STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
231346
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2623 · P5245

<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM88791145-6DC&rnd=88791145" width="1" height="1"></div>

Hoover Fusion.swf

This is the info page for
Flash #26210

(Click the ID number above for more basic data on this flash file.)


Text
0:00

0:00

0

0

000

000

000

000

LEVEL X

LEVEL X

012345678

012345678

012345678

012345678

012345678

012345678

-01234567

-01234567

-012345678

-012345678

ActionScript [AS1/AS2]

Frame 1
loadVariablesNum ("gamelinks.asp", 0); allMaps = ["room1", "room2", "room3", "room4", "room5", "room6"]; room1 = [[["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 9], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0], ["n0", 0]], [["n0", 0], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["p0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0]], [["n0", 0], ["p0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]]]; room1chracters = [["H", 4, 9], ["V", 11, 4], ["V", 4, 3]]; room1dynamics = [["levelHeroDuration", 200], ["cycloneRespon", 200], ["villanRespon", 150], ["levelMap", "lroom"], ["xLoc", 0], ["yLoc", 0], ["levelParTime", 50]]; room2 = [[["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 9], ["d0", 1], ["n0", 0]], [["n0", 0], ["n0", 0], ["p0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0]], [["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["d0", 1], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]]]; room2chracters = [["H", 11, 12], ["V", 14, 4], ["V", 3, 12]]; room2dynamics = [["levelHeroDuration", 200], ["cycloneRespon", 200], ["villanRespon", 150], ["levelMap", "kitchen"], ["xLoc", 0], ["yLoc", 0], ["levelParTime", 40]]; room3 = [[["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 9], ["d0", 1], ["n0", 0]], [["n0", 0], ["p0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]]]; room3chracters = [["H", 13, 12], ["V", 3, 3], ["V", 7, 3], ["V", 13, 3]]; room3dynamics = [["levelHeroDuration", 205], ["cycloneRespon", 220], ["villanRespon", 130], ["levelMap", "dining"], ["xLoc", 0], ["yLoc", 0], ["levelParTime", 50]]; room4 = [[["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 9], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["p0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]]]; room4chracters = [["H", 13, 12], ["V", 1, 12], ["V", 2, 3], ["V", 7, 5], ["V", 13, 4]]; room4dynamics = [["levelHeroDuration", 205], ["cycloneRespon", 220], ["villanRespon", 130], ["levelMap", "den"], ["xLoc", 0], ["yLoc", 0], ["levelParTime", 60]]; room5 = [[["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 9], ["d0", 1], ["n0", 0]], [["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["d0", 1], ["p0", 1], ["n0", 0]], [["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]]]; room5chracters = [["H", 13, 12], ["V", 8, 3], ["V", 10, 3], ["V", 1, 12]]; room5dynamics = [["levelHeroDuration", 190], ["cycloneRespon", 240], ["villanRespon", 120], ["levelMap", "clock"], ["xLoc", 0], ["yLoc", 0], ["levelParTime", 50]]; room6 = [[["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 9], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["p0", 1], ["n0", 0], ["n0", 0], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["n0", 0], ["d0", 1], ["n0", 0]], [["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["d0", 1], ["d0", 1], ["d0", 1], ["n0", 0]], [["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0], ["n0", 0]]]; room6chracters = [["H", 2, 12], ["V", 5, 11], ["V", 13, 3], ["V", 13, 12], ["V", 2, 3]]; room6dynamics = [["levelHeroDuration", 195], ["cycloneRespon", 240], ["villanRespon", 120], ["levelMap", "bedroom"], ["xLoc", 0], ["yLoc", 0], ["levelParTime", 55]]; fscommand ("allowscale", "false"); fscommand ("fullscreen", "true"); _global.initialStart = false; _global.totalPoints = 0; _global.levelNumber = 0; _global.soundOn = true; _global.gamePaused = true; _global.inGameInstructions = false; _global.heroTile = 0; _global.heroState = 0; _global.heroLives = 3; _global.dirtCount = 0; _global.villanCount = 0; _global.pupCount = 0; _global.levelDirt = 0; _global.levelDust = 0; _global.levelPup = 0; _global.heroDuration = 150; _global.cycloneRespon = 250; _global.villanRespon = 200; _global.gameScore = 0; _global.levelStarted = false; _global.levelDone = false; _global.fusionExit = false; _global.masterClock = 0; _global.tileW = 24; _global.tileH = 24; _global.gameBoardH = 13 * _global.tileH; stop();
Instance of Symbol 30 MovieClip in Frame 1
onClipEvent (load) { loaderBarWidth = 191; movieSize = Math.floor(_parent.getBytesTotal() / 1024); } onClipEvent (enterFrame) { movieLoaded = Math.floor(_parent.getBytesLoaded() / 1024); percent = movieLoaded / movieSize; if (!isNaN(percent)) { this.percentDisplay = Math.round(100 * (this.cover._x / 209)) + "%"; setX = Math.floor((loaderBarWidth * percent) + 18); this.cover.targetX = setX; this.cover.moveMe = true; } }
Frame 3
