Frame 1
function \u0004\u0005() {
Set("\x03", (1938 % 511) * true);
return(\x03);
}
var \x01 = (-320 + \x04\x05());
// swfAction0x03 // Unknown action
Instance of Symbol 59 MovieClip "status_mc" in Frame 3
onClipEvent (load) {
_alpha = 0;
}
onClipEvent (enterFrame) {
function \u0004\u0005() {
Set("\x03", (1835 % 511) * true);
return(\x03);
}
var \x01 = (28 + \x04\x05());
// swfAction0x03 // Unknown action
}
Frame 4
Instance of Symbol 62 MovieClip in Frame 4
onClipEvent (load) {
_alpha = 0;
state = 0;
_root.stop();
}
onClipEvent (enterFrame) {
function \u0004\u0005() {
Set("\x03", (1805 % 511) * true);
return(\x03);
}
var \x01 = (304 + \x04\x05());
// swfAction0x03 // Unknown action
}
Frame 6
_global.language_pre = "en";
_root.nextFrame();
Frame 7
var \t = 2;
if (!\t) {
// swfAction0xFB hexdata 0x88,0xFB,0xFB // Unknown action
}
// swfAction0x02 // Unknown action
nextFrame();
// swfAction0x72 // Unknown action
// swfAction0x79 // Unknown action
tellTarget (() instanceof ()) {
// swfAction0x74 // Unknown action
// swfAction0x6F // Unknown action
// swfAction0x73 // Unknown action
// swfAction0x74 // Unknown action
// swfAction0x72 // Unknown action
// swfAction0x74 // Unknown action
tellTarget (() | ()) {
// swfAction0x6D // Unknown action
(() >>> (() | (() > ())));// not popped
while (i < currLevel.playerAvailableWeapons) {
_local1.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay);
i++;
}
_local1.gui.rockets.gotoAndStop(1);
if (playerS.weapons[1].amount != 0) {
if (playerS.weapons[1].bulletType == "rocket") {
_local1.gui.rockets.gotoAndStop(2);
}
if (playerS.weapons[1].bulletType == "rocket2") {
_local1.gui.rockets.gotoAndStop(3);
}
if (playerS.weapons[1].amount != -100) {
_local1.gui.rockets.tf.text = playerS.weapons[1].amount;
}
}
_local1.bg.player.dieImmediatly = false;
_local1.bg.player.inQueue(10);
if (!_local2.noSet(playerS.soundKills)) {
_local1.bg.player.soundKills = playerS.soundKills;
}
bg.oEF2 = mainOEF;
_local1.bgEFid = _local2.queue.addFunc(_local1.bg.oEF2, _local1.bg, 90);
var i = 0;
while (i < _local2.currLevel.level.length) {
if (!_local2.noSet(_local2.currLevel.level[i].tank)) {
_local2.maxLevelItem = Math.max(_local2.maxLevelItem, _local2.currLevel.level[i].yoffset);
}
i++;
}
debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _local2.maxLevelItem);
setProgressBar(0, _local2.maxLevelItem);
_local2.maxLevelItem = _local2.maxLevelItem + 0.5;
_local1.wndComplete._visible = false;
_local1.wndPause._visible = false;
_local1.bossBar._visible = false;
_local1.wnd._x = 351;
_local1.wnd._y = 270;
_local2.sound.width = 720;
_local2.queue.addFunc(sound.oEF, sound, 95);
_local1.bg.lineGrid._y = _local2.envS.newObjectYOffset;
if (_local2.envS.debug != 1) {
_local1.bottomRuler._visible = (_local1.bg.lineGrid._visible = (_local1.tfTimer._visible = (_local1.error._visible = false)));
}
_local2.gameTimeStart = getTimer();
_local2.keyGetter = new Object();
keyGetter.onKeyDown = makePause;
keyGetter.onMouseWheel = changeWeaponByMouse;
Key.addListener(_local2.keyGetter);
Mouse.addListener(_local2.keyGetter);
_local2.levelCompleteDelayCounter = 0;
_local2.usingBar = ((currLevel.bar == 0) ? false : true);
_local1.gui.progress.bar._visible = _local2.usingBar;
_local1.fastZone._visible = (_local1.slowZone._visible = false);
if ((!_local2.noSet(_local2.currLevel.playerX)) && (!_local2.noSet(_local2.currLevel.playerY))) {
trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E");
_local1.bg.player.moveTo(_local2.currLevel.playerX, -_local2.currLevel.playerY);
} else {
trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443");
_local1.bg.player.moveTo(playerS.startX, -playerS.startY);
}
_local1.gui._visible = true;
_local2.levelTime = 0;
_local2.levelTimeS = getTimer();
_local1.water.w.play();
_local1.water.w2.play();
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
title_mc.title.text = ttz.gameCompleteTitle;
tf1_.htmlText = ("<p align=\"left\">" + ttz.final_completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"left\">" + ttz.final_completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"left\">" + ttz.final_completeString3) + "</p>";
tf1.text = _global.fullRezults.killed;
tf2.text = _global.fullRezults.survived;
tf3.text = _global.fullRezults.items;
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
trace("init");
_root.depth = 0;
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str) {
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
if (_global.envS.debug == 1) {
trace(str);
}
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
_global.trim = function (str) {
str = String(str);
var _local3 = -1;
do {
_local3++;
var a = str.charAt(_local3);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
var _local2 = str.length;
do {
_local2--;
var a = str.charAt(_local2);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
str = str.substring(_local3, _local2 + 1);
if (String(parseFloat(str)) == str) {
str = parseFloat(str);
}
return(str);
};
_global.alphaIn = function () {
this._alpha = this._alpha + 5;
if (this._alpha > 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.alphaOut = function () {
this.step++;
if (this.step > this.maxStep) {
this._alpha = this._alpha - 5;
if (this._alpha < 0) {
this._alpha = 0;
delete this.onEnterFrame;
}
}
};
_global.noSet = function (a) {
if (a == undefined) {
return(true);
}
if (a == null) {
return(true);
}
if (String(a) == "") {
return(true);
}
if (a == "undefined") {
return(true);
}
if ((typeof(a) == "number") && (isNaN(a))) {
return(true);
}
return(false);
};
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
fscommand ("trapallkeys", true);
_focusrect = false;
fscommand ("showmenu", false);
createXML = function () {
var _local3 = new XML(str);
_global.settingsLoaded = true;
debug("Settings loaded; parsing...");
var _local2 = 0;
while (_local2 < _local3.firstChild.childNodes.length) {
foo = _local3.firstChild.childNodes[_local2];
parseXMLtoVars(foo, _global);
_local2++;
}
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local5 = xml.attributes.value;
if (_global.noSet(_local5) && (xml.nodeValue == null)) {
if (xml.childNodes.length == 1) {
_local5 = xml.firstChild.nodeValue;
} else {
_local5 = xml.childNodes.join("");
}
}
if (String(parseFloat(_local5)) == _local5) {
_local5 = parseFloat(_local5);
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local5;
// unexpected jump
}
return(_local5);
}
if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local4 = target[xml.attributes.name];
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
_local4.push(parseXMLtoVars(xml.childNodes[_local3]));
_local3++;
}
} else if (xml.nodeName == "object") {
var _local4 = new Object();
for (var _local3 in xml.attributes) {
if (_local3 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4);
}
}
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local3], _local4);
_local3++;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
} else {
return(_local4);
}
}
};
str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>";
str = str + "<settings>";
str = str + "<object name=\"envS\">";
str = str + "<object name=\"playerOffset\">";
str = str + "<var name=\"top\" value=\"140\" />";
str = str + "<var name=\"bottom\" value=\"50\" />";
str = str + "<var name=\"left\" value=\"15\" />";
str = str + "<var name=\"right\" value=\"15\" />";
str = str + "</object>";
str = str + "<object name=\"enemyOffset\">";
str = str + "<var name=\"top\" value=\"-200\" />";
str = str + "<var name=\"bottom\" value=\"-200\" />";
str = str + "<var name=\"left\" value=\"-150\" />";
str = str + "<var name=\"right\" value=\"-150\" />";
str = str + "</object>";
str = str + "<object name=\"bulletOffset\">";
str = str + "<var name=\"top\" value=\"-10\" />";
str = str + "<var name=\"bottom\" value=\"-10\" />";
str = str + "<var name=\"left\" value=\"-10\" />";
str = str + "<var name=\"right\" value=\"-10\" />";
str = str + "</object>";
str = str + "<object name=\"allOffset\">";
str = str + "<var name=\"top\" value=\"-500\" />";
str = str + "<var name=\"bottom\" value=\"-500\" />";
str = str + "<var name=\"left\" value=\"-30\" />";
str = str + "<var name=\"right\" value=\"-30\" />";
str = str + "</object>";
str = str + "<object name=\"blinks\">";
str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\" />";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\" />";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\" />";
str = str + "</object>";
str = str + "<object name=\"textZ_en\">";
str = str + "<var name=\"intro\" ><br /><br /><u>H\u01B0\u1EDBng d\u1EABn:</u><br /> <font size=\"11\"> - B\u1EA1n l\u00E0 phi c\u00F4ng \u0111ang l\u00E1i m\u1ED9t trong ba chi\u1EBFc m\u00E1y bay n\u00E9m bom ng\u01B0 l\u00F4i trong chi\u1EBFn tranh Th\u00E1i B\u00ECnh D\u01B0\u01A1ng c\u1EE7a h\u1EA3i qu\u00E2n.<br /> - Nhi\u1EC7m v\u1EE5 c\u1EE7a b\u1EA1n l\u00E0 ho\u00E0n th\u00E0nh m\u1ED7i nhi\u1EC7m v\u1EE5 v\u00E0 ti\u00EAu di\u1EC7t nhi\u1EC1u \u0111\u01A1n v\u1ECB \u0111\u1ED1i ph\u01B0\u01A1ng nh\u1EA5t c\u00F3 th\u1EC3.<br /> - Thu nh\u1EB7t c\u00E1c \u0111\u1ED3 vi\u1EC7n tr\u1EE3 - ch\u00FAng s\u1EBD gi\u00FAp b\u1EA1n ho\u00E0n th\u00E0nh t\u1ED1t s\u1EE9 m\u1EC7nh c\u1EE7a m\u00ECnh. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Use Mouse to move the helocopter.<br />- Press left mouse button to use your primary weapon<br />- Press Space Bar key to use secondary weapon. </font><br /> </var>";
str = str + "<var name=\"completeString1\" >Ti\u00EAu di\u1EC7t \u0111\u1ECBch :</var>";
str = str + "<var name=\"completeString2\" >\u0110\u1ECBch ch\u1EA1y tho\u00E1t :</var>";
str = str + "<var name=\"completeString3\" >Ph\u01B0\u01A1ng ti\u1EC7n b\u1ECB ph\u00E1 h\u1EE7y :</var>";
str = str + "<var name=\"final_completeString1\" >T\u1ED5ng s\u1ED1 \u0111\u1ECBch b\u1ECB di\u1EC7t:</var>";
str = str + "<var name=\"final_completeString2\" >T\u1ED5ng s\u1ED1 \u0111\u1ECBch ch\u1EA1y tho\u00E1t:</var>";
str = str + "<var name=\"final_completeString3\" >T\u1ED5ng s\u1ED1 ph\u01B0\u01A1ng ti\u1EC7n b\u1ECB ph\u00E1 h\u1EE7y:</var>";
str = str + "<var name=\"playerDiedTitle\" >Game Over</var>";
str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>";
str = str + "<var name=\"gameCompleteTitle\" >Game Completed!</var>";
str = str + "<var name=\"gamePausedTitle\" >T\u1EA1m d\u1EEBng</var>";
str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Quay l\u1EA1i game?</b></var>";
str = str + "</object>";
str = str + "<var name=\"screenSpeed\" value=\"3\" />";
str = str + "<var name=\"screenFastSpeed\" value=\"3\" />";
str = str + "<var name=\"screenSlowSpeed\" value=\"3\" />";
str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.05\" />";
str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.95\" />";
str = str + "<var name=\"debug\" value=\"0\" />";
str = str + "<var name=\"lazerDebug\" value=\"0\" />";
str = str + "<var name=\"soundDebug\" value=\"0\" />";
str = str + "<var name=\"markerDebug\" value=\"0\" />";
str = str + "<var name=\"wayDebug\" value=\"1\" />";
str = str + "<var name=\"multipleFireAngle\" value=\"15\" />";
str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />";
str = str + "<var name=\"splashTests\" value=\"5\" />";
str = str + "<var name=\"levelCompleteDelay\" value=\"45\" />";
str = str + "<var name=\"defaultRotation\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"autoAimDistance\" value=\"50\" />";
str = str + "<var name=\"SolarX\" value=\"275\" />";
str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />";
str = str + "<var name=\"SolarY\" value=\"400\" />";
str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />";
str = str + "</object>";
str = str + "<object name=\"torpedoeSettings\">";
str = str + "<var name=\"startYSpeed\" value=\"-3\" />";
str = str + "<var name=\"startXSpeed\" value=\"5\" />";
str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" />";
str = str + "<var name=\"fallTime\" value=\"25\" />";
str = str + "<var name=\"endOfFallSize\" value=\"40\" />";
str = str + "<var name=\"maxSpeed\" value=\"-15\" />";
str = str + "<var name=\"maxSpeedFactor\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"playerSettings\">";
str = str + "<object name=\"plane1\">";
str = str + "<var name=\"speed\" value=\"6\" />";
str = str + "<var name=\"speedFactor\" value=\"20\" />";
str = str + "<var name=\"rotationFactor\" value=\"3\" />";
str = str + "<var name=\"base\" value=\"player_base1\" />";
str = str + "<var name=\"gun\" value=\"player_gun_2\" />";
str = str + "<var name=\"maxArmor\" value=\"260\" />";
str = str + "<var name=\"maxShield\" value=\"0\" />";
str = str + "<var name=\"recoil\" value=\"0\" />";
str = str + "<var name=\"recoilLength\" value=\"1\" />";
str = str + "<var name=\"startX\" value=\"275\" />";
str = str + "<var name=\"startY\" value=\"100\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"shadow\" value=\"player_shadow1\" />";
str = str + "<var name=\"tempUp\" value=\"0.8\" />";
str = str + "<var name=\"tempDown\" value=\"0.6\" />";
str = str + "<var name=\"stopFireTemp\" value=\"100\" />";
str = str + "<var name=\"startFireTemp\" value=\"95\" />";
str = str + "<var name=\"grade1\" value=\"55\" />";
str = str + "<var name=\"grade2\" value=\"95\" />";
str = str + "<array name=\"weapons\">";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"playerShoot\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"2\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"1\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"torpedoe\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"400\" />";
str = str + "<var name=\"shotsTime\" value=\"18\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"splashDelay\" value=\"2\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "</object>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"plane2\">";
str = str + "<var name=\"speed\" value=\"9\" />";
str = str + "<var name=\"speedFactor\" value=\"5\" />";
str = str + "<var name=\"rotationFactor\" value=\"2\" />";
str = str + "<var name=\"base\" value=\"player_base2\" />";
str = str + "<var name=\"gun\" value=\"player_gun_1\" />";
str = str + "<var name=\"maxArmor\" value=\"172\" />";
str = str + "<var name=\"maxShield\" value=\"0\" />";
str = str + "<var name=\"recoil\" value=\"0\" />";
str = str + "<var name=\"recoilLength\" value=\"1\" />";
str = str + "<var name=\"startX\" value=\"275\" />";
str = str + "<var name=\"startY\" value=\"100\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"shadow\" value=\"player_shadow2\" />";
str = str + "<var name=\"tempUp\" value=\"1\" />";
str = str + "<var name=\"tempDown\" value=\"0.8\" />";
str = str + "<var name=\"stopFireTemp\" value=\"100\" />";
str = str + "<var name=\"startFireTemp\" value=\"85\" />";
str = str + "<var name=\"grade1\" value=\"50\" />";
str = str + "<var name=\"grade2\" value=\"85\" />";
str = str + "<array name=\"weapons\">";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"playerShoot\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"3\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"1\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"torpedoe\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"400\" />";
str = str + "<var name=\"shotsTime\" value=\"18\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"splashDelay\" value=\"2\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "</object>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"plane3\">";
str = str + "<var name=\"speed\" value=\"7\" />";
str = str + "<var name=\"speedFactor\" value=\"13\" />";
str = str + "<var name=\"rotationFactor\" value=\"3\" />";
str = str + "<var name=\"base\" value=\"player_base3\" />";
str = str + "<var name=\"gun\" value=\"player_gun_3\" />";
str = str + "<var name=\"maxArmor\" value=\"84\" />";
str = str + "<var name=\"maxShield\" value=\"0\" />";
str = str + "<var name=\"recoil\" value=\"0\" />";
str = str + "<var name=\"recoilLength\" value=\"1\" />";
str = str + "<var name=\"startX\" value=\"275\" />";
str = str + "<var name=\"startY\" value=\"100\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"shadow\" value=\"player_shadow3\" />";
str = str + "<var name=\"tempUp\" value=\"1.2\" />";
str = str + "<var name=\"tempDown\" value=\"1\" />";
str = str + "<var name=\"stopFireTemp\" value=\"100\" />";
str = str + "<var name=\"startFireTemp\" value=\"75\" />";
str = str + "<var name=\"grade1\" value=\"50\" />";
str = str + "<var name=\"grade2\" value=\"75\" />";
str = str + "<array name=\"weapons\">";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"playerShoot\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"1\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"torpedoe\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"400\" />";
str = str + "<var name=\"shotsTime\" value=\"18\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"splashDelay\" value=\"2\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "</object>";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"mainUnits\">";
str = str + "<object name=\"plane_sm1\">";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"shadow\"value=\"plane_sm_shadow\" />";
str = str + "<var name=\"base\"value=\"plane_sm_base\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 3, 4\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w, w-2, w+2\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 10 ,10\" />";
str = str + "<var name=\"reloadingTime\"value=\"40, 300000, 300000\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 3, 3\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"plane_sm2\">";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"shadow\"value=\"plane_sm_shadow\" />";
str = str + "<var name=\"base\"value=\"plane_sm_base\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"40\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 1\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w, w-2, w+2\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 10 ,10\" />";
str = str + "<var name=\"reloadingTime\"value=\"300000, 30, 30\" />";
str = str + "<var name=\"clip\"value=\"2, 2, 2\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"plane_sm3\">";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"shadow\"value=\"plane_sm_shadow\" />";
str = str + "<var name=\"base\"value=\"plane_sm_base\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 3, 4\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 1, 2\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w, w-5, w+5\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 10 ,10\" />";
str = str + "<var name=\"reloadingTime\"value=\"30, 30, 30\" />";
str = str + "<var name=\"clip\"value=\"2, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"3, 3, 3\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"plane_jet0\">";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"shadow\"value=\"plane_jet_shadow\" />";
str = str + "<var name=\"base\"value=\"plane_jet_base\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"60\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w, w-10, w+10\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 50, 50\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 50, 50\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"20, 10 ,10\" />";
str = str + "<var name=\"reloadingTime\"value=\"30000, 30000, 30000\" />";
str = str + "<var name=\"clip\"value=\"2, 2, 2\" />";
str = str + "<var name=\"shotsTime\"value=\"3, 3, 3\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"plane_jet\">";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"shadow\"value=\"plane_jet_shadow\" />";
str = str + "<var name=\"base\"value=\"plane_jet_base\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"60\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w, w-10, w+10\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 50, 50\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 50, 50\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"20, 10 ,10\" />";
str = str + "<var name=\"reloadingTime\"value=\"30, 30, 30\" />";
str = str + "<var name=\"clip\"value=\"2, 2, 2\" />";
str = str + "<var name=\"shotsTime\"value=\"3, 3, 3\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"plane_jet1\">";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"shadow\"value=\"plane_jet_shadow\" />";
str = str + "<var name=\"base\"value=\"plane_jet_base\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"60\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w, w-10, w+10\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 50, 50\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 50, 50\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"20, 10 ,10\" />";
str = str + "<var name=\"reloadingTime\"value=\"30, 30000, 3000\" />";
str = str + "<var name=\"clip\"value=\"2, 2, 2\" />";
str = str + "<var name=\"shotsTime\"value=\"3, 3, 3\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"plane_med3\">";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"shadow\"value=\"plane_med_shadow\" />";
