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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM54541508-8DC&rnd=54541508" width="1" height="1"></div>

The Sniper Game.swf

This is the info page for
Flash #29725

(Click the ID number above for more basic data on this flash file.)


Text
BUTTON

BUTTON

BUTTON

The

SNIPER

2DPlay.com

©

BUTTON.

BUTTON

BUTTON

TIMER

CONTROLS

TIPS

SNIPER
ALERT

MISSION

You've a limited time to take out all targets.
The white bar indicates how long you have to
complete the mission.

Locate and take out Snipers first.
Complete missions by eleminating ALL targets.

LMB = Fire

SPACE = Toggles view

M = Mission status &
area (pauses)

Press 'SPACE' to go to the map view & pause the
sniper alert.

Press 'M' to go to the mission status screen and see
remaining targets.

The red bar shows how long before snipers
zero in on your position.  Shoot them before
they shoot you.

INSTRUCTIONS

Load from XML

<p align="center"><font face="Arial" size="12" color="#333333" letterSpacing="0.000000" kerning="1">test.xml</font></p>

Load Level

<p align="center"><font face="Arial" size="12" color="#333333" letterSpacing="0.000000" kerning="1">level1</font></p>

Start new Level

<p align="center"><font face="Arial" size="12" color="#333333" letterSpacing="0.000000" kerning="1">level2</font></p>

<p align="center"><font face="Arial" size="12" color="#333333" letterSpacing="0.000000" kerning="1">level3</font></p>

<p align="center"><font face="Arial" size="12" color="#333333" letterSpacing="0.000000" kerning="1">level4</font></p>

<p align="center"><font face="Arial" size="12" color="#333333" letterSpacing="0.000000" kerning="1">level5</font></p>

<p align="center"><font face="Arial" size="12" color="#333333" letterSpacing="0.000000" kerning="1">level6</font></p>

<p align="center"><font face="Arial" size="12" color="#333333" letterSpacing="0.000000" kerning="1">level7</font></p>

<p align="center"><font face="Arial" size="12" color="#333333" letterSpacing="0.000000" kerning="1">level8</font></p>

<p align="center"><font face="Arial" size="12" color="#cccccc" letterSpacing="0.000000" kerning="1">loading XML data...</font></p>

MISsION COMPLETE

SCORE: 23478

SNIPER ALERT

X 15

This timer indicates how long you have to find and shoot all enemies

MISSION COMPLETE

generate XML

generate .AS array

<p align="center"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1">hgjnghgvbnvbn</font></p>

close

SHIFT to EXIT

soldier select

soldier edit

soldier scale

rotate mask

"0" is default

<p align="center"><font face="Arial" size="30" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

A SNIPER GOT YOU!

MISsION FAILED

If you retry your score will be reduced to:

SCORE: 23478

notes

targets

tip

notes

tips

MISSION 1 - BeACH COMBER

X 15

Soldier

ARE YOU
SURE?

LEVEL STATS

MISSION - COMPLETE

15 x 200 = 3000 pts

Head Shot Bonus:

Time Bonus:

Accuracy:

Mission Score:

Score Total:

Press space bar
to toggle view

ActionScript [AS1/AS2]

