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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM23368671-1DC&rnd=23368671" width="1" height="1"></div>

bomb_it_modded.swf

This is the info page for
Flash #268950

(Click the ID number above for more basic data on this flash file.)


Text
00

00

BEST

QUALITY:

NORMAL

BAD

ON

SOUND:

OFF

SELECT

CONFIRM

0

0

0

0

000000

00

00

333333

333333

333333

333333

333333

333333

ENEMIES KILLED

TOTAL SCORE

LEFT OVER TIME

EXTRA SCORE

DESTRUCTION

LEVEL

FINAL SCORE

333333

333333

333333

333333

333333

333333

333333

333333

333333

333333

333333

333333

PLAYER 2

PLAYER 1

YOU COMPLETED THE EASY MODE. TRY OUT THE NORMAL MODE

YOU COMPLETED THE NOMAL MODE. TRY OUT THE HARD MODE

YOU COMPLETED THE HARD MODE. YOU ARE THE ULTIMATE BOMB IT CHAMPION!

MORE GAMES

wwwwwwwwwwww

wwwwwwwwwwww

wwwwwwwwwwww

PLAYER2

NAME

PLAYER1

00000000000000

1000000

00000000000000

1000000

00000000000000

1000000

00000000000000

1000000

00000000000000

1000000

00000000000000

1000000

00000000000000

1000000

00000000000000

1000000

00000000000000

1000000

00000000000000

1000000

01

02

03

04

05

06

07

08

09

10

SCORE

RANK

NEW!

PLAY AGAIN

3000+ GAMES

BACK

ActionScript [AS1/AS2]