str = str + "<var name=\"base\"value=\"plane_med_base\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"120\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"20, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w, w-30, w+30\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 50, 50\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 50, 50\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 20 ,20\" />";
str = str + "<var name=\"reloadingTime\"value=\"40, 60, 60\" />";
str = str + "<var name=\"clip\"value=\"3, 3, 3\" />";
str = str + "<var name=\"shotsTime\"value=\"3, 2, 2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"plane_med2\">";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"shadow\"value=\"plane_med_shadow\" />";
str = str + "<var name=\"base\"value=\"plane_med_base\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"120\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"20, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w, w-15, w+15\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 50, 50\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 50, 50\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 20 ,20\" />";
str = str + "<var name=\"reloadingTime\"value=\"40000, 40, 40\" />";
str = str + "<var name=\"clip\"value=\"2, 3, 3\" />";
str = str + "<var name=\"shotsTime\"value=\"3, 2, 2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"plane_med1\">";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"shadow\"value=\"plane_med_shadow\" />";
str = str + "<var name=\"base\"value=\"plane_med_base\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, rocket2, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t, w-10, w+10\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 50, 50\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 50, 50\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 20 ,20\" />";
str = str + "<var name=\"reloadingTime\"value=\"30, 30000, 30000\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"3, 15, 15\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"plane_big\">";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"shadow\"value=\"plane_big_shadow\" />";
str = str + "<var name=\"base\"value=\"plane_big_base\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"220\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w, w-60, w-30, w+30, w+60\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\"value=\"30, 30, 30, 30, 30\" />";
str = str + "<var name=\"clip\"value=\"5, 5, 5, 5, 5\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 2, 2, 2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"zeppelin\">";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"shadow\"value=\"zeppelin_shadow\" />";
str = str + "<var name=\"base\"value=\"zeppelin_base\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w, w\" />";
str = str + "<var name=\"splashDamage\" value=\"50, 50\" />";
str = str + "<var name=\"damageRadius\" value=\"50, 50\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"20, 20\" />";
str = str + "<var name=\"reloadingTime\"value=\"300000, 300000\" />";
str = str + "<var name=\"clip\"value=\"1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"10, 10\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"ship_sm_r\">";
str = str + "<var name=\"base\"value=\"ship_sm\" />";
str = str + "<var name=\"gun\"value=\"gun_rocket\" />";
str = str + "<var name=\"armor\"value=\"200\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"-10\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"6\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"60\" />";
str = str + "<var name=\"clip\"value=\"3\" />";
str = str + "<var name=\"shotsTime\"value=\"5\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"way\" />";
str = str + "</object> ";
str = str + "<object name=\"ship_sm\">";
str = str + "<var name=\"base\"value=\"ship_sm\" />";
str = str + "<var name=\"gun\"value=\"gun_med\" />";
str = str + "<var name=\"armor\"value=\"200\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"40\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"3\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"way\" />";
str = str + "</object> ";
str = str + "<object name=\"ship_med\">";
str = str + "<var name=\"base\"value=\"ship_med\" />";
str = str + "<var name=\"gun\"value=\"gun_med, gun_med\" />";
str = str + "<var name=\"armor\"value=\"800\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t, t\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8, 8\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 10\" />";
str = str + "<var name=\"reloadingTime\"value=\"60, 60\" />";
str = str + "<var name=\"clip\"value=\"2, 2\" />";
str = str + "<var name=\"shotsTime\"value=\"3, 3\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"ship_med_r\">";
str = str + "<var name=\"base\"value=\"ship_med\" />";
str = str + "<var name=\"gun\"value=\" gun_med, gun_rocket\" />";
str = str + "<var name=\"armor\"value=\"800\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t, t\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 10\" />";
str = str + "<var name=\"reloadingTime\"value=\"45, 120\" />";
str = str + "<var name=\"clip\"value=\"2, 3\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"ship_med_rr\">";
str = str + "<var name=\"base\"value=\"ship_med\" />";
str = str + "<var name=\"gun\"value=\"gun_rocket, gun_rocket\" />";
str = str + "<var name=\"armor\"value=\"800\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 20\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t, t\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 10\" />";
str = str + "<var name=\"reloadingTime\"value=\"60, 60\" />";
str = str + "<var name=\"clip\"value=\"3, 3\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"ship_big\">";
str = str + "<var name=\"base\"value=\"ship_big\" />";
str = str + "<var name=\"gun\"value=\"gun_big1, gun_big2, gun_rocket, gun_rocket\" />";
str = str + "<var name=\"armor\"value=\"1600\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 3, 0, 5\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t, t, t, t\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"20, 20, 10, 10\" />";
str = str + "<var name=\"reloadingTime\"value=\"90, 90, 45, 45\" />";
str = str + "<var name=\"clip\"value=\"1, 2, 3, 3\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 1, 2, 2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"ship_big_rr\">";
str = str + "<var name=\"base\"value=\"ship_big\" />";
str = str + "<var name=\"gun\"value=\"gun_rocket, gun_big1, gun_big1, gun_big1\" />";
str = str + "<var name=\"armor\"value=\"1600\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, rocket2, rocket2, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, -3, 0, -5\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t, w, w+20, w-20\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 6, 6, 6\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 20, 20, 20\" />";
str = str + "<var name=\"reloadingTime\"value=\"40005, 90, 90, 90\" />";
str = str + "<var name=\"clip\"value=\"3, 3, 3, 3\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 10, 10, 10\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"ship_cargo\">";
str = str + "<var name=\"base\"value=\"ship_cargo\" />";
str = str + "<var name=\"gun\"value=\"empty_gun\" />";
str = str + "<var name=\"armor\"value=\"400\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"6000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"3\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"ship_sub\"><var name=\"base\"value=\"ship_sub\" />";
str = str + "<var name=\"gun\"value=\"gun_rocket\" />";
str = str + "<var name=\"armor\"value=\"800\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"60\" />";
str = str + "<var name=\"clip\"value=\"3\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"t11\"><var name=\"base\"value=\"t11\" />";
str = str + "<var name=\"gun\"value=\"gun_huge\" />";
str = str + "<var name=\"armor\"value=\"400\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"3\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"t12\"><var name=\"base\"value=\"t12\" />";
str = str + "<var name=\"gun\"value=\"gun_huge\" />";
str = str + "<var name=\"armor\"value=\"400\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"3\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"t13\"><var name=\"base\"value=\"t13\" />";
str = str + "<var name=\"gun\"value=\"gun_big2\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"3\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"t14\"><var name=\"base\"value=\"t14\" />";
str = str + "<var name=\"gun\"value=\"gun_big2\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"3\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"t15\"><var name=\"base\"value=\"t15\" />";
str = str + "<var name=\"gun\"value=\"gun_med\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"3\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"t16\"><var name=\"base\"value=\"t16\" />";
str = str + "<var name=\"gun\"value=\"gun_med\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"3\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"t21\"><var name=\"base\"value=\"t21\" />";
str = str + "<var name=\"gun\"value=\"gun_big1\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"3\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"t22\"><var name=\"base\"value=\"t22\" />";
str = str + "<var name=\"gun\"value=\"gun_big1\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"3\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"t31\"><var name=\"base\"value=\"t31\" />";
str = str + "<var name=\"gun\"value=\"gun_med\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"3\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"t32\"><var name=\"base\"value=\"t32\" />";
str = str + "<var name=\"gun\"value=\"gun_med\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"3\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"t33\"><var name=\"base\"value=\"t33\" />";
str = str + "<var name=\"gun\"value=\"gun_rocket\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"6\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"60\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"t34\"><var name=\"base\"value=\"t34\" />";
str = str + "<var name=\"gun\"value=\"gun_rocket\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"6\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"60\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"t51\"><var name=\"base\"value=\"t51\" />";
str = str + "<var name=\"gun\"value=\"gun_big2\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"t52\"><var name=\"base\"value=\"t52\" />";
str = str + "<var name=\"gun\"value=\"gun_big2\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"t53\"><var name=\"base\"value=\"t53\" />";
str = str + "<var name=\"gun\"value=\"gun_rocket\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"6\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"60\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"t54\"><var name=\"base\"value=\"t54\" />";
str = str + "<var name=\"gun\"value=\"gun_rocket\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"6\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"60\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"t61\"><var name=\"base\"value=\"t61\" />";
str = str + "<var name=\"gun\"value=\"gun_big1\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"3\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"t62\"><var name=\"base\"value=\"t62\" />";
str = str + "<var name=\"gun\"value=\"gun_big1\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"3\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"t63\"><var name=\"base\"value=\"t63\" />";
str = str + "<var name=\"gun\"value=\"gun_huge\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"3\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"t64\"><var name=\"base\"value=\"t64\" />";
str = str + "<var name=\"gun\"value=\"gun_huge\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"3\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"tb11\"><var name=\"base\"value=\"tb11\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"200\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"20, 10, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h-30, h-60, h-90\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8, 8, 8\" />";
str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20\" />";
str = str + "<var name=\"reloadingTime\"value=\"150, 150, 150\" />";
str = str + "<var name=\"clip\"value=\"3, 3, 3\" />";
str = str + "<var name=\"shotsTime\"value=\"10, 10, 10\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"tb12\"><var name=\"base\"value=\"tb12\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"200\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30, 40, 50\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h30, h60, h90\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8, 8, 8\" />";
str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20\" />";
str = str + "<var name=\"reloadingTime\"value=\"150, 150, 150\" />";
str = str + "<var name=\"clip\"value=\"3, 3, 3\" />";
str = str + "<var name=\"shotsTime\"value=\"10, 10, 10\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"tb13\"><var name=\"base\"value=\"tb13\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"200\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"85, 85, 85, 85, 85, 85, 85, 85\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+0, h+45, h+90, h+135, h-180, h-135, h-90, h-45\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6, 6, 6, 6, 6, 6\" />";
str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20, 20, 20, 20, 20, 20\" />";
str = str + "<var name=\"reloadingTime\"value=\"157, 157, 157, 157, 157, 157, 157, 157\" />";
str = str + "<var name=\"clip\"value=\"2, 2, 2, 2, 2, 2, 2, 2\" />";
str = str + "<var name=\"shotsTime\"value=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"tboss_c\"><var name=\"base\"value=\"tboss_c\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"350\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"-213, -213, -213, -213, -213, -213, -213, -213\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+0, h+45, h+90, h+135, h-180, h-135, h-90, h-45\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6, 6, 6, 6, 6, 6\" />";
str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20, 20, 20, 20, 20, 20\" />";
str = str + "<var name=\"reloadingTime\"value=\"430, 430, 430, 430, 430, 430, 430, 430\" />";
str = str + "<var name=\"clip\"value=\"2, 2, 2, 2, 2, 2, 2, 2\" />";
str = str + "<var name=\"shotsTime\"value=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"tboss1\"><var name=\"base\"value=\"tboss1\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"350\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"-200, -200, -200\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h-30, h-60, h-90\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6\" />";
str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20\" />";
str = str + "<var name=\"reloadingTime\"value=\"224, 224, 224\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"12, 12, 12\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"tboss2\"><var name=\"base\"value=\"tboss2\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"350\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"-200, -200, -200\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+90, h+60, h+30\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6\" />";
str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20\" />";
str = str + "<var name=\"reloadingTime\"value=\"224, 224, 224\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"12, 12, 12\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"tboss3\"><var name=\"base\"value=\"tboss3\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"350\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+30, h+0, h-30\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6\" />";
str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20\" />";
str = str + "<var name=\"reloadingTime\"value=\"426, 426, 426\" />";
str = str + "<var name=\"clip\"value=\"2, 2, 2\" />";
str = str + "<var name=\"shotsTime\"value=\"12, 12, 12\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"tboss4\"><var name=\"base\"value=\"tboss4\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"350\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+30, h+0, h-30\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6\" />";
str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20\" />";
str = str + "<var name=\"reloadingTime\"value=\"426, 426, 426\" />";
str = str + "<var name=\"clip\"value=\"2, 2, 2\" />";
str = str + "<var name=\"shotsTime\"value=\"12, 12, 12\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"tboss5\"><var name=\"base\"value=\"tboss5\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"350\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+30, h+0, h-30\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6\" />";
str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20\" />";
str = str + "<var name=\"reloadingTime\"value=\"426, 426, 426\" />";
str = str + "<var name=\"clip\"value=\"2, 2, 2\" />";
str = str + "<var name=\"shotsTime\"value=\"12, 12, 12\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object> ";
str = str + "<object name=\"ship_boss1\"><var name=\"base\"value=\"ship_boss1\" />";
str = str + "<var name=\"gun\"value=\"gun_rocket, gun_rocket, gun_rocket, gun_rocket, gun_rocket\" />";
str = str + "<var name=\"armor\"value=\"4000\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"-340, -255, -169, -83, -0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t, t, t, t, t\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6, 6, 6\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\"value=\"426, 426, 426, 426, 426\" />";
str = str + "<var name=\"clip\"value=\"6, 6, 6, 6, 6\" />";
str = str + "<var name=\"shotsTime\"value=\"3, 3, 3, 3, 3\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"way\" />";
str = str + "</object> ";
str = str + "</object>";
str = str + "<object name=\"movingUnits\"> ";
str = str + "<object name=\"plane_sin\">";
str = str + "<var name=\"mainObj\" value=\"plane_sm\" />";
str = str + "<var name=\"way\" value=\"sin_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ship_line\">";
str = str + "<var name=\"mainObj\" value=\"ship_sm\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"pravb\">";
str = str + "<var name=\"mainObj\" value=\"plane_sm\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"350\" />";
str = str + "<var name=\"yratio\" value=\"200\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"10\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-30\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"1400\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"standingUnits\">";
str = str + "<object name=\"misc\">";
str = str + "<var name=\"linkage\"value=\"palm\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"splashDamage\"value=\"1\" />";
str = str + "<var name=\"damageRadius\"value=\"1\" />";
str = str + "<var name=\"splashDelay\"value=\"1\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"cloud\">";
str = str + "<var name=\"linkage\"value=\"clouds\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"splashDamage\"value=\"1\" />";
str = str + "<var name=\"damageRadius\"value=\"1\" />";
str = str + "<var name=\"splashDelay\"value=\"1\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"levels\">";
str = str + "<object name=\"level_1\">";
str = str + "<var name=\"comment1_en\" >Trung \u00FAy, b\u1EA1n \u0111\u01B0\u1EE3c giao nhi\u1EC7m v\u1EE5 v\u1EADn chuy\u1EC3n ba chi\u1EBFc m\u00E1y bay n\u00E9m bom ng\u01B0 l\u00F4i \u0111\u1EBFn c\u0103n c\u1EE9 Bravo - n\u01A1i \u0111ang r\u1EA5t c\u1EA7n ch\u00FAng. N\u1EBFu g\u1EB7p k\u1EBB th\u00F9 tr\u00EAn \u0111\u01B0\u1EDDng \u0111i, b\u1EA1n c\u0169ng c\u00F3 c\u01A1 h\u1ED9i th\u1EED nghi\u1EC7m kh\u1EA3 n\u0103ng qu\u00E2n s\u1EF1 c\u1EE7a ch\u00FAng.</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />";
str = str + "<object yoffset=\"3.0\" command=\"slideConstant\" factor=\"1.1\" limit=\"3\" />";
str = str + "<object yoffset=\"6.9\" bonus=\"miniHealth\" xoffset=\"250\" />";
str = str + "<object yoffset=\"8.65\" bonus=\"miniHealth\" xoffset=\"430\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"270\" object=\"misc\" linkage=\"isle_sm1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.15\" xoffset=\"510\" object=\"misc\" linkage=\"isle_sm2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"70\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"430\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"10\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"2.75\" xoffset=\"540\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"250\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"320\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"400\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"4.35\" xoffset=\"200\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"5.85\" xoffset=\"0\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"500\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"440\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"420\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"150\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"220\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"7.35\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"50\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"8.35\" xoffset=\"480\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"500\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"440\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"8.7\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.4\" tank=\"ship_line\" mainObj=\"ship_cargo\" rotate=\"-10\" mratio=\"2\" xoffset=\"200\" />";