Frame 1
_root.menu = classes.utils.CustomContextMenu.init(); fscommand ("allowScale", "false"); stop();
Instance of Symbol 107 MovieClip [2DPlay_preloader] in Frame 1
//component parameters onClipEvent (construct) { gameID = 1693; movieFramerate = 36; skipPreloader = false; startFrameLabel = "beginning"; }
Frame 2
stop();
Instance of Symbol 128 MovieClip "panels" in Frame 2
onClipEvent (load) { this.stop(); this._alpha = 0; } onClipEvent (enterFrame) { if (this._alpha < 100) { this._alpha = this._alpha + 2; } }
Instance of Symbol 140 MovieClip in Frame 3
onClipEvent (enterFrame) { if (_root.titlescreen._alpha < 40) { this._alpha = this._alpha - 2; this._y--; } }
Frame 11
score = {total:0, retry:0};
Instance of Symbol 136 MovieClip "titlescreen" in Frame 11
onClipEvent (load) { _root.titlefade = false; } onClipEvent (enterFrame) { if (_root.titlefade) { this._alpha--; _root.logo._alpha--; if (this._alpha < 0) { _root.gotoAndStop("main"); } } }
Instance of Symbol 153 MovieClip in Frame 11
onClipEvent (load) { this._alpha = 0; } onClipEvent (enterFrame) { if (_root.titlescreen._alpha > 40) { if (this._alpha < 100) { this._alpha = this._alpha + 2; } } else { this._alpha = this._alpha - 2; } }
Instance of Symbol 438 MovieClip "instructions" in Frame 11
onClipEvent (load) { this._visible = false; this.onPress = function () { this._visible = false; }; }
Instance of Symbol 132 MovieClip "logo" in Frame 12
onClipEvent (enterFrame) { if (_root.titlefade) { this._alpha--; _root.btn._alpha--; } }
Frame 25
stop();
Frame 26
stop();
Frame 27
function loadXML(loaded) { if (loaded) { XML_status.text = "loaded XML --- creating array"; root = xmlData.firstChild; pregame = {}; pregame.soldiers = []; i = 0; while (root.childNodes[i].childNodes[0].firstChild != undefined) { var _local2 = root.childNodes[i].childNodes[0].firstChild; var _local7 = root.childNodes[i].childNodes[1].firstChild; _local7 = _local7.toString(); _local7 = Number(_local7); var _local6 = root.childNodes[i].childNodes[2].firstChild; _local6 = _local6.toString(); _local6 = Number(_local6); var _local5 = root.childNodes[i].childNodes[3].firstChild; _local5 = _local5.toString(); _local5 = Number(_local5); var _local4 = root.childNodes[i].childNodes[4].firstChild; _local4 = _local4.toString(); _local4 = Number(_local4); var _local3 = root.childNodes[i].childNodes[5].firstChild; _local3 = _local3.toString(); _local3 = Number(_local3); if (_local3 == undefined) { _local3 = 0; } pregame[_local2] = new Array(); pregame[_local2].push(_local2); pregame[_local2].push(_local7); pregame[_local2].push(_local6); pregame[_local2].push(_local5); pregame[_local2].push(_local4); pregame[_local2].push(_local3); pregame.soldiers.push(pregame[_local2]); i++; } _root.load_type = "XML"; _root.play(); } else { XML_status.text = "file not loaded! re-load swf and check the name of XML doc"; } } xmlData = new XML(); xmlData.ignoreWhite = true; xmlData.onLoad = loadXML; xmlData.load(_root.XMLNAME); stop();
Instance of Symbol 476 MovieClip "panels" in Frame 29
onClipEvent (load) { this.stop(); this._alpha = 0; } onClipEvent (enterFrame) { if (this._alpha < 100) { this._alpha = this._alpha + 2; } }
Instance of Symbol 488 MovieClip "panels" in Frame 30
onClipEvent (load) { this.stop(); this._alpha = 0; } onClipEvent (enterFrame) { if (this._alpha < 100) { this._alpha = this._alpha + 2; } }
Frame 31
function setUpSounds() { game.music = []; game.sounds = []; game.music = new Array(); game.sounds = new Array(); delete this.sounds; delete this.music; this.createEmptyMovieClip("sounds_mc", getNextHighestDepth()); _root.sounds = new Sound(sounds_mc); this.createEmptyMovieClip("music_mc", getNextHighestDepth()); _root.music = new Sound(music_mc); sounds.mag1 = new Sound(sounds_mc); sounds.mag1.attachSound("mag1"); game.sounds.push("mag1"); sounds.mag2 = new Sound(sounds_mc); sounds.mag2.attachSound("mag2"); game.sounds.push("mag2"); sounds.rnd1 = new Sound(sounds_mc); sounds.rnd1.attachSound("rnd1"); game.sounds.push("rnd1"); sounds.rnd2 = new Sound(sounds_mc); sounds.rnd2.attachSound("rnd2"); game.sounds.push("rnd2"); sounds.rnd3 = new Sound(sounds_mc); sounds.rnd3.attachSound("rnd3"); game.sounds.push("rnd3"); sounds.rnd4 = new Sound(sounds_mc); sounds.rnd4.attachSound("rnd4"); game.sounds.push("rnd4"); sounds.rnd5 = new Sound(sounds_mc); sounds.rnd5.attachSound("rnd5"); game.sounds.push("rnd5"); sounds.shot1 = new Sound(sounds_mc); sounds.shot1.attachSound("shot1"); game.sounds.push("shot1"); sounds.shot2 = new Sound(sounds_mc); sounds.shot2.attachSound("shot2"); game.sounds.push("shot2"); sounds.lower = new Sound(sounds_mc); sounds.lower.attachSound("lower"); game.sounds.push("lower"); sounds.shoulder = new Sound(sounds_mc); sounds.shoulder.attachSound("shoulder"); game.sounds.push("shoulder"); sounds.dead_bang = new Sound(sounds_mc); sounds.dead_bang.attachSound("dead_bang"); game.sounds.push("dead_bang"); sounds.zip1 = new Sound(sounds_mc); sounds.zip1.attachSound("zip1"); game.sounds.push("zip1"); sounds.zip2 = new Sound(sounds_mc); sounds.zip2.attachSound("zip2"); game.sounds.push("zip2"); sounds.zip3 = new Sound(sounds_mc); sounds.zip3.attachSound("zip3"); game.sounds.push("zip3"); sounds.zip4 = new Sound(sounds_mc); sounds.zip4.attachSound("zip4"); game.sounds.push("zip4"); sounds.zip5 = new Sound(sounds_mc); sounds.zip5.attachSound("zip5"); game.sounds.push("zip5"); sounds.zip6 = new Sound(sounds_mc); sounds.zip6.attachSound("zip6"); game.sounds.push("zip6"); sounds.zip7 = new Sound(sounds_mc); sounds.zip7.attachSound("zip7"); game.sounds.push("zip7"); sounds.art1 = new Sound(sounds_mc); sounds.art1.attachSound("art1"); game.sounds.push("art1"); sounds.art2 = new Sound(sounds_mc); sounds.art2.attachSound("art2"); game.sounds.push("art2"); sounds.art3 = new Sound(sounds_mc); sounds.art3.attachSound("art3"); game.sounds.push("art3"); sounds.art4 = new Sound(sounds_mc); sounds.art4.attachSound("art4"); game.sounds.push("art4"); sounds.art5 = new Sound(sounds_mc); sounds.art5.attachSound("art5"); game.sounds.push("art5"); sounds.art6 = new Sound(sounds_mc); sounds.art6.attachSound("art6"); game.sounds.push("art6"); game.soundVolume = 10; game.musicVolume = 3; i = 0; while (i < _root.game.sounds.length) { var _local3 = _root.game.sounds[i]; _root.sounds[_local3].setVolume(_root.game.soundVolume * 10); i++; } i = 0; while (i < _root.game.music.length) { var music = _root.game.music[i]; _root.music[music].setVolume(_root.game.musicVolume * 10); i++; } } function soundLoop(type) { if (!_root.paws) { if (random(100) < 20) { r = random(6) + 1; name = "art" + r; sounds[name].start(); } if ((!game.redbar) && (random(100) < 10)) { r = random(3) + 1; name = "zip" + r; sounds[name].start(); } if (game.redbar && (random(600) < black.redbar.redbar._width)) { r = random(7) + 1; name = "zip" + r; sounds[name].start(); } } } function importSoldiers() { _root.timer = true; game.load = true; game.order = false; game.orderNum = 1; game.headshotScore = 50; game.gruntScore = 100; game.sniperScore = 200; game.traitorScore = 250; game.ssScore = 300; game.generalScore = 350; game.gruntsTotal = 0; game.snipersTotal = 0; game.traitorsTotal = 0; game.ssTotal = 0; game.generalsTotal = 0; if (_root.load_type == "AS") { game.level1 = [["soldier_1203_323", 1085, 267, 3, 3, 0], ["soldier_783_629", 786, 645, 3, 3, 0], ["soldier_687_845", 694, 877, 7, 3, 0], ["soldier_645_1787", 650, 1820, 7, 2, 0], ["soldier_879_941", 873, 937, 4, 3, 0], ["soldier_1095_1667", 1150, 1687, 7, 2, 0], ["soldier_921_1691", 927, 1709, 3, 2, 0], ["soldier_1059_485", 1081, 485, 5, 3, 0], ["soldier_789_2141", 829, 2176, 3, 2, 0], ["soldier_1287_503", 1291, 538, 9, 3, 0], ["soldier_1251_269", 1264, 284, 15, 3, 0], ["soldier_1011_821", 1019, 821, 9, 3, 0], ["soldier_1113_1769", 1113, 1769, 6, 2, 90], ["soldier_1185_557", 1185, 554, 6, 3, 90], ["soldier_543_1031", 543, 1027, 6, 3, 90], ["soldier_597_1289", 597, 1289, 10, 2, 90], ["soldier_1179_1266", 1203, 1287, 16, 1, -17], ["soldier_1113_954", 1148, 984, 37, 2, 0], ["soldier_495_834", 475, 862, 16, 2, 28]]; game.level2 = [["soldier_1011_1979", 1011, 1979, 5, 3, 0], ["soldier_1593_2261", 1600, 2300, 8, 3, 0], ["soldier_1143_2279", 1170, 2359, 5, 3, 0], ["soldier_1383_2357", 1384, 2213, 15, 3, 0], ["soldier_1491_2495", 1505, 2558, 5, 3, 0], ["soldier_1113_2243", 1108, 2259, 4, 3, 0], ["soldier_1635_2705", 1637, 2724, 4, 3, 0], ["soldier_1305_2555", 1305, 2585, 7, 3, 0], ["soldier_1311_1997", 1312, 2007, 15, 3, 0], ["soldier_1035_2429", 1035, 2444, 3, 3, 0], ["soldier_945_2339", 958, 2334, 7, 3, 0], ["soldier_1623_2441", 1564, 2540, 4, 3, 0], ["soldier_1047_2039", 1049, 2062, 5, 3, 0], ["soldier_1071_1925", 1146, 1962, 15, 3, 0], ["soldier_1773_2063", 1792, 2083, 3, 3, 0], ["soldier_1005_2141", 1004, 2139, 6, 3, 90], ["soldier_1425_2483", 1425, 2481, 6, 3, 97], ["soldier_1413_1907", 1413, 1905, 6, 3, 90], ["soldier_1221_2754", 1231, 2754, 15, 3, 0], ["soldier_1659_1950", 1659, 1950, 15, 3, 0], ["soldier_1239_1776", 1239, 1756, 15, 3, 0]]; game.level3 = [["soldier_4359_1919", 4339, 1975, 17, 2, 0], ["soldier_3123_1655", 3124, 1716, 17, 2, 0], ["soldier_3069_1925", 3096, 1906, 15, 3, 0], ["soldier_2889_1577", 2894, 1585, 15, 3, 0], ["soldier_3771_1757", 3765, 1762, 15, 3, 0], ["soldier_4185_1691", 4185, 1714, 15, 3, 0], ["soldier_3831_1961", 3848, 1994, 15, 2, 0], ["soldier_3849_1355", 3849, 1355, 3, 3, 0], ["soldier_3171_1685", 3171, 1721, 2, 2, 0], ["soldier_3495_1649", 3509, 1669, 5, 3, 0], ["soldier_3579_1451", 3572, 1481, 4, 3, 0], ["soldier_3645_1415", 3645, 1415, 7, 3, 0], ["soldier_2715_1943", 2715, 1959, 7, 2, 0], ["soldier_2451_2387", 2449, 2388, 4, 3, 0], ["soldier_3501_2483", 3501, 2510, 3, 3, 0], ["soldier_3843_2609", 3843, 2679, 8, 2, 0], ["soldier_4089_1871", 4117, 1892, 9, 3, 0], ["soldier_3273_1991", 3298, 2002, 3, 3, 0], ["soldier_2913_1949", 2913, 1949, 17, 2, 0], ["soldier_3063_1613", 3063, 1613, 6, 3, 90], ["soldier_3777_2159", 3777, 2156, 6, 2, 83], ["soldier_2961_2585", 2961, 2584, 6, 3, 72], ["soldier_3267_2615", 3267, 2610, 6, 2, 99], ["soldier_2241_2274", 2241, 2274, 15, 3, 0], ["soldier_3399_2406", 3399, 2436, 16, 3, 0], ["soldier_3537_1842", 3537, 1842, 37, 2, 0]]; game.level4 = [["soldier_2841_641", 2824, 653, 15, 3, 0], ["soldier_4005_695", 4005, 695, 15, 3, 0], ["soldier_2415_965", 2415, 990, 15, 3, 0], ["soldier_2295_431", 2295, 446, 15, 3, 0], ["soldier_3039_383", 3037, 400, 15, 3, 0], ["soldier_3177_1085", 3181, 1095, 15, 3, 0], ["soldier_2553_725", 2538, 745, 3, 3, 0], ["soldier_3369_635", 3360, 646, 4, 3, -3], ["soldier_3555_317", 3555, 337, 3, 3, 0], ["soldier_4071_341", 4071, 366, 7, 3, 0], ["soldier_1797_467", 1827, 497, 2, 3, 0], ["soldier_1791_461", 1796, 466, 2, 3, 0], ["soldier_2979_911", 2979, 911, 7, 3, 0], ["soldier_3441_851", 3448, 868, 8, 3, 2], ["soldier_4215_857", 4190, 872, 3, 3, 0], ["soldier_4443_1259", 4425, 1259, 5, 3, 7], ["soldier_4047_1139", 4044, 1164, 4, 3, 0], ["soldier_4557_629", 4571, 635, 9, 3, 0], ["soldier_2895_899", 2895, 894, 6, 3, 107], ["soldier_2067_467", 2067, 465, 6, 3, 75], ["soldier_3669_917", 3669, 916, 6, 3, 90], ["soldier_4437_881", 4439, 878, 10, 3, 90], ["soldier_4611_1115", 4612, 1126, 10, 3, 95], ["soldier_4239_1247", 4239, 1244, 10, 3, 102], ["soldier_2757_1139", 2754, 1139, 10, 3, 96], ["soldier_4809_917", 4809, 912, 6, 3, 90], ["soldier_2181_317", 2188, 340, 16, 3, -12], ["soldier_3771_834", 3771, 834, 15, 3, 0], ["soldier_3501_918", 3501, 993, 37, 2, 0]]; game.level5 = [["soldier_3021_671", 3012, 694, 16, 3, 18], ["soldier_4341_929", 4306, 929, 15, 3, 0], ["soldier_4179_1703", 4189, 1714, 15, 3, 0], ["soldier_2259_1493", 2244, 1512, 15, 3, 0], ["soldier_2895_941", 2900, 956, 15, 3, 0], ["soldier_2307_1007", 2307, 1027, 15, 3, 0], ["soldier_3495_1553", 3488, 1558, 15, 3, 0], ["soldier_4107_713", 4103, 738, 15, 3, 0], ["soldier_2913_1967", 2914, 1947, 8, 3, 0], ["soldier_4257_1841", 4259, 1859, 5, 3, -1], ["soldier_4095_1865", 4117, 1890, 9, 3, -3], ["soldier_2469_1355", 2489, 1345, 3, 3, 0], ["soldier_3363_635", 3360, 647, 4, 3, -3], ["soldier_3807_1295", 3803, 1320, 8, 3, 2], ["soldier_3777_827", 3777, 856, 3, 3, 0], ["soldier_4173_1031", 4269, 998, 4, 3, 0], ["soldier_2415_1715", 2424, 1737, 5, 3, 0], ["soldier_4053_1145", 4045, 1162, 4, 3, 0], ["soldier_3255_869", 3255, 899, 3, 3, 0], ["soldier_1869_1589", 1869, 1614, 4, 3, -4], ["soldier_2997_1553", 2989, 1564, 4, 3, 2], ["soldier_2859_1373", 2844, 1378, 7, 3, 0], ["soldier_2703_1007", 2703, 1004, 10, 3, 94], ["soldier_2601_1235", 2601, 1231, 10, 3, 90], ["soldier_2793_677", 2793, 673, 6, 3, 96], ["soldier_4377_671", 4377, 667, 6, 3, 90], ["soldier_2847_1817", 2847, 1814, 10, 3, 98], ["soldier_3063_1253", 3062, 1297, 10, 3, 98], ["soldier_3105_1140", 3105, 1162, 16, 3, 8], ["soldier_3495_924", 3495, 924, 37, 2, 0], ["soldier_3927_1632", 3923, 1642, 37, 2, 0]]; game.level6 = [["soldier_2289_437", 2219, 419, 16, 3, -20], ["soldier_3291_767", 3290, 795, 16, 3, 16], ["soldier_2487_1517", 2494, 1562, 16, 3, -15], ["soldier_3075_1919", 3075, 1919, 15, 3, 0], ["soldier_3705_1559", 3764, 1576, 15, 3, 0], ["soldier_4365_881", 4367, 916, 16, 3, 11], ["soldier_4455_1631", 4458, 1664, 16, 3, 27], ["soldier_2061_407", 2066, 484, 24, 3, -15], ["soldier_2829_761", 2829, 828, 26, 3, 0], ["soldier_3891_1073", 3893, 1140, 28, 2, 28], ["soldier_3009_1283", 3009, 1321, 23, 2, 0], ["soldier_3051_1301", 3058, 1324, 27, 2, 0], ["soldier_2259_1067", 2232, 1052, 25, 3, 0], ["soldier_2517_1253", 2524, 1322, 28, 2, 8], ["soldier_1215_2069", 1212, 2146, 26, 3, -38], ["soldier_3729_2441", 3728, 2516, 24, 2, 13], ["soldier_4257_1721", 4257, 1799, 24, 2, 18], ["soldier_1485_2327", 1497, 2353, 25, 3, 0], ["soldier_1503_2315", 1458, 2342, 27, 3, 0], ["soldier_1011_1379", 1018, 1350, 26, 2, -14], ["soldier_1215_617", 1212, 635, 25, 2, 0], ["soldier_3597_983", 3597, 1056, 24, 2, 13], ["soldier_2445_1763", 2280, 1825, 26, 2, 14], ["soldier_2541_725", 2489, 791, 24, 3, 16], ["soldier_4005_695", 4007, 726, 16, 3, 11], ["soldier_2265_1055", 2265, 1065, 13, 3, 0], ["soldier_1851_467", 1905, 475, 2, 3, 0], ["soldier_3489_1547", 3489, 1621, 10, 3, 104], ["soldier_3549_1025", 3549, 1075, 1, 2, 0], ["soldier_3993_1217", 4054, 1177, 1, 3, 0], ["soldier_1827_1050", 1834, 1050, 37, 1, 0], ["soldier_1923_1566", 1927, 1590, 16, 2, -39], ["soldier_3099_1140", 3109, 1164, 16, 3, 0]]; game.level7 = [["soldier_1077_773", 1074, 796, 16, 3, 12], ["soldier_1935_1301", 1730, 1462, 16, 3, 46], ["soldier_2619_1535", 2622, 1529, 15, 3, 0], ["soldier_2355_2165", 2355, 2212, 16, 3, -16], ["soldier_1215_2093", 1222, 2113, 16, 3, -41], ["soldier_3183_1985", 3176, 1937, 16, 3, 22], ["soldier_3483_1643", 3483, 1681, 16, 3, 19], ["soldier_3819_1331", 3819, 1374, 16, 3, 6], ["soldier_4425_1337", 4425, 1365, 16, 3, 2], ["soldier_1707_389", 1707, 426, 16, 3, -11], ["soldier_3291_773", 3286, 791, 16, 3, 28], ["soldier_4005_689", 4005, 727, 16, 3, 9], ["soldier_3687_1133", 3694, 1145, 15, 3, 0], ["soldier_2865_1499", 2858, 1503, 15, 3, 0], ["soldier_3501_2489", 3501, 2491, 15, 2, 0], ["soldier_2835_647", 2835, 692, 6, 3, 47], ["soldier_1671_527", 1769, 508, 7, 3, -54], ["soldier_2271_1343", 2271, 1403, 10, 3, 100], ["soldier_2859_2057", 2914, 2089, 3, 3, 0], ["soldier_2583_1157", 2583, 1214, 6, 3, 86], ["soldier_777_851", 784, 861, 5, 3, -7], ["soldier_687_1427", 687, 1477, 10, 3, 56], ["soldier_4173_1187", 4173, 1187, 7, 3, 0], ["soldier_3705_1583", 3695, 1556, 3, 3, 0], ["soldier_3723_2219", 3705, 2274, 10, 2, 97], ["soldier_2565_719", 2547, 745, 3, 3, 0], ["soldier_3231_1613", 3242, 1639, 4, 3, -5], ["soldier_2913_2021", 2920, 2054, 8, 3, -6], ["soldier_2517_1859", 2515, 1859, 17, 2, 0], ["soldier_2367_965", 2376, 1032, 20, 3, 33], ["soldier_2997_1553", 2993, 1617, 18, 3, 10], ["soldier_3687_1061", 3695, 1071, 19, 3, 0], ["soldier_3981_1032", 3981, 1027, 15, 3, 0], ["soldier_1905_485", 1905, 485, 37, 2, 0], ["soldier_4203_882", 4203, 882, 37, 2, 0]]; game.level8 = [["soldier_3699_365", 3699, 379, 15, 3, 0], ["soldier_4365_881", 4367, 916, 16, 3, 11], ["soldier_3273_2417", 3286, 2462, 16, 2, -16], ["soldier_3645_1727", 3660, 1763, 16, 2, 23], ["soldier_2013_1139", 2017, 1166, 16, 3, 22], ["soldier_3171_971", 3171, 1003, 16, 3, -33], ["soldier_2385_1577", 2390, 1603, 16, 3, 13], ["soldier_1293_263", 1328, 242, 15, 3, 0], ["soldier_783_851", 783, 888, 16, 3, 10], ["soldier_2025_287", 2019, 307, 16, 3, -17], ["soldier_1191_1247", 1191, 1317, 10, 2, 90], ["soldier_2223_455", 2218, 522, 12, 3, -14], ["soldier_3669_983", 3674, 1031, 6, 3, 90], ["soldier_4011_689", 4013, 755, 10, 3, 101], ["soldier_4191_875", 4181, 895, 4, 3, -23], ["soldier_3027_1337", 3027, 1402, 10, 2, 96], ["soldier_2967_899", 2952, 903, 8, 3, -5], ["soldier_2295_437", 2295, 492, 26, 3, -19], ["soldier_4173_1211", 4169, 1270, 26, 2, 37], ["soldier_4257_1229", 4257, 1278, 27, 2, 0], ["soldier_3015_659", 3012, 728, 28, 3, 17], ["soldier_1275_569", 1270, 638, 26, 3, -18], ["soldier_3447_881", 3447, 881, 23, 3, 0], ["soldier_1593_2273", 1593, 2281, 25, 3, 0], ["soldier_1083_2597", 1030, 2655, 27, 3, 0], ["soldier_2673_1067", 2670, 1130, 12, 2, 18], ["soldier_2739_1067", 2734, 1126, 21, 2, 12], ["soldier_3237_1991", 3077, 1995, 21, 3, 19], ["soldier_3171_1913", 3062, 1944, 17, 3, 20], ["soldier_3909_1511", 3832, 1552, 21, 2, 14], ["soldier_3513_1859", 3513, 1864, 7, 3, 0], ["soldier_3555_1247", 3565, 1300, 10, 3, 101], ["soldier_3537_857", 3532, 878, 19, 3, 0], ["soldier_2793_1487", 2793, 1563, 20, 2, -14], ["soldier_1545_497", 1544, 493, 17, 3, 0], ["soldier_2877_1242", 2884, 1242, 37, 2, 0], ["soldier_3759_1422", 3749, 1422, 37, 2, 0], ["soldier_2553_749", 2553, 749, 37, 2, 0]]; game.soldiers_new = game[_root.soldier_load]; } else if (_root.load_type == "XML") { game.soldiers_new = _root.pregame.soldiers; } game.fx = []; game.soldiersArray = []; game.snipersArray = []; game.general = []; game.traitor = []; game.ss = []; game.grunt = []; i = 0; while (i < game.soldiers_new.length) { var _local3 = game.soldiers_new[i][0]; var _local8 = game.soldiers_new[i][1]; var _local7 = game.soldiers_new[i][2]; var _local4 = game.soldiers_new[i][3]; var _local6 = game.soldiers_new[i][4]; var _local5 = game.soldiers_new[i][5]; if (_local5 == undefined) { _local5 = 0; } if (_local5 == nAn) { _local5 = 0; } sd = Math.floor((2000 + (_local8 * 100)) + _local7) + game.soldiersArray.length; screen2.screen.attachMovie("soldier", _local3, sd, {_x:_local8, _y:_local7}); screen2.screen[_local3].gotoAndStop(_local4); screen2.screen[_local3].soldier.gotoAndStop(_local6); screen2.screen[_local3].order = _local5; screen2.screen[_local3].order_txt.text = _local5; screen2.screen[_local3].soldier.mask._rotation = _local5; screen2.screen[_local3]._xscale = 1; screen2.screen[_local3]._yscale = 1; screen2.screen[_local3].cacheAsBitmap(); game.soldierName = new Array(); game.soldierName = []; game.soldierName.push(_local3); game.soldierName.push(Math.floor(_local8)); game.soldierName.push(Math.floor(_local7)); game.soldierName.push(_local4); game.soldierName.push(_local6); game.soldierName.push(_local5); game.soldiers.push(game.soldierName); if (_local4 >= 60) { screen.attachMovie("soldier", _local3, sd, {_x:_local8 / 6, _y:_local7 / 6}); screen[_local3].gotoAndStop(_local4); screen[_local3]._xscale = 16.6666666666667; screen[_local3]._yscale = 16.6666666666667; screen[_local3].soldier.gotoAndStop(_local6); screen[_local3].soldier.soldier.gotoAndPlay(random(60)); screen2.screen[_local3].gotoAndStop(_local4 + 20); screen2.screen[_local3].soldier.gotoAndStop(_local6); screen2.screen[_local3].soldier.soldier.gotoAndPlay(random(30)); } else { game[_local3] = new game.soldier(); game[_local3].clip = screen2.screen[_local3]; game[_local3].deathPanel = "grunt_dead1"; game[_local3].order = _local5; game[_local3].name = _local3; game[_local3].frame = _local4; game[_local3].scale = _local6; game[_local3].i = i; game.soldiersArray.push(_local3); if (((_local4 == 15) or (_local4 == 16)) or (_local4 == 37)) { game[_local3].sniper = true; var _local10 = Math.floor(random(3) + 1); game[_local3].deathPanel = "sniper_dead" + _local10; game.snipersArray.push(_local3); } else if ((_local4 >= 17) && (_local4 <= 20)) { game.traitor.push(_local3); game[_local3].traitor = true; var _local9 = Math.floor(random(2) + 1); game[_local3].deathPanel = "traitor_dead" + _local9; } else if ((_local4 >= 21) && (_local4 <= 36)) { if ((_local4 >= 23) && (_local4 <= 28)) { game[_local3].ss = true; game.ss.push(_local3); game[_local3].deathPanel = "general_dead3"; } else { game[_local3].general = true; game.general.push(_local3); var _local9 = Math.floor(random(3) + 1); game[_local3].deathPanel = "general_dead" + _local9; } } else { game.grunt.push(_local3); } } i++; } game.barspeed = 0.005; game.redbar = false; time.whitebar._xscale = 0; black.redbar.redbar._xscale = 0; _root.paws = true; mb.missionmaps.gotoAndStop(_root.gamelevel); screen.missionmaps.gotoAndStop(_root.gamelevel); mbriefing.mission_txt.text = game["missionTitle" + _root.gamelevel]; mbriefing.notes_txt.text = game["missionNotes" + _root.gamelevel]; mbriefing.tip_txt.text = game["missionTip" + _root.gamelevel]; mb._alpha = 100; mb._xscale = 100; mb._yscale = 100; if (_root.load_type == "AS") { xxx = random(game.snipersArray.length); var _local3 = game.snipersArray[xxx]; ob = game[_local3]; removeMovieClip(ob.clip); trace(xxx); game.snipersArray.splice(xxx, 1); xxx = random(game.snipersArray.length); _local3 = game.snipersArray[xxx]; ob = game[_local3]; removeMovieClip(ob.clip); trace(xxx); game.snipersArray.splice(xxx, 1); xxx = random(game.snipersArray.length); _local3 = game.snipersArray[xxx]; ob = game[_local3]; removeMovieClip(ob.clip); trace(xxx); game.snipersArray.splice(xxx, 1); } addTargets(); game.gruntsTotal = game.grunt.length; game.snipersTotal = game.snipersArray.length; game.traitorsTotal = game.traitor.length; game.ssTotal = game.ss.length; game.generalsTotal = game.general.length; clearInterval(game.soundLoop); game.soundLoop = setInterval(this, "soundLoop", 1000); } function showSpace() { if ((!_root.spaceShow) && (_root.mbriefing._visible == false)) { _root.spaceWarning._visible = true; _root.spaceShow = true; } else { setTimeout(_root.showSpace, 5000); } } function addTargets() { var _local1 = 1; mbriefing.targ1._alpha = 0; mbriefing.targ2._alpha = 0; mbriefing.targ3._alpha = 0; mbriefing.targ4._alpha = 0; mbriefing.targ5._alpha = 0; black.targ1._alpha = 0; black.targ2._alpha = 0; black.targ3._alpha = 0; black.targ4._alpha = 0; black.targ5._alpha = 0; if (game.grunt.length > 0) { mbriefing["targ" + _local1].amount_txt.text = "x " + game.grunt.length; mbriefing["targ" + _local1].gotoAndStop(1); mbriefing["targ" + _local1]._alpha = 100; black["targ" + _local1].amount_txt.text = "x " + game.grunt.length; black["targ" + _local1].gotoAndStop(1); black["targ" + _local1]._alpha = 100; _local1++; } if (game.ss.length > 0) { mbriefing["targ" + _local1].amount_txt.text = "x " + game.ss.length; mbriefing["targ" + _local1].gotoAndStop(3); mbriefing["targ" + _local1]._alpha = 100; black["targ" + _local1].amount_txt.text = "x " + game.ss.length; black["targ" + _local1].gotoAndStop(3); black["targ" + _local1]._alpha = 100; _local1++; } if (game.traitor.length > 0) { mbriefing["targ" + _local1].amount_txt.text = "x " + game.traitor.length; mbriefing["targ" + _local1].gotoAndStop(4); mbriefing["targ" + _local1]._alpha = 100; black["targ" + _local1].amount_txt.text = "x " + game.traitor.length; black["targ" + _local1].gotoAndStop(4); black["targ" + _local1]._alpha = 100; _local1++; } if (game.general.length > 0) { mbriefing["targ" + _local1].amount_txt.text = "x " + game.general.length; mbriefing["targ" + _local1].gotoAndStop(5); mbriefing["targ" + _local1]._alpha = 100; black["targ" + _local1].amount_txt.text = "x " + game.general.length; black["targ" + _local1].gotoAndStop(5); black["targ" + _local1]._alpha = 100; _local1++; } if (game.snipersArray.length > 0) { mbriefing["targ" + _local1].amount_txt.text = "x " + game.snipersArray.length; mbriefing["targ" + _local1].gotoAndStop(2); mbriefing["targ" + _local1]._alpha = 100; black["targ" + _local1].amount_txt.text = "x " + game.snipersArray.length; black["targ" + _local1].gotoAndStop(2); black["targ" + _local1]._alpha = 100; _local1++; } } function addStats() { _root.pausescreen._visible = false; stats.targ1.amount_txt.text = (((game.gruntsTotal + " x ") + game.gruntScore) + " = ") + (game.gruntsTotal * game.gruntScore); game.missionScore = game.missionScore + (game.gruntsTotal * game.gruntScore); stats.targ2._alpha = 0; stats.targ3._alpha = 0; stats.targ4._alpha = 0; stats.targ5._alpha = 0; stats.targ2.amount_txt.text = (((game.snipersTotal + " x ") + game.sniperScore) + " = ") + (game.snipersTotal * game.sniperScore); game.missionScore = game.missionScore + (game.snipersTotal * game.sniperScore); stats.targ2.gotoAndStop(2); stats.targ2._alpha = 100; var _local2 = 3; if (game.ssTotal > 0) { stats["targ" + _local2].amount_txt.text = (((game.ssTotal + " x ") + game.ssScore) + " = ") + (game.ssTotal * game.ssScore); stats["targ" + _local2].gotoAndStop(3); stats["targ" + _local2]._alpha = 100; game.missionScore = game.missionScore + (game.ssTotal * game.ssScore); _local2++; } if (game.traitorsTotal > 0) { stats["targ" + _local2].amount_txt.text = (((game.traitorsTotal + " x ") + game.traitorScore) + " = ") + (game.traitorsTotal * game.traitorScore); stats["targ" + _local2].gotoAndStop(4); stats["targ" + _local2]._alpha = 100; game.missionScore = game.missionScore + (game.traitorsTotal * game.traitorScore); _local2++; } if (game.generalsTotal > 0) { stats["targ" + _local2].amount_txt.text = (((game.generalsTotal + " x ") + game.generalScore) + " = ") + (game.generalsTotal * game.generalScore); stats["targ" + _local2].gotoAndStop(5); stats["targ" + _local2]._alpha = 100; game.missionScore = game.missionScore + (game.generalsTotal * game.generalScore); _local2++; } if (game.headshots > 0) { stats["targ" + _local2].amount_txt.text = (((game.headshots + " x ") + game.headshotScore) + " = ") + (game.headshots * game.headshotScore); stats["targ" + _local2].gotoAndStop(6); stats["targ" + _local2]._alpha = 100; game.missionScore = game.missionScore + (game.headshots * game.headshotScore); _local2++; } game.timeBonus = Math.floor(100 - time.whitebar._xscale) * 100; game.sniperTimeBonus = Math.floor(100 - black.redbar.redbar._xscale) * 100; stats["targ" + _local2].amount_txt.text = game.timeBonus + game.sniperTimeBonus; stats["targ" + _local2].gotoAndStop(7); stats["targ" + _local2]._alpha = 100; game.missionScore = game.missionScore + (game.timeBonus + game.sniperTimeBonus); _local2++; stats["targ" + _local2].amount_txt.text = (Math.floor(game.percentage) + "% = ") + (Math.floor(game.percentage) * 20); stats["targ" + _local2].gotoAndStop(8); stats["targ" + _local2]._alpha = 100; game.missionScore = game.missionScore + (Math.floor(game.percentage) * 20); _local2++; stats["targ" + _local2].gotoAndStop(9); stats["targ" + _local2].amount_txt.text = game.missionScore; stats["targ" + _local2]._alpha = 100; _local2++; score.total = score.total + game.missionScore; stats["targ" + _local2].gotoAndStop(10); stats["targ" + _local2].amount_txt.text = score.total; stats["targ" + _local2]._alpha = 100; } function viewScroll() { if (game.xscroll > 0) { game.xscrolling = false; screen2.screen._x = game.screenx; screen2.screen._y = game.screeny; } else { var _local1 = screen2.screen._y + (game.xscroll * -5); var _local2 = screen2.screen._x + ((game.xscroll / 2) * 5); if (_local1 > 30) { _local1 = 30; } if (_local2 < -7450) { _local2 = -7450; } screen2.screen._x = _local2; screen2.screen._y = _local1; game.xscroll = game.xscroll + 4; } trace("DD"); } function reload(amount) { trace("reload"); game.reload = false; game.bullets = amount; black.bullets.gotoAndStop(game.bullets); if (amount == 10) { changeView("scope"); } } function addRed() { game.bullets--; var _local2 = false; if (game.bullets == 0) { black.bullets.gotoAndStop(11); _local2 = true; changeView("normal"); mag._alpha = 100; mag.play(); sounds.mag1.start(); } else { black.bullets.gotoAndStop(game.bullets); } if ((!game.reload) or _local2) { bolt._alpha = 100; bolt.gotoAndPlay(2); r = random(5) + 1; _root.rnd = "rnd" + r; game.shots++; if (game.bullets == 5) { game.reload = true; game.reloading = setTimeout(reload, 900, 5); } else if (game.bullets == 0) { game.reload = true; game.reloading = setTimeout(reload, 2600, 10); } else { game.reload = true; game.reloading = setTimeout(reload, 600, game.bullets); } r = random(2) + 1; name = "shot" + r; sounds[name].start(); game.xscrolling = true; game.xscroll = -50; game.red++; name = "red_" + game.red; x = ((screen2.screen._x - 300) + 70) * (-game.scale); y = ((screen2.screen._y - 250) + 25) * (-game.scale); rx = screen._xmouse; ry = screen._ymouse; game.screenx = screen2.screen._x; game.screeny = screen2.screen._y; screen2.screen.attachMovie("red", "red", 200000, {_x:x, _y:y}); checkHit(x, y, rx, ry); game.percentage = (game.kills / game.shots) * 100; _root.percentage = "% - " + game.percentage; } } function checkHit(xx, yy, rx, ry) { var _local4 = 1; i = 0; while (i < game.soldiersArray.length) { var _local5 = game.soldiersArray[i]; var _local2 = game[_local5]; x = _local2.clip._x + (_local2.clip.soldier.hitbox1._x * game.scale2); y = _local2.clip._y + (_local2.clip.soldier.hitbox1._y * game.scale2); width = (_local2.clip.soldier.hitbox1._width / 2) + _local4; width = width * game.scale2; height = (_local2.clip.soldier.hitbox1._height / 2) + _local4; height = height * game.scale2; var _local3 = false; trace_txt.text = ""; if (((Math.abs(x - xx) < width) && (Math.abs(y - yy) < height)) && (_local2.alive)) { game.headshots++; _root.headshots = "headshots - " + game.headshots; trace_txt.text = "HEADSHOT"; iconPlay(_local2.deathPanel); _local3 = true; break; } x = _local2.clip._x + (_local2.clip.soldier.hitbox2._x * game.scale2); y = _local2.clip._y + (_local2.clip.soldier.hitbox2._y * game.scale2); width = (_local2.clip.soldier.hitbox2._width / 2) + _local4; width = width * game.scale2; height = (_local2.clip.soldier.hitbox2._height / 2) + _local4; height = height * game.scale2; if ((((Math.abs(x - xx) < width) && (Math.abs(y - yy) < height)) && (!_local3)) && (_local2.alive)) { trace_txt.text = "BODYSHOT"; _local3 = true; break; } i++; } if (_local3) { game.kills++; _root.kills = "kills - " + game.kills; game.percentage = (game.kills / game.shots) * 100; _root.percentage = "% - " + game.percentage; x = _local2.clip._x; y = _local2.clip._y; sd = Math.floor((2000 + (x * 100)) + y) + game.soldiersArray.length; scale = _local2.scale; frame = _local2.frame; var _local5 = _local2.name + "_dead"; order = _local2.order; removeMovieClip(_local2.clip); screen2.screen.attachMovie("soldiers_mcs_dead", _local5, sd, {_x:x, _y:y}); screen2.screen[_local5].gotoAndStop(frame); screen2.screen[_local5].soldier.gotoAndStop(scale); screen2.screen[_local5].soldier.mask._rotation = order; if (_local2.sniper) { game.snipersArray.splice(0, 1); game.redbar = false; } else if (_local2.traitor) { game.traitor.splice(0, 1); } else if (_local2.ss) { game.ss.splice(0, 1); } else if (_local2.general) { game.general.splice(0, 1); } else { game.grunt.splice(0, 1); } game.soldiersArray.splice(i, 1); checkKills(); _root.screen.attachMovie("x", "x" + i, _root.screen.getNextHighestDepth(), {_x:rx + 4, _y:ry + 4}); addTargets(); } else if (screen.water.hitTest(_xmouse + 3, _ymouse, true)) { screen2.screen.attachMovie("blu", "red", 200000, {_x:xx, _y:yy}); screen2.screen.red.gotoAndPlay(1); } else { screen2.screen.attachMovie("red", "red", 200000, {_x:xx, _y:yy}); } if (game.snipersArray.length > 0) { game.redbar = true; } else { black.redbar.red._alpha = 50; black.redbar.sniperalert.text = ""; black.scope._aplha = 0; black.ex._alpha = 0; black.redbar.redbargrey._alpha = 50; black.redbar.scope._alpha = 0; } } function iconPlay(n) { _root.iconFrame = n; icon.gotoAndStop(2); icon._alpha = 100; icon.play(); } function checkKills() { trace("kills = " + game.soldiersArray.length); if (game.soldiersArray.length == 3) { _root.timer = false; mission_status.gotoAndStop(2); mission_status.status = "MISSION COMPLETE"; mission_status.play(); setTimeout(endGame, 2000, "clear"); } } function checkOrder(ob) { if (ob.order != 0) { if (ob.order != game.orderNum) { _root.paws = true; dead.txt.text = "please reset this demo to try again. You must shoot the Traitor before you shoot the Sniper"; dead._alpha = 100; } else { game.orderNum++; trace(game.orderNum); } } } function checkSoldierName(n) { if (n < 15) { return("soldier"); } if (n == 15) { return("sniper"); } if (n == 17) { return("traitor"); } return("sol"); } function editor() { if (Key.isDown(38)) { _root.speedup = 3; } if (Key.isDown(40)) { _root.speedupwhite = 3; } if ((Key.isDown(16) && (_root.shift)) && (black._alpha == 100)) { _root.shift = false; if (edit._alpha == 0) { Mouse.show(); editing = true; edit.textbox.gotoAndStop(1); edit._alpha = 100; editor_highlightSoldier(); } else { name = game.soldiers[game.selectedSoldier][0]; screen2.screen[name].soldier.boxx._alpha = 0; edit.gotoAndStop(1); Mouse.hide(); editing = false; edit.textbox.gotoAndStop(1); edit._alpha = 0; } } if (!Key.isDown(16)) { _root.shift = true; } if (editing) { edit.plus.onPress = function () { if (!game.highlightmode) { editor_addSoldier(); } }; if (game.highlightmode) { edit.minus.onPress = function () { editor_removeSoldier(); }; edit.btn_right.onPress = function () { editor_moveSoldier("right", 5); }; edit.btn_left.onPress = function () { editor_moveSoldier("left", 5); }; edit.btn_up.onPress = function () { editor_moveSoldier("up", 5); }; edit.btn_down.onPress = function () { editor_moveSoldier("down", 5); }; edit.btn_right_small.onPress = function () { editor_moveSoldier("right", 1); }; edit.btn_left_small.onPress = function () { editor_moveSoldier("left", 1); }; edit.btn_up_small.onPress = function () { editor_moveSoldier("up", 1); }; edit.btn_down_small.onPress = function () { editor_moveSoldier("down", 1); }; edit.cycle_left.onRelease = function () { editor_moveSoldier("frame"); }; edit.cycle_right.onRelease = function () { editor_moveSoldier("frame"); }; edit.scale1.onRelease = function () { editor_moveSoldier("scale", 1); }; edit.scale2.onRelease = function () { editor_moveSoldier("scale", 2); }; edit.scale3.onRelease = function () { editor_moveSoldier("scale", 3); }; edit.btnOrder_right.onRelease = function () { editor_moveSoldier("rotate", (game.editOrder = game.editOrder + 1)); }; edit.btnOrder_left.onRelease = function () { editor_moveSoldier("rotate", (game.editOrder = game.editOrder - 1)); }; edit.fx_skip.onRelease = function () { editor_moveSoldier("frame"); }; edit.home_skip.onRelease = function () { editor_moveSoldier("frame"); }; } } edit.textbox.arrow_AS.onPress = function () { if (editing) { newArray = new Array(); i = 0; while (i < game.soldiers.length) { newArray.push(("['" + game.soldiers[i][0]) + "'"); newArray.push(game.soldiers[i][1]); newArray.push(game.soldiers[i][2]); newArray.push(game.soldiers[i][3]); newArray.push(game.soldiers[i][4]); newArray.push(game.soldiers[i][5] + "]"); i++; } edit.textbox.gotoAndStop(2); edit.textbox.array = ("game.level = [" + newArray) + "];"; } }; edit.textbox.arrow_XML.onPress = function () { if (editing) { var _local1 = "<?xml version=\"1.0\"?