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armorgames pwong-3388.swf

This is the info page for
Flash #268334

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Arial" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">Score: 0</font></p>

<p align="left"><font face="Arial" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">Ammo: 0</font></p>

Score

0

Easy

Easy

Normal

Normal

Hard

Hard

Made by Jonas Richner

Music by EON

Credits

v 1.8 AG

Instructions

Rules are simple. Hit all balls back to the other side. Whenever you miss a ball your score gets decreased, and whenever your opponent misses a ball your score gets increased. The more balls are in play, the less it counts if you miss one. The game ends when the bar below your paddle reaches the right side. Move your paddle with the mouse. Click to shoot when you have ammo loaded. Press "P" to pause and "M" to mute.

Don't show this message again.

Play

Play

Rank:

Menu

Menu

Visit Developers Site

Visit Developers Site

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Play

Play

ActionScript [AS3]

Section 1
//ag_intro_mc_6 (PaddleBall_fla.ag_intro_mc_6) package PaddleBall_fla { import flash.display.*; public dynamic class ag_intro_mc_6 extends MovieClip { public function ag_intro_mc_6(){ addFrameScript(0, frame1, 217, frame218); } function frame218(){ PaddleBall(root).nextFrame(); } function frame1(){ PaddleBall(root).stop(); gotoAndPlay(2); } } }//package PaddleBall_fla
Section 2
//instructionsgraphic_22 (PaddleBall_fla.instructionsgraphic_22) package PaddleBall_fla { import flash.events.*; import flash.display.*; public dynamic class instructionsgraphic_22 extends MovieClip { public var noInstructions:MovieClip; public var playButton:SimpleButton; public function instructionsgraphic_22(){ addFrameScript(0, frame1); } public function check(_arg1:MouseEvent){ if (noInstructions.currentFrame == 1){ noInstructions.gotoAndStop(2); PaddleBall(root).showInstructions = false; } else { noInstructions.gotoAndStop(1); PaddleBall(root).showInstructions = true; }; } function frame1(){ noInstructions.addEventListener(MouseEvent.CLICK, check); noInstructions.buttonMode = true; } } }//package PaddleBall_fla
Section 3
//jgamesgraphic_15 (PaddleBall_fla.jgamesgraphic_15) package PaddleBall_fla { import flash.display.*; public dynamic class jgamesgraphic_15 extends MovieClip { public var moreGames:SimpleButton; public function jgamesgraphic_15(){ addFrameScript(0, frame1); } function frame1(){ } } }//package PaddleBall_fla
Section 4
//loadingBar_4 (PaddleBall_fla.loadingBar_4) package PaddleBall_fla { import flash.display.*; import flash.text.*; public dynamic class loadingBar_4 extends MovieClip { public var progressText:TextField; public function loadingBar_4(){ addFrameScript(0, frame1, 9, frame10); } function frame10(){ stop(); } function frame1(){ stop(); } } }//package PaddleBall_fla
Section 5
//NoInstructions_24 (PaddleBall_fla.NoInstructions_24) package PaddleBall_fla { import flash.display.*; public dynamic class NoInstructions_24 extends MovieClip { public function NoInstructions_24(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package PaddleBall_fla
Section 6
//PaddleGraphic_40 (PaddleBall_fla.PaddleGraphic_40) package PaddleBall_fla { import flash.display.*; public dynamic class PaddleGraphic_40 extends MovieClip { public var loader:MovieClip; public function PaddleGraphic_40(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package PaddleBall_fla
Section 7
//powerupgraphic_33 (PaddleBall_fla.powerupgraphic_33) package PaddleBall_fla { import flash.display.*; public dynamic class powerupgraphic_33 extends MovieClip { public var p:MovieClip; } }//package PaddleBall_fla
Section 8
//powerupgraphic2_34 (PaddleBall_fla.powerupgraphic2_34) package PaddleBall_fla { import flash.display.*; public dynamic class powerupgraphic2_34 extends MovieClip { public function powerupgraphic2_34(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package PaddleBall_fla
Section 9
//rankBackgroundgraphic_19 (PaddleBall_fla.rankBackgroundgraphic_19) package PaddleBall_fla { import flash.display.*; import flash.text.*; public dynamic class rankBackgroundgraphic_19 extends MovieClip { public var menuButton:SimpleButton; public var rankTxt:TextField; } }//package PaddleBall_fla
Section 10
//AdHolder (AdHolder) package { import flash.display.*; public dynamic class AdHolder extends MovieClip { } }//package
Section 11
//Ball (Ball) package { import flash.display.*; public dynamic class Ball extends MovieClip { } }//package
Section 12
//BasicButton (BasicButton) package { import flash.display.*; public dynamic class BasicButton extends SimpleButton { } }//package
Section 13
//Bounce (Bounce) package { import flash.media.*; public dynamic class Bounce extends Sound { } }//package
Section 14
//Cannon (Cannon) package { import flash.events.*; import flash.display.*; public class Cannon extends MovieClip { private var animstep:Number;// = 0 private var animation:Array; public function Cannon(){ animation = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40); animstep = 0; super(); addFrameScript(19, frame20); addEventListener(Event.ENTER_FRAME, update); } function frame20(){ PaddleBall(root).newBall(this.x, this.y); } function update(_arg1:Event){ if (PaddleBall(root).paused == false){ animstep = (animstep + (PaddleBall(root).timePassed / 60)); if (animstep > animation.length){ removeEventListener(Event.ENTER_FRAME, update); parent.removeChild(this); }; gotoAndStop(animation[Math.floor(animstep)]); }; } } }//package
