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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM90891722-11DC&rnd=90891722" width="1" height="1"></div>

Chien-tranh-Thai-Binh-Duong_Secure.swf

This is the info page for
Flash #269089

(Click the ID number above for more basic data on this flash file.)


Text

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PORTUGUES

PORTUGUES

PORTUGUES

PORTUGUES

RUSSIAN

DEUTSCH

DEUTSCH

DEUTSCH

DEUTSCH

FRANCAIS

FRANCAIS

FRANCAIS

FRANCAIS

ESPANOL

ESPANOL

ESPANOL

ESPANOL

ENGLISN

ENGLISN

ENGLISN

ENGLISN

- Bạn là phi công đang lái một trong ba chiếc máy bay ném bom
ngư lôi trong chiến tranh Thái Bình Dương của hải quân.
- Nhiệm vụ của bạn là hoàn thành mỗi nhiệm vụ và tiêu diệt nhiều
đơn vị đối phương nhất có thể.
- Thu nhặt các đồ viện trợ - chúng sẽ giúp bạn hoàn thành tốt sứ
mệnh của mình.

Di chuyển

Súng máy

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HƯỚNG DẪN

đIỀU KHIỂN

Nhấn SPACE để thả NGƯ LÔI

99

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The Macromedia Flash help system contains a great deal of information
and resources that describe the full range of Flash authoring capabilities and the ActionScript language. Many online resources are also available to help you learn Flash. This document is intended to help you navigate these resources and find the information that is most helpful to you in realizing your goals with Flash.

Nhiệm vụ

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<p align="left"><font face="Arial" size="30" color="#98947a" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"></p>

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<p align="left"><font face="Arial" size="30" color="#98947a" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"></p>

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LALALA

<p align="left"><font face="Arial" size="30" color="#98947a" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"></p>

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PAUSE

<p align="left"><font face="Arial" size="14" color="#98947a" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"><font face="Arial" size="14" color="#98947a" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="left"></p>

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Nhiệm vụ

ActionScript [AS1/AS2]

