Frame 1
_global.use_playtomic = true;
fscommand ("showmenu", "false");
_focusrect = false;
_global.openSite = function (link_name, link_group) {
var _local2 = "http://www.game.24h.com.vn";
if (_global.use_playtomic) {
_global.openSitePlaytomic(_local2, link_name, link_group);
} else {
getURL (_local2, "_blank");
}
};
_global.openSitePlaytomic = function (url_string, link_name, link_group) {
var _local1 = Playtomic.Link.Open(url_string, link_name, link_group);
if (!_local1) {
trace("can't open url " + url_string);
}
};
_global.gameName = "Burning Skies";
_root.loaderAnimDelta = 5;
_root.loaderAnimPause = 2500;
_root.parsingAnimDelta = 10;
_global.screenWidth = 720;
_global.screenHeight = 540;
Instance of Symbol 64 MovieClip in Frame 2
onClipEvent (load) {
_alpha = 0;
}
onClipEvent (enterFrame) {
t = _root.getBytesTotal();
l = _root.getBytesLoaded();
bar._xscale = (100 * l) / t;
p = Math.round((1000 * l) / t) / 10;
if (p == Math.floor(p)) {
p = p + ".0";
}
p = p + "%";
tf.text = p;
if (t > 0) {
if ((l < t) && (_alpha < 100)) {
_alpha = (_alpha + 5);
}
if ((l == t) && (_alpha > 0)) {
_alpha = (_alpha - 5);
}
}
}
Instance of Symbol 68 MovieClip in Frame 2
on (release) {
getURL ("http://www.game.24h.com.vn/", "_blank");
}
Frame 3
stop();
Instance of Symbol 84 MovieClip in Frame 3
onClipEvent (load) {
_alpha = 0;
state = 0;
_root.stop();
}
onClipEvent (enterFrame) {
l = _root.getBytesLoaded();
t = _root.getBytesTotal();
if (state == 0) {
_alpha = (_alpha + _root.loaderAnimDelta);
if (_alpha >= 100) {
_alpha = 100;
state = 1;
startPause = getTimer();
}
} else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) {
this._alpha = this._alpha - _root.loaderAnimDelta;
if (_alpha < 0) {
_root.gotoAndPlay("init");
}
}
}
Frame 5
function globalStart() {
debug("Try to start game");
if (_global.settingsLoaded === true) {
debug("STARTING GAME");
_global.slidingBg = true;
_global.maxLevelItem = 0;
_global.currLevel = _global.levels["level_" + levelNum];
_global.gameOver = false;
_global.gameInProcess = true;
_global.charsInProcess = true;
_global.gameInWin = false;
_global.userControlled = true;
if (_global.levelNum == 1) {
_global.fullRezults = {killed:0, survived:0, items:0};
}
_global.rezults = {killed:0, survived:0, items:0};
_global.staticObjects = new Array();
_global.bonusObjects = new Array();
_global.bulletObjects = new Array();
_global.enemyObjects = new Array();
_global.splashedObjects = new Array();
_root.bg.env.depth = 0;
_root.bg.fx.depth = 0;
_root.bg.splashez.depth = 0;
_root.bg.envTop.depth = 0;
_root.bg.envTop2.depth = 0;
_root.bg.enemyMC.depth = 0;
_root.bg.topEnemyMC.depth = 0;
_root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth());
_global.PI2 = 57.29578;
_root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5);
_root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15);
_root.bg.moveTo(0, _global.screenHeight);
_root.bg.setMotion(0, 1);
_root.bg.inQueue(20);
var _local9 = 1;
if (_global.currLevel.levelBackground) {
_local9 = _global.currLevel.levelBackground;
}
_root.bg.bg1.gotoAndStop(_local9);
_root.bg.bg2.gotoAndStop(_local9);
if (!_global.currLevel.levelShiftY) {
_global.currLevel.levelShiftY = 0;
}
_root.bg.player.setMotion(playerS.speed, playerS.speed);
var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor));
if (diffLevel == 1) {
_local8 = Math.round(_local8 * 1.25);
}
if (diffLevel == 3) {
_local8 = Math.round(_local8 * 0.75);
}
var _local10 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield));
_root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local10, playerS.maxShield, _local8, playerS.shadow);
_root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale);
i = 1;
while (i < currLevel.playerAvailableWeapons) {
_root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale);
i++;
}
_root.bg.player.viewWeapons();
_root.bg.player.dieImmediatly = false;
_root.bg.player.inQueue(10);
if (!_global.noSet(playerS.soundKills)) {
_root.bg.player.soundKills = playerS.soundKills;
}
bg.oEF2 = mainOEF;
_root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90);
bg.oEF3 = createStars;
_root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95);
delete _global.currLevelByTime;
_global.currLevelByTime = new Array();
delete _global.currLevelByFrame;
_global.currLevelByFrame = new Array();
var i = 0;
while (i < _global.currLevel.level.length) {
if (!_global.noSet(_global.currLevel.level[i].yoffset)) {
if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) {
_global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100;
_global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset;
}
}
if (!_global.noSet(_global.currLevel.level[i].timeOffset)) {
var _local5 = _global.currLevel.level[i].timeOffset.charAt(0);
var _local4 = _global.currLevel.level[i].timeOffset.substr(1, 100);
_local4 = parseInt(_local4);
if (_local5 == "s") {
currLevelByTime.push({obj:_global.currLevel.level[i], t:_local4});
}
if (_local5 == "f") {
currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local4});
}
}
if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) {
_global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset);
}
i++;
}
debug("\u00CC\u00E0\u00EA\u00F1\u00E8\u00EC\u00E0\u00EB\u00FC\u00ED\u00FB\u00E9 \u00EE\u00E1\u00FA\u00E5\u00EA\u00F2 " + _global.maxLevelItem);
setProgressBar(0, _global.maxLevelItem);
_global.maxLevelItem = _global.maxLevelItem + 0.5;
_root.wndComplete._visible = false;
_root.wndPause._visible = false;
_global.sound.width = 550;
_global.queue.addFunc(sound.oEF, sound, 95);
_root.bg.lineGrid._y = _global.envS.newObjectYOffset;
if (_global.envS.debug != 1) {
_root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false))));
}
_global.gameTimeStart = getTimer();
_global.keyGetter = new Object();
keyGetter.onKeyDown = makePause;
keyGetter.onMouseWheel = changeWeaponByMouse;
Key.addListener(_global.keyGetter);
Mouse.addListener(_global.keyGetter);
_global.levelCompleteDelayCounter = 0;
_global.usingBar = ((currLevel.bar == 0) ? false : true);
_root.gui.progress.bar._visible = _global.usingBar;
_root.fastZone._visible = (_root.slowZone._visible = false);
if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) {
trace("\u00EF\u00EE \u00F3\u00F0\u00EE\u00E2\u00ED\u00FE");
_root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY);
} else {
trace("\u00EF\u00EE \u00E4\u00E5\u00F4\u00EE\u00EB\u00F2\u00F3");
_root.bg.player.moveTo(playerS.startX, -playerS.startY);
}
_root.gui._visible = true;
_global.levelTime = 0;
_global.levelTimeF = 0;
_global.levelTimeS = getTimer();
_root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false));
_root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction));
if (typeof(_global.envS.comboFactorz) == "string") {
var _local3 = _global.envS.comboFactorz.split(",");
var i = 0;
while (i < _local3.length) {
_local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100;
i++;
}
_global.envS.comboFactorz = _local3;
}
if (typeof(_global.envS.comboLinkagez) == "string") {
var _local3 = _global.envS.comboLinkagez.split(",");
var i = 0;
while (i < _local3.length) {
_local3[i] = trim(_local3[i]);
i++;
}
_global.envS.comboLinkagez = _local3;
}
if (typeof(_global.envS.comboDeltaz) == "string") {
var _local3 = _global.envS.comboDeltaz.split(",");
var i = 0;
while (i < _local3.length) {
_local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100;
i++;
}
_global.envS.comboDeltaz = _local3;
}
_global.actualComboNumber = 0;
_global.comboNumber = 0;
_global.comboTimer = _global.levelTime;
_global.comboFactor = 1;
if (noSet(_global.gameScore) || (_global.levelNum == 1)) {
_global.gameScore = 0;
}
_global.levelScore = 0;
_root.gui.score.text = 0;
_root.mainSegment = -10;
initCreateStars();
_root.bg.oEF2();
} else {
debug("XML data not loaded yet");
}
}
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS.textZ;
title_mc.title.text = ttz.gameCompleteTitle;
_root.wndComplete._x = (_root.wndComplete._y = 0);
tf1.text = (_global.fullRezults.killed + " / ") + (_global.fullRezults.killed + _global.fullRezults.survived);
tf3.text = _global.gameScore;
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
if (_global.use_playtomic) {
trace("Init playtomic");
Playtomic.Log.View(3561, "30ad4c4f310149da", _root._url);
} else {
trace("Playtomic was depreciated");
}
trace("init");
_root.depth = 0;
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
Array.prototype.add = function (a, canBeTwice) {
canBeTwice = Boolean(canBeTwice);
if (canBeTwice) {
this.push(a);
} else {
var _local2 = 0;
while (_local2 < this.length) {
if (this[_local2] == a) {
return(undefined);
}
_local2++;
}
this.push(a);
}
};
Array.prototype.remove = function (a, remAll) {
remAll = Boolean(remAll);
var _local2 = 0;
while (_local2 < this.length) {
if (this[_local2] == a) {
this.splice(_local2, 1);
if (!remAll) {
break;
}
_local2--;
}
_local2++;
}
};
Array.prototype.removeFromObj = function (str, a, remAll) {
remAll = Boolean(remAll);
var _local2 = 0;
while (_local2 < this.length) {
if (this[_local2][str] == a) {
this.splice(_local2, 1);
if (!remAll) {
break;
}
_local2--;
}
_local2++;
}
};
Array.prototype.inArray = function (a, str) {
if (_global.noSet(str)) {
var _local3 = 0;
while (_local3 < this.length) {
if (this[_local3] == a) {
return(true);
}
_local3++;
}
} else {
var _local3 = 0;
while (_local3 < this.length) {
if (this[_local3][str] == a) {
return(true);
}
_local3++;
}
}
return(false);
};
Array.prototype.arrangeLength = function (len) {
if (this.length < len) {
var _local2 = 0;
while (_local2 < len) {
if (this[_local2] == undefined) {
this[_local2] = this[this.length - 1];
}
_local2++;
}
}
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str, important) {
if (important == undefined) {
important = false;
}
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
if ((_global.envS.debugTrace == 1) || (important)) {
trace(str);
}
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
_global.trim = function (str) {
str = String(str);
var _local3 = -1;
do {
_local3++;
var a = str.charAt(_local3);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
var _local2 = str.length;
do {
_local2--;
var a = str.charAt(_local2);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
str = str.substring(_local3, _local2 + 1);
if (String(parseFloat(str)) == str) {
str = parseFloat(str);
}
return(str);
};
_global.alphaIn = function () {
this._alpha = this._alpha + 5;
if (this._alpha > 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.alphaOut = function () {
this.step++;
if (this.step > this.maxStep) {
this._alpha = this._alpha - 5;
if (this._alpha < 0) {
this._alpha = 0;
delete this.onEnterFrame;
}
}
};
_global.noSet = function (a) {
if (a == undefined) {
return(true);
}
if (a == null) {
return(true);
}
if (String(a) == "") {
return(true);
}
if (a == "undefined") {
return(true);
}
if ((typeof(a) == "number") && (isNaN(a))) {
return(true);
}
return(false);
};
_global.prepareArrayString = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = _global.trim(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayNum = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = parseFloat(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayBool = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false);
_local2++;
}
return(_local3);
};
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.isArrChild = function (arr, name, item) {
var _local3 = false;
var _local1 = 0;
while (_local1 < arr.length) {
if (arr[_local1][name] == item) {
_local3 = arr[_local1];
break;
}
_local1++;
}
return(_local3);
};
_global.parsingOn = function () {
this._alpha = this._alpha + _root.parsingAnimDelta;
if (this._alpha > (100 + _root.parsingAnimDelta)) {
_root.gotoAndStop("parse");
delete this.onEnterFrame;
}
};
_global.parsingOff = function () {
this._alpha = this._alpha - _root.parsingAnimDelta;
if (this._alpha <= 0) {
delete this.onEnterFrame;
_root.gotoAndStop("menu");
}
};
_global.nullCharWidth = 20;
_global.charSpacer = 15;
_global.charWaiter = function () {
if (!charsInProcess) {
return(undefined);
}
if (this.step == undefined) {
this.step = 0;
}
this.step++;
this.gotoAndPlay(1);
if (this.step >= this.maxstep) {
this._visible = true;
this.play();
delete this.onEnterFrame;
}
};
_global.makeText = function (str, lnk) {
if (lnk == undefined) {
lnk = "MovieAnimation1";
}
for (var _local16 in _root.charCont) {
_root.charCont[_local16].removeMovieClip();
}
trace("makeText = " + str);
var _local6 = new Array();
var _local7 = 0;
var _local8 = 0;
var _local4 = 0;
while (_local4 < str.length) {
var _local5 = str.charAt(_local4);
if (_local5 != " ") {
var _local12 = _local5;
var _local11 = "char_" + _local5;
var _local9 = _root.charCont.getNextHighestDepth();
var _local3 = _root.charCont.attachMovie(lnk, "c" + _local9, _local9);
var _local13 = _local3.char.attachMovie(_local11, "c", 0);
_local3.maxstep = 3 + (2 * (str.length - _local4));
_local3._visible = false;
_local3.stop();
_local3.onEnterFrame = _global.charWaiter;
if (_local4 != 0) {
_local3._x = ((_local7 + (_local8 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2);
}
_local7 = _local3._x;
_local8 = _local3.char.c._width / 2;
_local6.push(_local3);
} else {
_local7 = _local7 + (((_local8 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2));
_local8 = _global.nullCharWidth;
}
_local4++;
}
var _local15 = _local6[_local6.length - 1];
_local4 = 0;
while (_local4 < _local6.length) {
_local6[_local4]._x = _local6[_local4]._x - (_local15._x / 2);
_local4++;
}
};
stop();
_root.parsingDataMC._alpha = 0;
_root.parsingDataMC.onEnterFrame = parsingOn;
_global.allowToStart = false;
mainOEF = function () {
if (_global.gameInProcess) {
var dt = Math.round((getTimer() - gameTimeStart) / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
_root.tfTimer.text = (tt + ":") + st;
_global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS);
_global.levelTimeF++;
_root.tfTimerF.text = levelTimeF;
var dt = Math.round(_global.levelTime / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
if (tt < 10) {
tt = "0" + tt;
}
_root.gui.time.text = (tt + ":") + st;
}
_global.levelTimeS = getTimer();
_root.bossBar.show();
countCombo();
var xp = _root.bg.player._x;
var yp = _root.bg.player._y;
var i = 0;
while (i < bonusObjects.length) {
var dx = (bonusObjects[i]._x - xp);
var dy = (bonusObjects[i]._y - yp);
var collision = false;
var d = Math.sqrt((dx * dx) + (dy * dy));
if (d < 40) {
collision = true;
}
if (collision) {
makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]);
_root.bg.player.applyBonus(bonusObjects[i].bonusType);
bonusObjects[i].onEnterFrame = getOff;
bonusObjects.splice(i, 1);
}
i++;
}
var pointZFlag = false;
i = 0;
for ( ; i < bulletObjects.length ; i++) {
var foo = bulletObjects[i];
var weaponPoints = new Array();
var klop = 1;
while (foo["p" + klop] != undefined) {
var wp = new Object();
var wmc = foo["p" + klop];
wp.x = wmc._x;
wp.y = wmc._y;
foo.localToGlobal(wp);
weaponPoints.push({mc:wmc, x:wp.x, y:wp.y});
klop++;
}
var killFlag = false;
if (foo.flySteps != 0) {
var ll = (_global.clock - foo.startClock);
if (ll == (foo.flySteps - 1)) {
killFlag = true;
}
if (!killFlag) {
continue;
}
} else {
if (killFlag) {
makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1);
}
if (foo.object == 1) {
if ((foo.type == "torpedoe") && (!foo.mode)) {
continue;
}
if (foo.type.substr(0, 5) == "lazer") {
var flag = true;
var n = 0;
var points = new Array();
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (flag) {
points.push(pointObj);
}
}
var staticObjectsTests = new Array();
var staticObjectsHits = new Array();
var j = 0;
while (j < staticObjects.length) {
if (!staticObjects[j].ignoreHit) {
staticObjectsTests.push(staticObjects[j]);
}
j++;
}
var j = 0;
while (j < staticObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(16711680);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
staticObjectsHits.push(staticObjectsTests[j]);
staticObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < staticObjectsHits.length) {
var name = staticObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
_global.rezults.hits++;
if (name.armor <= 0) {
checkSplash(name);
}
j++;
}
var enemyObjectsTests = new Array();
var enemyObjectsHits = new Array();
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
enemyObjectsTests.push(enemyObjects[j]);
}
j++;
}
var j = 0;
while (j < enemyObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(65280);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
enemyObjectsHits.push(enemyObjectsTests[j]);
enemyObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < enemyObjectsHits.length) {
var name = enemyObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
_global.rezults.hits++;
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
j++;
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
var flag = false;
var j = 0;
while (j < staticObjects.length) {
if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) {
} else if (foo.alreadyHited(staticObjects[j])) {
} else {
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
var name = staticObjects[j];
debug("rocket damage to standing = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
foo.addEnemy(name);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, hitPoint);
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
if (name.armor <= 0) {
flag = true;
}
break;
}
}
j++;
}
if (flag) {
checkSplash(name);
}
var j = 0;
while (j < enemyObjects.length) {
if (enemyObjects[j].ignoreHit) {
} else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) {
} else if (foo.alreadyHited(enemyObjects[j])) {
} else {
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
var name = enemyObjects[j];
debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo);
klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, hitPoint);
}
debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
foo.addEnemy(name);
if (!killFlag) {
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
break;
}
if (foo.type == "torpedoe") {
foo.kill(true);
i--;
} else {
debug("IGNORING");
}
}
}
j++;
}
}
} else if (foo.object == 0) {
if (foo.type.substr(0, 5) == "lazer") {
var flag = true;
var n = 0;
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD \u00CB\u00C0\u00C7\u00C5\u00D0\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
flag = false;
}
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
if (foo.alreadyHited(_root.bg.player)) {
continue;
}
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD! \u00F3\u00F0\u00EE\u00ED " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
foo.addEnemy(_root.bg.player);
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
}
}
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
}
if (_root.bg.player.armor > 0) {
var ppointz = new Array();
var j = 0;
while (!_global.noSet(_root.bg.player.base["p" + j])) {
var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y};
_root.bg.player.base.localToGlobal(obj);
ppointz.push(obj);
j++;
}
var i = 0;
while (i < staticObjects.length) {
if (staticObjects[i].ignoreDirect) {
} else {
name = staticObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
if (staticObjects[i].immortal) {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00C5\u00D1\u00D1\u00CC\u00C5\u00D0\u00D2\u00CD\u00DB\u00CC \u00CE\u00C1\u00DA\u00C5\u00CA\u00D2\u00CE\u00CC!");
_root.bg.player.changeArmor(-10000000);
} else {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00CE\u00D7\u00CA\u00CE\u00C9! \u00F3\u00F0\u00EE\u00ED " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
_root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
name.changeArmor(-10000000);
checkSplash(name, false);
}
}
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (!enemyObjects[i].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[i].armor <= 0) {
} else {
var j = 0;
while (j < enemyObjects.length) {
if (i == j) {
} else if (!enemyObjects[j].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[j].armor <= 0) {
} else {
name_1 = enemyObjects[i];
name_2 = enemyObjects[j];
if (name_1.hitBody.hitTest(name_2.hitBody)) {
if (name_1.dont_smash_me_ally == false) {
name_1.changeArmor(-10000000);
}
if (name_2.dont_smash_me_ally == false) {
name_2.changeArmor(-10000000);
}
break;
}
}
j++;
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (enemyObjects[i].ignoreDirect) {
} else {
name = enemyObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")");
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
var damage = name.armor;
if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) {
damage = name.directdamage;
}
_root.bg.player.changeArmor(-damage);
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C2\u00D0\u00C0\u00C3\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + damage);
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-10000000);
}
}
}
}
i++;
}
}
i = 0;
while (i < splashedObjects.length) {
splashedObjects[i].delay--;
i++;
}
var len = splashedObjects.length;
i = 0;
while (i < len) {
var name = splashedObjects[i];
if ((name.delay <= 0) && (name.obj.armor > 0)) {
name.obj.changeArmor(-name.dmg);
splashedObjects.splice(i, 1);
i--;
len--;
if ((name.obj.armor <= 0) && (name.spl)) {
checkSplash(name.obj);
}
}
i++;
}
var fullArray = new Array();
fullArray = staticObjects.concat(enemyObjects);
var i = 0;
while (i < fullArray.length) {
if (fullArray[i].checkRelations(fullArray)) {
i--;
fullArray = staticObjects.concat(enemyObjects);
}
i++;
}
oldMainSegment = mainSegment;
mainSegment = Math.floor(_root.bg._y / 20) / 20;
mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20);
setProgressBar(mainSegment, _global.maxLevelItem);
if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) {
if (_global.levelCompleteDelayCounter == 1) {
trace(_root.bg.player.armor);
if ((_root.bg.player.armor > 0) && (enemyObjects.length == 0)) {
makeText("QUA CXA", "MovieAnimation1");
}
}
if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) {
stopAllEngines();
with (_root.wndComplete) {
_root.wndComplete._x = (_root.wndComplete._y = 0);
_visible = true;
var ttz = _global.envS.textZ;
if (_global.gameOver && (!gameInWin)) {
if (_global.use_playtomic) {
trace(("Failed level " + _global.levelNum) + "; Playtomic stat was updated!");
Playtomic.Log.LevelCounterMetric("Fail", _global.levelNum);
Playtomic.Log.ForceSend();
}
_global.sound.play("playerDead", undefined, true);
title_mc.title.text = ttz.playerDiedTitle;
_root.wndComplete.win_title.gotoAndStop("lose");
_global.levelNum--;
_global.levelScore = 0;
_root.gui.text_score.text = "" + _global.gameScore;
} else {
if (_global.use_playtomic) {
trace(("Win level " + _global.levelNum) + "; Playtomic stat was updated!");
Playtomic.Log.LevelCounterMetric("Completed", _global.levelNum);
Playtomic.Log.ForceSend();
}
_root.wndComplete.win_title.gotoAndStop("win");
title_mc.title.text = ttz.levelCompleteTitle;
_global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed;
_global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived;
_global.fullRezults.items = _global.fullRezults.items + _global.rezults.items;
_global.gameScore = _global.gameScore + _global.levelScore;
_global.sound.play("levelComplete", undefined, true);
var saved = SharedObject.getLocal(gameName, "/");
if ((saved.data.levelDone < levelNum) || (noSet(saved.data.levelDone))) {
if (!noSet(levels["level_" + (levelNum + 1)])) {
saved.data.levelDone = levelNum;
saved.data.killed = _global.fullRezults.killed;
saved.data.survived = _global.fullRezults.survived;
saved.data.items = _global.fullRezults.items;
saved.data.gameScore = _global.gameScore;
saved.data.userWeapon1 = _global.userWeapon1;
saved.data.userWeapon2 = _global.userWeapon2;
saved.data.userWeapon3 = _global.userWeapon3;
saved.data.userWeapon4 = _global.userWeapon4;
saved.flush();
}
}
}
tf1.text = (_global.rezults.killed + " / ") + (_global.rezults.killed + _global.rezults.survived);
tf2.text = _global.levelScore;
tf3.text = _global.gameScore;
tf4.text = _global.levelScore;
tf5.text = _global.gameScore;
}
}
}
if (gameInProcess) {
var i = 0;
while (i < currLevelByTime.length) {
var foo = currLevelByTime[i];
if (foo.t <= _global.levelTime) {
makeGameObject.call(this, foo.obj, 0);
currLevelByTime.splice(i, 1);
i--;
}
i++;
}
var i = 0;
while (i < currLevelByFrame.length) {
var foo = currLevelByFrame[i];
if (foo.t == _global.levelTimeF) {
makeGameObject.call(this, foo.obj, 0);
currLevelByFrame.splice(i, 1);
i--;
}
i++;
}
if (mainSegment != oldMainSegment) {
var i = 0;
while (i < _global.currLevel.level.length) {
var foo = _global.currLevel.level[i];
var vary = (foo.yoffset + _global.currLevel.levelShiftY);
if ((vary > oldMainSegment) && (vary <= mainSegment)) {
makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta);
}
i++;
}
}
}
};
_global.initCreateStars = function () {
return(undefined);
if ("initCreateStars" != null) {
var _local4 = "initCreateStars";
var _local1 = starsS[_local4];
if (!noSet(_local1.linkage)) {
var _local2 = 0;
while (_local2 < _local1.startCount) {
var _local3 = createStar(_local1.linkage, _local1.speed);
_local3._y = Math.floor(Math.random() * 550);
_local2++;
}
}
// unexpected jump
}
};
_global.createStars = function () {
return(undefined);
if ("createStars" != null) {
var _local3 = "createStars";
var _local2 = starsS[_local3];
if (!noSet(_local2.linkage)) {
if (Math.random() < _local2.random) {
createStar(_local2.linkage, _local2.speed);
}
}
// unexpected jump
}
};
_global.createStar = function (link, sp) {
return(undefined);
};
_global.clock = 0;
clockAdder = function () {
_global.clock++;
};
changeBGSpeed = function () {
if (_global.scrollBG_debugFlag === true) {
return(undefined);
}
if (!_global.slidingBg) {
_root.bg.speedY = _root.bg.speedY * slidingfactor;
if (slidingfactor > 1) {
if (_root.bg.speedY > slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
if (slidingfactor < 1) {
if (_root.bg.speedY < slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
} else if (_global.gameInProcess) {
if (!_global.noSet(_global.currLevel.screenSpeed)) {
_root.bg.speedY = _global.currLevel.screenSpeed;
return(undefined);
}
var _local5 = _root.bg.player._x;
var _local6 = _root.bg.player._y + _root.bg._y;
var _local8 = _root.fastZone.hitTest(_local5, _local6, 1);
var _local7 = _root.slowZone.hitTest(_local5, _local6, 1);
var _local3 = _global.envS.screenSpeed;
if (_local8) {
_local3 = _global.envS.screenFastSpeed;
}
if (_local7) {
_local3 = _global.envS.screenSlowSpeed;
}
if (_local3 != _root.bg.speedY) {
if (_local3 > _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp;
if (_local4 > _local3) {
_local4 = _local3;
}
}
if (_local3 < _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown;
if (_local4 < _local3) {
_local4 = _local3;
}
}
if ((_local3 == 0) && (_local4 < 0.1)) {
var _local4 = 0;
}
if ((_local3 > 0) && (_local4 < 0.1)) {
var _local4 = 0.1;
}
_root.bg.speedY = _local4;
}
}
};
_global.checkSplash = function (obj, flag, flag2) {
var _local9 = splashedObjects.length;
if (_global.noSet(obj)) {
return(undefined);
}
if (_global.noSet(flag)) {
flag = true;
}
if (_global.noSet(flag2)) {
flag2 = true;
}
if (flag2) {
var _local3 = 0;
while (_local3 < staticObjects.length) {
if (staticObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, staticObjects[_local3])) {
splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
_local3++;
}
_local3 = 0;
while (_local3 < enemyObjects.length) {
if (enemyObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, enemyObjects[_local3])) {
splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
_local3++;
}
}
if (false && (flag)) {
if (checkSplashOne(obj, _root.bg.player)) {
splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
var _local4 = "";
var _local3 = 0;
while (_local3 < splashedObjects.length) {
_local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline));
_local3++;
}
};
checkSplashOne = function (a, b) {
if (a == b) {
return(undefined);
}
if (!a.spl.hitTest(b.body)) {
return(undefined);
}
var _local7 = _global.envS.splashTests;
var _local5 = {x:a.spl._x, y:a.spl._y};
a.localToGlobal(_local5);
var _local8 = {x:b.body._x, y:b.body._y};
b.localToGlobal(_local8);
dx = _local5.x - _local8.x;
dy = _local5.y - _local8.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local7 - 1)) / 2);
if (d < (a.damageRadius / 2)) {
return(true);
}
i = 0;
while (i < _local7) {
var _local3 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local4 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local3, _local4, true)) {
return(true);
}
i++;
}
return(false);
};
_global.setProgressBar = function (now, all) {
if (!usingBar) {
return(undefined);
}
now = now - 1;
all = all - 1;
var _local2 = (100 * now) / all;
if (_local2 > 100) {
_local2 = 100;
}
if (_local2 < 1) {
_local2 = 1;
}
_root.gui.progress.bar._xscale = _local2;
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.charsInProcess = false;
_global.gameInProcess = false;
_root.wndPause._visible = true;
_root.wndPause._x = 0;
_root.wndPause._y = 0;
} else {
_global.charsInProcess = true;
_global.gameInProcess = true;
_root.wndPause._visible = false;
_global.levelTimeS = getTimer();
}
}
if (_global.envS.debug == 1) {
if (Key.isDown(8)) {
if (_global.noSet(_global.scrollBG_debugFlag)) {
_global.scrollBG_debugFlag = false;
}
_global.scrollBG_debugFlag = !_global.scrollBG_debugFlag;
if (_global.scrollBG_debugFlag) {
_root.bg.setMotion(0, 0);
}
}
}
};
_global.changeWeaponByMouse = function (dir) {
if (_global.gameInProcess) {
