| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 231346 |
| /disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2623 · P5245 |
![]() | This is the info page for Flash #28512 |
| .. Loading .. |
| 0% |
| Th |
| The |
| The Ro |
| The Rock |
| The Rock b |
| The Rock ban |
| The Rock band Q |
| The Rock band Que |
| The Rock band Queen |
| The Rock band Queen wa |
| The Rock band Queen was f |
| The Rock band Queen was fam |
| The Rock band Queen was famou |
| The Rock band Queen was famous |
| The Rock band Queen was famous in |
| The Rock band Queen was famous in the |
| The Rock band Queen was famous in the 19 |
| The Rock band Queen was famous in the 1970s |
| The Rock band Queen was famous in the 1970s and |
| The Rock band Queen was famous in the 1970s and 19 |
| The Rock band Queen was famous in the 1970s and 1980s. |
| Eac |
| Each |
| Each mem |
| Each member |
| Each member of |
| Each member of the |
| Each member of the band |
| Each member of the band wrote |
| Each member of the band wrote songs |
| Each member of the band wrote songs and |
| Each member of the band wrote songs and each |
| Each member of the band wrote songs and each wrote |
| Each member of the band wrote songs and each wrote at |
| Each member of the band wrote songs and each wrote at least |
| Each member of the band wrote songs and each wrote at least one |
| Each member of the band wrote songs and each wrote at least one hit. |
| Que |
| Queen |
| Queen bas |
| Queen bass |
| Queen bass pla |
| Queen bass player |
| Queen bass player Joh |
| Queen bass player John Dea |
| Queen bass player John Deacon |
| Queen bass player John Deacon wro |
| Queen bass player John Deacon wrote |
| Queen bass player John Deacon wrote "Ano |
| Queen bass player John Deacon wrote "Another |
| Queen bass player John Deacon wrote "Another One |
| Queen bass player John Deacon wrote "Another One Bit |
| Queen bass player John Deacon wrote "Another One Bites |
| Queen bass player John Deacon wrote "Another One Bites The |
| Queen bass player John Deacon wrote "Another One Bites The Dust". |
| Listen carefully to the chorus of the song. |
| Listen again. |
| Another |
| Another one |
| Another one bites |
| Another one bites the |
| Another one bites the dust. |
| There is believed to be a hidden message when the chorus is played backwards... |
| Listen... |
| And again. |
| It's |
| It's fun |
| It's fun to |
| It's fun to smoke |
| It's fun to smoke Marijuana. |
| Were your ears deceiving you? |
| Were your ears deceiving you? Did you hear it before the lyrics were shown? |
| Were your ears deceiving you? Did you hear it before the lyrics were shown? Would Queen really sing such a message? |
| <P ALIGN="LEFT"><FONT FACE="Vibrocentric" SIZE="18" COLOR="#CCCCCC"><A HREF="http://www.albinoblacksheep.com/" target = "_top"><B>Albino Blacksheep</B></A></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="14" COLOR="#0099CC"><A HREF="http://www.albinoblacksheep.com/" target = "_top"><B>http://www.albinoblacksheep.com/</B></A></FONT></P> |