setDynamics = function () { _global.levelNumber = ((_global.levelNumber++) % allMaps.length) + 1; this.container_mc.targetY = 90 + (_global.gameBoardH * (_global.levelNumber - 1)); this.container_mc.moveMe = true; mapSetName = allMaps[_global.levelNumber - 1]; _global.myMap = new Array(); i = 0; while (i < eval (mapSetName).length) { _global.myMap[i] = new Array(); j = 0; while (j < eval (mapSetName)[i].length) { _global.myMap[i][j] = new Array(); z = 0; while (z < eval (mapSetName)[i][j].length) { _global.myMap[i][j][z] = eval (mapSetName)[i][j][z]; z++; } j++; } i++; } _global.myCharacters = this[mapSetName + "chracters"]; _global.myDynamics = this[mapSetName + "dynamics"]; _global.heroTile = 0; _global.heroState = 0; _global.levelDirt = 0; _global.levelDust = 0; _global.levelPup = 0; _global.dirtCount = 0; _global.villanCount = 0; _global.levelDone = false; _global.fusionExit = false; i = 0; while (i < myDynamics.length) { Set("_global." + myDynamics[i][0], myDynamics[i][1]); i++; } _global.yLoc = -(_global.gameBoardH * (_global.levelNumber - 1)); _global.mapW = myMap[0].length; _global.mapH = myMap.length; this.levelJpg_mc.loadMovie(((levelJpgPath + this["level" + _global.levelNumber]) + ".jpg?nocache=") + getTimer(), 0); }; sfxButtons = new Sound("sfxButtons_mc"); sfxButtons.attachSound("sfxButtons"); this.playSfxButtons = function () { if (_global.soundOn == true) { sfxButtons.stop(); sfxButtons.start(); sfxButtons.setVolume(60); } }; sfxDirt = new Sound("sfxDirt_mc"); sfxDirt.attachSound("sfxDirt"); this.playSfxDirt = function () { if (_global.soundOn == true) { sfxDirt.stop(); sfxDirt.start(); } }; sfxVillan = new Sound("sfxVillan_mc"); sfxVillan.attachSound("sfxVillan"); this.playSfxVillan = function () { if (_global.soundOn == true) { sfxVillan.start(); } }; sfxHero = new Sound("sfxHero_mc"); sfxHero.attachSound("sfxHero"); this.playSfxHero = function () { if (_global.soundOn == true) { sfxHero.stop(); sfxHero.start(); } }; sfxTally = new Sound("sfxTally_mc"); sfxTally.attachSound("sfxTally"); this.playSfxTally = function () { if (_global.soundOn == true) { sfxTally.stop(); sfxTally.start(); } }; sfxExit = new Sound("sfxExit_mc"); sfxExit.attachSound("sfxExit"); this.playSfxExit = function () { if (_global.soundOn == true) { sfxExit.start(); } }; sfxPup = new Sound("sfxPup_mc"); sfxPup.attachSound("sfxPup"); this.playSfxPup = function () { if (_global.soundOn == true) { sfxPup.stop(); sfxPup.start(0, 99); sfxPup.setVolume(60); } }; this.stopSfxPup = function () { sfxPup.stop(); }; bkgdMusic = new Sound("bkgdMusic_mc"); bkgdMusic.attachSound("bkgdMusic"); this.playBkgdMusic = function () { bkgdMusic.start(0, 99); bkgdMusic.setVolume(35); }; this.stopBkgdMusic = function () { bkgdMusic.stop(); }; playBkgdMusic();
Instance of Symbol 193 MovieClip "container_mc" in Frame 3
onClipEvent (load) { _global.containerStartY = this._y; this.moveMe = true; targetY = this._y; } onClipEvent (enterFrame) { if (this.moveMe == true) { currentYposition = this._y; differenceY = targetY - currentYposition; moveY = differenceY / 5; this._Y = Number(currentYposition) + Number(moveY); newY = Number(currentYposition) + Number(moveY); if ((newY == oldY) && (newY != targetY)) { this._Y = targetY; } oldY = newY; if (this._y == targetY) { this.moveMe = false; } } }
Instance of Symbol 204 MovieClip in Frame 3
onClipEvent (enterFrame) { this.level = _global.levelNumber; this.dirt = _global.levelDirt; this.scoreDisplay = _global.gameScore; this.timeDisplay = _global.elapseTime; }
Instance of Symbol 207 MovieClip "lives1" in Frame 3
onClipEvent (load) { this._visible = true; } onClipEvent (enterFrame) { if ((_global.heroLives < 1) && (this._visible == true)) { this._visible = false; } if ((_global.heroLives >= 1) && (this._visible == false)) { this._visible = true; } }
Instance of Symbol 207 MovieClip "lives2" in Frame 3
onClipEvent (load) { this._visible = true; } onClipEvent (enterFrame) { if ((_global.heroLives < 2) && (this._visible == true)) { this._visible = false; } if ((_global.heroLives >= 2) && (this._visible == false)) { this._visible = true; } }
Instance of Symbol 207 MovieClip "lives3" in Frame 3
onClipEvent (load) { this._visible = true; } onClipEvent (enterFrame) { if ((_global.heroLives < 3) && (this._visible == true)) { this._visible = false; } if ((_global.heroLives >= 3) && (this._visible == false)) { this._visible = true; } }
Instance of Symbol 215 MovieClip "powerup" in Frame 3
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if ((_global.heroState == 1) && (this._visible == false)) { this._alpha = 100; this._visible = true; } if ((_global.heroState == 0) && (this._visible == true)) { this._visible = false; } if (this._visible == true) { if ((_global.masterClock - _global.heroStateBaseTime) > (_global.heroDuration - 50)) { this._alpha = ((this._alpha = this._alpha + 20)) % 100; } else { this._alpha = 100; } } }
Instance of Symbol 216 MovieClip "timerMc" in Frame 3
onClipEvent (load) { _global.elapseTime = "0:00"; collisionDetection = function (hero, villan, myName) { var _local5 = Math.sqrt(Math.pow(hero.x - villan.x, 2) + Math.pow(hero.y - villan.y, 2)); if (_local5 <= 14) { if (_global.heroState == 0) { _parent.killHero(Math.round(hero.x), Math.round(hero.y)); } else { _parent.killVillan(myName, Math.round(villan.x), Math.round(villan.y)); } } }; } onClipEvent (enterFrame) { _global.masterClock = math.round(getTimer() / 100); if (((_global.levelStarted == true) && (_global.levelDone != true)) && (_global.initialStart == true)) { _global.levelSecondsTime = Math.floor((_global.masterClock / 10) - (_global.levelBaseTime / 10)); minutest = Math.floor((_global.masterClock / 600) - (_global.levelBaseTime / 600)); seconds = _global.levelSecondsTime % 60; if (seconds < 10) { seconds = "0" + seconds; } _global.elapseTime = (minutest + ":") + seconds; hero = new Object(); hero.clip = _parent.container_mc.playersMC.hero; hero.x = _parent.container_mc.playersMC.hero._x; hero.y = _parent.container_mc.playersMC.hero._y; i = 1; while (i < _global.myCharacters.length) { this["villan" + i] = new