816 MovieClip [scenegame_mc] Frame 2Symbol 119 MovieClip
"invi_flashlight"Symbol 816 MovieClip [scenegame_mc] Frame 2Symbol 119 MovieClip
"go_back"Symbol 816 MovieClip [scenegame_mc] Frame 2Symbol 624 MovieClip
"invi_gate2"Symbol 816 MovieClip [scenegame_mc] Frame 3Symbol 119 MovieClip
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"padlock"Symbol 816 MovieClip [scenegame_mc] Frame 5Symbol 516 MovieClip
"invi_gate3"Symbol 816 MovieClip [scenegame_mc] Frame 5Symbol 119 MovieClip
"go_back"Symbol 816 MovieClip [scenegame_mc] Frame 5Symbol 624 MovieClip
"go_left"Symbol 816 MovieClip [scenegame_mc] Frame 6Symbol 631 MovieClip
"go_right"Symbol 816 MovieClip [scenegame_mc] Frame 6Symbol 631 MovieClip
"go_front"Symbol 816 MovieClip [scenegame_mc] Frame 6Symbol 632 MovieClip [arrowscene_mc]
"ghost"Symbol 816 MovieClip [scenegame_mc] Frame 6Symbol 635 MovieClip
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"invi_hospital"Symbol 816 MovieClip [scenegame_mc] Frame 6Symbol 119 MovieClip
"invi_door"Symbol 816 MovieClip [scenegame_mc] Frame 7Symbol 119 MovieClip
"invi_tube"Symbol 816 MovieClip [scenegame_mc] Frame 7Symbol 119 MovieClip
"go_right"Symbol 816 MovieClip [scenegame_mc] Frame 7Symbol 631 MovieClip
"invi_tree"Symbol 816 MovieClip [scenegame_mc] Frame 7Symbol 119 MovieClip
"go_left"Symbol 816 MovieClip [scenegame_mc] Frame 8Symbol 631 MovieClip
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"lit"Symbol 816 MovieClip [scenegame_mc] Frame 9Symbol 516 MovieClip
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"tube"Symbol 816 MovieClip [scenegame_mc] Frame 10Symbol 516 MovieClip
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"invi_rope"Symbol 816 MovieClip [scenegame_mc] Frame 11Symbol 119 MovieClip
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"spellWord5"Symbol 1211 MovieClip Frame 2Symbol 1208 EditableText
"spellWord6"Symbol 1211 MovieClip Frame 2Symbol 1209 EditableText
"spellWord7"Symbol 1211 MovieClip Frame 2Symbol 1210 EditableText
"bookPiece1"Symbol 1221 MovieClip Frame 1Symbol 1126 MovieClip
"bookPiece2"Symbol 1221 MovieClip Frame 1Symbol 1129 MovieClip
"bookPiece3"Symbol 1221 MovieClip Frame 1Symbol 1132 MovieClip
"bookPiece4"Symbol 1221 MovieClip Frame 1Symbol 1135 MovieClip
"bookPiece5"Symbol 1221 MovieClip Frame 1Symbol 1138 MovieClip
"bookPiece6"Symbol 1221 MovieClip Frame 1Symbol 1141 MovieClip
"bookPiece7"Symbol 1221 MovieClip Frame 1Symbol 1144 MovieClip
"bookPiece8"Symbol 1221 MovieClip Frame 1Symbol 1147 MovieClip
"bookPiece9"Symbol 1221 MovieClip Frame 1Symbol 1150 MovieClip
"bookPiece10"Symbol 1221 MovieClip Frame 1Symbol 1153 MovieClip
"bookPiece11"Symbol 1221 MovieClip Frame 1Symbol 1156 MovieClip
"bookPiece12"Symbol 1221 MovieClip Frame 1Symbol 1159 MovieClip
"bookPiece13"Symbol 1221 MovieClip Frame 1Symbol 1162 MovieClip
"bookPiece14"Symbol 1221 MovieClip Frame 1Symbol 1165 MovieClip
"bookPiece15"Symbol 1221 MovieClip Frame 1Symbol 1168 MovieClip
"words0"Symbol 1221 MovieClip Frame 1Symbol 1170 EditableText
"words1"Symbol 1221 MovieClip Frame 1Symbol 1171 EditableText
"words2"Symbol 1221 MovieClip Frame 1Symbol 1172 EditableText
"words3"Symbol 1221 MovieClip Frame 1Symbol 1173 EditableText