Frame 1
function \u0004\u0005() { Set("\x03", (1938 % 511) * true); return(\x03); } var \x01 = (-320 + \x04\x05()); // swfAction0x03 // Unknown action
Instance of Symbol 59 MovieClip "status_mc" in Frame 3
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { function \u0004\u0005() { Set("\x03", (1835 % 511) * true); return(\x03); } var \x01 = (28 + \x04\x05()); // swfAction0x03 // Unknown action }
Frame 4
Instance of Symbol 62 MovieClip in Frame 4
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { function \u0004\u0005() { Set("\x03", (1805 % 511) * true); return(\x03); } var \x01 = (304 + \x04\x05()); // swfAction0x03 // Unknown action }
Frame 6
_global.language_pre = "en"; _root.nextFrame();
Frame 7
var \t = 2; if (!\t) { // swfAction0xFB hexdata 0x88,0xFB,0xFB // Unknown action } // swfAction0x02 // Unknown action nextFrame(); // swfAction0x72 // Unknown action // swfAction0x79 // Unknown action tellTarget (() instanceof ()) { // swfAction0x74 // Unknown action // swfAction0x6F // Unknown action // swfAction0x73 // Unknown action // swfAction0x74 // Unknown action // swfAction0x72 // Unknown action // swfAction0x74 // Unknown action tellTarget (() | ()) { // swfAction0x6D // Unknown action (() >>> (() | (() > ())));// not popped while (i < currLevel.playerAvailableWeapons) { _local1.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay); i++; } _local1.gui.rockets.gotoAndStop(1); if (playerS.weapons[1].amount != 0) { if (playerS.weapons[1].bulletType == "rocket") { _local1.gui.rockets.gotoAndStop(2); } if (playerS.weapons[1].bulletType == "rocket2") { _local1.gui.rockets.gotoAndStop(3); } if (playerS.weapons[1].amount != -100) { _local1.gui.rockets.tf.text = playerS.weapons[1].amount; } } _local1.bg.player.dieImmediatly = false; _local1.bg.player.inQueue(10); if (!_local2.noSet(playerS.soundKills)) { _local1.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _local1.bgEFid = _local2.queue.addFunc(_local1.bg.oEF2, _local1.bg, 90); var i = 0; while (i < _local2.currLevel.level.length) { if (!_local2.noSet(_local2.currLevel.level[i].tank)) { _local2.maxLevelItem = Math.max(_local2.maxLevelItem, _local2.currLevel.level[i].yoffset); } i++; } debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _local2.maxLevelItem); setProgressBar(0, _local2.maxLevelItem); _local2.maxLevelItem = _local2.maxLevelItem + 0.5; _local1.wndComplete._visible = false; _local1.wndPause._visible = false; _local1.bossBar._visible = false; _local1.wnd._x = 351; _local1.wnd._y = 270; _local2.sound.width = 720; _local2.queue.addFunc(sound.oEF, sound, 95); _local1.bg.lineGrid._y = _local2.envS.newObjectYOffset; if (_local2.envS.debug != 1) { _local1.bottomRuler._visible = (_local1.bg.lineGrid._visible = (_local1.tfTimer._visible = (_local1.error._visible = false))); } _local2.gameTimeStart = getTimer(); _local2.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_local2.keyGetter); Mouse.addListener(_local2.keyGetter); _local2.levelCompleteDelayCounter = 0; _local2.usingBar = ((currLevel.bar == 0) ? false : true); _local1.gui.progress.bar._visible = _local2.usingBar; _local1.fastZone._visible = (_local1.slowZone._visible = false); if ((!_local2.noSet(_local2.currLevel.playerX)) && (!_local2.noSet(_local2.currLevel.playerY))) { trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E"); _local1.bg.player.moveTo(_local2.currLevel.playerX, -_local2.currLevel.playerY); } else { trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443"); _local1.bg.player.moveTo(playerS.startX, -playerS.startY); } _local1.gui._visible = true; _local2.levelTime = 0; _local2.levelTimeS = getTimer(); _local1.water.w.play(); _local1.water.w2.play(); function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; title_mc.title.text = ttz.gameCompleteTitle; tf1_.htmlText = ("<p align=\"left\">" + ttz.final_completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"left\">" + ttz.final_completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"left\">" + ttz.final_completeString3) + "</p>"; tf1.text = _global.fullRezults.killed; tf2.text = _global.fullRezults.survived; tf3.text = _global.fullRezults.items; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str) { if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if (_global.envS.debug == 1) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local3 = -1; do { _local3++; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local2 = str.length; do { _local2--; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local3, _local2 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local3 = new XML(str); _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local2 = 0; while (_local2 < _local3.firstChild.childNodes.length) { foo = _local3.firstChild.childNodes[_local2]; parseXMLtoVars(foo, _global); _local2++; } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"140\" />"; str = str + "<var name=\"bottom\" value=\"50\" />"; str = str + "<var name=\"left\" value=\"15\" />"; str = str + "<var name=\"right\" value=\"15\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-200\" />"; str = str + "<var name=\"bottom\" value=\"-200\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-10\" />"; str = str + "<var name=\"bottom\" value=\"-10\" />"; str = str + "<var name=\"left\" value=\"-10\" />"; str = str + "<var name=\"right\" value=\"-10\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-500\" />"; str = str + "<var name=\"bottom\" value=\"-500\" />"; str = str + "<var name=\"left\" value=\"-30\" />"; str = str + "<var name=\"right\" value=\"-30\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\" />"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\" />"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\" />"; str = str + "</object>"; str = str + "<object name=\"textZ_en\">"; str = str + "<var name=\"intro\" ><br /><br /><u>H\u01B0\u1EDBng d\u1EABn:</u><br /> <font size=\"11\"> - B\u1EA1n l\u00E0 phi c\u00F4ng \u0111ang l\u00E1i m\u1ED9t trong ba chi\u1EBFc m\u00E1y bay n\u00E9m bom ng\u01B0 l\u00F4i trong chi\u1EBFn tranh Th\u00E1i B\u00ECnh D\u01B0\u01A1ng c\u1EE7a h\u1EA3i qu\u00E2n.<br /> - Nhi\u1EC7m v\u1EE5 c\u1EE7a b\u1EA1n l\u00E0 ho\u00E0n th\u00E0nh m\u1ED7i nhi\u1EC7m v\u1EE5 v\u00E0 ti\u00EAu di\u1EC7t nhi\u1EC1u \u0111\u01A1n v\u1ECB \u0111\u1ED1i ph\u01B0\u01A1ng nh\u1EA5t c\u00F3 th\u1EC3.<br /> - Thu nh\u1EB7t c\u00E1c \u0111\u1ED3 vi\u1EC7n tr\u1EE3 - ch\u00FAng s\u1EBD gi\u00FAp b\u1EA1n ho\u00E0n th\u00E0nh t\u1ED1t s\u1EE9 m\u1EC7nh c\u1EE7a m\u00ECnh. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Use Mouse to move the helocopter.<br />- Press left mouse button to use your primary weapon<br />- Press Space Bar key to use secondary weapon. </font><br /> </var>"; str = str + "<var name=\"completeString1\" >Ti\u00EAu di\u1EC7t \u0111\u1ECBch :</var>"; str = str + "<var name=\"completeString2\" >\u0110\u1ECBch ch\u1EA1y tho\u00E1t :</var>"; str = str + "<var name=\"completeString3\" >Ph\u01B0\u01A1ng ti\u1EC7n b\u1ECB ph\u00E1 h\u1EE7y :</var>"; str = str + "<var name=\"final_completeString1\" >T\u1ED5ng s\u1ED1 \u0111\u1ECBch b\u1ECB di\u1EC7t:</var>"; str = str + "<var name=\"final_completeString2\" >T\u1ED5ng s\u1ED1 \u0111\u1ECBch ch\u1EA1y tho\u00E1t:</var>"; str = str + "<var name=\"final_completeString3\" >T\u1ED5ng s\u1ED1 ph\u01B0\u01A1ng ti\u1EC7n b\u1ECB ph\u00E1 h\u1EE7y:</var>"; str = str + "<var name=\"playerDiedTitle\" >Game Over</var>"; str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Game Completed!</var>"; str = str + "<var name=\"gamePausedTitle\" >T\u1EA1m d\u1EEBng</var>"; str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Quay l\u1EA1i game?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"3\" />"; str = str + "<var name=\"screenFastSpeed\" value=\"3\" />"; str = str + "<var name=\"screenSlowSpeed\" value=\"3\" />"; str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.05\" />"; str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.95\" />"; str = str + "<var name=\"debug\" value=\"0\" />"; str = str + "<var name=\"lazerDebug\" value=\"0\" />"; str = str + "<var name=\"soundDebug\" value=\"0\" />"; str = str + "<var name=\"markerDebug\" value=\"0\" />"; str = str + "<var name=\"wayDebug\" value=\"1\" />"; str = str + "<var name=\"multipleFireAngle\" value=\"15\" />"; str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />"; str = str + "<var name=\"splashTests\" value=\"5\" />"; str = str + "<var name=\"levelCompleteDelay\" value=\"45\" />"; str = str + "<var name=\"defaultRotation\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"autoAimDistance\" value=\"50\" />"; str = str + "<var name=\"SolarX\" value=\"275\" />"; str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />"; str = str + "<var name=\"SolarY\" value=\"400\" />"; str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />"; str = str + "</object>"; str = str + "<object name=\"torpedoeSettings\">"; str = str + "<var name=\"startYSpeed\" value=\"-3\" />"; str = str + "<var name=\"startXSpeed\" value=\"5\" />"; str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" />"; str = str + "<var name=\"fallTime\" value=\"25\" />"; str = str + "<var name=\"endOfFallSize\" value=\"40\" />"; str = str + "<var name=\"maxSpeed\" value=\"-15\" />"; str = str + "<var name=\"maxSpeedFactor\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"playerSettings\">"; str = str + "<object name=\"plane1\">"; str = str + "<var name=\"speed\" value=\"6\" />"; str = str + "<var name=\"speedFactor\" value=\"20\" />"; str = str + "<var name=\"rotationFactor\" value=\"3\" />"; str = str + "<var name=\"base\" value=\"player_base1\" />"; str = str + "<var name=\"gun\" value=\"player_gun_2\" />"; str = str + "<var name=\"maxArmor\" value=\"260\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"100\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"shadow\" value=\"player_shadow1\" />"; str = str + "<var name=\"tempUp\" value=\"0.8\" />"; str = str + "<var name=\"tempDown\" value=\"0.6\" />"; str = str + "<var name=\"stopFireTemp\" value=\"100\" />"; str = str + "<var name=\"startFireTemp\" value=\"95\" />"; str = str + "<var name=\"grade1\" value=\"55\" />"; str = str + "<var name=\"grade2\" value=\"95\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"2\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"torpedoe\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"400\" />"; str = str + "<var name=\"shotsTime\" value=\"18\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"plane2\">"; str = str + "<var name=\"speed\" value=\"9\" />"; str = str + "<var name=\"speedFactor\" value=\"5\" />"; str = str + "<var name=\"rotationFactor\" value=\"2\" />"; str = str + "<var name=\"base\" value=\"player_base2\" />"; str = str + "<var name=\"gun\" value=\"player_gun_1\" />"; str = str + "<var name=\"maxArmor\" value=\"172\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"100\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"shadow\" value=\"player_shadow2\" />"; str = str + "<var name=\"tempUp\" value=\"1\" />"; str = str + "<var name=\"tempDown\" value=\"0.8\" />"; str = str + "<var name=\"stopFireTemp\" value=\"100\" />"; str = str + "<var name=\"startFireTemp\" value=\"85\" />"; str = str + "<var name=\"grade1\" value=\"50\" />"; str = str + "<var name=\"grade2\" value=\"85\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"torpedoe\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"400\" />"; str = str + "<var name=\"shotsTime\" value=\"18\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"plane3\">"; str = str + "<var name=\"speed\" value=\"7\" />"; str = str + "<var name=\"speedFactor\" value=\"13\" />"; str = str + "<var name=\"rotationFactor\" value=\"3\" />"; str = str + "<var name=\"base\" value=\"player_base3\" />"; str = str + "<var name=\"gun\" value=\"player_gun_3\" />"; str = str + "<var name=\"maxArmor\" value=\"84\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"100\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"shadow\" value=\"player_shadow3\" />"; str = str + "<var name=\"tempUp\" value=\"1.2\" />"; str = str + "<var name=\"tempDown\" value=\"1\" />"; str = str + "<var name=\"stopFireTemp\" value=\"100\" />"; str = str + "<var name=\"startFireTemp\" value=\"75\" />"; str = str + "<var name=\"grade1\" value=\"50\" />"; str = str + "<var name=\"grade2\" value=\"75\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"torpedoe\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"400\" />"; str = str + "<var name=\"shotsTime\" value=\"18\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"plane_sm1\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"plane_sm_shadow\" />"; str = str + "<var name=\"base\"value=\"plane_sm_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 3, 4\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w, w-2, w+2\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10 ,10\" />"; str = str + "<var name=\"reloadingTime\"value=\"40, 300000, 300000\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 3, 3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_sm2\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"plane_sm_shadow\" />"; str = str + "<var name=\"base\"value=\"plane_sm_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"40\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 1\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w, w-2, w+2\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10 ,10\" />"; str = str + "<var name=\"reloadingTime\"value=\"300000, 30, 30\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_sm3\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"plane_sm_shadow\" />"; str = str + "<var name=\"base\"value=\"plane_sm_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 3, 4\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 1, 2\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w, w-5, w+5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10 ,10\" />"; str = str + "<var name=\"reloadingTime\"value=\"30, 30, 30\" />"; str = str + "<var name=\"clip\"value=\"2, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"3, 3, 3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_jet0\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"plane_jet_shadow\" />"; str = str + "<var name=\"base\"value=\"plane_jet_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"60\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w, w-10, w+10\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 50, 50\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"15, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 10 ,10\" />"; str = str + "<var name=\"reloadingTime\"value=\"30000, 30000, 30000\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"3, 3, 3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_jet\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"plane_jet_shadow\" />"; str = str + "<var name=\"base\"value=\"plane_jet_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"60\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w, w-10, w+10\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 50, 50\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"15, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 10 ,10\" />"; str = str + "<var name=\"reloadingTime\"value=\"30, 30, 30\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"3, 3, 3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_jet1\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"plane_jet_shadow\" />"; str = str + "<var name=\"base\"value=\"plane_jet_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"60\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w, w-10, w+10\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 50, 50\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"15, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 10 ,10\" />"; str = str + "<var name=\"reloadingTime\"value=\"30, 30000, 3000\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"3, 3, 3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_med3\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"plane_med_shadow\" />"; str = str + "<var name=\"base\"value=\"plane_med_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"120\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"20, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w, w-30, w+30\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 50, 50\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 20 ,20\" />"; str = str + "<var name=\"reloadingTime\"value=\"40, 60, 60\" />"; str = str + "<var name=\"clip\"value=\"3, 3, 3\" />"; str = str + "<var name=\"shotsTime\"value=\"3, 2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_med2\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"plane_med_shadow\" />"; str = str + "<var name=\"base\"value=\"plane_med_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"120\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"20, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w, w-15, w+15\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 50, 50\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 20 ,20\" />"; str = str + "<var name=\"reloadingTime\"value=\"40000, 40, 40\" />"; str = str + "<var name=\"clip\"value=\"2, 3, 3\" />"; str = str + "<var name=\"shotsTime\"value=\"3, 2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_med1\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"plane_med_shadow\" />"; str = str + "<var name=\"base\"value=\"plane_med_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, w-10, w+10\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 50, 50\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 20 ,20\" />"; str = str + "<var name=\"reloadingTime\"value=\"30, 30000, 30000\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"3, 15, 15\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_big\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"plane_big_shadow\" />"; str = str + "<var name=\"base\"value=\"plane_big_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"220\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w, w-60, w-30, w+30, w+60\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"30, 30, 30, 30, 30\" />"; str = str + "<var name=\"clip\"value=\"5, 5, 5, 5, 5\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2, 2, 2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"zeppelin\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"zeppelin_shadow\" />"; str = str + "<var name=\"base\"value=\"zeppelin_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w, w\" />"; str = str + "<var name=\"splashDamage\" value=\"50, 50\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 20\" />"; str = str + "<var name=\"reloadingTime\"value=\"300000, 300000\" />"; str = str + "<var name=\"clip\"value=\"1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"10, 10\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"ship_sm_r\">"; str = str + "<var name=\"base\"value=\"ship_sm\" />"; str = str + "<var name=\"gun\"value=\"gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"200\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"-10\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"60\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"5\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object> "; str = str + "<object name=\"ship_sm\">"; str = str + "<var name=\"base\"value=\"ship_sm\" />"; str = str + "<var name=\"gun\"value=\"gun_med\" />"; str = str + "<var name=\"armor\"value=\"200\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"40\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object> "; str = str + "<object name=\"ship_med\">"; str = str + "<var name=\"base\"value=\"ship_med\" />"; str = str + "<var name=\"gun\"value=\"gun_med, gun_med\" />"; str = str + "<var name=\"armor\"value=\"800\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"60, 60\" />"; str = str + "<var name=\"clip\"value=\"2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"3, 3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"ship_med_r\">"; str = str + "<var name=\"base\"value=\"ship_med\" />"; str = str + "<var name=\"gun\"value=\" gun_med, gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"800\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45, 120\" />"; str = str + "<var name=\"clip\"value=\"2, 3\" />"; str = str + "<var name=\"shotsTime\"value=\"1, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"ship_med_rr\">"; str = str + "<var name=\"base\"value=\"ship_med\" />"; str = str + "<var name=\"gun\"value=\"gun_rocket, gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"800\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 20\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"60, 60\" />"; str = str + "<var name=\"clip\"value=\"3, 3\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"ship_big\">"; str = str + "<var name=\"base\"value=\"ship_big\" />"; str = str + "<var name=\"gun\"value=\"gun_big1, gun_big2, gun_rocket, gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"1600\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 3, 0, 5\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t, t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 20, 10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"90, 90, 45, 45\" />"; str = str + "<var name=\"clip\"value=\"1, 2, 3, 3\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 1, 2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"ship_big_rr\">"; str = str + "<var name=\"base\"value=\"ship_big\" />"; str = str + "<var name=\"gun\"value=\"gun_rocket, gun_big1, gun_big1, gun_big1\" />"; str = str + "<var name=\"armor\"value=\"1600\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, -3, 0, -5\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, w, w+20, w-20\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\"value=\"40005, 90, 90, 90\" />"; str = str + "<var name=\"clip\"value=\"3, 3, 3, 3\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 10, 10, 10\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"ship_cargo\">"; str = str + "<var name=\"base\"value=\"ship_cargo\" />"; str = str + "<var name=\"gun\"value=\"empty_gun\" />"; str = str + "<var name=\"armor\"value=\"400\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"6000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"ship_sub\"><var name=\"base\"value=\"ship_sub\" />"; str = str + "<var name=\"gun\"value=\"gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"800\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"60\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t11\"><var name=\"base\"value=\"t11\" />"; str = str + "<var name=\"gun\"value=\"gun_huge\" />"; str = str + "<var name=\"armor\"value=\"400\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t12\"><var name=\"base\"value=\"t12\" />"; str = str + "<var name=\"gun\"value=\"gun_huge\" />"; str = str + "<var name=\"armor\"value=\"400\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t13\"><var name=\"base\"value=\"t13\" />"; str = str + "<var name=\"gun\"value=\"gun_big2\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t14\"><var name=\"base\"value=\"t14\" />"; str = str + "<var name=\"gun\"value=\"gun_big2\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t15\"><var name=\"base\"value=\"t15\" />"; str = str + "<var name=\"gun\"value=\"gun_med\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t16\"><var name=\"base\"value=\"t16\" />"; str = str + "<var name=\"gun\"value=\"gun_med\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t21\"><var name=\"base\"value=\"t21\" />"; str = str + "<var name=\"gun\"value=\"gun_big1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t22\"><var name=\"base\"value=\"t22\" />"; str = str + "<var name=\"gun\"value=\"gun_big1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t31\"><var name=\"base\"value=\"t31\" />"; str = str + "<var name=\"gun\"value=\"gun_med\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t32\"><var name=\"base\"value=\"t32\" />"; str = str + "<var name=\"gun\"value=\"gun_med\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t33\"><var name=\"base\"value=\"t33\" />"; str = str + "<var name=\"gun\"value=\"gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"60\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t34\"><var name=\"base\"value=\"t34\" />"; str = str + "<var name=\"gun\"value=\"gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"60\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t51\"><var name=\"base\"value=\"t51\" />"; str = str + "<var name=\"gun\"value=\"gun_big2\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t52\"><var name=\"base\"value=\"t52\" />"; str = str + "<var name=\"gun\"value=\"gun_big2\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t53\"><var name=\"base\"value=\"t53\" />"; str = str + "<var name=\"gun\"value=\"gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"60\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t54\"><var name=\"base\"value=\"t54\" />"; str = str + "<var name=\"gun\"value=\"gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"60\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t61\"><var name=\"base\"value=\"t61\" />"; str = str + "<var name=\"gun\"value=\"gun_big1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t62\"><var name=\"base\"value=\"t62\" />"; str = str + "<var name=\"gun\"value=\"gun_big1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t63\"><var name=\"base\"value=\"t63\" />"; str = str + "<var name=\"gun\"value=\"gun_huge\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"t64\"><var name=\"base\"value=\"t64\" />"; str = str + "<var name=\"gun\"value=\"gun_huge\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"tb11\"><var name=\"base\"value=\"tb11\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"200\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"20, 10, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h-30, h-60, h-90\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\"value=\"150, 150, 150\" />"; str = str + "<var name=\"clip\"value=\"3, 3, 3\" />"; str = str + "<var name=\"shotsTime\"value=\"10, 10, 10\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"tb12\"><var name=\"base\"value=\"tb12\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"200\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"30, 40, 50\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h30, h60, h90\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\"value=\"150, 150, 150\" />"; str = str + "<var name=\"clip\"value=\"3, 3, 3\" />"; str = str + "<var name=\"shotsTime\"value=\"10, 10, 10\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"tb13\"><var name=\"base\"value=\"tb13\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"200\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"85, 85, 85, 85, 85, 85, 85, 85\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+0, h+45, h+90, h+135, h-180, h-135, h-90, h-45\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6, 6, 6, 6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20, 20, 20, 20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\"value=\"157, 157, 157, 157, 157, 157, 157, 157\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 2, 2, 2, 2, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"tboss_c\"><var name=\"base\"value=\"tboss_c\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"350\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"-213, -213, -213, -213, -213, -213, -213, -213\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+0, h+45, h+90, h+135, h-180, h-135, h-90, h-45\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6, 6, 6, 6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20, 20, 20, 20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\"value=\"430, 430, 430, 430, 430, 430, 430, 430\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 2, 2, 2, 2, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"tboss1\"><var name=\"base\"value=\"tboss1\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"350\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"-200, -200, -200\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h-30, h-60, h-90\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\"value=\"224, 224, 224\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"12, 12, 12\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"tboss2\"><var name=\"base\"value=\"tboss2\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"350\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"-200, -200, -200\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+90, h+60, h+30\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\"value=\"224, 224, 224\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"12, 12, 12\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"tboss3\"><var name=\"base\"value=\"tboss3\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"350\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+30, h+0, h-30\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\"value=\"426, 426, 426\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"12, 12, 12\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"tboss4\"><var name=\"base\"value=\"tboss4\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"350\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+30, h+0, h-30\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\"value=\"426, 426, 426\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"12, 12, 12\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"tboss5\"><var name=\"base\"value=\"tboss5\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"350\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+30, h+0, h-30\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\"value=\"426, 426, 426\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"12, 12, 12\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"ship_boss1\"><var name=\"base\"value=\"ship_boss1\" />"; str = str + "<var name=\"gun\"value=\"gun_rocket, gun_rocket, gun_rocket, gun_rocket, gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"4000\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"-340, -255, -169, -83, -0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t, t, t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6, 6, 6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"426, 426, 426, 426, 426\" />"; str = str + "<var name=\"clip\"value=\"6, 6, 6, 6, 6\" />"; str = str + "<var name=\"shotsTime\"value=\"3, 3, 3, 3, 3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "</object> "; str = str + "</object>"; str = str + "<object name=\"movingUnits\"> "; str = str + "<object name=\"plane_sin\">"; str = str + "<var name=\"mainObj\" value=\"plane_sm\" />"; str = str + "<var name=\"way\" value=\"sin_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_line\">"; str = str + "<var name=\"mainObj\" value=\"ship_sm\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"pravb\">"; str = str + "<var name=\"mainObj\" value=\"plane_sm\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"350\" />"; str = str + "<var name=\"yratio\" value=\"200\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"10\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-30\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"1400\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"misc\">"; str = str + "<var name=\"linkage\"value=\"palm\" />"; str = str + "<var name=\"armor\"value=\"1\" />"; str = str + "<var name=\"splashDamage\"value=\"1\" />"; str = str + "<var name=\"damageRadius\"value=\"1\" />"; str = str + "<var name=\"splashDelay\"value=\"1\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"cloud\">"; str = str + "<var name=\"linkage\"value=\"clouds\" />"; str = str + "<var name=\"armor\"value=\"1\" />"; str = str + "<var name=\"splashDamage\"value=\"1\" />"; str = str + "<var name=\"damageRadius\"value=\"1\" />"; str = str + "<var name=\"splashDelay\"value=\"1\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1_en\" >Trung \u00FAy, b\u1EA1n \u0111\u01B0\u1EE3c giao nhi\u1EC7m v\u1EE5 v\u1EADn chuy\u1EC3n ba chi\u1EBFc m\u00E1y bay n\u00E9m bom ng\u01B0 l\u00F4i \u0111\u1EBFn c\u0103n c\u1EE9 Bravo - n\u01A1i \u0111ang r\u1EA5t c\u1EA7n ch\u00FAng. N\u1EBFu g\u1EB7p k\u1EBB th\u00F9 tr\u00EAn \u0111\u01B0\u1EDDng \u0111i, b\u1EA1n c\u0169ng c\u00F3 c\u01A1 h\u1ED9i th\u1EED nghi\u1EC7m kh\u1EA3 n\u0103ng qu\u00E2n s\u1EF1 c\u1EE7a ch\u00FAng.