Object(); this["villan" + i].clip = _parent.container_mc.playersMC["villan" + i]; this["villan" + i].x = _parent.container_mc.playersMC["villan" + i]._x; this["villan" + i].y = _parent.container_mc.playersMC["villan" + i]._y; this.collisionDetection(hero, this["villan" + i], "villan" + i); i++; } } if (((_global.masterClock - _global.heroStateBaseTime) > _global.heroDuration) && (_global.heroState == 1)) { _parent.stopSfxPup(); _global.heroState = 0; } if (((_global.masterClock - _global.heroStateBaseTime) > _global.heroDuration) && (_global.heroState == 3)) { _parent.stopSfxPup(); _global.heroState = 0; } if (((dirtCount == 0) && (villanCount == 0)) && (levelStarted == true)) { if (_parent.container_mc[_global.levelMap].door._currentFrame < 5) { _parent.container_mc[_global.levelMap].door.gotoAndStop("open"); } } }
Instance of Symbol 219 MovieClip "tint" in Frame 3
onClipEvent (load) { this._alpha = 100; fadeMe = "up"; } onClipEvent (enterFrame) { if ((fadeMe == "down") && (this._alpha > 0)) { this._alpha = this._alpha - 10; _global.lastScreen = null; } else if ((fadeMe == "down") && (this._alpha <= 0)) { if (_global.fusionExit == true) { _parent.levelBuild(); } _global.initialStart = true; _global.inGameInstructions = false; _global.gamePaused = false; this._x = -500; fadeMe = null; } if ((fadeMe == "up") && (this._alpha < 100)) { _global.gamePaused = true; this._alpha = this._alpha + 10; this._x = 26; } else if ((fadeMe == "up") && (this._alpha >= 100)) { if (_global.inGameInstructions == false) { if ((_global.levelStarted == true) && (_global.inGameInstructions == false)) { if (_parent.scoring._x != 740) { _parent.scoring._x = 740; } _parent.scoring.targetX = 69; _parent.scoring.gotoAndStop(1); _parent.scoring.scoringDisplay = true; _parent.scoring.moveMe = true; _global.levelStarted = false; _global.lastScreen = "scoring"; } } if (_global.inGameInstructions == true) { if (_parent.instructions._x != 740) { _parent.instructions._x = 740; } _parent.instructions.targetX = 69; _parent.instructions.moveMe = true; } fadeMe = null; } }
Instance of Symbol 228 MovieClip "greeting" in Frame 3
onClipEvent (load) { this.moveMe = true; targetX = 69; _global.lastScreen = this._name; } onClipEvent (enterFrame) { if (this.moveMe == true) { currentXposition = this._x; differenceX = targetX - currentXposition; moveX = differenceX / 5; this._x = Number(currentXposition) + Number(moveX); newX = Number(currentXposition) + Number(moveX); if ((newX == oldX) && (newX != targetX)) { this._x = targetX; } oldX = newX; if (this._x == targetX) { this.moveMe = false; } } }
Instance of Symbol 232 MovieClip "instructions" in Frame 3
onClipEvent (load) { this.moveMe = false; targetX = this._x; } onClipEvent (enterFrame) { if (this.moveMe == true) { currentXposition = this._x; differenceX = targetX - currentXposition; moveX = differenceX / 5; this._x = Number(currentXposition) + Number(moveX); newX = Number(currentXposition) + Number(moveX); if ((newX == oldX) && (newX != targetX)) { this._x = targetX; } oldX = newX; if (this._x == targetX) { this.moveMe = false; } } }
Instance of Symbol 255 MovieClip "scoring" in Frame 3
onClipEvent (load) { this.moveMe = false; targetX = 69; this.scoringDisplay = false; } onClipEvent (enterFrame) { if (this.moveMe == true) { this.displayLevel = "LEVEL " + _global.levelNumber; currentXposition = this._x; differenceX = targetX - currentXposition; moveX = differenceX / 5; this._x = Number(currentXposition) + Number(moveX); newX = Number(currentXposition) + Number(moveX); if ((newX == oldX) && (newX != targetX)) { this._x = targetX; } oldX = newX; if ((this._x == targetX) && (targetX == 69)) { if ((this.scoringDisplay = true)) { this.gotoAndPlay(2); this.scoringDisplay = false; } this.moveMe = false; } } }
Instance of Symbol 261 MovieClip "thanks" in Frame 3
onClipEvent (load) { this.moveMe = false; targetX = 69; this.scoringDisplay = false; } onClipEvent (enterFrame) { if (this.moveMe == true) { this.displayLevel = "LEVEL " + _global.levelNumber; currentXposition = this._x; differenceX = targetX - currentXposition; moveX = differenceX / 5; this._x = Number(currentXposition) + Number(moveX); newX = Number(currentXposition) + Number(moveX); if ((newX == oldX) && (newX != targetX)) { this._x = targetX; } oldX = newX; if (this._x == targetX) { if ((this.scoringDisplay = true)) { this.gotoAndPlay(2); } this.moveMe = false; } } }
Frame 4
buildMap = function (xLoc, yLoc) { this.container_mc.attachMovie(_global.levelMap, _global.levelMap, _global.levelNumber); this.container_mc[levelMap]._x = xLoc - 2; this.container_mc[levelMap]._y = yLoc - 2; this.container_mc.createEmptyMovieClip("boardMC", 50); this.container_mc.boardMC._x = xLoc; this.container_mc.boardMC._y = yLoc; i = 0; while (i < mapH) { j = 0; while (j < MapW) { this.container_mc.boardMC.attachMovie("tile", (("t_" + i) + "_") + j, ++d); this.container_mc.boardMC[(("t_" + i) + "_") + j]._x = j * tileW; this.container_mc.boardMC[(("t_" + i) + "_") + j]._y = i * tileH; if (myMap[i][j][0] == "d0") { _global.dirtCount = _global.dirtCount + 1; } if (myMap[i][j][0] == "p0") { this.container_mc.boardMC[(("t_" + i) + "_") + j].x = j; this.container_mc.boardMC[(("t_" + i) + "_") + j].y = i; } if (myMap[i][j][1] == 9) { this.container_mc.boardMC[(("t_" + i) + "_") + j].xTile = j; this.container_mc.boardMC[(("t_" + i) + "_") + j].yTile = i; this.container_mc.boardMC[(("t_" + i) + "_") + j].onEnterFrame = exitTile; } this.container_mc.boardMC[(("t_" + i) + "_") + j].gotoAndStop(myMap[i][j][0]); j++; } i++; } }; buildCharacters = function (xLoc, yLoc) { this.container_mc.createEmptyMovieClip("playersMC", 51); this.container_mc.playersMC._x = xLoc; this.container_mc.playersMC._y = yLoc; i = 0; while (i < myCharacters.length) { if (myCharacters[i][0] == "H") { myMapHeroStartX = myCharacters[i][1]; myMapHeroStartY = myCharacters[i][2]; placeHero(); } else if (myCharacters[i][0] == "V") { placeVillan(myCharacters[i][1], myCharacters[i][2], i); } i++; } }; placeHero = function () { this.container_mc.playersMC.attachMovie("hero", "hero", 100); this.container_mc.playersMC.hero._x = (myMapHeroStartX * tileW) + (tileW / 2); this.container_mc.playersMC.hero._y = (myMapHeroStartY * tileH) + (tileH / 2); _global.heroDuration = 18; _global.heroState = 3; _global.heroStateBaseTime = _global.masterClock; }; placeVillan = function (startX, startY, number) { this.container_mc.playersMC.attachMovie("villan", "villan" + number, number); this.container_mc.playersMC["villan" + number]._x = (startX * tileW) + (tileW / 2); this.container_mc.playersMC["villan" + number]._y = (startY * tileH) + (tileH / 2); _global.dirtCount = _global.dirtCount + 1; _global.villanCount = _global.villanCount + 1; }; powerUp = function (x, y) { x++; this.attachMovie("hundredpoints", "pointspopup" + x, x); this["pointspopup" + x]._x = x + this.container_mc._x; this["pointspopup" + x]._y = y + _global.containerStartY; _global.gameScore = _global.gameScore + 100; _global.heroDuration = _global.levelHeroDuration; _global.heroState = 1; _global.heroStateBaseTime = _global.masterClock; }; killHero = function (x, y) { this.playSfxHero(); x++; this.attachMovie("minushundred", "pointspopup" + x, x); this["pointspopup" + x]._x = x + this.container_mc._x; this["pointspopup" + x]._y = y + _global.containerStartY; _global.gameScore = _global.gameScore - 100; _global.heroTile = 0; if (_global.heroLives > 0) { _global.heroLives = _global.heroLives - 1; this.placeHero(); } else { _global.levelDone = true; _global.heroLives = _global.heroLives - 1; this.levelScore(); this.container_mc.playersMC.hero.removeMovieClip(); this.tint.fadeMe = "up"; } }; killVillan = function (myName, x, y) { this.playSfxVillan(); x++; this.attachMovie("fiftypoints", "pointspopup" + x, x); this["pointspopup" + x]._x = x + this.container_mc._x; this["pointspopup" + x]._y = y + _global.containerStartY; this.container_mc.playersMC[myName].baseTime = _global.masterClock; this.container_mc.playersMC[myName].dead = true; this.container_mc.playersMC[myName].xtile = heroTile[0]; this.container_mc.playersMC[myName].ytile = heroTile[1]; this.container_mc.playersMC[myName]._x = -5000; this.container_mc.playersMC[myName]._y = -5000; _global.dirtCount = _global.dirtCount - 1; _global.villanCount = _global.villanCount - 1; _global.levelDust = _global.levelDust + 1; _global.gameScore = _global.gameScore + 50; }; _global.pupTile = function () { if ((this._global.masterClock - this.baseTime) > this._global.cycloneRespon) { if ((this._global.villanCount != 0) && (this._global.dirtCount != 0)) { if (this._global.myMap[this.y][this.x][0] != "c0") { _global.dirtCount = _global.dirtCount - 1; } this.gotoAndStop("p0"); this._global.myMap[this.y][this.x][0] = "p0"; delete this.onEnterFrame; } } if (((_global.levelStarted == true) && (_global.levelDone == true)) && (_global.fusionExit == true)) { this._global.myMap[this.y][this.x][0] = "p0"; delete this.onEnterFrame; } }; _global.exitTile = function () { if ((_global.dirtCount == 0) && (this._global.levelDone != true)) { if ((this._global.heroTile[0] == this.xTile) && (this._global.heroTile[1] == this.yTile)) { this._global.levelDone = true; this._parent._parent._parent.stopSfxPup(); this._parent._parent._parent.playSfxExit(); this._parent._parent._parent.container_mc.playersMC.hero._x = this._x + (_global.tileW / 2); } } }; levelBuild = function () { this.setDynamics(); this.buildMap(xLoc, yLoc); this.buildCharacters(xLoc, yLoc); _global.levelBaseTime = _global.masterClock; _global.levelStarted = true; }; levelScore = function () { this.scoring.displayDirt = 10 * _global.levelDirt; this.scoring.displayDust = 50 * _global.levelDust; this.scoring.displayPup = 100 * _global.levelPup; if (_global.heroLives >= 0) { if (_global.levelParTime >= _global.levelSecondsTime) { this.scoring.displayTime = 50 * (_global.levelParTime - _global.levelSecondsTime); } else { this.scoring.displayTime = -5 * (_global.levelSecondsTime - _global.levelParTime); } } else { this.scoring.displayTime = 0; } _global.levelTally = ((this.scoring.displayDirt + this.scoring.displayDust) + this.scoring.displayPup) + this.scoring.displayTime; this.scoring.displayTotal = _global.levelTally; }; this.levelBuild();
Frame 5
stop();
Symbol 7 MovieClip Frame 2
stop();
Symbol 7 MovieClip Frame 6
stop();
Instance of Symbol 27 MovieClip "cover" in Symbol 30 MovieClip Frame 1
onClipEvent (load) { this.moveMe = true; targetX = this._x; } onClipEvent (enterFrame) { if (this.moveMe == true) { currentXposition = this._x; differenceX = targetX - currentXposition; moveX = differenceX / 7; this._x = Number(currentXposition) + Number(moveX); newX = Number(currentXposition) + Number(moveX); if ((newX == oldX) && (newX != targetX)) { this._x = targetX; } oldX = newX; if (this._x == targetX) { this.moveMe = false; if (this._x >= 209) { _parent._parent.gotoAndPlay("startGame"); } } } }
Symbol 37 MovieClip Frame 2
stop();
Symbol 37 MovieClip Frame 6
stop();
Symbol 45 MovieClip Frame 2
stop();
Symbol 45 MovieClip Frame 6
stop();