><v>"; i = 0; while (i < game.soldiers.length) { _local1 = _local1 + "<s>"; _local1 = _local1 + (("<a>" + game.soldiers[i][0]) + "</a>"); _local1 = _local1 + (("<b>" + game.soldiers[i][1]) + "</b>"); _local1 = _local1 + (("<c>" + game.soldiers[i][2]) + "</c>"); _local1 = _local1 + (("<d>" + game.soldiers[i][3]) + "</d>"); _local1 = _local1 + (("<e>" + game.soldiers[i][4]) + "</e>"); _local1 = _local1 + (("<f>" + game.soldiers[i][5]) + "</f>"); _local1 = _local1 + "</s>"; i++; } _local1 = _local1 + "</v>"; edit.textbox.gotoAndStop(2); edit.textbox.xmltext.text = _local1; } }; } function editor_moveSoldier(dir, speed) { var _local2 = game.soldiers[game.selectedSoldier][0]; var _local5 = game.soldiers[game.selectedSoldier][1]; var _local4 = game.soldiers[game.selectedSoldier][2]; var _local7 = game.soldiers[game.selectedSoldier][3]; var _local6 = game.soldiers[game.selectedSoldier][4]; var _local8 = game.soldiers[game.selectedSoldier][5]; if (screen2.screen[_local2].soldier.boxx._alpha == 100) { switch (dir) { case "right" : screen2.screen[_local2]._x = screen2.screen[_local2]._x + speed; game.soldiers[game.selectedSoldier][1] = screen2.screen[_local2]._x; break; case "left" : screen2.screen[_local2]._x = screen2.screen[_local2]._x - speed; game.soldiers[game.selectedSoldier][1] = screen2.screen[_local2]._x; break; case "up" : screen2.screen[_local2]._y = screen2.screen[_local2]._y - speed; game.soldiers[game.selectedSoldier][2] = screen2.screen[_local2]._y; break; case "down" : screen2.screen[_local2]._y = screen2.screen[_local2]._y + speed; game.soldiers[game.selectedSoldier][2] = screen2.screen[_local2]._y; break; case "frame" : screen2.screen[_local2].gotoAndStop(edit.soldier._currentframe); screen2.screen[_local2].soldier.gotoAndStop(_local6); game.soldiers[game.selectedSoldier][3] = edit.soldier._currentframe; screen2.screen[_local2].soldier.boxx._alpha = 100; break; case "scale" : screen2.screen[_local2].soldier.gotoAndStop(speed); game.soldiers[game.selectedSoldier][4] = speed; break; case "rotate" : screen2.screen[_local2].order_txt.text = game.editOrder; screen2.screen[_local2].order = game.editOrder; screen2.screen[_local2].soldier.mask._rotation = game.editOrder; game.soldiers[game.selectedSoldier][5] = speed; edit.order.text = speed; } _local5 = game.soldiers[game.selectedSoldier][1]; _local4 = game.soldiers[game.selectedSoldier][2]; screen2.screen[_local2].swapDepths((2000 + (_local5 / 100)) + _local4); snappy.draw(_root.screen2, new flash.geom.Matrix()); _root.bd.attachBitmap(snappy, 1); } } function editor_addSoldier() { x = ((screen2.screen._x - 300) + 68) * (-game.scale); y = ((screen2.screen._y - 250) + 20) * (-game.scale); var _local2 = (("soldier_" + Math.floor(x)) + "_") + Math.floor(y); var _local4 = edit.soldier._currentframe; var _local5 = 1; addSoldier = true; i = 0; while (i < game.soldiers.length) { var _local3 = game.soldiers[i][0]; if (_local2 == _local3) { addSoldier = false; break; } i++; } if (addSoldier) { screen2.screen.attachMovie("soldier", _local2, (2000 + x) + y, {_x:x, _y:y}); screen2.screen[_local2].gotoAndStop(_local4); order = screen2.screen[_local2].soldier.mask._rotation; if (order == undefined) { order = 0; } screen2.screen[_local2].order_txt.text = order; screen2.screen[_local2].order = order; game[_local2] = new Array(); game[_local2].push(_local2); game[_local2].push(Math.floor(x)); game[_local2].push(Math.floor(y)); game[_local2].push(_local4); game[_local2].push(_local5); game[_local2].push(order); game.soldiers.push(game[_local2]); snappy.draw(_root.screen2, new flash.geom.Matrix()); _root.bd.attachBitmap(snappy, 1); editor_highlightSoldier(); } } function editor_removeSoldier() { var _local2 = game.soldiers[game.selectedSoldier][0]; screen2.screen[_local2].removeMovieClip(); game.soldiers.splice(game.selectedSoldier, 1); editor_highlightSoldier(); snappy.draw(_root.screen2, new flash.geom.Matrix()); _root.bd.attachBitmap(snappy, 1); } function editor_highlightSoldier() { xx = ((screen2.screen._x - 300) + 68) * (-game.scale); yy = ((screen2.screen._y - 250) + 20) * (-game.scale); game.highlightmode = false; game.editOrder = 0; i = 0; while (i < game.soldiers.length) { var _local3 = game.soldiers[i][0]; var _local6 = game.soldiers[i][1]; var _local5 = game.soldiers[i][2]; var _local4 = game.soldiers[i][3]; var _local7 = game.soldiers[i][4]; var _local2 = game.soldiers[i][5]; if (((Math.abs(_local6 - xx) < 10) && (Math.abs(_local5 - yy) < 10)) && (!game.highlightmode)) { edit.gotoAndStop(2); game.highlightmode = true; screen2.screen[_local3].soldier.boxx._alpha = 100; game.selectedSoldier = i; edit.soldier.gotoAndStop(_local4); if (_local2 == undefined) { _local2 = 0; } game.editOrder = _local2; edit.order.text = game.editOrder; screen2.screen[_local3].order_txt.text = game.editOrder; snappy.draw(_root.screen2, new flash.geom.Matrix()); _root.bd.attachBitmap(snappy, 1); break; } i++; } if (game.highlightmode) { edit.editing._alpha = 0; } else { edit.editing._alpha = 100; } } function changeView(view) { _root.spaceShow = true; _root.spaceWarning._visible = false; switch (view) { case "normal" : _root.timeroll.mc._visible = false; _root.pausescreen._visible = true; circle._visible = true; sounds.lower.start(); game.scope = false; black._alpha = 0; bd._alpha = 0; bd2._alpha = 0; if (game.bullets == 0) { bolt.reload = true; sounds.mag1.start(); } i = 0; while (i < game.soldiers.length) { var _local2 = game.soldiers[i][0]; screen2.screen[_local2]._xscale = 1; screen2.screen[_local2]._yscale = 1; i++; } break; case "scope" : timeroll.mc._visible = false; _root.pausescreen._visible = false; circle._visible = false; sounds.shoulder.start(); game.scope = true; x = (screen._xmouse * -9) + 200; y = (screen._ymouse * -9) + 230; checkSmoke(); screen2.screen._x = x; screen2.screen._y = y; black._alpha = 100; bd._alpha = 100; i = 0; for(;;){ if (i >= game.soldiers.length) { break; } var _local2 = game.soldiers[i][0]; screen2.screen[_local2]._xscale = 100; screen2.screen[_local2]._yscale = 100; i++; }; } } function checkSmoke() { xx = ((screen2.screen._x - 300) + 68) * (-game.scale); yy = ((screen2.screen._y - 250) + 20) * (-game.scale); i = 0; while (i < game.soldiers.length) { var _local1 = game.soldiers[i][0]; var _local3 = game.soldiers[i][1]; var _local2 = game.soldiers[i][2]; if ((Math.abs(_local3 - xx) > 200) && (Math.abs(_local2 - yy) > 200)) { screen2.screen[_local1]._xscale = 1; screen2.screen[_local1]._yscale = 1; } else { screen2.screen[_local1]._xscale = 100; screen2.screen[_local1]._yscale = 100; } i++; } } function fx() { i = 0; while (i < game.smoke.length) { name = game.smoke[i]; screen2.screen[name]._y = screen2.screen[name]._y - 6; screen2.screen[name]._xscale = screen2.screen[name]._xscale + 8; screen2.screen[name]._yscale = screen2.screen[name]._yscale + 4; screen2.screen[name]._alpha = screen2.screen[name]._alpha - 1; if (screen2.screen[name]._alpha < 0) { game.smoke.splice(i, 1); screen2.screen[name].removeMovieClip(); } i++; } trace(game.smoke.length); } function create_fx() { i = 0; while (i < game.fx.length) { game.smokecount++; if (game.smokecount > 200) { game.smokecount = 1; } name = game.fx[i]; x = (screen2.screen[name]._x + random(6)) - 2; y = (screen2.screen[name]._y + random(6)) - 3; name = "smoke" + game.smokecount; screen2.screen.attachMovie("smoke_fx", name, 60000 + game.smokecount, {_x:x, _y:y}); screen2.screen[name]._rotation = random(360); screen2.screen[name]._alpha = 80; screen2.screen[name].cachAsBitmap(); game.smoke.push(name); trace(game.smokecount); i++; } } function checkBar(bar) { if (_root.timer) { if (bar == "white") { if (time.whitebar._xscale < 100) { time.whitebar._xscale = time.whitebar._xscale + (game.barspeed + _root.speedupwhite); } else { _root.dead.bloodstain._visible = false; _root.paws = true; game.endGame = setTimeout(endGame, 1000, "time"); } if (time.whitebar._xscale >= 100) { } } else if (game.redbar) { if (game.snipersArray.length > 2) { amount = 2; } else { amount = game.snipersArray.length; } black.redbar.redbar._xscale = black.redbar.redbar._xscale + ((0.01 * amount) + _root.speedup); black.redbar._alpha = 100; black.redbar.redbargrey._alpha = 50; black.ex._alpha = 100; black.redbar.scope._x = black.redbar.redbar._x + black.redbar.redbar._width; black.redbar.scope._alpha = 100; if (black.redbar.redbar._xscale >= 100) { addCrack(); sounds.dead_bang.start(); _root.dead.bloodstain._visible = true; _root.paws = true; _root.screen2.attachMovie("bloodysunday", "bloodysunday", 100000, {_x:30, _y:20}); game.endGame = setTimeout(endGame, 7000, "sniper"); } } } } function addCrack() { var _local3 = new flash.display.BitmapData(420, 420); _local3.draw(crack, new flash.geom.Matrix()); var _local2 = new flash.filters.DisplacementMapFilter(_local3, new flash.geom.Point(-457.3, -457.3), 1, 1, 30, 30, "clamp", 16711680, 0); _local2.mapPoint = new flash.geom.Point(10, 5); bd.filters = new Array(_local2); snappy.draw(_root.screen2, new flash.geom.Matrix()); _root.bd.attachBitmap(snappy, 1); } function checkWobble(snappy) { if (game.oldx != screen._xmouse) { if (Math.abs(game.oldx - screen._xmouse) > 10) { game.wobble = game.wobble + 5; } } if (game.oldy != screen._ymouse) { if (Math.abs(game.oldy - screen._ymouse) > 10) { game.wobble = game.wobble + 5; } } if (game.wobble > 20) { game.wobble = 20; } game.oldx = screen._xmouse; game.oldy = screen._ymouse; if (game.wobble > 0) { _root.bd2._xscale = 100; _root.bd2._yscale = 100; _root.bd2.attachBitmap(snappy, 1); _root.bd2._alpha = game.wobble * 4; game.wobble--; } else { _root.bd2._xscale = 0; _root.bd2._yscale = 0; } } function checkBreathing() { game.breath = game.breath + game.breathspeed; if ((game.breath > 3) or (game.breath < -3)) { game.breathspeed = game.breathspeed * -1; } } function missionBriefStart() { Mouse.show(); mb.start_btn.onPress = function () { trace("CLICK"); Mouse.hide(); _root.paws = false; mb._visible = 0; mb._xscale = 0; mb._yscale = 0; }; } function endGame(flag) { _root.paws = true; clearInterval(game.soundLoop); Mouse.show(); switch (flag) { case "sniper" : dead._xscale = 100; dead._yscale = 100; dead.gotoAndPlay(2); dead._visible = true; _root.pausescreen._visible = false; dead.score_txt.text = "SCORE: " + score.total; dead.tradein_txt.text = "If you retry your score will be reduced by half"; dead.title_txt.text = "A SNIPER GOT YOU!"; dead.tip_txt.text = "Try to locate as many snipers as you can before you start shooting."; Mouse.show(); _root.gotoSelected = function () { _root.soldier_load = "level" + gamelevel; _root.gotoAndStop("main"); mbriefing.score_txt.text = "SCORE: " + score.total; }; break; case "time" : dead._xscale = 100; dead._yscale = 100; dead.gotoAndPlay(2); dead._visible = true; _root.pausescreen._visible = false; dead.score_txt.text = "SCORE: " + score.total; dead.tradein_txt.text = "If you retry your score will be reduced to: " + (score.total / 2); dead.title_txt.text = "OUT OF TIME!"; dead.tip_txt.text = ""; Mouse.show(); _root.gotoSelected = function () { _root.soldier_load = "level" + gamelevel; _root.gotoAndStop("main"); mbriefing.score_txt.text = "SCORE: " + score.total; }; break; case "clear" : _root.gamelevel = _root.gamelevel + 1; _root.soldier_load = "level" + gamelevel; _root.gotoSelected = function () { _root.gotoAndStop("main"); mbriefing.score_txt.text = "SCORE: " + score.total; }; if (_root.gamelevel == 9) { _root.gotoSelected = function () { _root.gotoAndStop("panels3"); }; } else if (_root.gamelevel == 5) { Mouse.show(); _root.gotoSelected = function () { _root.gotoAndStop("panels2"); }; } addStats(); stats._xscale = 100; stats._yscale = 100; stats._visible = true; stats.play(); } bmp.dispose(); snappy.dispose(); mapBitmap.dispose(); clearInterval(game.soundLoop); removeObs(); delete game; delete sounds; delete music; } function removeObs() { i = 0; while (i < game.soldiersArray.length) { var _local1 = game.soldiersArray[i]; var _local2 = game[_local1]; i++; } Mouse.removeListener(mouseListener); } function createDisplacementMapRectangle() { var _local1 = createGradientBitmap(417.3, 417.3, 16711680, "radial"); var _local2 = new flash.filters.DisplacementMapFilter(_local1, new flash.geom.Point(-457.3, -457.3), 1, 1, 30, 30, "clamp", 16711680, 0); screen.filters = new Array(_local2); return(txtBlock); } function createGradientBitmap(w, h, bgColor, type, hide) { var _local2 = this.createEmptyMovieClip("mc", 1); _local2._visible = false; var _local4 = new flash.geom.Matrix(); _local4.createGradientBox(w, h, 0, 0, 0); _local2.beginGradientFill(type, [16711680, 0], [100, 100], [230, 255], _local4, "pad"); _local2.lineTo(w, 0); _local2.lineTo(w, h); _local2.lineTo(0, h); _local2.lineTo(0, 0); _local2.endFill(); ((hide == true) ? ((_local2._alpha = 0)) : ((_local2._alpha = 100))); var _local3 = new flash.display.BitmapData(w, h, true, bgColor); _local3.draw(_local2, new flash.geom.Matrix(), new flash.geom.ColorTransform(), "normal", _local3.rectangle, true); _local2.attachBitmap(_local3, this.getNextHighestDepth()); return(_local3); } _quality = "HIGH"; delete filteredMc; var filteredMc = createDisplacementMapRectangle(); delete snappy; var snappy = (new flash.display.BitmapData(420, 420)); if ((_root.gamelevel > 2) && (_root.gamelevel < 6)) { _root.screen._x = -278; } if (_root.gamelevel > 5) { _root.screen._x = -125; } _root.speedup = 0; _root.speedupwhite = 0; game = {breath:0, breathspeed:0.2, missionScore:0, space:false, xscroll:-10, bullets:10, reload:false, scope:false, kills:0, percentage:0, headshots:0, shots:0, wobble:0}; _root.paws = true; game.soldier = function () { }; game.soldier.prototype.alive = true; game.soldier.prototype.sniper = false; game.soldier.prototype.traitor = false; game.soldier.prototype.general = false; game.soldier.prototype.ss = false; black.bullets.gotoAndStop(game.bullets); game.scale = 0.666644445925827; game.scale2 = 1.38383838383838; game.soldiers = []; game.fx = []; game.smoke = []; game.smokecount = 0; game.missionTitle1 = "MISSION 1 - BEACH COMBER"; game.missionNotes1 = "Sweep the beach and clear it of enemy troops.\nWatch out, there's an enemy sniper about!"; game.missionTip1 = "Once you start shooting, the sniper will be looking for you, so try to eliminate him first."; game.missionTitle2 = "MISSION 2 - HARBOUR"; game.missionNotes2 = "Clear the harbour. Watch out for enemy snipers \u2013 we've reports of three in the area."; game.missionTip2 = "Once you start shooting it's only a matter of time before they find your position."; game.missionTitle3 = "MISSION 3 - DOWNTOWN"; game.missionNotes3 = "Clean up the southern end of town. Locate and neutralise the traitors."; game.missionTip3 = "Enemy Sniper activity high. In addition to traitors, take out all enemy combatants."; game.missionTitle4 = "MISSION 4 - ENEMY REGROUPING!"; game.missionNotes4 = "Monitor the countryside for build up of forces. Engage at will."; game.missionTip4 = "Press SPACE to go to normal mode and pause the sniper clock"; game.missionTitle5 = "MISSION 5 - COUNTERATTACK!"; game.missionNotes5 = "Reports of activity outside town indicate Nazi forces are about to launch a counterattack to retake the town."; game.missionTip5 = "Press 'M' to go to mission briefing mode and pause the game"; game.missionTitle6 = "MISSION 6 - DEATHS HEAD DERBY"; game.missionNotes6 = "Numerous SS officers have been sighted in town and surrounding areas. Locate and eliminate."; game.missionTip6 = "As always - get enemy snipers before they get you."; game.missionTitle7 = "MISSION 7 - SNIPER DUEL"; game.missionNotes7 = "Your success could be your downfall. Intelligence reports indicate that there is a bounty on your head. Slay all Snipers. "; game.missionTip7 = "As soon as you start firing they'll be on to you... "; game.missionTitle8 = "MISSION 8 - CUT OFF THE HEAD"; game.missionNotes8 = "A high ranking SS Security Chief has been coordinating enemy movements from within the town. Eliminate him and his officers."; game.missionTip8 = "Once SS Security Chief & officers have been neutralised, Nazi resistance will crumble."; importSoldiers(); setUpSounds(); Mouse.removeListener(mouseListener); mouseListener = new Object(); game.red = 0; mouseListener.onMouseDown = function () { if ((((!editing) && (!game.reload)) && (game.scope)) && (!_root.paws)) { addRed(); } }; Mouse.addListener(mouseListener); screen.onEnterFrame = null; screen.onEnterFrame = function () { if (Key.isDown(77) && (!game.m)) { game.m = true; if (!mbriefing._visible) { _root.mbriefing._xscale = 100; _root.mbriefing._yscale = 100; _root.mbriefing._visible = true; _root.pausescreen._visible = false; Mouse.show(); _root.paws = true; } else { _root.mbriefing._xscale = 0; _root.mbriefing._yscale = 0; _root.mbriefing._visible = false; _root.pausescreen._visible = true; Mouse.hide(); _root.paws = false; _root.ghostfade = true; _root.mbriefing.btn_txt.text = "CONTINUE"; } } if (!Key.isDown(77)) { game.m = false; } if (!_root.paws) { if (game.xscrolling) { viewScroll(); game.breath = 0; } else { checkBreathing(); } _root.circle._x = _xmouse + 3; _root.circle._y = _ymouse; _root.x = _xmouse - 300; _root.y = _ymouse - 250; if (!editing) { if (Key.isDown(32) && (!game.space)) { game.space = true; if (black._alpha == 100) { changeView("normal"); } else { changeView("scope"); } } if (!Key.isDown(32)) { game.space = false; } if (game.load) { game.load = false; var _local3 = this.filters[0]; _local3.mapPoint = new flash.geom.Point(10, 5); bd.filters = new Array(_local3); } snappy.draw(_root.screen2, new flash.geom.Matrix()); _root.bd.attachBitmap(snappy, 1); if (bd._alpha == 100) { x = ((screen._xmouse + ((random(game.wobble) - (game.wobble / 2)) / 4)) * -9) + 200; y = ((screen._ymouse + (game.wobble / 2)) * -9) + 230; checkSmoke(); checkWobble(snappy); if (game.soldiersArray.length > 0) { checkBar(); checkBar("white"); } if (screen._xmouse < 30) { x = -70; } if (screen._xmouse > 850) { x = -7450; } if (screen._ymouse < 30) { y = -40; } if (screen._ymouse > 480) { y = -4090; } screen2.screen._x = x + (game.breath / 2); screen2.screen._y = y + game.breath; if ((_xmouse < 50) && (_root.screen._x < 0)) { _root.screen._x = _root.screen._x + 5; if (_root.screen._x > 0) { _root.screen._x = 0; } } if ((_xmouse > 550) && (_root.screen._x > -278)) { _root.screen._x = _root.screen._x - 5; if (_root.screen._x < -278) { _root.screen._x = -278; } } pausescreen._alpha = 0; } else { pausescreen._alpha = 100; if (game.soldiersArray.length > 0) { checkBar("white"); } if ((_xmouse < 50) && (_root.screen._x < 0)) { _root.screen._x = _root.screen._x + 5; if (_root.screen._x > 0) { _root.screen._x = 0; } } if ((_xmouse > 550) && (_root.screen._x > -278)) { _root.screen._x = _root.screen._x - 5; if (_root.screen._x < -278) { _root.screen._x = -278; } } } } _root.screenx = _root.screen2.screen._x; _root.screeny = _root.screen2.screen._y; } else if (bd._alpha == 100) { snappy.draw(_root.screen2, new flash.geom.Matrix()); _root.bd.attachBitmap(snappy, 1); } }; stop();