"words4"Symbol 1221 MovieClip Frame 1Symbol 1174 EditableText
"words5"Symbol 1221 MovieClip Frame 1Symbol 1175 EditableText
"words6"Symbol 1221 MovieClip Frame 1Symbol 1176 EditableText
"wordBtn0"Symbol 1221 MovieClip Frame 1Symbol 119 MovieClip
"wordBtn1"Symbol 1221 MovieClip Frame 1Symbol 119 MovieClip
"wordBtn2"Symbol 1221 MovieClip Frame 1Symbol 119 MovieClip
"wordBtn3"Symbol 1221 MovieClip Frame 1Symbol 119 MovieClip
"wordBtn4"Symbol 1221 MovieClip Frame 1Symbol 119 MovieClip
"wordBtn5"Symbol 1221 MovieClip Frame 1Symbol 119 MovieClip
"wordBtn6"Symbol 1221 MovieClip Frame 1Symbol 119 MovieClip
"magicSpell"Symbol 1221 MovieClip Frame 1Symbol 1193 MovieClip
"finalSpell"Symbol 1221 MovieClip Frame 1Symbol 1211 MovieClip
"health_1"Symbol 1221 MovieClip Frame 1Symbol 1218 MovieClip
"health_2"Symbol 1221 MovieClip Frame 1Symbol 1218 MovieClip
"health_3"Symbol 1221 MovieClip Frame 1Symbol 1218 MovieClip
"health_4"Symbol 1221 MovieClip Frame 1Symbol 1218 MovieClip
"health_5"Symbol 1221 MovieClip Frame 1Symbol 1218 MovieClip
"health_6"Symbol 1221 MovieClip Frame 1Symbol 1218 MovieClip
"bossHit"Symbol 1221 MovieClip Frame 1Symbol 1220 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "door_locked"
ExportAssets (56)Timeline Frame 1Symbol 2 as "unlock"
ExportAssets (56)Timeline Frame 1Symbol 3 as "kaget"
ExportAssets (56)Timeline Frame 1Symbol 4 as "story"
ExportAssets (56)Timeline Frame 1Symbol 5 as "paper"
ExportAssets (56)Timeline Frame 1Symbol 6 as "scream1"
ExportAssets (56)Timeline Frame 1Symbol 7 as "genset room"
ExportAssets (56)Timeline Frame 1Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 9 as "main menu"
ExportAssets (56)Timeline Frame 1Symbol 10 as "demon"
ExportAssets (56)Timeline Frame 1Symbol 11 as "hitguard"
ExportAssets (56)Timeline Frame 1Symbol 12 as "gate_open"
ExportAssets (56)Timeline Frame 1Symbol 13 as "open_door"
ExportAssets (56)Timeline Frame 1Symbol 14 as "gate_genset"
ExportAssets (56)Timeline Frame 1Symbol 15 as "tick"
ExportAssets (56)Timeline Frame 1Symbol 16 as "click"
ExportAssets (56)Timeline Frame 1Symbol 17 as "rBGM_underground2"
ExportAssets (56)Timeline Frame 1Symbol 18 as "rBGM_underground1"
ExportAssets (56)Timeline Frame 1Symbol 19 as "hallucination"
ExportAssets (56)Timeline Frame 1Symbol 20 as "bathroom"
ExportAssets (56)Timeline Frame 1Symbol 21 as "hall"
ExportAssets (56)Timeline Frame 1Symbol 22 as "lobby"
ExportAssets (56)Timeline Frame 1Symbol 23 as "BGM_yard_left"
ExportAssets (56)Timeline Frame 1Symbol 24 as "BGM_yard_mid"
ExportAssets (56)Timeline Frame 1Symbol 25 as "rBGM_outdoor2"
ExportAssets (56)Timeline Frame 1Symbol 26 as "rBGM_outdoor1"
ExportAssets (56)Timeline Frame 1Symbol 27 as "battle"
ExportAssets (56)Timeline Frame 4Symbol 219 as "burnAnim"
ExportAssets (56)Timeline Frame 4Symbol 223 as "clue_note"
ExportAssets (56)Timeline Frame 4Symbol 236 as "credits_page"
ExportAssets (56)Timeline Frame 4Symbol 243 as "cutscene"
ExportAssets (56)Timeline Frame 4Symbol 249 as "dialogbar_mc"
ExportAssets (56)Timeline Frame 4Symbol 254 as "dialogbar_mc2"
ExportAssets (56)Timeline Frame 4Symbol 265 as "final_ghost"