if (dir == 0) {
return(undefined);
}
dir = ((dir > 0) ? -1 : 1);
var _local3 = _root.bg.player.cannons[0].currentGun + dir;
if (_local3 >= _root.bg.player.cannons[0].gunZ.length) {
_local3 = 0;
}
if (_local3 < 0) {
_local3 = _root.bg.player.cannons[0].gunZ.length - 1;
}
if (_root.bg.player.cannons[0].changeGun(_local3)) {
_root.lbar.weaponSelector.gotoAndStop(_local3 + 1);
}
oldTab = Key.isToggled(9);
}
};
_global.explodePause = function () {
if (_global.noSet(this.delay)) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (!_global.noSet(this.target)) {
if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) {
var _local3 = {x:this.target_mc._x, y:this.target_mc._y};
this.target_mc._parent.localToGlobal(_local3);
this._parent.globalToLocal(_local3);
this._x = _local3.x;
this._y = _local3.y;
this.oldx = this.target._x;
this.oldy = this.target._y;
this.oldr = this.target._rotation;
}
}
if (this._currentframe == 6) {
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.shadow.removeMovieClip();
this.destroyTarget.shadow.unloadMovie();
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
delete this.onEnterFrame;
}
}
}
};
_global.stopAllEngines = function () {
if (!_global.noSet(_root.pointZ)) {
_root.pointZ.clear();
}
Key.removeListener(_global.keyGetter);
Mouse.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
};
_global.getOff = function () {
this._yscale = this._yscale + ((-2 - this._yscale) / 3);
this._xscale = this._yscale;
if (this._yscale <= 0) {
delete this.onEnterFrame;
this.removeMovieClip();
}
};
_global.getOn = function () {
this._yscale = this._yscale + ((100 - this._yscale) / 6);
this._alpha = (this._xscale = this._yscale);
if (this._yscale >= 98) {
this._alpha = (this._xscale = (this._yscale = 100));
delete this.onEnterFrame;
}
};
_global.makeSplash = function (shot, point, enemyFlag, playerFlag) {
if (_global.noSet(enemyFlag)) {
enemyFlag = true;
}
if (_global.noSet(playerFlag)) {
playerFlag = true;
}
if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) {
return(undefined);
}
var _local6 = _root.bg.splashez;
var _local7 = _local6.depth++;
var _local3 = _local6.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7);
_local3.initArmor(1);
_local3.setMotion(0, 0);
var _local5 = {x:point.x, y:point.y};
_local6.globalToLocal(_local5);
_local3.moveTo(_local5.x, _local5.y);
_local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true);
checkSplash(_local3, playerFlag, enemyFlag);
if (_global.envS.debug != 1) {
_local3.spl._visible = false;
}
};
_root.prebreefFunc = function () {
stop();
_root.gui.health.bar._xscale = 100;
_root.gui.progress.bar.gotoAndStop(1);
_root.gui.progress.bar._visible = false;
_global.levelNum++;
trace("prebreef: " + _global.levelNum);
};
_global.makeDie = function (mc, forward, double) {
if (_global.noSet(forward)) {
forward = false;
}
if (_global.noSet(double)) {
double = false;
}
mc.forward = forward;
mc.r = Math.round((Math.random() * 3) + 3) / 2;
if (_global.noSet(forward)) {
mc.r = mc.r * 0.5;
}
if (Math.random() < 0.5) {
mc.r = mc.r * -1;
}
if (double) {
mc.k = 1.05;
} else {
mc.k = 1.03;
}
if (double) {
mc.k2 = 40;
} else {
mc.k2 = 15;
}
mc.onEnterFrame = dieAnimation;
};
_global.dieAnimation = function () {
if (this.forward) {
this._parent._parent.speedX = this._parent._parent.speedX * this.k;
this._parent._parent.speedY = this._parent._parent.speedY * this.k;
} else {
this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50);
this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50);
}
this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX;
this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY;
this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20);
this._parent._parent._xscale = this._parent._parent._yscale;
this._parent._rotation = this._parent._rotation + this.r;
this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2);
this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2);
this._parent._parent.moveShadow();
};
_global.getAngleDelta = function (a, b, c) {
while (a > 180) {
a = a - 360;
}
while (a < -180) {
a = a + 360;
}
var _local5 = b - 360;
var _local6 = b;
var _local7 = b + 360;
var _local11 = _local5 - a;
var _local12 = _local6 - a;
var _local13 = _local7 - a;
var _local8 = Math.abs(_local11);
var _local9 = Math.abs(_local12);
var _local4 = Math.abs(_local13);
var _local2 = Math.min(_local8, _local9);
_local2 = Math.min(_local2, _local4);
if (_local2 == _local8) {
var _local3 = _local5;
}
if (_local2 == _local9) {
var _local3 = _local6;
}
if (_local2 == _local4) {
var _local3 = _local7;
}
return((_local3 - a) / c);
};
_global.setBarAction = function (text, col, length, ad) {
var _local3 = this.tf.getTextFormat();
if (!_global.noSet(col)) {
_local3.color = parseInt("0x" + col, 16);
this.tf.setNewTextFormat(_local3);
}
this.tf.text = text;
this.len = length;
this.s = 0;
this._alpha = 0;
this._visible = true;
this.onEnterFrame = textBarAction;
if (!noSet(ad)) {
this.alphaDelta = ad;
} else {
this.alphaDelta = 5;
}
};
_global.textBarAction = function () {
if (this.s == 0) {
this._alpha = this._alpha + this.alphaDelta;
if (this._alpha >= 100) {
this.s = 1;
this._alpha = 100;
this.timeStart = getTimer();
}
} else if (this.s == 1) {
if ((getTimer() - this.timeStart) > this.len) {
this.s = 2;
}
} else if (this.s == 2) {
this._alpha = this._alpha - this.alphaDelta;
if (this._alpha <= 0) {
this._visible = false;
delete this.s;
delete this.onEnterFrame;
}
}
};
_global.prepareText = function (inText) {
var _local3 = "";
var _local1 = 0;
while (_local1 < inText.length) {
var _local2 = inText.charAt(_local1);
if (_local2 != "\r") {
_local3 = _local3 + _local2;
}
_local1++;
}
return(_local3);
};
_global.setPlayerSettings = function (lev) {
delete _global.selectedPlane;
if (_global.noSet(lev)) {
lev = _global.levelNum;
}
if (!_global.noSet(_global.levels["level_" + lev].playerObject)) {
_global.selectedPlane = _global.levels["level_" + lev].playerObject;
}
_global.playerS = _global.playerSettings[_global.selectedPlane];
};
_global.makeGameObject = function (foo, delta) {
if (!_global.noSet(foo.tank)) {
var _local4 = new Object();
for (var _local13 in foo) {
_local4[_local13] = foo[_local13];
}
var _local10 = movingUnits[_local4.tank];
for (var _local13 in _local10) {
if (_global.noSet(_local4[_local13])) {
_local4[_local13] = _local10[_local13];
}
}
var _local8 = mainUnits[_local4.mainObj];
for (var _local13 in _local8) {
if (_global.noSet(_local4[_local13])) {
_local4[_local13] = _local8[_local13];
}
}
var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC));
var _local11 = _local12.depth++;
var _local6 = _local12.attachMovie("enemy", "e" + _local11, 1000000 - _local11);
_local6.initOffset(_local4.bigObject);
_local6.moveTo(((_local4.factor == -1) ? (720 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta);
if ((_local4.way != "") && (_local4.way != 0)) {
if (_local4.way == "player") {
_local6.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor);
} else {
_local6.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath);
}
} else {
_local6.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed)));
}
_local6.newSpeedsArray(_local4.new_speed, _local4.new_speed_time);
_local6.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally);
_local6.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score);
if (_local4.bossBar == 1) {
_root.bossBar.add(_local6, _local4.armor);
}
_local6.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot);
_local6.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset);
_local6.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonChangeAngleSpeed, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance);
_local6.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount);
_local6.setRelation(_local4.objId, _local4.actionAfterDie, _local4.relType);
if (_local4.movedWay == 1) {
_local6.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed);
}
if (!_global.noSet(_local4.thereCanBeOnlyOne)) {
_local6.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne;
}
if (!_global.noSet(_local4.dieImmediatly)) {
if (_local4.dieImmediatly == 0) {
_local6.dieImmediatly = false;
}
if (_local4.dieImmediatly == 1) {
_local6.dieImmediatly = true;
}
}
if (!_global.noSet(_local4.soundKills)) {
_local6.soundKills = _local4.soundKills;
}
_local6.inQueue();
return(_local6);
}
if (!_global.noSet(foo.object)) {
var _local5 = new Object();
for (var _local13 in foo) {
_local5[_local13] = foo[_local13];
}
var _local9 = standingUnits[_local5.object];
for (var _local13 in _local9) {
if (_global.noSet(_local5[_local13])) {
_local5[_local13] = _local9[_local13];
}
}
var _local12 = this.env;
if (_local5.top == 1) {
_local12 = this.envTop;
}
if (_local5.top == 2) {
_local12 = this.envTop2;
}
var _local11 = _local12.depth++;
var _local6 = _local12.attachMovie(_local5.linkage, "o" + _local11, 1000000 - _local11);
_local6.initOffset(_local5.bigObject);
_local6.initArmor(_local5.armor);
if (_local5.bossBar == 1) {
_root.bossBar.add(_local6, _local5.armor);
}
_local6.initScore(_local5.score);
_local6.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot);
_local6.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset);
_local6.setMotion(0, 0);
_local6.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta);
_local6.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay);
_local6.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount);
_local6.setRelation(_local5.objId, _local5.actionAfterDie, _local5.relType);
_local6.inQueue();
_local6.link = _local5.linkage;
for (var _local13 in _local5) {
if (_global.noSet(_local6[_local13])) {
_local6[_local13] = _local5[_local13];
}
}
return(_local6);
}
if (!_global.noSet(foo.bonus)) {
var _local11 = this.bnz.getNextHighestDepth();
var _local6 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local11, _local11);
_local6.initOffset(foo.bigObject);
bonusObjects.push(_local6);
_local6._x = foo.xoffset;
_local6._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta;
_local6.bonusType = foo.bonus;
_local6.inQueue();
return(_local6);
}
if (!_global.noSet(foo.command)) {
if (foo.command == "slideConstant") {
_global.slidingBg = false;
_global.slidingfactor = foo.factor;
_global.slidingLimit = foo.limit;
}
if (foo.command == "slideNormal") {
_global.slidingBg = true;
}
if (foo.command == "printMessage") {
trace(foo.message);
_root.error.text = foo.message;
}
if (foo.command == "textBar1") {
_root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar2") {
_root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar3") {
_root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "endLevel") {
_global.gameOver = true;
}
}
};
_global.makeBonusAnimation = function (bonusType, obj) {
var _local4 = _root.bg.bnzFX.getNextHighestDepth();
var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4);
if (!_global.noSet(_local3)) {
_local3._alpha = 70;
_local3._x = obj._x;
_local3._y = obj._y;
}
};
_global.countCombo = function (flag) {
if (_global.noSet(flag)) {
flag = false;
}
var _local4 = _global.levelTime - _global.comboTimer;
if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) {
if (_global.comboNumber > 0) {
if (_global.comboNumber > _global.actualComboNumber) {
_global.actualComboNumber = _global.comboNumber;
_global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1];
makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player);
}
}
_global.comboNumber = 0;
_global.comboTimer = -100000;
} else if (flag) {
_global.comboNumber++;
}
if (flag) {
_global.comboTimer = _global.levelTime;
}
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
};
Frame 6
stop();
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
fscommand ("trapallkeys", true);
_focusrect = false;
fscommand ("showmenu", false);
createXML = function () {
var _local4 = new XML(str);
if (_local4.status == 0) {
_global.settingsLoaded = true;
debug("Settings loaded; parsing...");
var _local3 = 0;
while (_local3 < _local4.firstChild.childNodes.length) {
foo = _local4.firstChild.childNodes[_local3];
parseXMLtoVars(foo, _global);
_local3++;
}
_root.parsingDataMC.onEnterFrame = parsingOff;
} else {
var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2];
_root.error.text = _local5;
debug(_local5);
}
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local5 = xml.attributes.value;
if (_global.noSet(_local5) && (xml.nodeValue == null)) {
if (xml.childNodes.length == 1) {
_local5 = xml.firstChild.nodeValue;
} else {
_local5 = xml.childNodes.join("");
}
}
if (String(parseFloat(_local5)) == _local5) {
_local5 = parseFloat(_local5);
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local5;
// unexpected jump
}
return(_local5);
}
if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local4 = target[xml.attributes.name];
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
_local4.push(parseXMLtoVars(xml.childNodes[_local3]));
_local3++;
}
} else if (xml.nodeName == "object") {
var _local4 = new Object();
for (var _local3 in xml.attributes) {
if (_local3 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4);
}
}
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local3], _local4);
_local3++;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
} else {
return(_local4);
}
}
};
str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>";
str = str + "<settings>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0414\u0412\u0418\u0416\u041A\u0410 ====================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"envS\">";
str = str + "<object name=\"playerOffset\">";
str = str + "<var name=\"top\" value=\"10\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "<var name=\"bottom\" value=\"10\" />";
str = str + "<var name=\"left\" value=\"20\" />";
str = str + "<var name=\"right\" value=\"20\" />";
str = str + "</object>";
str = str + "<object name=\"enemyOffset\">";
str = str + "<var name=\"top\" value=\"-250\" > (\u0431\u044B\u043B\u043E 500)\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0433\u043E\u0432</var>";
str = str + "<var name=\"bottom\" value=\"-150\" />";
str = str + "<var name=\"left\" value=\"-150\" />";
str = str + "<var name=\"right\" value=\"-150\" />";
str = str + "</object>";
str = str + "<object name=\"bulletOffset\">";
str = str + "<var name=\"top\" value=\"-20\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0443\u043B\u044C/\u0440\u0430\u043A\u0435\u0442. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \"\u043F\u043E\u0434\u043D\u044F\u0442\u044C\"</var>";
str = str + "<var name=\"bottom\" value=\"-20\" />";
str = str + "<var name=\"left\" value=\"-60\" />";
str = str + "<var name=\"right\" value=\"-60\" />";
str = str + "</object>";
str = str + "<object name=\"allOffset\">";
str = str + "<var name=\"top\" value=\"-500\" > (\u0431\u044B\u043B\u043E 250) \u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E. \u0415\u0439 \u043F\u043E\u0434\u0447\u0438\u043D\u044F\u044E\u0442\u0441\u044F \u0442\u0430\u043D\u043A\u0438, \u0438\u0433\u0440\u043E\u043A, \u0431\u0430\u0448\u043D\u0438</var>";
str = str + "<var name=\"bottom\" value=\"-250\" />";
str = str + "<var name=\"left\" value=\"-300\" />";
str = str + "<var name=\"right\" value=\"-300\" />";
str = str + "</object>";
str = str + "<object name=\"bigTileOffset\">";
str = str + "<var name=\"top\" value=\"-1000\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u041A\u0420\u0423\u041F\u041D\u042B\u041C\u0418 \u0442\u0430\u0439\u043B\u0430\u043C\u0438</var>";
str = str + "<var name=\"bottom\" value=\"-1000\" />";
str = str + "<var name=\"left\" value=\"-100\" />";
str = str + "<var name=\"right\" value=\"-100\" />";
str = str + "</object>";
str = str + "<object name=\"blinks\">";
str = str + "<object name=\"hit\" color=\"#FFBC22\" amount=\"40\" times=\"5\" step=\"2\">\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435, \u0446\u0432\u0435\u0442, \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \"\u043C\u043E\u0440\u0433\u0430\u043D\u0438\u0439\", \u0434\u043B\u0438\u043D\u0430 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u043E\u0440\u0433\u0430\u043D\u0438\u044F (\u0432 \u043A\u0430\u0434\u0440\u0430\u0445)</object>";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>";
str = str + "</object> ";
str = str + "<object name=\"textZ\">";
str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /><font size=\"11\"> - At the controls of a heavy space destroyer, you are<br /> fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many<br /> enemy units as possible along the way. <br /> - Pick up the bonuses \u2013 they will assist you in your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Control the car using the mouse. <br /> - Fire - click the left mouse button. <br /></font><br /> </var>";
str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>";
str = str + "<var name=\"completeString2\" >Enemies survived :</var>";
str = str + "<var name=\"completeString3\" > </var>";
str = str + "<var name=\"completeString4\" > </var>";
str = str + "<var name=\"final_completeString1\" >Enemies destroyed total :</var>";
str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>";
str = str + "<var name=\"final_completeString3\" > </var>";
str = str + "<var name=\"final_completeString4\" > </var>";
str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>";
str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>";
str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>";
str = str + "<var name=\"gamePausedTitle\" >Pause</var>";
str = str + "<var name=\"gamePausedString\" ><br /><b>Return to the game?</b></var>";
str = str + "</object>";
str = str + "<var name=\"screenSpeed\"\t\t\t\t\t\t\t\tvalue=\"3.4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"screenFastSpeed\"\t\t\t\t\t\tvalue=\"2.6\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"screenSlowSpeed\"\t\t\t\t\t\tvalue=\"3.8\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"screenSpeedFactorUp\"\t\t\t\tvalue=\"1.1\" > \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u0411\u041E\u041B\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 1.04";
str = str + "<var name=\"screenSpeedFactorDown\"\t\t\tvalue=\"0.9\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u041C\u0415\u041D\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 0.97";
str = str + "<var name=\"debug\"\t\t\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1</var>";
str = str + "<var name=\"debugTrace\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1 (\u0442\u043E\u043B\u044C\u043A\u043E \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u044B\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F)</var>";
str = str + "<var name=\"lazerDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"soundDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u043D\u0430\u0434\u043E \u043B\u0438 \u0432\u044B\u0434\u0430\u0432\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u043E\u0431 \u043E\u0448\u0438\u0431\u043A\u0430\u0445 \u0437\u0432\u0443\u043A\u043E\u0432. \u0411\u044B\u0432\u0430\u0435\u0442, \u043C\u0435\u0448\u0430\u044E\u0442. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"markerDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u044B\u0435 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"wayDebug\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043F\u0443\u0442\u0438. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"debugBody\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0442\u044C \u043B\u0438 body</var>";
str = str + "<var name=\"lazerInterval\"\t\t\t\t\t\t\tvalue=\"15\" >\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u0442\u043E\u0447\u043A\u0430\u043C\u0438-\u0442\u0435\u0441\u0442\u0430\u043C\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432</var>";
str = str + "<var name=\"multipleFireAngle\"\t\t\t\t\tvalue=\"60\" >\u0443\u0433\u043E\u043B \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0434\u043B\u044F \"\u043C\u043D\u043E\u0433\u043E\u0434\u0443\u043B\u044C\u043D\u043E\u0433\u043E\" \u043E\u0440\u0443\u0436\u0438\u044F</var>";
str = str + "<var name=\"newObjectYOffset\"\t\t\t\t\tvalue=\"-150\" >(\u0431\u044B\u043B\u043E 200)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"newBigObjectYOffset\"\t\t\t\tvalue=\"-450\" >(\u0431\u044B\u043B\u043E 450)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"splashTests\"\t\t\t\t\t\t\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043F\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u043D\u0438\u044F \u043D\u0430 splash (\u0447\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435, \u0442\u0435\u043C \u0442\u043E\u0447\u043D\u0435\u0435, \u043D\u043E \u0434\u043E\u043B\u044C\u0448\u0435)</var>";
str = str + "<var name=\"levelCompleteDelay\"\t\t\t\tvalue=\"100\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0443\u0440\u043E\u0432\u043D\u044F \u043A\u0430\u043A \u043F\u0430\u0443\u0437\u0430. \u041A\u0430\u043A \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043A\u043E\u043D\u0447\u0435\u043D - \u0433\u0438\u0431\u0435\u043B\u044C \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u043E\u0431\u0435\u0434\u0430, \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0440\u043E\u043B\u0438 \u043D\u0435 \u0438\u0433\u0440\u0430\u0435\u0442</var>";
str = str + "<var name=\"defaultRotation\"\t\t\t\t\t\tvalue=\"0\" >\u0414\u0435\u0444\u043E\u043B\u0442\u043E\u0432\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0431\u0430\u0437\u044B</var>";
str = str + "<var name=\"soundKills\"\t\t\t\t\t\t\t\tvalue=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0434\u043B\u044F \u0432\u0441\u0435\u0445</var>";
str = str + "<var name=\"autoAimDistance\"\t\t\t\t\t\tvalue=\"50\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043F\u0443\u043B\u0438 \u0434\u043E \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 \u043D\u0430\u0432\u043E\u0434\u043A\u0435 \u043D\u0430 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "<var name=\"UAADistance\"\t\t\t\t\t\t\t\tvalue=\"70\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u0432\u0440\u0430\u0433\u0430 \u0434\u043E \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u0440\u0430\u0433\u0438 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 way=player</var>";
str = str + "<var name=\"SolarX\"\t\t\t\t\t\t\t\t\t\tvalue=\"275\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E \u0425</var>";
str = str + "<var name=\"SolarXFactor\"\t\t\t\t\t\t\tvalue=\"0.85\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E X</var>";
str = str + "<var name=\"SolarY\"\t\t\t\t\t\t\t\t\t\tvalue=\"400\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E Y</var>";
str = str + "<var name=\"SolarYFactor\"\t\t\t\t\t\t\tvalue=\"0.9\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E Y</var>";
str = str + "<var name=\"defaultScore\"\t\t\t\t\t\t\tvalue=\"0\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u044E\u043D\u0438\u0442</var>";
str = str + "<var name=\"comboFactorz\"\t\t\t\t\t\t\tvalue=\"0\" >\u0443\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u0438 \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u0441\u0442\u0443\u043F\u0435\u043D\u044C \u043A\u043E\u043C\u0431\u043E; \u0442\u043E\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E 2\u0433\u043E \u0437\u043D\u0430\u043A\u0430 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u043F\u044F\u0442\u043E\u0439</var>";
str = str + "<var name=\"comboLinkagez\"\t\t\t\t\t\t\tvalue=\"\" >linkage \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0439 \u043E \u043A\u043E\u043C\u0431\u043E</var>";
str = str + "<var name=\"comboDeltaz\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u044B\u0435 \u0434\u0435\u043B\u044C\u0442\u044B \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u0432 \u043A\u043E\u043C\u0431\u043E</var>";
str = str + "</object>";
str = str + "<object name=\"starsS\">";
str = str + "<object name=\"star1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>";
str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.1\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>";
str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"3\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>";
str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>";
str = str + "</object>";
str = str + "<object name=\"star2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>";
str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>";
str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>";
str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>";
str = str + "</object>";
str = str + "<object name=\"star3\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>";
str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>";
str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>";
str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"torpedoeSettings\">";
str = str + "<var name=\"startYSpeed\" value=\"-3\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0423. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E, \u0447\u0442\u043E\u0431\u044B \u043E\u043D\u0430 \u0431\u044B\u043B\u0430 \u043C\u0435\u043D\u044C\u0448\u0435, \u0447\u0435\u043C -2 - \u0438\u043D\u0430\u0447\u0435 \u043F\u0440\u0438 \u043F\u0443\u0441\u043A\u0435 \u0432\u043D\u0438\u0437\u0443 \u044D\u043A\u0440\u0430\u043D\u0430 \u043C\u043E\u0436\u0435\u0442 \u0443\u0435\u0445\u0430\u0442\u044C \u0437\u0430 \u044D\u043A\u0440\u0430\u043D \u0438 \u0442\u0430\u043C \"\u043F\u043E\u043C\u0435\u0440\u0435\u0442\u044C\"</var>";
str = str + "<var name=\"startXSpeed\" value=\"5\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 - \u0447\u0430\u0441\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430. \u0422.\u0435. \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E \u0425 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442\u0441\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 (\u0435\u0441\u043B\u0438 \u043E\u043D \u043B\u0435\u0442\u0435\u043B \u0432\u043F\u0440\u0430\u0432\u043E, \u0442\u043E \u0438 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u043B\u0436\u043D\u0430 \u043F\u043E\u043D\u0430\u0447\u0430\u043B\u0443 \u043B\u0435\u0442\u0435\u0442\u044C \u0432\u043F\u0440\u0430\u0432\u043E). \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 5, \u0442\u043E \u043F\u0440\u0438 \u0437\u0430\u043F\u0443\u0441\u043A\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0440\u0430\u0432\u043D\u0430 1/5 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 \u043F\u043E \u0425 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0443\u0441\u043A\u0430</var>";
str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E \u0425 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E\u0441\u043B\u0435 \u0441\u0442\u0430\u0440\u0442\u0430. \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 0.95, \u0442\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C\u0441\u044F \u043F\u043E\u043A\u0430 \u043E\u043D\u0430 \u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B</var>";
str = str + "<var name=\"fallTime\" value=\"25\" >\u0421\u043A\u043E\u043B\u044C\u043A\u043E \u0442\u0430\u043A\u0442\u043E\u0432 \u0438\u0433\u0440\u044B \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \"\u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B\". \u0412 \u043C\u043E\u043C\u0435\u043D\u0442 \u0443\u0434\u0430\u0440\u0430 \u043E\u0431 \u0432\u043E\u0434\u0443, \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u0440\u0430\u0432\u043D\u043E\u0439 0, \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u043C\u0435\u043D\u044F\u0435\u0442 \u0432\u043D\u0435\u0448\u043D\u0438\u0439 \u0432\u0438\u0434.</var>";
str = str + "<var name=\"endOfFallSize\" value=\"40\" >\u041A\u0430\u043A\u043E\u0432 \u0431\u0443\u0434\u0435\u0442 \u0440\u0430\u0437\u043C\u0435\u0440 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0430\u0434\u0435\u043D\u0438\u044F - \u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445 \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u043C\u0435\u0440\u0430</var>";
str = str + "<var name=\"maxSpeed\" value=\"-15\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u0432\u043E\u0434\u0435 \u043F\u043E \u0423</var>";
str = str + "<var name=\"maxSpeedFactor\" value=\"50\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E\u0441\u043B\u0435 \u043F\u0430\u0434\u0435\u043D\u0438\u044F. \u0427\u0435\u043C \u043C\u0435\u043D\u044C\u0448\u0435 \u044D\u0442\u043E \u0447\u0438\u0441\u043B\u043E, \u0442\u0435\u043C \u0441\u043A\u043E\u0440\u0435\u0435 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 maxSpeed</var>";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0418\u0413\u0420\u041E\u041A\u0410 ====================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"playerSettings\">";
str = str + "<object name=\"plane1\">";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"XspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) X</var>";
str = str + "<var name=\"YspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) Y</var>";
str = str + "<var name=\"rotationFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438)</var>";
str = str + "<var name=\"base\" value=\"player_base1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"gun\" value=\"heli_player_gun\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"maxArmor\" value=\"100\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>";
