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1323996598_Game_MayBayHuyDiet.swf

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Flash #269072

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<p align="left"><font face="Times New Roman" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Q</b></font></p>

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0%

Xin chờ


http://game.24h.com.vn/

chars
container

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emptyShoot

weapon0

weapon2

weapon1

weapon3

rocket

bulletType

weapon2_1

weapon1_1

weapon0_1

pz_3

btr

gun_pz_3

gun_machinegun

truck_1

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ActionScript [AS1/AS2]

Frame 1
_global.use_playtomic = true; fscommand ("showmenu", "false"); _focusrect = false; _global.openSite = function (link_name, link_group) { var _local2 = "http://www.game.24h.com.vn"; if (_global.use_playtomic) { _global.openSitePlaytomic(_local2, link_name, link_group); } else { getURL (_local2, "_blank"); } }; _global.openSitePlaytomic = function (url_string, link_name, link_group) { var _local1 = Playtomic.Link.Open(url_string, link_name, link_group); if (!_local1) { trace("can't open url " + url_string); } }; _global.gameName = "Burning Skies"; _root.loaderAnimDelta = 5; _root.loaderAnimPause = 2500; _root.parsingAnimDelta = 10; _global.screenWidth = 720; _global.screenHeight = 540;
Instance of Symbol 64 MovieClip in Frame 2
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); bar._xscale = (100 * l) / t; p = Math.round((1000 * l) / t) / 10; if (p == Math.floor(p)) { p = p + ".0"; } p = p + "%"; tf.text = p; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Instance of Symbol 68 MovieClip in Frame 2
on (release) { getURL ("http://www.game.24h.com.vn/", "_blank"); }
Frame 3
stop();
Instance of Symbol 84 MovieClip in Frame 3
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + _root.loaderAnimDelta); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) { this._alpha = this._alpha - _root.loaderAnimDelta; if (_alpha < 0) { _root.gotoAndPlay("init"); } } }
Frame 5
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; _global.charsInProcess = true; _global.gameInWin = false; _global.userControlled = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.envTop2.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.29578; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, _global.screenHeight); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); var _local9 = 1; if (_global.currLevel.levelBackground) { _local9 = _global.currLevel.levelBackground; } _root.bg.bg1.gotoAndStop(_local9); _root.bg.bg2.gotoAndStop(_local9); if (!_global.currLevel.levelShiftY) { _global.currLevel.levelShiftY = 0; } _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor)); if (diffLevel == 1) { _local8 = Math.round(_local8 * 1.25); } if (diffLevel == 3) { _local8 = Math.round(_local8 * 0.75); } var _local10 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local10, playerS.maxShield, _local8, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale); i++; } _root.bg.player.viewWeapons(); _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); bg.oEF3 = createStars; _root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95); delete _global.currLevelByTime; _global.currLevelByTime = new Array(); delete _global.currLevelByFrame; _global.currLevelByFrame = new Array(); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].yoffset)) { if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) { _global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100; _global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset; } } if (!_global.noSet(_global.currLevel.level[i].timeOffset)) { var _local5 = _global.currLevel.level[i].timeOffset.charAt(0); var _local4 = _global.currLevel.level[i].timeOffset.substr(1, 100); _local4 = parseInt(_local4); if (_local5 == "s") { currLevelByTime.push({obj:_global.currLevel.level[i], t:_local4}); } if (_local5 == "f") { currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local4}); } } if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u00CC\u00E0\u00EA\u00F1\u00E8\u00EC\u00E0\u00EB\u00FC\u00ED\u00FB\u00E9 \u00EE\u00E1\u00FA\u00E5\u00EA\u00F2 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false)))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u00EF\u00EE \u00F3\u00F0\u00EE\u00E2\u00ED\u00FE"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u00EF\u00EE \u00E4\u00E5\u00F4\u00EE\u00EB\u00F2\u00F3"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeF = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); if (typeof(_global.envS.comboFactorz) == "string") { var _local3 = _global.envS.comboFactorz.split(","); var i = 0; while (i < _local3.length) { _local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100; i++; } _global.envS.comboFactorz = _local3; } if (typeof(_global.envS.comboLinkagez) == "string") { var _local3 = _global.envS.comboLinkagez.split(","); var i = 0; while (i < _local3.length) { _local3[i] = trim(_local3[i]); i++; } _global.envS.comboLinkagez = _local3; } if (typeof(_global.envS.comboDeltaz) == "string") { var _local3 = _global.envS.comboDeltaz.split(","); var i = 0; while (i < _local3.length) { _local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100; i++; } _global.envS.comboDeltaz = _local3; } _global.actualComboNumber = 0; _global.comboNumber = 0; _global.comboTimer = _global.levelTime; _global.comboFactor = 1; if (noSet(_global.gameScore) || (_global.levelNum == 1)) { _global.gameScore = 0; } _global.levelScore = 0; _root.gui.score.text = 0; _root.mainSegment = -10; initCreateStars(); _root.bg.oEF2(); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS.textZ; title_mc.title.text = ttz.gameCompleteTitle; _root.wndComplete._x = (_root.wndComplete._y = 0); tf1.text = (_global.fullRezults.killed + " / ") + (_global.fullRezults.killed + _global.fullRezults.survived); tf3.text = _global.gameScore; } } System.useCodepage = true; fscommand ("trapallkeys", true); if (_global.use_playtomic) { trace("Init playtomic"); Playtomic.Log.View(3561, "30ad4c4f310149da", _root._url); } else { trace("Playtomic was depreciated"); } trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; Array.prototype.add = function (a, canBeTwice) { canBeTwice = Boolean(canBeTwice); if (canBeTwice) { this.push(a); } else { var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { return(undefined); } _local2++; } this.push(a); } }; Array.prototype.remove = function (a, remAll) { remAll = Boolean(remAll); var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { this.splice(_local2, 1); if (!remAll) { break; } _local2--; } _local2++; } }; Array.prototype.removeFromObj = function (str, a, remAll) { remAll = Boolean(remAll); var _local2 = 0; while (_local2 < this.length) { if (this[_local2][str] == a) { this.splice(_local2, 1); if (!remAll) { break; } _local2--; } _local2++; } }; Array.prototype.inArray = function (a, str) { if (_global.noSet(str)) { var _local3 = 0; while (_local3 < this.length) { if (this[_local3] == a) { return(true); } _local3++; } } else { var _local3 = 0; while (_local3 < this.length) { if (this[_local3][str] == a) { return(true); } _local3++; } } return(false); }; Array.prototype.arrangeLength = function (len) { if (this.length < len) { var _local2 = 0; while (_local2 < len) { if (this[_local2] == undefined) { this[_local2] = this[this.length - 1]; } _local2++; } } }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str, important) { if (important == undefined) { important = false; } if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if ((_global.envS.debugTrace == 1) || (important)) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local3 = -1; do { _local3++; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local2 = str.length; do { _local2--; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local3, _local2 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.prepareArrayString = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = _global.trim(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayNum = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = parseFloat(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayBool = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false); _local2++; } return(_local3); }; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.isArrChild = function (arr, name, item) { var _local3 = false; var _local1 = 0; while (_local1 < arr.length) { if (arr[_local1][name] == item) { _local3 = arr[_local1]; break; } _local1++; } return(_local3); }; _global.parsingOn = function () { this._alpha = this._alpha + _root.parsingAnimDelta; if (this._alpha > (100 + _root.parsingAnimDelta)) { _root.gotoAndStop("parse"); delete this.onEnterFrame; } }; _global.parsingOff = function () { this._alpha = this._alpha - _root.parsingAnimDelta; if (this._alpha <= 0) { delete this.onEnterFrame; _root.gotoAndStop("menu"); } }; _global.nullCharWidth = 20; _global.charSpacer = 15; _global.charWaiter = function () { if (!charsInProcess) { return(undefined); } if (this.step == undefined) { this.step = 0; } this.step++; this.gotoAndPlay(1); if (this.step >= this.maxstep) { this._visible = true; this.play(); delete this.onEnterFrame; } }; _global.makeText = function (str, lnk) { if (lnk == undefined) { lnk = "MovieAnimation1"; } for (var _local16 in _root.charCont) { _root.charCont[_local16].removeMovieClip(); } trace("makeText = " + str); var _local6 = new Array(); var _local7 = 0; var _local8 = 0; var _local4 = 0; while (_local4 < str.length) { var _local5 = str.charAt(_local4); if (_local5 != " ") { var _local12 = _local5; var _local11 = "char_" + _local5; var _local9 = _root.charCont.getNextHighestDepth(); var _local3 = _root.charCont.attachMovie(lnk, "c" + _local9, _local9); var _local13 = _local3.char.attachMovie(_local11, "c", 0); _local3.maxstep = 3 + (2 * (str.length - _local4)); _local3._visible = false; _local3.stop(); _local3.onEnterFrame = _global.charWaiter; if (_local4 != 0) { _local3._x = ((_local7 + (_local8 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2); } _local7 = _local3._x; _local8 = _local3.char.c._width / 2; _local6.push(_local3); } else { _local7 = _local7 + (((_local8 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2)); _local8 = _global.nullCharWidth; } _local4++; } var _local15 = _local6[_local6.length - 1]; _local4 = 0; while (_local4 < _local6.length) { _local6[_local4]._x = _local6[_local4]._x - (_local15._x / 2); _local4++; } }; stop(); _root.parsingDataMC._alpha = 0; _root.parsingDataMC.onEnterFrame = parsingOn; _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); _global.levelTimeF++; _root.tfTimerF.text = levelTimeF; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); _root.bossBar.show(); countCombo(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var collision = false; var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { collision = true; } if (collision) { makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]); _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var weaponPoints = new Array(); var klop = 1; while (foo["p" + klop] != undefined) { var wp = new Object(); var wmc = foo["p" + klop]; wp.x = wmc._x; wp.y = wmc._y; foo.localToGlobal(wp); weaponPoints.push({mc:wmc, x:wp.x, y:wp.y}); klop++; } var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "torpedoe") && (!foo.mode)) { continue; } if (foo.type.substr(0, 5) == "lazer") { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) { } else if (foo.alreadyHited(staticObjects[j])) { } else { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); if (foo.passageDone()) { foo.kill(true); i--; } } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].ignoreHit) { } else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) { } else if (foo.alreadyHited(enemyObjects[j])) { } else { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); } debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { if (foo.passageDone()) { foo.kill(true); i--; } } break; } if (foo.type == "torpedoe") { foo.kill(true); i--; } else { debug("IGNORING"); } } } j++; } } } else if (foo.object == 0) { if (foo.type.substr(0, 5) == "lazer") { var flag = true; var n = 0; var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD \u00CB\u00C0\u00C7\u00C5\u00D0\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + foo.damage); _root.bg.player.changeArmor(-foo.damage); flag = false; } } foo.removeFromArray(); foo.outQueue(); i--; } else { if (foo.alreadyHited(_root.bg.player)) { continue; } var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD! \u00F3\u00F0\u00EE\u00ED " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.addEnemy(_root.bg.player); if (foo.passageDone()) { foo.kill(true); i--; } } } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < staticObjects.length) { if (staticObjects[i].ignoreDirect) { } else { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { if (staticObjects[i].immortal) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00C5\u00D1\u00D1\u00CC\u00C5\u00D0\u00D2\u00CD\u00DB\u00CC \u00CE\u00C1\u00DA\u00C5\u00CA\u00D2\u00CE\u00CC!"); _root.bg.player.changeArmor(-10000000); } else { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00CE\u00D7\u00CA\u00CE\u00C9! \u00F3\u00F0\u00EE\u00ED " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); _root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); name.changeArmor(-10000000); checkSplash(name, false); } } } } i++; } var i = 0; while (i < enemyObjects.length) { if (!enemyObjects[i].enable_enemy_to_enemy_collision) { } else if (enemyObjects[i].armor <= 0) { } else { var j = 0; while (j < enemyObjects.length) { if (i == j) { } else if (!enemyObjects[j].enable_enemy_to_enemy_collision) { } else if (enemyObjects[j].armor <= 0) { } else { name_1 = enemyObjects[i]; name_2 = enemyObjects[j]; if (name_1.hitBody.hitTest(name_2.hitBody)) { if (name_1.dont_smash_me_ally == false) { name_1.changeArmor(-10000000); } if (name_2.dont_smash_me_ally == false) { name_2.changeArmor(-10000000); } break; } } j++; } } i++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].ignoreDirect) { } else { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { var damage = name.armor; if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) { damage = name.directdamage; } _root.bg.player.changeArmor(-damage); debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C2\u00D0\u00C0\u00C3\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + damage); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } var fullArray = new Array(); fullArray = staticObjects.concat(enemyObjects); var i = 0; while (i < fullArray.length) { if (fullArray[i].checkRelations(fullArray)) { i--; fullArray = staticObjects.concat(enemyObjects); } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20); setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if (_global.levelCompleteDelayCounter == 1) { trace(_root.bg.player.armor); if ((_root.bg.player.armor > 0) && (enemyObjects.length == 0)) { makeText("QUA CXA", "MovieAnimation1"); } } if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) { stopAllEngines(); with (_root.wndComplete) { _root.wndComplete._x = (_root.wndComplete._y = 0); _visible = true; var ttz = _global.envS.textZ; if (_global.gameOver && (!gameInWin)) { if (_global.use_playtomic) { trace(("Failed level " + _global.levelNum) + "; Playtomic stat was updated!"); Playtomic.Log.LevelCounterMetric("Fail", _global.levelNum); Playtomic.Log.ForceSend(); } _global.sound.play("playerDead", undefined, true); title_mc.title.text = ttz.playerDiedTitle; _root.wndComplete.win_title.gotoAndStop("lose"); _global.levelNum--; _global.levelScore = 0; _root.gui.text_score.text = "" + _global.gameScore; } else { if (_global.use_playtomic) { trace(("Win level " + _global.levelNum) + "; Playtomic stat was updated!"); Playtomic.Log.LevelCounterMetric("Completed", _global.levelNum); Playtomic.Log.ForceSend(); } _root.wndComplete.win_title.gotoAndStop("win"); title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.gameScore = _global.gameScore + _global.levelScore; _global.sound.play("levelComplete", undefined, true); var saved = SharedObject.getLocal(gameName, "/"); if ((saved.data.levelDone < levelNum) || (noSet(saved.data.levelDone))) { if (!noSet(levels["level_" + (levelNum + 1)])) { saved.data.levelDone = levelNum; saved.data.killed = _global.fullRezults.killed; saved.data.survived = _global.fullRezults.survived; saved.data.items = _global.fullRezults.items; saved.data.gameScore = _global.gameScore; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); } } } tf1.text = (_global.rezults.killed + " / ") + (_global.rezults.killed + _global.rezults.survived); tf2.text = _global.levelScore; tf3.text = _global.gameScore; tf4.text = _global.levelScore; tf5.text = _global.gameScore; } } } if (gameInProcess) { var i = 0; while (i < currLevelByTime.length) { var foo = currLevelByTime[i]; if (foo.t <= _global.levelTime) { makeGameObject.call(this, foo.obj, 0); currLevelByTime.splice(i, 1); i--; } i++; } var i = 0; while (i < currLevelByFrame.length) { var foo = currLevelByFrame[i]; if (foo.t == _global.levelTimeF) { makeGameObject.call(this, foo.obj, 0); currLevelByFrame.splice(i, 1); i--; } i++; } if (mainSegment != oldMainSegment) { var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; var vary = (foo.yoffset + _global.currLevel.levelShiftY); if ((vary > oldMainSegment) && (vary <= mainSegment)) { makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta); } i++; } } } }; _global.initCreateStars = function () { return(undefined); if ("initCreateStars" != null) { var _local4 = "initCreateStars"; var _local1 = starsS[_local4]; if (!noSet(_local1.linkage)) { var _local2 = 0; while (_local2 < _local1.startCount) { var _local3 = createStar(_local1.linkage, _local1.speed); _local3._y = Math.floor(Math.random() * 550); _local2++; } } // unexpected jump } }; _global.createStars = function () { return(undefined); if ("createStars" != null) { var _local3 = "createStars"; var _local2 = starsS[_local3]; if (!noSet(_local2.linkage)) { if (Math.random() < _local2.random) { createStar(_local2.linkage, _local2.speed); } } // unexpected jump } }; _global.createStar = function (link, sp) { return(undefined); }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local5 = _root.bg.player._x; var _local6 = _root.bg.player._y + _root.bg._y; var _local8 = _root.fastZone.hitTest(_local5, _local6, 1); var _local7 = _root.slowZone.hitTest(_local5, _local6, 1); var _local3 = _global.envS.screenSpeed; if (_local8) { _local3 = _global.envS.screenFastSpeed; } if (_local7) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local3 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local4 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local3, _local4, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar._xscale = _local2; }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.charsInProcess = false; _global.gameInProcess = false; _root.wndPause._visible = true; _root.wndPause._x = 0; _root.wndPause._y = 0; } else { _global.charsInProcess = true; _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local6 = _root.bg.splashez; var _local7 = _local6.depth++; var _local3 = _local6.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local5 = {x:point.x, y:point.y}; _local6.globalToLocal(_local5); _local3.moveTo(_local5.x, _local5.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _global.levelNum++; trace("prebreef: " + _global.levelNum); }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local5 = b - 360; var _local6 = b; var _local7 = b + 360; var _local11 = _local5 - a; var _local12 = _local6 - a; var _local13 = _local7 - a; var _local8 = Math.abs(_local11); var _local9 = Math.abs(_local12); var _local4 = Math.abs(_local13); var _local2 = Math.min(_local8, _local9); _local2 = Math.min(_local2, _local4); if (_local2 == _local8) { var _local3 = _local5; } if (_local2 == _local9) { var _local3 = _local6; } if (_local2 == _local4) { var _local3 = _local7; } return((_local3 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local3 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local3 = _local3 + _local2; } _local1++; } return(_local3); }; _global.setPlayerSettings = function (lev) { delete _global.selectedPlane; if (_global.noSet(lev)) { lev = _global.levelNum; } if (!_global.noSet(_global.levels["level_" + lev].playerObject)) { _global.selectedPlane = _global.levels["level_" + lev].playerObject; } _global.playerS = _global.playerSettings[_global.selectedPlane]; }; _global.makeGameObject = function (foo, delta) { if (!_global.noSet(foo.tank)) { var _local4 = new Object(); for (var _local13 in foo) { _local4[_local13] = foo[_local13]; } var _local10 = movingUnits[_local4.tank]; for (var _local13 in _local10) { if (_global.noSet(_local4[_local13])) { _local4[_local13] = _local10[_local13]; } } var _local8 = mainUnits[_local4.mainObj]; for (var _local13 in _local8) { if (_global.noSet(_local4[_local13])) { _local4[_local13] = _local8[_local13]; } } var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var _local11 = _local12.depth++; var _local6 = _local12.attachMovie("enemy", "e" + _local11, 1000000 - _local11); _local6.initOffset(_local4.bigObject); _local6.moveTo(((_local4.factor == -1) ? (720 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); if ((_local4.way != "") && (_local4.way != 0)) { if (_local4.way == "player") { _local6.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor); } else { _local6.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath); } } else { _local6.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed))); } _local6.newSpeedsArray(_local4.new_speed, _local4.new_speed_time); _local6.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally); _local6.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score); if (_local4.bossBar == 1) { _root.bossBar.add(_local6, _local4.armor); } _local6.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot); _local6.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset); _local6.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonChangeAngleSpeed, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance); _local6.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount); _local6.setRelation(_local4.objId, _local4.actionAfterDie, _local4.relType); if (_local4.movedWay == 1) { _local6.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed); } if (!_global.noSet(_local4.thereCanBeOnlyOne)) { _local6.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne; } if (!_global.noSet(_local4.dieImmediatly)) { if (_local4.dieImmediatly == 0) { _local6.dieImmediatly = false; } if (_local4.dieImmediatly == 1) { _local6.dieImmediatly = true; } } if (!_global.noSet(_local4.soundKills)) { _local6.soundKills = _local4.soundKills; } _local6.inQueue(); return(_local6); } if (!_global.noSet(foo.object)) { var _local5 = new Object(); for (var _local13 in foo) { _local5[_local13] = foo[_local13]; } var _local9 = standingUnits[_local5.object]; for (var _local13 in _local9) { if (_global.noSet(_local5[_local13])) { _local5[_local13] = _local9[_local13]; } } var _local12 = this.env; if (_local5.top == 1) { _local12 = this.envTop; } if (_local5.top == 2) { _local12 = this.envTop2; } var _local11 = _local12.depth++; var _local6 = _local12.attachMovie(_local5.linkage, "o" + _local11, 1000000 - _local11); _local6.initOffset(_local5.bigObject); _local6.initArmor(_local5.armor); if (_local5.bossBar == 1) { _root.bossBar.add(_local6, _local5.armor); } _local6.initScore(_local5.score); _local6.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot); _local6.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset); _local6.setMotion(0, 0); _local6.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); _local6.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay); _local6.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount); _local6.setRelation(_local5.objId, _local5.actionAfterDie, _local5.relType); _local6.inQueue(); _local6.link = _local5.linkage; for (var _local13 in _local5) { if (_global.noSet(_local6[_local13])) { _local6[_local13] = _local5[_local13]; } } return(_local6); } if (!_global.noSet(foo.bonus)) { var _local11 = this.bnz.getNextHighestDepth(); var _local6 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local11, _local11); _local6.initOffset(foo.bigObject); bonusObjects.push(_local6); _local6._x = foo.xoffset; _local6._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta; _local6.bonusType = foo.bonus; _local6.inQueue(); return(_local6); } if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } if (foo.command == "printMessage") { trace(foo.message); _root.error.text = foo.message; } if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "endLevel") { _global.gameOver = true; } } }; _global.makeBonusAnimation = function (bonusType, obj) { var _local4 = _root.bg.bnzFX.getNextHighestDepth(); var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4); if (!_global.noSet(_local3)) { _local3._alpha = 70; _local3._x = obj._x; _local3._y = obj._y; } }; _global.countCombo = function (flag) { if (_global.noSet(flag)) { flag = false; } var _local4 = _global.levelTime - _global.comboTimer; if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) { if (_global.comboNumber > 0) { if (_global.comboNumber > _global.actualComboNumber) { _global.actualComboNumber = _global.comboNumber; _global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1]; makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player); } } _global.comboNumber = 0; _global.comboTimer = -100000; } else if (flag) { _global.comboNumber++; } if (flag) { _global.comboTimer = _global.levelTime; } _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; };
Frame 6
stop(); XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local4 = new XML(str); if (_local4.status == 0) { _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local3 = 0; while (_local3 < _local4.firstChild.childNodes.length) { foo = _local4.firstChild.childNodes[_local3]; parseXMLtoVars(foo, _global); _local3++; } _root.parsingDataMC.onEnterFrame = parsingOff; } else { var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2]; _root.error.text = _local5; debug(_local5); } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0414\u0412\u0418\u0416\u041A\u0410 ====================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"10\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"bottom\" value=\"10\" />"; str = str + "<var name=\"left\" value=\"20\" />"; str = str + "<var name=\"right\" value=\"20\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-250\" > (\u0431\u044B\u043B\u043E 500)\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0433\u043E\u0432</var>"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-20\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0443\u043B\u044C/\u0440\u0430\u043A\u0435\u0442. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \"\u043F\u043E\u0434\u043D\u044F\u0442\u044C\"</var>"; str = str + "<var name=\"bottom\" value=\"-20\" />"; str = str + "<var name=\"left\" value=\"-60\" />"; str = str + "<var name=\"right\" value=\"-60\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-500\" > (\u0431\u044B\u043B\u043E 250) \u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E. \u0415\u0439 \u043F\u043E\u0434\u0447\u0438\u043D\u044F\u044E\u0442\u0441\u044F \u0442\u0430\u043D\u043A\u0438, \u0438\u0433\u0440\u043E\u043A, \u0431\u0430\u0448\u043D\u0438</var>"; str = str + "<var name=\"bottom\" value=\"-250\" />"; str = str + "<var name=\"left\" value=\"-300\" />"; str = str + "<var name=\"right\" value=\"-300\" />"; str = str + "</object>"; str = str + "<object name=\"bigTileOffset\">"; str = str + "<var name=\"top\" value=\"-1000\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u041A\u0420\u0423\u041F\u041D\u042B\u041C\u0418 \u0442\u0430\u0439\u043B\u0430\u043C\u0438</var>"; str = str + "<var name=\"bottom\" value=\"-1000\" />"; str = str + "<var name=\"left\" value=\"-100\" />"; str = str + "<var name=\"right\" value=\"-100\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FFBC22\" amount=\"40\" times=\"5\" step=\"2\">\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435, \u0446\u0432\u0435\u0442, \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \"\u043C\u043E\u0440\u0433\u0430\u043D\u0438\u0439\", \u0434\u043B\u0438\u043D\u0430 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u043E\u0440\u0433\u0430\u043D\u0438\u044F (\u0432 \u043A\u0430\u0434\u0440\u0430\u0445)</object>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object> "; str = str + "<object name=\"textZ\">"; str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /><font size=\"11\"> - At the controls of a heavy space destroyer, you are<br /> fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many<br /> enemy units as possible along the way. <br /> - Pick up the bonuses \u2013 they will assist you in your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Control the car using the mouse. <br /> - Fire - click the left mouse button. <br /></font><br /> </var>"; str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" > </var>"; str = str + "<var name=\"completeString4\" > </var>"; str = str + "<var name=\"final_completeString1\" >Enemies destroyed total :</var>"; str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>"; str = str + "<var name=\"final_completeString3\" > </var>"; str = str + "<var name=\"final_completeString4\" > </var>"; str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>"; str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\"\t\t\t\t\t\t\t\tvalue=\"3.4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenFastSpeed\"\t\t\t\t\t\tvalue=\"2.6\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenSlowSpeed\"\t\t\t\t\t\tvalue=\"3.8\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenSpeedFactorUp\"\t\t\t\tvalue=\"1.1\" > \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u0411\u041E\u041B\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 1.04"; str = str + "<var name=\"screenSpeedFactorDown\"\t\t\tvalue=\"0.9\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u041C\u0415\u041D\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 0.97"; str = str + "<var name=\"debug\"\t\t\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1</var>"; str = str + "<var name=\"debugTrace\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1 (\u0442\u043E\u043B\u044C\u043A\u043E \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u044B\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F)</var>"; str = str + "<var name=\"lazerDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"soundDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u043D\u0430\u0434\u043E \u043B\u0438 \u0432\u044B\u0434\u0430\u0432\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u043E\u0431 \u043E\u0448\u0438\u0431\u043A\u0430\u0445 \u0437\u0432\u0443\u043A\u043E\u0432. \u0411\u044B\u0432\u0430\u0435\u0442, \u043C\u0435\u0448\u0430\u044E\u0442. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"markerDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u044B\u0435 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"wayDebug\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043F\u0443\u0442\u0438. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"debugBody\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0442\u044C \u043B\u0438 body</var>"; str = str + "<var name=\"lazerInterval\"\t\t\t\t\t\t\tvalue=\"15\" >\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u0442\u043E\u0447\u043A\u0430\u043C\u0438-\u0442\u0435\u0441\u0442\u0430\u043C\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432</var>"; str = str + "<var name=\"multipleFireAngle\"\t\t\t\t\tvalue=\"60\" >\u0443\u0433\u043E\u043B \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0434\u043B\u044F \"\u043C\u043D\u043E\u0433\u043E\u0434\u0443\u043B\u044C\u043D\u043E\u0433\u043E\" \u043E\u0440\u0443\u0436\u0438\u044F</var>"; str = str + "<var name=\"newObjectYOffset\"\t\t\t\t\tvalue=\"-150\" >(\u0431\u044B\u043B\u043E 200)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"newBigObjectYOffset\"\t\t\t\tvalue=\"-450\" >(\u0431\u044B\u043B\u043E 450)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"splashTests\"\t\t\t\t\t\t\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043F\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u043D\u0438\u044F \u043D\u0430 splash (\u0447\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435, \u0442\u0435\u043C \u0442\u043E\u0447\u043D\u0435\u0435, \u043D\u043E \u0434\u043E\u043B\u044C\u0448\u0435)</var>"; str = str + "<var name=\"levelCompleteDelay\"\t\t\t\tvalue=\"100\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0443\u0440\u043E\u0432\u043D\u044F \u043A\u0430\u043A \u043F\u0430\u0443\u0437\u0430. \u041A\u0430\u043A \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043A\u043E\u043D\u0447\u0435\u043D - \u0433\u0438\u0431\u0435\u043B\u044C \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u043E\u0431\u0435\u0434\u0430, \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0440\u043E\u043B\u0438 \u043D\u0435 \u0438\u0433\u0440\u0430\u0435\u0442</var>"; str = str + "<var name=\"defaultRotation\"\t\t\t\t\t\tvalue=\"0\" >\u0414\u0435\u0444\u043E\u043B\u0442\u043E\u0432\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0431\u0430\u0437\u044B</var>"; str = str + "<var name=\"soundKills\"\t\t\t\t\t\t\t\tvalue=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0434\u043B\u044F \u0432\u0441\u0435\u0445</var>"; str = str + "<var name=\"autoAimDistance\"\t\t\t\t\t\tvalue=\"50\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043F\u0443\u043B\u0438 \u0434\u043E \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 \u043D\u0430\u0432\u043E\u0434\u043A\u0435 \u043D\u0430 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"UAADistance\"\t\t\t\t\t\t\t\tvalue=\"70\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u0432\u0440\u0430\u0433\u0430 \u0434\u043E \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u0440\u0430\u0433\u0438 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 way=player</var>"; str = str + "<var name=\"SolarX\"\t\t\t\t\t\t\t\t\t\tvalue=\"275\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E \u0425</var>"; str = str + "<var name=\"SolarXFactor\"\t\t\t\t\t\t\tvalue=\"0.85\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E X</var>"; str = str + "<var name=\"SolarY\"\t\t\t\t\t\t\t\t\t\tvalue=\"400\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E Y</var>"; str = str + "<var name=\"SolarYFactor\"\t\t\t\t\t\t\tvalue=\"0.9\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E Y</var>"; str = str + "<var name=\"defaultScore\"\t\t\t\t\t\t\tvalue=\"0\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u044E\u043D\u0438\u0442</var>"; str = str + "<var name=\"comboFactorz\"\t\t\t\t\t\t\tvalue=\"0\" >\u0443\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u0438 \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u0441\u0442\u0443\u043F\u0435\u043D\u044C \u043A\u043E\u043C\u0431\u043E; \u0442\u043E\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E 2\u0433\u043E \u0437\u043D\u0430\u043A\u0430 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u043F\u044F\u0442\u043E\u0439</var>"; str = str + "<var name=\"comboLinkagez\"\t\t\t\t\t\t\tvalue=\"\" >linkage \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0439 \u043E \u043A\u043E\u043C\u0431\u043E</var>"; str = str + "<var name=\"comboDeltaz\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u044B\u0435 \u0434\u0435\u043B\u044C\u0442\u044B \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u0432 \u043A\u043E\u043C\u0431\u043E</var>"; str = str + "</object>"; str = str + "<object name=\"starsS\">"; str = str + "<object name=\"star1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.1\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"3\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "<object name=\"star2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "<object name=\"star3\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"torpedoeSettings\">"; str = str + "<var name=\"startYSpeed\" value=\"-3\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0423. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E, \u0447\u0442\u043E\u0431\u044B \u043E\u043D\u0430 \u0431\u044B\u043B\u0430 \u043C\u0435\u043D\u044C\u0448\u0435, \u0447\u0435\u043C -2 - \u0438\u043D\u0430\u0447\u0435 \u043F\u0440\u0438 \u043F\u0443\u0441\u043A\u0435 \u0432\u043D\u0438\u0437\u0443 \u044D\u043A\u0440\u0430\u043D\u0430 \u043C\u043E\u0436\u0435\u0442 \u0443\u0435\u0445\u0430\u0442\u044C \u0437\u0430 \u044D\u043A\u0440\u0430\u043D \u0438 \u0442\u0430\u043C \"\u043F\u043E\u043C\u0435\u0440\u0435\u0442\u044C\"</var>"; str = str + "<var name=\"startXSpeed\" value=\"5\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 - \u0447\u0430\u0441\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430. \u0422.\u0435. \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E \u0425 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442\u0441\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 (\u0435\u0441\u043B\u0438 \u043E\u043D \u043B\u0435\u0442\u0435\u043B \u0432\u043F\u0440\u0430\u0432\u043E, \u0442\u043E \u0438 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u043B\u0436\u043D\u0430 \u043F\u043E\u043D\u0430\u0447\u0430\u043B\u0443 \u043B\u0435\u0442\u0435\u0442\u044C \u0432\u043F\u0440\u0430\u0432\u043E). \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 5, \u0442\u043E \u043F\u0440\u0438 \u0437\u0430\u043F\u0443\u0441\u043A\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0440\u0430\u0432\u043D\u0430 1/5 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 \u043F\u043E \u0425 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0443\u0441\u043A\u0430</var>"; str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E \u0425 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E\u0441\u043B\u0435 \u0441\u0442\u0430\u0440\u0442\u0430. \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 0.95, \u0442\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C\u0441\u044F \u043F\u043E\u043A\u0430 \u043E\u043D\u0430 \u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B</var>"; str = str + "<var name=\"fallTime\" value=\"25\" >\u0421\u043A\u043E\u043B\u044C\u043A\u043E \u0442\u0430\u043A\u0442\u043E\u0432 \u0438\u0433\u0440\u044B \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \"\u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B\". \u0412 \u043C\u043E\u043C\u0435\u043D\u0442 \u0443\u0434\u0430\u0440\u0430 \u043E\u0431 \u0432\u043E\u0434\u0443, \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u0440\u0430\u0432\u043D\u043E\u0439 0, \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u043C\u0435\u043D\u044F\u0435\u0442 \u0432\u043D\u0435\u0448\u043D\u0438\u0439 \u0432\u0438\u0434.</var>"; str = str + "<var name=\"endOfFallSize\" value=\"40\" >\u041A\u0430\u043A\u043E\u0432 \u0431\u0443\u0434\u0435\u0442 \u0440\u0430\u0437\u043C\u0435\u0440 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0430\u0434\u0435\u043D\u0438\u044F - \u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445 \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u043C\u0435\u0440\u0430</var>"; str = str + "<var name=\"maxSpeed\" value=\"-15\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u0432\u043E\u0434\u0435 \u043F\u043E \u0423</var>"; str = str + "<var name=\"maxSpeedFactor\" value=\"50\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E\u0441\u043B\u0435 \u043F\u0430\u0434\u0435\u043D\u0438\u044F. \u0427\u0435\u043C \u043C\u0435\u043D\u044C\u0448\u0435 \u044D\u0442\u043E \u0447\u0438\u0441\u043B\u043E, \u0442\u0435\u043C \u0441\u043A\u043E\u0440\u0435\u0435 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 maxSpeed</var>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0418\u0413\u0420\u041E\u041A\u0410 ====================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"playerSettings\">"; str = str + "<object name=\"plane1\">"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"XspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) X</var>"; str = str + "<var name=\"YspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) Y</var>"; str = str + "<var name=\"rotationFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438)</var>"; str = str + "<var name=\"base\" value=\"player_base1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"gun\" value=\"heli_player_gun\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"maxArmor\" value=\"100\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>"; str = str + "<var name=\"maxShield\" value=\"0\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u043D\u0435\u0440\u0433\u043E\u0449\u0438\u0442 \u0442\u0430\u043D\u043A\u0430. \u0415\u0441\u043B\u0438 \u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u0445 \u0443\u0440\u043E\u0432\u043D\u044F \u043D\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043E \u0438\u043D\u043E\u0435, \u0442\u043E \u044D\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u0435\u043C</var>"; str = str + "<var name=\"recoil\" value=\"0\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>"; str = str + "<var name=\"recoilLength\" value=\"1\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>"; str = str + "<var name=\"startX\" value=\"275\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E x (\u043E\u0442\u0441\u0447\u0435\u0442 \u0432 \u043D\u0438\u0436\u043D\u0435\u043C \u043B\u0435\u0432\u043E\u043C \u0443\u0433\u043B\u0443)</var>"; str = str + "<var name=\"startY\" value=\"200\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E y</var>"; str = str + "<var name=\"withoutBase\" value=\"1\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438, \u0431\u0435\u0433\u0435, \u0441\u0445\u0435\u043C\u0435 \u0441\u043C\u0435\u0440\u0442\u0438 \u0438 \u043F\u0440.</var>"; str = str + "<var name=\"soundKills\" value=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\" value=\"player_shadow1\" />"; str = str + "<var name=\"tempUp\" value=\"0.1\" > (\u0431\u044B\u043B\u043E 1,2) \u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445, \u043F\u0440\u0438 100% \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442)</var>"; str = str + "<var name=\"tempDown\" value=\"1.1\" >\u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u043D\u0438\u0436\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442</var>"; str = str + "<var name=\"stopFireTemp\" value=\"100\" >\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>"; str = str + "<var name=\"startFireTemp\" value=\"99\" > (\u0431\u044B\u043B\u043E 85)\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u0432\u043D\u043E\u0432\u044C \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>"; str = str + "<var name=\"grade1\" value=\"55\" >\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u0436\u0435\u043B\u0442\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>"; str = str + "<var name=\"grade2\" value=\"95\" > (\u0431\u044B\u043B\u043E 85)\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u043A\u0440\u0430\u0441\u043D\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>"; str = str + "<array name=\"weapons\">"; str = str + "<!--<var name=\"pointsUsed\"\t\t\t\t\tvalue=\"weapon_2, weapon_2\" \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B /-->"; str = str + "<!--<var name=\"pointsScale\"\t\t\t\t\tvalue=\"1, 1.5, 2, 1.5, 1\" \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->"; str = str + "<!--<var name=\"pointsAngles\"\t\t\t\tvalue=\"-10, 10\" \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->"; str = str + "<!--<var name=\"passageAbility\"\t\t\t\tvalue=\"2\" \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0432\u0440\u0430\u0433\u043E\u0432 \u043F\u0443\u043B\u044F \u043F\u0440\u043E\u0431\u044C\u0435\u0442 \u043D\u0430\u0432\u044B\u043B\u0435\u0442 (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->"; str = str + "<!--<var name=\"bulletFlyDistance\"\t\tvalue=\"200\" \u043D\u0430 \u043A\u0430\u043A\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043B\u0435\u0442\u0438\u0442 \u043F\u0443\u043B\u044F (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->"; str = str + "<!-- MAIN GUN -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1_1\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot2,shoot3\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0\" />"; str = str + "</object>\t\t"; str = str + "<!-- SECOND GUN -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0_1\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1,shoot2,shoot3\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,-15,15\" />"; str = str + "</object>\t"; str = str + "<!--ROCKETS -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"20\" /> <!