Instance of Symbol 374 MovieClip [cracked_mc] "crack" in Frame 31
onClipEvent (load) { this.cacheAsBitmap(); }
Instance of Symbol 549 MovieClip "black" in Frame 31
/* no clip actions */
Instance of Symbol 629 MovieClip "edit" in Frame 31
onClipEvent (load) { this._visible = false; this._xscale = 0; this._yscale = 0; }
Instance of Symbol 648 MovieClip "dead" in Frame 31
onClipEvent (load) { this._visible = false; this.stop(); this._xscale = 0; this._xscale = 0; }
Instance of Symbol 683 MovieClip "stats" in Frame 31
onClipEvent (load) { this._visible = false; this.stop(); this._xscale = 0; this._xscale = 0; }
Instance of Symbol 121 MovieClip "pausescreen" in Frame 31
onClipEvent (load) { this._visible = false; this.mouseshow = true; this.mousehide = true; this.btn.txt = "MISSION BRIEFING"; this.onPressFunction = function () { _root.paws = true; _root.mbriefing._xscale = 100; _root.mbriefing._yscale = 100; _root.mbriefing._visible = true; _root.pausescreen._visible = false; Mouse.show(); }; }
Instance of Symbol 687 MovieClip in Frame 31
onClipEvent (load) { if (_root.gamelevel == 1) { this._alpha = 0; } else { this._alpha = 100; } } onClipEvent (enterFrame) { if ((_root.gamelevel == 1) && (this._alpha < 100)) { this._alpha++; } }
Instance of Symbol 689 MovieClip "spaceWarning" in Frame 31
onClipEvent (load) { this._visible = false; }
Frame 32
_root.gotoSelected();
Symbol 12 MovieClip [grunt_dead1] Frame 1
stop();
Symbol 19 MovieClip [traitor_dead1] Frame 1
stop();
Symbol 26 MovieClip [sniper_dead1] Frame 1
stop();
Symbol 40 Button
on (press) { getURL ("http://www.2DPlay.com/index.php?gameid=" + _parent.gameID, "_blank"); }
Symbol 42 MovieClip Frame 1
stop();
Symbol 100 MovieClip Frame 1
_parent.showLogo(); stop();
Instance of Symbol 42 MovieClip in Symbol 100 MovieClip Frame 11
onClipEvent (load) { _parent.sfx.stop(); _parent.sfx = new Sound(_parent); _parent.sfx.attachSound("SCIFI.WAV"); _parent.sfx.start(0, 1); }
Instance of Symbol 42 MovieClip in Symbol 100 MovieClip Frame 69
onClipEvent (load) { _parent.sfx.stop(); _parent.sfx = new Sound(_parent); _parent.sfx.attachSound("BEEPDBL.WAV"); _parent.sfx.start(0, 1); }
Instance of Symbol 42 MovieClip in Symbol 100 MovieClip Frame 82
onClipEvent (load) { _parent.sfx.stop(); _parent.sfx = new Sound(_parent); _parent.sfx.attachSound("INSERT4.WAV"); _parent.sfx.start(0, 1); }
Instance of Symbol 42 MovieClip in Symbol 100 MovieClip Frame 96
onClipEvent (load) { _parent.sfx.stop(); _parent.sfx = new Sound(_parent); _parent.sfx.attachSound("MSOVR2.WAV"); _parent.sfx.start(0, 1); }
Instance of Symbol 42 MovieClip in Symbol 100 MovieClip Frame 112
onClipEvent (load) { _parent.sfx.stop(); _parent.sfx = new Sound(_parent); _parent.sfx.attachSound("BLOOB.WAV"); _parent.sfx.start(0, 1); }
Symbol 107 MovieClip [2DPlay_preloader] Frame 1
function startPreload() { this.onEnterFrame = function () { this.preload(); }; } function preload() { var _local3 = _root.getBytesTotal(); var _local4 = _root.getBytesLoaded(); var _local5 = Math.floor((_local4 / _local3) * 100); loader_bar.mask._xscale = _local5; loader_bar._alpha = ((loader_bar._alpha < 100) ? (loader_bar._alpha + 10) : 100); if ((_local4 >= _local3) && (_local3 > 0)) { delete this.onEnterFrame; _root.gotoAndPlay(startFrameLabel); } } function showLogo() { this.playbackPercent = 0; this.onEnterFrame = function () { this.logoFrameStep(); }; } function logoFrameStep() { var _local3 = 30; var _local2 = 200; var _local4 = Math.floor(playbackPercent * _local2) + 1; playbackPercent = playbackPercent + ((_local3 / movieFramerate) / _local2); logo.gotoAndStop(_local4); if ((playbackPercent >= 1) || (skipPreloader)) { delete this.onEnterFrame; startPreload(); } } _visible = false;
Symbol 107 MovieClip [2DPlay_preloader] Frame 2
loader_bar.mask._xscale = 0; loader_bar._alpha = 0; _visible = true; stop();
Symbol 691 MovieClip [__Packages.classes.utils.CustomContextMenu] Frame 0
class classes.utils.CustomContextMenu { function CustomContextMenu () { } static function init() { if (cm == null) { cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Play more games", playMoreGames)); cm.customItems.push(new ContextMenuItem("High scores", viewScores)); cm.customItems.push(new ContextMenuItem("Get game for your site", getGame)); cm.customItems.push(new ContextMenuItem("Download this game", downloadGame)); } return(cm); } static function playMoreGames(obj, menuItem) { classes.utils.URLCaller.playMoreGames(); } static function viewScores(obj, menuItem) { classes.utils.URLCaller.viewScores(); } static function getGame(obj, menuItem) { classes.utils.URLCaller.getGameForSite(); } static function downloadGame(obj, menuItem) { classes.utils.URLCaller.downloadGame(); } static var cm = null; }
Symbol 692 MovieClip [__Packages.classes.utils.URLCaller] Frame 0
class classes.utils.URLCaller { function URLCaller () { } static function mainLink() { getURL ("http://www.2DPlay.com/index.php?gameid=" + classes.game.GameData.gameID, "_blank"); } static function viewScores() { getURL ("http://www.2Dplay.com/showscores.php?gameid=" + classes.game.GameData.gameID, "_blank"); } static function playMoreGames() { getURL ("http://www.2DPlay.com/index.php?gameid=" + classes.game.GameData.gameID, "_blank"); } static function getGameForSite() { getURL ("http://www.2DPlay.com/freecontent.htm", "_blank"); } static function downloadGame() { getURL ("http://www.2DPlay.com/downloadgame.php?gameid=" + classes.game.GameData.gameID, "_blank"); } static function submitScore(score) { var _local1 = classes.utils.Utils.hex_md5(((("gameid=" + classes.game.GameData.gameID) + "&hiscore=") + score) + "2DPlay.com/"); getURL ((((("http://www.2DPlay.com/highscores.php?gameid=" + classes.game.GameData.gameID) + "&hiscore=") + score) + "&hash=") + _local1, "_blank"); } }
Symbol 693 MovieClip [__Packages.classes.game.GameData] Frame 0
class classes.game.GameData { function GameData () { } static var gameID = 1693; }
Symbol 694 MovieClip [__Packages.classes.utils.Utils] Frame 0
class classes.utils.Utils { function Utils () { } static function rndFromXtoY(x, y) { if (x > y) { return(null); } var _local1 = x + Math.floor(Math.random() * ((y - x) + 1)); return(_local1); } static function validateEmail(email) { if (email.length < 5) { return(false); } var _local4 = "*|,\":<>[]{}`';()&$#%"; var _local3 = email.length; var _local1 = 0; while (_local1 < _local3) { if (_local4.indexOf(email.charAt(_local1)) != -1) { return(false); } _local1++; } var _local5 = email.lastIndexOf("@"); if ((_local5 < 1) || (_local5 == (_local3 - 1))) { return(false); } var _local6 = email.lastIndexOf("."); if ((_local6 < 4) || (_local6 == (_local3 - 1))) { return(false); } if (_local5 > _local6) { return(false); } _local1 = 0; while (_local1 < _local3) { if (((email.charAt(_local1) == ".") || (email.charAt(_local1) == "@")) && (email.charAt(_local1) == email.charAt(_local1 - 1))) { return(false); } _local1++; } return(true); } static function hex_md5(s) { return(binl2hex(core_md5(str2binl(s), s.length * chrsz))); } static function b64_md5(s) { return(binl2b64(core_md5(str2binl(s), s.length * chrsz))); } static function str_md5(s) { return(binl2str(core_md5(str2binl(s), s.length * chrsz))); } static function hex_hmac_md5(key, data) { return(binl2hex(core_hmac_md5(key, data))); } static function b64_hmac_md5(key, data) { return(binl2b64(core_hmac_md5(key, data))); } static function str_hmac_md5(key, data) { return(binl2str(core_hmac_md5(key, data))); } static function md5_vm_test() { return(hex_md5("abc") == "900150983cd24fb0d6963f7d28e17f72"); } static function core_md5(x, len) { x[len >> 5] = x[len >> 5] | (128 << (len % 32)); x[(((len + 64) >>> 9) << 4) + 14] = len; var _local4 = 1732584193 /* 0x67452301 */; var _local3 = -271733879; var _local2 = -1732584194; var _local1 = 271733878 /* 0x10325476 */; var _local5 = 0; while (_local5 < x.length) { var _local10 = _local4; var _local9 = _local3; var _local8 = _local2; var _local7 = _local1; _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 0], 7, -680876936); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 1], 12, -389564586); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 2], 17, 606105819); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 3], 22, -1044525330); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 4], 7, -176418897); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 5], 12, 1200080426); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 6], 17, -1473231341); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 7], 22, -45705983); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 8], 7, 1770035416); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 9], 12, -1958414417); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 10], 17, -42063); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 11], 22, -1990404162); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 12], 7, 1804603682); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 13], 12, -40341101); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 14], 17, -1502002290); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 15], 22, 1236535329); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 1], 5, -165796510); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 6], 9, -1069501632); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 11], 14, 643717713); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 0], 20, -373897302); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 5], 5, -701558691); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 10], 9, 38016083); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 15], 14, -660478335); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 4], 20, -405537848); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 9], 5, 568446438); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 14], 9, -1019803690); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 3], 14, -187363961); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 8], 20, 1163531501); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 13], 5, -1444681467); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 2], 9, -51403784); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 7], 14, 1735328473); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 12], 20, -1926607734); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 5], 4, -378558); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 8], 11, -2022574463); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 11], 16, 1839030562); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 14], 23, -35309556); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 1], 4, -1530992060); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 4], 11, 1272893353); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 7], 16, -155497632); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 10], 23, -1094730640); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 13], 4, 681279174); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 0], 11, -358537222); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 3], 16, -722521979); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 6], 23, 76029189); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 9], 4, -640364487); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 12], 11, -421815835); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 15], 16, 530742520); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 2], 23, -995338651); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 0], 6, -198630844); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 7], 10, 1126891415); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 14], 15, -1416354905); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 5], 21, -57434055); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 12], 6, 1700485571); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 3], 10, -1894986606); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 10], 15, -1051523); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 1], 21, -2054922799); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 8], 6, 1873313359); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 15], 10, -30611744); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 6], 15, -1560198380); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 13], 21, 1309151649); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 4], 6, -145523070); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 11], 10, -1120210379); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 2], 15, 718787259); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 9], 21, -343485551); _local4 = safe_add(_local4, _local10); _local3 = safe_add(_local3, _local9); _local2 = safe_add(_local2, _local8); _local1 = safe_add(_local1, _local7); _local5 = _local5 + 16; } return(new Array(_local4, _local3, _local2, _local1)); } static function md5_cmn(q, a, b, x, s, t) { return(safe_add(bit_rol(safe_add(safe_add(a, q), safe_add(x, t)), s), b)); } static function md5_ff(a, b, c, d, x, s, t) { return(md5_cmn((b & c) | ((~b) & d), a, b, x, s, t)); } static function md5_gg(a, b, c, d, x, s, t) { return(md5_cmn((b & d) | (c & (~d)), a, b, x, s, t)); } static function md5_hh(a, b, c, d, x, s, t) { return(md5_cmn((b ^ c) ^ d, a, b, x, s, t)); } static function md5_ii(a, b, c, d, x, s, t) { return(md5_cmn(c ^ (b | (~d)), a, b, x, s, t)); } static function core_hmac_md5(key, data) { var _local2 = str2binl(key); if (_local2.length > 16) { _local2 = core_md5(_local2, key.length * chrsz); } var _local3 = Array(16); var _local4 = Array(16); var _local1 = 0; while (_local1 < 16) { _local3[_local1] = _local2[_local1] ^ 909522486; _local4[_local1] = _local2[_local1] ^ 1549556828; _local1++; } var _local5 = core_md5(_local3.concat(str2binl(data)), 512 + (data.length * chrsz)); return(core_md5(_local4.concat(_local5), 640)); } static function safe_add(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } static function bit_rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } static function str2binl(str) { var _local3 = new Array(); var _local4 = (1 << chrsz) - 1; var _local1 = 0; while (_local1 < (str.length * chrsz)) { _local3[_local1 >> 5] = _local3[_local1 >> 5] | ((str.charCodeAt(_local1 / chrsz) & _local4) << (_local1 % 32)); _local1 = _local1 + chrsz; } return(_local3); } static function binl2str(bin) { var _local3 = ""; var _local4 = (1 << chrsz) - 1; var _local1 = 0; while (_local1 < (bin.length * 32)) { _local3 = _local3 + String.fromCharCode((bin[_local1 >> 5] >>> (_local1 % 32)) & _local4); _local1 = _local1 + chrsz; } return(_local3); } static function binl2hex(binarray) { var _local3 = (hexcase ? "0123456789ABCDEF" : "0123456789abcdef"); var _local4 = ""; var _local1 = 0; while (_local1 < (binarray.length * 4)) { _local4 = _local4 + (_local3.charAt((binarray[_local1 >> 2] >> (((_local1 % 4) * 8) + 4)) & 15) + _local3.charAt((binarray[_local1 >> 2] >> ((_local1 % 4) * 8)) & 15)); _local1++; } return(_local4); } static function binl2b64(binarray) { var _local6 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; var _local4 = ""; var _local2 = 0; while (_local2 < (binarray.length * 4)) { var _local5 = ((((binarray[_local2 >> 2] >> (8 * (_local2 % 4))) & 255) << 16) | (((binarray[(_local2 + 1) >> 2] >> (8 * ((_local2 + 1) % 4))) & 255) << 8)) | ((binarray[(_local2 + 2) >> 2] >> (8 * ((_local2 + 2) % 4))) & 255); var _local1 = 0; while (_local1 < 4) { if (((_local2 * 8) + (_local1 * 6)) > (binarray.length * 32)) { _local4 = _local4 + b64pad; } else { _local4 = _local4 + _local6.charAt((_local5 >> (6 * (3 - _local1))) & 63); } _local1++; } _local2 = _local2 + 3; } return(_local4); } static var hexcase = 0; static var b64pad = ""; static var chrsz = 8; }
Instance of Symbol 115 MovieClip "hitbox" in Symbol 120 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 120 MovieClip "btn" in Symbol 121 MovieClip Frame 1
onClipEvent (load) { this.stop(); this.btn_txt.text = txt; this.hitbox._width = this.btn_txt.textWidth; this.hitbox.onPress = function () { gotoAndStop (3); btn_txt.text = txt; }; this.hitbox.onRelease = function () { gotoAndStop (1); btn_txt.text = txt; _parent.onPressFunction(); }; this.hitbox.onRollOver = function () { gotoAndStop (2); btn_txt.text = txt; if (_parent.mouseshow && (!_root.paws)) { Mouse.show(); } }; this.hitbox.onRollOut = function () { gotoAndStop (1); btn_txt.text = txt; if (_parent.mousehide && (!_root.paws)) { Mouse.hide(); } }; }