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />"; str = str + "<object yoffset=\"3.0\" command=\"slideConstant\" factor=\"1.1\" limit=\"3\" />"; str = str + "<object yoffset=\"6.9\" bonus=\"miniHealth\" xoffset=\"250\" />"; str = str + "<object yoffset=\"8.65\" bonus=\"miniHealth\" xoffset=\"430\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"270\" object=\"misc\" linkage=\"isle_sm1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.15\" xoffset=\"510\" object=\"misc\" linkage=\"isle_sm2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"70\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"430\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"10\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.75\" xoffset=\"540\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"250\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"320\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"400\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.35\" xoffset=\"200\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"5.85\" xoffset=\"0\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"500\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"440\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"420\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"150\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"220\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"7.35\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"50\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"8.35\" xoffset=\"480\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"500\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"440\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.4\" tank=\"ship_line\" mainObj=\"ship_cargo\" rotate=\"-10\" mratio=\"2\" xoffset=\"200\" />"; str = str + "<object yoffset=\"2.0\" tank=\"ship_line\" mainObj=\"ship_cargo\" rotate=\"-10\" mratio=\"2\" xoffset=\"120\" loot=\"double\" />"; str = str + "<object yoffset=\"2.5\" tank=\"ship_line\" mainObj=\"ship_cargo\" rotate=\"5\" mratio=\"2\" xoffset=\"300\" loot=\"freezer\" />"; str = str + "<object yoffset=\"2.9\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"150\" mratio=\"2\" rotate=\"-5\" />"; str = str + "<object yoffset=\"3.5\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"30\" mratio=\"2\" rotate=\"-15\" />"; str = str + "<object yoffset=\"6.7\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"0\" mratio=\"2\" rotate=\"5\" />"; str = str + "<object yoffset=\"8.5\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"280\" mratio=\"2\" rotate=\"120\" endFrame=\"6\" />"; str = str + "<object yoffset=\"4.6\" tank=\"ship_line\" mainObj=\"ship_cargo\" rotate=\"0\" mratio=\"2\" xoffset=\"250\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"7.1\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"300\" rotate=\"10\" mratio=\"3\" />"; str = str + "<object yoffset=\"8.1\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"0\" rotate=\"15\" mratio=\"3\" />"; str = str + "<object yoffset=\"8.65\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"0\" rotate=\"-25\" mratio=\"3\" />"; str = str + "<object yoffset=\"9.2\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"250\" rotate=\"20\" mratio=\"3\" />"; str = str + "<object yoffset=\"4.0\" tank=\"pravb\" mainObj=\"plane_sm1\" reloadingTime=\"10000, 10000, 10000\" movedWayOffset=\"50\" movedWay=\"1\" />"; str = str + "<object yoffset=\"4.05\" tank=\"pravb\" mainObj=\"plane_sm1\" reloadingTime=\"10000, 10000, 10000\" movedWayOffset=\"50\" movedWay=\"1\" xoffset=\"-100\" />"; str = str + "<object yoffset=\"5.2\" tank=\"pravb\" mainObj=\"plane_sm1\" reloadingTime=\"10000, 10000, 10000\" movedWayOffset=\"50\" movedWay=\"1\" factor=\"-1\" />"; str = str + "<object yoffset=\"5.25\" tank=\"pravb\" mainObj=\"plane_sm1\" reloadingTime=\"10000, 10000, 10000\" movedWayOffset=\"50\" movedWay=\"1\" factor=\"-1\" xoffset=\"-100\" />"; str = str + "<object yoffset=\"5.8\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"0\" rotate=\"15\" way=\"line_way\" />"; str = str + "<object yoffset=\"5.9\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"100\" rotate=\"15\" way=\"line_way\" />"; str = str + "<object yoffset=\"6.0\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"30\" rotate=\"15\" way=\"line_way\" />"; str = str + "<object yoffset=\"6.6\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"375\" mratio=\"3\" rotate=\"100\" way=\"line_way\" />"; str = str + "<object yoffset=\"6.65\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"420\" mratio=\"3\" rotate=\"100\" way=\"line_way\" />"; str = str + "<object yoffset=\"6.65\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"330\" mratio=\"3\" rotate=\"100\" way=\"line_way\" />"; str = str + "<object yoffset=\"7.8\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"175\" mratio=\"4\" rotate=\"80\" way=\"line_way\" />"; str = str + "<object yoffset=\"7.85\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"130\" mratio=\"4\" rotate=\"80\" way=\"line_way\" />"; str = str + "<object yoffset=\"7.85\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"220\" mratio=\"4\" rotate=\"80\" way=\"line_way\" />"; str = str + "<object yoffset=\"8.6\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"430\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1_en\" >\u0110\u00EAm nay, t\u00E0u khu tr\u1EE5c c\u1EE7a ta \u0111\u00E3 x\u00E1c \u0111\u1ECBnh v\u00E0 t\u1EA5n c\u00F4ng t\u00E0u ng\u1EA7m c\u1EE7a \u0111\u1ED1i ph\u01B0\u01A1ng. Nh\u01B0ng h\u1ECD kh\u00F4ng th\u1EC3 ph\u00E1 h\u1EE7y n\u00F3. Nhi\u1EC7m v\u1EE5 c\u1EE7a b\u1EA1n, l\u00E0 x\u00E1c \u0111\u1ECBnh v\u1ECB tr\u00ED v\u00E0 \u0111\u00E1nh ch\u00ECm chi\u1EBFc t\u00E0u ng\u1EA7m tr\u01B0\u1EDBc khi t\u00E0u s\u1EEDa ch\u1EEFa g\u1EB7p n\u00F3.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"4.2\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />"; str = str + "<object yoffset=\"7.4\" command=\"slideConstant\" factor=\"0.99\" limit=\"1\" />"; str = str + "<object yoffset=\"8.0\" command=\"slideConstant\" factor=\"0.99\" limit=\"0\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\"top=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\"top=\"1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\"top=\"1\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />"; str = str + "<object yoffset=\"1.0\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"450\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"1.5\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"250\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"1.8\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"300\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"2.1\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"80\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"2.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"400\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"3.0\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"175\" mratio=\"6\" rotate=\"80\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.05\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"130\" mratio=\"6\" rotate=\"80\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.05\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"220\" mratio=\"6\" rotate=\"80\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"375\" mratio=\"5\" rotate=\"100\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.45\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"420\" mratio=\"5\" rotate=\"100\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.45\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"330\" mratio=\"5\" rotate=\"100\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.7\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"175\" mratio=\"4\" rotate=\"80\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.75\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"130\" mratio=\"4\" rotate=\"80\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.75\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"220\" mratio=\"4\" rotate=\"80\" way=\"line_way\" />"; str = str + "<object yoffset=\"4.0\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"240\" rotate=\"0\" mratio=\"1\" />"; str = str + "<object yoffset=\"4.4\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"110\" rotate=\"0\" mratio=\"1\" />"; str = str + "<object yoffset=\"4.6\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"600\" rotate=\"-170\" mratio=\"3\" loot=\"freezer\" />"; str = str + "<object yoffset=\"5.1\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"80\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"5.3\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"280\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"5.6\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"430\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"5.9\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"180\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"6.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"100\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"6.9\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"250\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"7.2\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"400\" way=\"player\" speed=\"2\" followPlayer=\"1\" reloadingTime=\"30, 300000, 300000\" clip=\"1, 2, 2\" />"; str = str + "<object yoffset=\"5.9\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"240\" rotate=\"10\" mratio=\"1\" />"; str = str + "<object yoffset=\"6.2\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"600\" rotate=\"170\" mratio=\"2\" />"; str = str + "<object yoffset=\"6.4\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"450\" rotate=\"-175\" mratio=\"1\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"7.5\" tank=\"ship_line\" mainObj=\"ship_sub\" xoffset=\"240\" rotate=\"20\" mratio=\"4\" endFrame=\"10\" armor=\"1200\" bossBar=\"1\" reloadingTime=\"300000\" />"; str = str + "<object yoffset=\"7.25\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"290\" rotate=\"160\" mratio=\"1\" endFrame=\"10\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"80\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"400\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1_en\" >B\u1EA1n \u0111\u00E3 \u0111\u01B0\u1EE3c trao hu\u00E2n ch\u01B0\u01A1ng v\u1EDBi vi\u1EC7c ho\u00E0n th\u00E0nh t\u1ED1t nhi\u1EC7m v\u1EE5 v\u1EADn chuy\u1EC3n c\u1EE7a m\u00ECnh. B\u1EA1n s\u1EBD \u0111\u01B0\u1EE3c b\u1ED5 nhi\u1EC7m l\u00E0m \u0111\u1ED9i tr\u01B0\u1EDFng phi \u0111\u1ED9i \u0111\u01B0\u1EE3c l\u1EADp ra \u0111\u1EC3 t\u1EA5n c\u00F4ng l\u1EF1c l\u01B0\u1EE3ng t\u0103ng vi\u1EC7n c\u1EE7a \u0111\u1ECBch. Nhi\u1EC7m v\u1EE5 ch\u00EDnh l\u00E0 \u0111\u00E1nh ch\u00ECm t\u00E0u tu\u1EA7n d\u01B0\u01A1ng.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />"; str = str + "<object yoffset=\"3.3\" command=\"slideNormal\" />"; str = str + "<object yoffset=\"4.6\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\"top=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\"top=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\"top=\"1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />"; str = str + "<object yoffset=\"1.2\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"300\" mratio=\"1\" rotate=\"85\" way=\"line_way\" />"; str = str + "<object yoffset=\"1.5\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"285\" mratio=\"1\" rotate=\"85\" way=\"line_way\" loot=\"double\" />"; str = str + "<object yoffset=\"1.8\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"270\" mratio=\"1\" rotate=\"85\" way=\"line_way\" />"; str = str + "<object yoffset=\"2.1\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"255\" mratio=\"1\" rotate=\"85\" way=\"line_way\" />"; str = str + "<object yoffset=\"2.4\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"240\" mratio=\"1\" rotate=\"85\" way=\"line_way\" />"; str = str + "<object yoffset=\"2.7\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"225\" mratio=\"1\" rotate=\"85\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.0\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"210\" mratio=\"1\" rotate=\"85\" way=\"line_way\" />"; str = str + "<object yoffset=\"1.0\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"350\" rotate=\"15\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"1.4\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"450\" rotate=\"15\" way=\"player\" speed=\"1\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"2.1\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"150\" rotate=\"15\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"2.7\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"350\" rotate=\"15\" way=\"player\" speed=\"1\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"3.1\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"400\" rotate=\"15\" way=\"player\" speed=\"1\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"3.9\" bonus=\"freezer\"xoffset=\"110\" />"; str = str + "<object yoffset=\"3.6\" bonus=\"fullHealth\" xoffset=\"300\" />"; str = str + "<object yoffset=\"3.4\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"175\" rotate=\"15\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"3.8\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"375\" rotate=\"15\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"4.2\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"275\" rotate=\"15\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"4.6\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"250\" mratio=\"1\" rotate=\"95\" way=\"line_way\" />"; str = str + "<object yoffset=\"4.9\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"265\" mratio=\"1\" rotate=\"95\" way=\"line_way\" />"; str = str + "<object yoffset=\"5.2\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"280\" mratio=\"1\" rotate=\"95\" way=\"line_way\" />"; str = str + "<object yoffset=\"5.5\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"295\" mratio=\"1\" rotate=\"95\" way=\"line_way\" loot=\"freezer\" />"; str = str + "<object yoffset=\"5.8\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"310\" mratio=\"1\" rotate=\"95\" way=\"line_way\" />"; str = str + "<object yoffset=\"6.1\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"325\" mratio=\"1\" rotate=\"95\" way=\"line_way\" />"; str = str + "<object yoffset=\"6.4\" tank=\"plane_sin\" mainObj=\"plane_med1\" xoffset=\"340\" mratio=\"1\" rotate=\"95\" way=\"line_way\" />"; str = str + "<object yoffset=\"4.75\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"150\" way=\"player\" speed=\"1\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"5.45\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"450\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"6.05\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"100\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"6.45\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"150\" way=\"player\" speed=\"3\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"6.65\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"250\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"130\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"430\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"290\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"240\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"150\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\" top=\"1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\" top=\"1\" />"; str = str + "<object yoffset=\"7.4\" tank=\"ship_line\" mainObj=\"ship_sub\" xoffset=\"245\" rotate=\"-20\" mratio=\"4\" endFrame=\"10\" armor=\"800\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"7.9\" tank=\"ship_line\" mainObj=\"ship_sub\" xoffset=\"125\" rotate=\"-165\" mratio=\"4\" endFrame=\"10\" armor=\"800\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />"; str = str + "<object yoffset=\"9.2\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"250\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"290\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"200\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"9.65\" xoffset=\"270\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"9.35\" xoffset=\"110\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"9.85\" xoffset=\"90\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"9.75\" xoffset=\"50\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"50\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"200\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"250\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"250\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"400\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"450\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"380\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"30\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"8.95\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"270\" rotate=\"-30\" mratio=\"1\" endFrame=\"12\" />"; str = str + "<object yoffset=\"9.45\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"450\" rotate=\"70\" mratio=\"1\" endFrame=\"12\" />"; str = str + "<object yoffset=\"10.15\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"350\" rotate=\"155\" mratio=\"1\" endFrame=\"12\" />"; str = str + "<object yoffset=\"11.3\" command=\"slideConstant\" factor=\"0.99\" limit=\"0\" />"; str = str + "<object yoffset=\"11.0\" tank=\"ship_line\" mainObj=\"ship_big\" xoffset=\"190\" rotate=\"145\" mratio=\"1\" endFrame=\"12\" armor=\"2000\" bossBar=\"1\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />"; str = str + "<object yoffset=\"9.45\" bonus=\"miniHealth\" xoffset=\"450\" />"; str = str + "<object yoffset=\"10.15\" bonus=\"miniHealth\" xoffset=\"350\" />"; str = str + "<object yoffset=\"11.0\" bonus=\"miniHealth\" xoffset=\"190\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1_en\" >Theo d\u1EEF li\u1EC7u c\u1EE7a ta, m\u1ED9t b\u1EBFn c\u1EA3ng b\u00ED m\u1EADt c\u1EE7a \u0111\u1ECBch \u0111\u01B0\u1EE3c x\u00E1c \u0111\u1ECBnh n\u1EB1m \u1EDF t\u1ECDa \u0111\u1ED9 19-28. Trinh s\u00E1t tr\u00EAn kh\u00F4ng \u0111\u00E3 g\u1EB7p r\u1EAFc r\u1ED1i v\u1EDBi s\u1ED1 l\u01B0\u1EE3ng l\u1EDBn khinh kh\u00ED c\u1EA7u trong khu v\u1EF1c. B\u1EA1n \u0111\u01B0\u1EE3c ch\u1EC9 \u0111\u1ECBnh d\u1EABn \u0111\u1EA7u m\u1ED9t to\u00E1n trinh s\u00E1t t\u1EA5n c\u00F4ng v\u00E0 t\u00ECm hi\u1EC3u nh\u1EEFng g\u00EC th\u1EF1c s\u1EF1 \u1EA9n b\u00EAn trong b\u1EBFn c\u1EA3ng \u0111\u00F3.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"190\" rotate=\"-40\" mratio=\"1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"50\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.15\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.4\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"445\" mratio=\"2\" endFrame=\"260\" rotate=\"150\" />"; str = str + "<object yoffset=\"1.85\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"450\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"3.2\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"450\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"1.95\" xoffset=\"480\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"500\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.65\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"60\" rotate=\"5\" mratio=\"1\" />"; str = str + "<object yoffset=\"2.0\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"370\" rotate=\"-45\" mratio=\"1\" orientToPath=\"way\" />"; str = str + "<object yoffset=\"2.05\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"-40\" mratio=\"3\" rotate=\"-30\" />"; str = str + "<object yoffset=\"3.05\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"-10\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"50\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.9\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"180\" rotate=\"-50\" mratio=\"1\" />"; str = str + "<object yoffset=\"3.4\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"460\" rotate=\"-160\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.6\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"360\" rotate=\"165\" mratio=\"2\" endFrame=\"240\" />"; str = str + "<object yoffset=\"4.75\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"50\" rotate=\"-10\" mratio=\"3\" />"; str = str + "<object yoffset=\"3.9\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"400\" mratio=\"3\" endFrame=\"20\" rotate=\"-35\" />"; str = str + "<object yoffset=\"4.15\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"180\" mratio=\"3\" endFrame=\"20\" rotate=\"-33\" />"; str = str + "<object yoffset=\"5.75\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"0\" ignoreSplash=\"0\" ignoreDirect=\"0\" />"; str = str + "<object yoffset=\"5.95\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"0\" ignoreSplash=\"0\" ignoreDirect=\"0\" />"; str = str + "<object yoffset=\"5.95\" xoffset=\"50\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"0\" ignoreSplash=\"0\" ignoreDirect=\"0\" />"; str = str + "<object yoffset=\"5.3\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"0\" rotate=\"-10\" mratio=\"3\" />"; str = str + "<object yoffset=\"5.55\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"250\" rotate=\"10\" mratio=\"3\" />"; str = str + "<object yoffset=\"6.35\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"0\" rotate=\"5\" mratio=\"3\" />"; str = str + "<object yoffset=\"5.25\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"550\" mratio=\"3\" endFrame=\"600\" rotate=\"-120\" />"; str = str + "<object yoffset=\"5.35\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"0\" mratio=\"3\" endFrame=\"400\" rotate=\"-30\" />"; str = str + "<object yoffset=\"6.15\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"150\" mratio=\"5\" endFrame=\"1000\" rotate=\"0\" />"; str = str + "<object yoffset=\"6.85\" xoffset=\"480\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"0\" ignoreSplash=\"0\" ignoreDirect=\"0\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"500\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"0\" ignoreSplash=\"0\" ignoreDirect=\"0\" />"; str = str + "<object yoffset=\"7.35\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"0\" ignoreSplash=\"0\" ignoreDirect=\"0\" />"; str = str + "<object yoffset=\"6.85\" tank=\"ship_line\" mainObj=\"ship_med\" xoffset=\"320\" rotate=\"115\" mratio=\"3\" endFrame=\"7\" />"; str = str + "<object yoffset=\"7.5\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"0\" rotate=\"-5\" mratio=\"3\" />"; str = str + "<object yoffset=\"6.7\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"500\" mratio=\"3\" endFrame=\"300\" rotate=\"180\" />"; str = str + "<object yoffset=\"7.0\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"-50\" mratio=\"3\" endFrame=\"400\" rotate=\"0\" />"; str = str + "<object yoffset=\"7.2\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"400\" mratio=\"7\" endFrame=\"20\" rotate=\"45\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"-10\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"0\" ignoreSplash=\"0\" ignoreDirect=\"0\" />"; str = str + "<object yoffset=\"8.2\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"150\" rotate=\"-20\" mratio=\"3\" />"; str = str + "<object yoffset=\"7.8\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"-40\" mratio=\"4\" endFrame=\"650\" rotate=\"-10\" />"; str = str + "<object yoffset=\"8.0\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"550\" mratio=\"3\" endFrame=\"400\" rotate=\"145\" />"; str = str + "<object yoffset=\"8.25\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"420\" mratio=\"3\" endFrame=\"9\" rotate=\"137\" />"; str = str + "<object yoffset=\"8.45\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"140\" mratio=\"3\" endFrame=\"9\" rotate=\"160\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\" top=\"1\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\" top=\"1\" />"; str = str + "<object yoffset=\"9.4\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"240\" mratio=\"3\" endFrame=\"9\" rotate=\"65\" />"; str = str + "<object yoffset=\"9.65\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"350\" mratio=\"3\" endFrame=\"9\" rotate=\"130\" />"; str = str + "<object yoffset=\"9.85\" tank=\"plane_sin\" mainObj=\"zeppelin\" way=\"line_way\" xoffset=\"200\" mratio=\"3\" endFrame=\"9\" rotate=\"50\" />"; str = str + "<object yoffset=\"9.35\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"9.35\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"200\" clip=\"1\" reloadingTime=\"176\" cannonAngle=\"h+20\" bulletType=\"rocket2\" cannonTimeOffset=\"180\" loot=\"freezer\" />"; str = str + "<object yoffset=\"9.35\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"200\" clip=\"1\" reloadingTime=\"176\" cannonAngle=\"h-20\" bulletType=\"rocket2\" cannonTimeOffset=\"180\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"9.8\" tank=\"ship_line\" mainObj=\"tb11\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" loot=\"freezer\" />"; str = str + "<object yoffset=\"9.8\" tank=\"ship_line\" mainObj=\"tb12\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"9.8\" tank=\"ship_line\" mainObj=\"tb13\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" loot=\"freezer\" />"; str = str + "<object yoffset=\"9.8\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"200\" clip=\"1\" reloadingTime=\"176\" bulletType=\"rocket2\" cannonAngle=\"h+70\" cannonTimeOffset=\"120\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"9.8\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"200\" clip=\"1\" reloadingTime=\"176\" bulletType=\"rocket2\" cannonAngle=\"h-70\" cannonTimeOffset=\"120\" loot=\"freezer\" />"; str = str + "<object yoffset=\"10.5\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\" />"; str = str + " "; str = str + " "; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1_en\" >N\u00F3 cho th\u1EA5y r\u1EB1ng b\u1EBFn c\u1EA3ng c\u00F3 m\u1ED9t t\u00E0u chi\u1EBFn l\u1EDBn, kh\u00F4ng th\u1EC3 \u0111\u00E1nh ch\u00ECm - m\u1ED9t b\u1EA5t ng\u1EDD l\u1EDBn cho \u0111\u1ED9i trinh s\u00E1t. Th\u1EF1c t\u1EBF l\u00E0 b\u1EA1n \u0111\u00E3 ph\u00E1 h\u1EE7y boong tr\u00EAn c\u1EE7a t\u00E0u v\u00E0 s\u00FAng s\u1EBD b\u1ECB ho\u00E3n - nh\u01B0ng kh\u00F4ng d\u1EEBng l\u1EA1i. C\u00E1c lo\u1EA1i t\u00E0u n\u00E0y ch\u1EC9 c\u00F3 th\u1EC3 b\u1ECB \u0111\u00E1nh ch\u00ECm v\u1EDBi m\u00E1y bay n\u00E9m bom h\u1EA1ng n\u1EB7ng... C\u00E1i g\u00EC v\u1EADy? C\u00F2i b\u00E1o \u0111\u1ED9ng tr\u00EAn kh\u00F4ng!!! M\u1ED9t cu\u1ED9c kh\u00F4ng k\u00EDch!!! T\u1EA5t c\u1EA3 m\u00E1y bay c\u1EA5t c\u00E1nh!!!</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"2.5\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\" top=\"1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\" top=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\" top=\"1\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\" top=\"1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\" top=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\" top=\"1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds\" top=\"1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\" top=\"1\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\" top=\"1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\" top=\"1\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\" top=\"1\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\" top=\"1\" />"; str = str + "<object yoffset=\"3.2\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />"; str = str + "<object yoffset=\"15.0\" command=\"slideNormal\" />"; str = str + "<object yoffset=\"3.7\" bonus=\"freezer\"xoffset=\"350\" top=\"1\" />"; str = str + "<object yoffset=\"9.1\" bonus=\"freezer\"xoffset=\"300\" />"; str = str + "<object yoffset=\"11.5\" bonus=\"freezer\"xoffset=\"250\" />"; str = str + "<object yoffset=\"1.5\" bonus=\"miniHealth\" xoffset=\"200\" />"; str = str + "<object yoffset=\"2.6\" bonus=\"miniHealth\" xoffset=\"275\" />"; str = str + "<object yoffset=\"4.8\" bonus=\"miniHealth\" xoffset=\"100\" />"; str = str + "<object yoffset=\"5.9\" bonus=\"miniHealth\" xoffset=\"300\" />"; str = str + "<object yoffset=\"8.8\" bonus=\"miniHealth\" xoffset=\"110\" />"; str = str + "<object yoffset=\"10.3\" bonus=\"miniHealth\" xoffset=\"230\" />"; str = str + "<object yoffset=\"11.3\" bonus=\"miniHealth\" xoffset=\"70\" />"; str = str + "<object yoffset=\"1.0\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"350\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"1.