str = str + "<object yoffset=\"2.0\" tank=\"ship_line\" mainObj=\"ship_cargo\" rotate=\"-10\" mratio=\"2\" xoffset=\"120\" loot=\"double\" />";
str = str + "<object yoffset=\"2.5\" tank=\"ship_line\" mainObj=\"ship_cargo\" rotate=\"5\" mratio=\"2\" xoffset=\"300\" loot=\"freezer\" />";
str = str + "<object yoffset=\"2.9\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"150\" mratio=\"2\" rotate=\"-5\" />";
str = str + "<object yoffset=\"3.5\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"30\" mratio=\"2\" rotate=\"-15\" />";
str = str + "<object yoffset=\"6.7\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"0\" mratio=\"2\" rotate=\"5\" />";
str = str + "<object yoffset=\"8.5\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"280\" mratio=\"2\" rotate=\"120\" endFrame=\"6\" />";
str = str + "<object yoffset=\"4.6\" tank=\"ship_line\" mainObj=\"ship_cargo\" rotate=\"0\" mratio=\"2\" xoffset=\"250\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"7.1\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"300\" rotate=\"10\" mratio=\"3\" />";
str = str + "<object yoffset=\"8.1\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"0\" rotate=\"15\" mratio=\"3\" />";
str = str + "<object yoffset=\"8.65\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"0\" rotate=\"-25\" mratio=\"3\" />";
str = str + "<object yoffset=\"9.2\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"250\" rotate=\"20\" mratio=\"3\" />";
str = str + "<object yoffset=\"4.0\" tank=\"pravb\" mainObj=\"plane_sm1\" reloadingTime=\"10000, 10000, 10000\" movedWayOffset=\"50\" movedWay=\"1\" />";
str = str + "<object yoffset=\"4.05\" tank=\"pravb\" mainObj=\"plane_sm1\" reloadingTime=\"10000, 10000, 10000\" movedWayOffset=\"50\" movedWay=\"1\" xoffset=\"-100\" />";
str = str + "<object yoffset=\"5.2\" tank=\"pravb\" mainObj=\"plane_sm1\" reloadingTime=\"10000, 10000, 10000\" movedWayOffset=\"50\" movedWay=\"1\" factor=\"-1\" />";
str = str + "<object yoffset=\"5.25\" tank=\"pravb\" mainObj=\"plane_sm1\" reloadingTime=\"10000, 10000, 10000\" movedWayOffset=\"50\" movedWay=\"1\" factor=\"-1\" xoffset=\"-100\" />";
str = str + "<object yoffset=\"5.8\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"0\" rotate=\"15\" way=\"line_way\" />";
str = str + "<object yoffset=\"5.9\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"100\" rotate=\"15\" way=\"line_way\" />";
str = str + "<object yoffset=\"6.0\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"30\" rotate=\"15\" way=\"line_way\" />";
str = str + "<object yoffset=\"6.6\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"375\" mratio=\"3\" rotate=\"100\" way=\"line_way\" />";
str = str + "<object yoffset=\"6.65\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"420\" mratio=\"3\" rotate=\"100\" way=\"line_way\" />";
str = str + "<object yoffset=\"6.65\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"330\" mratio=\"3\" rotate=\"100\" way=\"line_way\" />";
str = str + "<object yoffset=\"7.8\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"175\" mratio=\"4\" rotate=\"80\" way=\"line_way\" />";
str = str + "<object yoffset=\"7.85\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"130\" mratio=\"4\" rotate=\"80\" way=\"line_way\" />";
str = str + "<object yoffset=\"7.85\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"220\" mratio=\"4\" rotate=\"80\" way=\"line_way\" />";
str = str + "<object yoffset=\"8.6\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"430\" way=\"player\" speed=\"2\" followPlayer=\"1\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_2\">";
str = str + "<var name=\"comment1_en\" >\u0110\u00EAm nay, t\u00E0u khu tr\u1EE5c c\u1EE7a ta \u0111\u00E3 x\u00E1c \u0111\u1ECBnh v\u00E0 t\u1EA5n c\u00F4ng t\u00E0u ng\u1EA7m c\u1EE7a \u0111\u1ED1i ph\u01B0\u01A1ng. Nh\u01B0ng h\u1ECD kh\u00F4ng th\u1EC3 ph\u00E1 h\u1EE7y n\u00F3. Nhi\u1EC7m v\u1EE5 c\u1EE7a b\u1EA1n, l\u00E0 x\u00E1c \u0111\u1ECBnh v\u1ECB tr\u00ED v\u00E0 \u0111\u00E1nh ch\u00ECm chi\u1EBFc t\u00E0u ng\u1EA7m tr\u01B0\u1EDBc khi t\u00E0u s\u1EEDa ch\u1EEFa g\u1EB7p n\u00F3.</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"4.2\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />";
str = str + "<object yoffset=\"7.4\" command=\"slideConstant\" factor=\"0.99\" limit=\"1\" />";
str = str + "<object yoffset=\"8.0\" command=\"slideConstant\" factor=\"0.99\" limit=\"0\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\"top=\"1\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\"top=\"1\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\"top=\"1\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />";
str = str + "<object yoffset=\"1.0\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"450\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />";
str = str + "<object yoffset=\"1.5\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"250\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />";
str = str + "<object yoffset=\"1.8\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"300\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />";
str = str + "<object yoffset=\"2.1\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"80\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />";
str = str + "<object yoffset=\"2.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"400\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />";
str = str + "<object yoffset=\"3.0\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"175\" mratio=\"6\" rotate=\"80\" way=\"line_way\" />";
str = str + "<object yoffset=\"3.05\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"130\" mratio=\"6\" rotate=\"80\" way=\"line_way\" />";
str = str + "<object yoffset=\"3.05\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"220\" mratio=\"6\" rotate=\"80\" way=\"line_way\" />";
str = str + "<object yoffset=\"3.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"375\" mratio=\"5\" rotate=\"100\" way=\"line_way\" />";
str = str + "<object yoffset=\"3.45\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"420\" mratio=\"5\" rotate=\"100\" way=\"line_way\" />";
str = str + "<object yoffset=\"3.45\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"330\" mratio=\"5\" rotate=\"100\" way=\"line_way\" />";
str = str + "<object yoffset=\"3.7\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"175\" mratio=\"4\" rotate=\"80\" way=\"line_way\" />";
str = str + "<object yoffset=\"3.75\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"130\" mratio=\"4\" rotate=\"80\" way=\"line_way\" />";
str = str + "<object yoffset=\"3.75\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"220\" mratio=\"4\" rotate=\"80\" way=\"line_way\" />";
str = str + "<object yoffset=\"4.0\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"240\" rotate=\"0\" mratio=\"1\" />";
str = str + "<object yoffset=\"4.4\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"110\" rotate=\"0\" mratio=\"1\" />";
str = str + "<object yoffset=\"4.6\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"600\" rotate=\"-170\" mratio=\"3\" loot=\"freezer\" />";
str = str + "<object yoffset=\"5.1\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"80\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />";
str = str + "<object yoffset=\"5.3\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"280\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />";
str = str + "<object yoffset=\"5.6\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"430\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />";
str = str + "<object yoffset=\"5.9\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"180\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />";
str = str + "<object yoffset=\"6.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"100\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />";
str = str + "<object yoffset=\"6.9\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"250\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />";
str = str + "<object yoffset=\"7.2\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"400\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />";
str = str + "<object yoffset=\"5.9\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"240\" rotate=\"10\" mratio=\"1\" />";
str = str + "<object yoffset=\"6.2\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"600\" rotate=\"170\" mratio=\"2\" />";
str = str + "<object yoffset=\"6.4\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"450\" rotate=\"-175\" mratio=\"1\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"7.5\" tank=\"ship_line\" mainObj=\"ship_sub\" xoffset=\"240\" rotate=\"20\" mratio=\"4\" endFrame=\"10\" armor=\"1200\" bossBar=\"1\" reloadingTime=\"300000\" />";
str = str + "<object yoffset=\"7.25\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"290\" rotate=\"160\" mratio=\"1\" endFrame=\"10\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"80\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"400\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_3\">";
str = str + "<var name=\"comment1_en\" >B\u1EA1n \u0111\u00E3 \u0111\u01B0\u1EE3c trao hu\u00E2n ch\u01B0\u01A1ng v\u1EDBi vi\u1EC7c ho\u00E0n th\u00E0nh t\u1ED1t nhi\u1EC7m v\u1EE5 v\u1EADn chuy\u1EC3n c\u1EE7a m\u00ECnh. B\u1EA1n s\u1EBD \u0111\u01B0\u1EE3c b\u1ED5 nhi\u1EC7m l\u00E0m \u0111\u1ED9i tr\u01B0\u1EDFng phi \u0111\u1ED9i \u0111\u01B0\u1EE3c l\u1EADp ra \u0111\u1EC3 t\u1EA5n c\u00F4ng l\u1EF1c l\u01B0\u1EE3ng t\u0103ng vi\u1EC7n c\u1EE7a \u0111\u1ECBch. Nhi\u1EC7m v\u1EE5 ch\u00EDnh l\u00E0 \u0111\u00E1nh ch\u00ECm t\u00E0u tu\u1EA7n d\u01B0\u01A1ng.</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />";
str = str + "<object yoffset=\"3.3\" command=\"slideNormal\" />";
str = str + "<object yoffset=\"4.6\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\"top=\"1\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\"top=\"1\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\"top=\"1\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />";
str = str + "<object yoffset=\"1.2\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"300\" mratio=\"1\" rotate=\"85\" way=\"line_way\" />";
str = str + "<object yoffset=\"1.5\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"285\" mratio=\"1\" rotate=\"85\" way=\"line_way\" loot=\"double\" />";
str = str + "<object yoffset=\"1.8\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"270\" mratio=\"1\" rotate=\"85\" way=\"line_way\" />";
str = str + "<object yoffset=\"2.1\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"255\" mratio=\"1\" rotate=\"85\" way=\"line_way\" />";
str = str + "<object yoffset=\"2.4\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"240\" mratio=\"1\" rotate=\"85\" way=\"line_way\" />";
str = str + "<object yoffset=\"2.7\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"225\" mratio=\"1\" rotate=\"85\" way=\"line_way\" />";
str = str + "<object yoffset=\"3.0\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"210\" mratio=\"1\" rotate=\"85\" way=\"line_way\" />";
str = str + "<object yoffset=\"1.0\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"350\" rotate=\"15\" way=\"player\" speed=\"2\" followPlayer=\"1\" />";
str = str + "<object yoffset=\"1.4\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"450\" rotate=\"15\" way=\"player\" speed=\"1\" followPlayer=\"1\" />";
str = str + "<object yoffset=\"2.1\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"150\" rotate=\"15\" way=\"player\" speed=\"2\" followPlayer=\"1\" />";
str = str + "<object yoffset=\"2.7\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"350\" rotate=\"15\" way=\"player\" speed=\"1\" followPlayer=\"1\" />";
str = str + "<object yoffset=\"3.1\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"400\" rotate=\"15\" way=\"player\" speed=\"1\" followPlayer=\"1\" />";
str = str + "<object yoffset=\"3.9\" bonus=\"freezer\"xoffset=\"110\" />";
str = str + "<object yoffset=\"3.6\" bonus=\"fullHealth\" xoffset=\"300\" />";
str = str + "<object yoffset=\"3.4\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"175\" rotate=\"15\" way=\"player\" speed=\"2\" followPlayer=\"1\" />";
str = str + "<object yoffset=\"3.8\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"375\" rotate=\"15\" way=\"player\" speed=\"2\" followPlayer=\"1\" />";
str = str + "<object yoffset=\"4.2\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"275\" rotate=\"15\" way=\"player\" speed=\"2\" followPlayer=\"1\" />";
str = str + "<object yoffset=\"4.6\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"250\" mratio=\"1\" rotate=\"95\" way=\"line_way\" />";
str = str + "<object yoffset=\"4.9\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"265\" mratio=\"1\" rotate=\"95\" way=\"line_way\" />";
str = str + "<object yoffset=\"5.2\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"280\" mratio=\"1\" rotate=\"95\" way=\"line_way\" />";
str = str + "<object yoffset=\"5.5\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"295\" mratio=\"1\" rotate=\"95\" way=\"line_way\" loot=\"freezer\" />";
str = str + "<object yoffset=\"5.8\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"310\" mratio=\"1\" rotate=\"95\" way=\"line_way\" />";
str = str + "<object yoffset=\"6.1\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"325\" mratio=\"1\" rotate=\"95\" way=\"line_way\" />";
str = str + "<object yoffset=\"6.4\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"340\" mratio=\"1\" rotate=\"95\" way=\"line_way\" />";
str = str + "<object yoffset=\"4.75\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"150\" way=\"player\" speed=\"1\" followPlayer=\"1\" />";
str = str + "<object yoffset=\"5.45\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"450\" way=\"player\" speed=\"2\" followPlayer=\"1\" />";
str = str + "<object yoffset=\"6.05\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"100\" way=\"player\" speed=\"2\" followPlayer=\"1\" />";
str = str + "<object yoffset=\"6.45\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"150\" way=\"player\" speed=\"3\" followPlayer=\"1\" />";
str = str + "<object yoffset=\"6.65\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"250\" way=\"player\" speed=\"2\" followPlayer=\"1\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"130\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"430\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"290\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />";
str = str + "<object yoffset=\"7.6\" xoffset=\"240\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"150\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\" top=\"1\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\" top=\"1\" />";
str = str + "<object yoffset=\"7.4\" tank=\"ship_line\" mainObj=\"ship_sub\" xoffset=\"245\" rotate=\"-20\" mratio=\"4\" endFrame=\"10\" armor=\"800\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"7.9\" tank=\"ship_line\" mainObj=\"ship_sub\" xoffset=\"125\" rotate=\"-165\" mratio=\"4\" endFrame=\"10\" armor=\"800\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />";
str = str + "<object yoffset=\"9.2\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"250\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"290\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"200\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"9.65\" xoffset=\"270\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"9.35\" xoffset=\"110\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"9.85\" xoffset=\"90\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"9.75\" xoffset=\"50\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"10.1\" xoffset=\"50\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"200\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"10.4\" xoffset=\"250\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"250\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"10.8\" xoffset=\"400\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"450\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"10.7\" xoffset=\"380\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"30\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"8.95\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"270\" rotate=\"-30\" mratio=\"1\" endFrame=\"12\" />";
str = str + "<object yoffset=\"9.45\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"450\" rotate=\"70\" mratio=\"1\" endFrame=\"12\" />";
str = str + "<object yoffset=\"10.15\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"350\" rotate=\"155\" mratio=\"1\" endFrame=\"12\" />";
str = str + "<object yoffset=\"11.3\" command=\"slideConstant\" factor=\"0.99\" limit=\"0\" />";
str = str + "<object yoffset=\"11.0\" tank=\"ship_line\" mainObj=\"ship_big\" xoffset=\"190\" rotate=\"145\" mratio=\"1\" endFrame=\"12\" armor=\"2000\" bossBar=\"1\" />";
str = str + "<object yoffset=\"10.7\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />";
str = str + "<object yoffset=\"9.45\" bonus=\"miniHealth\" xoffset=\"450\" />";
str = str + "<object yoffset=\"10.15\" bonus=\"miniHealth\" xoffset=\"350\" />";
str = str + "<object yoffset=\"11.0\" bonus=\"miniHealth\" xoffset=\"190\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_4\">";
str = str + "<var name=\"comment1_en\" >Theo d\u1EEF li\u1EC7u c\u1EE7a ta, m\u1ED9t b\u1EBFn c\u1EA3ng b\u00ED m\u1EADt c\u1EE7a \u0111\u1ECBch \u0111\u01B0\u1EE3c x\u00E1c \u0111\u1ECBnh n\u1EB1m \u1EDF t\u1ECDa \u0111\u1ED9 19-28. Trinh s\u00E1t tr\u00EAn kh\u00F4ng \u0111\u00E3 g\u1EB7p r\u1EAFc r\u1ED1i v\u1EDBi s\u1ED1 l\u01B0\u1EE3ng l\u1EDBn khinh kh\u00ED c\u1EA7u trong khu v\u1EF1c. B\u1EA1n \u0111\u01B0\u1EE3c ch\u1EC9 \u0111\u1ECBnh d\u1EABn \u0111\u1EA7u m\u1ED9t to\u00E1n trinh s\u00E1t t\u1EA5n c\u00F4ng v\u00E0 t\u00ECm hi\u1EC3u nh\u1EEFng g\u00EC th\u1EF1c s\u1EF1 \u1EA9n b\u00EAn trong b\u1EBFn c\u1EA3ng \u0111\u00F3.</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.0\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"190\" rotate=\"-40\" mratio=\"1\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"50\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.15\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.4\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"445\" mratio=\"2\" endFrame=\"260\" rotate=\"150\" />";
str = str + "<object yoffset=\"1.85\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"450\" way=\"player\" speed=\"2\" followPlayer=\"1\" />";
str = str + "<object yoffset=\"3.2\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"450\" way=\"player\" speed=\"2\" followPlayer=\"1\" />";
str = str + "<object yoffset=\"1.95\" xoffset=\"480\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"500\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.65\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"60\" rotate=\"5\" mratio=\"1\" />";
str = str + "<object yoffset=\"2.0\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"370\" rotate=\"-45\" mratio=\"1\" orientToPath=\"way\" />";
str = str + "<object yoffset=\"2.05\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"-40\" mratio=\"3\" rotate=\"-30\" />";
str = str + "<object yoffset=\"3.05\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"-10\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"50\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"2.9\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"180\" rotate=\"-50\" mratio=\"1\" />";
str = str + "<object yoffset=\"3.4\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"460\" rotate=\"-160\" mratio=\"2\" />";
str = str + "<object yoffset=\"4.6\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"360\" rotate=\"165\" mratio=\"2\" endFrame=\"240\" />";
str = str + "<object yoffset=\"4.75\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"50\" rotate=\"-10\" mratio=\"3\" />";
str = str + "<object yoffset=\"3.9\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"400\" mratio=\"3\" endFrame=\"20\" rotate=\"-35\" />";
str = str + "<object yoffset=\"4.15\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"180\" mratio=\"3\" endFrame=\"20\" rotate=\"-33\" />";
str = str + "<object yoffset=\"5.75\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"0\" ignoreSplash=\"0\" ignoreDirect=\"0\" />";