ExportAssets (56)Timeline Frame 4Symbol 270 as "gameover_screen"
ExportAssets (56)Timeline Frame 4Symbol 273 as "generator_note"
ExportAssets (56)Timeline Frame 4Symbol 325 as "inventory_mc"
ExportAssets (56)Timeline Frame 4Symbol 366 as "iteminfo_mc"
ExportAssets (56)Timeline Frame 4Symbol 382 as "itemused_mc"
ExportAssets (56)Timeline Frame 4Symbol 389 as "menuItem_mc"
ExportAssets (56)Timeline Frame 4Symbol 392 as "picked"
ExportAssets (56)Timeline Frame 4Symbol 396 as "spotter"
ExportAssets (56)Timeline Frame 4Symbol 399 as "tooltip"
ExportAssets (56)Timeline Frame 7Symbol 632 as "arrowscene_mc"
ExportAssets (56)Timeline Frame 7Symbol 816 as "scenegame_mc"

Labels

"preloader"Frame 1
"intro sponsor"Frame 2
"intro developer"Frame 3
"asset drop"Frame 4
"title"Frame 5
"opening"Frame 6
"main game"Frame 7
"prologue"Symbol 243 MovieClip [cutscene] Frame 1
"hit"Symbol 243 MovieClip [cutscene] Frame 2
"busted"Symbol 243 MovieClip [cutscene] Frame 117
"state1"Symbol 264 MovieClip Frame 1
"state2"Symbol 264 MovieClip Frame 2
"state3"Symbol 264 MovieClip Frame 3
"state1"Symbol 265 MovieClip [final_ghost] Frame 2
"hurted"Symbol 265 MovieClip [final_ghost] Frame 3
"gone"Symbol 265 MovieClip [final_ghost] Frame 21
"fade out"Symbol 270 MovieClip [gameover_screen] Frame 51
"fade in"Symbol 454 MovieClip Frame 1
"fade out"Symbol 454 MovieClip Frame 80
"flashlight"Symbol 516 MovieClip Frame 2
"corpse"Symbol 516 MovieClip Frame 3
"padlock"Symbol 516 MovieClip Frame 4
"tube"Symbol 516 MovieClip Frame 5
"gas can"Symbol 516 MovieClip Frame 6
"lit"Symbol 516 MovieClip Frame 7
"have gas"Symbol 516 MovieClip Frame 8
"scissors"Symbol 516 MovieClip Frame 9
"keys"Symbol 516 MovieClip Frame 10
"lighter"Symbol 516 MovieClip Frame 11
"hammer"Symbol 516 MovieClip Frame 12
"hammer stick"Symbol 516 MovieClip Frame 13
"cabinet key"Symbol 516 MovieClip Frame 14
"cable"Symbol 516 MovieClip Frame 15
"notes 1"Symbol 516 MovieClip Frame 16
"safe"Symbol 516 MovieClip Frame 17
"handycam"Symbol 516 MovieClip Frame 18
"stetoskop"Symbol 516 MovieClip Frame 19
"kertas clue"Symbol 516 MovieClip Frame 20
"storage"Symbol 516 MovieClip Frame 21
"walk"Symbol 541 MovieClip Frame 1
"idle"Symbol 574 MovieClip Frame 1
"turn"Symbol 587 MovieClip Frame 1
"walk"Symbol 617 MovieClip Frame 1
"idle"Symbol 617 MovieClip Frame 2
"turn"Symbol 617 MovieClip Frame 3
"turn over"Symbol 617 MovieClip Frame 4
"evil ghost"Symbol 778 MovieClip Frame 2
"good ghost"Symbol 778 MovieClip Frame 3
"dissapear"Symbol 778 MovieClip Frame 4
"scene 1"Symbol 816 MovieClip [scenegame_mc] Frame 1
"scene 2"Symbol 816 MovieClip [scenegame_mc] Frame 2
"scene 3"Symbol 816 MovieClip [scenegame_mc] Frame 3
"depan pager kebuka"Symbol 816 MovieClip [scenegame_mc] Frame 4
"scene 4"Symbol 816 MovieClip [scenegame_mc] Frame 5
"scene 5"Symbol 816 MovieClip [scenegame_mc] Frame 6
"scene 6"Symbol 816 MovieClip [scenegame_mc] Frame 7
"scene 7"Symbol 816 MovieClip [scenegame_mc] Frame 8
"jeep"Symbol 816 MovieClip [scenegame_mc] Frame 9
"tube"Symbol 816 MovieClip [scenegame_mc] Frame 10
"warehouse"Symbol 816 MovieClip [scenegame_mc] Frame 11
"warehouse 2"Symbol 816 MovieClip [scenegame_mc] Frame 12
"warehouse 3"Symbol 816 MovieClip [scenegame_mc] Frame 13