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"250\" way=\"player\" speed=\"1\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"1.7\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"100\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"1.9\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"350\" way=\"player\" speed=\"1\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"2.1\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"250\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"2.3\" tank=\"plane_sin\" mainObj=\"plane_sm3\" xoffset=\"200\" way=\"player\" speed=\"1\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"2.5\" tank=\"plane_sin\" mainObj=\"plane_sm3\" xoffset=\"320\" way=\"player\" speed=\"2\" followPlayer=\"1\" />"; str = str + "<object yoffset=\"2.7\" tank=\"plane_sin\" mainObj=\"plane_sm3\" xoffset=\"130\" way=\"player\" speed=\"1\" followPlayer=\"1\" loot=\"double\" />"; str = str + "<object yoffset=\"3.2\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"340\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.25\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"210\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.45\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"340\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.5\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"210\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"4.2\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"340\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"4.25\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"210\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"4.45\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"340\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"4.5\" tank=\"plane_sin\" mainObj=\"plane_med2\" xoffset=\"210\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"5.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"30\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"24, 3, 4\" />"; str = str + "<object yoffset=\"5.45\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"60\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"16, 3, 4\" startFrame=\"100\" />"; str = str + "<object yoffset=\"5.5\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"90\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"8, 3, 4\" startFrame=\"150\" loot=\"freezer\" />"; str = str + "<object yoffset=\"5.55\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"120\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"0, 3, 4\" startFrame=\"200\" />"; str = str + "<object yoffset=\"5.6\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"150\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-8, 3, 4\" startFrame=\"250\" />"; str = str + "<object yoffset=\"5.65\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"180\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-16, 3, 4\" startFrame=\"300\" />"; str = str + "<object yoffset=\"5.7\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"210\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-24, 3, 4\" startFrame=\"350\" />"; str = str + "<object yoffset=\"5.75\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"240\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-32, 3, 4\" startFrame=\"400\" />"; str = str + "<object yoffset=\"5.8\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"275\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"0, 3, 4\" startFrame=\"450\" />"; str = str + "<object yoffset=\"5.85\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"310\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-8, 3, 4\" startFrame=\"500\" />"; str = str + "<object yoffset=\"5.9\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"345\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-16, 3, 4\" startFrame=\"550\" />"; str = str + "<object yoffset=\"5.95\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"385\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-24, 3, 4\" startFrame=\"600\" />"; str = str + "<object yoffset=\"6.0\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"425\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-32, 3, 4\" startFrame=\"650\" />"; str = str + "<object yoffset=\"6.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" startFrame=\"200\" xoffset=\"250\" yratio=\"110\" xratio=\"80\" mratio=\"8\" rotate=\"0\" way=\"tang1_way\" />"; str = str + "<object yoffset=\"6.6\" tank=\"plane_sin\" mainObj=\"plane_sm1\" startFrame=\"250\" xoffset=\"250\" yratio=\"105\" xratio=\"80\" mratio=\"9\" rotate=\"0\" way=\"tang1_way\" />"; str = str + "<object yoffset=\"6.8\" tank=\"plane_sin\" mainObj=\"plane_sm1\" startFrame=\"300\" xoffset=\"250\" yratio=\"100\" xratio=\"80\" mratio=\"10\" rotate=\"0\" way=\"tang1_way\" />"; str = str + "<object yoffset=\"6.3\" bonus=\"freezer\"xoffset=\"275\" />"; str = str + "<object yoffset=\"6.5\" tank=\"plane_sin\" mainObj=\"plane_sm1\" startFrame=\"200\" xoffset=\"250\" yratio=\"110\" xratio=\"80\" mratio=\"8\" rotate=\"0\" way=\"tang1_way\" factor=\"-1\" />"; str = str + "<object yoffset=\"6.7\" tank=\"plane_sin\" mainObj=\"plane_sm1\" startFrame=\"250\" xoffset=\"250\" yratio=\"105\" xratio=\"80\" mratio=\"9\" rotate=\"0\" way=\"tang1_way\" factor=\"-1\" />"; str = str + "<object yoffset=\"6.9\" tank=\"plane_sin\" mainObj=\"plane_sm1\" startFrame=\"300\" xoffset=\"250\" yratio=\"100\" xratio=\"80\" mratio=\"10\" rotate=\"0\" way=\"tang1_way\" factor=\"-1\" />"; str = str + "<object yoffset=\"7.3\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"30\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"24, 3, 4\" factor=\"-1\" />"; str = str + "<object yoffset=\"7.35\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"60\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"16, 3, 4\" factor=\"-1\" startFrame=\"100\" />"; str = str + "<object yoffset=\"7.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"90\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"8, 3, 4\" factor=\"-1\" startFrame=\"150\" />"; str = str + "<object yoffset=\"7.45\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"120\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"0, 3, 4\" factor=\"-1\" startFrame=\"200\" />"; str = str + "<object yoffset=\"7.5\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"150\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-8, 3, 4\" factor=\"-1\" startFrame=\"250\" />"; str = str + "<object yoffset=\"7.55\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"180\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-16, 3, 4\" factor=\"-1\" startFrame=\"300\" />"; str = str + "<object yoffset=\"7.6\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"210\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-24, 3, 4\" factor=\"-1\" startFrame=\"350\" />"; str = str + "<object yoffset=\"7.65\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"240\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-32, 3, 4\" factor=\"-1\" startFrame=\"400\" />"; str = str + "<object yoffset=\"7.7\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"275\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"0, 3, 4\" factor=\"-1\" startFrame=\"450\" />"; str = str + "<object yoffset=\"7.75\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"310\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-8, 3, 4\" factor=\"-1\" startFrame=\"500\" />"; str = str + "<object yoffset=\"7.8\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"345\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-16, 3, 4\" factor=\"-1\" startFrame=\"550\" />"; str = str + "<object yoffset=\"7.85\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"385\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-24, 3, 4\" factor=\"-1\" startFrame=\"600\" />"; str = str + "<object yoffset=\"7.9\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"425\" mratio=\"6\" rotate=\"0\" way=\"tang1_way\" clip=\"2, 2, 2\" reloadingTime=\"40, 300000, 300000\" cannonTimeOffset=\"-32, 3, 4\" factor=\"-1\" startFrame=\"650\" />"; str = str + "<object yoffset=\"8.6\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"400\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"8.6\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"150\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"9.8\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"400\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"9.8\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"150\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"11.0\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"250\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"11.25\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"400\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"12.0\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"300\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"12.25\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"150\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"13.0\" tank=\"plane_sin\" mainObj=\"plane_jet0\" xoffset=\"250\" mratio=\"1\" rotate=\"90\" way=\"line_way\" loot=\"fullHealth\" />"; str = str + "<object yoffset=\"13.45\" tank=\"plane_sin\" mainObj=\"plane_jet0\" xoffset=\"400\" mratio=\"1\" rotate=\"90\" way=\"line_way\" loot=\"fullHealth\" />"; str = str + "<object yoffset=\"13.0\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"250\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"13.45\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"400\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"14.0\" tank=\"plane_sin\" mainObj=\"plane_jet0\" xoffset=\"300\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"14.45\" tank=\"plane_sin\" mainObj=\"plane_jet0\" xoffset=\"150\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"14.0\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"300\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"14.45\" tank=\"plane_sin\" mainObj=\"plane_big\" xoffset=\"150\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1_en\" >Sau khi \u0111\u1EA9y l\u00F9i cu\u1ED9c kh\u00F4ng k\u00EDch, \u0111i\u1EC1u c\u1EA7n thi\u1EBFt ph\u1EA3i l\u00E0m l\u00E0 t\u1ED5 ch\u1EE9c cu\u1ED9c ph\u1EA3n c\u00F4ng ch\u1ED1ng l\u1EA1i trong khi l\u1EF1c l\u01B0\u1EE3ng \u0111\u1ECBch \u0111ang b\u1ECB ph\u00E2n t\u00E1n. M\u1EE5c ti\u00EAu c\u1EE7a ta - m\u1ED9t phi \u0111\u1ED9i \u0111\u1ECBch \u0111\u00F3ng qu\u00E2n g\u1EA7n m\u1ED9t qu\u1EA7n \u0111\u1EA3o. Ta c\u00F3 th\u00F4ng tin r\u1EB1ng \u0111\u00F4 \u0111\u1ED1c \u0111\u1ED1i ph\u01B0\u01A1ng \u0111ang \u1EDF tr\u00EAn t\u00E0u Speedy. Nhi\u1EC7m v\u1EE5 c\u1EE7a b\u1EA1n l\u00E0 tham gia ph\u1EA3n c\u00F4ng v\u00E0 \u0111\u00E1nh ch\u00ECm t\u00E0u khu tr\u1EE5c Speedy.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"11.7\" bonus=\"miniHealth\" xoffset=\"450\" />"; str = str + "<object yoffset=\"11.9\" bonus=\"fullHealth\" xoffset=\"150\" />"; str = str + "<object yoffset=\"13.55\" bonus=\"miniHealth\" xoffset=\"525\" />"; str = str + "<object yoffset=\"14.95\" bonus=\"fullHealth\" xoffset=\"50\" />"; str = str + "<object yoffset=\"15.8\" bonus=\"miniHealth\" xoffset=\"200\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />"; str = str + "<object yoffset=\"1.45\" tank=\"ship_line\" mainObj=\"ship_sub\" xoffset=\"320\" rotate=\"30\" mratio=\"1\" endFrame=\"10\" />"; str = str + "<object yoffset=\"1.05\" xoffset=\"50\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.15\" xoffset=\"90\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"50\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"200\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"250\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"120\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"250\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"400\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"450\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"380\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"30\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"450\" rotate=\"90\" mratio=\"1\" way=\"line_way\" />"; str = str + "<object yoffset=\"2.25\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"400\" rotate=\"90\" mratio=\"1\" way=\"line_way\" />"; str = str + "<object yoffset=\"2.1\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"350\" rotate=\"90\" mratio=\"1\" way=\"line_way\" />"; str = str + "<object yoffset=\"2.25\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"300\" rotate=\"90\" mratio=\"1\" way=\"line_way\" />"; str = str + "<object yoffset=\"2.4\" tank=\"plane_sin\" mainObj=\"plane_sm1\" xoffset=\"250\" rotate=\"90\" mratio=\"1\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.8\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"100\" mratio=\"1\" rotate=\"90\" way=\"line_way\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"3.65\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"150\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.5\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"200\" mratio=\"1\" rotate=\"90\" way=\"line_way\" loot=\"freezer\" />"; str = str + "<object yoffset=\"3.65\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"250\" mratio=\"1\" rotate=\"90\" way=\"line_way\" />"; str = str + "<object yoffset=\"3.8\" tank=\"plane_sin\" mainObj=\"plane_sm2\" xoffset=\"300\" mratio=\"1\" rotate=\"90\" way=\"line_way\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"3.55\" xoffset=\"50\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.65\" xoffset=\"90\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"200\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"250\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"250\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"110\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"400\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"450\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"380\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"30\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.15\" xoffset=\"200\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"280\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"5.0\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />"; str = str + "<object yoffset=\"4.65\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"290\" rotate=\"176\" endFrame=\"50\" mratio=\"3\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"5.1\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"-30\" rotate=\"5\" endFrame=\"250\" mratio=\"3\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"5.15\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"130\" rotate=\"6\" endFrame=\"250\" mratio=\"3\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"5.2\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"290\" rotate=\"7\" endFrame=\"250\" mratio=\"3\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"5.8\" tank=\"ship_line\" mainObj=\"ship_sm_r\" xoffset=\"550\" rotate=\"172\" endFrame=\"300\" mratio=\"3\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"5.85\" tank=\"ship_line\" mainObj=\"ship_sm_r\" xoffset=\"290\" rotate=\"171\" endFrame=\"300\" mratio=\"3\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"6.6\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"250\" rotate=\"10\" mratio=\"3\" reloadingTime=\"60\" cannonTimeOffset=\"-64\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"6.7\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"190\" rotate=\"11\" mratio=\"3\" reloadingTime=\"60\" cannonTimeOffset=\"-32\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"6.8\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"125\" rotate=\"12\" mratio=\"3\" reloadingTime=\"60\" cannonTimeOffset=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"6.9\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"60\" rotate=\"13\" mratio=\"3\" reloadingTime=\"60\" cannonTimeOffset=\"32\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"7.0\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"-5\" rotate=\"14\" mratio=\"3\" reloadingTime=\"60\" cannonTimeOffset=\"64\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"8.4\" tank=\"ship_line\" mainObj=\"ship_med\" xoffset=\"250\" rotate=\"163\" mratio=\"3\" endFrame=\"200\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"8.2\" tank=\"ship_line\" mainObj=\"ship_med\" xoffset=\"400\" rotate=\"162\" mratio=\"3\" endFrame=\"200\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"8.0\" tank=\"ship_line\" mainObj=\"ship_med\" xoffset=\"550\" rotate=\"161\" mratio=\"3\" endFrame=\"200\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"9.2\" tank=\"ship_line\" mainObj=\"ship_med_rr\" xoffset=\"390\" rotate=\"80\" mratio=\"3\" endFrame=\"200\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"9.45\" tank=\"ship_line\" mainObj=\"ship_med_rr\" xoffset=\"220\" rotate=\"50\" mratio=\"3\" endFrame=\"200\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"9.7\" tank=\"ship_line\" mainObj=\"ship_med_rr\" xoffset=\"50\" rotate=\"20\" mratio=\"3\" endFrame=\"200\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"10.35\" command=\"slideConstant\" factor=\"0.9\" limit=\"1\" />"; str = str + "<object yoffset=\"10.2\" tank=\"ship_line\" mainObj=\"ship_big\" xoffset=\"450\" rotate=\"157\" mratio=\"2\" endFrame=\"350\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"10.7\" tank=\"ship_line\" mainObj=\"ship_big_rr\" xoffset=\"200\" rotate=\"90\" mratio=\"1\" endFrame=\"350\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"11.0\" tank=\"ship_line\" mainObj=\"ship_big_rr\" xoffset=\"350\" rotate=\"90\" mratio=\"1\" endFrame=\"350\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"11.3\" tank=\"ship_line\" mainObj=\"ship_big_rr\" xoffset=\"200\" rotate=\"90\" mratio=\"1\" endFrame=\"350\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"11.6\" tank=\"ship_line\" mainObj=\"ship_big_rr\" xoffset=\"350\" rotate=\"90\" mratio=\"1\" endFrame=\"350\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"12.3\" command=\"slideConstant\" factor=\"0.9\" limit=\"1\" />"; str = str + "<object yoffset=\"12.7\" command=\"slideConstant\" factor=\"1.1\" limit=\"4\" />"; str = str + "<object yoffset=\"12.3\" tank=\"ship_line\" mainObj=\"ship_med_rr\" way=\"heli_way\" xoffset=\"190\" rotate=\"0\" mratio=\"2\" bossBar=\"1\" armor=\"4000\" movedWay=\"1\" movedWayOffset=\"130\" wayCycle=\"3\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"90\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"100\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"250\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"13.9\" xoffset=\"485\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"500\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"200\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"14.7\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"15.2\" xoffset=\"50\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"14.65\" xoffset=\"120\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"14.8\" xoffset=\"200\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"16.2\" xoffset=\"500\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"16.3\" xoffset=\"470\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"16.0\" xoffset=\"230\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1_en\" >Ch\u00FAc m\u1EEBng b\u1EA1n \u0111\u01B0\u1EE3c th\u0103ng c\u1EA5p l\u00EAn Thi\u1EBFu t\u00E1! T\u00E0u khu tr\u1EE5c c\u1EE7a \u0111\u00F4 \u0111\u1ED1c \u0111\u00E3 b\u1ECB \u0111\u00E1nh ch\u00ECm! Ti\u1EBFp t\u1EE5c cu\u1ED9c t\u1EA5n c\u00F4ng c\u1EE7a h\u1ECD, phi c\u00F4ng c\u1EE7a ta \u0111ang b\u00E1o c\u00E1o v\u1EC1 c\u00E1c t\u00E0u v\u1EADn t\u1EA3i l\u1EDBn... M\u00E1y bay n\u00E9m bom h\u1EA1ng n\u1EB7ng c\u1EE7a ta \u0111\u00E3 s\u1EB5n s\u00E0ng c\u1EA5t c\u00E1nh, nhi\u1EC7m v\u1EE5 c\u1EE7a b\u1EA1n l\u00E0 ph\u00E1 h\u1EE7y c\u00E1c v\u0169 kh\u00ED ch\u1ED1ng kh\u00F4ng qu\u00E2n c\u1EE7a t\u00E0u \u0111\u1ECBch.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"10\" rotate=\"-40\" mratio=\"3\" />"; str = str + "<object yoffset=\"2.0\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"360\" rotate=\"110\" mratio=\"2\" />"; str = str + "<object yoffset=\"2.55\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"160\" rotate=\"35\" mratio=\"3\" />"; str = str + "<object yoffset=\"3.3\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"360\" rotate=\"120\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.35\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"250\" rotate=\"45\" mratio=\"3\" loot=\"fullHealth\" />"; str = str + "<object yoffset=\"5.5\" tank=\"ship_line\" mainObj=\"ship_big\" xoffset=\"550\" rotate=\"-135\" mratio=\"4\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"6.95\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"100\" rotate=\"50\" mratio=\"2\" />"; str = str + "<object yoffset=\"8.2\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"50\" rotate=\"-45\" mratio=\"3\" loot=\"fullHealth\" endFrame=\"300\" />"; str = str + "<object yoffset=\"9.3\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"250\" rotate=\"95\" mratio=\"3\" loot=\"fullHealth\" />"; str = str + "<object yoffset=\"10.1\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"100\" rotate=\"-30\" mratio=\"2\" endFrame=\"6\" />"; str = str + "<object yoffset=\"10.25\" tank=\"ship_line\" mainObj=\"ship_big\" xoffset=\"50\" rotate=\"-40\" mratio=\"4\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"11.6\" tank=\"ship_line\" mainObj=\"ship_big\" xoffset=\"160\" rotate=\"-50\" mratio=\"4\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"12.8\" tank=\"ship_line\" mainObj=\"ship_big\" xoffset=\"120\" rotate=\"-50\" mratio=\"4\" />"; str = str + "<object yoffset=\"11.5\" bonus=\"fullHealth\" xoffset=\"250\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"500\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"440\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"420\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"150\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"220\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.55\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.75\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.75\" xoffset=\"50\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"540\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"360\" object=\"misc\" linkage=\"isle_sm2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.75\" xoffset=\"430\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.75\" xoffset=\"320\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.35\" xoffset=\"480\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.05\" xoffset=\"120\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"120\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"120\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"4.1\" xoffset=\"120\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"4.4\" xoffset=\"120\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"4.7\" xoffset=\"120\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"5.0\" xoffset=\"120\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"3.05\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"3.05\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"3.5\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"3.5\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"4.4\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"4.4\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"5.0\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"5.0\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"120\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"350\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"0\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"530\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"320\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"6.95\" xoffset=\"440\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"320\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"50\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"7.95\" xoffset=\"135\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"200\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"7.35\" xoffset=\"400\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"400\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"400\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"8.4\" xoffset=\"400\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"8.7\" xoffset=\"400\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"9.0\" xoffset=\"400\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"9.3\" xoffset=\"400\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"7.35\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"7.35\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"7.8\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"7.8\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"8.7\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"8.7\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"9.3\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"9.3\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"400\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"20\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"150\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"400\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"10.05\" xoffset=\"525\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"170\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"11.05\" xoffset=\"30\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"11.25\" xoffset=\"200\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"11.45\" xoffset=\"290\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"11.7\" xoffset=\"350\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"50\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"250\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"12.7\" xoffset=\"320\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"250\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"13.9\" xoffset=\"300\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"130\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"13.55\" xoffset=\"0\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1_en\" >\u0110\u00E3 ph\u00E1t hi\u1EC7n m\u1ED9t \u0111o\u00E0n h\u1ED9 t\u1ED1ng l\u1EDBn tr\u00EAn bi\u1EC3n v\u1EDBi kh\u00F4ng l\u1EF1c m\u1EA1nh y\u1EC3m tr\u1EE3. N\u1EBFu \u0111o\u00E0n n\u00E0y \u0111i t\u1EDBi \u0111\u01B0\u1EE3c \u0111\u00EDch c\u1EE7a n\u00F3, \u0111\u1ED3ng minh c\u1EE7a ta s\u1EBD g\u1EB7p r\u1EA5t nhi\u1EC1u kh\u00F3 kh\u0103n. Nhi\u1EC7m v\u1EE5 c\u1EE7a b\u1EA1n - kh\u00F4ng \u0111\u1EC3 h\u1ECD \u0111\u1EBFn \u0111\u00F3. Kh\u1EDFi h\u00E0nh ngay l\u1EADp t\u1EE9c.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"2.7\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"120\" object=\"misc\" linkage=\"isle_sm1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.25\" xoffset=\"10\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.95\" xoffset=\"540\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.45\" xoffset=\"100\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"420\" object=\"misc\" linkage=\"isle_sm2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"1.6\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />"; str = str + "<object yoffset=\"4.5\" command=\"slideConstant\" factor=\"1.1\" limit=\"3\" />"; str = str + "<object yoffset=\"1.6\" bonus=\"miniHealth\" xoffset=\"300\" top=\"1\" />"; str = str + "<object yoffset=\"5.25\" bonus=\"fullHealth\" xoffset=\"200\" top=\"1\" />"; str = str + "<object yoffset=\"1.0\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"220\" rotate=\"90\" mratio=\"3\" endFrame=\"150\" />"; str = str + "<object yoffset=\"1.2\" tank=\"ship_line\" mainObj=\"ship_sm_r\" xoffset=\"275\" rotate=\"90\" mratio=\"3\" endFrame=\"150\" />"; str = str + "<object yoffset=\"1.4\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"330\" rotate=\"90\" mratio=\"3\" endFrame=\"150\" />"; str = str + "<object yoffset=\"2.1\" tank=\"ship_line\" mainObj=\"ship_med\" xoffset=\"200\" rotate=\"90\" mratio=\"2\" endFrame=\"100\" />"; str = str + "<object yoffset=\"2.35\" tank=\"ship_line\" mainObj=\"ship_med\" xoffset=\"350\" rotate=\"90\" mratio=\"2\" endFrame=\"100\" />"; str = str + "<object yoffset=\"3.1\" tank=\"ship_line\" mainObj=\"ship_big\" xoffset=\"275\" rotate=\"90\" mratio=\"1\" endFrame=\"50\" />"; str = str + "<object yoffset=\"5.1\" tank=\"ship_line\" mainObj=\"ship_sm\" xoffset=\"340\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"5.55\" tank=\"ship_line\" mainObj=\"ship_sm_r\" xoffset=\"370\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"6.35\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"70\" rotate=\"90\" mratio=\"1\" loot=\"double\" />"; str = str + "<object yoffset=\"7.2\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"350\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"7.7\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"70\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"4.05\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"5.1\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"5.7\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"6.0\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"6.3\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"6.6\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"6.9\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"7.2\" xoffset=\"200\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"4.05\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"4.05\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"4.5\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"4.5\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"5.7\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"5.7\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"6.6\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"6.6\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"7.2\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"7.2\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"200\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"8.35\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"100\" rotate=\"30\" mratio=\"2\" loot=\"double\" />"; str = str + "<object yoffset=\"9.8\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"250\" rotate=\"90\" mratio=\"1\" loot=\"double\" />"; str = str + "<object yoffset=\"9.5\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"150\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"double\" />"; str = str + "<object yoffset=\"10.8\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"100\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"double\" />"; str = str + "<object yoffset=\"11.1\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"250\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"11.6\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"130\" rotate=\"90\" mratio=\"1\" loot=\"double\" />"; str = str + "<object