str = str + "<object yoffset=\"5.95\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"0\" ignoreSplash=\"0\" ignoreDirect=\"0\" />";
str = str + "<object yoffset=\"5.95\" xoffset=\"50\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"0\" ignoreSplash=\"0\" ignoreDirect=\"0\" />";
str = str + "<object yoffset=\"5.3\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"0\" rotate=\"-10\" mratio=\"3\" />";
str = str + "<object yoffset=\"5.55\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"250\" rotate=\"10\" mratio=\"3\" />";
str = str + "<object yoffset=\"6.35\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"0\" rotate=\"5\" mratio=\"3\" />";
str = str + "<object yoffset=\"5.25\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"550\" mratio=\"3\" endFrame=\"600\" rotate=\"-120\" />";
str = str + "<object yoffset=\"5.35\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"0\" mratio=\"3\" endFrame=\"400\" rotate=\"-30\" />";
str = str + "<object yoffset=\"6.15\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"150\" mratio=\"5\" endFrame=\"1000\" rotate=\"0\" />";
str = str + "<object yoffset=\"6.85\" xoffset=\"480\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"0\" ignoreSplash=\"0\" ignoreDirect=\"0\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"500\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"0\" ignoreSplash=\"0\" ignoreDirect=\"0\" />";
str = str + "<object yoffset=\"7.35\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"0\" ignoreSplash=\"0\" ignoreDirect=\"0\" />";
str = str + "<object yoffset=\"6.85\" tank=\"ship_line\" mainObj=\"ship_med\" xoffset=\"320\" rotate=\"115\" mratio=\"3\" endFrame=\"7\" />";
str = str + "<object yoffset=\"7.5\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"0\" rotate=\"-5\" mratio=\"3\" />";
str = str + "<object yoffset=\"6.7\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"500\" mratio=\"3\" endFrame=\"300\" rotate=\"180\" />";
str = str + "<object yoffset=\"7.0\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"-50\" mratio=\"3\" endFrame=\"400\" rotate=\"0\" />";
str = str + "<object yoffset=\"7.2\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"400\" mratio=\"7\" endFrame=\"20\" rotate=\"45\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"-10\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"0\" ignoreSplash=\"0\" ignoreDirect=\"0\" />";
str = str + "<object yoffset=\"8.2\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"150\" rotate=\"-20\" mratio=\"3\" />";
str = str + "<object yoffset=\"7.8\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"-40\" mratio=\"4\" endFrame=\"650\" rotate=\"-10\" />";
str = str + "<object yoffset=\"8.0\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"550\" mratio=\"3\" endFrame=\"400\" rotate=\"145\" />";
str = str + "<object yoffset=\"8.25\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"420\" mratio=\"3\" endFrame=\"9\" rotate=\"137\" />";
str = str + "<object yoffset=\"8.45\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"140\" mratio=\"3\" endFrame=\"9\" rotate=\"160\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\" top=\"1\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\" top=\"1\" />";
str = str + "<object yoffset=\"9.4\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"240\" mratio=\"3\" endFrame=\"9\" rotate=\"65\" />";
str = str + "<object yoffset=\"9.65\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"350\" mratio=\"3\" endFrame=\"9\" rotate=\"130\" />";
str = str + "<object yoffset=\"9.85\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"200\" mratio=\"3\" endFrame=\"9\" rotate=\"50\" />";
str = str + "<object yoffset=\"9.35\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> ";
str = str + "<object yoffset=\"9.35\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"200\" clip=\"1\" reloadingTime=\"176\" cannonAngle=\"h+20\" bulletType=\"rocket2\" cannonTimeOffset=\"180\" loot=\"freezer\" />";
str = str + "<object yoffset=\"9.35\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"200\" clip=\"1\" reloadingTime=\"176\" cannonAngle=\"h-20\" bulletType=\"rocket2\" cannonTimeOffset=\"180\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"9.8\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"9.8\" tank=\"ship_line\" mainObj=\"tb11\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" loot=\"freezer\" />";
str = str + "<object yoffset=\"9.8\" tank=\"ship_line\" mainObj=\"tb12\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"9.8\" tank=\"ship_line\" mainObj=\"tb13\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" loot=\"freezer\" />";
str = str + "<object yoffset=\"9.8\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"200\" clip=\"1\" reloadingTime=\"176\" bulletType=\"rocket2\" cannonAngle=\"h+70\" cannonTimeOffset=\"120\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"9.8\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"200\" clip=\"1\" reloadingTime=\"176\" bulletType=\"rocket2\" cannonAngle=\"h-70\" cannonTimeOffset=\"120\" loot=\"freezer\" />";
str = str + "<object yoffset=\"10.5\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\" />";
str = str + " ";
str = str + " ";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_5\">";
str = str + "<var name=\"comment1_en\" >N\u00F3 cho th\u1EA5y r\u1EB1ng b\u1EBFn c\u1EA3ng c\u00F3 m\u1ED9t t\u00E0u chi\u1EBFn l\u1EDBn, kh\u00F4ng th\u1EC3 \u0111\u00E1nh ch\u00ECm - m\u1ED9t b\u1EA5t ng\u1EDD l\u1EDBn cho \u0111\u1ED9i trinh s\u00E1t. Th\u1EF1c t\u1EBF l\u00E0 b\u1EA1n \u0111\u00E3 ph\u00E1 h\u1EE7y boong tr\u00EAn c\u1EE7a t\u00E0u v\u00E0 s\u00FAng s\u1EBD b\u1ECB ho\u00E3n - nh\u01B0ng kh\u00F4ng d\u1EEBng l\u1EA1i. C\u00E1c lo\u1EA1i t\u00E0u n\u00E0y ch\u1EC9 c\u00F3 th\u1EC3 b\u1ECB \u0111\u00E1nh ch\u00ECm v\u1EDBi m\u00E1y bay n\u00E9m bom h\u1EA1ng n\u1EB7ng... C\u00E1i g\u00EC v\u1EADy? C\u00F2i b\u00E1o \u0111\u1ED9ng tr\u00EAn kh\u00F4ng!!! M\u1ED9t cu\u1ED9c kh\u00F4ng k\u00EDch!!! T\u1EA5t c\u1EA3 m\u00E1y bay c\u1EA5t c\u00E1nh!!!</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"2.5\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\" top=\"1\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\" top=\"1\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\" top=\"1\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\" top=\"1\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\" top=\"1\" />";
str = str + "<object yoffset=\"6.5\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\" top=\"1\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\" top=\"1\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\" top=\"1\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\" top=\"1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\" top=\"1\" />";
str = str + "<object yoffset=\"11.6\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\" top=\"1\" />";
str = str + "<object yoffset=\"12.6\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\" top=\"1\" />";
str = str + "<object yoffset=\"3.2\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />";
str = str + "<object yoffset=\"15.0\" command=\"slideNormal\" />";
str = str + "<object yoffset=\"3.7\" bonus=\"freezer\"xoffset=\"350\" top=\"1\" />";
str = str + "<object yoffset=\"9.1\" bonus=\"freezer\"xoffset=\"300\" />";
str = str + "<object yoffset=\"11.5\" bonus=\"freezer\"xoffset=\"250\" />";
str = str + "<object yoffset=\"1.5\" bonus=\"miniHealth\" xoffset=\"200\" />";
str = str + "<object yoffset=\"2.6\" bonus=\"miniHealth\" xoffset=\"275\" />";
str = str + "<object yoffset=\"4.8\" bonus=\"miniHealth\" xoffset=\"100\" />";
str = str + "<object yoffset=\"5.9\" bonus=\"miniHealth\" xoffset=\"300\" />";
str = str + "<object yoffset=\"8.8\" bonus=\"miniHealth\" xoffset=\"110\" />";
str = str + "<object yoffset=\"10.3\" bonus=\"miniHealth\" xoffset=\"230\" />";
str = str + "<object yoffset=\"11.3\" bonus=\"miniHealth\" xoffset=\"70\" />";
str = str + "<object yoffset=\"1.0\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"350\" way=\"player\" speed=\"2\" followPlayer=\"1\" />";
str = str + "<object yoffset=\"1.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"250\" way=\"player\" speed=\"1\" followPlayer=\"1\" />";
str = str + "<object yoffset=\"1.7\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"100\" way=\"player\" speed=\"2\" followPlayer=\"1\" />";
str = str + "<object yoffset=\"1.9\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"350\" way=\"player\" speed=\"1\" followPlayer=\"1\" />";
str = str + "<object yoffset=\"2.1\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"250\" way=\"player\" speed=\"2\" followPlayer=\"1\" />";
str = str + "<object yoffset=\"2.3\" tank=\"plane_sin\" mainObj=\"plane_sm3\" xoffset=\"200\" way=\"player\" speed=\"1\" followPlayer=\"1\" />";
str = str + "<object yoffset=\"2.5\" tank=\"plane_sin\" mainObj=\"plane_sm3\" xoffset=\"320\" way=\"player\" speed=\"2\" followPlayer=\"1\" />";
str = str + "<object yoffset=\"2.7\" tank=\"plane_sin\" mainObj=\"plane_sm3\" xoffset=\"130\" way=\"player\" speed=\"1\" followPlayer=\"1\" loot=\"double\" />";
str = str + "<object yoffset=\"3.2\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"340\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"3.25\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"210\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"3.45\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"340\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"3.5\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"210\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"4.2\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"340\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"4.25\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"210\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"4.45\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"340\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"4.5\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"210\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"5.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"30\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"24, 3, 4\" />";
str = str + "<object yoffset=\"5.45\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"60\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"16, 3, 4\" startFrame=\"100\" />";
str = str + "<object yoffset=\"5.5\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"90\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"8, 3, 4\" startFrame=\"150\" loot=\"freezer\" />";
str = str + "<object yoffset=\"5.55\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"120\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"0, 3, 4\" startFrame=\"200\" />";
str = str + "<object yoffset=\"5.6\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"150\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-8, 3, 4\" startFrame=\"250\" />";
str = str + "<object yoffset=\"5.65\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"180\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-16, 3, 4\" startFrame=\"300\" />";
str = str + "<object yoffset=\"5.7\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"210\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-24, 3, 4\" startFrame=\"350\" />";
str = str + "<object yoffset=\"5.75\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"240\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-32, 3, 4\" startFrame=\"400\" />";
str = str + "<object yoffset=\"5.8\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"275\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"0, 3, 4\" startFrame=\"450\" />";
str = str + "<object yoffset=\"5.85\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"310\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-8, 3, 4\" startFrame=\"500\" />";
str = str + "<object yoffset=\"5.9\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"345\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-16, 3, 4\" startFrame=\"550\" />";
str = str + "<object yoffset=\"5.95\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"385\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-24, 3, 4\" startFrame=\"600\" />";
str = str + "<object yoffset=\"6.0\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"425\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-32, 3, 4\" startFrame=\"650\" />";
str = str + "<object yoffset=\"6.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" startFrame=\"200\" xoffset=\"250\" yratio=\"110\" xratio=\"80\" mratio=\"8\" rotate=\"0\" way=\"tang1_way\" />";
str = str + "<object yoffset=\"6.6\" tank=\"plane_sin\" mainObj=\"plane_sm1\" startFrame=\"250\" xoffset=\"250\" yratio=\"105\" xratio=\"80\" mratio=\"9\" rotate=\"0\" way=\"tang1_way\" />";
str = str + "<object yoffset=\"6.8\" tank=\"plane_sin\" mainObj=\"plane_sm1\" startFrame=\"300\" xoffset=\"250\" yratio=\"100\" xratio=\"80\" mratio=\"10\" rotate=\"0\" way=\"tang1_way\" />";
str = str + "<object yoffset=\"6.3\" bonus=\"freezer\"xoffset=\"275\" />";
str = str + "<object yoffset=\"6.5\" tank=\"plane_sin\" mainObj=\"plane_sm1\" startFrame=\"200\" xoffset=\"250\" yratio=\"110\" xratio=\"80\" mratio=\"8\" rotate=\"0\" way=\"tang1_way\" factor=\"-1\" />";
str = str + "<object yoffset=\"6.7\" tank=\"plane_sin\" mainObj=\"plane_sm1\" startFrame=\"250\" xoffset=\"250\" yratio=\"105\" xratio=\"80\" mratio=\"9\" rotate=\"0\" way=\"tang1_way\" factor=\"-1\" />";
str = str + "<object yoffset=\"6.9\" tank=\"plane_sin\" mainObj=\"plane_sm1\" startFrame=\"300\" xoffset=\"250\" yratio=\"100\" xratio=\"80\" mratio=\"10\" rotate=\"0\" way=\"tang1_way\" factor=\"-1\" />";
str = str + "<object yoffset=\"7.3\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"30\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"24, 3, 4\" factor=\"-1\" />";
str = str + "<object yoffset=\"7.35\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"60\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"16, 3, 4\" factor=\"-1\" startFrame=\"100\" />";
str = str + "<object yoffset=\"7.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"90\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"8, 3, 4\" factor=\"-1\" startFrame=\"150\" />";
str = str + "<object yoffset=\"7.45\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"120\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"0, 3, 4\" factor=\"-1\" startFrame=\"200\" />";
str = str + "<object yoffset=\"7.5\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"150\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-8, 3, 4\" factor=\"-1\" startFrame=\"250\" />";
str = str + "<object yoffset=\"7.55\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"180\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-16, 3, 4\" factor=\"-1\" startFrame=\"300\" />";
str = str + "<object yoffset=\"7.6\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"210\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-24, 3, 4\" factor=\"-1\" startFrame=\"350\" />";
str = str + "<object yoffset=\"7.65\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"240\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-32, 3, 4\" factor=\"-1\" startFrame=\"400\" />";
str = str + "<object yoffset=\"7.7\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"275\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"0, 3, 4\" factor=\"-1\" startFrame=\"450\" />";
str = str + "<object yoffset=\"7.75\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"310\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-8, 3, 4\" factor=\"-1\" startFrame=\"500\" />";
str = str + "<object yoffset=\"7.8\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"345\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-16, 3, 4\" factor=\"-1\" startFrame=\"550\" />";
str = str + "<object yoffset=\"7.85\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"385\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-24, 3, 4\" factor=\"-1\" startFrame=\"600\" />";
str = str + "<object yoffset=\"7.9\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"425\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-32, 3, 4\" factor=\"-1\" startFrame=\"650\" />";
str = str + "<object yoffset=\"8.6\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"400\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"8.6\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"150\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"9.8\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"400\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"9.8\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"150\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"11.0\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"250\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"11.25\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"400\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"12.0\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"300\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"12.25\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"150\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"13.0\" tank=\"plane_sin\" mainObj=\"plane_jet0\" xoffset=\"250\" mratio=\"1\" rotate=\"90\" way=\"line_way\" loot=\"fullHealth\" />";
str = str + "<object yoffset=\"13.45\" tank=\"plane_sin\" mainObj=\"plane_jet0\" xoffset=\"400\" mratio=\"1\" rotate=\"90\" way=\"line_way\" loot=\"fullHealth\" />";
str = str + "<object yoffset=\"13.0\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"250\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"13.45\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"400\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"14.0\" tank=\"plane_sin\" mainObj=\"plane_jet0\" xoffset=\"300\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"14.45\" tank=\"plane_sin\" mainObj=\"plane_jet0\" xoffset=\"150\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"14.0\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"300\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"14.45\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"150\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_6\">";
str = str + "<var name=\"comment1_en\" >Sau khi \u0111\u1EA9y l\u00F9i cu\u1ED9c kh\u00F4ng k\u00EDch, \u0111i\u1EC1u c\u1EA7n thi\u1EBFt ph\u1EA3i l\u00E0m l\u00E0 t\u1ED5 ch\u1EE9c cu\u1ED9c ph\u1EA3n c\u00F4ng ch\u1ED1ng l\u1EA1i trong khi l\u1EF1c l\u01B0\u1EE3ng \u0111\u1ECBch \u0111ang b\u1ECB ph\u00E2n t\u00E1n. M\u1EE5c ti\u00EAu c\u1EE7a ta - m\u1ED9t phi \u0111\u1ED9i \u0111\u1ECBch \u0111\u00F3ng qu\u00E2n g\u1EA7n m\u1ED9t qu\u1EA7n \u0111\u1EA3o. Ta c\u00F3 th\u00F4ng tin r\u1EB1ng \u0111\u00F4 \u0111\u1ED1c \u0111\u1ED1i ph\u01B0\u01A1ng \u0111ang \u1EDF tr\u00EAn t\u00E0u Speedy. Nhi\u1EC7m v\u1EE5 c\u1EE7a b\u1EA1n l\u00E0 tham gia ph\u1EA3n c\u00F4ng v\u00E0 \u0111\u00E1nh ch\u00ECm t\u00E0u khu tr\u1EE5c Speedy.</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"11.7\" bonus=\"miniHealth\" xoffset=\"450\" />";
str = str + "<object yoffset=\"11.9\" bonus=\"fullHealth\" xoffset=\"150\" />";
str = str + "<object yoffset=\"13.55\" bonus=\"miniHealth\" xoffset=\"525\" />";
str = str + "<object yoffset=\"14.95\" bonus=\"fullHealth\" xoffset=\"50\" />";
str = str + "<object yoffset=\"15.8\" bonus=\"miniHealth\" xoffset=\"200\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />";
str = str + "<object yoffset=\"1.45\" tank=\"ship_line\" mainObj=\"ship_sub\" xoffset=\"320\" rotate=\"30\" mratio=\"1\" endFrame=\"10\" />";
str = str + "<object yoffset=\"1.05\" xoffset=\"50\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.15\" xoffset=\"90\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"50\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"200\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"250\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"120\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"250\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"400\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"450\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"380\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"30\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"2.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"450\" rotate=\"90\" mratio=\"1\" way=\"line_way\" />";
str = str + "<object yoffset=\"2.25\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"400\" rotate=\"90\" mratio=\"1\" way=\"line_way\" />";
str = str + "<object yoffset=\"2.1\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"350\" rotate=\"90\" mratio=\"1\" way=\"line_way\" />";
str = str + "<object yoffset=\"2.25\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"300\" rotate=\"90\" mratio=\"1\" way=\"line_way\" />";
str = str + "<object yoffset=\"2.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"250\" rotate=\"90\" mratio=\"1\" way=\"line_way\" />";
