| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 234835 |
| /disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2685 · P5369 |
![]() | This is the info page for Flash #268210 |
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| Apocalypse Decoder notes: spaced not count 1,8 - 2,14 - 3,18 - 6,9 - 8,10 instructions: 1,1 = i 1,2 = n 1,3 = t |
| <p align="left"></p> |
| In April 1994, Catherine goes on vacation with her father and little brother to visit her Grandmother in the small town of Horam City. They travel happily until the car's engine mysteriously stops working in front of an old and abandoned Sanatorium called Murn Carni Hospital, just a few kilometers from Grandma's. The weather is starting to take a turn for the worst. Catherine gets bored in the car waiting for her father to fix the engine. She decides to take a look around. |
| Out of nowhere, Catherine hears a little girl whisper something into her ear, "Catherine, help us!" The voice is coming from the old Sanatorium across the road. Surprised, but curious, Catherine searches the Sanatorium's windows for the source of the plea. Suddenly a pale girl shows up in one of the windows with a sad face. Catherine walks closer to the window and, shockingly, sees the girl slowly fade and disappear. Scared, Cathering runs back to the car and sees that it has been fixed, so they drive away. |
| The next night, at Grandma's, Catherine has a weird dream where she is standing in front of Murn Carni when the hospital was still active. She walks down the hallway of the hospital and sees the same little girl happily walking around with some other kids. The kids run into a room. Shortly after, lots of screaming can be heard. Catherine runs towards the room, but stops in shock when she sees the little girl being killed by a mysterious man. |
| Catherine can't believe how loud and noisy the wind is, blowing on the window. When she opens it, she again sees the little girl outside of the house, standing still and calling her name again, "Catherine... Help Us!" Unable to resist, Catherine gets out from the warm house to meet the little girl. When she gets close, the girl runs into the bushes. Catherine yells to stop her and starts running after. After a few minutes, she come out on the other side and is staring up at the Murn Carni Hospital! |
| Skip |
| > |
| first is two |
| 2nd = 3 |
| third is first and fourth |
| 4 = twice 1st |
| five equal second |
| 1 2 1 1 2 |
| After Catherine was able to destroy the Black Reaper Demon, Dr. Gregor did not have any guardians anymore to protect him from the avenging ghosts that came from his victims. |
| Dr. Gregor is trying to run away from the cursed Sanatorium, but suddenly he’s being attacked and haunted by his victims that he killed in the past, the exit door locked tight and the ghosts are coming from everywhere. |
| Meanwhile Catherine is trying to get out from the sanatorium after destroying the Guardian Demon. When she walked out from the sanatorium, she found the mad doctor already dead with his head seperated from his body. The little girl that guided her to the sanatorium then appeared again with many of the victims of the Dr. Gregory’s murder victims. Their voice can be heard: “Thank you Catherine. We can rest in peace now..” After that all of them are smiling and than disapeared in light. |
| THE END |
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| 1 2 3 4 5 6 7 8 9 |
| 1 2 3 4 5 6 7 8 9 1 |
| Administrator |
| File 1.txt |
| File 2.txt |
| ACCESS DENIED! ENCRYPTOR NEEDED! |
| WRONG PASSWORD! ACCESS DENIED! |
| My Documents |
| Important Files |
| Order.txt |
| The Pig.txt |
| Media Alert.txt |
| Mail From: : Siom Date: 13 Dec 1988 Subject: Last Operation ------------------------------------------------------------------------------------ My Partner Dr.Gregor, Police found the bodies. Stay away for a few days. Check the newspaper. Let's hunt in the suburbs. Nb: Find another source. It seems lots of our customers want eyeballs. Your Partner, Siom |
| Mail From: Magnus Date: 21 April 2003 Subject: “ The pig” ------------------------------------------------------------------------------------ My Partner Dr.Gregor, Be careful. It looks like the police are starting to look into our business. I heard from a contact of mine that they're suspecting a connection between our laster murder and our black market body parts business. Your Partner, Magnus |
| Mail From: Revenant Date: 21 June 2004 Subject: Ordering ----------------------------------------------------------------------------------- Dear Dr.Gregor, Thank you for the lungs that you sent me yesterday. Please check your bank account, you'll see that I sent the money.. . By the way, can you find me an 18 year old female heart, blood type O? And the eyeballs of a male, 15 years old. Thank you. Your best buyer, Revenant |
| Fail Shipping.txt |
| Important.txt |
| Mail From: : The Shade Date: 14 Feb 2007 Subject: Fail Shipping : Broken parts --------------------------------------------------------------------------------- Dear Dr.Gregor, The heart you sent me has a scar! I can't use it. Send me a new one ASAP. Best Regards, The Shade |
| Mail From: : Matthius Date: 23 September 2006 Subject: Unknown ----------------------------------------------------------------------------------- My Partner Dr.Gregor, I'm haunted by all the people we've killed. They say they will come to you for revenge. We must do something to protect ourselves. Get in touch with black_raven@murnmail.com. He'll know what to do. Your Partner, Matthius |
| Summoning.txt |
| map.jpeg |
| Mail From: Jefferson Date: 23 may 2008 Subject: Summon your protector ------------------------------------------------------------------------------------ Dear Dr.Gregor, How to summon your "guardian" is written in the black book which I sent to you yesterday. The ritual can only succeed when you're hallucinating. Notes: *Don't reverse the grey and white lights, or else you'll summon a weak- white soul Best Regards, JH |
| Notes: read my last email first before doing the ritual.. -Jefferson- “Red fiery light at the north burn the hell gate. purple, green and black calling the dark prince to open the black gate counter- clockwise.. White light shine clockwise with other light sequentially to summon The Demon Guard..” |
| “The Demon Guard likes voodoo powder, give it the one he likes a lot. He might likes purple one, but don’t give green one which he hates mostly..” Spell the gate.... green gamko, blue lingko, red segiko.. He’ll look to you..” |
| previous |
| “Monggo Poro Dedemit Ndang Mreneo..” |
| “Monggo Poro Dedemit Ndang Mreneo” |
| next |
| call it: |
| soon he'll come.. |
ActionScript [AS1/AS2]
Frame 1stop(); _root.playgameBtn._visible = false; _root.playgameBtn.enabled = false; _root.onEnterFrame = function () { if (getBytesLoaded() == getBytesTotal()) { delete this.onEnterFrame; _root.nowloading._visible = false; _root.loading._visible = false; _root.playgameBtn._visible = true; _root.playgameBtn.enabled = true; } var _local3 = Math.round((getBytesLoaded() / getBytesTotal()) * 100); loading.text = _local3 + " %"; }; invi_playgameBtn.onRollOver = function () { _root.playgameBtn.gotoAndPlay(2); }; invi_playgameBtn.onRollOut = function () { _root.playgameBtn.gotoAndStop(1); }; invi_playgameBtn.onRelease = function () { _urlStart = _url.indexOf("://") + 3; _urlEnd = _url.indexOf("/", _urlStart); domain = _url.substring(_urlStart, _urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if (domain == "armorgames.com") { _root.gotoAndStop("intro sponsor"); } else { getURL ("http://www.armorgames.com/", "_self"); } }; logo_BG.onRelease = function () { getURL ("http://www.belugerinstudios.com/", "_blank"); }; logo_Armor.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };Instance of Symbol 109 MovieClip "logo_BG" in Frame 1on (release) { getURL ("http://www.belugerinstudios.com/", "_blank"); }Instance of Symbol 113 MovieClip "logo_Armor" in Frame 1on (release) { getURL ("http://www.armorgames.com/", "_blank"); }Frame 2logo_Armor.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };Instance of Symbol 136 MovieClip "logo_Armor" in Frame 2on (release) { getURL ("http://www.armorgames.com/", "_blank"); }Frame 3invi_BGlogo.onRelease = function () { getURL ("http://www.belugerinstudios.com/", "_blank"); };Frame 5function soundBGM(idSound2, vol) { stopAllSounds(); bgm = new Sound(soundObj2); bgm.attachSound(idSound2); bgm.start(0, 99999); bgm.setVolume(vol); } function soundBGM_random(idSound3, vol) { stopAllSounds(); bgm2 = new Sound(soundObj3); bgm2.attachSound(idSound3); bgm2.start(0, 1); bgm2.setVolume(vol); bgm2.onSoundComplete = randomizeSound; } function soundFX(idSound1, vol) { soundfx = new Sound(soundObj1); soundfx.attachSound(idSound1); soundfx.start(0, 1); soundfx.setVolume(vol); } function randomizeSound() { randomId = random(2); soundBGM_random("rBGM_outdoor" + (randomId + 1), 90); soundCounter = 0; } stop(); logo_BG._visible = false; logo_BG.enabled = false; logo_Armor._visible = false; logo_Armor.enabled = false; var soundCounter = 0; soundBGM("main menu", 70); credits_page._visible = false; this.onEnterFrame = function () { if (menuReady) { start_btn.startgame.enabled = true; credits_btn.creditsgame.enabled = true; walkth_btn.walkthrough.enabled = true; more_btn.moregame.enabled = true; } else { start_btn.startgame.enabled = false; credits_btn.creditsgame.enabled = false; walkth_btn.walkthrough.enabled = false; more_btn.moregame.enabled = false; } }; credits_page.next_btn.onRelease = function () { this._parent.gotoAndStop(2); }; credits_page.prev_btn.onRelease = function () { this._parent.gotoAndStop(1); }; start_btn.startgame.onRelease = function () { _root.gotoAndStop("opening"); }; credits_btn.creditsgame.onRelease = function () { credits_page._visible = true; menuReady = false; }; credits_page.closepage.onRelease = function () { this._parent._visible = false; menuReady = true; }; more_btn.moregame.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); }; logo_BG.onRelease = function () { getURL ("http://www.belugerinstudios.com/", "_blank"); }; logo_Armor.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };Instance of Symbol 109 MovieClip "logo_BG" in Frame 5on (release) { getURL ("http://www.belugerinstudios.com/", "_blank"); }Instance of Symbol 113 MovieClip "logo_Armor" in Frame 5on (release) { getURL ("http://www.armorgames.com/", "_blank"); }Frame 6stopAllSounds(); soundBGM("story", 70); openingStory.pages = 1; next_btn.onRelease = function () { if (openingStory.pages < 4) { soundFX("paper", 50); openingStory.pages++; openingStory.gotoAndPlay(1); } else { transitionOpening.play(); } }; skip_btn.onRelease = function () { transitionOpening.play(); };Frame 7function addText() { dialogBar.awalAmbil++; var _local1 = dialogList[dialogBar.eventNomor][dialogBar.teksNomor].substr(0, dialogBar.awalAmbil); dialogBar.dialog.text = _local1; if ((dialogBar.awalAmbil + 1) >= dialogList[dialogBar.eventNomor][dialogBar.teksNomor].length) { dialogBar.awalAmbil = dialogList[dialogBar.eventNomor][dialogBar.teksNomor].length - 1; } } function showdialog() { _root.attachMovie("dialogbar_mc", "dialogBar", 99999, {_x:320, _y:450}); } function showdialog_conversation() { _root.attachMovie("dialogbar_mc2", "dialogBar", 99999, {_x:320, _y:450}); } function bgPan(who, speed, bataskanan, bataskiri) { if (bg_pan) { if (_root._xmouse >= (Stage.width - panDist)) { who._x = who._x - speed; if (who._x <= bataskiri) { who._x = bataskiri; } } if (_root._xmouse < panDist) { who._x = who._x + speed; if (who._x >= bataskanan) { who._x = bataskanan; } } } } function char_inventory() { i = 0; while (i < inventory.length) { j = 0; while (j < inventory[i].length) { if (inventory[j][i] != 0) { var slotInventory = _root.inventory_box[(("slot" + i) + "_") + j]; slotInventory.itemid = inventory[j][i]; slotInventory.gotoAndStop(inventory[j][i] + 1); slotInventory.onRollOver = function () { this._parent.desc_item.text = itemDescription[this.itemid]; }; slotInventory.onRelease = function () { if (finishCombine && (itemUse2 == undefined)) { itemUse1 = undefined; _root.inventory_box.attachMovie("menuItem_mc", "menuitem", 9998, {_x:this._x, _y:this._y}); finishCombine = false; } if (itemUse1 == undefined) { _root.inventory_box.attachMovie("menuItem_mc", "menuitem", 9998, {_x:this._x, _y:this._y}); } else if (itemUse1 == this.itemid) { itemUse1 = undefined; itemUse2 = undefined; char_inventory(); Mouse.show(); _root.itemused.removeMovieClip(); } else { itemUse2 = this.itemid; for (var _local4 in itemCombination) { var _local3 = itemCombination[_local4]; if (_local3[0] == itemUse1) { if (_local3[1] == itemUse2) { if ((itemUse1 == 3) || (itemUse1 == 20)) { _root.flashlightReady = true; } itemUse2 = undefined; itemUse1 = _local3[2]; trace("a :" + itemUse1); inventory[this._name.substr(6, 1)][this._name.substr(4, 1)] = itemUse1; inventory[remove1][remove2] = 0; first_slot.enabled = false; _root.itemused.removeMovieClip(); Mouse.show(); this.gotoAndStop(itemUse1 + 1); finishCombine = true; char_inventory(); } } } } _root.inventory_box.menuitem.combine_btn.itemid = this.itemid; _root.inventory_box.menuitem.combine_btn.slotInventory = this; _root.inventory_box.menuitem.combine_btn.onRelease = function () { if (itemUse1 == undefined) { itemUse1 = this.itemid; useItem(itemUse1); first_slot = this.slotInventory; } char_inventory(); remove1 = this.slotInventory._name.substr(6, 1); remove2 = this.slotInventory._name.substr(4, 1); this.slotInventory.gotoAndStop(1); this._parent.removeMovieClip(); }; _root.inventory_box.menuitem.use_btn.itemid = this.itemid; _root.inventory_box.menuitem.use_btn.onRelease = function () { trace(this.itemid); if (this.itemid == 3) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); this._parent.removeMovieClip(); } else if (this.itemid == 21) { if ((_root.scenegame.room == "underground hall") && (flashlightReady)) { itemUse1 = this.itemid; _root.scenegame.lever_ug.enabled = true; _root.ismasking2 = true; this._parent.removeMovieClip(); _root.inventory_box.removeMovieClip(); isEvent = true; } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 10; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); this._parent.removeMovieClip(); } } else if (this.itemid == 15) { if ((_root.scenegame.room == "bathroom") && (!_root.isOn)) { itemUse1 = this.itemid; _root.ismasking = true; this._parent.removeMovieClip(); _root.inventory_box.removeMovieClip(); } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 12; gametext = setInterval(addText, 20); this._parent.removeMovieClip(); } } else { Mouse.hide(); itemUse1 = this.itemid; trace("item id:" + itemUse1); useItem(itemUse1); this._parent.removeMovieClip(); _root.inventory_box.removeMovieClip(); } }; _root.inventory_box.menuitem.info_btn.itemid = this.itemid; _root.inventory_box.menuitem.info_btn.onRelease = function () { itemUse1 = this.itemid; this._parent.removeMovieClip(); trace("item id=" + itemUse1); _root.attachMovie("iteminfo_mc", "itemInfo", 9996, {_x:320, _y:240}); _root.itemInfo.gotoAndStop(itemUse1); if (_root.haveGas && (itemUse1 == 7)) { _root.itemInfo.item_desc.text = itemDescription[itemUse1 + 2]; } else if (itemUse1 >= 9) { _root.itemInfo.item_desc.text = itemDescription[itemUse1 + 1]; } else { _root.itemInfo.item_desc.text = itemDescription[itemUse1]; } _root.itemInfo.invi_iteminfo.onRelease = function () { this._parent.removeMovieClip(); itemUse1 = undefined; }; }; }; } j++; } i++; } } function useItem(idItem) { _root.attachMovie("itemused_mc", "itemused", 9999, {_x:_root._xmouse, _y:_root._ymouse}); itemused.gotoAndStop(idItem); itemused.onEnterFrame = function () { Mouse.hide(); this._x = _xmouse; this._y = _ymouse; }; } function showTooltip(_tooltiptxt) { tooltip_mc = _root.attachMovie("tooltip", "tooltip" + _root.getNextHighestDepth(), 999999); tooltip_mc.item_mssg.text = _tooltiptxt; tooltip_mc.item_mssg.autoSize = true; tooltip_mc.bg_tooltip._width = 50; tooltip_mc.bg_tooltip._height = 50; tooltip_mc.bg_tooltip._alpha = 50; tooltip_mc.item_mssg._width = 190; var _local3 = tooltip_mc.item_mssg._height + 10; var _local4 = tooltip_mc.item_mssg._width; tooltip_mc.bg_tooltip._height = _local3; tooltip_mc._x = -tooltip_mc._width; tooltip_mc._y = -tooltip_mc._height; tooltip_mc.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; }; } function hideTooltip() { delete tooltip_mc.onEnterFrame; removeMovieClip(tooltip_mc); } function cracked() { randomNumber = random(50); trace("cracked:" + randomNumber); } function spellword_generate() { i = 0; while (i < total_spell[spellLevel]) { maxIndex = total_spell[spellLevel]; spell[i] = random(word_list.length); trace(spell); trace(maxIndex); _root.battle.magicSpell["spellWord" + i].filters = []; _root.battle.magicSpell["spellWord" + i].text = word_list[spell[i]]; i++; } if (spellLevel > total_spell.length) { spellLevel = 0; } else { spellLevel++; } } function superSpell_generate() { if (superSpell_ready) { spellCasted = false; superSpell_ready = false; finalSpellCheck = true; _root.battle.magicSpell._visible = false; _root.battle.finalSpell._visible = true; fs = 0; while (fs < 8) { trace(wordfinal_list[fs]); _root.battle["" + fs].words = wordfinal_list[fs]; _root.battle["words" + fs].text = wordfinal_list[fs]; finSpell[fs] = random(wordfinal_list.length); _root.battle.finalSpell["spellWord" + fs].text = wordfinal_list[finSpell[fs]]; fs++; } } } function spell_checking(what) { trace(indexfinalSpell); if (finalSpellCheck) { if (wordfinal_list[finSpell[indexfinalSpell]] == what) { trace(wordfinal_list[finSpell[indexfinalSpell]]); trace(what); _root.battle.finalSpell["spellWord" + indexfinalSpell].filters = [new flash.filters.GlowFilter(10, 10, 2)]; var _local2 = _root.battle.finalSpell["spellWord" + indexfinalSpell].filters[0]; _local2.blurX = 2; _local2.blurY = 2; _local2.color = 16187392 /* 0xF70000 */; _local2.quality = 3; _local2.strength = 2; _root.battle.finalSpell["spellWord" + indexfinalSpell].filters = [_local2]; if (indexfinalSpell < 7) { trace("index : " + indexfinalSpell); indexfinalSpell++; } else { finalSpellCasted = true; trace("final spell:" + finalSpellCasted); } } } else if (word_list[spell[indexSpell]] == what) { _root.battle.magicSpell["spellWord" + indexSpell].filters = [new flash.filters.GlowFilter(10, 10, 2)]; var _local2 = _root.battle.magicSpell["spellWord" + indexSpell].filters[0]; _local2.blurX = 2; _local2.blurY = 2; _local2.color = 16187392 /* 0xF70000 */; _local2.quality = 3; _local2.strength = 2; _root.battle.magicSpell["spellWord" + indexSpell].filters = [_local2]; if (indexSpell < (maxIndex - 1)) { indexSpell++; } else { indexSpell = 0; spellCasted = true; _root.battle.magicSpell.gotoAndPlay("show spell"); spellword_generate(); } } } function finalghost_spawn() { if (readyBattle && (!gameover)) { _root["XPos" + sequenceGhost] = _root["ghost_posX" + sequenceGhost][random(_root["ghost_posX" + sequenceGhost].length)]; _root["YPos" + sequenceGhost] = _root["ghost_posY" + sequenceGhost]; _root.final_ghost._x = _root["XPos" + sequenceGhost]; _root.final_ghost._y = _root["YPos" + sequenceGhost]; switch (sequenceGhost) { case 1 : currentState = 1; _root.final_ghost.boss_state.gotoAndStop("state1"); _root.final_ghost.boss_state.isState1.play(); break; case 2 : currentState = 2; _root.final_ghost._width = _root.final_ghost._width * 1.2; _root.final_ghost._height = _root.final_ghost._height * 1.2; _root.final_ghost.boss_state.gotoAndStop("state2"); _root.final_ghost.boss_state.isState2.play(); break; case 3 : currentState = 3; _root.final_ghost._width = _root.final_ghost._width * 1.3; _root.final_ghost._height = _root.final_ghost._height * 1.3; _root.final_ghost._xscale = _root.final_ghost._xscale * -1; _root.final_ghost.boss_state.gotoAndStop("state2"); _root.final_ghost.boss_state.isState2.play(); break; case 4 : _root.final_ghost._width = _root.final_ghost._width * 1.5; _root.final_ghost._height = _root.final_ghost._height * 1.5; _root.final_ghost._xscale = _root.final_ghost._xscale * -1; _root.final_ghost.boss_state.gotoAndStop("state3"); _root.battle.bossHit.play(); if (plyr_health > 0) { _root.battle["health_" + plyr_health]._visible = false; plyr_health = plyr_health - 1; trace(plyr_health); if (plyr_health == 0) { _root.gameover = true; _root.readyBattle = false; plyr_health = 6; _root.attachMovie("gameover_screen", "gameover_screen", 9998, {_x:320, _y:240}); } } trace(gameover); } if (sequenceGhost > maxSequence) { sequenceGhost = 1; trace(_root.widthGhost); trace(_root.heightGhost); _root.final_ghost._xscale = 100; _root.final_ghost._yscale = 100; } else { sequenceGhost++; } } } stop(); stopAllSounds(); battle._visible = false; var inventory = new Array(); var itemUse1; var itemUse2; inv.swapDepths(9001); minigame._visible = false; minigame2._visible = false; minigame3._visible = false; minigame4._visible = false; book.swapDepths(9001); invi_book.swapDepths(9002); panDist = 50; panSpeed = 8; maxPan = 10; bg_pan = true; use = false; combine = false; haveGas = false; brokenScissor = false; readyBurn = false; stillLocked = true; canTakeStick = false; alreadyBusted = false; isMiniGame = false; isEvent = false; gateOpened = false; sequence = 0; sequenceFal = 0; startComb = false; wrongComb = true; gateOpened2 = false; ropeBurned = false; ghostshown = false; doorRevealed = false; ghostcounter = 0; isOn = true; firstTimeYard = false; firstTimeGenset = false; firstTimeSealed = false; firstTimeOffice = false; firstTimeGensetLight = false; firstTimeHallucinate = false; guardTimer = 0; guardSpeed = 2; left = true; dirGuard = -1; guardMaxtimer = 100; var randomize = random(2); ghostTimer = 0; ghostMaxTimer = 400; itemDescription = [0, "It's an rusty ironpipe, strong enough to knock out someone", "Small keys to open the padlock", "A flashlight,one of the battery is dead, should find one to change it", "Lighter with limited gas..maybe i can use it to burn small thing", "A scissors, standard scissors", "This rubber tube can used for suction liquid things", "Unfilled gas can, i can use it though", "gas can with rubber tube attached to it", "Filled gas can with gasoline", "It looks like this keys can open some cabinet around this place", "It's an hammer, but without a holder, need to find the holder first", "Hammer holder, maybe i can combine it with the head", "Now it's a real hammer", "Standard Power Cable", "A piece of paper with something written on it", "Advanced handycam with nightvision mode", "An external storage, could be something important inside it ?", "Standard stetoschope", "Another paper with something written on it..looks like some code-breaker..", "Creepy black book..i can feel the evil aura within it", "Small battery, i can use it", "Ready-to-use flashlight"]; inventory[0] = [0, 0, 0, 0]; inventory[1] = [0, 0, 0, 0]; inventory[2] = [0, 0, 0, 0]; inventory[3] = [0, 0, 0, 0]; inventory[4] = [0, 0, 0, 0]; itemCombination = [0, [6, 7, 8], [7, 6, 8], [10, 11, 12], [11, 10, 12], [20, 3, 21], [3, 20, 21]]; dialogList = [0, [0, "The gate is shut tight and its locked", "I can't go there", "I can't do that, i must find a better way to past the guard...sneaking won't help..but, how come ?", "That's not gonna work, he will bust me up..", "I can't just beat him with bare hands! that's not my style.."], [0, "I don't smoke", "Smoking bad for your health"], [0, "I need to find the key somewhere around here", "It's an old padlock", "I can't open it!"], [0, "I won't take any risk using only limited gas-lighter for go inside.."], [0, "If only i have batteries..", "the scissors didn't strong enough to cut the rope", "the door sealed by a rope..", "I've tried to push the button, but nothing happen..", "you fill the gas can with gasoline", "It's impossible with bare hands..", "i need to find a way to open the cabinet, might find something useful in here..", "Maybe i should burn this rope ? I don't think so..", "i must find the key to open this padlock..", "I don't need it now.."], [0, "I wouldn't do that", "It's impossible!", "There's no way it's going to work", "I'm not sure how much power needed to turn on the generator"], [0, "It's too dark here, i can't go any further.."], [0, "The door sealed by wooden board and nailed to wall..", "I won't hurt myself trying to pull the board..", "I need something to break the board.."], [0, "It won't budge..", "I can't open it,it's stucked"], [0, "I feel so dizzy....urgh..my head..i can't hold it..I..", "I think im just turning around in the same spot..there must be clue arounds..", "It's happening again..damn it..urghh.."], [0, "It won't turn on..maybe need some cable power.", "Now i can turn the CPU on.", "I think someone still use this computer..", "I can crack the safe with something like..a stetoschope maybe..", "hmm..the encryptor must be somewhere around here..", "I'm gonna check this external storage..i hope there's something useful in it..", "Interesting..it looks like this is a map of this hospital..", "Someone wrote step by step about how to summon a soul..", "I don't need the stetoschope anymore, so i'm returning it to the table."], [0, "It's not the right way to use this", " -another dialog for a clue- ", "ohh..my..goodness..what the hell is this ? looks like a cellar..someone must be made this for some reasons..", "I can't go back, there must be something or someone down here and i'm gonna find out..", "it's too dark in here, i need to find a lever to turn on the light.Maybe a flashlight will make it easier.."], [0, "The ghost of the little girl has entered the Sanatorium. I think she's trying to guide me to it..", "Huh. This is weird. Why is an abandoned place like this being guarded by a cop?", " Hmm. It looks like he's waiting for someone. I must find a way to enter that building!"], [0, "Police Officer: Hey You! What are you doing here??!!", "This is bad... the cop will catch me! I need to run and hide for a bit.."], [0, "I need something to knock the cop out..", "I will hit him from behind when he isn't looking.."], [0, "Police:Aarrghhhh!!!", "The cop is knocked out. It's safe to enter now..."], [0, " This place is exactly the same as in my dream but..", "Damn, it's creepy.."], [0, "There's probably some gasoline left inside...", " A big, freaky tree..", "Old oil drums..I think they're empty now...", "Ah the lights are on now...", "It\u2019s impossible to open this locker..", "It's..1.00 AM ??!!", "I think this car belongs to the cop... but why did he stop at an abandoned place like this?", "It's written Murn Carmi Sanatorium, Horan City Street Block 13 No 666", "I will try to get in through this gate, that man probably has the key..", "An old healthcare poster..."], [0, "A bookshelf with old medical texts..", "Hmmm.. no useful information here..", "These books are not dusty..I wonder..", " What the... this computer is password protected!", "Oh my god ! What the hell is that ??!", "Darn,this door is blocked", "I wonder why there are so many locked doors in this hospital..", "I don't want to go to the bathroom", "I can't open the door.."], [0, "Uuuuughhhh... damn, my head... so dizzy... what on earth?[You fall to the ground, unconscious]", "What happened ? What is this ?! Am I dreaming again ?", "This feels like a hallucination"], [0, "What on earth happened here? I just keep coming back to the same point in this room...", "How can I get out from here? Hmm, there should be some clues to help get me out..."], [0, "My vision is already back to normal. My headache is gone. I think I made it.."], [0, "Hmm... this room seems cleaner than the others. But who would want to live in a place like this ?"], [0, "Wow, there is a lot of money in here..", "Who is storing it all here ?"], [0, "Ghost: Hi Catherine..", " Who are you? Why are you haunting me ?", "Ghost: I'm one of the victims of Dr. Gregor's massacre..", "Who is Dr. Gregor ?", "Ghost: He killed all of us, then sold our body parts; hearts, livers, eyeballs, and even our brains..", " What's my role in all of this ?", "Ghost: Help us Catherine... our souls can't rest peacefully until Dr. Gregor feels our wrath..", "Ghost: We can't touch him because he has Black Reaper, the Demon Guardian, as his private minion who he summons via a blood pact", "Why me? Why did you bring me into all of this ?", "Ghost: Because you have it Catherine. You have special blood, which gave us a way to call out to you", "Ghost:You have Demon Slayers blood. You're the only one who can cast a spell and destroy the Demon for us.", "Ghost: Help us, Catherine. Help us destroy the Demon Guardian, so we can have our revenge.", ". But... how? How can I destroy the Demon Guardian?", "Ghost: All of the spells are in the black book.", "Ghost: Dr. Gregor ripped out the page which has the holy spell on it, which will destroy the demon. But you can use other spells to seal him away temporarily.", "Collect all the torn pieces and destroy the Demon Guardian with the holy spell! ", "Where can I find all the pieces?", "Ghost: The torn pieces are with Dr. Gregor. ", "Where is he ? ", "Ghost :Underground.", "Ghost: Help us, Catherine. Free us.", "Hey, wait!! ", "Hmmmmm. So, where can I find the underground?"], [0, "Dr. Gregor: [shocked] What the.. what are you doing here ?", "? Cut the bullshit, I know what you are doing here! You're killing innocent children!", "Dr.Gregor: What are you talking about? I'm a doctor! I put the sick people out of their misery", "I already know what you did here, Dr. Gregor.", "Dr.Gregor:Hmmmmm... really ?", "Why would you kill innocent children? ", "Dr.Gregor:You know too much dear. Unfortunately for you, I don't like curious people.", "Dr.Gregor:And that means... ", "Dr.Gregor:: You must die!!! ", "Dr.Gregor:: Prepare for your death!!!! Wuahhahahahahahahahahahahaha!!! ", "Dr.Gregor:With my blood, I call you... 