Section 15
//Credits (Credits) package { import flash.display.*; public dynamic class Credits extends MovieClip { public function Credits(){ addFrameScript(58, frame59); } function frame59(){ stop(); } } }//package
Section 16
//EasyMode (EasyMode) package { import flash.display.*; public dynamic class EasyMode extends SimpleButton { } }//package
Section 17
//EndScoreDisplay (EndScoreDisplay) package { import flash.display.*; import flash.text.*; public dynamic class EndScoreDisplay extends MovieClip { public var score:TextField; } }//package
Section 18
//HardMode (HardMode) package { import flash.display.*; public dynamic class HardMode extends SimpleButton { } }//package
Section 19
//Instructions (Instructions) package { import flash.display.*; public dynamic class Instructions extends MovieClip { public var instructions:MovieClip; public function Instructions(){ addFrameScript(44, frame45); } function frame45(){ stop(); } } }//package
Section 20
//Jgames (Jgames) package { import flash.display.*; public dynamic class Jgames extends MovieClip { public var jgames:MovieClip; public function Jgames(){ addFrameScript(39, frame40); } function frame40(){ stop(); } } }//package
Section 21
//LB (LB) package { import flash.display.*; public dynamic class LB extends MovieClip { } }//package
Section 22
//Music (Music) package { import flash.media.*; public dynamic class Music extends Sound { } }//package
Section 23
//NormalMode (NormalMode) package { import flash.display.*; public dynamic class NormalMode extends SimpleButton { } }//package
Section 24
//Paddle (Paddle) package { import flash.display.*; public dynamic class Paddle extends MovieClip { public var paddle:MovieClip; } }//package
Section 25
//PaddleBall (PaddleBall) package { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.filters.*; import flash.utils.*; import flash.ui.*; import flash.geom.*; import flash.net.*; public dynamic class PaddleBall extends MovieClip { private const paddleY:Number = 380; private const paddleWidth:Number = 90; private const wallRight:Number = 535; private const wallLeft:Number = 15; private const wallTop:Number = -10; private const paddleHeight:Number = 15; private const paddleCurve:Number = 0.005; private var reloadTime:Number;// = 1 private var paddle2:Paddle; private var pScore:PScore; public var bar:MovieClip; private var fps_txt:TextField; private var powerups:Array; private var music:Sound; public var rank:String;// = "" public var skala:MovieClip; private var bf:BlurFilter; private var cannonTimer:Timer; private var endScoreDisplay:EndScoreDisplay; private var bricks:Array; private var powerup:Powerup; private var balls:Array; private var sfxTransform:SoundTransform; private var myContextMenu:ContextMenu; private var j:int; private var bm:Bitmap; private var i:int; private var powerupsNum:int;// = 0 private var paddleRect:Rectangle; private var endScore:Number;// = 0 private var slowMotionTimer:Timer; private var bounce:Bounce; private var newBalls:Array; public var jgames:Jgames; private var score:Number;// = 0 public var credits:Credits; private var lastTime:uint; private var rankBackground:RankBackground; private var lastSoundTime:Number;// = 0 private var shots:Array; public var easyMode:EasyMode; private var musicTransform:SoundTransform; private var shotReady:Boolean;// = true private var powerupTimer:Timer; private var time:int; private var ammo:int;// = 0 private var ballsInPlayNum:int;// = 0 private var ballWaveNum:int;// = 0 public var mochib:MovieClip; private var mouseDown:Boolean;// = false private var fps:int; private var fpsArray:Array; private var colorChange:Array; private var cannon:Cannon; private var shot:Shot; private var slowMotion:Boolean;// = false private var musicChannel:SoundChannel; private var colorNum:int;// = 0 public var normalMode:NormalMode; public var gameMessage2:TextField; private var soundChannel:SoundChannel; public var hardMode:HardMode; public var paused:Boolean;// = false public var loadingBar:MovieClip; public var showInstructions:Boolean;// = true private var cmf:ColorMatrixFilter; private var newBallNum:int;// = 0 private var cannonX:Number;// = 50 private var num1:Number;// = 0.1 private var num3:Number;// = 1 private var num4:Number;// = 0.4 private var colors:Array; private var paddle:Paddle; private var num2:Number;// = 0.9 private var bmd:BitmapData; private var muted:Boolean;// = false private var ballsInPlay:Array; private var paddleRect2:Rectangle; private var powerupsTime:Array; public var playButton:SimpleButton; private var reload:Number;// = 0 private var averageFps:int;// = 0 public var firstTime:Boolean;// = true private var prevTime:int;// = 0 private var colorChangeNum:int;// = 0 public var timePassed:Number;// = 1 public var holder:MovieClip; public var gameMessage:TextField; public var difficulty:String;// = "easy" public var instructions:Instructions; private var waveTimer:Timer; private var scoreDisplay:Number;// = 0 private var cScoreDisplay:Number;// = 0 public var loadingBar1:MovieClip; private var ballWaves:Array; private var cScore:Number;// = 0 private var closestBall;// = null private var ball:MovieClip; public function PaddleBall(){ firstTime = true; balls = new Array(); difficulty = "easy"; rank = ""; showInstructions = true; prevTime = 0; fpsArray = new Array(); averageFps = 0; cannonX = 50; bounce = new