str = str + "<var name=\"maxShield\" value=\"0\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u043D\u0435\u0440\u0433\u043E\u0449\u0438\u0442 \u0442\u0430\u043D\u043A\u0430. \u0415\u0441\u043B\u0438 \u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u0445 \u0443\u0440\u043E\u0432\u043D\u044F \u043D\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043E \u0438\u043D\u043E\u0435, \u0442\u043E \u044D\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u0435\u043C</var>";
str = str + "<var name=\"recoil\" value=\"0\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>";
str = str + "<var name=\"recoilLength\" value=\"1\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>";
str = str + "<var name=\"startX\" value=\"275\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E x (\u043E\u0442\u0441\u0447\u0435\u0442 \u0432 \u043D\u0438\u0436\u043D\u0435\u043C \u043B\u0435\u0432\u043E\u043C \u0443\u0433\u043B\u0443)</var>";
str = str + "<var name=\"startY\" value=\"200\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E y</var>";
str = str + "<var name=\"withoutBase\" value=\"1\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438, \u0431\u0435\u0433\u0435, \u0441\u0445\u0435\u043C\u0435 \u0441\u043C\u0435\u0440\u0442\u0438 \u0438 \u043F\u0440.</var>";
str = str + "<var name=\"soundKills\" value=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\" value=\"player_shadow1\" />";
str = str + "<var name=\"tempUp\" value=\"0.1\" > (\u0431\u044B\u043B\u043E 1,2) \u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445, \u043F\u0440\u0438 100% \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442)</var>";
str = str + "<var name=\"tempDown\" value=\"1.1\" >\u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u043D\u0438\u0436\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442</var>";
str = str + "<var name=\"stopFireTemp\" value=\"100\" >\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>";
str = str + "<var name=\"startFireTemp\" value=\"99\" > (\u0431\u044B\u043B\u043E 85)\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u0432\u043D\u043E\u0432\u044C \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>";
str = str + "<var name=\"grade1\" value=\"55\" >\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u0436\u0435\u043B\u0442\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>";
str = str + "<var name=\"grade2\" value=\"95\" > (\u0431\u044B\u043B\u043E 85)\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u043A\u0440\u0430\u0441\u043D\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>";
str = str + "<array name=\"weapons\">";
str = str + "<!--<var name=\"pointsUsed\"\t\t\t\t\tvalue=\"weapon_2, weapon_2\" \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B /-->";
str = str + "<!--<var name=\"pointsScale\"\t\t\t\t\tvalue=\"1, 1.5, 2, 1.5, 1\" \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->";
str = str + "<!--<var name=\"pointsAngles\"\t\t\t\tvalue=\"-10, 10\" \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->";
str = str + "<!--<var name=\"passageAbility\"\t\t\t\tvalue=\"2\" \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0432\u0440\u0430\u0433\u043E\u0432 \u043F\u0443\u043B\u044F \u043F\u0440\u043E\u0431\u044C\u0435\u0442 \u043D\u0430\u0432\u044B\u043B\u0435\u0442 (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->";
str = str + "<!--<var name=\"bulletFlyDistance\"\t\tvalue=\"200\" \u043D\u0430 \u043A\u0430\u043A\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043B\u0435\u0442\u0438\u0442 \u043F\u0443\u043B\u044F (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->";
str = str + "<!-- MAIN GUN -->";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1_1\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot2,shoot3\" />";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0\" />";
str = str + "</object>\t\t";
str = str + "<!-- SECOND GUN -->";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0_1\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1,shoot2,shoot3\" />";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,-15,15\" />";
str = str + "</object>\t";
str = str + "<!--ROCKETS -->";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"20\" /> <!-- 12 -->";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ammo_per_bonus\"\t\t\tvalue=\"10\" />";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1\" />";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0\" />";
str = str + "</object>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- =========================================== \u042E\u041D\u0418\u0422\u042B ============================================================================================ -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"mainUnits\">";
str = str + "<object name=\"plane_sm\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"plane_sm_shadow\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"plane_sm_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1,weapon1,weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,5,5\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w,w,w\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20,10,10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10,2,2\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"80,60,60\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,2,2\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2,3,3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_sm2\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"plane_sm_shadow\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"plane_sm_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1,weapon1,weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10,0,0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w,w,w\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10,10,10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2,2,2\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30,30,30\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"2,2,2\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,3,3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_jet\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"plane_jet_shadow\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"plane_jet_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1,weapon1,weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,0,0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w,w,w\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10,15,15\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3,3,3\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60,40,40\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3,3,3\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"5,4,4\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_med\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"plane_med_shadow\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"plane_med_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"80\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1,weapon2,weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,0,0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w,w-15,w15\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12,12,12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4,10,10\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40,40,40\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3,1,1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,3,3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_big\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"plane_big_shadow\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"plane_big_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1,empty_gun1,empty_gun1,gun_big2\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"200\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot,weapon1,weapon1,weapon1,weapon1,weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,0,10,20,30,0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h,h,h,h,h,t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0,0,0,0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0,0,0,0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12,8,8,8,8,12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0,2,2,2,2,15\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40,50,60,70,60,50\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,4,4,4,4,1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,3,3,3,3,3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_boss\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"boss_plane_shadow\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_plane_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1,empty_gun1,gun_big2\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"1500\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3,weapon3,emptyShoot,weapon3,rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0,0,9999,20,40\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0,0,0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0,0,0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0,0,0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h30,h-30,t,h,t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0,0,0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0,0,0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12,12,12,12,8\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4,4,0,4,15\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40,40,40,40,60\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3,3,3,3,1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,3,3,3,3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_cargo\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_cargo\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"7\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_sub\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_sub\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"60\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"30\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_sm\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_sm\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_med\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"20\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"7\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"50\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_med\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_med\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_med,gun_rocket\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"80\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2,weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"5,5\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t,t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"8,12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10,2\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60,30\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,5\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1,3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_big\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_big\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket, gun_big1, gun_big2, gun_big2\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"150\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1, weapon2, weapon2, weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0, 10, 10, 20\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, w90, w125, w65\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"8, 6, 6, 6\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"50, 100, 120, 120\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3, 3, 3, 3\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2, 15, 15, 15\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_boss\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_boss1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket, gun_rocket, gun_rocket, gun_rocket, gun_rocket, gun_huge\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"500\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1, weapon1, weapon1, weapon1, weapon1,weapon3\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0, 10, 10, 20 ,30 ,40\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0,0,0,0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, w60, w125, w40, w140, t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0,0,0,0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0,0,0,0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"8,8,8,8,8,10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2,2,2,2,2,7\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"100, 120, 150, 150, 80, 100\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3, 3, 3, 3, 3, 12\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2, 2, 2, 2, 2, 6\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_boss2\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_boss1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"500\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"8\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"zeppelin\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"zeppelin_shadow\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"zeppelin_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"7\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"truck\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"truck_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"30\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"7\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"btr\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"btr\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_machinegun\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"7\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"50\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"4\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"pz_3\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"pz_3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_pz_3\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"65\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"45\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"4\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"t_gun_big\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"t11\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_big1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"45\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"t_gun_huge\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"t11\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_huge\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"45\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"t_gun_rocket\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"t11\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"t_gun_boss\">";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tb12\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1,empty_gun1,empty_gun1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"250\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2,weapon2,weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10,10,10\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h+30, h+0, h-30\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0,0,0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10,10,10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5,5,5\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60,60,60\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,1,1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,3,3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"move\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "</object> ";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ======================================= \u042E\u041D\u0418\u0422\u042B \u0421 \u041F\u0423\u0422\u042F\u041C\u0418 ======================================================================================= -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"movingUnits\"> ";
str = str + "<object name=\"zeppelin\">";
str = str + "<var name=\"mainObj\" value=\"zeppelin\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_sm\">";
str = str + "<var name=\"mainObj\" value=\"plane_sm\" />";
str = str + "<var name=\"way\" value=\"sin_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"150\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"0\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_sm2\">";
str = str + "<var name=\"mainObj\" value=\"plane_sm2\" />";
str = str + "<var name=\"way\" value=\"tang1_way\" />";
str = str + "<var name=\"xratio\" value=\"200\" />";
str = str + "<var name=\"yratio\" value=\"200\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"500\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"0\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_jet\">";
str = str + "<var name=\"mainObj\" value=\"plane_jet\" />";
str = str + "<var name=\"way\" value=\"tack_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_med\">";
str = str + "<var name=\"mainObj\" value=\"plane_med\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_big\">";
str = str + "<var name=\"mainObj\" value=\"plane_big\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"10\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"60\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_boss\">";
str = str + "<var name=\"mainObj\" value=\"plane_boss\" />";
str = str + "<var name=\"way\" value=\"heli_way\" />";
str = str + "<var name=\"xratio\" value=\"120\" />";
str = str + "<var name=\"yratio\" value=\"50\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"60\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_cargo\">";
str = str + "<var name=\"mainObj\" value=\"ship_cargo\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"150\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_sub\">";
str = str + "<var name=\"mainObj\" value=\"ship_sub\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_sm\">";
str = str + "<var name=\"mainObj\" value=\"ship_sm\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_med\">";
str = str + "<var name=\"mainObj\" value=\"ship_med\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_big\">";
str = str + "<var name=\"mainObj\" value=\"ship_big\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"10\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_boss\">";
str = str + "<var name=\"mainObj\" value=\"ship_boss\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"10\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_boss2\">";
str = str + "<var name=\"mainObj\" value=\"ship_boss2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"1\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"truck\">";
str = str + "<var name=\"mainObj\" value=\"truck\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"10\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"btr\">";
str = str + "<var name=\"mainObj\" value=\"btr\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"400\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"5\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"pz_3\">";
str = str + "<var name=\"mainObj\" value=\"pz_3\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"t_gun\">";
str = str + "<var name=\"mainObj\" value=\"t_gun_big\" />";
str = str + "<var name=\"way\" value=\"0\" />";
str = str + "<var name=\"xspeed\" value=\"0\" />";
str = str + "<var name=\"yspeed\" value=\"0\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t";
str = str + "</object> ";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ==================================== \u041D\u0415\u041F\u041E\u0414\u0412\u0418\u0416\u041D\u042B\u0415 \u041E\u0411\u042A\u0415\u041A\u0422\u042B ==================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"standingUnits\">";
str = str + "<object name=\"isle_sm1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_sm1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"isle_sm2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_sm2\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"isle_med\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_med\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"isle_big1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_big1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"isle_big2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_big2\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"isle_huge\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_huge\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"oil\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"oil\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"40\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"150\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"300\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"house1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"30\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"house2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house2\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"30\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"store1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"store1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"store2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"store2\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"rls1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"40\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"rls2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house2\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"40\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"wall\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"wall\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"fence\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"fence\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"jungle_big\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"jungle_big\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"jungle_med1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"jungle_med1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"bush\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"bush\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"palm\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"palm\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ground_1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"ground_1_1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_1_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ground_1_2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_1_2\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ground_2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_2\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ground_2_1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_2_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ground_2_2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_2_2\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ground_3\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"ground_3\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"clouds\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"clouds\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"clouds_top\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"clouds_top\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"clouds_down\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"clouds_down\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"isle_ship_1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"isle_ship_2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_2\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"isle_ship_3\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_3\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"isle_ship_4\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_4\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"isle_ship_5\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_5\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"isle_ship_6\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"isle_ship_6\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- =========================================== \u0423\u0420\u041E\u0412\u041D\u0418 =========================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"levels\">";
str = str + "<object name=\"level_1\">";
str = str + "<var name=\"comment1\" > Level 1 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelShiftY\" value=\"0\" />";
str = str + "<var name=\"levelBackground\" value=\"2\" />";
str = str + "<object name=\"childs\">";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"7\" xoffset=\"472\" object=\"rls1\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"249\" object=\"rls2\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"575\" object=\"fence\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"675\" object=\"fence\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"625\" object=\"fence\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"500\" object=\"bush\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"525\" object=\"bush\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"119\" object=\"bush\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"650\" object=\"bush\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"341\" object=\"bush\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"550\" object=\"store2\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"650\" object=\"house2\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"75\" object=\"house1\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"549\" object=\"bush\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"450\" object=\"bush\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"554\" object=\"bush\" />";
str = str + "<object yoffset=\"7\" xoffset=\"493\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"175\" object=\"ground_3\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"520\" object=\"ground_1_2\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"203\" object=\"ground_1_2\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"542\" object=\"ground_1_2\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"225\" object=\"ground_1_2\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"650\" object=\"bush\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"700\" object=\"bush\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"650\" object=\"bush\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"739\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"698\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"150\" object=\"ground_3\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"550\" object=\"ground_3\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"343\" object=\"house1\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"225\" object=\"bush\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"161\" object=\"bush\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"200\" object=\"bush\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"450\" object=\"bush\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"564\" object=\"bush\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"375\" object=\"ground_1_2\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"250\" rotate=\"30\" tank=\"zeppelin\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"150\" rotate=\"0\" tank=\"zeppelin\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"300\" rotate=\"0\" tank=\"zeppelin\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"500\" rotate=\"200\" tank=\"zeppelin\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"700\" rotate=\"160\" tank=\"zeppelin\" />";
str = str + "<object yoffset=\"3.5\" xoffset = \"350\" bonus=\"weapon3\"/>";
str = str + "<object yoffset=\"3.9\" xoffset=\"300\" tank=\"plane_sm\" rotate=\"100\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"3.85\" xoffset=\"350\" tank=\"plane_sm\" rotate=\"90\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"400\" tank=\"plane_sm\" rotate=\"80\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"200\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"300\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"500\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"600\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"4.2\" xoffset = \"350\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"4.4\" xoffset = \"450\" bonus=\"weapon2\"/>";
str = str + "<object yoffset=\"4.5\" xoffset=\"100\" rotate=\"0\" endFrame=\"-1\" tank=\"truck\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"700\" rotate=\"180\" endFrame=\"-1\" tank=\"truck\" />";
str = str + "<object yoffset=\"5.35\" xoffset=\"400\" rotate=\"180\" endFrame=\"-1\" tank=\"truck\" loot=\"weapon1\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"100\" rotate=\"-20\" endFrame=\"10\" tank=\"ship_cargo\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"600\" rotate=\"150\" endFrame=\"10\" tank=\"ship_cargo\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"300\" rotate=\"-30\" endFrame=\"10\" tank=\"ship_cargo\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"650\" rotate=\"180\" tank=\"ship_cargo\" />";