'Mreneo Sang Durhoko Soko Neroko'... Patenenono Musuh Musuh Ku", "Dr.Gregor:Be prepared to be eaten by my guardian! Wuahhhhahahahahahaaa!!! ", "Oh... NOOO.... The Guardian Demon... The spell... The Black Book spells... I will fight it with the spells!"], [0, "I think i heard a different click.."], [0, "Hmm. A generator for the build's electricity. This will probably turn on all the lamps in the building..", "But how to open the door ?"], [0, "Ghost:Catherine..you can find it outside..", "Hey..wait.."], [0, "Damn, i cannot open this nailed board with only a hammer head, i need to find the holder somewhere..", "but, where it could be.."], [0, "I remembered about previous e-mail that i read about reverse position between white and black candle..", "Maybe there's something about it.."]]; dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 1; doorCombination = [1, 2, 1, 1, 2]; doorSequence = [0, 0, 0, 0, 0]; var keylistener = new Object(); keylistener.onKeyDown = function () { switch (Key.getCode()) { case 73 : itemUse1 = undefined; itemUse2 = undefined; if (inventory_box._x == undefined) { itemused.removeMovieClip(); Mouse.show(); _root.attachMovie("inventory_mc", "inventory_box", 9995, {_x:320, _y:240}); inventory_box.invi_inventory.onRelease = function () { this._parent.removeMovieClip(); }; inventory_box.box.onRelease = function () { }; char_inventory(); } else { _root.itemused.removeMovieClip(); combine = false; inventory_box.removeMovieClip(); } break; case 9 : _root.attachMovie("spotter", "ghost_spotter", 9999, {_x:320, _y:240}); ghost_spotter._focusrect = false; ghost_spotter.onRelease = function () { this.removeMovieClip(); }; break; case 32 : itemUse1 = undefined; ismasking2 = false; itemused.removeMovieClip(); Mouse.show(); } }; Key.addListener(keylistener); invBtn.tabEnabled = false; invBtn._focusrect = false; invBtn.onRelease = function () { itemUse1 = undefined; itemUse2 = undefined; if (inventory_box._x == undefined) { itemused.removeMovieClip(); Mouse.show(); _root.attachMovie("inventory_mc", "inventory_box", 9995, {_x:320, _y:240}); inventory_box.invi_inventory.onRelease = function () { this._parent.removeMovieClip(); }; inventory_box.box.onRelease = function () { }; char_inventory(); } else { _root.itemused.removeMovieClip(); combine = false; inventory_box.removeMovieClip(); } }; gameover = false; quit = false; hallucinating = false; clueKnew = false; checkGenset = false; flashlightReady = false; var tooltip_mc; var paddingX = 0; var paddingY = 20; var gameWidth = 640; var gameHeight = 480; ismasking = false; maskingposx = masking._x; maskingposy = masking._y; pages = 1; scenegame.onEnterFrame = function () { _root.armor_logo.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); }; _root.moregameBtn.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); }; if (!gameover) { if (ismasking) { this.bgasli._visible = false; this.bathroom_nv._visible = true; this.bathroom_nv.enabled = false; this.invi_secretdoor.enabled = true; this.bathroom_nv.setMask("masking"); _root.bg_outer._visible = false; _root.bg._visible = false; _root.masking._x = _root._xmouse; _root.masking._y = _root._ymouse; } else if (ismasking2) { this.underground_dark._visible = false; _root.dark1._visible = false; this.undergroundhall._visible = true; this.undergroundhall.setMask("masking2"); _root.bg_outer._visible = false; _root.bg._visible = false; _root.masking2._x = _root._xmouse; _root.masking2._y = _root._ymouse; } else if (!ismasking) { this.bathroom_nv._visible = false; this.bgasli._visible = true; } else { _root.masking2._x = -170; } this.invi_secretdoor.desc = "a door ?? what the.. "; this.invi_secretdoor.onRelease = function () { hideTooltip(); _root.masking._x = maskingposx; _root.masking._y = maskingposy; ismasking = false; _root.doorRevealed = true; nextroom = "underground stairs"; transition.play(); }; for (var _local3 in scenegame) { scenegame[_local3].tabEnabled = false; scenegame[_local3]._focusrect = false; scenegame[_local3].onRollOver = function () { if (this.desc != undefined) { showTooltip(this.desc); hover = true; } }; scenegame[_local3].onRollOut = function () { if (hover) { hover = false; hideTooltip(); } }; } scenegame.xmouse_txt.text = _root._xmouse; scenegame.ymouse_txt.text = _root._ymouse; bgPan(scenegame, panSpeed, 420, 220); bgPan(bg_outer, 6, 390, 240); bgPan(foreground, 10, 440, 190); bgPan(shadows, 9, 130, -100); this.guard._x = this.guard._x - guardSpeed; if (guardSpeed != 0) { this.guard.gotoAndStop("walk"); } if (this.guard._x <= -300) { guardSpeed = 0; guardTimer++; dirGuard = -1; if (guardTimer > guardMaxtimer) { randomize = random(2); this.guard._x = this.guard._x + 5; this.guard.gotoAndStop("turn"); isTurnBack = false; } else { this.guard._x = -300; this.guard.gotoAndStop("turn over"); isTurnBack = true; } } if (this.guard._x >= 300) { guardSpeed = 0; guardTimer++; dirGuard = 1; if (guardTimer > guardMaxtimer) { randomize = random(2); this.guard._x = this.guard._x - 5; this.guard.gotoAndStop("turn"); isTurnBack = false; } else { this.guard._x = 300; this.guard.gotoAndStop("idle"); isTurnBack = false; } } this.steel.desc = "iron pipe"; this.steel.onRelease = function () { hideTooltip(); this.id = 1; inventory[0][0] = this.id; trace(inventory); this._visible = false; }; this.invi_gate.desc = "front gate"; this.invi_gate.onRelease = function () { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 9; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.sign.desc = "a sign"; this.sign.onRelease = function () { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 8; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.invi_carfront.desc = "whose car ?"; this.invi_carfront.onRelease = function () { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 7; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.guard.desc = "security guard"; this.guard.onRelease = function () { hideTooltip(); if ((isTurnBack && (itemUse1 == 1)) && (this._currentframe == 4)) { trace("success"); inventory[0][0] = 0; this.enabled = false; bg_pan = false; _root.attachMovie("cutscene", "cutscene", 9998, {_x:320, _y:240}); nextroom = "scene 2"; soundFX("hitguard", 100); cutscene.gotoAndPlay("hit"); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 16; gametext = setInterval(_root.addText, 20); cutscene.onRelease = function () { }; itemused.removeMovieClip(); Mouse.show(); } else if (((!isTurnBack) && (itemUse1 == 1)) && (!alreadyBusted)) { alreadyBusted = true; this.enabled = false; bg_pan = false; _root.attachMovie("cutscene", "cutscene", 9998, {_x:320, _y:240}); cutscene.gotoAndStop("busted"); showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 14; gametext = setInterval(_root.addText, 20); scenegame.invi_gate.enabled = false; cutscene.onRelease = function () { bg_pan = true; this.removeMovieClip(); showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 15; gametext = setInterval(_root.addText, 20); scenegame.guard.enabled = true; scenegame.invi_gate.enabled = true; }; Mouse.show(); } else if ((itemUse1 == undefined) && (!alreadyBusted)) { alreadyBusted = true; this.enabled = false; bg_pan = false; _root.attachMovie("cutscene", "cutscene", 9998, {_x:320, _y:240}); cutscene.gotoAndStop("busted"); showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 14; gametext = setInterval(_root.addText, 20); scenegame.invi_gate.enabled = false; cutscene.onRelease = function () { bg_pan = true; this.removeMovieClip(); scenegame.guard.enabled = true; scenegame.invi_gate.enabled = true; }; Mouse.show(); } else if ((itemUse1 == 1) && (alreadyBusted)) { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 4; dialogBar.eventNomor = 1; gametext = setInterval(addText, 20); } else if ((itemUse1 == undefined) && (alreadyBusted)) { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 5; dialogBar.eventNomor = 1; gametext = setInterval(addText, 20); } }; _root.dialogBar.invi_dialog.onRelease = function () { clearInterval(gametext); if (_root.clueGhost) { trace("ghost is:" + _root.clueGhost); trace(_root.scenegame.clue_ghost); _root.scenegame.clue_ghost._visible = true; _root.scenegame.clue_ghost.play(); } this._parent.removeMovieClip(); }; _root.dialogBar.invi_dialog2.onRelease = function () { clearInterval(gametext); dialogBar.teksNomor++; dialogBar.awalAmbil = 0; gametext = setInterval(addText, 20); if (dialogBar.teksNomor >= dialogList[dialogBar.eventNomor].length) { if (_root.undergroundClue) { trace("dissapear"); _root.scenegame.ghost_summoned.gotoAndStop("dissapear"); _root.nextroom = "lobby right"; _root.transition.play(); _root.isEvent = false; _root.summonHallucination = false; clearInterval(gametext); this._parent.removeMovieClip(); } else { clearInterval(gametext); this._parent.removeMovieClip(); } } }; _root.dialogBar.nextDialog.onRelease = function () { clearInterval(gametext); dialogBar.teksNomor++; dialogBar.awalAmbil = 0; gametext = setInterval(addText, 20); if (dialogBar.teksNomor >= dialogList[dialogBar.eventNomor].length) { trace("dissapear"); trace("underground clue:" + _root.undergroundClue); if (_root.undergroundClue) { trace("dissapear"); _root.scenegame.ghost_summoned.gotoAndStop("dissapear"); _root.nextroom = "lobby right"; _root.transition.play(); _root.isEvent = false; _root.summonHallucination = false; clearInterval(gametext); this._parent.removeMovieClip(); } else { clearInterval(gametext); this._parent.removeMovieClip(); } } }; this.invi_key.desc = "keys"; this.invi_key.onRelease = function () { hideTooltip(); this.enabled = false; this._parent.key._visible = false; this.id = 2; inventory[0][1] = this.id; tookFrontKey = true; trace(inventory); }; this.invi_lighter.desc = "lighter"; this.invi_lighter.onRelease = function () { hideTooltip(); this.enabled = false; this._parent.lighter._visible = false; this.id = 4; inventory[0][2] = this.id; }; this.invi_flashlight.desc = "flashlight"; this.invi_flashlight.onRelease = function () { hideTooltip(); this._parent.flashlight._visible = false; this.enabled = false; this.id = 3; inventory[0][3] = this.id; trace(inventory); this.enabled = false; }; this.go_back.onRollOver = function () { this._alpha = 100; }; this.go_back.onRelease = function () { trace("event:" + isEvent); if (!isEvent) { trace("event:" + isEvent); if ((((this._parent.room == "warehouse") || (this._parent.room == "warehouse light")) || (this._parent.room == "warehouse 2")) || (this._parent.room == "warehouse 3")) { nextroom = "scene 6"; transition.play(); } else if (this._parent.room == "room 5") { nextroom = "scene 3"; transition.play(); } else if (this._parent.room == "front gate") { nextroom = "scene 3"; transition.play(); } else if ((this._parent.room == "front gate") && (gateOpened)) { nextroom = "depan pager kebuka"; transition.play(); } else if (((this._parent.room == "generator 1") || (this._parent.room == "generator 2")) || (this._parent.room == "generator 3")) { if (ropeBurned && (!gateOpened2)) { nextroom = "warehouse 2"; transition.play(); } else if (gateOpened2 && ropeBurned) { nextroom = "warehouse 3"; transition.play(); } else { nextroom = "warehouse"; transition.play(); } } else if (this._parent.room == "inside dark") { nextroom = "scene 5"; transition.play(); } else if (this._parent.room == "generator light") { nextroom = "warehouse light"; transition.play(); } else if (((this._parent.room == "lobby mid") || (this._parent.room == "lobby left")) || (this._parent.room == "lobby right")) { nextroom = "scene 5"; transition.play(); } else if (((this._parent.room == "hall") || (this._parent.room == "desk")) || (this._parent.room == "hall kebuka")) { nextroom = "lobby mid"; transition.play(); } else if (this._parent.room == "warehouse cabinet dark") { nextroom = "warehouse"; transition.play(); } else if (this._parent.room == "warehouse cabinet light") { nextroom = "warehouse light"; transition.play(); } else if ((((this._parent.room == "hall room 1") || (this._parent.room == "hall room 2")) || (this._parent.room == "bathroom")) || (this._parent.room == "sealed room")) { nextroom = "hall"; transition.play(); } else if ((((this._parent.room == "hall room 1") || (this._parent.room == "hall room 2")) || (this._parent.room == "bathroom")) || ((this._parent.room == "sealed room") && _root.alreadyBroken)) { nextroom = "hall kebuka"; transition.play(); } else if ((this._parent.room == "office upstairs") && summonHallucination) { nextroom = "room one"; transition.play(); } else if (this._parent.room == "office upstairs") { nextroom = "room office"; transition.play(); } else if ((this._parent.room == "room one") || (this._parent.room == "room three")) { nextroom = "lobby right"; transition.play(); } else if (this._parent.room == "underground stairs") { nextroom = "bathroom"; transition.play(); } else if (this._parent.room == "underground hall") { nextroom = "underground stairs"; transition.play(); } else if (this._parent.room == "door ug") { nextroom = "underground hall"; transition.play(); } else if (this._parent.room == "zoom laci") { this._parent.gotoAndStop("office"); } else { nextroom = "scene 3"; transition.play(); } } }; this.invi_gate2.onRelease = function () { if (!gateOpened) { bg_pan = false; nextroom = "scene 4"; transition.play(); } else if (gateOpened) { nextroom = "scene 5"; transition.play(); } }; this.corpse.desc = "unconscious security guard"; this.corpse.onRelease = function () { bg_pan = false; nextroom = "scene 2"; transition.play(); }; this.padlock.desc = "rusty padlock"; this.padlock.onRelease = function () { hideTooltip(); if (itemUse1 == 2) { soundFX("unlock", 100); this._visible = false; this.enabled = false; gateOpened = true; itemUse1 = undefined; Mouse.show(); inventory[0][1] = 0; _root.itemused.removeMovieClip(); this._parent.invi_gate3.enabled = true; } else { this.goyang.play(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = random(2) + 1; dialogBar.eventNomor = 3; gametext = setInterval(addText, 20); } }; this.invi_gate3.desc = "front gate"; this.invi_gate3.onRelease = function () { soundFX("gate_open", 100); hideTooltip(); nextroom = "scene 5"; transition.play(); }; this.go_left2.onRelease = function () { hideTooltip(); nextroom = "scene 7"; transition.play(); }; this.go_left.onRelease = function () { hideTooltip(); if (this._parent.room == "room 5") { nextroom = "scene 6"; transition.play(); } else if (this._parent.room == "lobby mid") { nextroom = "lobby left"; transition.play(); } else if (this._parent.room == "lobby right") { nextroom = "lobby mid"; transition.play(); } else if (this._parent.room == "ug room mid") { this._parent.gotoAndStop("ug room left"); } else if (this._parent.room == "ug room right") { this._parent.gotoAndStop("ug room mid"); } else { nextroom = "scene 5"; transition.play(); } }; this.go_right.onRelease = function () { hideTooltip(); if (this._parent.room == "room 5") { nextroom = "scene 7"; transition.play(); } else if (this._parent.room == "lobby mid") { nextroom = "lobby right"; transition.play(); } else if (this._parent.room == "lobby left") { nextroom = "lobby mid"; transition.play(); } else if (this._parent.room == "tube") { nextroom = "scene 6"; transition.play(); } else if (this._parent.room == "ug room mid") { this._parent.gotoAndStop("ug room right"); } else if (this._parent.room == "ug room left") { this._parent.gotoAndStop("ug room mid"); } else { nextroom = "scene 5"; transition.play(); } }; this.invi_upstairs.desc = "go upstairs"; this.go_up.desc = "go upstairs"; this.invi_upstairs.onRelease = function () { hideTooltip(); if ((!everHallucination) || (summonHallucination)) { nextroom = "room one"; transition.play(); } else { nextroom = "room office"; transition.play(); } }; this.go_up.onRelease = function () { hideTooltip(); if (!everHallucination) { nextroom = "room one"; transition.play(); } else { nextroom = "room office"; transition.play(); } }; this.invi_hall.desc = "hallway"; this.invi_hall2.desc = "hallway"; this.invi_bathroom.desc = "bathroom"; this.invi_bathroom.onRelease = function () { hideTooltip(); nextroom = "bathroom"; transition.play(); }; this.invi_switch.desc = "switch lamp"; this.invi_switch.onRelease = function () { hideTooltip(); if (isOn) { this._parent.dark._visible = true; isOn = false; if (itemUse1 == 15) { ismasking = true; } } else { isOn = true; this._parent.dark._visible = false; this._parent.bathroom_nv._visible = false; ismasking = false; itemUse1 = undefined; this._parent.invi_secretdoor.enabled = false; } }; this.invi_door.desc = "go inside"; this.invi_door.onRelease = function () { hideTooltip(); if (this._parent.room == "room 6") { soundFX("open_door", 100); if (_root.litAll) { nextroom = "warehouse light"; transition.play(); } else if (ropeBurned && (!gateOpened2)) { nextroom = "warehouse 2"; transition.play(); } else if (ropeBurned && (gateOpened2)) { nextroom = "warehouse 3"; transition.play(); } else { nextroom = "warehouse"; transition.play(); } } else if (this._parent.room == "room 5") { if (_root.litAll) { nextroom = "lobby mid"; transition.play(); } else { nextroom = "inside dark"; transition.play(); } } }; this.invi_hall.desc = "check the hall"; this.invi_hall.onRelease = function () { if (alreadyBroken) { hideTooltip(); nextroom = "hall kebuka"; transition.play(); } else { hideTooltip(); nextroom = "hall"; transition.play(); } }; this.invi_hall2.desc = "check the hall"; this.invi_hall2.onRelease = function () { if (alreadyBroken) { hideTooltip(); nextroom = "hall kebuka"; transition.play(); } else { hideTooltip(); nextroom = "hall"; transition.play(); } }; this.invi_bathroom.desc = "to bathroom"; this.invi_bathroom.onRelease = function () { hideTooltip(); nextroom = "bathroom"; transition.play(); }; this.invi_halldoor1.desc = "a door"; this.invi_halldoor1.onRelease = function () { hideTooltip(); soundFX("open_door", 100); bg_pan = false; nextroom = "hall room 1"; transition.play(); }; this.invi_halldoor2.desc = "a door"; this.invi_halldoor2.onRelease = function () { hideTooltip(); soundFX("door_locked", 100); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 9; dialogBar.eventNomor = 19; gametext = setInterval(addText, 20); }; this.invi_bathroomdoor1.desc = "restroom door"; this.invi_bathroomdoor1.onRelease = function () { hideTooltip(); soundFX("open_door", 100); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 7; dialogBar.eventNomor = 19; gametext = setInterval(addText, 20); }; this.invi_bathroomdoor2.desc = "restroom door"; this.invi_bathroomdoor2.onRelease = function () { hideTooltip(); soundFX("open_door", 100); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 8; dialogBar.eventNomor = 19; gametext = setInterval(addText, 20); }; this.book.desc = "a book"; this.book.onRelease = function () { hideTooltip(); this.id = 19; this._visible = false; this.enabled = false; bookTaken = true; inventory[3][3] = this.id; }; this.invi_halldoor3.onRelease = function () { bg_pan = false; nextroom = "sealed room"; transition.play(); }; a = 1; while (a <= 3) { this["invi_board" + a].id = a; this["invi_board" + a].onRelease = function () { if (((this.nailed == undefined) && (!stickTaken)) && (hammerTook)) { ghostcounter = ghostcounter + 1; trace("counter:" + ghostcounter); if (ghostcounter >= 2) { clueGhost = true; ghostcounter = 2; trace("clueghost:" + clueGhost); } showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 30; gametext = setInterval(addText, 20); } else if (this.nailed == false) { if ((this.id == 1) && (this._parent.invi_board2.nailed == false)) { trace(this._parent.invi_board2.nailed); this.enabled = false; this._parent["board" + this.id]._visible = false; board1_loose = true; } else if (this.id == 2) { this.enabled = false; this._parent["board" + this.id]._visible = false; board2_loose = true; } else if (this.id == 3) { this.enabled = false; this._parent["board" + this.id]._visible = false; board3_loose = true; } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 8; gametext = setInterval(addText, 20); } } }; a++; } n = 0; while (n < 6) { this["nail_" + n].id = n; this["nail_" + n].onRelease = function () { if (_root.itemUse1 == 12) { this.loose = true; this._visible = false; this.enabled = false; trace(this._parent.nail_1.loose); trace(this._parent.nail_2.loose); trace(this._parent.nail_3.loose); if (((this._parent.nail_1.loose == true) && (this._parent.nail_2.loose == true)) && (this._parent.nail_3.loose == true)) { trace("all loose"); this._parent.invi_board2.nailed = false; trace(this._parent.invi_board2.nailed); } if (this._parent.nail_0.loose == true) { this._parent.invi_board1.nailed = false; } if ((this._parent.nail_4.loose == true) && (this._parent.nail_5.loose == true)) { this._parent.invi_board3.nailed = false; } } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = random(3) + 1; dialogBar.eventNomor = 8; gametext = setInterval(addText, 20); } }; n++; } if ((board1_loose && (board2_loose)) && (board3_loose)) { this.door_room3.enabled = true; alreadyBroken = true; } this.door_room3.onRelease = function () { nextroom = "hall room 2"; transition.play(); }; this.invi_1_1_open.desc = "open cabinet"; this.invi_1_1_open.onRelease = function () { hideTooltip(); this.enabled = false; this._parent.cabinet1_1.gotoAndStop(2); this._parent.ghostroom1.play(); cab1_1opened = true; }; this.invi_1_2_open.desc = "open cabinet"; this.invi_1_2_open.onRelease = function () { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = random(2) + 1; dialogBar.eventNomor = 9; gametext = setInterval(addText, 20); }; this.invi_2_2.desc = "open cabinet"; this.invi_2_2.onRelease = function () { hideTooltip(); this.enabled = false; this._visible = false; this._parent.cabinet2_2.gotoAndStop(2); cab2_2opened = true; }; this.stetoskop.desc = "a stetoschope ?"; this.stetoskop.onRelease = function () { hideTooltip(); this.id = 17; this._visible = false; this.enabled = false; this._parent.safe.enabled = true; inventory[3][1] = this.id; }; this.safe.desc = "a safe"; this.safe.onRelease = function () { if (itemUse1 == 17) { hideTooltip(); itemUse1 = undefined; _root.itemused.removeMovieClip(); Mouse.show(); inventory[3][1] = 0; this.enabled = false; this._parent.invi_2_1.enabled = false; minigame2._visible = true; this._parent.go_back.enabled = false; } else if (_root.safeCracked) { this.enabled = false; minigame2._visible = true; this._parent.go_back.enabled = false; } else { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 4; dialogBar.eventNomor = 11; gametext = setInterval(addText, 20); } }; _root.minigame2.clue.desc = "another piece of paper"; _root.minigame2.clue.onRelease = function () { hideTooltip(); _root.clueTaken = true; this.id = 18; inventory[3][2] = this.id; this.enabled = false; this._visible = false; }; this.cabinetKey.desc = "small key"; this.cabinetKey.onRelease = function () { hideTooltip(); this.id = 9; this.enabled = false; this._visible = false; haveKeyCabinet = true; inventory[1][3] = this.id; }; this.invi_desk.desc = "front desk"; this.invi_desk.onRelease = function () { hideTooltip(); nextroom = "desk"; bg_pan = false; transition.play(); }; this.invi_desk2.desc = "front desk"; this.invi_desk2.onRelease = function () { hideTooltip(); bg_pan = false; nextroom = "desk"; transition.play(); }; this.invi_car.desc = "rusty old jeep"; this.invi_car.onRelease = function () { hideTooltip(); bg_pan = false; nextroom = "jeep"; transition.play(); }; this.invi_tube.onRelease = function () { bg_pan = false; nextroom = "tube"; transition.play(); }; this.tube.desc = "tube"; this.tube.onRelease = function () { hideTooltip(); this.id = 6; this.enabled = false; this._visible = false; inventory[1][1] = this.id; this._parent.light_selang.faketube._visible = false; tookTube = true; }; this.invi_tree.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 2; dialogBar.eventNomor = 18; gametext = setInterval(addText, 20); }; this.invi_barrel.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 3; dialogBar.eventNomor = 18; gametext = setInterval(addText, 20); }; this.hammerStick.desc = "hammer hold"; this.hammerStick.onRelease = function () { stickTaken = true; hideTooltip(); this.id = 11; this.enabled = false; this._visible = false; inventory[2][1] = this.id; this._parent.light_selang.fakestick._visible = false; }; this.gas_can.desc = "gas can"; this.gas_can.onRelease = function () { hideTooltip(); this.id = 7; this.enabled = false; this._visible = false; inventory[1][2] = this.id; tookCan = true; }; this.lit.desc = "lit"; this.lit.onRelease = function () { hideTooltip(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 18; gametext = setInterval(addText, 20); this.enabled = false; this._visible = false; this._parent.gas_tank.enabled = true; litOpen = true; }; this.gas_tank.desc = ""; this.gas_tank.onRelease = function () { if (itemUse1 == 8) { haveGas = true; this._parent.fillgas._visible = true; this._parent.fillgas.enabled = true; showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 5; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); this.enabled = false; _root.itemused.removeMovieClip(); Mouse.show(); } else if (itemUse1 == undefined) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 6; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1 + random(3); dialogBar.eventNomor = 6; gametext = setInterval(addText, 20); } }; this.fillgas.desc = "filled can with gasoline"; this.fillgas.onRelease = function () { hideTooltip(); if (inventory[1][1] != 0) { inventory[1][1] = 7; this._visible = false; this.enabled = false; } else if (inventory[1][2] != 0) { inventory[1][2] = 7; this._visible = false; this.enabled = false; } }; this.scissors.desc = "scissors"; this.scissors.onRelease = function () { hideTooltip(); this.enabled = false; getScissor = true; this._parent.scissors._visible = false; this._parent.lightgudang.gotoAndStop(2); this.id = 5; inventory[1][0] = this.id; }; this.invi_rope.desc = "check the door"; this.invi_rope.onRelease = function () { hideTooltip(); bg_pan = false; if (!ropeBurned) { nextroom = "generator 1"; } else if (ropeBurned && (!gateOpened2)) { nextroom = "generator 2"; } else if (gateOpened2 && (ropeBurned)) { nextroom = "generator 3"; } transition.play(); }; this.rope_gate.desc = "rope binding the door"; this.rope_gate.onRelease = function () { hideTooltip(); if (itemUse1 == 5) { brokenScissor = true; itemUse1 = undefined; inventory[1][0] = 0; showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 2; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); _root.itemused.removeMovieClip(); Mouse.show(); } if ((itemUse1 == 7) && (haveGas)) { readyBurn = true; if (inventory[1][1] != 0) { inventory[1][1] = 0; } else if (inventory[1][2] != 0) { inventory[1][2] = 0; } this._parent.gotoAndStop("ready burn"); _root.itemused.removeMovieClip(); Mouse.show(); } else if ((itemUse1 == 7) && (!haveGas)) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 8; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } else if ((itemUse1 == 4) && (readyBurn)) { isEvent = true; this.enabled = false; itemUse1 = undefined; Mouse.show(); inventory[0][2] = 0; soundFX("fire", 30); this._parent.attachMovie("burnAnim", "burnAnim", 9003, {_x:-30.6, _y:40.4}); this._parent.burnAnim.swapDepths(this._parent.masking); ropeBurned = true; _root.itemused.removeMovieClip(); Mouse.show(); } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 3; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } }; this.invi_cabinet1.desc = "cabinet"; this.invi_cabinet1.onRelease = function () { hideTooltip(); if (this._parent.room == "warehouse") { nextroom = "warehouse cabinet dark"; bg_pan = false; transition.play(); } if (this._parent.room == "warehouse light") { nextroom = "warehouse cabinet light"; bg_pan = false; transition.play(); } }; this.cabinet.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 7; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); }; this.padlock_cabinet.desc = "padlock cabinet"; this.padlock_cabinet.onRelease = function () { hideTooltip(); if (itemUse1 == 9) { itemUse1 = undefined; inventory[1][3] = 0; _root.itemused.removeMovieClip(); Mouse.show(); this._visible = false; this.enabled = false; stillLocked = false; } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 9; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } }; this.cabinet_open.onRelease = function () { if (!stillLocked) { this.enabled = false; this._parent.door_cabinet.gotoAndStop(2); this._parent.hammerHead._visible = true; this._parent.hammerHead.enabled = true; cabinetOpened = true; } else if (stillLocked) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 7; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } }; this.hammerHead.desc = "hammer head"; this.hammerHead.onRelease = function () { hammerTook = true; hideTooltip(); this.id = 10; this.enabled = false; this._visible = false; inventory[2][0] = this.id; canTakeStick = true; }; this.gate.onRelease = function () { soundFX("gate_genset", 100); this._parent.gotoAndStop("generator 3"); gateOpened2 = true; }; this.invi_genset.desc = "generator"; this.invi_genset.onRelease = function () { hideTooltip(); isMiniGame = true; minigame._visible = true; this._parent.go_back.enabled = false; checkGenset = true; if (!clueKnew) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 4; dialogBar.eventNomor = 6; gametext = setInterval(addText, 20); } }; this.invi_gensetlight.onRelease = function () { nextroom = "generator light"; transition.play(); }; this.notes_generator.desc = "a piece of paper?"; this.notes_generator.onRelease = function () { clueKnew = true; _root.attachMovie("generator_note", "generator_note", _root.getNextHighestDepth(), {_x:320, _y:240}); }; _root.generator_note.onRelease = function () { this.removeMovieClip(); }; this.battery.desc = "a battery"; this.battery.onRelease = function () { getBattery = true; hideTooltip(); this.id = 20; this.enabled = false; this._visible = false; inventory[0][1] = this.id; }; this.cable_pc.desc = "a power cable"; this.cable_pc.onRelease = function () { hideTooltip(); cableTaken = true; this.id = 13; this.enabled = false; this._visible = false; inventory[2][2] = this.id; }; this.dark_lobby.onRelease = function () { if (itemUse1 == 4) { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 4; dialogBar.eventNomor = 5; gametext = setInterval(addText, 20); } }; this.notes_1.desc = "small notes"; this.notes_1.onRelease = function () { hideTooltip(); notesTaken = true; this.id = 14; this.enabled = false; this._visible = false; inventory[2][3] = this.id; }; this.invi_cabinetlobby.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 5; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.invi_cabinet.