str = str + "<object yoffset=\"3.8\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"100\" mratio=\"1\" rotate=\"90\" way=\"line_way\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"3.65\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"150\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"3.5\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"200\" mratio=\"1\" rotate=\"90\" way=\"line_way\" loot=\"freezer\" />";
str = str + "<object yoffset=\"3.65\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"250\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />";
str = str + "<object yoffset=\"3.8\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"300\" mratio=\"1\" rotate=\"90\" way=\"line_way\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"3.55\" xoffset=\"50\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"3.65\" xoffset=\"90\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"200\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"250\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"250\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"110\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"400\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"450\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"380\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
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str = str + "<object yoffset=\"5.0\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />";
str = str + "<object yoffset=\"4.65\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"290\" rotate=\"176\" endFrame=\"50\" mratio=\"3\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"5.1\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"-30\" rotate=\"5\" endFrame=\"250\" mratio=\"3\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"5.15\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"130\" rotate=\"6\" endFrame=\"250\" mratio=\"3\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"5.2\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"290\" rotate=\"7\" endFrame=\"250\" mratio=\"3\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"5.8\" tank=\"ship_line\" mainObj=\"ship_sm_r\" xoffset=\"550\" rotate=\"172\" endFrame=\"300\" mratio=\"3\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"5.85\" tank=\"ship_line\" mainObj=\"ship_sm_r\" xoffset=\"290\" rotate=\"171\" endFrame=\"300\" mratio=\"3\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"6.6\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"250\" rotate=\"10\" mratio=\"3\" reloadingTime=\"60\" cannonTimeOffset=\"-64\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"6.7\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"190\" rotate=\"11\" mratio=\"3\" reloadingTime=\"60\" cannonTimeOffset=\"-32\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"6.8\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"125\" rotate=\"12\" mratio=\"3\" reloadingTime=\"60\" cannonTimeOffset=\"0\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"6.9\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"60\" rotate=\"13\" mratio=\"3\" reloadingTime=\"60\" cannonTimeOffset=\"32\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"7.0\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"-5\" rotate=\"14\" mratio=\"3\" reloadingTime=\"60\" cannonTimeOffset=\"64\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"8.4\" tank=\"ship_line\" mainObj=\"ship_med\" xoffset=\"250\" rotate=\"163\" mratio=\"3\" endFrame=\"200\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"8.2\" tank=\"ship_line\" mainObj=\"ship_med\" xoffset=\"400\" rotate=\"162\" mratio=\"3\" endFrame=\"200\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"8.0\" tank=\"ship_line\" mainObj=\"ship_med\" xoffset=\"550\" rotate=\"161\" mratio=\"3\" endFrame=\"200\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"9.2\" tank=\"ship_line\" mainObj=\"ship_med_rr\" xoffset=\"390\" rotate=\"80\" mratio=\"3\" endFrame=\"200\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"9.45\" tank=\"ship_line\" mainObj=\"ship_med_rr\" xoffset=\"220\" rotate=\"50\" mratio=\"3\" endFrame=\"200\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"9.7\" tank=\"ship_line\" mainObj=\"ship_med_rr\" xoffset=\"50\" rotate=\"20\" mratio=\"3\" endFrame=\"200\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"10.35\" command=\"slideConstant\" factor=\"0.9\" limit=\"1\" />";
str = str + "<object yoffset=\"10.2\" tank=\"ship_line\" mainObj=\"ship_big\" xoffset=\"450\" rotate=\"157\" mratio=\"2\" endFrame=\"350\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"10.7\" tank=\"ship_line\" mainObj=\"ship_big_rr\" xoffset=\"200\" rotate=\"90\" mratio=\"1\" endFrame=\"350\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"11.0\" tank=\"ship_line\" mainObj=\"ship_big_rr\" xoffset=\"350\" rotate=\"90\" mratio=\"1\" endFrame=\"350\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"11.3\" tank=\"ship_line\" mainObj=\"ship_big_rr\" xoffset=\"200\" rotate=\"90\" mratio=\"1\" endFrame=\"350\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"11.6\" tank=\"ship_line\" mainObj=\"ship_big_rr\" xoffset=\"350\" rotate=\"90\" mratio=\"1\" endFrame=\"350\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"12.3\" command=\"slideConstant\" factor=\"0.9\" limit=\"1\" />";
str = str + "<object yoffset=\"12.7\" command=\"slideConstant\" factor=\"1.1\" limit=\"4\" />";
str = str + "<object yoffset=\"12.3\" tank=\"ship_line\" mainObj=\"ship_med_rr\" way=\"heli_way\" xoffset=\"190\" rotate=\"0\" mratio=\"2\" bossBar=\"1\" armor=\"4000\" movedWay=\"1\" movedWayOffset=\"130\" wayCycle=\"3\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"12.5\" xoffset=\"90\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"12.9\" xoffset=\"100\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"13.5\" xoffset=\"250\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"13.9\" xoffset=\"485\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"13.8\" xoffset=\"500\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"14.5\" xoffset=\"200\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"14.7\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"15.2\" xoffset=\"50\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"14.65\" xoffset=\"120\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"14.8\" xoffset=\"200\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"16.2\" xoffset=\"500\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"16.3\" xoffset=\"470\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"16.0\" xoffset=\"230\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_7\">";
str = str + "<var name=\"comment1_en\" >Ch\u00FAc m\u1EEBng b\u1EA1n \u0111\u01B0\u1EE3c th\u0103ng c\u1EA5p l\u00EAn Thi\u1EBFu t\u00E1! T\u00E0u khu tr\u1EE5c c\u1EE7a \u0111\u00F4 \u0111\u1ED1c \u0111\u00E3 b\u1ECB \u0111\u00E1nh ch\u00ECm! Ti\u1EBFp t\u1EE5c cu\u1ED9c t\u1EA5n c\u00F4ng c\u1EE7a h\u1ECD, phi c\u00F4ng c\u1EE7a ta \u0111ang b\u00E1o c\u00E1o v\u1EC1 c\u00E1c t\u00E0u v\u1EADn t\u1EA3i l\u1EDBn... M\u00E1y bay n\u00E9m bom h\u1EA1ng n\u1EB7ng c\u1EE7a ta \u0111\u00E3 s\u1EB5n s\u00E0ng c\u1EA5t c\u00E1nh, nhi\u1EC7m v\u1EE5 c\u1EE7a b\u1EA1n l\u00E0 ph\u00E1 h\u1EE7y c\u00E1c v\u0169 kh\u00ED ch\u1ED1ng kh\u00F4ng qu\u00E2n c\u1EE7a t\u00E0u \u0111\u1ECBch.</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.0\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"10\" rotate=\"-40\" mratio=\"3\" />";
str = str + "<object yoffset=\"2.0\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"360\" rotate=\"110\" mratio=\"2\" />";
str = str + "<object yoffset=\"2.55\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"160\" rotate=\"35\" mratio=\"3\" />";
str = str + "<object yoffset=\"3.3\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"360\" rotate=\"120\" mratio=\"2\" />";
str = str + "<object yoffset=\"4.35\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"250\" rotate=\"45\" mratio=\"3\" loot=\"fullHealth\" />";
str = str + "<object yoffset=\"5.5\" tank=\"ship_line\" mainObj=\"ship_big\" xoffset=\"550\" rotate=\"-135\" mratio=\"4\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"6.95\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"100\" rotate=\"50\" mratio=\"2\" />";
str = str + "<object yoffset=\"8.2\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"50\" rotate=\"-45\" mratio=\"3\" loot=\"fullHealth\" endFrame=\"300\" />";
str = str + "<object yoffset=\"9.3\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"250\" rotate=\"95\" mratio=\"3\" loot=\"fullHealth\" />";
str = str + "<object yoffset=\"10.1\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"100\" rotate=\"-30\" mratio=\"2\" endFrame=\"6\" />";
str = str + "<object yoffset=\"10.25\" tank=\"ship_line\" mainObj=\"ship_big\" xoffset=\"50\" rotate=\"-40\" mratio=\"4\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"11.6\" tank=\"ship_line\" mainObj=\"ship_big\" xoffset=\"160\" rotate=\"-50\" mratio=\"4\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"12.8\" tank=\"ship_line\" mainObj=\"ship_big\" xoffset=\"120\" rotate=\"-50\" mratio=\"4\" />";
str = str + "<object yoffset=\"11.5\" bonus=\"fullHealth\" xoffset=\"250\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"500\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"440\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"420\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"150\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"220\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"2.55\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"2.75\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"2.75\" xoffset=\"50\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"540\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"360\" object=\"misc\" linkage=\"isle_sm2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"4.75\" xoffset=\"430\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"4.75\" xoffset=\"320\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"4.35\" xoffset=\"480\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"3.05\" xoffset=\"120\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"120\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"120\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"4.1\" xoffset=\"120\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"4.4\" xoffset=\"120\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"4.7\" xoffset=\"120\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"5.0\" xoffset=\"120\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"3.05\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />";
str = str + "<object yoffset=\"3.05\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />";
str = str + "<object yoffset=\"3.5\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />";
str = str + "<object yoffset=\"3.5\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />";
str = str + "<object yoffset=\"4.4\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />";
str = str + "<object yoffset=\"4.4\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />";
str = str + "<object yoffset=\"5.0\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" cannonTimeOffset=\"3\" />";
str = str + "<object yoffset=\"5.0\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"0\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"530\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"320\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"6.95\" xoffset=\"440\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"320\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"50\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"7.95\" xoffset=\"135\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"200\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"7.35\" xoffset=\"400\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"400\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"400\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"8.4\" xoffset=\"400\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"8.7\" xoffset=\"400\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"9.0\" xoffset=\"400\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"9.3\" xoffset=\"400\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"7.35\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />";
str = str + "<object yoffset=\"7.35\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />";
str = str + "<object yoffset=\"7.8\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />";
str = str + "<object yoffset=\"7.8\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />";
str = str + "<object yoffset=\"8.7\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />";
str = str + "<object yoffset=\"8.7\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />";
str = str + "<object yoffset=\"9.3\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" cannonTimeOffset=\"3\" />";
str = str + "<object yoffset=\"9.3\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"20\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"150\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"10.1\" xoffset=\"400\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"10.05\" xoffset=\"525\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"170\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"11.05\" xoffset=\"30\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"11.25\" xoffset=\"200\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"11.45\" xoffset=\"290\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"11.7\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"11.8\" xoffset=\"50\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"12.6\" xoffset=\"250\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"12.7\" xoffset=\"320\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"13.8\" xoffset=\"250\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"13.9\" xoffset=\"300\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"13.3\" xoffset=\"130\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"13.55\" xoffset=\"0\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_8\">";
str = str + "<var name=\"comment1_en\" >\u0110\u00E3 ph\u00E1t hi\u1EC7n m\u1ED9t \u0111o\u00E0n h\u1ED9 t\u1ED1ng l\u1EDBn tr\u00EAn bi\u1EC3n v\u1EDBi kh\u00F4ng l\u1EF1c m\u1EA1nh y\u1EC3m tr\u1EE3. N\u1EBFu \u0111o\u00E0n n\u00E0y \u0111i t\u1EDBi \u0111\u01B0\u1EE3c \u0111\u00EDch c\u1EE7a n\u00F3, \u0111\u1ED3ng minh c\u1EE7a ta s\u1EBD g\u1EB7p r\u1EA5t nhi\u1EC1u kh\u00F3 kh\u0103n. Nhi\u1EC7m v\u1EE5 c\u1EE7a b\u1EA1n - kh\u00F4ng \u0111\u1EC3 h\u1ECD \u0111\u1EBFn \u0111\u00F3. Kh\u1EDFi h\u00E0nh ngay l\u1EADp t\u1EE9c.</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"2.7\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"120\" object=\"misc\" linkage=\"isle_sm1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"10\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.95\" xoffset=\"540\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"2.45\" xoffset=\"100\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"420\" object=\"misc\" linkage=\"isle_sm2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"1.6\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />";
str = str + "<object yoffset=\"4.5\" command=\"slideConstant\" factor=\"1.1\" limit=\"3\" />";
str = str + "<object yoffset=\"1.6\" bonus=\"miniHealth\" xoffset=\"300\" top=\"1\" />";
str = str + "<object yoffset=\"5.25\" bonus=\"fullHealth\" xoffset=\"200\" top=\"1\" />";
str = str + "<object yoffset=\"1.0\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"220\" rotate=\"90\" mratio=\"3\" endFrame=\"150\" />";
str = str + "<object yoffset=\"1.2\" tank=\"ship_line\" mainObj=\"ship_sm_r\" xoffset=\"275\" rotate=\"90\" mratio=\"3\" endFrame=\"150\" />";
str = str + "<object yoffset=\"1.4\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"330\" rotate=\"90\" mratio=\"3\" endFrame=\"150\" />";
str = str + "<object yoffset=\"2.1\" tank=\"ship_line\" mainObj=\"ship_med\" xoffset=\"200\" rotate=\"90\" mratio=\"2\" endFrame=\"100\" />";
str = str + "<object yoffset=\"2.35\" tank=\"ship_line\" mainObj=\"ship_med\" xoffset=\"350\" rotate=\"90\" mratio=\"2\" endFrame=\"100\" />";
str = str + "<object yoffset=\"3.1\" tank=\"ship_line\" mainObj=\"ship_big\" xoffset=\"275\" rotate=\"90\" mratio=\"1\" endFrame=\"50\" />";
str = str + "<object yoffset=\"5.1\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"340\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"5.55\" tank=\"ship_line\" mainObj=\"ship_sm_r\" xoffset=\"370\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"6.35\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"70\" rotate=\"90\" mratio=\"1\" loot=\"double\" />";
str = str + "<object yoffset=\"7.2\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"350\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"7.7\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"70\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"4.05\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"5.1\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"5.7\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"6.0\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"6.3\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> ";
str = str + "<object yoffset=\"6.6\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> ";
str = str + "<object yoffset=\"6.9\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> ";
str = str + "<object yoffset=\"7.2\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"4.05\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />";
str = str + "<object yoffset=\"4.05\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />";
str = str + "<object yoffset=\"4.5\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />";
str = str + "<object yoffset=\"4.5\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />";
str = str + "<object yoffset=\"5.7\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />";
str = str + "<object yoffset=\"5.7\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />";
str = str + "<object yoffset=\"6.6\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />";
str = str + "<object yoffset=\"6.6\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />";
str = str + "<object yoffset=\"7.2\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" cannonTimeOffset=\"3\" />";
str = str + "<object yoffset=\"7.2\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />";
str = str + "<object yoffset=\"8.35\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"100\" rotate=\"30\" mratio=\"2\" loot=\"double\" />";
str = str + "<object yoffset=\"9.8\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"250\" rotate=\"90\" mratio=\"1\" loot=\"double\" />";
str = str + "<object yoffset=\"9.5\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"150\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"double\" />";
str = str + "<object yoffset=\"10.8\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"100\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"double\" />";
str = str + "<object yoffset=\"11.1\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"250\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"11.6\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"130\" rotate=\"90\" mratio=\"1\" loot=\"double\" />";
str = str + "<object yoffset=\"12.0\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"210\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"8.25\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />";
str = str + "<object yoffset=\"8.7\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"9.3\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"9.9\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"10.2\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"10.5\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> ";
str = str + "<object yoffset=\"10.8\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> ";
str = str + "<object yoffset=\"11.1\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> ";
str = str + "<object yoffset=\"11.4\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"8.25\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />";
str = str + "<object yoffset=\"8.25\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />";
str = str + "<object yoffset=\"8.7\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />";
str = str + "<object yoffset=\"8.7\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />";
str = str + "<object yoffset=\"9.9\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />";
str = str + "<object yoffset=\"9.9\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />";
str = str + "<object yoffset=\"10.8\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />";
str = str + "<object yoffset=\"10.8\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />";
str = str + "<object yoffset=\"11.4\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" cannonTimeOffset=\"3\" />";
str = str + "<object yoffset=\"11.4\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />";