str = str + "<object yoffset=\"6.5\" xoffset=\"550\" rotate=\"180\" tank=\"ship_cargo\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"150\" rotate=\"30\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"250\" rotate=\"0\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"680\" rotate=\"90\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"8.0\" xoffset = \"150\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"9.7\" xoffset=\"350\" object=\"isle_ship_1\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t11\" cannonAngle=\"w-90\" mainObj=\"t_gun_huge\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t12\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t13\" cannonAngle=\"w0\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t14\" cannonAngle=\"w180\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t15\" cannonAngle=\"w150\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t16\" cannonAngle=\"w30\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"350\" object=\"isle_ship_2\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"350\" tank=\"t_gun\" base=\"t21\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"350\" tank=\"t_gun\" base=\"t22\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"350\" object=\"isle_ship_3\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t31\" cannonAngle=\"w0\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t32\" cannonAngle=\"w180\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t33\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t34\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />\t";
str = str + "<object yoffset=\"8.9\" xoffset=\"350\" object=\"isle_ship_4\" />\t";
str = str + "<object yoffset=\"8.6\" xoffset=\"350\" object=\"isle_ship_5\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t51\" cannonAngle=\"w20\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t52\" cannonAngle=\"w160\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t53\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t54\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"350\" object=\"isle_ship_6\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t61\" cannonAngle=\"w150\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t62\" cannonAngle=\"w30\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t63\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t64\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"10.0\" xoffset = \"550\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"11\" xoffset=\"300\" tank=\"plane_sm\" rotate=\"100\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"11\" xoffset=\"350\" tank=\"plane_sm\" rotate=\"90\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"11\" xoffset=\"400\" tank=\"plane_sm\" rotate=\"80\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_2\">";
str = str + "<var name=\"comment1\" >Level 2 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelShiftY\" value=\"0.5\" />";
str = str + "<var name=\"levelBackground\" value=\"1\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"6.8\" xoffset=\"400\" object=\"bush\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"625\" object=\"bush\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"100\" object=\"house2\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"125\" object=\"oil\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"625\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"102\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"650\" object=\"fence\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"600\" object=\"fence\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"550\" object=\"fence\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"350\" object=\"fence\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"300\" object=\"fence\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"250\" object=\"fence\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"200\" object=\"fence\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"150\" object=\"fence\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"100\" object=\"fence\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"50\" object=\"fence\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"0\" object=\"fence\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"575\" object=\"house2\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"649\" object=\"rls2\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"257\" object=\"store1\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"650\" object=\"fence\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"600\" object=\"fence\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"550\" object=\"fence\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"500\" object=\"fence\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"450\" object=\"fence\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"400\" object=\"fence\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"350\" object=\"fence\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"300\" object=\"fence\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"100\" object=\"fence\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"50\" object=\"fence\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"0\" object=\"fence\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"659\" object=\"palm\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"347\" object=\"palm\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"220\" object=\"palm\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"86\" object=\"palm\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"508\" object=\"palm\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"428\" object=\"palm\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"175\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"600\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"191\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"398\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"600\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"450\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"96\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"275\" object=\"bush\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"75\" object=\"bush\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"150\" object=\"bush\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"550\" object=\"bush\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"100\" object=\"house1\" />";
str = str + "<object yoffset=\"3\" xoffset=\"700\" object=\"fence\" />";
str = str + "<object yoffset=\"3\" xoffset=\"650\" object=\"fence\" />";
str = str + "<object yoffset=\"3\" xoffset=\"600\" object=\"fence\" />";
str = str + "<object yoffset=\"3\" xoffset=\"550\" object=\"fence\" />";
str = str + "<object yoffset=\"3\" xoffset=\"500\" object=\"fence\" />";
str = str + "<object yoffset=\"3\" xoffset=\"450\" object=\"fence\" />";
str = str + "<object yoffset=\"3\" xoffset=\"250\" object=\"fence\" />";
str = str + "<object yoffset=\"3\" xoffset=\"200\" object=\"fence\" />";
str = str + "<object yoffset=\"3\" xoffset=\"150\" object=\"fence\" />";
str = str + "<object yoffset=\"3\" xoffset=\"100\" object=\"fence\" />";
str = str + "<object yoffset=\"3\" xoffset=\"50\" object=\"fence\" />";
str = str + "<object yoffset=\"3\" xoffset=\"0\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"525\" object=\"oil\" />";
str = str + "<object yoffset=\"2\" xoffset=\"650\" object=\"fence\" />";
str = str + "<object yoffset=\"2\" xoffset=\"600\" object=\"fence\" />";
str = str + "<object yoffset=\"2\" xoffset=\"550\" object=\"fence\" />";
str = str + "<object yoffset=\"2\" xoffset=\"500\" object=\"fence\" />";
str = str + "<object yoffset=\"2\" xoffset=\"450\" object=\"fence\" />";
str = str + "<object yoffset=\"2\" xoffset=\"400\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"650\" object=\"house2\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"400\" object=\"house1\" />";
str = str + "<object yoffset=\"1\" xoffset=\"300\" object=\"fence\" />";
str = str + "<object yoffset=\"1\" xoffset=\"250\" object=\"fence\" />";
str = str + "<object yoffset=\"1\" xoffset=\"200\" object=\"fence\" />";
str = str + "<object yoffset=\"1\" xoffset=\"150\" object=\"fence\" />";
str = str + "<object yoffset=\"1\" xoffset=\"100\" object=\"fence\" />";
str = str + "<object yoffset=\"1\" xoffset=\"50\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"260\" object=\"house2\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"120\" object=\"house1\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"200\" tank=\"truck\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"550\" endFrame=\"-1\" rotate=\"180\" tank=\"truck\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"600\" endFrame=\"-1\" rotate=\"180\" tank=\"truck\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"450\" rotate=\"180\" tank=\"btr\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"450\" tank=\"plane_sm\" rotate=\"25\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"-25\" way=\"sin_way\" yratio=\"150\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"-25\" way=\"sin_way\" yratio=\"150\" />\t";
str = str + "<object yoffset=\"2.2\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"350\" tank=\"plane_sm\" rotate=\"-5\" way=\"sin_way\" yratio=\"150\" />\t\t\t\t\t";
str = str + "<object yoffset=\"2.7\" xoffset = \"350\" bonus=\"weapon3\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"450\" tank=\"plane_sm\" rotate=\"25\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"-25\" way=\"sin_way\" yratio=\"150\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"-25\" way=\"sin_way\" yratio=\"150\" />\t";
str = str + "<object yoffset=\"4.3\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"350\" tank=\"plane_sm\" rotate=\"-5\" way=\"sin_way\" yratio=\"150\" />";
str = str + "<object yoffset=\"4.7\" xoffset = \"350\" bonus=\"miniHealth\"/>\t";
str = str + "<object yoffset=\"4.7\" xoffset = \"450\" bonus=\"weapon3\"/>";
str = str + "<object yoffset=\"5.5\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"150\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"150\" tank=\"plane_jet\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"-25\" way=\"sin_way\" yratio=\"150\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"150\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"250\" tank=\"plane_jet\" loot=\"miniHealth\" />\t";
str = str + "<object yoffset=\"6.3\" xoffset=\"350\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"-5\" way=\"sin_way\" yratio=\"250\" />";
str = str + "<object yoffset=\"6.5\" xoffset=\"50\" tank=\"plane_jet\" />\t";
str = str + "<object yoffset=\"6.8\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"150\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"350\" tank=\"plane_jet\" />";
str = str + "<object yoffset=\"7.4\" xoffset = \"350\" bonus=\"miniHealth\" />\t";
str = str + "<object yoffset=\"7.5\" xoffset = \"450\" bonus=\"weapon2\"/>";
str = str + "<object yoffset=\"7.8\" xoffset=\"150\" tank=\"btr\" endFrame=\"-1\" rotate=\"0\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"350\" tank=\"btr\" endFrame=\"-1\" rotate=\"0\" cannonTimeOffset=\"60\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"150\" tank=\"plane_jet\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"150\" tank=\"plane_jet\" factor=\"-1\" rotate=\"-90\" />\t";
str = str + "<object yoffset=\"9.5\" xoffset=\"250\" tank=\"plane_jet\" loot=\"weapon3\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"250\" tank=\"plane_jet\" factor=\"-1\" rotate=\"-90\" />\t";
str = str + "<object yoffset=\"10.1\" xoffset=\"300\" tank=\"plane_jet\" />";
str = str + "<object yoffset=\"10.1\" xoffset=\"300\" tank=\"plane_jet\" factor=\"-1\" rotate=\"-90\" loot=\"miniHealth\" />\t";
str = str + "<object yoffset=\"10.6\" xoffset=\"250\" tank=\"plane_jet\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"250\" tank=\"plane_jet\" factor=\"-1\" rotate=\"-90\" />";
str = str + "<object yoffset=\"11\" xoffset=\"150\" tank=\"plane_jet\" />";
str = str + "<object yoffset=\"11\" xoffset=\"150\" tank=\"plane_jet\" factor=\"-1\" rotate=\"-90\" />\t";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_3\">";
str = str + "<var name=\"comment1\" > Level 3 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelShiftY\" value=\"0.5\" />";
str = str + "<var name=\"levelBackground\" value=\"2\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.7\" xoffset=\"0\" object=\"clouds_top\" />";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"clouds\" />";
str = str + "<object yoffset=\"-0.6\" xoffset=\"0\" object=\"clouds\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"365\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"9\" xoffset=\"621\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"120\" object=\"isle_big1\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"220\" object=\"isle_big1\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"498\" object=\"isle_sm1\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"460\" object=\"isle_sm2\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"178\" object=\"isle_sm2\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"260\" object=\"isle_sm1\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"549\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"160\" object=\"isle_med\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"220\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"560\" object=\"isle_sm2\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"200\" object=\"isle_sm2\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"580\" object=\"isle_sm1\" />";
str = str + "<object yoffset=\"3\" xoffset=\"620\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"120\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"350\" object=\"isle_sm2\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"320\" object=\"isle_sm1\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"460\" object=\"isle_med\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"560\" object=\"isle_big1\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"180\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"620\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"0.5\" xoffset=\"126\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"3.2\" xoffset = \"450\" bonus=\"weapon1\"/>";
str = str + "<object yoffset=\"3.3\" xoffset=\"150\" rotate=\"0\" tank=\"ship_cargo\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"650\" rotate=\"210\" tank=\"ship_cargo\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"100\" rotate=\"10\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"750\" rotate=\"180\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"150\" rotate=\"0\" tank=\"ship_sm\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"100\" rotate=\"0\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"50\" rotate=\"0\" tank=\"ship_sub\" />";
str = str + "<object yoffset=\"5.5\" xoffset = \"450\" bonus=\"weapon2\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"700\" rotate=\"170\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"750\" rotate=\"190\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"50\" rotate=\"10\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"100\" rotate=\"-10\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"6.5\" xoffset = \"350\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"6.7\" xoffset=\"100\" rotate=\"0\" tank=\"ship_sub\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"650\" rotate=\"180\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"450\" rotate=\"0\" endFrame=\"10\" tank=\"ship_cargo\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"250\" rotate=\"0\" endFrame=\"10\" tank=\"ship_cargo\" />";
str = str + "<object yoffset=\"7.5\" xoffset = \"450\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"7.9\" xoffset=\"150\" rotate=\"30\" tank=\"zeppelin\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"550\" rotate=\"150\" tank=\"zeppelin\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"7.4\" xoffset = \"350\" bonus=\"weapon3\"/>";
str = str + "<object yoffset=\"0.7\" xoffset = \"450\" bonus=\"weapon1\"/>";
str = str + "<object yoffset=\"1\" xoffset=\"100\" tank=\"plane_sm\" rotate=\"15\" mratio=\"9\" way=\"tang_way\" yratio=\"50\" />";
str = str + "<object yoffset=\"1.05\" xoffset=\"150\" tank=\"plane_sm\" rotate=\"0\" mratio=\"9\" way=\"tang_way\" yratio=\"50\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"200\" tank=\"plane_sm\" rotate=\"-15\" mratio=\"9\" way=\"tang_way\" yratio=\"50\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"400\" tank=\"plane_sm\" rotate=\"100\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"1.55\" xoffset=\"450\" tank=\"plane_sm\" rotate=\"90\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"500\" tank=\"plane_sm\" rotate=\"80\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"500\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"600\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"200\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"300\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"500\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"550\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"600\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"200\" tank=\"plane_sm\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"250\" tank=\"plane_sm\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"300\" tank=\"plane_sm\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"9.7\" command=\"slideConstant\" factor=\"0.95\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"ship_big\" armor=\"800\" bossBar=\"1\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_4\">";
str = str + "<var name=\"comment1\" >Level 4 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelBackground\" value=\"1\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"9.6\" xoffset=\"600\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"9.1\" xoffset=\"138\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"525\" object=\"bush\" />";
str = str + "<object yoffset=\"7\" xoffset=\"100\" object=\"bush\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"550\" object=\"bush\" />";
str = str + "<object yoffset=\"7.6\" xoffset=\"575\" object=\"bush\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"25\" object=\"bush\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"200\" object=\"bush\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"700\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"650\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"600\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"550\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"500\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"450\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"400\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"350\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"300\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"250\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"200\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"150\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"100\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"50\" object=\"fence\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"0\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"700\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"650\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"600\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"550\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"500\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"450\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"400\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"350\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"300\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"250\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"200\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"150\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"100\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"50\" object=\"fence\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"0\" object=\"fence\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"475\" object=\"store2\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"649\" object=\"rls2\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"650\" object=\"oil\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"300\" object=\"house2\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"300\" object=\"house2\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"125\" object=\"house1\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"125\" object=\"house1\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"400\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"700\" object=\"fence\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"650\" object=\"fence\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"550\" object=\"fence\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"500\" object=\"fence\" />";
str = str + "<object yoffset=\"5\" xoffset=\"350\" object=\"house1\" />";
str = str + "<object yoffset=\"5\" xoffset=\"225\" object=\"house2\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"475\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"98\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"100\" object=\"oil\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"100\" object=\"oil\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"497\" object=\"palm\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"572\" object=\"palm\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"248\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"98\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"350\" object=\"fence\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"300\" object=\"fence\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"250\" object=\"fence\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"100\" object=\"fence\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"50\" object=\"fence\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"0\" object=\"fence\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"325\" object=\"house1\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"697\" object=\"rls1\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"200\" object=\"oil\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"82\" object=\"store1\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"448\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"373\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"468\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"2\" xoffset=\"497\" object=\"rls1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"397\" object=\"palm\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"650\" object=\"bush\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"425\" object=\"bush\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"175\" object=\"bush\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"275\" object=\"house1\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"100\" object=\"house2\" />";
str = str + "<object yoffset=\"1\" xoffset=\"650\" object=\"house2\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"566\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"108\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"375\" object=\"house1\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"525\" object=\"bush\" />";
str = str + "<object yoffset=\"0.3\" xoffset=\"375\" object=\"bush\" />";
str = str + "<object yoffset=\"0.5\" xoffset=\"250\" object=\"bush\" />";
str = str + "<object yoffset=\"0.3\" xoffset=\"150\" object=\"bush\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"500\" tank=\"btr\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"600\" rotate=\"30\" tank=\"btr\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"200\" rotate=\"120\" tank=\"btr\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"200\" bonus=\"weapon1\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"300\" tank=\"plane_sm\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"500\" tank=\"plane_sm\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"200\" tank=\"plane_sm\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"400\" tank=\"plane_sm\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"300\" tank=\"plane_sm\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"400\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"300\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"200\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"600\" bonus=\"weapon3\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"50\" tank=\"plane_sm2\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"300\" tank=\"plane_sm2\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"100\" tank=\"plane_sm2\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"200\" tank=\"plane_sm2\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"400\" way=\"line_way\" rotate=\"90\" tank=\"plane_sm\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"50\" \tfactor=\"-1\" tank=\"plane_sm2\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"200\" factor=\"-1\" tank=\"plane_sm2\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"600\" way=\"line_way\" rotate=\"90\" tank=\"plane_sm\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"100\" factor=\"-1\" tank=\"plane_sm2\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"150\" factor=\"-1\" tank=\"plane_sm2\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"500\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"300\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"600\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"200\" bonus=\"weapon2\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"600\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"100\" way=\"line_way\" endFrame=\"-1\" rotate=\"0\" tank=\"btr\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"360\" rotate=\"120\" tank=\"btr\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"55\" way=\"line_way\" endFrame=\"-1\" rotate=\"90\" tank=\"btr\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"250\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"9.9\" xoffset=\"450\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"10.3\" command=\"slideConstant\" factor=\"1.01\" limit=\"5\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"100\" tank=\"plane_big\" armor=\"1500\" bossBar=\"1\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_5\">";
str = str + "<var name=\"comment1\" >Level 5 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelBackground\" value=\"2\" />";
str = str + "<object name=\"childs\">";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"4.4\" xoffset=\"407\" object=\"store1\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"125\" object=\"ground_3\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"82\" object=\"store1\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"75\" object=\"oil\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"653\" object=\"house2\" />";
str = str + "<object yoffset=\"4\" xoffset=\"424\" object=\"palm\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"572\" object=\"palm\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"322\" object=\"palm\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"374\" object=\"rls2\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"641\" object=\"rls2\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"350\" object=\"house1\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"523\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"7\" xoffset=\"321\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"372\" object=\"ground_3\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"158\" object=\"ground_3\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"100\" object=\"ground_3\" />";
str = str + "<object yoffset=\"9.1\" xoffset=\"613\" object=\"ground_3\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"725\" object=\"ground_3\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"700\" object=\"ground_2\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"444\" object=\"ground_1_1\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"397\" object=\"ground_1_2\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"625\" object=\"ground_3\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"650\" object=\"ground_3\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"550\" object=\"ground_3\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"375\" object=\"ground_2\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"50\" object=\"bush\" />";