-- 12 -->"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ammo_per_bonus\"\t\t\tvalue=\"10\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0\" />"; str = str + "</object>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =========================================== \u042E\u041D\u0418\u0422\u042B ============================================================================================ -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"plane_sm\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"plane_sm_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"plane_sm_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1,weapon1,weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,5,5\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w,w,w\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20,10,10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10,2,2\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"80,60,60\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,2,2\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2,3,3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_sm2\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"plane_sm_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"plane_sm_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1,weapon1,weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10,0,0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w,w,w\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10,10,10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2,2,2\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30,30,30\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"2,2,2\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,3,3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_jet\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"plane_jet_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"plane_jet_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1,weapon1,weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,0,0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w,w,w\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10,15,15\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3,3,3\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60,40,40\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3,3,3\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"5,4,4\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_med\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"plane_med_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"plane_med_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"80\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1,weapon2,weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,0,0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w,w-15,w15\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12,12,12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4,10,10\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40,40,40\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3,1,1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,3,3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_big\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"plane_big_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"plane_big_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1,empty_gun1,empty_gun1,gun_big2\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"200\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot,weapon1,weapon1,weapon1,weapon1,weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,0,10,20,30,0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h,h,h,h,h,t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0,0,0,0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0,0,0,0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12,8,8,8,8,12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0,2,2,2,2,15\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40,50,60,70,60,50\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,4,4,4,4,1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,3,3,3,3,3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_boss\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"boss_plane_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_plane_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1,empty_gun1,gun_big2\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"1500\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3,weapon3,emptyShoot,weapon3,rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0,0,9999,20,40\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0,0,0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0,0,0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0,0,0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h30,h-30,t,h,t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0,0,0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0,0,0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12,12,12,12,8\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4,4,0,4,15\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40,40,40,40,60\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3,3,3,3,1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,3,3,3,3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_cargo\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_cargo\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"7\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_sub\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_sub\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"60\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"30\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_sm\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_sm\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_med\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"20\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"7\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"50\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_med\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_med\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_med,gun_rocket\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"80\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2,weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"5,5\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t,t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"8,12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10,2\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60,30\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,5\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1,3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_big\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_big\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket, gun_big1, gun_big2, gun_big2\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"150\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1, weapon2, weapon2, weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0, 10, 10, 20\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, w90, w125, w65\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"8, 6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"50, 100, 120, 120\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3, 3, 3, 3\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2, 15, 15, 15\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_boss\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_boss1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket, gun_rocket, gun_rocket, gun_rocket, gun_rocket, gun_huge\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"500\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1, weapon1, weapon1, weapon1, weapon1,weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0, 10, 10, 20 ,30 ,40\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, w60, w125, w40, w140, t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0,0,0,0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0,0,0,0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"8,8,8,8,8,10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2,2,2,2,2,7\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"100, 120, 150, 150, 80, 100\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3, 3, 3, 3, 3, 12\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2, 2, 2, 2, 2, 6\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_boss2\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_boss1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"500\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"8\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"zeppelin\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"zeppelin_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"zeppelin_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"7\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"truck\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"truck_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"30\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"7\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"btr\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"btr\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_machinegun\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"7\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"50\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"4\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"pz_3\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"pz_3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_pz_3\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"65\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"45\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"4\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"t_gun_big\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"t11\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_big1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"45\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"t_gun_huge\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"t11\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_huge\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"45\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"t_gun_rocket\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"t11\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"t_gun_boss\">"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tb12\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"250\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2,weapon2,weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10,10,10\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+30, h+0, h-30\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10,10,10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5,5,5\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60,60,60\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,1,1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,3,3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "</object> "; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ======================================= \u042E\u041D\u0418\u0422\u042B \u0421 \u041F\u0423\u0422\u042F\u041C\u0418 ======================================================================================= -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"movingUnits\"> "; str = str + "<object name=\"zeppelin\">"; str = str + "<var name=\"mainObj\" value=\"zeppelin\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_sm\">"; str = str + "<var name=\"mainObj\" value=\"plane_sm\" />"; str = str + "<var name=\"way\" value=\"sin_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"0\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_sm2\">"; str = str + "<var name=\"mainObj\" value=\"plane_sm2\" />"; str = str + "<var name=\"way\" value=\"tang1_way\" />"; str = str + "<var name=\"xratio\" value=\"200\" />"; str = str + "<var name=\"yratio\" value=\"200\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"500\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"0\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_jet\">"; str = str + "<var name=\"mainObj\" value=\"plane_jet\" />"; str = str + "<var name=\"way\" value=\"tack_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_med\">"; str = str + "<var name=\"mainObj\" value=\"plane_med\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_big\">"; str = str + "<var name=\"mainObj\" value=\"plane_big\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"10\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_boss\">"; str = str + "<var name=\"mainObj\" value=\"plane_boss\" />"; str = str + "<var name=\"way\" value=\"heli_way\" />"; str = str + "<var name=\"xratio\" value=\"120\" />"; str = str + "<var name=\"yratio\" value=\"50\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_cargo\">"; str = str + "<var name=\"mainObj\" value=\"ship_cargo\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"150\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_sub\">"; str = str + "<var name=\"mainObj\" value=\"ship_sub\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_sm\">"; str = str + "<var name=\"mainObj\" value=\"ship_sm\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_med\">"; str = str + "<var name=\"mainObj\" value=\"ship_med\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_big\">"; str = str + "<var name=\"mainObj\" value=\"ship_big\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"10\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_boss\">"; str = str + "<var name=\"mainObj\" value=\"ship_boss\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"10\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_boss2\">"; str = str + "<var name=\"mainObj\" value=\"ship_boss2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"1\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"truck\">"; str = str + "<var name=\"mainObj\" value=\"truck\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"10\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"btr\">"; str = str + "<var name=\"mainObj\" value=\"btr\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"400\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"5\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"pz_3\">"; str = str + "<var name=\"mainObj\" value=\"pz_3\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"t_gun\">"; str = str + "<var name=\"mainObj\" value=\"t_gun_big\" />"; str = str + "<var name=\"way\" value=\"0\" />"; str = str + "<var name=\"xspeed\" value=\"0\" />"; str = str + "<var name=\"yspeed\" value=\"0\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t"; str = str + "</object> "; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ==================================== \u041D\u0415\u041F\u041E\u0414\u0412\u0418\u0416\u041D\u042B\u0415 \u041E\u0411\u042A\u0415\u041A\u0422\u042B ==================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"isle_sm1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_sm1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"isle_sm2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_sm2\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"isle_med\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_med\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"isle_big1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_big1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"isle_big2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_big2\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"isle_huge\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_huge\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"oil\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"oil\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"40\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"150\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"300\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"house1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"30\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"house2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house2\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"30\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"store1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"store1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"store2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"store2\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rls1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"40\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rls2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house2\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"40\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"wall\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"wall\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"fence\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"fence\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"jungle_big\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"jungle_big\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"jungle_med1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"jungle_med1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bush\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"bush\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"palm\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"palm\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ground_1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"ground_1_1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_1_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ground_1_2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_1_2\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ground_2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_2\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ground_2_1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_2_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ground_2_2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_2_2\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ground_3\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_3\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"clouds\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"clouds\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"clouds_top\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"clouds_top\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"clouds_down\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"clouds_down\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"isle_ship_1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"isle_ship_2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_2\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"isle_ship_3\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_3\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"isle_ship_4\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_4\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"isle_ship_5\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_5\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"isle_ship_6\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_6\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =========================================== \u0423\u0420\u041E\u0412\u041D\u0418 =========================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1\" > Level 1 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelShiftY\" value=\"0\" />"; str = str + "<var name=\"levelBackground\" value=\"2\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"7\" xoffset=\"472\" object=\"rls1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"249\" object=\"rls2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"575\" object=\"fence\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"675\" object=\"fence\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"625\" object=\"fence\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" object=\"bush\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"525\" object=\"bush\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"119\" object=\"bush\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"650\" object=\"bush\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"341\" object=\"bush\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"550\" object=\"store2\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"650\" object=\"house2\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"75\" object=\"house1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"549\" object=\"bush\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"450\" object=\"bush\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"554\" object=\"bush\" />"; str = str + "<object yoffset=\"7\" xoffset=\"493\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"175\" object=\"ground_3\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"520\" object=\"ground_1_2\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"203\" object=\"ground_1_2\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"542\" object=\"ground_1_2\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"225\" object=\"ground_1_2\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"650\" object=\"bush\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"700\" object=\"bush\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"650\" object=\"bush\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"739\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"698\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"150\" object=\"ground_3\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"550\" object=\"ground_3\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"343\" object=\"house1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"225\" object=\"bush\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"161\" object=\"bush\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"200\" object=\"bush\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"450\" object=\"bush\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"564\" object=\"bush\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"375\" object=\"ground_1_2\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"250\" rotate=\"30\" tank=\"zeppelin\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"150\" rotate=\"0\" tank=\"zeppelin\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"300\" rotate=\"0\" tank=\"zeppelin\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"500\" rotate=\"200\" tank=\"zeppelin\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"700\" rotate=\"160\" tank=\"zeppelin\" />"; str = str + "<object yoffset=\"3.5\" xoffset = \"350\" bonus=\"weapon3\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"300\" tank=\"plane_sm\" rotate=\"100\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"3.85\" xoffset=\"350\" tank=\"plane_sm\" rotate=\"90\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"400\" tank=\"plane_sm\" rotate=\"80\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"200\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"300\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"500\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"600\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"4.2\" xoffset = \"350\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"4.4\" xoffset = \"450\" bonus=\"weapon2\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"100\" rotate=\"0\" endFrame=\"-1\" tank=\"truck\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"700\" rotate=\"180\" endFrame=\"-1\" tank=\"truck\" />"; str = str + "<object yoffset=\"5.35\" xoffset=\"400\" rotate=\"180\" endFrame=\"-1\" tank=\"truck\" loot=\"weapon1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"100\" rotate=\"-20\" endFrame=\"10\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"600\" rotate=\"150\" endFrame=\"10\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"300\" rotate=\"-30\" endFrame=\"10\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"650\" rotate=\"180\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"550\" rotate=\"180\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"150\" rotate=\"30\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"250\" rotate=\"0\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"680\" rotate=\"90\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"8.0\" xoffset = \"150\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"350\" object=\"isle_ship_1\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t11\" cannonAngle=\"w-90\" mainObj=\"t_gun_huge\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t12\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t13\" cannonAngle=\"w0\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t14\" cannonAngle=\"w180\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t15\" cannonAngle=\"w150\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t16\" cannonAngle=\"w30\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"350\" object=\"isle_ship_2\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"350\" tank=\"t_gun\" base=\"t21\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"350\" tank=\"t_gun\" base=\"t22\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"350\" object=\"isle_ship_3\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t31\" cannonAngle=\"w0\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t32\" cannonAngle=\"w180\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t33\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t34\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />\t"; str = str + "<object yoffset=\"8.9\" xoffset=\"350\" object=\"isle_ship_4\" />\t"; str = str + "<object yoffset=\"8.6\" xoffset=\"350\" object=\"isle_ship_5\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t51\" cannonAngle=\"w20\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t52\" cannonAngle=\"w160\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t53\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t54\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"350\" object=\"isle_ship_6\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t61\" cannonAngle=\"w150\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t62\" cannonAngle=\"w30\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t63\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t64\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"10.0\" xoffset = \"550\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"11\" xoffset=\"300\" tank=\"plane_sm\" rotate=\"100\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"11\" xoffset=\"350\" tank=\"plane_sm\" rotate=\"90\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"11\" xoffset=\"400\" tank=\"plane_sm\" rotate=\"80\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1\" >Level 2 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelShiftY\" value=\"0.5\" />"; str = str + "<var name=\"levelBackground\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"6.8\" xoffset=\"400\" object=\"bush\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"625\" object=\"bush\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"100\" object=\"house2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"125\" object=\"oil\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"625\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"102\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"650\" object=\"fence\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"600\" object=\"fence\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"575\" object=\"house2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"649\" object=\"rls2\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"257\" object=\"store1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"650\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"600\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"659\" object=\"palm\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"347\" object=\"palm\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"220\" object=\"palm\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"86\" object=\"palm\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"508\" object=\"palm\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"428\" object=\"palm\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"175\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"600\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"191\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"398\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"600\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"450\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"96\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"275\" object=\"bush\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"75\" object=\"bush\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"150\" object=\"bush\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"550\" object=\"bush\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"100\" object=\"house1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"700\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"650\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"600\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"3\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"525\" object=\"oil\" />"; str = str + "<object yoffset=\"2\" xoffset=\"650\" object=\"fence\" />"; str = str + "<object yoffset=\"2\" xoffset=\"600\" object=\"fence\" />"; str = str + "<object yoffset=\"2\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"2\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"2\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"2\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"650\" object=\"house2\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"400\" object=\"house1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"1\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"1\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"1\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"1\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"1\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"260\" object=\"house2\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"120\" object=\"house1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"200\" tank=\"truck\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"550\" endFrame=\"-1\" rotate=\"180\" tank=\"truck\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"600\" endFrame=\"-1\" rotate=\"180\" tank=\"truck\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"450\" rotate=\"180\" tank=\"btr\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"450\" tank=\"plane_sm\" rotate=\"25\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"-25\" way=\"sin_way\" yratio=\"150\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"-25\" way=\"sin_way\" yratio=\"150\" />\t"; str = str + "<object yoffset=\"2.2\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"350\" tank=\"plane_sm\" rotate=\"-5\" way=\"sin_way\" yratio=\"150\" />\t\t\t\t\t"; str = str + "<object yoffset=\"2.7\" xoffset = \"350\" bonus=\"weapon3\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"450\" tank=\"plane_sm\" rotate=\"25\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"-25\" way=\"sin_way\" yratio=\"150\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"-25\" way=\"sin_way\" yratio=\"150\" />\t"; str = str + "<object yoffset=\"4.3\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"350\" tank=\"plane_sm\" rotate=\"-5\" way=\"sin_way\" yratio=\"150\" />"; str = str + "<object yoffset=\"4.7\" xoffset = \"350\" bonus=\"miniHealth\"/>\t"; str = str + "<object yoffset=\"4.7\" xoffset = \"450\" bonus=\"weapon3\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"150\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"150\" tank=\"plane_jet\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"-25\" way=\"sin_way\" yratio=\"150\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"150\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"250\" tank=\"plane_jet\" loot=\"miniHealth\" />\t"; str = str + "<object yoffset=\"6.3\" xoffset=\"350\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"-5\" way=\"sin_way\" yratio=\"250\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"50\" tank=\"plane_jet\" />\t"; str = str + "<object yoffset=\"6.8\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"150\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"350\" tank=\"plane_jet\" />"; str = str + "<object yoffset=\"7.4\" xoffset = \"350\" bonus=\"miniHealth\" />\t"; str = str + "<object yoffset=\"7.5\" xoffset = \"450\" bonus=\"weapon2\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"150\" tank=\"btr\" endFrame=\"-1\" rotate=\"0\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"350\" tank=\"btr\" endFrame=\"-1\" rotate=\"0\" cannonTimeOffset=\"60\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"150\" tank=\"plane_jet\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"150\" tank=\"plane_jet\" factor=\"-1\" rotate=\"-90\" />\t"; str = str + "<object yoffset=\"9.5\" xoffset=\"250\" tank=\"plane_jet\" loot=\"weapon3\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"250\" tank=\"plane_jet\" factor=\"-1\" rotate=\"-90\" />\t"; str = str + "<object yoffset=\"10.1\" xoffset=\"300\" tank=\"plane_jet\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"300\" tank=\"plane_jet\" factor=\"-1\" rotate=\"-90\" loot=\"miniHealth\" />\t"; str = str + "<object yoffset=\"10.6\" xoffset=\"250\" tank=\"plane_jet\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"250\" tank=\"plane_jet\" factor=\"-1\" rotate=\"-90\" />"; str = str + "<object yoffset=\"11\" xoffset=\"150\" tank=\"plane_jet\" />"; str = str + "<object yoffset=\"11\" xoffset=\"150\" tank=\"plane_jet\" factor=\"-1\" rotate=\"-90\" />\t"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1\" > Level 3 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelShiftY\" value=\"0.5\" />"; str = str + "<var name=\"levelBackground\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.7\" xoffset=\"0\" object=\"clouds_top\" />"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"clouds\" />"; str = str + "<object yoffset=\"-0.6\" xoffset=\"0\" object=\"clouds\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"365\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"9\" xoffset=\"621\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"120\" object=\"isle_big1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"220\" object=\"isle_big1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"498\" object=\"isle_sm1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"460\" object=\"isle_sm2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"178\" object=\"isle_sm2\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"260\" object=\"isle_sm1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"549\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"160\" object=\"isle_med\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"220\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"560\" object=\"isle_sm2\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"200\" object=\"isle_sm2\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"580\" object=\"isle_sm1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"620\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"120\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"350\" object=\"isle_sm2\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"320\" object=\"isle_sm1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"460\" object=\"isle_med\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"560\" object=\"isle_big1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"180\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"620\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"0.5\" xoffset=\"126\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"3.2\" xoffset = \"450\" bonus=\"weapon1\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"150\" rotate=\"0\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"650\" rotate=\"210\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"100\" rotate=\"10\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"750\" rotate=\"180\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"150\" rotate=\"0\" tank=\"ship_sm\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"100\" rotate=\"0\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"50\" rotate=\"0\" tank=\"ship_sub\" />"; str = str + "<object yoffset=\"5.5\" xoffset = \"450\" bonus=\"weapon2\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"700\" rotate=\"170\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"750\" rotate=\"190\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"50\" rotate=\"10\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"100\" rotate=\"-10\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"6.5\" xoffset = \"350\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"100\" rotate=\"0\" tank=\"ship_sub\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"650\" rotate=\"180\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"450\" rotate=\"0\" endFrame=\"10\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"250\" rotate=\"0\" endFrame=\"10\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"7.5\" xoffset = \"450\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"150\" rotate=\"30\" tank=\"zeppelin\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"550\" rotate=\"150\" tank=\"zeppelin\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"7.4\" xoffset = \"350\" bonus=\"weapon3\"/>"; str = str + "<object yoffset=\"0.7\" xoffset = \"450\" bonus=\"weapon1\"/>"; str = str + "<object yoffset=\"1\" xoffset=\"100\" tank=\"plane_sm\" rotate=\"15\" mratio=\"9\" way=\"tang_way\" yratio=\"50\" />"; str = str + "<object yoffset=\"1.05\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"0\" mratio=\"9\" way=\"tang_way\" yratio=\"50\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"200\" tank=\"plane_sm\" rotate=\"-15\" mratio=\"9\" way=\"tang_way\" yratio=\"50\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"400\" tank=\"plane_sm\" rotate=\"100\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"1.55\" xoffset=\"450\" tank=\"plane_sm\" rotate=\"90\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"500\" tank=\"plane_sm\" rotate=\"80\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"500\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"600\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"200\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"300\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"500\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"600\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"200\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"300\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"9.7\" command=\"slideConstant\" factor=\"0.95\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"ship_big\" armor=\"800\" bossBar=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1\" >Level 4 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelBackground\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"9.6\" xoffset=\"600\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"138\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"525\" object=\"bush\" />"; str = str + "<object yoffset=\"7\" xoffset=\"100\" object=\"bush\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"550\" object=\"bush\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"575\" object=\"bush\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"25\" object=\"bush\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"200\" object=\"bush\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"700\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"650\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"600\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"700\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"650\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"600\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"475\" object=\"store2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"649\" object=\"rls2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"650\" object=\"oil\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"300\" object=\"house2\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"300\" object=\"house2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"125\" object=\"house1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"125\" object=\"house1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"400\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"700\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"650\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"550\" object=\"fence\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"500\" object=\"fence\" />"; str = str + "<object yoffset=\"5\" xoffset=\"350\" object=\"house1\" />"; str = str + "<object yoffset=\"5\" xoffset=\"225\" object=\"house2\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"475\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"98\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"100\" object=\"oil\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"100\" object=\"oil\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"497\" object=\"palm\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"572\" object=\"palm\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"248\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"98\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"325\" object=\"house1\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"697\" object=\"rls1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"200\" object=\"oil\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"82\" object=\"store1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"448\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"373\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"468\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"2\" xoffset=\"497\" object=\"rls1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"397\" object=\"palm\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"650\" object=\"bush\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"425\" object=\"bush\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"175\" object=\"bush\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"275\" object=\"house1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"100\" object=\"house2\" />"; str = str + "<object yoffset=\"1\" xoffset=\"650\" object=\"house2\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"566\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"108\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"375\" object=\"house1\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"525\" object=\"bush\" />"; str = str + "<object yoffset=\"0.3\" xoffset=\"375\" object=\"bush\" />"; str = str + "<object yoffset=\"0.5\" xoffset=\"250\" object=\"bush\" />"; str = str + "<object yoffset=\"0.3\" xoffset=\"150\" object=\"bush\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"500\" tank=\"btr\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"600\" rotate=\"30\" tank=\"btr\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"200\" rotate=\"120\" tank=\"btr\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"200\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"300\" tank=\"plane_sm\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"500\" tank=\"plane_sm\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"200\" tank=\"plane_sm\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"400\" tank=\"plane_sm\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"300\" tank=\"plane_sm\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"400\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"300\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"200\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"600\" bonus=\"weapon3\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"50\" tank=\"plane_sm2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"300\" tank=\"plane_sm2\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" tank=\"plane_sm2\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"200\" tank=\"plane_sm2\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"400\" way=\"line_way\" rotate=\"90\" tank=\"plane_sm\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"50\" \tfactor=\"-1\" tank=\"plane_sm2\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"200\" factor=\"-1\" tank=\"plane_sm2\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"600\" way=\"line_way\" rotate=\"90\" tank=\"plane_sm\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"100\" factor=\"-1\" tank=\"plane_sm2\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"150\" factor=\"-1\" tank=\"plane_sm2\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"500\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"300\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"600\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"200\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"600\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"100\" way=\"line_way\" endFrame=\"-1\" rotate=\"0\" tank=\"btr\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"360\" rotate=\"120\" tank=\"btr\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"55\" way=\"line_way\" endFrame=\"-1\" rotate=\"90\" tank=\"btr\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"250\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"10.3\" command=\"slideConstant\" factor=\"1.01\" limit=\"5\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"100\" tank=\"plane_big\" armor=\"1500\" bossBar=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1\" >Level 5 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelBackground\" value=\"2\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"4.4\" xoffset=\"407\" object=\"store1\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"125\" object=\"ground_3\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"82\" object=\"store1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"75\" object=\"oil\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"653\" object=\"house2\" />"; str = str + "<object yoffset=\"4\" xoffset=\"424\" object=\"palm\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"572\" object=\"palm\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"322\" object=\"palm\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"374\" object=\"rls2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"641\" object=\"rls2\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"350\" object=\"house1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"523\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"7\" xoffset=\"321\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"372\" object=\"ground_3\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"158\" object=\"ground_3\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"100\" object=\"ground_3\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"613\" object=\"ground_3\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"725\" object=\"ground_3\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"700\" object=\"ground_2\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"444\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"397\" object=\"ground_1_2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"625\" object=\"ground_3\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"650\" object=\"ground_3\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"550\" object=\"ground_3\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"375\" object=\"ground_2\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"50\" object=\"bush\" />"; str = str + "<object yoffset=\"2\" xoffset=\"675\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"600\" object=\"bush\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"125\" object=\"bush\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"99\" object=\"ground_1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"638\" object=\"ground_1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"300\" rotate=\"40\" tank=\"ship_med\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"400\" rotate=\"90\" tank=\"ship_med\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"50\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"150\" rotate=\"40\" tank=\"btr\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"250\" rotate=\"30\" tank=\"zeppelin\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"150\" rotate=\"0\" tank=\"zeppelin\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"300\" rotate=\"0\" tank=\"zeppelin\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"500\" rotate=\"200\" tank=\"zeppelin\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"600\" rotate=\"180\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"650\" rotate=\"140\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"700\" rotate=\"110\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"250\" rotate=\"20\" tank=\"btr\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"250\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"350\" rotate=\"130\" tank=\"ship_med\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"650\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"300\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"500\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"200\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"400\" tank=\"plane_med\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1\" >Level 6</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelBackground\" value=\"3\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"plane\" tank=\"plane_sm\" way=\"sin_way\" yratio=\"250\" cannonTimeOffset=\"30\" loot=\"miniHealth\" />"; str = str + "<object name=\"plane2\" tank=\"plane_sm\" way=\"sin_way\" yratio=\"250\" factor=\"-1\" cannonTimeOffset=\"30\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"9.1\" xoffset=\"175\" object=\"isle_sm1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"246\" object=\"isle_sm2\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"559\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"625\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"175\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"1\" xoffset=\"475\" object=\"isle_sm1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"150\" object=\"isle_sm1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"550\" object=\"isle_sm2\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"625\" object=\"isle_big1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"325\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"575\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"0.4\" xoffset=\"175\" object=\"isle_big1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"0\" object=\"clouds_down\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"0\" object=\"clouds\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"0\" object=\"clouds\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"0\" object=\"clouds\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"0\" object=\"clouds_top\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"650\" rotate=\"180\" tank=\"ship_cargo\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"200\" rotate=\"30\" endFrame=\"10\" tank=\"ship_sub\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"600\" rotate=\"180\" endFrame=\"10\" tank=\"ship_sub\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"300\" rotate=\"-20\" endFrame=\"10\" tank=\"ship_sub\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"100\" rotate=\"0\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"500\" rotate=\"120\" endFrame=\"10\" tank=\"ship_sub\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"50\" rotate=\"10\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"350\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"400\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"100\" rotate=\"0\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"300\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"100\" rotate=\"90\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"400\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"100\" factor=\"-1\" rotate=\"0\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"300\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"100\" factor=\"-1\" rotate=\"90\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"500\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"50\" yratio=\"100\" rotate=\"0\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"200\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"50\" yratio=\"100\" rotate=\"90\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"500\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"50\" yratio=\"100\" factor=\"-1\" rotate=\"0\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"200\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"50\" yratio=\"100\" factor=\"-1\" rotate=\"90\" />\t"; str = str + "<object yoffset=\"6.4\" xoffset=\"400\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"50\" rotate=\"0\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"350\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"50\" rotate=\"90\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"400\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"50\" factor=\"-1\" rotate=\"0\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"350\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"50\" factor=\"-1\" rotate=\"90\" />\t"; str = str + "<object yoffset=\"7.8\" xoffset=\"500\" rotate=\"160\" tank=\"zeppelin\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"50\" rotate=\"15\" tank=\"zeppelin\" loot=\"weapon3\" />"; str = str + "<object yoffset=\"10\" command=\"slideConstant\" factor=\"0.95\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"350\" tank=\"ship_boss\" armor=\"1500\" bossBar=\"1\" EC=\"plane,plane2\" ECCount=\"20,20\" ECTime=\"250,400\" ECXOffset=\"-200,200\" ECYOffset=\"-200,-200\" ECTimeOffset=\"0,0\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1\" >Level 