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 5; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.invi_clock.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 6; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.invi_poster.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 10; dialogBar.eventNomor = 18; gametext = setInterval(_root.addText, 20); }; this.invi_shelf.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 19; gametext = setInterval(_root.addText, 20); }; this.invi_bookoffice.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 3; dialogBar.eventNomor = 19; gametext = setInterval(_root.addText, 20); }; this.invi_wallmagz.onRelease = function () { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 2; dialogBar.eventNomor = 19; gametext = setInterval(_root.addText, 20); }; this.door1.onRelease = function () { this.doorid = 1; if ((!_root.hallucinating) && (!_root.everHallucination)) { this.enabled = false; this._parent.door2.enabled = false; showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 20; gametext = setInterval(_root.addText, 20); this._parent.hallucination2._visible = false; this._parent.hallucination._visible = true; this._parent.hallucination.play(); _root.hallucinating = true; this._parent.go_back._visible = false; isEvent = true; } else if ((sequence <= 4) && (startComb)) { this._parent.clue.gotoAndStop(1); doorSequence[sequence] = this.doorid; trace(doorSequence); if (((((doorSequence[0] == doorCombination[0]) && (doorSequence[1] == doorCombination[1])) && (doorSequence[2] == doorCombination[2])) && (doorSequence[3] == doorCombination[3])) && (doorSequence[4] == doorCombination[4])) { trace("true combination"); _root.isEvent = false; _root.everHallucination = true; nextroom = "room office"; transition.play(); } else if ((doorSequence[1] != doorCombination[1]) && (sequence == 2)) { trace("false combination"); nextroom = "room " + Number(random(2) + 2); wrongComb = true; startComb = false; trace("startcomb:" + startComb); transition.play(); } else { nextroom = "room " + Number(random(2) + 2); transition.play(); wrongComb = true; } sequence++; trace("seq:" + sequence); } else if (sequence == 5) { trace("sequence done 1"); sequence = 0; wrongComb = true; startComb = false; nextroom = "room " + Number(random(2) + 2); transition.play(); s = 0; while (s < doorSequence.length) { doorSequence[s] = 0; s++; } } else { sequenceFal++; nextroom = "room 2"; transition.play(); trace("seqFal:" + sequenceFal); if (((sequenceFal == 2) && (wrongComb)) && (!startComb)) { showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 21; gametext = setInterval(_root.addText, 20); this._parent.clue.play(); startComb = true; wrongComb = false; sequenceFal = 0; sequence = 0; s = 0; while (s < doorSequence.length) { doorSequence[s] = 0; s++; } } } }; this.door2.onRelease = function () { this.doorid = 2; if ((!_root.hallucinating) && (!_root.everHallucination)) { this.enabled = false; this._parent.door1.enabled = false; showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 20; gametext = setInterval(_root.addText, 20); this._parent.hallucination2._visible = false; this._parent.hallucination._visible = true; this._parent.hallucination.play(); _root.hallucinating = true; this._parent.go_back._visible = false; isEvent = true; } else if ((sequence <= 4) && (startComb)) { this._parent.clue.gotoAndStop(1); doorSequence[sequence] = this.doorid; trace("door seq:" + doorSequence); trace("door comb:" + doorCombination); if (((((doorSequence[0] == doorCombination[0]) && (doorSequence[1] == doorCombination[1])) && (doorSequence[2] == doorCombination[2])) && (doorSequence[3] == doorCombination[3])) && (doorSequence[4] == doorCombination[4])) { trace("true combination"); _root.isEvent = false; _root.everHallucination = true; nextroom = "room office"; transition.play(); } else if ((doorSequence[0] != doorCombination[0]) && (sequence == 2)) { trace("false combination"); nextroom = "room " + Number(random(2) + 2); wrongComb = true; startComb = false; trace("startcomb:" + startComb); transition.play(); } else { nextroom = "room " + Number(random(2) + 2); transition.play(); wrongComb = true; } sequence++; trace("seq:" + sequence); } else if (sequence == 5) { trace("sequence done 2"); sequence = 0; wrongComb = true; startComb = false; nextroom = "room " + Number(random(2) + 2); transition.play(); s = 0; while (s < doorSequence.length) { doorSequence[s] = 0; s++; } } else { sequenceFal++; nextroom = "room 2"; transition.play(); trace("seqFal:" + sequenceFal); if (((sequenceFal == 2) && (wrongComb)) && (!startComb)) { showdialog_conversation(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 21; gametext = setInterval(_root.addText, 20); this._parent.clue.play(); startComb = true; wrongComb = false; sequenceFal = 0; sequence = 0; s = 0; while (s < doorSequence.length) { doorSequence[s] = 0; s++; } } } }; this.summonTool.onRelease = function () { this.enabled = false; minigame4._visible = true; powderFix = false; candleFixGood = false; candleFixEvil = false; shapeFix = false; shapeFix = false; activeChalk = undefined; curCombination = [0, 0, 0]; shape1 = false; shape2 = false; shape3 = false; minigame4.drawn0.gotoAndStop(1); minigame4.drawn1.gotoAndStop(1); minigame4.drawn2.gotoAndStop(1); minigame4.drawn3.gotoAndStop(1); minigame4.shapes0.enabled = true; minigame4.shapes1.enabled = true; minigame4.shapes2.enabled = true; minigame4.chalk0.enabled = true; minigame4.chalk1.enabled = true; minigame4.chalk2.enabled = true; minigame4.candle0.placed = false; minigame4.candle1.placed = false; minigame4.candle2.placed = false; minigame4.candle3.placed = false; minigame4.candle4.placed = false; minigame4.candle5.placed = false; minigame4.candle0._x = minigame4.candle0.xpos; minigame4.candle0._y = minigame4.candle0.ypos; minigame4.candle1._x = minigame4.candle1.xpos; minigame4.candle1._y = minigame4.candle1.ypos; minigame4.candle2._x = minigame4.candle2.xpos; minigame4.candle2._y = minigame4.candle2.ypos; minigame4.candle3._x = minigame4.candle3.xpos; minigame4.candle3._y = minigame4.candle3.ypos; minigame4.candle4._x = minigame4.candle4.xpos; minigame4.candle4._y = minigame4.candle4.ypos; minigame4.candle5._x = minigame4.candle5.xpos; minigame4.candle5._y = minigame4.candle5.ypos; minigame4.blackbook._visible = false; minigame4.powderused.gotoAndStop(1); powUse = undefined; }; this.door4.onRelease = function () { isEvent = false; nextroom = "office"; transition.play(); }; this.invi_drawer1.onRelease = function () { this.enabled = false; this._parent.gotoAndStop("zoom laci"); }; this.powerCPU.onRelease = function () { if (cableAttached) { this.enabled = false; this._parent.invi_drawer1.enabled = false; this._parent.handycam.enabled = false; hideTooltip(); isMiniGame = true; minigame3._visible = true; showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 4; dialogBar.eventNomor = 19; gametext = setInterval(_root.addText, 20); minigame3.gotoAndStop(1); this._parent.go_back.enabled = false; } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 11; gametext = setInterval(_root.addText, 20); } }; this.CPU.onRelease = function () { if (itemUse1 == 16) { encrypted = true; itemUse1 = undefined; _root.itemused.removeMovieClip(); Mouse.show(); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 6; dialogBar.eventNomor = 11; gametext = setInterval(_root.addText, 20); } else if (itemUse1 == 13) { itemUse1 = undefined; _root.itemused.removeMovieClip(); Mouse.show(); inventory[2][2] = 0; cableAttached = true; showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 2; dialogBar.eventNomor = 11; gametext = setInterval(_root.addText, 20); } else { showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 3; dialogBar.eventNomor = 11; gametext = setInterval(_root.addText, 20); } }; this.handycam.desc = "handycam"; this.handycam.onRelease = function () { undergroundClue = false; this._visible = false; this.enabled = false; handycamTaken = true; hideTooltip(); this.id = 15; inventory[0][0] = this.id; }; this.usb.desc = "external storage"; this.usb.onRelease = function () { this._visible = false; this.enabled = false; usbtaken = true; hideTooltip(); this.id = 16; inventory[3][0] = this.id; }; this.clue.onRelease = function () { _root.attachMovie("clue_note", "clue_note", _root.getNextHighestDepth(), {_x:320, _y:240}); }; _root.clue_note.onRelease = function () { this.removeMovieClip(); }; this.invi_down.desc = "go down"; this.invi_down.onRelease = function () { hideTooltip(); nextroom = "hall underground"; transition.play(); }; this.lever_ug.desc = "some lever"; this.lever_ug.onRelease = function () { hideTooltip(); this.enabled = false; this._parent.undergroundhall.setMask(null); this._parent.bgasli2._visible = true; this._parent.undergroundhall._visible = false; this._parent.bgasli2.enabled = false; ismasking2 = false; _root.masking2._visible = false; this._parent.door_ug.enabled = true; itemUse1 = undefined; inventory[0][3] = 0; isEvent = false; cellarLightOn = true; }; this.door_ug.desc = "another door"; this.door_ug.onRelease = function () { hideTooltip(); nextroom = "door ug"; transition.play(); }; this.door_ug2.onRelease = function () { nextroom = "final cutscene"; transition.play(); }; this.finalCutscene.onRelease = function () { nextroom = "ug room mid"; transition.play(); }; this.invi_hospital.desc = "old hospital"; this.invi_hospital.onRelease = function () { hideTooltip(); }; this.ghost.onEnterFrame = function () { ghostTimer++; if (ghostTimer == ghostMaxTimer) { this._alpha = 45; this.gotoAndPlay(2); ghostTimer = random(5); } }; this.go_down.onRelease = function () { nextroom = "underground hall"; transition.play(); }; this.piece0.onRelease = function () { this.id = 1; _root.foundPiece0 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece1.onRelease = function () { this.id = 2; _root.foundPiece1 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece2.onRelease = function () { this.id = 3; _root.foundPiece2 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece3.onRelease = function () { this.id = 4; _root.foundPiece3 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece4.onRelease = function () { this.id = 5; _root.foundPiece4 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece5.onRelease = function () { this.id = 6; _root.foundPiece5 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece6.onRelease = function () { this.id = 7; _root.foundPiece6 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece7.onRelease = function () { this.id = 8; _root.foundPiece7 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece8.onRelease = function () { this.id = 9; _root.foundPiece8 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece9.onRelease = function () { this.id = 10; _root.foundPiece9 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece10.onRelease = function () { this.id = 11; _root.foundPiece10 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece11.onRelease = function () { this.id = 12; _root.foundPiece11 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece12.onRelease = function () { this.id = 13; _root.foundPiece12 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece13.onRelease = function () { this.id = 14; _root.foundPiece13 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; this.piece14.onRelease = function () { this.id = 15; _root.foundPiece14 = true; this._visible = false; this.enabled = false; _root.battle["bookPiece" + this.id]._alpha = 100; }; if ((((((((((((((foundPiece0 && (foundPiece1)) && (foundPiece2)) && (foundPiece3)) && (foundPiece4)) && (foundPiece5)) && (foundPiece6)) && (foundPiece7)) && (foundPiece8)) && (foundPiece9)) && (foundPiece10)) && (foundPiece11)) && (foundPiece12)) && (foundPiece13)) && (foundPiece14)) { superSpell_ready = true; foundPiece0 = false; foundPiece1 = false; foundPiece2 = false; foundPiece3 = false; foundPiece4 = false; foundPiece5 = false; foundPiece6 = false; foundPiece7 = false; foundPiece8 = false; foundPiece9 = false; foundPiece10 = false; foundPiece11 = false; foundPiece12 = false; foundPiece13 = false; foundPiece14 = false; superSpell_generate(); } this.next_btn.onRelease = function () { if (_root.pages < 3) { soundFX("paper", 80); _root.pages++; this._parent.endingStory.gotoAndPlay(1); } else { transition_ending.play(); } }; } gameover_screen.retryBtn.onRelease = function () { _root.scenegame.ghost_summoned._visible = false; this._parent.gotoAndPlay("fade out"); quit = false; }; gameover_screen.quitBtn.onRelease = function () { _root.scenegame.ghost_summoned._visible = false; this._parent.gotoAndPlay("fade out"); quit = true; }; }; pickedX = picked._x; pickedY = picked._y; cablePckdX = cablePckd._x; cablePckdY = cablePckd._y; picked._visible = false; cablePckd._visible = false; pick = false; took = false; used = false; var listAmp = [5, 5, 2.5, 2.5, 2.5, 2.5, 4.4, 6.3, 3.8, 2.4, 2.3, 2.6]; var slotFuse = [0, 0, 0, 0, 0, 0]; var currCombination = [0, 0, 0]; var cableCombination = [2, 1, 3]; var selectedFuse = new Array(); var selectedCable = new Array(); var ampTotal = 0; var fuse1 = 0; var fuse2 = 0; var fuse3 = 0; var fuse4 = 0; var fuse5 = 0; var fuse6 = 0; minigame.ampere.text = 0; i = 0; while (i < 12) { names = "sekring" + i; _root.minigame[names].amp = listAmp[i]; _root.minigame[names].id = i; _root.minigame[names].xpos = _root.minigame[names]._x; _root.minigame[names].ypos = _root.minigame[names]._y; _root.minigame[names].amp = listAmp[i]; _root.minigame[names].onRelease = function () { if (!attached) { if ((!pick) && (!took)) { picked._visible = true; pick = true; selectedFuse[0] = this; this._alpha = 30; ampSelected = this.amp; } else if (selectedFuse[0].id == this.id) { this._alpha = 100; Mouse.show(); pick = false; picked._x = pickedX; picked._y = pickedY; picked._visible = false; selectedFuse[0] = undefined; } } }; _root.minigame[names].onEnterFrame = function () { if (ampereChecked) { } }; i++; } j = 0; while (j < 6) { slotName = "slot" + j; _root.minigame[slotName].amp = 0; _root.minigame[slotName].id = j; _root.minigame[slotName].onRelease = function () { if (selectedFuse[0] != undefined) { if (slotFuse[this.id] == 0) { this.amp = ampSelected; this.gotoAndStop("attach"); this.amptxt = this.amp; slotFuse[this.id] = selectedFuse[0]; _root["fuse" + (this.id + 1)] = this.amp; totalFuse = ((((fuse1 + fuse2) + fuse3) + fuse4) + fuse5) + fuse6; selectedFuse[0]._visible = false; ampTotal = totalFuse; this._parent.ampere.text = ampTotal; pick = false; picked._x = pickedX; picked._y = pickedY; picked._visible = false; selectedFuse[0] = undefined; if (ampTotal == 20) { ampereChecked = true; litAll = true; trace("ampere check:" + ampereChecked); trace("litAll:" + litAll); } else { litAll = false; trace("litAll:" + litAll); } } } else if (slotFuse[this.id] != 0) { _root["fuse" + (this.id + 1)] = 0; totalFuse = ((((fuse1 + fuse2) + fuse3) + fuse4) + fuse5) + fuse6; ampTotal = totalFuse; selectedFuse[0] = slotFuse[this.id]; if (ampereChecked) { this._parent.light1.gotoAndStop(1); litOne = false; } if (ampTotal != 20) { litAll = false; trace("litAll:" + litAll); } slotFuse[this.id] = 0; trace(ampTotal); this._parent.ampere.text = ampTotal; this.gotoAndStop(1); selectedFuse[0]._visible = true; selectedFuse[0]._alpha = 100; selectedFuse[0] = undefined; } }; _root.minigame[slotName].onEnterFrame = function () { }; j++; } minigame.lever.onRelease = function () { this.enabled = false; this.gotoAndPlay("pulled"); trace("lit 1:" + litOne); trace("lit 2:" + litTwo); }; minigame.back.onRollOver = function () { this._alpha = 100; }; minigame.back.onRollOut = function () { this._alpha = 0; }; minigame.back.onRelease = function () { if (!_root.litAll) { this._parent._visible = false; _root.scenegame.go_back.enabled = true; } }; picked.onEnterFrame = function () { if (pick && (isMiniGame)) { Mouse.hide(); this._x = _root._xmouse; this._y = _root._ymouse; this.swapDepths(9999); } else if ((!pick) && (isMiniGame)) { Mouse.show(); } }; pass = "23463"; ledPass._visible = false; enteredPass = false; indexPass = 1; nu = 0; while (nu < 10) { numeric = nu + 1; minigame2["num" + numeric].val = numeric; minigame2["num" + numeric].num.text = numeric; minigame2["num" + numeric].onPress = function () { soundFX("click", 30); this.gotoAndStop(2); }; minigame2["num" + numeric].onRelease = function () { this.gotoAndStop(1); trace(indexPass); minigame2["comb" + indexPass].val = this.val; if ((!enteredPass) && (indexPass < 6)) { if (this.val != minigame2["comb" + indexPass].curNumber) { minigame2["comb" + indexPass].play(); } indexPass = indexPass + 1; if ((indexPass >= 6) && (!enteredPass)) { enteredPass = true; indexPass = 1; trace("indexnow:" + indexPass); } } }; minigame2["num" + numeric].onReleaseOutside = function () { this.gotoAndStop(1); }; nu++; } minigame2.enterPass.onPress = function () { this.gotoAndStop(2); }; minigame2.enterPass.onReleaseOutside = function () { this.gotoAndStop(1); }; minigame2.enterPass.onRelease = function () { this.gotoAndStop(1); passComb = (((minigame2.comb1.curNumber.toString() + minigame2.comb2.curNumber.toString()) + minigame2.comb3.curNumber.toString()) + minigame2.comb4.curNumber.toString()) + minigame2.comb5.curNumber.toString(); enteredPass = false; trace(passComb); trace("entered pass:" + enteredPass); trace(minigame2.bunderan1.key1opened); trace(minigame2.bunderan2.key2opened); trace(_root.pass); if (((passComb == _root.pass) && (minigame2.bunderan1.key1opened)) && (minigame2.bunderan2.key2opened)) { minigame2.ledPass._visible = true; minigame2.ledPass.gotoAndPlay(2); safeCracked = true; } else { minigame2.ledPass._visible = true; minigame2.ledPass.gotoAndStop(1); } }; minigame2.bunderan1.onPress = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { trace("HIT1"); moved = false; trace("move: " + moved); minigame2.bunderan1.onMouseMove = function () { moved = true; this.difX = this._parent._xmouse - this._x; this.difY = this._parent._ymouse - this._y; this._rotation = 57.2957795130823 * Math.atan2(this.difY, this.difX); trace(Math.abs(Math.round(this._rotation / 20))); cracked(); rotate1 = int(Math.abs(Math.round(this._rotation / 20))); if (randomNumber == 13) { soundFX("tick", 3); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 27; gametext = setInterval(_root.addText, 20); this.crack = true; } else { soundFX("click", 4); } }; } }; minigame2.bunderan1.onRelease = (minigame2.bunderan1.onReleaseOutside = function () { moved = false; if (this.crack) { trace(this.crack); this.key1opened = true; trace("key1opened: " + this.key1opened); } delete minigame2.bunderan1.onMouseMove; }); minigame2.bunderan2.onPress = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { trace("HIT2"); moved = false; trace("move: " + moved); minigame2.bunderan2.onMouseMove = function () { moved = true; this.difX = this._parent._xmouse - this._x; this.difY = this._parent._ymouse - this._y; this._rotation = 57.2957795130823 * Math.atan2(this.difY, this.difX); trace(Math.abs(Math.round(this._rotation / 20))); cracked(); rotate2 = int(Math.abs(Math.round(this._rotation / 20))); if (randomNumber == 21) { soundFX("tick", 3); trace("ticked"); showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 1; dialogBar.eventNomor = 27; gametext = setInterval(_root.addText, 20); this.crack = true; } else { soundFX("click", 4); } trace(rotate2); }; } }; minigame2.bunderan2.onRelease = (minigame2.bunderan2.onReleaseOutside = function () { moved = false; if (this.crack) { trace(this.crack); this.key2opened = true; trace("key2opened: " + this.key2opened); } delete minigame2.bunderan2.onMouseMove; }); minigame2.back.onRollOver = function () { this._alpha = 100; }; minigame2.back.onRollOut = function () { this._alpha = 0; }; minigame2.back.onRelease = function () { trace("----------------"); trace("safe cracked:" + _root.safeCracked); trace("clue taken:" + _root.clueTaken); if ((!_root.clueTaken) && (!_root.safeCracked)) { this._parent._visible = false; _root.scenegame.stetoskop._visible = true; _root.scenegame.stetoskop.enabled = true; showdialog(); dialogBar.awalAmbil = 0; dialogBar.teksNomor = 9; dialogBar.eventNomor = 11; gametext = setInterval(_root.addText, 20); _root.scenegame.go_back.enabled = true; _root.scenegame.safe.enabled = true; } else if (_root.safeCracked && (!_root.clueTaken)) { this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.safe.safe_lit.gotoAndStop(2); _root.scenegame.safe.enabled = true; } else if (_root.safeCracked && (_root.clueTaken)) { this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.safe.enabled = false; } }; realPassword = "satan"; minigame3.loginwindow.onRollOver = function () { this.gotoAndStop("rollover"); }; minigame3.login_ok.onRollOut = function () { this.gotoAndStop(1); }; minigame3.login_ok.onPress = function () { this.gotoAndStop("press"); if (this._parent.password_txt.text != "") { if (this._parent.password_txt.text == realPassword) { trace("access granted"); this._parent.gotoAndStop(2); } else { trace("access denied"); this._parent.wrongpassWindow._visible = true; this._parent.wrongpassWindow.enabled = true; } } }; minigame3.login_ok.onRelease = (minigame.login_ok.onReleaseOutside = function () { this.gotoAndStop(1); }); minigame3.turnoff.onRelease = function () { this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.invi_drawer1.enabled = true; _root.scenegame.powerCPU.enabled = true; }; minigame3.folderlock.cancelBtn.onRelease = function () { minigame3.password_txt2.removeTextField(); this._parent._visible = false; }; ghost_summoned._visible = false; var activeChalk; var curCombination = [0, 0, 0]; var drawCombination = [3, 4, 2]; var rightPowder = 2; var rightSpell = 2; var shape1 = false; var shape2 = false; var shape3 = false; cs = 0; while (cs < 6) { cSpotName = "cSpot" + (cs + 1); minigame4[cSpotName].id = cs + 1; cs++; } minigame4.back.onRelease = function () { this._parent._visible = false; powderFix = false; candleFixGood = false; candleFixEvil = false; shapeFix = false; activeChalk = undefined; curCombination = [0, 0, 0]; shape1 = false; shape2 = false; shape3 = false; minigame4.drawn0.gotoAndStop(1); minigame4.drawn1.gotoAndStop(1); minigame4.drawn2.gotoAndStop(1); minigame4.drawn3.gotoAndStop(1); minigame4.shapes0.enabled = true; minigame4.shapes1.enabled = true; minigame4.shapes2.enabled = true; minigame4.chalk0.enabled = true; minigame4.chalk1.enabled = true; minigame4.chalk2.enabled = true; minigame4.candle0.placed = false; minigame4.candle1.placed = false; minigame4.candle2.placed = false; minigame4.candle3.placed = false; minigame4.candle4.placed = false; minigame4.candle5.placed = false; minigame4.candle0._x = minigame4.candle0.xpos; minigame4.candle0._y = minigame4.candle0.ypos; minigame4.candle1._x = minigame4.candle1.xpos; minigame4.candle1._y = minigame4.candle1.ypos; minigame4.candle2._x = minigame4.candle2.xpos; minigame4.candle2._y = minigame4.candle2.ypos; minigame4.candle3._x = minigame4.candle3.xpos; minigame4.candle3._y = minigame4.candle3.ypos; minigame4.candle4._x = minigame4.candle4.xpos; minigame4.candle4._y = minigame4.candle4.ypos; minigame4.candle5._x = minigame4.candle5.xpos; minigame4.candle5._y = minigame4.candle5.ypos; minigame4.blackbook._visible = false; minigame4.powderused.gotoAndStop(1); powUse = undefined; _root.scenegame.summonTool.enabled = true; }; j = 0; while (j <= 5) { candleName = "candle" + j; minigame4[candleName].id = j + 1; minigame4[candleName].xpos = minigame4[candleName]._x; minigame4[candleName].ypos = minigame4[candleName]._y; minigame4[candleName].placed = false; minigame4[candleName].onPress = function () { trace(this.id); this.startDrag(true); Mouse.hide(); }; minigame4[candleName].onRelease = (onReleaseOutside = function () { stopDrag(); Mouse.show(); if (this.hitTest(this._parent.cSpot1)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot1.id) { this.placed = true; trace(this.placed); } else if (this.id == 4) { trace("summon good"); summonEvil = false; summonGood1 = true; } this._x = this._parent.cSpot1._x; this._y = this._parent.cSpot1._y; } else if (this.hitTest(this._parent.cSpot2)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot2.id) { this.placed = true; trace(this.placed); } this._x = this._parent.cSpot2._x; this._y = this._parent.cSpot2._y; } else if (this.hitTest(this._parent.cSpot3)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot3.id) { this.placed = true; trace(this.placed); } this._x = this._parent.cSpot3._x; this._y = this._parent.cSpot3._y; } else if (this.hitTest(this._parent.cSpot4)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot4.id) { this.placed = true; trace(this.placed); _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 31; _root.gametext = setInterval(_root.addText, 20); } else if (this.id == 1) { trace("summon good2"); summonEvil = false; summonGood2 = true; } this._x = this._parent.cSpot4._x; this._y = this._parent.cSpot4._y; } else if (this.hitTest(this._parent.cSpot5)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot5.id) { this.placed = true; trace(this.placed); } this._x = this._parent.cSpot5._x; this._y = this._parent.cSpot5._y; } else if (this.hitTest(this._parent.cSpot6)) { this.api_lilin._visible = true; if (this.id == this._parent.cSpot6.id) { this.placed = true; trace(this.placed); } this._x = this._parent.cSpot6._x; this._y = this._parent.cSpot6._y; } else { this.api_lilin._visible = false; this._x = this.xpos; this._y = this.ypos; if (this.placed) { this.placed = false; trace("placed:" + this.placed); } if (summonGood1) { summonGood1 = false; trace("summon good1:" + summonGood1); } if (summonGood2) { summonGood2 = false; trace("summon good2:" + summonGood2); } } }); j++; } k = 0; while (k <= 3) { powderName = "powder" + k; minigame4[powderName].id = k + 1; minigame4[powderName].onRelease = function () { minigame4.powderused.gotoAndStop(this.id + 1); powUse = this.id; trace(powUse); }; k++; } minigame4.shape0.desc = "lingko"; minigame4.shape1.desc = "gamko"; minigame4.shape2.desc = "segiko"; minigame4.shape0.onRollOver = function () { _root.showTooltip(minigame4.shape0.desc); }; minigame4.shape1.onRollOver = function () { _root.showTooltip(minigame4.shape1.desc); }; minigame4.shape2.onRollOver = function () { _root.showTooltip(minigame4.shape2.desc); }; minigame4.shape0.onRollOut = _root.hideTooltip; minigame4.shape1.onRollOut = _root.hideTooltip; minigame4.shape2.onRollOut = _root.hideTooltip; l = 0; while (l < 3) { shapeName = "shapes" + l; minigame4[shapeName].id = l + 1; minigame4[shapeName].onRelease = function () { if (activeChalk != undefined) { trace("chalk id:" + activeChalk.id); trace("shape id:" + this.id); if ((this.id + 1) == 2) { minigame4["drawn" + activeChalk.id].gotoAndStop(this.id + 1); curCombination[activeChalk.id - 1] = this.id + 1; trace(curCombination); minigame4["drawn" + activeChalk.id].circle.gotoAndStop(activeChalk.id + 1); activeChalk.gotoAndStop(1); drawn = true; shape1 = true; shape2 = false; shape3 = false; minigame4.shapes1.enabled = false; minigame4.shapes2.enabled = false; } else if ((this.id + 1) == 3) { minigame4["drawn" + activeChalk.id].gotoAndStop(this.id + 1); curCombination[activeChalk.id - 1] = this.id + 1; trace(curCombination); minigame4["drawn" + activeChalk.id].triangle.gotoAndStop(activeChalk.id + 1); activeChalk.gotoAndStop(1); drawn = true; shape1 = false; shape2 = true; shape3 = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else if ((this.id + 1) == 4) { minigame4["drawn" + activeChalk.id].gotoAndStop(this.id + 1); curCombination[activeChalk.id - 1] = this.id + 1; trace(curCombination); minigame4["drawn" + activeChalk.id].star.gotoAndStop(activeChalk.id + 1); activeChalk.gotoAndStop(1); drawn = true; shape1 = false; shape2 = false; shape3 = true; minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; } trace((((shape1 + "+") + shape2) + "+") + shape3); } }; l++; } m = 0; while (m <= 3) { chalkName = "chalk" + m; minigame4[chalkName].id = m + 1; minigame4[chalkName].onRelease = function () { if (activeChalk == undefined) { activeChalk = this; trace(activeChalk); this.gotoAndStop(2); this.enabled = false; minigame4["shapes" + (curCombination[this.id] - 2)].enabled = false; } else if ((this != activeChalk) && (drawn)) { drawn = false; activeChalk = this; this.gotoAndStop(2); this.enabled = false; if (curCombination[0] == 3) { if (curCombination[1] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[1] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[2] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[2] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } else { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = true; } } if (curCombination[1] == 3) { if (curCombination[0] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[0] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[2] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[2] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } else { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = true; } } if (curCombination[2] == 3) { if (curCombination[1] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[1] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[0] == 4) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[0] == 2) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } else { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = true; } } if (curCombination[0] == 4) { if (curCombination[1] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[1] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[2] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[2] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } } if (curCombination[1] == 4) { if (curCombination[0] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[0] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[2] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[2] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } } if (curCombination[2] == 4) { if (curCombination[1] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[1] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[0] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } if (curCombination[0] == 2) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = true; minigame4.shapes2.enabled = false; } } if (curCombination[0] == 2) { if (curCombination[1] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[1] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[2] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[2] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } } if (curCombination[1] == 2) { if (curCombination[0] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[0] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[2] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[2] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } } if (curCombination[2] == 2) { if (curCombination[1] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[1] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } if (curCombination[0] == 3) { minigame4.shapes1.enabled = false; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } if (curCombination[0] == 4) { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = false; } else { minigame4.shapes1.enabled = true; minigame4.shapes0.enabled = false; minigame4.shapes2.enabled = true; } } } }; minigame4[chalkName].onEnterFrame = function () { if (activeChalk != this) { this.gotoAndStop(1); } }; m++; } minigame4.onEnterFrame = function () { if (((curCombination[0] == drawCombination[0]) && (curCombination[1] == drawCombination[1])) && (curCombination[2] == drawCombination[2])) { shapeFix = true; } if (((((this.candle0.placed && (this.candle1.placed)) && (this.candle2.placed)) && (this.candle3.placed)) && (this.candle4.placed)) && (this.candle5.placed)) { candleFixEvil = true; } else if (((((summonGood1 && (this.candle1.placed)) && (this.candle2.placed)) && (summonGood2)) && (this.candle4.placed)) && (this.candle5.placed)) { candleFixGood = true; } else { candleFixEvil = false; candleFixGood = false; } if (powUse == rightPowder) { powderFix = true; } else { powderFix = false; } }; minigame4.open_book.onRelease = function () { this._parent.blackbook._visible = true; }; minigame4.blackbook.close_book.onRelease = function () { this._parent._visible = false; }; minigame4.blackbook.nextpage.onRelease = function () { this._parent.gotoAndStop(2); }; minigame4.blackbook.prevpage.onRelease = function () { this._parent.gotoAndStop(1); }; minigame4.blackbook.spell1.onRollOver = (blackbook.spell2.onRollOver = function () { this.gotoAndStop(2); }); minigame4.blackbook.spell1.onRollOut = (blackbook.spell2.onRollOut = function () { this.gotoAndStop(1); }); minigame4.blackbook.spell1.onRelease = function () { if ((powderFix && (candleFixEvil)) && (shapeFix)) { _root.minigame4._visible = false; _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; _root.scenegame.bungkusan._visible = false; _root.scenegame.ghost_summoned._visible = true; _root.scenegame.ghost_summoned.gotoAndStop("evil ghost"); _root.scenegame.ghost_summoned.enabled = false; _root.evilGhostSummoned = true; _root.gameover = true; _root.attachMovie("gameover_screen", "gameover_screen", 9998, {_x:320, _y:240}); } else if ((powderFix && (candleFixGood)) && (shapeFix)) { trace("good"); _root.minigame4._visible = false; _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; _root.scenegame.bungkusan._visible = false; _root.scenegame.ghost_summoned._visible = true; _root.scenegame.ghost_summoned.gotoAndStop("good ghost"); _root.undergroundClue = true; _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 25; _root.gametext = setInterval(_root.addText, 20); } else { powderFix = false; candleFixGood = false; candleFixEvil = false; shapeFix = false; activeChalk = undefined; curCombination = [0, 0, 0]; shape1 = false; shape2 = false; shape3 = false; minigame4.drawn0.gotoAndStop(1); minigame4.drawn1.gotoAndStop(1); minigame4.drawn2.gotoAndStop(1); minigame4.drawn3.gotoAndStop(1); minigame4.shapes0.enabled = true; minigame4.shapes1.enabled = true; minigame4.shapes2.enabled = true; minigame4.chalk0.enabled = true; minigame4.chalk1.enabled = true; minigame4.chalk2.enabled = true; minigame4.candle0.placed = false; minigame4.candle1.placed = false; minigame4.candle2.placed = false; minigame4.candle3.placed = false; minigame4.candle4.placed = false; minigame4.candle5.placed = false; minigame4.candle0.api_lilin._visible = false; minigame4.candle1.api_lilin._visible = false; minigame4.candle2.api_lilin._visible = false; minigame4.candle3.api_lilin._visible = false; minigame4.candle4.api_lilin._visible = false; minigame4.candle5.api_lilin._visible = false; minigame4.candle0._x = minigame4.candle0.xpos; minigame4.candle0._y = minigame4.candle0.ypos; minigame4.candle1._x = minigame4.candle1.xpos; minigame4.candle1._y = minigame4.candle1.ypos; minigame4.candle2._x = minigame4.candle2.xpos; minigame4.candle2._y = minigame4.candle2.ypos; minigame4.candle3._x = minigame4.candle3.xpos; minigame4.candle3._y = minigame4.candle3.ypos; minigame4.candle4._x = minigame4.candle4.xpos; minigame4.candle4._y = minigame4.candle4.ypos; minigame4.candle5._x = minigame4.candle5.xpos; minigame4.candle5._y = minigame4.candle5.ypos; minigame4.blackbook._visible = false; minigame4.powderused.gotoAndStop(1); powUse = undefined; } }; ghost_posX1 = [160, 320, 480]; ghost_posX2 = [240, 400]; ghost_posX3 = [300, 340]; ghost_posY1 = 250; ghost_posY2 = 300; ghost_posY3 = 400; total_spell = [3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8]; word_list = ["an", "mo", "lac", "le", "mou", "inech", "leoch"]; wordfinal_list = ["bo", "ce", "leng", "ku", "ne", "lek", "nang"]; var spell = new Array(); var finSpell = new Array(); var indexSpell = 0; var indexfinalSpell = 0; var spellLevel = 0; var sequenceGhost = 1; var maxSequence = 4; startXghost = final_ghost._x; startYghost = final_ghost._y; maxHealth = 6; plyr_health = maxHealth; _root.battle.magicSpell.gotoAndPlay("show spell"); spellword_generate(); j = 0; while (j < 7) { _root.battle["wordBtn" + j].words = wordfinal_list[j]; _root.battle["words" + j].text = wordfinal_list[j]; _root.battle["wordBtn" + j].onRelease = function () { trace(this.words); spell_checking(this.words); }; j++; } _root.final_ghost.onEnterFrame = function () { if (spellCasted) { clearInterval(spawnFinalGhost); this.gotoAndPlay("hurted"); spellCasted = false; sequenceGhost = 1; _root.final_ghost._xscale = 100; _root.final_ghost._yscale = 100; } else if (finalSpellCasted) { clearInterval(spawnFinalGhost); this.gotoAndPlay("gone"); finalSpellCasted = false; } };Instance of Symbol 113 MovieClip "armor_logo" in Frame 7on (release) { getURL ("http://www.armorgames.com/", "_blank"); }Symbol 119 MovieClip Frame 1this._alpha = 0;Symbol 122 MovieClip Frame 1stop();Symbol 122 MovieClip Frame 10stop();Symbol 132 Buttonon (press) { getURL ("http://www.armorgames.com", "_blank"); }Symbol 135 MovieClip Frame 1gotoAndPlay (2);Symbol 135 MovieClip Frame 218_root.gotoAndStop("intro developer");Symbol 183 MovieClip Frame 175stop();Symbol 194 MovieClip Frame 175stop();Symbol 203 MovieClip Frame 185stop(); _root.gotoAndStop("title");Symbol 216 MovieClip Frame 30this._parent.gotoAndStop(2);Symbol 217 MovieClip Frame 30this._parent.gotoAndPlay(3);Symbol 219 MovieClip [burnAnim] Frame 1stop();Symbol 219 MovieClip [burnAnim] Frame 15stop(); _root.isEvent = false; this._parent.gotoAndStop("generator 2"); this.removeMovieClip();Symbol 223 MovieClip [clue_note] Frame 20stop();Symbol 236 MovieClip [credits_page] Frame 1stop(); prevCredit._visible = false; prev_btn.enabled = false; next_btn.enabled = true; nextCredit._visible = true;Symbol 236 MovieClip [credits_page] Frame 2prev_btn.enabled = true; prevCredit._visible = true; nextCredit._visible = false; next_btn.enabled = false;Symbol 243 MovieClip [cutscene] Frame 116_root.foreground._visible = false; _root.bg_outer._visible = false; _root.shadows._visible = false; _root.scenegame.guard._visible = false; _root.scenegame.guard.enabled = false; _root.scenegame._x = 320; _root.scenegame._y = 240; _root.scenegame.gotoAndStop("scene 2"); _root.transition.gotoAndPlay("fade out"); this.removeMovieClip();Symbol 246 MovieClip Frame 11stop(); this._parent.nextDialog.enabled = true;Symbol 252 MovieClip Frame 11stop(); this._parent.nextDialog.enabled = true;Symbol 258 MovieClip Frame 25stop();Symbol 262 MovieClip Frame 25stop();Symbol 263 MovieClip Frame 14stop();Symbol 264 MovieClip Frame 1stop();Symbol 265 MovieClip [final_ghost] Frame 1this._x = _root.startXghost; this._y = _root.startYghost;Symbol 265 MovieClip [final_ghost] Frame 2stop(); _root.widthGhost = 346.9; _root.heightGhost = 328.9; _root.spawnFinalGhost = setInterval(_root.finalghost_spawn, 3000);Symbol 265 MovieClip [final_ghost] Frame 20function countdown() { timerSpawn++; if (timerSpawn > 3) { timerSpawn = 0; gotoAndPlay (1); clearInterval(countdownSpawn); } } stop(); var timerSpawn = 0; countdownSpawn = setInterval(countdown, 50);Symbol 265 MovieClip [final_ghost] Frame 62stop(); _root.nextroom = "ending game"; _root.transition_ending.play();Symbol 270 MovieClip [gameover_screen] Frame 1this.retryBtn.enabled = false; this.quitBtn.enabled = false;Symbol 270 MovieClip [gameover_screen] Frame 50stop(); this.retryBtn.enabled = true; this.quitBtn.enabled = true;Symbol 270 MovieClip [gameover_screen] Frame 70if (!_root.quit) { if (((!_root.readyBattle) && (_root.gameover)) && (_root.evilGhostSummoned)) { trace("AAAAAAAAAAAAAAAAAAAAA"); _root.nextroom = "office"; _root.scenegame.door1.enabled = true; _root.scenegame.door2.enabled = true; _root.gameover = false; _root.transition.play(); } else if ((!_root.readyBattle) && (_root.gameover)) { _root.battle.finalSpell._visible = false; i = 0; while (i < 15) { _root["foundPiece" + i] = false; _root.battle["bookPiece" + (i + 1)]._alpha = 30; i++; } _root.battle._visible = true; _root.nextroom = "final cutscene"; _root.gameover = false; _root.transition.play(); } } else if (_root.quit) { trace("quitting:" + _root.quit); _root.gotoAndStop("title"); } trace("KAPOK"); this.removeMovieClip();Symbol 273 MovieClip [generator_note] Frame 20stop();Symbol 277 MovieClip Frame 1this._alpha = 0;Symbol 279 MovieClip Frame 1this._alpha = 0;Symbol 287 MovieClip Frame 1this._visible = false;Symbol 324 MovieClip Frame 1stop(); this._alpha = 0;Symbol 324 MovieClip Frame 2this._alpha = 100;Symbol 324 MovieClip Frame 3this._alpha = 100;Symbol 324 MovieClip Frame 4this._alpha = 100;Symbol 324 MovieClip Frame 5this._alpha = 100;Symbol 324 MovieClip Frame 6this._alpha = 100;Symbol 324 MovieClip Frame 7this._alpha = 100;Symbol 324 MovieClip Frame 8this._alpha = 100;Symbol 324 MovieClip Frame 9this._alpha = 100;Symbol 324 MovieClip Frame 10this._alpha = 100;Symbol 324 MovieClip Frame 11this._alpha = 100;Symbol 324 MovieClip Frame 12this._alpha = 100;Symbol 324 MovieClip Frame 13this._alpha = 100;Symbol 324 MovieClip Frame 14this._alpha = 100;Symbol 324 MovieClip Frame 15this._alpha = 100;Symbol 324 MovieClip Frame 16this._alpha = 100;Symbol 324 MovieClip Frame 17this._alpha = 100;Symbol 324 MovieClip Frame 18this._alpha = 100;Symbol 324 MovieClip Frame 19this._alpha = 100;Symbol 324 MovieClip Frame 20this._alpha = 100;Symbol 324 MovieClip Frame 21this._alpha = 100;Symbol 324 MovieClip Frame 22this._alpha = 100;Symbol 366 MovieClip [iteminfo_mc] Frame 1stop();Symbol 382 MovieClip [itemused_mc] Frame 1stop();Symbol 389 MovieClip [menuItem_mc] Frame 8stop();Symbol 396 MovieClip [spotter] Frame 10stop();Symbol 402 MovieClip Frame 50_root.cover_title.gotoAndPlay(1); stop();Symbol 406 MovieClip Frame 1stop();Symbol 406 MovieClip Frame 61_root.cover_menu.gotoAndPlay(1); stop();Symbol 410 MovieClip Frame 1stop();Symbol 410 MovieClip Frame 114gotoAndPlay(random(20) + 2);Symbol 413 MovieClip Frame 450gotoAndPlay (1);Symbol 416 MovieClip Frame 1stop();Symbol 416 MovieClip Frame 23stop(); _root.start_btn.play();Symbol 423 MovieClip Frame 1stop(); startgame.enabled = false;Symbol 423 MovieClip Frame 19stop(); _root.credits_btn.play();Symbol 430 MovieClip Frame 1stop(); creditsgame.enabled = false;Symbol 430 MovieClip Frame 19stop(); _root.more_btn.play();Symbol 439 MovieClip Frame 1stop(); moregame.enabled = false;Symbol 439 MovieClip Frame 19stop(); _root.menuReady = true; _root.logo_BG._visible = true; _root.logo_BG.enabled = true; _root.logo_Armor._visible = true; _root.logo_Armor.enabled = true; _root.ashleyghost.play();Symbol 448 MovieClip Frame 1stop();Symbol 449 MovieClip Frame 4trace(this._parent.pages); story.gotoAndStop(this.pages);Symbol 449 MovieClip Frame 43stop();Symbol 454 MovieClip Frame 1_root.endTransition = true; stop();Symbol 454 MovieClip Frame 79_root.gotoAndStop("main game");Symbol 454 MovieClip Frame 140gotoAndStop (1);Symbol 479 MovieClip Frame 1stop();Symbol 479 MovieClip Frame 11gotoAndStop (1);Symbol 510 MovieClip Frame 1stop();Symbol 516 MovieClip Frame 1stop();Symbol 541 MovieClip Frame 40gotoAndPlay ("walk");Symbol 574 MovieClip Frame 76gotoAndPlay ("idle");Symbol 587 MovieClip Frame 26stop(); this._parent._xscale = this._parent._xscale * -1; _root.guardSpeed = 3 * _root.dirGuard; this._parent._x = this._parent._x + _root.guardSpeed; _root.guardTimer = 0; this._parent.gotoAndStop("walk");Symbol 635 MovieClip Frame 1stop(); this._alpha = 0;Symbol 676 MovieClip Frame 34_root.soundFX("kaget", 100);Symbol 676 MovieClip Frame 128gotoAndPlay (68);Symbol 683 MovieClip Frame 1stop();Symbol 721 MovieClip Frame 1stop();Symbol 721 MovieClip Frame 60stop(); _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 29; _root.gametext = setInterval(_root.addText, 20); this.enabled = false;Symbol 726 MovieClip Frame 1stop();Symbol 731 MovieClip Frame 1stop();Symbol 734 MovieClip Frame 3stop();Symbol 743 MovieClip Frame 60this._alpha = 100; _root.soundFX("scream1", 90);Symbol 743 MovieClip Frame 104gotoAndStop (1); this.enabled = false; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 5; _root.dialogBar.eventNomor = 19; _root.gametext = setInterval(_root.addText, 20); this._parent.book._visible = true;Symbol 750 MovieClip Frame 1stop();Symbol 753 MovieClip Frame 1stop();Symbol 766 MovieClip Frame 1stop();Symbol 766 MovieClip Frame 205stop(); _root.soundBGM("hallucination", 90); this._parent.door1.enabled = true; this._parent.door2.enabled = true;Symbol 773 MovieClip Frame 1if (_root.summonHallucination) { play(); } else { stop(); } summonTool.enabled = false; bungkusan._visible = false; bungkusan.enabled = false;Symbol 773 MovieClip Frame 205stop(); _root.scenegame.door1.enabled = false; _root.scenegame.door2.enabled = false; _root.soundBGM("hallucination", 90); _root.scenegame.summonTool.enabled = true; _root.scenegame.bungkusan._visible = true; _root.scenegame.bungkusan.enabled = false;Symbol 775 MovieClip Frame 1_root.soundFX("demon", 100);Symbol 775 MovieClip Frame 6stop();Symbol 778 MovieClip Frame 1stop();Symbol 778 MovieClip Frame 10stop();Symbol 781 MovieClip Frame 1stop();Symbol 781 MovieClip Frame 80stop();Symbol 810 MovieClip Frame 1stop();Symbol 811 MovieClip Frame 4story.gotoAndStop(_root.pages);Symbol 811 MovieClip Frame 43stop();Symbol 816 MovieClip [scenegame_mc] Frame 1stop(); _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 13; _root.gametext = setInterval(_root.addText, 20); _root.soundBGM_random("rBGM_outdoor1", 90); this.room = "room1";Symbol 816 MovieClip [scenegame_mc] Frame 2this.room = "room2"; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 2; _root.dialogBar.eventNomor = 16; _root.gametext = setInterval(_root.addText, 20); flashlight.gotoAndStop("flashlight"); flashlight.enabled = false; lighter.gotoAndStop("lighter"); lighter.enabled = false; key.gotoAndStop("keys"); key.enabled = false; if ((_root.inventory[0][1] != 0) || (_root.tookFrontKey)) { this.key._visible = false; this.invi_key.enabled = false; } if (_root.inventory[0][2] != 0) { this.lighter._visible = false; this.invi_lighter.enabled = false; } if (_root.inventory[0][3] != 0) { this.flashlight._visible = false; this.invi_flashlight.enabled = false; }Symbol 816 MovieClip [scenegame_mc] Frame 3stop(); this.room = "room3"; corpse.gotoAndStop("corpse");Symbol 816 MovieClip [scenegame_mc] Frame 4this.room = "room3 kebuka"; corpse.gotoAndStop("corpse");Symbol 816 MovieClip [scenegame_mc] Frame 5stop(); this.room = "front gate"; padlock.gotoAndStop("padlock"); invi_gate3.enabled = false;Symbol 816 MovieClip [scenegame_mc] Frame 6this.room = "room 5"; if (!_root.firstTimeYard) { _root.firstTimeYard = true; _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 17; _root.gametext = setInterval(_root.addText, 20); } _root.soundBGM("BGM_yard_mid", 90);Symbol 816 MovieClip [scenegame_mc] Frame 7this.room = "room 6"; _root.soundBGM("BGM_yard_mid", 90); this.gedunglight.enabled = false; this.go_front.enabled = false;Symbol 816 MovieClip [scenegame_mc] Frame 8this.room = "room 7";Symbol 816 MovieClip [scenegame_mc] Frame 9this.room = "jeep"; this.gas_tank.enabled = false; this.gas_can.gotoAndStop("gas can"); this.lit.gotoAndStop("lit"); this.fillgas.gotoAndStop("have gas"); this.fillgas._visible = false; this.fillgas.enabled = false; trace("inv1-2:" + _root.inventory[1][2]); trace("inv1-1:" + _root.inventory[1][1]); if ((_root.inventory[1][2] != 0) || (_root.tookCan)) { this.gas_can._visible = false; this.gas_can.enabled = false; } if (_root.litOpen) { this.lit._visible = false; this.lit.enabled = false; this.gas_tank.enabled = true; }Symbol 816 MovieClip [scenegame_mc] Frame 10_root.soundBGM("BGM_yard_left", 90); this.room = "tube"; this.tube.gotoAndStop("tube"); this.light_selang.enabled = false; this.hammerStick.gotoAndStop("hammer stick"); if (_root.canTakeStick) { this.hammerStick.enabled = true; if (_root.stickTaken) { this.hammerStick._visible = false; this.hammerStick.enabled = false; } } else if (!_root.canTakeStick) { trace("A"); this.hammerStick.enabled = false; trace(this.hammerStick.enabled); } if ((_root.inventory[1][1] != 0) || (_root.tookTube)) { this.tube._visible = false; this.tube.enabled = false; this.light_selang.faketube._visible = false; } if (_root.inventory[2][1] != 0) { this.hammerStick._visible = false; this.hammerStick.enabled = false; this.light_selang.fakestick._visible = false; }Symbol 816 MovieClip [scenegame_mc] Frame 11stopAllSounds(); this.room = "warehouse"; this.scissors.gotoAndStop("scissors"); this.lightgudang.enabled = false; this.notes_1.enabled = false; if (_root.checkGenset) { this.notes_generator.enabled = true; } else { this.notes_generator.enabled = false; } if (_root.inventory[1][0] != 0) { this.invi_scissors.enabled = false; } if (_root.brokenScissor) { this.scissors._visible = false; this.scissors.enabled = false; } if (_root.getScissor) { this.scissors._visible = false; this.scissors.enabled = false; } if (_root.litAll) { this.invi_rope.enabled = false; }Symbol 816 MovieClip [scenegame_mc] Frame 12this.room = "warehouse 2"; this.notes_1.enabled = false; if (_root.checkGenset) { this.notes_generator.enabled = true; } else { this.notes_generator.enabled = false; } if (_root.brokenScissor) { this.scissors._visible = false; this.scissors.enabled = false; } else { this.scissors.gotoAndStop("scissors"); } if (_root.getScissor) { this.scissors._visible = false; this.scissors.enabled = false; } else { this.scissors.gotoAndStop("scissors"); }Symbol 816 MovieClip [scenegame_mc] Frame 13this.room = "warehouse 3"; this.notes_1.enabled = false; if (_root.checkGenset) { this.notes_generator.enabled = true; } else { this.notes_generator.enabled = false; } if (_root.brokenScissor) { this.scissors._visible = false; this.scissors.enabled = false; } else { this.scissors.gotoAndStop("scissors"); } if (_root.getScissor) { this.scissors._visible = false; this.scissors.enabled = false; } else { this.scissors.gotoAndStop("scissors"); }Symbol 816 MovieClip [scenegame_mc] Frame 14this.room = "generator 1"; this.battery.enabled = false; if (!_root.firstTimeGenset) { _root.firstTimeGenset = true; _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 28; _root.gametext = setInterval(_root.addText, 20); } this.invi_door3.enabled = false; this.masking.enabled = false; this.masking.fake_rope.enabled = false; this.mask_bg.enabled = false; this.gates.enabled = false;Symbol 816 MovieClip [scenegame_mc] Frame 15this.battery.enabled = false;Symbol 816 MovieClip [scenegame_mc] Frame 16this.room = "generator 2"; masking.enabled = false; door_mask.enabled = false; this.battery.enabled = false;Symbol 816 MovieClip [scenegame_mc] Frame 17this.room = "generator 3"; if (_root.litAll) { this.invi_genset.enabled = false; _root.scenegame.gotoAndStop("generator light"); } this.battery.enabled = false;Symbol 816 MovieClip [scenegame_mc] Frame 18this.room = "generator light"; if (!_root.firstTimeGensetLight) { _root.firstTimeGensetLight = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 4; _root.dialogBar.eventNomor = 18; _root.gametext = setInterval(_root.addText, 20); _root.soundBGM("genset room", 90); } go_back.enabled = true; door_mask.enabled = false; genlight.enabled = false; if (_root.getBattery) { this.battery._visible = false; this.battery.enabled = false; } else { this.battery._visible = true; this.battery.enabled = true; }Symbol 816 MovieClip [scenegame_mc] Frame 19this.room = "warehouse light"; if (_root.hammerTook && (!_root.ghostshown)) { this.hanged_ghost._visible = true; this.hanged_ghost.gotoAndPlay(2); _root.ghostshown = true; } else { this.hanged_ghost.stop(); this.hanged_ghost._visible = false; } genlight.enabled = false;Symbol 816 MovieClip [scenegame_mc] Frame 20this.room = "warehouse cabinet light"; hammerHead.gotoAndStop("hammer"); door_cabinet.enabled = false; if ((!_root.stillLocked) && (!_root.cabinetOpened)) { door_cabinet.enabled = true; padlock_cabinet._visible = false; padlock_cabinet.enabled = false; hammerHead._visible = false; hammerHead.enabled = false; } else if (((!_root.stillLocked) && (_root.cabinetOpened)) && (_root.hammerTook)) { cabinet_open.enabled = false; door_cabinet.enabled = false; door_cabinet.gotoAndStop(2); padlock_cabinet._visible = false; padlock_cabinet.enabled = false; hammerHead._visible = false; hammerHead.enabled = false; } else if (((!_root.stillLocked) && (_root.cabinetOpened)) && (!_root.hammerTook)) { cabinet_open.enabled = false; door_cabinet.enabled = false; door_cabinet.gotoAndStop(2); padlock_cabinet._visible = false; padlock_cabinet.enabled = false; hammerHead._visible = true; hammerHead.enabled = true; } else { hammerHead._visible = false; hammerHead.enabled = false; }Symbol 816 MovieClip [scenegame_mc] Frame 21stop(); this.room = "warehouse cabinet dark";Symbol 816 MovieClip [scenegame_mc] Frame 22this.room = "inside dark"; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 7; _root.gametext = setInterval(_root.addText, 20);Symbol 816 MovieClip [scenegame_mc] Frame 23stopAllSounds(); _root.soundBGM("lobby", 90); this.room = "lobby mid"; go_front.enabled = false;Symbol 816 MovieClip [scenegame_mc] Frame 24this.room = "lobby right";Symbol 816 MovieClip [scenegame_mc] Frame 25this.room = "desk"; if (_root.cableTaken) { cable_pc._visible = false; cable_pc.enabled = false; } else { cable_pc._visible = true; cable_pc.enabled = true; cable_pc.gotoAndStop("cable"); } if (_root.notesTaken) { notes_1._visible = false; notes_1.enabled = false; } else { notes_1._visible = true; notes_1.enabled = true; notes_1.gotoAndStop("notes 1"); } this._x = 320; this._y = 240;Symbol 816 MovieClip [scenegame_mc] Frame 26stopAllSounds(); _root.soundBGM("hall", 90); this.room = "hall"; go_front.enabled = false;Symbol 816 MovieClip [scenegame_mc] Frame 27_root.soundBGM("hall", 90); this.room = "hall kebuka"; go_front.enabled = false;Symbol 816 MovieClip [scenegame_mc] Frame 28_root.soundBGM("bathroom", 90); this.room = "bathroom"; this.dark.enabled = false; this.bathroom_nv._visible = false; this.bathroom_nv.enabled = false; this.invi_secretdoor.enabled = false; if (_root.doorRevealed) { this.dark._visible = true; this.invi_switch.enabled = false; } else if (!_root.doorRevealed) { this.dark._visible = false; }Symbol 816 MovieClip [scenegame_mc] Frame 29this.room = "sealed room"; if (!_root.firstTimeSealed) { _root.firstTimeSealed = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 6; _root.dialogBar.eventNomor = 19; _root.gametext = setInterval(_root.addText, 20); } door_room3.enabled = false; board1.enabled = false; board3.enabled = false; board2.enabled = false; clue_ghost._visible = false; if (_root.alreadyBroken) { board1._visible = false; board2._visible = false; board3._visible = false; board1.enabled = false; board2.enabled = false; board3.enabled = false; invi_board1.enabled = false; invi_board2.enabled = false; invi_board3.enabled = false; nail_0._visible = false; nail_1._visible = false; nail_2._visible = false; nail_3._visible = false; nail_4._visible = false; nail_5._visible = false; nail_0.enabled = false; nail_1.enabled = false; nail_2.enabled = false; nail_3.enabled = false; nail_4.enabled = false; nail_5.enabled = false; door_room3.enabled = true; }Symbol 816 MovieClip [scenegame_mc] Frame 30this.room = "hall room 1"; this.cabinetKey.gotoAndStop("cabinet key"); ghostroom1.stop(); cabinet1_1.enabled = false; cabinet1_2.enabled = false; if (_root.cab1_1opened && (!_root.bookTaken)) { cabinet1_1.gotoAndStop(2); invi_1_1_open.enabled = false; book._visible = true; book.enabled = true; } else if (_root.bookTaken) { cabinet1_1.gotoAndStop(2); invi_1_1_open.enabled = false; book._visible = false; book.enabled = false; } else { book._visible = false; } if (_root.haveKeyCabinet) { this.cabinetKey.enabled = false; this.cabinetKey._visible = false; }Symbol 816 MovieClip [scenegame_mc] Frame 31this.room = "hall room 2"; cabinet2_1.enabled = false; cabinet2_2.enabled = false; if (_root.cab2_1opened) { cabinet2_1.gotoAndStop(2); } if (_root.safeCracked && (_root.clueTaken)) { safe.enabled = false; safe.gotoAndStop("safe"); safe.safe_lit.gotoAndStop(2); stetoskop._visible = false; stetoskop.enabled = false; } else if (_root.safeCracked && (!_root.clueTaken)) { safe.enabled = true; safe.gotoAndStop("safe"); safe.safe_lit.gotoAndStop(2); stetoskop._visible = false; stetoskop.enabled = false; } else { safe.enabled = true; safe.gotoAndStop("safe"); stetoskop.gotoAndStop("stetoskop"); stetoskop.enabled = true; } if (_root.cab2_2opened) { cabinet2_2.gotoAndStop(2); }Symbol 816 MovieClip [scenegame_mc] Frame 32this.room = "room one"; this.hallucination.enabled = false; this.hallucination._visible = false; if (_root.summonHallucination) { _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 3; _root.dialogBar.eventNomor = 10; _root.gametext = setInterval(_root.addText, 20); this.hallucination2.enabled = false; this.hallucination2._visible = true; } else { this.hallucination2.enabled = false; this.hallucination2._visible = false; } if (_root.bookTaken) { door1.enabled = true; door2.enabled = true; } else { door1.enabled = false; door2.enabled = false; } door3.enabled = false; bungkusan._visible = false; summonTool.enabled = false;Symbol 816 MovieClip [scenegame_mc] Frame 33this.room = "room two"; door3.enabled = false; clue.enabled = false;Symbol 816 MovieClip [scenegame_mc] Frame 34this.room = "room three";Symbol 816 MovieClip [scenegame_mc] Frame 35this.room = "room three"; stopAllSounds(); if (!_root.firstTimeHallucinate) { _root.firstTimeHallucinate = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 22; _root.gametext = setInterval(_root.addText, 20); }Symbol 816 MovieClip [scenegame_mc] Frame 36stopAllSounds(); this.room = "office upstairs"; if (!_root.firstTimeOffice) { _root.firstTimeOffice = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 23; _root.gametext = setInterval(_root.addText, 20); } drawer1._visible = false; drawer2._visible = false; if (_root.handycamTaken) { this.handycam._visible = false; this.handycam.enabled = false; } else if (_root.undergroundClue && (!_root.handycamTaken)) { this.powerCPU.enabled = false; this.handycam._visible = true; this.handycam.enabled = true; this.handycam.gotoAndStop("handycam"); } else { this.handycam._visible = true; this.handycam.enabled = false; this.handycam.gotoAndStop("handycam"); }Symbol 816 MovieClip [scenegame_mc] Frame 37this.room = "zoom laci"; if (_root.usbtaken) { usb._visible = false; usb.enabled = false; } else { usb._visible = true; usb.gotoAndStop("storage"); } clue.gotoAndStop("kertas clue");Symbol 816 MovieClip [scenegame_mc] Frame 38this.room = "underground stairs"; if (!_root.firstTimeStairs) { _root.firstTimeStairs = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 3; _root.dialogBar.eventNomor = 12; _root.gametext = setInterval(_root.addText, 20); } _root.soundBGM_random("rBGM_underground1", 90);Symbol 816 MovieClip [scenegame_mc] Frame 39this.room = "underground hall"; bgasli2._visible = false; undergroundhall.enabled = false; lever_ug.enabled = false; if (_root.cellarLightOn) { undergroundhall._visible = true; lever_ug.enabled = false; this.door_ug.enabled = true; } else { _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 5; _root.dialogBar.eventNomor = 12; _root.gametext = setInterval(_root.addText, 20); undergroundhall._visible = false; this.door_ug.enabled = false; }Symbol 816 MovieClip [scenegame_mc] Frame 40this.room = "door ug";Symbol 816 MovieClip [scenegame_mc] Frame 41_root.battle._visible = false; _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 26; _root.gametext = setInterval(_root.addText, 20);Symbol 816 MovieClip [scenegame_mc] Frame 42this.room = "ug room left"; if (_root.foundPiece0) { this.piece0._visible = false; } else { this.piece0._visible = true; this.piece0.enabled = true; } if (_root.foundPiece9) { this.piece9._visible = false; } else { this.piece9._visible = true; this.piece9.enabled = true; } if (_root.foundPiece7) { this.piece7._visible = false; } else { this.piece7._visible = true; this.piece7.enabled = true; } if (_root.foundPiece3) { this.piece3._visible = false; } else { this.piece3._visible = true; this.piece3.enabled = true; } if (_root.foundPiece13) { this.piece13._visible = false; } else { this.piece13._visible = true; this.piece13.enabled = true; }Symbol 816 MovieClip [scenegame_mc] Frame 43this.room = "ug room mid"; _root.soundBGM("battle", 90); _root.readyBattle = true; _root.battle._visible = true; _root.evilGhostSummoned = false; trace("Battle:" + _root.battle); trace("visible:" + _root.battle._visible); if (_root.foundPiece10) { this.piece10._visible = false; } else if (!