str = str + "<object yoffset=\"2\" xoffset=\"675\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"600\" object=\"bush\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"125\" object=\"bush\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"99\" object=\"ground_1\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"638\" object=\"ground_1\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"300\" rotate=\"40\" tank=\"ship_med\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"400\" rotate=\"90\" tank=\"ship_med\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"50\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"150\" rotate=\"40\" tank=\"btr\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"250\" rotate=\"30\" tank=\"zeppelin\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"150\" rotate=\"0\" tank=\"zeppelin\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"300\" rotate=\"0\" tank=\"zeppelin\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"500\" rotate=\"200\" tank=\"zeppelin\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"600\" rotate=\"180\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"650\" rotate=\"140\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"700\" rotate=\"110\" tank=\"ship_sm\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"250\" rotate=\"20\" tank=\"btr\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"250\" bonus=\"weapon1\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"350\" rotate=\"130\" tank=\"ship_med\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"650\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"300\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"500\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"10.1\" xoffset=\"200\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"10.4\" xoffset=\"400\" tank=\"plane_med\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_6\">";
str = str + "<var name=\"comment1\" >Level 6</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelBackground\" value=\"3\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"plane\" tank=\"plane_sm\" way=\"sin_way\" yratio=\"250\" cannonTimeOffset=\"30\" loot=\"miniHealth\" />";
str = str + "<object name=\"plane2\" tank=\"plane_sm\" way=\"sin_way\" yratio=\"250\" factor=\"-1\" cannonTimeOffset=\"30\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"9.1\" xoffset=\"175\" object=\"isle_sm1\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"246\" object=\"isle_sm2\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"559\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"625\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"175\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"1\" xoffset=\"475\" object=\"isle_sm1\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"150\" object=\"isle_sm1\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"550\" object=\"isle_sm2\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"625\" object=\"isle_big1\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"325\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"575\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"0.4\" xoffset=\"175\" object=\"isle_big1\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"0\" object=\"clouds_down\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"0\" object=\"clouds\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"0\" object=\"clouds\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"0\" object=\"clouds\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"0\" object=\"clouds_top\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"650\" rotate=\"180\" tank=\"ship_cargo\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"200\" rotate=\"30\" endFrame=\"10\" tank=\"ship_sub\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"600\" rotate=\"180\" endFrame=\"10\" tank=\"ship_sub\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"300\" rotate=\"-20\" endFrame=\"10\" tank=\"ship_sub\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"100\" rotate=\"0\" tank=\"ship_cargo\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"500\" rotate=\"120\" endFrame=\"10\" tank=\"ship_sub\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"50\" rotate=\"10\" tank=\"ship_cargo\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"350\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"400\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"100\" rotate=\"0\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"300\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"100\" rotate=\"90\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"400\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"100\" factor=\"-1\" rotate=\"0\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"300\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"100\" factor=\"-1\" rotate=\"90\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"500\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"50\" yratio=\"100\" rotate=\"0\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"200\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"50\" yratio=\"100\" rotate=\"90\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"500\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"50\" yratio=\"100\" factor=\"-1\" rotate=\"0\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"200\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"50\" yratio=\"100\" factor=\"-1\" rotate=\"90\" />\t";
str = str + "<object yoffset=\"6.4\" xoffset=\"400\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"50\" rotate=\"0\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"350\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"50\" rotate=\"90\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"400\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"50\" factor=\"-1\" rotate=\"0\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"350\" tank=\"plane_jet\" way=\"heli_way\" xratio=\"100\" yratio=\"50\" factor=\"-1\" rotate=\"90\" />\t";
str = str + "<object yoffset=\"7.8\" xoffset=\"500\" rotate=\"160\" tank=\"zeppelin\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"50\" rotate=\"15\" tank=\"zeppelin\" loot=\"weapon3\" />";
str = str + "<object yoffset=\"10\" command=\"slideConstant\" factor=\"0.95\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"350\" tank=\"ship_boss\" armor=\"1500\" bossBar=\"1\" EC=\"plane,plane2\" ECCount=\"20,20\" ECTime=\"250,400\" ECXOffset=\"-200,200\" ECYOffset=\"-200,-200\" ECTimeOffset=\"0,0\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_7\">";
str = str + "<var name=\"comment1\" >Level 7</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelBackground\" value=\"1\" />";
str = str + "<object name=\"childs\">";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"6.7\" xoffset=\"483\" object=\"palm\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"247\" object=\"palm\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"497\" object=\"palm\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"350\" object=\"fence\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"300\" object=\"fence\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"250\" object=\"fence\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"200\" object=\"fence\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"150\" object=\"fence\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"100\" object=\"fence\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"50\" object=\"fence\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"0\" object=\"fence\" />";
str = str + "<object yoffset=\"6\" xoffset=\"675\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"oil\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"350\" object=\"house1\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"225\" object=\"house1\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"100\" object=\"house2\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"625\" object=\"house2\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"525\" object=\"wall\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"575\" object=\"wall\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"625\" object=\"wall\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"675\" object=\"wall\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"725\" object=\"wall\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"450\" object=\"fence\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"400\" object=\"fence\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"300\" object=\"fence\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"250\" object=\"fence\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"25\" object=\"wall\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"75\" object=\"wall\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"125\" object=\"wall\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"175\" object=\"wall\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"225\" object=\"wall\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"349\" object=\"rls2\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"224\" object=\"rls2\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"99\" object=\"rls2\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"114\" object=\"rls1\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"333\" object=\"palm\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"597\" object=\"palm\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"631\" object=\"palm\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"147\" object=\"palm\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"629\" object=\"palm\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"268\" object=\"palm\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"432\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"73\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"611\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"251\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"432\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"73\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"3\" xoffset=\"457\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"3\" xoffset=\"98\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"222\" object=\"rls1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"100\" object=\"oil\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"650\" object=\"house1\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"650\" object=\"house2\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"650\" object=\"house2\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"500\" object=\"bush\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"675\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"625\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"575\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"525\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"475\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"425\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"250\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"200\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"150\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"100\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"50\" object=\"fence\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"0\" object=\"fence\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"100\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"471\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"675\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"625\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"575\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"525\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"475\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"425\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"250\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"200\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"150\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"100\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"50\" object=\"fence\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"0\" object=\"fence\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"clouds_down\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"0\" object=\"clouds\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"0\" object=\"clouds\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"0\" object=\"clouds\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"0\" object=\"clouds\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"350\" bonus=\"weapon2\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"350\" rotate=\"40\" tank=\"pz_3\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"550\" rotate=\"0\" tank=\"btr\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"150\" rotate=\"0\" tank=\"pz_3\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"450\" rotate=\"0\" tank=\"btr\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"400\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"300\" tank=\"plane_sm2\" rotate=\"100\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.85\" xoffset=\"350\" tank=\"plane_sm2\" rotate=\"90\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"400\" tank=\"plane_sm2\" rotate=\"80\" mratio=\"6\" way=\"line_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"200\" tank=\"plane_sm2\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"250\" tank=\"plane_sm2\" rotate=\"0\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"200\" tank=\"plane_sm2\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"300\" tank=\"plane_sm2\" rotate=\"15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"400\" tank=\"plane_sm2\" rotate=\"-15\" way=\"sin_way\" yratio=\"200\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"300\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"400\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"500\" rotate=\"150\" tank=\"pz_3\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"200\" rotate=\"0\" tank=\"pz_3\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"350\" rotate=\"0\" tank=\"btr\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"600\" rotate=\"0\" tank=\"btr\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"300\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"400\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"200\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"400\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"300\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"500\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"250\" tank=\"plane_jet\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"plane_jet\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"250\" tank=\"plane_jet\" rotate=\"-90\" factor=\"-1\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"350\" tank=\"plane_jet\" rotate=\"-90\" factor=\"-1\" />";
str = str + "<object yoffset=\"10.1\" xoffset=\"300\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"10.1\" xoffset=\"500\" tank=\"plane_med\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_8\">";
str = str + "<var name=\"comment1\" >Level 8 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelBackground\" value=\"2\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"plane\" tank=\"plane_jet\" way=\"sin_way\" rotate=\"0\" yratio=\"250\" cannonTimeOffset=\"30\" loot=\"miniHealth\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"9.2\" xoffset=\"558\" object=\"rls2\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"472\" object=\"palm\" />";
str = str + "<object yoffset=\"9\" xoffset=\"572\" object=\"palm\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"200\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"372\" object=\"ground_1_2\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"447\" object=\"palm\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"575\" object=\"palm\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"525\" object=\"ground_2_1\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"348\" object=\"rls1\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"460\" object=\"rls2\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"598\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"550\" object=\"ground_1_2\" />";
str = str + "<object yoffset=\"6\" xoffset=\"550\" object=\"house2\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"469\" object=\"house1\" />";
str = str + "<object yoffset=\"6\" xoffset=\"447\" object=\"palm\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"143\" object=\"palm\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"400\" object=\"jungle_med1\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"191\" object=\"ground_1_2\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"146\" object=\"ground_3\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"475\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"623\" object=\"ground_3\" />";
str = str + "<object yoffset=\"0.5\" xoffset=\"269\" object=\"jungle_big\" />";
str = str + "<object yoffset=\"5\" xoffset=\"125\" object=\"store2\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"140\" object=\"palm\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"22\" object=\"palm\" />";
str = str + "<object yoffset=\"5\" xoffset=\"197\" object=\"palm\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"622\" object=\"palm\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"715\" object=\"palm\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"197\" object=\"rls1\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"661\" object=\"palm\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"113\" object=\"palm\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"675\" object=\"oil\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"625\" object=\"oil\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"175\" object=\"house2\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"650\" object=\"house1\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"130\" object=\"ground_2_2\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"650\" object=\"ground_1\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"171\" object=\"ground_2\" />";
str = str + "<object yoffset=\"0.5\" xoffset=\"353\" object=\"ground_1_1\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"350\" object=\"isle_ship_1\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t11\" cannonAngle=\"w-90\" mainObj=\"t_gun_huge\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t12\" mainObj=\"t_gun_rocket\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t13\" cannonAngle=\"w0\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t14\" cannonAngle=\"w180\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t15\" cannonAngle=\"w150\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"350\" tank=\"t_gun\" base=\"t16\" cannonAngle=\"w30\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"350\" object=\"isle_ship_2\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"350\" tank=\"t_gun\" base=\"t21\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"350\" tank=\"t_gun\" base=\"t22\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"350\" object=\"isle_ship_3\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t31\" cannonAngle=\"w0\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t32\" cannonAngle=\"w180\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t33\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t34\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />\t";
str = str + "<object yoffset=\"1.9\" xoffset=\"350\" object=\"isle_ship_4\" />\t";
str = str + "<object yoffset=\"1.6\" xoffset=\"350\" object=\"isle_ship_5\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t51\" cannonAngle=\"w20\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t52\" cannonAngle=\"w160\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t53\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"350\" tank=\"t_gun\" base=\"t54\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"350\" object=\"isle_ship_6\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t61\" cannonAngle=\"w150\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t62\" cannonAngle=\"w30\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t63\" mainObj=\"t_gun_rocket\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"350\" tank=\"t_gun\" base=\"t64\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"500\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"250\" bonus=\"weapon2\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"450\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"340\" rotate=\"0\" endFrame=\"5\" tank=\"ship_sub\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"560\" rotate=\"90\" tank=\"btr\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"240\" rotate=\"20\" tank=\"btr\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"5.65\" xoffset=\"620\" rotate=\"45\" tank=\"pz_3\" endFrame=\"5\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"390\" rotate=\"90\" tank=\"pz_3\" endFrame=\"5\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"350\" rotate=\"90\" tank=\"ship_cargo\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"500\" bonus=\"weapon3\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"200\" tank=\"plane_sm\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"400\" tank=\"plane_sm\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"300\" tank=\"plane_sm\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"50\" rotate=\"0\" tank=\"ship_cargo\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"150\" rotate=\"90\" tank=\"ship_med\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"500\" bonus=\"weapon1\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"250\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"150\" rotate=\"0\" tank=\"pz_3\" />";
str = str + "<object yoffset=\"6.95\" xoffset=\"100\" rotate=\"0\" tank=\"pz_3\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"50\" rotate=\"0\" tank=\"pz_3\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"350\" rotate=\"0\" tank=\"btr\" cannonTimeOffset=\"30\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"450\" rotate=\"0\" tank=\"truck\" loot=\"weapon3\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"450\" rotate=\"90\" tank=\"truck\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"500\" rotate=\"90\" tank=\"truck\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"550\" rotate=\"90\" tank=\"truck\" />";
str = str + "<object yoffset=\"9.1\" xoffset=\"500\" rotate=\"180\" tank=\"pz_3\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"300\" rotate=\"40\" tank=\"btr\" cannonTimeOffset=\"40\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"250\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"350\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"11.9\" command=\"slideConstant\" factor=\"0.95\" />";
str = str + "<object yoffset=\"11.3\" xoffset=\"350\" top=\"0\" tank=\"t_gun\" mainObj=\"t_gun_boss\" bossBar=\"1\" base=\"tboss5\" cannonTimeOffset=\"10,15,20\" />";
str = str + "<object yoffset=\"11.3\" xoffset=\"350\" top=\"0\" tank=\"t_gun\" mainObj=\"t_gun_boss\" bossBar=\"1\" base=\"tboss4\" cannonTimeOffset=\"50,55,60\" />";
str = str + "<object yoffset=\"11.3\" xoffset=\"350\" top=\"0\" tank=\"t_gun\" mainObj=\"t_gun_boss\" bossBar=\"1\" base=\"tboss3\" cannonTimeOffset=\"90,95,100\" />";
str = str + "<object yoffset=\"11.3\" xoffset=\"350\" top=\"0\" tank=\"t_gun\" mainObj=\"t_gun_boss\" bossBar=\"1\" base=\"tboss2\" cannonAngle=\"h90,h60,h30\" cannonTimeOffset=\"150,150,150\" />";
str = str + "<object yoffset=\"11.3\" xoffset=\"350\" top=\"0\" tank=\"t_gun\" mainObj=\"t_gun_boss\" bossBar=\"1\" base=\"tboss1\" cannonAngle=\"h-30,h-60,h-90\" cannonTimeOffset=\"150,150,150\" />";
str = str + "<object yoffset=\"11.3\" xoffset=\"350\" tank=\"ship_boss2\" armor=\"250\" bossBar=\"1\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_9\">";
str = str + "<var name=\"comment1\" >Level 9 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelBackground\" value=\"3\" />";
str = str + "<object name=\"childs\">";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"9.1\" xoffset=\"207\" object=\"isle_sm1\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"41\" object=\"isle_sm2\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"100\" object=\"isle_sm2\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"700\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"9\" xoffset=\"50\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"650\" object=\"isle_big1\" />";
str = str + "<object yoffset=\"7\" xoffset=\"100\" object=\"isle_big1\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"158\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"175\" object=\"isle_sm1\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"550\" object=\"isle_sm2\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"725\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"708\" object=\"isle_big2\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"50\" object=\"isle_med\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"50\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"40\" object=\"isle_huge\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"500\" object=\"isle_sm1\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"275\" object=\"isle_sm2\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"425\" object=\"isle_med\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"350\" object=\"isle_big1\" />";
str = str + "<object yoffset=\"3\" xoffset=\"675\" object=\"isle_big2\" />";
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str = str + "<object yoffset=\"3.5\" xoffset=\"100\" object=\"isle_ship_2\" />";
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str = str + "<object yoffset=\"2.6\" xoffset=\"100\" object=\"isle_ship_5\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"100\" tank=\"t_gun\" base=\"t51\" cannonAngle=\"w30\" />";
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str = str + "<object yoffset=\"2.2\" xoffset=\"100\" tank=\"t_gun\" base=\"t62\" cannonAngle=\"w45\" />";
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str = str + "<object yoffset=\"2.2\" xoffset=\"100\" tank=\"t_gun\" base=\"t64\" mainObj=\"t_gun_huge\" cannonAngle=\"w90\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"400\" bonus=\"weapon1\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"400\" bonus=\"weapon1\" />";
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str = str + "<object yoffset=\"5.5\" xoffset=\"550\" object=\"isle_ship_2\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"550\" tank=\"t_gun\" base=\"t21\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />";
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str = str + "<object yoffset=\"9.7\" xoffset=\"400\" tank=\"t_gun\" base=\"t11\" cannonAngle=\"w-90\" mainObj=\"t_gun_huge\" />";
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str = str + "<object yoffset=\"9.5\" xoffset=\"400\" tank=\"t_gun\" base=\"t21\" mainObj=\"t_gun_rocket\" cannonTimeOffset=\"9999\" />";
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str = str + "<object yoffset=\"9.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t31\" cannonAngle=\"w0\" />";
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str = str + "<object yoffset=\"8.6\" xoffset=\"400\" tank=\"t_gun\" base=\"t51\" cannonAngle=\"w20\" />";
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str = str + "<object yoffset=\"8.2\" xoffset=\"400\" tank=\"t_gun\" base=\"t61\" cannonAngle=\"w150\" />";
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str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
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str = str + "</object>";
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str = str + "<object yoffset=\"3.8\" xoffset=\"600\" rotate=\"180\" endFrame=\"-1\" tank=\"btr\" cannonTimeOffset=\"30\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"300\" rotate=\"90\" endFrame=\"5\" tank=\"pz_3\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"400\" rotate=\"90\" endFrame=\"5\" tank=\"pz_3\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"200\" rotate=\"0\" endFrame=\"-1\" tank=\"btr\" cannonTimeOffset=\"40\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"350\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"450\" bonus=\"weapon3\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"500\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"300\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"6.5\" xoffset=\"600\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"400\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"150\" tank=\"plane_med\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"450\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"250\" bonus=\"weapon1\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"550\" bonus=\"weapon2\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"350\" bonus=\"weapon3\" />";
str = str + "<object yoffset=\"9.6\" command=\"slideConstant\" factor=\"1.01\" limit=\"5\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"250\" tank=\"plane_boss\" armor=\"3000\" bossBar=\"1\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "</settings>";