| <P ALIGN="LEFT"><FONT FACE="Vibrocentric" SIZE="18" COLOR="#CCCCCC"><A HREF="http://www.albinoblacksheep.com/" target = "_top"><B>Albino Blacksheep</B></A></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="14" COLOR="#0099CC"><A HREF="http://www.albinoblacksheep.com/" target = "_top"><B>http://www.albinoblacksheep.com/</B></A></FONT></P> |
| <P ALIGN="LEFT"><FONT FACE="Vibrocentric" SIZE="18" COLOR="#CCCCCC"><A HREF="http://www.albinoblacksheep.com/" target = "_top"><B>Albino Blacksheep</B></A></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="14" COLOR="#0099CC"><A HREF="http://www.albinoblacksheep.com/" target = "_top"><B>http://www.albinoblacksheep.com/</B></A></FONT></P> |
| <P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="10" COLOR="#CCCCCC"><B>Other:</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="10" COLOR="#0066CC"><A HREF="http://www.albinoblacksheep.com/flash/stairway.php" target = "_top"><B>></B></A><FONT COLOR="#CCCCCC"><A HREF="http://www.albinoblacksheep.com/flash/stairway.php" target = "_top"><B> Led Zeppelin Hidden Message</B></A></FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="10" COLOR="#0066CC"><A HREF="http://www.albinoblacksheep.com/flash/britney.php" target = "_top"><B>></B></A><FONT COLOR="#CCCCCC"><A HREF="http://www.albinoblacksheep.com/flash/britney.php" target = "_top"><B> Britney Spears Hidden Message</B></A></FONT></FONT></P> |
| <P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#CCCCCC"><B>Music by Queen Productions</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#CCCCCC"><B>Animated by AB, </B><FONT SIZE="10"><A HREF="http://www.albinoblacksheep.com/" target = "_top"><B>www.albinoblacksheep.com</B></A></FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#CCCCCC"><B>Preloader by gprime</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#CCCCCC"><B>Thanks to Imagineaworld</B></FONT></P> |
| <P ALIGN="LEFT"><FONT FACE="Vibrocentric" SIZE="18" COLOR="#CCCCCC"><A HREF="http://www.albinoblacksheep.com/" target = "_top"><B>Albino Blacksheep</B></A></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="14" COLOR="#0099CC"><A HREF="http://www.albinoblacksheep.com/" target = "_top"><B>http://www.albinoblacksheep.com/</B></A></FONT></P> |
| <P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="10" COLOR="#CCCCCC"><B>Other:</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="10" COLOR="#0066CC"><A HREF="http://www.albinoblacksheep.com/flash/stairway.php" target = "_top"><B>></B></A><FONT COLOR="#CCCCCC"><A HREF="http://www.albinoblacksheep.com/flash/stairway.php" target = "_top"><B> Led Zeppelin Hidden Message</B></A></FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="10" COLOR="#0066CC"><A HREF="http://www.albinoblacksheep.com/flash/britney.php" target = "_top"><B>></B></A><FONT COLOR="#CCCCCC"><A HREF="http://www.albinoblacksheep.com/flash/britney.php" target = "_top"><B> Britney Spears Hidden Message</B></A></FONT></FONT></P> |
| <P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#CCCCCC"><B>Music by Queen Productions</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#CCCCCC"><B>Animated by AB, </B><FONT SIZE="10"><A HREF="http://www.albinoblacksheep.com/" target = "_top"><B>www.albinoblacksheep.com</B></A></FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#CCCCCC"><B>Preloader by gprime</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#CCCCCC"><B>Thanks to Imagineaworld</B></FONT></P> |