Instance of Symbol 121 MovieClip in Symbol 128 MovieClip Frame 1
onClipEvent (load) { this.btn.txt = "NEXT"; this.onPressFunction = function () { _root.panels.nextFrame(); _root.panels._alpha = 40; }; }
Instance of Symbol 121 MovieClip in Symbol 128 MovieClip Frame 2
onClipEvent (load) { this.btn.txt = "BACK"; this.onPressFunction = function () { _root.panels.prevFrame(); _root.panels._alpha = 40; }; }
Instance of Symbol 121 MovieClip in Symbol 128 MovieClip Frame 4
onClipEvent (load) { this.btn.txt = "NEXT"; this.onPressFunction = function () { _root.play(); _root.panels._alpha = 40; }; }
Symbol 131 Button
on (release) { classes.utils.URLCaller.mainLink(); }
Instance of Symbol 148 MovieClip "hitbox" in Symbol 151 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 151 MovieClip "btn" in Symbol 152 MovieClip Frame 1
onClipEvent (load) { this.stop(); this.btn_txt.text = txt; this.hitbox._width = this.btn_txt.textWidth; this.hitbox.onPress = function () { gotoAndStop (3); btn_txt.text = txt; }; this.hitbox.onRelease = function () { gotoAndStop (1); btn_txt.text = txt; _parent.onPressFunction(); }; this.hitbox.onRollOver = function () { gotoAndStop (2); btn_txt.text = txt; }; this.hitbox.onRollOut = function () { gotoAndStop (1); btn_txt.text = txt; }; }
Instance of Symbol 152 MovieClip in Symbol 153 MovieClip Frame 1
onClipEvent (load) { this.btn.txt = "START"; this.onPressFunction = function () { stopAllSounds(); _root.gamelevel = 1; _root.soldier_load = "level1"; _root.load_type = "AS"; _root.titlefade = true; }; }
Instance of Symbol 152 MovieClip in Symbol 153 MovieClip Frame 1
onClipEvent (load) { this.btn.txt = "INSTRUCTIONS"; this.onPressFunction = function () { _root.instructions._visible = true; }; }
Instance of Symbol 152 MovieClip in Symbol 153 MovieClip Frame 1
onClipEvent (load) { this.btn.txt = "HIGH SCORES"; this.onPressFunction = function () { classes.utils.URLCaller.viewScores(); }; }
Symbol 158 MovieClip Frame 1
stop();
Symbol 161 MovieClip Frame 1
stop();
Symbol 162 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 1
stop();
Symbol 178 MovieClip Frame 1
stop();
Symbol 185 MovieClip Frame 1
stop();
Symbol 192 MovieClip Frame 1
stop();
Symbol 199 MovieClip Frame 1
stop();
Symbol 203 MovieClip Frame 1
stop();
Symbol 205 MovieClip Frame 1
stop();
Symbol 207 MovieClip Frame 1
stop();
Symbol 208 MovieClip Frame 1
stop();
Symbol 210 MovieClip Frame 1
stop();
Symbol 212 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 1
stop();
Symbol 214 MovieClip [soldiers_mcs_dead] Frame 1
stop();
Symbol 221 MovieClip Frame 1
stop();
Symbol 225 MovieClip Frame 1
stop();
Symbol 232 MovieClip Frame 1
stop();
Symbol 233 MovieClip Frame 1
stop();
Symbol 234 MovieClip Frame 1
stop();
Symbol 235 MovieClip Frame 1
stop();
Symbol 242 MovieClip Frame 1
stop();
Symbol 243 MovieClip Frame 1
stop();
Symbol 244 MovieClip Frame 1
stop();
Symbol 245 MovieClip Frame 1
stop();
Symbol 252 MovieClip Frame 1
stop();
Symbol 253 MovieClip Frame 1
stop();
Symbol 257 MovieClip Frame 1
stop();
Symbol 258 MovieClip Frame 1
stop();
Symbol 265 MovieClip Frame 1
stop();
Symbol 266 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 1
stop();
Symbol 277 MovieClip Frame 1
stop();
Symbol 281 MovieClip Frame 1
stop();
Symbol 285 MovieClip Frame 1
stop();
Symbol 292 MovieClip Frame 1
stop();
Symbol 296 MovieClip Frame 1
stop();
Symbol 303 MovieClip Frame 1
stop();
Symbol 307 MovieClip Frame 1
stop();
Symbol 311 MovieClip Frame 1
stop();
Symbol 315 MovieClip Frame 1
stop();
Symbol 322 MovieClip Frame 1
stop();
Symbol 326 MovieClip Frame 1
stop();
Symbol 333 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 1
stop();
Symbol 341 MovieClip Frame 1
stop();
Symbol 345 MovieClip Frame 1
stop();
Symbol 352 MovieClip Frame 1
stop();
Symbol 353 MovieClip Frame 1
stop();
Symbol 357 MovieClip Frame 1
stop();
Symbol 358 MovieClip Frame 1
stop();
Symbol 365 MovieClip Frame 1
stop();
Symbol 366 MovieClip [soldier] Frame 1
stop();
Symbol 375 MovieClip [cracked] Frame 39
stop();
Symbol 382 MovieClip [blu] Frame 31
stop();
Symbol 388 MovieClip Frame 125
stop();
Symbol 415 MovieClip Frame 1
stop();
Symbol 416 Button
on (release) { classes.utils.URLCaller.mainLink(); }
Symbol 445 Button
on (release) { _root.XMLNAME = XML_load.text; _root.load_type = "XML"; play(); }
Symbol 447 Button
on (release) { _root.gamelevel = 1; _root.soldier_load = AS_load1.text; _root.load_type = "AS"; _root.gotoAndStop("main"); }
Symbol 450 Button
on (release) { gotoAndPlay (28); }
Symbol 452 MovieClip Frame 1
stop();
Symbol 453 Button
on (release) { _root.gamelevel = 2; _root.soldier_load = AS_load2.text; _root.load_type = "AS"; _root.gotoAndStop("main"); }
Symbol 455 Button
on (release) { _root.gamelevel = 3; _root.soldier_load = AS_load3.text; _root.load_type = "AS"; _root.gotoAndStop("main"); }
Symbol 457 Button
on (release) { _root.gamelevel = 4; _root.soldier_load = AS_load4.text; _root.load_type = "AS"; _root.gotoAndStop("main"); }
Symbol 459 Button
on (release) { _root.gamelevel = 5; _root.soldier_load = AS_load5.text; _root.load_type = "AS"; _root.gotoAndStop("main"); }
Symbol 461 Button
on (release) { _root.gamelevel = 6; _root.soldier_load = AS_load6.text; _root.load_type = "AS"; _root.gotoAndStop("main"); }
Symbol 463 Button
on (release) { _root.gamelevel = 7; _root.soldier_load = AS_load7.text; _root.load_type = "AS"; _root.gotoAndStop("main"); }
Symbol 465 Button
on (release) { _root.gamelevel = 8; _root.soldier_load = AS_load8.text; _root.load_type = "AS"; _root.gotoAndStop("main"); }
Instance of Symbol 121 MovieClip in Symbol 476 MovieClip Frame 1
onClipEvent (load) { this.btn.txt = "NEXT"; this.onPressFunction = function () { _root.panels.nextFrame(); _root.panels._alpha = 40; }; }
Instance of Symbol 121 MovieClip in Symbol 476 MovieClip Frame 2
onClipEvent (load) { this.btn.txt = "BACK"; this.onPressFunction = function () { _root.panels.prevFrame(); _root.panels._alpha = 40; }; }
Instance of Symbol 121 MovieClip in Symbol 476 MovieClip Frame 4
onClipEvent (load) { this.btn.txt = "NEXT"; this.onPressFunction = function () { _root.play(); _root.panels._alpha = 40; }; }
Instance of Symbol 121 MovieClip in Symbol 488 MovieClip Frame 1
onClipEvent (load) { this.btn.txt = "NEXT"; this.onPressFunction = function () { _root.panels.nextFrame(); _root.panels._alpha = 40; }; }
Instance of Symbol 121 MovieClip in Symbol 488 MovieClip Frame 2
onClipEvent (load) { this.btn.txt = "BACK"; this.onPressFunction = function () { _root.panels.prevFrame(); _root.panels._alpha = 40; }; }
Instance of Symbol 121 MovieClip in Symbol 488 MovieClip Frame 4
onClipEvent (load) { this.btn.txt = "BACK"; this.onPressFunction = function () { _root.panels.prevFrame(); _root.panels._alpha = 40; }; }
Instance of Symbol 121 MovieClip in Symbol 488 MovieClip Frame 4
onClipEvent (load) { this.btn.txt = "NEXT"; this.onPressFunction = function () { _root.panels.nextFrame(); _root.panels._alpha = 40; }; }
Symbol 488 MovieClip Frame 5
score = "SCORE: " + _root.score.total;
Instance of Symbol 121 MovieClip in Symbol 488 MovieClip Frame 5
onClipEvent (load) { this.btn.txt = "SUBMIT HIGH SCORE"; this.onPressFunction = function () { classes.utils.URLCaller.submitScore(_root.score.total); }; }
Instance of Symbol 121 MovieClip in Symbol 488 MovieClip Frame 5
onClipEvent (load) { this.btn.txt = "MAIN MENU"; this.onPressFunction = function () { _root.gotoAndPlay("splash"); }; }
Instance of Symbol 121 MovieClip in Symbol 488 MovieClip Frame 5
onClipEvent (load) { this.btn.txt = "HIGH SCORES"; this.onPressFunction = function () { classes.utils.URLCaller.viewScores(); }; }
Symbol 510 MovieClip Frame 1
stop();
Instance of Symbol 510 MovieClip "missionmaps" in Symbol 511 MovieClip Frame 1
onClipEvent (load) { this.stop(); this.gotoAndStop(_root.gamelevel); _root.ghostfade = false; } onClipEvent (enterFrame) { if (_root.ghostfade && (this._alpha > 0)) { this._alpha = this._alpha - 4; } if ((this._alpha < 0) or (_root.bd._alpha == 100)) { this.gotoAndStop(6); _root.screen.missionmaps._width = 1; _root.screen.missionmaps._height = 1; _root.screen.missionmaps._x = -5; } }
Symbol 514 MovieClip Frame 1
stop();
Symbol 529 MovieClip Frame 1
stop();
Symbol 548 MovieClip Frame 1
stop();
Instance of Symbol 557 MovieClip "mc" in Symbol 559 MovieClip Frame 1
onClipEvent (enterFrame) { if (_ymouse < 20) { _parent._alpha = 100; } else { _parent._alpha = 0; } }
Symbol 576 MovieClip Frame 1
reload = false; stop();
Symbol 576 MovieClip Frame 18
_root.sounds[_root.rnd].start();
Symbol 576 MovieClip Frame 40
if (!reload) { this._alpha = 0; gotoAndStop (1); } if (_root.game.bullets > 0) { gotoAndStop (1); }
Symbol 576 MovieClip Frame 41
if (_root.game.bullets > 0) { gotoAndStop (1); }
Symbol 576 MovieClip Frame 98
this._alpha = 0; reload = false; gotoAndStop (1);
Symbol 595 MovieClip Frame 1
stop();
Symbol 596 MovieClip Frame 1
stop();
Instance of Symbol 595 MovieClip in Symbol 596 MovieClip Frame 2
onClipEvent (enterFrame) { this.gotoAndStop(_root.iconFrame); }
Instance of Symbol 595 MovieClip in Symbol 596 MovieClip Frame 26
onClipEvent (load) { this.gotoAndStop(_root.iconFrame); }
Symbol 596 MovieClip Frame 84
stop();
Symbol 598 MovieClip Frame 1
stop();
Symbol 605 Button
on (release) { gotoAndStop (1); }
Symbol 607 MovieClip Frame 1
stop();
Symbol 610 Button
on (press) { soldier.nextFrame(); }
Symbol 611 Button
on (press) { soldier.prevFrame(); }
Symbol 616 Button
on (press) { soldier.gotoAndStop(60); }
Symbol 617 Button
on (press) { soldier.gotoAndStop(1); }
Symbol 629 MovieClip Frame 1
stop();
Instance of Symbol 646 MovieClip in Symbol 647 MovieClip Frame 1
onClipEvent (load) { this.cacheAsBitmap(); }
Symbol 647 MovieClip Frame 26
_quality = "MEDIUM"; stop();
Symbol 648 MovieClip Frame 1
stop();
Instance of Symbol 634 MovieClip "bloodstain" in Symbol 648 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 121 MovieClip in Symbol 648 MovieClip Frame 1
onClipEvent (load) { this.btn.txt = "RETRY"; this.onPressFunction = function () { _root.score.total = Math.floor(_root.score.total / 2); _root.play(); }; }
Instance of Symbol 121 MovieClip in Symbol 648 MovieClip Frame 1
onClipEvent (load) { this.btn.txt = "SUBMIT HIGH SCORE"; this.onPressFunction = function () { classes.utils.URLCaller.submitScore(_root.score.total); }; }
Instance of Symbol 121 MovieClip in Symbol 648 MovieClip Frame 1
onClipEvent (load) { this.btn.txt = "MAIN MENU"; this.onPressFunction = function () { _root.endGame(); _root.gotoAndPlay("splash"); }; }
Instance of Symbol 121 MovieClip in Symbol 648 MovieClip Frame 1
onClipEvent (load) { this.btn.txt = "HIGH SCORES"; this.onPressFunction = function () { classes.utils.URLCaller.viewScores(); }; }
Symbol 648 MovieClip Frame 9
stop();
Instance of Symbol 647 MovieClip in Symbol 648 MovieClip Frame 9
onClipEvent (load) { this.cacheAsBitmap(); }
Symbol 660 MovieClip Frame 1
stop();
Instance of Symbol 659 MovieClip in Symbol 660 MovieClip Frame 1
onClipEvent (load) { this.id_txt.text = "Soldier"; this._alpha = 0; _root.mbriefing.id_txt.text._alpha = 0; this.onRollOver = function () { this._alpha = 100; _root.mbriefing.id_txt.text._alpha = 100; }; this.onRollOut = function () { this._alpha = 0; _root.mbriefing.id_txt.text._alpha = 0; }; }
Instance of Symbol 659 MovieClip in Symbol 660 MovieClip Frame 2
onClipEvent (load) { this.id_txt.text = "Sniper"; this._alpha = 0; _root.mbriefing.id_txt.text._alpha = 0; this.onRollOver = function () { this._alpha = 100; _root.mbriefing.id_txt.text._alpha = 100; }; this.onRollOut = function () { this._alpha = 0; _root.mbriefing.id_txt.text._alpha = 0; }; }
Instance of Symbol 659 MovieClip in Symbol 660 MovieClip Frame 3
onClipEvent (load) { this.id_txt.text = "SS Officer"; this._alpha = 0; _root.mbriefing.id_txt.text._alpha = 0; this.onRollOver = function () { this._alpha = 100; _root.mbriefing.id_txt.text._alpha = 100; }; this.onRollOut = function () { this._alpha = 0; _root.mbriefing.id_txt.text._alpha = 0; }; }
Instance of Symbol 659 MovieClip in Symbol 660 MovieClip Frame 4
onClipEvent (load) { this.id_txt.text = "Traitor"; this._alpha = 0; _root.mbriefing.id_txt.text._alpha = 0; this.onRollOver = function () { this._alpha = 100; _root.mbriefing.id_txt.text._alpha = 100; }; this.onRollOut = function () { this._alpha = 0; _root.mbriefing.id_txt.text._alpha = 0; }; }
Instance of Symbol 659 MovieClip in Symbol 660 MovieClip Frame 5
onClipEvent (load) { this.id_txt.text = "General"; this._alpha = 0; _root.mbriefing.id_txt.text._alpha = 0; this.onRollOver = function () { this._alpha = 100; _root.mbriefing.id_txt.text._alpha = 100; }; this.onRollOut = function () { this._alpha = 0; _root.mbriefing.id_txt.text._alpha = 0; }; }
Instance of Symbol 666 MovieClip in Symbol 668 MovieClip Frame 1
onClipEvent (load) { this.onPress = function () { }; }
Instance of Symbol 121 MovieClip in Symbol 668 MovieClip Frame 1
onClipEvent (load) { this.btn.txt = "YES"; this.onPressFunction = function () { _root.endGame(); _root.gotoAndPlay("splash"); }; }
Instance of Symbol 121 MovieClip in Symbol 668 MovieClip Frame 1
onClipEvent (load) { this.btn.txt = "NO"; this.onPressFunction = function () { _root.mbriefing.sure._visible = false; }; }
Symbol 669 MovieClip Frame 1
Instance of Symbol 121 MovieClip in Symbol 669 MovieClip Frame 1
onClipEvent (load) { this.btn.txt = "START"; this.onPressFunction = function () { this._visible = false; _root.mbriefing.cont._visible = true; _root.mbriefing._visible = false; _root.mbriefing._xscale = 0; _root.mbriefing._yscale = 0; _root.pausescreen._visible = true; Mouse.hide(); _root.paws = false; this.btn.txt = "CONTINUE"; this.briefing = true; _root.ghostfade = true; _root.mbriefing.paused_txt.text = "PAUSED"; if (_root.gamelevel == 1) { _root.spaceShow = false; setTimeout(_root.showSpace, 5000); } }; }
Instance of Symbol 663 MovieClip "missionmaps" in Symbol 669 MovieClip Frame 1
onClipEvent (load) { this.stop(); this.gotoAndStop(_root.gamelevel); }
Instance of Symbol 121 MovieClip "instructions_btn" in Symbol 669 MovieClip Frame 1
onClipEvent (load) { this.btn.txt = "INSTRUCTIONS"; this.onPressFunction = function () { _root.mbriefing.instructions._visible = true; _root.mbriefing.instructions_btn._visible = false; _root.mbriefing.mission_txt.text = ""; }; }
Instance of Symbol 121 MovieClip "cont" in Symbol 669 MovieClip Frame 1
onClipEvent (load) { this.btn.txt = "CONTINUE"; this._visible = false; this.onPressFunction = function () { _root.mbriefing._visible = false; _root.mbriefing._xscale = 0; _root.mbriefing._yscale = 0; _root.pausescreen._visible = true; Mouse.hide(); _root.paws = false; this.briefing = true; _root.ghostfade = true; _root.mbriefing.paused_txt.text = "PAUSED"; }; }
Instance of Symbol 121 MovieClip in Symbol 669 MovieClip Frame 1
onClipEvent (load) { this.btn.txt = "QUIT"; this.onPressFunction = function () { _root.mbriefing.sure._visible = true; }; }
Instance of Symbol 438 MovieClip "instructions" in Symbol 669 MovieClip Frame 1
onClipEvent (load) { this._visible = false; this.onPress = function () { this._visible = false; _root.mbriefing.instructions_btn._visible = true; _root.mbriefing.mission_txt.text = _root.game["missionTitle" + _root.gamelevel]; }; }
Instance of Symbol 668 MovieClip "sure" in Symbol 669 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 669 MovieClip Frame 9
stop();
Instance of Symbol 647 MovieClip in Symbol 669 MovieClip Frame 9
onClipEvent (load) { this.cacheAsBitmap(); }
Symbol 682 MovieClip Frame 1
stop();
Instance of Symbol 659 MovieClip in Symbol 682 MovieClip Frame 1
onClipEvent (load) { this.id_txt.text = "Soldier"; this._alpha = 0; _root.mbriefing.id_txt.text._alpha = 0; this.onRollOver = function () { this._alpha = 100; _root.mbriefing.id_txt.text._alpha = 100; }; this.onRollOut = function () { this._alpha = 0; _root.mbriefing.id_txt.text._alpha = 0; }; }
Instance of Symbol 659 MovieClip in Symbol 682 MovieClip Frame 2
onClipEvent (load) { this.id_txt.text = "Sniper"; this._alpha = 0; _root.mbriefing.id_txt.text._alpha = 0; this.onRollOver = function () { this._alpha = 100; _root.mbriefing.id_txt.text._alpha = 100; }; this.onRollOut = function () { this._alpha = 0; _root.mbriefing.id_txt.text._alpha = 0; }; }
Instance of Symbol 659 MovieClip in Symbol 682 MovieClip Frame 3
onClipEvent (load) { this.id_txt.text = "SS Officer"; this._alpha = 0; _root.mbriefing.id_txt.text._alpha = 0; this.onRollOver = function () { this._alpha = 100; _root.mbriefing.id_txt.text._alpha = 100; }; this.onRollOut = function () { this._alpha = 0; _root.mbriefing.id_txt.text._alpha = 0; }; }
Instance of Symbol 659 MovieClip in Symbol 682 MovieClip Frame 4
onClipEvent (load) { this.id_txt.text = "Traitor"; this._alpha = 0; _root.mbriefing.id_txt.text._alpha = 0; this.onRollOver = function () { this._alpha = 100; _root.mbriefing.id_txt.text._alpha = 100; }; this.onRollOut = function () { this._alpha = 0; _root.mbriefing.id_txt.text._alpha = 0; }; }
Instance of Symbol 659 MovieClip in Symbol 682 MovieClip Frame 5
onClipEvent (load) { this.id_txt.text = "General"; this._alpha = 0; _root.mbriefing.id_txt.text._alpha = 0; this.onRollOver = function () { this._alpha = 100; _root.mbriefing.id_txt.text._alpha = 100; }; this.onRollOut = function () { this._alpha = 0; _root.mbriefing.id_txt.text._alpha = 0; }; }
Symbol 683 MovieClip Frame 1
stop();
Instance of Symbol 121 MovieClip in Symbol 683 MovieClip Frame 1
onClipEvent (load) { if (_root.gamelevel != 8) { this.btn.txt = "NEXT MISSION"; } else { this.btn.txt = "NEXT"; } this.onPressFunction = function () { _root.play(); }; }
Symbol 683 MovieClip Frame 9
stop();
Symbol 686 Button
on (release) { classes.utils.URLCaller.mainLink(); }