Frame 1
function gameSave() { trace("saved"); var _local1 = SharedObject.getLocal("bomb_it"); var _local2 = {playerName1:playerName1, playerName2:playerName2, highScore_arr:highScore_arr}; _local1.data.myObj = _local2; } function upDateStageNum(stageNum) { stageNum_str = ""; if (stageNum < 10) { stageNum_str = stageNum_str + "0"; } stageNum_str = stageNum_str + stageNum; } fscommand ("allowscale", false); fscommand ("showmenu", false); _root.localization_url1 = "http://moregames.agame.com/?utm_source=brandedgames&utm_medium=bomb_it"; _root.localization_url2 = "http://freegames.agame.com/?utm_source=brandedgames&utm_medium=bomb_it"; qualityNum = 1; life0 = 3; var totalPlayer = 0; myLSO = SharedObject.getLocal("bomb_it"); if (myLSO.data.myObj == undefined) { trace("first play"); playerName1 = ""; playerName2 = ""; highScore_arr = [["cpu", 100], ["cpu", 137728], ["cpu", 50000], ["cpu", 40000], ["cpu", 30000], ["cpu", 20000], ["cpu", 10000], ["cpu", 5000], ["cpu", 3000], ["cpu", 1000]]; gameSave(); } else { trace("loaded"); var myObj = myLSO.data.myObj; playerName1 = myObj.playerName1; playerName2 = myObj.playerName2; highScore_arr = myObj.highScore_arr.slice(); }
Frame 3
stop(); if (bgMusic_sound == undefined) { soundon = true; bgMusic_sound = new Sound(this); bgMusic_sound.attachSound("Bombit_-_mainscreen"); bgMusic_sound.start(); bgMusic_sound.onSoundComplete = function () { if (soundon) { this.start(); } }; } delete p1; delete p2; p1 = undefined; p2 = undefined;
Frame 8
function mov(p, dx) { if (p.setDown) { return(0); } if (totalPlayer == 2) { var _local3 = this["p" + (3 - p.id)]; do { p.heroId = p.heroId + dx; if (p.heroId <= 0) { p.heroId = 4; } else if (p.heroId > 4) { p.heroId = 1; } } while (p.heroId == _local3.heroId); } else { p.heroId = p.heroId + dx; if (p.heroId <= 0) { p.heroId = 4; } else if (p.heroId > 4) { p.heroId = 1; } } var _local4 = this["p_pointer" + p.id]; _local4.delayTime = 2; _local4.heroId = p.heroId; _local4.p.gotoAndStop(((p.id - 1) * 4) + p.heroId); _local4.arrow.gotoAndStop(p.heroId); _local4._x = this["hero" + p.heroId]._x; } var heroNum = 1; while (heroNum <= 4) { this["heroObj" + heroNum] = {heroId:0, life:1, totalBomb:1, totalScore:0, score:0, killScore:0, timeScore:0, toolScore:0, brickScore:0, bonus:0}; var hero = this["hero" + heroNum]; if (heroNum <= totalPlayer) { var p = this["p" + heroNum]; var p_pointer = this.attachMovie("p_pointer", "p_pointer" + heroNum, heroNum, {heroId:0, delayTime:2, _xscale:200, _yscale:200, _y:hero._y}); p_pointer.onEnterFrame = function () { if ((--this.delayTime) <= 0) { this.delayTime = 100; this._parent["\u773C\u76AE" + this.heroId].gotoAndPlay(2); } }; } heroNum++; } Key.addListener(this); totalSetDown = 0; if (totalPlayer == 1) { heroObj1.life = 3; p1 = {setDown:false, id:1, heroId:0, key0:37, key1:38, key2:39, key3:40, fireKey:32}; mov(p1, 1); this.onKeyUp = function () { switch (Key.getCode()) { case p1.key0 : case p1.key1 : mov(p1, -1); return; case p1.key2 : case p1.key3 : mov(p1, 1); return; case p1.fireKey : gotoAndStop ("game"); } }; } else { heroObj1.life = 3; heroObj2.life = 3; p1 = {setDown:false, id:1, heroId:0, key0:65, key1:87, key2:68, key3:83, fireKey:32}; p2 = {setDown:false, id:2, heroId:0, key0:37, key1:38, key2:39, key3:40, fireKey:13}; mov(p1, 1); mov(p2, 1); this.onKeyUp = function () { switch (Key.getCode()) { case p1.key0 : case p1.key1 : mov(p1, -1); return; case p1.key2 : case p1.key3 : mov(p1, 1); return; case p1.fireKey : if (p1.setDown == false) { p1.setDown = true; p_pointer1.gotoAndStop(1); if ((++totalSetDown) == totalPlayer) { gotoAndStop ("game"); } } return; case p2.key0 : case p2.key1 : mov(p2, -1); return; case p2.key2 : case p2.key3 : mov(p2, 1); return; case p2.fireKey : if (p2.setDown != false) { break; } p2.setDown = true; p_pointer2.gotoAndStop(1); if ((++totalSetDown) != totalPlayer) { break; } gotoAndStop ("game"); } }; } specialToolName_array = ["\u706B\u7BAD", "\u5730\u96F7", "\u624B\u69B4\u5F39", "\u6C7D\u5F39", "\u51B0\u7BAD", "\u706B\u7130\u7BAD"]; specialToolId = 6; bgMusic_array = ["Bombit_-_level_1", "Bombit_-_level_2", "Bombit_-_level_3", "Bombit_-_level_4"]; bgMusicId = 4;
Frame 9
stageNum = 0; var heroNum = 1; while (heroNum <= 4) { var heroObj = this["heroObj" + heroNum]; heroObj.totalScore = 0; if (heroNum <= totalPlayer) { heroObj.life = 3; } else { heroObj.life = 1; } heroNum++; } p_pointer1.removeMovieClip(); p_pointer2.removeMovieClip(); bgMusic_sound.stop(); Key.removeListener(this); quality_mc.gotoAndStop(qualityNum); if (soundon) { soundon_mc.stop(); } else { soundon_mc.nextFrame(); } switch (varHard) { case "easy" : totalStage = 15; break; case "normal" : totalStage = 20; break; case "hard" : totalStage = 25; } trace((("varHard=" + varHard) + ",totalStage=") + totalStage);
Frame 10
if (soundon) { bgMusic_sound.start(); }
Frame 11
nameOutput = ""; scoreOutput = ""; var L = highScore_arr.length; var i = 0; while (i < L) { var j = i; while (j < L) { if (highScore_arr[i][1] < highScore_arr[j][1]) { var temp = highScore_arr[i][0]; highScore_arr[i][0] = highScore_arr[j][0]; highScore_arr[j][0] = temp; var temp = highScore_arr[i][1]; highScore_arr[i][1] = highScore_arr[j][1]; highScore_arr[j][1] = temp; } j++; } i++; } if (L > 10) { L = 10; } var i = 0; while (i < L) { var playerName = highScore_arr[i][0]; var highScore = highScore_arr[i][1]; this["name" + (i + 1)] = playerName; this["score" + (i + 1)] = highScore; var j = 0; while (j <= totalPlayer) { if ((playerName == this["playerName" + j]) && (highScore == this["heroObj" + j].totalScore)) { break; } j++; } if (j > totalPlayer) { this["new" + i]._visible = false; } else { this["new" + i]._visible = true; } i++; } gameSave();
Frame 12
nameOutput = ""; scoreOutput = ""; var L = highScore_arr.length; var i = 0; while (i < L) { var j = i; while (j < L) { if (highScore_arr[i][1] < highScore_arr[j][1]) { var temp = highScore_arr[i][0]; highScore_arr[i][0] = highScore_arr[j][0]; highScore_arr[j][0] = temp; var temp = highScore_arr[i][1]; highScore_arr[i][1] = highScore_arr[j][1]; highScore_arr[j][1] = temp; } j++; } i++; } if (L > 10) { L = 10; } var i = 0; while (i < L) { var playerName = highScore_arr[i][0]; var highScore = highScore_arr[i][1]; this["name" + (i + 1)] = playerName; this["score" + (i + 1)] = highScore; var j = 0; while (j <= totalPlayer) { if ((playerName == this["playerName" + j]) && (highScore == this["heroObj" + j].totalScore)) { break; } j++; } if (j > totalPlayer) { this["new" + i]._visible = false; } else { this["new" + i]._visible = true; } i++; } gameSave();
Symbol 237 MovieClip [heroExp] Frame 1
this.attachMovie("hero" + heroId, "hero", 0); hero.gotoAndStop("down"); this.attachMovie("brickExp", "brickExp", 1);
Symbol 237 MovieClip [heroExp] Frame 6
hero.removeMovieClip(); blackHero.gotoAndStop(heroId);
Symbol 237 MovieClip [heroExp] Frame 36
this.removeMovieClip();
Symbol 248 MovieClip [brickExp] Frame 11
this.removeMovieClip();
Symbol 279 MovieClip [heroDieSmoke] Frame 36
this.removeMovieClip();
Symbol 306 MovieClip [mine] Frame 60
stop();
Symbol 312 MovieClip Frame 22
this._parent.removeMovieClip();
Symbol 315 MovieClip [gasBomb] Frame 101
stop();
Symbol 319 MovieClip [fireEffect] Frame 40
this.removeMovieClip();
Symbol 325 MovieClip [freezeEffect] Frame 40
this.removeMovieClip();
Symbol 326 MovieClip [tool] Frame 80
gotoAndPlay (1);
Symbol 326 MovieClip [tool] Frame 101
this.removeMovieClip();
Symbol 376 MovieClip Frame 1
stop(); this.onEnterFrame = function () { var _local3 = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); this.gotoAndStop(int(_local3 / 10)); if (_local3 >= 100) { delete this.onEnterFrame; _root.play(); } };
Instance of Symbol 394 MovieClip in Symbol 395 MovieClip Frame 1
on (release) { getURL (_root.localization_url1, "_blank"); }
Symbol 398 MovieClip Frame 1
stop();
Symbol 414 MovieClip Frame 1
stop();
Symbol 439 Button
on (release) { gotoAndStop ("menu2"); }
Symbol 440 Button
on (release) { gotoAndStop ("howtoplay"); }
Symbol 441 Button
on (release) { gotoAndStop ("highscore2"); }
Symbol 442 Button
on (release) { getURL (_root.localization_url1, "_blank"); }
Symbol 443 Button
on (release) { getURL (_root.localization_url2, "_blank"); }
Symbol 452 Button
on (release) { if ((++_parent.qualityNum) > 3) { _parent.qualityNum = 1; } gotoAndStop(_parent.qualityNum); }
Symbol 455 MovieClip Frame 1
if (_parent.qualityNum == 1) { stop(); _quality = "high"; } else { gotoAndStop(_parent.qualityNum); }
Symbol 455 MovieClip Frame 2
_quality = "medium";
Symbol 455 MovieClip Frame 3
_quality = "low";
Symbol 458 Button
on (release) { if (_parent.soundon) { _parent.soundon = false; _parent.bgMusic_sound.stop(); nextFrame(); } else { _parent.soundon = true; prevFrame(); _parent.bgMusic_sound.start(); } }
Symbol 460 MovieClip Frame 1
if (_parent.soundon) { stop(); } else { nextFrame(); }
Symbol 462 Button
on (release) { totalPlayer = 1; gotoAndStop ("menu3"); }
Symbol 463 Button
on (release) { totalPlayer = 2; gotoAndStop ("menu3"); }
Symbol 466 Button
on (release) { varHard = "normal"; gotoAndStop ("select"); }
Symbol 467 Button
on (release) { varHard = "hard"; gotoAndStop ("select"); }
Symbol 469 Button
on (release) { varHard = "easy"; gotoAndStop ("select"); }
Symbol 473 Button
on (release) { gotoAndStop ("toolInstruction"); }
Symbol 509 MovieClip Frame 1
stop();
Symbol 519 MovieClip Frame 1
gotoAndStop(_parent.totalPlayer);
Symbol 527 MovieClip Frame 1
function timeInit() { c1 = (c2 = (c3 = (c4 = "0"))); t = 180; upDate(); t0 = getTimer() / 1000; pausing = false; } function timePause() { if (pausing) { pausing = false; } else { pausing = true; } } function timeStart() { timerInterval = setInterval(function () { var _local2 = getTimer() / 1000; if (pausing == false) { t = t - (_local2 - t0); if (t < 1) { t = 0; timeStop(); _parent.game.gameover("timeup"); } upDate(); } t0 = _local2; }, 500); } function upDate() { var _local1 = String(int(t) % 60); var _local2 = String(int((t - _local1) / 60)); if (_local1.length < 2) { c3 = "0"; c4 = _local1; } else { c3 = _local1.charAt(0); c4 = _local1.charAt(1); } if (_local2.length < 2) { c1 = "0"; c2 = _local2; } else { c1 = _local2.charAt(0); c2 = _local2.charAt(1); } } function timeStop() { clearInterval(timerInterval); }
Symbol 533 MovieClip Frame 1
stop();
Symbol 537 MovieClip Frame 1