7</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelBackground\" value=\"1\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"6.7\" xoffset=\"483\" object=\"palm\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"247\" object=\"palm\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"497\" object=\"palm\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"350\" object=\"fence\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"6\" xoffset=\"675\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"oil\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"350\" object=\"house1\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"225\" object=\"house1\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"100\" object=\"house2\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"625\" object=\"house2\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"525\" object=\"wall\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"575\" object=\"wall\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"625\" object=\"wall\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"675\" object=\"wall\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"725\" object=\"wall\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"450\" object=\"fence\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"400\" object=\"fence\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"300\" object=\"fence\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"25\" object=\"wall\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"75\" object=\"wall\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"125\" object=\"wall\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"175\" object=\"wall\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"225\" object=\"wall\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"349\" object=\"rls2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"224\" object=\"rls2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"99\" object=\"rls2\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"114\" object=\"rls1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"333\" object=\"palm\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"597\" object=\"palm\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"631\" object=\"palm\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"147\" object=\"palm\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"629\" object=\"palm\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"268\" object=\"palm\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"432\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"73\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"611\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"251\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"432\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"73\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"3\" xoffset=\"457\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"3\" xoffset=\"98\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"222\" object=\"rls1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"100\" object=\"oil\" />"; str = str + "<object yoffset=\"1.25\" xoffset=\"650\" object=\"house1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"650\" object=\"house2\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"650\" object=\"house2\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"500\" object=\"bush\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"675\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"625\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"575\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"525\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"475\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"425\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"100\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"471\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"675\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"625\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"575\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"525\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"475\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"425\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"250\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"200\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"150\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"100\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"50\" object=\"fence\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"0\" object=\"fence\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"clouds_down\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"0\" object=\"clouds\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"0\" object=\"clouds\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"0\" object=\"clouds\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"0\" object=\"clouds\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"350\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"350\" rotate=\"40\" tank=\"pz_3\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"550\" rotate=\"0\" tank=\"btr\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"150\" rotate=\"0\" tank=\"pz_3\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"450\" rotate=\"0\" tank=\"btr\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"400\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"300\" tank=\"plane_sm2\" rotate=\"100\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.85\" xoffset=\"350\" tank=\"plane_sm2\" rotate=\"90\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" tank=\"plane_sm2\" rotate=\"80\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"200\" tank=\"plane_sm2\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"250\" tank=\"plane_sm2\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"200\" tank=\"plane_sm2\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"300\" tank=\"plane_sm2\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"400\" tank=\"plane_sm2\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"300\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"400\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"500\" rotate=\"150\" tank=\"pz_3\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"200\" rotate=\"0\" tank=\"pz_3\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"350\" rotate=\"0\" tank=\"btr\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"600\" rotate=\"0\" tank=\"btr\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"300\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"400\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"200\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"400\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"300\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"500\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"250\" tank=\"plane_jet\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"plane_jet\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"250\" tank=\"plane_jet\" rotate=\"-90\" factor=\"-1\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"350\" tank=\"plane_jet\" rotate=\"-90\" factor=\"-1\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"300\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"500\" tank=\"plane_med\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1\" >Level 8 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelBackground\" value=\"2\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"plane\" tank=\"plane_jet\" way=\"sin_way\" rotate=\"0\" yratio=\"250\" cannonTimeOffset=\"30\" loot=\"miniHealth\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"9.2\" xoffset=\"558\" object=\"rls2\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"472\" object=\"palm\" />"; str = str + "<object yoffset=\"9\" xoffset=\"572\" object=\"palm\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"200\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"372\" object=\"ground_1_2\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"447\" object=\"palm\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"575\" object=\"palm\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"525\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"348\" object=\"rls1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"460\" object=\"rls2\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"598\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"550\" object=\"ground_1_2\" />"; str = str + "<object yoffset=\"6\" xoffset=\"550\" object=\"house2\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"469\" object=\"house1\" />"; str = str + "<object yoffset=\"6\" xoffset=\"447\" object=\"palm\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"143\" object=\"palm\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"400\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"191\" object=\"ground_1_2\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"146\" object=\"ground_3\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"475\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"623\" object=\"ground_3\" />"; str = str + "<object yoffset=\"0.5\" xoffset=\"269\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"5\" xoffset=\"125\" object=\"store2\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"140\" object=\"palm\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"22\" object=\"palm\" />"; str = str + "<object yoffset=\"5\" xoffset=\"197\" object=\"palm\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"622\" object=\"palm\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"715\" object=\"palm\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"197\" object=\"rls1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"661\" object=\"palm\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"113\" object=\"palm\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"675\" object=\"oil\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"625\" object=\"oil\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"175\" object=\"house2\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"650\" object=\"house1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"130\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"650\" object=\"ground_1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"171\" object=\"ground_2\" />"; str = str + "<object yoffset=\"0.5\" xoffset=\"353\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"350\" object=\"isle_ship_1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t11\" cannonAngle=\"w-90\" mainObj=\"t_gun_huge\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t12\" mainObj=\"t_gun_rocket\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t13\" cannonAngle=\"w0\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t14\" cannonAngle=\"w180\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t15\" cannonAngle=\"w150\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t16\" cannonAngle=\"w30\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"350\" object=\"isle_ship_2\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"350\" tank=\"t_gun\" base=\"t21\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"350\" tank=\"t_gun\" base=\"t22\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"350\" object=\"isle_ship_3\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t31\" cannonAngle=\"w0\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t32\" cannonAngle=\"w180\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t33\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t34\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />\t"; str = str + "<object yoffset=\"1.9\" xoffset=\"350\" object=\"isle_ship_4\" />\t"; str = str + "<object yoffset=\"1.6\" xoffset=\"350\" object=\"isle_ship_5\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t51\" cannonAngle=\"w20\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t52\" cannonAngle=\"w160\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t53\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t54\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"350\" object=\"isle_ship_6\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t61\" cannonAngle=\"w150\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t62\" cannonAngle=\"w30\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t63\" mainObj=\"t_gun_rocket\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t64\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"250\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"450\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"340\" rotate=\"0\" endFrame=\"5\" tank=\"ship_sub\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"560\" rotate=\"90\" tank=\"btr\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"240\" rotate=\"20\" tank=\"btr\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"5.65\" xoffset=\"620\" rotate=\"45\" tank=\"pz_3\" endFrame=\"5\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"390\" rotate=\"90\" tank=\"pz_3\" endFrame=\"5\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"350\" rotate=\"90\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"500\" bonus=\"weapon3\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"200\" tank=\"plane_sm\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"400\" tank=\"plane_sm\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"300\" tank=\"plane_sm\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"50\" rotate=\"0\" tank=\"ship_cargo\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"150\" rotate=\"90\" tank=\"ship_med\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"500\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"250\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"150\" rotate=\"0\" tank=\"pz_3\" />"; str = str + "<object yoffset=\"6.95\" xoffset=\"100\" rotate=\"0\" tank=\"pz_3\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"50\" rotate=\"0\" tank=\"pz_3\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"350\" rotate=\"0\" tank=\"btr\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"450\" rotate=\"0\" tank=\"truck\" loot=\"weapon3\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"450\" rotate=\"90\" tank=\"truck\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"500\" rotate=\"90\" tank=\"truck\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"550\" rotate=\"90\" tank=\"truck\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"500\" rotate=\"180\" tank=\"pz_3\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"300\" rotate=\"40\" tank=\"btr\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"250\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"350\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"11.9\" command=\"slideConstant\" factor=\"0.95\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"350\" top=\"0\" tank=\"t_gun\" mainObj=\"t_gun_boss\" bossBar=\"1\" base=\"tboss5\" cannonTimeOffset=\"10,15,20\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"350\" top=\"0\" tank=\"t_gun\" mainObj=\"t_gun_boss\" bossBar=\"1\" base=\"tboss4\" cannonTimeOffset=\"50,55,60\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"350\" top=\"0\" tank=\"t_gun\" mainObj=\"t_gun_boss\" bossBar=\"1\" base=\"tboss3\" cannonTimeOffset=\"90,95,100\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"350\" top=\"0\" tank=\"t_gun\" mainObj=\"t_gun_boss\" bossBar=\"1\" base=\"tboss2\" cannonAngle=\"h90,h60,h30\" cannonTimeOffset=\"150,150,150\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"350\" top=\"0\" tank=\"t_gun\" mainObj=\"t_gun_boss\" bossBar=\"1\" base=\"tboss1\" cannonAngle=\"h-30,h-60,h-90\" cannonTimeOffset=\"150,150,150\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"350\" tank=\"ship_boss2\" armor=\"250\" bossBar=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1\" >Level 9 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelBackground\" value=\"3\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"9.1\" xoffset=\"207\" object=\"isle_sm1\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"41\" object=\"isle_sm2\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"100\" object=\"isle_sm2\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"700\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"9\" xoffset=\"50\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"650\" object=\"isle_big1\" />"; str = str + "<object yoffset=\"7\" xoffset=\"100\" object=\"isle_big1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"158\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"175\" object=\"isle_sm1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"550\" object=\"isle_sm2\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"725\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"708\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"50\" object=\"isle_med\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"50\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"40\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"500\" object=\"isle_sm1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"275\" object=\"isle_sm2\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"425\" object=\"isle_med\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"350\" object=\"isle_big1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"675\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"450\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"2\" xoffset=\"375\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"625\" object=\"isle_med\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"0\" object=\"clouds_top\" />"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"clouds\" />"; str = str + "<object yoffset=\"-0.6\" xoffset=\"0\" object=\"clouds\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"150\" rotate=\"20\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"50\" rotate=\"-20\" tank=\"ship_sm\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"300\" rotate=\"20\" tank=\"ship_sub\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"400\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"100\" object=\"isle_ship_1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"t_gun\" base=\"t11\" cannonAngle=\"w-90\" mainObj=\"t_gun_huge\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"t_gun\" base=\"t12\" mainObj=\"t_gun_rocket\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"t_gun\" base=\"t13\" cannonAngle=\"w0\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"t_gun\" base=\"t14\" cannonAngle=\"w180\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"t_gun\" base=\"t15\" cannonAngle=\"w150\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"t_gun\" base=\"t16\" cannonAngle=\"w30\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"100\" object=\"isle_ship_2\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"100\" tank=\"t_gun\" base=\"t21\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"100\" tank=\"t_gun\" base=\"t22\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"100\" object=\"isle_ship_4\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"100\" object=\"isle_ship_4\" />\t"; str = str + "<object yoffset=\"2.6\" xoffset=\"100\" object=\"isle_ship_5\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"100\" tank=\"t_gun\" base=\"t51\" cannonAngle=\"w30\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"100\" tank=\"t_gun\" base=\"t52\" cannonAngle=\"w150\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"100\" tank=\"t_gun\" base=\"t53\" mainObj=\"t_gun_huge\" cannonAngle=\"w0\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"100\" tank=\"t_gun\" base=\"t54\" mainObj=\"t_gun_huge\" cannonAngle=\"w180\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"100\" object=\"isle_ship_6\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"100\" tank=\"t_gun\" base=\"t61\" cannonAngle=\"w150\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"100\" tank=\"t_gun\" base=\"t62\" cannonAngle=\"w45\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"100\" tank=\"t_gun\" base=\"t63\" mainObj=\"t_gun_rocket\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"100\" tank=\"t_gun\" base=\"t64\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"400\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"400\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"550\" bonus=\"weapon3\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"550\" object=\"isle_ship_1\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"550\" tank=\"t_gun\" base=\"t11\" cannonAngle=\"w-90\" mainObj=\"t_gun_huge\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"550\" tank=\"t_gun\" base=\"t12\" mainObj=\"t_gun_rocket\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"550\" tank=\"t_gun\" base=\"t13\" cannonAngle=\"w0\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"550\" tank=\"t_gun\" base=\"t14\" cannonAngle=\"w180\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"550\" tank=\"t_gun\" base=\"t15\" cannonAngle=\"w150\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"550\" tank=\"t_gun\" base=\"t16\" cannonAngle=\"w30\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"550\" object=\"isle_ship_2\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"550\" tank=\"t_gun\" base=\"t21\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"550\" tank=\"t_gun\" base=\"t22\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"550\" object=\"isle_ship_3\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t31\" cannonAngle=\"w0\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t32\" cannonAngle=\"w180\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t33\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t34\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />\t"; str = str + "<object yoffset=\"4.9\" xoffset=\"550\" object=\"isle_ship_4\" />\t"; str = str + "<object yoffset=\"4.6\" xoffset=\"550\" object=\"isle_ship_5\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"550\" tank=\"t_gun\" base=\"t51\" cannonAngle=\"w20\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"550\" tank=\"t_gun\" base=\"t52\" cannonAngle=\"w160\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"550\" tank=\"t_gun\" base=\"t53\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"550\" tank=\"t_gun\" base=\"t54\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"550\" object=\"isle_ship_6\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t61\" cannonAngle=\"w150\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t62\" cannonAngle=\"w30\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t63\" mainObj=\"t_gun_rocket\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"550\" tank=\"t_gun\" base=\"t64\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"150\" rotate=\"20\" tank=\"ship_med\" endFrame=\"-1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"650\" rotate=\"120\" tank=\"ship_big\" endFrame=\"-1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"450\" rotate=\"40\" tank=\"ship_sub\" endFrame=\"10\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"500\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"400\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"400\" object=\"isle_ship_1\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"400\" tank=\"t_gun\" base=\"t11\" cannonAngle=\"w-90\" mainObj=\"t_gun_huge\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"400\" tank=\"t_gun\" base=\"t12\" mainObj=\"t_gun_rocket\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"400\" tank=\"t_gun\" base=\"t13\" cannonAngle=\"w0\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"400\" tank=\"t_gun\" base=\"t14\" cannonAngle=\"w180\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"400\" tank=\"t_gun\" base=\"t15\" cannonAngle=\"w150\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"400\" tank=\"t_gun\" base=\"t16\" cannonAngle=\"w30\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"400\" object=\"isle_ship_2\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"400\" tank=\"t_gun\" base=\"t21\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"400\" tank=\"t_gun\" base=\"t22\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"400\" object=\"isle_ship_3\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t31\" cannonAngle=\"w0\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t32\" cannonAngle=\"w180\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t33\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t34\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />\t"; str = str + "<object yoffset=\"8.9\" xoffset=\"400\" object=\"isle_ship_4\" />\t"; str = str + "<object yoffset=\"8.6\" xoffset=\"400\" object=\"isle_ship_5\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"400\" tank=\"t_gun\" base=\"t51\" cannonAngle=\"w20\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"400\" tank=\"t_gun\" base=\"t52\" cannonAngle=\"w160\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"400\" tank=\"t_gun\" base=\"t53\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"400\" tank=\"t_gun\" base=\"t54\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"400\" object=\"isle_ship_6\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t61\" cannonAngle=\"w150\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t62\" cannonAngle=\"w30\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t63\" mainObj=\"t_gun_rocket\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t64\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"300\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"600\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"250\" rotate=\"90\" tank=\"ship_med\" endFrame=\"-1\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"550\" rotate=\"90\" tank=\"ship_big\" endFrame=\"-1\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"350\" rotate=\"90\" tank=\"ship_big\" endFrame=\"-1\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"300\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"600\" bonus=\"weapon3\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"450\" object=\"isle_big2\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"350\" object=\"isle_huge\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"400\" object=\"isle_big1\" />\t"; str = str + "<object yoffset=\"12.7\" xoffset=\"200\" rotate=\"120\" tank=\"ship_med\" endFrame=\"-1\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"550\" rotate=\"60\" tank=\"ship_med\" endFrame=\"-1\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"500\" rotate=\"80\" tank=\"ship_big\" endFrame=\"-1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_10\">"; str = str + "<var name=\"comment1\" >Level 10 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"9.7\" xoffset=\"202\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"700\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"200\" object=\"house1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"650\" object=\"house2\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"154\" object=\"palm\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"697\" object=\"palm\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"650\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"75\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"634\" object=\"bush\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"135\" object=\"bush\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"203\" object=\"bush\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"186\" object=\"bush\" />"; str = str + "<object yoffset=\"8\" xoffset=\"671\" object=\"bush\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"275\" object=\"oil\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"425\" object=\"oil\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"500\" object=\"oil\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"650\" object=\"oil\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"250\" object=\"oil\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"100\" object=\"oil\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"-25\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"25\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"75\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"125\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"175\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"225\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"275\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"325\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"375\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"425\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"475\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"525\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"575\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"625\" object=\"fence\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"675\" object=\"fence\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"657\" object=\"store1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"459\" object=\"rls2\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"132\" object=\"rls1\" />"; str = str + "<object yoffset=\"6\" xoffset=\"73\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"275\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"660\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"384\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"55\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"72\" object=\"palm\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"32\" object=\"palm\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"97\" object=\"palm\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"72\" object=\"palm\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"647\" object=\"palm\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"622\" object=\"palm\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"375\" object=\"wall\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"325\" object=\"wall\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"700\" object=\"wall\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"650\" object=\"wall\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"600\" object=\"wall\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"550\" object=\"wall\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"175\" object=\"wall\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"125\" object=\"wall\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"75\" object=\"wall\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"25\" object=\"wall\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"150\" object=\"oil\" />"; str = str + "<object yoffset=\"4\" xoffset=\"425\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"375\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"325\" object=\"wall\" />"; str = str + "<object yoffset=\"4\" xoffset=\"275\" object=\"wall\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"625\" object=\"wall\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"575\" object=\"wall\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"525\" object=\"wall\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"475\" object=\"wall\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"225\" object=\"wall\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"175\" object=\"wall\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"125\" object=\"wall\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"75\" object=\"wall\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"48\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"200\" object=\"oil\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"75\" object=\"house2\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"house1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"525\" object=\"store2\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"197\" object=\"palm\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"697\" object=\"palm\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"572\" object=\"palm\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"-25\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"25\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"75\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"125\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"175\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"225\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"275\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"325\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"375\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"425\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"475\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"525\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"575\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"625\" object=\"fence\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"675\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"-25\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"25\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"75\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"125\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"175\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"225\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"275\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"325\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"375\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"425\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"475\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"525\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"575\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"625\" object=\"fence\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"675\" object=\"fence\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"650\" object=\"house1\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"-29\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"268\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"700\" object=\"jungle_med1\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"398\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"0.5\" xoffset=\"449\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"103\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"0.1\" xoffset=\"453\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"0.1\" xoffset=\"71\" object=\"jungle_big\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"82\" object=\"store1\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"450\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"50\" rotate=\"0\" endFrame=\"-1\" tank=\"btr\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"650\" rotate=\"180\" endFrame=\"-1\" tank=\"btr\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"300\" rotate=\"90\" tank=\"pz_3\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"150\" rotate=\"0\" endFrame=\"-1\" tank=\"truck\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"650\" tank=\"plane_jet\" factor=\"1\" />"; str = str + "<object yoffset=\"2.85\" xoffset=\"600\" tank=\"plane_jet\" factor=\"1\" />\t"; str = str + "<object yoffset=\"2.9\" xoffset=\"550\" tank=\"plane_jet\" factor=\"1\" />\t"; str = str + "<object yoffset=\"3.3\" xoffset=\"650\" tank=\"plane_jet\" rotate=\"-90\" factor=\"-1\" />"; str = str + "<object yoffset=\"3.35\" xoffset=\"600\" tank=\"plane_jet\" rotate=\"-90\" factor=\"-1\" />\t"; str = str + "<object yoffset=\"3.4\" xoffset=\"550\" tank=\"plane_jet\" rotate=\"-90\" factor=\"-1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"150\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"100\" rotate=\"0\" endFrame=\"-1\" tank=\"btr\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"600\" rotate=\"180\" endFrame=\"-1\" tank=\"btr\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"300\" rotate=\"90\" endFrame=\"5\" tank=\"pz_3\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"400\" rotate=\"90\" endFrame=\"5\" tank=\"pz_3\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"200\" rotate=\"0\" endFrame=\"-1\" tank=\"btr\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"350\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" bonus=\"weapon3\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"300\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"600\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"400\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"150\" tank=\"plane_med\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"450\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"250\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"550\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"350\" bonus=\"weapon3\" />"; str = str + "<object yoffset=\"9.6\" command=\"slideConstant\" factor=\"1.01\" limit=\"5\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"250\" tank=\"plane_boss\" armor=\"3000\" bossBar=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML();
Frame 7
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("f8fa73c4", this, 10301, true); stop(); _global.levelNum = 0;
Instance of Symbol 1029 MovieClip "btn_sound" in Frame 7
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 8
stop(); _global.diffLevel = 2; intro_text.htmlText = _global.envS.textZ.intro;
Frame 10
prebreefFunc(); setPlayerSettings(); makeText("CXA " + levelNum, "MovieAnimation1"); _root.gotoAndStop("level");
Frame 11
stop(); trace("levelNum=" + levelNum); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 7 MovieClip Frame 1
_visible = false;
Symbol 35 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 35 MovieClip Frame 5
gotoAndStop (1);
Symbol 35 MovieClip Frame 15
gotoAndStop (1);
Symbol 35 MovieClip Frame 19
gotoAndStop (1);
Symbol 35 MovieClip Frame 33
gotoAndStop (1);
Symbol 35 MovieClip Frame 47
gotoAndStop (1);
Symbol 35 MovieClip Frame 61
gotoAndStop (1);
Symbol 36 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 37 MovieClip [boss_tank_base] Frame 1
stop();
Instance of Symbol 36 MovieClip "ex2" in Symbol 37 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 36 MovieClip "ex3" in Symbol 37 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 36 MovieClip "ex4" in Symbol 37 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 36 MovieClip "ex5" in Symbol 37 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 1198 MovieClip [__Packages.Playtomic.Link] Frame 0
class Playtomic.Link { function Link () { } static function Open(url, name, group) { var _local6 = 0; var _local10 = 0; var _local4 = 0; var _local3 = 0; var _local7 = 0; var _local5 = 0; var _local9 = (url + ".") + name; var _local8; var _local1 = url; _local1 = Replace(_local1, "http://", ""); if (_local1.indexOf("/") > -1) { _local1 = _local1.substring(0, _local1.indexOf("/")); } if (_local1.indexOf("?") > -1) { _local1 = _local1.substring(0, _local1.indexOf("?")); } _local1 = ("http://" + _local1) + "/"; var _local2 = _local1; if (_local2.indexOf("//") > -1) { _local2 = _local2.substring(_local2.indexOf("//") + 2); } _local2 = Replace(_local2, "www.", ""); if (_local2.indexOf("/") > -1) { _local2 = _local2.substring(0, _local2.indexOf("/")); } try { getURL (url, "_blank"); if (Clicks.indexOf(_local9) > -1) { _local4 = 1; } else { _local4 = 1; _local6 = 1; Clicks.push(_local9); } if (Clicks.indexOf(_local2) > -1) { _local3 = 1; } else { _local3 = 1; _local10 = 1; Clicks.push(_local2); } _local8 = true; } catch(err) { _local7 = 1; _local5 = 1; _local8 = false; } Playtomic.Log.Link(_local1, _local2.toLowerCase(), "DomainTotals", _local10, _local3, _local5); Playtomic.Log.Link(url, name, group, _local6, _local4, _local7); Playtomic.Log.ForceSend(); return(_local8); } static function Replace(str, find, replace) { return(str.split(find).join(replace)); } static var Clicks = new Array(); }
Symbol 1199 MovieClip [__Packages.Playtomic.LogRequest] Frame 0
class Playtomic.LogRequest { var Pieces; function LogRequest () { } function Queue(data) { Pieces++; Data = Data + (((Data == "") ? "" : "~") + data); if ((Pieces == 8) || (Data.length > 300)) { Pieces = 0; Ready = true; } } function Send() { var _local2 = function (success) { if ((this.Data.indexOf("v/") == 0) || (this.Data.indexOf("~v/") > -1)) { Playtomic.Log.IncreaseViews(); } if ((this.Data.indexOf("p/") == 0) || (this.Data.indexOf("~p/") > -1)) { Playtomic.Log.IncreasePlays(); } }; var _local3 = new LoadVars(); _local3.sendAndLoad(((((((((("http://g" + Playtomic.Log.GUID) + ".api.playtomic.com/Tracker/q.aspx?swfid=") + Playtomic.Log.SWFID) + "&q=") + Data) + "&url=") + Playtomic.Log.SourceUrl) + "&") + Math.random()) + "z", _local2, "POST"); } var Data = ""; var Ready = false; }
Symbol 1200 MovieClip [__Packages.Playtomic.Log] Frame 0
class Playtomic.Log { static var SourceUrl, Cookie; function Log () { } static function View(swfid, guid, defaulturl) { if (swfid == undefined) { swfid = 0; } if (guid == undefined) { guid = ""; } if (defaulturl == undefined) { defaulturl = ""; } if (SWFID > 0) { return(undefined); } SWFID = swfid; GUID = guid; Enabled = true; if ((SWFID == 0) || (GUID == "")) { Enabled = false; return(undefined); } if (((defaulturl.indexOf("http://") != 0) && (System.security.sandboxType != "localWithNetwork")) && (System.security.sandboxType != "localTrusted")) { Enabled = false; return(undefined); } SourceUrl = GetUrl(defaulturl); if (((SourceUrl == null) || (SourceUrl == "")) || (SourceUrl.indexOf("https://") == 0)) { Enabled = false; return(undefined); } Cookie = SharedObject.getLocal("playtomic"); var _local4 = GetCookie("views"); Send("v/" + (_local4 + 1), true); _global.setTimeout(PingServer, 60000); } static function ForceSend() { Request.Send(); Request = new Playtomic.LogRequest(); } static function IncreaseViews() { var _local1 = GetCookie("views"); _local1++; SaveCookie("views", _local1); } static function IncreasePlays() { Plays = ++Plays; } static function Play() { if (!Enabled) { return(undefined); } LevelCounters = new Array(); LevelAverages = new Array(); LevelRangeds = new Array(); Send("p/" + (Plays + 1), true); } static function CustomMetric(name, group, unique) { if (!Enabled) { return(undefined); } if ((group == null) || (group == undefined)) { group = ""; } if ((unique == null) || (unique == undefined)) { unique = false; } if (unique) { if (Customs.indexOf(name) > -1) { return(undefined); } Customs.push(name); } Send((("c/" + Clean(name)) + "/") + Clean(group)); } static function Link(url, name, group, unique, total, fail) { if (!Enabled) { return(undefined); } Send((((((((((("l/" + Clean(name)) + "/") + Clean(group)) + "/") + Clean(url)) + "/") + unique) + "/") + total) + "/") + fail); } static function LevelCounterMetric(name, level, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelCounters.indexOf(name) > -1) { return(undefined); } LevelCounters.push(name); } Send((("lc/" + Clean(name)) + "/") + Clean(level)); } static function LevelRangedMetric(name, level, value, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelRangeds.indexOf(name) > -1) { return(undefined); } LevelRangeds.push(name); SaveCookie("lr_" + name, 1); } Send((((("lr/" + Clean(name)) + "/") + Clean(level)) + "/") + value); } static function LevelAverageMetric(name, level, value, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelAverages.indexOf(name) > -1) { return(undefined); } LevelAverages.push(name); } Send((((("la/" + Clean(name)) + "/") + Clean(level)) + "/") + value); } static function PingServer() { if (!Enabled) { return(undefined); } Pings = ++Pings; Send((("t/" + (FirstPing ? "y" : "n")) + "/") + Pings, true); if (FirstPing) { FirstPing = false; setInterval(PingServer, 60000); } } static function Send(s, view) { if (view == undefined) { view = false; } Request.Queue(s); if ((Request.Ready || (view)) || (!Queue)) { Request.Send(); Request = new Playtomic.LogRequest(); } } static function GetCookie(n) { if (Cookie.data[n] == undefined) { return(0); } return(parseInt(Cookie.data[n])); } static function SaveCookie(n, v) { var _local1 = SharedObject.getLocal("swfstats"); _local1.data[n] = v.toString(); _local1.flush(); } static function Clean(s) { while (s.indexOf("/") > -1) { s = s.replace("/", "\\"); } while (s.indexOf("~") > -1) { s = s.replace("~", "-"); } return(escape(s)); } static function Replace(str, find, replace) { return(str.split(find).join(replace)); } static function GetUrl(defaulturl) { return(defaulturl); } static var Enabled = false; static var Queue = true; static var SWFID = 0; static var GUID = ""; static var Request = new Playtomic.LogRequest(); static var FirstPing = true; static var Pings = 0; static var Plays = 0; static var HighestGoal = 0; static var Customs = new Array(); static var LevelCounters = new Array(); static var LevelAverages = new Array(); static var LevelRangeds = new Array(); }
Symbol 1201 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); startClock = _global.clock; offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function initOffset(bb) { if (bb == 1) { bigObject = true; } if (bigObject) { offsetTop = _global.envS.bigTileOffset.top; offsetBottom = _global.envS.bigTileOffset.bottom; offsetLeft = _global.envS.bigTileOffset.left; offsetRight = _global.envS.bigTileOffset.right; } } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + _global.screenHeight) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (_global.screenWidth - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = _global.screenWidth - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } myClock++; check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; var startClock = 0; var myClock = 0; var bigObject = false; }
Symbol 1202 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var AADistance, lifeFrame, newSpeeds, newSpeedsTimes, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); AADistance = _global.envS.unitAutoAimDistance; if (_global.noSet(AADistance)) { AADistance = 50; } lifeFrame = 0; newSpeeds = new Array(); newSpeedsTimes = new Array(); } function newSpeedsArray(speed_values, speed_times) { newSpeeds = _global.prepareArrayNum(speed_values); newSpeedsTimes = _global.prepareArrayNum(speed_times); } function setEnemyToEnemyCollisionFlag(enable, dont_smash) { if (enable != undefined) { enable_enemy_to_enemy_collision = enable; } if (dont_smash != undefined) { dont_smash_me_ally = dont_smash; } } function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local8 = {x:x, y:y}; _parent.localToGlobal(_local8); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local18 = _local10.x - _local8.x; var _local20 = _local10.y - _local8.y; var _local15 = Math.atan2(_local20, _local18); speedXY = parseFloat(b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local15); speedY = speedXY * Math.sin(_local15); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } if (!_global.noSet(yr)) { AADistance = yr; } if (!_global.noSet(r)) { AARatio = r; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw == 1) ? true : false); } if (!_global.noSet(mwas)) { moveWayAtStart = ((mwas == 1) ? true : false); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; var _local17; var _local12; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local13 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local16 = Math.atan2(_local5, _local4); _local17 = _local13 * Math.cos(rotate + _local16); _local12 = _local13 * Math.sin(rotate + _local16); } else { _local17 = _local4; _local12 = _local5; } way.x = _local17; way._x = way.x; way.y = _local12; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local19 = startFrame; startFrame = endFrame; endFrame = _local19; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { lifeFrame++; var _local5 = 0; while (_local5 < newSpeedsTimes.length) { if (lifeFrame != newSpeedsTimes[_local5]) { } else { trace(((((("change speed from " + wayRatio) + " to ") + newSpeeds[_local5]) + " by time(frame) ") + newSpeedsTimes[_local5]) + "."); wayRatio = newSpeeds[_local5]; break; } _local5++; } if (initMove) { if (wayMode) { if ((firstStep != 0) && (moveWayAtStart)) { way.gotoAndStop(firstStep); firstStep = 0; var _local6 = way.klop._x; var _local7 = way.klop._y; _local6 = _local6 * factor; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local7 = _local7 * (yratio / 100); } if (rotate != 0) { var _local10 = Math.sqrt((_local6 * _local6) + (_local7 * _local7)); var _local9 = Math.atan2(_local7, _local6); _local6 = _local10 * Math.cos(rotate + _local9); _local7 = _local10 * Math.sin(rotate + _local9); } way.x = way.x + (-_local6); way._x = way.x; way.y = way.y + (-_local7); way._y = way.y; var _local18 = way.klop._x; var _local19 = way.klop._y; } var _local8 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local8 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local8 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local8 = _local8 + (_local8 - endFrame); } if (wayCycle == 3) { _local8 = startFrame + (_local8 - endFrame); } } if ((wayDir < 0) && (_local8 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local8 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local8 = startFrame + (startFrame - _local8); } if (wayCycle == 3) { _local8 = endFrame - (startFrame - _local8); } } if (firstStep != 0) { _local8 = firstStep; firstStep = 0; } var _local18 = way.klop._x; var _local19 = way.klop._y; way.gotoAndStop(_local8); var _local6 = way.klop._x - _local18; _local6 = _local6 * factor; var _local7 = way.klop._y - _local19; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local7 = _local7 * (yratio / 100); } if (rotate != 0) { var _local10 = Math.sqrt((_local6 * _local6) + (_local7 * _local7)); var _local9 = Math.atan2(_local7, _local6); speedX = _local10 * Math.cos(rotate + _local9); speedY = _local10 * Math.sin(rotate + _local9); } else { speedX = _local6; speedY = _local7; } var _local20 = 0; var _local21 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local20 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local7 = -_root.bg.speedY; } else { _local7 = -movedWayYSpeed; } speedY = speedY + _local7; _local21 = -_local7; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local13 = line.getRect(this); baseRotateCount = Math.atan2(_local13.yMax + _local13.yMin, _local13.xMax + _local13.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } } else if (followPlayer) { var _local16 = {x:x, y:y}; _parent.localToGlobal(_local16); var _local17 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local17); var _local14 = _local17.x - _local16.x; var _local15 = _local17.y - _local16.y; var _local22 = Math.sqrt((_local14 * _local14) + (_local15 * _local15)); var _local11 = Math.atan2(_local15, _local14); if (!_global.noSet(AARatio)) { var _local12 = Math.atan2(speedY, speedX) * _global.PI2; _local12 = _local12 + _global.getAngleDelta(_local12, _local11 * _global.PI2, AARatio); _local11 = _local12 / _global.PI2; } var _local23 = AADistance; if (_local22 > _local23) { speedX = speedXY * Math.cos(_local11); speedY = speedXY * Math.sin(_local11); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { followPlayer = false; } } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local20); way._x = way.x; way.y = way.y - (speedY + _local21); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var moveWayAtStart = true; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; var enable_enemy_to_enemy_collision = false; var dont_smash_me_ally = false; }