Library Items

Symbol 1 Sound [SCIFI.WAV]
Symbol 2 Sound [MSOVR2.WAV]
Symbol 3 Sound [INSERT4.WAV]
Symbol 4 Sound [BLOOB.WAV]
Symbol 5 Sound [BEEPDBL.WAV]
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:12 158 161 162
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:12 158 161 162
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12 158 161 162
Symbol 12 MovieClip [grunt_dead1]Uses:7 9 11
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:19
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:19
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:19
Symbol 19 MovieClip [traitor_dead1]Uses:14 16 18Used by:214
Symbol 20 BitmapUsed by:21 200
Symbol 21 GraphicUses:20Used by:26
Symbol 22 BitmapUsed by:23 201
Symbol 23 GraphicUses:22Used by:26
Symbol 24 BitmapUsed by:25 202
Symbol 25 GraphicUses:24Used by:26
Symbol 26 MovieClip [sniper_dead1]Uses:21 23 25Used by:214
Symbol 27 GraphicUsed by:100 107
Symbol 28 GraphicUsed by:100 107
Symbol 29 GraphicUsed by:100 107
Symbol 30 GraphicUsed by:100 107
Symbol 31 GraphicUsed by:100 107
Symbol 32 GraphicUsed by:100 107
Symbol 33 GraphicUsed by:100 107
Symbol 34 GraphicUsed by:100 107
Symbol 35 GraphicUsed by:100 107
Symbol 36 GraphicUsed by:100 107
Symbol 37 GraphicUsed by:100 107
Symbol 38 GraphicUsed by:100 107
Symbol 39 GraphicUsed by:40
Symbol 40 ButtonUses:39Used by:100 107
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:100
Symbol 43 GraphicUsed by:100
Symbol 44 GraphicUsed by:100
Symbol 45 GraphicUsed by:100
Symbol 46 GraphicUsed by:100
Symbol 47 GraphicUsed by:100
Symbol 48 GraphicUsed by:100
Symbol 49 GraphicUsed by:100
Symbol 50 GraphicUsed by:100
Symbol 51 GraphicUsed by:100
Symbol 52 GraphicUsed by:100
Symbol 53 GraphicUsed by:100
Symbol 54 GraphicUsed by:100
Symbol 55 GraphicUsed by:100
Symbol 56 GraphicUsed by:100
Symbol 57 GraphicUsed by:100
Symbol 58 GraphicUsed by:100
Symbol 59 GraphicUsed by:100
Symbol 60 GraphicUsed by:100
Symbol 61 GraphicUsed by:100
Symbol 62 GraphicUsed by:100
Symbol 63 GraphicUsed by:100
Symbol 64 GraphicUsed by:100
Symbol 65 GraphicUsed by:100
Symbol 66 GraphicUsed by:100
Symbol 67 GraphicUsed by:100
Symbol 68 GraphicUsed by:100
Symbol 69 GraphicUsed by:100
Symbol 70 GraphicUsed by:100
Symbol 71 GraphicUsed by:100
Symbol 72 GraphicUsed by:100
Symbol 73 GraphicUsed by:100
Symbol 74 GraphicUsed by:100
Symbol 75 GraphicUsed by:100
Symbol 76 GraphicUsed by:100
Symbol 77 GraphicUsed by:100
Symbol 78 GraphicUsed by:100
Symbol 79 GraphicUsed by:100
Symbol 80 GraphicUsed by:100
Symbol 81 GraphicUsed by:100
Symbol 82 GraphicUsed by:100
Symbol 83 GraphicUsed by:100
Symbol 84 GraphicUsed by:100
Symbol 85 GraphicUsed by:100
Symbol 86 GraphicUsed by:100
Symbol 87 GraphicUsed by:100
Symbol 88 GraphicUsed by:100
Symbol 89 GraphicUsed by:100
Symbol 90 GraphicUsed by:100
Symbol 91 GraphicUsed by:100
Symbol 92 GraphicUsed by:100
Symbol 93 GraphicUsed by:100
Symbol 94 GraphicUsed by:100
Symbol 95 GraphicUsed by:100
Symbol 96 GraphicUsed by:100
Symbol 97 GraphicUsed by:100
Symbol 98 GraphicUsed by:100
Symbol 99 ShapeTweeningUsed by:100
Symbol 100 MovieClipUses:27 28 40 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 29 99 35 34 31 30 32 33 37 38 36Used by:107
Symbol 101 GraphicUsed by:106
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:106
Symbol 104 GraphicUsed by:106
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:101 103 104 105Used by:107
Symbol 107 MovieClip [2DPlay_preloader]Uses:27 28 29 30 31 32 33 34 35 36 37 38 40 100 106Used by:Timeline
Symbol 108 GraphicUsed by:Timeline
Symbol 691 MovieClip [__Packages.classes.utils.CustomContextMenu]
Symbol 692 MovieClip [__Packages.classes.utils.URLCaller]
Symbol 693 MovieClip [__Packages.classes.game.GameData]
Symbol 694 MovieClip [__Packages.classes.utils.Utils]
Symbol 109 GraphicUsed by:128 476 488 535 550
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:128
Symbol 112 FontUsed by:113 116 118 147 149 150 541 656
Symbol 113 EditableTextUses:112Used by:120
Symbol 114 GraphicUsed by:115 148 452  Timeline
Symbol 115 MovieClipUses:114Used by:120
Symbol 116 EditableTextUses:112Used by:120
Symbol 117 SoundUsed by:120 151
Symbol 118 EditableTextUses:112Used by:120
Symbol 119 SoundUsed by:120 151
Symbol 120 MovieClipUses:113 115 116 117 118 119Used by:121
Symbol 121 MovieClipUses:120Used by:128 476 488 648 668 669 683  Timeline
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:128
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:128
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:128
Symbol 128 MovieClipUses:109 111 121 123 125 127Used by:Timeline
Symbol 129 GraphicUsed by:131
Symbol 130 GraphicUsed by:131
Symbol 131 ButtonUses:129 130Used by:132
Symbol 132 MovieClipUses:131Used by:Timeline
Symbol 133 SoundUsed by:476 488  Timeline
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:136
Symbol 136 MovieClipUses:135Used by:Timeline
Symbol 137 FontUsed by:138 139 641
Symbol 138 TextUses:137Used by:140
Symbol 139 TextUses:137Used by:140
Symbol 140 MovieClipUses:138 139Used by:Timeline
Symbol 141 FontUsed by:142 143 429 430 431 432 433 434 441 448 454 456 458 460 462 464 466 467 487 534 626 637 640 642 655 674
Symbol 142 TextUses:141Used by:144
Symbol 143 TextUses:141Used by:144
Symbol 144 MovieClipUses:142 143Used by:146 416
Symbol 145 GraphicUsed by:146 416 625
Symbol 146 ButtonUses:144 145Used by:Timeline
Symbol 147 EditableTextUses:112Used by:151
Symbol 148 MovieClipUses:114Used by:151
Symbol 149 EditableTextUses:112Used by:151
Symbol 150 EditableTextUses:112Used by:151
Symbol 151 MovieClipUses:147 148 149 117 150 119Used by:152
Symbol 152 MovieClipUses:151Used by:153
Symbol 153 MovieClipUses:152Used by:Timeline
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:156
Symbol 156 MovieClipUses:155Used by:157
Symbol 157 MovieClip [x]Uses:156Used by:415
Symbol 158 MovieClipUses:7 9 11Used by:214
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:161 162 178 185 221 225 232 233 234 235 242 243 244 245 252 253 257 258 265 266 273 277 281 285 292 296 303 307 311 315 322 326 333 337 341 345 352 353 357 358 365 452
Symbol 161 MovieClipUses:160 7 9 11Used by:214
Symbol 162 MovieClipUses:160 7 9 11Used by:214
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:169
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:169
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:169
Symbol 169 MovieClipUses:164 166 168Used by:214
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:178
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:178 203 205 207 208 210 212 213 221 225 232 233 234 235 242 243 244 245 252 253 257 258 265 266 273 277 281 285 292 296 303 307 311 315 322 326 333 337 341 345 352 353 357 358 365 452
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:178
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:178
Symbol 178 MovieClipUses:171 160 173 175 177Used by:214
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:185
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:185
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:185
Symbol 185 MovieClipUses:160 180 182 184Used by:214
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:192
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:192
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:192
Symbol 192 MovieClipUses:187 189 191Used by:214
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:199
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:199
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:199
Symbol 199 MovieClipUses:194 196 198Used by:214
Symbol 200 GraphicUses:20Used by:203
Symbol 201 GraphicUses:22Used by:203
Symbol 202 GraphicUses:24Used by:203
Symbol 203 MovieClipUses:200 173 201 202Used by:214
Symbol 204 MovieClip [smoke_fx]Used by:205
Symbol 205 MovieClipUses:204 173Used by:214 366
Symbol 206 MovieClipUsed by:207 208
Symbol 207 MovieClipUses:206 173Used by:214 366
Symbol 208 MovieClipUses:206 173Used by:214 366
Symbol 209 MovieClipUsed by:210
Symbol 210 MovieClipUses:209 173Used by:214 366
Symbol 211 MovieClipUsed by:212 213
Symbol 212 MovieClipUses:211 173Used by:214 366
Symbol 213 MovieClipUses:211 173Used by:214 366
Symbol 214 MovieClip [soldiers_mcs_dead]Uses:158 161 162 169 26 178 19 185 192 199 203 205 207 208 210 212 213Used by:415
Symbol 215 BitmapUsed by:216 222 543
Symbol 216 GraphicUses:215Used by:221
Symbol 217 BitmapUsed by:218 223
Symbol 218 GraphicUses:217Used by:221
Symbol 219 BitmapUsed by:220 224
Symbol 220 GraphicUses:219Used by:221
Symbol 221 MovieClipUses:216 160 173 218 220Used by:366
Symbol 222 GraphicUses:215Used by:225
Symbol 223 GraphicUses:217Used by:225
Symbol 224 GraphicUses:219Used by:225
Symbol 225 MovieClipUses:222 160 173 223 224Used by:366
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:232 233 234 235
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:232 233 234 235
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:232 233 234 235
Symbol 232 MovieClipUses:227 160 173 229 231Used by:366
Symbol 233 MovieClipUses:160 227 173 229 231Used by:366
Symbol 234 MovieClipUses:160 227 173 229 231Used by:366
Symbol 235 MovieClipUses:160 227 173 229 231Used by:366
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:242 243 244 245
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:242 243 244 245
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:242 243 244 245
Symbol 242 MovieClipUses:237 160 173 239 241Used by:366
Symbol 243 MovieClipUses:160 237 173 239 241Used by:366
Symbol 244 MovieClipUses:160 237 173 239 241Used by:366
Symbol 245 MovieClipUses:160 237 173 239 241Used by:366
Symbol 246 BitmapUsed by:247 254
Symbol 247 GraphicUses:246Used by:252 253
Symbol 248 BitmapUsed by:249 255
Symbol 249 GraphicUses:248Used by:252 253
Symbol 250 BitmapUsed by:251 256
Symbol 251 GraphicUses:250Used by:252 253
Symbol 252 MovieClipUses:247 160 173 249 251Used by:366
Symbol 253 MovieClipUses:160 247 173 249 251Used by:366
Symbol 254 GraphicUses:246Used by:257 258
Symbol 255 GraphicUses:248Used by:257 258
Symbol 256 GraphicUses:250Used by:257 258
Symbol 257 MovieClipUses:254 160 173 255 256Used by:366
Symbol 258 MovieClipUses:160 254 173 255 256Used by:366
Symbol 259 BitmapUsed by:260 544
Symbol 260 GraphicUses:259Used by:265 266
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:265 266
Symbol 263 BitmapUsed by:264
Symbol 264 GraphicUses:263Used by:265 266
Symbol 265 MovieClipUses:260 160 173 262 264Used by:366
Symbol 266 MovieClipUses:160 260 173 262 264Used by:366
Symbol 267 BitmapUsed by:268 274 278 282 546 675
Symbol 268 GraphicUses:267Used by:273
Symbol 269 BitmapUsed by:270 275 279 283
Symbol 270 GraphicUses:269Used by:273
Symbol 271 BitmapUsed by:272 276 280 284
Symbol 272 GraphicUses:271Used by:273
Symbol 273 MovieClipUses:268 160 173 270 272Used by:366
Symbol 274 GraphicUses:267Used by:277
Symbol 275 GraphicUses:269Used by:277
Symbol 276 GraphicUses:271Used by:277
Symbol 277 MovieClipUses:160 274 173 275 276Used by:366
Symbol 278 GraphicUses:267Used by:281
Symbol 279 GraphicUses:269Used by:281
Symbol 280 GraphicUses:271Used by:281
Symbol 281 MovieClipUses:278 160 173 279 280Used by:366
Symbol 282 GraphicUses:267Used by:285
Symbol 283 GraphicUses:269Used by:285
Symbol 284 GraphicUses:271Used by:285
Symbol 285 MovieClipUses:160 282 173 283 284Used by:366
Symbol 286 BitmapUsed by:287 293
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Symbol 288 BitmapUsed by:289 294
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Symbol 316 BitmapUsed by:317 323 545
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Symbol 318 BitmapUsed by:319 324
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Symbol 320 BitmapUsed by:321 325
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Symbol 323 GraphicUses:316Used by:326
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Symbol 329 BitmapUsed by:330 335 339 343
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Symbol 331 BitmapUsed by:332 336 340 344
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Symbol 334 GraphicUses:327Used by:337
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Symbol 346 BitmapUsed by:347 354
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Symbol 348 BitmapUsed by:349 355
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Symbol 350 BitmapUsed by:351 356
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Symbol 363 BitmapUsed by:364
Symbol 364 GraphicUses:363Used by:365
Symbol 365 MovieClipUses:360 160 173 362 364Used by:366
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Symbol 367 BitmapUsed by:368
Symbol 368 GraphicUses:367Used by:369
Symbol 369 MovieClip [red]Uses:368Used by:415
Symbol 370 GraphicUsed by:371
Symbol 371 MovieClip [cursor]Uses:370Used by:415  Timeline
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClipUses:372Used by:374
Symbol 374 MovieClip [cracked_mc]Uses:373Used by:375 415  Timeline
Symbol 375 MovieClip [cracked]Uses:374Used by:415
Symbol 376 BitmapUsed by:377
Symbol 377 GraphicUses:376Used by:382
Symbol 378 BitmapUsed by:379
Symbol 379 GraphicUses:378Used by:382
Symbol 380 BitmapUsed by:381
Symbol 381 GraphicUses:380Used by:382
Symbol 382 MovieClip [blu]Uses:377 379 381Used by:415
Symbol 383 ShapeTweeningUsed by:388
Symbol 384 BitmapUsed by:385
Symbol 385 GraphicUses:384Used by:388
Symbol 386 GraphicUsed by:388
Symbol 387 GraphicUsed by:388
Symbol 388 MovieClipUses:383 385 386 387Used by:389
Symbol 389 MovieClip [bloodysunday]Uses:388Used by:415  Timeline
Symbol 390 Sound [art1]Used by:415
Symbol 391 Sound [art2]Used by:415
Symbol 392 Sound [art3]Used by:415
Symbol 393 Sound [art4]Used by:415
Symbol 394 Sound [art5]Used by:415
Symbol 395 Sound [art6]Used by:415
Symbol 396 Sound [zip1]Used by:415
Symbol 397 Sound [zip2]Used by:415
Symbol 398 Sound [zip3]Used by:415
Symbol 399 Sound [zip4]Used by:415
Symbol 400 Sound [zip5]Used by:415
Symbol 401 Sound [zip6]Used by:415
Symbol 402 Sound [zip7]Used by:415
Symbol 403 Sound [mag1]Used by:415
Symbol 404 Sound [mag2]Used by:415 576
Symbol 405 Sound [rnd1]Used by:415
Symbol 406 Sound [rnd2]Used by:415
Symbol 407 Sound [rnd3]Used by:415
Symbol 408 Sound [rnd4]Used by:415
Symbol 409 Sound [rnd5]Used by:415
Symbol 410 Sound [shot1]Used by:415
Symbol 411 Sound [shot2]Used by:415
Symbol 412 Sound [lower]Used by:415
Symbol 413 Sound [shoulder]Used by:415
Symbol 414 Sound [dead_bang]Used by:415
Symbol 415 MovieClipUses:157 214 366 369 371 374 375 382 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414Used by:Timeline
Symbol 416 ButtonUses:144 145Used by:Timeline
Symbol 417 BitmapUsed by:418
Symbol 418 GraphicUses:417Used by:438
Symbol 419 FontUsed by:420 421 422 423 424 436 486 597 638 649 650 651 654 664 667 671 672 688
Symbol 420 EditableTextUses:419Used by:438
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Symbol 425 BitmapUsed by:426 530
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Symbol 427 FontUsed by:428 429 430 431 432 433 434 435 440 441 446 448 449 454 456 458 460 462 464 466 467 558 602 603 604 606 608 609 619 620 621 622 626 652 653 658
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Symbol 435 TextUses:427Used by:438
Symbol 436 EditableTextUses:419Used by:438
Symbol 437 GraphicUsed by:438
Symbol 438 MovieClipUses:418 420 421 422 423 424 426 428 429 430 431 432 433 434 435 436 437Used by:669  Timeline
Symbol 439 GraphicUsed by:Timeline
Symbol 440 TextUses:427Used by:Timeline
Symbol 441 EditableTextUses:141 427Used by:Timeline
Symbol 442 GraphicUsed by:445 447 450 453 455 457 459 461 463 465 601 605 610 611 616 617
Symbol 443 GraphicUsed by:445 447 450 453 455 457 459 461 463 465 601 605 610 611 616 617
Symbol 444 GraphicUsed by:445 447 450 453 455 457 459 461 463 465 601 605 610 611 616 617
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Symbol 446 TextUses:427Used by:Timeline
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Symbol 448 EditableTextUses:141 427Used by:Timeline
Symbol 449 TextUses:427Used by:Timeline
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Symbol 451 GraphicUsed by:452
Symbol 452 MovieClipUses:114 160 173 451Used by:Timeline
Symbol 453 ButtonUses:442 443 444Used by:Timeline
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Symbol 468 BitmapUsed by:469
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Symbol 476 MovieClipUses:109 469 121 133 471 473 475Used by:Timeline
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Symbol 489 GraphicUsed by:Timeline
Symbol 490 GraphicUsed by:494
Symbol 491 BitmapUsed by:492
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Symbol 493 MovieClipUses:492Used by:494
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Symbol 518 BitmapUsed by:519 520 521 522 523 524 525 526 527 528
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Symbol 548 MovieClipUses:541 542 543 544 545 546 547Used by:549
Symbol 549 MovieClipUses:517 529 531 540 548Used by:Timeline
Symbol 550 MovieClipUses:109Used by:554
Symbol 551 GraphicUsed by:554
Symbol 552 BitmapUsed by:553
Symbol 553 GraphicUses:552Used by:554
Symbol 554 MovieClipUses:533 550 551 553Used by:Timeline
Symbol 555 GraphicUsed by:559
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Symbol 557 MovieClipUses:556Used by:559
Symbol 558 TextUses:427Used by:559
Symbol 559 MovieClipUses:555 557 558Used by:Timeline
Symbol 560 BitmapUsed by:561
Symbol 561 GraphicUses:560Used by:576
Symbol 562 BitmapUsed by:563
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Symbol 573 BitmapUsed by:574
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Symbol 575 MovieClipUses:574Used by:576
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Symbol 577 BitmapUsed by:578
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Symbol 599 TextUsed by:Timeline
Symbol 600 GraphicUsed by:629
Symbol 601 ButtonUses:442 443 444Used by:607 629
Symbol 602 TextUses:427Used by:607
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Symbol 614 GraphicUsed by:615
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Symbol 618 GraphicUsed by:629
Symbol 619 TextUses:427Used by:629
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Symbol 625 ButtonUses:623 145 624Used by:629
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Symbol 627 GraphicUsed by:628
Symbol 628 MovieClipUses:627Used by:629
Symbol 629 MovieClipUses:600 607 608 609 610 611 615 366 616 617 618 619 620 621 622 601 625 626 628Used by:Timeline
Symbol 630 BitmapUsed by:631 670
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Symbol 654 EditableTextUses:419Used by:669
Symbol 655 EditableTextUses:141Used by:669
Symbol 656 EditableTextUses:112Used by:660
Symbol 657 GraphicUsed by:659
Symbol 658 EditableTextUses:427Used by:659
Symbol 659 MovieClipUses:657 658Used by:660 682
Symbol 660 MovieClipUses:656 542 543 659 544 545 546 547Used by:669
Symbol 661 BitmapUsed by:662
Symbol 662 GraphicUses:661Used by:663
Symbol 663 MovieClipUses:662 501 503 505 507 509Used by:669
Symbol 664 EditableTextUses:419Used by:669
Symbol 665 GraphicUsed by:666
Symbol 666 MovieClipUses:665Used by:668
Symbol 667 TextUses:419Used by:668
Symbol 668 MovieClipUses:666 667 121Used by:669
Symbol 669 MovieClipUses:631 649 650 651 652 653 654 655 660 121 663 636 664 438 668 643 647Used by:Timeline
Symbol 670 GraphicUses:635 630Used by:683
Symbol 671 TextUses:419Used by:683
Symbol 672 EditableTextUses:419Used by:673
Symbol 673 MovieClipUses:672Used by:683
Symbol 674 EditableTextUses:141Used by:682
Symbol 675 GraphicUses:267Used by:682
Symbol 676 FontUsed by:677 678 679 680 681
Symbol 677 EditableTextUses:676Used by:682
Symbol 678 EditableTextUses:676Used by:682
Symbol 679 EditableTextUses:676Used by:682
Symbol 680 EditableTextUses:676Used by:682
Symbol 681 EditableTextUses:676Used by:682
Symbol 682 MovieClipUses:674 542 543 659 544 545 675 547 677 678 679 680 681Used by:683
Symbol 683 MovieClipUses:670 671 673 121 682 643 647Used by:Timeline
Symbol 684 GraphicUsed by:686
Symbol 685 GraphicUsed by:686
Symbol 686 ButtonUses:684 685Used by:687
Symbol 687 MovieClipUses:686Used by:Timeline
Symbol 688 TextUses:419Used by:689
Symbol 689 MovieClipUses:688Used by:Timeline
Symbol 690 SoundUsed by:Timeline