function init() { var _local4 = 1; while (_local4 <= 4) { var _local5 = _parent["heroObj" + _local4]; var _local3 = this["pan" + _local4]; _local3.gotoAndStop(_local5.heroId); _local3.lifeMc.txt = _local5.life; _local3.shield.tool_mc.gotoAndStop(4); _local3.shield._visible = false; _local3.shoe.tool_mc.gotoAndStop(6); _local3.shoe._visible = false; _local3.glove.tool_mc.gotoAndStop(2); _local3.glove._visible = false; if (_local5.life > 0) { _local3.pan_mask.gotoAndStop(1); } else { _local3.pan_mask.gotoAndStop(2); } _local4++; } } function upDate() { var _local5 = 1; while (_local5 <= 4) { var _local3 = _parent["heroObj" + _local5]; var _local4 = this["pan" + _local5]; _local4.lifeMc.txt = _local3.life; if (_local3.life == 0) { _local4.pan_mask.gotoAndStop(2); } _local4.score = _local3.score; _local4.totalBombMc.txt = _local3.totalBomb; _local5++; } } function showMc(mcName, heroNum, value) { this["pan" + heroNum][mcName]._visible = value; } function mcBlink(mcName, heroNum) { var _local2 = this["pan" + heroNum][mcName]; _local2.delayTime = 35; _local2.onEnterFrame = function () { if ((--this.delayTime) <= 0) { delete this.onEnterFrame; } else if ((this.delayTime % 10) < 5) { this._visible = true; } else { this._visible = false; } }; }
Symbol 539 Button
on (release) { if ((++qualityNum) > 3) { qualityNum = 1; } quality_mc.gotoAndStop(qualityNum); }
Symbol 540 Button
on (release) { if (soundon) { game.bgMusic_sound.stop(); soundon = false; soundon_mc.nextFrame(); } else { game.bgMusic_sound.start(); soundon = true; soundon_mc.prevFrame(); } }
Symbol 541 Button
on (release, keyPress "p") { pause_mc.play(); game.pause(); timer.timePause(); } on (keyPress "P") { pause_mc.play(); game.pause(); timer.timePause(); }
Symbol 544 MovieClip Frame 1
stop();
Symbol 544 MovieClip Frame 2
stop();
Symbol 550 MovieClip Frame 1
_quality = "high";
Symbol 550 MovieClip Frame 2
_quality = "medium";
Symbol 550 MovieClip Frame 3
_quality = "low";
Symbol 563 MovieClip Frame 1
stop();
Symbol 563 MovieClip Frame 7
youWin_gra.gotoAndStop(this.varWin);
Symbol 563 MovieClip Frame 70
stop(); Key.addListener(_parent);
Symbol 564 MovieClip Frame 1
function gameover(msg) { delete this.onKeyUp; Key.removeListener(this); bgMusic_sound.stop(); youWin.varWin = ""; _parent.timer.timeStop(); delete game.onEnterFrame; pausing = true; _parent.pause_btn.enabled = false; _parent.music_btn.enabled = false; var _local12 = false; trace(msg); switch (msg) { case "timeup" : youWin.varWin = "timeup"; var _local8 = 0; var _local7 = 0; var _local5 = 0; while (_local5 <= 4) { var _local6 = brickArea["hero" + _local5]; if (_local6 != undefined) { var _local4 = _parent["heroObj" + _local5].score; if (_local5 <= totalPlayer) { if (_local8 < _local4) { _local8 = _local4; } } else if (_local7 < _local4) { _local7 = _local4; } } _local5++; } if (_local8 > _local7) { youWin.varWin = youWin.varWin + "win"; _local5 = 1; while (_local5 <= totalPlayer) { var _local6 = brickArea["hero" + _local5]; if (_local6 != undefined) { var _local3 = _parent["heroObj" + _local6.heroNum]; _local3.bonus = _local3.bonus + 1000; _local3.score = _local3.score + 1000; _local3.totalScore = _local3.totalScore + 1000; } _local5++; } _parent.allPan.upDate(); if (_parent.stageNum == _parent.totalStage) { pauseInterval = setInterval(function () { _parent.stageNum++; clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.gotoAndStop("score"); }, 5500); this.onKeyUp = function () { youWin.stop(); _parent.stageNum++; clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.gotoAndStop("score"); }; } else { _parent.stageClear = true; pauseInterval = setInterval(function () { clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.stageScore.gotoAndStop(totalPlayer + 1); }, 5500); this.onKeyUp = function () { youWin.stop(); clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.stageScore.gotoAndStop(totalPlayer + 1); }; } bgMusic_sound.attachSound("Bombit_-_level_complete"); break; } _local5 = 1; while (_local5 <= totalPlayer) { var _local6 = brickArea["hero" + _local5]; if (_local6 != undefined) { _parent["heroObj" + _local5].life--; brickArea.attachMovie("heroExp", "heroExp" + _local6.heroNum, _local6.getDepth(), {heroId:_local6.heroId, _x:_local6._x, _y:_local6._y}); } _local5++; } _parent.allPan.upDate(); case "lose" : youWin.varWin = youWin.varWin + "lose"; _local5 = 1; while (_local5 <= totalPlayer) { if (_parent["heroObj" + _local5].life > 0) { break; } _local5++; } if (_local5 <= totalPlayer) { _parent.stageClear = false; pauseInterval = setInterval(function () { clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.stageScore.gotoAndStop(totalPlayer + 1); }, 5500); this.onKeyUp = function () { youWin.stop(); clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.stageScore.gotoAndStop(totalPlayer + 1); }; } else { _local12 = true; pauseInterval = setInterval(function () { clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.gotoAndStop("score"); }, 5500); this.onKeyUp = function () { youWin.stop(); clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.gotoAndStop("score"); }; } bgMusic_sound.attachSound("Bombit_-_mission_failed"); break; case "win" : _local5 = 1; while (_local5 <= totalPlayer) { var _local6 = brickArea["hero" + _local5]; if (_local6 != undefined) { var _local3 = _parent["heroObj" + _local6.heroNum]; _local3.timeScore = _local3.timeScore + int(_parent.timer.t * 10); _local3.bonus = _local3.bonus + 1000; _local3.score = _local3.score + (_local3.bonus + _local3.timeScore); _local3.totalScore = _local3.totalScore + (_local3.bonus + _local3.timeScore); } _local5++; } _parent.allPan.upDate(); youWin.varWin = "win"; if (_parent.stageNum == _parent.totalStage) { pauseInterval = setInterval(function () { _parent.stageNum++; clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.gotoAndStop("score"); }, 5500); this.onKeyUp = function () { youWin.stop(); clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.gotoAndStop("score"); }; } else { _parent.stageClear = true; pauseInterval = setInterval(function () { clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.stageScore.gotoAndStop(totalPlayer + 1); }, 5500); this.onKeyUp = function () { youWin.stop(); clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.stageScore.gotoAndStop(totalPlayer + 1); }; } bgMusic_sound.attachSound("Bombit_-_level_complete"); } youWin.play(); if (_parent.soundon) { bgMusic_sound.start(); } if (!_local12) { _local5 = 1; while (_local5 <= 4) { var _local3 = _parent["heroObj" + _local5]; if (_local3.life == 0) { _local3.life = 1; if (((_local3.totalScore = _local3.totalScore - 1000)) < 0) { _local3.totalScore = 0; } } _local5++; } } } function putBomb(hero) { if ((hero.totalBomb <= 0) || (hero.puttAble == false)) { return(false); } var _local4 = (hero.y + "_") + hero.x; if (((((bgArea["bg" + _local4].bomb != "") || (brickArea["grenade" + _local4] != undefined)) || (brickArea["rocket" + _local4] != undefined)) || (brickArea["mine" + _local4] != undefined)) || (brickArea["gasBomb" + _local4] != undefined)) { return(false); } if (_parent.soundon) { vo_sound.attachSound("putBomb.wav"); vo_sound.start(); } _parent["heroObj" + hero.heroNum].totalBomb = --hero.totalBomb; _parent.allPan.upDate(); var bg = bgArea[(("bg" + hero.y) + "_") + hero.x]; bg.bomb = (("bomb" + hero.y) + "_") + hero.x; var _local5 = brickArea.attachMovie("bomb", bg.bomb, calDepth(hero.x, hero.y, brickArea.margin) - 5, {heroNum:hero.heroNum, heroId:hero.heroId, bg:bg, bombLevel:hero.bombLevel, delayTime:60, x:hero.x, y:hero.y, _x:hero.x * d, _y:hero.y * d}); _local5.onEnterFrame = function () { if (pausing) { return(0); } if (((--this.delayTime) <= 0) || (this.bg.expEnergy > 0)) { bombExp(this.bg); } }; return(true); } function addBrickExp(x, y, heroNum) { var bg = bgArea[(("bg" + y) + "_") + x]; var _local4 = brickArea.attachMovie("brickExp", (("brickExp" + y) + "_") + x, calDepth(x, y, brickArea.margin), {delayTime:10, bg:bg, _x:x * d, _y:y * d}); _local4.onEnterFrame = function () { if ((--this.delayTime) <= 0) { this.bg.expEnergy--; this.removeMovieClip(); } }; bg.brick = ""; bg.expEnergy++; bg.expHeroNum = heroNum; } function putSpecial(hero) { if (((hero.totalSpecial <= 0) || (hero.puttAble == false)) || (hero.moving)) { return(false); } var x = hero.x; var y = hero.y; var bg = bgArea[(("bg" + y) + "_") + x]; if (bg.bomb != "") { return(false); } var id = (hero._currentframe - 1); var dx = xy[id][0]; var dy = xy[id][1]; switch (hero.specialToolName) { case "\u706B\u7BAD" : if (brickArea[(("rocket" + y) + "_") + x] != undefined) { return(0); } if (_parent.soundon) { vo_sound.attachSound("rocket.mp3"); vo_sound.start(); } var _local12 = brickArea.attachMovie("rocket", (("rocket" + y) + "_") + x, calDepth(x, y, brickArea.margin) - 5, {hero:hero, heroNum:hero.heroNum, _x:x * d, _y:y * d, dx:dx, dy:dy, vx:0, vy:0}); _local12.gotoAndStop(id + 1); _local12.onEnterFrame = function () { if (pausing) { return(0); } this.vx = this.vx + this.dx; this.vy = this.vy + this.dy; this._x = this._x + this.vx; this._y = this._y + this.vy; var _local6 = Math.round(this._x / d); var _local5 = Math.round(this._y / d); var _local8 = bgArea.getNextHighestDepth(); var _local9 = bgArea.attachMovie("rocketSmoke", "rocketSmoke" + _local8, _local8, {_x:this._x, _y:this._y}); _local9.gotoAndStop(this._currentframe); var _local3 = 1; while (_local3 <= 4) { if (_local3 == this.heroNum) { } else { var _local4 = brickArea["hero" + _local3]; if (_local4 != undefined) { var dx = (_local4._x - this._x); var dy = (_local4._y - this._y); if (((dx * dx) + (dy * dy)) < ((d * d) / 4)) { addBrickExp(_local6, _local5, this.heroNum); if (_parent.soundon) { vo_sound.attachSound("exp.wav"); vo_sound.start(); } this.removeMovieClip(); return(0); } } } _local3++; } var _local7 = bgArea[(("bg" + _local5) + "_") + _local6]; if ((_local7.brick == undefined) || (_local7.brick == "unbreakAble")) { addBrickExp(_local6 - this.dx, _local5 - this.dy, this.heroNum); if (_parent.soundon) { vo_sound.attachSound("exp.wav"); vo_sound.start(); } this.removeMovieClip(); return(0); } if ((_local7.bomb != "") || (_local7.brick != "")) { addBrickExp(_local6, _local5, this.heroNum); this.removeMovieClip(); return(0); } this.swapDepths(calDepth(_local6, _local5, brickArea.margin) - 5); }; break; case "\u5730\u96F7" : if (brickArea[(("mine" + y) + "_") + x] != undefined) { return(0); } if (_parent.soundon) { vo_sound.attachSound("bibi.wav"); vo_sound.start(); } var _local16 = brickArea.attachMovie("mine", (("mine" + y) + "_") + x, calDepth(x, y, brickArea.margin) - 5, {heroNum:hero.heroNum, bg:bg, x:x, y:y, _x:x * d, _y:y * d}); _local16.onEnterFrame = function () { if (pausing) { return(0); } var _local3 = 1; while (_local3 <= 4) { var _local4 = brickArea["hero" + _local3]; if (_local4 != undefined) { var _local6 = _local4._x - this._x; var _local5 = _local4._y - this._y; if (_local3 == this.heroNum) { } else if (((_local6 * _local6) + (_local5 * _local5)) < ((d * d) / 4)) { addBrickExp(this.x, this.y, this.heroNum); if (_parent.soundon) { vo_sound.attachSound("exp.wav"); vo_sound.start(); } this.removeMovieClip(); return(0); } } _local3++; } if (this.bg.expEnergy > 0) { addBrickExp(this.x, this.y, this.heroNum); if (_parent.soundon) { vo_sound.attachSound("exp.wav"); vo_sound.start(); } this.removeMovieClip(); return(0); } }; break; case "\u624B\u69B4\u5F39" : if (brickArea[(("grenade" + y) + "_") + x] != undefined) { return(0); } var _local9 = x + (dx * 2); var _local8 = y + (dy * 2); var bg = bgArea[(("bg" + _local8) + "_") + _local9]; if ((bg.brick == undefined) || (bg.brick == "unbreakAble")) { return(false); } if (_parent.soundon) { vo_sound.attachSound("grenade.mp3"); vo_sound.start(); } var _local10 = brickArea.attachMovie("grenade", (("grenade" + y) + "_") + x, calDepth(x, y, brickArea.margin) - 5, {hero:hero, heroNum:hero.heroNum, bg:bg, x:_local9, y:_local8, _x:x * d, _y:y * d}); _local10.gotoAndStop(id + 1); _local10.onEnterFrame = function () { if (pausing) { return(0); } if (this.body._currentframe == int(this.body._totalframes / 2)) { this.swapDepths(calDepth(this.x, this.y, brickArea.margin) - 5); } if (this.body._currentframe == this.body._totalframes) { addBrickExp(this.x, this.y, this.heroNum); var _local3 = 0; while (_local3 < 4) { var x = (this.x + xy[_local3][0]); var y = (this.y + xy[_local3][1]); var _local4 = bgArea[(("bg" + y) + "_") + x]; if ((_local4.brick != undefined) && (_local4.brick != "unbreakAble")) { addBrickExp(x, y, this.heroNum); } _local3++; } if (_parent.soundon) { vo_sound.attachSound("exp.wav"); vo_sound.start(); } this.removeMovieClip(); return(0); } }; break; case "\u6C7D\u5F39" : if (brickArea[(("gasBomb" + y) + "_") + x] != undefined) { return(0); } if (_parent.soundon) { } var _local14 = brickArea.attachMovie("gasBomb", (("gasBomb" + y) + "_") + x, calDepth(x, y, brickArea.margin) - 5, {heroNum:hero.heroNum, bg:bg, x:x, y:y, _x:x * d, _y:y * d}); _local14.onEnterFrame = function () { if (pausing) { return(0); } var _local3 = 1; while (_local3 <= 4) { var _local2 = brickArea["hero" + _local3]; if (_local2 != undefined) { var _local5 = _local2._x - this._x; var _local4 = _local2._y - this._y; if (_local3 == this.heroNum) { } else if (((_local5 * _local5) + (_local4 * _local4)) == 0) { _local2.slowVLevel = 20; _local2.slowTime = 600; delete this.onEnterFrame; this.removeMovieClip(); return(0); } } _local3++; } if (this.bg.expEnergy > 0) { this.removeMovieClip(); return(0); } }; break; case "\u51B0\u7BAD" : var bg = bgArea[(("bg" + (y + dy)) + "_") + (x + dx)]; if ((bg.brick != "") || (bg.bomb != "")) { return(false); } var _local11 = bgArea.getNextHighestDepth(); var _local6 = bgArea.createEmptyMovieClip("iceArea" + _local11, _local11); _local6.x = x; _local6.y = y; _local6.dx = dx; _local6.dy = dy; _local6.id = 0; _local6.offset = 0; _local6.expXy = new Array(); _local6.onEnterFrame = function () { if (pausing) { return(0); } if ((++this.id) <= 12) { if ((this.id % 4) == 0) { this.offset++; var _local6 = this.x + (this.dx * this.offset); var _local5 = this.y + (this.dy * this.offset); var _local8 = bgArea[(("bg" + _local5) + "_") + _local6]; if ((_local8.brick == "") && (_local8.bomb == "")) { _local8.brick = (("brick" + _local5) + "_") + _local6; this.expXy.push([_local6, _local5]); var _local9 = brickArea.attachMovie("freezeEffect", _local8.brick, calDepth(_local6, _local5, brickArea.margin), {_x:_local6 * d, _y:_local5 * d}); _local9.onEnterFrame = function () { var _local3 = 1; while (_local3 <= 4) { var _local2 = brickArea["hero" + _local3]; var _local5 = _local2._x - this._x; var _local4 = _local2._y - this._y; if (((_local5 * _local5) + (_local4 * _local4)) < 100) { _local2.stopTime = 300; } _local3++; } }; } else { this.id = 12; } } } else if (this.id > 48) { var _local7 = this.expXy.length; var _local2 = 0; while (_local2 < _local7) { var _local6 = this.expXy[_local2][0]; var _local5 = this.expXy[_local2][1]; bgArea[(("bg" + _local5) + "_") + _local6].brick = ""; _local2++; } this.removeMovieClip(); } }; break; case "\u706B\u7130\u7BAD" : var bg = bgArea[(("bg" + (y + dy)) + "_") + (x + dx)]; if ((bg.brick == undefined) || (bg.brick == "unbreakAble")) { return(false); } _local11 = bgArea.getNextHighestDepth(); var _local5 = bgArea.createEmptyMovieClip("fireArea" + _local11, _local11); _local5.x = x; _local5.y = y; _local5.dx = dx; _local5.dy = dy; _local5.id = 0; _local5.offset = 0; _local5.heroNum = hero.heroNum; _local5.expXy = new Array(); _local5.onEnterFrame = function () { if (pausing) { return(0); } if ((++this.id) <= 12) { if ((this.id % 4) == 0) { this.offset++; var _local5 = this.x + (this.dx * this.offset); var _local4 = this.y + (this.dy * this.offset); var _local6 = bgArea[(("bg" + _local4) + "_") + _local5]; if ((_local6.brick != undefined) && (_local6.brick != "unbreakAble")) { if (_local6.bomb != "") { bombExp(_local6); } if (_local6.brick != "") { brickBreak(_local6, this.heroNum); if (_parent.soundon) { vo_sound.attachSound("exp.wav"); vo_sound.start(); } } this.expXy.push([_local5, _local4]); _local6.expEnergy++; _local6.expHeroNum = this.heroNum; brickArea.attachMovie("fireEffect", (("fireEffect" + _local4) + "_") + _local5, calDepth(_local5, _local4, brickArea.margin) - 7, {_x:_local5 * d, _y:_local4 * d}); } else { this.id = 12; } } } else if (this.id > 48) { var _local7 = this.expXy.length; var _local3 = 0; while (_local3 < _local7) { var _local5 = this.expXy[_local3][0]; var _local4 = this.expXy[_local3][1]; bgArea[(("bg" + _local4) + "_") + _local5].expEnergy--; _local3++; } this.removeMovieClip(); } }; } if ((--hero.totalSpecial) <= 0) { hero.specialToolViewer.removeMovieClip(); } if (hero.heroNum <= totalPlayer) { hero.puttAble = false; } return(true); } function hurtHero(hero) { if (hero.varShield <= 0) { if (hero.shield) { hero.shield = false; _parent.allPan.showMc("shield", hero.heroNum, false); hero.varShield = 60; } else { var _local3 = brickArea.attachMovie("heroDieSmoke", "heroDieSmoke" + hero.heroNum, 10000 + random(10000), {_x:hero._x, _y:hero._y}); _parent["heroObj" + hero.heroNum].life--; _parent.allPan.upDate(); if (((--hero.life) <= 0) || (hero.heroNum <= totalPlayer)) { brickArea.attachMovie("heroExp", "heroExp" + hero.heroNum, hero.getDepth(), {heroId:hero.heroId, _x:hero._x, _y:hero._y}); } else if (hero.heroNum > totalPlayer) { _local3.gotoAndPlay(20); hero.varShield = 60; } } return(true); } return(false); } function bombExp(bg) { var _local12 = brickArea[bg.bomb]; if (((_local12 == undefined) || (_local12.x != (_local12._x / d))) || (_local12.y != (_local12._y / d))) { return(false); } if (_parent.soundon) { vo_sound.attachSound("exp.wav"); vo_sound.start(); } var _local16 = brickArea["hero" + _local12.heroNum]; _parent["heroObj" + _local16.heroNum].totalBomb = ++_local16.totalBomb; _parent.allPan.upDate(); var depth = bgArea.getNextHighestDepth(); var _local3 = bgArea.createEmptyMovieClip((("expArea" + _local12.y) + "_") + _local12.x, depth); _local3._x = (_local3._y = d / 2); _local3.x0 = _local12.x; _local3.y0 = _local12.y; _local3.heroNum = _local12.heroNum; _local3.heroId = _local12.heroId; _local3.bombLevel = _local12.bombLevel; _local3.expPos = 0; _local3.depth = 0; _local3.expXy = new Array(); _local12.removeMovieClip(); bg.bomb = ""; var _local5 = _local3.attachMovie("exp", (("exp" + _local3.y0) + "_") + _local3.x0, _local3.depth, {_x:_local3.x0 * d, _y:_local3.y0 * d}); bg.expEnergy++; bg.expHeroNum = _local3.heroNum; _local3.expXy.push([_local3.x0, _local3.y0]); _local5.gotoAndStop(_local3.heroId); _local3.ltrb = [true, true, true, true]; var _local4 = 0; while (_local4 < 4) { var _local11 = _local3.x0 + xy[_local4][0]; var _local10 = _local3.y0 + xy[_local4][1]; bg = bgArea[(("bg" + _local10) + "_") + _local11]; if ((bg == undefined) || (bg.brick == "unbreakAble")) { _local3.ltrb[_local4] = false; } _local4++; } _local3.onEnterFrame = function () { if (pausing) { return(0); } this.expPos++; var _local2 = 0; while (_local2 < 4) { if (this.ltrb[_local2]) { var _local5 = xy[_local2][0]; var _local4 = xy[_local2][1]; var _local9 = this.x0 + (_local5 * this.expPos); var _local8 = this.y0 + (_local4 * this.expPos); this.depth++; var _local3 = this.attachMovie("exp", (("exp" + _local8) + "_") + _local9, this.depth, {_x:_local9 * d, _y:_local8 * d}); this.expXy.push([_local9, _local8]); _local3._rotation = (_local2 + 2) * 90; var _local7 = bgArea[(("bg" + _local8) + "_") + _local9]; _local7.expEnergy++; _local7.expHeroNum = this.heroNum; if (_local7.brick != "") { this.ltrb[_local2] = false; brickBreak(_local7, this.heroNum); } var _local6 = bgArea[(("bg" + (_local8 + _local4)) + "_") + (_local9 + _local5)]; if (((_local6 == undefined) || (_local6.brick == "unbreakAble")) || (this.expPos >= this.bombLevel)) { this.ltrb[_local2] = false; } if (this.ltrb[_local2]) { _local3.gotoAndStop(this.heroId + 4); } else { _local3.gotoAndStop(this.heroId + 8); } } _local2++; } if (this.expPos >= this.bombLevel) { delete this.onEnterFrame; this.delayTime = 10; this.onEnterFrame = function () { if (pausing) { return(0); } if ((--this.delayTime) <= 0) { var _local6 = this.expXy.length; var _local2 = 0; while (_local2 < _local6) { var _local5 = this.expXy[_local2][0]; var _local4 = this.expXy[_local2][1]; var _local3 = bgArea[(("bg" + _local4) + "_") + _local5]; _local3.expEnergy--; _local2++; } delete this.onEnterFrame; this.onEnterFrame = function () { if (pausing) { return(0); } if (((this._alpha = this._alpha - 20)) < 5) { this.removeMovieClip(); } }; } }; } }; return(true); } function brickBreak(bg, heroNum) { var _local4 = bg.x; var _local3 = bg.y; brickArea.attachMovie("brickExp", (("brickExp" + _local3) + "_") + _local4, calDepth(_local4, _local3, brickArea.margin), {_x:_local4 * d, _y:_local3 * d}); if (brickArea["hero" + heroNum] != undefined) { var _local6 = _parent["heroObj" + heroNum]; _local6.brickScore = _local6.brickScore + brickScore; _local6.score = _local6.score + brickScore; _local6.totalScore = _local6.totalScore + brickScore; _parent.allPan.upDate(); } bg.brick = ""; if (random(100) < 65) { var _local2 = brickArea.attachMovie("tool", (("tool" + _local3) + "_") + _local4, calDepth(_local4, _local3, brickArea.margin) - 6, {_x:_local4 * d, _y:_local3 * d}); if (random(100) < 80) { var _local5 = random(100); if (_local5 < 1) { _local2.toolName = "\u751F\u547D\u52A01"; } else if (_local5 < 15) { _local2.toolName = "\u62A2\u624B"; } else if (_local5 < 40) { _local2.toolName = "\u70B8\u5F39\u7CD6"; } else if (_local5 < 50) { _local2.toolName = "\u76FE\u724C"; } else if (_local5 < 75) { _local2.toolName = "\u5A01\u529B\u836F"; } else { _local2.toolName = "\u98DE\u978B"; } } else { _local2.toolName = _parent.specialToolName_array[_parent.specialToolId + random(2)]; } _local2.tool_mc.gotoAndStop(_local2.toolName); bg.tool = _local2._name; } } function pushBomb(bg, dx, dy) { var _local3 = brickArea[bg.bomb]; if (((((_local3 != undefined) && (bg.x == _local3.x)) && (bg.y == _local3.y)) && (_local3.x == (_local3._x / d))) && (_local3.y == (_local3._y / d))) { _local3.movId = 0; _local3.dx = dx; _local3.dy = dy; var _local4 = bgArea[(("bg" + (bg.y + dy)) + "_") + (bg.x + dx)]; if ((_local4.bomb == "") && (_local4.brick == "")) { bg.bomb = ""; var x = (_local3.x + dx); var y = (_local3.y + dy); _local3._name = (("bomb" + y) + "_") + x; _local3.swapDepths(calDepth(x, y, brickArea.margin) - 5); _local4.bomb = _local3._name; if (_parent.soundon) { vo_sound.attachSound("pushBomb.mp3"); vo_sound.start(); } _local3.onEnterFrame = function () { if (pausing) { return(0); } if ((++this.movId) < 2) { var _local3 = this.movId / 2; this._x = (this.x + (this.dx * _local3)) * d; this._y = (this.y + (this.dy * _local3)) * d; } else { this.x = this.x + this.dx; this.y = this.y + this.dy; this._x = this.x * d; this._y = this.y * d; this.bg = bgArea[(("bg" + this.y) + "_") + this.x]; var _local2 = bgArea[(("bg" + (this.y + this.dy)) + "_") + (this.x + this.dx)]; if ((_local2.bomb == "") && (_local2.brick == "")) { this.bg.bomb = ""; var x = (this.x + this.dx); var y = (this.y + this.dy); this._name = (("bomb" + y) + "_") + x; this.swapDepths(calDepth(x, y, brickArea.margin) - 5); _local2.bomb = this._name; this.movId = 0; } else { bombExp(this.bg); } } }; return(true); } } return(false); } function movHero(hero, xyId) { hero.dx = xy[xyId][0]; hero.dy = xy[xyId][1]; var bg = bgArea[(("bg" + (hero.y + hero.dy)) + "_") + (hero.x + hero.dx)]; hero.gotoAndStop(xyId + 1); hero.body.stop(); if ((bg.brick == "") && ((bg.bomb == "") || (hero.pushBombAble))) { if (bg.bomb != "") { if (pushBomb(bg, hero.dx, hero.dy) == false) { return(false); } } hero.moving = true; hero.movId = 0; hero.bg = bg; hero.body.play(); hero.onEnterFrame = function () { if (pausing) { return(false); } var _local8 = ((this.slowTime == -1) ? (this.vLevel) : (this.slowVLevel)); if ((++this.movId) < _local8) { var _local9 = this.movId / _local8; this._x = (this.x + (this.dx * _local9)) * d; this._y = (this.y + (this.dy * _local9)) * d; } else { this.moving = false; delete this.onEnterFrame; this.body.stop(); this.x = this.x + this.dx; this.y = this.y + this.dy; this._x = this.x * d; this._y = this.y * d; this.swapDepths(calDepth(this.x, this.y, brickArea.margin) - this.heroNum); if (this.bg.tool != "") { if ((_parent.varHard == "easy") && (this.heroNum > totalPlayer)) { return(false); } var _local3 = brickArea[this.bg.tool].toolName; var _local4 = true; switch (_local3) { case "\u706B\u7BAD" : if ((_parent.varHard != "hard") && (this.heroNum > totalPlayer)) { _local4 = false; } else { this.totalSpecial = 2; this.attachMovie("specialToolViewer", "specialToolViewer", 0); this.specialToolViewer.tool.gotoAndStop(_local3); this.specialToolName = _local3; } break; case "\u5730\u96F7" : if ((_parent.varHard != "hard") && (this.heroNum > totalPlayer)) { _local4 = false; } else { this.totalSpecial = 2; this.attachMovie("specialToolViewer", "specialToolViewer", 0); this.specialToolViewer.tool.gotoAndStop(_local3); this.specialToolName = _local3; } break; case "\u624B\u69B4\u5F39" : if ((_parent.varHard != "hard") && (this.heroNum > totalPlayer)) { _local4 = false; } else { var _local7 = bgArea.getNextHighestDepth(); var _local10 = bgArea.attachMovie("grenade_x", "grenade_x" + _local7, _local7, {hero:this, _x:-1000}); _local10.onEnterFrame = function () { if (pausing) { return(0); } if (this.hero.specialToolName != "\u624B\u69B4\u5F39") { this.removeMovieClip(); } else if (this.hero.totalSpecial > 0) { if (this.hero.moving) { this._x = -1000; } else { var _local2 = this.hero._currentframe - 1; var _local4 = this.hero.x + (xy[_local2][0] * 2); var _local3 = this.hero.y + (xy[_local2][1] * 2); var _local5 = bgArea[(("bg" + _local3) + "_") + _local4]; if (_local5.brick == "") { this._x = _local4 * d; this._y = _local3 * d; } else { this._x = -1000; } } } else { this.removeMovieClip(); } }; this.totalSpecial = 2; this.attachMovie("specialToolViewer", "specialToolViewer", 0); this.specialToolViewer.tool.gotoAndStop(_local3); this.specialToolName = _local3; } break; case "\u6C7D\u5F39" : if ((_parent.varHard != "hard") && (this.heroNum > totalPlayer)) { _local4 = false; } else { this.totalSpecial = 2; this.attachMovie("specialToolViewer", "specialToolViewer", 0); this.specialToolViewer.tool.gotoAndStop(_local3); this.specialToolName = _local3; } break; case "\u51B0\u7BAD" : if ((_parent.varHard != "hard") && (this.heroNum > totalPlayer)) { _local4 = false; } else { this.totalSpecial = 1; this.attachMovie("specialToolViewer", "specialToolViewer", 0); this.specialToolViewer.tool.gotoAndStop(_local3); this.specialToolName = _local3; } break; case "\u706B\u7130\u7BAD" : if ((_parent.varHard != "hard") && (this.heroNum > totalPlayer)) { _local4 = false; } else { this.totalSpecial = 2; this.attachMovie("specialToolViewer", "specialToolViewer", 0); this.specialToolViewer.tool.gotoAndStop(_local3); this.specialToolName = _local3; } break; case "\u751F\u547D\u52A01" : _parent["heroObj" + this.heroNum].life++; _parent.allPan.mcBlink("lifeMc", this.heroNum); break; case "\u62A2\u624B" : this.pushBombAble = true; _parent.allPan.showMc("glove", this.heroNum, true); break; case "\u70B8\u5F39\u7CD6" : _parent["heroObj" + this.heroNum].totalBomb = ++this.totalBomb; _parent.allPan.mcBlink("totalBombMc", this.heroNum); break; case "\u76FE\u724C" : this.shield = true; _parent.allPan.showMc("shield", this.heroNum, true); break; case "\u5A01\u529B\u836F" : if (this.bombLevel < 10) { this.bombLevel++; _parent.allPan.mcBlink("bomb", this.heroNum); } break; case "\u98DE\u978B" : if ((this.heroNum > totalPlayer) && (_parent.varHard != "hard")) { _local4 = false; } else { if (this.vLevel <= 3) { break; } this.vLevel--; _parent.allPan.mcBlink("shoe", this.heroNum); } } if (_local4) { brickArea[this.bg.tool].gotoAndPlay("remove"); this.bg.tool = ""; var _local5 = _parent["heroObj" + this.heroNum]; _local5.toolScore = _local5.toolScore + 100; _local5.score = _local5.score + 100; _local5.totalScore = _local5.totalScore + 100; _parent.allPan.upDate(); if (_parent.soundon) { vo_sound.attachSound("tool.wav"); vo_sound.start(); } } } } }; return(true); } return(false); } function getBgStyle(sceneStyle) { switch (sceneStyle) { case 0 : return(random(3) + 1); case 1 : return(random(2) + 4); case 2 : return(random(2) + 6); case 3 : return(random(3) + 8); case 4 : return(random(2) + 11); } } function getBigBrickStyle(sceneStyle) { switch (sceneStyle) { case 0 : return(52); case 1 : return(random(2) + 53); case 2 : return(random(2) + 55); case 3 : return(57); case 4 : return(58); } } function calDepth(x, y, margin) { return(((y * w) + (w - x)) * margin); } function pause() { if (pausing) { pausing = false; _parent.music_btn.enabled = true; } else { pausing = true; _parent.music_btn.enabled = false; } } function isSave(x0, y0) { var _local1 = bgArea[(("bg" + y0) + "_") + x0]; if (((((_local1 == undefined) || (_local1.expEnergy > 0)) || (_local1.bomb != "")) || (_local1.brick != "")) || (bgArea[(("expArea" + y0) + "_") + x0] != undefined)) { return(false); } var _local6 = 0; while (_local6 < 4) { var _local8 = xy[_local6][0]; var _local7 = xy[_local6][1]; var _local5 = 1; var _local3 = x0 + _local8; var _local2 = y0 + _local7; _local1 = bgArea[(("bg" + _local2) + "_") + _local3]; while (true) { if ((_local1 == undefined) || (_local1.brick != "")) { break; } var _local4 = bgArea[(("expArea" + _local2) + "_") + _local3]; if (((_local1.bomb != "") && (brickArea[_local1.bomb].bombLevel >= _local5)) || ((_local4 != undefined) && (_local4.bombLevel >= _local5))) { return(false); } _local3 = _local3 + _local8; _local2 = _local2 + _local7; _local1 = bgArea[(("bg" + _local2) + "_") + _local3]; _local5++; } _local6++; } return(true); } function getScore(x0, y0) { if (!isSave(x0, y0)) { return(-1); } var _local2 = 0; var _local1 = 0; while (_local1 < 4) { if (isSave(x0 + xy[_local1][0], y0 + xy[_local1][1])) { _local2++; } _local1++; } return(_local2); } function disorder(arr) { var _local4 = arr.length; var _local6 = arr[_local4 - 1]; var _local1 = 0; while (_local1 < _local4) { var _local3 = random(_local4); var _local5 = arr[_local1]; arr[_local1] = arr[_local3]; arr[_local3] = _local5; _local1++; } if (_local6 == arr[0]) { var _local5 = arr[_local4 - 1]; arr[_local4 - 1] = arr[0]; arr[0] = _local5; } } game = this; for (each in brickArea) { brickArea[each].removeMovieClip(); } for (each in bgArea) { bgArea[each].removeMovieClip(); } switch (_parent.varHard) { case "easy" : escapeRate = 20; brickScore = 5; break; case "normal" : escapeRate = 60; brickScore = 10; break; case "hard" : escapeRate = 100; brickScore = 15; } w = 15; h = 13; d = 30; xy = [[-1, 0], [0, -1], [1, 0], [0, 1]]; heroXy = [[3, 3], [w - 4, 3], [3, h - 4], [w - 4, h - 4]]; if (_parent.specialToolId >= 4) { _parent.specialToolId = 0; disorder(_parent.specialToolName_array); trace("specialToolName_array=" + _parent.specialToolName_array); } else { _parent.specialToolId = _parent.specialToolId + 2; } if (_parent.bgMusicId >= 3) { _parent.bgMusicId = 0; disorder(_parent.bgMusic_array); trace("bgMusic_array=" + _parent.bgMusic_array); } else { _parent.bgMusicId++; } trace((_parent.specialToolName_array[_parent.specialToolId] + ",") + _parent.specialToolName_array[_parent.specialToolId + 1]); totalPlayer = _parent.totalPlayer; var heroNum = 1; while (heroNum <= totalPlayer) { game["p" + heroNum] = _parent["p" + heroNum]; _parent["heroObj" + heroNum].heroId = game["p" + heroNum].heroId; heroNum++; } var heroNum = (totalPlayer + 1); while (heroNum <= 4) { var j = 1; while (j <= 4) { var k = 1; while (k <= heroNum) { if (_parent["heroObj" + k].heroId == j) { break; } k++; } if (k >= heroNum) { _parent["heroObj" + heroNum].heroId = j; break; } j++; } heroNum++; } _parent.upDateStageNum(++_parent.stageNum); game.createEmptyMovieClip("bgMusic_mc", 100); bgMusic_sound = new Sound(bgMusic_mc); bgMusic_sound.onSoundComplete = function () { this.start(); }; game.createEmptyMovieClip("vo_mc", 101); vo_sound = new Sound(vo_mc); soundPause = false; _parent.allPan.init(); pausing = false; sceneStyle = random(5); switch (sceneStyle) { case 0 : brickStyle = [1, 2, 3, 4, 5, 6]; unbreakAbleStyle = [7, 8, 9]; break; case 1 : brickStyle = [10, 11, 12]; unbreakAbleStyle = [13, 14, 15, 16, 17, 18, 19]; break; case 2 : brickStyle = [20, 21, 22, 23]; unbreakAbleStyle = [24, 25, 26, 27, 28, 29, 30, 31]; break; case 3 : brickStyle = [32, 33, 34, 35, 36, 37, 38]; unbreakAbleStyle = [39, 40, 41]; break; case 4 : brickStyle = [42, 43, 44, 45, 46, 47]; unbreakAbleStyle = [48, 49, 50, 51]; } disorder(brickStyle); disorder(unbreakAbleStyle); bgArea.margin = 1; var bgStyle = getBgStyle(sceneStyle); var y = 0; while (y < h) { var x = 0; while (x < w) { var bg = bgArea.attachMovie("bg", (("bg" + y) + "_") + x, calDepth(x, y, bgArea.margin), {brick:"", bomb:"", tool:"", expEnergy:0, expHeroNum:0, x:x, y:y, _x:x * d, _y:y * d}); bg.gotoAndStop(bgStyle); x++; } y++; } brickArea.margin = 10; var x0 = (int(w / 2) - 1); var y0 = (int(h / 2) - 1); var y = y0; while (y <= (y0 + 1)) { var x = x0; while (x <= (x0 + 1)) { bgArea[(("bg" + y) + "_") + x].brick = "unbreakAble"; x++; } y++; } brick = brickArea.attachMovie("brick", (("brick" + y0) + "_") + x0, calDepth(x0, y0 + 1, brickArea.margin), {unbreakAble:true, _x:x0 * d, _y:y0 * d}); brick.gotoAndStop(getBigBrickStyle(sceneStyle)); var ranMap = new Array(); var y = 0; while (y < h) { var x = 0; while (x < w) { var i = 0; while (i < 4) { var heroX = heroXy[i][0]; var heroY = heroXy[i][1]; if ((x == heroX) && (y == heroY)) { break; } var j = 0; while (j < 4) { if ((x == (heroX + xy[j][0])) && (y == (heroY + xy[j][1]))) { break; } j++; } if (j < 4) { break; } i++; } if (i >= 4) { ranMap.push([x, y]); } x++; } y++; } var ranMapL = ranMap.length; var i = 0; while (i < ranMapL) { var ran = random(ranMapL); var temp = ranMap[i]; ranMap[i] = ranMap[ran]; ranMap[ran] = temp; i++; } var aroundXy = [[-1, 0], [-1, -1], [0, -1], [1, -1], [1, 0], [1, 1], [0, 1], [-1, 1]]; var i = 0; while (i < 4) { var heroX = heroXy[i][0]; var heroY = heroXy[i][1]; var j = 1; while (j < 8) { ranMap.unshift([heroX + aroundXy[j][0], heroY + aroundXy[j][1]]); j = j + 2; } i++; } var i = 0; while (i < ranMapL) { var x0 = ranMap[i][0]; var y0 = ranMap[i][1]; if (bgArea[(("bg" + y0) + "_") + x0].brick == "") { var j = 0; while (j < 8) { var k1 = ((j + 1) % 8); var k2 = ((j + 2) % 8); if (((bgArea[(("bg" + (y0 + aroundXy[j][1])) + "_") + (x0 + aroundXy[j][0])].brick != "") && (bgArea[(("bg" + (y0 + aroundXy[k1][1])) + "_") + (x0 + aroundXy[k1][0])].brick != "")) && (bgArea[(("bg" + (y0 + aroundXy[k2][1])) + "_") + (x0 + aroundXy[k2][0])].brick != "")) { break; } j = j + 2; } if (j >= 8) { if (bgArea[(("bg" + y0) + "_") + (x0 - 1)].brick == "") { var empty = true; var totalEmpty = 1; var totalBrick = 0; } else { var empty = false; var totalEmpty = 0; var totalBrick = 1; } var j = 1; while (j < 8) { var brick = bgArea[(("bg" + (y0 + aroundXy[j][1])) + "_") + (x0 + aroundXy[j][0])].brick; if (empty) { if (brick != "") { empty = false; totalBrick++; } } else if (brick == "") { if ((j % 2) == 0) { empty = true; totalEmpty++; } else { var k = ((j + 1) % 8); if (bgArea[(("bg" + (y0 + aroundXy[k][1])) + "_") + (x0 + aroundXy[k][0])].brick == "") { empty = true; totalEmpty++; } else { j = j + 2; } } } j++; } if ((totalEmpty + totalBrick) <= 3) { bgArea[(("bg" + y0) + "_") + x0].brick = "unbreakAble"; var brick = brickArea.attachMovie("brick", (("brick" + y0) + "_") + x0, calDepth(x0, y0, brickArea.margin), {unbreakAble:true, _x:x0 * d, _y:y0 * d}); brick.gotoAndStop(unbreakAbleStyle[random(2)]); } } } i++; } delete ranMap; delete aroundXy; Key.addListener(this);
Symbol 564 MovieClip Frame 2
this.onKeyUp = function () { var _local2 = Key.getCode(); var _local1 = 1; while (_local1 <= totalPlayer) { if (_local2 == game["p" + _local1].fireKey) { brickArea["hero" + _local1].puttAble = true; } _local1++; } }; _parent.timer.timeInit(); _parent.timer.timeStart(); _parent.allPan.init(); pausing = false; _parent.pause_btn.enabled = true; _parent.music_btn.enabled = true; bgMusic_sound.attachSound(_parent.bgMusic_array[_parent.bgMusicId]); if (_parent.soundon) { bgMusic_sound.start(); } for (each in bgArea) { var mc = bgArea[each]; if (mc.getDepth() > (w * h)) { mc.removeMovieClip(); } else { mc.expEnergy = 0; } } for (each in brickArea) { var mc = brickArea[each]; if (mc.unbreakAble != true) { mc.removeMovieClip(); } } var styleL = ((4 < brickStyle.length) ? 4 : (brickStyle.length)); var y = 0; while (y < h) { var x = 0; while (x < w) { var bg = bgArea[(("bg" + y) + "_") + x]; if (bg.brick != "unbreakAble") { bg.brick = ""; bg.bomb = ""; bg.tool = ""; bg.expHeroNum = 0; bg.expEnergy = 0; if (random(100) < 60) { var brick = brickArea.attachMovie("brick", (("brick" + y) + "_") + x, calDepth(x, y, brickArea.margin), {_x:x * d, _y:y * d}); brick.gotoAndStop(brickStyle[random(styleL)]); bg.brick = (("brick" + y) + "_") + x; } } x++; } y++; } heroId = 0; var heroNum = 1; while (heroNum <= 4) { var heroObj = _parent["heroObj" + heroNum]; heroObj.totalBomb = 1; heroObj.score = 0; heroObj.killScore = 0; heroObj.timeScore = 0; heroObj.toolScore = 0; heroObj.brickScore = 0; heroObj.bonus = 0; var heroId = heroObj.heroId; x0 = heroXy[heroId - 1][0]; y0 = heroXy[heroId - 1][1]; var life = heroObj.life; if (life > 0) { var bg = bgArea[(("bg" + y0) + "_") + x0]; brickArea[bg.brick].removeMovieClip(); bg.brick = ""; var hero = brickArea.attachMovie("hero" + heroId, "hero" + heroNum, calDepth(x0, y0, brickArea.margin) - heroNum, {puttAble:true, slowVLevel:0, stopTime:0, slowTime:-1, heroId:heroId, heroNum:heroNum, varShield:60 + random(4), life:life, prevFire:false, pushBombAble:false, shield:false, vLevel:6, bombLevel:1, totalBomb:1, moving:false, x:x0, y:y0, _x:x0 * d, _y:y0 * d}); if (heroNum <= totalPlayer) { hero.p = game["p" + heroNum]; if (_parent.varHard == "easy") { hero.shield = true; _parent.allPan.showMc("shield", heroNum, true); } var p_pointer = hero.attachMovie("p_pointer", "p_pointer", 0, {delayTime:150}); p_pointer.p.gotoAndStop(heroId + ((heroNum - 1) * 4)); p_pointer.arrow.gotoAndStop(heroId); p_pointer.onEnterFrame = function () { if (pausing) { return(0); } if ((--this.delayTime) <= 0) { this.removeMovieClip(); } }; } hero.gotoAndStop("down"); hero.body.stop(); var i = 0; while (i < 4) { var x = (x0 + xy[i][0]); var y = (y0 + xy[i][1]); bgArea[(("bg" + y) + "_") + x].brick = ""; brickArea[(("brick" + y) + "_") + x].removeMovieClip(); i++; } } heroNum++; } _parent.allPan.upDate(); game.onEnterFrame = function () { if (pausing) { return(0); } var _local15 = 0; var _local16 = 0; var _local6 = 1; while (_local6 <= 4) { var _local2 = brickArea["hero" + _local6]; if (_local2 != undefined) { if (_local2.varShield > 0) { if ((--_local2.varShield) % 2) { _local2._alpha = 30; } else { _local2._alpha = 100; } } else { var _local13 = bgArea[(("bg" + Math.round(_local2._y / d)) + "_") + Math.round(_local2._x / d)]; if (_local13.expEnergy > 0) { if (_local13.expHeroNum != _local2.heroNum) { var _local11 = _parent["heroObj" + _local13.expHeroNum]; _local11.killScore = _local11.killScore + 1000; _local11.score = _local11.score + 1000; _local11.totalScore = _local11.totalScore + 1000; _parent.allPan.upDate(); } hurtHero(_local2); } } if (_local2.slowTime > 0) { _local2.slowTime--; } if (_local6 <= totalPlayer) { _local15++; if (_local2.moving) { if (Key.isDown(game["p" + _local6].fireKey)) { _local2.prevFire = true; } } else { if (_local2.slowTime == 0) { trace("\u6062\u590D"); _local2.slowTime = -1; } if (_local2.stopTime > 0) { _local2.stopTime--; } else { var _local12 = game["p" + _local6]; var _local4 = 0; while (_local4 < 4) { if (Key.isDown(_local12["key" + _local4])) { movHero(_local2, _local4); break; } _local4++; } if (Key.isDown(_local12.fireKey) || (_local2.prevFire)) { _local2.prevFire = false; if (_local2.totalSpecial > 0) { putSpecial(_local2); } else { putBomb(_local2); } } } } } else { _local16++; if (_local2.moving == false) { if (_local2.slowTime == 0) { trace("\u6062\u590D"); _local2.slowTime = -1; } if (_local2.stopTime > 0) { _local2.stopTime--; } else if (isSave(_local2.x, _local2.y)) { if (random(100) < 20) { var _local10 = 0; var _local7 = -1; var _local14 = random(4); var _local4 = 0; while (_local4 < 4) { var _local3 = (_local14 + _local4) % 4; var _local9 = xy[_local3][0]; var _local8 = xy[_local3][1]; var _local5 = getScore(_local2.x + _local9, _local2.y + _local8); if (_local5 > 0) { if (bgArea[(("bg" + (_local2.y + _local8)) + "_") + (_local2.x + _local9)].tool != "") { _local5 = _local5 + 5; } _local5 = _local5 + random(3); if (_local5 >= _local10) { _local10 = _local5; _local7 = _local3; } } _local4++; } if (_local7 >= 0) { movHero(_local2, _local7); } } else if (random(100) < 5) { var _local10 = 0; var _local7 = -1; var _local14 = random(4); var _local4 = 0; while (_local4 < 4) { var _local3 = (_local14 + _local4) % 4; var _local9 = xy[_local3][0]; var _local8 = xy[_local3][1]; var _local5 = getScore(_local2.x + _local9, _local2.y + _local8); if (_local5 > 0) { if (_local5 >= _local10) { _local10 = _local5; _local7 = _local3; } } _local4++; } if ((_local7 >= 0) && (_local10 >= 2)) { if (_local2.totalSpecial > 0) { putSpecial(_local2); } else { putBomb(_local2); } movHero(_local2, _local7); } } } else if (random(100) < escapeRate) { var _local10 = 0; var _local7 = -1; var _local14 = random(4); var _local4 = 0; while (_local4 < 4) { var _local3 = (_local14 + _local4) % 4; var _local5 = getScore(_local2.x + xy[_local3][0], _local2.y + xy[_local3][1]); if (_local5 >= _local10) { _local10 = _local5; _local7 = _local3; } _local4++; } if (_local7 < 0) { _local7 = random(4); } movHero(_local2, _local7); } } } } _local6++; } if (_local15 <= 0) { gameover("lose"); } else if (_local16 <= 0) { gameover("win"); } };
Symbol 564 MovieClip Frame 3
stop();
Symbol 566 Button
on (release) { if (_parent.stageClear) { _parent.game.gotoAndPlay(1); } else { _parent.game.gotoAndPlay(2); } gotoAndStop (1); }
Symbol 603 MovieClip Frame 1
function f() { hitArea.enabled = false; if (_parent.stageClear) { continue_mc.gotoAndStop(2); } else { continue_mc.gotoAndStop(1); } var _local3 = 1; while (_local3 <= _parent.totalPlayer) { var _local4 = _parent["heroObj" + _local3]; this["killScore" + _local3] = _local4.killScore; this["destruction" + _local3] = _local4.brickScore + _local4.toolScore; this["timeScore" + _local3] = _local4.timeScore; this["bonus" + _local3] = _local4.bonus; this["score" + _local3] = _local4.score; this["totalScore" + _local3] = _local4.totalScore; _local3++; } Key.addListener(this); this.onKeyUp = function () { if (_parent.stageClear) { _parent.game.gotoAndPlay(1); } else { _parent.game.gotoAndPlay(2); } gotoAndStop (1); }; } stop(); Key.removeListener(this);
Symbol 603 MovieClip Frame 2
f();
Symbol 603 MovieClip Frame 3
f();
Symbol 614 Button
on (release) { submit_f(); _parent.gotoAndStop("highscore"); }
Symbol 629 MovieClip Frame 1
function submit_f() { var _local3 = 1; while (_local3 <= _parent.totalPlayer) { _parent.highScore_arr.push([_parent["playerName" + _local3], this["totalScore" + _local3]]); _local3++; } _parent.gameSave(); } totalScore1 = _parent.heroObj1.totalScore; totalScore2 = _parent.heroObj2.totalScore; if (_parent.stageNum == (_parent.totalStage + 1)) { gameover_welldone.gotoAndStop(_parent.varHard); switch (_parent.varHard) { case "easy" : _parent.varHard = "normal"; break; case "normal" : _parent.varHard = "hard"; } } else { gameover_welldone.stop(); } gotoAndStop(_parent.totalPlayer);
Symbol 667 Button
on (release) { gotoAndStop ("menu"); }