debug("Loading main settings XML file...");
createXML();
Frame 7
function __com_mochibot__(swfid, mc, lv, trk) {
var x;
var g;
var s;
var fv;
var sb;
var u;
var res;
var mb;
var mbc;
var pv;
mb = "__mochibot__";
mbc = "mochibot.com";
g = (_global ? (_global) : (_level0._root));
if (g[mb + swfid]) {
return(g[mb + swfid]);
}
s = System.security;
x = mc._root.getSWFVersion;
fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5)));
if (!s) {
s = {};
}
sb = s.sandboxType;
if (sb == "localWithFile") {
return(null);
}
x = s.allowDomain;
if (x) {
s.allowDomain(mbc);
}
x = s.allowInsecureDomain;
if (x) {
s.allowInsecureDomain(mbc);
}
pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version));
u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : "");
lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv))));
g[mb + "level"] = lv;
if (fv == 5) {
res = "_level" + lv;
if (!eval (res)) {
loadMovieNum (u, lv);
}
} else {
res = mc.createEmptyMovieClip(mb + swfid, lv);
res.loadMovie(u);
}
return(res);
}
__com_mochibot__("f8fa73c4", this, 10301, true);
stop();
_global.levelNum = 0;
Instance of Symbol 1029 MovieClip "btn_sound" in Frame 7
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Frame 8
stop();
_global.diffLevel = 2;
intro_text.htmlText = _global.envS.textZ.intro;
Frame 10
prebreefFunc();
setPlayerSettings();
makeText("CXA " + levelNum, "MovieAnimation1");
_root.gotoAndStop("level");
Frame 11
stop();
trace("levelNum=" + levelNum);
if (_global.levels["level_" + levelNum] != undefined) {
_global.allowToStart = true;
globalStart();
}
Symbol 7 MovieClip Frame 1
_visible = false;
Symbol 35 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 35 MovieClip Frame 5
gotoAndStop (1);
Symbol 35 MovieClip Frame 15
gotoAndStop (1);
Symbol 35 MovieClip Frame 19
gotoAndStop (1);
Symbol 35 MovieClip Frame 33
gotoAndStop (1);
Symbol 35 MovieClip Frame 47
gotoAndStop (1);
Symbol 35 MovieClip Frame 61
gotoAndStop (1);
Symbol 36 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 37 MovieClip [boss_tank_base] Frame 1
stop();
Instance of Symbol 36 MovieClip "ex2" in Symbol 37 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 36 MovieClip "ex3" in Symbol 37 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 36 MovieClip "ex4" in Symbol 37 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 36 MovieClip "ex5" in Symbol 37 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 50;
}
Symbol 1198 MovieClip [__Packages.Playtomic.Link] Frame 0
class Playtomic.Link
{
function Link () {
}
static function Open(url, name, group) {
var _local6 = 0;
var _local10 = 0;
var _local4 = 0;
var _local3 = 0;
var _local7 = 0;
var _local5 = 0;
var _local9 = (url + ".") + name;
var _local8;
var _local1 = url;
_local1 = Replace(_local1, "http://", "");
if (_local1.indexOf("/") > -1) {
_local1 = _local1.substring(0, _local1.indexOf("/"));
}
if (_local1.indexOf("?") > -1) {
_local1 = _local1.substring(0, _local1.indexOf("?"));
}
_local1 = ("http://" + _local1) + "/";
var _local2 = _local1;
if (_local2.indexOf("//") > -1) {
_local2 = _local2.substring(_local2.indexOf("//") + 2);
}
_local2 = Replace(_local2, "www.", "");
if (_local2.indexOf("/") > -1) {
_local2 = _local2.substring(0, _local2.indexOf("/"));
}
try {
getURL (url, "_blank");
if (Clicks.indexOf(_local9) > -1) {
_local4 = 1;
} else {
_local4 = 1;
_local6 = 1;
Clicks.push(_local9);
}
if (Clicks.indexOf(_local2) > -1) {
_local3 = 1;
} else {
_local3 = 1;
_local10 = 1;
Clicks.push(_local2);
}
_local8 = true;
} catch(err) {
_local7 = 1;
_local5 = 1;
_local8 = false;
}
Playtomic.Log.Link(_local1, _local2.toLowerCase(), "DomainTotals", _local10, _local3, _local5);
Playtomic.Log.Link(url, name, group, _local6, _local4, _local7);
Playtomic.Log.ForceSend();
return(_local8);
}
static function Replace(str, find, replace) {
return(str.split(find).join(replace));
}
static var Clicks = new Array();
}
Symbol 1199 MovieClip [__Packages.Playtomic.LogRequest] Frame 0
class Playtomic.LogRequest
{
var Pieces;
function LogRequest () {
}
function Queue(data) {
Pieces++;
Data = Data + (((Data == "") ? "" : "~") + data);
if ((Pieces == 8) || (Data.length > 300)) {
Pieces = 0;
Ready = true;
}
}
function Send() {
var _local2 = function (success) {
if ((this.Data.indexOf("v/") == 0) || (this.Data.indexOf("~v/") > -1)) {
Playtomic.Log.IncreaseViews();
}
if ((this.Data.indexOf("p/") == 0) || (this.Data.indexOf("~p/") > -1)) {
Playtomic.Log.IncreasePlays();
}
};
var _local3 = new LoadVars();
_local3.sendAndLoad(((((((((("http://g" + Playtomic.Log.GUID) + ".api.playtomic.com/Tracker/q.aspx?swfid=") + Playtomic.Log.SWFID) + "&q=") + Data) + "&url=") + Playtomic.Log.SourceUrl) + "&") + Math.random()) + "z", _local2, "POST");
}
var Data = "";
var Ready = false;
}
Symbol 1200 MovieClip [__Packages.Playtomic.Log] Frame 0
class Playtomic.Log
{
static var SourceUrl, Cookie;
function Log () {
}
static function View(swfid, guid, defaulturl) {
if (swfid == undefined) {
swfid = 0;
}
if (guid == undefined) {
guid = "";
}
if (defaulturl == undefined) {
defaulturl = "";
}
if (SWFID > 0) {
return(undefined);
}
SWFID = swfid;
GUID = guid;
Enabled = true;
if ((SWFID == 0) || (GUID == "")) {
Enabled = false;
return(undefined);
}
if (((defaulturl.indexOf("http://") != 0) && (System.security.sandboxType != "localWithNetwork")) && (System.security.sandboxType != "localTrusted")) {
Enabled = false;
return(undefined);
}
SourceUrl = GetUrl(defaulturl);
if (((SourceUrl == null) || (SourceUrl == "")) || (SourceUrl.indexOf("https://") == 0)) {
Enabled = false;
return(undefined);
}
Cookie = SharedObject.getLocal("playtomic");
var _local4 = GetCookie("views");
Send("v/" + (_local4 + 1), true);
_global.setTimeout(PingServer, 60000);
}
static function ForceSend() {
Request.Send();
Request = new Playtomic.LogRequest();
}
static function IncreaseViews() {
var _local1 = GetCookie("views");
_local1++;
SaveCookie("views", _local1);
}
static function IncreasePlays() {
Plays = ++Plays;
}
static function Play() {
if (!Enabled) {
return(undefined);
}
LevelCounters = new Array();
LevelAverages = new Array();
LevelRangeds = new Array();
Send("p/" + (Plays + 1), true);
}
static function CustomMetric(name, group, unique) {
if (!Enabled) {
return(undefined);
}
if ((group == null) || (group == undefined)) {
group = "";
}
if ((unique == null) || (unique == undefined)) {
unique = false;
}
if (unique) {
if (Customs.indexOf(name) > -1) {
return(undefined);
}
Customs.push(name);
}
Send((("c/" + Clean(name)) + "/") + Clean(group));
}
static function Link(url, name, group, unique, total, fail) {
if (!Enabled) {
return(undefined);
}
Send((((((((((("l/" + Clean(name)) + "/") + Clean(group)) + "/") + Clean(url)) + "/") + unique) + "/") + total) + "/") + fail);
}
static function LevelCounterMetric(name, level, unique) {
if (!Enabled) {
return(undefined);
}
if (unique) {
if (LevelCounters.indexOf(name) > -1) {
return(undefined);
}
LevelCounters.push(name);
}
Send((("lc/" + Clean(name)) + "/") + Clean(level));
}
static function LevelRangedMetric(name, level, value, unique) {
if (!Enabled) {
return(undefined);
}
if (unique) {
if (LevelRangeds.indexOf(name) > -1) {
return(undefined);
}
LevelRangeds.push(name);
SaveCookie("lr_" + name, 1);
}
Send((((("lr/" + Clean(name)) + "/") + Clean(level)) + "/") + value);
}
static function LevelAverageMetric(name, level, value, unique) {
if (!Enabled) {
return(undefined);
}
if (unique) {
if (LevelAverages.indexOf(name) > -1) {
return(undefined);
}
LevelAverages.push(name);
}
Send((((("la/" + Clean(name)) + "/") + Clean(level)) + "/") + value);
}
static function PingServer() {
if (!Enabled) {
return(undefined);
}
Pings = ++Pings;
Send((("t/" + (FirstPing ? "y" : "n")) + "/") + Pings, true);
if (FirstPing) {
FirstPing = false;
setInterval(PingServer, 60000);
}
}
static function Send(s, view) {
if (view == undefined) {
view = false;
}
Request.Queue(s);
if ((Request.Ready || (view)) || (!Queue)) {
Request.Send();
Request = new Playtomic.LogRequest();
}
}
static function GetCookie(n) {
if (Cookie.data[n] == undefined) {
return(0);
}
return(parseInt(Cookie.data[n]));
}
static function SaveCookie(n, v) {
var _local1 = SharedObject.getLocal("swfstats");
_local1.data[n] = v.toString();
_local1.flush();
}
static function Clean(s) {
while (s.indexOf("/") > -1) {
s = s.replace("/", "\\");
}
while (s.indexOf("~") > -1) {
s = s.replace("~", "-");
}
return(escape(s));
}
static function Replace(str, find, replace) {
return(str.split(find).join(replace));
}
static function GetUrl(defaulturl) {
return(defaulturl);
}
static var Enabled = false;
static var Queue = true;
static var SWFID = 0;
static var GUID = "";
static var Request = new Playtomic.LogRequest();
static var FirstPing = true;
static var Pings = 0;
static var Plays = 0;
static var HighestGoal = 0;
static var Customs = new Array();
static var LevelCounters = new Array();
static var LevelAverages = new Array();
static var LevelRangeds = new Array();
}
Symbol 1201 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip
{
var _x, _y, ticket, removeMovieClip, unloadMovie;
function checkedObject () {
super();
startClock = _global.clock;
offsetTop = _global.envS.allOffset.top;
offsetBottom = _global.envS.allOffset.bottom;
offsetLeft = _global.envS.allOffset.left;
offsetRight = _global.envS.allOffset.right;
x = Math.round(_x);
y = Math.round(_y);
}
function initOffset(bb) {
if (bb == 1) {
bigObject = true;
}
if (bigObject) {
offsetTop = _global.envS.bigTileOffset.top;
offsetBottom = _global.envS.bigTileOffset.bottom;
offsetLeft = _global.envS.bigTileOffset.left;
offsetRight = _global.envS.bigTileOffset.right;
}
}
function check() {
if (_global.noSet(x) || (_global.noSet(y))) {
kill();
}
if (y < ((-_root.bg.y) + offsetTop)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = (-_root.bg.y) + offsetTop;
}
}
if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = ((-_root.bg.y) + _global.screenHeight) - offsetBottom;
}
}
if (x < (0 + offsetLeft)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 0 + offsetLeft;
}
}
if (x > (_global.screenWidth - offsetRight)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = _global.screenWidth - offsetRight;
}
}
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (!init) {
return(undefined);
}
myClock++;
check();
}
function kill() {
outQueue();
if (!deathFromOutside) {
removeMovieClip();
unloadMovie();
}
}
var offsetTop = 0;
var offsetBottom = 0;
var offsetLeft = 0;
var offsetRight = 0;
var offReaction = "die";
var x = 0;
var y = 0;
var init = false;
var deathFromOutside = false;
var dieImmediatly = false;
var startClock = 0;
var myClock = 0;
var bigObject = false;
}
Symbol 1202 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject
{
var AADistance, lifeFrame, newSpeeds, newSpeedsTimes, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, check, _x, _y;
function movingObject () {
super();
AADistance = _global.envS.unitAutoAimDistance;
if (_global.noSet(AADistance)) {
AADistance = 50;
}
lifeFrame = 0;
newSpeeds = new Array();
newSpeedsTimes = new Array();
}
function newSpeedsArray(speed_values, speed_times) {
newSpeeds = _global.prepareArrayNum(speed_values);
newSpeedsTimes = _global.prepareArrayNum(speed_times);
}
function setEnemyToEnemyCollisionFlag(enable, dont_smash) {
if (enable != undefined) {
enable_enemy_to_enemy_collision = enable;
}
if (dont_smash != undefined) {
dont_smash_me_ally = dont_smash;
}
}
function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) {
if (typeof(a) == "string") {
if (a == "player") {
wayMode = false;
wayLinkage = "";
var _local8 = {x:x, y:y};
_parent.localToGlobal(_local8);
var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local10);
var _local18 = _local10.x - _local8.x;
var _local20 = _local10.y - _local8.y;
var _local15 = Math.atan2(_local20, _local18);
speedXY = parseFloat(b);
if (_global.noSet(speedXY)) {
speedXY = 1;
}
speedX = speedXY * Math.cos(_local15);
speedY = speedXY * Math.sin(_local15);
xr = parseInt(xr);
if (xr == 1) {
followPlayer = true;
}
if (!_global.noSet(yr)) {
AADistance = yr;
}
if (!_global.noSet(r)) {
AARatio = r;
}
} else {
if (_global.noSet(a)) {
return(undefined);
}
wayLinkage = a;
if (!_global.noSet(b)) {
wayRatio = b;
}
if (!_global.noSet(xr)) {
xratio = xr;
}
if (!_global.noSet(yr)) {
yratio = yr;
}
if (!_global.noSet(r)) {
rotate = r / _global.PI2;
}
if (!_global.noSet(f)) {
factor = f;
}
if (!_global.noSet(sf)) {
startFrame = sf;
}
if (!_global.noSet(ef)) {
endFrame = ef;
}
if (!_global.noSet(wc)) {
wayCycle = wc;
}
if (!_global.noSet(rbw)) {
rotatedByWay = ((rbw == 1) ? true : false);
}
if (!_global.noSet(mwas)) {
moveWayAtStart = ((mwas == 1) ? true : false);
}
if (!_global.noSet(otp)) {
orientToPath = otp;
}
way = attachMovie(wayLinkage, "way", 100);
line = createEmptyMovieClip("line", 101);
line.createEmptyMovieClip("l", 1);
line._visible = false;
line.l.lineStyle(0, 16711680);
line.l.moveTo(0, 0);
line.l.lineTo(100, 0);
firstStep = startFrame;
if (!_global.noSet(way)) {
var _local4 = way.klop._x;
_local4 = _local4 * factor;
var _local5 = way.klop._y;
var _local17;
var _local12;
if (xratio != 100) {
_local4 = _local4 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local13 = Math.sqrt((_local4 * _local4) + (_local5 * _local5));
var _local16 = Math.atan2(_local5, _local4);
_local17 = _local13 * Math.cos(rotate + _local16);
_local12 = _local13 * Math.sin(rotate + _local16);
} else {
_local17 = _local4;
_local12 = _local5;
}
way.x = _local17;
way._x = way.x;
way.y = _local12;
way._y = way.y;
}
if (endFrame == -1) {
endFrame = way._totalframes;
}
if (endFrame < startFrame) {
var _local19 = startFrame;
startFrame = endFrame;
endFrame = _local19;
wayDir = -1;
}
way._xscale = (line._xscale = factor * xratio);
way._yscale = (line._yscale = yratio);
way._rotation = (line._rotation = r);
if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) {
way._visible = false;
}
wayMode = true;
}
} else {
if (!_global.noSet(a)) {
speedX = a;
}
if (!_global.noSet(b)) {
speedY = b;
}
wayMode = false;
}
initMove = true;
if (wayMode) {
oEF();
}
oEF();
}
function initWayMotion(mwo, sx, sy) {
movedWay = true;
movedWayOffset = mwo;
movedWayCount = 0;
movedWayXSpeed = sx;
movedWayYSpeed = sy;
}
function oEF() {
lifeFrame++;
var _local5 = 0;
while (_local5 < newSpeedsTimes.length) {
if (lifeFrame != newSpeedsTimes[_local5]) {
} else {
trace(((((("change speed from " + wayRatio) + " to ") + newSpeeds[_local5]) + " by time(frame) ") + newSpeedsTimes[_local5]) + ".");
wayRatio = newSpeeds[_local5];
break;
}
_local5++;
}
if (initMove) {
if (wayMode) {
if ((firstStep != 0) && (moveWayAtStart)) {
way.gotoAndStop(firstStep);
firstStep = 0;
var _local6 = way.klop._x;
var _local7 = way.klop._y;
_local6 = _local6 * factor;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local7 = _local7 * (yratio / 100);
}
if (rotate != 0) {
var _local10 = Math.sqrt((_local6 * _local6) + (_local7 * _local7));
var _local9 = Math.atan2(_local7, _local6);
_local6 = _local10 * Math.cos(rotate + _local9);
_local7 = _local10 * Math.sin(rotate + _local9);
}
way.x = way.x + (-_local6);
way._x = way.x;
way.y = way.y + (-_local7);
way._y = way.y;
var _local18 = way.klop._x;
var _local19 = way.klop._y;
}
var _local8 = way._currentframe + (wayDir * wayRatio);
if ((wayDir > 0) && (_local8 > endFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local8 = endFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local8 = _local8 + (_local8 - endFrame);
}
if (wayCycle == 3) {
_local8 = startFrame + (_local8 - endFrame);
}
}
if ((wayDir < 0) && (_local8 < startFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local8 = startFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local8 = startFrame + (startFrame - _local8);
}
if (wayCycle == 3) {
_local8 = endFrame - (startFrame - _local8);
}
}
if (firstStep != 0) {
_local8 = firstStep;
firstStep = 0;
}
var _local18 = way.klop._x;
var _local19 = way.klop._y;
way.gotoAndStop(_local8);
var _local6 = way.klop._x - _local18;
_local6 = _local6 * factor;
var _local7 = way.klop._y - _local19;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local7 = _local7 * (yratio / 100);
}
if (rotate != 0) {
var _local10 = Math.sqrt((_local6 * _local6) + (_local7 * _local7));
var _local9 = Math.atan2(_local7, _local6);
speedX = _local10 * Math.cos(rotate + _local9);
speedY = _local10 * Math.sin(rotate + _local9);
} else {
speedX = _local6;
speedY = _local7;
}
var _local20 = 0;
var _local21 = 0;
if (movedWay) {
if ((++movedWayCount) > movedWayOffset) {
speedX = speedX + movedWayXSpeed;
_local20 = -movedWayXSpeed;
if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) {
_local7 = -_root.bg.speedY;
} else {
_local7 = -movedWayYSpeed;
}
speedY = speedY + _local7;
_local21 = -_local7;
}
}
if ((orientToPath == "way") || (orientToPath == "shoot")) {
line.l._rotation = way.klop._rotation;
var _local13 = line.getRect(this);
baseRotateCount = Math.atan2(_local13.yMax + _local13.yMin, _local13.xMax + _local13.xMin) * _global.PI2;
if (wayDir == -1) {
baseRotateCount = baseRotateCount + 180;
}
} else if (orientToPath == "move") {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
} else if (followPlayer) {
var _local16 = {x:x, y:y};
_parent.localToGlobal(_local16);
var _local17 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local17);
var _local14 = _local17.x - _local16.x;
var _local15 = _local17.y - _local16.y;
var _local22 = Math.sqrt((_local14 * _local14) + (_local15 * _local15));
var _local11 = Math.atan2(_local15, _local14);
if (!_global.noSet(AARatio)) {
var _local12 = Math.atan2(speedY, speedX) * _global.PI2;
_local12 = _local12 + _global.getAngleDelta(_local12, _local11 * _global.PI2, AARatio);
_local11 = _local12 / _global.PI2;
}
var _local23 = AADistance;
if (_local22 > _local23) {
speedX = speedXY * Math.cos(_local11);
speedY = speedXY * Math.sin(_local11);
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
} else {
followPlayer = false;
}
} else {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
x = x + speedX;
y = y + speedY;
if (wayMode) {
way.x = way.x - (speedX + _local20);
way._x = way.x;
way.y = way.y - (speedY + _local21);
way._y = way.y;
}
}
super.oEF();
redraw();
}
function moveTo(a, b) {
if (_global.noSet(a)) {
a = 0;
}
if (_global.noSet(b)) {
b = 0;
}
x = a;
y = b;
check();
redraw();
}
function moveBy(a, b) {
x = x + a;
y = y + b;
check();
redraw();
}
function redraw() {
_x = Math.round(x);
_y = Math.round(y);
}
var initMove = false;
var speedX = 0;
var speedY = 0;
var speedXY = 0;
var wayMode = false;
var wayRatio = 1;
var rotatedByWay = true;
var followPlayer = false;
var xratio = 100;
var yratio = 100;
var rotate = 0;
var baseRotateCount = 0;
var factor = 1;
var startFrame = 1;
var endFrame = -1;
var moveWayAtStart = true;
var wayCycle = 1;
var wayDir = 1;
var firstStep = 1;
var movedWay = false;
var movedWayOffset = 0;
var movedWayCount = 0;
var movedWayXSpeed = 0;
var movedWayYSpeed = 0;
var wayPassed = false;
var orientToPath = "move";
var enable_enemy_to_enemy_collision = false;
var dont_smash_me_ally = false;
}
Symbol 1203 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject
{
var blinkObject, loot, autoloot, lootXoffset, lootYoffset, AAD_array, actionAfterDie, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset, myId, relType, base;
function damagableObject () {
super();
if (_global.envS.debug == 1) {
initBar();
}
blinkObject = this;
loot = new Array();
autoloot = new Array();
lootXoffset = new Array();
lootYoffset = new Array();
AAD_array = new Array();
actionAfterDie = new Array();
}
function initArmor(a) {
startArmor = (armor = a);
}
function initScore(sc) {
if (!_global.noSet(sc)) {
score = sc;
}
}
function initFlags(ih, is, id, im, nc) {
ignoreHit = ((ih == 1) ? true : false);
ignoreSplash = ((is == 1) ? true : false);
ignoreDirect = ((id == 1) ? true : false);
immortal = ((im == 1) ? true : false);
notCount = ((nc == 1) ? true : false);
}
function initBar() {
bar = createEmptyMovieClip("bar", 3);
bar1 = bar.createEmptyMovieClip("bar1", 2);
bar.beginFill(16711680);
_global.drawRect(bar, -15, -2, 15, 2);
bar.endFill();
bar1.lineStyle(0, 0);
_global.drawRect(bar1, -15, -2, 15, 2);
bar._y = -20;
bar2 = bar.createEmptyMovieClip("bar2", 1);
bar2.beginFill(65280);
_global.drawRect(bar2, 0, -2, 30, 2);
bar2.endFill();
bar2._x = -15;
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (immortal) {
return(undefined);
}
armor = armor + delta;
if (delta < 0) {
startBlink("hit");
}
if (armor > startArmor) {
armor = startArmor;
}
showArmor();
if (armor <= 0) {
armor = 0;
live = false;
showArmor();
destroy();
}
}
function showArmor() {
if (_global.envS.debug == 1) {
bar2._xscale = (100 * armor) / startArmor;
}
}
function destroy(flag) {
if (childs.length > 0) {
var _local5 = 0;
while (_local5 < childs.length) {
var _local13 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local5]], 0);
if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) {
var _local11 = ((!_global.noSet(childDX[_local5])) ? (childDX[_local5]) : 0);
var _local12 = ((!_global.noSet(childDY[_local5])) ? (childDY[_local5]) : 0);
_local13.moveTo(_x + _local11, _y + _local12);
}
_local5++;
}
}
var _local15 = 0;
var _local16 = 99;
var _local17 = Math.floor(Math.random() * ((_local16 - _local15) + 1)) + _local15;
if (_local17 < 50) {
trace("add star");
var _local7 = _root.bg.bnz.getNextHighestDepth();
trace("bar = " + _local7);
var _local4 = _root.bg.bnz.attachMovie("bonus_star", "b" + _local7, _local7);
_global.bonusObjects.push(_local4);
_local4._x = _x + 0;
_local4._y = _y - 50;
_local4.bonusType = "star";
_local4.inQueue();
_local4._alpha = (_local4._xscale = (_local4._yscale = 2));
_local4.onEnterFrame = _global.getOn;
}
var _local5 = 0;
while (_local5 < loot.length) {
var _local9 = autoloot[_local5];
var _local10 = lootXoffset[_local5];
var _local8 = lootYoffset[_local5];
var _local6 = loot[_local5];
if (_local9) {
_global.makeBonusAnimation(_local6, _root.bg.player);
_root.bg.player.applyBonus(_local6);
} else {
var _local7 = _root.bg.bnz.getNextHighestDepth();
var _local4 = _root.bg.bnz.attachMovie("bonus_" + _local6, "b" + _local7, _local7);
_global.bonusObjects.push(_local4);
_local4._x = _x + _local10;
_local4._y = _y + _local8;
_local4.bonusType = _local6;
_local4.inQueue();
_local4._alpha = (_local4._xscale = (_local4._yscale = 2));
_local4.onEnterFrame = _global.getOn;
}
_local5++;
}
if (soundKills != "none") {
if (_global.noSet(soundKills)) {
_global.sound.play(_global.envS.soundKills, x, flag);
} else {
var _local14 = soundKills.split(",");
if (_local14.length == 0) {
_local14 = [soundKills];
}
var _local18 = Math.floor(Math.random() * _local14.length);
_global.sound.play(_global.trim(_local14[_local18]), x, flag);
}
}
if (score != 0) {
var _local7 = _root.bg.bnzFX.getNextHighestDepth();
var _local4 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local7, _local7);
_local4.ins.tf.text = score * _global.comboFactor;
_global.levelScore = _global.levelScore + (score * _global.comboFactor);
_root.gui.score.text = _global.levelScore;
_local4._alpha = 70;
_local4._x = _x;
_local4._y = _y;
}
stopBlink();
if (_global.envS.debug == 1) {
bar._visible = false;
}
live = false;
}
function oEF() {
if (blinkFlag) {
var _local12 = Math.floor(blinkCounter / blinkStep);
blinkCounter++;
var _local11 = Math.floor(blinkCounter / blinkStep);
if (_local12 != _local11) {
var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
if ((_local11 % 2) == 1) {
_local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount));
_local10.rb = Math.round((blinkColorR * blinkAmount) / 100);
_local10.gb = Math.round((blinkColorG * blinkAmount) / 100);
_local10.bb = Math.round((blinkColorB * blinkAmount) / 100);
}
new Color(blinkObject).setTransform(_local10);
}
if (blinkCounter > ((2 * blinkStep) * blinkTimes)) {
blinkFlag = false;
}
}
if (live) {
var _local5 = 0;
while (_local5 < emitC.length) {
if (eCCount[_local5] > 0) {
var _local6 = eCTimeOffset[_local5];
if (_global.noSet(_local6)) {
_local6 = 0;
}
if (((myClock + _local6) % eCTime[_local5]) == 0) {
var _local9 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0);
eCCount[_local5]--;
if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) {
var _local7 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0);
var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0);
_local9.moveTo(_x + _local7, _y + _local8);
}
}
}
_local5++;
}
}
super.oEF();
}
function startBlink(col) {
blinkColor = _global.envS.blinks[col].color;
blinkColorR = parseInt(blinkColor.substr(1, 2), 16);
blinkColorG = parseInt(blinkColor.substr(3, 2), 16);
blinkColorB = parseInt(blinkColor.substr(5, 2), 16);
blinkAmount = _global.envS.blinks[col].amount;
blinkTimes = _global.envS.blinks[col].times;
blinkStep = _global.envS.blinks[col].step;
blinkCounter = 0;
blinkFlag = true;
}
function stopBlink() {
if (blinkFlag) {
var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
new Color(blinkObject).setTransform(_local2);
blinkFlag = false;
}
}
function initLoot(lo, lox, loy, al) {
if (!_global.noSet(lo)) {
loot = _global.prepareArrayString(lo);
}
if (!_global.noSet(lox)) {
lootXoffset = _global.prepareArrayNum(lox);
}
if (!_global.noSet(loy)) {
lootYoffset = _global.prepareArrayNum(loy);
}
if (!_global.noSet(al)) {
autoloot = _global.prepareArrayBool(al);
}
}
function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) {
if (!_global.noSet(chi)) {
childs = _global.prepareArrayString(chi);
}
if (!_global.noSet(dx)) {
childDX = _global.prepareArrayNum(dx);
}
if (!_global.noSet(dy)) {
childDY = _global.prepareArrayNum(dy);
}
if (!_global.noSet(ec)) {
emitC = _global.prepareArrayString(ec);
}
if (!_global.noSet(ecc)) {
eCCount = _global.prepareArrayNum(ecc);
}
if (!_global.noSet(ect)) {
eCTime = _global.prepareArrayNum(ect);
}
if (!_global.noSet(ecto)) {
eCTimeOffset = _global.prepareArrayNum(ecto);
}
if (!_global.noSet(ecxo)) {
eCXOffset = _global.prepareArrayNum(ecxo);
}
if (!_global.noSet(ecyo)) {
eCYOffset = _global.prepareArrayNum(ecyo);
}
}
function setRelation(id, ar, rt) {
if (!_global.noSet(id)) {
myId = id;
}
if (!_global.noSet(ar)) {
AAD_array = _global.prepareArrayString(ar);
}
if (!_global.noSet(rt)) {
relType = rt;
}
}
function checkRelations(arr) {
var _local8 = false;
if ((AAD_array.length == 0) && (actionAfterDie.length == 0)) {
return(_local8);
}
if (AAD_array.length > 0) {
var _local6 = 0;
while (_local6 < AAD_array.length) {
var _local5 = AAD_array[_local6];
var _local3 = 0;
while (_local3 < arr.length) {
if (arr[_local3].myId == _local5) {
AAD_array.remove(_local5);
actionAfterDie.push(_local5);
_local6--;
}
_local3++;
}
_local6++;
}
}
if (actionAfterDie.length == 0) {
return(_local8);
}
if (_global.noSet(relType)) {
return(_local8);
}
var _local7 = new Array();
_local7 = actionAfterDie.concat();
var _local6 = 0;
while (_local6 < arr.length) {
if (arr[_local6] == this) {
} else if (_global.noSet(arr[_local6].myId)) {
} else {
_local7.remove(arr[_local6].myId);
}
_local6++;
}
if (_local7.length == actionAfterDie.length) {
if (relType == "kill") {
changeArmor((-armor) - 100);
_local8 = true;
}
if (relType == "makeHitable") {
ignoreHit = false;
ignoreSplash = false;
base.playMe = true;
base.play();
}
}
return(_local8);
}
var live = true;
var armor = 0;
var startArmor = 0;
var blinkColor = "#000000";
var blinkColorR = 0;
var blinkColorG = 0;
var blinkColorB = 0;
var blinkAmount = 0;
var blinkTimes = 0;
var blinkCounter = 0;
var blinkFlag = false;
var blinkStep = 0;
var directDamage = 0;
var soundKills = "";
var ignoreHit = false;
var ignoreSplash = false;
var ignoreDirect = false;
var immortal = false;
var notCount = false;
var score = 0;
}
Symbol 1204 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject
{
var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue;
function tankClass () {
super();
}
function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) {
if (!live) {
return(undefined);
}
if (bb === 1) {
bossBarFlag = true;
}
if (tp === 1) {
top = true;
}
initScore(sc);
base = attachMovie(a, "base", 1);
body = base.body;
hitBody = base.hitBody;
if (_global.noSet(hitBody)) {
hitBody = base.body;
}
if (_global.envS.debugBody != 1) {
body._visible = false;
hitBody._visible = false;
}
var _local7 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2));
if (_global.noSet(_local7)) {
gunHolder = this;
} else {
gunHolder = _local7.createEmptyMovieClip(_name + "_gun", getDepth());
}
norot = ((norot == 1) ? true : false);
if (!norot) {
base._rotation = _global.envS.defaultRotation;
}
gunHolder._x = _x;
gunHolder._y = _y;
cannons = new Array();
var _local4 = _global.prepareArrayString(b);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3] = gunHolder.attachMovie(_local4[_local3], "gun" + _local3, _local3 + 2, {parent:this, myNum:_local3});
_local3++;
}
if (wb == 1) {
withoutBaseFlag = true;
}
if (withoutBaseFlag) {
blinkObject = gunHolder;
}
target = c;
if ((!_global.noSet(sha)) && (top)) {
shadowStr = sha;
_local7 = _parent._parent.shadows;
if (_global.noSet(_local7)) {
_local7 = _parent.shadows;
}
shadow = _local7.attachMovie(shadowStr, _name + "_sh", getDepth());
SolarX = _global.envS.SolarX;
SolarY = _global.envS.SolarY;
SolarXFactor = _global.envS.SolarXFactor;
SolarYFactor = _global.envS.SolarYFactor;
shadow._rotation = base._rotation;
shadow._xscale = (shadow._yscale = 70);
}
rotateGun();
rotateBase();
initArmor(ar);