str = str + "<object yoffset=\"12.8\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"290\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"13.4\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"450\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"14.0\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"150\" rotate=\"90\" mratio=\"1\" loot=\"double\" />";
str = str + "<object yoffset=\"14.6\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"400\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"13.05\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />";
str = str + "<object yoffset=\"13.5\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"13.8\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"13.05\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h+10\" />";
str = str + "<object yoffset=\"13.05\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h-10\" />";
str = str + "<object yoffset=\"13.05\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big2\" armor=\"50\" shotsTime=\"1\" clip=\"2\" cannonAngle=\"h-0\" />";
str = str + "<object yoffset=\"13.5\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h+10\" />";
str = str + "<object yoffset=\"13.5\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h-10\" loot=\"freezer\" />";
str = str + "<object yoffset=\"13.8\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"30\" shotsTime=\"4\" clip=\"1\" reloadingTime=\"30\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"13.8\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"30\" shotsTime=\"4\" clip=\"1\" reloadingTime=\"30\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"14.9\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"270\" rotate=\"90\" mratio=\"1\" loot=\"double\" />";
str = str + "<object yoffset=\"15.15\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"150\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"16.5\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"150\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"16.9\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"400\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"17.2\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"250\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"17.5\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"300\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"17.8\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"350\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"17.9\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"200\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"19.7\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"150\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"15.25\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />";
str = str + "<object yoffset=\"15.7\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"16.0\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"15.25\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h+10\" />";
str = str + "<object yoffset=\"15.25\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h-10\" />";
str = str + "<object yoffset=\"15.25\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big2\" armor=\"50\" shotsTime=\"1\" clip=\"2\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"15.25\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_huge\" armor=\"100\" shotsTime=\"0\" clip=\"3\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"15.7\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h+10\" />";
str = str + "<object yoffset=\"15.7\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h-10\" loot=\"freezer\" />";
str = str + "<object yoffset=\"16.0\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"30\" shotsTime=\"4\" clip=\"1\" reloadingTime=\"30\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"16.0\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"30\" shotsTime=\"4\" clip=\"1\" reloadingTime=\"30\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"16.35\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />";
str = str + "<object yoffset=\"17.35\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />";
str = str + "<object yoffset=\"18.6\" command=\"slideConstant\" factor=\"0.98\" limit=\"2\" />";
str = str + "<object yoffset=\"18.05\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />";
str = str + "<object yoffset=\"18.5\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />";
str = str + "<object yoffset=\"18.8\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"19.1\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />";
str = str + "<object yoffset=\"19.4\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"19.7\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"20.0\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"20.3\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> ";
str = str + "<object yoffset=\"20.6\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> ";
str = str + "<object yoffset=\"20.9\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> ";
str = str + "<object yoffset=\"21.2\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> ";
str = str + "<object yoffset=\"21.5\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"21.8\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
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str = str + "<var name=\"comment1_en\" >Ch\u00E0o Trung t\u00E1! Ch\u00FAng ta \u0111\u00E3 \u0111\u1EBFn \u0111\u01B0\u1EE3c \u0111i\u1EC3m \u0111\u1ED9t ph\u00E1 c\u1EE7a cu\u1ED9c chi\u1EBFn! B\u00E2y gi\u1EDD qu\u00E2n \u0111\u1ED9i \u0111\u1ECBch \u0111ang ph\u00F2ng th\u1EE7 ch\u1ED1ng \u0111\u1EE1! Theo gi\u00E1m s\u00E1t c\u1EE7a ta, m\u1ED9t \u0111\u1ED9i t\u00E0u chi\u1EBFn c\u1EE7a \u0111\u1ECBch \u0111ang c\u1ED1 g\u1EAFng tr\u00E1nh cu\u1ED9c chi\u1EBFn, ti\u1EBFn ra v\u00F9ng bi\u1EC3n m\u1EDF. \u0110\u00E2y l\u00E0 nhi\u1EC7m v\u1EE5 m\u1EDBi c\u1EE7a b\u1EA1n - \u0111\u1ECBnh v\u1ECB \u0111\u1ED9i t\u00E0u, ph\u00E1 h\u1EE7y v\u0169 kh\u00ED c\u1EE7a ch\u00FAng tr\u00EAn boong, v\u00E0 b\u00E1o c\u00E1o l\u1EA1i t\u1ECDa \u0111\u1ED9 cho m\u00E1y bay n\u00E9m bom h\u1EA1ng n\u1EB7ng c\u1EE7a ta!</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
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str = str + "<object yoffset=\"2.8\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
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str = str + "<object yoffset=\"5.05\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h+5\" loot=\"double\" />";
str = str + "<object yoffset=\"5.05\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h-5\" loot=\"double\" />";
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str = str + "<object yoffset=\"6.1\" tank=\"ship_line\" mainObj=\"t11\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h+175\" />";
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str = str + "<object yoffset=\"6.1\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />";
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str = str + "<object yoffset=\"6.1\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" loot=\"fullHealth\" />";
str = str + "<object yoffset=\"6.1\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />";
str = str + "<object yoffset=\"7.15\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />";
str = str + "<object yoffset=\"7.6\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_3\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"8.2\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_3\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"9.1\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"7.15\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big2\" armor=\"50\" clip=\"2\" reloadingTime=\"50\" cannonAngle=\"h-0\" bulletType=\"rocket2\" cannonTimeOffset=\"25\" />";
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str = str + "<object yoffset=\"7.15\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"120\" cannonAngle=\"h-15\" bulletType=\"rocket2\" cannonTimeOffset=\"25\" />";
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str = str + "<object yoffset=\"7.6\" tank=\"ship_line\" mainObj=\"t34\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"3\" bulletType=\"shoot\" reloadingTime=\"60\" cannonAngle=\"h+10\" />";
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str = str + "<object yoffset=\"9.1\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big2\" armor=\"50\" clip=\"2\" reloadingTime=\"50\" cannonAngle=\"h+15\" bulletType=\"rocket2\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"9.1\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" reloadingTime=\"30\" clip=\"3\" bulletType=\"shoot\" cannonAngle=\"h-30\" />";
str = str + "<object yoffset=\"9.1\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" reloadingTime=\"30\" clip=\"3\" bulletType=\"shoot\" cannonAngle=\"h+30\" />";
str = str + "<object yoffset=\"9.4\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" reloadingTime=\"30\" clip=\"3\" bulletType=\"shoot\" cannonAngle=\"h-0\" />";
str = str + "<object yoffset=\"9.4\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" reloadingTime=\"30\" clip=\"3\" bulletType=\"shoot\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"9.4\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"50\" clip=\"1\" reloadingTime=\"30\" bulletType=\"rocket2\" cannonAngle=\"h+60\" />";
str = str + "<object yoffset=\"9.4\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"50\" clip=\"1\" reloadingTime=\"30\" bulletType=\"rocket2\" cannonAngle=\"h-60\" />";
str = str + "<object yoffset=\"10.05\" bonus=\"fullHealth\" xoffset=\"75\" top=\"1\" />";
str = str + "<object yoffset=\"10.15\" xoffset=\"75\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"75\" object=\"misc\" linkage=\"isle_ship_3\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />";
str = str + "<object yoffset=\"10.9\" xoffset=\"75\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"11.2\" xoffset=\"75\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"11.5\" xoffset=\"75\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"10.15\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />";
str = str + "<object yoffset=\"10.15\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />";
str = str + "<object yoffset=\"10.15\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"120\" cannonAngle=\"t\" bulletType=\"rocket2\" cannonTimeOffset=\"25\" />";
str = str + "<object yoffset=\"10.15\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"120\" cannonAngle=\"t\" bulletType=\"rocket2\" cannonTimeOffset=\"-15\" />";
str = str + "<object yoffset=\"10.6\" tank=\"ship_line\" mainObj=\"t31\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />";
str = str + "<object yoffset=\"10.6\" tank=\"ship_line\" mainObj=\"t32\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />";
str = str + "<object yoffset=\"10.6\" tank=\"ship_line\" mainObj=\"t33\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"10.6\" tank=\"ship_line\" mainObj=\"t34\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"10.9\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" loot=\"freezer\" />";
str = str + "<object yoffset=\"10.9\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />";
str = str + "<object yoffset=\"11.2\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" loot=\"fullHealth\" />";
str = str + "<object yoffset=\"11.2\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />";
str = str + "<object yoffset=\"11.2\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"11.2\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"11.5\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"11.5\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"11.5\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />";
str = str + "<object yoffset=\"11.5\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />";
str = str + "<object yoffset=\"12.15\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />";
str = str + "<object yoffset=\"12.6\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_3\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />";
str = str + "<object yoffset=\"12.9\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> ";
str = str + "<object yoffset=\"13.2\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"13.5\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"12.15\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />";
str = str + "<object yoffset=\"12.15\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />";
str = str + "<object yoffset=\"12.15\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"120\" cannonAngle=\"t\" bulletType=\"rocket2\" cannonTimeOffset=\"25\" />";
str = str + "<object yoffset=\"12.15\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"120\" cannonAngle=\"t\" bulletType=\"rocket2\" cannonTimeOffset=\"-15\" />";
str = str + "<object yoffset=\"12.6\" tank=\"ship_line\" mainObj=\"t31\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />";
str = str + "<object yoffset=\"12.6\" tank=\"ship_line\" mainObj=\"t32\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />";
str = str + "<object yoffset=\"12.6\" tank=\"ship_line\" mainObj=\"t33\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"12.6\" tank=\"ship_line\" mainObj=\"t34\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"12.9\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" loot=\"freezer\" />";
str = str + "<object yoffset=\"12.9\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />";
str = str + "<object yoffset=\"13.2\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" loot=\"fullHealth\" />";
str = str + "<object yoffset=\"13.2\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />";
str = str + "<object yoffset=\"13.2\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"13.2\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"13.5\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"13.5\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"13.5\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />";
str = str + "<object yoffset=\"13.5\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />";
str = str + "<object yoffset=\"14.6\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"350\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"freezer\" />";
str = str + "<object yoffset=\"15.0\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"350\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"freezer\" />";
str = str + "<object yoffset=\"15.4\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"200\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"15.8\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"250\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"freezer\" />";
str = str + "<object yoffset=\"16.2\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"300\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"16.6\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"350\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"freezer\" />";
str = str + "<object yoffset=\"17.0\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"350\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"17.4\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"350\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"freezer\" />";
str = str + "<object yoffset=\"17.8\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"350\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"14.15\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"14.6\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"14.9\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> ";
str = str + "<object yoffset=\"15.2\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"15.5\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"15.8\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"16.1\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"16.4\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"16.7\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h+10\" />";
str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h-10\" />";
str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"15\" />";
str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"15\" />";
str = str + "<object yoffset=\"14.6\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"14.6\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t11\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h+175\" />";
str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t12\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h-175\" />";
str = str + "<object yoffset=\"14.15\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"14.6\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"14.9\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> ";
str = str + "<object yoffset=\"15.2\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"15.5\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"15.8\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"16.1\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"16.4\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"16.7\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h+10\" />";
str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h-10\" />";
str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"15\" />";
str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"15\" />";
str = str + "<object yoffset=\"14.6\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h+25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"14.6\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h+25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h+25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h+25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h+25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t11\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h+175\" />";
str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t12\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h-175\" />";
str = str + "<object yoffset=\"18.15\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> ";
str = str + "<object yoffset=\"18.15\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big2\" armor=\"150\" clip=\"2\" reloadingTime=\"50\" cannonAngle=\"h-0\" bulletType=\"rocket2\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"18.15\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big2\" armor=\"150\" clip=\"2\" reloadingTime=\"50\" cannonAngle=\"h+0\" bulletType=\"rocket2\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"18.15\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"450\" clip=\"3\" reloadingTime=\"90\" cannonAngle=\"h-15\" bulletType=\"rocket2\" cannonTimeOffset=\"0\" loot=\"freezer\" />";
str = str + "<object yoffset=\"18.15\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"450\" clip=\"3\" reloadingTime=\"90\" cannonAngle=\"h+15\" bulletType=\"rocket2\" cannonTimeOffset=\"15\" loot=\"fullHealth\" />";
str = str + "<object yoffset=\"18.6\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />";
str = str + "<object yoffset=\"18.6\" tank=\"ship_line\" mainObj=\"t11\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"90\" clip=\"3\" reloadingTime=\"30\" bulletType=\"shoot\" cannonAngle=\"h-30\" />";
str = str + "<object yoffset=\"18.6\" tank=\"ship_line\" mainObj=\"t12\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"90\" clip=\"3\" reloadingTime=\"30\" bulletType=\"shoot\" cannonAngle=\"h+30\" />";
str = str + "<object yoffset=\"18.6\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"150\" clip=\"1\" reloadingTime=\"30\" bulletType=\"rocket2\" cannonAngle=\"h-60\" />";
str = str + "<object yoffset=\"18.6\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"150\" clip=\"1\" reloadingTime=\"30\" bulletType=\"rocket2\" cannonAngle=\"h+60\" cannonTimeOffset=\"10\" />";
str = str + "<object yoffset=\"18.6\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"150\" clip=\"1\" reloadingTime=\"30\" bulletType=\"rocket2\" cannonAngle=\"h-15\" cannonTimeOffset=\"0\" />";
str = str + "<object yoffset=\"18.6\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"150\" clip=\"1\" reloadingTime=\"30\" bulletType=\"rocket2\" cannonAngle=\"h+15\" cannonTimeOffset=\"5\" />";
str = str + "<object yoffset=\"19.3\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_10\">";
str = str + "<var name=\"comment1_en\" >Qu\u00E2n \u0111\u1ECBch \u0111\u00E3 b\u1ECB \u0111\u00E1nh tan! Chi\u1EBFn th\u1EAFng \u0111\u1EBFn r\u1EA5t g\u1EA7n! T\u1EA5t c\u1EA3 nh\u1EEFng g\u00EC c\u00F2n l\u1EA1i l\u00E0 ph\u00E1 th\u00E0nh l\u0169y ph\u00F2ng th\u1EE7 - m\u1ED9t ph\u00E1o \u0111\u00E0i n\u1ED5i - t\u00E0u chi\u1EBFn Emperor.</var>";
str = str + "<var name=\"playerX\" value=\"270\" />";
str = str + "<var name=\"playerY\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.0\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"550\" way=\"player\" speed=\"4\" followPlayer=\"0\" />";
str = str + "<object yoffset=\"1.4\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"0\" way=\"player\" speed=\"4\" followPlayer=\"0\" />";