Bounce(); sfxTransform = new SoundTransform(1); musicTransform = new SoundTransform(1); timePassed = 1; closestBall = null; shots = new Array(); powerups = new Array(); mouseDown = false; reloadTime = 1; reload = 0; shotReady = true; ammo = 0; slowMotion = false; score = 0; cScore = 0; scoreDisplay = 0; cScoreDisplay = 0; num1 = 0.1; num2 = 0.9; num3 = 1; num4 = 0.4; bmd = new BitmapData(550, 400, true, 0xFFFFFF); bm = new Bitmap(bmd); bf = new BlurFilter(5, 5, 3); cmf = new ColorMatrixFilter([num1, 0, 0, 0, 0, 0, num2, 0, 0, 0, 0, 0, num3, 0, 0, 0, 0, 0, num4, 0]); colorChange = new Array(12600, 41400, 65000, 79500, 91500, 104500, 118500, 144000, 169200, 195000, 208000, 220000, 240000, 247000, 1000000000); colorChangeNum = 0; ballsInPlay = new Array(new Array(100, 1), new Array(14200, 4), new Array(65000, 8), new Array(100000, 15), new Array(144000, 5), new Array(100000000, 100)); ballsInPlayNum = 0; newBalls = new Array(100, 12600, 13100, 13600, 14000, 170000, 171000, 172000, 10000000); newBallNum = 0; colors = new Array(new Array(0.1, 0.9, 1, 1), new Array(0.6, 1, 0, 1), new Array(1, 0.9, 0.2, 1), new Array(1, 0.7, 1, 1), new Array(0.9, 1, 0, 1), new Array(1, 0.2, 0.2, 1), new Array(0.6, 1, 0, 1), new Array(0.1, 0.9, 1, 1), new Array(1, 0.7, 1, 1), new Array(0.1, 0.9, 1, 1), new Array(0.6, 1, 0, 1), new Array(0.9, 1, 0, 1), new Array(1, 0.9, 0.2, 1), new Array(0.6, 1, 0, 1), new Array(0.1, 0.9, 1, 1)); colorNum = 0; ballWaves = new Array(42000, 103000, 105000, 10000000); ballWaveNum = 0; powerupsTime = new Array(new Array(35000, "shoot"), new Array(65000, "large"), new Array(80000, "slow"), new Array(90000, "shoot"), new Array(95000, "large"), new Array(98000, "slow"), new Array(120000, "shoot"), new Array(135000, "shoot"), new Array(136000, "slow"), new Array(140000, "shoot"), new Array(150000, "large"), new Array(153000, "shoot"), new Array(156000, "shoot"), new Array(159000, "slow"), new Array(162000, "shoot"), new Array(165000, "slow"), new Array(215000, "shoot"), new Array(2100000, "large")); powerupsNum = 0; endScore = 0; paused = false; muted = false; lastSoundTime = 0; super(); addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } private function moveObjects(_arg1:Event):void{ movePaddle(); moveBalls(); moveShots(); reloadShot(); movePowerup(); pScore.pScore.text = String(("Score: " + Math.floor(scoreDisplay))); pScore.ammo.text = String(("Ammo: " + int(ammo))); if (cScore > cScoreDisplay){ cScoreDisplay = (cScoreDisplay + 1); }; if (Math.floor(score) > Math.floor(scoreDisplay)){ scoreDisplay = (scoreDisplay + 0.5); } else { if (Math.floor(score) < Math.floor(scoreDisplay)){ scoreDisplay = (scoreDisplay - 0.5); }; }; if (musicChannel.position > colorChange[colorChangeNum]){ colorChangeNum = (colorChangeNum + 1); colorNum = (colorNum + 1); }; if (musicChannel.position > newBalls[newBallNum]){ newBallNum = (newBallNum + 1); addCannon(); }; if (musicChannel.position > ballsInPlay[ballsInPlayNum][0]){ ballsInPlayNum = (ballsInPlayNum + 1); }; if (musicChannel.position > ballWaves[ballWaveNum]){ ballWaveNum = (ballWaveNum + 1); startBallWave(); }; if (musicChannel.position > powerupsTime[powerupsNum][0]){ addPowerup(powerupsTime[powerupsNum][1]); powerupsNum = (powerupsNum + 1); }; if (musicChannel.position > powerupsTime[powerupsNum][0]){ addPowerup(powerupsTime[powerupsNum][1]); powerupsNum = (powerupsNum + 1); }; bar.scaleX = (musicChannel.position / 251500); if (musicChannel.position > 251500){ musicChannel.stop(); stage.removeEventListener(MouseEvent.MOUSE_DOWN, mousePressedDown); stage.removeEventListener(MouseEvent.MOUSE_UP, mouseReleased); removeChild(paddle2); stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressedDown); removeEventListener(Event.ENTER_FRAME, moveObjects); addEventListener(Event.ENTER_FRAME, updateScore); endScoreDisplay = new EndScoreDisplay(); endScoreDisplay.x = -2000; addChild(endScoreDisplay); rankBackground = new RankBackground(); rankBackground.x = 135; rankBackground.y = 500; addChild(rankBackground); rankBackground.rank.menuButton.addEventListener(MouseEvent.CLICK, returnToMenu); }; } public function keyPressedDown(_arg1:KeyboardEvent){ if (_arg1.keyCode == 80){ if (paused){ paused = false; addEventListener(Event.ENTER_FRAME, moveObjects); lastTime = 0; gameMessage.text = String("Pwong"); musicChannel = music.play(lastSoundTime, 1, musicTransform); } else { paused = true; removeEventListener(Event.ENTER_FRAME, moveObjects); gameMessage.text = String("Paused"); lastSoundTime = musicChannel.position; musicChannel.stop(); }; }; if (_arg1.keyCode == 77){ if (!paused){ if (muted){ muted = false; sfxTransform = new SoundTransform(1); musicTransform = new SoundTransform(1); lastSoundTime = musicChannel.position; musicChannel.stop(); musicChannel = music.play(lastSoundTime, 0, musicTransform); gameMessage.text = String("Pwong"); } else { muted = true; sfxTransform = new SoundTransform(0); musicTransform = new SoundTransform(0); lastSoundTime = musicChannel.position; musicChannel.stop(); musicChannel = music.play(lastSoundTime, 0, musicTransform); gameMessage.text = String("Muted"); }; }; }; } public function updateMode(_arg1:Event){ removeChild(bm); addChild(bm); moveMode(easyMode, 75); moveMode(normalMode, 150); moveMode(hardMode, 225); } private function addPowerupTimer(){ powerupTimer = new Timer(20000, 1); powerupTimer.addEventListener(TimerEvent.TIMER_COMPLETE, powerupTimerHandler); powerupTimer.start(); } private function