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) {
if (!live) {
return(undefined);
}
var _local18 = _global.prepareArrayNum(t);
var _local17 = _global.prepareArrayNum(mt);
var _local5 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local8 = _global.prepareArrayNum(bs);
var _local22 = _global.prepareArrayString(dd);
var _local6 = _global.prepareArrayNum(br);
var _local16 = _global.prepareArrayNum(tl);
var _local21 = _global.prepareArrayNum(am);
var _local12 = _global.prepareArrayNum(fs);
var _local15 = _global.prepareArrayNum(fm);
var _local20 = _global.prepareArrayNum(fd);
var _local9 = _global.prepareArrayNum(bd);
var _local19 = _global.prepareArrayNum(mb);
var _local14 = _global.prepareArrayNum(pa);
var _local10 = _global.prepareArrayNum(pd);
var _local13 = _global.prepareArrayString(ca);
var _local7 = _global.prepareArrayString(spa);
var _local11 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].initGun();
cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local17[_local3]), _global.trim(_local5[_local3]), _global.trim(_local4[_local3]), _global.trim(_local8[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local21[_local3]), _global.trim(_local12[_local3]), _global.trim(_local15[_local3]), _global.trim(_local20[_local3]), _global.trim(_local9[_local3]), _global.trim(_local19[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), pts, pta, ptss, _global.trim(_local13[_local3]), _global.trim(_local7[_local3]), _global.trim(_local11[_local3]));
_local3++;
}
rotateGun();
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) {
if (!live) {
return(undefined);
}
var _local18 = _global.prepareArrayNum(t);
var _local17 = _global.prepareArrayNum(mt);
var _local5 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local8 = _global.prepareArrayNum(bs);
var _local22 = _global.prepareArrayString(dd);
var _local6 = _global.prepareArrayNum(br);
var _local16 = _global.prepareArrayNum(tl);
var _local21 = _global.prepareArrayNum(am);
var _local12 = _global.prepareArrayNum(fs);
var _local15 = _global.prepareArrayNum(fm);
var _local20 = _global.prepareArrayNum(fd);
var _local9 = _global.prepareArrayNum(bd);
var _local19 = _global.prepareArrayNum(mb);
var _local14 = _global.prepareArrayNum(pa);
var _local10 = _global.prepareArrayNum(pd);
var _local13 = _global.prepareArrayString(ca);
var _local7 = _global.prepareArrayString(spa);
var _local11 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local17[_local3]), _global.trim(_local5[_local3]), _global.trim(_local4[_local3]), _global.trim(_local8[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local21[_local3]), _global.trim(_local12[_local3]), _global.trim(_local15[_local3]), _global.trim(_local20[_local3]), _global.trim(_local9[_local3]), _global.trim(_local19[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), pts, pta, ptss, _global.trim(_local13[_local3]), _global.trim(_local7[_local3]), _global.trim(_local11[_local3]));
_local3++;
}
}
function oEF() {
var _local3 = x;
var _local4 = y;
super.oEF();
gunHolder._x = _x;
gunHolder._y = _y;
rotateBase();
rotateGun();
moveShadow();
}
function moveShadow() {
if (!_global.noSet(shadow)) {
shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX;
shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY;
shadow._rotation = base._rotation;
}
}
function rotateBase() {
if ((!_global.noSet(target)) && (orientToPath == "shoot")) {
var _local3 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local3);
var _local4 = {x:x, y:y};
_parent.localToGlobal(_local4);
var _local5 = cannons[0].cannonAngleType;
switch (_local5) {
case "t" :
baseRotation = ((Math.atan2(_local3.y - _local4.y, _local3.x - _local4.x) * _global.PI2) + cannons[0].cannonAngle) + 90;
break;
case "w" :
baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90;
break;
case "h" :
baseRotation = cannons[0].cannonAngle + 180;
}
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
} else if (!((speedX == 0) && (speedY == 0))) {
baseRotation = baseRotateCount + 90;
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
}
}
function rotateGun() {
if (_global.noSet(target)) {
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90;
_local3++;
}
} else {
var _local9 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local9);
var _local3 = 0;
while (_local3 < cannons.length) {
var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y};
gunHolder.localToGlobal(_local5);
var _local8 = cannons[_local3].cannonAngleType;
switch (_local8) {
case "t" :
var _local4 = (((Math.atan2(_local9.y - _local5.y, _local9.x - _local5.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "w" :
_local4 = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "h" :
_local4 = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180;
}
if (cannons[_local3].cannonChangeAngleSpeed == 0) {
cannons[_local3]._rotation = _local4;
} else {
var _local6 = _global.getAngleDelta(cannons[_local3]._rotation, _local4, 1);
var _local7 = ((_local6 > 0) ? 1 : -1);
if (Math.abs(_local6) > cannons[_local3].cannonChangeAngleSpeed) {
cannons[_local3]._rotation = cannons[_local3]._rotation + (_local7 * cannons[_local3].cannonChangeAngleSpeed);
} else {
cannons[_local3]._rotation = cannons[_local3]._rotation + _local6;
}
}
_local3++;
}
}
}
function bang(obj) {
if (!live) {
return(false);
}
var _local4 = false;
var _local2 = 0;
while (_local2 < cannons.length) {
var _local3 = cannons[_local2].bang(obj);
_local4 = _local4 || (_local3);
_local2++;
}
return(_local4);
}
function destroy(flag) {
if (top) {
var _local10 = _root.bg.fxTop;
} else {
var _local10 = _root.bg.fx;
}
var _local8 = 1;
var _local7 = _local10.getNextHighestDepth();
var _local9 = base;
if (_global.noSet(_local9.ex1)) {
_local9 = cannons[0];
}
while (!_global.noSet(_local9["ex" + _local8])) {
var _local6 = _local9["ex" + _local8];
var _local5 = _local10.attachMovie("explode", "fx" + _local7, _local7);
_local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation));
_local5.target = this;
_local5.target_mc = _local6;
_local5._xscale = (_local5._yscale = _local6._xscale * 10);
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local7++;
_local8++;
}
_local5.destroyer = true;
_local5.destroyTarget = this;
deathFromOutside = true;
if (dieImmediatly) {
deathFromOutside = false;
}
super.destroy(flag);
if (!deathFromOutside) {
shadow.removeMovieClip();
}
kill();
}
function kill() {
shadow.removeMovieClip();
if (gunHolder != this) {
var _local4 = cannons[0]._currentframe;
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3].gotoAndPlay("die");
_local3++;
}
if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local4)) {
gunHolder.removeMovieClip();
}
super.kill();
} else {
initMove = false;
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3].gotoAndPlay("die");
_local3++;
}
}
base.gotoAndPlay("die");
outQueue();
}
function changeGun(newWeapon) {
cannons[0].changeGun(newWeapon);
}
function changeArmor(delta) {
super.changeArmor(delta);
}
var armor = 0;
var startArmor = 0;
var thereCanBeOnlyOne = 0;
var withoutBaseFlag = false;
var bossBarFlag = false;
var top = false;
var shadowStr = "";
var SolarX = 275;
var SolarY = 200;
var SolarXFactor = 1;
var SolarYFactor = 1;
}
Symbol 1205 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass
{
var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor;
function enemyClass () {
super();
score = _global.envS.defaultScore;
_global.enemyObjects.push(this);
offsetTop = _global.envS.enemyOffset.top;
offsetBottom = _global.envS.enemyOffset.bottom;
offsetLeft = _global.envS.enemyOffset.left;
offsetRight = _global.envS.enemyOffset.right;
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, spa, to, ai, sd, dr, del, mb, pa, pd) {
super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba, spa);
if (!_global.noSet(ai)) {
this.ai = ai;
}
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local5 = _global.prepareArrayNum(sd);
var _local7 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]);
_local4++;
}
}
}
function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) {
if (!_global.noSet(dir)) {
directdamage = dir;
}
super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc);
}
function oEF() {
super.oEF();
if (wayPassed) {
ai = 0;
}
if (ai == 0) {
bang(0);
}
}
function kill() {
if (armor <= 0) {
_global.rezults.killed++;
} else {
_global.rezults.survived++;
}
var _local4 = 0;
while (_local4 < _global.enemyObjects.length) {
if (_global.enemyObjects[_local4] == this) {
_global.enemyObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function destroy(flag) {
_global.countCombo(true);
super.destroy(flag);
}
var ai = 0;
var directdamage = -100;
}
Symbol 1206 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance;
function bulletClass () {
super();
_global.bulletObjects.push(this);
offsetTop = _global.envS.bulletOffset.top;
offsetBottom = _global.envS.bulletOffset.bottom;
offsetLeft = _global.envS.bulletOffset.left;
offsetRight = _global.envS.bulletOffset.right;
autoAimDistance = _global.envS.autoAimDistance;
if (_global.noSet(autoAimDistance)) {
autoAimDistance = 50;
}
passageAbility = 1;
hited = new Array();
}
function set damage(d) {
if (d >= 0) {
__damage = d;
}
//return(damage);
}
function get damage() {
return(__damage);
}
function check() {
super.check();
if (y < ((-_root.bg.y) + offsetTop)) {
kill();
}
if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) {
kill();
}
if (x < (0 + offsetLeft)) {
kill();
}
if (x > (_global.screenWidth - offsetRight)) {
kill();
}
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bulletObjects.length) {
if (_global.bulletObjects[_local3] == this) {
_global.bulletObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill(flag) {
if ((type == "torpedoe") && (flag)) {
var _local5 = _root.bg.fx;
var _local4 = _local5.getNextHighestDepth();
var _local6 = _local5.attachMovie("explode", "fx" + _local4, _local4);
_local6._x = x;
_local6._y = y;
}
removeFromArray();
super.kill();
}
function alreadyHited(mc) {
var _local2 = 0;
while (_local2 < hited.length) {
if (hited[_local2] == mc) {
return(true);
}
_local2++;
}
return(false);
}
function addEnemy(mc) {
passageAbility--;
var _local2 = 0;
while (_local2 < hited.length) {
if (hited[_local2] == mc) {
return(false);
}
_local2++;
}
hited.push(mc);
return(true);
}
function passageDone() {
if (passageAbility <= 0) {
return(true);
}
return(false);
}
function oEF() {
if (type == "torpedoe") {
if (myClock < _global.torpedoeSettings.fallTime) {
speedX = speedX * _global.torpedoeSettings.startXSpeedFactor;
_xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime));
} else if (myClock == _global.torpedoeSettings.fallTime) {
mode = true;
speedX = 0;
gotoAndStop(2);
_xscale = (_yscale = 100);
var _local7 = _root.bg.tiles.getNextHighestDepth();
var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local7, _local7);
_local6._x = x;
_local6._y = y;
_local6._xscale = (_local6._yscale = 10);
_local6._alpha = 25;
_global.sound.play("torpedoe_boul", x);
} else {
speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor);
}
}
if (flySteps != 0) {
var _local12 = (_global.clock - startClock) + 1;
var _local11 = (3.141593 / (flySteps - 1)) * (_local12 - 1);
_xscale = (_yscale = Math.round(10 * ((Math.sin(_local11) * (100 - flyMinScale)) + flyMinScale)) / 10);
} else if (bulletDir != "d") {
if (bulletDir == "a") {
tx = target._x;
ty = target._y;
}
var _local5 = _rotation;
var _local8 = tx - _x;
var _local9 = ty - _y;
var _local7 = Math.sqrt((_local8 * _local8) + (_local9 * _local9));
var _local10 = Math.atan2(_local9, _local8) * _global.PI2;
_local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local10, bulletFactor);
_rotation = _local5;
_local5 = _local5 / _global.PI2;
speedX = (-bulletSpeed) * Math.sin(_local5);
speedY = bulletSpeed * Math.cos(_local5);
if ((_local7 < autoAimDistance) && (bulletDir == "s")) {
bulletDir = "d";
}
} else if (movedBullet) {
var _local13 = speedY;
speedY = speedY - _root.bg.speedY;
}
passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY));
if (_global.clock != startClock) {
super.oEF();
}
if (movedBullet) {
speedY = _local13;
}
if (!_global.noSet(maxDistance)) {
if (passedDistance >= maxDistance) {
kill();
}
}
}
var __damage = 0;
var flySteps = 0;
var flyMinScale = 0;
var bulletDir = "d";
var tx = 0;
var ty = 0;
var bulletSpeed = 0;
var bulletFactor = 5;
var type = "";
var mode = false;
var passedDistance = 0;
}
Symbol 1207 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip
{
function queue () {
super();
actions = new Array();
newActions = new Array();
_global.queue = this;
}
function addFunc(func, obj, priority) {
ticket++;
if (_global.noSet(priority)) {
priority = 50;
}
newActions.push({func:func, obj:obj, pr:priority, ticket:ticket});
sync = false;
return(ticket);
}
function remove(t) {
var _local2 = 0;
while (_local2 < actions.length) {
if (actions[_local2].ticket == t) {
actions.splice(_local2, 1);
return(true);
}
_local2++;
}
_local2 = 0;
while (_local2 < newActions.length) {
if (newActions[_local2].ticket == t) {
newActions.splice(_local2, 1);
return(true);
}
_local2++;
}
trace((("*****************NOT removed\t" + t) + "\t") + actions.length);
return(false);
}
function clear() {
delete actions;
delete newActions;
actions = new Array();
newActions = new Array();
ticket = 0;
sync = true;
}
function onEnterFrame() {
if (_global.gameInProcess) {
if (!sync) {
while (newActions.length > 0) {
actions.push(newActions.pop());
}
actions.sortOn("pr", Array.NUMERIC);
sync = true;
}
var _local3 = 0;
while (_local3 < actions.length) {
var _local4 = actions.length;
actions[_local3].func.call(actions[_local3].obj);
if (actions.length != _local4) {
_local3--;
}
_local3++;
}
}
}
var actions = new Array();
var newActions = new Array();
var ticket = 0;
var sync = true;
}
Symbol 1208 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject
{
var x, _x, y, _y;
function bonus () {
super();
}
function oEF() {
x = Math.round(_x);
y = Math.round(_y);
super.oEF();
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bonusObjects.length) {
if (_global.bonusObjects[_local3] == this) {
_global.bonusObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill() {
removeFromArray();
super.kill();
}
var bonusType = "";
}
Symbol 1209 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip
{
var myNum, parent, _x, _y, fires, firesAssoc, gunZ, _rotation, localToGlobal;
function cannon () {
super();
var _local4 = myNum + 1;
var _local5 = parent.base["head" + _local4];
if (_global.noSet(_local5) && (_local4 == 1)) {
_local5 = parent.base.head;
}
if (_global.noSet(_local5)) {
_global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4);
} else {
_x = _local5._x;
_y = _local5._y;
}
fires = new Array();
firesAssoc = new Object();
fireNum = 1;
_local4 = 0;
_local4++;
while (this["shoot" + _local4]) {
fires.push(this["shoot" + _local4]);
firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4];
}
}
function initGun() {
gunZ = new Array();
currentGun = 0;
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, spa, to) {
gunZ.push(new weapon(this, gunZ.length));
gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to);
if (_global.noSet(ca)) {
ca = "t";
}
cannonAngleType = ca.charAt(0);
if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) {
cannonAngleType = "t";
}
cannonAngle = parseFloat(ca.substr(1, 100));
if (_global.noSet(cannonAngle)) {
cannonAngle = 0;
}
cannonChangeAngleSpeed = spa;
if (_global.noSet(cannonChangeAngleSpeed)) {
cannonChangeAngleSpeed = 0;
}
}
function bang(obj) {
return(gunZ[currentGun].bang(obj));
}
function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) {
if (_global.noSet(angle)) {
angle = 0;
}
var _local23 = fireNum;
if (fires.length > 1) {
fireNum++;
}
if (fireNum > fires.length) {
fireNum = 1;
}
var _local21 = fireNum;
if (obj == 1) {
if (!_global.noSet(firePoint)) {
var _local7 = firesAssoc[firePoint];
} else {
var _local7 = fires[_local21 - 1];
}
} else {
var _local7 = fires[_local21 - 1];
}
if (_local7._currentframe == 1) {
_local7.gotoAndPlay(bt);
}
if (gunObj.bulletTopLevel == 0) {
var _local14 = _root.bg.shots;
}
if (gunObj.bulletTopLevel == 1) {
var _local14 = _root.bg.shotsTop;
}
var _local15 = _local14.getNextHighestDepth();
var _local4 = _local14.attachMovie(bt, "f" + _local15, _local15);
_local4.movedBullet = gunObj.movedBullet;
var _local20 = ((_rotation - 90) + angle) + parent.gunHolder._rotation;
var _local6 = _local20 / _global.PI2;
_local4._rotation = _local20 - 90;
var _local8 = {x:_local7._x, y:_local7._y};
localToGlobal(_local8);
var _local9 = {x:_local8.x, y:_local8.y};
_local4._parent.globalToLocal(_local8);
_local4.moveTo(_local8.x, _local8.y);
_local4.flySteps = gunObj.flySteps;
_local4.flyMinScale = gunObj.flyMinScale;
_local4.inQueue(60);
if (gunObj.flySteps == 0) {
if (bt == "torpedoe") {
_local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed);
} else {
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
if ((cannonAngleType != "t") && (bulletDir != "d")) {
_local4.bulletDir = bulletDir;
if (!_global.noSet(bulletFactor)) {
_local4.bulletFactor = bulletFactor;
}
_local4.target = parent.target;
_local4.tx = parent.target._x;
_local4.ty = parent.target._y;
_local4.bulletSpeed = bs;
}
}
} else {
_local4._rotation = 0;
if (obj == 1) {
var _local12 = _root._xmouse - _local9.x;
var _local13 = _root._ymouse - _local9.y;
var _local16 = Math.sqrt((_local12 * _local12) + (_local13 * _local13));
_local6 = Math.atan2(_local13, _local12);
var _local22 = ((parent.base._xmouse > 0) ? 1 : -1);
_local6 = _local6 + ((_local22 * angle) / _global.PI2);
_local4.setMotion((_local16 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local16 * Math.sin(_local6)) / (gunObj.flySteps - 1));
}
if (obj == 0) {
if (cannonAngleType == "t") {
var _local11 = {x:parent.target._x, y:parent.target._y};
_local4._parent.localToGlobal(_local11);
_local4.setMotion((_local11.x - _local9.x) / (gunObj.flySteps - 1), (_local11.y - _local9.y) / (gunObj.flySteps - 1));
} else {
bs = gunObj.flyDistance / (gunObj.flySteps - 1);
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
}
}
}
_local4.damage = dm;
_local4.maxDistance = pd;
_local4.object = obj;
_local4.type = bt;
_local4.passageAbility = passageAbility;
_local4.fireAngle = _local6;
if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) {
_local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1);
_local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1);
_local4.splashDelay = gunObj.splashDelay;
}
return(_local4);
}
function changeGun(newWeapon) {
if (newWeapon == currentGun) {
return(true);
}
if (newWeapon >= gunZ.length) {
_global.debug(("Cannot change weapon to " + newWeapon) + ", not inited");
return(false);
}
_global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon);
currentGun = newWeapon;
return(true);
}
function initSplash(sd, dr, del) {
gunZ[gunZ.length - 1].initSplash(sd, dr, del);
}
var fireNum = 1;
var cannonAngleType = "t";
var cannonAngle = 0;
var cannonChangeAngleSpeed = 0;
var currentGun = 0;
}
Symbol 1210 MovieClip [__Packages.weapon] Frame 0
class weapon
{
var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale;
function weapon (target, nu) {
myObj = target;
myNum = nu;
empty = true;
multiple = 1;
}
function initSplash(sd, dr, del) {
splashDamage = sd;
damageRadius = dr;
splashDelay = del;
}
function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) {
if (_global.noSet(bt)) {
return(undefined);
}
if (_global.noSet(to)) {
to = 0;
}
flySteps = parseInt(fs);
if (_global.noSet(flySteps)) {
flySteps = 0;
}
flyMinScale = parseInt(fm);
if (_global.noSet(flyMinScale)) {
flyMinScale = 0;
}
flyDistance = parseInt(fd);
if (_global.noSet(flyDistance)) {
flyDistance = 100;
}
empty = false;
startReloadTime = (reloadTime = t);
startReloadMicroTime = (reloadMicroTime = mt);
clip = c;
if (!_global.noSet(bt)) {
bulletType = bt;
}
if (!_global.noSet(bs)) {
bulletSpeed = bs;
}
if (_global.noSet(am)) {
amount = -100;
} else {
amount = am;
}
if (!_global.noSet(tl)) {
bulletTopLevel = tl;
}
if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) {
bulletTopLevel = 0;
}
if (_global.noSet(dd)) {
bulletDir = "d";
} else {
bulletDir = dd;
}
if (!_global.noSet(br)) {
bulletFactor = br;
}
if (!_global.noSet(mb)) {
movedBullet = ((mb == 1) ? true : false);
}
if (_global.noSet(pa)) {
bulletPassageAbility = 1;
} else {
bulletPassageAbility = pa;
}
if (_global.noSet(pd)) {
pointsDistance = 1000;
} else {
pointsDistance = pd;
}
damage = bd;
reload = true;
to = parseInt(to);
if (_global.noSet(to)) {
to = 0;
}
bangTime = _global.clock + to;
if (_global.noSet(pts)) {
pointsUsed = new Array();
var _local3 = 0;
while (_local3 < myObj.fires.length) {
pointsUsed.push(myObj.fires[_local3]._name);
_local3++;
}
} else {
pointsUsed = _global.prepareArrayString(pts);
}
pointsAngles = _global.prepareArrayNum(pta);
pointsScale = _global.prepareArrayNum(ptss);
}
function bang(obj) {
if (empty) {
return(false);
}
if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) {
return(false);
}
if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) {
return(false);
}
if (reload && ((_global.clock - bangTime) < reloadTime)) {
return(false);
}
if (amount == 0) {
return(false);
}
if (reload) {
reload = false;
shootCount = 0;
}
shootCount++;
var _local8 = "s_" + bulletType;
if (_local8 == "s_weapon3_1") {
_local8 = "s_weapon0";
}
if (_local8 == "s_weapon2_1") {
_local8 = "s_weapon3";
}
if (bulletType != "emptyShoot") {
_global.sound.play(_local8, myObj.parent._x);
}
if (shootCount == clip) {
reload = true;
}
bangTime = _global.clock;
var _local6 = damage * (doubleDamage ? 1.5 : 1);
if (obj == 1) {
if (_global.diffLevel == 1) {
_local6 = Math.round(_local6 * 1.15);
}
if (_global.diffLevel == 3) {
_local6 = Math.round(_local6 * 0.85);
}
}
if (amount > 0) {
amount--;
}
if ((obj == 1) && (myNum == 1)) {
_root.gui.rockets.tf.text = amount;
}
if (obj != 1) {
myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this);
} else {
var _local4 = 0;
while (_local4 < pointsUsed.length) {
var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]);
if (!_global.noSet(pointsScale[_local4])) {
_local5._xscale = (_local5._yscale = pointsScale[_local4] * 100);
}
_local4++;
}
}
return(true);
}
var empty = true;
var bulletType = "gunshot";
var flySteps = 0;
var flyMinScale = 0;
var flyDistance = 100;
var amount = -100;
var bulletDir = "d";
var bulletFactor = 5;
var bulletTopLevel = 0;
var bulletPassageAbility = 1;
var pointsDistance = 1000;
var reloadTime = 0;
var startReloadTime = 0;
var reloadMicroTime = 0;
var startReloadMicroTime = 0;
var clip = 0;
var reload = false;
var multiple = 1;
var doubleDamage = false;
var doubleSpeed = false;
var shootCount = 0;
var bangTime = 0;
var damage = 0;
var myNum = 0;
var splashDamage = 0;
var damageRadius = 0;
var splashDelay = 0;
var nuke = false;
var movedBullet = true;
}
Symbol 1211 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject
{
var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay;
function splashedObject () {
super();
_global.staticObjects.push(this);
if (_global.noSet(hitBody)) {
hitBody = body;
}
body._visible = false;
hitBody._visible = false;
if (_global.envS.debug != 1) {
spl._visible = false;
}
}
function initSplash(sd, dr, delay, flag) {
if (_global.noSet(flag)) {
flag = false;
}
splashDamage = sd;
damageRadius = dr;
splashDelay = delay;
if (!flag) {
spl._xscale = (spl._yscale = dr);
} else {
_xscale = (_yscale = dr);
}
}
function destroy() {
_global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!");
if (armor <= 0) {
if (!notCount) {
_global.rezults.items++;
}
}
super.destroy();
gotoAndPlay("destroy");
var _local9 = 1;
var _local10 = _root.bg.fx;
while (!_global.noSet(this["p" + _local9])) {
var _local6 = this["p" + _local9];
var _local8 = _local10.getNextHighestDepth();
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = _local6._rotation;
_local5._xscale = _local6._xscale;
_local5._yscale = _local6._yscale;
_local5.target = this;
_local5.target_mc = _local6;
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local9++;
}
var _local7 = 0;
while (_local7 < _global.staticObjects.length) {
if (_global.staticObjects[_local7] == this) {
_global.staticObjects.splice(_local7, 1);
break;
}
_local7++;
}
}
function kill() {
var _local4 = 0;
while (_local4 < _global.staticObjects.length) {
if (_global.staticObjects[_local4] == this) {
_global.staticObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function oEF() {
super.oEF();
}
}
Symbol 1212 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject
{
var explodeTimer, changeArmor, kill;
function autoExplode () {
super();
}
function oEF() {
super.oEF();
if (_global.noSet(explodeTimer)) {
return(undefined);
}
explodeTimer--;
if (explodeTimer <= 0) {
_global.checkSplash(this);
changeArmor(-100000);
kill();
}
}
}
Symbol 1213 MovieClip [__Packages.star] Frame 0
class star extends MovieClip
{
var speed, h, _height, _x, _y, removeMovieClip, ticket;
function star () {
super();
}
function initStar(s) {
if (_global.noSet(s)) {
return(undefined);
}
speed = s;
inQueue(80);
h = _height / 2;
_x = Math.floor((Math.random() * 550) + 1);
_y = -h;
}
function kill() {
outQueue();
removeMovieClip();
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (init) {
_y = _y + speed;
if ((_y - h) >= 400) {
kill();
}
}
}
var init = false;
}
Symbol 1214 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live;
function playerClass () {
super();
offsetTop = _global.envS.playerOffset.top;
offsetBottom = _global.envS.playerOffset.bottom;
offsetLeft = _global.envS.playerOffset.left;
offsetRight = _global.envS.playerOffset.right;
offReaction = "stand";
oldTab = Key.isToggled(9);
XspeedFactor = _global.playerS.XspeedFactor;
YspeedFactor = _global.playerS.YspeedFactor;
rotationFactor = _global.playerS.rotationFactor;
if (_global.noSet(_global.userWeapon1)) {
_global.userWeapon1 = 1;
}
if (_global.noSet(_global.userWeapon2)) {
_global.userWeapon2 = 0;
}
if (_global.noSet(_global.userWeapon3)) {
_global.userWeapon3 = 0;
}
if (_global.noSet(_global.userWeapon4)) {
_global.userWeapon4 = 0;
}
_global.userWeapon1 = 1;
_global.userWeapon2 = 0;
_global.userWeapon3 = 0;
_global.userWeapon4 = 0;
showWeapon();
}
function setMotion(a, b) {
super.setMotion(0, 0);
startBaseSpeedX = (baseSpeedX = a);
startBaseSpeedY = (baseSpeedY = b);
playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)));
}
function initTank(a, b, c, ar, wb, sh, msh, mar, sha) {
shield = sh;
maxShield = msh;
super.initTank(a, b, c, ar, wb, false, 1, sha);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4]._y = cannons[_local4]._y * -1;
_local4++;
}
if (_global.envS.debug == 1) {
bar._y = 20;
}
startArmor = Math.max(mar, ar);
showArmor();
}
function oEF() {
var _local10 = cannons[0].currentGun;
if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) {
if (cannons[0].changeGun(0)) {
_root.lbar.weaponSelector.gotoAndStop(1);
if (cannons[0].currentGun != _local10) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) {
if (cannons[0].changeGun(1)) {
_root.lbar.weaponSelector.gotoAndStop(2);
if (cannons[0].currentGun != _local10) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if (_global.userControlled) {
speedX = (_parent._xmouse - x) / XspeedFactor;
speedY = (_parent._ymouse - y) / YspeedFactor;
} else {
speedX = speedX + ((-speedX) / (XspeedFactor * 2));
speedY = speedY + ((-speedY) / YspeedFactor);
}
var _local9 = Math.floor(speedX / 3) + 6;
if (_local9 < 1) {
_local9 = 1;
}
if (_local9 > base.vis._totalframes) {
_local9 = base.vis._totalframes;
}
base.vis.gotoAndStop(_local9);
if (recoilTimer < _global.playerS.recoilLength) {
recoilTimer++;
var _local11 = recoilAngle / _global.PI2;
var _local12 = _global.playerS.recoil * Math.cos((3.141593 * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1));
moveBy((_local12 * Math.cos(_local11)) / recoilTimer, (_local12 * Math.sin(_local11)) / recoilTimer);
}
super.oEF();
shadow._rotation = (base._rotation = 0);
gunHolder._rotation = 0;
var _local13 = cannons[0]._rotation;
cannons[0]._rotation = base._rotation;
if (!(init && (initMove))) {
return(undefined);
}
if (_global.userWeapon1 > 1) {
_root.gui.weaponIcon1.txt.text = Math.floor(_global.userWeapon1 / 24) + 1;
_global.userWeapon1--;
if (_global.userWeapon1 <= 1) {
_global.userWeapon1 = 1;
cannons[0].gunZ[0].reloadTime = cannons[0].gunZ[0].startReloadTime;
cannons[0].gunZ[0].reloadMicroTime = cannons[0].gunZ[0].startReloadMicroTime;
showWeapon();
}
}
if (_global.userControlled) {
if (autoFire) {
if (_global.userWeapon1 != 0) {
if (cannons[0].changeGun(0)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
if (_global.userWeapon2 != 0) {
if (cannons[0].changeGun(1)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
if (_global.userWeapon3 != 0) {
if (cannons[0].changeGun(2)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
_root.gui.weaponIcon3.txt.text = cannons[0].gunZ[2].amount;
if (cannons[0].gunZ[2].amount == 0) {
_global.userWeapon3 = 0;
showWeapon();
}
}
cannons[0].changeGun(0);
}
}
var _local7 = 0;
while (_local7 < cannons[0].gunZ.length) {
var _local6 = cannons[0].gunZ[_local7];
if (_local6.reload) {
var _local5 = 100 * ((_global.clock - _local6.bangTime) / _local6.reloadTime);
} else {
var _local5 = 100 * ((_global.clock - _local6.bangTime) / _local6.reloadMicroTime);
}
if (_local5 > 100) {
var _local5 = 100;
}
var _local8 = _root.lbar["w" + _local7].ico;