str = str + "<object yoffset=\"1.8\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"200\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"3.0\" bonus=\"fullHealth\" xoffset=\"50\" />";
str = str + "<object yoffset=\"4.5\" bonus=\"fullHealth\" xoffset=\"500\" />";
str = str + "<object yoffset=\"6.0\" bonus=\"double\" xoffset=\"50\" />";
str = str + "<object yoffset=\"7.5\" bonus=\"fullHealth\" xoffset=\"500\" />";
str = str + "<object yoffset=\"9.0\" bonus=\"fullHealth\" xoffset=\"50\" />";
str = str + "<object yoffset=\"10.5\" bonus=\"double\" xoffset=\"500\" />";
str = str + "<object yoffset=\"12.0\" bonus=\"fullHealth\" xoffset=\"50\" />";
str = str + "<object yoffset=\"13.5\" bonus=\"fullHealth\" xoffset=\"500\" />";
str = str + "<object yoffset=\"3.0\" bonus=\"freezer\" xoffset=\"500\" />";
str = str + "<object yoffset=\"4.5\" bonus=\"double\" xoffset=\"50\" />";
str = str + "<object yoffset=\"6.0\" bonus=\"freezer\" xoffset=\"500\" />";
str = str + "<object yoffset=\"7.5\" bonus=\"freezer\" xoffset=\"50\" />";
str = str + "<object yoffset=\"9.0\" bonus=\"double\" xoffset=\"500\" />";
str = str + "<object yoffset=\"10.5\" bonus=\"freezer\" xoffset=\"50\" />";
str = str + "<object yoffset=\"12.0\" bonus=\"freezer\" xoffset=\"500\" />";
str = str + "<object yoffset=\"13.5\" bonus=\"double\" xoffset=\"50\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />";
str = str + "<object yoffset=\"2.3\" tank=\"ship_line\" mainObj=\"tboss1\" way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"3\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"90\" rotatedByWay=\"0\" />";
str = str + "<object yoffset=\"2.3\" tank=\"ship_line\" mainObj=\"tboss2\" way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"3\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"90\" rotatedByWay=\"0\" />";
str = str + "<object yoffset=\"2.3\" tank=\"ship_line\" mainObj=\"tboss3\" way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"3\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"90\" rotatedByWay=\"0\" />";
str = str + "<object yoffset=\"2.3\" tank=\"ship_line\" mainObj=\"tboss4\" way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"3\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"90\" rotatedByWay=\"0\" />";
str = str + "<object yoffset=\"2.3\" tank=\"ship_line\" mainObj=\"tboss5\" way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"3\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"90\" rotatedByWay=\"0\" />";
str = str + "<object yoffset=\"2.3\" tank=\"ship_line\" mainObj=\"tboss_c\"way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"3\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"90\" rotatedByWay=\"0\" />";
str = str + "<object yoffset=\"2.3\" tank=\"ship_line\" mainObj=\"ship_boss1\" way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"3\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"90\" rotatedByWay=\"0\" bossBar=\"1\" thereCanBeOnlyOne=\"1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"530\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"420\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"2.25\" xoffset=\"440\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"420\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"50\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"4.25\" xoffset=\"135\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"200\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"6.35\" xoffset=\"480\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"450\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"7.55\" xoffset=\"400\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"7.95\" xoffset=\"430\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"20\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"50\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"13.9\" xoffset=\"400\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"13.45\" xoffset=\"525\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"17.6\" xoffset=\"140\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"16.85\" xoffset=\"30\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"18.45\" xoffset=\"150\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "<object yoffset=\"18.85\" xoffset=\"190\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "</settings>";
debug("Loading main settings XML file...");
createXML();
_global.allowToStart = false;
mainOEF = function () {
if (_global.gameInProcess) {
var dt = Math.round((getTimer() - gameTimeStart) / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
_root.tfTimer.text = (tt + ":") + st;
_global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS);
var dt = Math.round(_global.levelTime / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
if (tt < 10) {
tt = "0" + tt;
}
_root.gui.time.text = (tt + ":") + st;
}
_global.levelTimeS = getTimer();
var xp = _root.bg.player._x;
var yp = _root.bg.player._y;
var i = 0;
while (i < bonusObjects.length) {
var dx = (bonusObjects[i]._x - xp);
var dy = (bonusObjects[i]._y - yp);
var d = Math.sqrt((dx * dx) + (dy * dy));
if (d < 40) {
_root.bg.player.applyBonus(bonusObjects[i].bonusType);
bonusObjects[i].onEnterFrame = getOff;
bonusObjects.splice(i, 1);
}
i++;
}
var pointZFlag = false;
i = 0;
for ( ; i < bulletObjects.length ; i++) {
var foo = bulletObjects[i];
var point1 = new Object();
(point1.x = foo.p1._x);
(point1.y = foo.p1._y);
var point2 = new Object();
(point2.x = foo.p2._x);
(point2.y = foo.p2._y);
foo.localToGlobal(point1);
foo.localToGlobal(point2);
var killFlag = false;
if (foo.flySteps != 0) {
var ll = (_global.clock - foo.startClock);
if (ll == (foo.flySteps - 1)) {
killFlag = true;
}
if (!killFlag) {
continue;
}
} else {
if (killFlag) {
makeSplash(foo, point1, foo.object == 1, foo.object != 1);
}
if (foo.object == 1) {
if ((foo.type == "torpedoe") && (!foo.mode)) {
continue;
}
if ((foo.type == "lazer") || (foo.type == "lazer2")) {
var flag = true;
var n = 0;
var points = new Array();
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (flag) {
points.push(pointObj);
}
}
var staticObjectsTests = new Array();
var staticObjectsHits = new Array();
var j = 0;
while (j < staticObjects.length) {
if (!staticObjects[j].ignoreHit) {
staticObjectsTests.push(staticObjects[j]);
}
j++;
}
var j = 0;
while (j < staticObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(16711680);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
staticObjectsHits.push(staticObjectsTests[j]);
staticObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < staticObjectsHits.length) {
var name = staticObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
_global.rezults.hits++;
if (name.armor <= 0) {
checkSplash(name);
}
j++;
}
var enemyObjectsTests = new Array();
var enemyObjectsHits = new Array();
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
enemyObjectsTests.push(enemyObjects[j]);
}
j++;
}
var j = 0;
while (j < enemyObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(65280);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
enemyObjectsHits.push(enemyObjectsTests[j]);
enemyObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < enemyObjectsHits.length) {
var name = enemyObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
_global.rezults.hits++;
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
j++;
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
var flag = false;
var j = 0;
while (j < staticObjects.length) {
if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) {
} else {
var hit1 = false;
var hit2 = false;
hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
var name = staticObjects[j];
debug("rocket damage to standing = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, point1);
foo.kill(true);
i--;
}
if (name.armor <= 0) {
flag = true;
}
break;
}
}
j++;
}
if (flag) {
checkSplash(name);
}
var j = 0;
while (j < enemyObjects.length) {
if (enemyObjects[j].ignoreHit) {
} else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) {
} else {
var hit1 = false;
var hit2 = false;
hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
var name = enemyObjects[j];
debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo);
klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, point1);
}
debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
if (!killFlag) {
foo.kill(true);
i--;
}
break;
}
if (foo.type == "torpedoe") {
foo.kill(true);
i--;
} else {
debug("IGNORING");
}
}
}
j++;
}
}
} else if (foo.object == 0) {
var hit1 = false;
var hit2 = false;
hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
foo.kill();
i--;
}
}
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
}
if (_root.bg.player.armor > 0) {
var ppointz = new Array();
var j = 0;
while (!_global.noSet(_root.bg.player.base["p" + j])) {
var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y};
_root.bg.player.base.localToGlobal(obj);
ppointz.push(obj);
j++;
}
var i = 0;
while (i < enemyObjects.length) {
if (enemyObjects[i].ignoreDirect) {
} else if (!enemyObjects[i].top) {
} else {
name = enemyObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")");
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + name.armor);
_root.bg.player.changeArmor(-name.armor);
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-10000000);
}
}
}
}
i++;
}
}
i = 0;
while (i < splashedObjects.length) {
splashedObjects[i].delay--;
i++;
}
var len = splashedObjects.length;
i = 0;
while (i < len) {
var name = splashedObjects[i];
if ((name.delay <= 0) && (name.obj.armor > 0)) {
name.obj.changeArmor(-name.dmg);
splashedObjects.splice(i, 1);
i--;
len--;
if ((name.obj.armor <= 0) && (name.spl)) {
checkSplash(name.obj);
}
}
i++;
}
oldMainSegment = mainSegment;
mainSegment = Math.floor(_root.bg._y / 20) / 20;
setProgressBar(mainSegment, _global.maxLevelItem);
if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) {
if ((++_global.levelCompleteDelayCounter) < _global.envS.levelCompleteDelay) {
return(undefined);
}
stopAllEngines();
with (_root.wndComplete) {
_x = 360;
_y = 270;
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
tf1_.htmlText = ("<p align=\"left\">" + ttz.completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"left\">" + ttz.completeString2) + "</p>";
tf3_.htmlText = "";
tf1.text = _global.rezults.killed;
tf2.text = _global.rezults.survived;
tf3.text = "";
if (_global.gameOver) {
if (_global.use_playtomic) {
}
_global.sound.play("playerDead", undefined, true);
title_mc.title.text = ttz.playerDiedTitle;
_global.levelNum--;
} else {
if (_global.use_playtomic) {
}
title_mc.title.text = ttz.levelCompleteTitle;
if (_global.fullRezults == undefined) {
_global.fullRezults = new Object();
}
if (_global.fullRezults.killed == undefined) {
_global.fullRezults.killed = 0;
}
if (_global.fullRezults.survived == undefined) {
_global.fullRezults.survived = 0;
}
if (_global.fullRezults.items == undefined) {
_global.fullRezults.items = 0;
}
_global.numberLevelsOpened = levelNum + 1;
_global.saveLevelsOpened();
_global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed;
_global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived;
_global.fullRezults.items = _global.fullRezults.items + _global.rezults.items;
_global.sound.play("levelComplete", undefined, true);
}
}
} else if (mainSegment != oldMainSegment) {
klopStr = "=======================================";
var mainSegment_ss = String(mainSegment);
var i = 0;
while (i < _global.currLevel.level.length) {
var foo = _global.currLevel.level[i];
var vary = parseFloat(foo.yoffset);
if ((vary == mainSegment) || (String(vary) == mainSegment_ss)) {
if (!_global.noSet(foo.tank)) {
var newTank = new Object();
for (var a in foo) {
newTank[a] = foo[a];
}
var tankCurve = movingUnits[newTank.tank];
for (a in tankCurve) {
if (_global.noSet(newTank[a])) {
newTank[a] = tankCurve[a];
}
}
var tankMain = mainUnits[newTank.mainObj];
for (a in tankMain) {
if (_global.noSet(newTank[a])) {
newTank[a] = tankMain[a];
}
}
var cont = ((newTank.top == 1) ? (this.topEnemyMC) : (this.enemyMC));
var bar = (cont.depth++);
var name = cont.attachMovie("enemy", "e" + bar, 1000000 - bar);
if ((newTank.xoffset >= 0) && (newTank.xoffset <= 540)) {
newTank.xoffset = newTank.xoffset * 1.33;
}
name.moveTo(((newTank.factor == -1) ? (550 - newTank.xoffset) : (newTank.xoffset)), (-this._y) + _global.envS.newObjectYOffset);
if ((newTank.way != "") && (newTank.way != 0)) {
if (newTank.way == "player") {
name.setMotion(newTank.way, newTank.speed, newTank.followPlayer);
} else {
name.setMotion(newTank.way, newTank.mratio, newTank.xratio, newTank.yratio, newTank.rotate, newTank.factor, newTank.startFrame, newTank.endFrame, newTank.moveWayAtStart, newTank.wayCycle, newTank.rotatedByWay, newTank.orientToPath);
}
} else {
name.setMotion((_global.noSet(newTank.xspeed) ? 0 : (newTank.xspeed)), (_global.noSet(newTank.yspeed) ? 0 : (newTank.yspeed)));
}
name.initTank(newTank.base, newTank.gun, this.player, newTank.armor, newTank.withoutBase, newTank.bossBar, newTank.top, newTank.shadow, newTank.noInitRotate, newTank.loot);
name.initGun(newTank.reloadingTime, newTank.shotsTime, newTank.clip, newTank.bulletType, newTank.bulletSpeed, newTank.bulletDir, newTank.bulletFactor, newTank.bulletTopLevel, newTank.amount, newTank.flySteps, newTank.flyMinScale, newTank.flyDistance, newTank.bulletDamage, newTank.cannonAngle, newTank.cannonTimeOffset, newTank.ai, newTank.splashDamage, newTank.damageRadius, newTank.splashDelay);
name.initFlags(newTank.ignoreHit, newTank.ignoreSplash, newTank.ignoreDirect, newTank.immortal, newTank.notCount);
if (newTank.movedWay == 1) {
name.initWayMotion(newTank.movedWayOffset, newTank.movedWayXSpeed, newTank.movedWayYSpeed);
}
if (!_global.noSet(newTank.thereCanBeOnlyOne)) {
name.thereCanBeOnlyOne = newTank.thereCanBeOnlyOne;
}
if (!_global.noSet(newTank.dieImmediatly)) {
if (newTank.dieImmediatly == 0) {
name.dieImmediatly = false;
}
if (newTank.dieImmediatly == 1) {
name.dieImmediatly = true;
}
}
if (!_global.noSet(newTank.soundKills)) {
name.soundKills = newTank.soundKills;
}
name.inQueue();
} else if (!_global.noSet(foo.object)) {
var newObj = new Object();
for (var a in foo) {
newObj[a] = foo[a];
}
var objParams = standingUnits[newObj.object];
for (a in objParams) {
if (_global.noSet(newObj[a])) {
newObj[a] = objParams[a];
}
}
var cont = ((newObj.top == 1) ? (this.envTop) : (this.env));
var bar = (cont.depth++);
cont.attachMovie(newObj.linkage, "o" + bar, 1000000 - bar);
var name = cont["o" + bar];
if ((newObj.xoffset >= 0) && (newObj.xoffset <= 540)) {
newObj.xoffset = newObj.xoffset * 1.33;
}
name.initArmor(newObj.armor);
name.setMotion(0, 0);
name.moveTo(newObj.xoffset, (-this._y) + _global.envS.newObjectYOffset);
name.initSplash(newObj.splashDamage, newObj.damageRadius, newObj.splashDelay);
name.initFlags(newObj.ignoreHit, newObj.ignoreSplash, newObj.ignoreDirect, newObj.immortal, newObj.notCount);
name.inQueue();
name.link = newObj.linkage;
for (a in newObj) {
if (_global.noSet(name[a])) {
name[a] = newObj[a];
}
}
} else if (!_global.noSet(foo.bonus)) {
var bar = this.bnz.getNextHighestDepth();
var name = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + bar, bar);
bonusObjects.push(name);
name._x = foo.xoffset;
name._y = (-this._y) + _global.envS.newObjectYOffset;
name.bonusType = foo.bonus;
} else if (!_global.noSet(foo.command)) {
if (foo.command == "slideConstant") {
_global.slidingBg = false;
_global.slidingfactor = foo.factor;
_global.slidingLimit = foo.limit;
}
if (foo.command == "slideNormal") {
_global.slidingBg = true;
}
}
}
i++;
}
}
};
_global.clock = 0;
clockAdder = function () {
_global.clock++;
};
changeBGSpeed = function () {
if (_global.scrollBG_debugFlag === true) {
return(undefined);
}
if (!_global.slidingBg) {
_root.bg.speedY = _root.bg.speedY * slidingfactor;
if (slidingfactor > 1) {
if (_root.bg.speedY > slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
if (slidingfactor < 1) {
if (_root.bg.speedY < slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
} else if (_global.gameInProcess) {
if (!_global.noSet(_global.currLevel.screenSpeed)) {
_root.bg.speedY = _global.currLevel.screenSpeed;
return(undefined);
}
var _local5 = _root.bg.player._x;
var _local6 = _root.bg.player._y + _root.bg._y;
var _local8 = _root.fastZone.hitTest(_local5, _local6, 1);
var _local7 = _root.slowZone.hitTest(_local5, _local6, 1);
var _local3 = _global.envS.screenSpeed;
if (_local8) {
_local3 = _global.envS.screenFastSpeed;
}
if (_local7) {
_local3 = _global.envS.screenSlowSpeed;
}
if (_local3 != _root.bg.speedY) {
if (_local3 > _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp;
if (_local4 > _local3) {
_local4 = _local3;
}
}
if (_local3 < _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown;
if (_local4 < _local3) {
_local4 = _local3;
}
}
if ((_local3 == 0) && (_local4 < 0.1)) {
var _local4 = 0;
}
if ((_local3 > 0) && (_local4 < 0.1)) {
var _local4 = 0.1;
}
_root.bg.speedY = _local4;
}
}
};
_global.checkSplash = function (obj, flag, flag2) {
var _local9 = splashedObjects.length;
if (_global.noSet(obj)) {
return(undefined);
}
if (_global.noSet(flag)) {
flag = true;
}
if (_global.noSet(flag2)) {
flag2 = true;
}
if (flag2) {
var _local3 = 0;
while (_local3 < staticObjects.length) {
if (staticObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, staticObjects[_local3])) {
splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
_local3++;
}
_local3 = 0;
while (_local3 < enemyObjects.length) {
if (enemyObjects[_local3].ignoreSplash) {
} else if (enemyObjects[_local3].top) {
} else if (checkSplashOne(obj, enemyObjects[_local3])) {
splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
_local3++;
}
}
if (false && (flag)) {
if (checkSplashOne(obj, _root.bg.player)) {
splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
var _local4 = "";
var _local3 = 0;
while (_local3 < splashedObjects.length) {
_local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline));
_local3++;
}
};
checkSplashOne = function (a, b) {
if (a == b) {
return(undefined);
}
if (!a.spl.hitTest(b.body)) {
return(undefined);
}
var _local7 = _global.envS.splashTests;
var _local5 = {x:a.spl._x, y:a.spl._y};
a.localToGlobal(_local5);
var _local8 = {x:b.body._x, y:b.body._y};
b.localToGlobal(_local8);
dx = _local5.x - _local8.x;
dy = _local5.y - _local8.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local7 - 1)) / 2);
if (d < (a.damageRadius / 2)) {
return(true);
}
i = 0;
while (i < _local7) {
var _local3 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local4 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local3, _local4, true)) {
return(true);
}
i++;
}
return(false);
};
_global.setProgressBar = function (now, all) {
if (!usingBar) {
return(undefined);
}
now = now - 1;
all = all - 1;
var _local2 = (100 * now) / all;
if (_local2 > 100) {
_local2 = 100;
}
if (_local2 < 1) {
_local2 = 1;
}
_root.gui.progress2.bar.gotoAndStop(Math.round(_local2));
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.gameInProcess = false;
_root.wndPause._visible = true;
_root.wndPause._x = 360;
_root.wndPause._y = 270;
trace(_root.wndPause._x);
} else {
_global.gameInProcess = true;
_root.wndPause._visible = false;
_global.levelTimeS = getTimer();
}
}
if (_global.envS.debug == 1) {
if (Key.isDown(8)) {
if (_global.noSet(_global.scrollBG_debugFlag)) {
_global.scrollBG_debugFlag = false;
}
_global.scrollBG_debugFlag = !_global.scrollBG_debugFlag;
if (_global.scrollBG_debugFlag) {
_root.bg.setMotion(0, 0);
}
}
}
};
_global.changeWeaponByMouse = function (dir) {
if (_global.gameInProcess) {
if (dir == 0) {
return(undefined);
}
dir = ((dir > 0) ? -1 : 1);
var _local3 = _root.bg.player.cannons[0].currentGun + dir;
if (_local3 >= _root.bg.player.cannons[0].gunZ.length) {
_local3 = 0;
}
if (_local3 < 0) {
_local3 = _root.bg.player.cannons[0].gunZ.length - 1;
}
if (_root.bg.player.cannons[0].changeGun(_local3)) {
_root.lbar.weaponSelector.gotoAndStop(_local3 + 1);
}
oldTab = Key.isToggled(9);
}
};
_global.explodePause = function () {
if (_global.noSet(this.delay)) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (!_global.noSet(this.target)) {
if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) {
var _local3 = {x:this.target_mc._x, y:this.target_mc._y};
this.target_mc._parent.localToGlobal(_local3);
this._parent.globalToLocal(_local3);
this._x = _local3.x;
this._y = _local3.y;
this.oldx = this.target._x;
this.oldy = this.target._y;
this.oldr = this.target._rotation;
}
}
if (this._currentframe == 6) {
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.shadow.removeMovieClip();
this.destroyTarget.shadow.unloadMovie();
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
delete this.onEnterFrame;
}
}
}
};
_global.stopAllEngines = function () {
if (!_global.noSet(_root.pointZ)) {
_root.pointZ.clear();
}
Key.removeListener(_global.keyGetter);
Mouse.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
};
_global.getOff = function () {
this._yscale = this._yscale + ((-2 - this._yscale) / 3);
this._xscale = this._yscale;
if (this._yscale <= 0) {
delete this.onEnterFrame;
this.removeMovieClip();