_root.foundPiece10) { this.piece10._visible = true; this.piece10.enabled = true; } if (_root.foundPiece8) { this.piece8._visible = false; } else { this.piece8._visible = true; this.piece8.enabled = true; } if (_root.foundPiece5) { this.piece5._visible = false; } else { this.piece5._visible = true; this.piece5.enabled = true; } if (_root.foundPiece2) { this.piece2._visible = false; } else { this.piece2._visible = true; this.piece2.enabled = true; } if (_root.foundPiece1) { this.piece1._visible = false; } else { this.piece1._visible = true; this.piece1.enabled = true; }Symbol 816 MovieClip [scenegame_mc] Frame 44this.room = "ug room right"; if (_root.foundPiece12) { this.piece12._visible = false; } else { this.piece12._visible = true; this.piece12.enabled = true; } if (_root.foundPiece4) { this.piece4._visible = false; } else { this.piece4._visible = true; this.piece4.enabled = true; } if (_root.foundPiece11) { this.piece11._visible = false; } else { this.piece11._visible = true; this.piece11.enabled = true; } if (_root.foundPiece6) { this.piece6._visible = false; } else { this.piece6._visible = true; this.piece6.enabled = true; } if (_root.foundPiece14) { this.piece14._visible = false; } else { this.piece14._visible = true; this.piece14.enabled = true; }Symbol 816 MovieClip [scenegame_mc] Frame 45_root.ending = true; _root.readyBattle = false; _root.soundBGM("story", 90);Symbol 816 MovieClip [scenegame_mc] Frame 46theEnd.enabled = false; this.moreGame_end.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };Symbol 821 MovieClip Frame 1_root.endTransition = true; stop();Symbol 821 MovieClip Frame 10if (_root.nextroom == "scene 3") { _root.bg_outer._visible = true; _root.shadows._visible = true; _root.foreground._visible = true; _root.foreground._x = 320; _root.foreground._y = 240; _root.bg_outer._x = 320; _root.bg_outer._y = 240; _root.shadows._x = 22; _root.shadows._y = 420; _root.bg_pan = true; } if (_root.nextroom == "scene 2") { _root.bg_pan = false; _root.foreground._visible = false; _root.bg_outer._visible = false; _root.shadows._visible = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "scene 4") { _root.foreground._visible = false; _root.bg_outer._visible = false; _root.shadows._visible = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "room3") { _root.bg_pan = true; _root.foreground._visible = true; _root.bg_outer._visible = true; _root.shadows._visible = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "scene 5") { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; _root.foreground._visible = false; _root.bg_outer._visible = false; _root.shadows._visible = false; } if (_root.nextroom == "scene 7") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "scene 6") { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "jeep") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "tube") { _root.scenegame._x = 320; _root.scenegame._y = 240; } if (((_root.nextroom == "generator 1") || (_root.nextroom == "generator 2")) || (_root.nextroom == "generator 3")) { _root.scenegame._x = 320; _root.scenegame._y = 240; _root.bg_pan = false; } if (_root.nextroom == "generator light") { _root.scenegame._x = 320; _root.scenegame._y = 240; _root.bg_pan = false; } if ((((_root.nextroom == "warehouse") || (_root.nextroom == "warehouse light")) || (_root.nextroom == "warehouse 2")) || (_root.nextroom == "warehouse 3")) { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "lobby mid") { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "lobby right") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if ((_root.nextroom == "warehouse cabinet dark") || (_root.nextroom == "warehouse cabinet light")) { _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "desk") { _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "hall") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "hall room 1") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "bathroom") { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "sealed room") { _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "office") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "room one") { _root.scenegame.hallucination2.gotoAndStop(1); _root.scenegame.hallucination2._visible = false; _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "underground stairs") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "underground hall") { _root.bg_pan = true; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "door ug") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.nextroom == "ug room mid") { _root.bg_pan = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } if (_root.readyBattle) { _root.battle._visible = false; _root.scenegame._x = 320; _root.scenegame._y = 240; } _root.scenegame.gotoAndStop(_root.nextroom);Symbol 821 MovieClip Frame 29gotoAndStop (1);Symbol 839 MovieClip Frame 1this._alpha = 0; stop();Symbol 839 MovieClip Frame 2this._alpha = 100;Symbol 842 MovieClip Frame 1stop();Symbol 842 MovieClip Frame 61stop(); _root.scenegame.gotoAndStop("generator light"); _root.scenegame.go_back.enabled = false; this._parent._visible = false;Symbol 849 MovieClip Frame 1stop();Symbol 849 MovieClip Frame 20this.enabled = true; if (_root.litAll) { this._parent.light.gotoAndPlay(2); } gotoAndStop (1);Symbol 857 MovieClip Frame 1stop();Symbol 858 MovieClip Frame 1stop(); this.go_back._alpha = 0;Symbol 879 MovieClip Frame 1stop();Symbol 884 MovieClip Frame 1stop();Symbol 889 MovieClip Frame 1stop();Symbol 894 MovieClip Frame 1stop();Symbol 899 MovieClip Frame 1stop();Symbol 904 MovieClip Frame 1stop();Symbol 909 MovieClip Frame 1stop();Symbol 914 MovieClip Frame 1stop();Symbol 919 MovieClip Frame 1stop();Symbol 929 MovieClip Frame 1stop();Symbol 934 MovieClip Frame 1stop();Symbol 934 MovieClip Frame 15_root.minigame2.gotoAndStop(2);Symbol 944 MovieClip Frame 1stop();Symbol 944 MovieClip Frame 2this.curNumber = 1; if (this.curNumber == this.val) { stop(); }Symbol 944 MovieClip Frame 9this.curNumber = 2; if (this.curNumber == this.val) { stop(); }Symbol 944 MovieClip Frame 16this.curNumber = 3; if (this.curNumber == this.val) { stop(); }Symbol 944 MovieClip Frame 23this.curNumber = 4; if (this.curNumber == this.val) { stop(); }Symbol 944 MovieClip Frame 30this.curNumber = 5; if (this.curNumber == this.val) { stop(); }Symbol 944 MovieClip Frame 37this.curNumber = 6; if (this.curNumber == this.val) { stop(); }Symbol 944 MovieClip Frame 44this.curNumber = 7; if (this.curNumber == this.val) { stop(); }Symbol 944 MovieClip Frame 51this.curNumber = 8; if (this.curNumber == this.val) { stop(); }Symbol 944 MovieClip Frame 58this.curNumber = 9; if (this.curNumber == this.val) { stop(); }Symbol 944 MovieClip Frame 65gotoAndPlay (2);Symbol 949 MovieClip Frame 1stop(); clue._visible = false; clue.enabled = false; ledPass._visible = false; kunciputar.enabled = false; bayangan.enabled = false;Symbol 949 MovieClip Frame 2clue._visible = true; clue.enabled = true; _root.showdialog_conversation(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 1; _root.dialogBar.eventNomor = 24; _root.gametext = setInterval(_root.addText, 20);Symbol 955 MovieClip Frame 1stop();Symbol 962 MovieClip Frame 1stop();Symbol 969 MovieClip Frame 1stop();Symbol 986 MovieClip Frame 1stop();Symbol 1011 MovieClip Frame 1stop();Symbol 1026 MovieClip Frame 1stop(); upFolder._visible = false; closeExplorer._visible = false; loginwindow.enabled = false; login_ok._visible = true; login_ok.gotoAndStop(1); login_ok.enabled = true; turnoff._visible = true; turnoff.enabled = true; this.createTextField("password_txt", this.getNextHighestDepth(), -38, 0, 77, 20); password_txt.type = "input"; password_txt.maxChars = 10; password_txt.password = true; summonfile._visible = false; mapfile._visible = false; folderlock._visible = false; wrongpassWindow._visible = false; wrongpassWindow.enabled = false; f = 0; while (f < 4) { this["folder" + f]._visible = false; this["file1_" + f]._visible = false; this["file0_" + f]._visible = false; f++; } wrongpassWindow.onRelease = function () { this._visible = false; this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.invi_drawer1.enabled = true; _root.scenegame.powerCPU.enabled = true; };Symbol 1026 MovieClip Frame 2closeExplorer._visible = true; password_txt.removeTextField(); folderlock._visible = false; login_ok._visible = false; turnoff._visible = false; filetxt0_1._visible = false; filetxt0_1.enabled = false; filetxt0_2._visible = false; filetxt0_2.enabled = false; filetxt0_3._visible = false; filetxt0_3.enabled = false; f = 0; while (f < 4) { this["folder" + f]._visible = true; this["folder" + f].id = f; this["folder" + f].clicked = 0; this["folder" + f].timer = 0; this["folder" + f].onRelease = function () { this.clicked++; if (this.clicked == 1) { this.clickonce = true; } else if (this.clicked == 2) { trace("clicked:" + this.clicked); this.clicked = 0; if (this.id == 0) { this._parent.gotoAndStop("folder 1"); } else if ((this.id == 1) && (_root.encrypted)) { this._parent.gotoAndStop("folder 2"); } else if ((this.id == 1) && (_root.encrypted == undefined)) { this._parent.folderlock._visible = true; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 5; _root.dialogBar.eventNomor = 11; _root.gametext = setInterval(_root.addText, 20); } } }; this["folder" + f].onEnterFrame = function () { if (this.clickonce) { this.timer++; if (this.timer >= 30) { trace("clicked now:" + this.clicked); this.clicked = 0; this.timer = 0; } } }; this["file0_" + f]._visible = true; this["file0_" + f].id = f; this["file0_" + f].clicked = 0; this["file0_" + f].timer = 0; this["file0_" + f].onRelease = function () { this.clicked++; if (this.clicked == 1) { this.clickonce = true; } else if (this.clicked == 2) { trace("clicked:" + this.clicked); this.clicked = 0; if (this.id == 1) { this._parent.file0_2.enabled = false; this._parent.file0_3.enabled = false; this._parent.filetxt0_1._visible = true; } if (this.id == 2) { this._parent.file0_1.enabled = false; this._parent.file0_3.enabled = false; this._parent.filetxt0_2._visible = true; } if (this.id == 3) { this._parent.file0_1.enabled = false; this._parent.file0_2.enabled = false; this._parent.filetxt0_3._visible = true; } } }; this["file0_" + f].onEnterFrame = function () { if (this.clickonce) { this.timer++; if (this.timer >= 30) { trace("clicked now:" + this.clicked); this.clicked = 0; this.timer = 0; } } }; this["filetxt0_" + f].closeNotepad.onRelease = function () { _root.minigame3.file0_1.enabled = true; _root.minigame3.file0_2.enabled = true; _root.minigame3.file0_3.enabled = true; this._parent._visible = false; }; f++; } closeExplorer.onRollOver = function () { this.gotoAndStop(2); }; closeExplorer.onPress = function () { this.gotoAndStop(3); }; closeExplorer.onRelease = function () { this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.invi_drawer1.enabled = true; _root.scenegame.powerCPU.enabled = true; }; folderlock.onRelease = function () { this._parent._visible = false; _root.scenegame.go_back.enabled = true; _root.scenegame.invi_drawer1.enabled = true; _root.scenegame.powerCPU.enabled = true; };Symbol 1026 MovieClip Frame 3upFolder._visible = true; upFolder.enabled = true; login_ok._visible = false; turnoff._visible = false; filetxt1_1._visible = false; filetxt1_2._visible = false; filetxt1_1.enabled = false; filetxt1_2.enabled = false; f = 0; while (f < 4) { this["file1_" + f]._visible = true; this["file1_" + f].id = f; this["file1_" + f].clicked = 0; this["file1_" + f].timer = 0; this["file1_" + f].onRelease = function () { this.clicked++; if (this.clicked == 1) { this.clickonce = true; } else if (this.clicked == 2) { trace("clicked:" + this.clicked); this.clicked = 0; if (this.id == 1) { this._parent.file1_2.enabled = false; this._parent.filetxt1_1._visible = true; } if (this.id == 2) { this._parent.file1_1.enabled = false; this._parent.filetxt1_2._visible = true; } } }; this["file1_" + f].onEnterFrame = function () { if (this.clickonce) { this.timer++; if (this.timer >= 30) { trace("clicked now:" + this.clicked); this.clicked = 0; this.timer = 0; } } }; this["filetxt1_" + f].closeNotepad.onRelease = function () { _root.minigame3.file1_1.enabled = true; _root.minigame3.file1_2.enabled = true; this._parent._visible = false; }; f++; } upFolder.onRelease = function () { this._parent.gotoAndStop("root folder"); };Symbol 1026 MovieClip Frame 4summonfile._visible = true; mapfile._visible = true; upFolder._visible = true; upFolder.enabled = true; login_ok._visible = false; turnoff._visible = false; mapview._visible = false; txtview._visible = false; this.summonfile.clicked = 0; this.summonfile.timer = 0; this.summonfile.onRelease = function () { this.clicked++; if (this.clicked == 1) { this.clickonce = true; } else if (this.clicked == 2) { trace("clicked:" + this.clicked); this.clicked = 0; _root.txtViewed = true; txtview._visible = true; txtview.enabled = true; _root.summonHallucination = true; this._parent.mapfile.enabled = false; this.enabled = false; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 8; _root.dialogBar.eventNomor = 11; _root.gametext = setInterval(_root.addText, 20); } }; this.summonfile.onEnterFrame = function () { if (this.clickonce) { this.timer++; if (this.timer >= 30) { trace("clicked now:" + this.clicked); this.clicked = 0; this.timer = 0; } } }; this.mapfile.clicked = 0; this.mapfile.timer = 0; this.mapfile.onRelease = function () { this.clicked++; if (this.clicked == 1) { this.clickonce = true; } else if (this.clicked == 2) { trace("clicked:" + this.clicked); _root.mapViewed = true; this.clicked = 0; mapview._visible = true; mapview.enabled = true; this._parent.summonfile.enabled = false; this.enabled = false; _root.showdialog(); _root.dialogBar.awalAmbil = 0; _root.dialogBar.teksNomor = 7; _root.dialogBar.eventNomor = 11; _root.gametext = setInterval(_root.addText, 20); } }; this.mapfile.onEnterFrame = function () { if (this.clickonce) { this.timer++; if (this.timer >= 30) { trace("clicked now:" + this.clicked); this.clicked = 0; this.timer = 0; } } }; this.mapview.onRelease = function () { this._visible = false; this.enabled = false; _root.minigame3.summonfile.enabled = true; _root.minigame3.mapfile.enabled = true; }; this.txtview.closeNotepad.onRelease = function () { this._parent._visible = false; this._parent.enabled = false; _root.minigame3.summonfile.enabled = true; _root.minigame3.mapfile.enabled = true; }; upFolder.onRelease = function () { this._parent.gotoAndStop("root folder"); };Symbol 1036 MovieClip Frame 1stop();Symbol 1047 MovieClip Frame 1cs._alpha = 1; api_lilin._visible = false;Symbol 1050 MovieClip Frame 1cs._alpha = 1; api_lilin._visible = false;Symbol 1053 MovieClip Frame 1cs._alpha = 1; api_lilin._visible = false;Symbol 1056 MovieClip Frame 1cs._alpha = 1; api_lilin._visible = false;Symbol 1059 MovieClip Frame 1cs._alpha = 1; api_lilin._visible = false;Symbol 1062 MovieClip Frame 1cs._alpha = 1; api_lilin._visible = false;Symbol 1065 MovieClip Frame 1stop();Symbol 1068 MovieClip Frame 1stop();Symbol 1071 MovieClip Frame 1stop();Symbol 1072 MovieClip Frame 1this._alpha = 1;Symbol 1073 MovieClip Frame 1this._alpha = 1;Symbol 1074 MovieClip Frame 1this._alpha = 1;Symbol 1075 MovieClip Frame 1this._alpha = 1;Symbol 1076 MovieClip Frame 1this._alpha = 1;Symbol 1077 MovieClip Frame 1this._alpha = 1;Symbol 1081 MovieClip Frame 1stop();Symbol 1085 MovieClip Frame 1stop();Symbol 1089 MovieClip Frame 1stop();Symbol 1090 MovieClip Frame 1stop();Symbol 1104 MovieClip Frame 1stop();Symbol 1109 MovieClip Frame 1stop(); spell1._visible = false; spell2._visible = false; prevpage._visible = false; nextpage._visible = true;Symbol 1109 MovieClip Frame 2spell1._visible = true; spell2._visible = true; prevpage._visible = true; nextpage._visible = false;Symbol 1110 MovieClip Frame 1blackbook._visible = false;Symbol 1126 MovieClip Frame 1this._alpha = 30;Symbol 1129 MovieClip Frame 1this._alpha = 30;Symbol 1132 MovieClip Frame 1this._alpha = 30;Symbol 1135 MovieClip Frame 1this._alpha = 30;Symbol 1138 MovieClip Frame 1this._alpha = 30;Symbol 1141 MovieClip Frame 1this._alpha = 30;Symbol 1144 MovieClip Frame 1this._alpha = 30;Symbol 1147 MovieClip Frame 1this._alpha = 30;Symbol 1150 MovieClip Frame 1this._alpha = 30;Symbol 1153 MovieClip Frame 1this._alpha = 30;Symbol 1156 MovieClip Frame 1this._alpha = 30;Symbol 1159 MovieClip Frame 1this._alpha = 30;Symbol 1162 MovieClip Frame 1this._alpha = 30;Symbol 1165 MovieClip Frame 1this._alpha = 30;Symbol 1168 MovieClip Frame 1this._alpha = 30;Symbol 1193 MovieClip Frame 20stop();Symbol 1211 MovieClip Frame 20stop();Symbol 1220 MovieClip Frame 1stop();Symbol 1220 MovieClip Frame 19gotoAndStop (1);Symbol 1221 MovieClip Frame 1finalSpell._visible = false;Symbol 1222 MovieClip Frame 1_root.endTransition = true; stop();Symbol 1222 MovieClip Frame 60if (_root.ending) { _root.scenegame.gotoAndStop("the end"); _root.final_ghost._visible = false; _root.readyBattle = false; } else { _root.scenegame.gotoAndStop(_root.nextroom); _root.battle._visible = false; }Symbol 1222 MovieClip Frame 140gotoAndStop (1);
Library Items
| Symbol 1 Sound [door_locked] | ||
| Symbol 2 Sound [unlock] | ||
| Symbol 3 Sound [kaget] | ||
| Symbol 4 Sound [story] | ||
| Symbol 5 Sound [paper] | ||
| Symbol 6 Sound [scream1] | ||
| Symbol 7 Sound [genset room] | ||
| Symbol 8 Sound [fire] | ||
| Symbol 9 Sound [main menu] | ||
| Symbol 10 Sound [demon] | ||
| Symbol 11 Sound [hitguard] | ||
| Symbol 12 Sound [gate_open] | ||
| Symbol 13 Sound [open_door] | ||
| Symbol 14 Sound [gate_genset] | ||
| Symbol 15 Sound [tick] | ||
| Symbol 16 Sound [click] | ||
| Symbol 17 Sound [rBGM_underground2] | ||
| Symbol 18 Sound [rBGM_underground1] | ||
| Symbol 19 Sound [hallucination] | ||
| Symbol 20 Sound [bathroom] | ||
| Symbol 21 Sound [hall] | ||
| Symbol 22 Sound [lobby] | ||
| Symbol 23 Sound [BGM_yard_left] | ||
| Symbol 24 Sound [BGM_yard_mid] | ||
| Symbol 25 Sound [rBGM_outdoor2] | ||
| Symbol 26 Sound [rBGM_outdoor1] | ||
| Symbol 27 Sound [battle] | ||
| Symbol 28 Bitmap | Used by:29 | |
| Symbol 29 Graphic | Uses:28 | Used by:Timeline |
| Symbol 30 Graphic | Used by:109 136 203 243 454 743 816 821 1222 | |
| Symbol 31 Graphic | Used by:109 171 | |
| Symbol 32 Graphic | Used by:109 | |
| Symbol 33 Graphic | Used by:46 | |
| Symbol 34 Graphic | Used by:39 | |
| Symbol 35 Graphic | Used by:39 | |
| Symbol 36 Graphic | Used by:39 | |
| Symbol 37 Graphic | Used by:39 | |
| Symbol 38 Graphic | Used by:39 | |
| Symbol 39 MovieClip | Uses:34 35 36 37 38 | Used by:46 |
| Symbol 40 Graphic | Used by:46 | |
| Symbol 41 Graphic | Used by:46 | |
| Symbol 42 Graphic | Used by:46 | |
| Symbol 43 Graphic | Used by:46 | |
| Symbol 44 Graphic | Used by:46 | |
| Symbol 45 Graphic | Used by:46 | |
| Symbol 46 MovieClip | Uses:33 39 40 41 42 43 44 45 | Used by:109 194 |
| Symbol 47 Graphic | Used by:48 | |
| Symbol 48 MovieClip | Uses:47 | Used by:55 183 |
| Symbol 49 Graphic | Used by:55 | |
| Symbol 50 Graphic | Used by:55 | |
| Symbol 51 Graphic | Used by:55 | |
| Symbol 52 Graphic | Used by:55 | |
| Symbol 53 Graphic | Used by:55 | |
| Symbol 54 Graphic | Used by:55 | |
| Symbol 55 MovieClip | Uses:48 49 50 51 52 53 54 | Used by:109 |
| Symbol 56 Graphic | Used by:61 | |
| Symbol 57 Graphic | Used by:61 | |
| Symbol 58 Graphic | Used by:61 | |
| Symbol 59 Graphic | Used by:61 | |
| Symbol 60 Graphic | Used by:61 | |
| Symbol 61 MovieClip | Uses:56 57 58 59 60 | Used by:109 194 |
| Symbol 62 Graphic | Used by:109 | |
| Symbol 63 Graphic | Used by:70 | |
| Symbol 64 Graphic | Used by:70 | |
| Symbol 65 Graphic | Used by:70 | |
| Symbol 66 Graphic | Used by:70 | |
| Symbol 67 Graphic | Used by:70 | |
| Symbol 68 Graphic | Used by:70 | |
| Symbol 69 Graphic | Used by:70 | |
| Symbol 70 MovieClip | Uses:63 64 65 66 67 68 69 | Used by:109 194 |
| Symbol 71 Graphic | Used by:78 | |
| Symbol 72 Graphic | Used by:78 | |
| Symbol 73 Graphic | Used by:78 | |
| Symbol 74 Graphic | Used by:78 | |
| Symbol 75 Graphic | Used by:78 | |
| Symbol 76 Graphic | Used by:78 | |
| Symbol 77 Graphic | Used by:78 | |
| Symbol 78 MovieClip | Uses:71 72 73 74 75 76 77 | Used by:109 194 |
| Symbol 79 Graphic | Used by:109 | |
| Symbol 80 Graphic | Used by:89 | |
| Symbol 81 Graphic | Used by:89 | |
| Symbol 82 Graphic | Used by:89 | |
| Symbol 83 Graphic | Used by:89 | |
| Symbol 84 Graphic | Used by:89 | |
| Symbol 85 Graphic | Used by:89 | |
| Symbol 86 Graphic | Used by:89 | |
| Symbol 87 Graphic | Used by:89 | |
| Symbol 88 Graphic | Used by:89 | |
| Symbol 89 MovieClip | Uses:80 81 82 83 84 85 86 87 88 | Used by:109 194 |
| Symbol 90 Graphic | Used by:95 | |
| Symbol 91 Graphic | Used by:95 | |
| Symbol 92 Graphic | Used by:95 | |
| Symbol 93 Graphic | Used by:95 | |
| Symbol 94 Graphic | Used by:95 | |
| Symbol 95 MovieClip | Uses:90 91 92 93 94 | Used by:109 194 |
| Symbol 96 Graphic | Used by:109 | |
| Symbol 97 Graphic | Used by:104 | |
| Symbol 98 Graphic | Used by:104 | |
| Symbol 99 Graphic | Used by:104 | |
| Symbol 100 Graphic | Used by:104 | |
| Symbol 101 Graphic | Used by:104 | |
| Symbol 102 Graphic | Used by:104 | |
| Symbol 103 Graphic | Used by:104 | |
| Symbol 104 MovieClip | Uses:97 98 99 100 101 102 103 | Used by:109 194 |
| Symbol 105 Graphic | Used by:109 | |
| Symbol 106 Bitmap | Used by:107 | |
| Symbol 107 Graphic | Uses:106 | Used by:108 842 |
| Symbol 108 MovieClip | Uses:107 | Used by:109 194 |
| Symbol 109 MovieClip | Uses:30 31 32 46 55 61 62 70 78 79 89 95 96 104 105 108 | Used by:Timeline |
| Symbol 110 Graphic | Used by:113 135 | |
| Symbol 111 Graphic | Used by:113 135 | |
| Symbol 112 Graphic | Used by:113 135 | |
| Symbol 113 MovieClip | Uses:110 111 112 | Used by:Timeline |
| Symbol 114 Font | Used by:115 117 812 814 | |
| Symbol 115 Text | Uses:114 | Used by:116 |
| Symbol 116 MovieClip | Uses:115 | Used by:Timeline |
| Symbol 117 EditableText | Uses:114 | Used by:Timeline |
| Symbol 118 Graphic | Used by:119 | |
| Symbol 119 MovieClip | Uses:118 | Used by:223 236 249 254 270 273 325 366 389 423 430 439 816 1026 1109 1110 1221 Timeline |
| Symbol 120 Font | Used by:121 | |
| Symbol 121 Text | Uses:120 | Used by:122 |
| Symbol 122 MovieClip | Uses:121 | Used by:Timeline |
| Symbol 123 Sound | Used by:135 | |
| Symbol 124 Sound | Used by:135 | |
| Symbol 125 Graphic | Used by:135 | |
| Symbol 126 Graphic | Used by:127 | |
| Symbol 127 MovieClip | Uses:126 | Used by:135 |
| Symbol 128 Sound | Used by:135 | |
| Symbol 129 Sound | Used by:135 | |
| Symbol 130 Sound | Used by:135 | |
| Symbol 131 Graphic | Used by:132 | |
| Symbol 132 Button | Uses:131 | Used by:135 |
| Symbol 133 Sound | Used by:135 | |
| Symbol 134 Sound | Used by:135 | |
| Symbol 135 MovieClip | Uses:110 111 112 123 124 125 127 128 129 130 132 133 134 | Used by:136 |
| Symbol 136 MovieClip | Uses:135 30 | Used by:Timeline |
| Symbol 137 Graphic | Used by:171 | |
| Symbol 138 Sound | Used by:171 | |
| Symbol 139 Graphic | Used by:171 | |
| Symbol 140 Graphic | Used by:171 | |
| Symbol 141 Graphic | Used by:171 | |
| Symbol 142 Graphic | Used by:171 | |
| Symbol 143 Graphic | Used by:171 | |
| Symbol 144 Graphic | Used by:171 | |
| Symbol 145 Graphic | Used by:171 | |
| Symbol 146 Graphic | Used by:171 | |
| Symbol 147 Graphic | Used by:171 | |
| Symbol 148 Graphic | Used by:171 | |
| Symbol 149 Graphic | Used by:171 | |
| Symbol 150 Graphic | Used by:171 | |
| Symbol 151 Graphic | Used by:171 | |
| Symbol 152 Graphic | Used by:171 | |
| Symbol 153 Graphic | Used by:171 | |
| Symbol 154 Graphic | Used by:171 | |
| Symbol 155 Graphic | Used by:171 | |
| Symbol 156 Graphic | Used by:163 | |
| Symbol 157 Graphic | Used by:163 | |
| Symbol 158 Graphic | Used by:163 | |
| Symbol 159 Graphic | Used by:163 | |
| Symbol 160 Graphic | Used by:163 | |
| Symbol 161 Graphic | Used by:163 | |
| Symbol 162 Graphic | Used by:163 | |
| Symbol 163 MovieClip | Uses:156 157 158 159 160 161 162 | Used by:171 |
| Symbol 164 Sound | Used by:171 | |
| Symbol 165 Graphic | Used by:171 | |
| Symbol 166 Graphic | Used by:171 | |
| Symbol 167 Graphic | Used by:171 | |
| Symbol 168 Graphic | Used by:171 | |
| Symbol 169 Graphic | Used by:171 | |
| Symbol 170 Graphic | Used by:171 | |
| Symbol 171 MovieClip | Uses:137 31 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 163 164 165 166 167 168 169 170 | Used by:203 |
| Symbol 172 Graphic | Used by:194 | |
| Symbol 173 Sound | Used by:183 | |
| Symbol 174 Graphic | Used by:183 | |
| Symbol 175 Graphic | Used by:183 | |
| Symbol 176 Graphic | Used by:183 | |
| Symbol 177 Graphic | Used by:183 | |
| Symbol 178 Sound | Used by:183 | |
| Symbol 179 Graphic | Used by:183 | |
| Symbol 180 Sound | Used by:183 | |
| Symbol 181 Graphic | Used by:183 | |
| Symbol 182 Sound | Used by:183 | |
| Symbol 183 MovieClip | Uses:48 173 174 175 176 177 178 179 180 181 182 | Used by:194 |
| Symbol 184 Graphic | Used by:194 | |
| Symbol 185 Graphic | Used by:194 | |
| Symbol 186 Graphic | Used by:194 | |
| Symbol 187 Graphic | Used by:194 | |
| Symbol 188 Graphic | Used by:190 | |
| Symbol 189 Graphic | Used by:190 | |
| Symbol 190 MovieClip | Uses:188 189 | Used by:194 |
| Symbol 191 Graphic | Used by:194 | |
| Symbol 192 Sound | Used by:194 | |
| Symbol 193 Sound | Used by:194 | |
| Symbol 194 MovieClip | Uses:172 46 183 61 184 70 78 185 89 95 186 104 187 190 191 108 192 193 | Used by:203 |
| Symbol 195 Graphic | Used by:202 | |
| Symbol 196 Sound | Used by:202 | |
| Symbol 197 Graphic | Used by:202 | |
| Symbol 198 Graphic | Used by:202 | |
| Symbol 199 Graphic | Used by:202 | |
| Symbol 200 Font | Used by:201 | |
| Symbol 201 Text | Uses:200 | Used by:202 |
| Symbol 202 MovieClip | Uses:195 196 197 198 199 201 | Used by:203 |
| Symbol 203 MovieClip | Uses:171 194 202 30 | Used by:Timeline |
| Symbol 204 Bitmap | Used by:205 | |
| Symbol 205 Graphic | Uses:204 | Used by:216 217 218 |
| Symbol 206 Bitmap | Used by:207 | |
| Symbol 207 Graphic | Uses:206 | Used by:216 217 218 |
| Symbol 208 Bitmap | Used by:209 | |
| Symbol 209 Graphic | Uses:208 | Used by:216 217 218 |
| Symbol 210 Bitmap | Used by:211 | |
| Symbol 211 Graphic | Uses:210 | Used by:216 217 218 |
| Symbol 212 Bitmap | Used by:213 | |
| Symbol 213 Graphic | Uses:212 | Used by:216 217 218 |
| Symbol 214 Bitmap | Used by:215 | |
| Symbol 215 Graphic | Uses:214 | Used by:216 217 218 |
| Symbol 216 MovieClip | Uses:205 207 209 211 213 215 | Used by:219 |
| Symbol 217 MovieClip | Uses:205 207 209 211 213 215 | Used by:219 |
| Symbol 218 MovieClip | Uses:205 207 209 211 213 215 | Used by:219 |
| Symbol 219 MovieClip [burnAnim] | Uses:216 217 218 | Used by:Timeline |
| Symbol 220 Graphic | Used by:223 273 | |
| Symbol 221 Bitmap | Used by:222 | |
| Symbol 222 Graphic | Uses:221 | Used by:223 |
| Symbol 223 MovieClip [clue_note] | Uses:119 220 222 | Used by:Timeline |
| Symbol 224 Graphic | Used by:236 | |
| Symbol 225 Bitmap | Used by:226 | |
| Symbol 226 Graphic | Uses:225 | Used by:236 |
| Symbol 227 Graphic | Used by:228 | |
| Symbol 228 MovieClip | Uses:227 | Used by:236 |
| Symbol 229 Font | Used by:230 232 | |
| Symbol 230 Text | Uses:229 | Used by:231 |
| Symbol 231 MovieClip | Uses:230 | Used by:236 |
| Symbol 232 Text | Uses:229 | Used by:233 |
| Symbol 233 MovieClip | Uses:232 | Used by:236 |
| Symbol 234 Bitmap | Used by:235 | |
| Symbol 235 Graphic | Uses:234 | Used by:236 |
| Symbol 236 MovieClip [credits_page] | Uses:119 224 226 228 231 233 235 | Used by:Timeline |
| Symbol 237 Bitmap | Used by:238 | |
| Symbol 238 Graphic | Uses:237 | Used by:243 |
| Symbol 239 Bitmap | Used by:240 | |
| Symbol 240 Graphic | Uses:239 | Used by:243 |
| Symbol 241 Bitmap | Used by:242 | |
| Symbol 242 Graphic | Uses:241 | Used by:243 |
| Symbol 243 MovieClip [cutscene] | Uses:238 30 240 242 | Used by:Timeline |
| Symbol 244 Bitmap | Used by:245 | |
| Symbol 245 Graphic | Uses:244 | Used by:246 252 |
| Symbol 246 MovieClip | Uses:245 | Used by:249 |
| Symbol 247 Font | Used by:248 253 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 | |
| Symbol 248 EditableText | Uses:247 | Used by:249 |
| Symbol 249 MovieClip [dialogbar_mc] | Uses:246 119 248 | Used by:Timeline |
| Symbol 250 Font | Used by:251 | |
| Symbol 251 Text | Uses:250 | Used by:252 |
| Symbol 252 MovieClip | Uses:245 251 | Used by:254 |
| Symbol 253 EditableText | Uses:247 | Used by:254 |
| Symbol 254 MovieClip [dialogbar_mc2] | Uses:252 119 253 | Used by:Timeline |
| Symbol 255 Bitmap | Used by:256 | |
| Symbol 256 Graphic | Uses:255 | Used by:257 |
| Symbol 257 MovieClip | Uses:256 | Used by:258 |
| Symbol 258 MovieClip | Uses:257 | Used by:264 265 |
| Symbol 259 Bitmap | Used by:260 | |
| Symbol 260 Graphic | Uses:259 | Used by:261 774 |
| Symbol 261 MovieClip | Uses:260 | Used by:262 263 |
| Symbol 262 MovieClip | Uses:261 | Used by:264 |
| Symbol 263 MovieClip | Uses:261 | Used by:264 |
| Symbol 264 MovieClip | Uses:258 262 263 | Used by:265 |
| Symbol 265 MovieClip [final_ghost] | Uses:264 258 | Used by:Timeline |
| Symbol 266 Graphic | Used by:270 | |
| Symbol 267 Font | Used by:268 269 | |
| Symbol 268 Text | Uses:267 | Used by:270 |
| Symbol 269 Text | Uses:267 | Used by:270 |
| Symbol 270 MovieClip [gameover_screen] | Uses:266 268 269 119 | Used by:Timeline |
| Symbol 271 Bitmap | Used by:272 | |
| Symbol 272 Graphic | Uses:271 | Used by:273 |
| Symbol 273 MovieClip [generator_note] | Uses:119 220 272 | Used by:Timeline |
| Symbol 274 Bitmap | Used by:275 | |
| Symbol 275 Graphic | Uses:274 | Used by:325 |
| Symbol 276 Graphic | Used by:277 | |
| Symbol 277 MovieClip | Uses:276 | Used by:325 |
| Symbol 278 Graphic | Used by:279 | |
| Symbol 279 MovieClip | Uses:278 | Used by:325 |
| Symbol 280 Bitmap | Used by:281 | |
| Symbol 281 Graphic | Uses:280 | Used by:282 |
| Symbol 282 MovieClip | Uses:281 | Used by:325 |
| Symbol 283 Graphic | Used by:324 | |
| Symbol 284 Bitmap | Used by:285 367 | |
| Symbol 285 Graphic | Uses:284 | Used by:324 |
| Symbol 286 Graphic | Used by:287 | |
| Symbol 287 MovieClip | Uses:286 | Used by:324 |
| Symbol 288 Bitmap | Used by:289 369 | |
| Symbol 289 Graphic | Uses:288 | Used by:324 |
| Symbol 290 Bitmap | Used by:291 | |