if ((_local5 < 100) || (_local8._currentframe <= 50)) {
_local8.gotoAndPlay(Math.ceil(_local5 / 2));
}
_local7++;
}
}
function viewWeapons() {
_root.gui.rockets.tf.text = cannons[0].gunZ[1].amount;
}
function check() {
super.check();
}
function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) {
super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local5 = _global.prepareArrayNum(sd);
var _local7 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon();
}
function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) {
super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local5 = _global.prepareArrayNum(sd);
var _local7 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon();
}
function showWeapon() {
_root.gui.weaponIndicator.gotoAndStop(weaponNum + 1);
_root.gui.weaponIndicator.n = 0;
_root.gui.weaponIcon1._visible = false;
_root.gui.weaponIcon2._visible = false;
_root.gui.weaponIcon3._visible = false;
_root.gui.weaponIcon1.m._visible = false;
_root.gui.weaponIcon2.m._visible = false;
_root.gui.weaponIcon1._visible = false;
if (_global.userWeapon1 > 1) {
_root.gui.weaponIcon1._visible = true;
_root.gui.weaponIcon1.txt.text = Math.floor(_global.userWeapon1 / 24) + 1;
}
_root.gui.weaponIcon2._visible = false;
if (_global.userWeapon2 == 1) {
_root.gui.weaponIcon2._visible = true;
}
_root.gui.weaponIcon3._visible = false;
if (_global.userWeapon3 == 1) {
_root.gui.weaponIcon3._visible = true;
_root.gui.weaponIcon3.txt.text = cannons[0].gunZ[2].amount;
}
}
function onMouseDown() {
if (_global.userControlled) {
autoFire = true;
}
}
function onMouseUp() {
if (_global.userControlled) {
autoFire = false;
}
}
function bang(obj) {
var _local3 = super.bang(obj);
if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) {
cannons[0].gunZ[1].nuke = false;
cannons[0].gunZ[1].bulletType = "rocket";
showWeapon();
}
return(_local3);
}
function showArmor() {
super.showArmor();
_root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor);
}
function changeShield(delta) {
shield = shield + delta;
if (shield > maxShield) {
shield = maxShield;
}
if (shield < 0) {
shield = 0;
}
if (delta > 0) {
startBlink("shield");
}
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (delta < 0) {
_global.comboNumber = 0;
_global.actualComboNumber = 0;
_global.comboTimer = -100000;
_global.comboFactor = 1;
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
var _local5 = Math.ceil(delta / 2);
if (shield < (-_local5)) {
_local5 = -shield;
}
var _local6 = delta - _local5;
changeShield(_local5);
} else {
var _local5 = 0;
var _local6 = delta;
}
super.changeArmor(_local6);
}
function destroy() {
_global.makeText("THWT BYI", "MovieAnimation1");
_global.gameOver = true;
super.destroy(true);
}
function applyBonus(type) {
startBlink("takebonus");
trace("taken bonus");
switch (type) {
case "miniHealth" :
_global.sound.play("health", x);
changeArmor(startArmor * 0.25);
showArmor();
break;
case "star" :
_global.levelScore = _global.levelScore + 100;
_global.sound.play("star_taken_sound", x);
_root.gui.text_score.text = _global.gameScore + _global.levelScore;
break;
case "weapon1" :
_global.sound.play("upgrade", x);
_global.userWeapon1 = 240;
cannons[0].gunZ[0].reloadTime = cannons[0].gunZ[0].startReloadTime / 2;
cannons[0].gunZ[0].reloadMicroTime = cannons[0].gunZ[0].startReloadMicroTime / 2;
showWeapon();
trace("FIRERATE");
break;
case "weapon2" :
_global.sound.play("upgrade", x);
_global.userWeapon2 = 1;
showWeapon();
trace("ADDITIONAL GUN BONUS");
break;
case "weapon3" :
_global.sound.play("upgrade", x);
_global.userWeapon3 = 1;
cannons[0].gunZ[2].amount = cannons[0].gunZ[2].amount + _global.playerS.weapons[2].ammo_per_bonus;
showWeapon();
trace(("ROCKETS (" + _global.playerS.weapons[2].ammo_per_bonus) + " ammo)");
}
}
var playerDx = 0;
var playerDy = 0;
var baseSpeedX = 0;
var baseSpeedY = 0;
var startBaseSpeedX = 0;
var startBaseSpeedY = 0;
var XspeedFactor = 0;
var YspeedFactor = 0;
var rotationFactor = 0;
var realRotation = 0;
var rotSign = 0;
var shield = 0;
var maxShield = 0;
var recoilTimer = 10;
var recoilAngle = 0;
var oldTab = false;
var autoFire = false;
var weaponNum = 0;
var weaponPowerup = 0;
}
Symbol 1215 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip
{
var col, getNextHighestDepth, createEmptyMovieClip;
function soundCollector () {
super();
col = new Array();
var _local5 = 0;
while (_local5 < arrayLength) {
var _local8 = getNextHighestDepth();
var _local7 = createEmptyMovieClip("mc_" + _local8, _local8);
var _local4 = new Sound(_local7);
_local4.onSoundComplete = scomplete;
var _local6 = {mc:_local7, snd:_local4, free:true, cont:false, pri:false};
_local4.link = _local6;
col.push(_local6);
_local5++;
}
_global.sound = this;
}
function set width(w) {
if (w >= 0) {
__width = w;
}
//return(width);
}
function get width() {
return(__width);
}
function set volume(v) {
if (v >= 0) {
__volume = v;
}
//return(volume);
}
function get volume() {
return(__volume);
}
function set enable(e) {
__enable = e;
if (!__enable) {
var _local2 = 0;
while (_local2 < arrayLength) {
col[_local2].snd.stop();
_local2++;
}
}
//return(enable);
}
function get enable() {
return(__enable);
}
function play(linkage, xpos, priority, num, volume) {
if (!__enable) {
return(undefined);
}
if (_global.noSet(priority)) {
priority = false;
}
if (_global.noSet(num)) {
num = 1;
}
if (num == -1) {
num = 1000000000 /* 0x3B9ACA00 */;
}
var _local12 = false;
var _local7 = -1;
var _local5 = 0;
var _local6 = -1;
var _local3 = 0;
while (_local3 < arrayLength) {
if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) {
col[_local3].free = true;
_local7 = _local3;
break;
}
if (!col[_local3].pri) {
var _local4 = col[_local3].snd.position / col[_local3].snd.duration;
if (_local4 > _local5) {
_local5 = _local4;
_local6 = _local3;
}
}
_local3++;
}
if (_local7 == -1) {
if (priority) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug(((((("Sound collector: all slots busy, using slot " + _local6) + " (") + col[_local6].linkage) + ": ") + (col[_local6].snd.position / col[_local6].snd.duration)) + ")");
}
_local7 = _local6;
col[_local7].snd.stop();
} else if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug("Sound collector: all slots busy, this sound skipping because of their low priority");
}
}
if (_local7 != -1) {
var _local8 = col[_local7];
_local8.snd.attachSound(linkage);
_local8.snd.setVolume(this.volume);
_local8.target = undefined;
if (!_global.noSet(xpos)) {
if (typeof(xpos) == "number") {
_local8.snd.setPan(calcPan(xpos));
}
if (typeof(xpos) == "movieclip") {
_local8.target = xpos;
}
} else {
_local8.snd.setPan(0);
}
_local8.snd.start(0, num);
_local8.free = false;
_local8.linkage = linkage;
_local8.pri = priority;
}
}
function stop(linkage) {
var _local2 = 0;
while (_local2 < arrayLength) {
if (col[_local2].linkage == linkage) {
col[_local2].snd.stop();
col[_local2].free = true;
}
_local2++;
}
}
function scomplete() {
var _local2 = this;
_local2.link.free = true;
}
function oEF() {
var _local3 = 0;
while (_local3 < arrayLength) {
if (!_global.noSet(col[_local3].target)) {
col[_local3].snd.setPan(calcPan(col[_local3].target._x));
}
_local3++;
}
}
function calcPan(xpos) {
return((((100 * xpos) / __width) * 2) - 100);
}
var arrayLength = 8;
var __volume = 100;
var __width = 100;
var __enable = true;
}
Symbol 1216 MovieClip [__Packages.BossBarClass] Frame 0
class BossBarClass extends MovieClip
{
var targets, _alpha, sumHealth, bar;
function BossBarClass () {
super();
targets = new Array();
_alpha = 0;
sumHealth = 0;
}
function add(mc, armor) {
if (!_global.isChild(targets, mc)) {
targets.push(mc);
sumHealth = sumHealth + armor;
}
}
function show() {
var _local5 = 0;
var _local3 = 0;
while (_local3 < targets.length) {
var _local4 = targets[_local3];
if (_global.noSet(_local4) || (_local4.armor <= 0)) {
targets.splice(_local3, 1);
_local3--;
} else {
_local5 = _local5 + _local4.armor;
}
_local3++;
}
bar._xscale = (100 * _local5) / sumHealth;
if ((targets.length > 0) && (_alpha < 100)) {
_alpha = _alpha + 5;
if (_alpha > 100) {
_alpha = 100;
}
}
if ((targets.length == 0) && (_alpha > 0)) {
sumHealth = 0;
_alpha = _alpha - 5;
if (_alpha < 0) {
_alpha = 0;
}
}
}
}
Symbol 1217 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject
{
var _y, bg1, bg2;
function bgClass () {
super();
}
function check() {
if ((bg1._y + _y) > _global.screenHeight) {
bg1._y = bg1._y - 2400;
}
if ((bg2._y + _y) > _global.screenHeight) {
bg2._y = bg2._y - 2400;
}
}
function oEF() {
super.oEF();
}
}
Symbol 56 Button
on (press) {
openSite();
}
Symbol 76 Button
on (release) {
getURL ("http://game.24h.com.vn/", "_self");
}
Instance of Symbol 80 MovieClip in Symbol 84 MovieClip Frame 1
on (release) {
getURL ("http://game.24h.com.vn/", "_blank");
}
Instance of Symbol 8 MovieClip in Symbol 119 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) {
if (charsInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 119 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Instance of Symbol 8 MovieClip in Symbol 120 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) {
if (charsInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 120 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Symbol 121 MovieClip Frame 1
stop();
Symbol 131 MovieClip [player] Frame 1
#initclip 90
Object.registerClass("player", playerClass);
#endinitclip
Symbol 132 MovieClip [enemy] Frame 1
#initclip 21
Object.registerClass("enemy", enemyClass);
#endinitclip
Symbol 133 MovieClip [bullet] Frame 1
#initclip 22
Object.registerClass("bullet", bulletClass);
#endinitclip
Symbol 134 MovieClip [queue] Frame 1
#initclip 23
Object.registerClass("queue", queue);
#endinitclip
Symbol 148 MovieClip [bonus_miniHealth] Frame 1
#initclip 24
Object.registerClass("bonus_miniHealth", bonus);
#endinitclip
Symbol 176 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 178 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 199 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 199 MovieClip Frame 5
gotoAndStop (1);
Symbol 199 MovieClip Frame 15
gotoAndStop (1);
Symbol 199 MovieClip Frame 19
gotoAndStop (1);
Symbol 199 MovieClip Frame 33
gotoAndStop (1);
Symbol 199 MovieClip Frame 47
gotoAndStop (1);
Symbol 199 MovieClip Frame 61
gotoAndStop (1);
Symbol 200 MovieClip [player_gun_2] Frame 1
#initclip 25
Object.registerClass("player_gun_2", cannon);
#endinitclip
Symbol 204 MovieClip [bonus_weapon1] Frame 1
#initclip 26
Object.registerClass("bonus_weapon1", bonus);
#endinitclip
Symbol 205 MovieClip [autoExplodePoint_n] Frame 1
#initclip 27
Object.registerClass("autoExplodePoint_n", autoExplode);
#endinitclip
Symbol 205 MovieClip [autoExplodePoint_n] Frame 2
stop();
Symbol 205 MovieClip [autoExplodePoint_n] Frame 17
stop();
Symbol 212 MovieClip [bonus_weapon2] Frame 1
#initclip 28
Object.registerClass("bonus_weapon2", bonus);
#endinitclip
Symbol 216 MovieClip [bonus_weapon3] Frame 1
#initclip 29
Object.registerClass("bonus_weapon3", bonus);
#endinitclip
Symbol 218 MovieClip [star1] Frame 1
#initclip 30
Object.registerClass("star1", star);
#endinitclip
Symbol 220 MovieClip [star2] Frame 1
#initclip 31
Object.registerClass("star2", star);
#endinitclip
Symbol 222 MovieClip [star3] Frame 1
#initclip 32
Object.registerClass("star3", star);
#endinitclip
Symbol 233 MovieClip [empty_gun1] Frame 1
#initclip 33
Object.registerClass("empty_gun1", cannon);
#endinitclip
Symbol 234 MovieClip [empty_gun2] Frame 1
#initclip 34
Object.registerClass("empty_gun2", cannon);
#endinitclip
Symbol 235 MovieClip [empty_gun3] Frame 1
#initclip 35
Object.registerClass("empty_gun3", cannon);
#endinitclip
Symbol 288 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 288 MovieClip [explode] Frame 25
stop();
this.removeMovieClip();
Symbol 289 MovieClip [heli_player_gun] Frame 1
#initclip 36
Object.registerClass("heli_player_gun", cannon);
#endinitclip
Symbol 300 MovieClip [finish_line] Frame 1
#initclip 37
Object.registerClass("finish_line", splashedObject);
#endinitclip
stop();
Symbol 300 MovieClip [finish_line] Frame 2
stop();
if (_root.bg.player.armor > 0) {
_global.gameOver = true;
_global.gameInWin = true;
_global.userControlled = true;
}
Symbol 310 MovieClip [bunker] Frame 1
#initclip 38
Object.registerClass("bunker", splashedObject);
#endinitclip
stop();
Symbol 310 MovieClip [bunker] Frame 11
stop();
Symbol 314 MovieClip [bush] Frame 1
#initclip 39
Object.registerClass("bush", splashedObject);
#endinitclip
stop();
Symbol 318 MovieClip [clouds] Frame 1
#initclip 40
Object.registerClass("clouds", splashedObject);
#endinitclip
stop();
Symbol 322 MovieClip [clouds_top] Frame 1
#initclip 41
Object.registerClass("clouds_top", splashedObject);
#endinitclip
stop();
Symbol 325 MovieClip [fence] Frame 1
#initclip 42
Object.registerClass("fence", splashedObject);
#endinitclip
stop();
Symbol 331 MovieClip [house1] Frame 1
#initclip 43
Object.registerClass("house1", splashedObject);
#endinitclip
stop();
Symbol 331 MovieClip [house1] Frame 16
stop();
Symbol 337 MovieClip [house2] Frame 1
#initclip 44
Object.registerClass("house2", splashedObject);
#endinitclip
stop();
Symbol 337 MovieClip [house2] Frame 16
stop();
Symbol 343 MovieClip [isle_big1] Frame 1
#initclip 45
Object.registerClass("isle_big1", splashedObject);
#endinitclip
Symbol 349 MovieClip [isle_big2] Frame 1
#initclip 46
Object.registerClass("isle_big2", splashedObject);
#endinitclip
Symbol 355 MovieClip [isle_huge] Frame 1
#initclip 47
Object.registerClass("isle_huge", splashedObject);
#endinitclip
Symbol 361 MovieClip [isle_med] Frame 1
#initclip 48
Object.registerClass("isle_med", splashedObject);
#endinitclip
Symbol 367 MovieClip [isle_ship_1] Frame 1
#initclip 49
Object.registerClass("isle_ship_1", splashedObject);
#endinitclip
Symbol 373 MovieClip [isle_ship_2] Frame 1
#initclip 50
Object.registerClass("isle_ship_2", splashedObject);
#endinitclip
Symbol 378 MovieClip [isle_ship_3] Frame 1
#initclip 51
Object.registerClass("isle_ship_3", splashedObject);
#endinitclip
Symbol 383 MovieClip [isle_ship_4] Frame 1
#initclip 52
Object.registerClass("isle_ship_4", splashedObject);
#endinitclip
Symbol 388 MovieClip [isle_ship_5] Frame 1
#initclip 53
Object.registerClass("isle_ship_5", splashedObject);
#endinitclip
Symbol 394 MovieClip [isle_ship_6] Frame 1
#initclip 54
Object.registerClass("isle_ship_6", splashedObject);
#endinitclip
Symbol 400 MovieClip [isle_sm1] Frame 1
#initclip 55
Object.registerClass("isle_sm1", splashedObject);
#endinitclip
Symbol 406 MovieClip [isle_sm2] Frame 1
#initclip 56
Object.registerClass("isle_sm2", splashedObject);
#endinitclip
Symbol 410 MovieClip [jungle_med1] Frame 1
#initclip 57
Object.registerClass("jungle_med1", splashedObject);
#endinitclip
stop();
Symbol 415 MovieClip [oil] Frame 1
#initclip 58
Object.registerClass("oil", splashedObject);
#endinitclip
stop();
Symbol 415 MovieClip [oil] Frame 16
stop();
Symbol 419 MovieClip [palm] Frame 1
#initclip 59
Object.registerClass("palm", splashedObject);
#endinitclip
stop();
Symbol 458 MovieClip [rls1] Frame 1
#initclip 60
Object.registerClass("rls1", splashedObject);
#endinitclip
stop();
Symbol 458 MovieClip [rls1] Frame 16
stop();
Symbol 464 MovieClip [rls2] Frame 1
#initclip 61
Object.registerClass("rls2", splashedObject);
#endinitclip
stop();
Symbol 464 MovieClip [rls2] Frame 16
stop();
Symbol 470 MovieClip [store1] Frame 1
#initclip 62
Object.registerClass("store1", splashedObject);
#endinitclip
stop();
Symbol 470 MovieClip [store1] Frame 16
stop();
Symbol 476 MovieClip [store2] Frame 1
#initclip 63
Object.registerClass("store2", splashedObject);
#endinitclip
stop();
Symbol 476 MovieClip [store2] Frame 16
stop();
Symbol 481 MovieClip [wall] Frame 1
#initclip 64
Object.registerClass("wall", splashedObject);
#endinitclip
stop();
Symbol 481 MovieClip [wall] Frame 2
stop();
Symbol 485 MovieClip [jungle_big] Frame 1
#initclip 65
Object.registerClass("jungle_big", splashedObject);
#endinitclip
stop();
Symbol 492 MovieClip [boss_plane_base] Frame 1
stop();
Instance of Symbol 36 MovieClip "ex2" in Symbol 492 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 36 MovieClip "ex3" in Symbol 492 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 36 MovieClip "ex4" in Symbol 492 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 36 MovieClip "ex5" in Symbol 492 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) {
delay = 50;
}
Symbol 492 MovieClip [boss_plane_base] Frame 2
stop();
makeDie(dd, true, true);
Symbol 516 MovieClip [boss_heli_base] Frame 1
stop();
Instance of Symbol 36 MovieClip "ex2" in Symbol 516 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 36 MovieClip "ex3" in Symbol 516 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 36 MovieClip "ex4" in Symbol 516 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 36 MovieClip "ex5" in Symbol 516 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 50;
}
Symbol 516 MovieClip [boss_heli_base] Frame 2
stop();
makeDie(dd, true, true);
Instance of Symbol 36 MovieClip "ex2" in Symbol 520 MovieClip [ship_sub] Frame 1
onClipEvent (load) {
delay = 8;
}
Instance of Symbol 36 MovieClip "ex2" in Symbol 528 MovieClip [ship_med] Frame 1
onClipEvent (load) {
delay = 8;
}
Instance of Symbol 36 MovieClip "ex3" in Symbol 528 MovieClip [ship_med] Frame 1
onClipEvent (load) {
delay = 17;
}
Instance of Symbol 36 MovieClip "ex2" in Symbol 532 MovieClip [ship_cargo] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 36 MovieClip "ex3" in Symbol 532 MovieClip [ship_cargo] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 36 MovieClip "ex4" in Symbol 532 MovieClip [ship_cargo] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 36 MovieClip "ex2" in Symbol 536 MovieClip [ship_big] Frame 1
onClipEvent (load) {
delay = 1;
}
Instance of Symbol 36 MovieClip "ex5" in Symbol 536 MovieClip [ship_big] Frame 1
onClipEvent (load) {
delay = 17;
}
Instance of Symbol 36 MovieClip "ex3" in Symbol 536 MovieClip [ship_big] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 36 MovieClip "ex4" in Symbol 536 MovieClip [ship_big] Frame 1
onClipEvent (load) {
delay = 13;
}
Symbol 545 MovieClip [zeppelin_base] Frame 1
stop();
Instance of Symbol 36 MovieClip "ex2" in Symbol 545 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) {
delay = 2;
}
Instance of Symbol 36 MovieClip "ex3" in Symbol 545 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 36 MovieClip "ex4" in Symbol 545 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 36 MovieClip "ex6" in Symbol 545 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) {
delay = 50;
}
Instance of Symbol 36 MovieClip "ex5" in Symbol 545 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Symbol 545 MovieClip [zeppelin_base] Frame 2
makeDie(dd);
Symbol 545 MovieClip [zeppelin_base] Frame 35
stop();
Symbol 554 MovieClip [plane_sm_base] Frame 1
stop();
Instance of Symbol 36 MovieClip "ex2" in Symbol 554 MovieClip [plane_sm_base] Frame 1
onClipEvent (load) {
delay = 40;
}
Symbol 554 MovieClip [plane_sm_base] Frame 2
stop();
makeDie(dd, true);
Symbol 563 MovieClip [plane_med_base] Frame 1
stop();
Instance of Symbol 36 MovieClip "ex3" in Symbol 563 MovieClip [plane_med_base] Frame 1
onClipEvent (load) {
delay = 40;
}
Instance of Symbol 36 MovieClip "ex2" in Symbol 563 MovieClip [plane_med_base] Frame 1
onClipEvent (load) {
delay = 25;
}
Symbol 563 MovieClip [plane_med_base] Frame 2
makeDie(dd, true, true);
Symbol 563 MovieClip [plane_med_base] Frame 15
stop();
Symbol 572 MovieClip [plane_jet_base] Frame 1
stop();
Instance of Symbol 36 MovieClip "ex2" in Symbol 572 MovieClip [plane_jet_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Symbol 572 MovieClip [plane_jet_base] Frame 2
stop();
makeDie(dd, true);
Symbol 579 MovieClip [plane_big_base] Frame 1
stop();
Instance of Symbol 36 MovieClip "ex2" in Symbol 579 MovieClip [plane_big_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 36 MovieClip "ex3" in Symbol 579 MovieClip [plane_big_base] Frame 1
onClipEvent (load) {
delay = 25;
}
Instance of Symbol 36 MovieClip "ex4" in Symbol 579 MovieClip [plane_big_base] Frame 1
onClipEvent (load) {
delay = 45;
}
Symbol 579 MovieClip [plane_big_base] Frame 2
makeDie(dd, true, true);
Symbol 579 MovieClip [plane_big_base] Frame 20
stop();
Symbol 600 MovieClip Frame 1
stop();
Symbol 604 MovieClip [player_base3] Frame 1
stop();
Instance of Symbol 36 MovieClip "ex2" in Symbol 604 MovieClip [player_base3] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 36 MovieClip "ex3" in Symbol 604 MovieClip [player_base3] Frame 1
onClipEvent (load) {
delay = 30;
}
Symbol 604 MovieClip [player_base3] Frame 2
stop();
makeDie(dd, true);
Symbol 625 MovieClip Frame 1
stop();
Symbol 627 MovieClip [player_base2] Frame 1
stop();
Instance of Symbol 36 MovieClip "ex2" in Symbol 627 MovieClip [player_base2] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 36 MovieClip "ex3" in Symbol 627 MovieClip [player_base2] Frame 1
onClipEvent (load) {
delay = 30;
}
Symbol 627 MovieClip [player_base2] Frame 2
stop();
makeDie(dd, true);
Symbol 648 MovieClip Frame 1
stop();
Symbol 650 MovieClip [player_base1] Frame 1
stop();
Instance of Symbol 36 MovieClip "ex2" in Symbol 650 MovieClip [player_base1] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 36 MovieClip "ex3" in Symbol 650 MovieClip [player_base1] Frame 1
onClipEvent (load) {
delay = 30;
}
Symbol 650 MovieClip [player_base1] Frame 2
stop();
makeDie(dd, true);
Instance of Symbol 36 MovieClip "ex2" in Symbol 693 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 3;
}
Instance of Symbol 36 MovieClip "ex5" in Symbol 693 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 36 MovieClip "ex3" in Symbol 693 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 3;
}
Instance of Symbol 36 MovieClip "ex4" in Symbol 693 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 36 MovieClip "ex6" in Symbol 693 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 36 MovieClip "ex7" in Symbol 693 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 36 MovieClip "ex8" in Symbol 693 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 36 MovieClip "ex9" in Symbol 693 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 36 MovieClip "ex10" in Symbol 693 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 36 MovieClip "ex11" in Symbol 693 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 36 MovieClip "ex2" in Symbol 704 MovieClip [tb13] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 36 MovieClip "ex3" in Symbol 704 MovieClip [tb13] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 36 MovieClip "ex2" in Symbol 719 MovieClip [tboss_c] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 36 MovieClip "ex3" in Symbol 719 MovieClip [tboss_c] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 730 MovieClip [gun_big1] Frame 1
#initclip 66
Object.registerClass("gun_big1", cannon);
#endinitclip
Symbol 734 MovieClip [gun_big2] Frame 1
#initclip 67
Object.registerClass("gun_big2", cannon);
#endinitclip
Symbol 738 MovieClip [gun_huge] Frame 1
#initclip 68
Object.registerClass("gun_huge", cannon);
#endinitclip
Symbol 742 MovieClip [gun_med] Frame 1
#initclip 69
Object.registerClass("gun_med", cannon);
#endinitclip
Symbol 749 MovieClip [gun_rocket] Frame 1
#initclip 70
Object.registerClass("gun_rocket", cannon);
#endinitclip
Symbol 892 MovieClip Frame 1
_visible = false;
Symbol 899 MovieClip [weapon2] Frame 1
#initclip 71
Object.registerClass("weapon2", bulletClass);
#endinitclip
Instance of Symbol 892 MovieClip "codeStopper" in Symbol 899 MovieClip [weapon2] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 901 MovieClip [weapon1] Frame 1
#initclip 72
Object.registerClass("weapon1", bulletClass);
#endinitclip
Symbol 902 MovieClip [emptyShoot] Frame 1
#initclip 73
Object.registerClass("emptyShoot", bulletClass);
#endinitclip
Symbol 907 MovieClip [rocket] Frame 1
#initclip 74
Object.registerClass("rocket", bulletClass);
#endinitclip
Symbol 919 MovieClip [weapon0] Frame 1
#initclip 75
Object.registerClass("weapon0", bulletClass);
#endinitclip
Symbol 926 MovieClip [weapon3] Frame 1
#initclip 76
Object.registerClass("weapon3", bulletClass);
#endinitclip
Symbol 933 MovieClip [weapon2_1] Frame 1
#initclip 77
Object.registerClass("weapon2_1", bulletClass);
#endinitclip
Instance of Symbol 892 MovieClip "codeStopper" in Symbol 933 MovieClip [weapon2_1] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 935 MovieClip [weapon1_1] Frame 1
#initclip 78
Object.registerClass("weapon1_1", bulletClass);
#endinitclip
Symbol 941 MovieClip [weapon0_1] Frame 1
#initclip 79
Object.registerClass("weapon0_1", bulletClass);
#endinitclip
Symbol 950 MovieClip [ground_2_1] Frame 1
#initclip 80
Object.registerClass("ground_2_1", splashedObject);
#endinitclip
Symbol 956 MovieClip [ground_1] Frame 1
#initclip 81
Object.registerClass("ground_1", splashedObject);
#endinitclip
Symbol 957 MovieClip [ground_2] Frame 1
#initclip 82
Object.registerClass("ground_2", splashedObject);
#endinitclip
Symbol 961 MovieClip [ground_3] Frame 1
#initclip 83
Object.registerClass("ground_3", splashedObject);
#endinitclip
Symbol 962 MovieClip [ground_1_1] Frame 1
#initclip 84
Object.registerClass("ground_1_1", splashedObject);
#endinitclip
Symbol 963 MovieClip [ground_2_2] Frame 1
#initclip 85
Object.registerClass("ground_2_2", splashedObject);
#endinitclip
Symbol 964 MovieClip [ground_1_2] Frame 1
#initclip 86
Object.registerClass("ground_1_2", splashedObject);
#endinitclip
Instance of Symbol 7 MovieClip "ex2" in Symbol 976 MovieClip [pz_3] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 980 MovieClip [gun_pz_3] Frame 1
#initclip 87
Object.registerClass("gun_pz_3", cannon);
#endinitclip
Instance of Symbol 7 MovieClip "ex2" in Symbol 984 MovieClip [btr] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 990 MovieClip [gun_machinegun] Frame 1
#initclip 88
Object.registerClass("gun_machinegun", cannon);
#endinitclip
Instance of Symbol 7 MovieClip "ex2" in Symbol 998 MovieClip [truck_1] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 1003 MovieClip [clouds_down] Frame 1
#initclip 89
Object.registerClass("clouds_down", splashedObject);
#endinitclip
stop();
Symbol 1017 Button
on (release, keyPress "<Enter>") {
_global.userWeapon1 = 0;
_global.userWeapon2 = 0;
_global.userWeapon3 = 0;
_global.userWeapon4 = 0;
var saved = SharedObject.getLocal(gameName, "/");
saved.data.levelDone = 0;
saved.data.userWeapon1 = _global.userWeapon1;
saved.data.userWeapon2 = _global.userWeapon2;
saved.data.userWeapon3 = _global.userWeapon3;
saved.data.userWeapon4 = _global.userWeapon4;
saved.flush();
_root.noNewGame = false;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 1023 Button
on (release) {
_root.noNewGame = true;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 1026 Button
on (press) {
this._parent.soundOff();
this.gotoAndStop(2);
}
Symbol 1028 Button
on (press) {
this._parent.soundOn();
this.gotoAndStop(1);
}
Symbol 1029 MovieClip Frame 1
this.stop();
_root.soundStarter.gotoAndPlay("start");
sound.enable = true;
Symbol 1029 MovieClip Frame 2
this.stop();
_root.soundStarter.gotoAndPlay("stop");
sound.enable = false;
Symbol 1030 MovieClip [#soundz] Frame 1
#initclip 91
Object.registerClass("#soundz", soundCollector);
#endinitclip
Symbol 1033 MovieClip Frame 1
_visible = false;
Symbol 1033 MovieClip Frame 3
if (!sound.enable) {
gotoAndStop (1);
}
Symbol 1033 MovieClip Frame 7
gotoAndStop (1);
Symbol 1033 MovieClip Frame 12
gotoAndStop (1);
Symbol 1034 Button
on (release) {
getURL ("http://game.24h.com.vn/", "_blank");
}
Symbol 1050 Button
on (release) {
_global.sound.play("menu");
gotoAndStop ("menu");
}
Symbol 1056 Button
on (release) {
_global.diffLevel = 1;
_global.sound.play("menu");
_root.gotoAndStop("game");
if (_global.use_playtomic) {
Playtomic.Log.Play();
}
}
Symbol 1057 Button
on (release) {
getURL ("http://game.24h.com.vn/", "_blank");
}
Instance of Symbol 1029 MovieClip "btn_sound" in Symbol 1089 MovieClip Frame 1
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Symbol 1090 Button
on (press) {
_global.sound.play("menu");
openSite();
}
Symbol 1138 MovieClip Frame 1
stop();
Symbol 1138 MovieClip Frame 2
stop();
Symbol 1138 MovieClip Frame 3
stop();
Symbol 1139 MovieClip [#BGfull] Frame 1
#initclip 93
Object.registerClass("#BGfull", bgClass);
#endinitclip
Symbol 1150 Button
on (release) {
_global.sound.play("menu");
keyGetter.onKeyDown(true);
}
Symbol 1151 Button
on (release) {
stopAllEngines();
_root.gotoAndStop("menu");
_global.sound.play("menu");
}
Symbol 1154 MovieClip Frame 1
_x = 275;
_y = 200;
ttz = _global.envS.textZ;
title.text = ttz.gamePausedTitle;
tf.htmlText = ttz.gamePausedString;
Symbol 1166 Button
on (press) {
var gname = "may_bay";
var gscore = _global.gameScore;
trace("Diem la: " + _global.gameScore);
getURL ("index.php?act=Arcade&do=newscore", "_self", "POST");
}
Symbol 1168 MovieClip Frame 1
stop();
Symbol 1171 Button
on (release) {
_global.sound.play("menu");
if (_global.levels["level_" + (levelNum + 1)] != undefined) {
_root.gotoAndStop("game");
} else if (!flag) {
_root.endGameOutput();
} else {
_root.gotoAndStop("menu");
}
}
Symbol 1186 MovieClip Frame 1
stop();
Symbol 1186 MovieClip Frame 2
stop();
Symbol 1186 MovieClip Frame 3
stop();
Symbol 1192 MovieClip Frame 1
_x = 275;
_y = 200;
if ((levelNum + 1) == 11) {
ketthuc._x = 40;
ketthuc._y = 356;
}
Symbol 1197 MovieClip [bossBar] Frame 1
#initclip 92
Object.registerClass("bossBar", BossBarClass);
#endinitclip