Symbol 1203 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, loot, autoloot, lootXoffset, lootYoffset, AAD_array, actionAfterDie, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset, myId, relType, base; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; loot = new Array(); autoloot = new Array(); lootXoffset = new Array(); lootYoffset = new Array(); AAD_array = new Array(); actionAfterDie = new Array(); } function initArmor(a) { startArmor = (armor = a); } function initScore(sc) { if (!_global.noSet(sc)) { score = sc; } } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); notCount = ((nc == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } if (immortal) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (childs.length > 0) { var _local5 = 0; while (_local5 < childs.length) { var _local13 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local5]], 0); if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) { var _local11 = ((!_global.noSet(childDX[_local5])) ? (childDX[_local5]) : 0); var _local12 = ((!_global.noSet(childDY[_local5])) ? (childDY[_local5]) : 0); _local13.moveTo(_x + _local11, _y + _local12); } _local5++; } } var _local15 = 0; var _local16 = 99; var _local17 = Math.floor(Math.random() * ((_local16 - _local15) + 1)) + _local15; if (_local17 < 50) { trace("add star"); var _local7 = _root.bg.bnz.getNextHighestDepth(); trace("bar = " + _local7); var _local4 = _root.bg.bnz.attachMovie("bonus_star", "b" + _local7, _local7); _global.bonusObjects.push(_local4); _local4._x = _x + 0; _local4._y = _y - 50; _local4.bonusType = "star"; _local4.inQueue(); _local4._alpha = (_local4._xscale = (_local4._yscale = 2)); _local4.onEnterFrame = _global.getOn; } var _local5 = 0; while (_local5 < loot.length) { var _local9 = autoloot[_local5]; var _local10 = lootXoffset[_local5]; var _local8 = lootYoffset[_local5]; var _local6 = loot[_local5]; if (_local9) { _global.makeBonusAnimation(_local6, _root.bg.player); _root.bg.player.applyBonus(_local6); } else { var _local7 = _root.bg.bnz.getNextHighestDepth(); var _local4 = _root.bg.bnz.attachMovie("bonus_" + _local6, "b" + _local7, _local7); _global.bonusObjects.push(_local4); _local4._x = _x + _local10; _local4._y = _y + _local8; _local4.bonusType = _local6; _local4.inQueue(); _local4._alpha = (_local4._xscale = (_local4._yscale = 2)); _local4.onEnterFrame = _global.getOn; } _local5++; } if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local14 = soundKills.split(","); if (_local14.length == 0) { _local14 = [soundKills]; } var _local18 = Math.floor(Math.random() * _local14.length); _global.sound.play(_global.trim(_local14[_local18]), x, flag); } } if (score != 0) { var _local7 = _root.bg.bnzFX.getNextHighestDepth(); var _local4 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local7, _local7); _local4.ins.tf.text = score * _global.comboFactor; _global.levelScore = _global.levelScore + (score * _global.comboFactor); _root.gui.score.text = _global.levelScore; _local4._alpha = 70; _local4._x = _x; _local4._y = _y; } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local12 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local11 = Math.floor(blinkCounter / blinkStep); if (_local12 != _local11) { var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local11 % 2) == 1) { _local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount)); _local10.rb = Math.round((blinkColorR * blinkAmount) / 100); _local10.gb = Math.round((blinkColorG * blinkAmount) / 100); _local10.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local10); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } if (live) { var _local5 = 0; while (_local5 < emitC.length) { if (eCCount[_local5] > 0) { var _local6 = eCTimeOffset[_local5]; if (_global.noSet(_local6)) { _local6 = 0; } if (((myClock + _local6) % eCTime[_local5]) == 0) { var _local9 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0); eCCount[_local5]--; if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) { var _local7 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0); var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0); _local9.moveTo(_x + _local7, _y + _local8); } } } _local5++; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } function initLoot(lo, lox, loy, al) { if (!_global.noSet(lo)) { loot = _global.prepareArrayString(lo); } if (!_global.noSet(lox)) { lootXoffset = _global.prepareArrayNum(lox); } if (!_global.noSet(loy)) { lootYoffset = _global.prepareArrayNum(loy); } if (!_global.noSet(al)) { autoloot = _global.prepareArrayBool(al); } } function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) { if (!_global.noSet(chi)) { childs = _global.prepareArrayString(chi); } if (!_global.noSet(dx)) { childDX = _global.prepareArrayNum(dx); } if (!_global.noSet(dy)) { childDY = _global.prepareArrayNum(dy); } if (!_global.noSet(ec)) { emitC = _global.prepareArrayString(ec); } if (!_global.noSet(ecc)) { eCCount = _global.prepareArrayNum(ecc); } if (!_global.noSet(ect)) { eCTime = _global.prepareArrayNum(ect); } if (!_global.noSet(ecto)) { eCTimeOffset = _global.prepareArrayNum(ecto); } if (!_global.noSet(ecxo)) { eCXOffset = _global.prepareArrayNum(ecxo); } if (!_global.noSet(ecyo)) { eCYOffset = _global.prepareArrayNum(ecyo); } } function setRelation(id, ar, rt) { if (!_global.noSet(id)) { myId = id; } if (!_global.noSet(ar)) { AAD_array = _global.prepareArrayString(ar); } if (!_global.noSet(rt)) { relType = rt; } } function checkRelations(arr) { var _local8 = false; if ((AAD_array.length == 0) && (actionAfterDie.length == 0)) { return(_local8); } if (AAD_array.length > 0) { var _local6 = 0; while (_local6 < AAD_array.length) { var _local5 = AAD_array[_local6]; var _local3 = 0; while (_local3 < arr.length) { if (arr[_local3].myId == _local5) { AAD_array.remove(_local5); actionAfterDie.push(_local5); _local6--; } _local3++; } _local6++; } } if (actionAfterDie.length == 0) { return(_local8); } if (_global.noSet(relType)) { return(_local8); } var _local7 = new Array(); _local7 = actionAfterDie.concat(); var _local6 = 0; while (_local6 < arr.length) { if (arr[_local6] == this) { } else if (_global.noSet(arr[_local6].myId)) { } else { _local7.remove(arr[_local6].myId); } _local6++; } if (_local7.length == actionAfterDie.length) { if (relType == "kill") { changeArmor((-armor) - 100); _local8 = true; } if (relType == "makeHitable") { ignoreHit = false; ignoreSplash = false; base.playMe = true; base.play(); } } return(_local8); } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; var score = 0; }
Symbol 1204 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } initScore(sc); base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } if (_global.envS.debugBody != 1) { body._visible = false; hitBody._visible = false; } var _local7 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2)); if (_global.noSet(_local7)) { gunHolder = this; } else { gunHolder = _local7.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot == 1) ? true : false); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local4 = _global.prepareArrayString(b); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3] = gunHolder.attachMovie(_local4[_local3], "gun" + _local3, _local3 + 2, {parent:this, myNum:_local3}); _local3++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local7 = _parent._parent.shadows; if (_global.noSet(_local7)) { _local7 = _parent.shadows; } shadow = _local7.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; shadow._xscale = (shadow._yscale = 70); } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (!live) { return(undefined); } var _local18 = _global.prepareArrayNum(t); var _local17 = _global.prepareArrayNum(mt); var _local5 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local8 = _global.prepareArrayNum(bs); var _local22 = _global.prepareArrayString(dd); var _local6 = _global.prepareArrayNum(br); var _local16 = _global.prepareArrayNum(tl); var _local21 = _global.prepareArrayNum(am); var _local12 = _global.prepareArrayNum(fs); var _local15 = _global.prepareArrayNum(fm); var _local20 = _global.prepareArrayNum(fd); var _local9 = _global.prepareArrayNum(bd); var _local19 = _global.prepareArrayNum(mb); var _local14 = _global.prepareArrayNum(pa); var _local10 = _global.prepareArrayNum(pd); var _local13 = _global.prepareArrayString(ca); var _local7 = _global.prepareArrayString(spa); var _local11 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local17[_local3]), _global.trim(_local5[_local3]), _global.trim(_local4[_local3]), _global.trim(_local8[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local21[_local3]), _global.trim(_local12[_local3]), _global.trim(_local15[_local3]), _global.trim(_local20[_local3]), _global.trim(_local9[_local3]), _global.trim(_local19[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), pts, pta, ptss, _global.trim(_local13[_local3]), _global.trim(_local7[_local3]), _global.trim(_local11[_local3])); _local3++; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (!live) { return(undefined); } var _local18 = _global.prepareArrayNum(t); var _local17 = _global.prepareArrayNum(mt); var _local5 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local8 = _global.prepareArrayNum(bs); var _local22 = _global.prepareArrayString(dd); var _local6 = _global.prepareArrayNum(br); var _local16 = _global.prepareArrayNum(tl); var _local21 = _global.prepareArrayNum(am); var _local12 = _global.prepareArrayNum(fs); var _local15 = _global.prepareArrayNum(fm); var _local20 = _global.prepareArrayNum(fd); var _local9 = _global.prepareArrayNum(bd); var _local19 = _global.prepareArrayNum(mb); var _local14 = _global.prepareArrayNum(pa); var _local10 = _global.prepareArrayNum(pd); var _local13 = _global.prepareArrayString(ca); var _local7 = _global.prepareArrayString(spa); var _local11 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local17[_local3]), _global.trim(_local5[_local3]), _global.trim(_local4[_local3]), _global.trim(_local8[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local21[_local3]), _global.trim(_local12[_local3]), _global.trim(_local15[_local3]), _global.trim(_local20[_local3]), _global.trim(_local9[_local3]), _global.trim(_local19[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), pts, pta, ptss, _global.trim(_local13[_local3]), _global.trim(_local7[_local3]), _global.trim(_local11[_local3])); _local3++; } } function oEF() { var _local3 = x; var _local4 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local3 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local3); var _local4 = {x:x, y:y}; _parent.localToGlobal(_local4); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local3.y - _local4.y, _local3.x - _local4.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local9 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local9); var _local3 = 0; while (_local3 < cannons.length) { var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local5); var _local8 = cannons[_local3].cannonAngleType; switch (_local8) { case "t" : var _local4 = (((Math.atan2(_local9.y - _local5.y, _local9.x - _local5.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : _local4 = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : _local4 = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } if (cannons[_local3].cannonChangeAngleSpeed == 0) { cannons[_local3]._rotation = _local4; } else { var _local6 = _global.getAngleDelta(cannons[_local3]._rotation, _local4, 1); var _local7 = ((_local6 > 0) ? 1 : -1); if (Math.abs(_local6) > cannons[_local3].cannonChangeAngleSpeed) { cannons[_local3]._rotation = cannons[_local3]._rotation + (_local7 * cannons[_local3].cannonChangeAngleSpeed); } else { cannons[_local3]._rotation = cannons[_local3]._rotation + _local6; } } _local3++; } } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local8 = 1; var _local7 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local8])) { var _local6 = _local9["ex" + _local8]; var _local5 = _local10.attachMovie("explode", "fx" + _local7, _local7); _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local7++; _local8++; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; if (dieImmediatly) { deathFromOutside = false; } super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (gunHolder != this) { var _local4 = cannons[0]._currentframe; var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].gotoAndPlay("die"); _local3++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local4)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].gotoAndPlay("die"); _local3++; } } base.gotoAndPlay("die"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; }
Symbol 1205 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); score = _global.envS.defaultScore; _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, spa, to, ai, sd, dr, del, mb, pa, pd) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba, spa); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local5 = _global.prepareArrayNum(sd); var _local7 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]); _local4++; } } } function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) { if (!_global.noSet(dir)) { directdamage = dir; } super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc); } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function destroy(flag) { _global.countCombo(true); super.destroy(flag); } var ai = 0; var directdamage = -100; }
Symbol 1206 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } passageAbility = 1; hited = new Array(); } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (_global.screenWidth - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill(flag) { if ((type == "torpedoe") && (flag)) { var _local5 = _root.bg.fx; var _local4 = _local5.getNextHighestDepth(); var _local6 = _local5.attachMovie("explode", "fx" + _local4, _local4); _local6._x = x; _local6._y = y; } removeFromArray(); super.kill(); } function alreadyHited(mc) { var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(true); } _local2++; } return(false); } function addEnemy(mc) { passageAbility--; var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(false); } _local2++; } hited.push(mc); return(true); } function passageDone() { if (passageAbility <= 0) { return(true); } return(false); } function oEF() { if (type == "torpedoe") { if (myClock < _global.torpedoeSettings.fallTime) { speedX = speedX * _global.torpedoeSettings.startXSpeedFactor; _xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime)); } else if (myClock == _global.torpedoeSettings.fallTime) { mode = true; speedX = 0; gotoAndStop(2); _xscale = (_yscale = 100); var _local7 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local7, _local7); _local6._x = x; _local6._y = y; _local6._xscale = (_local6._yscale = 10); _local6._alpha = 25; _global.sound.play("torpedoe_boul", x); } else { speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor); } } if (flySteps != 0) { var _local12 = (_global.clock - startClock) + 1; var _local11 = (3.141593 / (flySteps - 1)) * (_local12 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local11) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local5 = _rotation; var _local8 = tx - _x; var _local9 = ty - _y; var _local7 = Math.sqrt((_local8 * _local8) + (_local9 * _local9)); var _local10 = Math.atan2(_local9, _local8) * _global.PI2; _local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local10, bulletFactor); _rotation = _local5; _local5 = _local5 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local5); speedY = bulletSpeed * Math.cos(_local5); if ((_local7 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } else if (movedBullet) { var _local13 = speedY; speedY = speedY - _root.bg.speedY; } passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY)); if (_global.clock != startClock) { super.oEF(); } if (movedBullet) { speedY = _local13; } if (!_global.noSet(maxDistance)) { if (passedDistance >= maxDistance) { kill(); } } } var __damage = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; var type = ""; var mode = false; var passedDistance = 0; }
Symbol 1207 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 1208 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject { var x, _x, y, _y; function bonus () { super(); } function oEF() { x = Math.round(_x); y = Math.round(_y); super.oEF(); } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bonusObjects.length) { if (_global.bonusObjects[_local3] == this) { _global.bonusObjects.splice(_local3, 1); break; } _local3++; } } function kill() { removeFromArray(); super.kill(); } var bonusType = ""; }
Symbol 1209 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, firesAssoc, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); firesAssoc = new Object(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4]; } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, spa, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } cannonChangeAngleSpeed = spa; if (_global.noSet(cannonChangeAngleSpeed)) { cannonChangeAngleSpeed = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) { if (_global.noSet(angle)) { angle = 0; } var _local23 = fireNum; if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local21 = fireNum; if (obj == 1) { if (!_global.noSet(firePoint)) { var _local7 = firesAssoc[firePoint]; } else { var _local7 = fires[_local21 - 1]; } } else { var _local7 = fires[_local21 - 1]; } if (_local7._currentframe == 1) { _local7.gotoAndPlay(bt); } if (gunObj.bulletTopLevel == 0) { var _local14 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local14 = _root.bg.shotsTop; } var _local15 = _local14.getNextHighestDepth(); var _local4 = _local14.attachMovie(bt, "f" + _local15, _local15); _local4.movedBullet = gunObj.movedBullet; var _local20 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local20 / _global.PI2; _local4._rotation = _local20 - 90; var _local8 = {x:_local7._x, y:_local7._y}; localToGlobal(_local8); var _local9 = {x:_local8.x, y:_local8.y}; _local4._parent.globalToLocal(_local8); _local4.moveTo(_local8.x, _local8.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { if (bt == "torpedoe") { _local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed); } else { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } } else { _local4._rotation = 0; if (obj == 1) { var _local12 = _root._xmouse - _local9.x; var _local13 = _root._ymouse - _local9.y; var _local16 = Math.sqrt((_local12 * _local12) + (_local13 * _local13)); _local6 = Math.atan2(_local13, _local12); var _local22 = ((parent.base._xmouse > 0) ? 1 : -1); _local6 = _local6 + ((_local22 * angle) / _global.PI2); _local4.setMotion((_local16 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local16 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local11 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local11); _local4.setMotion((_local11.x - _local9.x) / (gunObj.flySteps - 1), (_local11.y - _local9.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.maxDistance = pd; _local4.object = obj; _local4.type = bt; _local4.passageAbility = passageAbility; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } return(_local4); } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } _global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon); currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var cannonChangeAngleSpeed = 0; var currentGun = 0; }
Symbol 1210 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } if (!_global.noSet(mb)) { movedBullet = ((mb == 1) ? true : false); } if (_global.noSet(pa)) { bulletPassageAbility = 1; } else { bulletPassageAbility = pa; } if (_global.noSet(pd)) { pointsDistance = 1000; } else { pointsDistance = pd; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; if (_global.noSet(pts)) { pointsUsed = new Array(); var _local3 = 0; while (_local3 < myObj.fires.length) { pointsUsed.push(myObj.fires[_local3]._name); _local3++; } } else { pointsUsed = _global.prepareArrayString(pts); } pointsAngles = _global.prepareArrayNum(pta); pointsScale = _global.prepareArrayNum(ptss); } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; var _local8 = "s_" + bulletType; if (_local8 == "s_weapon3_1") { _local8 = "s_weapon0"; } if (_local8 == "s_weapon2_1") { _local8 = "s_weapon3"; } if (bulletType != "emptyShoot") { _global.sound.play(_local8, myObj.parent._x); } if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local6 = damage * (doubleDamage ? 1.5 : 1); if (obj == 1) { if (_global.diffLevel == 1) { _local6 = Math.round(_local6 * 1.15); } if (_global.diffLevel == 3) { _local6 = Math.round(_local6 * 0.85); } } if (amount > 0) { amount--; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (obj != 1) { myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this); } else { var _local4 = 0; while (_local4 < pointsUsed.length) { var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]); if (!_global.noSet(pointsScale[_local4])) { _local5._xscale = (_local5._yscale = pointsScale[_local4] * 100); } _local4++; } } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var bulletPassageAbility = 1; var pointsDistance = 1000; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; var movedBullet = true; }
Symbol 1211 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!"); if (armor <= 0) { if (!notCount) { _global.rezults.items++; } } super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (!_global.noSet(this["p" + _local9])) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local9++; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7++; } } function kill() { var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function oEF() { super.oEF(); } }
Symbol 1212 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject { var explodeTimer, changeArmor, kill; function autoExplode () { super(); } function oEF() { super.oEF(); if (_global.noSet(explodeTimer)) { return(undefined); } explodeTimer--; if (explodeTimer <= 0) { _global.checkSplash(this); changeArmor(-100000); kill(); } } }
Symbol 1213 MovieClip [__Packages.star] Frame 0
class star extends MovieClip { var speed, h, _height, _x, _y, removeMovieClip, ticket; function star () { super(); } function initStar(s) { if (_global.noSet(s)) { return(undefined); } speed = s; inQueue(80); h = _height / 2; _x = Math.floor((Math.random() * 550) + 1); _y = -h; } function kill() { outQueue(); removeMovieClip(); } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (init) { _y = _y + speed; if ((_y - h) >= 400) { kill(); } } } var init = false; }
Symbol 1214 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); XspeedFactor = _global.playerS.XspeedFactor; YspeedFactor = _global.playerS.YspeedFactor; rotationFactor = _global.playerS.rotationFactor; if (_global.noSet(_global.userWeapon1)) { _global.userWeapon1 = 1; } if (_global.noSet(_global.userWeapon2)) { _global.userWeapon2 = 0; } if (_global.noSet(_global.userWeapon3)) { _global.userWeapon3 = 0; } if (_global.noSet(_global.userWeapon4)) { _global.userWeapon4 = 0; } _global.userWeapon1 = 1; _global.userWeapon2 = 0; _global.userWeapon3 = 0; _global.userWeapon4 = 0; showWeapon(); } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function oEF() { var _local10 = cannons[0].currentGun; if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) { if (cannons[0].changeGun(0)) { _root.lbar.weaponSelector.gotoAndStop(1); if (cannons[0].currentGun != _local10) { _global.sound.play("changeWeapon", x, true); } } } if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) { if (cannons[0].changeGun(1)) { _root.lbar.weaponSelector.gotoAndStop(2); if (cannons[0].currentGun != _local10) { _global.sound.play("changeWeapon", x, true); } } } if (_global.userControlled) { speedX = (_parent._xmouse - x) / XspeedFactor; speedY = (_parent._ymouse - y) / YspeedFactor; } else { speedX = speedX + ((-speedX) / (XspeedFactor * 2)); speedY = speedY + ((-speedY) / YspeedFactor); } var _local9 = Math.floor(speedX / 3) + 6; if (_local9 < 1) { _local9 = 1; } if (_local9 > base.vis._totalframes) { _local9 = base.vis._totalframes; } base.vis.gotoAndStop(_local9); if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local11 = recoilAngle / _global.PI2; var _local12 = _global.playerS.recoil * Math.cos((3.141593 * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local12 * Math.cos(_local11)) / recoilTimer, (_local12 * Math.sin(_local11)) / recoilTimer); } super.oEF(); shadow._rotation = (base._rotation = 0); gunHolder._rotation = 0; var _local13 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.userWeapon1 > 1) { _root.gui.weaponIcon1.txt.text = Math.floor(_global.userWeapon1 / 24) + 1; _global.userWeapon1--; if (_global.userWeapon1 <= 1) { _global.userWeapon1 = 1; cannons[0].gunZ[0].reloadTime = cannons[0].gunZ[0].startReloadTime; cannons[0].gunZ[0].reloadMicroTime = cannons[0].gunZ[0].startReloadMicroTime; showWeapon(); } } if (_global.userControlled) { if (autoFire) { if (_global.userWeapon1 != 0) { if (cannons[0].changeGun(0)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon2 != 0) { if (cannons[0].changeGun(1)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon3 != 0) { if (cannons[0].changeGun(2)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } _root.gui.weaponIcon3.txt.text = cannons[0].gunZ[2].amount; if (cannons[0].gunZ[2].amount == 0) { _global.userWeapon3 = 0; showWeapon(); } } cannons[0].changeGun(0); } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local6 = cannons[0].gunZ[_local7]; if (_local6.reload) { var _local5 = 100 * ((_global.clock - _local6.bangTime) / _local6.reloadTime); } else { var _local5 = 100 * ((_global.clock - _local6.bangTime) / _local6.reloadMicroTime); } if (_local5 > 100) { var _local5 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local5 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local5 / 2)); } _local7++; } } function viewWeapons() { _root.gui.rockets.tf.text = cannons[0].gunZ[1].amount; } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local5 = _global.prepareArrayNum(sd); var _local7 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local5 = _global.prepareArrayNum(sd); var _local7 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function showWeapon() { _root.gui.weaponIndicator.gotoAndStop(weaponNum + 1); _root.gui.weaponIndicator.n = 0; _root.gui.weaponIcon1._visible = false; _root.gui.weaponIcon2._visible = false; _root.gui.weaponIcon3._visible = false; _root.gui.weaponIcon1.m._visible = false; _root.gui.weaponIcon2.m._visible = false; _root.gui.weaponIcon1._visible = false; if (_global.userWeapon1 > 1) { _root.gui.weaponIcon1._visible = true; _root.gui.weaponIcon1.txt.text = Math.floor(_global.userWeapon1 / 24) + 1; } _root.gui.weaponIcon2._visible = false; if (_global.userWeapon2 == 1) { _root.gui.weaponIcon2._visible = true; } _root.gui.weaponIcon3._visible = false; if (_global.userWeapon3 == 1) { _root.gui.weaponIcon3._visible = true; _root.gui.weaponIcon3.txt.text = cannons[0].gunZ[2].amount; } } function onMouseDown() { if (_global.userControlled) { autoFire = true; } } function onMouseUp() { if (_global.userControlled) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { _global.comboNumber = 0; _global.actualComboNumber = 0; _global.comboTimer = -100000; _global.comboFactor = 1; _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; var _local5 = Math.ceil(delta / 2); if (shield < (-_local5)) { _local5 = -shield; } var _local6 = delta - _local5; changeShield(_local5); } else { var _local5 = 0; var _local6 = delta; } super.changeArmor(_local6); } function destroy() { _global.makeText("THWT BYI", "MovieAnimation1"); _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); trace("taken bonus"); switch (type) { case "miniHealth" : _global.sound.play("health", x); changeArmor(startArmor * 0.25); showArmor(); break; case "star" : _global.levelScore = _global.levelScore + 100; _global.sound.play("star_taken_sound", x); _root.gui.text_score.text = _global.gameScore + _global.levelScore; break; case "weapon1" : _global.sound.play("upgrade", x); _global.userWeapon1 = 240; cannons[0].gunZ[0].reloadTime = cannons[0].gunZ[0].startReloadTime / 2; cannons[0].gunZ[0].reloadMicroTime = cannons[0].gunZ[0].startReloadMicroTime / 2; showWeapon(); trace("FIRERATE"); break; case "weapon2" : _global.sound.play("upgrade", x); _global.userWeapon2 = 1; showWeapon(); trace("ADDITIONAL GUN BONUS"); break; case "weapon3" : _global.sound.play("upgrade", x); _global.userWeapon3 = 1; cannons[0].gunZ[2].amount = cannons[0].gunZ[2].amount + _global.playerS.weapons[2].ammo_per_bonus; showWeapon(); trace(("ROCKETS (" + _global.playerS.weapons[2].ammo_per_bonus) + " ammo)"); } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var XspeedFactor = 0; var YspeedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; var weaponNum = 0; var weaponPowerup = 0; }
Symbol 1215 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local5 = 0; while (_local5 < arrayLength) { var _local8 = getNextHighestDepth(); var _local7 = createEmptyMovieClip("mc_" + _local8, _local8); var _local4 = new Sound(_local7); _local4.onSoundComplete = scomplete; var _local6 = {mc:_local7, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local6; col.push(_local6); _local5++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local7 = -1; var _local5 = 0; var _local6 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local7 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local6 = _local3; } } _local3++; } if (_local7 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local6) + " (") + col[_local6].linkage) + ": ") + (col[_local6].snd.position / col[_local6].snd.duration)) + ")"); } _local7 = _local6; col[_local7].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local7 != -1) { var _local8 = col[_local7]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1216 MovieClip [__Packages.BossBarClass] Frame 0
class BossBarClass extends MovieClip { var targets, _alpha, sumHealth, bar; function BossBarClass () { super(); targets = new Array(); _alpha = 0; sumHealth = 0; } function add(mc, armor) { if (!_global.isChild(targets, mc)) { targets.push(mc); sumHealth = sumHealth + armor; } } function show() { var _local5 = 0; var _local3 = 0; while (_local3 < targets.length) { var _local4 = targets[_local3]; if (_global.noSet(_local4) || (_local4.armor <= 0)) { targets.splice(_local3, 1); _local3--; } else { _local5 = _local5 + _local4.armor; } _local3++; } bar._xscale = (100 * _local5) / sumHealth; if ((targets.length > 0) && (_alpha < 100)) { _alpha = _alpha + 5; if (_alpha > 100) { _alpha = 100; } } if ((targets.length == 0) && (_alpha > 0)) { sumHealth = 0; _alpha = _alpha - 5; if (_alpha < 0) { _alpha = 0; } } } }
Symbol 1217 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y, bg1, bg2; function bgClass () { super(); } function check() { if ((bg1._y + _y) > _global.screenHeight) { bg1._y = bg1._y - 2400; } if ((bg2._y + _y) > _global.screenHeight) { bg2._y = bg2._y - 2400; } } function oEF() { super.oEF(); } }
Symbol 56 Button
on (press) { openSite(); }
Symbol 76 Button
on (release) { getURL ("http://game.24h.com.vn/", "_self"); }
Instance of Symbol 80 MovieClip in Symbol 84 MovieClip Frame 1
on (release) { getURL ("http://game.24h.com.vn/", "_blank"); }
Instance of Symbol 8 MovieClip in Symbol 119 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 119 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Instance of Symbol 8 MovieClip in Symbol 120 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 120 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Symbol 121 MovieClip Frame 1
stop();
Symbol 131 MovieClip [player] Frame 1
#initclip 90 Object.registerClass("player", playerClass); #endinitclip
Symbol 132 MovieClip [enemy] Frame 1
#initclip 21 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 133 MovieClip [bullet] Frame 1
#initclip 22 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 134 MovieClip [queue] Frame 1
#initclip 23 Object.registerClass("queue", queue); #endinitclip
Symbol 148 MovieClip [bonus_miniHealth] Frame 1
#initclip 24 Object.registerClass("bonus_miniHealth", bonus); #endinitclip
Symbol 176 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 178 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 199 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 199 MovieClip Frame 5
gotoAndStop (1);
Symbol 199 MovieClip Frame 15
gotoAndStop (1);
Symbol 199 MovieClip Frame 19
gotoAndStop (1);
Symbol 199 MovieClip Frame 33
gotoAndStop (1);
Symbol 199 MovieClip Frame 47
gotoAndStop (1);
Symbol 199 MovieClip Frame 61
gotoAndStop (1);
Symbol 200 MovieClip [player_gun_2] Frame 1
#initclip 25 Object.registerClass("player_gun_2", cannon); #endinitclip
Symbol 204 MovieClip [bonus_weapon1] Frame 1
#initclip 26 Object.registerClass("bonus_weapon1", bonus); #endinitclip
Symbol 205 MovieClip [autoExplodePoint_n] Frame 1
#initclip 27 Object.registerClass("autoExplodePoint_n", autoExplode); #endinitclip
Symbol 205 MovieClip [autoExplodePoint_n] Frame 2
stop();
Symbol 205 MovieClip [autoExplodePoint_n] Frame 17
stop();
Symbol 212 MovieClip [bonus_weapon2] Frame 1
#initclip 28 Object.registerClass("bonus_weapon2", bonus); #endinitclip
Symbol 216 MovieClip [bonus_weapon3] Frame 1
#initclip 29 Object.registerClass("bonus_weapon3", bonus); #endinitclip
Symbol 218 MovieClip [star1] Frame 1
#initclip 30 Object.registerClass("star1", star); #endinitclip
Symbol 220 MovieClip [star2] Frame 1
#initclip 31 Object.registerClass("star2", star); #endinitclip
Symbol 222 MovieClip [star3] Frame 1
#initclip 32 Object.registerClass("star3", star); #endinitclip
Symbol 233 MovieClip [empty_gun1] Frame 1
#initclip 33 Object.registerClass("empty_gun1", cannon); #endinitclip
Symbol 234 MovieClip [empty_gun2] Frame 1
#initclip 34 Object.registerClass("empty_gun2", cannon); #endinitclip
Symbol 235 MovieClip [empty_gun3] Frame 1
#initclip 35 Object.registerClass("empty_gun3", cannon); #endinitclip
Symbol 288 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 288 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 289 MovieClip [heli_player_gun] Frame 1
#initclip 36 Object.registerClass("heli_player_gun", cannon); #endinitclip
Symbol 300 MovieClip [finish_line] Frame 1
#initclip 37 Object.registerClass("finish_line", splashedObject); #endinitclip stop();
Symbol 300 MovieClip [finish_line] Frame 2
stop(); if (_root.bg.player.armor > 0) { _global.gameOver = true; _global.gameInWin = true; _global.userControlled = true; }
Symbol 310 MovieClip [bunker] Frame 1
#initclip 38 Object.registerClass("bunker", splashedObject); #endinitclip stop();
Symbol 310 MovieClip [bunker] Frame 11
stop();
Symbol 314 MovieClip [bush] Frame 1
#initclip 39 Object.registerClass("bush", splashedObject); #endinitclip stop();
Symbol 318 MovieClip [clouds] Frame 1
#initclip 40 Object.registerClass("clouds", splashedObject); #endinitclip stop();
Symbol 322 MovieClip [clouds_top] Frame 1
#initclip 41 Object.registerClass("clouds_top", splashedObject); #endinitclip stop();
Symbol 325 MovieClip [fence] Frame 1
#initclip 42 Object.registerClass("fence", splashedObject); #endinitclip stop();
Symbol 331 MovieClip [house1] Frame 1
#initclip 43 Object.registerClass("house1", splashedObject); #endinitclip stop();
Symbol 331 MovieClip [house1] Frame 16
stop();
Symbol 337 MovieClip [house2] Frame 1
#initclip 44 Object.registerClass("house2", splashedObject); #endinitclip stop();
Symbol 337 MovieClip [house2] Frame 16
stop();
Symbol 343 MovieClip [isle_big1] Frame 1
#initclip 45 Object.registerClass("isle_big1", splashedObject); #endinitclip
Symbol 349 MovieClip [isle_big2] Frame 1
#initclip 46 Object.registerClass("isle_big2", splashedObject); #endinitclip
Symbol 355 MovieClip [isle_huge] Frame 1
#initclip 47 Object.registerClass("isle_huge", splashedObject); #endinitclip
Symbol 361 MovieClip [isle_med] Frame 1
#initclip 48 Object.registerClass("isle_med", splashedObject); #endinitclip
Symbol 367 MovieClip [isle_ship_1] Frame 1
#initclip 49 Object.registerClass("isle_ship_1", splashedObject); #endinitclip
Symbol 373 MovieClip [isle_ship_2] Frame 1
#initclip 50 Object.registerClass("isle_ship_2", splashedObject); #endinitclip
Symbol 378 MovieClip [isle_ship_3] Frame 1
#initclip 51 Object.registerClass("isle_ship_3", splashedObject); #endinitclip
Symbol 383 MovieClip [isle_ship_4] Frame 1
#initclip 52 Object.registerClass("isle_ship_4", splashedObject); #endinitclip
Symbol 388 MovieClip [isle_ship_5] Frame 1
#initclip 53 Object.registerClass("isle_ship_5", splashedObject); #endinitclip
Symbol 394 MovieClip [isle_ship_6] Frame 1
#initclip 54 Object.registerClass("isle_ship_6", splashedObject); #endinitclip
Symbol 400 MovieClip [isle_sm1] Frame 1
#initclip 55 Object.registerClass("isle_sm1", splashedObject); #endinitclip
Symbol 406 MovieClip [isle_sm2] Frame 1
#initclip 56 Object.registerClass("isle_sm2", splashedObject); #endinitclip
Symbol 410 MovieClip [jungle_med1] Frame 1
#initclip 57 Object.registerClass("jungle_med1", splashedObject); #endinitclip stop();
Symbol 415 MovieClip [oil] Frame 1
#initclip 58 Object.registerClass("oil", splashedObject); #endinitclip stop();
Symbol 415 MovieClip [oil] Frame 16
stop();
Symbol 419 MovieClip [palm] Frame 1
#initclip 59 Object.registerClass("palm", splashedObject); #endinitclip stop();
Symbol 458 MovieClip [rls1] Frame 1
#initclip 60 Object.registerClass("rls1", splashedObject); #endinitclip stop();
Symbol 458 MovieClip [rls1] Frame 16
stop();
Symbol 464 MovieClip [rls2] Frame 1
#initclip 61 Object.registerClass("rls2", splashedObject); #endinitclip stop();
Symbol 464 MovieClip [rls2] Frame 16
stop();
Symbol 470 MovieClip [store1] Frame 1
#initclip 62 Object.registerClass("store1", splashedObject); #endinitclip stop();
Symbol 470 MovieClip [store1] Frame 16
stop();
Symbol 476 MovieClip [store2] Frame 1
#initclip 63 Object.registerClass("store2", splashedObject); #endinitclip stop();
Symbol 476 MovieClip [store2] Frame 16
stop();
Symbol 481 MovieClip [wall] Frame 1
#initclip 64 Object.registerClass("wall", splashedObject); #endinitclip stop();
Symbol 481 MovieClip [wall] Frame 2
stop();
Symbol 485 MovieClip [jungle_big] Frame 1
#initclip 65 Object.registerClass("jungle_big", splashedObject); #endinitclip stop();
Symbol 492 MovieClip [boss_plane_base] Frame 1
stop();
Instance of Symbol 36 MovieClip "ex2" in Symbol 492 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 36 MovieClip "ex3" in Symbol 492 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 36 MovieClip "ex4" in Symbol 492 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 36 MovieClip "ex5" in Symbol 492 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 492 MovieClip [boss_plane_base] Frame 2
stop(); makeDie(dd, true, true);
Symbol 516 MovieClip [boss_heli_base] Frame 1
stop();
Instance of Symbol 36 MovieClip "ex2" in Symbol 516 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 36 MovieClip "ex3" in Symbol 516 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 36 MovieClip "ex4" in Symbol 516 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 36 MovieClip "ex5" in Symbol 516 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 516 MovieClip [boss_heli_base] Frame 2
stop(); makeDie(dd, true, true);
Instance of Symbol 36 MovieClip "ex2" in Symbol 520 MovieClip [ship_sub] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 36 MovieClip "ex2" in Symbol 528 MovieClip [ship_med] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 36 MovieClip "ex3" in Symbol 528 MovieClip [ship_med] Frame 1
onClipEvent (load) { delay = 17; }
Instance of Symbol 36 MovieClip "ex2" in Symbol 532 MovieClip [ship_cargo] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 36 MovieClip "ex3" in Symbol 532 MovieClip [ship_cargo] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 36 MovieClip "ex4" in Symbol 532 MovieClip [ship_cargo] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 36 MovieClip "ex2" in Symbol 536 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 36 MovieClip "ex5" in Symbol 536 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 17; }
Instance of Symbol 36 MovieClip "ex3" in Symbol 536 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 36 MovieClip "ex4" in Symbol 536 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 13; }
Symbol 545 MovieClip [zeppelin_base] Frame 1
stop();
Instance of Symbol 36 MovieClip "ex2" in Symbol 545 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) { delay = 2; }
Instance of Symbol 36 MovieClip "ex3" in Symbol 545 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 36 MovieClip "ex4" in Symbol 545 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 36 MovieClip "ex6" in Symbol 545 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) { delay = 50; }
Instance of Symbol 36 MovieClip "ex5" in Symbol 545 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 545 MovieClip [zeppelin_base] Frame 2
makeDie(dd);
Symbol 545 MovieClip [zeppelin_base] Frame 35
stop();
Symbol 554 MovieClip [plane_sm_base] Frame 1
stop();
Instance of Symbol 36 MovieClip "ex2" in Symbol 554 MovieClip [plane_sm_base] Frame 1
onClipEvent (load) { delay = 40; }
Symbol 554 MovieClip [plane_sm_base] Frame 2
stop(); makeDie(dd, true);
Symbol 563 MovieClip [plane_med_base] Frame 1
stop();
Instance of Symbol 36 MovieClip "ex3" in Symbol 563 MovieClip [plane_med_base] Frame 1
onClipEvent (load) { delay = 40; }
Instance of Symbol 36 MovieClip "ex2" in Symbol 563 MovieClip [plane_med_base] Frame 1
onClipEvent (load) { delay = 25; }
Symbol 563 MovieClip [plane_med_base] Frame 2
makeDie(dd, true, true);
Symbol 563 MovieClip [plane_med_base] Frame 15
stop();
Symbol 572 MovieClip [plane_jet_base] Frame 1
stop();
Instance of Symbol 36 MovieClip "ex2" in Symbol 572 MovieClip [plane_jet_base] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 572 MovieClip [plane_jet_base] Frame 2
stop(); makeDie(dd, true);
Symbol 579 MovieClip [plane_big_base] Frame 1
stop();
Instance of Symbol 36 MovieClip "ex2" in Symbol 579 MovieClip [plane_big_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 36 MovieClip "ex3" in Symbol 579 MovieClip [plane_big_base] Frame 1
onClipEvent (load) { delay = 25; }
Instance of Symbol 36 MovieClip "ex4" in Symbol 579 MovieClip [plane_big_base] Frame 1
onClipEvent (load) { delay = 45; }
Symbol 579 MovieClip [plane_big_base] Frame 2
makeDie(dd, true, true);
Symbol 579 MovieClip [plane_big_base] Frame 20
stop();
Symbol 600 MovieClip Frame 1
stop();
Symbol 604 MovieClip [player_base3] Frame 1
stop();
Instance of Symbol 36 MovieClip "ex2" in Symbol 604 MovieClip [player_base3] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 36 MovieClip "ex3" in Symbol 604 MovieClip [player_base3] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 604 MovieClip [player_base3] Frame 2
stop(); makeDie(dd, true);
Symbol 625 MovieClip Frame 1
stop();
Symbol 627 MovieClip [player_base2] Frame 1
stop();
Instance of Symbol 36 MovieClip "ex2" in Symbol 627 MovieClip [player_base2] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 36 MovieClip "ex3" in Symbol 627 MovieClip [player_base2] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 627 MovieClip [player_base2] Frame 2
stop(); makeDie(dd, true);
Symbol 648 MovieClip Frame 1
stop();
Symbol 650 MovieClip [player_base1] Frame 1
stop();
Instance of Symbol 36 MovieClip "ex2" in Symbol 650 MovieClip [player_base1] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 36 MovieClip "ex3" in Symbol 650 MovieClip [player_base1] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 650 MovieClip [player_base1] Frame 2
stop(); makeDie(dd, true);
Instance of Symbol 36 MovieClip "ex2" in Symbol 693 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 3; }
Instance of Symbol 36 MovieClip "ex5" in Symbol 693 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 36 MovieClip "ex3" in Symbol 693 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 3; }
Instance of Symbol 36 MovieClip "ex4" in Symbol 693 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 36 MovieClip "ex6" in Symbol 693 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 36 MovieClip "ex7" in Symbol 693 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 36 MovieClip "ex8" in Symbol 693 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 36 MovieClip "ex9" in Symbol 693 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 36 MovieClip "ex10" in Symbol 693 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 36 MovieClip "ex11" in Symbol 693 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 36 MovieClip "ex2" in Symbol 704 MovieClip [tb13] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 36 MovieClip "ex3" in Symbol 704 MovieClip [tb13] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 36 MovieClip "ex2" in Symbol 719 MovieClip [tboss_c] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 36 MovieClip "ex3" in Symbol 719 MovieClip [tboss_c] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 730 MovieClip [gun_big1] Frame 1
#initclip 66 Object.registerClass("gun_big1", cannon); #endinitclip
Symbol 734 MovieClip [gun_big2] Frame 1
#initclip 67 Object.registerClass("gun_big2", cannon); #endinitclip
Symbol 738 MovieClip [gun_huge] Frame 1
#initclip 68 Object.registerClass("gun_huge", cannon); #endinitclip
Symbol 742 MovieClip [gun_med] Frame 1
#initclip 69 Object.registerClass("gun_med", cannon); #endinitclip
Symbol 749 MovieClip [gun_rocket] Frame 1
#initclip 70 Object.registerClass("gun_rocket", cannon); #endinitclip
Symbol 892 MovieClip Frame 1
_visible = false;
Symbol 899 MovieClip [weapon2] Frame 1
#initclip 71 Object.registerClass("weapon2", bulletClass); #endinitclip
Instance of Symbol 892 MovieClip "codeStopper" in Symbol 899 MovieClip [weapon2] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 901 MovieClip [weapon1] Frame 1
#initclip 72 Object.registerClass("weapon1", bulletClass); #endinitclip
Symbol 902 MovieClip [emptyShoot] Frame 1
#initclip 73 Object.registerClass("emptyShoot", bulletClass); #endinitclip
Symbol 907 MovieClip [rocket] Frame 1
#initclip 74 Object.registerClass("rocket", bulletClass); #endinitclip
Symbol 919 MovieClip [weapon0] Frame 1
#initclip 75 Object.registerClass("weapon0", bulletClass); #endinitclip
Symbol 926 MovieClip [weapon3] Frame 1
#initclip 76 Object.registerClass("weapon3", bulletClass); #endinitclip
Symbol 933 MovieClip [weapon2_1] Frame 1
#initclip 77 Object.registerClass("weapon2_1", bulletClass); #endinitclip
Instance of Symbol 892 MovieClip "codeStopper" in Symbol 933 MovieClip [weapon2_1] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 935 MovieClip [weapon1_1] Frame 1
#initclip 78 Object.registerClass("weapon1_1", bulletClass); #endinitclip
Symbol 941 MovieClip [weapon0_1] Frame 1
#initclip 79 Object.registerClass("weapon0_1", bulletClass); #endinitclip
Symbol 950 MovieClip [ground_2_1] Frame 1
#initclip 80 Object.registerClass("ground_2_1", splashedObject); #endinitclip
Symbol 956 MovieClip [ground_1] Frame 1
#initclip 81 Object.registerClass("ground_1", splashedObject); #endinitclip
Symbol 957 MovieClip [ground_2] Frame 1
#initclip 82 Object.registerClass("ground_2", splashedObject); #endinitclip
Symbol 961 MovieClip [ground_3] Frame 1
#initclip 83 Object.registerClass("ground_3", splashedObject); #endinitclip
Symbol 962 MovieClip [ground_1_1] Frame 1
#initclip 84 Object.registerClass("ground_1_1", splashedObject); #endinitclip
Symbol 963 MovieClip [ground_2_2] Frame 1
#initclip 85 Object.registerClass("ground_2_2", splashedObject); #endinitclip
Symbol 964 MovieClip [ground_1_2] Frame 1
#initclip 86 Object.registerClass("ground_1_2", splashedObject); #endinitclip
Instance of Symbol 7 MovieClip "ex2" in Symbol 976 MovieClip [pz_3] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 980 MovieClip [gun_pz_3] Frame 1
#initclip 87 Object.registerClass("gun_pz_3", cannon); #endinitclip
Instance of Symbol 7 MovieClip "ex2" in Symbol 984 MovieClip [btr] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 990 MovieClip [gun_machinegun] Frame 1
#initclip 88 Object.registerClass("gun_machinegun", cannon); #endinitclip
Instance of Symbol 7 MovieClip "ex2" in Symbol 998 MovieClip [truck_1] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 1003 MovieClip [clouds_down] Frame 1
#initclip 89 Object.registerClass("clouds_down", splashedObject); #endinitclip stop();
Symbol 1017 Button
on (release, keyPress "<Enter>") { _global.userWeapon1 = 0; _global.userWeapon2 = 0; _global.userWeapon3 = 0; _global.userWeapon4 = 0; var saved = SharedObject.getLocal(gameName, "/"); saved.data.levelDone = 0; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 1023 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 1026 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 1028 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 1029 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 1029 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 1030 MovieClip [#soundz] Frame 1
#initclip 91 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 1033 MovieClip Frame 1
_visible = false;
Symbol 1033 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 1033 MovieClip Frame 7
gotoAndStop (1);
Symbol 1033 MovieClip Frame 12
gotoAndStop (1);
Symbol 1034 Button
on (release) { getURL ("http://game.24h.com.vn/", "_blank"); }
Symbol 1050 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 1056 Button
on (release) { _global.diffLevel = 1; _global.sound.play("menu"); _root.gotoAndStop("game"); if (_global.use_playtomic) { Playtomic.Log.Play(); } }
Symbol 1057 Button
on (release) { getURL ("http://game.24h.com.vn/", "_blank"); }
Instance of Symbol 1029 MovieClip "btn_sound" in Symbol 1089 MovieClip Frame 1
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Symbol 1090 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 1138 MovieClip Frame 1
stop();
Symbol 1138 MovieClip Frame 2
stop();
Symbol 1138 MovieClip Frame 3
stop();
Symbol 1139 MovieClip [#BGfull] Frame 1
#initclip 93 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 1150 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 1151 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 1154 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS.textZ; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;
Symbol 1166 Button
on (press) { var gname = "may_bay"; var gscore = _global.gameScore; trace("Diem la: " + _global.gameScore); getURL ("index.php?act=Arcade&do=newscore", "_self", "POST"); }
Symbol 1168 MovieClip Frame 1
stop();
Symbol 1171 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { _root.gotoAndStop("menu"); } }
Symbol 1186 MovieClip Frame 1
stop();
Symbol 1186 MovieClip Frame 2
stop();
Symbol 1186 MovieClip Frame 3
stop();
Symbol 1192 MovieClip Frame 1
_x = 275; _y = 200; if ((levelNum + 1) == 11) { ketthuc._x = 40; ketthuc._y = 356; }
Symbol 1197 MovieClip [bossBar] Frame 1
#initclip 92 Object.registerClass("bossBar", BossBarClass); #endinitclip