Library Items

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Symbol 88 GraphicUses:87Used by:89
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Symbol 406 Sound [Bombit_-_mainscreen]Used by:414
Symbol 407 Sound [Bombit_-_mission_failed]Used by:414
Symbol 408 Sound [exp.wav]Used by:414
Symbol 409 Sound [grenade.mp3]Used by:414
Symbol 410 Sound [pushBomb.mp3]Used by:414
Symbol 411 Sound [putBomb.wav]Used by:414
Symbol 412 Sound [rocket.mp3]Used by:414
Symbol 413 Sound [tool.wav]Used by:414
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Instance Names

"hero1"Frame 8Symbol 489 MovieClip
"hero2"Frame 8Symbol 494 MovieClip
"hero3"Frame 8Symbol 499 MovieClip
"hero4"Frame 8Symbol 504 MovieClip
"眼皮1"Frame 8Symbol 509 MovieClip
"眼皮2"Frame 8Symbol 509 MovieClip
"眼皮3"Frame 8Symbol 509 MovieClip
"眼皮4"Frame 8Symbol 509 MovieClip
"timer"Frame 9Symbol 527 MovieClip
"allPan"Frame 9Symbol 537 MovieClip
"music_btn"Frame 9Symbol 540 Button
"pause_btn"Frame 9Symbol 541 Button
"pause_mc"Frame 9Symbol 544 MovieClip
"quality_mc"Frame 9Symbol 550 MovieClip
"soundon_mc"Frame 9Symbol 554 MovieClip
"game"Frame 9Symbol 564 MovieClip
"stageScore"Frame 9Symbol 603 MovieClip
"score_mc"Frame 10Symbol 629 MovieClip
"new0"Frame 11Symbol 665 MovieClip
"new1"Frame 11Symbol 665 MovieClip
"new2"Frame 11Symbol 665 MovieClip
"new3"Frame 11Symbol 665 MovieClip
"new4"Frame 11Symbol 665 MovieClip
"new5"Frame 11Symbol 665 MovieClip
"new6"Frame 11Symbol 665 MovieClip
"new7"Frame 11Symbol 665 MovieClip
"new8"Frame 11Symbol 665 MovieClip
"new9"Frame 11Symbol 665 MovieClip
"body"Symbol 24 MovieClip [hero4] Frame 1Symbol 11 MovieClip
"body"Symbol 24 MovieClip [hero4] Frame 2Symbol 20 MovieClip
"body"Symbol 24 MovieClip [hero4] Frame 3Symbol 11 MovieClip
"body"Symbol 24 MovieClip [hero4] Frame 4Symbol 23 MovieClip
"body"Symbol 46 MovieClip [hero3] Frame 1Symbol 33 MovieClip
"body"Symbol 46 MovieClip [hero3] Frame 2Symbol 42 MovieClip
"body"Symbol 46 MovieClip [hero3] Frame 3Symbol 33 MovieClip
"body"Symbol 46 MovieClip [hero3] Frame 4Symbol 45 MovieClip
"body"Symbol 68 MovieClip [hero2] Frame 1Symbol 55 MovieClip
"body"Symbol 68 MovieClip [hero2] Frame 2Symbol 64 MovieClip
"body"Symbol 68 MovieClip [hero2] Frame 3Symbol 55 MovieClip
"body"Symbol 68 MovieClip [hero2] Frame 4Symbol 67 MovieClip
"body"Symbol 90 MovieClip [hero1] Frame 1Symbol 77 MovieClip
"body"Symbol 90 MovieClip [hero1] Frame 2Symbol 86 MovieClip
"body"Symbol 90 MovieClip [hero1] Frame 3Symbol 77 MovieClip
"body"Symbol 90 MovieClip [hero1] Frame 4Symbol 89 MovieClip
"arrow"Symbol 210 MovieClip [p_pointer] Frame 1Symbol 200 MovieClip
"p"Symbol 210 MovieClip [p_pointer] Frame 1Symbol 209 MovieClip
"blackHero"Symbol 237 MovieClip [heroExp] Frame 6Symbol 236 MovieClip
"tool"Symbol 299 MovieClip [specialToolViewer] Frame 1Symbol 293 MovieClip
"body"Symbol 310 MovieClip [grenade] Frame 1Symbol 307 MovieClip
"body"Symbol 310 MovieClip [grenade] Frame 2Symbol 308 MovieClip
"body"Symbol 310 MovieClip [grenade] Frame 3Symbol 307 MovieClip
"body"Symbol 310 MovieClip [grenade] Frame 4Symbol 309 MovieClip
"tool_mc"Symbol 326 MovieClip [tool] Frame 1Symbol 293 MovieClip
"lifeMc"Symbol 536 MovieClip Frame 1Symbol 531 MovieClip
"totalBombMc"Symbol 536 MovieClip Frame 1Symbol 531 MovieClip
"bomb"Symbol 536 MovieClip Frame 1Symbol 371 MovieClip [bomb]
"shield"Symbol 536 MovieClip Frame 1Symbol 326 MovieClip [tool]
"shoe"Symbol 536 MovieClip Frame 1Symbol 326 MovieClip [tool]
"glove"Symbol 536 MovieClip Frame 1Symbol 326 MovieClip [tool]
"pan_mask"Symbol 536 MovieClip Frame 1Symbol 533 MovieClip
"pan1"Symbol 537 MovieClip Frame 1Symbol 536 MovieClip
"pan4"Symbol 537 MovieClip Frame 1Symbol 536 MovieClip
"pan3"Symbol 537 MovieClip Frame 1Symbol 536 MovieClip
"pan2"Symbol 537 MovieClip Frame 1Symbol 536 MovieClip
"youWin_gra"Symbol 563 MovieClip Frame 7Symbol 562 MovieClip
"bgArea"Symbol 564 MovieClip Frame 1Symbol 555 MovieClip
"brickArea"Symbol 564 MovieClip Frame 1Symbol 555 MovieClip
"youWin"Symbol 564 MovieClip Frame 3Symbol 563 MovieClip
"hitArea"Symbol 603 MovieClip Frame 2Symbol 565 Button
"continue_mc"Symbol 603 MovieClip Frame 2Symbol 579 MovieClip
"gameover_welldone"Symbol 629 MovieClip Frame 1Symbol 611 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 24 as "hero4"
ExportAssets (56)Timeline Frame 1Symbol 46 as "hero3"
ExportAssets (56)Timeline Frame 1Symbol 68 as "hero2"
ExportAssets (56)Timeline Frame 1Symbol 90 as "hero1"
ExportAssets (56)Timeline Frame 1Symbol 195 as "brick"
ExportAssets (56)Timeline Frame 1Symbol 210 as "p_pointer"
ExportAssets (56)Timeline Frame 1Symbol 231 as "bg"
ExportAssets (56)Timeline Frame 1Symbol 237 as "heroExp"
ExportAssets (56)Timeline Frame 1Symbol 248 as "brickExp"
ExportAssets (56)Timeline Frame 1Symbol 273 as "exp"
ExportAssets (56)Timeline Frame 1Symbol 277 as "testRec"
ExportAssets (56)Timeline Frame 1Symbol 279 as "heroDieSmoke"
ExportAssets (56)Timeline Frame 1Symbol 299 as "specialToolViewer"
ExportAssets (56)Timeline Frame 1Symbol 305 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 306 as "mine"
ExportAssets (56)Timeline Frame 1Symbol 310 as "grenade"
ExportAssets (56)Timeline Frame 1Symbol 313 as "rocketSmoke"
ExportAssets (56)Timeline Frame 1Symbol 315 as "gasBomb"
ExportAssets (56)Timeline Frame 1Symbol 317 as "grenade_x"
ExportAssets (56)Timeline Frame 1Symbol 319 as "fireEffect"
ExportAssets (56)Timeline Frame 1Symbol 325 as "freezeEffect"
ExportAssets (56)Timeline Frame 1Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 1Symbol 371 as "bomb"
ExportAssets (56)Timeline Frame 2Symbol 400 as "bibi.wav"
ExportAssets (56)Timeline Frame 2Symbol 401 as "Bombit_-_level_1"
ExportAssets (56)Timeline Frame 2Symbol 402 as "Bombit_-_level_2"
ExportAssets (56)Timeline Frame 2Symbol 403 as "Bombit_-_level_3"
ExportAssets (56)Timeline Frame 2Symbol 404 as "Bombit_-_level_4"
ExportAssets (56)Timeline Frame 2Symbol 405 as "Bombit_-_level_complete"
ExportAssets (56)Timeline Frame 2Symbol 406 as "Bombit_-_mainscreen"
ExportAssets (56)Timeline Frame 2Symbol 407 as "Bombit_-_mission_failed"
ExportAssets (56)Timeline Frame 2Symbol 408 as "exp.wav"
ExportAssets (56)Timeline Frame 2Symbol 409 as "grenade.mp3"
ExportAssets (56)Timeline Frame 2Symbol 410 as "pushBomb.mp3"
ExportAssets (56)Timeline Frame 2Symbol 411 as "putBomb.wav"
ExportAssets (56)Timeline Frame 2Symbol 412 as "rocket.mp3"
ExportAssets (56)Timeline Frame 2Symbol 413 as "tool.wav"
ExportAssets (56)Timeline Frame 9Symbol 371 as "bomb"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 9Symbol 371 as "bomb"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 9Symbol 371 as "bomb"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 9Symbol 371 as "bomb"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"