| Symbol 291 Graphic | Uses:290 | Used by:324 |
| Symbol 292 Bitmap | Used by:293 372 | |
| Symbol 293 Graphic | Uses:292 | Used by:324 |
| Symbol 294 Bitmap | Used by:295 373 | |
| Symbol 295 Graphic | Uses:294 | Used by:324 |
| Symbol 296 Bitmap | Used by:297 374 | |
| Symbol 297 Graphic | Uses:296 | Used by:324 |
| Symbol 298 Bitmap | Used by:299 375 | |
| Symbol 299 Graphic | Uses:298 | Used by:324 |
| Symbol 300 Bitmap | Used by:301 376 | |
| Symbol 301 Graphic | Uses:300 | Used by:324 |
| Symbol 302 Bitmap | Used by:303 377 | |
| Symbol 303 Graphic | Uses:302 | Used by:324 |
| Symbol 304 Bitmap | Used by:305 378 | |
| Symbol 305 Graphic | Uses:304 | Used by:324 |
| Symbol 306 Bitmap | Used by:307 379 | |
| Symbol 307 Graphic | Uses:306 | Used by:324 |
| Symbol 308 Bitmap | Used by:309 380 | |
| Symbol 309 Graphic | Uses:308 | Used by:324 |
| Symbol 310 Bitmap | Used by:311 354 | |
| Symbol 311 Graphic | Uses:310 | Used by:324 382 |
| Symbol 312 Bitmap | Used by:313 | |
| Symbol 313 Graphic | Uses:312 | Used by:324 382 |
| Symbol 314 Bitmap | Used by:315 | |
| Symbol 315 Graphic | Uses:314 | Used by:324 382 |
| Symbol 316 Bitmap | Used by:317 381 | |
| Symbol 317 Graphic | Uses:316 | Used by:324 366 516 |
| Symbol 318 Bitmap | Used by:319 513 | |
| Symbol 319 Graphic | Uses:318 | Used by:324 366 382 |
| Symbol 320 Bitmap | Used by:321 | |
| Symbol 321 Graphic | Uses:320 | Used by:324 366 382 |
| Symbol 322 Bitmap | Used by:323 | |
| Symbol 323 Graphic | Uses:322 | Used by:324 382 |
| Symbol 324 MovieClip | Uses:283 285 287 289 291 293 295 297 299 301 303 305 307 309 311 313 315 317 319 321 323 | Used by:325 |
| Symbol 325 MovieClip [inventory_mc] | Uses:119 275 277 279 282 324 | Used by:Timeline |
| Symbol 326 Bitmap | Used by:327 | |
| Symbol 327 Graphic | Uses:326 | Used by:366 |
| Symbol 328 Bitmap | Used by:329 | |
| Symbol 329 Graphic | Uses:328 | Used by:366 |
| Symbol 330 Font | Used by:331 347 355 | |
| Symbol 331 EditableText | Uses:330 | Used by:366 |
| Symbol 332 Bitmap | Used by:333 346 | |
| Symbol 333 Graphic | Uses:332 | Used by:366 |
| Symbol 334 Bitmap | Used by:335 | |
| Symbol 335 Graphic | Uses:334 | Used by:366 |
| Symbol 336 Bitmap | Used by:337 | |
| Symbol 337 Graphic | Uses:336 | Used by:366 |
| Symbol 338 Bitmap | Used by:339 | |
| Symbol 339 Graphic | Uses:338 | Used by:366 |
| Symbol 340 Bitmap | Used by:341 | |
| Symbol 341 Graphic | Uses:340 | Used by:366 |
| Symbol 342 Bitmap | Used by:343 | |
| Symbol 343 Graphic | Uses:342 | Used by:366 |
| Symbol 344 Bitmap | Used by:345 | |
| Symbol 345 Graphic | Uses:344 | Used by:366 |
| Symbol 346 Graphic | Uses:332 | Used by:366 |
| Symbol 347 EditableText | Uses:330 | Used by:366 |
| Symbol 348 Bitmap | Used by:349 | |
| Symbol 349 Graphic | Uses:348 | Used by:366 |
| Symbol 350 Bitmap | Used by:351 | |
| Symbol 351 Graphic | Uses:350 | Used by:366 |
| Symbol 352 Bitmap | Used by:353 | |
| Symbol 353 Graphic | Uses:352 | Used by:366 |
| Symbol 354 Graphic | Uses:310 | Used by:366 |
| Symbol 355 EditableText | Uses:330 | Used by:366 |
| Symbol 356 Bitmap | Used by:357 | |
| Symbol 357 Graphic | Uses:356 | Used by:366 |
| Symbol 358 Bitmap | Used by:359 | |
| Symbol 359 Graphic | Uses:358 | Used by:366 |
| Symbol 360 Bitmap | Used by:361 | |
| Symbol 361 Graphic | Uses:360 | Used by:366 |
| Symbol 362 Font | Used by:363 | |
| Symbol 363 Text | Uses:362 | Used by:366 |
| Symbol 364 Bitmap | Used by:365 | |
| Symbol 365 Graphic | Uses:364 | Used by:366 |
| Symbol 366 MovieClip [iteminfo_mc] | Uses:327 119 329 331 333 335 337 339 341 343 345 346 347 349 351 353 354 355 357 359 317 319 361 363 321 365 | Used by:Timeline |
| Symbol 367 Graphic | Uses:284 | Used by:382 |
| Symbol 368 Graphic | Used by:382 | |
| Symbol 369 Graphic | Uses:288 | Used by:382 |
| Symbol 370 Bitmap | Used by:371 | |
| Symbol 371 Graphic | Uses:370 | Used by:382 |
| Symbol 372 Graphic | Uses:292 | Used by:382 |
| Symbol 373 Graphic | Uses:294 | Used by:382 |
| Symbol 374 Graphic | Uses:296 | Used by:382 |
| Symbol 375 Graphic | Uses:298 | Used by:382 |
| Symbol 376 Graphic | Uses:300 | Used by:382 |
| Symbol 377 Graphic | Uses:302 | Used by:382 |
| Symbol 378 Graphic | Uses:304 | Used by:382 |
| Symbol 379 Graphic | Uses:306 | Used by:382 |
| Symbol 380 Graphic | Uses:308 | Used by:382 |
| Symbol 381 Graphic | Uses:316 | Used by:382 |
| Symbol 382 MovieClip [itemused_mc] | Uses:367 368 369 371 372 373 374 375 376 377 378 379 380 311 313 315 381 319 321 323 | Used by:Timeline |
| Symbol 383 Bitmap | Used by:384 | |
| Symbol 384 Graphic | Uses:383 | Used by:389 |
| Symbol 385 Bitmap | Used by:388 | |
| Symbol 386 Bitmap | Used by:388 | |
| Symbol 387 Bitmap | Used by:388 | |
| Symbol 388 Graphic | Uses:385 386 387 | Used by:389 |
| Symbol 389 MovieClip [menuItem_mc] | Uses:384 119 388 | Used by:Timeline |
| Symbol 390 Bitmap | Used by:391 | |
| Symbol 391 Graphic | Uses:390 | Used by:392 839 841 |
| Symbol 392 MovieClip [picked] | Uses:391 | Used by:Timeline |
| Symbol 393 Bitmap | Used by:394 | |
| Symbol 394 Graphic | Uses:393 | Used by:395 |
| Symbol 395 MovieClip | Uses:394 | Used by:396 |
| Symbol 396 MovieClip [spotter] | Uses:395 | Used by:Timeline |
| Symbol 397 Font | Used by:398 823 824 826 827 | |
| Symbol 398 EditableText | Uses:397 | Used by:399 |
| Symbol 399 MovieClip [tooltip] | Uses:398 | Used by:Timeline |
| Symbol 400 Bitmap | Used by:401 | |
| Symbol 401 Graphic | Uses:400 | Used by:402 |
| Symbol 402 MovieClip | Uses:401 | Used by:Timeline |
| Symbol 403 Bitmap | Used by:404 | |
| Symbol 404 Graphic | Uses:403 | Used by:405 |
| Symbol 405 MovieClip | Uses:404 | Used by:406 |
| Symbol 406 MovieClip | Uses:405 | Used by:Timeline |
| Symbol 407 Bitmap | Used by:408 | |
| Symbol 408 Graphic | Uses:407 | Used by:409 720 721 776 777 |
| Symbol 409 MovieClip | Uses:408 | Used by:410 |
| Symbol 410 MovieClip | Uses:409 | Used by:Timeline |
| Symbol 411 Bitmap | Used by:412 | |
| Symbol 412 Graphic | Uses:411 | Used by:413 |
| Symbol 413 MovieClip | Uses:412 | Used by:Timeline |
| Symbol 414 Bitmap | Used by:415 | |
| Symbol 415 Graphic | Uses:414 | Used by:416 |
| Symbol 416 MovieClip | Uses:415 | Used by:Timeline |
| Symbol 417 Bitmap | Used by:418 | |
| Symbol 418 Graphic | Uses:417 | Used by:423 |
| Symbol 419 Bitmap | Used by:420 | |
| Symbol 420 Graphic | Uses:419 | Used by:423 |
| Symbol 421 Bitmap | Used by:422 | |
| Symbol 422 Graphic | Uses:421 | Used by:423 |
| Symbol 423 MovieClip | Uses:119 418 420 422 | Used by:Timeline |
| Symbol 424 Bitmap | Used by:425 | |
| Symbol 425 Graphic | Uses:424 | Used by:430 |
| Symbol 426 Bitmap | Used by:427 | |
| Symbol 427 Graphic | Uses:426 | Used by:430 |
| Symbol 428 Bitmap | Used by:429 | |
| Symbol 429 Graphic | Uses:428 | Used by:430 |
| Symbol 430 MovieClip | Uses:119 425 427 429 | Used by:Timeline |
| Symbol 431 Bitmap | Used by:432 | |
| Symbol 432 Graphic | Uses:431 | Used by:439 |
| Symbol 433 Bitmap | Used by:434 | |
| Symbol 434 Graphic | Uses:433 | Used by:439 |
| Symbol 435 Bitmap | Used by:436 | |
| Symbol 436 Graphic | Uses:435 | Used by:439 |
| Symbol 437 Bitmap | Used by:438 | |
| Symbol 438 Graphic | Uses:437 | Used by:439 |
| Symbol 439 MovieClip | Uses:119 432 434 436 438 | Used by:Timeline |
| Symbol 440 Bitmap | Used by:442 806 | |
| Symbol 441 Bitmap | Used by:442 806 | |
| Symbol 442 Graphic | Uses:440 441 | Used by:Timeline |
| Symbol 443 Font | Used by:444 445 446 447 807 808 809 | |
| Symbol 444 Text | Uses:443 | Used by:448 |
| Symbol 445 Text | Uses:443 | Used by:448 |
| Symbol 446 Text | Uses:443 | Used by:448 |
| Symbol 447 Text | Uses:443 | Used by:448 |
| Symbol 448 MovieClip | Uses:444 445 446 447 | Used by:449 |
| Symbol 449 MovieClip | Uses:448 | Used by:Timeline |
| Symbol 450 Font | Used by:451 779 | |
| Symbol 451 Text | Uses:450 | Used by:Timeline |
| Symbol 452 Font | Used by:453 | |
| Symbol 453 Text | Uses:452 | Used by:816 Timeline |
| Symbol 454 MovieClip | Uses:30 | Used by:Timeline |
| Symbol 455 Bitmap | Used by:456 | |
| Symbol 456 Graphic | Uses:455 | Used by:Timeline |
| Symbol 457 Bitmap | Used by:458 | |
| Symbol 458 Graphic | Uses:457 | Used by:462 702 703 707 |
| Symbol 459 Bitmap | Used by:460 | |
| Symbol 460 Graphic | Uses:459 | Used by:461 |
| Symbol 461 MovieClip | Uses:460 | Used by:462 702 707 816 |
| Symbol 462 MovieClip | Uses:458 461 | Used by:816 Timeline |
| Symbol 463 Bitmap | Used by:464 | |
| Symbol 464 Graphic | Uses:463 | Used by:465 |
| Symbol 465 MovieClip | Uses:464 | Used by:816 Timeline |
| Symbol 466 Bitmap | Used by:467 | |
| Symbol 467 Graphic | Uses:466 | Used by:468 |
| Symbol 468 MovieClip | Uses:467 | Used by:Timeline |
| Symbol 469 Bitmap | Used by:470 | |
| Symbol 470 Graphic | Uses:469 | Used by:816 |
| Symbol 471 Bitmap | Used by:472 | |
| Symbol 472 Graphic | Uses:471 | Used by:516 |
| Symbol 473 Bitmap | Used by:474 | |
| Symbol 474 Graphic | Uses:473 | Used by:516 |
| Symbol 475 Bitmap | Used by:476 | |
| Symbol 476 Graphic | Uses:475 | Used by:516 |
| Symbol 477 Bitmap | Used by:478 | |
| Symbol 478 Graphic | Uses:477 | Used by:479 |
| Symbol 479 MovieClip | Uses:478 | Used by:516 |
| Symbol 480 Bitmap | Used by:481 | |
| Symbol 481 Graphic | Uses:480 | Used by:516 |
| Symbol 482 Bitmap | Used by:483 | |
| Symbol 483 Graphic | Uses:482 | Used by:516 |
| Symbol 484 Bitmap | Used by:485 | |
| Symbol 485 Graphic | Uses:484 | Used by:516 |
| Symbol 486 Bitmap | Used by:487 | |
| Symbol 487 Graphic | Uses:486 | Used by:516 |
| Symbol 488 Bitmap | Used by:489 | |
| Symbol 489 Graphic | Uses:488 | Used by:516 |
| Symbol 490 Bitmap | Used by:491 | |
| Symbol 491 Graphic | Uses:490 | Used by:516 |
| Symbol 492 Bitmap | Used by:493 | |
| Symbol 493 Graphic | Uses:492 | Used by:516 |
| Symbol 494 Bitmap | Used by:495 | |
| Symbol 495 Graphic | Uses:494 | Used by:516 |
| Symbol 496 Bitmap | Used by:497 | |
| Symbol 497 Graphic | Uses:496 | Used by:516 |
| Symbol 498 Bitmap | Used by:499 | |
| Symbol 499 Graphic | Uses:498 | Used by:516 |
| Symbol 500 Bitmap | Used by:501 | |
| Symbol 501 Graphic | Uses:500 | Used by:516 |
| Symbol 502 Bitmap | Used by:503 | |
| Symbol 503 Graphic | Uses:502 | Used by:516 |
| Symbol 504 Bitmap | Used by:505 | |
| Symbol 505 Graphic | Uses:504 | Used by:516 |
| Symbol 506 Bitmap | Used by:507 | |
| Symbol 507 Graphic | Uses:506 | Used by:510 |
| Symbol 508 Bitmap | Used by:509 | |
| Symbol 509 Graphic | Uses:508 | Used by:510 |
| Symbol 510 MovieClip | Uses:507 509 | Used by:516 |
| Symbol 511 Bitmap | Used by:512 | |
| Symbol 512 Graphic | Uses:511 | Used by:516 |
| Symbol 513 Graphic | Uses:318 | Used by:516 |
| Symbol 514 Bitmap | Used by:515 | |
| Symbol 515 Graphic | Uses:514 | Used by:516 |
| Symbol 516 MovieClip | Uses:472 474 476 479 481 483 485 487 489 491 493 495 497 499 501 503 505 510 512 513 515 317 | Used by:816 |
| Symbol 517 Graphic | Used by:522 | |
| Symbol 518 Graphic | Used by:522 | |
| Symbol 519 Graphic | Used by:522 | |
| Symbol 520 Graphic | Used by:522 | |
| Symbol 521 Graphic | Used by:522 | |
| Symbol 522 MovieClip | Uses:517 518 519 520 521 | Used by:816 |
| Symbol 523 Bitmap | Used by:524 | |
| Symbol 524 Graphic | Uses:523 | Used by:541 |
| Symbol 525 Bitmap | Used by:526 | |
| Symbol 526 Graphic | Uses:525 | Used by:541 |
| Symbol 527 Bitmap | Used by:528 | |
| Symbol 528 Graphic | Uses:527 | Used by:541 |
| Symbol 529 Bitmap | Used by:530 | |
| Symbol 530 Graphic | Uses:529 | Used by:541 |
| Symbol 531 Bitmap | Used by:532 | |
| Symbol 532 Graphic | Uses:531 | Used by:541 |
| Symbol 533 Bitmap | Used by:534 | |
| Symbol 534 Graphic | Uses:533 | Used by:541 |
| Symbol 535 Bitmap | Used by:536 | |
| Symbol 536 Graphic | Uses:535 | Used by:541 |
| Symbol 537 Bitmap | Used by:538 | |
| Symbol 538 Graphic | Uses:537 | Used by:541 |
| Symbol 539 Bitmap | Used by:540 | |
| Symbol 540 Graphic | Uses:539 | Used by:541 |
| Symbol 541 MovieClip | Uses:524 526 528 530 532 534 536 538 540 | Used by:617 |
| Symbol 542 Bitmap | Used by:543 | |
| Symbol 543 Graphic | Uses:542 | Used by:574 |
| Symbol 544 Bitmap | Used by:545 | |
| Symbol 545 Graphic | Uses:544 | Used by:574 |
| Symbol 546 Bitmap | Used by:547 | |
| Symbol 547 Graphic | Uses:546 | Used by:574 |
| Symbol 548 Bitmap | Used by:549 | |
| Symbol 549 Graphic | Uses:548 | Used by:574 |
| Symbol 550 Bitmap | Used by:551 | |
| Symbol 551 Graphic | Uses:550 | Used by:574 |
| Symbol 552 Bitmap | Used by:553 | |
| Symbol 553 Graphic | Uses:552 | Used by:574 |
| Symbol 554 Bitmap | Used by:555 | |
| Symbol 555 Graphic | Uses:554 | Used by:574 |
| Symbol 556 Bitmap | Used by:557 | |
| Symbol 557 Graphic | Uses:556 | Used by:574 |
| Symbol 558 Bitmap | Used by:559 | |
| Symbol 559 Graphic | Uses:558 | Used by:574 |
| Symbol 560 Bitmap | Used by:561 | |
| Symbol 561 Graphic | Uses:560 | Used by:574 |
| Symbol 562 Bitmap | Used by:563 | |
| Symbol 563 Graphic | Uses:562 | Used by:574 |
| Symbol 564 Bitmap | Used by:565 | |
| Symbol 565 Graphic | Uses:564 | Used by:574 |
| Symbol 566 Bitmap | Used by:567 | |
| Symbol 567 Graphic | Uses:566 | Used by:574 |
| Symbol 568 Bitmap | Used by:569 | |
| Symbol 569 Graphic | Uses:568 | Used by:574 |
| Symbol 570 Bitmap | Used by:571 | |
| Symbol 571 Graphic | Uses:570 | Used by:574 |
| Symbol 572 Bitmap | Used by:573 | |
| Symbol 573 Graphic | Uses:572 | Used by:574 |
| Symbol 574 MovieClip | Uses:543 545 547 549 551 553 555 557 559 561 563 565 567 569 571 573 | Used by:617 |
| Symbol 575 Bitmap | Used by:576 | |
| Symbol 576 Graphic | Uses:575 | Used by:587 |
| Symbol 577 Bitmap | Used by:578 | |
| Symbol 578 Graphic | Uses:577 | Used by:587 |
| Symbol 579 Bitmap | Used by:580 | |
| Symbol 580 Graphic | Uses:579 | Used by:587 |
| Symbol 581 Bitmap | Used by:582 | |
| Symbol 582 Graphic | Uses:581 | Used by:587 |
| Symbol 583 Bitmap | Used by:584 | |
| Symbol 584 Graphic | Uses:583 | Used by:587 |
| Symbol 585 Bitmap | Used by:586 | |
| Symbol 586 Graphic | Uses:585 | Used by:587 |
| Symbol 587 MovieClip | Uses:576 578 580 582 584 586 | Used by:617 |
| Symbol 588 Bitmap | Used by:589 | |
| Symbol 589 Graphic | Uses:588 | Used by:616 |
| Symbol 590 Bitmap | Used by:591 | |
| Symbol 591 Graphic | Uses:590 | Used by:616 |
| Symbol 592 Bitmap | Used by:593 | |
| Symbol 593 Graphic | Uses:592 | Used by:616 |
| Symbol 594 Bitmap | Used by:595 | |
| Symbol 595 Graphic | Uses:594 | Used by:616 |
| Symbol 596 Bitmap | Used by:597 | |
| Symbol 597 Graphic | Uses:596 | Used by:616 |
| Symbol 598 Bitmap | Used by:599 | |
| Symbol 599 Graphic | Uses:598 | Used by:616 |
| Symbol 600 Bitmap | Used by:601 | |
| Symbol 601 Graphic | Uses:600 | Used by:616 |
| Symbol 602 Bitmap | Used by:603 | |
| Symbol 603 Graphic | Uses:602 | Used by:616 |
| Symbol 604 Bitmap | Used by:605 | |
| Symbol 605 Graphic | Uses:604 | Used by:616 |
| Symbol 606 Bitmap | Used by:607 | |
| Symbol 607 Graphic | Uses:606 | Used by:616 |
| Symbol 608 Bitmap | Used by:609 | |
| Symbol 609 Graphic | Uses:608 | Used by:616 |
| Symbol 610 Bitmap | Used by:611 | |
| Symbol 611 Graphic | Uses:610 | Used by:616 |
| Symbol 612 Bitmap | Used by:613 | |
| Symbol 613 Graphic | Uses:612 | Used by:616 |
| Symbol 614 Bitmap | Used by:615 | |
| Symbol 615 Graphic | Uses:614 | Used by:616 |
| Symbol 616 MovieClip | Uses:589 591 593 595 597 599 601 603 605 607 609 611 613 615 | Used by:617 |
| Symbol 617 MovieClip | Uses:541 574 587 616 | Used by:816 |
| Symbol 618 Bitmap | Used by:619 | |
| Symbol 619 Graphic | Uses:618 | Used by:816 |
| Symbol 620 Graphic | Used by:621 1193 1211 | |
| Symbol 621 MovieClip | Uses:620 | Used by:624 631 |
| Symbol 622 Bitmap | Used by:623 | |
| Symbol 623 Graphic | Uses:622 | Used by:624 631 632 |
| Symbol 624 MovieClip | Uses:621 623 | Used by:816 |
| Symbol 625 Bitmap | Used by:626 | |
| Symbol 626 Graphic | Uses:625 | Used by:816 |
| Symbol 627 Bitmap | Used by:628 | |
| Symbol 628 Graphic | Uses:627 | Used by:816 |
| Symbol 629 Bitmap | Used by:630 | |
| Symbol 630 Graphic | Uses:629 | Used by:816 |
| Symbol 631 MovieClip | Uses:621 623 | Used by:816 |
| Symbol 632 MovieClip [arrowscene_mc] | Uses:623 | Used by:816 858 949 1110 |
| Symbol 633 Bitmap | Used by:634 | |
| Symbol 634 Graphic | Uses:633 | Used by:635 |
| Symbol 635 MovieClip | Uses:634 | Used by:816 |
| Symbol 636 Bitmap | Used by:637 | |
| Symbol 637 Graphic | Uses:636 | Used by:816 |
| Symbol 638 Bitmap | Used by:639 | |
| Symbol 639 Graphic | Uses:638 | Used by:816 |
| Symbol 640 Bitmap | Used by:641 | |
| Symbol 641 Graphic | Uses:640 | Used by:816 |
| Symbol 642 Bitmap | Used by:643 | |
| Symbol 643 Graphic | Uses:642 | Used by:816 |
| Symbol 644 Bitmap | Used by:645 | |
| Symbol 645 Graphic | Uses:644 | Used by:816 |
| Symbol 646 Bitmap | Used by:647 | |
| Symbol 647 Graphic | Uses:646 | Used by:648 |
| Symbol 648 MovieClip | Uses:647 | Used by:816 |
| Symbol 649 Bitmap | Used by:650 | |
| Symbol 650 Graphic | Uses:649 | Used by:816 |
| Symbol 651 Bitmap | Used by:652 | |
| Symbol 652 Graphic | Uses:651 | Used by:816 |
| Symbol 653 Bitmap | Used by:654 | |
| Symbol 654 Graphic | Uses:653 | Used by:816 |
| Symbol 655 Bitmap | Used by:656 | |
| Symbol 656 Graphic | Uses:655 | Used by:657 |
| Symbol 657 MovieClip | Uses:656 | Used by:816 |
| Symbol 658 Bitmap | Used by:659 | |
| Symbol 659 Graphic | Uses:658 | Used by:816 |
| Symbol 660 Bitmap | Used by:661 | |
| Symbol 661 Graphic | Uses:660 | Used by:816 |
| Symbol 662 Bitmap | Used by:663 | |
| Symbol 663 Graphic | Uses:662 | Used by:816 |
| Symbol 664 Bitmap | Used by:665 | |
| Symbol 665 Graphic | Uses:664 | Used by:816 |
| Symbol 666 Bitmap | Used by:667 | |
| Symbol 667 Graphic | Uses:666 | Used by:668 |
| Symbol 668 MovieClip | Uses:667 | Used by:669 |
| Symbol 669 MovieClip | Uses:668 | Used by:816 |
| Symbol 670 Bitmap | Used by:671 | |
| Symbol 671 Graphic | Uses:670 | Used by:816 |
| Symbol 672 Bitmap | Used by:673 | |
| Symbol 673 Graphic | Uses:672 | Used by:676 |
| Symbol 674 Bitmap | Used by:675 | |
| Symbol 675 Graphic | Uses:674 | Used by:676 |
| Symbol 676 MovieClip | Uses:673 675 | Used by:816 |
| Symbol 677 Bitmap | Used by:678 | |
| Symbol 678 Graphic | Uses:677 | Used by:816 |
| Symbol 679 Bitmap | Used by:680 | |
| Symbol 680 Graphic | Uses:679 | Used by:683 |
| Symbol 681 Bitmap | Used by:682 | |
| Symbol 682 Graphic | Uses:681 | Used by:683 |
| Symbol 683 MovieClip | Uses:680 682 | Used by:816 |
| Symbol 684 Bitmap | Used by:685 | |
| Symbol 685 Graphic | Uses:684 | Used by:686 |
| Symbol 686 MovieClip | Uses:685 | Used by:816 |
| Symbol 687 Bitmap | Used by:688 | |
| Symbol 688 Graphic | Uses:687 | Used by:816 |
| Symbol 689 Bitmap | Used by:690 | |
| Symbol 690 Graphic | Uses:689 | Used by:691 |
| Symbol 691 MovieClip | Uses:690 | Used by:816 |
| Symbol 692 Bitmap | Used by:693 | |
| Symbol 693 Graphic | Uses:692 | Used by:816 |
| Symbol 694 Bitmap | Used by:695 | |
| Symbol 695 Graphic | Uses:694 | Used by:816 |
| Symbol 696 Bitmap | Used by:697 | |
| Symbol 697 Graphic | Uses:696 | Used by:816 |
| Symbol 698 Bitmap | Used by:699 | |
| Symbol 699 Graphic | Uses:698 | Used by:816 |
| Symbol 700 Bitmap | Used by:701 | |
| Symbol 701 Graphic | Uses:700 | Used by:816 |
| Symbol 702 MovieClip | Uses:458 461 | Used by:816 |
| Symbol 703 MovieClip | Uses:458 | Used by:816 |
| Symbol 704 Graphic | Used by:705 | |
| Symbol 705 MovieClip | Uses:704 | Used by:706 |
| Symbol 706 MovieClip | Uses:705 | Used by:707 |
| Symbol 707 MovieClip | Uses:458 706 461 | Used by:816 |
| Symbol 708 Bitmap | Used by:709 | |
| Symbol 709 Graphic | Uses:708 | Used by:816 |
| Symbol 710 Bitmap | Used by:711 | |
| Symbol 711 Graphic | Uses:710 | Used by:712 716 |
| Symbol 712 MovieClip | Uses:711 | Used by:816 |
| Symbol 713 Bitmap | Used by:714 | |
| Symbol 714 Graphic | Uses:713 | Used by:715 |
| Symbol 715 MovieClip | Uses:714 | Used by:816 |
| Symbol 716 MovieClip | Uses:711 | Used by:816 |
| Symbol 717 Bitmap | Used by:718 | |
| Symbol 718 Graphic | Uses:717 | Used by:719 |
| Symbol 719 MovieClip | Uses:718 | Used by:816 |
| Symbol 720 MovieClip | Uses:408 | Used by:721 |
| Symbol 721 MovieClip | Uses:408 720 | Used by:816 |
| Symbol 722 Bitmap | Used by:723 | |
| Symbol 723 Graphic | Uses:722 | Used by:816 |
| Symbol 724 Bitmap | Used by:725 | |
| Symbol 725 Graphic | Uses:724 | Used by:726 |
| Symbol 726 MovieClip | Uses:725 | Used by:816 |
| Symbol 727 Bitmap | Used by:728 | |
| Symbol 728 Graphic | Uses:727 | Used by:731 |
| Symbol 729 Bitmap | Used by:730 | |
| Symbol 730 Graphic | Uses:729 | Used by:731 |
| Symbol 731 MovieClip | Uses:728 730 | Used by:816 |
| Symbol 732 Bitmap | Used by:733 | |
| Symbol 733 Graphic | Uses:732 | Used by:734 |
| Symbol 734 MovieClip | Uses:733 | Used by:816 |
| Symbol 735 Bitmap | Used by:736 | |
| Symbol 736 Graphic | Uses:735 | Used by:737 |
| Symbol 737 MovieClip | Uses:736 | Used by:743 |
| Symbol 738 Bitmap | Used by:739 | |
| Symbol 739 Graphic | Uses:738 | Used by:740 743 |
| Symbol 740 MovieClip | Uses:739 | Used by:743 |
| Symbol 741 Bitmap | Used by:742 | |
| Symbol 742 Graphic | Uses:741 | Used by:743 |
| Symbol 743 MovieClip | Uses:737 739 740 30 742 | Used by:816 |
| Symbol 744 Bitmap | Used by:745 | |
| Symbol 745 Graphic | Uses:744 | Used by:816 |
| Symbol 746 Bitmap | Used by:747 | |
| Symbol 747 Graphic | Uses:746 | Used by:750 |
| Symbol 748 Bitmap | Used by:749 | |
| Symbol 749 Graphic | Uses:748 | Used by:750 |
| Symbol 750 MovieClip | Uses:747 749 | Used by:816 |
| Symbol 751 Bitmap | Used by:752 | |
| Symbol 752 Graphic | Uses:751 | Used by:753 |
| Symbol 753 MovieClip | Uses:752 | Used by:816 |
| Symbol 754 Font | Used by:755 756 757 758 759 | |
| Symbol 755 Text | Uses:754 | Used by:816 |
| Symbol 756 Text | Uses:754 | Used by:816 |
| Symbol 757 Text | Uses:754 | Used by:816 |
| Symbol 758 Text | Uses:754 | Used by:816 |
| Symbol 759 Text | Uses:754 | Used by:816 |
| Symbol 760 Bitmap | Used by:761 | |
| Symbol 761 Graphic | Uses:760 | Used by:762 816 |
| Symbol 762 MovieClip | Uses:761 | Used by:766 773 |
| Symbol 763 Bitmap | Used by:764 | |
| Symbol 764 Graphic | Uses:763 | Used by:765 |
| Symbol 765 MovieClip | Uses:764 | Used by:766 |
| Symbol 766 MovieClip | Uses:762 765 | Used by:816 |
| Symbol 767 Bitmap | Used by:768 | |
| Symbol 768 Graphic | Uses:767 | Used by:769 |
| Symbol 769 MovieClip | Uses:768 | Used by:773 816 |
| Symbol 770 Bitmap | Used by:771 | |
| Symbol 771 Graphic | Uses:770 | Used by:772 816 |
| Symbol 772 MovieClip | Uses:771 | Used by:773 |
| Symbol 773 MovieClip | Uses:762 769 772 | Used by:816 |
| Symbol 774 MovieClip | Uses:260 | Used by:775 |
| Symbol 775 MovieClip | Uses:774 | Used by:778 |
| Symbol 776 MovieClip | Uses:408 | Used by:777 |
| Symbol 777 MovieClip | Uses:408 776 | Used by:778 |
| Symbol 778 MovieClip | Uses:775 777 | Used by:816 |
| Symbol 779 Text | Uses:450 | Used by:780 |
| Symbol 780 MovieClip | Uses:779 | Used by:781 |
| Symbol 781 MovieClip | Uses:780 | Used by:816 |
| Symbol 782 Bitmap | Used by:783 | |
| Symbol 783 Graphic | Uses:782 | Used by:816 |
| Symbol 784 Bitmap | Used by:785 | |
| Symbol 785 Graphic | Uses:784 | Used by:816 |
| Symbol 786 Bitmap | Used by:787 | |
| Symbol 787 Graphic | Uses:786 | Used by:816 |
| Symbol 788 Bitmap | Used by:789 | |
| Symbol 789 Graphic | Uses:788 | Used by:816 |
| Symbol 790 Bitmap | Used by:791 | |
| Symbol 791 Graphic | Uses:790 | Used by:792 |
| Symbol 792 MovieClip | Uses:791 | Used by:816 |
| Symbol 793 Bitmap | Used by:794 | |
| Symbol 794 Graphic | Uses:793 | Used by:816 |
| Symbol 795 Bitmap | Used by:796 | |
| Symbol 796 Graphic | Uses:795 | Used by:816 |
| Symbol 797 Bitmap | Used by:799 | |
| Symbol 798 Bitmap | Used by:799 805 | |
| Symbol 799 Graphic | Uses:797 798 | Used by:816 |
| Symbol 800 Bitmap | Used by:801 | |
| Symbol 801 Graphic | Uses:800 | Used by:802 |
| Symbol 802 MovieClip | Uses:801 | Used by:816 |
| Symbol 803 Bitmap | Used by:804 | |
| Symbol 804 Graphic | Uses:803 | Used by:816 |
| Symbol 805 Graphic | Uses:798 | Used by:816 |
| Symbol 806 Graphic | Uses:440 441 | Used by:816 |
| Symbol 807 Text | Uses:443 | Used by:810 |
| Symbol 808 Text | Uses:443 | Used by:810 |
| Symbol 809 Text | Uses:443 | Used by:810 |
| Symbol 810 MovieClip | Uses:807 808 809 | Used by:811 |
| Symbol 811 MovieClip | Uses:810 | Used by:816 |
| Symbol 812 Text | Uses:114 | Used by:813 |
| Symbol 813 MovieClip | Uses:812 | Used by:816 |
| Symbol 814 Text | Uses:114 | Used by:815 |
| Symbol 815 MovieClip | Uses:814 | Used by:816 |
| Symbol 816 MovieClip [scenegame_mc] | Uses:470 516 119 522 617 619 624 626 628 630 631 632 635 637 639 641 643 645 648 650 652 654 657 659 661 663 665 669 671 676 678 683 686 688 691 693 695 697 699 701 702 703 461 462 707 709 712 715 716 719 721 723 726 731 734 743 745 750 753 755 756 757 758 759 761 766 773 769 778 771 781 783 785 787 789 792 465 794 796 799 802 804 805 806 811 453 30 813 815 | Used by:Timeline |
| Symbol 817 Bitmap | Used by:819 | |
| Symbol 818 Bitmap | Used by:819 | |
| Symbol 819 Graphic | Uses:817 818 | Used by:820 |
| Symbol 820 MovieClip | Uses:819 | Used by:Timeline |
| Symbol 821 MovieClip | Uses:30 | Used by:Timeline |
| Symbol 822 Graphic | Used by:825 828 | |
| Symbol 823 Text | Uses:397 | Used by:825 |
| Symbol 824 Text | Uses:397 | Used by:825 |
| Symbol 825 MovieClip | Uses:822 823 824 | Used by:Timeline |
| Symbol 826 EditableText | Uses:397 | Used by:828 |
| Symbol 827 Text | Uses:397 | Used by:828 |
| Symbol 828 MovieClip | Uses:822 826 827 | Used by:Timeline |
| Symbol 829 Bitmap | Used by:830 | |
| Symbol 830 Graphic | Uses:829 | Used by:831 |
| Symbol 831 MovieClip | Uses:830 | Used by:Timeline |
| Symbol 832 Graphic | Used by:833 | |
| Symbol 833 MovieClip | Uses:832 | Used by:858 949 1026 1110 |
| Symbol 834 Bitmap | Used by:835 | |
| Symbol 835 Graphic | Uses:834 | Used by:858 |
| Symbol 836 Graphic | Used by:839 | |
| Symbol 837 Font | Used by:838 840 | |
| Symbol 838 EditableText | Uses:837 | Used by:839 |
| Symbol 839 MovieClip | Uses:836 391 838 | Used by:858 |
| Symbol 840 EditableText | Uses:837 | Used by:841 |
| Symbol 841 MovieClip | Uses:391 840 | Used by:858 |
| Symbol 842 MovieClip | Uses:107 | Used by:858 |
| Symbol 843 Bitmap | Used by:844 | |
| Symbol 844 Graphic | Uses:843 | Used by:858 |
| Symbol 845 Bitmap | Used by:846 | |
| Symbol 846 Graphic | Uses:845 | Used by:849 |
| Symbol 847 Bitmap | Used by:848 | |
| Symbol 848 Graphic | Uses:847 | Used by:849 |
| Symbol 849 MovieClip | Uses:846 848 | Used by:858 |
| Symbol 850 Font | Used by:851 | |
| Symbol 851 EditableText | Uses:850 | Used by:858 |
| Symbol 852 Bitmap | Used by:853 | |
| Symbol 853 Graphic | Uses:852 | Used by:858 |
| Symbol 854 Bitmap | Used by:855 856 | |
| Symbol 855 Graphic | Uses:854 | Used by:857 |
| Symbol 856 Graphic | Uses:854 | Used by:857 |
| Symbol 857 MovieClip | Uses:855 856 | Used by:858 |
| Symbol 858 MovieClip | Uses:833 835 839 841 842 844 849 851 853 857 632 | Used by:Timeline |
| Symbol 859 Bitmap | Used by:860 | |
| Symbol 860 Graphic | Uses:859 | Used by:949 |
| Symbol 861 Bitmap | Used by:863 | |
| Symbol 862 Bitmap | Used by:863 | |
| Symbol 863 Graphic | Uses:861 862 | Used by:867 |
| Symbol 864 Bitmap | Used by:865 | |
| Symbol 865 Graphic | Uses:864 | Used by:866 |
| Symbol 866 MovieClip | Uses:865 | Used by:867 |
| Symbol 867 MovieClip | Uses:863 866 | Used by:949 |
| Symbol 868 Bitmap | Used by:869 | |
| Symbol 869 Graphic | Uses:868 | Used by:870 |
| Symbol 870 MovieClip | Uses:869 | Used by:949 |
| Symbol 871 Bitmap | Used by:873 | |
| Symbol 872 Bitmap | Used by:873 | |
| Symbol 873 Graphic | Uses:871 872 | Used by:874 |
| Symbol 874 MovieClip | Uses:873 | Used by:949 |
| Symbol 875 Bitmap | Used by:876 | |
| Symbol 876 Graphic | Uses:875 | Used by:879 |
| Symbol 877 Bitmap | Used by:878 | |
| Symbol 878 Graphic | Uses:877 | Used by:879 |
| Symbol 879 MovieClip | Uses:876 878 | Used by:949 |
| Symbol 880 Bitmap | Used by:881 | |
| Symbol 881 Graphic | Uses:880 | Used by:884 |
| Symbol 882 Bitmap | Used by:883 | |
| Symbol 883 Graphic | Uses:882 | Used by:884 |
| Symbol 884 MovieClip | Uses:881 883 | Used by:949 |
| Symbol 885 Bitmap | Used by:886 | |
| Symbol 886 Graphic | Uses:885 | Used by:889 |
| Symbol 887 Bitmap | Used by:888 | |
| Symbol 888 Graphic | Uses:887 | Used by:889 |
| Symbol 889 MovieClip | Uses:886 888 | Used by:949 |
| Symbol 890 Bitmap | Used by:891 | |
| Symbol 891 Graphic | Uses:890 | Used by:894 |
| Symbol 892 Bitmap | Used by:893 | |
| Symbol 893 Graphic | Uses:892 | Used by:894 |
| Symbol 894 MovieClip | Uses:891 893 | Used by:949 |
| Symbol 895 Bitmap | Used by:896 | |
| Symbol 896 Graphic | Uses:895 | Used by:899 |
| Symbol 897 Bitmap | Used by:898 | |
| Symbol 898 Graphic | Uses:897 | Used by:899 |
| Symbol 899 MovieClip | Uses:896 898 | Used by:949 |
| Symbol 900 Bitmap | Used by:901 | |
| Symbol 901 Graphic | Uses:900 | Used by:904 |
| Symbol 902 Bitmap | Used by:903 | |
| Symbol 903 Graphic | Uses:902 | Used by:904 |
| Symbol 904 MovieClip | Uses:901 903 | Used by:949 |
| Symbol 905 Bitmap | Used by:906 | |
| Symbol 906 Graphic | Uses:905 | Used by:909 |
| Symbol 907 Bitmap | Used by:908 | |
| Symbol 908 Graphic | Uses:907 | Used by:909 |
| Symbol 909 MovieClip | Uses:906 908 | Used by:949 |
| Symbol 910 Bitmap | Used by:911 | |
| Symbol 911 Graphic | Uses:910 | Used by:914 |
| Symbol 912 Bitmap | Used by:913 | |
| Symbol 913 Graphic | Uses:912 | Used by:914 |
| Symbol 914 MovieClip | Uses:911 913 | Used by:949 |
| Symbol 915 Bitmap | Used by:916 | |
| Symbol 916 Graphic | Uses:915 | Used by:919 |
| Symbol 917 Bitmap | Used by:918 | |
| Symbol 918 Graphic | Uses:917 | Used by:919 |
| Symbol 919 MovieClip | Uses:916 918 | Used by:949 |
| Symbol 920 Bitmap | Used by:921 | |
| Symbol 921 Graphic | Uses:920 | Used by:949 |
| Symbol 922 Bitmap | Used by:923 | |
| Symbol 923 Graphic | Uses:922 | Used by:924 |
| Symbol 924 MovieClip | Uses:923 | Used by:949 |
| Symbol 925 Bitmap | Used by:926 | |
| Symbol 926 Graphic | Uses:925 | Used by:929 |
| Symbol 927 Bitmap | Used by:928 | |
| Symbol 928 Graphic | Uses:927 | Used by:929 |
| Symbol 929 MovieClip | Uses:926 928 | Used by:949 |
| Symbol 930 Bitmap | Used by:931 | |
| Symbol 931 Graphic | Uses:930 | Used by:934 |
| Symbol 932 Bitmap | Used by:933 | |