mousePressedDown(_arg1:MouseEvent){ mouseDown = true; } private function startBallWave(){ waveTimer = new Timer(300, 1); waveTimer.addEventListener(TimerEvent.TIMER_COMPLETE, ballWaveHandler); waveTimer.start(); } private function shoot(){ shot = new Shot(); shot.y = (paddle.y - paddle.height); shot.x = paddle.x; shot.scaleX = paddle.scaleX; addChild(shot); shots.push(shot); shotReady = false; ammo = (ammo - 1); } public function playHard(_arg1:MouseEvent){ difficulty = "hard"; removeEventListener(Event.ENTER_FRAME, updateMode); removeChild(easyMode); removeChild(normalMode); removeChild(hardMode); gotoAndStop("play"); } public function chooseMode(_arg1:MouseEvent){ removeChild(playButton); removeChild(credits); removeChild(jgames); easyMode.x = 190; easyMode.y = 175; addChild(easyMode); normalMode.x = 190; normalMode.y = 175; addChild(normalMode); hardMode.x = 190; hardMode.y = 175; addChild(hardMode); addEventListener(Event.ENTER_FRAME, updateMode); easyMode.addEventListener(MouseEvent.CLICK, playEasy); normalMode.addEventListener(MouseEvent.CLICK, playNormal); hardMode.addEventListener(MouseEvent.CLICK, playHard); } function frame3(){ if (firstTime){ bmd = new BitmapData(550, 400, true, 0xFFFFFF); bm = new Bitmap(bmd); bf = new BlurFilter(3, 3, 3); cmf = new ColorMatrixFilter([num1, 0, 0, 0, 0, 0, num2, 0, 0, 0, 0, 0, num3, 0, 0, 0, 0, 0, num4, 0]); addChild(bm); stage.addEventListener(Event.ENTER_FRAME, changeColor); firstTime = false; }; credits = new Credits(); credits.x = 190; addChild(credits); jgames = new Jgames(); jgames.x = 182; jgames.y = 380; addChild(jgames); jgames.jgames.moreGames.addEventListener(MouseEvent.CLICK, goToJGames); stop(); easyMode = new EasyMode(); normalMode = new NormalMode(); hardMode = new HardMode(); playButton.addEventListener(MouseEvent.CLICK, chooseMode); } function frame5(){ stop(); returnToMenuFunction(); } private function addCustomMenuItems():void{ var _local1:ContextMenuItem; _local1 = new ContextMenuItem("JGames"); myContextMenu.customItems.push(_local1); _local1.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, goToJGames); } function frame4(){ bar.scaleX = 0; if (showInstructions){ instructions = new Instructions(); instructions.x = 72; instructions.y = 400; addChild(instructions); instructions.instructions.playButton.addEventListener(MouseEvent.CLICK, startGame); } else { startPaddleBall(); }; } private function reloadShot():void{ if (((mouseDown) && (shotReady))){ if (ammo > 0){ shoot(); }; }; if (!shotReady){ reload = (reload + (0.005 * timePassed)); }; if (reload >= reloadTime){ reload = 0; shotReady = true; }; } function frame1(){ stop(); trace("This games is sitelocked for armorgames.com"); addEventListener(Event.ENTER_FRAME, loadProgress); siteLock(); addContextMenu(); } private function addPowerup(_arg1){ powerup = new Powerup(); powerup.x = (50 + (Math.random() * 450)); powerup.y = -10; powerup.mode = _arg1; if (powerup.mode == "shoot"){ powerup.p.p.gotoAndStop(1); } else { if (powerup.mode == "slow"){ powerup.p.p.gotoAndStop(2); } else { if (powerup.mode == "large"){ powerup.p.p.gotoAndStop(3); }; }; }; powerups.push(powerup); addChild(powerup); } private function startPaddleBall(){ balls = new Array(); shots = new Array(); powerups = new Array(); if (difficulty == "easy"){ ballsInPlay = new Array(new Array(100, 1), new Array(14200, 4), new Array(65000, 8), new Array(100000, 15), new Array(144000, 5), new Array(100000000, 100)); newBalls = new Array(100, 12600, 13100, 13600, 14000, 170000, 171000, 172000, 10000000); powerupsTime = new Array(new Array(35000, "shoot"), new Array(65000, "large"), new Array(80000, "slow"), new Array(90000, "shoot"), new Array(95000, "large"), new Array(98000, "slow"), new Array(120000, "shoot"), new Array(135000, "shoot"), new Array(136000, "slow"), new Array(140000, "shoot"), new Array(150000, "large"), new Array(153000, "shoot"), new Array(156000, "shoot"), new Array(159000, "slow"), new Array(162000, "shoot"), new Array(165000, "slow"), new Array(215000, "shoot"), new Array(2100000, "large")); } else { if (difficulty == "normal"){ ballsInPlay = new Array(new Array(100, 1), new Array(14200, 4), new Array(65000, 9), new Array(100000, 15), new Array(144000, 9), new Array(100000000, 100)); newBalls = new Array(100, 12600, 13100, 13600, 14000, 150000, 151000, 152000, 170000, 171000, 172000, 10000000); powerupsTime = new Array(new Array(35000, "shoot"), new Array(65000, "large"), new Array(80000, "slow"), new Array(90000, "shoot"), new Array(95000, "large"), new Array(98000, "slow"), new Array(120000, "shoot"), new Array(136000, "slow"), new Array(150000, "large"), new Array(153000, "shoot"), new Array(156000, "shoot"), new Array(159000, "slow"), new Array(162000, "shoot"), new Array(165000, "slow"), new Array(215000, "shoot"), new Array(2100000, "large")); } else { if (difficulty == "hard"){ ballsInPlay = new Array(new Array(100, 1), new Array(14200, 7), new Array(65000, 10), new Array(100000, 15), new Array(144000, 16), new Array(100000000, 100)); newBalls = new Array(100, 12600, 13100, 13600, 14000, 14400, 14800, 150000, 151000, 152000, 170000, 171000, 172000, 10000000); powerupsTime = new Array(new Array(35000, "shoot"), new Array(65000, "large"), new Array(80000, "slow"), new Array(90000, "shoot"), new Array(95000, "large"), new Array(98000, "slow"), new Array(120000, "shoot"), new Array(136000, "slow"), new Array(150000, "large"), new Array(153000, "shoot"), new Array(159000, "slow"), new