ActionScript [AS1/AS2]
Frame 1Total = this.getBytesTotal() / 1000; Received = this.getBytesLoaded() / 1000; Percentage = (Received / Total) * 100; this.loadingvar = int(Percentage) add "%"; if (this.getBytesLoaded() >= this.getBytesTotal()) { this.gotoAndPlay(11); } else if (90 < Percentage) { gotoAndPlay (10); } else if (80 < Percentage) { gotoAndPlay (9); } else if (70 < Percentage) { gotoAndPlay (8); } else if (60 < Percentage) { gotoAndPlay (7); } else if (50 < Percentage) { gotoAndPlay (6); } else if (40 < Percentage) { gotoAndPlay (5); } else if (30 < Percentage) { gotoAndPlay (4); } else if (20 < Percentage) { gotoAndPlay (3); } else if (10 < Percentage) { gotoAndPlay (2); } else { gotoAndPlay (1); }Frame 2Total = this.getBytesTotal() / 1000; Received = this.getBytesLoaded() / 1000; Percentage = (Received / Total) * 100; this.loadingvar = int(Percentage) add "%"; if (this.getBytesLoaded() >= this.getBytesTotal()) { this.gotoAndPlay(11); } else if (90 < Percentage) { gotoAndPlay (10); } else if (80 < Percentage) { gotoAndPlay (9); } else if (70 < Percentage) { gotoAndPlay (8); } else if (60 < Percentage) { gotoAndPlay (7); } else if (50 < Percentage) { gotoAndPlay (6); } else if (40 < Percentage) { gotoAndPlay (5); } else if (30 < Percentage) { gotoAndPlay (4); } else if (20 < Percentage) { gotoAndPlay (3); } else if (10 < Percentage) { gotoAndPlay (2); } else { gotoAndPlay (1); }Frame 3Total = this.getBytesTotal() / 1000; Received = this.getBytesLoaded() / 1000; Percentage = (Received / Total) * 100; this.loadingvar = int(Percentage) add "%"; if (this.getBytesLoaded() >= this.getBytesTotal()) { this.gotoAndPlay(11); } else if (90 < Percentage) { gotoAndPlay (10); } else if (80 < Percentage) { gotoAndPlay (9); } else if (70 < Percentage) { gotoAndPlay (8); } else if (60 < Percentage) { gotoAndPlay (7); } else if (50 < Percentage) { gotoAndPlay (6); } else if (40 < Percentage) { gotoAndPlay (5); } else if (30 < Percentage) { gotoAndPlay (4); } else if (20 < Percentage) { gotoAndPlay (3); } else if (10 < Percentage) { gotoAndPlay (2); } else { gotoAndPlay (1); }Frame 4Total = this.getBytesTotal() / 1000; Received = this.getBytesLoaded() / 1000; Percentage = (Received / Total) * 100; this.loadingvar = int(Percentage) add "%"; if (this.getBytesLoaded() >= this.getBytesTotal()) { this.gotoAndPlay(11); } else if (90 < Percentage) { gotoAndPlay (10); } else if (80 < Percentage) { gotoAndPlay (9); } else if (70 < Percentage) { gotoAndPlay (8); } else if (60 < Percentage) { gotoAndPlay (7); } else if (50 < Percentage) { gotoAndPlay (6); } else if (40 < Percentage) { gotoAndPlay (5); } else if (30 < Percentage) { gotoAndPlay (4); } else if (20 < Percentage) { gotoAndPlay (3); } else if (10 < Percentage) { gotoAndPlay (2); } else { gotoAndPlay (1); }Frame 5Total = this.getBytesTotal() / 1000; Received = this.getBytesLoaded() / 1000; Percentage = (Received / Total) * 100; this.loadingvar = int(Percentage) add "%"; if (this.getBytesLoaded() >= this.getBytesTotal()) { this.gotoAndPlay(11); } else if (90 < Percentage) { gotoAndPlay (10); } else if (80 < Percentage) { gotoAndPlay (9); } else if (70 < Percentage) { gotoAndPlay (8); } else if (60 < Percentage) { gotoAndPlay (7); } else if (50 < Percentage) { gotoAndPlay (6); } else if (40 < Percentage) { gotoAndPlay (5); } else if (30 < Percentage) { gotoAndPlay (4); } else if (20 < Percentage) { gotoAndPlay (3); } else if (10 < Percentage) { gotoAndPlay (2); } else { gotoAndPlay (1); }Frame 6Total = this.getBytesTotal() / 1000; Received = this.getBytesLoaded() / 1000; Percentage = (Received / Total) * 100; this.loadingvar = int(Percentage) add "%"; if (this.getBytesLoaded() >= this.getBytesTotal()) { this.gotoAndPlay(11); } else if (90 < Percentage) { gotoAndPlay (10); } else if (80 < Percentage) { gotoAndPlay (9); } else if (70 < Percentage) { gotoAndPlay (8); } else if (60 < Percentage) { gotoAndPlay (7); } else if (50 < Percentage) { gotoAndPlay (6); } else if (40 < Percentage) { gotoAndPlay (5); } else if (30 < Percentage) { gotoAndPlay (4); } else if (20 < Percentage) { gotoAndPlay (3); } else if (10 < Percentage) { gotoAndPlay (2); } else { gotoAndPlay (1); }Frame 7Total = this.getBytesTotal() / 1000; Received = this.getBytesLoaded() / 1000; Percentage = (Received / Total) * 100; this.loadingvar = int(Percentage) add "%"; if (this.getBytesLoaded() >= this.getBytesTotal()) { this.gotoAndPlay(11); } else if (90 < Percentage) { gotoAndPlay (10); } else if (80 < Percentage) { gotoAndPlay (9); } else if (70 < Percentage) { gotoAndPlay (8); } else if (60 < Percentage) { gotoAndPlay (7); } else if (50 < Percentage) { gotoAndPlay (6); } else if (40 < Percentage) { gotoAndPlay (5); } else if (30 < Percentage) { gotoAndPlay (4); } else if (20 < Percentage) { gotoAndPlay (3); } else if (10 < Percentage) { gotoAndPlay (2); } else { gotoAndPlay (1); }Frame 8Total = this.getBytesTotal() / 1000; Received = this.getBytesLoaded() / 1000; Percentage = (Received / Total) * 100; this.loadingvar = int(Percentage) add "%"; if (this.getBytesLoaded() >= this.getBytesTotal()) { this.gotoAndPlay(11); } else if (90 < Percentage) { gotoAndPlay (10); } else if (80 < Percentage) { gotoAndPlay (9); } else if (70 < Percentage) { gotoAndPlay (8); } else if (60 < Percentage) { gotoAndPlay (7); } else if (50 < Percentage) { gotoAndPlay (6); } else if (40 < Percentage) { gotoAndPlay (5); } else if (30 < Percentage) { gotoAndPlay (4); } else if (20 < Percentage) { gotoAndPlay (3); } else if (10 < Percentage) { gotoAndPlay (2); } else { gotoAndPlay (1); }Frame 9Total = this.getBytesTotal() / 1000; Received = this.getBytesLoaded() / 1000; Percentage = (Received / Total) * 100; this.loadingvar = int(Percentage) add "%"; if (this.getBytesLoaded() >= this.getBytesTotal()) { this.gotoAndPlay(11); } else if (90 < Percentage) { gotoAndPlay (10); } else if (80 < Percentage) { gotoAndPlay (9); } else if (70 < Percentage) { gotoAndPlay (8); } else if (60 < Percentage) { gotoAndPlay (7); } else if (50 < Percentage) { gotoAndPlay (6); } else if (40 < Percentage) { gotoAndPlay (5); } else if (30 < Percentage) { gotoAndPlay (4); } else if (20 < Percentage) { gotoAndPlay (3); } else if (10 < Percentage) { gotoAndPlay (2); } else { gotoAndPlay (1); }Frame 10Total = this.getBytesTotal() / 1000; Received = this.getBytesLoaded() / 1000; Percentage = (Received / Total) * 100; this.loadingvar = int(Percentage) add "%"; if (this.getBytesLoaded() >= this.getBytesTotal()) { this.gotoAndPlay(11); } else if (90 < Percentage) { gotoAndPlay (10); } else if (80 < Percentage) { gotoAndPlay (9); } else if (70 < Percentage) { gotoAndPlay (8); } else if (60 < Percentage) { gotoAndPlay (7); } else if (50 < Percentage) { gotoAndPlay (6); } else if (40 < Percentage) { gotoAndPlay (5); } else if (30 < Percentage) { gotoAndPlay (4); } else if (20 < Percentage) { gotoAndPlay (3); } else if (10 < Percentage) { gotoAndPlay (2); } else { gotoAndPlay (1); }Frame 1125stop();Symbol 6 Buttonon (release) { getURL ("http://www.albinoblacksheep.com/", "_blank"); }
Library Items
| Symbol 1 Graphic | Used by:Timeline | |
| Symbol 2 Font | Used by:3 7 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 71 72 74 75 76 77 79 81 84 85 87 88 89 90 96 97 100 101 102 103 104 105 | |
| Symbol 3 Text | Uses:2 | Used by:Timeline |
| Symbol 4 Bitmap | Used by:5 | |
| Symbol 5 Graphic | Uses:4 | Used by:6 |
| Symbol 6 Button | Uses:5 | Used by:Timeline |
| Symbol 7 EditableText | Uses:2 | Used by:Timeline |
| Symbol 8 Graphic | Used by:Timeline | |
| Symbol 9 Bitmap | Used by:10 | |
| Symbol 10 Graphic | Uses:9 | Used by:Timeline |
| Symbol 11 Text | Uses:2 | Used by:Timeline |
| Symbol 12 Text | Uses:2 | Used by:Timeline |
| Symbol 13 Text | Uses:2 | Used by:Timeline |
| Symbol 14 Text | Uses:2 | Used by:Timeline |
| Symbol 15 Text | Uses:2 | Used by:Timeline |
| Symbol 16 Text | Uses:2 | Used by:Timeline |
| Symbol 17 Text | Uses:2 | Used by:Timeline |
| Symbol 18 Text | Uses:2 | Used by:Timeline |
| Symbol 19 Text | Uses:2 | Used by:Timeline |
| Symbol 20 Text | Uses:2 | Used by:Timeline |
| Symbol 21 Text | Uses:2 | Used by:Timeline |
| Symbol 22 Text | Uses:2 | Used by:Timeline |
| Symbol 23 Text | Uses:2 | Used by:Timeline |
| Symbol 24 Text | Uses:2 | Used by:Timeline |
| Symbol 25 Text | Uses:2 | Used by:Timeline |
| Symbol 26 Text | Uses:2 | Used by:Timeline |
| Symbol 27 Text | Uses:2 | Used by:Timeline |
| Symbol 28 Text | Uses:2 | Used by:Timeline |
| Symbol 29 Text | Uses:2 | Used by:Timeline |
| Symbol 30 Text | Uses:2 | Used by:Timeline |
| Symbol 31 Text | Uses:2 | Used by:Timeline |
| Symbol 32 Text | Uses:2 | Used by:Timeline |
| Symbol 33 Text | Uses:2 | Used by:Timeline |
| Symbol 34 Text | Uses:2 | Used by:Timeline |
| Symbol 35 Text | Uses:2 | Used by:Timeline |
| Symbol 36 Text | Uses:2 | Used by:Timeline |
| Symbol 37 Text | Uses:2 | Used by:Timeline |
| Symbol 38 Text | Uses:2 | Used by:Timeline |
| Symbol 39 Text | Uses:2 | Used by:Timeline |
| Symbol 40 Text | Uses:2 | Used by:Timeline |
| Symbol 41 Text | Uses:2 | Used by:Timeline |
| Symbol 42 Text | Uses:2 | Used by:Timeline |
| Symbol 43 Text | Uses:2 | Used by:Timeline |
| Symbol 44 Text | Uses:2 | Used by:Timeline |
| Symbol 45 Text | Uses:2 | Used by:Timeline |