| Symbol 933 Graphic | Uses:932 | Used by:934 |
| Symbol 934 MovieClip | Uses:931 933 | Used by:949 |
| Symbol 935 Bitmap | Used by:936 | |
| Symbol 936 Graphic | Uses:935 | Used by:949 |
| Symbol 937 Graphic | Used by:944 | |
| Symbol 938 Bitmap | Used by:939 | |
| Symbol 939 Graphic | Uses:938 | Used by:944 |
| Symbol 940 Font | Used by:941 942 943 954 1097 1099 1100 1102 1103 1105 1107 1108 | |
| Symbol 941 Text | Uses:940 | Used by:944 |
| Symbol 942 Text | Uses:940 | Used by:944 |
| Symbol 943 Text | Uses:940 | Used by:944 |
| Symbol 944 MovieClip | Uses:937 939 941 942 943 | Used by:949 |
| Symbol 945 Bitmap | Used by:946 | |
| Symbol 946 Graphic | Uses:945 | Used by:949 |
| Symbol 947 Bitmap | Used by:948 | |
| Symbol 948 Graphic | Uses:947 | Used by:949 |
| Symbol 949 MovieClip | Uses:833 860 867 870 874 879 884 889 894 899 904 909 914 919 921 924 929 934 936 944 632 946 948 | Used by:Timeline |
| Symbol 950 Bitmap | Used by:951 | |
| Symbol 951 Graphic | Uses:950 | Used by:1026 |
| Symbol 952 Bitmap | Used by:953 979 987 | |
| Symbol 953 Graphic | Uses:952 | Used by:955 |
| Symbol 954 Text | Uses:940 | Used by:955 |
| Symbol 955 MovieClip | Uses:953 954 | Used by:1026 |
| Symbol 956 Bitmap | Used by:957 | |
| Symbol 957 Graphic | Uses:956 | Used by:962 |
| Symbol 958 Bitmap | Used by:959 | |
| Symbol 959 Graphic | Uses:958 | Used by:962 |
| Symbol 960 Bitmap | Used by:961 | |
| Symbol 961 Graphic | Uses:960 | Used by:962 |
| Symbol 962 MovieClip | Uses:957 959 961 | Used by:1003 1005 1007 1013 1015 1022 1026 |
| Symbol 963 Bitmap | Used by:964 | |
| Symbol 964 Graphic | Uses:963 | Used by:969 |
| Symbol 965 Bitmap | Used by:966 | |
| Symbol 966 Graphic | Uses:965 | Used by:969 |
| Symbol 967 Bitmap | Used by:968 | |
| Symbol 968 Graphic | Uses:967 | Used by:969 |
| Symbol 969 MovieClip | Uses:964 966 968 | Used by:1026 |
| Symbol 970 Bitmap | Used by:971 | |
| Symbol 971 Graphic | Uses:970 | Used by:972 |
| Symbol 972 MovieClip | Uses:971 | Used by:1026 |
| Symbol 973 Bitmap | Used by:974 | |
| Symbol 974 Graphic | Uses:973 | Used by:975 |
| Symbol 975 MovieClip | Uses:974 | Used by:1026 |
| Symbol 976 Font | Used by:977 978 980 988 994 995 996 997 998 1009 1010 1016 1017 | |
| Symbol 977 Text | Uses:976 | Used by:1026 |
| Symbol 978 Text | Uses:976 | Used by:1026 |
| Symbol 979 Graphic | Uses:952 | Used by:981 |
| Symbol 980 Text | Uses:976 | Used by:981 |
| Symbol 981 MovieClip | Uses:979 980 | Used by:1026 |
| Symbol 982 Bitmap | Used by:983 | |
| Symbol 983 Graphic | Uses:982 | Used by:986 1011 |
| Symbol 984 Bitmap | Used by:985 | |
| Symbol 985 Graphic | Uses:984 | Used by:986 1011 |
| Symbol 986 MovieClip | Uses:983 985 | Used by:1026 |
| Symbol 987 Graphic | Uses:952 | Used by:989 |
| Symbol 988 Text | Uses:976 | Used by:989 |
| Symbol 989 MovieClip | Uses:987 988 | Used by:1026 |
| Symbol 990 Bitmap | Used by:991 1008 | |
| Symbol 991 Graphic | Uses:990 | Used by:1026 |
| Symbol 992 Bitmap | Used by:993 1008 | |
| Symbol 993 Graphic | Uses:992 | Used by:1026 |
| Symbol 994 Text | Uses:976 | Used by:1026 |
| Symbol 995 Text | Uses:976 | Used by:1026 |
| Symbol 996 Text | Uses:976 | Used by:1026 |
| Symbol 997 Text | Uses:976 | Used by:1026 |
| Symbol 998 Text | Uses:976 | Used by:1026 |
| Symbol 999 Bitmap | Used by:1000 | |
| Symbol 1000 Graphic | Uses:999 | Used by:1003 1005 1007 1013 1015 1022 |
| Symbol 1001 Font | Used by:1002 1004 1006 1012 1014 1021 | |
| Symbol 1002 Text | Uses:1001 | Used by:1003 |
| Symbol 1003 MovieClip | Uses:1000 1002 962 | Used by:1026 |
| Symbol 1004 Text | Uses:1001 | Used by:1005 |
| Symbol 1005 MovieClip | Uses:1000 1004 962 | Used by:1026 |
| Symbol 1006 Text | Uses:1001 | Used by:1007 |
| Symbol 1007 MovieClip | Uses:1000 1006 962 | Used by:1026 |
| Symbol 1008 Graphic | Uses:992 990 | Used by:1026 |
| Symbol 1009 Text | Uses:976 | Used by:1026 |
| Symbol 1010 Text | Uses:976 | Used by:1026 |
| Symbol 1011 MovieClip | Uses:983 985 | Used by:1026 |
| Symbol 1012 Text | Uses:1001 | Used by:1013 |
| Symbol 1013 MovieClip | Uses:1000 1012 962 | Used by:1026 |
| Symbol 1014 Text | Uses:1001 | Used by:1015 |
| Symbol 1015 MovieClip | Uses:1000 1014 962 | Used by:1026 |
| Symbol 1016 Text | Uses:976 | Used by:1026 |
| Symbol 1017 Text | Uses:976 | Used by:1026 |
| Symbol 1018 Bitmap | Used by:1019 | |
| Symbol 1019 Graphic | Uses:1018 | Used by:1020 |
| Symbol 1020 MovieClip | Uses:1019 | Used by:1026 |
| Symbol 1021 Text | Uses:1001 | Used by:1022 |
| Symbol 1022 MovieClip | Uses:1000 1021 962 | Used by:1026 |
| Symbol 1023 Bitmap | Used by:1024 | |
| Symbol 1024 Graphic | Uses:1023 | Used by:1025 |
| Symbol 1025 MovieClip | Uses:1024 | Used by:1026 |
| Symbol 1026 MovieClip | Uses:833 951 955 962 969 972 975 977 978 981 986 989 991 993 994 995 996 997 998 119 1003 1005 1007 1008 1009 1010 1011 1013 1015 1016 1017 1020 1022 1025 | Used by:Timeline |
| Symbol 1027 Bitmap | Used by:1029 | |
| Symbol 1028 Bitmap | Used by:1029 | |
| Symbol 1029 Graphic | Uses:1027 1028 | Used by:1110 |
| Symbol 1030 Bitmap | Used by:1031 | |
| Symbol 1031 Graphic | Uses:1030 | Used by:1036 |
| Symbol 1032 Bitmap | Used by:1033 | |
| Symbol 1033 Graphic | Uses:1032 | Used by:1036 |
| Symbol 1034 Bitmap | Used by:1035 | |
| Symbol 1035 Graphic | Uses:1034 | Used by:1036 |
| Symbol 1036 MovieClip | Uses:1031 1033 1035 | Used by:1110 |
| Symbol 1037 Bitmap | Used by:1038 | |
| Symbol 1038 Graphic | Uses:1037 | Used by:1039 |
| Symbol 1039 MovieClip | Uses:1038 | Used by:1110 |
| Symbol 1040 Bitmap | Used by:1041 | |
| Symbol 1041 Graphic | Uses:1040 | Used by:1047 1072 |
| Symbol 1042 Bitmap | Used by:1043 | |
| Symbol 1043 Graphic | Uses:1042 | Used by:1046 |
| Symbol 1044 Bitmap | Used by:1045 | |
| Symbol 1045 Graphic | Uses:1044 | Used by:1046 |
| Symbol 1046 MovieClip | Uses:1043 1045 | Used by:1047 1050 1053 1056 1059 1062 |
| Symbol 1047 MovieClip | Uses:1041 1046 | Used by:1110 |
| Symbol 1048 Bitmap | Used by:1049 | |
| Symbol 1049 Graphic | Uses:1048 | Used by:1050 1073 |
| Symbol 1050 MovieClip | Uses:1049 1046 | Used by:1110 |
| Symbol 1051 Bitmap | Used by:1052 | |
| Symbol 1052 Graphic | Uses:1051 | Used by:1053 1074 |
| Symbol 1053 MovieClip | Uses:1052 1046 | Used by:1110 |
| Symbol 1054 Bitmap | Used by:1055 | |
| Symbol 1055 Graphic | Uses:1054 | Used by:1056 1075 |
| Symbol 1056 MovieClip | Uses:1055 1046 | Used by:1110 |
| Symbol 1057 Bitmap | Used by:1058 | |
| Symbol 1058 Graphic | Uses:1057 | Used by:1059 1076 |
| Symbol 1059 MovieClip | Uses:1058 1046 | Used by:1110 |
| Symbol 1060 Bitmap | Used by:1061 | |
| Symbol 1061 Graphic | Uses:1060 | Used by:1062 1077 |
| Symbol 1062 MovieClip | Uses:1061 1046 | Used by:1110 |
| Symbol 1063 Bitmap | Used by:1064 | |
| Symbol 1064 Graphic | Uses:1063 | Used by:1065 |
| Symbol 1065 MovieClip | Uses:1064 | Used by:1110 |
| Symbol 1066 Bitmap | Used by:1067 | |
| Symbol 1067 Graphic | Uses:1066 | Used by:1068 |
| Symbol 1068 MovieClip | Uses:1067 | Used by:1110 |
| Symbol 1069 Bitmap | Used by:1070 | |
| Symbol 1070 Graphic | Uses:1069 | Used by:1071 |
| Symbol 1071 MovieClip | Uses:1070 | Used by:1110 |
| Symbol 1072 MovieClip | Uses:1041 | Used by:1110 |
| Symbol 1073 MovieClip | Uses:1049 | Used by:1110 |
| Symbol 1074 MovieClip | Uses:1052 | Used by:1110 |
| Symbol 1075 MovieClip | Uses:1055 | Used by:1110 |
| Symbol 1076 MovieClip | Uses:1058 | Used by:1110 |
| Symbol 1077 MovieClip | Uses:1061 | Used by:1110 |
| Symbol 1078 Bitmap | Used by:1079 1094 | |
| Symbol 1079 Graphic | Uses:1078 | Used by:1080 1081 |
| Symbol 1080 MovieClip | Uses:1079 | Used by:1081 |
| Symbol 1081 MovieClip | Uses:1079 1080 | Used by:1090 |
| Symbol 1082 Bitmap | Used by:1083 1094 | |
| Symbol 1083 Graphic | Uses:1082 | Used by:1084 1085 |
| Symbol 1084 MovieClip | Uses:1083 | Used by:1085 |
| Symbol 1085 MovieClip | Uses:1083 1084 | Used by:1090 |
| Symbol 1086 Bitmap | Used by:1087 1094 | |
| Symbol 1087 Graphic | Uses:1086 | Used by:1088 1089 |
| Symbol 1088 MovieClip | Uses:1087 | Used by:1089 |
| Symbol 1089 MovieClip | Uses:1087 1088 | Used by:1090 |
| Symbol 1090 MovieClip | Uses:1081 1085 1089 | Used by:1110 |
| Symbol 1091 Bitmap | Used by:1094 | |
| Symbol 1092 Bitmap | Used by:1094 | |
| Symbol 1093 Bitmap | Used by:1094 | |
| Symbol 1094 Graphic | Uses:1091 1092 1093 1082 1086 1078 | Used by:1110 |
| Symbol 1095 Bitmap | Used by:1096 1122 | |
| Symbol 1096 Graphic | Uses:1095 | Used by:1109 |
| Symbol 1097 Text | Uses:940 | Used by:1109 |
| Symbol 1098 Graphic | Used by:1109 | |
| Symbol 1099 Text | Uses:940 | Used by:1109 |
| Symbol 1100 Text | Uses:940 | Used by:1101 |
| Symbol 1101 MovieClip | Uses:1100 | Used by:1109 |
| Symbol 1102 Text | Uses:940 | Used by:1104 |
| Symbol 1103 Text | Uses:940 | Used by:1104 |
| Symbol 1104 MovieClip | Uses:1102 1103 | Used by:1109 |
| Symbol 1105 Text | Uses:940 | Used by:1106 |
| Symbol 1106 MovieClip | Uses:1105 | Used by:1109 |
| Symbol 1107 Text | Uses:940 | Used by:1109 |
| Symbol 1108 Text | Uses:940 | Used by:1109 |
| Symbol 1109 MovieClip | Uses:1096 1097 1098 1099 1101 1104 119 1106 1107 1108 | Used by:1110 |
| Symbol 1110 MovieClip | Uses:833 1029 1036 1039 119 1047 1050 1053 1056 1059 1062 1065 1068 1071 1072 1073 1074 1075 1076 1077 1090 1094 632 1109 | Used by:Timeline |
| Symbol 1111 Bitmap | Used by:1112 1113 1116 | |
| Symbol 1112 Graphic | Uses:1111 | Used by:1115 |
| Symbol 1113 Graphic | Uses:1111 | Used by:1114 |
| Symbol 1114 MovieClip | Uses:1113 | Used by:1115 |
| Symbol 1115 MovieClip | Uses:1112 1114 | Used by:Timeline |
| Symbol 1116 Graphic | Uses:1111 | Used by:1119 |
| Symbol 1117 Graphic | Used by:1118 | |
| Symbol 1118 MovieClip | Uses:1117 | Used by:1119 |
| Symbol 1119 MovieClip | Uses:1116 1118 | Used by:Timeline |
| Symbol 1120 Bitmap | Used by:1121 1194 | |
| Symbol 1121 Graphic | Uses:1120 | Used by:1221 |
| Symbol 1122 Graphic | Uses:1095 | Used by:1123 |
| Symbol 1123 MovieClip | Uses:1122 | Used by:1221 |
| Symbol 1124 Bitmap | Used by:1125 | |
| Symbol 1125 Graphic | Uses:1124 | Used by:1126 |
| Symbol 1126 MovieClip | Uses:1125 | Used by:1221 |
| Symbol 1127 Bitmap | Used by:1128 | |
| Symbol 1128 Graphic | Uses:1127 | Used by:1129 |
| Symbol 1129 MovieClip | Uses:1128 | Used by:1221 |
| Symbol 1130 Bitmap | Used by:1131 | |
| Symbol 1131 Graphic | Uses:1130 | Used by:1132 |
| Symbol 1132 MovieClip | Uses:1131 | Used by:1221 |
| Symbol 1133 Bitmap | Used by:1134 | |
| Symbol 1134 Graphic | Uses:1133 | Used by:1135 |
| Symbol 1135 MovieClip | Uses:1134 | Used by:1221 |
| Symbol 1136 Bitmap | Used by:1137 | |
| Symbol 1137 Graphic | Uses:1136 | Used by:1138 |
| Symbol 1138 MovieClip | Uses:1137 | Used by:1221 |
| Symbol 1139 Bitmap | Used by:1140 | |
| Symbol 1140 Graphic | Uses:1139 | Used by:1141 |
| Symbol 1141 MovieClip | Uses:1140 | Used by:1221 |
| Symbol 1142 Bitmap | Used by:1143 | |
| Symbol 1143 Graphic | Uses:1142 | Used by:1144 |
| Symbol 1144 MovieClip | Uses:1143 | Used by:1221 |
| Symbol 1145 Bitmap | Used by:1146 | |
| Symbol 1146 Graphic | Uses:1145 | Used by:1147 |
| Symbol 1147 MovieClip | Uses:1146 | Used by:1221 |
| Symbol 1148 Bitmap | Used by:1149 | |
| Symbol 1149 Graphic | Uses:1148 | Used by:1150 |
| Symbol 1150 MovieClip | Uses:1149 | Used by:1221 |
| Symbol 1151 Bitmap | Used by:1152 | |
| Symbol 1152 Graphic | Uses:1151 | Used by:1153 |
| Symbol 1153 MovieClip | Uses:1152 | Used by:1221 |
| Symbol 1154 Bitmap | Used by:1155 | |
| Symbol 1155 Graphic | Uses:1154 | Used by:1156 |
| Symbol 1156 MovieClip | Uses:1155 | Used by:1221 |
| Symbol 1157 Bitmap | Used by:1158 | |
| Symbol 1158 Graphic | Uses:1157 | Used by:1159 |
| Symbol 1159 MovieClip | Uses:1158 | Used by:1221 |
| Symbol 1160 Bitmap | Used by:1161 | |
| Symbol 1161 Graphic | Uses:1160 | Used by:1162 |
| Symbol 1162 MovieClip | Uses:1161 | Used by:1221 |
| Symbol 1163 Bitmap | Used by:1164 | |
| Symbol 1164 Graphic | Uses:1163 | Used by:1165 |
| Symbol 1165 MovieClip | Uses:1164 | Used by:1221 |
| Symbol 1166 Bitmap | Used by:1167 | |
| Symbol 1167 Graphic | Uses:1166 | Used by:1168 |
| Symbol 1168 MovieClip | Uses:1167 | Used by:1221 |
| Symbol 1169 Font | Used by:1170 1171 1172 1173 1174 1175 1176 | |
| Symbol 1170 EditableText | Uses:1169 | Used by:1221 |
| Symbol 1171 EditableText | Uses:1169 | Used by:1221 |
| Symbol 1172 EditableText | Uses:1169 | Used by:1221 |
| Symbol 1173 EditableText | Uses:1169 | Used by:1221 |
| Symbol 1174 EditableText | Uses:1169 | Used by:1221 |
| Symbol 1175 EditableText | Uses:1169 | Used by:1221 |
| Symbol 1176 EditableText | Uses:1169 | Used by:1221 |
| Symbol 1177 EditableText | Uses:247 | Used by:1193 |
| Symbol 1178 EditableText | Uses:247 | Used by:1193 |
| Symbol 1179 EditableText | Uses:247 | Used by:1193 |
| Symbol 1180 EditableText | Uses:247 | Used by:1193 |
| Symbol 1181 EditableText | Uses:247 | Used by:1193 |
| Symbol 1182 EditableText | Uses:247 | Used by:1193 |
| Symbol 1183 EditableText | Uses:247 | Used by:1193 |
| Symbol 1184 EditableText | Uses:247 | Used by:1193 |
| Symbol 1185 EditableText | Uses:247 | Used by:1193 |
| Symbol 1186 EditableText | Uses:247 | Used by:1193 |
| Symbol 1187 EditableText | Uses:247 | Used by:1193 |
| Symbol 1188 EditableText | Uses:247 | Used by:1193 |
| Symbol 1189 EditableText | Uses:247 | Used by:1193 |
| Symbol 1190 EditableText | Uses:247 | Used by:1193 |
| Symbol 1191 EditableText | Uses:247 | Used by:1193 |
| Symbol 1192 EditableText | Uses:247 | Used by:1193 |
| Symbol 1193 MovieClip | Uses:1177 1178 1179 1180 1181 1182 1183 1184 620 1185 1186 1187 1188 1189 1190 1191 1192 | Used by:1221 |
| Symbol 1194 Graphic | Uses:1120 | Used by:1211 |
| Symbol 1195 EditableText | Uses:247 | Used by:1211 |
| Symbol 1196 EditableText | Uses:247 | Used by:1211 |
| Symbol 1197 EditableText | Uses:247 | Used by:1211 |
| Symbol 1198 EditableText | Uses:247 | Used by:1211 |
| Symbol 1199 EditableText | Uses:247 | Used by:1211 |
| Symbol 1200 EditableText | Uses:247 | Used by:1211 |
| Symbol 1201 EditableText | Uses:247 | Used by:1211 |
| Symbol 1202 EditableText | Uses:247 | Used by:1211 |
| Symbol 1203 EditableText | Uses:247 | Used by:1211 |
| Symbol 1204 EditableText | Uses:247 | Used by:1211 |
| Symbol 1205 EditableText | Uses:247 | Used by:1211 |
| Symbol 1206 EditableText | Uses:247 | Used by:1211 |
| Symbol 1207 EditableText | Uses:247 | Used by:1211 |
| Symbol 1208 EditableText | Uses:247 | Used by:1211 |
| Symbol 1209 EditableText | Uses:247 | Used by:1211 |
| Symbol 1210 EditableText | Uses:247 | Used by:1211 |
| Symbol 1211 MovieClip | Uses:1194 1195 1196 1197 1198 1199 1200 1201 1202 620 1203 1204 1205 1206 1207 1208 1209 1210 | Used by:1221 |
| Symbol 1212 Bitmap | Used by:1213 | |
| Symbol 1213 Graphic | Uses:1212 | Used by:1218 |
| Symbol 1214 Bitmap | Used by:1215 | |
| Symbol 1215 Graphic | Uses:1214 | Used by:1218 |
| Symbol 1216 Bitmap | Used by:1217 | |
| Symbol 1217 Graphic | Uses:1216 | Used by:1218 |
| Symbol 1218 MovieClip | Uses:1213 1215 1217 | Used by:1221 |
| Symbol 1219 Graphic | Used by:1220 | |
| Symbol 1220 MovieClip | Uses:1219 | Used by:1221 |
| Symbol 1221 MovieClip | Uses:1121 1123 1126 1129 1132 1135 1138 1141 1144 1147 1150 1153 1156 1159 1162 1165 1168 1170 1171 1172 1173 1174 1175 1176 119 1193 1211 1218 1220 | Used by:Timeline |
| Symbol 1222 MovieClip | Uses:30 | Used by:Timeline |
Instance Names
| "logo_BG" | Frame 1 | Symbol 109 MovieClip |
| "logo_Armor" | Frame 1 | Symbol 113 MovieClip |
| "nowloading" | Frame 1 | Symbol 116 MovieClip |
| "loading" | Frame 1 | Symbol 117 EditableText |
| "invi_playgameBtn" | Frame 1 | Symbol 119 MovieClip |
| "playgameBtn" | Frame 1 | Symbol 122 MovieClip |
| "logo_Armor" | Frame 2 | Symbol 136 MovieClip |
| "invi_BGlogo" | Frame 3 | Symbol 119 MovieClip |
| "cover_bg" | Frame 5 | Symbol 402 MovieClip |
| "logo_BG" | Frame 5 | Symbol 109 MovieClip |
| "logo_Armor" | Frame 5 | Symbol 113 MovieClip |
| "cover_title" | Frame 5 | Symbol 406 MovieClip |
| "ashleyghost" | Frame 5 | Symbol 410 MovieClip |
| "kabut" | Frame 5 | Symbol 413 MovieClip |
| "cover_menu" | Frame 5 | Symbol 416 MovieClip |
| "start_btn" | Frame 5 | Symbol 423 MovieClip |
| "credits_btn" | Frame 5 | Symbol 430 MovieClip |
| "more_btn" | Frame 5 | Symbol 439 MovieClip |
| "credits_page" | Frame 5 | Symbol 236 MovieClip [credits_page] |
| "openingStory" | Frame 6 | Symbol 449 MovieClip |
| "next_btn" | Frame 6 | Symbol 119 MovieClip |
| "skip_btn" | Frame 6 | Symbol 119 MovieClip |
| "transitionOpening" | Frame 6 | Symbol 454 MovieClip |
| "dark1" | Frame 7 | Symbol 462 MovieClip |
| "dark2" | Frame 7 | Symbol 465 MovieClip |
| "bg_outer" | Frame 7 | Symbol 468 MovieClip |
| "scenegame" | Frame 7 | Symbol 816 MovieClip [scenegame_mc] |
| "foreground" | Frame 7 | Symbol 820 MovieClip |
| "transition" | Frame 7 | Symbol 821 MovieClip |
| "invBtn" | Frame 7 | Symbol 119 MovieClip |
| "moregameBtn" | Frame 7 | Symbol 119 MovieClip |
| "minigame" | Frame 7 | Symbol 858 MovieClip |
| "minigame2" | Frame 7 | Symbol 949 MovieClip |
| "picked" | Frame 7 | Symbol 392 MovieClip [picked] |
| "minigame3" | Frame 7 | Symbol 1026 MovieClip |
| "minigame4" | Frame 7 | Symbol 1110 MovieClip |
| "masking" | Frame 7 | Symbol 1115 MovieClip |
| "masking2" | Frame 7 | Symbol 1119 MovieClip |
| "final_ghost" | Frame 7 | Symbol 265 MovieClip [final_ghost] |
| "battle" | Frame 7 | Symbol 1221 MovieClip |
| "transition_ending" | Frame 7 | Symbol 1222 MovieClip |
| "armor_logo" | Frame 7 | Symbol 113 MovieClip |
| "invi_gennotes" | Symbol 223 MovieClip [clue_note] Frame 1 | Symbol 119 MovieClip |
| "closepage" | Symbol 236 MovieClip [credits_page] Frame 1 | Symbol 228 MovieClip |
| "prevCredit" | Symbol 236 MovieClip [credits_page] Frame 1 | Symbol 231 MovieClip |
| "nextCredit" | Symbol 236 MovieClip [credits_page] Frame 1 | Symbol 233 MovieClip |
| "next_btn" | Symbol 236 MovieClip [credits_page] Frame 1 | Symbol 119 MovieClip |
| "prev_btn" | Symbol 236 MovieClip [credits_page] Frame 1 | Symbol 119 MovieClip |
| "invi_dialog" | Symbol 249 MovieClip [dialogbar_mc] Frame 1 | Symbol 119 MovieClip |
| "dialog" | Symbol 249 MovieClip [dialogbar_mc] Frame 1 | Symbol 248 EditableText |
| "invi_dialog2" | Symbol 254 MovieClip [dialogbar_mc2] Frame 1 | Symbol 119 MovieClip |
| "nextDialog" | Symbol 254 MovieClip [dialogbar_mc2] Frame 1 | Symbol 119 MovieClip |
| "dialog" | Symbol 254 MovieClip [dialogbar_mc2] Frame 1 | Symbol 253 EditableText |
| "isState1" | Symbol 264 MovieClip Frame 1 | Symbol 258 MovieClip |
| "isState2" | Symbol 264 MovieClip Frame 2 | Symbol 262 MovieClip |
| "isState2" | Symbol 264 MovieClip Frame 3 | Symbol 263 MovieClip |
| "boss_state" | Symbol 265 MovieClip [final_ghost] Frame 2 | Symbol 264 MovieClip |
| "retryBtn" | Symbol 270 MovieClip [gameover_screen] Frame 1 | Symbol 119 MovieClip |
| "invi_gennotes" | Symbol 273 MovieClip [generator_note] Frame 1 | Symbol 119 MovieClip |
| "isActive_btn" | Symbol 324 MovieClip Frame 2 | Symbol 287 MovieClip |
| "invi_inventory" | Symbol 325 MovieClip [inventory_mc] Frame 1 | Symbol 119 MovieClip |
| "box" | Symbol 325 MovieClip [inventory_mc] Frame 1 | Symbol 277 MovieClip |
| "portrait" | Symbol 325 MovieClip [inventory_mc] Frame 1 | Symbol 279 MovieClip |
| "slot0_0" | Symbol 325 MovieClip [inventory_mc] Frame 1 | Symbol 324 MovieClip |
| "slot1_0" | Symbol 325 MovieClip [inventory_mc] Frame 1 | Symbol 324 MovieClip |
| "slot0_1" | Symbol 325 MovieClip [inventory_mc] Frame 1 | Symbol 324 MovieClip |
| "slot1_1" | Symbol 325 MovieClip [inventory_mc] Frame 1 | Symbol 324 MovieClip |
| "slot0_2" | Symbol 325 MovieClip [inventory_mc] Frame 1 | Symbol 324 MovieClip |
| "slot1_2" | Symbol 325 MovieClip [inventory_mc] Frame 1 | Symbol 324 MovieClip |
| "slot1_3" | Symbol 325 MovieClip [inventory_mc] Frame 1 | Symbol 324 MovieClip |
| "slot0_3" | Symbol 325 MovieClip [inventory_mc] Frame 1 | Symbol 324 MovieClip |
| "slot2_0" | Symbol 325 MovieClip [inventory_mc] Frame 1 | Symbol 324 MovieClip |
| "slot2_1" | Symbol 325 MovieClip [inventory_mc] Frame 1 | Symbol 324 MovieClip |
| "slot2_2" | Symbol 325 MovieClip [inventory_mc] Frame 1 | Symbol 324 MovieClip |
| "slot2_3" | Symbol 325 MovieClip [inventory_mc] Frame 1 | Symbol 324 MovieClip |
| "slot3_3" | Symbol 325 MovieClip [inventory_mc] Frame 1 | Symbol 324 MovieClip |
| "slot3_2" | Symbol 325 MovieClip [inventory_mc] Frame 1 | Symbol 324 MovieClip |
| "slot3_1" | Symbol 325 MovieClip [inventory_mc] Frame 1 | Symbol 324 MovieClip |
| "slot3_0" | Symbol 325 MovieClip [inventory_mc] Frame 1 | Symbol 324 MovieClip |
| "invi_iteminfo" | Symbol 366 MovieClip [iteminfo_mc] Frame 1 | Symbol 119 MovieClip |
| "item_desc" | Symbol 366 MovieClip [iteminfo_mc] Frame 1 | Symbol 331 EditableText |
| "item_desc" | Symbol 366 MovieClip [iteminfo_mc] Frame 9 | Symbol 347 EditableText |
| "item_desc" | Symbol 366 MovieClip [iteminfo_mc] Frame 13 | Symbol 355 EditableText |
| "use_btn" | Symbol 389 MovieClip [menuItem_mc] Frame 1 | Symbol 119 MovieClip |
| "combine_btn" | Symbol 389 MovieClip [menuItem_mc] Frame 1 | Symbol 119 MovieClip |
| "info_btn" | Symbol 389 MovieClip [menuItem_mc] Frame 1 | Symbol 119 MovieClip |
| "item_mssg" | Symbol 399 MovieClip [tooltip] Frame 1 | Symbol 398 EditableText |
| "startgame" | Symbol 423 MovieClip Frame 1 | Symbol 119 MovieClip |
| "creditsgame" | Symbol 430 MovieClip Frame 1 | Symbol 119 MovieClip |
| "moregame" | Symbol 439 MovieClip Frame 1 | Symbol 119 MovieClip |
| "story" | Symbol 449 MovieClip Frame 4 | Symbol 448 MovieClip |
| "goyang" | Symbol 516 MovieClip Frame 4 | Symbol 479 MovieClip |
| "safe_lit" | Symbol 516 MovieClip Frame 17 | Symbol 510 MovieClip |
| "guardwalk" | Symbol 617 MovieClip Frame 1 | Symbol 541 MovieClip |
| "saklar" | Symbol 702 MovieClip Frame 1 | Symbol 461 MovieClip |
| "bungkusan" | Symbol 773 MovieClip Frame 154 | Symbol 769 MovieClip |
| "story" | Symbol 811 MovieClip Frame 4 | Symbol 810 MovieClip |
| "steel" | Symbol 816 MovieClip [scenegame_mc] Frame 1 | Symbol 516 MovieClip |
| "invi_gate" | Symbol 816 MovieClip [scenegame_mc] Frame 1 | Symbol 119 MovieClip |
| "sign" | Symbol 816 MovieClip [scenegame_mc] Frame 1 | Symbol 119 MovieClip |
| "guard" | Symbol 816 MovieClip [scenegame_mc] Frame 1 | Symbol 617 MovieClip |
| "invi_carfront" | Symbol 816 MovieClip [scenegame_mc] Frame 1 | Symbol 119 MovieClip |
| "key" | Symbol 816 MovieClip [scenegame_mc] Frame 2 | Symbol 516 MovieClip |
| "lighter" | Symbol 816 MovieClip [scenegame_mc] Frame 2 | Symbol 516 MovieClip |
| "flashlight" | Symbol 816 MovieClip [scenegame_mc] Frame 2 | Symbol 516 MovieClip |
| "invi_lighter" | Symbol 816 MovieClip [scenegame_mc] Frame 2 | Symbol 119 MovieClip |
| "invi_key" | Symbol 816 MovieClip [scenegame_mc] Frame 2 | Symbol 119 MovieClip |
| "invi_flashlight" | Symbol 816 MovieClip [scenegame_mc] Frame 2 | Symbol 119 MovieClip |
| "go_back" | Symbol 816 MovieClip [scenegame_mc] Frame 2 | Symbol 624 MovieClip |
| "invi_gate2" | Symbol 816 MovieClip [scenegame_mc] Frame 3 | Symbol 119 MovieClip |
| "corpse" | Symbol 816 MovieClip [scenegame_mc] Frame 3 | Symbol 516 MovieClip |
| "padlock" | Symbol 816 MovieClip [scenegame_mc] Frame 5 | Symbol 516 MovieClip |
| "invi_gate3" | Symbol 816 MovieClip [scenegame_mc] Frame 5 | Symbol 119 MovieClip |
| "go_back" | Symbol 816 MovieClip [scenegame_mc] Frame 5 | Symbol 624 MovieClip |
| "go_left" | Symbol 816 MovieClip [scenegame_mc] Frame 6 | Symbol 631 MovieClip |
| "go_right" | Symbol 816 MovieClip [scenegame_mc] Frame 6 | Symbol 631 MovieClip |
| "go_front" | Symbol 816 MovieClip [scenegame_mc] Frame 6 | Symbol 632 MovieClip [arrowscene_mc] |
| "ghost" | Symbol 816 MovieClip [scenegame_mc] Frame 6 | Symbol 635 MovieClip |
| "invi_door" | Symbol 816 MovieClip [scenegame_mc] Frame 6 | Symbol 119 MovieClip |
| "invi_hospital" | Symbol 816 MovieClip [scenegame_mc] Frame 6 | Symbol 119 MovieClip |
| "invi_door" | Symbol 816 MovieClip [scenegame_mc] Frame 7 | Symbol 119 MovieClip |
| "invi_tube" | Symbol 816 MovieClip [scenegame_mc] Frame 7 | Symbol 119 MovieClip |
| "go_right" | Symbol 816 MovieClip [scenegame_mc] Frame 7 | Symbol 631 MovieClip |
| "invi_tree" | Symbol 816 MovieClip [scenegame_mc] Frame 7 | Symbol 119 MovieClip |
| "go_left" | Symbol 816 MovieClip [scenegame_mc] Frame 8 | Symbol 631 MovieClip |
| "invi_car" | Symbol 816 MovieClip [scenegame_mc] Frame 8 | Symbol 119 MovieClip |
| "gas_tank" | Symbol 816 MovieClip [scenegame_mc] Frame 9 | Symbol 119 MovieClip |
| "go_left2" | Symbol 816 MovieClip [scenegame_mc] Frame 9 | Symbol 631 MovieClip |
| "gas_can" | Symbol 816 MovieClip [scenegame_mc] Frame 9 | Symbol 516 MovieClip |
| "lit" | Symbol 816 MovieClip [scenegame_mc] Frame 9 | Symbol 516 MovieClip |
| "fillgas" | Symbol 816 MovieClip [scenegame_mc] Frame 9 | Symbol 516 MovieClip |
| "tube" | Symbol 816 MovieClip [scenegame_mc] Frame 10 | Symbol 516 MovieClip |
| "hammerStick" | Symbol 816 MovieClip [scenegame_mc] Frame 10 | Symbol 516 MovieClip |
| "go_right" | Symbol 816 MovieClip [scenegame_mc] Frame 10 | Symbol 631 MovieClip |
| "invi_barrel" | Symbol 816 MovieClip [scenegame_mc] Frame 10 | Symbol 119 MovieClip |
| "scissors" | Symbol 816 MovieClip [scenegame_mc] Frame 11 | Symbol 516 MovieClip |
| "invi_rope" | Symbol 816 MovieClip [scenegame_mc] Frame 11 | Symbol 119 MovieClip |
| "notes_1" | Symbol 816 MovieClip [scenegame_mc] Frame 11 | Symbol 648 MovieClip |
| "go_back" | Symbol 816 MovieClip [scenegame_mc] Frame 11 | Symbol 624 MovieClip |
| "invi_cabinet1" | Symbol 816 MovieClip [scenegame_mc] Frame 11 | Symbol 119 MovieClip |
| "notes_generator" | Symbol 816 MovieClip [scenegame_mc] Frame 11 | Symbol 119 MovieClip |
| "invi_rope" | Symbol 816 MovieClip [scenegame_mc] Frame 12 | Symbol 119 MovieClip |
| "battery" | Symbol 816 MovieClip [scenegame_mc] Frame 14 | Symbol 657 MovieClip |
| "rope_gate" | Symbol 816 MovieClip [scenegame_mc] Frame 14 | Symbol 119 MovieClip |
| "gate" | Symbol 816 MovieClip [scenegame_mc] Frame 16 | Symbol 119 MovieClip |
| "invi_genset" | Symbol 816 MovieClip [scenegame_mc] Frame 17 | Symbol 119 MovieClip |
| "genlight" | Symbol 816 MovieClip [scenegame_mc] Frame 18 | Symbol 669 MovieClip |
| "go_back" | Symbol 816 MovieClip [scenegame_mc] Frame 19 | Symbol 624 MovieClip |
| "invi_gensetlight" | Symbol 816 MovieClip [scenegame_mc] Frame 19 | Symbol 119 MovieClip |
| "invi_cabinet1" | Symbol 816 MovieClip [scenegame_mc] Frame 19 | Symbol 119 MovieClip |
| "hanged_ghost" | Symbol 816 MovieClip [scenegame_mc] Frame 19 | Symbol 676 MovieClip |
| "door_cabinet" | Symbol 816 MovieClip [scenegame_mc] Frame 20 | Symbol 683 MovieClip |
| "padlock_cabinet" | Symbol 816 MovieClip [scenegame_mc] Frame 20 | Symbol 686 MovieClip |
| "cabinet_open" | Symbol 816 MovieClip [scenegame_mc] Frame 20 | Symbol 119 MovieClip |
| "hammerHead" | Symbol 816 MovieClip [scenegame_mc] Frame 20 | Symbol 516 MovieClip |
| "cabinet" | Symbol 816 MovieClip [scenegame_mc] Frame 21 | Symbol 119 MovieClip |
| "dark_lobby" | Symbol 816 MovieClip [scenegame_mc] Frame 22 | Symbol 691 MovieClip |
| "go_back" | Symbol 816 MovieClip [scenegame_mc] Frame 22 | Symbol 624 MovieClip |
| "invi_hall" | Symbol 816 MovieClip [scenegame_mc] Frame 23 | Symbol 119 MovieClip |
| "invi_desk" | Symbol 816 MovieClip [scenegame_mc] Frame 23 | Symbol 119 MovieClip |
| "invi_cabinetlobby" | Symbol 816 MovieClip [scenegame_mc] Frame 23 | Symbol 119 MovieClip |
| "go_right" | Symbol 816 MovieClip [scenegame_mc] Frame 23 | Symbol 631 MovieClip |
| "invi_clock" | Symbol 816 MovieClip [scenegame_mc] Frame 23 | Symbol 119 MovieClip |
| "invi_cabinet" | Symbol 816 MovieClip [scenegame_mc] Frame 24 | Symbol 119 MovieClip |
| "invi_hall2" | Symbol 816 MovieClip [scenegame_mc] Frame 24 | Symbol 119 MovieClip |
| "go_left" | Symbol 816 MovieClip [scenegame_mc] Frame 24 | Symbol 631 MovieClip |
| "go_up" | Symbol 816 MovieClip [scenegame_mc] Frame 24 | Symbol 632 MovieClip [arrowscene_mc] |
| "invi_poster" | Symbol 816 MovieClip [scenegame_mc] Frame 24 | Symbol 119 MovieClip |
| "invi_upstairs" | Symbol 816 MovieClip [scenegame_mc] Frame 24 | Symbol 119 MovieClip |
| "invi_shelf" | Symbol 816 MovieClip [scenegame_mc] Frame 25 | Symbol 119 MovieClip |
| "cable_pc" | Symbol 816 MovieClip [scenegame_mc] Frame 25 | Symbol 516 MovieClip |
| "notes_1" | Symbol 816 MovieClip [scenegame_mc] Frame 25 | Symbol 516 MovieClip |
| "go_front" | Symbol 816 MovieClip [scenegame_mc] Frame 26 | Symbol 632 MovieClip [arrowscene_mc] |
| "invi_halldoor3" | Symbol 816 MovieClip [scenegame_mc] Frame 26 | Symbol 119 MovieClip |
| "invi_halldoor2" | Symbol 816 MovieClip [scenegame_mc] Frame 26 | Symbol 119 MovieClip |
| "invi_halldoor1" | Symbol 816 MovieClip [scenegame_mc] Frame 26 | Symbol 119 MovieClip |
| "invi_bathroom" | Symbol 816 MovieClip [scenegame_mc] Frame 26 | Symbol 119 MovieClip |
| "bathroom_dark" | Symbol 816 MovieClip [scenegame_mc] Frame 28 | Symbol 702 MovieClip |
| "bgasli" | Symbol 816 MovieClip [scenegame_mc] Frame 28 | Symbol 703 MovieClip |
| "saklar_terang" | Symbol 816 MovieClip [scenegame_mc] Frame 28 | Symbol 461 MovieClip |
| "dark" | Symbol 816 MovieClip [scenegame_mc] Frame 28 | Symbol 462 MovieClip |
| "bathroom_nv" | Symbol 816 MovieClip [scenegame_mc] Frame 28 | Symbol 707 MovieClip |
| "invi_switch" | Symbol 816 MovieClip [scenegame_mc] Frame 28 | Symbol 119 MovieClip |
| "go_back" | Symbol 816 MovieClip [scenegame_mc] Frame 28 | Symbol 624 MovieClip |
| "invi_secretdoor" | Symbol 816 MovieClip [scenegame_mc] Frame 28 | Symbol 119 MovieClip |
| "invi_bathroomdoor1" | Symbol 816 MovieClip [scenegame_mc] Frame 28 | Symbol 119 MovieClip |
| "invi_bathroomdoor2" | Symbol 816 MovieClip [scenegame_mc] Frame 28 | Symbol 119 MovieClip |
| "board1" | Symbol 816 MovieClip [scenegame_mc] Frame 29 | Symbol 712 MovieClip |
| "board2" | Symbol 816 MovieClip [scenegame_mc] Frame 29 | Symbol 715 MovieClip |
| "board3" | Symbol 816 MovieClip [scenegame_mc] Frame 29 | Symbol 716 MovieClip |
| "go_back" | Symbol 816 MovieClip [scenegame_mc] Frame 29 | Symbol 624 MovieClip |
| "door_room3" | Symbol 816 MovieClip [scenegame_mc] Frame 29 | Symbol 119 MovieClip |
| "nail_0" | Symbol 816 MovieClip [scenegame_mc] Frame 29 | Symbol 719 MovieClip |