yoffset=\"12.0\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"210\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"8.25\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"9.3\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"9.9\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"10.2\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"10.5\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"10.8\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"11.1\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"11.4\" xoffset=\"390\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"8.25\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"8.25\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"8.7\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"8.7\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"9.9\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"9.9\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"10.8\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"10.8\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"11.4\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"11.4\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"390\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"12.8\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"290\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"13.4\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"450\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"14.0\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"150\" rotate=\"90\" mratio=\"1\" loot=\"double\" />"; str = str + "<object yoffset=\"14.6\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"400\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"13.05\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"13.05\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h+10\" />"; str = str + "<object yoffset=\"13.05\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h-10\" />"; str = str + "<object yoffset=\"13.05\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big2\" armor=\"50\" shotsTime=\"1\" clip=\"2\" cannonAngle=\"h-0\" />"; str = str + "<object yoffset=\"13.5\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h+10\" />"; str = str + "<object yoffset=\"13.5\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h-10\" loot=\"freezer\" />"; str = str + "<object yoffset=\"13.8\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"30\" shotsTime=\"4\" clip=\"1\" reloadingTime=\"30\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"13.8\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"30\" shotsTime=\"4\" clip=\"1\" reloadingTime=\"30\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"14.9\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"270\" rotate=\"90\" mratio=\"1\" loot=\"double\" />"; str = str + "<object yoffset=\"15.15\" tank=\"ship_line\" mainObj=\"ship_cargo\" xoffset=\"150\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"16.5\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"150\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"16.9\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"400\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"17.2\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"250\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"17.5\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"300\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"17.8\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"350\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"17.9\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"200\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"19.7\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"150\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"15.25\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"15.7\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"16.0\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"15.25\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h+10\" />"; str = str + "<object yoffset=\"15.25\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h-10\" />"; str = str + "<object yoffset=\"15.25\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big2\" armor=\"50\" shotsTime=\"1\" clip=\"2\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"15.25\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_huge\" armor=\"100\" shotsTime=\"0\" clip=\"3\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"15.7\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h+10\" />"; str = str + "<object yoffset=\"15.7\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"50\" shotsTime=\"4\" clip=\"1\" cannonAngle=\"h-10\" loot=\"freezer\" />"; str = str + "<object yoffset=\"16.0\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"30\" shotsTime=\"4\" clip=\"1\" reloadingTime=\"30\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"16.0\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" bulletType=\"rocket2\" gun=\"gun_big1\" armor=\"30\" shotsTime=\"4\" clip=\"1\" reloadingTime=\"30\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"16.35\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />"; str = str + "<object yoffset=\"17.35\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />"; str = str + "<object yoffset=\"18.6\" command=\"slideConstant\" factor=\"0.98\" limit=\"2\" />"; str = str + "<object yoffset=\"18.05\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"18.5\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"18.8\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"19.1\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"19.4\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"19.7\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"20.0\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"20.3\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"20.6\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"20.9\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"21.2\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"21.5\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"21.8\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"22.1\" xoffset=\"125\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"18.05\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"125\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"18.05\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"125\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"18.5\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"125\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"18.5\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"125\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"19.7\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"125\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"19.7\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"125\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"20.9\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"125\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"20.9\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"125\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"22.1\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"125\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"22.1\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"125\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"19.2\" tank=\"ship_line\" mainObj=\"ship_sm_r\" xoffset=\"275\" rotate=\"90\" mratio=\"1\" endFrame=\"10\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"20.6\" tank=\"ship_line\" mainObj=\"ship_sub\" xoffset=\"255\" rotate=\"90\" mratio=\"1\" endFrame=\"10\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"21.8\" tank=\"ship_line\" mainObj=\"ship_med_r\" xoffset=\"275\" rotate=\"90\" mratio=\"1\" endFrame=\"120\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"23.0\" tank=\"ship_line\" mainObj=\"ship_sm_r\" xoffset=\"125\" rotate=\"90\" mratio=\"1\" endFrame=\"10\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"23.0\" tank=\"ship_line\" mainObj=\"ship_sm_r\" xoffset=\"425\" rotate=\"90\" mratio=\"1\" endFrame=\"10\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"18.05\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"18.5\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"18.8\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"19.1\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"19.4\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"19.7\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"20.0\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"20.3\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"20.6\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"20.9\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"21.2\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"21.5\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"21.8\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"22.1\" xoffset=\"425\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"18.05\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"425\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"18.05\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"425\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"18.5\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"425\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"18.5\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"425\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"19.7\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"425\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"19.7\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"425\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"20.9\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"425\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"20.9\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"425\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"22.1\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"425\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"22.1\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"425\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1_en\" >Ch\u00E0o Trung t\u00E1! Ch\u00FAng ta \u0111\u00E3 \u0111\u1EBFn \u0111\u01B0\u1EE3c \u0111i\u1EC3m \u0111\u1ED9t ph\u00E1 c\u1EE7a cu\u1ED9c chi\u1EBFn! B\u00E2y gi\u1EDD qu\u00E2n \u0111\u1ED9i \u0111\u1ECBch \u0111ang ph\u00F2ng th\u1EE7 ch\u1ED1ng \u0111\u1EE1! Theo gi\u00E1m s\u00E1t c\u1EE7a ta, m\u1ED9t \u0111\u1ED9i t\u00E0u chi\u1EBFn c\u1EE7a \u0111\u1ECBch \u0111ang c\u1ED1 g\u1EAFng tr\u00E1nh cu\u1ED9c chi\u1EBFn, ti\u1EBFn ra v\u00F9ng bi\u1EC3n m\u1EDF. \u0110\u00E2y l\u00E0 nhi\u1EC7m v\u1EE5 m\u1EDBi c\u1EE7a b\u1EA1n - \u0111\u1ECBnh v\u1ECB \u0111\u1ED9i t\u00E0u, ph\u00E1 h\u1EE7y v\u0169 kh\u00ED c\u1EE7a ch\u00FAng tr\u00EAn boong, v\u00E0 b\u00E1o c\u00E1o l\u1EA1i t\u1ECDa \u0111\u1ED9 cho m\u00E1y bay n\u00E9m bom h\u1EA1ng n\u1EB7ng c\u1EE7a ta!</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"1.1\" limit=\"5\" />"; str = str + "<object yoffset=\"5.0\" command=\"slideConstant\" factor=\"0.99\" limit=\"4\" />"; str = str + "<object yoffset=\"7.5\" command=\"slideConstant\" factor=\"0.99\" limit=\"3\" />"; str = str + "<object yoffset=\"14.3\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\" />"; str = str + "<object yoffset=\"1.15\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"2.2\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"2.8\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"3.1\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"3.4\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"3.7\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"4.0\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"4.3\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"1.15\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"1.15\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"1.6\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"1.6\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" />"; str = str + "<object yoffset=\"2.8\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"2.8\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"3.7\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"3.7\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"1\" loot=\"double\" />"; str = str + "<object yoffset=\"4.3\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" cannonTimeOffset=\"3\" />"; str = str + "<object yoffset=\"4.3\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"5.05\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"5.8\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"5.05\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"5.05\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"5.05\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h+5\" loot=\"double\" />"; str = str + "<object yoffset=\"5.05\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h-5\" loot=\"double\" />"; str = str + "<object yoffset=\"5.5\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"5.5\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" loot=\"freezer\" />"; str = str + "<object yoffset=\"6.1\" tank=\"ship_line\" mainObj=\"t11\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h+175\" />"; str = str + "<object yoffset=\"6.1\" tank=\"ship_line\" mainObj=\"t12\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h-175\" />"; str = str + "<object yoffset=\"6.1\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"6.1\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"6.1\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" loot=\"fullHealth\" />"; str = str + "<object yoffset=\"6.1\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"7.15\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_3\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"8.2\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_3\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"9.1\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"7.15\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big2\" armor=\"50\" clip=\"2\" reloadingTime=\"50\" cannonAngle=\"h-0\" bulletType=\"rocket2\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"7.15\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big2\" armor=\"50\" clip=\"2\" reloadingTime=\"50\" cannonAngle=\"h+0\" bulletType=\"rocket2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"7.15\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"120\" cannonAngle=\"h-15\" bulletType=\"rocket2\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"7.15\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"120\" cannonAngle=\"h+15\" bulletType=\"rocket2\" cannonTimeOffset=\"-15\" />"; str = str + "<object yoffset=\"7.6\" tank=\"ship_line\" mainObj=\"t31\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"50\" clip=\"1\" reloadingTime=\"50\" cannonAngle=\"h-30\" bulletType=\"rocket2\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"7.6\" tank=\"ship_line\" mainObj=\"t32\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"50\" clip=\"1\" reloadingTime=\"50\" cannonAngle=\"h+30\" bulletType=\"rocket2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"7.6\" tank=\"ship_line\" mainObj=\"t33\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"3\" bulletType=\"shoot\" reloadingTime=\"60\" cannonAngle=\"h-10\" />"; str = str + "<object yoffset=\"7.6\" tank=\"ship_line\" mainObj=\"t34\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"3\" bulletType=\"shoot\" reloadingTime=\"60\" cannonAngle=\"h+10\" />"; str = str + "<object yoffset=\"7.9\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"50\" clip=\"1\" reloadingTime=\"50\" cannonAngle=\"h-0\" bulletType=\"rocket2\" cannonTimeOffset=\"\" loot=\"freezer\" />"; str = str + "<object yoffset=\"7.9\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"50\" clip=\"1\" reloadingTime=\"50\" cannonAngle=\"h-0\" bulletType=\"rocket2\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"8.2\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big2\" armor=\"50\" clip=\"2\" reloadingTime=\"50\" cannonAngle=\"h-15\" bulletType=\"rocket2\" cannonTimeOffset=\"15\" loot=\"fullHealth\" />"; str = str + "<object yoffset=\"8.2\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big2\" armor=\"50\" clip=\"2\" reloadingTime=\"50\" cannonAngle=\"h+15\" bulletType=\"rocket2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"8.2\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" reloadingTime=\"30\" clip=\"3\" bulletType=\"shoot\" cannonAngle=\"h-30\" />"; str = str + "<object yoffset=\"8.2\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" reloadingTime=\"30\" clip=\"3\" bulletType=\"shoot\" cannonAngle=\"h+30\" />"; str = str + "<object yoffset=\"8.5\" tank=\"ship_line\" mainObj=\"t31\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"50\" clip=\"1\" reloadingTime=\"50\" cannonAngle=\"h-30\" bulletType=\"rocket2\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"8.5\" tank=\"ship_line\" mainObj=\"t32\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"50\" clip=\"1\" reloadingTime=\"50\" cannonAngle=\"h+30\" bulletType=\"rocket2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"8.5\" tank=\"ship_line\" mainObj=\"t33\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"3\" bulletType=\"shoot\" reloadingTime=\"60\" cannonAngle=\"h-10\" />"; str = str + "<object yoffset=\"8.5\" tank=\"ship_line\" mainObj=\"t34\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"3\" bulletType=\"shoot\" reloadingTime=\"60\" cannonAngle=\"h+10\" />"; str = str + "<object yoffset=\"8.8\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"50\" clip=\"1\" reloadingTime=\"50\" cannonAngle=\"h-0\" bulletType=\"rocket2\" cannonTimeOffset=\"\" loot=\"freezer\" />"; str = str + "<object yoffset=\"8.8\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"50\" clip=\"1\" reloadingTime=\"50\" cannonAngle=\"h-0\" bulletType=\"rocket2\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"9.1\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big2\" armor=\"50\" clip=\"2\" reloadingTime=\"50\" cannonAngle=\"h-15\" bulletType=\"rocket2\" cannonTimeOffset=\"15\" loot=\"fullHealth\" />"; str = str + "<object yoffset=\"9.1\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big2\" armor=\"50\" clip=\"2\" reloadingTime=\"50\" cannonAngle=\"h+15\" bulletType=\"rocket2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"9.1\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" reloadingTime=\"30\" clip=\"3\" bulletType=\"shoot\" cannonAngle=\"h-30\" />"; str = str + "<object yoffset=\"9.1\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" reloadingTime=\"30\" clip=\"3\" bulletType=\"shoot\" cannonAngle=\"h+30\" />"; str = str + "<object yoffset=\"9.4\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" reloadingTime=\"30\" clip=\"3\" bulletType=\"shoot\" cannonAngle=\"h-0\" />"; str = str + "<object yoffset=\"9.4\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" reloadingTime=\"30\" clip=\"3\" bulletType=\"shoot\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"9.4\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"50\" clip=\"1\" reloadingTime=\"30\" bulletType=\"rocket2\" cannonAngle=\"h+60\" />"; str = str + "<object yoffset=\"9.4\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"50\" clip=\"1\" reloadingTime=\"30\" bulletType=\"rocket2\" cannonAngle=\"h-60\" />"; str = str + "<object yoffset=\"10.05\" bonus=\"fullHealth\" xoffset=\"75\" top=\"1\" />"; str = str + "<object yoffset=\"10.15\" xoffset=\"75\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"75\" object=\"misc\" linkage=\"isle_ship_3\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"75\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"11.2\" xoffset=\"75\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"75\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"10.15\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"10.15\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"10.15\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"120\" cannonAngle=\"t\" bulletType=\"rocket2\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"10.15\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"120\" cannonAngle=\"t\" bulletType=\"rocket2\" cannonTimeOffset=\"-15\" />"; str = str + "<object yoffset=\"10.6\" tank=\"ship_line\" mainObj=\"t31\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"10.6\" tank=\"ship_line\" mainObj=\"t32\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"10.6\" tank=\"ship_line\" mainObj=\"t33\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"10.6\" tank=\"ship_line\" mainObj=\"t34\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"10.9\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" loot=\"freezer\" />"; str = str + "<object yoffset=\"10.9\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"11.2\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" loot=\"fullHealth\" />"; str = str + "<object yoffset=\"11.2\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"11.2\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"11.2\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"11.5\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"11.5\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"11.5\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"11.5\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"75\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"12.15\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_3\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" top=\"0\" /> "; str = str + "<object yoffset=\"13.2\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"12.15\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"12.15\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"12.15\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"120\" cannonAngle=\"t\" bulletType=\"rocket2\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"12.15\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"120\" cannonAngle=\"t\" bulletType=\"rocket2\" cannonTimeOffset=\"-15\" />"; str = str + "<object yoffset=\"12.6\" tank=\"ship_line\" mainObj=\"t31\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"12.6\" tank=\"ship_line\" mainObj=\"t32\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"12.6\" tank=\"ship_line\" mainObj=\"t33\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"12.6\" tank=\"ship_line\" mainObj=\"t34\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"12.9\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" loot=\"freezer\" />"; str = str + "<object yoffset=\"12.9\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"13.2\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" loot=\"fullHealth\" />"; str = str + "<object yoffset=\"13.2\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"13.2\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"13.2\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"13.5\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"13.5\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"30\" clip=\"2\" reloadingTime=\"30000\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"13.5\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"13.5\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"50\" clip=\"1\" />"; str = str + "<object yoffset=\"14.6\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"350\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"freezer\" />"; str = str + "<object yoffset=\"15.0\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"350\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"freezer\" />"; str = str + "<object yoffset=\"15.4\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"200\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"15.8\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"250\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"freezer\" />"; str = str + "<object yoffset=\"16.2\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"300\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"16.6\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"350\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"freezer\" />"; str = str + "<object yoffset=\"17.0\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"350\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"17.4\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"350\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"freezer\" />"; str = str + "<object yoffset=\"17.8\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"350\" way=\"player\" speed=\"2\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"14.15\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"14.6\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"15.2\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"15.5\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"15.8\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"16.1\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"16.4\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"16.7\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"375\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h+10\" />"; str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h-10\" />"; str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"14.6\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"14.6\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h+75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t11\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h+175\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t12\" xoffset=\"375\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h-175\" />"; str = str + "<object yoffset=\"14.15\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"14.6\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"15.2\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"15.5\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"15.8\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"16.1\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"16.4\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_5\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"16.7\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_4\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"175\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h+10\" />"; str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h-10\" />"; str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"14.15\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"14.6\" tank=\"ship_line\" mainObj=\"t21\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h+25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"14.6\" tank=\"ship_line\" mainObj=\"t22\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h+25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.2\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h+25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.8\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t51\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t52\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t53\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h+25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"16.4\" tank=\"ship_line\" mainObj=\"t54\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h-0\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" bulletType=\"rocket2\" cannonAngle=\"h-75\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_med\" armor=\"30\" clip=\"2\" reloadingTime=\"60\" cannonAngle=\"h+25\" bulletSpeed=\"10\" bulletDamage=\"10\" shotsTime=\"3\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t11\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h+175\" />"; str = str + "<object yoffset=\"17.0\" tank=\"ship_line\" mainObj=\"t12\" xoffset=\"175\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"150\" clip=\"3\" reloadingTime=\"30000\" cannonAngle=\"h-175\" />"; str = str + "<object yoffset=\"18.15\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_6\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" /> "; str = str + "<object yoffset=\"18.15\" tank=\"ship_line\" mainObj=\"t61\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big2\" armor=\"150\" clip=\"2\" reloadingTime=\"50\" cannonAngle=\"h-0\" bulletType=\"rocket2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"18.15\" tank=\"ship_line\" mainObj=\"t62\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big2\" armor=\"150\" clip=\"2\" reloadingTime=\"50\" cannonAngle=\"h+0\" bulletType=\"rocket2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"18.15\" tank=\"ship_line\" mainObj=\"t63\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"450\" clip=\"3\" reloadingTime=\"90\" cannonAngle=\"h-15\" bulletType=\"rocket2\" cannonTimeOffset=\"0\" loot=\"freezer\" />"; str = str + "<object yoffset=\"18.15\" tank=\"ship_line\" mainObj=\"t64\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_huge\" armor=\"450\" clip=\"3\" reloadingTime=\"90\" cannonAngle=\"h+15\" bulletType=\"rocket2\" cannonTimeOffset=\"15\" loot=\"fullHealth\" />"; str = str + "<object yoffset=\"18.6\" xoffset=\"275\" object=\"misc\" linkage=\"isle_ship_1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\"immortal=\"1\" />"; str = str + "<object yoffset=\"18.6\" tank=\"ship_line\" mainObj=\"t11\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"90\" clip=\"3\" reloadingTime=\"30\" bulletType=\"shoot\" cannonAngle=\"h-30\" />"; str = str + "<object yoffset=\"18.6\" tank=\"ship_line\" mainObj=\"t12\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_rocket\" armor=\"90\" clip=\"3\" reloadingTime=\"30\" bulletType=\"shoot\" cannonAngle=\"h+30\" />"; str = str + "<object yoffset=\"18.6\" tank=\"ship_line\" mainObj=\"t13\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"150\" clip=\"1\" reloadingTime=\"30\" bulletType=\"rocket2\" cannonAngle=\"h-60\" />"; str = str + "<object yoffset=\"18.6\" tank=\"ship_line\" mainObj=\"t14\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"150\" clip=\"1\" reloadingTime=\"30\" bulletType=\"rocket2\" cannonAngle=\"h+60\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"18.6\" tank=\"ship_line\" mainObj=\"t15\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"150\" clip=\"1\" reloadingTime=\"30\" bulletType=\"rocket2\" cannonAngle=\"h-15\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"18.6\" tank=\"ship_line\" mainObj=\"t16\" xoffset=\"275\" xspeed=\"0\" yspeed=\"0\" way=\"0\" gun=\"gun_big1\" armor=\"150\" clip=\"1\" reloadingTime=\"30\" bulletType=\"rocket2\" cannonAngle=\"h+15\" cannonTimeOffset=\"5\" />"; str = str + "<object yoffset=\"19.3\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_10\">"; str = str + "<var name=\"comment1_en\" >Qu\u00E2n \u0111\u1ECBch \u0111\u00E3 b\u1ECB \u0111\u00E1nh tan! Chi\u1EBFn th\u1EAFng \u0111\u1EBFn r\u1EA5t g\u1EA7n! T\u1EA5t c\u1EA3 nh\u1EEFng g\u00EC c\u00F2n l\u1EA1i l\u00E0 ph\u00E1 th\u00E0nh l\u0169y ph\u00F2ng th\u1EE7 - m\u1ED9t ph\u00E1o \u0111\u00E0i n\u1ED5i - t\u00E0u chi\u1EBFn Emperor.