Instance Names

"panels"Frame 2Symbol 128 MovieClip
"titlescreen"Frame 11Symbol 136 MovieClip
"btn"Frame 11Symbol 416 Button
"instructions"Frame 11Symbol 438 MovieClip
"logo"Frame 12Symbol 132 MovieClip
"XML_load"Frame 26Symbol 441 EditableText
"AS_load1"Frame 26Symbol 448 EditableText
"AS_load2"Frame 26Symbol 454 EditableText
"AS_load3"Frame 26Symbol 456 EditableText
"AS_load4"Frame 26Symbol 458 EditableText
"AS_load5"Frame 26Symbol 460 EditableText
"AS_load6"Frame 26Symbol 462 EditableText
"AS_load7"Frame 26Symbol 464 EditableText
"AS_load8"Frame 26Symbol 466 EditableText
"XML_status"Frame 27Symbol 467 EditableText
"panels"Frame 29Symbol 476 MovieClip
"panels"Frame 30Symbol 488 MovieClip
"screen2"Frame 31Symbol 494 MovieClip
"screen"Frame 31Symbol 511 MovieClip
"mask"Frame 31Symbol 514 MovieClip
"bd"Frame 31Symbol 516 MovieClip
"bd2"Frame 31Symbol 516 MovieClip
"crack"Frame 31Symbol 374 MovieClip [cracked_mc]
"black"Frame 31Symbol 549 MovieClip
"time"Frame 31Symbol 554 MovieClip
"timeroll"Frame 31Symbol 559 MovieClip
"bolt"Frame 31Symbol 576 MovieClip
"icon"Frame 31Symbol 596 MovieClip
"mission_status"Frame 31Symbol 598 MovieClip
"circle"Frame 31Symbol 371 MovieClip [cursor]
"edit"Frame 31Symbol 629 MovieClip
"dead"Frame 31Symbol 648 MovieClip
"mbriefing"Frame 31Symbol 669 MovieClip
"stats"Frame 31Symbol 683 MovieClip
"pausescreen"Frame 31Symbol 121 MovieClip
"spaceWarning"Frame 31Symbol 689 MovieClip
"mask"Symbol 106 MovieClip Frame 1Symbol 103 MovieClip
"logo"Symbol 107 MovieClip [2DPlay_preloader] Frame 2Symbol 100 MovieClip
"loader_bar"Symbol 107 MovieClip [2DPlay_preloader] Frame 2Symbol 106 MovieClip
"btn_txt"Symbol 120 MovieClip Frame 1Symbol 113 EditableText
"hitbox"Symbol 120 MovieClip Frame 1Symbol 115 MovieClip
"btn_txt"Symbol 120 MovieClip Frame 2Symbol 116 EditableText
"btn_txt"Symbol 120 MovieClip Frame 3Symbol 118 EditableText
"btn"Symbol 121 MovieClip Frame 1Symbol 120 MovieClip
"btn_txt"Symbol 151 MovieClip Frame 1Symbol 147 EditableText
"hitbox"Symbol 151 MovieClip Frame 1Symbol 148 MovieClip
"btn_txt"Symbol 151 MovieClip Frame 2Symbol 149 EditableText
"btn_txt"Symbol 151 MovieClip Frame 3Symbol 150 EditableText
"btn"Symbol 152 MovieClip Frame 1Symbol 151 MovieClip
"mask"Symbol 161 MovieClip Frame 1Symbol 160 MovieClip
"mask"Symbol 162 MovieClip Frame 1Symbol 160 MovieClip
"hitbox2"Symbol 178 MovieClip Frame 1Symbol 160 MovieClip
"hitbox1"Symbol 178 MovieClip Frame 1Symbol 160 MovieClip
"boxx"Symbol 178 MovieClip Frame 1Symbol 173 MovieClip
"mask"Symbol 185 MovieClip Frame 1Symbol 160 MovieClip
"boxx"Symbol 203 MovieClip Frame 1Symbol 173 MovieClip
"soldier"Symbol 205 MovieClip Frame 1Symbol 204 MovieClip [smoke_fx]
"boxx"Symbol 205 MovieClip Frame 1Symbol 173 MovieClip
"soldier"Symbol 207 MovieClip Frame 1Symbol 206 MovieClip
"boxx"Symbol 207 MovieClip Frame 1Symbol 173 MovieClip
"soldier"Symbol 208 MovieClip Frame 1Symbol 206 MovieClip
"boxx"Symbol 208 MovieClip Frame 1Symbol 173 MovieClip
"soldier"Symbol 210 MovieClip Frame 1Symbol 209 MovieClip
"boxx"Symbol 210 MovieClip Frame 1Symbol 173 MovieClip
"soldier"Symbol 212 MovieClip Frame 1Symbol 211 MovieClip
"boxx"Symbol 212 MovieClip Frame 1Symbol 173 MovieClip
"soldier"Symbol 213 MovieClip Frame 1Symbol 211 MovieClip
"boxx"Symbol 213 MovieClip Frame 1Symbol 173 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 1Symbol 158 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 4Symbol 161 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 5Symbol 162 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 6Symbol 169 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 7Symbol 158 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 8Symbol 161 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 9Symbol 162 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 10Symbol 169 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 11Symbol 158 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 12Symbol 169 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 13Symbol 158 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 14Symbol 169 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 15Symbol 26 MovieClip [sniper_dead1]
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 16Symbol 178 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 17Symbol 19 MovieClip [traitor_dead1]
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 19Symbol 19 MovieClip [traitor_dead1]
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 21Symbol 185 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 23Symbol 192 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 25Symbol 192 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 27Symbol 192 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 29Symbol 199 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 31Symbol 199 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 33Symbol 199 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 35Symbol 199 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 37Symbol 203 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 60Symbol 205 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 64Symbol 207 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 68Symbol 208 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 80Symbol 210 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 84Symbol 212 MovieClip
"soldier"Symbol 214 MovieClip [soldiers_mcs_dead] Frame 88Symbol 213 MovieClip
"hitbox2"Symbol 221 MovieClip Frame 1Symbol 160 MovieClip
"hitbox1"Symbol 221 MovieClip Frame 1Symbol 160 MovieClip
"boxx"Symbol 221 MovieClip Frame 1Symbol 173 MovieClip
"hitbox2"Symbol 225 MovieClip Frame 1Symbol 160 MovieClip
"hitbox1"Symbol 225 MovieClip Frame 1Symbol 160 MovieClip
"boxx"Symbol 225 MovieClip Frame 1Symbol 173 MovieClip
"hitbox2"Symbol 232 MovieClip Frame 1Symbol 160 MovieClip
"hitbox1"Symbol 232 MovieClip Frame 1Symbol 160 MovieClip
"boxx"Symbol 232 MovieClip Frame 1Symbol 173 MovieClip
"mask"Symbol 233 MovieClip Frame 1Symbol 160 MovieClip
"hitbox2"Symbol 233 MovieClip Frame 1Symbol 160 MovieClip
"hitbox1"Symbol 233 MovieClip Frame 1Symbol 160 MovieClip
"boxx"Symbol 233 MovieClip Frame 1Symbol 173 MovieClip
"mask"Symbol 234 MovieClip Frame 1Symbol 160 MovieClip
"hitbox2"Symbol 234 MovieClip Frame 1Symbol 160 MovieClip
"hitbox1"Symbol 234 MovieClip Frame 1Symbol 160 MovieClip
"boxx"Symbol 234 MovieClip Frame 1Symbol 173 MovieClip
"mask"Symbol 235 MovieClip Frame 1Symbol 160 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
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Labels

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Dynamic Text Variables

scoreSymbol 487 EditableText"SCORE: 23478"
statusSymbol 597 EditableText"MISSION COMPLETE"
arraySymbol 604 EditableText"<p align="center"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1">hgjnghgvbnvbn</font></p>"




http://swfchan.com/6/29725/info.shtml
Created: 19/5 -2019 18:33:32 Last modified: 19/5 -2019 18:33:32 Server time: 08/12 -2025 15:58:09