| "nail_1" | Symbol 816 MovieClip [scenegame_mc] Frame 29 | Symbol 719 MovieClip |
| "nail_2" | Symbol 816 MovieClip [scenegame_mc] Frame 29 | Symbol 719 MovieClip |
| "nail_3" | Symbol 816 MovieClip [scenegame_mc] Frame 29 | Symbol 719 MovieClip |
| "nail_4" | Symbol 816 MovieClip [scenegame_mc] Frame 29 | Symbol 719 MovieClip |
| "nail_5" | Symbol 816 MovieClip [scenegame_mc] Frame 29 | Symbol 719 MovieClip |
| "invi_board2" | Symbol 816 MovieClip [scenegame_mc] Frame 29 | Symbol 119 MovieClip |
| "invi_board1" | Symbol 816 MovieClip [scenegame_mc] Frame 29 | Symbol 119 MovieClip |
| "invi_board3" | Symbol 816 MovieClip [scenegame_mc] Frame 29 | Symbol 119 MovieClip |
| "clue_ghost" | Symbol 816 MovieClip [scenegame_mc] Frame 29 | Symbol 721 MovieClip |
| "cabinet1_2" | Symbol 816 MovieClip [scenegame_mc] Frame 30 | Symbol 726 MovieClip |
| "cabinet1_1" | Symbol 816 MovieClip [scenegame_mc] Frame 30 | Symbol 731 MovieClip |
| "cabinetKey" | Symbol 816 MovieClip [scenegame_mc] Frame 30 | Symbol 516 MovieClip |
| "invi_1_1_open" | Symbol 816 MovieClip [scenegame_mc] Frame 30 | Symbol 119 MovieClip |
| "invi_1_2_open" | Symbol 816 MovieClip [scenegame_mc] Frame 30 | Symbol 119 MovieClip |
| "book" | Symbol 816 MovieClip [scenegame_mc] Frame 30 | Symbol 734 MovieClip |
| "ghostroom1" | Symbol 816 MovieClip [scenegame_mc] Frame 30 | Symbol 743 MovieClip |
| "cabinet2_1" | Symbol 816 MovieClip [scenegame_mc] Frame 31 | Symbol 750 MovieClip |
| "cabinet2_2" | Symbol 816 MovieClip [scenegame_mc] Frame 31 | Symbol 753 MovieClip |
| "invi_2_1" | Symbol 816 MovieClip [scenegame_mc] Frame 31 | Symbol 119 MovieClip |
| "stetoskop" | Symbol 816 MovieClip [scenegame_mc] Frame 31 | Symbol 516 MovieClip |
| "safe" | Symbol 816 MovieClip [scenegame_mc] Frame 31 | Symbol 516 MovieClip |
| "hallucination" | Symbol 816 MovieClip [scenegame_mc] Frame 32 | Symbol 766 MovieClip |
| "hallucination2" | Symbol 816 MovieClip [scenegame_mc] Frame 32 | Symbol 773 MovieClip |
| "bungkusan" | Symbol 816 MovieClip [scenegame_mc] Frame 32 | Symbol 769 MovieClip |
| "door1" | Symbol 816 MovieClip [scenegame_mc] Frame 32 | Symbol 119 MovieClip |
| "door2" | Symbol 816 MovieClip [scenegame_mc] Frame 32 | Symbol 119 MovieClip |
| "door3" | Symbol 816 MovieClip [scenegame_mc] Frame 32 | Symbol 119 MovieClip |
| "summonTool" | Symbol 816 MovieClip [scenegame_mc] Frame 32 | Symbol 119 MovieClip |
| "ghost_summoned" | Symbol 816 MovieClip [scenegame_mc] Frame 32 | Symbol 778 MovieClip |
| "clue" | Symbol 816 MovieClip [scenegame_mc] Frame 33 | Symbol 781 MovieClip |
| "go_back" | Symbol 816 MovieClip [scenegame_mc] Frame 35 | Symbol 624 MovieClip |
| "door4" | Symbol 816 MovieClip [scenegame_mc] Frame 35 | Symbol 119 MovieClip |
| "invi_drawer1" | Symbol 816 MovieClip [scenegame_mc] Frame 36 | Symbol 119 MovieClip |
| "invi_bookoffice" | Symbol 816 MovieClip [scenegame_mc] Frame 36 | Symbol 119 MovieClip |
| "invi_wallmagz" | Symbol 816 MovieClip [scenegame_mc] Frame 36 | Symbol 119 MovieClip |
| "handycam" | Symbol 816 MovieClip [scenegame_mc] Frame 36 | Symbol 516 MovieClip |
| "powerCPU" | Symbol 816 MovieClip [scenegame_mc] Frame 36 | Symbol 119 MovieClip |
| "CPU" | Symbol 816 MovieClip [scenegame_mc] Frame 36 | Symbol 119 MovieClip |
| "usb" | Symbol 816 MovieClip [scenegame_mc] Frame 37 | Symbol 516 MovieClip |
| "clue" | Symbol 816 MovieClip [scenegame_mc] Frame 37 | Symbol 516 MovieClip |
| "go_front" | Symbol 816 MovieClip [scenegame_mc] Frame 38 | Symbol 632 MovieClip [arrowscene_mc] |
| "go_down" | Symbol 816 MovieClip [scenegame_mc] Frame 38 | Symbol 119 MovieClip |
| "bgasli2" | Symbol 816 MovieClip [scenegame_mc] Frame 39 | Symbol 792 MovieClip |
| "underground_dark" | Symbol 816 MovieClip [scenegame_mc] Frame 39 | Symbol 465 MovieClip |
| "undergroundhall" | Symbol 816 MovieClip [scenegame_mc] Frame 39 | Symbol 792 MovieClip |
| "lever_ug" | Symbol 816 MovieClip [scenegame_mc] Frame 39 | Symbol 119 MovieClip |
| "door_ug" | Symbol 816 MovieClip [scenegame_mc] Frame 39 | Symbol 119 MovieClip |
| "go_back" | Symbol 816 MovieClip [scenegame_mc] Frame 39 | Symbol 624 MovieClip |
| "go_back" | Symbol 816 MovieClip [scenegame_mc] Frame 40 | Symbol 624 MovieClip |
| "door_ug2" | Symbol 816 MovieClip [scenegame_mc] Frame 40 | Symbol 119 MovieClip |
| "finalCutscene" | Symbol 816 MovieClip [scenegame_mc] Frame 41 | Symbol 119 MovieClip |
| "go_right" | Symbol 816 MovieClip [scenegame_mc] Frame 42 | Symbol 631 MovieClip |
| "piece0" | Symbol 816 MovieClip [scenegame_mc] Frame 42 | Symbol 802 MovieClip |
| "piece13" | Symbol 816 MovieClip [scenegame_mc] Frame 42 | Symbol 802 MovieClip |
| "piece7" | Symbol 816 MovieClip [scenegame_mc] Frame 42 | Symbol 802 MovieClip |
| "piece3" | Symbol 816 MovieClip [scenegame_mc] Frame 42 | Symbol 802 MovieClip |
| "piece9" | Symbol 816 MovieClip [scenegame_mc] Frame 42 | Symbol 802 MovieClip |
| "go_left" | Symbol 816 MovieClip [scenegame_mc] Frame 43 | Symbol 631 MovieClip |
| "piece5" | Symbol 816 MovieClip [scenegame_mc] Frame 43 | Symbol 802 MovieClip |
| "piece1" | Symbol 816 MovieClip [scenegame_mc] Frame 43 | Symbol 802 MovieClip |
| "piece2" | Symbol 816 MovieClip [scenegame_mc] Frame 43 | Symbol 802 MovieClip |
| "piece8" | Symbol 816 MovieClip [scenegame_mc] Frame 43 | Symbol 802 MovieClip |
| "piece10" | Symbol 816 MovieClip [scenegame_mc] Frame 43 | Symbol 802 MovieClip |
| "piece6" | Symbol 816 MovieClip [scenegame_mc] Frame 44 | Symbol 802 MovieClip |
| "piece11" | Symbol 816 MovieClip [scenegame_mc] Frame 44 | Symbol 802 MovieClip |
| "piece12" | Symbol 816 MovieClip [scenegame_mc] Frame 44 | Symbol 802 MovieClip |
| "piece4" | Symbol 816 MovieClip [scenegame_mc] Frame 44 | Symbol 802 MovieClip |
| "piece14" | Symbol 816 MovieClip [scenegame_mc] Frame 44 | Symbol 802 MovieClip |
| "endingStory" | Symbol 816 MovieClip [scenegame_mc] Frame 45 | Symbol 811 MovieClip |
| "next_btn" | Symbol 816 MovieClip [scenegame_mc] Frame 45 | Symbol 119 MovieClip |
| "theEnd" | Symbol 816 MovieClip [scenegame_mc] Frame 46 | Symbol 813 MovieClip |
| "moreGame_end" | Symbol 816 MovieClip [scenegame_mc] Frame 46 | Symbol 815 MovieClip |
| "amptxt" | Symbol 839 MovieClip Frame 2 | Symbol 838 EditableText |
| "amp" | Symbol 841 MovieClip Frame 1 | Symbol 840 EditableText |
| "slot0" | Symbol 858 MovieClip Frame 1 | Symbol 839 MovieClip |
| "slot1" | Symbol 858 MovieClip Frame 1 | Symbol 839 MovieClip |
| "slot2" | Symbol 858 MovieClip Frame 1 | Symbol 839 MovieClip |
| "slot3" | Symbol 858 MovieClip Frame 1 | Symbol 839 MovieClip |
| "slot4" | Symbol 858 MovieClip Frame 1 | Symbol 839 MovieClip |
| "slot5" | Symbol 858 MovieClip Frame 1 | Symbol 839 MovieClip |
| "sekring4" | Symbol 858 MovieClip Frame 1 | Symbol 841 MovieClip |
| "sekring3" | Symbol 858 MovieClip Frame 1 | Symbol 841 MovieClip |
| "sekring5" | Symbol 858 MovieClip Frame 1 | Symbol 841 MovieClip |
| "sekring7" | Symbol 858 MovieClip Frame 1 | Symbol 841 MovieClip |
| "sekring6" | Symbol 858 MovieClip Frame 1 | Symbol 841 MovieClip |
| "sekring1" | Symbol 858 MovieClip Frame 1 | Symbol 841 MovieClip |
| "sekring2" | Symbol 858 MovieClip Frame 1 | Symbol 841 MovieClip |
| "sekring0" | Symbol 858 MovieClip Frame 1 | Symbol 841 MovieClip |
| "sekring8" | Symbol 858 MovieClip Frame 1 | Symbol 841 MovieClip |
| "sekring9" | Symbol 858 MovieClip Frame 1 | Symbol 841 MovieClip |
| "sekring10" | Symbol 858 MovieClip Frame 1 | Symbol 841 MovieClip |
| "sekring11" | Symbol 858 MovieClip Frame 1 | Symbol 841 MovieClip |
| "light" | Symbol 858 MovieClip Frame 1 | Symbol 842 MovieClip |
| "lever" | Symbol 858 MovieClip Frame 1 | Symbol 849 MovieClip |
| "ampere" | Symbol 858 MovieClip Frame 1 | Symbol 851 EditableText |
| "back" | Symbol 858 MovieClip Frame 1 | Symbol 632 MovieClip [arrowscene_mc] |
| "bayangan" | Symbol 867 MovieClip Frame 1 | Symbol 866 MovieClip |
| "bunderan1" | Symbol 949 MovieClip Frame 1 | Symbol 867 MovieClip |
| "clue" | Symbol 949 MovieClip Frame 1 | Symbol 870 MovieClip |
| "bunderan2" | Symbol 949 MovieClip Frame 1 | Symbol 874 MovieClip |
| "num1" | Symbol 949 MovieClip Frame 1 | Symbol 879 MovieClip |
| "num2" | Symbol 949 MovieClip Frame 1 | Symbol 884 MovieClip |
| "num3" | Symbol 949 MovieClip Frame 1 | Symbol 889 MovieClip |
| "num4" | Symbol 949 MovieClip Frame 1 | Symbol 894 MovieClip |
| "num5" | Symbol 949 MovieClip Frame 1 | Symbol 899 MovieClip |
| "num6" | Symbol 949 MovieClip Frame 1 | Symbol 904 MovieClip |
| "num7" | Symbol 949 MovieClip Frame 1 | Symbol 909 MovieClip |
| "num8" | Symbol 949 MovieClip Frame 1 | Symbol 914 MovieClip |
| "num9" | Symbol 949 MovieClip Frame 1 | Symbol 919 MovieClip |
| "kunciputar" | Symbol 949 MovieClip Frame 1 | Symbol 924 MovieClip |
| "enterPass" | Symbol 949 MovieClip Frame 1 | Symbol 929 MovieClip |
| "ledPass" | Symbol 949 MovieClip Frame 1 | Symbol 934 MovieClip |
| "comb1" | Symbol 949 MovieClip Frame 1 | Symbol 944 MovieClip |
| "comb2" | Symbol 949 MovieClip Frame 1 | Symbol 944 MovieClip |
| "comb3" | Symbol 949 MovieClip Frame 1 | Symbol 944 MovieClip |
| "comb4" | Symbol 949 MovieClip Frame 1 | Symbol 944 MovieClip |
| "comb5" | Symbol 949 MovieClip Frame 1 | Symbol 944 MovieClip |
| "back" | Symbol 949 MovieClip Frame 1 | Symbol 632 MovieClip [arrowscene_mc] |
| "closeNotepad" | Symbol 1003 MovieClip Frame 1 | Symbol 962 MovieClip |
| "closeNotepad" | Symbol 1005 MovieClip Frame 1 | Symbol 962 MovieClip |
| "closeNotepad" | Symbol 1007 MovieClip Frame 1 | Symbol 962 MovieClip |
| "closeNotepad" | Symbol 1013 MovieClip Frame 1 | Symbol 962 MovieClip |
| "closeNotepad" | Symbol 1015 MovieClip Frame 1 | Symbol 962 MovieClip |
| "closeNotepad" | Symbol 1022 MovieClip Frame 1 | Symbol 962 MovieClip |
| "loginwindow" | Symbol 1026 MovieClip Frame 1 | Symbol 955 MovieClip |
| "turnoff" | Symbol 1026 MovieClip Frame 1 | Symbol 962 MovieClip |
| "closeExplorer" | Symbol 1026 MovieClip Frame 1 | Symbol 962 MovieClip |
| "login_ok" | Symbol 1026 MovieClip Frame 1 | Symbol 969 MovieClip |
| "folder0" | Symbol 1026 MovieClip Frame 1 | Symbol 972 MovieClip |
| "folder1" | Symbol 1026 MovieClip Frame 1 | Symbol 972 MovieClip |
| "folder2" | Symbol 1026 MovieClip Frame 1 | Symbol 972 MovieClip |
| "folder3" | Symbol 1026 MovieClip Frame 1 | Symbol 972 MovieClip |
| "file0_1" | Symbol 1026 MovieClip Frame 1 | Symbol 975 MovieClip |
| "file0_2" | Symbol 1026 MovieClip Frame 1 | Symbol 975 MovieClip |
| "file0_3" | Symbol 1026 MovieClip Frame 1 | Symbol 975 MovieClip |
| "file1_1" | Symbol 1026 MovieClip Frame 1 | Symbol 975 MovieClip |
| "file1_2" | Symbol 1026 MovieClip Frame 1 | Symbol 975 MovieClip |
| "summonfile" | Symbol 1026 MovieClip Frame 1 | Symbol 975 MovieClip |
| "mapfile" | Symbol 1026 MovieClip Frame 1 | Symbol 975 MovieClip |
| "folderlock" | Symbol 1026 MovieClip Frame 1 | Symbol 981 MovieClip |
| "upFolder" | Symbol 1026 MovieClip Frame 1 | Symbol 986 MovieClip |
| "wrongpassWindow" | Symbol 1026 MovieClip Frame 1 | Symbol 989 MovieClip |
| "folder0" | Symbol 1026 MovieClip Frame 2 | Symbol 972 MovieClip |
| "folder1" | Symbol 1026 MovieClip Frame 2 | Symbol 972 MovieClip |
| "file0_1" | Symbol 1026 MovieClip Frame 2 | Symbol 975 MovieClip |
| "file0_2" | Symbol 1026 MovieClip Frame 2 | Symbol 975 MovieClip |
| "file0_3" | Symbol 1026 MovieClip Frame 2 | Symbol 975 MovieClip |
| "folderlock" | Symbol 1026 MovieClip Frame 2 | Symbol 981 MovieClip |
| "closeExplorer" | Symbol 1026 MovieClip Frame 2 | Symbol 962 MovieClip |
| "linkBG" | Symbol 1026 MovieClip Frame 2 | Symbol 119 MovieClip |
| "filetxt0_3" | Symbol 1026 MovieClip Frame 2 | Symbol 1003 MovieClip |
| "filetxt0_2" | Symbol 1026 MovieClip Frame 2 | Symbol 1005 MovieClip |
| "filetxt0_1" | Symbol 1026 MovieClip Frame 2 | Symbol 1007 MovieClip |
| "file1_1" | Symbol 1026 MovieClip Frame 3 | Symbol 975 MovieClip |
| "file1_2" | Symbol 1026 MovieClip Frame 3 | Symbol 975 MovieClip |
| "turnoff" | Symbol 1026 MovieClip Frame 3 | Symbol 962 MovieClip |
| "upFolder" | Symbol 1026 MovieClip Frame 3 | Symbol 962 MovieClip |
| "filetxt1_1" | Symbol 1026 MovieClip Frame 3 | Symbol 1013 MovieClip |
| "filetxt1_2" | Symbol 1026 MovieClip Frame 3 | Symbol 1015 MovieClip |
| "upFolder" | Symbol 1026 MovieClip Frame 4 | Symbol 962 MovieClip |
| "linkBG" | Symbol 1026 MovieClip Frame 4 | Symbol 119 MovieClip |
| "summonfile" | Symbol 1026 MovieClip Frame 4 | Symbol 975 MovieClip |
| "mapfile" | Symbol 1026 MovieClip Frame 4 | Symbol 1020 MovieClip |
| "txtview" | Symbol 1026 MovieClip Frame 4 | Symbol 1022 MovieClip |
| "mapview" | Symbol 1026 MovieClip Frame 4 | Symbol 1025 MovieClip |
| "api_lilin" | Symbol 1047 MovieClip Frame 1 | Symbol 1046 MovieClip |
| "api_lilin" | Symbol 1050 MovieClip Frame 1 | Symbol 1046 MovieClip |
| "api_lilin" | Symbol 1053 MovieClip Frame 1 | Symbol 1046 MovieClip |
| "api_lilin" | Symbol 1056 MovieClip Frame 1 | Symbol 1046 MovieClip |
| "api_lilin" | Symbol 1059 MovieClip Frame 1 | Symbol 1046 MovieClip |
| "api_lilin" | Symbol 1062 MovieClip Frame 1 | Symbol 1046 MovieClip |
| "circle" | Symbol 1090 MovieClip Frame 2 | Symbol 1081 MovieClip |
| "triangle" | Symbol 1090 MovieClip Frame 3 | Symbol 1085 MovieClip |
| "star" | Symbol 1090 MovieClip Frame 4 | Symbol 1089 MovieClip |
| "prevpage" | Symbol 1109 MovieClip Frame 1 | Symbol 1101 MovieClip |
| "spell1" | Symbol 1109 MovieClip Frame 1 | Symbol 1104 MovieClip |
| "close_book" | Symbol 1109 MovieClip Frame 1 | Symbol 119 MovieClip |
| "nextpage" | Symbol 1109 MovieClip Frame 1 | Symbol 1106 MovieClip |
| "powderused" | Symbol 1110 MovieClip Frame 1 | Symbol 1036 MovieClip |
| "open_book" | Symbol 1110 MovieClip Frame 1 | Symbol 1039 MovieClip |
| "shapes0" | Symbol 1110 MovieClip Frame 1 | Symbol 119 MovieClip |
| "shapes1" | Symbol 1110 MovieClip Frame 1 | Symbol 119 MovieClip |
| "shapes2" | Symbol 1110 MovieClip Frame 1 | Symbol 119 MovieClip |
| "powder2" | Symbol 1110 MovieClip Frame 1 | Symbol 119 MovieClip |
| "powder1" | Symbol 1110 MovieClip Frame 1 | Symbol 119 MovieClip |
| "powder0" | Symbol 1110 MovieClip Frame 1 | Symbol 119 MovieClip |
| "candle0" | Symbol 1110 MovieClip Frame 1 | Symbol 1047 MovieClip |
| "candle1" | Symbol 1110 MovieClip Frame 1 | Symbol 1050 MovieClip |
| "candle2" | Symbol 1110 MovieClip Frame 1 | Symbol 1053 MovieClip |
| "candle3" | Symbol 1110 MovieClip Frame 1 | Symbol 1056 MovieClip |
| "candle4" | Symbol 1110 MovieClip Frame 1 | Symbol 1059 MovieClip |
| "candle5" | Symbol 1110 MovieClip Frame 1 | Symbol 1062 MovieClip |
| "chalk0" | Symbol 1110 MovieClip Frame 1 | Symbol 1065 MovieClip |
| "chalk1" | Symbol 1110 MovieClip Frame 1 | Symbol 1068 MovieClip |
| "chalk2" | Symbol 1110 MovieClip Frame 1 | Symbol 1071 MovieClip |
| "cSpot1" | Symbol 1110 MovieClip Frame 1 | Symbol 1072 MovieClip |
| "cSpot2" | Symbol 1110 MovieClip Frame 1 | Symbol 1073 MovieClip |
| "cSpot3" | Symbol 1110 MovieClip Frame 1 | Symbol 1074 MovieClip |
| "cSpot4" | Symbol 1110 MovieClip Frame 1 | Symbol 1075 MovieClip |
| "cSpot5" | Symbol 1110 MovieClip Frame 1 | Symbol 1076 MovieClip |
| "cSpot6" | Symbol 1110 MovieClip Frame 1 | Symbol 1077 MovieClip |
| "drawn1" | Symbol 1110 MovieClip Frame 1 | Symbol 1090 MovieClip |
| "drawn2" | Symbol 1110 MovieClip Frame 1 | Symbol 1090 MovieClip |
| "drawn3" | Symbol 1110 MovieClip Frame 1 | Symbol 1090 MovieClip |
| "back" | Symbol 1110 MovieClip Frame 1 | Symbol 632 MovieClip [arrowscene_mc] |
| "blackbook" | Symbol 1110 MovieClip Frame 1 | Symbol 1109 MovieClip |
| "spellWord0" | Symbol 1193 MovieClip Frame 1 | Symbol 1177 EditableText |
| "spellWord1" | Symbol 1193 MovieClip Frame 1 | Symbol 1178 EditableText |
| "spellWord2" | Symbol 1193 MovieClip Frame 1 | Symbol 1179 EditableText |
| "spellWord3" | Symbol 1193 MovieClip Frame 1 | Symbol 1180 EditableText |
| "spellWord4" | Symbol 1193 MovieClip Frame 1 | Symbol 1181 EditableText |
| "spellWord5" | Symbol 1193 MovieClip Frame 1 | Symbol 1182 EditableText |
| "spellWord6" | Symbol 1193 MovieClip Frame 1 | Symbol 1183 EditableText |
| "spellWord7" | Symbol 1193 MovieClip Frame 1 | Symbol 1184 EditableText |
| "spellWord0" | Symbol 1193 MovieClip Frame 2 | Symbol 1185 EditableText |
| "spellWord1" | Symbol 1193 MovieClip Frame 2 | Symbol 1186 EditableText |
| "spellWord2" | Symbol 1193 MovieClip Frame 2 | Symbol 1187 EditableText |
| "spellWord3" | Symbol 1193 MovieClip Frame 2 | Symbol 1188 EditableText |
| "spellWord4" | Symbol 1193 MovieClip Frame 2 | Symbol 1189 EditableText |
| "spellWord5" | Symbol 1193 MovieClip Frame 2 | Symbol 1190 EditableText |
| "spellWord6" | Symbol 1193 MovieClip Frame 2 | Symbol 1191 EditableText |
| "spellWord7" | Symbol 1193 MovieClip Frame 2 | Symbol 1192 EditableText |
| "spellWord0" | Symbol 1211 MovieClip Frame 1 | Symbol 1195 EditableText |
| "spellWord1" | Symbol 1211 MovieClip Frame 1 | Symbol 1196 EditableText |
| "spellWord2" | Symbol 1211 MovieClip Frame 1 | Symbol 1197 EditableText |
| "spellWord3" | Symbol 1211 MovieClip Frame 1 | Symbol 1198 EditableText |
| "spellWord4" | Symbol 1211 MovieClip Frame 1 | Symbol 1199 EditableText |
| "spellWord5" | Symbol 1211 MovieClip Frame 1 | Symbol 1200 EditableText |
| "spellWord6" | Symbol 1211 MovieClip Frame 1 | Symbol 1201 EditableText |
| "spellWord7" | Symbol 1211 MovieClip Frame 1 | Symbol 1202 EditableText |
| "spellWord0" | Symbol 1211 MovieClip Frame 2 | Symbol 1203 EditableText |
| "spellWord1" | Symbol 1211 MovieClip Frame 2 | Symbol 1204 EditableText |
| "spellWord2" | Symbol 1211 MovieClip Frame 2 | Symbol 1205 EditableText |
| "spellWord3" | Symbol 1211 MovieClip Frame 2 | Symbol 1206 EditableText |
| "spellWord4" | Symbol 1211 MovieClip Frame 2 | Symbol 1207 EditableText |
| "spellWord5" | Symbol 1211 MovieClip Frame 2 | Symbol 1208 EditableText |
| "spellWord6" | Symbol 1211 MovieClip Frame 2 | Symbol 1209 EditableText |
| "spellWord7" | Symbol 1211 MovieClip Frame 2 | Symbol 1210 EditableText |
| "bookPiece1" | Symbol 1221 MovieClip Frame 1 | Symbol 1126 MovieClip |
| "bookPiece2" | Symbol 1221 MovieClip Frame 1 | Symbol 1129 MovieClip |
| "bookPiece3" | Symbol 1221 MovieClip Frame 1 | Symbol 1132 MovieClip |
| "bookPiece4" | Symbol 1221 MovieClip Frame 1 | Symbol 1135 MovieClip |
| "bookPiece5" | Symbol 1221 MovieClip Frame 1 | Symbol 1138 MovieClip |
| "bookPiece6" | Symbol 1221 MovieClip Frame 1 | Symbol 1141 MovieClip |
| "bookPiece7" | Symbol 1221 MovieClip Frame 1 | Symbol 1144 MovieClip |
| "bookPiece8" | Symbol 1221 MovieClip Frame 1 | Symbol 1147 MovieClip |
| "bookPiece9" | Symbol 1221 MovieClip Frame 1 | Symbol 1150 MovieClip |
| "bookPiece10" | Symbol 1221 MovieClip Frame 1 | Symbol 1153 MovieClip |
| "bookPiece11" | Symbol 1221 MovieClip Frame 1 | Symbol 1156 MovieClip |
| "bookPiece12" | Symbol 1221 MovieClip Frame 1 | Symbol 1159 MovieClip |
| "bookPiece13" | Symbol 1221 MovieClip Frame 1 | Symbol 1162 MovieClip |
| "bookPiece14" | Symbol 1221 MovieClip Frame 1 | Symbol 1165 MovieClip |
| "bookPiece15" | Symbol 1221 MovieClip Frame 1 | Symbol 1168 MovieClip |
| "words0" | Symbol 1221 MovieClip Frame 1 | Symbol 1170 EditableText |
| "words1" | Symbol 1221 MovieClip Frame 1 | Symbol 1171 EditableText |
| "words2" | Symbol 1221 MovieClip Frame 1 | Symbol 1172 EditableText |
| "words3" | Symbol 1221 MovieClip Frame 1 | Symbol 1173 EditableText |
| "words4" | Symbol 1221 MovieClip Frame 1 | Symbol 1174 EditableText |
| "words5" | Symbol 1221 MovieClip Frame 1 | Symbol 1175 EditableText |
| "words6" | Symbol 1221 MovieClip Frame 1 | Symbol 1176 EditableText |
| "wordBtn0" | Symbol 1221 MovieClip Frame 1 | Symbol 119 MovieClip |
| "wordBtn1" | Symbol 1221 MovieClip Frame 1 | Symbol 119 MovieClip |
| "wordBtn2" | Symbol 1221 MovieClip Frame 1 | Symbol 119 MovieClip |
| "wordBtn3" | Symbol 1221 MovieClip Frame 1 | Symbol 119 MovieClip |
| "wordBtn4" | Symbol 1221 MovieClip Frame 1 | Symbol 119 MovieClip |
| "wordBtn5" | Symbol 1221 MovieClip Frame 1 | Symbol 119 MovieClip |
| "wordBtn6" | Symbol 1221 MovieClip Frame 1 | Symbol 119 MovieClip |
| "magicSpell" | Symbol 1221 MovieClip Frame 1 | Symbol 1193 MovieClip |
| "finalSpell" | Symbol 1221 MovieClip Frame 1 | Symbol 1211 MovieClip |
| "health_1" | Symbol 1221 MovieClip Frame 1 | Symbol 1218 MovieClip |
| "health_2" | Symbol 1221 MovieClip Frame 1 | Symbol 1218 MovieClip |
| "health_3" | Symbol 1221 MovieClip Frame 1 | Symbol 1218 MovieClip |
| "health_4" | Symbol 1221 MovieClip Frame 1 | Symbol 1218 MovieClip |
| "health_5" | Symbol 1221 MovieClip Frame 1 | Symbol 1218 MovieClip |
| "health_6" | Symbol 1221 MovieClip Frame 1 | Symbol 1218 MovieClip |
| "bossHit" | Symbol 1221 MovieClip Frame 1 | Symbol 1220 MovieClip |
Special Tags
| FileAttributes (69) | Timeline Frame 1 | Access network only, Metadata not present, AS1/AS2. |
| ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "door_locked" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "unlock" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "kaget" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "story" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "paper" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "scream1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "genset room" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "fire" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "main menu" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "demon" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "hitguard" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "gate_open" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "open_door" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "gate_genset" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "tick" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "click" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "rBGM_underground2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "rBGM_underground1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "hallucination" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "bathroom" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "hall" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "lobby" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "BGM_yard_left" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "BGM_yard_mid" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "rBGM_outdoor2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "rBGM_outdoor1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "battle" |
| ExportAssets (56) | Timeline Frame 4 | Symbol 219 as "burnAnim" |
| ExportAssets (56) | Timeline Frame 4 | Symbol 223 as "clue_note" |
| ExportAssets (56) | Timeline Frame 4 | Symbol 236 as "credits_page" |
| ExportAssets (56) | Timeline Frame 4 | Symbol 243 as "cutscene" |
| ExportAssets (56) | Timeline Frame 4 | Symbol 249 as "dialogbar_mc" |
| ExportAssets (56) | Timeline Frame 4 | Symbol 254 as "dialogbar_mc2" |
| ExportAssets (56) | Timeline Frame 4 | Symbol 265 as "final_ghost" |
| ExportAssets (56) | Timeline Frame 4 | Symbol 270 as "gameover_screen" |
| ExportAssets (56) | Timeline Frame 4 | Symbol 273 as "generator_note" |
| ExportAssets (56) | Timeline Frame 4 | Symbol 325 as "inventory_mc" |
| ExportAssets (56) | Timeline Frame 4 | Symbol 366 as "iteminfo_mc" |
| ExportAssets (56) | Timeline Frame 4 | Symbol 382 as "itemused_mc" |
| ExportAssets (56) | Timeline Frame 4 | Symbol 389 as "menuItem_mc" |
| ExportAssets (56) | Timeline Frame 4 | Symbol 392 as "picked" |
| ExportAssets (56) | Timeline Frame 4 | Symbol 396 as "spotter" |
| ExportAssets (56) | Timeline Frame 4 | Symbol 399 as "tooltip" |
| ExportAssets (56) | Timeline Frame 7 | Symbol 632 as "arrowscene_mc" |
| ExportAssets (56) | Timeline Frame 7 | Symbol 816 as "scenegame_mc" |
Labels
| "preloader" | Frame 1 |
| "intro sponsor" | Frame 2 |
| "intro developer" | Frame 3 |
| "asset drop" | Frame 4 |
| "title" | Frame 5 |
| "opening" | Frame 6 |
| "main game" | Frame 7 |
| "prologue" | Symbol 243 MovieClip [cutscene] Frame 1 |
| "hit" | Symbol 243 MovieClip [cutscene] Frame 2 |
| "busted" | Symbol 243 MovieClip [cutscene] Frame 117 |
| "state1" | Symbol 264 MovieClip Frame 1 |
| "state2" | Symbol 264 MovieClip Frame 2 |
| "state3" | Symbol 264 MovieClip Frame 3 |
| "state1" | Symbol 265 MovieClip [final_ghost] Frame 2 |
| "hurted" | Symbol 265 MovieClip [final_ghost] Frame 3 |
| "gone" | Symbol 265 MovieClip [final_ghost] Frame 21 |
| "fade out" | Symbol 270 MovieClip [gameover_screen] Frame 51 |
| "fade in" | Symbol 454 MovieClip Frame 1 |
| "fade out" | Symbol 454 MovieClip Frame 80 |
| "flashlight" | Symbol 516 MovieClip Frame 2 |
| "corpse" | Symbol 516 MovieClip Frame 3 |
| "padlock" | Symbol 516 MovieClip Frame 4 |
| "tube" | Symbol 516 MovieClip Frame 5 |
| "gas can" | Symbol 516 MovieClip Frame 6 |
| "lit" | Symbol 516 MovieClip Frame 7 |
| "have gas" | Symbol 516 MovieClip Frame 8 |
| "scissors" | Symbol 516 MovieClip Frame 9 |
| "keys" | Symbol 516 MovieClip Frame 10 |
| "lighter" | Symbol 516 MovieClip Frame 11 |
| "hammer" | Symbol 516 MovieClip Frame 12 |
| "hammer stick" | Symbol 516 MovieClip Frame 13 |
| "cabinet key" | Symbol 516 MovieClip Frame 14 |
| "cable" | Symbol 516 MovieClip Frame 15 |
| "notes 1" | Symbol 516 MovieClip Frame 16 |
| "safe" | Symbol 516 MovieClip Frame 17 |
| "handycam" | Symbol 516 MovieClip Frame 18 |
| "stetoskop" | Symbol 516 MovieClip Frame 19 |
| "kertas clue" | Symbol 516 MovieClip Frame 20 |
| "storage" | Symbol 516 MovieClip Frame 21 |
| "walk" | Symbol 541 MovieClip Frame 1 |
| "idle" | Symbol 574 MovieClip Frame 1 |
| "turn" | Symbol 587 MovieClip Frame 1 |
| "walk" | Symbol 617 MovieClip Frame 1 |
| "idle" | Symbol 617 MovieClip Frame 2 |
| "turn" | Symbol 617 MovieClip Frame 3 |
| "turn over" | Symbol 617 MovieClip Frame 4 |
| "evil ghost" | Symbol 778 MovieClip Frame 2 |
| "good ghost" | Symbol 778 MovieClip Frame 3 |
| "dissapear" | Symbol 778 MovieClip Frame 4 |
| "scene 1" | Symbol 816 MovieClip [scenegame_mc] Frame 1 |
| "scene 2" | Symbol 816 MovieClip [scenegame_mc] Frame 2 |
| "scene 3" | Symbol 816 MovieClip [scenegame_mc] Frame 3 |
| "depan pager kebuka" | Symbol 816 MovieClip [scenegame_mc] Frame 4 |
| "scene 4" | Symbol 816 MovieClip [scenegame_mc] Frame 5 |
| "scene 5" | Symbol 816 MovieClip [scenegame_mc] Frame 6 |
| "scene 6" | Symbol 816 MovieClip [scenegame_mc] Frame 7 |
| "scene 7" | Symbol 816 MovieClip [scenegame_mc] Frame 8 |
| "jeep" | Symbol 816 MovieClip [scenegame_mc] Frame 9 |
| "tube" | Symbol 816 MovieClip [scenegame_mc] Frame 10 |
| "warehouse" | Symbol 816 MovieClip [scenegame_mc] Frame 11 |
| "warehouse 2" | Symbol 816 MovieClip [scenegame_mc] Frame 12 |
| "warehouse 3" | Symbol 816 MovieClip [scenegame_mc] Frame 13 |
| "generator 1" | Symbol 816 MovieClip [scenegame_mc] Frame 14 |
| "ready burn" | Symbol 816 MovieClip [scenegame_mc] Frame 15 |
| "generator 2" | Symbol 816 MovieClip [scenegame_mc] Frame 16 |
| "generator 3" | Symbol 816 MovieClip [scenegame_mc] Frame 17 |
| "generator light" | Symbol 816 MovieClip [scenegame_mc] Frame 18 |
| "warehouse light" | Symbol 816 MovieClip [scenegame_mc] Frame 19 |
| "warehouse cabinet light" | Symbol 816 MovieClip [scenegame_mc] Frame 20 |
| "warehouse cabinet dark" | Symbol 816 MovieClip [scenegame_mc] Frame 21 |
| "inside dark" | Symbol 816 MovieClip [scenegame_mc] Frame 22 |
| "lobby mid" | Symbol 816 MovieClip [scenegame_mc] Frame 23 |
| "lobby right" | Symbol 816 MovieClip [scenegame_mc] Frame 24 |
| "desk" | Symbol 816 MovieClip [scenegame_mc] Frame 25 |
| "hall" | Symbol 816 MovieClip [scenegame_mc] Frame 26 |
| "hall kebuka" | Symbol 816 MovieClip [scenegame_mc] Frame 27 |
| "bathroom" | Symbol 816 MovieClip [scenegame_mc] Frame 28 |
| "sealed room" | Symbol 816 MovieClip [scenegame_mc] Frame 29 |
| "hall room 1" | Symbol 816 MovieClip [scenegame_mc] Frame 30 |
| "hall room 2" | Symbol 816 MovieClip [scenegame_mc] Frame 31 |
| "room one" | Symbol 816 MovieClip [scenegame_mc] Frame 32 |
| "room 2" | Symbol 816 MovieClip [scenegame_mc] Frame 33 |
| "room 3" | Symbol 816 MovieClip [scenegame_mc] Frame 34 |
| "room office" | Symbol 816 MovieClip [scenegame_mc] Frame 35 |
| "office" | Symbol 816 MovieClip [scenegame_mc] Frame 36 |
| "zoom laci" | Symbol 816 MovieClip [scenegame_mc] Frame 37 |
| "underground stairs" | Symbol 816 MovieClip [scenegame_mc] Frame 38 |
| "underground hall" | Symbol 816 MovieClip [scenegame_mc] Frame 39 |
| "door ug" | Symbol 816 MovieClip [scenegame_mc] Frame 40 |
| "final cutscene" | Symbol 816 MovieClip [scenegame_mc] Frame 41 |
| "ug room left" | Symbol 816 MovieClip [scenegame_mc] Frame 42 |
| "ug room mid" | Symbol 816 MovieClip [scenegame_mc] Frame 43 |
| "ug room right" | Symbol 816 MovieClip [scenegame_mc] Frame 44 |
| "ending game" | Symbol 816 MovieClip [scenegame_mc] Frame 45 |
| "the end" | Symbol 816 MovieClip [scenegame_mc] Frame 46 |
| "fade in" | Symbol 821 MovieClip Frame 1 |
| "fade out" | Symbol 821 MovieClip Frame 20 |
| "attach" | Symbol 839 MovieClip Frame 2 |
| "pulled" | Symbol 849 MovieClip Frame 2 |
| "mini game 1" | Symbol 858 MovieClip Frame 1 |
| "false" | Symbol 934 MovieClip Frame 1 |
| "true" | Symbol 934 MovieClip Frame 2 |
| "is2" | Symbol 944 MovieClip Frame 3 |
| "2" | Symbol 944 MovieClip Frame 9 |
| "is3" | Symbol 944 MovieClip Frame 10 |
| "is4" | Symbol 944 MovieClip Frame 17 |
| "is5" | Symbol 944 MovieClip Frame 24 |
| "is6" | Symbol 944 MovieClip Frame 31 |
| "is7" | Symbol 944 MovieClip Frame 38 |
| "is8" | Symbol 944 MovieClip Frame 45 |
| "is9" | Symbol 944 MovieClip Frame 52 |
| "mini game 2" | Symbol 949 MovieClip Frame 1 |
| "rollover" | Symbol 969 MovieClip Frame 2 |
| "press" | Symbol 969 MovieClip Frame 3 |
| "mini game 3" | Symbol 1026 MovieClip Frame 1 |
| "root folder" | Symbol 1026 MovieClip Frame 2 |
| "folder 1" | Symbol 1026 MovieClip Frame 3 |
| "folder 2" | Symbol 1026 MovieClip Frame 4 |
| "show spell" | Symbol 1193 MovieClip Frame 2 |
| "show spell" | Symbol 1211 MovieClip Frame 2 |
| "fade in" | Symbol 1222 MovieClip Frame 1 |
| "fade out" | Symbol 1222 MovieClip Frame 80 |
Dynamic Text Variables
| amptxt | Symbol 838 EditableText | "" |
| amp | Symbol 840 EditableText | "" |
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