Library Items

Symbol 1 GraphicUsed by:2 56 299 301 411 477 1085 1130 1136
Symbol 2 MovieClipUses:1Used by:37
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:5
Symbol 5 MovieClipUses:4Used by:37
Symbol 6 GraphicUsed by:7 36 892
Symbol 7 MovieClipUses:6Used by:8 205 976 984 998
Symbol 8 MovieClipUses:7Used by:35 119 120 131 132 133 134 136 138 166 199 208 224 226 228 230 232 292 294 296 298 604 627 650 683 684 685 686 687 688 698 701 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 724 725 726 1030 1139  Timeline
Symbol 9 GraphicUsed by:35 199
Symbol 10 GraphicUsed by:35 199
Symbol 11 GraphicUsed by:35 199
Symbol 12 ShapeTweeningUsed by:35
Symbol 13 GraphicUsed by:35 199
Symbol 14 ShapeTweeningUsed by:35
Symbol 15 GraphicUsed by:35 199
Symbol 16 GraphicUsed by:35 199
Symbol 17 GraphicUsed by:35 199
Symbol 18 GraphicUsed by:35 199
Symbol 19 GraphicUsed by:35 199
Symbol 20 ShapeTweeningUsed by:35
Symbol 21 GraphicUsed by:35 199
Symbol 22 ShapeTweeningUsed by:35
Symbol 23 GraphicUsed by:35 199
Symbol 24 GraphicUsed by:35 199
Symbol 25 ShapeTweeningUsed by:35
Symbol 26 GraphicUsed by:35 199
Symbol 27 ShapeTweeningUsed by:35
Symbol 28 GraphicUsed by:35 199
Symbol 29 GraphicUsed by:35 199
Symbol 30 ShapeTweeningUsed by:35
Symbol 31 GraphicUsed by:35 199
Symbol 32 ShapeTweeningUsed by:35
Symbol 33 GraphicUsed by:35 199
Symbol 34 GraphicUsed by:35 199
Symbol 35 MovieClipUses:8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34Used by:37 492 516 520 524 528 532 536 545 554 563 572 579 693 730 734 738 742 745 749 899 901 902 907 919 926 933 935 941 976 980 984 990 998
Symbol 36 MovieClipUses:6Used by:37 310 331 337 415 458 464 470 476 481 492 516 520 524 528 532 536 545 554 563 572 579 604 627 650 683 684 685 686 687 688 693 698 701 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 724 725 726 823
Symbol 37 MovieClip [boss_tank_base]Uses:2 5 35 36
Symbol 38 FontUsed by:39 41 43 45 47 49 51 53 86 88 90 92 94 96 98 100 102 104 109 114 116 1039 1040 1041 1042 1043 1044 1045
Symbol 39 EditableTextUses:38Used by:40
Symbol 40 MovieClip [char_Q]Uses:39Used by:121
Symbol 41 EditableTextUses:38Used by:42
Symbol 42 MovieClip [char_Y]Uses:41Used by:121
Symbol 43 EditableTextUses:38Used by:44
Symbol 44 MovieClip [char_B]Uses:43Used by:121
Symbol 45 EditableTextUses:38Used by:46
Symbol 46 MovieClip [char_W]Uses:45Used by:121
Symbol 47 EditableTextUses:38Used by:48
Symbol 48 MovieClip [char_H]Uses:47Used by:121
Symbol 49 EditableTextUses:38Used by:50
Symbol 50 MovieClip [char_U]Uses:49Used by:121
Symbol 51 EditableTextUses:38Used by:52
Symbol 52 MovieClip [char_C]Uses:51Used by:121
Symbol 53 EditableTextUses:38Used by:54
Symbol 54 MovieClip [char_X]Uses:53Used by:121
Symbol 55 GraphicUsed by:Timeline
Symbol 1198 MovieClip [__Packages.Playtomic.Link]
Symbol 1199 MovieClip [__Packages.Playtomic.LogRequest]
Symbol 1200 MovieClip [__Packages.Playtomic.Log]
Symbol 1201 MovieClip [__Packages.checkedObject]
Symbol 1202 MovieClip [__Packages.movingObject]
Symbol 1203 MovieClip [__Packages.damagableObject]
Symbol 1204 MovieClip [__Packages.tankClass]
Symbol 1205 MovieClip [__Packages.enemyClass]
Symbol 1206 MovieClip [__Packages.bulletClass]
Symbol 1207 MovieClip [__Packages.queue]
Symbol 1208 MovieClip [__Packages.bonus]
Symbol 1209 MovieClip [__Packages.cannon]
Symbol 1210 MovieClip [__Packages.weapon]
Symbol 1211 MovieClip [__Packages.splashedObject]
Symbol 1212 MovieClip [__Packages.autoExplode]
Symbol 1213 MovieClip [__Packages.star]
Symbol 1214 MovieClip [__Packages.playerClass]
Symbol 1215 MovieClip [__Packages.soundCollector]
Symbol 1216 MovieClip [__Packages.BossBarClass]
Symbol 1217 MovieClip [__Packages.bgClass]
Symbol 56 ButtonUses:1Used by:Timeline
Symbol 57 FontUsed by:58
Symbol 58 EditableTextUses:57Used by:64
Symbol 59 FontUsed by:60 1013 1020 1038 1053 1069 1073 1077 1147 1157 1158 1159 1160 1163 1181 1182 1184 1185
Symbol 60 TextUses:59Used by:64
Symbol 61 GraphicUsed by:64
Symbol 62 GraphicUsed by:63 1026 1028
Symbol 63 MovieClipUses:62Used by:64
Symbol 64 MovieClipUses:58 60 61 63Used by:Timeline
Symbol 65 FontUsed by:66 85 1004 1063
Symbol 66 EditableTextUses:65Used by:Timeline
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:Timeline
Symbol 69 GraphicUsed by:70 76 1034 1057 1081
Symbol 70 MovieClipUses:69Used by:74
Symbol 71 BitmapUsed by:72 77 79
Symbol 72 GraphicUses:71Used by:73 76 1034 1057
Symbol 73 MovieClipUses:72Used by:74
Symbol 74 MovieClipUses:70 73Used by:76 1034 1057
Symbol 75 GraphicUsed by:76 1034 1057
Symbol 76 ButtonUses:74 75 69 72Used by:80
Symbol 77 GraphicUses:71Used by:80
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUses:71Used by:80
Symbol 80 MovieClipUses:76 77 78 79Used by:84
Symbol 81 FontUsed by:82 1059 1066 1167 1172 1173 1174 1175 1176 1177
Symbol 82 TextUses:81Used by:83
Symbol 83 MovieClipUses:82Used by:84
Symbol 84 MovieClipUses:80 83Used by:Timeline
Symbol 85 EditableTextUses:65Used by:121
Symbol 86 EditableTextUses:38Used by:87
Symbol 87 MovieClip [char_1]Uses:86Used by:121
Symbol 88 EditableTextUses:38Used by:89
Symbol 89 MovieClip [char_2]Uses:88Used by:121
Symbol 90 EditableTextUses:38Used by:91
Symbol 91 MovieClip [char_3]Uses:90Used by:121
Symbol 92 EditableTextUses:38Used by:93
Symbol 93 MovieClip [char_4]Uses:92Used by:121
Symbol 94 EditableTextUses:38Used by:95
Symbol 95 MovieClip [char_5]Uses:94Used by:121
Symbol 96 EditableTextUses:38Used by:97
Symbol 97 MovieClip [char_6]Uses:96Used by:121
Symbol 98 EditableTextUses:38Used by:99
Symbol 99 MovieClip [char_7]Uses:98Used by:121
Symbol 100 EditableTextUses:38Used by:101
Symbol 101 MovieClip [char_8]Uses:100Used by:121
Symbol 102 EditableTextUses:38Used by:103
Symbol 103 MovieClip [char_9]Uses:102Used by:121
Symbol 104 EditableTextUses:38Used by:105
Symbol 105 MovieClip [char_0]Uses:104Used by:121
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:108
Symbol 108 MovieClip [char_E]Uses:107Used by:121
Symbol 109 EditableTextUses:38Used by:110
Symbol 110 MovieClip [char_A]Uses:109Used by:121
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:113
Symbol 113 MovieClip [char_D]Uses:112Used by:121
Symbol 114 EditableTextUses:38Used by:115
Symbol 115 MovieClip [char_I]Uses:114Used by:121
Symbol 116 EditableTextUses:38Used by:117
Symbol 117 MovieClip [char_T]Uses:116Used by:121
Symbol 118 MovieClipUsed by:119 120
Symbol 119 MovieClip [MovieAnimation1]Uses:118 8Used by:121
Symbol 120 MovieClip [MovieAnimation2]Uses:118 8Used by:121
Symbol 121 MovieClipUses:85 87 89 91 93 95 97 99 101 103 105 54 108 110 52 113 50 115 48 46 44 117 42 40 119 120Used by:Timeline
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:124
Symbol 124 MovieClipUses:123Used by:128
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:127
Symbol 127 MovieClipUses:126Used by:128
Symbol 128 MovieClipUses:124 127Used by:129
Symbol 129 MovieClip [bonus_star]Uses:128Used by:Timeline
Symbol 130 GraphicUsed by:Timeline
Symbol 131 MovieClip [player]Uses:8Used by:1139  Timeline
Symbol 132 MovieClip [enemy]Uses:8Used by:Timeline
Symbol 133 MovieClip [bullet]Uses:8Used by:Timeline
Symbol 134 MovieClip [queue]Uses:8Used by:Timeline
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClip [circle_way]Uses:135 8Used by:Timeline
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClip [line_way]Uses:137 8Used by:Timeline
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:148
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:143
Symbol 143 MovieClipUses:142Used by:144
Symbol 144 MovieClipUses:143Used by:148 204 212 216
Symbol 145 ShapeTweeningUsed by:148
Symbol 146 GraphicUsed by:148
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClip [bonus_miniHealth]Uses:140 144 145 146 147Used by:Timeline
Symbol 149 Sound [menu]Used by:166
Symbol 150 Sound [upgrade]Used by:166
Symbol 151 Sound [health]Used by:166
Symbol 152 Sound [eexplode]Used by:166
Symbol 153 Sound [s_weapon0]Used by:166
Symbol 154 Sound [s_weapon0_1]Used by:166
Symbol 155 Sound [s_weapon1]Used by:166
Symbol 156 Sound [s_weapon1_1]Used by:166
Symbol 157 Sound [s_weapon2]Used by:166
Symbol 158 Sound [s_weapon2_1]Used by:166
Symbol 159 Sound [s_weapon3]Used by:166
Symbol 160 Sound [s_weapon4]Used by:166
Symbol 161 Sound [star_taken_sound]Used by:166
Symbol 162 Sound [soldierDie1]Used by:166
Symbol 163 Sound [star]Used by:166
Symbol 164 Sound [playerDead]Used by:166
Symbol 165 Sound [levelComplete]Used by:166
Symbol 166 MovieClipUses:8 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165Used by:Timeline
Symbol 167 GraphicUsed by:174
Symbol 168 GraphicUsed by:174
Symbol 169 GraphicUsed by:174 779 780 781 784 785 786 788 789 793 794 796 797 799 801 803 805 807 808 809 810 817 818 819 820 821 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 888 965 966 967 968 969 970 971
Symbol 170 GraphicUsed by:174
Symbol 171 GraphicUsed by:174
Symbol 172 GraphicUsed by:174
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:167 168 169 170 171 172 173Used by:175
Symbol 175 MovieClipUses:174Used by:176
Symbol 176 MovieClip [bonus_anim_fullHealth]Uses:175Used by:Timeline
Symbol 177 MovieClipUsed by:178
Symbol 178 MovieClip [bonus_anim_miniHealth]Uses:177Used by:Timeline
Symbol 179 ShapeTweeningUsed by:184
Symbol 180 GraphicUsed by:184
Symbol 181 ShapeTweeningUsed by:184
Symbol 182 GraphicUsed by:184
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClip [story1]Uses:179 180 181 182 183Used by:Timeline
Symbol 185 ShapeTweeningUsed by:190
Symbol 186 GraphicUsed by:190
Symbol 187 ShapeTweeningUsed by:190
Symbol 188 GraphicUsed by:190
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClip [story2]Uses:185 186 187 188 189Used by:Timeline
Symbol 191 ShapeTweeningUsed by:199
Symbol 192 ShapeTweeningUsed by:199
Symbol 193 ShapeTweeningUsed by:199
Symbol 194 ShapeTweeningUsed by:199
Symbol 195 ShapeTweeningUsed by:199
Symbol 196 ShapeTweeningUsed by:199
Symbol 197 ShapeTweeningUsed by:199
Symbol 198 ShapeTweeningUsed by:199
Symbol 199 MovieClipUses:8 9 10 11 191 13 192 15 16 17 18 19 193 21 194 23 24 195 26 196 28 29 197 31 198 33 34Used by:200 233 234 235 289 290
Symbol 200 MovieClip [player_gun_2]Uses:199Used by:Timeline
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:203
Symbol 203 MovieClipUses:202Used by:204
Symbol 204 MovieClip [bonus_weapon1]Uses:144 203Used by:Timeline
Symbol 205 MovieClip [autoExplodePoint_n]Uses:7Used by:Timeline
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206Used by:208 683 684 685 686 687 688 698 701 705 706 707 708 709 710 711 712 713 714 715 716 717 718 720 721 725 726
Symbol 208 MovieClip [empty_base]Uses:207 8Used by:Timeline
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:211
Symbol 211 MovieClipUses:210Used by:212
Symbol 212 MovieClip [bonus_weapon2]Uses:144 211Used by:Timeline
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:215
Symbol 215 MovieClipUses:214Used by:216
Symbol 216 MovieClip [bonus_weapon3]Uses:144 215Used by:Timeline
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClip [star1]Uses:217Used by:Timeline
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClip [star2]Uses:219Used by:Timeline
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClip [star3]Uses:221Used by:Timeline
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClip [tack_way]Uses:223 8Used by:Timeline
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClip [sin_way]Uses:225 8Used by:Timeline
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClip [sin_way2]Uses:227 8Used by:Timeline
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClip [tang_way]Uses:229 8Used by:Timeline
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClip [tang1_way]Uses:231 8Used by:Timeline
Symbol 233 MovieClip [empty_gun1]Uses:199Used by:Timeline
Symbol 234 MovieClip [empty_gun2]Uses:199Used by:Timeline
Symbol 235 MovieClip [empty_gun3]Uses:199Used by:Timeline
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:288
Symbol 238 ShapeTweeningUsed by:243
Symbol 239 GraphicUsed by:243
Symbol 240 ShapeTweeningUsed by:243
Symbol 241 GraphicUsed by:243
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:238 239 240 241 242Used by:288
Symbol 244 BitmapUsed by:245
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Symbol 1139 MovieClip [#BGfull]Uses:1138 8 131Used by:Timeline
Symbol 1140 GraphicUsed by:1141
Symbol 1141 MovieClipUses:1140Used by:Timeline
Symbol 1142 GraphicUsed by:1143
Symbol 1143 MovieClipUses:1142Used by:Timeline
Symbol 1144 GraphicUses:1036 1008Used by:1154
Symbol 1145 BitmapUsed by:1146
Symbol 1146 GraphicUses:1145Used by:1150
Symbol 1147 TextUses:59Used by:1150
Symbol 1148 BitmapUsed by:1149
Symbol 1149 GraphicUses:1148Used by:1150
Symbol 1150 ButtonUses:1146 1147 1149 1016Used by:1154
Symbol 1151 ButtonUses:1047 1049 1016Used by:1154 1192
Symbol 1152 BitmapUsed by:1153
Symbol 1153 GraphicUses:1152Used by:1154
Symbol 1154 MovieClipUses:1144 1150 1151 1153Used by:Timeline
Symbol 1155 BitmapUsed by:1156
Symbol 1156 GraphicUses:1155 1036 1008Used by:1192
Symbol 1157 TextUses:59Used by:1192
Symbol 1158 TextUses:59Used by:1192
Symbol 1159 TextUses:59Used by:1192
Symbol 1160 TextUses:59Used by:1192
Symbol 1161 BitmapUsed by:1162 1169
Symbol 1162 GraphicUses:1161Used by:1166
Symbol 1163 TextUses:59Used by:1166
Symbol 1164 BitmapUsed by:1165 1170
Symbol 1165 GraphicUses:1164Used by:1166
Symbol 1166 ButtonUses:1162 1163 1165 1016Used by:1192
Symbol 1167 EditableTextUses:81Used by:1168
Symbol 1168 MovieClipUses:1167Used by:1192
Symbol 1169 GraphicUses:1161Used by:1171
Symbol 1170 GraphicUses:1164Used by:1171
Symbol 1171 ButtonUses:1169 1170 1016Used by:1192
Symbol 1172 EditableTextUses:81Used by:1192
Symbol 1173 EditableTextUses:81Used by:1192
Symbol 1174 EditableTextUses:81Used by:1192
Symbol 1175 EditableTextUses:81Used by:1192
Symbol 1176 EditableTextUses:81Used by:1192
Symbol 1177 EditableTextUses:81Used by:1192
Symbol 1178 BitmapUsed by:1179
Symbol 1179 GraphicUses:1178Used by:1186
Symbol 1180 GraphicUsed by:1186
Symbol 1181 TextUses:59Used by:1186
Symbol 1182 TextUses:59Used by:1186
Symbol 1183 GraphicUsed by:1186
Symbol 1184 TextUses:59Used by:1186
Symbol 1185 TextUses:59Used by:1186
Symbol 1186 MovieClipUses:1179 1180 1181 1182 1183 1184 1185Used by:1192
Symbol 1187 FontUsed by:1188 1189
Symbol 1188 TextUses:1187Used by:1190
Symbol 1189 TextUses:1187Used by:1190
Symbol 1190 MovieClipUses:1188 1189Used by:1191
Symbol 1191 MovieClipUses:1190Used by:1192
Symbol 1192 MovieClipUses:1156 1157 1158 1159 1160 1166 1168 1171 1172 1173 1174 1175 1176 1177 1151 1186 1191Used by:Timeline
Symbol 1193 GraphicUsed by:1197
Symbol 1194 GraphicUsed by:1195
Symbol 1195 MovieClipUses:1194Used by:1197
Symbol 1196 GraphicUsed by:1197
Symbol 1197 MovieClip [bossBar]Uses:1193 1195 1196Used by:Timeline