Symbol 53 MovieClip Frame 2
stop();
Symbol 53 MovieClip Frame 6
stop();
Symbol 61 MovieClip Frame 2
stop();
Symbol 61 MovieClip Frame 6
stop();
Symbol 69 MovieClip Frame 2
stop();
Symbol 69 MovieClip Frame 6
stop();
Instance of Symbol 72 MovieClip in Symbol 73 MovieClip [fiftypoints] Frame 1
onClipEvent (enterFrame) { _parent._y = _parent._y - 2; if (_parent._xscale >= 175) { _parent._alpha = _parent._alpha - 5; if (_parent._alpha <= 0) { _parent.removeMovieClip(); } } else { _parent._xscale = _parent._xscale + 3; _parent._yscale = _parent._yscale + 3; } }
Symbol 86 MovieClip Frame 2
stop();
Symbol 86 MovieClip Frame 6
stop();
Symbol 86 MovieClip Frame 11
stop();
Symbol 86 MovieClip Frame 16
stop();
Symbol 99 MovieClip Frame 2
stop();
Symbol 99 MovieClip Frame 6
stop();
Symbol 99 MovieClip Frame 11
stop();
Symbol 99 MovieClip Frame 16
stop();
Symbol 100 MovieClip [hero] Frame 1
function control(dir) { mapTile = [Math.floor(_x / tileW), Math.floor(_y / tileH)]; if ((_x == ((_global.tileW * mapTile[0]) + (tileW / 2))) && (_y == ((_global.tileH * mapTile[1]) + (tileH / 2)))) { posibleDirection = new Array(0, 0, 0, 0); if (cMap[mapTile[1] - 1][mapTile[0]][1] != 0) { posibleDirection[0] = 1; } if (cMap[mapTile[1]][mapTile[0] + 1][1] != 0) { posibleDirection[1] = 1; } if (cMap[mapTile[1] + 1][mapTile[0]][1] != 0) { posibleDirection[2] = 1; } if (cMap[mapTile[1]][mapTile[0] - 1][1] != 0) { posibleDirection[3] = 1; } } if ((_x == ((_global.tileW * mapTile[0]) + (tileW / 2))) && (_y == ((_global.tileH * mapTile[1]) + (tileH / 2)))) { if (Key.isDown(38) && (posibleDirection[0] == 1)) { dirVal = 0; } else if (Key.isDown(40) && (posibleDirection[2] == 1)) { dirVal = 2; } else if (Key.isDown(37) && (posibleDirection[3] == 1)) { dirVal = 3; } else if (Key.isDown(39) && (posibleDirection[1] == 1)) { dirVal = 1; } else { dirVal = null; } } if (dirVal == 0) { _y = (_y - speed); direction = "up"; } else if (dirVal == 1) { _x = (_x + speed); direction = "right"; } else if (dirVal == 2) { _y = (_y + speed); direction = "down"; } else if (dirVal == 3) { _x = (_x - speed); direction = "left"; } this.fusion.gotoAndStop(direction); this.shell.gotoAndStop(direction); if ((cMap[0] != mapTileOld[0]) || (mapTile[1] != mapTileOld[1])) { _global.heroTile = mapTile; if (cMap[mapTile[1]][mapTile[0]][0] == "p0") { _global.myMap[mapTile[1]][mapTile[0]][0] = "c0"; _root.container_mc.boardMC[(("t_" + mapTile[1]) + "_") + mapTile[0]].gotoAndStop("c0"); _root.container_mc.boardMC[(("t_" + mapTile[1]) + "_") + mapTile[0]].baseTime = _global.masterClock; _root.container_mc.boardMC[(("t_" + mapTile[1]) + "_") + mapTile[0]].onEnterFrame = _global.pupTile; _global.levelPup = _global.levelPup + 1; _parent._parent._parent.playSfxPup(); _parent._parent._parent.powerUp(Math.round(this._x), Math.round(this._y)); } if (cMap[mapTile[1]][mapTile[0]][0] == "d0") { _global.myMap[mapTile[1]][mapTile[0]][0] = "c0"; _root.container_mc.boardMC[(("t_" + mapTile[1]) + "_") + mapTile[0]].gotoAndStop("c0"); _global.levelDirt = _global.levelDirt + 1; _global.dirtCount = _global.dirtCount - 1; _parent._parent._parent.playSfxDirt(); } } mapTileOld = mapTile; } speed = 6; cMap = _global.myMap; tileW = _global.tileW; tileH = _global.tileH;
Instance of Symbol 72 MovieClip in Symbol 100 MovieClip [hero] Frame 1
onClipEvent (enterFrame) { if (_global.levelDone == true) { _global.heroState = 0; _parent.fusion.gotoAndStop("Up"); _parent.shell.gotoAndStop("Up"); _parent._y = _parent._y - 1; _parent._alpha = _parent._alpha - 5; if ((_parent._alpha <= 0) && (_global.fusionExit == false)) { _parent._parent._parent._parent.levelScore(); _parent._parent._parent._parent.tint.fadeMe = "up"; _global.fusionExit = true; } } else if (_global.gamePaused != true) { _parent.control(); } }
Instance of Symbol 99 MovieClip "shell" in Symbol 100 MovieClip [hero] Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (((_global.heroState == 1) && (this._visible == false)) || ((_global.heroState == 3) && (this._visible == false))) { this._visible = true; } if ((_global.heroState == 0) && (this._visible == true)) { this._visible = false; } if (this._visible == true) { if ((_global.masterClock - _global.heroStateBaseTime) > (_global.heroDuration - 50)) { this._alpha = ((this._alpha = this._alpha + 20)) % 100; } else { this._alpha = 100; } } }
Instance of Symbol 72 MovieClip in Symbol 102 MovieClip [hundredpoints] Frame 1
onClipEvent (enterFrame) { _parent._y = _parent._y - 2; if (_parent._xscale >= 175) { _parent._alpha = _parent._alpha - 5; if (_parent._alpha <= 0) { _parent.removeMovieClip(); } } else { _parent._xscale = _parent._xscale + 3; _parent._yscale = _parent._yscale + 3; } }
Instance of Symbol 72 MovieClip in Symbol 104 MovieClip [minushundred] Frame 1
onClipEvent (enterFrame) { _parent._y = _parent._y - 2; if (_parent._xscale >= 175) { _parent._alpha = _parent._alpha - 5; if (_parent._alpha <= 0) { _parent.removeMovieClip(); } } else { _parent._xscale = _parent._xscale + 3; _parent._yscale = _parent._yscale + 3; } }
Symbol 160 MovieClip Frame 2
stop();
Symbol 160 MovieClip Frame 11
stop();
Symbol 160 MovieClip Frame 21
stop();
Symbol 160 MovieClip Frame 31
stop();
Symbol 173 MovieClip [villan] Frame 1