}
};
_global.getOn = function () {
this._yscale = this._yscale + ((100 - this._yscale) / 6);
this._alpha = (this._xscale = this._yscale);
if (this._yscale >= 98) {
this._alpha = (this._xscale = (this._yscale = 100));
delete this.onEnterFrame;
}
};
_global.makeSplash = function (shot, point, enemyFlag, playerFlag) {
if (_global.noSet(enemyFlag)) {
enemyFlag = true;
}
if (_global.noSet(playerFlag)) {
playerFlag = true;
}
if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) {
return(undefined);
}
var _local6 = _root.bg.splashez;
var _local7 = _local6.depth++;
var _local3 = _local6.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7);
_local3.initArmor(1);
_local3.setMotion(0, 0);
var _local5 = {x:point.x, y:point.y};
_local6.globalToLocal(_local5);
_local3.moveTo(_local5.x, _local5.y);
_local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true);
checkSplash(_local3, playerFlag, enemyFlag);
if (_global.envS.debug != 1) {
_local3.spl._visible = false;
}
};
_global.makeBreef = function (done) {
_root.wnd._x = 360;
_root.wnd._y = 270;
if (done == true) {
if (this.mode == 1) {
while (this.currText < 3) {
if (this.currText == 1) {
var _local4 = this.breefText1;
var _local5 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local4 = this.breefText2;
var _local5 = _root.wnd.intro2;
}
while (this.step < _local4.length) {
do {
var str = _local4.charAt(++this.step);
} while (str == "\r");
if (str == "|") {
str = newline;
}
_local5.text = _local5.text + str;
}
this.currText++;
this.step = -1;
this.step2 = 0;
}
this.mode = 2;
}
} else if (this.mode == 1) {
if (this.currText == 1) {
var _local4 = this.breefText1;
var _local5 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local4 = this.breefText2;
var _local5 = _root.wnd.intro2;
}
if (_global.noSet(this.step)) {
this.step = -1;
}
if (_global.noSet(this.step2)) {
this.step2 = 0;
}
this.step2++;
if (this.step2 >= this.delay) {
this.step2 = 0;
do {
var str = _local4.charAt(++this.step);
} while (str == "\r");
if (str == "|") {
str = newline;
}
_local5.text = _local5.text + str;
if (Math.random() < 0.5) {
_global.sound.play("type");
}
}
if (this.step >= _local4.length) {
if (this.currText == 1) {
this.currText = 2;
this.step = -1;
this.step2 = 0;
} else {
this.mode = 2;
}
}
}
};
_root.prebreefFunc = function () {
stop();
_root.gui.health.bar._xscale = 100;
_root.gui.progress.bar.gotoAndStop(1);
_root.gui.progress.bar._visible = false;
_root.gui.adder.gotoAndStop(1);
_root.gui.fireRate.gotoAndStop(1);
_root.gui.double.gotoAndStop(1);
_root.gui.speed.gotoAndStop(1);
_global.levelNum++;
if (!_global.noSet(_global.levels["level_" + levelNum])) {
wnd.levelNum.text = _global.levelNum;
wnd.breefText1 = _global.levels["level_" + levelNum]["comment1_" + language_pre];
wnd.breefText2 = _global.levels["level_" + levelNum]["comment2_" + language_pre];
if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) {
wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre];
}
if (_global.noSet(wnd.breefText1)) {
wnd.breefText1 = "";
}
if (_global.noSet(wnd.breefText2)) {
wnd.breefText2 = "";
}
wnd.currText = 1;
var _local3 = _global.levels["level_" + levelNum].typerDelay;
if (_global.noSet(_local3)) {
_local3 = 0;
}
_root.wnd.delay = _local3;
_root.wnd.intro1.text = "";
_root.wnd.intro2.text = "";
_root.wnd.mode = 1;
_root.wnd._x = 360;
_root.wnd._y = 270;
_root.wnd.onEnterFrame = makeBreef;
}
};
_global.makeDie = function (mc, forward, double) {
if (_global.noSet(forward)) {
forward = false;
}
if (_global.noSet(double)) {
double = false;
}
mc.forward = forward;
mc.r = Math.round((Math.random() * 3) + 3) / 2;
if (_global.noSet(forward)) {
mc.r = mc.r * 0.5;
}
if (Math.random() < 0.5) {
mc.r = mc.r * -1;
}
if (double) {
mc.k = 1.05;
} else {
mc.k = 1.03;
}
if (double) {
mc.k2 = 40;
} else {
mc.k2 = 15;
}
mc.onEnterFrame = dieAnimation;
};
_global.dieAnimation = function () {
if (this.forward) {
this._parent._parent.speedX = this._parent._parent.speedX * this.k;
this._parent._parent.speedY = this._parent._parent.speedY * this.k;
} else {
this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50);
this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50);
}
this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX;
this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY;
this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20);
this._parent._parent._xscale = this._parent._parent._yscale;
this._parent._rotation = this._parent._rotation + this.r;
this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2);
this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2);
this._parent._parent.moveShadow();
};
_global.getAngleDelta = function (a, b, c) {
while (a > 180) {
a = a - 360;
}
while (a < -180) {
a = a + 360;
}
var _local5 = b - 360;
var _local6 = b;
var _local7 = b + 360;
var _local11 = _local5 - a;
var _local12 = _local6 - a;
var _local13 = _local7 - a;
var _local8 = Math.abs(_local11);
var _local9 = Math.abs(_local12);
var _local4 = Math.abs(_local13);
var _local2 = Math.min(_local8, _local9);
_local2 = Math.min(_local2, _local4);
if (_local2 == _local8) {
var _local3 = _local5;
}
if (_local2 == _local9) {
var _local3 = _local6;
}
if (_local2 == _local4) {
var _local3 = _local7;
}
return((_local3 - a) / c);
};
nextFrame();
}
}
Frame 8
_global.levelNum = 0;
Instance of Symbol 606 MovieClip "btn_sound" in Frame 8
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Frame 9
stop();
Frame 10
!!!ERROR
Frame 11
!!!ERROR
Frame 12
stop();
Instance of Symbol 1058 MovieClip in Frame 12
onClipEvent (load) {
!!!ERROR
Symbol 47 MovieClip Frame 1
Symbol 1059 MovieClip [__Packages.checkedObject] Frame 0
!!!ERROR
Symbol 1060 MovieClip [__Packages.movingObject] Frame 0
!!!ERROR
Symbol 1061 MovieClip [__Packages.damagableObject] Frame 0
!!!ERROR
Symbol 1062 MovieClip [__Packages.tankClass] Frame 0
!!!ERROR
Symbol 1063 MovieClip [__Packages.enemyClass] Frame 0
!!!ERROR
Symbol 1064 MovieClip [__Packages.bulletClass] Frame 0
!!!ERROR
Symbol 1065 MovieClip [__Packages.queue] Frame 0
!!!ERROR
Symbol 1066 MovieClip [__Packages.splashedObject] Frame 0
!!!ERROR
Symbol 1067 MovieClip [__Packages.cannon] Frame 0
!!!ERROR
Symbol 1068 MovieClip [__Packages.weapon] Frame 0
!!!ERROR
Symbol 1069 MovieClip [__Packages.playerClass] Frame 0
!!!ERROR
Symbol 1070 MovieClip [__Packages.soundCollector] Frame 0
!!!ERROR
Symbol 1071 MovieClip [__Packages.bgClass] Frame 0
!!!ERROR
Symbol 59 MovieClip Frame 1
stop();
Symbol 64 Button
on (release) {
_global.openSite("Loading", "Site");
}
Symbol 73 MovieClip Frame 1
!!!ERROR
Symbol 86 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 86 MovieClip Frame 5
gotoAndStop (1);
Symbol 86 MovieClip Frame 15
gotoAndStop (1);
Symbol 86 MovieClip Frame 19
gotoAndStop (1);
Instance of Symbol 73 MovieClip "ex2" in Symbol 87 MovieClip [ship_boss] Frame 1
onClipEvent (load) {
delay = 3;
}
Instance of Symbol 73 MovieClip "ex5" in Symbol 87 MovieClip [ship_boss] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 73 MovieClip "ex3" in Symbol 87 MovieClip [ship_boss] Frame 1
onClipEvent (load) {
delay = 3;
}
Instance of Symbol 73 MovieClip "ex4" in Symbol 87 MovieClip [ship_boss] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 73 MovieClip "ex6" in Symbol 87 MovieClip [ship_boss] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 73 MovieClip "ex7" in Symbol 87 MovieClip [ship_boss] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 73 MovieClip "ex8" in Symbol 87 MovieClip [ship_boss] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 73 MovieClip "ex9" in Symbol 87 MovieClip [ship_boss] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 73 MovieClip "ex10" in Symbol 87 MovieClip [ship_boss] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 73 MovieClip "ex11" in Symbol 87 MovieClip [ship_boss] Frame 1
onClipEvent (load) {
delay = 10;
}
Symbol 140 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 140 MovieClip [explode] Frame 25
stop();
this.removeMovieClip();
Symbol 141 MovieClip [player] Frame 1
#initclip 49
Object.registerClass("player", playerClass);
#endinitclip
Symbol 142 MovieClip [enemy] Frame 1
#initclip 14
Object.registerClass("enemy", enemyClass);
#endinitclip
Symbol 143 MovieClip [bullet] Frame 1
#initclip 15
Object.registerClass("bullet", bulletClass);
#endinitclip
Symbol 144 MovieClip [queue] Frame 1
!!!ERROR
Instance of Symbol 74 MovieClip in Symbol 149 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 175 MovieClip Frame 10
stop();
_parent.kill();
Symbol 176 MovieClip [userSplash] Frame 1
#initclip 17
Object.registerClass("userSplash", splashedObject);
#endinitclip
stop();
Symbol 176 MovieClip [userSplash] Frame 16
stop();
Symbol 180 MovieClip [playerShoot2] Frame 1
#initclip 18
Object.registerClass("playerShoot2", bulletClass);
#endinitclip
Instance of Symbol 73 MovieClip "ex2" in Symbol 191 MovieClip [ship_med] Frame 1
onClipEvent (load) {
delay = 8;
}
Instance of Symbol 73 MovieClip "ex3" in Symbol 191 MovieClip [ship_med] Frame 1
onClipEvent (load) {
delay = 17;
}
Instance of Symbol 73 MovieClip "ex2" in Symbol 196 MovieClip [ship_sub] Frame 1
onClipEvent (load) {
delay = 8;
}
Instance of Symbol 73 MovieClip "ex2" in Symbol 201 MovieClip [ship_cargo] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 73 MovieClip "ex3" in Symbol 201 MovieClip [ship_cargo] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 73 MovieClip "ex4" in Symbol 201 MovieClip [ship_cargo] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 210 MovieClip [plane_jet_base] Frame 1
stop();
Instance of Symbol 73 MovieClip "ex2" in Symbol 210 MovieClip [plane_jet_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Symbol 210 MovieClip [plane_jet_base] Frame 2
stop();
makeDie(dd, true);
Symbol 219 MovieClip [plane_sm_base] Frame 1
stop();
Instance of Symbol 73 MovieClip "ex2" in Symbol 219 MovieClip [plane_sm_base] Frame 1
onClipEvent (load) {
delay = 40;
}
Symbol 219 MovieClip [plane_sm_base] Frame 2
stop();
makeDie(dd, true);
Symbol 224 MovieClip [shoot] Frame 1
#initclip 19
Object.registerClass("shoot", bulletClass);
#endinitclip
Symbol 229 MovieClip [gun_1] Frame 1
#initclip 20
Object.registerClass("gun_1", cannon);
#endinitclip
Symbol 230 MovieClip [gun_2] Frame 1
#initclip 21
Object.registerClass("gun_2", cannon);
#endinitclip
Symbol 231 MovieClip [gun_3] Frame 1
#initclip 22
Object.registerClass("gun_3", cannon);
#endinitclip
Symbol 240 MovieClip [plane_med_base] Frame 1
stop();
Instance of Symbol 73 MovieClip "ex3" in Symbol 240 MovieClip [plane_med_base] Frame 1
onClipEvent (load) {
delay = 40;
}
Instance of Symbol 73 MovieClip "ex2" in Symbol 240 MovieClip [plane_med_base] Frame 1
onClipEvent (load) {
delay = 25;
}
Symbol 240 MovieClip [plane_med_base] Frame 2
makeDie(dd, true, true);
Symbol 240 MovieClip [plane_med_base] Frame 15
stop();
Symbol 254 MovieClip [isle_med] Frame 1
#initclip 23
Object.registerClass("isle_med", splashedObject);
#endinitclip
Instance of Symbol 73 MovieClip "ex2" in Symbol 259 MovieClip [ship_big] Frame 1
onClipEvent (load) {
delay = 1;
}
Instance of Symbol 73 MovieClip "ex5" in Symbol 259 MovieClip [ship_big] Frame 1
onClipEvent (load) {
delay = 17;
}
Instance of Symbol 73 MovieClip "ex3" in Symbol 259 MovieClip [ship_big] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 73 MovieClip "ex4" in Symbol 259 MovieClip [ship_big] Frame 1
onClipEvent (load) {
delay = 13;
}
Symbol 261 MovieClip [playerShoot] Frame 1
#initclip 24
Object.registerClass("playerShoot", bulletClass);
#endinitclip
Symbol 267 MovieClip [isle_huge] Frame 1
#initclip 25
Object.registerClass("isle_huge", splashedObject);
#endinitclip
Symbol 273 MovieClip [isle_big1] Frame 1
#initclip 26
Object.registerClass("isle_big1", splashedObject);
#endinitclip
Symbol 286 MovieClip [plane_big_base] Frame 1
stop();
Instance of Symbol 73 MovieClip "ex2" in Symbol 286 MovieClip [plane_big_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 73 MovieClip "ex3" in Symbol 286 MovieClip [plane_big_base] Frame 1
onClipEvent (load) {
delay = 25;
}
Instance of Symbol 73 MovieClip "ex4" in Symbol 286 MovieClip [plane_big_base] Frame 1
onClipEvent (load) {
delay = 45;
}
Symbol 286 MovieClip [plane_big_base] Frame 2
makeDie(dd, true, true);
Symbol 286 MovieClip [plane_big_base] Frame 20
stop();
Symbol 299 MovieClip [zeppelin_base] Frame 1
stop();
Instance of Symbol 73 MovieClip "ex2" in Symbol 299 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) {
delay = 2;
}
Instance of Symbol 73 MovieClip "ex3" in Symbol 299 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) {
delay = 5;
}
Instance of Symbol 73 MovieClip "ex4" in Symbol 299 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 73 MovieClip "ex6" in Symbol 299 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) {
delay = 50;
}
Instance of Symbol 73 MovieClip "ex5" in Symbol 299 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Symbol 299 MovieClip [zeppelin_base] Frame 2
makeDie(dd);
Symbol 299 MovieClip [zeppelin_base] Frame 35
stop();
Symbol 311 MovieClip [clouds_down] Frame 1
#initclip 27
Object.registerClass("clouds_down", splashedObject);
#endinitclip
stop();
Symbol 315 MovieClip [clouds] Frame 1
#initclip 28
Object.registerClass("clouds", splashedObject);
#endinitclip
stop();
Symbol 319 MovieClip [clouds_top] Frame 1
#initclip 29
Object.registerClass("clouds_top", splashedObject);
#endinitclip
stop();
Symbol 344 MovieClip [torpedoe] Frame 1
#initclip 30
Object.registerClass("torpedoe", bulletClass);
#endinitclip
stop();
Symbol 344 MovieClip [torpedoe] Frame 2
stop();
Symbol 356 MovieClip [isle_big2] Frame 1
#initclip 31
Object.registerClass("isle_big2", splashedObject);
#endinitclip
Symbol 366 MovieClip [boul] Frame 15
stop();
this.removeMovieClip();
Symbol 387 MovieClip Frame 1
stop();
Symbol 391 MovieClip [player_base3] Frame 1
stop();
Instance of Symbol 73 MovieClip "ex2" in Symbol 391 MovieClip [player_base3] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 73 MovieClip "ex3" in Symbol 391 MovieClip [player_base3] Frame 1
onClipEvent (load) {
delay = 30;
}
Symbol 391 MovieClip [player_base3] Frame 2
stop();
makeDie(dd, true);
Symbol 392 MovieClip [player_gun_3] Frame 1
#initclip 32
Object.registerClass("player_gun_3", cannon);
#endinitclip
Symbol 414 MovieClip Frame 1
stop();
Symbol 416 MovieClip [player_base2] Frame 1
stop();
Instance of Symbol 73 MovieClip "ex2" in Symbol 416 MovieClip [player_base2] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 73 MovieClip "ex3" in Symbol 416 MovieClip [player_base2] Frame 1
onClipEvent (load) {
delay = 30;
}
Symbol 416 MovieClip [player_base2] Frame 2
stop();
makeDie(dd, true);
Symbol 438 MovieClip Frame 1
stop();
Symbol 440 MovieClip [player_base1] Frame 1
stop();
Instance of Symbol 73 MovieClip "ex2" in Symbol 440 MovieClip [player_base1] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 73 MovieClip "ex3" in Symbol 440 MovieClip [player_base1] Frame 1
onClipEvent (load) {
delay = 30;
}
Symbol 440 MovieClip [player_base1] Frame 2
stop();
makeDie(dd, true);
Symbol 442 MovieClip [player_gun_1] Frame 1
#initclip 33
Object.registerClass("player_gun_1", cannon);
#endinitclip
Symbol 443 MovieClip [player_gun_2] Frame 1
#initclip 34
Object.registerClass("player_gun_2", cannon);
#endinitclip
Symbol 449 MovieClip [isle_sm1] Frame 1
#initclip 35
Object.registerClass("isle_sm1", splashedObject);
#endinitclip
Symbol 455 MovieClip [isle_sm2] Frame 1
#initclip 36
Object.registerClass("isle_sm2", splashedObject);
#endinitclip
Symbol 460 MovieClip [isle_ship_6] Frame 1
#initclip 37
Object.registerClass("isle_ship_6", splashedObject);
#endinitclip
Symbol 466 MovieClip [isle_ship_2] Frame 1
#initclip 38
Object.registerClass("isle_ship_2", splashedObject);
#endinitclip
Symbol 472 MovieClip [isle_ship_1] Frame 1
#initclip 39
Object.registerClass("isle_ship_1", splashedObject);
#endinitclip
Symbol 477 MovieClip [isle_ship_3] Frame 1
#initclip 40
Object.registerClass("isle_ship_3", splashedObject);
#endinitclip
Symbol 482 MovieClip [isle_ship_4] Frame 1
#initclip 41
Object.registerClass("isle_ship_4", splashedObject);
#endinitclip
Symbol 487 MovieClip [isle_ship_5] Frame 1
#initclip 42
Object.registerClass("isle_ship_5", splashedObject);
#endinitclip
Symbol 511 MovieClip [gun_huge] Frame 1
#initclip 43
Object.registerClass("gun_huge", cannon);
#endinitclip
Symbol 515 MovieClip [gun_big2] Frame 1
#initclip 44
Object.registerClass("gun_big2", cannon);
#endinitclip
Symbol 519 MovieClip [gun_big1] Frame 1
#initclip 45
Object.registerClass("gun_big1", cannon);
#endinitclip
Symbol 523 MovieClip [gun_med] Frame 1
#initclip 46
Object.registerClass("gun_med", cannon);
#endinitclip
Symbol 527 MovieClip [gun_rocket] Frame 1
#initclip 47
Object.registerClass("gun_rocket", cannon);
#endinitclip
Symbol 534 MovieClip [rocket2] Frame 1
#initclip 48
Object.registerClass("rocket2", bulletClass);
#endinitclip
Instance of Symbol 73 MovieClip "ex2" in Symbol 545 MovieClip [tb13] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 73 MovieClip "ex3" in Symbol 545 MovieClip [tb13] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 73 MovieClip "ex2" in Symbol 551 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 3;
}
Instance of Symbol 73 MovieClip "ex5" in Symbol 551 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 73 MovieClip "ex3" in Symbol 551 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 3;
}
Instance of Symbol 73 MovieClip "ex4" in Symbol 551 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 73 MovieClip "ex6" in Symbol 551 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 73 MovieClip "ex7" in Symbol 551 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 73 MovieClip "ex8" in Symbol 551 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 73 MovieClip "ex9" in Symbol 551 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 73 MovieClip "ex10" in Symbol 551 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 73 MovieClip "ex11" in Symbol 551 MovieClip [ship_boss1] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 73 MovieClip "ex2" in Symbol 557 MovieClip [tboss_c] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 73 MovieClip "ex3" in Symbol 557 MovieClip [tboss_c] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 566 Button
on (press) {
_global.language_pre = "pt";
_root.nextFrame();
}
Symbol 568 Button
on (press) {
_global.language_pre = "ru";
_root.nextFrame();
}
Symbol 573 Button
on (press) {
_global.language_pre = "de";
_root.nextFrame();
}
Symbol 578 Button
on (press) {
_global.language_pre = "fr";
_root.nextFrame();
}
Symbol 583 Button
on (press) {
_global.language_pre = "es";
_root.nextFrame();
}
Symbol 588 Button
on (press) {
_global.language_pre = "en";
_root.nextFrame();
}
Symbol 590 MovieClip [#soundz] Frame 1
#initclip 50
Object.registerClass("#soundz", soundCollector);
#endinitclip
Symbol 599 Button
on (release) {
!!!ERROR
Symbol 603 Button
on (press) {
!!!ERROR
Symbol 605 Button
on (press) {
!!!ERROR
Symbol 606 MovieClip Frame 1
this.stop();
_root.soundStarter.gotoAndPlay("start");
sound.enable = true;
Symbol 606 MovieClip Frame 2
!!!ERROR
Symbol 609 MovieClip Frame 1
_visible = false;
Symbol 609 MovieClip Frame 3
if (!sound.enable) {
gotoAndStop (1);
}
Symbol 609 MovieClip Frame 7
gotoAndStop (1);
Symbol 609 MovieClip Frame 12
gotoAndStop (1);
Symbol 628 Button
on (release) {
_global.sound.play("menu");
_root.gotoAndStop("level_select");
}
Symbol 686 MovieClip Frame 1
stop();
Symbol 686 MovieClip Frame 2
stop();
Symbol 686 MovieClip Frame 3
stop();
Symbol 700 MovieClip Frame 1
overHeat.stop();
Symbol 716 MovieClip Frame 1
stop();
Symbol 721 MovieClip Frame 1
stop();
Symbol 726 MovieClip Frame 1
stop();
Symbol 729 Button
on (rollOver, dragOver) {
sel1.gotoAndStop(2);
}
on (rollOut, dragOut) {
if (_global.selectedPlane != 1) {
sel1.gotoAndStop(1);
}
}
on (release) {
!!!ERROR
Symbol 731 Button
on (rollOver, dragOver) {
sel2.gotoAndStop(2);
}
on (rollOut, dragOut) {
if (_global.selectedPlane != 2) {
sel2.gotoAndStop(1);
}
}
on (release) {
!!!ERROR
Symbol 733 Button
on (rollOver, dragOver) {
sel3.gotoAndStop(2);
}
on (rollOut, dragOut) {
if (_global.selectedPlane != 3) {
sel3.gotoAndStop(1);
}
}
on (release) {
!!!ERROR
Symbol 734 MovieClip Frame 1
!!!ERROR
Symbol 959 MovieClip [#BGfull] Frame 1
#initclip 51
Object.registerClass("#BGfull", bgClass);
#endinitclip
Symbol 969 Button
on (release) {
!!!ERROR
Symbol 970 Button
on (release) {
!!!ERROR
Symbol 976 MovieClip Frame 1
stop();
Symbol 979 MovieClip Frame 1
!!!ERROR
Symbol 980 Button
on (release) {
!!!ERROR
Symbol 981 Button
on (release) {
_global.sound.play("menu");
keyGetter.onKeyDown(true);
}
Symbol 984 MovieClip Frame 1
!!!ERROR
Symbol 1021 Button
on (release) {
!!!ERROR
Symbol 1025 Button
on (release) {
!!!ERROR
Symbol 1029 Button
on (release) {
!!!ERROR
Symbol 1033 Button
on (release) {
!!!ERROR
Symbol 1037 Button
on (release) {
!!!ERROR
Symbol 1041 Button
on (release) {
!!!ERROR
Symbol 1045 Button
on (release) {
!!!ERROR
Symbol 1049 Button
on (release) {
!!!ERROR
Symbol 1053 Button
on (release) {
!!!ERROR
Symbol 1057 Button
on (release) {
!!!ERROR