Instance Names

"error"Frame 2Symbol 66 EditableText
"parsingDataMC"Frame 5Symbol 1006 MovieClip
"btn_sound"Frame 7Symbol 1029 MovieClip
"soundz"Frame 7Symbol 1030 MovieClip [#soundz]
"soundStarter"Frame 7Symbol 1033 MovieClip
"playBtn"Frame 8Symbol 1056 Button
"textBar1"Frame 10Symbol 1060 MovieClip
"textBar2"Frame 10Symbol 1060 MovieClip
"textBar3"Frame 10Symbol 1060 MovieClip
"gui"Frame 10Symbol 1089 MovieClip
"charCont"Frame 10Symbol 8 MovieClip
"bg"Frame 11Symbol 1139 MovieClip [#BGfull]
"fastZone"Frame 11Symbol 1141 MovieClip
"slowZone"Frame 11Symbol 1143 MovieClip
"wndPause"Frame 11Symbol 1154 MovieClip
"wndComplete"Frame 11Symbol 1192 MovieClip
"bossBar"Frame 11Symbol 1197 MovieClip [bossBar]
"body"Symbol 37 MovieClip [boss_tank_base] Frame 1Symbol 2 MovieClip
"head4"Symbol 37 MovieClip [boss_tank_base] Frame 1Symbol 35 MovieClip
"head3"Symbol 37 MovieClip [boss_tank_base] Frame 1Symbol 35 MovieClip
"head2"Symbol 37 MovieClip [boss_tank_base] Frame 1Symbol 35 MovieClip
"head5"Symbol 37 MovieClip [boss_tank_base] Frame 1Symbol 35 MovieClip
"head"Symbol 37 MovieClip [boss_tank_base] Frame 1Symbol 35 MovieClip
"ex2"Symbol 37 MovieClip [boss_tank_base] Frame 1Symbol 36 MovieClip
"ex1"Symbol 37 MovieClip [boss_tank_base] Frame 1Symbol 36 MovieClip
"ex3"Symbol 37 MovieClip [boss_tank_base] Frame 1Symbol 36 MovieClip
"ex4"Symbol 37 MovieClip [boss_tank_base] Frame 1Symbol 36 MovieClip
"ex5"Symbol 37 MovieClip [boss_tank_base] Frame 1Symbol 36 MovieClip
"tf"Symbol 64 MovieClip Frame 1Symbol 58 EditableText
"bar"Symbol 64 MovieClip Frame 1Symbol 63 MovieClip
"btlogo"Symbol 80 MovieClip Frame 1Symbol 76 Button
"char"Symbol 119 MovieClip [MovieAnimation1] Frame 1Symbol 118 MovieClip
"char"Symbol 120 MovieClip [MovieAnimation2] Frame 1Symbol 118 MovieClip
"klop"Symbol 136 MovieClip [circle_way] Frame 1Symbol 8 MovieClip
"klop"Symbol 138 MovieClip [line_way] Frame 1Symbol 8 MovieClip
"shoot2"Symbol 200 MovieClip [player_gun_2] Frame 1Symbol 199 MovieClip
"shoot3"Symbol 200 MovieClip [player_gun_2] Frame 1Symbol 199 MovieClip
"shoot1"Symbol 200 MovieClip [player_gun_2] Frame 1Symbol 199 MovieClip
"shoot4"Symbol 200 MovieClip [player_gun_2] Frame 1Symbol 199 MovieClip
"shoot5"Symbol 200 MovieClip [player_gun_2] Frame 1Symbol 199 MovieClip
"shoot6"Symbol 200 MovieClip [player_gun_2] Frame 1Symbol 199 MovieClip
"shoot7"Symbol 200 MovieClip [player_gun_2] Frame 1Symbol 199 MovieClip
"ex1"Symbol 205 MovieClip [autoExplodePoint_n] Frame 1Symbol 7 MovieClip
"body"Symbol 208 MovieClip [empty_base] Frame 1Symbol 207 MovieClip
"head"Symbol 208 MovieClip [empty_base] Frame 1Symbol 8 MovieClip
"klop"Symbol 224 MovieClip [tack_way] Frame 1Symbol 8 MovieClip
"klop"Symbol 226 MovieClip [sin_way] Frame 1Symbol 8 MovieClip
"klop"Symbol 228 MovieClip [sin_way2] Frame 1Symbol 8 MovieClip
"klop"Symbol 230 MovieClip [tang_way] Frame 1Symbol 8 MovieClip
"klop"Symbol 232 MovieClip [tang1_way] Frame 1Symbol 8 MovieClip
"shoot1"Symbol 233 MovieClip [empty_gun1] Frame 1Symbol 199 MovieClip
"shoot1"Symbol 234 MovieClip [empty_gun2] Frame 1Symbol 199 MovieClip
"shoot2"Symbol 234 MovieClip [empty_gun2] Frame 1Symbol 199 MovieClip
"shoot1"Symbol 235 MovieClip [empty_gun3] Frame 1Symbol 199 MovieClip
"shoot2"Symbol 235 MovieClip [empty_gun3] Frame 1Symbol 199 MovieClip
"shoot3"Symbol 235 MovieClip [empty_gun3] Frame 1Symbol 199 MovieClip
"shoot1"Symbol 289 MovieClip [heli_player_gun] Frame 1Symbol 199 MovieClip
"shoot2"Symbol 289 MovieClip [heli_player_gun] Frame 1Symbol 199 MovieClip
"shoot3"Symbol 289 MovieClip [heli_player_gun] Frame 1Symbol 199 MovieClip
"shoot5"Symbol 289 MovieClip [heli_player_gun] Frame 1Symbol 199 MovieClip
"shoot4"Symbol 289 MovieClip [heli_player_gun] Frame 1Symbol 199 MovieClip
"shoot6"Symbol 289 MovieClip [heli_player_gun] Frame 1Symbol 199 MovieClip
"shoot7"Symbol 289 MovieClip [heli_player_gun] Frame 1Symbol 199 MovieClip
"shoot8"Symbol 289 MovieClip [heli_player_gun] Frame 1Symbol 199 MovieClip
"shoot9"Symbol 289 MovieClip [heli_player_gun] Frame 1Symbol 199 MovieClip
"shoot1"Symbol 290 MovieClip [heli_player_gun2] Frame 1Symbol 199 MovieClip
"shoot2"Symbol 290 MovieClip [heli_player_gun2] Frame 1Symbol 199 MovieClip
"shoot3"Symbol 290 MovieClip [heli_player_gun2] Frame 1Symbol 199 MovieClip
"shoo4"Symbol 290 MovieClip [heli_player_gun2] Frame 1Symbol 199 MovieClip
"shoot6"Symbol 290 MovieClip [heli_player_gun2] Frame 1Symbol 199 MovieClip
"shoot5"Symbol 290 MovieClip [heli_player_gun2] Frame 1Symbol 199 MovieClip
"shoot7"Symbol 290 MovieClip [heli_player_gun2] Frame 1Symbol 199 MovieClip
"klop"Symbol 292 MovieClip [dmrBack_line] Frame 1Symbol 8 MovieClip
"klop"Symbol 294 MovieClip [dmrBroken_line] Frame 1Symbol 8 MovieClip
"klop"Symbol 296 MovieClip [dmrStep] Frame 1Symbol 8 MovieClip
"klop"Symbol 298 MovieClip [dmrZigzag] Frame 1Symbol 8 MovieClip
"body"Symbol 300 MovieClip [finish_line] Frame 1Symbol 299 MovieClip
"body"Symbol 310 MovieClip [bunker] Frame 1Symbol 301 MovieClip
"spl"Symbol 310 MovieClip [bunker] Frame 1Symbol 306 MovieClip
"p1"Symbol 310 MovieClip [bunker] Frame 2Symbol 36 MovieClip
"body"Symbol 331 MovieClip [house1] Frame 1Symbol 327 MovieClip
"spl"Symbol 331 MovieClip [house1] Frame 1Symbol 306 MovieClip
"p2"Symbol 331 MovieClip [house1] Frame 2Symbol 36 MovieClip
"p1"Symbol 331 MovieClip [house1] Frame 2Symbol 36 MovieClip
"body"Symbol 337 MovieClip [house2] Frame 1Symbol 333 MovieClip
"spl"Symbol 337 MovieClip [house2] Frame 1Symbol 306 MovieClip
"p2"Symbol 337 MovieClip [house2] Frame 2Symbol 36 MovieClip
"p1"Symbol 337 MovieClip [house2] Frame 2Symbol 36 MovieClip
"body"Symbol 343 MovieClip [isle_big1] Frame 1Symbol 339 MovieClip
"body"Symbol 349 MovieClip [isle_big2] Frame 1Symbol 345 MovieClip
"body"Symbol 355 MovieClip [isle_huge] Frame 1Symbol 351 MovieClip
"body"Symbol 361 MovieClip [isle_med] Frame 1Symbol 357 MovieClip
"body"Symbol 367 MovieClip [isle_ship_1] Frame 1Symbol 366 MovieClip
"body"Symbol 373 MovieClip [isle_ship_2] Frame 1Symbol 372 MovieClip
"body"Symbol 378 MovieClip [isle_ship_3] Frame 1Symbol 377 MovieClip
"body"Symbol 383 MovieClip [isle_ship_4] Frame 1Symbol 382 MovieClip
"body"Symbol 388 MovieClip [isle_ship_5] Frame 1Symbol 387 MovieClip
"body"Symbol 394 MovieClip [isle_ship_6] Frame 1Symbol 390 MovieClip
"body"Symbol 400 MovieClip [isle_sm1] Frame 1Symbol 399 MovieClip
"body"Symbol 406 MovieClip [isle_sm2] Frame 1Symbol 405 MovieClip
"body"Symbol 415 MovieClip [oil] Frame 1Symbol 411 MovieClip
"spl"Symbol 415 MovieClip [oil] Frame 1Symbol 306 MovieClip
"p2"Symbol 415 MovieClip [oil] Frame 2Symbol 36 MovieClip
"p1"Symbol 415 MovieClip [oil] Frame 2Symbol 36 MovieClip
"body"Symbol 458 MovieClip [rls1] Frame 1Symbol 421 MovieClip
"spl"Symbol 458 MovieClip [rls1] Frame 1Symbol 306 MovieClip
"p2"Symbol 458 MovieClip [rls1] Frame 2Symbol 36 MovieClip
"p1"Symbol 458 MovieClip [rls1] Frame 2Symbol 36 MovieClip
"body"Symbol 464 MovieClip [rls2] Frame 1Symbol 460 MovieClip
"spl"Symbol 464 MovieClip [rls2] Frame 1Symbol 306 MovieClip
"p2"Symbol 464 MovieClip [rls2] Frame 2Symbol 36 MovieClip
"p1"Symbol 464 MovieClip [rls2] Frame 2Symbol 36 MovieClip
"body"Symbol 470 MovieClip [store1] Frame 1Symbol 466 MovieClip
"spl"Symbol 470 MovieClip [store1] Frame 1Symbol 306 MovieClip
"p1"Symbol 470 MovieClip [store1] Frame 2Symbol 36 MovieClip
"p2"Symbol 470 MovieClip [store1] Frame 2Symbol 36 MovieClip
"body"Symbol 476 MovieClip [store2] Frame 1Symbol 472 MovieClip
"spl"Symbol 476 MovieClip [store2] Frame 1Symbol 306 MovieClip
"p1"Symbol 476 MovieClip [store2] Frame 2Symbol 36 MovieClip
"p2"Symbol 476 MovieClip [store2] Frame 2Symbol 36 MovieClip
"body"Symbol 481 MovieClip [wall] Frame 1Symbol 477 MovieClip
"spl"Symbol 481 MovieClip [wall] Frame 1Symbol 306 MovieClip
"p1"Symbol 481 MovieClip [wall] Frame 2Symbol 36 MovieClip
"body"Symbol 492 MovieClip [boss_plane_base] Frame 1Symbol 487 MovieClip
"head3"Symbol 492 MovieClip [boss_plane_base] Frame 1Symbol 35 MovieClip
"head2"Symbol 492 MovieClip [boss_plane_base] Frame 1Symbol 35 MovieClip
"head"Symbol 492 MovieClip [boss_plane_base] Frame 1Symbol 35 MovieClip
"head4"Symbol 492 MovieClip [boss_plane_base] Frame 1Symbol 35 MovieClip
"ex2"Symbol 492 MovieClip [boss_plane_base] Frame 1Symbol 36 MovieClip
"ex1"Symbol 492 MovieClip [boss_plane_base] Frame 1Symbol 36 MovieClip
"ex3"Symbol 492 MovieClip [boss_plane_base] Frame 1Symbol 36 MovieClip
"ex4"Symbol 492 MovieClip [boss_plane_base] Frame 1Symbol 36 MovieClip
"ex5"Symbol 492 MovieClip [boss_plane_base] Frame 1Symbol 36 MovieClip
"dd"Symbol 492 MovieClip [boss_plane_base] Frame 2Symbol 491 MovieClip
"body"Symbol 516 MovieClip [boss_heli_base] Frame 1Symbol 494 MovieClip
"head5"Symbol 516 MovieClip [boss_heli_base] Frame 1Symbol 35 MovieClip
"head"Symbol 516 MovieClip [boss_heli_base] Frame 1Symbol 35 MovieClip
"head2"Symbol 516 MovieClip [boss_heli_base] Frame 1Symbol 35 MovieClip
"head3"Symbol 516 MovieClip [boss_heli_base] Frame 1Symbol 35 MovieClip
"head4"Symbol 516 MovieClip [boss_heli_base] Frame 1Symbol 35 MovieClip
"ex2"Symbol 516 MovieClip [boss_heli_base] Frame 1Symbol 36 MovieClip
"ex1"Symbol 516 MovieClip [boss_heli_base] Frame 1Symbol 36 MovieClip
"ex3"Symbol 516 MovieClip [boss_heli_base] Frame 1Symbol 36 MovieClip
"ex4"Symbol 516 MovieClip [boss_heli_base] Frame 1Symbol 36 MovieClip
"ex5"Symbol 516 MovieClip [boss_heli_base] Frame 1Symbol 36 MovieClip
"dd"Symbol 516 MovieClip [boss_heli_base] Frame 2Symbol 515 MovieClip
"body"Symbol 520 MovieClip [ship_sub] Frame 1Symbol 494 MovieClip
"head"Symbol 520 MovieClip [ship_sub] Frame 1Symbol 35 MovieClip
"ex2"Symbol 520 MovieClip [ship_sub] Frame 1Symbol 36 MovieClip
"ex1"Symbol 520 MovieClip [ship_sub] Frame 1Symbol 36 MovieClip
"body"Symbol 524 MovieClip [ship_sm] Frame 1Symbol 494 MovieClip
"head"Symbol 524 MovieClip [ship_sm] Frame 1Symbol 35 MovieClip
"ex1"Symbol 524 MovieClip [ship_sm] Frame 1Symbol 36 MovieClip
"body"Symbol 528 MovieClip [ship_med] Frame 1Symbol 494 MovieClip
"head2"Symbol 528 MovieClip [ship_med] Frame 1Symbol 35 MovieClip
"head"Symbol 528 MovieClip [ship_med] Frame 1Symbol 35 MovieClip
"ex2"Symbol 528 MovieClip [ship_med] Frame 1Symbol 36 MovieClip
"ex1"Symbol 528 MovieClip [ship_med] Frame 1Symbol 36 MovieClip
"ex3"Symbol 528 MovieClip [ship_med] Frame 1Symbol 36 MovieClip
"body"Symbol 532 MovieClip [ship_cargo] Frame 1Symbol 494 MovieClip
"head"Symbol 532 MovieClip [ship_cargo] Frame 1Symbol 35 MovieClip
"ex1"Symbol 532 MovieClip [ship_cargo] Frame 1Symbol 36 MovieClip
"ex2"Symbol 532 MovieClip [ship_cargo] Frame 1Symbol 36 MovieClip
"ex3"Symbol 532 MovieClip [ship_cargo] Frame 1Symbol 36 MovieClip
"ex4"Symbol 532 MovieClip [ship_cargo] Frame 1Symbol 36 MovieClip
"body"Symbol 536 MovieClip [ship_big] Frame 1Symbol 494 MovieClip
"head4"Symbol 536 MovieClip [ship_big] Frame 1Symbol 35 MovieClip
"head"Symbol 536 MovieClip [ship_big] Frame 1Symbol 35 MovieClip
"head3"Symbol 536 MovieClip [ship_big] Frame 1Symbol 35 MovieClip
"head2"Symbol 536 MovieClip [ship_big] Frame 1Symbol 35 MovieClip
"ex1"Symbol 536 MovieClip [ship_big] Frame 1Symbol 36 MovieClip
"ex2"Symbol 536 MovieClip [ship_big] Frame 1Symbol 36 MovieClip
"ex5"Symbol 536 MovieClip [ship_big] Frame 1Symbol 36 MovieClip
"ex3"Symbol 536 MovieClip [ship_big] Frame 1Symbol 36 MovieClip
"ex4"Symbol 536 MovieClip [ship_big] Frame 1Symbol 36 MovieClip
"body"Symbol 545 MovieClip [zeppelin_base] Frame 1Symbol 538 MovieClip
"head"Symbol 545 MovieClip [zeppelin_base] Frame 1Symbol 35 MovieClip
"head2"Symbol 545 MovieClip [zeppelin_base] Frame 1Symbol 35 MovieClip
"ex2"Symbol 545 MovieClip [zeppelin_base] Frame 1Symbol 36 MovieClip
"ex1"Symbol 545 MovieClip [zeppelin_base] Frame 1Symbol 36 MovieClip
"ex3"Symbol 545 MovieClip [zeppelin_base] Frame 1Symbol 36 MovieClip
"ex4"Symbol 545 MovieClip [zeppelin_base] Frame 1Symbol 36 MovieClip
"ex6"Symbol 545 MovieClip [zeppelin_base] Frame 1Symbol 36 MovieClip
"ex5"Symbol 545 MovieClip [zeppelin_base] Frame 1Symbol 36 MovieClip
"dd"Symbol 545 MovieClip [zeppelin_base] Frame 2Symbol 544 MovieClip
"dd"Symbol 545 MovieClip [zeppelin_base] Frame 16Symbol 544 MovieClip
"body"Symbol 554 MovieClip [plane_sm_base] Frame 1Symbol 547 MovieClip
"head"Symbol 554 MovieClip [plane_sm_base] Frame 1Symbol 35 MovieClip
"head2"Symbol 554 MovieClip [plane_sm_base] Frame 1Symbol 35 MovieClip
"head3"Symbol 554 MovieClip [plane_sm_base] Frame 1Symbol 35 MovieClip
"ex1"Symbol 554 MovieClip [plane_sm_base] Frame 1Symbol 36 MovieClip
"ex2"Symbol 554 MovieClip [plane_sm_base] Frame 1Symbol 36 MovieClip
"dd"Symbol 554 MovieClip [plane_sm_base] Frame 2Symbol 553 MovieClip
"body"Symbol 563 MovieClip [plane_med_base] Frame 1Symbol 556 MovieClip
"head"Symbol 563 MovieClip [plane_med_base] Frame 1Symbol 35 MovieClip
"head2"Symbol 563 MovieClip [plane_med_base] Frame 1Symbol 35 MovieClip
"head3"Symbol 563 MovieClip [plane_med_base] Frame 1Symbol 35 MovieClip
"ex3"Symbol 563 MovieClip [plane_med_base] Frame 1Symbol 36 MovieClip
"ex1"Symbol 563 MovieClip [plane_med_base] Frame 1Symbol 36 MovieClip
"ex2"Symbol 563 MovieClip [plane_med_base] Frame 1Symbol 36 MovieClip
"dd"Symbol 563 MovieClip [plane_med_base] Frame 2Symbol 562 MovieClip
"body"Symbol 572 MovieClip [plane_jet_base] Frame 1Symbol 565 MovieClip
"head"Symbol 572 MovieClip [plane_jet_base] Frame 1Symbol 35 MovieClip
"head2"Symbol 572 MovieClip [plane_jet_base] Frame 1Symbol 35 MovieClip
"head3"Symbol 572 MovieClip [plane_jet_base] Frame 1Symbol 35 MovieClip
"ex1"Symbol 572 MovieClip [plane_jet_base] Frame 1Symbol 36 MovieClip
"ex2"Symbol 572 MovieClip [plane_jet_base] Frame 1Symbol 36 MovieClip
"dd"Symbol 572 MovieClip [plane_jet_base] Frame 2Symbol 571 MovieClip
"body"Symbol 579 MovieClip [plane_big_base] Frame 1Symbol 487 MovieClip
"head"Symbol 579 MovieClip [plane_big_base] Frame 1Symbol 35 MovieClip
"head2"Symbol 579 MovieClip [plane_big_base] Frame 1Symbol 35 MovieClip
"head3"Symbol 579 MovieClip [plane_big_base] Frame 1Symbol 35 MovieClip
"head4"Symbol 579 MovieClip [plane_big_base] Frame 1Symbol 35 MovieClip
"head5"Symbol 579 MovieClip [plane_big_base] Frame 1Symbol 35 MovieClip
"ex2"Symbol 579 MovieClip [plane_big_base] Frame 1Symbol 36 MovieClip
"ex1"Symbol 579 MovieClip [plane_big_base] Frame 1Symbol 36 MovieClip
"ex3"Symbol 579 MovieClip [plane_big_base] Frame 1Symbol 36 MovieClip
"ex4"Symbol 579 MovieClip [plane_big_base] Frame 1Symbol 36 MovieClip
"dd"Symbol 579 MovieClip [plane_big_base] Frame 2Symbol 578 MovieClip
"body"Symbol 604 MovieClip [player_base3] Frame 1Symbol 581 MovieClip
"p0"Symbol 604 MovieClip [player_base3] Frame 1Symbol 8 MovieClip
"p1"Symbol 604 MovieClip [player_base3] Frame 1Symbol 8 MovieClip
"p3"Symbol 604 MovieClip [player_base3] Frame 1Symbol 8 MovieClip
"p2"Symbol 604 MovieClip [player_base3] Frame 1Symbol 8 MovieClip
"vis"Symbol 604 MovieClip [player_base3] Frame 1Symbol 600 MovieClip
"head"Symbol 604 MovieClip [player_base3] Frame 1Symbol 8 MovieClip
"ex1"Symbol 604 MovieClip [player_base3] Frame 1Symbol 36 MovieClip
"ex2"Symbol 604 MovieClip [player_base3] Frame 1Symbol 36 MovieClip
"ex3"Symbol 604 MovieClip [player_base3] Frame 1Symbol 36 MovieClip
"dd"Symbol 604 MovieClip [player_base3] Frame 2Symbol 603 MovieClip
"body"Symbol 627 MovieClip [player_base2] Frame 1Symbol 606 MovieClip
"p0"Symbol 627 MovieClip [player_base2] Frame 1Symbol 8 MovieClip
"p1"Symbol 627 MovieClip [player_base2] Frame 1Symbol 8 MovieClip
"p3"Symbol 627 MovieClip [player_base2] Frame 1Symbol 8 MovieClip
"p2"Symbol 627 MovieClip [player_base2] Frame 1Symbol 8 MovieClip
"vis"Symbol 627 MovieClip [player_base2] Frame 1Symbol 625 MovieClip
"head"Symbol 627 MovieClip [player_base2] Frame 1Symbol 8 MovieClip
"ex1"Symbol 627 MovieClip [player_base2] Frame 1Symbol 36 MovieClip
"ex2"Symbol 627 MovieClip [player_base2] Frame 1Symbol 36 MovieClip
"ex3"Symbol 627 MovieClip [player_base2] Frame 1Symbol 36 MovieClip
"dd"Symbol 627 MovieClip [player_base2] Frame 2Symbol 626 MovieClip
"body"Symbol 650 MovieClip [player_base1] Frame 1Symbol 629 MovieClip
"p0"Symbol 650 MovieClip [player_base1] Frame 1Symbol 8 MovieClip
"p1"Symbol 650 MovieClip [player_base1] Frame 1Symbol 8 MovieClip
"p3"Symbol 650 MovieClip [player_base1] Frame 1Symbol 8 MovieClip
"p2"Symbol 650 MovieClip [player_base1] Frame 1Symbol 8 MovieClip
"vis"Symbol 650 MovieClip [player_base1] Frame 1Symbol 648 MovieClip
"head"Symbol 650 MovieClip [player_base1] Frame 1Symbol 8 MovieClip
"ex1"Symbol 650 MovieClip [player_base1] Frame 1Symbol 36 MovieClip
"ex2"Symbol 650 MovieClip [player_base1] Frame 1Symbol 36 MovieClip
"ex3"Symbol 650 MovieClip [player_base1] Frame 1Symbol 36 MovieClip
"dd"Symbol 650 MovieClip [player_base1] Frame 2Symbol 649 MovieClip
"vis"Symbol 651 MovieClip [player_shadow3] Frame 1Symbol 600 MovieClip
"vis"Symbol 652 MovieClip [player_shadow2] Frame 1Symbol 625 MovieClip
"vis"Symbol 653 MovieClip [player_shadow1] Frame 1Symbol 648 MovieClip
"body"Symbol 683 MovieClip [t11] Frame 1Symbol 207 MovieClip
"head"Symbol 683 MovieClip [t11] Frame 1Symbol 8 MovieClip
"ex1"Symbol 683 MovieClip [t11] Frame 1Symbol 36 MovieClip
"body"Symbol 684 MovieClip [t12] Frame 1Symbol 207 MovieClip
"head"Symbol 684 MovieClip [t12] Frame 1Symbol 8 MovieClip
"ex1"Symbol 684 MovieClip [t12] Frame 1Symbol 36 MovieClip
"body"Symbol 685 MovieClip [t13] Frame 1Symbol 207 MovieClip
"head"Symbol 685 MovieClip [t13] Frame 1Symbol 8 MovieClip
"ex1"Symbol 685 MovieClip [t13] Frame 1Symbol 36 MovieClip
"body"Symbol 686 MovieClip [t14] Frame 1Symbol 207 MovieClip
"head"Symbol 686 MovieClip [t14] Frame 1Symbol 8 MovieClip
"ex1"Symbol 686 MovieClip [t14] Frame 1Symbol 36 MovieClip
"body"Symbol 687 MovieClip [t15] Frame 1Symbol 207 MovieClip
"head"Symbol 687 MovieClip [t15] Frame 1Symbol 8 MovieClip
"ex1"Symbol 687 MovieClip [t15] Frame 1Symbol 36 MovieClip
"body"Symbol 688 MovieClip [t16] Frame 1Symbol 207 MovieClip
"head"Symbol 688 MovieClip [t16] Frame 1Symbol 8 MovieClip
"ex1"Symbol 688 MovieClip [t16] Frame 1Symbol 36 MovieClip
"body"Symbol 693 MovieClip [ship_boss1] Frame 1Symbol 690 MovieClip
"head"Symbol 693 MovieClip [ship_boss1] Frame 1Symbol 35 MovieClip
"head3"Symbol 693 MovieClip [ship_boss1] Frame 1Symbol 35 MovieClip
"head2"Symbol 693 MovieClip [ship_boss1] Frame 1Symbol 35 MovieClip
"head5"Symbol 693 MovieClip [ship_boss1] Frame 1Symbol 35 MovieClip
"head4"Symbol 693 MovieClip [ship_boss1] Frame 1Symbol 35 MovieClip
"ex1"Symbol 693 MovieClip [ship_boss1] Frame 1Symbol 36 MovieClip
"ex2"Symbol 693 MovieClip [ship_boss1] Frame 1Symbol 36 MovieClip
"ex5"Symbol 693 MovieClip [ship_boss1] Frame 1Symbol 36 MovieClip
"ex3"Symbol 693 MovieClip [ship_boss1] Frame 1Symbol 36 MovieClip
"ex4"Symbol 693 MovieClip [ship_boss1] Frame 1Symbol 36 MovieClip
"ex6"Symbol 693 MovieClip [ship_boss1] Frame 1Symbol 36 MovieClip
"ex7"Symbol 693 MovieClip [ship_boss1] Frame 1Symbol 36 MovieClip
"ex8"Symbol 693 MovieClip [ship_boss1] Frame 1Symbol 36 MovieClip
"ex9"Symbol 693 MovieClip [ship_boss1] Frame 1Symbol 36 MovieClip
"ex10"Symbol 693 MovieClip [ship_boss1] Frame 1Symbol 36 MovieClip
"ex11"Symbol 693 MovieClip [ship_boss1] Frame 1Symbol 36 MovieClip
"body"Symbol 698 MovieClip [tb11] Frame 1Symbol 207 MovieClip
"head"Symbol 698 MovieClip [tb11] Frame 1Symbol 8 MovieClip
"head2"Symbol 698 MovieClip [tb11] Frame 1Symbol 8 MovieClip
"head3"Symbol 698 MovieClip [tb11] Frame 1Symbol 8 MovieClip
"ex1"Symbol 698 MovieClip [tb11] Frame 1Symbol 36 MovieClip
"body"Symbol 701 MovieClip [tb12] Frame 1Symbol 207 MovieClip
"head"Symbol 701 MovieClip [tb12] Frame 1Symbol 8 MovieClip
"head2"Symbol 701 MovieClip [tb12] Frame 1Symbol 8 MovieClip
"head3"Symbol 701 MovieClip [tb12] Frame 1Symbol 8 MovieClip
"ex1"Symbol 701 MovieClip [tb12] Frame 1Symbol 36 MovieClip
"body"Symbol 704 MovieClip [tb13] Frame 1Symbol 703 MovieClip
"head"Symbol 704 MovieClip [tb13] Frame 1Symbol 8 MovieClip
"head2"Symbol 704 MovieClip [tb13] Frame 1Symbol 8 MovieClip
"head3"Symbol 704 MovieClip [tb13] Frame 1Symbol 8 MovieClip
"head4"Symbol 704 MovieClip [tb13] Frame 1Symbol 8 MovieClip
"head5"Symbol 704 MovieClip [tb13] Frame 1Symbol 8 MovieClip
"head6"Symbol 704 MovieClip [tb13] Frame 1Symbol 8 MovieClip
"head7"Symbol 704 MovieClip [tb13] Frame 1Symbol 8 MovieClip
"head8"Symbol 704 MovieClip [tb13] Frame 1Symbol 8 MovieClip
"ex1"Symbol 704 MovieClip [tb13] Frame 1Symbol 36 MovieClip
"ex2"Symbol 704 MovieClip [tb13] Frame 1Symbol 36 MovieClip
"ex3"Symbol 704 MovieClip [tb13] Frame 1Symbol 36 MovieClip
"body"Symbol 705 MovieClip [t21] Frame 1Symbol 207 MovieClip
"head"Symbol 705 MovieClip [t21] Frame 1Symbol 8 MovieClip
"ex1"Symbol 705 MovieClip [t21] Frame 1Symbol 36 MovieClip
"body"Symbol 706 MovieClip [t22] Frame 1Symbol 207 MovieClip
"head"Symbol 706 MovieClip [t22] Frame 1Symbol 8 MovieClip
"ex1"Symbol 706 MovieClip [t22] Frame 1Symbol 36 MovieClip
"body"Symbol 707 MovieClip [t31] Frame 1Symbol 207 MovieClip
"head"Symbol 707 MovieClip [t31] Frame 1Symbol 8 MovieClip
"ex1"Symbol 707 MovieClip [t31] Frame 1Symbol 36 MovieClip
"body"Symbol 708 MovieClip [t32] Frame 1Symbol 207 MovieClip
"head"Symbol 708 MovieClip [t32] Frame 1Symbol 8 MovieClip
"ex1"Symbol 708 MovieClip [t32] Frame 1Symbol 36 MovieClip
"body"Symbol 709 MovieClip [t33] Frame 1Symbol 207 MovieClip
"head"Symbol 709 MovieClip [t33] Frame 1Symbol 8 MovieClip
"ex1"Symbol 709 MovieClip [t33] Frame 1Symbol 36 MovieClip
"body"Symbol 710 MovieClip [t34] Frame 1Symbol 207 MovieClip
"head"Symbol 710 MovieClip [t34] Frame 1Symbol 8 MovieClip
"ex1"Symbol 710 MovieClip [t34] Frame 1Symbol 36 MovieClip
"body"Symbol 711 MovieClip [t51] Frame 1Symbol 207 MovieClip
"head"Symbol 711 MovieClip [t51] Frame 1Symbol 8 MovieClip
"ex1"Symbol 711 MovieClip [t51] Frame 1Symbol 36 MovieClip
"body"Symbol 712 MovieClip [t52] Frame 1Symbol 207 MovieClip
"head"Symbol 712 MovieClip [t52] Frame 1Symbol 8 MovieClip
"ex1"Symbol 712 MovieClip [t52] Frame 1Symbol 36 MovieClip
"body"Symbol 713 MovieClip [t53] Frame 1Symbol 207 MovieClip
"head"Symbol 713 MovieClip [t53] Frame 1Symbol 8 MovieClip
"ex1"Symbol 713 MovieClip [t53] Frame 1Symbol 36 MovieClip
"body"Symbol 714 MovieClip [t54] Frame 1Symbol 207 MovieClip
"head"Symbol 714 MovieClip [t54] Frame 1Symbol 8 MovieClip
"ex1"Symbol 714 MovieClip [t54] Frame 1Symbol 36 MovieClip
"body"Symbol 715 MovieClip [t61] Frame 1Symbol 207 MovieClip
"head"Symbol 715 MovieClip [t61] Frame 1Symbol 8 MovieClip