speed = 2; cMap = _global.myMap; tileW = _global.tileW; tileH = _global.tileH; control = function (dir) { mapTile = [Math.floor(_x / tileW), Math.floor(_y / tileH)]; if ((_x == ((_global.tileW * mapTile[0]) + (tileW / 2))) && (_y == ((_global.tileH * mapTile[1]) + (tileH / 2)))) { posibleDirection = new Array(); if (cMap[mapTile[1] - 1][mapTile[0]][1] != 0) { if (dirVal != "s") { posibleDirection.push("n"); } } if (cMap[mapTile[1]][mapTile[0] + 1][1] != 0) { if (dirVal != "w") { posibleDirection.push("e"); } } if (cMap[mapTile[1] + 1][mapTile[0]][1] != 0) { if (dirVal != "n") { posibleDirection.push("s"); } } if (cMap[mapTile[1]][mapTile[0] - 1][1] != 0) { if (dirVal != "e") { posibleDirection.push("w"); } } randomIndex = Math.floor(Math.random() * posibleDirection.length); dirVal = posibleDirection[randomIndex]; if (cMap[mapTile[1]][mapTile[0]][0] == "c0") { _global.myMap[mapTile[1]][mapTile[0]][0] = "d0"; _root.container_mc.boardMC[(("t_" + mapTile[1]) + "_") + mapTile[0]].gotoAndStop("d0"); _global.dirtCount = _global.dirtCount + 1; } } if (dirVal == "n") { _y = (_y - speed); direction = "up"; } else if (dirVal == "e") { _x = (_x + speed); direction = "right"; } else if (dirVal == "s") { _y = (_y + speed); direction = "down"; } else if (dirVal == "w") { _x = (_x - speed); direction = "left"; } this.enemy.character.gotoAndStop(direction); }; wait = function () { if ((_global.masterClock - this.baseTime) > _global.villanRespon) { if (_global.dirtCount != 0) { this._x = (xtile * tileW) + (tileW / 2); this._y = (ytile * tileH) + (tileH / 2); this.dead = false; _global.dirtCount = _global.dirtCount + 1; _global.villanCount = _global.villanCount + 1; } } }; stop();
Instance of Symbol 72 MovieClip in Symbol 173 MovieClip [villan] Frame 1
onClipEvent (enterFrame) { if (_parent.dead != true) { if (_global.gamePaused != true) { _parent.control(); } } else { _parent.wait(); } }
Symbol 182 MovieClip Frame 1
stop();
Symbol 187 Button
on (press) { _parent.playSfxButtons(); } on (release) { if (_global.inGameInstructions == false) { if (_global.lastScreen != null) { this[_global.lastScreen].targetX = -500; this[_global.lastScreen].moveMe = true; } _global.inGameInstructions = true; _global.lastScreen = "instructions"; this.tint.fadeMe = "up"; } }
Symbol 188 Button
on (press) { _parent.playSfxButtons(); } on (release) { getURL (hooverFooterLink, "HOOVER"); }
Symbol 190 Button
on (press) { _parent.playSfxButtons(); } on (release) { getURL (fusionBadgeLink, "HOOVER"); }
Symbol 215 MovieClip Frame 8
stop();
Symbol 215 MovieClip Frame 15
stop();
Symbol 226 Button
on (press) { _parent.playSfxButtons(); } on (release) { _parent.tint.fadeMe = "down"; moveMe = true; targetX = -500; }
Symbol 227 Button
on (press) { _parent.playSfxButtons(); } on (release) { _global.lastScreen = "instructions"; _parent.instructions.targetX = 69; _parent.instructions.moveMe = true; moveMe = true; targetX = -500; }
Symbol 231 Button
on (press) { _parent.playSfxButtons(); } on (release) { if ((_global.levelNumber >= _parent.allMaps.length) && (_global.levelDone == true)) { moveMe = true; targetX = -500; _parent.thanks._x = 740; _parent.thanks.moveMe = true; _parent.thanks.targetX = 69; _global.lastScreen = "thanks"; _global.inGameInstructions = false; } else if (_global.heroLives >= 0) { _parent.tint.fadeMe = "down"; moveMe = true; targetX = -500; } else { moveMe = true; targetX = -500; _parent.thanks._x = 740; _parent.thanks.moveMe = true; _parent.thanks.targetX = 69; _global.lastScreen = "thanks"; _global.inGameInstructions = false; } }
Symbol 235 Button
on (press) { _parent.playSfxButtons(); } on (release) { _global.gameScore = _global.gameScore + _global.levelTally; if (_global.levelNumber < _parent.allMaps.length) { if (_global.heroLives >= 0) { _global.levelStarted = true; _parent.tint.fadeMe = "down"; moveMe = true; targetX = -500; } else { moveMe = true; targetX = -500; _parent.levelJpg_mc.loadMovie(((_parent.levelJpgPath + _parent.gameCompleted) + ".jpg?nocache=") + getTimer(), 0); _parent.thanks._x = 740; _parent.thanks.moveMe = true; _parent.thanks.targetX = 69; _global.lastScreen = "thanks"; } } else { moveMe = true; targetX = -500; _parent.levelJpg_mc.loadMovie(((_parent.levelJpgPath + _parent.gameCompleted) + ".jpg?nocache=") + getTimer(), 0); _parent.thanks._x = 740; _parent.thanks.moveMe = true; _parent.thanks.targetX = 69; _global.lastScreen = "thanks"; } }
Symbol 240 MovieClip Frame 2
stop();
Symbol 240 MovieClip Frame 6
stop();
Symbol 255 MovieClip Frame 1
stop();
Instance of Symbol 240 MovieClip "bonus" in Symbol 255 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.displayTime >= 0) { this.gotoAndStop("bonus"); } else { this.gotoAndStop("pennalty"); } }
Symbol 255 MovieClip Frame 3
_parent.playSfxTally();
Symbol 255 MovieClip Frame 7
_parent.playSfxTally();
Symbol 255 MovieClip Frame 11
_parent.playSfxTally();
Symbol 255 MovieClip Frame 15
_parent.playSfxTally();
Symbol 255 MovieClip Frame 19
_parent.playSfxTally(); stop();
Symbol 258 Button
on (press) { _parent.playSfxButtons(); } on (release) { _global.levelNumber = 0; _global.heroLives = 3; _global.totalPoints = 0; _global.gameScore = 0; _global.levelTally = 0; _global.fusionExit = true; _global.levelStarted = true; _parent.tint.fadeMe = "down"; moveMe = true; targetX = -500; }
Symbol 259 Button
on (press) { _parent.playSfxButtons(); } on (release) { getURL (_parent.visitHooverLink, "HOOVER"); }
Symbol 260 Button
on (press) { _parent.playSfxButtons(); } on (release) { getURL (_parent.walmart, "WALMART"); }
Symbol 264 Button
on (release) { _global.soundOn = false; _parent.stopBkgdMusic(); this.gotoAndPlay("soundOff"); }
Symbol 267 Button
on (release) { _global.soundOn = true; _parent.playSfxButtons(); _parent.playBkgdMusic(); this.gotoAndPlay("soundOn"); }
Symbol 268 MovieClip Frame 2
stop();
Symbol 268 MovieClip Frame 6
stop();