</var>"; str = str + "<var name=\"playerX\" value=\"270\" />"; str = str + "<var name=\"playerY\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"550\" way=\"player\" speed=\"4\" followPlayer=\"0\" />"; str = str + "<object yoffset=\"1.4\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"0\" way=\"player\" speed=\"4\" followPlayer=\"0\" />"; str = str + "<object yoffset=\"1.8\" tank=\"plane_sin\" mainObj=\"plane_jet1\" xoffset=\"200\" way=\"player\" speed=\"4\" followPlayer=\"0\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"3.0\" bonus=\"fullHealth\" xoffset=\"50\" />"; str = str + "<object yoffset=\"4.5\" bonus=\"fullHealth\" xoffset=\"500\" />"; str = str + "<object yoffset=\"6.0\" bonus=\"double\" xoffset=\"50\" />"; str = str + "<object yoffset=\"7.5\" bonus=\"fullHealth\" xoffset=\"500\" />"; str = str + "<object yoffset=\"9.0\" bonus=\"fullHealth\" xoffset=\"50\" />"; str = str + "<object yoffset=\"10.5\" bonus=\"double\" xoffset=\"500\" />"; str = str + "<object yoffset=\"12.0\" bonus=\"fullHealth\" xoffset=\"50\" />"; str = str + "<object yoffset=\"13.5\" bonus=\"fullHealth\" xoffset=\"500\" />"; str = str + "<object yoffset=\"3.0\" bonus=\"freezer\" xoffset=\"500\" />"; str = str + "<object yoffset=\"4.5\" bonus=\"double\" xoffset=\"50\" />"; str = str + "<object yoffset=\"6.0\" bonus=\"freezer\" xoffset=\"500\" />"; str = str + "<object yoffset=\"7.5\" bonus=\"freezer\" xoffset=\"50\" />"; str = str + "<object yoffset=\"9.0\" bonus=\"double\" xoffset=\"500\" />"; str = str + "<object yoffset=\"10.5\" bonus=\"freezer\" xoffset=\"50\" />"; str = str + "<object yoffset=\"12.0\" bonus=\"freezer\" xoffset=\"500\" />"; str = str + "<object yoffset=\"13.5\" bonus=\"double\" xoffset=\"50\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_down\"top=\"1\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"cloud\" linkage=\"clouds_top\"top=\"1\" />"; str = str + "<object yoffset=\"2.3\" tank=\"ship_line\" mainObj=\"tboss1\" way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"3\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"90\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"2.3\" tank=\"ship_line\" mainObj=\"tboss2\" way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"3\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"90\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"2.3\" tank=\"ship_line\" mainObj=\"tboss3\" way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"3\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"90\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"2.3\" tank=\"ship_line\" mainObj=\"tboss4\" way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"3\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"90\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"2.3\" tank=\"ship_line\" mainObj=\"tboss5\" way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"3\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"90\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"2.3\" tank=\"ship_line\" mainObj=\"tboss_c\"way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"3\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"90\" rotatedByWay=\"0\" />"; str = str + "<object yoffset=\"2.3\" tank=\"ship_line\" mainObj=\"ship_boss1\" way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"3\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"90\" rotatedByWay=\"0\" bossBar=\"1\" thereCanBeOnlyOne=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"530\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"420\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.25\" xoffset=\"440\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"420\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"50\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.25\" xoffset=\"135\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"200\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"6.35\" xoffset=\"480\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"500\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"450\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"7.55\" xoffset=\"400\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"7.95\" xoffset=\"430\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"20\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"50\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"13.9\" xoffset=\"400\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"13.45\" xoffset=\"525\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"17.6\" xoffset=\"140\" object=\"misc\" linkage=\"isle_big1\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"16.85\" xoffset=\"30\" object=\"misc\" linkage=\"isle_big2\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"18.45\" xoffset=\"150\" object=\"misc\" linkage=\"isle_huge\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "<object yoffset=\"18.85\" xoffset=\"190\" object=\"misc\" linkage=\"isle_med\" ignoreHit=\"1\" ignoreSplash=\"1\" ignoreDirect=\"1\" immortal=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML(); _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var point1 = new Object(); (point1.x = foo.p1._x); (point1.y = foo.p1._y); var point2 = new Object(); (point2.x = foo.p2._x); (point2.y = foo.p2._y); foo.localToGlobal(point1); foo.localToGlobal(point2); var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, point1, foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "torpedoe") && (!foo.mode)) { continue; } if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) { } else { var hit1 = false; var hit2 = false; hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, point1); foo.kill(true); i--; } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].ignoreHit) { } else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) { } else { var hit1 = false; var hit2 = false; hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, point1); } debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); if (!killFlag) { foo.kill(true); i--; } break; } if (foo.type == "torpedoe") { foo.kill(true); i--; } else { debug("IGNORING"); } } } j++; } } } else if (foo.object == 0) { var hit1 = false; var hit2 = false; hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.kill(); i--; } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].ignoreDirect) { } else if (!enemyObjects[i].top) { } else { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + name.armor); _root.bg.player.changeArmor(-name.armor); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) < _global.envS.levelCompleteDelay) { return(undefined); } stopAllEngines(); with (_root.wndComplete) { _x = 360; _y = 270; _visible = true; var ttz = _global.envS["textZ_" + language_pre]; tf1_.htmlText = ("<p align=\"left\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"left\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ""; tf1.text = _global.rezults.killed; tf2.text = _global.rezults.survived; tf3.text = ""; if (_global.gameOver) { if (_global.use_playtomic) { } _global.sound.play("playerDead", undefined, true); title_mc.title.text = ttz.playerDiedTitle; _global.levelNum--; } else { if (_global.use_playtomic) { } title_mc.title.text = ttz.levelCompleteTitle; if (_global.fullRezults == undefined) { _global.fullRezults = new Object(); } if (_global.fullRezults.killed == undefined) { _global.fullRezults.killed = 0; } if (_global.fullRezults.survived == undefined) { _global.fullRezults.survived = 0; } if (_global.fullRezults.items == undefined) { _global.fullRezults.items = 0; } _global.numberLevelsOpened = levelNum + 1; _global.saveLevelsOpened(); _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.sound.play("levelComplete", undefined, true); } } } else if (mainSegment != oldMainSegment) { klopStr = "======================================="; var mainSegment_ss = String(mainSegment); var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; var vary = parseFloat(foo.yoffset); if ((vary == mainSegment) || (String(vary) == mainSegment_ss)) { if (!_global.noSet(foo.tank)) { var newTank = new Object(); for (var a in foo) { newTank[a] = foo[a]; } var tankCurve = movingUnits[newTank.tank]; for (a in tankCurve) { if (_global.noSet(newTank[a])) { newTank[a] = tankCurve[a]; } } var tankMain = mainUnits[newTank.mainObj]; for (a in tankMain) { if (_global.noSet(newTank[a])) { newTank[a] = tankMain[a]; } } var cont = ((newTank.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var bar = (cont.depth++); var name = cont.attachMovie("enemy", "e" + bar, 1000000 - bar); if ((newTank.xoffset >= 0) && (newTank.xoffset <= 540)) { newTank.xoffset = newTank.xoffset * 1.33; } name.moveTo(((newTank.factor == -1) ? (550 - newTank.xoffset) : (newTank.xoffset)), (-this._y) + _global.envS.newObjectYOffset); if ((newTank.way != "") && (newTank.way != 0)) { if (newTank.way == "player") { name.setMotion(newTank.way, newTank.speed, newTank.followPlayer); } else { name.setMotion(newTank.way, newTank.mratio, newTank.xratio, newTank.yratio, newTank.rotate, newTank.factor, newTank.startFrame, newTank.endFrame, newTank.moveWayAtStart, newTank.wayCycle, newTank.rotatedByWay, newTank.orientToPath); } } else { name.setMotion((_global.noSet(newTank.xspeed) ? 0 : (newTank.xspeed)), (_global.noSet(newTank.yspeed) ? 0 : (newTank.yspeed))); } name.initTank(newTank.base, newTank.gun, this.player, newTank.armor, newTank.withoutBase, newTank.bossBar, newTank.top, newTank.shadow, newTank.noInitRotate, newTank.loot); name.initGun(newTank.reloadingTime, newTank.shotsTime, newTank.clip, newTank.bulletType, newTank.bulletSpeed, newTank.bulletDir, newTank.bulletFactor, newTank.bulletTopLevel, newTank.amount, newTank.flySteps, newTank.flyMinScale, newTank.flyDistance, newTank.bulletDamage, newTank.cannonAngle, newTank.cannonTimeOffset, newTank.ai, newTank.splashDamage, newTank.damageRadius, newTank.splashDelay); name.initFlags(newTank.ignoreHit, newTank.ignoreSplash, newTank.ignoreDirect, newTank.immortal, newTank.notCount); if (newTank.movedWay == 1) { name.initWayMotion(newTank.movedWayOffset, newTank.movedWayXSpeed, newTank.movedWayYSpeed); } if (!_global.noSet(newTank.thereCanBeOnlyOne)) { name.thereCanBeOnlyOne = newTank.thereCanBeOnlyOne; } if (!_global.noSet(newTank.dieImmediatly)) { if (newTank.dieImmediatly == 0) { name.dieImmediatly = false; } if (newTank.dieImmediatly == 1) { name.dieImmediatly = true; } } if (!_global.noSet(newTank.soundKills)) { name.soundKills = newTank.soundKills; } name.inQueue(); } else if (!_global.noSet(foo.object)) { var newObj = new Object(); for (var a in foo) { newObj[a] = foo[a]; } var objParams = standingUnits[newObj.object]; for (a in objParams) { if (_global.noSet(newObj[a])) { newObj[a] = objParams[a]; } } var cont = ((newObj.top == 1) ? (this.envTop) : (this.env)); var bar = (cont.depth++); cont.attachMovie(newObj.linkage, "o" + bar, 1000000 - bar); var name = cont["o" + bar]; if ((newObj.xoffset >= 0) && (newObj.xoffset <= 540)) { newObj.xoffset = newObj.xoffset * 1.33; } name.initArmor(newObj.armor); name.setMotion(0, 0); name.moveTo(newObj.xoffset, (-this._y) + _global.envS.newObjectYOffset); name.initSplash(newObj.splashDamage, newObj.damageRadius, newObj.splashDelay); name.initFlags(newObj.ignoreHit, newObj.ignoreSplash, newObj.ignoreDirect, newObj.immortal, newObj.notCount); name.inQueue(); name.link = newObj.linkage; for (a in newObj) { if (_global.noSet(name[a])) { name[a] = newObj[a]; } } } else if (!_global.noSet(foo.bonus)) { var bar = this.bnz.getNextHighestDepth(); var name = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + bar, bar); bonusObjects.push(name); name._x = foo.xoffset; name._y = (-this._y) + _global.envS.newObjectYOffset; name.bonusType = foo.bonus; } else if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } } } i++; } } }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local5 = _root.bg.player._x; var _local6 = _root.bg.player._y + _root.bg._y; var _local8 = _root.fastZone.hitTest(_local5, _local6, 1); var _local7 = _root.slowZone.hitTest(_local5, _local6, 1); var _local3 = _global.envS.screenSpeed; if (_local8) { _local3 = _global.envS.screenFastSpeed; } if (_local7) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (enemyObjects[_local3].top) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local3 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local4 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local3, _local4, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress2.bar.gotoAndStop(Math.round(_local2)); }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.gameInProcess = false; _root.wndPause._visible = true; _root.wndPause._x = 360; _root.wndPause._y = 270; trace(_root.wndPause._x); } else { _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local6 = _root.bg.splashez; var _local7 = _local6.depth++; var _local3 = _local6.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local5 = {x:point.x, y:point.y}; _local6.globalToLocal(_local5); _local3.moveTo(_local5.x, _local5.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _global.makeBreef = function (done) { _root.wnd._x = 360; _root.wnd._y = 270; if (done == true) { if (this.mode == 1) { while (this.currText < 3) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } while (this.step < _local4.length) { do { var str = _local4.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local5.text = _local5.text + str; } this.currText++; this.step = -1; this.step2 = 0; } this.mode = 2; } } else if (this.mode == 1) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } if (_global.noSet(this.step)) { this.step = -1; } if (_global.noSet(this.step2)) { this.step2 = 0; } this.step2++; if (this.step2 >= this.delay) { this.step2 = 0; do { var str = _local4.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local5.text = _local5.text + str; if (Math.random() < 0.5) { _global.sound.play("type"); } } if (this.step >= _local4.length) { if (this.currText == 1) { this.currText = 2; this.step = -1; this.step2 = 0; } else { this.mode = 2; } } } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _root.gui.adder.gotoAndStop(1); _root.gui.fireRate.gotoAndStop(1); _root.gui.double.gotoAndStop(1); _root.gui.speed.gotoAndStop(1); _global.levelNum++; if (!_global.noSet(_global.levels["level_" + levelNum])) { wnd.levelNum.text = _global.levelNum; wnd.breefText1 = _global.levels["level_" + levelNum]["comment1_" + language_pre]; wnd.breefText2 = _global.levels["level_" + levelNum]["comment2_" + language_pre]; if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) { wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre]; } if (_global.noSet(wnd.breefText1)) { wnd.breefText1 = ""; } if (_global.noSet(wnd.breefText2)) { wnd.breefText2 = ""; } wnd.currText = 1; var _local3 = _global.levels["level_" + levelNum].typerDelay; if (_global.noSet(_local3)) { _local3 = 0; } _root.wnd.delay = _local3; _root.wnd.intro1.text = ""; _root.wnd.intro2.text = ""; _root.wnd.mode = 1; _root.wnd._x = 360; _root.wnd._y = 270; _root.wnd.onEnterFrame = makeBreef; } }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local5 = b - 360; var _local6 = b; var _local7 = b + 360; var _local11 = _local5 - a; var _local12 = _local6 - a; var _local13 = _local7 - a; var _local8 = Math.abs(_local11); var _local9 = Math.abs(_local12); var _local4 = Math.abs(_local13); var _local2 = Math.min(_local8, _local9); _local2 = Math.min(_local2, _local4); if (_local2 == _local8) { var _local3 = _local5; } if (_local2 == _local9) { var _local3 = _local6; } if (_local2 == _local4) { var _local3 = _local7; } return((_local3 - a) / c); }; nextFrame(); } }
Frame 8
_global.levelNum = 0;
Instance of Symbol 606 MovieClip "btn_sound" in Frame 8
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 9
stop();
Frame 10
!!!ERROR
Frame 11
!!!ERROR
Frame 12
stop();
Instance of Symbol 1058 MovieClip in Frame 12
onClipEvent (load) { !!!ERROR
Symbol 47 MovieClip Frame 1
Symbol 1059 MovieClip [__Packages.checkedObject] Frame 0
!!!ERROR
Symbol 1060 MovieClip [__Packages.movingObject] Frame 0
!!!ERROR
Symbol 1061 MovieClip [__Packages.damagableObject] Frame 0
!!!ERROR
Symbol 1062 MovieClip [__Packages.tankClass] Frame 0
!!!ERROR
Symbol 1063 MovieClip [__Packages.enemyClass] Frame 0
!!!ERROR
Symbol 1064 MovieClip [__Packages.bulletClass] Frame 0
!!!ERROR
Symbol 1065 MovieClip [__Packages.queue] Frame 0
!!!ERROR
Symbol 1066 MovieClip [__Packages.splashedObject] Frame 0
!!!ERROR
Symbol 1067 MovieClip [__Packages.cannon] Frame 0
!!!ERROR
Symbol 1068 MovieClip [__Packages.weapon] Frame 0
!!!ERROR
Symbol 1069 MovieClip [__Packages.playerClass] Frame 0
!!!ERROR
Symbol 1070 MovieClip [__Packages.soundCollector] Frame 0
!!!ERROR
Symbol 1071 MovieClip [__Packages.bgClass] Frame 0
!!!ERROR
Symbol 59 MovieClip Frame 1
stop();
Symbol 64 Button
on (release) { _global.openSite("Loading", "Site"); }
Symbol 73 MovieClip Frame 1
!!!ERROR
Symbol 86 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 86 MovieClip Frame 5
gotoAndStop (1);
Symbol 86 MovieClip Frame 15
gotoAndStop (1);
Symbol 86 MovieClip Frame 19
gotoAndStop (1);
Instance of Symbol 73 MovieClip "ex2" in Symbol 87 MovieClip [ship_boss] Frame 1
onClipEvent (load) { delay = 3; }
Instance of Symbol 73 MovieClip "ex5" in Symbol 87 MovieClip [ship_boss] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 73 MovieClip "ex3" in Symbol 87 MovieClip [ship_boss] Frame 1
onClipEvent (load) { delay = 3; }
Instance of Symbol 73 MovieClip "ex4" in Symbol 87 MovieClip [ship_boss] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 73 MovieClip "ex6" in Symbol 87 MovieClip [ship_boss] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 73 MovieClip "ex7" in Symbol 87 MovieClip [ship_boss] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 73 MovieClip "ex8" in Symbol 87 MovieClip [ship_boss] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 73 MovieClip "ex9" in Symbol 87 MovieClip [ship_boss] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 73 MovieClip "ex10" in Symbol 87 MovieClip [ship_boss] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 73 MovieClip "ex11" in Symbol 87 MovieClip [ship_boss] Frame 1
onClipEvent (load) { delay = 10; }
Symbol 140 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 140 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 141 MovieClip [player] Frame 1
#initclip 49 Object.registerClass("player", playerClass); #endinitclip
Symbol 142 MovieClip [enemy] Frame 1
#initclip 14 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 143 MovieClip [bullet] Frame 1
#initclip 15 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 144 MovieClip [queue] Frame 1
!!!ERROR
Instance of Symbol 74 MovieClip in Symbol 149 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Symbol 175 MovieClip Frame 10
stop(); _parent.kill();
Symbol 176 MovieClip [userSplash] Frame 1
#initclip 17 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 176 MovieClip [userSplash] Frame 16
stop();
Symbol 180 MovieClip [playerShoot2] Frame 1
#initclip 18 Object.registerClass("playerShoot2", bulletClass); #endinitclip
Instance of Symbol 73 MovieClip "ex2" in Symbol 191 MovieClip [ship_med] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 73 MovieClip "ex3" in Symbol 191 MovieClip [ship_med] Frame 1
onClipEvent (load) { delay = 17; }
Instance of Symbol 73 MovieClip "ex2" in Symbol 196 MovieClip [ship_sub] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 73 MovieClip "ex2" in Symbol 201 MovieClip [ship_cargo] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 73 MovieClip "ex3" in Symbol 201 MovieClip [ship_cargo] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 73 MovieClip "ex4" in Symbol 201 MovieClip [ship_cargo] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 210 MovieClip [plane_jet_base] Frame 1
stop();
Instance of Symbol 73 MovieClip "ex2" in Symbol 210 MovieClip [plane_jet_base] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 210 MovieClip [plane_jet_base] Frame 2
stop(); makeDie(dd, true);
Symbol 219 MovieClip [plane_sm_base] Frame 1
stop();
Instance of Symbol 73 MovieClip "ex2" in Symbol 219 MovieClip [plane_sm_base] Frame 1
onClipEvent (load) { delay = 40; }
Symbol 219 MovieClip [plane_sm_base] Frame 2
stop(); makeDie(dd, true);
Symbol 224 MovieClip [shoot] Frame 1
#initclip 19 Object.registerClass("shoot", bulletClass); #endinitclip
Symbol 229 MovieClip [gun_1] Frame 1
#initclip 20 Object.registerClass("gun_1", cannon); #endinitclip
Symbol 230 MovieClip [gun_2] Frame 1
#initclip 21 Object.registerClass("gun_2", cannon); #endinitclip
Symbol 231 MovieClip [gun_3] Frame 1
#initclip 22 Object.registerClass("gun_3", cannon); #endinitclip
Symbol 240 MovieClip [plane_med_base] Frame 1
stop();
Instance of Symbol 73 MovieClip "ex3" in Symbol 240 MovieClip [plane_med_base] Frame 1
onClipEvent (load) { delay = 40; }
Instance of Symbol 73 MovieClip "ex2" in Symbol 240 MovieClip [plane_med_base] Frame 1
onClipEvent (load) { delay = 25; }
Symbol 240 MovieClip [plane_med_base] Frame 2
makeDie(dd, true, true);
Symbol 240 MovieClip [plane_med_base] Frame 15
stop();
Symbol 254 MovieClip [isle_med] Frame 1
#initclip 23 Object.registerClass("isle_med", splashedObject); #endinitclip
Instance of Symbol 73 MovieClip "ex2" in Symbol 259 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 73 MovieClip "ex5" in Symbol 259 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 17; }
Instance of Symbol 73 MovieClip "ex3" in Symbol 259 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 73 MovieClip "ex4" in Symbol 259 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 13; }
Symbol 261 MovieClip [playerShoot] Frame 1
#initclip 24 Object.registerClass("playerShoot", bulletClass); #endinitclip
Symbol 267 MovieClip [isle_huge] Frame 1
#initclip 25 Object.registerClass("isle_huge", splashedObject); #endinitclip
Symbol 273 MovieClip [isle_big1] Frame 1
#initclip 26 Object.registerClass("isle_big1", splashedObject); #endinitclip
Symbol 286 MovieClip [plane_big_base] Frame 1
stop();
Instance of Symbol 73 MovieClip "ex2" in Symbol 286 MovieClip [plane_big_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 73 MovieClip "ex3" in Symbol 286 MovieClip [plane_big_base] Frame 1
onClipEvent (load) { delay = 25; }
Instance of Symbol 73 MovieClip "ex4" in Symbol 286 MovieClip [plane_big_base] Frame 1
onClipEvent (load) { delay = 45; }
Symbol 286 MovieClip [plane_big_base] Frame 2
makeDie(dd, true, true);
Symbol 286 MovieClip [plane_big_base] Frame 20
stop();
Symbol 299 MovieClip [zeppelin_base] Frame 1
stop();
Instance of Symbol 73 MovieClip "ex2" in Symbol 299 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) { delay = 2; }
Instance of Symbol 73 MovieClip "ex3" in Symbol 299 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 73 MovieClip "ex4" in Symbol 299 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 73 MovieClip "ex6" in Symbol 299 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) { delay = 50; }
Instance of Symbol 73 MovieClip "ex5" in Symbol 299 MovieClip [zeppelin_base] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 299 MovieClip [zeppelin_base] Frame 2
makeDie(dd);
Symbol 299 MovieClip [zeppelin_base] Frame 35
stop();
Symbol 311 MovieClip [clouds_down] Frame 1
#initclip 27 Object.registerClass("clouds_down", splashedObject); #endinitclip stop();
Symbol 315 MovieClip [clouds] Frame 1
#initclip 28 Object.registerClass("clouds", splashedObject); #endinitclip stop();
Symbol 319 MovieClip [clouds_top] Frame 1
#initclip 29 Object.registerClass("clouds_top", splashedObject); #endinitclip stop();
Symbol 344 MovieClip [torpedoe] Frame 1
#initclip 30 Object.registerClass("torpedoe", bulletClass); #endinitclip stop();
Symbol 344 MovieClip [torpedoe] Frame 2
stop();
Symbol 356 MovieClip [isle_big2] Frame 1
#initclip 31 Object.registerClass("isle_big2", splashedObject); #endinitclip
Symbol 366 MovieClip [boul] Frame 15
stop(); this.removeMovieClip();
Symbol 387 MovieClip Frame 1
stop();
Symbol 391 MovieClip [player_base3] Frame 1
stop();
Instance of Symbol 73 MovieClip "ex2" in Symbol 391 MovieClip [player_base3] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 73 MovieClip "ex3" in Symbol 391 MovieClip [player_base3] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 391 MovieClip [player_base3] Frame 2
stop(); makeDie(dd, true);
Symbol 392 MovieClip [player_gun_3] Frame 1
#initclip 32 Object.registerClass("player_gun_3", cannon); #endinitclip
Symbol 414 MovieClip Frame 1
stop();
Symbol 416 MovieClip [player_base2] Frame 1
stop();
Instance of Symbol 73 MovieClip "ex2" in Symbol 416 MovieClip [player_base2] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 73 MovieClip "ex3" in Symbol 416 MovieClip [player_base2] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 416 MovieClip [player_base2] Frame 2
stop(); makeDie(dd, true);
Symbol 438 MovieClip Frame 1
stop();
Symbol 440 MovieClip [player_base1] Frame 1
stop();
Instance of Symbol 73 MovieClip "ex2" in Symbol 440 MovieClip [player_base1] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 73 MovieClip "ex3" in Symbol 440 MovieClip [player_base1] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 440 MovieClip [player_base1] Frame 2
stop(); makeDie(dd, true);
Symbol 442 MovieClip [player_gun_1] Frame 1
#initclip 33 Object.registerClass("player_gun_1", cannon); #endinitclip
Symbol 443 MovieClip [player_gun_2] Frame 1
#initclip 34 Object.registerClass("player_gun_2", cannon); #endinitclip
Symbol 449 MovieClip [isle_sm1] Frame 1
#initclip 35 Object.registerClass("isle_sm1", splashedObject); #endinitclip
Symbol 455 MovieClip [isle_sm2] Frame 1
#initclip 36 Object.registerClass("isle_sm2", splashedObject); #endinitclip
Symbol 460 MovieClip [isle_ship_6] Frame 1
#initclip 37 Object.registerClass("isle_ship_6", splashedObject); #endinitclip
Symbol 466 MovieClip [isle_ship_2] Frame 1
#initclip 38 Object.registerClass("isle_ship_2", splashedObject); #endinitclip
Symbol 472 MovieClip [isle_ship_1] Frame 1
#initclip 39 Object.registerClass("isle_ship_1", splashedObject); #endinitclip
Symbol 477 MovieClip [isle_ship_3] Frame 1
#initclip 40 Object.registerClass("isle_ship_3", splashedObject); #endinitclip
Symbol 482 MovieClip [isle_ship_4] Frame 1
#initclip 41 Object.registerClass("isle_ship_4", splashedObject); #endinitclip
Symbol 487 MovieClip [isle_ship_5] Frame 1
#initclip 42 Object.registerClass("isle_ship_5", splashedObject); #endinitclip
Symbol 511 MovieClip [gun_huge] Frame 1
#initclip 43 Object.registerClass("gun_huge", cannon); #endinitclip
Symbol 515 MovieClip [gun_big2] Frame 1
#initclip 44 Object.registerClass("gun_big2", cannon); #endinitclip
Symbol 519 MovieClip [gun_big1] Frame 1
#initclip 45 Object.registerClass("gun_big1", cannon); #endinitclip
Symbol 523 MovieClip [gun_med] Frame 1
#initclip 46 Object.registerClass("gun_med", cannon); #endinitclip
Symbol 527 MovieClip [gun_rocket] Frame 1
#initclip 47 Object.registerClass("gun_rocket", cannon); #endinitclip
Symbol 534 MovieClip [rocket2] Frame 1
#initclip 48 Object.registerClass("rocket2", bulletClass); #endinitclip
Instance of Symbol 73 MovieClip "ex2" in Symbol 545 MovieClip [tb13] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 73 MovieClip "ex3" in Symbol 545 MovieClip [tb13] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 73 MovieClip "ex2" in Symbol 551 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 3; }
Instance of Symbol 73 MovieClip "ex5" in Symbol 551 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 73 MovieClip "ex3" in Symbol 551 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 3; }
Instance of Symbol 73 MovieClip "ex4" in Symbol 551 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 73 MovieClip "ex6" in Symbol 551 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 73 MovieClip "ex7" in Symbol 551 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 73 MovieClip "ex8" in Symbol 551 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 73 MovieClip "ex9" in Symbol 551 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 73 MovieClip "ex10" in Symbol 551 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 73 MovieClip "ex11" in Symbol 551 MovieClip [ship_boss1] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 73 MovieClip "ex2" in Symbol 557 MovieClip [tboss_c] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 73 MovieClip "ex3" in Symbol 557 MovieClip [tboss_c] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 566 Button
on (press) { _global.language_pre = "pt"; _root.nextFrame(); }
Symbol 568 Button
on (press) { _global.language_pre = "ru"; _root.nextFrame(); }
Symbol 573 Button
on (press) { _global.language_pre = "de"; _root.nextFrame(); }
Symbol 578 Button
on (press) { _global.language_pre = "fr"; _root.nextFrame(); }
Symbol 583 Button
on (press) { _global.language_pre = "es"; _root.nextFrame(); }
Symbol 588 Button
on (press) { _global.language_pre = "en"; _root.nextFrame(); }
Symbol 590 MovieClip [#soundz] Frame 1
#initclip 50 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 599 Button
on (release) { !!!ERROR
Symbol 603 Button
on (press) { !!!ERROR
Symbol 605 Button
on (press) { !!!ERROR
Symbol 606 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 606 MovieClip Frame 2
!!!ERROR
Symbol 609 MovieClip Frame 1
_visible = false;
Symbol 609 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 609 MovieClip Frame 7
gotoAndStop (1);
Symbol 609 MovieClip Frame 12
gotoAndStop (1);
Symbol 628 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("level_select"); }
Symbol 686 MovieClip Frame 1
stop();
Symbol 686 MovieClip Frame 2
stop();
Symbol 686 MovieClip Frame 3
stop();
Symbol 700 MovieClip Frame 1
overHeat.stop();
Symbol 716 MovieClip Frame 1
stop();
Symbol 721 MovieClip Frame 1
stop();
Symbol 726 MovieClip Frame 1
stop();
Symbol 729 Button
on (rollOver, dragOver) { sel1.gotoAndStop(2); } on (rollOut, dragOut) { if (_global.selectedPlane != 1) { sel1.gotoAndStop(1); } } on (release) { !!!ERROR
Symbol 731 Button
on (rollOver, dragOver) { sel2.gotoAndStop(2); } on (rollOut, dragOut) { if (_global.selectedPlane != 2) { sel2.gotoAndStop(1); } } on (release) { !!!ERROR
Symbol 733 Button
on (rollOver, dragOver) { sel3.gotoAndStop(2); } on (rollOut, dragOut) { if (_global.selectedPlane != 3) { sel3.gotoAndStop(1); } } on (release) { !!!ERROR
Symbol 734 MovieClip Frame 1
!!!ERROR
Symbol 959 MovieClip [#BGfull] Frame 1
#initclip 51 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 969 Button
on (release) { !!!ERROR
Symbol 970 Button
on (release) { !!!ERROR
Symbol 976 MovieClip Frame 1
stop();
Symbol 979 MovieClip Frame 1
!!!ERROR
Symbol 980 Button
on (release) { !!!ERROR
Symbol 981 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 984 MovieClip Frame 1
!!!ERROR
Symbol 1021 Button
on (release) { !!!ERROR
Symbol 1025 Button
on (release) { !!!ERROR
Symbol 1029 Button
on (release) { !!!ERROR
Symbol 1033 Button
on (release) { !!!ERROR
Symbol 1037 Button
on (release) { !!!ERROR
Symbol 1041 Button
on (release) { !!!ERROR
Symbol 1045 Button
on (release) { !!!ERROR
Symbol 1049 Button
on (release) { !!!ERROR
Symbol 1053 Button
on (release) { !!!ERROR
Symbol 1057 Button
on (release) { !!!ERROR