"ex1"Symbol 715 MovieClip [t61] Frame 1Symbol 36 MovieClip
"body"Symbol 716 MovieClip [t62] Frame 1Symbol 207 MovieClip
"head"Symbol 716 MovieClip [t62] Frame 1Symbol 8 MovieClip
"ex1"Symbol 716 MovieClip [t62] Frame 1Symbol 36 MovieClip
"body"Symbol 717 MovieClip [t63] Frame 1Symbol 207 MovieClip
"head"Symbol 717 MovieClip [t63] Frame 1Symbol 8 MovieClip
"ex1"Symbol 717 MovieClip [t63] Frame 1Symbol 36 MovieClip
"body"Symbol 718 MovieClip [t64] Frame 1Symbol 207 MovieClip
"head"Symbol 718 MovieClip [t64] Frame 1Symbol 8 MovieClip
"ex1"Symbol 718 MovieClip [t64] Frame 1Symbol 36 MovieClip
"body"Symbol 719 MovieClip [tboss_c] Frame 1Symbol 703 MovieClip
"head"Symbol 719 MovieClip [tboss_c] Frame 1Symbol 8 MovieClip
"head2"Symbol 719 MovieClip [tboss_c] Frame 1Symbol 8 MovieClip
"head3"Symbol 719 MovieClip [tboss_c] Frame 1Symbol 8 MovieClip
"head4"Symbol 719 MovieClip [tboss_c] Frame 1Symbol 8 MovieClip
"head5"Symbol 719 MovieClip [tboss_c] Frame 1Symbol 8 MovieClip
"head6"Symbol 719 MovieClip [tboss_c] Frame 1Symbol 8 MovieClip
"head7"Symbol 719 MovieClip [tboss_c] Frame 1Symbol 8 MovieClip
"head8"Symbol 719 MovieClip [tboss_c] Frame 1Symbol 8 MovieClip
"ex1"Symbol 719 MovieClip [tboss_c] Frame 1Symbol 36 MovieClip
"ex2"Symbol 719 MovieClip [tboss_c] Frame 1Symbol 36 MovieClip
"ex3"Symbol 719 MovieClip [tboss_c] Frame 1Symbol 36 MovieClip
"body"Symbol 720 MovieClip [tboss1] Frame 1Symbol 207 MovieClip
"head"Symbol 720 MovieClip [tboss1] Frame 1Symbol 8 MovieClip
"head2"Symbol 720 MovieClip [tboss1] Frame 1Symbol 8 MovieClip
"head3"Symbol 720 MovieClip [tboss1] Frame 1Symbol 8 MovieClip
"ex1"Symbol 720 MovieClip [tboss1] Frame 1Symbol 36 MovieClip
"body"Symbol 721 MovieClip [tboss2] Frame 1Symbol 207 MovieClip
"head"Symbol 721 MovieClip [tboss2] Frame 1Symbol 8 MovieClip
"head2"Symbol 721 MovieClip [tboss2] Frame 1Symbol 8 MovieClip
"head3"Symbol 721 MovieClip [tboss2] Frame 1Symbol 8 MovieClip
"ex1"Symbol 721 MovieClip [tboss2] Frame 1Symbol 36 MovieClip
"body"Symbol 724 MovieClip [tboss3] Frame 1Symbol 723 MovieClip
"head"Symbol 724 MovieClip [tboss3] Frame 1Symbol 8 MovieClip
"head2"Symbol 724 MovieClip [tboss3] Frame 1Symbol 8 MovieClip
"head3"Symbol 724 MovieClip [tboss3] Frame 1Symbol 8 MovieClip
"ex1"Symbol 724 MovieClip [tboss3] Frame 1Symbol 36 MovieClip
"body"Symbol 725 MovieClip [tboss4] Frame 1Symbol 207 MovieClip
"head"Symbol 725 MovieClip [tboss4] Frame 1Symbol 8 MovieClip
"head2"Symbol 725 MovieClip [tboss4] Frame 1Symbol 8 MovieClip
"head3"Symbol 725 MovieClip [tboss4] Frame 1Symbol 8 MovieClip
"ex1"Symbol 725 MovieClip [tboss4] Frame 1Symbol 36 MovieClip
"body"Symbol 726 MovieClip [tboss5] Frame 1Symbol 207 MovieClip
"head"Symbol 726 MovieClip [tboss5] Frame 1Symbol 8 MovieClip
"head2"Symbol 726 MovieClip [tboss5] Frame 1Symbol 8 MovieClip
"head3"Symbol 726 MovieClip [tboss5] Frame 1Symbol 8 MovieClip
"ex1"Symbol 726 MovieClip [tboss5] Frame 1Symbol 36 MovieClip
"shoot1"Symbol 730 MovieClip [gun_big1] Frame 1Symbol 35 MovieClip
"shoot1"Symbol 734 MovieClip [gun_big2] Frame 1Symbol 35 MovieClip
"shoot2"Symbol 734 MovieClip [gun_big2] Frame 1Symbol 35 MovieClip
"shoot2"Symbol 738 MovieClip [gun_huge] Frame 1Symbol 35 MovieClip
"shoot1"Symbol 738 MovieClip [gun_huge] Frame 1Symbol 35 MovieClip
"shoot3"Symbol 738 MovieClip [gun_huge] Frame 1Symbol 35 MovieClip
"shoot1"Symbol 742 MovieClip [gun_med] Frame 1Symbol 35 MovieClip
"shoot2"Symbol 745 MovieClip [gun_mine] Frame 1Symbol 35 MovieClip
"shoot1"Symbol 745 MovieClip [gun_mine] Frame 1Symbol 35 MovieClip
"shoot3"Symbol 745 MovieClip [gun_mine] Frame 1Symbol 35 MovieClip
"shoot1"Symbol 749 MovieClip [gun_rocket] Frame 1Symbol 35 MovieClip
"shoot2"Symbol 749 MovieClip [gun_rocket] Frame 1Symbol 35 MovieClip
"klop"Symbol 825 MovieClip [heli_way] Frame 1Symbol 823 MovieClip
"codeStopper"Symbol 899 MovieClip [weapon2] Frame 1Symbol 892 MovieClip
"p1"Symbol 899 MovieClip [weapon2] Frame 1Symbol 35 MovieClip
"p2"Symbol 899 MovieClip [weapon2] Frame 1Symbol 35 MovieClip
"p1"Symbol 901 MovieClip [weapon1] Frame 1Symbol 35 MovieClip
"p2"Symbol 901 MovieClip [weapon1] Frame 1Symbol 35 MovieClip
"p1"Symbol 902 MovieClip [emptyShoot] Frame 1Symbol 35 MovieClip
"p2"Symbol 902 MovieClip [emptyShoot] Frame 1Symbol 35 MovieClip
"p1"Symbol 907 MovieClip [rocket] Frame 1Symbol 35 MovieClip
"p2"Symbol 907 MovieClip [rocket] Frame 1Symbol 35 MovieClip
"p1"Symbol 919 MovieClip [weapon0] Frame 1Symbol 35 MovieClip
"p2"Symbol 919 MovieClip [weapon0] Frame 1Symbol 35 MovieClip
"p1"Symbol 926 MovieClip [weapon3] Frame 1Symbol 35 MovieClip
"p2"Symbol 926 MovieClip [weapon3] Frame 1Symbol 35 MovieClip
"codeStopper"Symbol 933 MovieClip [weapon2_1] Frame 1Symbol 892 MovieClip
"p1"Symbol 933 MovieClip [weapon2_1] Frame 1Symbol 35 MovieClip
"p2"Symbol 933 MovieClip [weapon2_1] Frame 1Symbol 35 MovieClip
"p1"Symbol 935 MovieClip [weapon1_1] Frame 1Symbol 35 MovieClip
"p2"Symbol 935 MovieClip [weapon1_1] Frame 1Symbol 35 MovieClip
"p1"Symbol 941 MovieClip [weapon0_1] Frame 1Symbol 35 MovieClip
"p2"Symbol 941 MovieClip [weapon0_1] Frame 1Symbol 35 MovieClip
"body"Symbol 950 MovieClip [ground_2_1] Frame 1Symbol 946 MovieClip
"body"Symbol 956 MovieClip [ground_1] Frame 1Symbol 952 MovieClip
"body"Symbol 957 MovieClip [ground_2] Frame 1Symbol 946 MovieClip
"body"Symbol 961 MovieClip [ground_3] Frame 1Symbol 946 MovieClip
"body"Symbol 962 MovieClip [ground_1_1] Frame 1Symbol 952 MovieClip
"body"Symbol 963 MovieClip [ground_2_2] Frame 1Symbol 946 MovieClip
"body"Symbol 964 MovieClip [ground_1_2] Frame 1Symbol 952 MovieClip
"body"Symbol 976 MovieClip [pz_3] Frame 1Symbol 975 MovieClip
"head"Symbol 976 MovieClip [pz_3] Frame 1Symbol 35 MovieClip
"ex1"Symbol 976 MovieClip [pz_3] Frame 1Symbol 7 MovieClip
"ex2"Symbol 976 MovieClip [pz_3] Frame 1Symbol 7 MovieClip
"shoot1"Symbol 980 MovieClip [gun_pz_3] Frame 1Symbol 35 MovieClip
"body"Symbol 984 MovieClip [btr] Frame 1Symbol 975 MovieClip
"head"Symbol 984 MovieClip [btr] Frame 1Symbol 35 MovieClip
"ex1"Symbol 984 MovieClip [btr] Frame 1Symbol 7 MovieClip
"ex2"Symbol 984 MovieClip [btr] Frame 1Symbol 7 MovieClip
"shoot1"Symbol 990 MovieClip [gun_machinegun] Frame 1Symbol 35 MovieClip
"shoot2"Symbol 990 MovieClip [gun_machinegun] Frame 1Symbol 35 MovieClip
"body"Symbol 998 MovieClip [truck_1] Frame 1Symbol 975 MovieClip
"head"Symbol 998 MovieClip [truck_1] Frame 1Symbol 35 MovieClip
"ex1"Symbol 998 MovieClip [truck_1] Frame 1Symbol 7 MovieClip
"ex2"Symbol 998 MovieClip [truck_1] Frame 1Symbol 7 MovieClip
"tf"Symbol 1060 MovieClip Frame 1Symbol 1059 EditableText
"txt"Symbol 1070 MovieClip Frame 1Symbol 1069 EditableText
"txt"Symbol 1074 MovieClip Frame 1Symbol 1073 EditableText
"txt"Symbol 1078 MovieClip Frame 1Symbol 1077 EditableText
"bar"Symbol 1084 MovieClip Frame 1Symbol 1081 MovieClip
"bar"Symbol 1088 MovieClip Frame 1Symbol 1085 MovieClip
"text_score"Symbol 1089 MovieClip Frame 1Symbol 1066 EditableText
"weaponIcon1"Symbol 1089 MovieClip Frame 1Symbol 1070 MovieClip
"weaponIcon2"Symbol 1089 MovieClip Frame 1Symbol 1074 MovieClip
"weaponIcon3"Symbol 1089 MovieClip Frame 1Symbol 1078 MovieClip
"btn_sound"Symbol 1089 MovieClip Frame 1Symbol 1029 MovieClip
"health"Symbol 1089 MovieClip Frame 1Symbol 1084 MovieClip
"progress"Symbol 1089 MovieClip Frame 1Symbol 1088 MovieClip
"bg1"Symbol 1131 MovieClip Frame 1Symbol 1130 MovieClip
"bg1"Symbol 1137 MovieClip Frame 1Symbol 1136 MovieClip
"bg1"Symbol 1139 MovieClip [#BGfull] Frame 1Symbol 1138 MovieClip
"bg2"Symbol 1139 MovieClip [#BGfull] Frame 1Symbol 1138 MovieClip
"starz"Symbol 1139 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"tiles"Symbol 1139 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"env"Symbol 1139 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"envTop"Symbol 1139 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"splashez"Symbol 1139 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"bnz"Symbol 1139 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"enemyMC"Symbol 1139 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"enemyMC2"Symbol 1139 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"shots"Symbol 1139 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"envTop2"Symbol 1139 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"shadows"Symbol 1139 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"fx"Symbol 1139 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"bnzFX"Symbol 1139 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"topEnemyMC"Symbol 1139 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"player"Symbol 1139 MovieClip [#BGfull] Frame 1Symbol 131 MovieClip [player]
"topEnemyMC2"Symbol 1139 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"shotsTop"Symbol 1139 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"fxTop"Symbol 1139 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"title"Symbol 1168 MovieClip Frame 1Symbol 1167 EditableText
"title_mc"Symbol 1192 MovieClip Frame 1Symbol 1168 MovieClip
"tf2_"Symbol 1192 MovieClip Frame 1Symbol 1172 EditableText
"tf2"Symbol 1192 MovieClip Frame 1Symbol 1173 EditableText
"tf3_"Symbol 1192 MovieClip Frame 1Symbol 1174 EditableText
"tf3"Symbol 1192 MovieClip Frame 1Symbol 1175 EditableText
"tf1_"Symbol 1192 MovieClip Frame 1Symbol 1176 EditableText
"tf1"Symbol 1192 MovieClip Frame 1Symbol 1177 EditableText
"win_title"Symbol 1192 MovieClip Frame 1Symbol 1186 MovieClip
"ketthuc"Symbol 1192 MovieClip Frame 1Symbol 1191 MovieClip
"bar"Symbol 1197 MovieClip [bossBar] Frame 1Symbol 1195 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 37 as "boss_tank_base"
ExportAssets (56)Timeline Frame 1Symbol 40 as "char_Q"
ExportAssets (56)Timeline Frame 1Symbol 42 as "char_Y"
ExportAssets (56)Timeline Frame 1Symbol 44 as "char_B"
ExportAssets (56)Timeline Frame 1Symbol 46 as "char_W"
ExportAssets (56)Timeline Frame 1Symbol 48 as "char_H"
ExportAssets (56)Timeline Frame 1Symbol 50 as "char_U"
ExportAssets (56)Timeline Frame 1Symbol 52 as "char_C"
ExportAssets (56)Timeline Frame 1Symbol 54 as "char_X"
ExportAssets (56)Timeline Frame 1Symbol 1198 as "__Packages.Playtomic.Link"
ExportAssets (56)Timeline Frame 1Symbol 1199 as "__Packages.Playtomic.LogRequest"
ExportAssets (56)Timeline Frame 1Symbol 1200 as "__Packages.Playtomic.Log"
ExportAssets (56)Timeline Frame 1Symbol 1201 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 1Symbol 1202 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 1Symbol 1203 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 1Symbol 1204 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 1Symbol 1205 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 1Symbol 1206 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 1Symbol 1207 as "__Packages.queue"
ExportAssets (56)Timeline Frame 1Symbol 1208 as "__Packages.bonus"
ExportAssets (56)Timeline Frame 1Symbol 1209 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 1Symbol 1210 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 1Symbol 1211 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 1Symbol 1212 as "__Packages.autoExplode"
ExportAssets (56)Timeline Frame 1Symbol 1213 as "__Packages.star"
ExportAssets (56)Timeline Frame 1Symbol 1214 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 1Symbol 1215 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 1Symbol 1216 as "__Packages.BossBarClass"
ExportAssets (56)Timeline Frame 1Symbol 1217 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 4Symbol 87 as "char_1"
ExportAssets (56)Timeline Frame 4Symbol 89 as "char_2"
ExportAssets (56)Timeline Frame 4Symbol 91 as "char_3"
ExportAssets (56)Timeline Frame 4Symbol 93 as "char_4"
ExportAssets (56)Timeline Frame 4Symbol 95 as "char_5"
ExportAssets (56)Timeline Frame 4Symbol 97 as "char_6"
ExportAssets (56)Timeline Frame 4Symbol 99 as "char_7"
ExportAssets (56)Timeline Frame 4Symbol 101 as "char_8"
ExportAssets (56)Timeline Frame 4Symbol 103 as "char_9"
ExportAssets (56)Timeline Frame 4Symbol 105 as "char_0"
ExportAssets (56)Timeline Frame 4Symbol 108 as "char_E"
ExportAssets (56)Timeline Frame 4Symbol 110 as "char_A"
ExportAssets (56)Timeline Frame 4Symbol 113 as "char_D"
ExportAssets (56)Timeline Frame 4Symbol 115 as "char_I"
ExportAssets (56)Timeline Frame 4Symbol 117 as "char_T"
ExportAssets (56)Timeline Frame 4Symbol 119 as "MovieAnimation1"
ExportAssets (56)Timeline Frame 4Symbol 120 as "MovieAnimation2"
ExportAssets (56)Timeline Frame 4Symbol 129 as "bonus_star"
ExportAssets (56)Timeline Frame 4Symbol 131 as "player"
ExportAssets (56)Timeline Frame 4Symbol 132 as "enemy"
ExportAssets (56)Timeline Frame 4Symbol 133 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 134 as "queue"
ExportAssets (56)Timeline Frame 4Symbol 136 as "circle_way"
ExportAssets (56)Timeline Frame 4Symbol 138 as "line_way"
ExportAssets (56)Timeline Frame 4Symbol 148 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 4Symbol 149 as "menu"
ExportAssets (56)Timeline Frame 4Symbol 150 as "upgrade"
ExportAssets (56)Timeline Frame 4Symbol 151 as "health"
ExportAssets (56)Timeline Frame 4Symbol 152 as "eexplode"
ExportAssets (56)Timeline Frame 4Symbol 153 as "s_weapon0"
ExportAssets (56)Timeline Frame 4Symbol 154 as "s_weapon0_1"
ExportAssets (56)Timeline Frame 4Symbol 155 as "s_weapon1"
ExportAssets (56)Timeline Frame 4Symbol 156 as "s_weapon1_1"
ExportAssets (56)Timeline Frame 4Symbol 157 as "s_weapon2"
ExportAssets (56)Timeline Frame 4Symbol 158 as "s_weapon2_1"
ExportAssets (56)Timeline Frame 4Symbol 159 as "s_weapon3"
ExportAssets (56)Timeline Frame 4Symbol 160 as "s_weapon4"
ExportAssets (56)Timeline Frame 4Symbol 161 as "star_taken_sound"
ExportAssets (56)Timeline Frame 4Symbol 162 as "soldierDie1"
ExportAssets (56)Timeline Frame 4Symbol 163 as "star"
ExportAssets (56)Timeline Frame 4Symbol 164 as "playerDead"
ExportAssets (56)Timeline Frame 4Symbol 165 as "levelComplete"
ExportAssets (56)Timeline Frame 4Symbol 176 as "bonus_anim_fullHealth"
ExportAssets (56)Timeline Frame 4Symbol 178 as "bonus_anim_miniHealth"
ExportAssets (56)Timeline Frame 4Symbol 184 as "story1"
ExportAssets (56)Timeline Frame 4Symbol 190 as "story2"
ExportAssets (56)Timeline Frame 4Symbol 200 as "player_gun_2"
ExportAssets (56)Timeline Frame 4Symbol 204 as "bonus_weapon1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "autoExplodePoint_n"
ExportAssets (56)Timeline Frame 4Symbol 208 as "empty_base"
ExportAssets (56)Timeline Frame 4Symbol 212 as "bonus_weapon2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "bonus_weapon3"
ExportAssets (56)Timeline Frame 4Symbol 218 as "star1"
ExportAssets (56)Timeline Frame 4Symbol 220 as "star2"
ExportAssets (56)Timeline Frame 4Symbol 222 as "star3"
ExportAssets (56)Timeline Frame 4Symbol 224 as "tack_way"
ExportAssets (56)Timeline Frame 4Symbol 226 as "sin_way"
ExportAssets (56)Timeline Frame 4Symbol 228 as "sin_way2"
ExportAssets (56)Timeline Frame 4Symbol 230 as "tang_way"
ExportAssets (56)Timeline Frame 4Symbol 232 as "tang1_way"
ExportAssets (56)Timeline Frame 4Symbol 233 as "empty_gun1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "empty_gun2"
ExportAssets (56)Timeline Frame 4Symbol 235 as "empty_gun3"
ExportAssets (56)Timeline Frame 4Symbol 288 as "explode"
ExportAssets (56)Timeline Frame 4Symbol 289 as "heli_player_gun"
ExportAssets (56)Timeline Frame 4Symbol 290 as "heli_player_gun2"
ExportAssets (56)Timeline Frame 4Symbol 292 as "dmrBack_line"
ExportAssets (56)Timeline Frame 4Symbol 294 as "dmrBroken_line"
ExportAssets (56)Timeline Frame 4Symbol 296 as "dmrStep"
ExportAssets (56)Timeline Frame 4Symbol 298 as "dmrZigzag"
ExportAssets (56)Timeline Frame 4Symbol 300 as "finish_line"
ExportAssets (56)Timeline Frame 4Symbol 310 as "bunker"
ExportAssets (56)Timeline Frame 4Symbol 314 as "bush"
ExportAssets (56)Timeline Frame 4Symbol 318 as "clouds"
ExportAssets (56)Timeline Frame 4Symbol 322 as "clouds_top"
ExportAssets (56)Timeline Frame 4Symbol 325 as "fence"
ExportAssets (56)Timeline Frame 4Symbol 331 as "house1"
ExportAssets (56)Timeline Frame 4Symbol 337 as "house2"
ExportAssets (56)Timeline Frame 4Symbol 343 as "isle_big1"
ExportAssets (56)Timeline Frame 4Symbol 349 as "isle_big2"
ExportAssets (56)Timeline Frame 4Symbol 355 as "isle_huge"
ExportAssets (56)Timeline Frame 4Symbol 361 as "isle_med"
ExportAssets (56)Timeline Frame 4Symbol 367 as "isle_ship_1"
ExportAssets (56)Timeline Frame 4Symbol 373 as "isle_ship_2"
ExportAssets (56)Timeline Frame 4Symbol 378 as "isle_ship_3"
ExportAssets (56)Timeline Frame 4Symbol 383 as "isle_ship_4"
ExportAssets (56)Timeline Frame 4Symbol 388 as "isle_ship_5"
ExportAssets (56)Timeline Frame 4Symbol 394 as "isle_ship_6"
ExportAssets (56)Timeline Frame 4Symbol 400 as "isle_sm1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "isle_sm2"
ExportAssets (56)Timeline Frame 4Symbol 410 as "jungle_med1"
ExportAssets (56)Timeline Frame 4Symbol 415 as "oil"
ExportAssets (56)Timeline Frame 4Symbol 419 as "palm"
ExportAssets (56)Timeline Frame 4Symbol 458 as "rls1"
ExportAssets (56)Timeline Frame 4Symbol 464 as "rls2"
ExportAssets (56)Timeline Frame 4Symbol 470 as "store1"
ExportAssets (56)Timeline Frame 4Symbol 476 as "store2"
ExportAssets (56)Timeline Frame 4Symbol 481 as "wall"
ExportAssets (56)Timeline Frame 4Symbol 485 as "jungle_big"
ExportAssets (56)Timeline Frame 4Symbol 492 as "boss_plane_base"
ExportAssets (56)Timeline Frame 4Symbol 516 as "boss_heli_base"
ExportAssets (56)Timeline Frame 4Symbol 520 as "ship_sub"
ExportAssets (56)Timeline Frame 4Symbol 524 as "ship_sm"
ExportAssets (56)Timeline Frame 4Symbol 528 as "ship_med"
ExportAssets (56)Timeline Frame 4Symbol 532 as "ship_cargo"
ExportAssets (56)Timeline Frame 4Symbol 536 as "ship_big"
ExportAssets (56)Timeline Frame 4Symbol 545 as "zeppelin_base"
ExportAssets (56)Timeline Frame 4Symbol 554 as "plane_sm_base"
ExportAssets (56)Timeline Frame 4Symbol 563 as "plane_med_base"
ExportAssets (56)Timeline Frame 4Symbol 572 as "plane_jet_base"
ExportAssets (56)Timeline Frame 4Symbol 579 as "plane_big_base"
ExportAssets (56)Timeline Frame 4Symbol 604 as "player_base3"
ExportAssets (56)Timeline Frame 4Symbol 627 as "player_base2"
ExportAssets (56)Timeline Frame 4Symbol 650 as "player_base1"
ExportAssets (56)Timeline Frame 4Symbol 651 as "player_shadow3"
ExportAssets (56)Timeline Frame 4Symbol 652 as "player_shadow2"
ExportAssets (56)Timeline Frame 4Symbol 653 as "player_shadow1"
ExportAssets (56)Timeline Frame 4Symbol 657 as "plane_big_shadow"
ExportAssets (56)Timeline Frame 4Symbol 661 as "plane_jet_shadow"
ExportAssets (56)Timeline Frame 4Symbol 665 as "plane_med_shadow"
ExportAssets (56)Timeline Frame 4Symbol 669 as "plane_sm_shadow"
ExportAssets (56)Timeline Frame 4Symbol 673 as "zeppelin_shadow"
ExportAssets (56)Timeline Frame 4Symbol 677 as "boss_heli_shadow"
ExportAssets (56)Timeline Frame 4Symbol 681 as "boss_plane_shadow"
ExportAssets (56)Timeline Frame 4Symbol 683 as "t11"
ExportAssets (56)Timeline Frame 4Symbol 684 as "t12"
ExportAssets (56)Timeline Frame 4Symbol 685 as "t13"
ExportAssets (56)Timeline Frame 4Symbol 686 as "t14"
ExportAssets (56)Timeline Frame 4Symbol 687 as "t15"
ExportAssets (56)Timeline Frame 4Symbol 688 as "t16"
ExportAssets (56)Timeline Frame 4Symbol 693 as "ship_boss1"
ExportAssets (56)Timeline Frame 4Symbol 698 as "tb11"
ExportAssets (56)Timeline Frame 4Symbol 701 as "tb12"
ExportAssets (56)Timeline Frame 4Symbol 704 as "tb13"
ExportAssets (56)Timeline Frame 4Symbol 705 as "t21"
ExportAssets (56)Timeline Frame 4Symbol 706 as "t22"
ExportAssets (56)Timeline Frame 4Symbol 707 as "t31"
ExportAssets (56)Timeline Frame 4Symbol 708 as "t32"
ExportAssets (56)Timeline Frame 4Symbol 709 as "t33"
ExportAssets (56)Timeline Frame 4Symbol 710 as "t34"
ExportAssets (56)Timeline Frame 4Symbol 711 as "t51"
ExportAssets (56)Timeline Frame 4Symbol 712 as "t52"
ExportAssets (56)Timeline Frame 4Symbol 713 as "t53"
ExportAssets (56)Timeline Frame 4Symbol 714 as "t54"
ExportAssets (56)Timeline Frame 4Symbol 715 as "t61"
ExportAssets (56)Timeline Frame 4Symbol 716 as "t62"
ExportAssets (56)Timeline Frame 4Symbol 717 as "t63"
ExportAssets (56)Timeline Frame 4Symbol 718 as "t64"
ExportAssets (56)Timeline Frame 4Symbol 719 as "tboss_c"
ExportAssets (56)Timeline Frame 4Symbol 720 as "tboss1"
ExportAssets (56)Timeline Frame 4Symbol 721 as "tboss2"
ExportAssets (56)Timeline Frame 4Symbol 724 as "tboss3"
ExportAssets (56)Timeline Frame 4Symbol 725 as "tboss4"
ExportAssets (56)Timeline Frame 4Symbol 726 as "tboss5"
ExportAssets (56)Timeline Frame 4Symbol 730 as "gun_big1"
ExportAssets (56)Timeline Frame 4Symbol 734 as "gun_big2"
ExportAssets (56)Timeline Frame 4Symbol 738 as "gun_huge"
ExportAssets (56)Timeline Frame 4Symbol 742 as "gun_med"
ExportAssets (56)Timeline Frame 4Symbol 745 as "gun_mine"
ExportAssets (56)Timeline Frame 4Symbol 749 as "gun_rocket"
ExportAssets (56)Timeline Frame 4Symbol 825 as "heli_way"
ExportAssets (56)Timeline Frame 4Symbol 899 as "weapon2"
ExportAssets (56)Timeline Frame 4Symbol 901 as "weapon1"
ExportAssets (56)Timeline Frame 4Symbol 902 as "emptyShoot"
ExportAssets (56)Timeline Frame 4Symbol 907 as "rocket"
ExportAssets (56)Timeline Frame 4Symbol 919 as "weapon0"
ExportAssets (56)Timeline Frame 4Symbol 926 as "weapon3"
ExportAssets (56)Timeline Frame 4Symbol 933 as "weapon2_1"
ExportAssets (56)Timeline Frame 4Symbol 935 as "weapon1_1"
ExportAssets (56)Timeline Frame 4Symbol 941 as "weapon0_1"
ExportAssets (56)Timeline Frame 4Symbol 950 as "ground_2_1"
ExportAssets (56)Timeline Frame 4Symbol 956 as "ground_1"
ExportAssets (56)Timeline Frame 4Symbol 957 as "ground_2"
ExportAssets (56)Timeline Frame 4Symbol 961 as "ground_3"
ExportAssets (56)Timeline Frame 4Symbol 962 as "ground_1_1"
ExportAssets (56)Timeline Frame 4Symbol 963 as "ground_2_2"
ExportAssets (56)Timeline Frame 4Symbol 964 as "ground_1_2"
ExportAssets (56)Timeline Frame 4Symbol 976 as "pz_3"
ExportAssets (56)Timeline Frame 4Symbol 980 as "gun_pz_3"
ExportAssets (56)Timeline Frame 4Symbol 984 as "btr"
ExportAssets (56)Timeline Frame 4Symbol 990 as "gun_machinegun"
ExportAssets (56)Timeline Frame 4Symbol 998 as "truck_1"
ExportAssets (56)Timeline Frame 4Symbol 1003 as "clouds_down"
ExportAssets (56)Timeline Frame 7Symbol 1030 as "#soundz"
ExportAssets (56)Timeline Frame 7Symbol 1032 as "bgsound"
ExportAssets (56)Timeline Frame 11Symbol 1139 as "#BGfull"
ExportAssets (56)Timeline Frame 11Symbol 1197 as "bossBar"