Labels

"loading"Frame 1
"menu"Frame 3
"menu2"Frame 4
"menu3"Frame 5
"howtoplay"Frame 6
"toolInstruction"Frame 7
"select"Frame 8
"game"Frame 9
"score"Frame 10
"highscore"Frame 11
"highscore2"Frame 12
"left"Symbol 24 MovieClip [hero4] Frame 1
"up"Symbol 24 MovieClip [hero4] Frame 2
"right"Symbol 24 MovieClip [hero4] Frame 3
"down"Symbol 24 MovieClip [hero4] Frame 4
"left"Symbol 46 MovieClip [hero3] Frame 1
"up"Symbol 46 MovieClip [hero3] Frame 2
"right"Symbol 46 MovieClip [hero3] Frame 3
"down"Symbol 46 MovieClip [hero3] Frame 4
"left"Symbol 68 MovieClip [hero2] Frame 1
"up"Symbol 68 MovieClip [hero2] Frame 2
"right"Symbol 68 MovieClip [hero2] Frame 3
"down"Symbol 68 MovieClip [hero2] Frame 4
"left"Symbol 90 MovieClip [hero1] Frame 1
"up"Symbol 90 MovieClip [hero1] Frame 2
"right"Symbol 90 MovieClip [hero1] Frame 3
"down"Symbol 90 MovieClip [hero1] Frame 4
"森林系"Symbol 195 MovieClip [brick] Frame 1
"沙漠系"Symbol 195 MovieClip [brick] Frame 10
"城市系"Symbol 195 MovieClip [brick] Frame 20
"藏宝系"Symbol 195 MovieClip [brick] Frame 32
"糖果屋系"Symbol 195 MovieClip [brick] Frame 42
"森林系_大型"Symbol 195 MovieClip [brick] Frame 52
"沙漠系_大型"Symbol 195 MovieClip [brick] Frame 53
"城市系_大型"Symbol 195 MovieClip [brick] Frame 55
"藏宝系_大型"Symbol 195 MovieClip [brick] Frame 57
"糖果屋系_大型"Symbol 195 MovieClip [brick] Frame 58
"红"Symbol 200 MovieClip Frame 1
"黄"Symbol 200 MovieClip Frame 2
"蓝"Symbol 200 MovieClip Frame 3
"绿"Symbol 200 MovieClip Frame 4
"1p红"Symbol 209 MovieClip Frame 1
"1p黄"Symbol 209 MovieClip Frame 2
"1p蓝"Symbol 209 MovieClip Frame 3
"1p绿"Symbol 209 MovieClip Frame 4
"2p红"Symbol 209 MovieClip Frame 5
"2p黄"Symbol 209 MovieClip Frame 6
"2p蓝"Symbol 209 MovieClip Frame 7
"2p绿"Symbol 209 MovieClip Frame 8
"森林系"Symbol 231 MovieClip [bg] Frame 1
"沙漠系"Symbol 231 MovieClip [bg] Frame 4
"城市系"Symbol 231 MovieClip [bg] Frame 6
"藏宝系"Symbol 231 MovieClip [bg] Frame 8
"糖果屋系"Symbol 231 MovieClip [bg] Frame 11
"生命加1"Symbol 293 MovieClip Frame 1
"抢手"Symbol 293 MovieClip Frame 2
"炸弹糖"Symbol 293 MovieClip Frame 3
"盾牌"Symbol 293 MovieClip Frame 4
"威力药"Symbol 293 MovieClip Frame 5
"飞鞋"Symbol 293 MovieClip Frame 6
"火箭"Symbol 293 MovieClip Frame 7
"地雷"Symbol 293 MovieClip Frame 8
"手榴弹"Symbol 293 MovieClip Frame 9
"汽弹"Symbol 293 MovieClip Frame 10
"冰箭"Symbol 293 MovieClip Frame 11
"火焰箭"Symbol 293 MovieClip Frame 12
"left"Symbol 305 MovieClip [rocket] Frame 1
"up"Symbol 305 MovieClip [rocket] Frame 2
"right"Symbol 305 MovieClip [rocket] Frame 3
"down"Symbol 305 MovieClip [rocket] Frame 4
"left"Symbol 310 MovieClip [grenade] Frame 1
"up"Symbol 310 MovieClip [grenade] Frame 2
"right"Symbol 310 MovieClip [grenade] Frame 3
"down"Symbol 310 MovieClip [grenade] Frame 4
"left"Symbol 313 MovieClip [rocketSmoke] Frame 1
"up"Symbol 313 MovieClip [rocketSmoke] Frame 2
"right"Symbol 313 MovieClip [rocketSmoke] Frame 3
"down"Symbol 313 MovieClip [rocketSmoke] Frame 4
"remove"Symbol 326 MovieClip [tool] Frame 81
"win"Symbol 562 MovieClip Frame 2
"timeupwin"Symbol 562 MovieClip Frame 3
"lose"Symbol 562 MovieClip Frame 4
"timeuplose"Symbol 562 MovieClip Frame 5
"easy"Symbol 611 MovieClip Frame 2
"normal"Symbol 611 MovieClip Frame 3
"hard"Symbol 611 MovieClip Frame 4

Dynamic Text Variables

txtSymbol 276 EditableText""
_parent.totalSpecialSymbol 296 EditableText"00"
_parent.totalSpecialSymbol 298 EditableText"00"
c1Symbol 523 EditableText"0"
c2Symbol 524 EditableText"0"
c3Symbol 525 EditableText"0"
c4Symbol 526 EditableText"0"
scoreSymbol 529 EditableText"000000"
txtSymbol 530 EditableText"00"
stageNum_strSymbol 538 EditableText"00"
killScore1Symbol 569 EditableText"333333"
timeScore1Symbol 570 EditableText"333333"
score1Symbol 571 EditableText"333333"
bonus1Symbol 572 EditableText"333333"
destruction1Symbol 573 EditableText"333333"
totalScore1Symbol 575 EditableText"333333"
killScore2Symbol 588 EditableText"333333"
timeScore2Symbol 589 EditableText"333333"
bonus2Symbol 590 EditableText"333333"
score2Symbol 591 EditableText"333333"
killScore1Symbol 592 EditableText"333333"
timeScore1Symbol 593 EditableText"333333"
bonus1Symbol 594 EditableText"333333"
score1Symbol 595 EditableText"333333"
destruction2Symbol 596 EditableText"333333"
destruction1Symbol 597 EditableText"333333"
totalScore2Symbol 599 EditableText"333333"
totalScore1Symbol 600 EditableText"333333"
totalScore1Symbol 616 EditableText""
_parent.playerName1Symbol 618 EditableText"wwwwwwwwwwww"
totalScore2Symbol 622 EditableText""
totalScore1Symbol 623 EditableText""
_parent.playerName2Symbol 624 EditableText"wwwwwwwwwwww"
_parent.playerName1Symbol 625 EditableText"wwwwwwwwwwww"
name1Symbol 632 EditableText"00000000000000"
score1Symbol 633 EditableText"1000000"
name2Symbol 634 EditableText"00000000000000"
score2Symbol 635 EditableText"1000000"
name3Symbol 636 EditableText"00000000000000"
score3Symbol 637 EditableText"1000000"
name4Symbol 638 EditableText"00000000000000"
score4Symbol 639 EditableText"1000000"
name5Symbol 640 EditableText"00000000000000"
score5Symbol 641 EditableText"1000000"
name6Symbol 642 EditableText"00000000000000"
score6Symbol 643 EditableText"1000000"
name7Symbol 644 EditableText"00000000000000"
score7Symbol 645 EditableText"1000000"
name8Symbol 646 EditableText"00000000000000"
score8Symbol 647 EditableText"1000000"
name9Symbol 648 EditableText"00000000000000"
score9Symbol 649 EditableText"1000000"
name10Symbol 650 EditableText"00000000000000"
score10Symbol 651 EditableText"1000000"




https://swfchan.com/54/268950/info.shtml
Created: 31/10 -2026 19:57:16 Last modified: 31/10 -2026 19:57:16 Server time: 01/11 -2026 10:20:21