Array(162000, "shoot"), new Array(165000, "slow"), new Array(215000, "shoot"), new Array(2100000, "large")); }; }; }; music = new Music(); musicChannel = music.play(0, 1, musicTransform); skala.alpha = 0; paddle = new Paddle(); paddle.y = paddleY; addChild(paddle); paddle2 = new Paddle(); paddle2.y = 20; addChild(paddle2); paddle2.scaleY = -1; paddle2.scaleX = -1; paddle2.x = 275; addChild(bm); pScore = new PScore(); pScore.x = 100; pScore.y = 0; pScore.pScore.text = String("Score: 0"); addChild(pScore); gameMessage.text = "Pwong"; lastTime = 0; addEventListener(Event.ENTER_FRAME, moveObjects); stage.addEventListener(MouseEvent.MOUSE_DOWN, mousePressedDown); stage.addEventListener(MouseEvent.MOUSE_UP, mouseReleased); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressedDown); } private function deactivateSlowMotion(_arg1:TimerEvent){ slowMotion = false; } function frame6(){ stop(); } private function addContextMenu(){ myContextMenu = new ContextMenu(); removeDefaultItems(); addCustomMenuItems(); myContextMenu.addEventListener(ContextMenuEvent.MENU_SELECT, menuSelectHandler); this.contextMenu = myContextMenu; } private function removeDefaultItems():void{ myContextMenu.hideBuiltInItems(); } private function movePaddle():void{ var _local1:Number; var _local2:*; if (paddle.scaleX > 1){ paddle.scaleX = (paddle.scaleX - (4E-5 * timePassed)); }; _local1 = Math.min((wallRight - (paddle.width / 2)), Math.max((wallLeft + (paddle.width / 2)), mouseX)); paddle.x = _local1; if (closestBall != null){ _local2 = (closestBall.x - paddle2.x); if (difficulty == "easy"){ paddle2.x = (paddle2.x + ((_local2 / 140) * timePassed)); } else { if (difficulty == "normal"){ paddle2.x = (paddle2.x + ((_local2 / 100) * timePassed)); } else { if (difficulty == "hard"){ paddle2.x = (paddle2.x + ((_local2 / 60) * timePassed)); }; }; }; if (paddle2.x < 65){ paddle2.x = 65; }; if (paddle2.x > 490){ paddle2.x = 490; }; }; } private function applyFilter():void{ bmd.draw(this); bmd.applyFilter(bmd, bmd.rect, new Point(0, 0), bf); bmd.applyFilter(bmd, bmd.rect, new Point(0, 0), cmf); } private function ballWaveHandler(_arg1:TimerEvent){ startBallWave(); if (!paused){ cannon = new Cannon(); cannon.y = 380; cannon.x = cannonX; addChild(cannon); cannonX = (cannonX + 19); if (cannonX >= wallRight){ waveTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, ballWaveHandler); cannonX = 50; }; }; } private function FramerateTracker(){ fps_txt = new TextField(); fps_txt.textColor = 0xFFFFFF; addChild(fps_txt); addEventListener(Event.ENTER_FRAME, getFps); } private function addCannonTimer(){ cannonTimer = new Timer((Math.random() * 1500), 1); cannonTimer.addEventListener(TimerEvent.TIMER_COMPLETE, cannonTimerHandler); cannonTimer.start(); } private function powerupTimerHandler(_arg1:TimerEvent){ addPowerupTimer(); addPowerup("shoot"); } private function addCannon(){ cannon = new Cannon(); cannon.y = 380; cannon.x = ((Math.random() * 450) + 50); addChild(cannon); } public function siteLock():void{ var _local1:String; var _local2:Number; var _local3:Number; var _local4:String; var _local5:Number; var _local6:Number; _local1 = stage.loaderInfo.url; _local2 = (_local1.indexOf("://") + 3); _local3 = _local1.indexOf("/", _local2); _local4 = _local1.substring(_local2, _local3); _local5 = (_local4.lastIndexOf(".") - 1); _local6 = (_local4.lastIndexOf(".", _local5) + 1); _local4 = _local4.substring(_local6, _local4.length); if (_local4 == "armorgames.com"){ trace("This game is playing on armorgames.com: ACCESS ALLOWED"); } else { removeEventListener(Event.ENTER_FRAME, loadProgress); loadingBar.progressText.text = "ACCESS DENIED: Sitelocked for armorgames.com"; }; } public function moveMode(_arg1, _arg2){ var _local3:Number; _local3 = (_arg1.y - _arg2); _arg1.y = (_arg1.y - (_local3 / 50)); } private function mouseReleased(_arg1:MouseEvent){ mouseDown = false; } private function moveBalls(){ var _local1:int; var _local2:*; var _local3:*; var _local4:int; _local1 = 0; if (lastTime == 0){ lastTime = getTimer(); }; timePassed = (getTimer() - lastTime); lastTime = (lastTime + timePassed); if (slowMotion){ timePassed = (timePassed / 2.5); }; paddleRect = new Rectangle((paddle.x - (paddle.width / 2)), (paddle.y - (paddle.height / 2)), paddle.width, paddle.height); paddleRect2 = new Rectangle((paddle2.x - (paddleWidth / 2)), (paddle2.y - (paddleHeight / 2)), paddleWidth, paddleHeight); _local2 = (balls.length - 1); for (;_local2 >= 0;_local2--) { balls[_local2].newBallX = (balls[_local2].x + (balls[_local2].ballDX * timePassed)); balls[_local2].newBallY = (balls[_local2].y + (balls[_local2].ballDY * timePassed)); balls[_local2].oldBallRect = new Rectangle((balls[_local2].x - balls[_local2].radius), (balls[_local2].y - balls[_local2].radius), (balls[_local2].radius * 2), (balls[_local2].radius * 2)); balls[_local2].newBallRect = new Rectangle((balls[_local2].newBallX - balls[_local2].radius), (balls[_local2].newBallY - balls[_local2].radius), (balls[_local2].radius * 2), (balls[_local2].radius * 2)); j = (shots.length - 1); while (j >= 0) { _local3 = new Rectangle((shots[j].x - (shots[j].width / 2)), (shots[j].y - (shots[j].height / 2)), shots[j].width, shots[j].height); if (balls[_local2].newBallRect.top <= _local3.bottom){ //unresolved if //unresolved if //unresolved if balls[_local2].newBallY = (balls[_local2].newBallY - (2 * (balls[_local2].newBallRect.top - _local3.bottom))); balls[_local2].ballDY = (balls[_local2].ballDY * -1); balls[_local2].ballDX = ((balls[_local2].newBallX - shots[j].x) * paddleCurve); if (balls[_local2] == closestBall){ closestBall = null; }; } else { if (_local3.intersects(balls[_local2].newBallRect)){ balls[_local2].newBallY = (balls[_local2].newBallY - (2 * (balls[_local2].newBallRect.bottom - _local3.top))); balls[_local2].ballDY = (balls[_local2].ballDY * -1); balls[_local2].ballDX = ((balls[_local2].newBallX - shots[j].x) * paddleCurve); soundChannel = bounce.play(0, 1, sfxTransform); }; }; j--; }; if (balls[_local2].newBallRect.bottom >= paddleRect.top){ if (balls[_local2].oldBallRect.bottom < paddleRect.top){ if (balls[_local2].newBallRect.right > paddleRect.left){ if (balls[_local2].newBallRect.left < paddleRect.right){ balls[_local2].newBallY = (balls[_local2].newBallY - (2 * (balls[_local2].newBallRect.bottom - paddleRect.top))); balls[_local2].ballDY = (balls[_local2].ballDY * -1); balls[_local2].ballDX = ((balls[_local2].newBallX - paddle.x) * paddleCurve); soundChannel = bounce.play(0, 1, sfxTransform); }; }; } else { if (balls[_local2].newBallRect.top > 400){ if (balls[_local2] == closestBall){ closestBall = null; }; score = (score - (60 / (balls.length * 1.5))); removeChild(balls[_local2]); balls.splice(_local2, 1); if (balls.length < ballsInPlay[(ballsInPlayNum - 1)][1]){ addCannonTimer(); }; continue; }; }; }; }; } public function loadProgress(_arg1:Event){ var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = this.root.loaderInfo.bytesLoaded; _local3 = this.root.loaderInfo.bytesTotal; _local4 = (_local2 / 0x0400); _local5 = (_local3 / 0x0400); loadingBar1.scaleX = (_local4 / _local5); if (_local2 >= _local3){ removeEventListener(Event.ENTER_FRAME, loadProgress); play(); }; } private function updateScore(_arg1:Event){ var _local2:int; if (skala.alpha < 1){ skala.alpha = (skala.alpha + 0.01); }; i = (balls.length - 1); while (i >= 0) { balls[i].alpha = (balls[i].alpha - 0.05); if (balls[i].alpha <= 0){ balls.splice(i, 1); }; i--; }; i = (shots.length - 1); while (i >= 0) { shots[i].alpha = (shots[i].alpha - 0.05); if (shots[i].alpha <= 0){ shots.splice(i, 1); }; i--; }; i = (powerups.length - 1); while (i >= 0) { powerups[i].alpha = (powerups[i].alpha - 0.05); if (powerups[i].alpha <= 0){ powerups.splice(i, 1); }; i--; }; if (score > 0){ if (paddle.x > 65){ paddle.x = (paddle.x - 5); } else { if (Math.floor(score) > endScore){ paddle.y = (paddle.y - 0.4); endScoreDisplay.y = (paddle.y - 45); endScoreDisplay.x = (paddle.x - 70); if (Math.floor(score) > endScore){ endScore = (endScore + 1); }; gameMessage2.text = String(""); if (difficulty == "easy"){ gameMessage.text = String("Easy Mode"); } else { if (difficulty == "normal"){ gameMessage.text = String("Normal Mode"); } else { if (difficulty == "hard"){ gameMessage.text = String("Hard Mode"); }; }; }; endScoreDisplay.score.text = String(int(endScore)); }; }; _local2 = -100; if (difficulty == "easy"){ _local2 = -90; } else { if (difficulty == "normal"){ _local2 = -145; } else { if (difficulty == "hard"){ _local2 = -200; }; }; }; if ((((endScore > 0)) && ((endScore < (100 + _local2))))){ rank = "Barely Scorable"; } else { if ((((endScore > (100 + _local2))) && ((endScore < (200 + _local2))))){ rank = "Pre-Pre-Beginner"; } else { if ((((endScore > (200 + _local2))) && ((endScore < (275 + _local2))))){ rank = "Pre-Beginner"; } else { if ((((endScore > (275 + _local2))) && ((endScore < (325 + _local2))))){ rank = "Beginner"; } else { if ((((endScore > (325 + _local2))) && ((endScore < (375 + _local2))))){ rank = "Novice"; } else { if ((((endScore > (375 + _local2))) && ((endScore < (400 + _local2))))){ rank = "Acceptable"; } else { if ((((endScore > (400 + _local2))) && ((endScore < (425 + _local2))))){ rank = "Not Bad"; } else { if ((((endScore > (425 + _local2))) && ((endScore < (450 + _local2))))){ rank = "Intermediate"; } else { if ((((endScore > (450 + _local2))) && ((endScore < (475 + _local2))))){ rank = "Intermediate+"; } else { if ((((endScore > (475 + _local2))) && ((endScore < (500 + _local2))))){ rank = "Advanced"; } else { if ((((endScore > (500 + _local2))) && ((endScore < (525 + _local2))))){ rank = "Advanced+"; } else { if ((((endScore > (525 + _local2))) && ((endScore < (550 + _local2))))){ rank = "Decent"; } else { if ((((endScore > (550 + _local2))) && ((endScore < (575 + _local2))))){ rank = "Very Good"; } else { if ((((endScore > (575 + _local2))) && ((endScore < (600 + _local2))))){ rank = "Almost Pro"; } else { if ((((endScore > (600 + _local2))) && ((endScore < (625 + _local2))))){ rank = "Hardcore Pwonger"; } else { if ((((endScore > (625 + _local2))) && ((endScore < (645 + _local2))))){ rank = "Pro"; } else { if ((((endScore > (645 + _local2))) && ((endScore < (660 + _local2))))){ rank = "Pro+"; } else { if ((((endScore > (660 + _local2))) && ((endScore < (675 + _local2))))){ rank = "Pro++"; } else { if ((((endScore > (675 + _local2))) && ((endScore < (690 + _local2))))){ rank = "Master"; } else { if ((((endScore > (690 + _local2))) && ((endScore < (705 + _local2))))){ rank = "Master+"; } else { if ((((endScore > (705 + _local2))) && ((endScore < (720 + _local2))))){ rank = "Hypher Sonic Pwonger"; } else { if (endScore > (720 + _local2)){ rank = "PWONG PWNER"; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; rankBackground.rank.rankTxt.text = String(rank); } else { if (score < 0){ gameMessage.text = "You Lose!"; } else { if (score == 0){ gameMessage.text = "It's a tie!"; }; }; }; } public