Library Items

Symbol 1 GraphicUsed by:36  Timeline
Symbol 2 GraphicUsed by:36
Symbol 3 GraphicUsed by:4 6 36
Symbol 4 MovieClipUses:3Used by:36
Symbol 5 GraphicUsed by:36
Symbol 6 MovieClipUses:3Used by:36
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:9
Symbol 9 MovieClipUses:8Used by:36
Symbol 10 GraphicUsed by:31
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:31
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:31
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:31
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:31
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:31
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:31
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:31
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:31
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:31
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:31
Symbol 31 MovieClipUses:10 12 14 16 18 20 22 24 26 28 30Used by:36
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:36
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:36
Symbol 36 MovieClipUses:1 2 4 5 3 6 9 31 33 35Used by:47
Symbol 37 GraphicUsed by:47
Symbol 38 GraphicUsed by:47
Symbol 39 GraphicUsed by:47
Symbol 40 GraphicUsed by:47
Symbol 41 GraphicUsed by:47
Symbol 42 GraphicUsed by:47
Symbol 43 GraphicUsed by:47
Symbol 44 GraphicUsed by:47
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:36 37 38 39 40 41 42 43 44 45 46Used by:Timeline
Symbol 1059 MovieClip [__Packages.checkedObject]
Symbol 1060 MovieClip [__Packages.movingObject]
Symbol 1061 MovieClip [__Packages.damagableObject]
Symbol 1062 MovieClip [__Packages.tankClass]
Symbol 1063 MovieClip [__Packages.enemyClass]
Symbol 1064 MovieClip [__Packages.bulletClass]
Symbol 1065 MovieClip [__Packages.queue]
Symbol 1066 MovieClip [__Packages.splashedObject]
Symbol 1067 MovieClip [__Packages.cannon]
Symbol 1068 MovieClip [__Packages.weapon]
Symbol 1069 MovieClip [__Packages.playerClass]
Symbol 1070 MovieClip [__Packages.soundCollector]
Symbol 1071 MovieClip [__Packages.bgClass]
Symbol 48 GraphicUsed by:695  Timeline
Symbol 49 FontUsed by:50 562 563 564 565 567 569 570 571 572 574 575 576 577 579 580 581 582 584 585 586 587
Symbol 50 EditableTextUses:49Used by:Timeline
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClipUses:52Used by:59
Symbol 54 GraphicUsed by:59
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:59
Symbol 57 FontUsed by:58
Symbol 58 EditableTextUses:57Used by:59
Symbol 59 MovieClipUses:53 54 56 58Used by:Timeline
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:62
Symbol 62 MovieClipUses:61Used by:Timeline
Symbol 63 GraphicUsed by:64
Symbol 64 ButtonUses:63Used by:Timeline
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:87 551
Symbol 67 BitmapUsed by:70
Symbol 68 BitmapUsed by:70
Symbol 69 BitmapUsed by:70 456 549
Symbol 70 GraphicUses:67 68 69Used by:71
Symbol 71 MovieClipUses:70Used by:87
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:74 87 186 191 196 201 210 219 240 259 286 299 391 416 440 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 539 542 545 551 552 553 556 557 558 559
Symbol 74 MovieClipUses:73Used by:86 141 142 143 144 146 148 149 178 222 334 337 339 350 391 416 440 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 539 542 545 552 553 556 557 558 559 590 686 959
Symbol 75 GraphicUsed by:86
Symbol 76 GraphicUsed by:86
Symbol 77 GraphicUsed by:86
Symbol 78 ShapeTweeningUsed by:86
Symbol 79 GraphicUsed by:86
Symbol 80 ShapeTweeningUsed by:86
Symbol 81 GraphicUsed by:86
Symbol 82 GraphicUsed by:86
Symbol 83 GraphicUsed by:86
Symbol 84 GraphicUsed by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:74 75 76 77 78 79 80 81 82 83 84 85Used by:87 180 186 191 196 201 210 219 224 229 230 231 240 259 261 286 299 344 392 442 443 511 515 519 523 527 534 548 551
Symbol 87 MovieClip [ship_boss]Uses:66 71 86 73Used by:Timeline
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:140
Symbol 90 ShapeTweeningUsed by:95
Symbol 91 GraphicUsed by:95
Symbol 92 ShapeTweeningUsed by:95
Symbol 93 GraphicUsed by:95
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:90 91 92 93 94Used by:140
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:140
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:140
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:140
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:140
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:140
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:140
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:140
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:140
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:140
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:140
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:140
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:140
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:140
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:140
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:140
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:140
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:140
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:140
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:140
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:140
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:140
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:140
Symbol 140 MovieClip [explode]Uses:89 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 137 139Used by:Timeline
Symbol 141 MovieClip [player]Uses:74Used by:959  Timeline
Symbol 142 MovieClip [enemy]Uses:74Used by:Timeline
Symbol 143 MovieClip [bullet]Uses:74Used by:Timeline
Symbol 144 MovieClip [queue]Uses:74Used by:Timeline
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClip [circle_way]Uses:145 74Used by:Timeline
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClip [line_way]Uses:147 74Used by:Timeline
Symbol 149 MovieClipUses:74Used by:155 160 165 348
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:155
Symbol 152 ShapeTweeningUsed by:155
Symbol 153 GraphicUsed by:155 160 165 348
Symbol 154 GraphicUsed by:155 160 165 348
Symbol 155 MovieClip [bonus_fullHealth]Uses:149 151 152 153 154Used by:Timeline
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:158 160
Symbol 158 MovieClipUses:157Used by:160
Symbol 159 ShapeTweeningUsed by:160
Symbol 160 MovieClip [bonus_freezer]Uses:149 158 159 157 153 154Used by:Timeline
Symbol 161 BitmapUsed by:163
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:161 162Used by:165
Symbol 164 ShapeTweeningUsed by:165
Symbol 165 MovieClip [bonus_double]Uses:149 163 164 153 154Used by:Timeline
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:176
Symbol 168 GraphicUsed by:175 366
Symbol 169 GraphicUsed by:175 366
Symbol 170 ShapeTweeningUsed by:175
Symbol 171 GraphicUsed by:175 366
Symbol 172 ShapeTweeningUsed by:175
Symbol 173 GraphicUsed by:175 366
Symbol 174 GraphicUsed by:175 366
Symbol 175 MovieClipUses:168 169 170 171 172 173 174Used by:176  Timeline
Symbol 176 MovieClip [userSplash]Uses:167 175Used by:Timeline
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClip [tang_way]Uses:177 74Used by:Timeline
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClip [playerShoot2]Uses:179 86Used by:Timeline
Symbol 181 GraphicUsed by:182 187 192 197 255 675
Symbol 182 MovieClipUses:181Used by:186
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:185
Symbol 185 MovieClipUses:184Used by:186
Symbol 186 MovieClip [ship_sm]Uses:182 185 86 73Used by:Timeline
Symbol 187 MovieClipUses:181Used by:191
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:190
Symbol 190 MovieClipUses:189Used by:191
Symbol 191 MovieClip [ship_med]Uses:187 190 86 73Used by:Timeline
Symbol 192 MovieClipUses:181Used by:196
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:195
Symbol 195 MovieClipUses:194Used by:196
Symbol 196 MovieClip [ship_sub]Uses:192 195 86 73Used by:Timeline
Symbol 197 MovieClipUses:181Used by:201
Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:198Used by:200
Symbol 200 MovieClipUses:199Used by:201
Symbol 201 MovieClip [ship_cargo]Uses:197 200 86 73Used by:Timeline
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:210
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:206
Symbol 206 MovieClipUses:205Used by:210
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:207Used by:209
Symbol 209 MovieClipUses:208Used by:210
Symbol 210 MovieClip [plane_jet_base]Uses:203 206 86 73 209Used by:Timeline
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:219
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:215
Symbol 215 MovieClipUses:214Used by:219
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:218
Symbol 218 MovieClipUses:217Used by:219
Symbol 219 MovieClip [plane_sm_base]Uses:212 215 86 73 218Used by:Timeline
Symbol 220 GraphicUsed by:221 535
Symbol 221 MovieClipUses:220Used by:222 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507
Symbol 222 MovieClip [empty_base]Uses:221 74Used by:Timeline
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClip [shoot]Uses:223 86Used by:Timeline
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:227
Symbol 227 MovieClipUses:226Used by:228
Symbol 228 MovieClip [plane_sm_shadow]Uses:227Used by:Timeline
Symbol 229 MovieClip [gun_1]Uses:86Used by:Timeline
Symbol 230 MovieClip [gun_2]Uses:86Used by:Timeline
Symbol 231 MovieClip [gun_3]Uses:86Used by:Timeline
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:232Used by:240
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:236
Symbol 236 MovieClipUses:235Used by:240
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:239
Symbol 239 MovieClipUses:238Used by:240
Symbol 240 MovieClip [plane_med_base]Uses:233 236 86 73 239Used by:Timeline
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:243
Symbol 243 MovieClipUses:242Used by:244
Symbol 244 MovieClip [plane_med_shadow]Uses:243Used by:Timeline
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:247
Symbol 247 MovieClipUses:246Used by:248
Symbol 248 MovieClip [plane_jet_shadow]Uses:247Used by:Timeline
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:249Used by:254
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:253
Symbol 253 MovieClipUses:252Used by:254
Symbol 254 MovieClip [isle_med]Uses:250 253Used by:Timeline
Symbol 255 MovieClipUses:181Used by:259
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:258
Symbol 258 MovieClipUses:257Used by:259
Symbol 259 MovieClip [ship_big]Uses:255 258 86 73Used by:Timeline
Symbol 260 GraphicUsed by:261
Symbol 261 MovieClip [playerShoot]Uses:260 86Used by:Timeline
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:262Used by:267
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:266
Symbol 266 MovieClipUses:265Used by:267
Symbol 267 MovieClip [isle_huge]Uses:263 266Used by:Timeline
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:268Used by:273
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:272
Symbol 272 MovieClipUses:271Used by:273
Symbol 273 MovieClip [isle_big1]Uses:269 272Used by:Timeline
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:276
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Symbol 799 TextUses:669Used by:958
Symbol 800 TextUses:669Used by:958
Symbol 801 TextUses:669Used by:958
Symbol 802 TextUses:669Used by:958
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Symbol 845 TextUses:669Used by:958
Symbol 846 GraphicUsed by:958
Symbol 847 TextUses:669Used by:958
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Symbol 850 TextUses:669Used by:958
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Symbol 954 TextUses:669Used by:958
Symbol 955 TextUses:669Used by:958
Symbol 956 TextUses:669Used by:958
Symbol 957 GraphicUsed by:958
Symbol 958 MovieClipUses:736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957Used by:959
Symbol 959 MovieClip [#BGfull]Uses:735 74 141 958Used by:Timeline
Symbol 960 GraphicUsed by:961
Symbol 961 MovieClipUses:960Used by:Timeline
Symbol 962 GraphicUsed by:963
Symbol 963 MovieClipUses:962Used by:Timeline
Symbol 964 GraphicUses:610 592 593Used by:979 984 1058
Symbol 965 BitmapUsed by:966
Symbol 966 GraphicUses:965Used by:969 980
Symbol 967 BitmapUsed by:968
Symbol 968 GraphicUses:967Used by:969 980
Symbol 969 ButtonUses:966 968Used by:979 1058
Symbol 970 ButtonUses:625 627Used by:979
Symbol 971 EditableTextUses:679Used by:979
Symbol 972 EditableTextUses:679Used by:979
Symbol 973 EditableTextUses:679Used by:979
Symbol 974 EditableTextUses:679Used by:979
Symbol 975 EditableTextUses:669Used by:976
Symbol 976 MovieClipUses:975Used by:979
Symbol 977 EditableTextUses:679Used by:979
Symbol 978 EditableTextUses:679Used by:979
Symbol 979 MovieClipUses:964 969 970 971 972 973 974 976 977 978Used by:Timeline
Symbol 980 ButtonUses:966 968Used by:984
Symbol 981 ButtonUses:625 627Used by:984
Symbol 982 EditableTextUses:669Used by:984
Symbol 983 EditableTextUses:679Used by:984
Symbol 984 MovieClipUses:964 980 981 982 983Used by:Timeline
Symbol 985 EditableTextUses:669Used by:Timeline
Symbol 986 GraphicUsed by:999
Symbol 987 TextUses:679Used by:999
Symbol 988 TextUses:679Used by:999
Symbol 989 TextUses:679Used by:999
Symbol 990 TextUses:679Used by:999
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Symbol 992 TextUses:679Used by:999
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Symbol 994 TextUses:679Used by:999
Symbol 995 TextUses:679Used by:999
Symbol 996 TextUses:679Used by:999
Symbol 997 TextUses:679Used by:999
Symbol 998 TextUses:679Used by:999
Symbol 999 MovieClipUses:986 987 988 989 990 991 992 993 994 995 996 997 998Used by:Timeline
Symbol 1000 GraphicUsed by:1004
Symbol 1001 GraphicUsed by:1002
Symbol 1002 MovieClipUses:1001Used by:1004
Symbol 1003 GraphicUsed by:1004
Symbol 1004 MovieClipUses:1000 1002 1003Used by:Timeline
Symbol 1005 BitmapUsed by:1015 1054
Symbol 1006 BitmapUsed by:1015 1050
Symbol 1007 BitmapUsed by:1015 1046
Symbol 1008 BitmapUsed by:1015 1042
Symbol 1009 BitmapUsed by:1015 1038
Symbol 1010 BitmapUsed by:1015 1034
Symbol 1011 BitmapUsed by:1015 1030
Symbol 1012 BitmapUsed by:1015 1026
Symbol 1013 BitmapUsed by:1015 1022
Symbol 1014 BitmapUsed by:1015 1018
Symbol 1015 GraphicUses:1005 1006 1007 1008 1009 1010 1011 1012 1013 1014Used by:1016
Symbol 1016 MovieClipUses:1015Used by:1058
Symbol 1017 TextUses:669Used by:1058
Symbol 1018 GraphicUses:1014Used by:1021
Symbol 1019 BitmapUsed by:1020
Symbol 1020 GraphicUses:1019Used by:1021
Symbol 1021 ButtonUses:1018 1020Used by:1058
Symbol 1022 GraphicUses:1013Used by:1025
Symbol 1023 BitmapUsed by:1024
Symbol 1024 GraphicUses:1023Used by:1025
Symbol 1025 ButtonUses:1022 1024Used by:1058
Symbol 1026 GraphicUses:1012Used by:1029
Symbol 1027 BitmapUsed by:1028
Symbol 1028 GraphicUses:1027Used by:1029
Symbol 1029 ButtonUses:1026 1028Used by:1058
Symbol 1030 GraphicUses:1011Used by:1033
Symbol 1031 BitmapUsed by:1032
Symbol 1032 GraphicUses:1031Used by:1033
Symbol 1033 ButtonUses:1030 1032Used by:1058
Symbol 1034 GraphicUses:1010Used by:1037
Symbol 1035 BitmapUsed by:1036
Symbol 1036 GraphicUses:1035Used by:1037
Symbol 1037 ButtonUses:1034 1036Used by:1058
Symbol 1038 GraphicUses:1009Used by:1041
Symbol 1039 BitmapUsed by:1040
Symbol 1040 GraphicUses:1039Used by:1041
Symbol 1041 ButtonUses:1038 1040Used by:1058
Symbol 1042 GraphicUses:1008Used by:1045
Symbol 1043 BitmapUsed by:1044
Symbol 1044 GraphicUses:1043Used by:1045
Symbol 1045 ButtonUses:1042 1044Used by:1058
Symbol 1046 GraphicUses:1007Used by:1049
Symbol 1047 BitmapUsed by:1048
Symbol 1048 GraphicUses:1047Used by:1049
Symbol 1049 ButtonUses:1046 1048Used by:1058
Symbol 1050 GraphicUses:1006Used by:1053
Symbol 1051 BitmapUsed by:1052
Symbol 1052 GraphicUses:1051Used by:1053
Symbol 1053 ButtonUses:1050 1052Used by:1058
Symbol 1054 GraphicUses:1005Used by:1057
Symbol 1055 BitmapUsed by:1056
Symbol 1056 GraphicUses:1055Used by:1057
Symbol 1057 ButtonUses:1054 1056Used by:1058
Symbol 1058 MovieClipUses:964 969 1016 1017 1021 1025 1029 1033 1037 1041 1045 1049 1053 1057Used by:Timeline