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:8
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:7
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:7
Symbol 7 MovieClipUses:4 6Used by:8
Symbol 8 MovieClip [dining]Uses:2 7Used by:Timeline
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:11
Symbol 11 MovieClipUses:10Used by:Timeline
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14
Symbol 14 MovieClipUses:13Used by:30
Symbol 15 GraphicUsed by:20
Symbol 16 GraphicUsed by:20
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:19
Symbol 19 MovieClipUses:18Used by:20
Symbol 20 MovieClipUses:15 16 19Used by:30
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23
Symbol 23 MovieClipUses:22Used by:24
Symbol 24 MovieClipUses:23Used by:30
Symbol 25 GraphicUsed by:30
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:30
Symbol 28 FontUsed by:29
Symbol 29 EditableTextUses:28Used by:30
Symbol 30 MovieClipUses:14 20 24 25 27 29Used by:Timeline
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:38
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:37
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClipUses:34 36Used by:38
Symbol 38 MovieClip [bedroom]Uses:32 37Used by:Timeline
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:46
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:45
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:45
Symbol 45 MovieClipUses:42 44Used by:46
Symbol 46 MovieClip [clock]Uses:40 45Used by:Timeline
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:54
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:53
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClipUses:50 52Used by:54
Symbol 54 MovieClip [den]Uses:48 53Used by:Timeline
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:62
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:61
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClipUses:58 60Used by:62
Symbol 62 MovieClip [kitchen]Uses:56 61Used by:Timeline
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:70
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:69
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:69
Symbol 69 MovieClipUses:66 68Used by:70
Symbol 70 MovieClip [lroom]Uses:64 69Used by:Timeline
Symbol 71 GraphicUsed by:73
Symbol 72 MovieClipUsed by:73 100 102 104 173  Timeline
Symbol 73 MovieClip [fiftypoints]Uses:71 72Used by:Timeline
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:76
Symbol 76 MovieClipUses:75Used by:86
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:79
Symbol 79 MovieClipUses:78Used by:86
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:82
Symbol 82 MovieClipUses:81Used by:86
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClipUses:84Used by:86
Symbol 86 MovieClipUses:76 79 82 85Used by:100
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:89
Symbol 89 MovieClipUses:88Used by:99
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:92
Symbol 92 MovieClipUses:91Used by:99
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:95
Symbol 95 MovieClipUses:94Used by:99
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:98
Symbol 98 MovieClipUses:97Used by:99
Symbol 99 MovieClipUses:89 92 95 98Used by:100
Symbol 100 MovieClip [hero]Uses:72 86 99Used by:Timeline
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClip [hundredpoints]Uses:101 72Used by:Timeline
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClip [minushundred]Uses:103 72Used by:Timeline
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:146
Symbol 107 GraphicUsed by:146
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:145
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:145
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:144
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:144
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:144
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:144
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:144
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:144
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:144
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:144
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:144
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:144
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:144
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:144
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:144
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:144
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:144
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:144
Symbol 144 MovieClipUses:113 115 117 119 121 123 125 127 129 131 133 135 137 139 141 143Used by:145
Symbol 145 MovieClipUses:109 111 144Used by:146
Symbol 146 MovieClip [tile]Uses:106 107 145Used by:Timeline
Symbol 147 GraphicUsed by:172
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:150
Symbol 150 MovieClipUses:149Used by:160
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:153
Symbol 153 MovieClipUses:152Used by:160
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:156
Symbol 156 MovieClipUses:155Used by:160
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:159
Symbol 159 MovieClipUses:158Used by:160
Symbol 160 MovieClipUses:150 153 156 159Used by:172
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:171
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:171
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:171
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:171
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:171
Symbol 171 MovieClipUses:162 164 166 168 170Used by:172
Symbol 172 MovieClipUses:147 160 171Used by:173
Symbol 173 MovieClip [villan]Uses:72 172Used by:Timeline
Symbol 174 Sound [sfxButtons]Used by:182
Symbol 175 Sound [sfxDirt]Used by:182
Symbol 176 Sound [sfxVillan]Used by:182
Symbol 177 Sound [sfxHero]Used by:182
Symbol 178 Sound [bkgdMusic]Used by:182
Symbol 179 Sound [sfxExit]Used by:182
Symbol 180 Sound [sfxPup]Used by:182
Symbol 181 Sound [sfxTally]Used by:182
Symbol 182 MovieClipUses:174 175 176 177 178 179 180 181Used by:Timeline
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:185
Symbol 185 MovieClipUses:184Used by:Timeline
Symbol 186 GraphicUsed by:187 188 226 227 231 235 258 259 260 264 267
Symbol 187 ButtonUses:186Used by:Timeline
Symbol 188 ButtonUses:186Used by:Timeline
Symbol 189 GraphicUsed by:190
Symbol 190 ButtonUses:189Used by:Timeline
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:Timeline
Symbol 193 MovieClipUsed by:Timeline
Symbol 194 FontUsed by:195 196 197 198
Symbol 195 EditableTextUses:194Used by:204
Symbol 196 EditableTextUses:194Used by:204
Symbol 197 EditableTextUses:194Used by:204
Symbol 198 EditableTextUses:194Used by:204
Symbol 199 FontUsed by:200 201 202 203
Symbol 200 EditableTextUses:199Used by:204
Symbol 201 EditableTextUses:199Used by:204
Symbol 202 EditableTextUses:199Used by:204
Symbol 203 EditableTextUses:199Used by:204
Symbol 204 MovieClipUses:195 196 197 198 200 201 202 203Used by:Timeline
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:207
Symbol 207 MovieClipUses:206Used by:Timeline
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:210
Symbol 210 MovieClipUses:209Used by:Timeline
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:213
Symbol 213 MovieClipUses:212Used by:214 215
Symbol 214 MovieClipUses:213Used by:215
Symbol 215 MovieClipUses:213 214Used by:Timeline
Symbol 216 MovieClipUsed by:Timeline
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:219
Symbol 219 MovieClipUses:218Used by:Timeline
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:228
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:224
Symbol 224 MovieClipUses:223Used by:226 227 231 235 258 259
Symbol 225 GraphicUsed by:226 227 231 235 258 259
Symbol 226 ButtonUses:224 225 186Used by:228
Symbol 227 ButtonUses:224 225 186Used by:228
Symbol 228 MovieClipUses:221 226 227Used by:Timeline
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:232
Symbol 231 ButtonUses:224 225 186Used by:232
Symbol 232 MovieClipUses:230 231Used by:Timeline
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:255
Symbol 235 ButtonUses:224 225 186Used by:255
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:240
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:240
Symbol 240 MovieClipUses:237 239Used by:255
Symbol 241 FontUsed by:242 243
Symbol 242 EditableTextUses:241Used by:255
Symbol 243 EditableTextUses:241Used by:255
Symbol 244 FontUsed by:245 246 247 248 249 250 251 252 253 254
Symbol 245 EditableTextUses:244Used by:255
Symbol 246 EditableTextUses:244Used by:255
Symbol 247 EditableTextUses:244Used by:255
Symbol 248 EditableTextUses:244Used by:255
Symbol 249 EditableTextUses:244Used by:255
Symbol 250 EditableTextUses:244Used by:255
Symbol 251 EditableTextUses:244Used by:255
Symbol 252 EditableTextUses:244Used by:255
Symbol 253 EditableTextUses:244Used by:255
Symbol 254 EditableTextUses:244Used by:255
Symbol 255 MovieClipUses:234 235 240 242 243 245 246 247 248 249 250 251 252 253 254Used by:Timeline
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:261
Symbol 258 ButtonUses:224 225 186Used by:261
Symbol 259 ButtonUses:224 225 186Used by:261
Symbol 260 ButtonUses:186Used by:261
Symbol 261 MovieClipUses:257 258 259 260Used by:Timeline
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:268
Symbol 264 ButtonUses:186Used by:268
Symbol 265 BitmapUsed by:266
Symbol 266 GraphicUses:265Used by:268
Symbol 267 ButtonUses:186Used by:268
Symbol 268 MovieClipUses:263 264 266 267Used by:Timeline