Labels

"init"Frame 5
"parse"Frame 6
"menu"Frame 7
"help"Frame 8
"diff"Frame 9
"game"Frame 10
"level"Frame 11
"shoot"Symbol 35 MovieClip Frame 2
"playerShoot"Symbol 35 MovieClip Frame 2
"rocket"Symbol 35 MovieClip Frame 6
"playerShoot2"Symbol 35 MovieClip Frame 16
"lazerBlink1"Symbol 35 MovieClip Frame 20
"lazerBlink2"Symbol 35 MovieClip Frame 34
"lazerBlink3"Symbol 35 MovieClip Frame 48
"shoot"Symbol 199 MovieClip Frame 2
"playerShoot"Symbol 199 MovieClip Frame 2
"rocket"Symbol 199 MovieClip Frame 6
"playerShoot2"Symbol 199 MovieClip Frame 16
"lazerBlink1"Symbol 199 MovieClip Frame 20
"lazerBlink2"Symbol 199 MovieClip Frame 34
"lazerBlink3"Symbol 199 MovieClip Frame 48
"destroy"Symbol 205 MovieClip [autoExplodePoint_n] Frame 3
"destroy"Symbol 300 MovieClip [finish_line] Frame 2
"destroy"Symbol 310 MovieClip [bunker] Frame 2
"destroy"Symbol 331 MovieClip [house1] Frame 2
"destroy"Symbol 337 MovieClip [house2] Frame 2
"destroy"Symbol 415 MovieClip [oil] Frame 2
"destroy"Symbol 458 MovieClip [rls1] Frame 2
"destroy"Symbol 464 MovieClip [rls2] Frame 2
"destroy"Symbol 470 MovieClip [store1] Frame 2
"destroy"Symbol 476 MovieClip [store2] Frame 2
"destroy"Symbol 481 MovieClip [wall] Frame 2
"die"Symbol 492 MovieClip [boss_plane_base] Frame 2
"die"Symbol 516 MovieClip [boss_heli_base] Frame 2
"die"Symbol 545 MovieClip [zeppelin_base] Frame 2
"die"Symbol 554 MovieClip [plane_sm_base] Frame 2
"die"Symbol 563 MovieClip [plane_med_base] Frame 2
"die"Symbol 572 MovieClip [plane_jet_base] Frame 2
"die"Symbol 579 MovieClip [plane_big_base] Frame 2
"die"Symbol 604 MovieClip [player_base3] Frame 2
"die"Symbol 627 MovieClip [player_base2] Frame 2
"die"Symbol 650 MovieClip [player_base1] Frame 2
"start"Symbol 1033 MovieClip Frame 5
"stop"Symbol 1033 MovieClip Frame 10
"win"Symbol 1186 MovieClip Frame 1
"lose"Symbol 1186 MovieClip Frame 2
"game_win"Symbol 1186 MovieClip Frame 3




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Created: 10/11 -2026 02:20:31 Last modified: 10/11 -2026 02:20:31 Server time: 10/11 -2026 16:16:44