"generator 1"Symbol 816 MovieClip [scenegame_mc] Frame 14
"ready burn"Symbol 816 MovieClip [scenegame_mc] Frame 15
"generator 2"Symbol 816 MovieClip [scenegame_mc] Frame 16
"generator 3"Symbol 816 MovieClip [scenegame_mc] Frame 17
"generator light"Symbol 816 MovieClip [scenegame_mc] Frame 18
"warehouse light"Symbol 816 MovieClip [scenegame_mc] Frame 19
"warehouse cabinet light"Symbol 816 MovieClip [scenegame_mc] Frame 20
"warehouse cabinet dark"Symbol 816 MovieClip [scenegame_mc] Frame 21
"inside dark"Symbol 816 MovieClip [scenegame_mc] Frame 22
"lobby mid"Symbol 816 MovieClip [scenegame_mc] Frame 23
"lobby right"Symbol 816 MovieClip [scenegame_mc] Frame 24
"desk"Symbol 816 MovieClip [scenegame_mc] Frame 25
"hall"Symbol 816 MovieClip [scenegame_mc] Frame 26
"hall kebuka"Symbol 816 MovieClip [scenegame_mc] Frame 27
"bathroom"Symbol 816 MovieClip [scenegame_mc] Frame 28
"sealed room"Symbol 816 MovieClip [scenegame_mc] Frame 29
"hall room 1"Symbol 816 MovieClip [scenegame_mc] Frame 30
"hall room 2"Symbol 816 MovieClip [scenegame_mc] Frame 31
"room one"Symbol 816 MovieClip [scenegame_mc] Frame 32
"room 2"Symbol 816 MovieClip [scenegame_mc] Frame 33
"room 3"Symbol 816 MovieClip [scenegame_mc] Frame 34
"room office"Symbol 816 MovieClip [scenegame_mc] Frame 35
"office"Symbol 816 MovieClip [scenegame_mc] Frame 36
"zoom laci"Symbol 816 MovieClip [scenegame_mc] Frame 37
"underground stairs"Symbol 816 MovieClip [scenegame_mc] Frame 38
"underground hall"Symbol 816 MovieClip [scenegame_mc] Frame 39
"door ug"Symbol 816 MovieClip [scenegame_mc] Frame 40
"final cutscene"Symbol 816 MovieClip [scenegame_mc] Frame 41
"ug room left"Symbol 816 MovieClip [scenegame_mc] Frame 42
"ug room mid"Symbol 816 MovieClip [scenegame_mc] Frame 43
"ug room right"Symbol 816 MovieClip [scenegame_mc] Frame 44
"ending game"Symbol 816 MovieClip [scenegame_mc] Frame 45
"the end"Symbol 816 MovieClip [scenegame_mc] Frame 46
"fade in"Symbol 821 MovieClip Frame 1
"fade out"Symbol 821 MovieClip Frame 20
"attach"Symbol 839 MovieClip Frame 2
"pulled"Symbol 849 MovieClip Frame 2
"mini game 1"Symbol 858 MovieClip Frame 1
"false"Symbol 934 MovieClip Frame 1
"true"Symbol 934 MovieClip Frame 2
"is2"Symbol 944 MovieClip Frame 3
"2"Symbol 944 MovieClip Frame 9
"is3"Symbol 944 MovieClip Frame 10
"is4"Symbol 944 MovieClip Frame 17
"is5"Symbol 944 MovieClip Frame 24
"is6"Symbol 944 MovieClip Frame 31
"is7"Symbol 944 MovieClip Frame 38
"is8"Symbol 944 MovieClip Frame 45
"is9"Symbol 944 MovieClip Frame 52
"mini game 2"Symbol 949 MovieClip Frame 1
"rollover"Symbol 969 MovieClip Frame 2
"press"Symbol 969 MovieClip Frame 3
"mini game 3"Symbol 1026 MovieClip Frame 1
"root folder"Symbol 1026 MovieClip Frame 2
"folder 1"Symbol 1026 MovieClip Frame 3
"folder 2"Symbol 1026 MovieClip Frame 4
"show spell"Symbol 1193 MovieClip Frame 2
"show spell"Symbol 1211 MovieClip Frame 2
"fade in"Symbol 1222 MovieClip Frame 1
"fade out"Symbol 1222 MovieClip Frame 80

Dynamic Text Variables

amptxtSymbol 838 EditableText""
ampSymbol 840 EditableText""




https://swfchan.com/54/268210/info.shtml
Created: 14/6 -2026 17:39:53 Last modified: 14/6 -2026 17:39:53 Server time: 23/06 -2026 11:47:10