| Symbol 46 Text | Uses:2 | Used by:Timeline |
| Symbol 47 Text | Uses:2 | Used by:Timeline |
| Symbol 48 Text | Uses:2 | Used by:Timeline |
| Symbol 49 Text | Uses:2 | Used by:Timeline |
| Symbol 50 Text | Uses:2 | Used by:Timeline |
| Symbol 51 Text | Uses:2 | Used by:Timeline |
| Symbol 52 Text | Uses:2 | Used by:Timeline |
| Symbol 53 Text | Uses:2 | Used by:Timeline |
| Symbol 54 Text | Uses:2 | Used by:Timeline |
| Symbol 55 Text | Uses:2 | Used by:Timeline |
| Symbol 56 Text | Uses:2 | Used by:Timeline |
| Symbol 57 Text | Uses:2 | Used by:Timeline |
| Symbol 58 Text | Uses:2 | Used by:Timeline |
| Symbol 59 Text | Uses:2 | Used by:Timeline |
| Symbol 60 Text | Uses:2 | Used by:Timeline |
| Symbol 61 Text | Uses:2 | Used by:Timeline |
| Symbol 62 Text | Uses:2 | Used by:Timeline |
| Symbol 63 Text | Uses:2 | Used by:Timeline |
| Symbol 64 Text | Uses:2 | Used by:Timeline |
| Symbol 65 Text | Uses:2 | Used by:Timeline |
| Symbol 66 Text | Uses:2 | Used by:Timeline |
| Symbol 67 Bitmap | Used by:68 80 | |
| Symbol 68 Graphic | Uses:67 | Used by:Timeline |
| Symbol 69 ShapeTweening | Used by:Timeline | |
| Symbol 70 Graphic | Used by:Timeline | |
| Symbol 71 Text | Uses:2 | Used by:Timeline |
| Symbol 72 Text | Uses:2 | Used by:Timeline |
| Symbol 73 ShapeTweening | Used by:Timeline | |
| Symbol 74 Text | Uses:2 | Used by:Timeline |
| Symbol 75 Text | Uses:2 | Used by:Timeline |
| Symbol 76 Text | Uses:2 | Used by:Timeline |
| Symbol 77 Text | Uses:2 | Used by:Timeline |
| Symbol 78 Graphic | Used by:Timeline | |
| Symbol 79 Text | Uses:2 | Used by:Timeline |
| Symbol 80 Graphic | Uses:67 | Used by:Timeline |
| Symbol 81 Text | Uses:2 | Used by:Timeline |
| Symbol 82 ShapeTweening | Used by:Timeline | |
| Symbol 83 Graphic | Used by:Timeline | |
| Symbol 84 Text | Uses:2 | Used by:Timeline |
| Symbol 85 Text | Uses:2 | Used by:Timeline |
| Symbol 86 ShapeTweening | Used by:Timeline | |
| Symbol 87 Text | Uses:2 | Used by:Timeline |
| Symbol 88 Text | Uses:2 | Used by:Timeline |
| Symbol 89 Text | Uses:2 | Used by:Timeline |
| Symbol 90 Text | Uses:2 | Used by:Timeline |
| Symbol 91 Graphic | Used by:Timeline | |
| Symbol 92 Font | Used by:93 94 95 96 97 100 103 | |
| Symbol 93 Text | Uses:92 | Used by:Timeline |
| Symbol 94 Text | Uses:92 | Used by:Timeline |
| Symbol 95 Text | Uses:92 | Used by:Timeline |
| Symbol 96 EditableText | Uses:92 2 | Used by:Timeline |
| Symbol 97 EditableText | Uses:92 2 | Used by:Timeline |
| Symbol 98 Bitmap | Used by:99 | |
| Symbol 99 Graphic | Uses:98 | Used by:Timeline |
| Symbol 100 EditableText | Uses:92 2 | Used by:Timeline |
| Symbol 101 EditableText | Uses:2 | Used by:Timeline |
| Symbol 102 EditableText | Uses:2 | Used by:Timeline |
| Symbol 103 EditableText | Uses:92 2 | Used by:Timeline |
| Symbol 104 EditableText | Uses:2 | Used by:Timeline |
| Symbol 105 EditableText | Uses:2 | Used by:Timeline |
| Streaming Sound 1 | Used by:Timeline |
Special Tags
| Protect (24) | Timeline Frame 1 | 31 bytes "..$1$p1$zS6rhiZVxav8a80BlSBlu0." |
Dynamic Text Variables
| loadingvar | Symbol 7 EditableText | "0%" |
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