function playNormal(_arg1:MouseEvent){ difficulty = "normal"; removeEventListener(Event.ENTER_FRAME, updateMode); removeChild(easyMode); removeChild(normalMode); removeChild(hardMode); gotoAndStop("play"); } public function playEasy(_arg1:MouseEvent){ difficulty = "easy"; removeEventListener(Event.ENTER_FRAME, updateMode); removeChild(easyMode); removeChild(normalMode); removeChild(hardMode); gotoAndStop("play"); } private function moveShots():void{ j = (shots.length - 1); while (j >= 0) { shots[j].y = (shots[j].y - (0.15 * timePassed)); if (shots[j].y < 200){ shots[j].alpha = (shots[j].alpha - (0.004 * timePassed)); }; if ((((shots[j].y < 0)) || ((shots[j].alpha <= 0)))){ removeChild(shots[j]); shots.splice(j, 1); }; j--; }; } public function startGame(_arg1:MouseEvent){ removeChild(instructions); startPaddleBall(); } private function endGame(){ } private function menuSelectHandler(_arg1:ContextMenuEvent){ lastTime = 0; } private function addSlowMotionTimer(){ slowMotionTimer = new Timer(8000, 1); slowMotionTimer.addEventListener(TimerEvent.TIMER_COMPLETE, deactivateSlowMotion); slowMotionTimer.start(); } private function getFps(_arg1:Event):void{ time = getTimer(); fps = (1000 / (time - prevTime)); prevTime = getTimer(); fpsArray.push(fps); averageFps = (averageFps + fpsArray[(fpsArray.length - 1)]); if (fpsArray.length == 25){ averageFps = (averageFps / fpsArray.length); fps_txt.text = ("fps: " + int((averageFps + 1))); fps_txt.textColor = 0xFFFFFF; fpsArray = new Array(); averageFps = 0; }; } private function movePowerup():void{ var _local1:*; i = (powerups.length - 1); while (i >= 0) { powerups[i].y = (powerups[i].y + (0.09 * timePassed)); _local1 = new Rectangle((powerups[i].x - (powerups[i].width / 2)), (powerups[i].y - (powerups[i].height / 2)), powerups[i].width, powerups[i].height); if (_local1.intersects(paddleRect)){ if (powerups[i].mode == "slow"){ slowMotion = true; addSlowMotionTimer(); gameMessage.text = String("Slow Motion"); gameMessage2.text = String(""); } else { if (powerups[i].mode == "large"){ paddle.scaleX = (paddle.scaleX + 1); gameMessage.text = String("Larger Paddle"); gameMessage2.text = String(""); } else { if (powerups[i].mode == "shoot"){ ammo = (ammo + 10); gameMessage.text = String("Ammo +10"); gameMessage2.text = String("click to shoot"); } else { if (powerups[i].mode == "score"){ gameMessage.text = String("Score Multiplier +1"); gameMessage2.text = String(""); }; }; }; }; removeChild(powerups[i]); powerups.splice(i, 1); } else { if (powerups[i].y > 460){ removeChild(powerups[i]); powerups.splice(i, 1); }; }; i--; }; } public function returnToMenuFunction(){ stage.addEventListener(Event.ENTER_FRAME, changeColor); gotoAndStop("Menu"); removeEventListener(Event.ENTER_FRAME, updateScore); if (endScoreDisplay){ removeChild(endScoreDisplay); }; if (rankBackground != null){ removeChild(rankBackground); }; if (paddle){ removeChild(paddle); }; if (pScore){ removeChild(pScore); }; endScore = 0; score = 0; ammo = 0; scoreDisplay = 0; slowMotion = false; ballsInPlayNum = 0; colorChangeNum = 0; newBallNum = 0; colorNum = 0; ballWaveNum = 0; powerupsNum = 0; closestBall = null; } private function returnToMenu(_arg1:MouseEvent){ stage.removeEventListener(Event.ENTER_FRAME, changeColor); returnToMenuFunction(); } public function newBall(_arg1, _arg2){ ball = new MovieClip(); ball.x = _arg1; ball.y = _arg2; ball.radius = 5; ball.ballSpeed = 0.2; ball.collision = 0; ball.ballDX = 0; if (ball.y > 200){ ball.ballDY = -(ball.ballSpeed); } else { ball.ballDY = ball.ballSpeed; ball.radius = 3; }; ball.graphics.beginFill(0xFFFFFF); ball.graphics.drawCircle(0, 0, ball.radius); ball.graphics.endFill(); balls.push(ball); addChild(ball); } public function goToJGames(_arg1:Event){ var _local2:*; var _local3:URLRequest; _local2 = "http://www.jgames.ch"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } private function changeColor(_arg1:Event){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = (colors[colorNum][0] - num1); _local3 = (colors[colorNum][1] - num2); _local4 = (colors[colorNum][2] - num3); _local5 = (colors[colorNum][3] - num4); num1 = (num1 + (_local2 / 25)); num2 = (num2 + (_local3 / 25)); num3 = (num3 + (_local4 / 25)); num4 = (num4 + (_local5 / 25)); cmf = new ColorMatrixFilter([num1, 0, 0, 0, 0, 0, num2, 0, 0, 0, 0, 0, num3, 0, 0, 0, 0, 0, num4, 0]); applyFilter(); } private function cannonTimerHandler(_arg1:TimerEvent){ addCannon(); } } }//package
Section 26
//Powerup (Powerup) package { import flash.display.*; public dynamic class Powerup extends MovieClip { public var p:MovieClip; } }//package
Section 27
//PScore (PScore) package { import flash.display.*; import flash.text.*; public dynamic class PScore extends MovieClip { public var pScore:TextField; public var ammo:TextField; } }//package
Section 28
//RankBackground (RankBackground) package { import flash.display.*; public dynamic class RankBackground extends MovieClip { public var rank:MovieClip; public function RankBackground(){ addFrameScript(49, frame50); } function frame50(){ stop(); } } }//package
Section 29
//Shot (Shot) package { import flash.display.*; public dynamic class Shot extends MovieClip { } }//package
Section 30
//Splash (Splash) package { import flash.display.*; public dynamic class Splash extends MovieClip { public var splash:Splash; public function Splash(){ addFrameScript(0, frame1); } function frame1(){ splash = new Splash(); addChild(splash); } } }//package