Instance Names

"container_mc"Frame 3Symbol 193 MovieClip
"lives1"Frame 3Symbol 207 MovieClip
"lives2"Frame 3Symbol 207 MovieClip
"lives3"Frame 3Symbol 207 MovieClip
"powerup"Frame 3Symbol 215 MovieClip
"timerMc"Frame 3Symbol 216 MovieClip
"tint"Frame 3Symbol 219 MovieClip
"greeting"Frame 3Symbol 228 MovieClip
"instructions"Frame 3Symbol 232 MovieClip
"scoring"Frame 3Symbol 255 MovieClip
"thanks"Frame 3Symbol 261 MovieClip
"levelJpg_mc"Frame 3Symbol 72 MovieClip
"sfxDirt_mc"Frame 3Symbol 72 MovieClip
"sfxDust_mc"Frame 3Symbol 72 MovieClip
"sfxVillan_mc"Frame 3Symbol 72 MovieClip
"sfxHero_mc"Frame 3Symbol 72 MovieClip
"sfxExit_mc"Frame 3Symbol 72 MovieClip
"sfxTally_mc"Frame 3Symbol 72 MovieClip
"bkgdMusic_mc"Frame 3Symbol 72 MovieClip
"sfxPup_mc"Frame 3Symbol 72 MovieClip
"sfxButtons_mc"Frame 3Symbol 72 MovieClip
"door"Symbol 8 MovieClip [dining] Frame 1Symbol 7 MovieClip
"cover"Symbol 30 MovieClip Frame 1Symbol 27 MovieClip
"door"Symbol 38 MovieClip [bedroom] Frame 1Symbol 37 MovieClip
"door"Symbol 46 MovieClip [clock] Frame 1Symbol 45 MovieClip
"door"Symbol 54 MovieClip [den] Frame 1Symbol 53 MovieClip
"door"Symbol 62 MovieClip [kitchen] Frame 1Symbol 61 MovieClip
"door"Symbol 70 MovieClip [lroom] Frame 1Symbol 69 MovieClip
"fusion"Symbol 100 MovieClip [hero] Frame 1Symbol 86 MovieClip
"shell"Symbol 100 MovieClip [hero] Frame 1Symbol 99 MovieClip
"character"Symbol 172 MovieClip Frame 1Symbol 160 MovieClip
"enemy"Symbol 173 MovieClip [villan] Frame 1Symbol 172 MovieClip
"bonus"Symbol 255 MovieClip Frame 1Symbol 240 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 8 as "dining"
ExportAssets (56)Timeline Frame 2Symbol 38 as "bedroom"
ExportAssets (56)Timeline Frame 2Symbol 46 as "clock"
ExportAssets (56)Timeline Frame 2Symbol 54 as "den"
ExportAssets (56)Timeline Frame 2Symbol 8 as "dining"
ExportAssets (56)Timeline Frame 2Symbol 62 as "kitchen"
ExportAssets (56)Timeline Frame 2Symbol 70 as "lroom"
ExportAssets (56)Timeline Frame 2Symbol 73 as "fiftypoints"
ExportAssets (56)Timeline Frame 2Symbol 100 as "hero"
ExportAssets (56)Timeline Frame 2Symbol 102 as "hundredpoints"
ExportAssets (56)Timeline Frame 2Symbol 104 as "minushundred"
ExportAssets (56)Timeline Frame 2Symbol 146 as "tile"
ExportAssets (56)Timeline Frame 2Symbol 173 as "villan"
ExportAssets (56)Timeline Frame 2Symbol 174 as "sfxButtons"
ExportAssets (56)Timeline Frame 2Symbol 175 as "sfxDirt"
ExportAssets (56)Timeline Frame 2Symbol 176 as "sfxVillan"
ExportAssets (56)Timeline Frame 2Symbol 177 as "sfxHero"
ExportAssets (56)Timeline Frame 2Symbol 178 as "bkgdMusic"
ExportAssets (56)Timeline Frame 2Symbol 179 as "sfxExit"
ExportAssets (56)Timeline Frame 2Symbol 180 as "sfxPup"
ExportAssets (56)Timeline Frame 2Symbol 181 as "sfxTally"

Labels

"startGame"Frame 3
"closed"Symbol 7 MovieClip Frame 1
"open"Symbol 7 MovieClip Frame 5
"closed"Symbol 37 MovieClip Frame 1
"open"Symbol 37 MovieClip Frame 5
"closed"Symbol 45 MovieClip Frame 1
"open"Symbol 45 MovieClip Frame 5
"closed"Symbol 53 MovieClip Frame 1
"open"Symbol 53 MovieClip Frame 5
"closed"Symbol 61 MovieClip Frame 1
"open"Symbol 61 MovieClip Frame 5
"closed"Symbol 69 MovieClip Frame 1
"open"Symbol 69 MovieClip Frame 5
"up"Symbol 86 MovieClip Frame 1
"right"Symbol 86 MovieClip Frame 5
"down"Symbol 86 MovieClip Frame 10
"left"Symbol 86 MovieClip Frame 15
"up"Symbol 99 MovieClip Frame 1
"right"Symbol 99 MovieClip Frame 5
"down"Symbol 99 MovieClip Frame 10
"left"Symbol 99 MovieClip Frame 15
"d0"Symbol 146 MovieClip [tile] Frame 1
"d1"Symbol 146 MovieClip [tile] Frame 3
"c0"Symbol 146 MovieClip [tile] Frame 5
"p0"Symbol 146 MovieClip [tile] Frame 7
"n0"Symbol 146 MovieClip [tile] Frame 9
"down"Symbol 160 MovieClip Frame 1
"left"Symbol 160 MovieClip Frame 10
"right"Symbol 160 MovieClip Frame 20
"up"Symbol 160 MovieClip Frame 30
"normal"Symbol 215 MovieClip Frame 1
"blink"Symbol 215 MovieClip Frame 9
"bonus"Symbol 240 MovieClip Frame 1
"pennalty"Symbol 240 MovieClip Frame 5
"soundOn"Symbol 268 MovieClip Frame 1
"soundOff"Symbol 268 MovieClip Frame 5

Dynamic Text Variables

percentDisplaySymbol 29 EditableText""
timeDisplaySymbol 195 EditableText"0:00"
timeDisplaySymbol 196 EditableText"0:00"
scoreDisplaySymbol 197 EditableText"0"
scoreDisplaySymbol 198 EditableText"0"
dirtSymbol 200 EditableText"000"
levelSymbol 201 EditableText"000"
dirtSymbol 202 EditableText"000"
levelSymbol 203 EditableText"000"
displayLevelSymbol 242 EditableText"LEVEL X"
displayLevelSymbol 243 EditableText"LEVEL X"
displayDirtSymbol 245 EditableText"012345678"
displayDirtSymbol 246 EditableText"012345678"
displayDustSymbol 247 EditableText"012345678"
displayDustSymbol 248 EditableText"012345678"
displayPupSymbol 249 EditableText"012345678"
displayPupSymbol 250 EditableText"012345678"
displayTimeSymbol 251 EditableText"-01234567"
displayTimeSymbol 252 EditableText"-01234567"
displayTotalSymbol 253 EditableText"-012345678"
displayTotalSymbol 254 EditableText"-012345678"




http://swfchan.com/6/26210/info.shtml
Created: 22/5 -2019 22:28:43 Last modified: 22/5 -2019 22:28:43 Server time: 06/12 -2025 08:24:04