Instance Names

"error"Frame 2Symbol 50 EditableText
"status_mc"Frame 3Symbol 59 MovieClip
"blow"Frame 5Symbol 175 MovieClip
"blow"Frame 5Symbol 366 MovieClip [boul]
"soundz"Frame 7Symbol 590 MovieClip [#soundz]
"btn_sound"Frame 8Symbol 606 MovieClip
"soundStarter"Frame 8Symbol 609 MovieClip
"playBtn"Frame 9Symbol 628 Button
"water"Frame 10Symbol 668 MovieClip
"gui"Frame 10Symbol 706 MovieClip
"wnd"Frame 10Symbol 734 MovieClip
"bg"Frame 11Symbol 959 MovieClip [#BGfull]
"fastZone"Frame 11Symbol 961 MovieClip
"slowZone"Frame 11Symbol 963 MovieClip
"wndComplete"Frame 11Symbol 979 MovieClip
"wndPause"Frame 11Symbol 984 MovieClip
"tfTimer"Frame 11Symbol 985 EditableText
"bottomRuler"Frame 11Symbol 999 MovieClip
"bossBar"Frame 11Symbol 1004 MovieClip
"tf"Symbol 59 MovieClip Frame 1Symbol 58 EditableText
"body"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 66 MovieClip
"head4"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 86 MovieClip
"head"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 86 MovieClip
"head3"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 86 MovieClip
"head2"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 86 MovieClip
"head5"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 86 MovieClip
"head6"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 86 MovieClip
"head7"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 86 MovieClip
"head8"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 86 MovieClip
"head9"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 86 MovieClip
"head10"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 86 MovieClip
"head11"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 86 MovieClip
"head12"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 86 MovieClip
"ex1"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 73 MovieClip
"ex2"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 73 MovieClip
"ex5"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 73 MovieClip
"ex3"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 73 MovieClip
"ex4"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 73 MovieClip
"ex6"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 73 MovieClip
"ex7"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 73 MovieClip
"ex8"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 73 MovieClip
"ex9"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 73 MovieClip
"ex10"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 73 MovieClip
"ex11"Symbol 87 MovieClip [ship_boss] Frame 1Symbol 73 MovieClip
"klop"Symbol 146 MovieClip [circle_way] Frame 1Symbol 74 MovieClip
"klop"Symbol 148 MovieClip [line_way] Frame 1Symbol 74 MovieClip
"spl"Symbol 176 MovieClip [userSplash] Frame 1Symbol 167 MovieClip
"blow"Symbol 176 MovieClip [userSplash] Frame 1Symbol 175 MovieClip
"klop"Symbol 178 MovieClip [tang_way] Frame 1Symbol 74 MovieClip
"p1"Symbol 180 MovieClip [playerShoot2] Frame 1Symbol 86 MovieClip
"p2"Symbol 180 MovieClip [playerShoot2] Frame 1Symbol 86 MovieClip
"body"Symbol 186 MovieClip [ship_sm] Frame 1Symbol 182 MovieClip
"head"Symbol 186 MovieClip [ship_sm] Frame 1Symbol 86 MovieClip
"ex1"Symbol 186 MovieClip [ship_sm] Frame 1Symbol 73 MovieClip
"body"Symbol 191 MovieClip [ship_med] Frame 1Symbol 187 MovieClip
"head2"Symbol 191 MovieClip [ship_med] Frame 1Symbol 86 MovieClip
"head"Symbol 191 MovieClip [ship_med] Frame 1Symbol 86 MovieClip
"ex2"Symbol 191 MovieClip [ship_med] Frame 1Symbol 73 MovieClip
"ex1"Symbol 191 MovieClip [ship_med] Frame 1Symbol 73 MovieClip
"ex3"Symbol 191 MovieClip [ship_med] Frame 1Symbol 73 MovieClip
"body"Symbol 196 MovieClip [ship_sub] Frame 1Symbol 192 MovieClip
"head"Symbol 196 MovieClip [ship_sub] Frame 1Symbol 86 MovieClip
"ex2"Symbol 196 MovieClip [ship_sub] Frame 1Symbol 73 MovieClip
"ex1"Symbol 196 MovieClip [ship_sub] Frame 1Symbol 73 MovieClip
"body"Symbol 201 MovieClip [ship_cargo] Frame 1Symbol 197 MovieClip
"head"Symbol 201 MovieClip [ship_cargo] Frame 1Symbol 86 MovieClip
"ex1"Symbol 201 MovieClip [ship_cargo] Frame 1Symbol 73 MovieClip
"ex2"Symbol 201 MovieClip [ship_cargo] Frame 1Symbol 73 MovieClip
"ex3"Symbol 201 MovieClip [ship_cargo] Frame 1Symbol 73 MovieClip
"ex4"Symbol 201 MovieClip [ship_cargo] Frame 1Symbol 73 MovieClip
"body"Symbol 210 MovieClip [plane_jet_base] Frame 1Symbol 203 MovieClip
"head"Symbol 210 MovieClip [plane_jet_base] Frame 1Symbol 86 MovieClip
"head2"Symbol 210 MovieClip [plane_jet_base] Frame 1Symbol 86 MovieClip
"head3"Symbol 210 MovieClip [plane_jet_base] Frame 1Symbol 86 MovieClip
"ex1"Symbol 210 MovieClip [plane_jet_base] Frame 1Symbol 73 MovieClip
"ex2"Symbol 210 MovieClip [plane_jet_base] Frame 1Symbol 73 MovieClip
"dd"Symbol 210 MovieClip [plane_jet_base] Frame 2Symbol 209 MovieClip
"body"Symbol 219 MovieClip [plane_sm_base] Frame 1Symbol 212 MovieClip
"head"Symbol 219 MovieClip [plane_sm_base] Frame 1Symbol 86 MovieClip
"head2"Symbol 219 MovieClip [plane_sm_base] Frame 1Symbol 86 MovieClip
"head3"Symbol 219 MovieClip [plane_sm_base] Frame 1Symbol 86 MovieClip
"ex1"Symbol 219 MovieClip [plane_sm_base] Frame 1Symbol 73 MovieClip
"ex2"Symbol 219 MovieClip [plane_sm_base] Frame 1Symbol 73 MovieClip
"dd"Symbol 219 MovieClip [plane_sm_base] Frame 2Symbol 218 MovieClip
"body"Symbol 222 MovieClip [empty_base] Frame 1Symbol 221 MovieClip
"head"Symbol 222 MovieClip [empty_base] Frame 1Symbol 74 MovieClip
"p1"Symbol 224 MovieClip [shoot] Frame 1Symbol 86 MovieClip
"p2"Symbol 224 MovieClip [shoot] Frame 1Symbol 86 MovieClip
"shoot1"Symbol 229 MovieClip [gun_1] Frame 1Symbol 86 MovieClip
"shoot1"Symbol 230 MovieClip [gun_2] Frame 1Symbol 86 MovieClip
"shoot2"Symbol 230 MovieClip [gun_2] Frame 1Symbol 86 MovieClip
"shoot1"Symbol 231 MovieClip [gun_3] Frame 1Symbol 86 MovieClip
"shoot2"Symbol 231 MovieClip [gun_3] Frame 1Symbol 86 MovieClip
"shoot3"Symbol 231 MovieClip [gun_3] Frame 1Symbol 86 MovieClip
"body"Symbol 240 MovieClip [plane_med_base] Frame 1Symbol 233 MovieClip
"head"Symbol 240 MovieClip [plane_med_base] Frame 1Symbol 86 MovieClip
"head2"Symbol 240 MovieClip [plane_med_base] Frame 1Symbol 86 MovieClip
"head3"Symbol 240 MovieClip [plane_med_base] Frame 1Symbol 86 MovieClip
"ex3"Symbol 240 MovieClip [plane_med_base] Frame 1Symbol 73 MovieClip
"ex1"Symbol 240 MovieClip [plane_med_base] Frame 1Symbol 73 MovieClip
"ex2"Symbol 240 MovieClip [plane_med_base] Frame 1Symbol 73 MovieClip
"dd"Symbol 240 MovieClip [plane_med_base] Frame 2Symbol 239 MovieClip
"body"Symbol 254 MovieClip [isle_med] Frame 1Symbol 250 MovieClip
"body"Symbol 259 MovieClip [ship_big] Frame 1Symbol 255 MovieClip
"head4"Symbol 259 MovieClip [ship_big] Frame 1Symbol 86 MovieClip
"head"Symbol 259 MovieClip [ship_big] Frame 1Symbol 86 MovieClip
"head3"Symbol 259 MovieClip [ship_big] Frame 1Symbol 86 MovieClip
"head2"Symbol 259 MovieClip [ship_big] Frame 1Symbol 86 MovieClip
"ex1"Symbol 259 MovieClip [ship_big] Frame 1Symbol 73 MovieClip
"ex2"Symbol 259 MovieClip [ship_big] Frame 1Symbol 73 MovieClip
"ex5"Symbol 259 MovieClip [ship_big] Frame 1Symbol 73 MovieClip
"ex3"Symbol 259 MovieClip [ship_big] Frame 1Symbol 73 MovieClip
"ex4"Symbol 259 MovieClip [ship_big] Frame 1Symbol 73 MovieClip
"p1"Symbol 261 MovieClip [playerShoot] Frame 1Symbol 86 MovieClip
"p2"Symbol 261 MovieClip [playerShoot] Frame 1Symbol 86 MovieClip
"body"Symbol 267 MovieClip [isle_huge] Frame 1Symbol 263 MovieClip
"body"Symbol 273 MovieClip [isle_big1] Frame 1Symbol 269 MovieClip
"body"Symbol 286 MovieClip [plane_big_base] Frame 1Symbol 279 MovieClip
"head"Symbol 286 MovieClip [plane_big_base] Frame 1Symbol 86 MovieClip
"head2"Symbol 286 MovieClip [plane_big_base] Frame 1Symbol 86 MovieClip
"head3"Symbol 286 MovieClip [plane_big_base] Frame 1Symbol 86 MovieClip
"head4"Symbol 286 MovieClip [plane_big_base] Frame 1Symbol 86 MovieClip
"head5"Symbol 286 MovieClip [plane_big_base] Frame 1Symbol 86 MovieClip
"ex2"Symbol 286 MovieClip [plane_big_base] Frame 1Symbol 73 MovieClip
"ex1"Symbol 286 MovieClip [plane_big_base] Frame 1Symbol 73 MovieClip
"ex3"Symbol 286 MovieClip [plane_big_base] Frame 1Symbol 73 MovieClip
"ex4"Symbol 286 MovieClip [plane_big_base] Frame 1Symbol 73 MovieClip
"dd"Symbol 286 MovieClip [plane_big_base] Frame 2Symbol 285 MovieClip
"body"Symbol 299 MovieClip [zeppelin_base] Frame 1Symbol 292 MovieClip
"head"Symbol 299 MovieClip [zeppelin_base] Frame 1Symbol 86 MovieClip
"head2"Symbol 299 MovieClip [zeppelin_base] Frame 1Symbol 86 MovieClip
"ex2"Symbol 299 MovieClip [zeppelin_base] Frame 1Symbol 73 MovieClip
"ex1"Symbol 299 MovieClip [zeppelin_base] Frame 1Symbol 73 MovieClip
"ex3"Symbol 299 MovieClip [zeppelin_base] Frame 1Symbol 73 MovieClip
"ex4"Symbol 299 MovieClip [zeppelin_base] Frame 1Symbol 73 MovieClip
"ex6"Symbol 299 MovieClip [zeppelin_base] Frame 1Symbol 73 MovieClip
"ex5"Symbol 299 MovieClip [zeppelin_base] Frame 1Symbol 73 MovieClip
"dd"Symbol 299 MovieClip [zeppelin_base] Frame 2Symbol 298 MovieClip
"dd"Symbol 299 MovieClip [zeppelin_base] Frame 16Symbol 298 MovieClip
"klop"Symbol 337 MovieClip [heli_way] Frame 1Symbol 74 MovieClip
"klop"Symbol 339 MovieClip [bomber_way] Frame 1Symbol 74 MovieClip
"p1"Symbol 344 MovieClip [torpedoe] Frame 1Symbol 86 MovieClip
"p2"Symbol 344 MovieClip [torpedoe] Frame 1Symbol 86 MovieClip
"klop"Symbol 350 MovieClip [tang1_way] Frame 1Symbol 74 MovieClip
"body"Symbol 356 MovieClip [isle_big2] Frame 1Symbol 352 MovieClip
"body"Symbol 391 MovieClip [player_base3] Frame 1Symbol 368 MovieClip
"p0"Symbol 391 MovieClip [player_base3] Frame 1Symbol 74 MovieClip
"p1"Symbol 391 MovieClip [player_base3] Frame 1Symbol 74 MovieClip
"p3"Symbol 391 MovieClip [player_base3] Frame 1Symbol 74 MovieClip
"p2"Symbol 391 MovieClip [player_base3] Frame 1Symbol 74 MovieClip
"vis"Symbol 391 MovieClip [player_base3] Frame 1Symbol 387 MovieClip
"head"Symbol 391 MovieClip [player_base3] Frame 1Symbol 74 MovieClip
"ex1"Symbol 391 MovieClip [player_base3] Frame 1Symbol 73 MovieClip
"ex2"Symbol 391 MovieClip [player_base3] Frame 1Symbol 73 MovieClip
"ex3"Symbol 391 MovieClip [player_base3] Frame 1Symbol 73 MovieClip
"dd"Symbol 391 MovieClip [player_base3] Frame 2Symbol 390 MovieClip
"shoot1"Symbol 392 MovieClip [player_gun_3] Frame 1Symbol 86 MovieClip
"shoot2"Symbol 392 MovieClip [player_gun_3] Frame 1Symbol 86 MovieClip
"shoot3"Symbol 392 MovieClip [player_gun_3] Frame 1Symbol 86 MovieClip
"shoot4"Symbol 392 MovieClip [player_gun_3] Frame 1Symbol 86 MovieClip
"vis"Symbol 393 MovieClip [player_shadow3] Frame 1Symbol 387 MovieClip
"body"Symbol 416 MovieClip [player_base2] Frame 1Symbol 395 MovieClip
"p0"Symbol 416 MovieClip [player_base2] Frame 1Symbol 74 MovieClip
"p1"Symbol 416 MovieClip [player_base2] Frame 1Symbol 74 MovieClip
"p3"Symbol 416 MovieClip [player_base2] Frame 1Symbol 74 MovieClip
"p2"Symbol 416 MovieClip [player_base2] Frame 1Symbol 74 MovieClip
"vis"Symbol 416 MovieClip [player_base2] Frame 1Symbol 414 MovieClip
"head"Symbol 416 MovieClip [player_base2] Frame 1Symbol 74 MovieClip
"ex1"Symbol 416 MovieClip [player_base2] Frame 1Symbol 73 MovieClip
"ex2"Symbol 416 MovieClip [player_base2] Frame 1Symbol 73 MovieClip
"ex3"Symbol 416 MovieClip [player_base2] Frame 1Symbol 73 MovieClip
"dd"Symbol 416 MovieClip [player_base2] Frame 2Symbol 415 MovieClip
"vis"Symbol 417 MovieClip [player_shadow2] Frame 1Symbol 414 MovieClip
"body"Symbol 440 MovieClip [player_base1] Frame 1Symbol 419 MovieClip
"p0"Symbol 440 MovieClip [player_base1] Frame 1Symbol 74 MovieClip
"p1"Symbol 440 MovieClip [player_base1] Frame 1Symbol 74 MovieClip
"p3"Symbol 440 MovieClip [player_base1] Frame 1Symbol 74 MovieClip
"p2"Symbol 440 MovieClip [player_base1] Frame 1Symbol 74 MovieClip
"vis"Symbol 440 MovieClip [player_base1] Frame 1Symbol 438 MovieClip
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Labels

"lang"Frame 6
"init"Frame 7
"menu"Frame 8
"help"Frame 9
"game"Frame 10
"level"Frame 11
"level_select"Frame 12
"shoot"Symbol 86 MovieClip Frame 2
"playerShoot"Symbol 86 MovieClip Frame 2
"rocket"Symbol 86 MovieClip Frame 6
"playerShoot2"Symbol 86 MovieClip Frame 16
"destroy"Symbol 176 MovieClip [userSplash] Frame 2
"die"Symbol 210 MovieClip [plane_jet_base] Frame 2
"die"Symbol 219 MovieClip [plane_sm_base] Frame 2
"die"Symbol 240 MovieClip [plane_med_base] Frame 2
"die"Symbol 286 MovieClip [plane_big_base] Frame 2
"die"Symbol 299 MovieClip [zeppelin_base] Frame 2
"die"Symbol 391 MovieClip [player_base3] Frame 2
"die"Symbol 416 MovieClip [player_base2] Frame 2
"die"Symbol 440 MovieClip [player_base1] Frame 2
"start"Symbol 609 MovieClip Frame 5
"stop"Symbol 609 MovieClip Frame 10




https://swfchan.com/54/269089/info.shtml
Created: 11/11 -2026 01:13:54 Last modified: 11/11 -2026 01:13:54 Server time: 11/11 -2026 02:21:20