Library Items

Symbol 1 Sound {Bounce}
Symbol 2 GraphicUsed by:3
Symbol 3 Button {BasicButton}Uses:2
Symbol 4 GraphicUsed by:8
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:8
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip {PaddleBall_fla.PaddleGraphic_40}Uses:4 6 7Used by:9
Symbol 9 MovieClip {Paddle}Uses:8
Symbol 10 MovieClip {Ball}
Symbol 11 GraphicUsed by:12 14
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 MovieClip {Cannon}Uses:12
Symbol 14 MovieClip {Shot}Uses:11
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip {PaddleBall_fla.powerupgraphic2_34}Uses:15 16 17Used by:19
Symbol 19 MovieClip {PaddleBall_fla.powerupgraphic_33}Uses:18Used by:20
Symbol 20 MovieClip {Powerup}Uses:19
Symbol 21 GraphicUsed by:25
Symbol 22 FontUsed by:23 24 27 41 42 44 49 50 63 64 70 71 86 87
Symbol 23 EditableTextUses:22Used by:25
Symbol 24 EditableTextUses:22Used by:25
Symbol 25 MovieClip {PScore}Uses:21 23 24
Symbol 26 GraphicUsed by:30
Symbol 27 EditableTextUses:22Used by:30
Symbol 28 FontUsed by:29 31 32 34 35 37 38 43 48 51 52 60 61 110 111 116 117
Symbol 29 EditableTextUses:28Used by:30
Symbol 30 MovieClip {EndScoreDisplay}Uses:26 27 29
Symbol 31 EditableTextUses:28Used by:33
Symbol 32 EditableTextUses:28Used by:33
Symbol 33 Button {EasyMode}Uses:31 32
Symbol 34 EditableTextUses:28Used by:36
Symbol 35 EditableTextUses:28Used by:36
Symbol 36 Button {NormalMode}Uses:34 35
Symbol 37 EditableTextUses:28Used by:39
Symbol 38 EditableTextUses:28Used by:39
Symbol 39 Button {HardMode}Uses:37 38
Symbol 40 GraphicUsed by:45
Symbol 41 EditableTextUses:22Used by:45
Symbol 42 EditableTextUses:22Used by:45
Symbol 43 EditableTextUses:28Used by:45
Symbol 44 EditableTextUses:22Used by:45
Symbol 45 MovieClipUses:40 41 42 43 44Used by:46
Symbol 46 MovieClip {Credits}Uses:45
Symbol 47 GraphicUsed by:57
Symbol 48 EditableTextUses:28Used by:57
Symbol 49 EditableTextUses:22Used by:57
Symbol 50 EditableTextUses:22Used by:57
Symbol 51 EditableTextUses:28Used by:53
Symbol 52 EditableTextUses:28Used by:53
Symbol 53 ButtonUses:51 52Used by:57
Symbol 54 GraphicUsed by:56
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClip {PaddleBall_fla.NoInstructions_24}Uses:54 55Used by:57
Symbol 57 MovieClip {PaddleBall_fla.instructionsgraphic_22}Uses:47 48 49 50 53 56Used by:58
Symbol 58 MovieClip {Instructions}Uses:57
Symbol 59 GraphicUsed by:66
Symbol 60 EditableTextUses:28Used by:66
Symbol 61 EditableTextUses:28Used by:66
Symbol 62 GraphicUsed by:65
Symbol 63 EditableTextUses:22Used by:65
Symbol 64 EditableTextUses:22Used by:65
Symbol 65 ButtonUses:62 63 64Used by:66
Symbol 66 MovieClip {PaddleBall_fla.rankBackgroundgraphic_19}Uses:59 60 61 65Used by:67
Symbol 67 MovieClip {RankBackground}Uses:66
Symbol 68 MovieClip {Splash}
Symbol 69 GraphicUsed by:75
Symbol 70 EditableTextUses:22Used by:72
Symbol 71 EditableTextUses:22Used by:72
Symbol 72 ButtonUses:70 71Used by:75
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75
Symbol 75 MovieClip {PaddleBall_fla.jgamesgraphic_15}Uses:69 72 74Used by:76
Symbol 76 MovieClip {Jgames}Uses:75
Symbol 77 MovieClip {AdHolder}
Symbol 78 MovieClip {LB}
Symbol 79 GraphicUsed by:Timeline
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:Timeline
Symbol 82 GraphicUsed by:Timeline
Symbol 83 MovieClipUsed by:Timeline
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:Timeline
Symbol 86 EditableTextUses:22Used by:88
Symbol 87 EditableTextUses:22Used by:88
Symbol 88 MovieClip {PaddleBall_fla.loadingBar_4}Uses:86 87Used by:Timeline
Symbol 89 GraphicUsed by:Timeline
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:Timeline
Symbol 92 GraphicUsed by:Timeline
Symbol 93 GraphicUsed by:Timeline
Symbol 94 GraphicUsed by:109
Symbol 95 GraphicUsed by:109
Symbol 96 GraphicUsed by:109
Symbol 97 SoundUsed by:109
Symbol 98 SoundUsed by:109
Symbol 99 GraphicUsed by:109
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:109
Symbol 102 SoundUsed by:109
Symbol 103 SoundUsed by:109
Symbol 104 SoundUsed by:109
Symbol 105 GraphicUsed by:106
Symbol 106 ButtonUses:105Used by:109
Symbol 107 SoundUsed by:109
Symbol 108 SoundUsed by:109
Symbol 109 MovieClip {PaddleBall_fla.ag_intro_mc_6}Uses:94 95 96 97 98 99 101 102 103 104 106 107 108Used by:Timeline
Symbol 110 EditableTextUses:28Used by:112
Symbol 111 EditableTextUses:28Used by:112
Symbol 112 ButtonUses:110 111Used by:Timeline
Symbol 113 Sound {Music}Used by:Timeline
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:Timeline
Symbol 116 EditableTextUses:28Used by:Timeline
Symbol 117 EditableTextUses:28Used by:Timeline
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:Timeline

Instance Names

"mochib"Frame 1Symbol 83 MovieClip
"loadingBar1"Frame 1Symbol 85 MovieClip
"loadingBar"Frame 1Symbol 88 MovieClip {PaddleBall_fla.loadingBar_4}
"playButton"Frame 3Symbol 112 Button
"bar"Frame 4Symbol 115 MovieClip
"gameMessage"Frame 4Symbol 116 EditableText
"gameMessage2"Frame 4Symbol 117 EditableText
"skala"Frame 4Symbol 119 MovieClip
"holder"Frame 4Symbol 83 MovieClip
"loader"Symbol 8 MovieClip {PaddleBall_fla.PaddleGraphic_40} Frame 1Symbol 6 MovieClip
"paddle"Symbol 9 MovieClip {Paddle} Frame 1Symbol 8 MovieClip {PaddleBall_fla.PaddleGraphic_40}
"p"Symbol 19 MovieClip {PaddleBall_fla.powerupgraphic_33} Frame 1Symbol 18 MovieClip {PaddleBall_fla.powerupgraphic2_34}
"p"Symbol 20 MovieClip {Powerup} Frame 1Symbol 19 MovieClip {PaddleBall_fla.powerupgraphic_33}
"pScore"Symbol 25 MovieClip {PScore} Frame 1Symbol 23 EditableText
"ammo"Symbol 25 MovieClip {PScore} Frame 1Symbol 24 EditableText
"score"Symbol 30 MovieClip {EndScoreDisplay} Frame 1Symbol 29 EditableText
"playButton"Symbol 57 MovieClip {PaddleBall_fla.instructionsgraphic_22} Frame 1Symbol 53 Button
"noInstructions"Symbol 57 MovieClip {PaddleBall_fla.instructionsgraphic_22} Frame 1Symbol 56 MovieClip {PaddleBall_fla.NoInstructions_24}
"instructions"Symbol 58 MovieClip {Instructions} Frame 1Symbol 57 MovieClip {PaddleBall_fla.instructionsgraphic_22}
"rankTxt"Symbol 66 MovieClip {PaddleBall_fla.rankBackgroundgraphic_19} Frame 1Symbol 60 EditableText
"menuButton"Symbol 66 MovieClip {PaddleBall_fla.rankBackgroundgraphic_19} Frame 1Symbol 65 Button
"rank"Symbol 67 MovieClip {RankBackground} Frame 1Symbol 66 MovieClip {PaddleBall_fla.rankBackgroundgraphic_19}
"moreGames"Symbol 75 MovieClip {PaddleBall_fla.jgamesgraphic_15} Frame 1Symbol 72 Button
"jgames"Symbol 76 MovieClip {Jgames} Frame 1Symbol 75 MovieClip {PaddleBall_fla.jgamesgraphic_15}
"progressText"Symbol 88 MovieClip {PaddleBall_fla.loadingBar_4} Frame 1Symbol 86 EditableText
"progressText"Symbol 88 MovieClip {PaddleBall_fla.loadingBar_4} Frame 10Symbol 87 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1295 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 10 bytes ""

Labels

"Menu"Frame 3
"play"Frame 4
"down"Symbol 13 MovieClip {Cannon} Frame 1
"up"Symbol 13 MovieClip {Cannon} Frame 20
"finished"Symbol 13 MovieClip {Cannon} Frame 40




https://swfchan.com/54/268334/info.shtml
Created: 16/6 -2026 16:30:31 Last modified: 16/6 -2026 16:30:31 Server time: 23/06 -2026 11:43:36