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RPG Platformer Tutorial.swf

This is the info page for
Flash #33488

(Click the ID number above for more basic data on this flash file.)


Text
RPG Tutorial

By: EverBlayde

R

RP

RPG

RPG-

RPG-i

RPG-is

RPG-ish

P

Pl

Pla

Plat

Platf

Platfo

Platfor

Platform

Platforme

Platformer

Platformer-

Platformer-i

Platformer-is

Platformer-ish

Layer 1

1         5         10         15

Hello there! Welcome to
the RPG-ish Platform-ish
Tutorial!

This tutorial will teach you
a few very basic things.....

*Note: Use the "splat" and "don't understand" buttons for info.

First, it will teach how to
make a character move
with arrow keys.

Second, it'll teach you how
to jump.

And lastly, this tutorial will
teach you how to make
items able to pick up.

Let's get crackin!

If you haven't already,
please open up your Flash
so you can follow with me.

K, here we go! First we
make a character! Don't get
to fancy. (I'm using Flash 5)

Now that you've got your
character we have to
convert him to movie clip.

Select your character then
push F8. -or- click
Insert>Convert to Symbol.

Make sure to click on
movieclip. Now name it
whatever you want.

Symbol Properties

Name:

Behavior:

Movie Clip

Button

Graphic

Okay

S

Sn

Sno

Snow

Snowm

Snowma

Snowman

Now, to add ground.

*Note: Use the "splat" button for info.

Follow the exact same steps
as you did with your
character.

First draw the ground.

Then convert the ground to
a movieclip, like you did
your character.

G

Gr

Gro

Grou

Groun

Ground

Now that we've got two
movieclips we can get your
character to jump!

ActionScript will be
explained by the "Don't
Understand" button.

First you right click your
character then go to actions.

In the actions menu copy
and paste this code!

*Note: Use the "don't understand" button for info.

onClipEvent (load) {    moveSpeed = 10;}onClipEvent (enterFrame) {    if (Key.isDown(Key.RIGHT)) {        this._x += moveSpeed;    } else if (Key.isDown(Key.UP)) {        this._y -= 0;    } else if (Key.isDown(Key.DOWN) && !fall) {        this._y += 0;    } else if (Key.isDown(Key.LEFT)) {        this._x -= moveSpeed;    }}onClipEvent (enterFrame) {    if (Key.isDown(Key.SPACE) && !jumping) {        vel_y = 36;        jumping = true;    }    if (jumping == true) {        vel_y -= 2;        if (vel_y<=-15) {            vel_y = -15;        }        this._y -= vel_y;    }    if (_root.ground.hitTest(this._x, this._y+35, true)) {        vel_y = 0;        jumping = false;    }}onClipEvent (enterFrame) {    this._y += 16;    if (_root.ground.hitTest(this._x, this._y+1, true)) {        this._y -= 16;    }}

You sure you got that? Go
back now if you didn't.

Now that the actionscript is
on the main character there
is one more thing to do.

Right click the movieclip
ground, go to panels then
instance. Name it ground.

*Note: Cannot use capitol "g" must be ground.

ground

It should look like this.

Finally, lets make the
character pick something
up and put in inventory.

Make another movieclip, a
circle lets say, name it
whatever you want.

*Note: Forgot how? Click the "Don't Understand" Button.

Place it somewhere where
the character can get it.

Now make yet another
movieclip. A square that is
not filled in with any color.

*Note: I'll show you, click the "Don't Understand" Button.

The Main Timeline, which
should be named Layer 1
should have 1 frame in it.

Right click that frame and
go to actions.
Paste this code.

currentslotnum = 1;stop ();function addToslot (item) {    if (!item.found) {        item._x = eval("itemSlot"+currentslotnum)._x;        item._y = eval("itemSlot"+currentslotnum)._y;        item.found = true;        currentslotnum++;    }}

*Note: Use the "don't understand" button for info.

Go to the itemslot name the
instance itemslot1.
(right click panel>instance)

*Note: No capitol "i" make sure it is itemslot1.

itemslot1

Go to the movieclip item
and put this actionscript in
it's menu.

onClipEvent (enterFrame) {    if (_root.character.hitTest(this)) {        _root.addToslot(this);    }}

And finally give the
character the instance name
character.

*Note: The "c" in character must not be capitolized!

character

This is how it should look!

Due to my lack of teaching
in my last tutorial.

I am modifying it to let you
learn a bit more.

Update: I will explain the
ActionScript to the best of
my knowledge....

because that seems to be
the biggest complaint. And
I'm adding 2 new options.

First is called the "I don't
understand please explain it
better to me" button.

And here it is!

This will also explain the
Actionscript, when that part
comes.

Second is the more info
splat. It'll give you more
info on what is being taught.

At times these go to the
same page, notes will tell
you when to click on them.

*Note: The note will be down here!

Oh, and this tutorial is not
stolen from Flashkit or
some site like it....

This tutorial is so that you
don't need to look hours on
end through boring...

text pages, trying to
understand words that don't
make any sence.

This is suppose to be easy,
and for beginners. Now for
real, LETS BEGIN!!!

Do you really not understand the concept
of the
I-don't-understand-please-explain-it
better-to-me button?
Or were you just testing it?
Yes it does work my friend....

Very basic things include.
Knowing what an "instance" is.
Knowing how to create a "movieclip".
Learning the Actionscript and what it means for
1. Jumping
2. Walking (2 different ways)
3. Item collecting

Flash MX 2004 can be found at www.flash.com
You can either get a 30 day free trial or buy it right away.

This is just about to be explained. Please go back.

Converting your drawing to movie clip is done in order
to have two things interact with each other.
Movieclips, when they touch each other, can perform
certain tasks using the hit.Test command, graphics and
buttons cannot.

We are about to take your drawing and make it into
something that can interact with something else.

Ground is going to be the second movieclip. When you
have two movieclips they can interact. That is why we
are making this.

onClipEvent (load) {    moveSpeed = 10;}onClipEvent (enterFrame) {    if
(Key.isDown(Key.RIGHT)) {        this._x += moveSpeed;    } else if
(Key.isDown(Key.UP)) {        this._y -= 0;    } else if
(Key.isDown(Key.DOWN)) {        this._y += 0;    } else if
(Key.isDown(Key.LEFT)) {        this._x -= moveSpeed;

Explained as Best as I can.... I may be wrong or partially wrong in some
areas
moveSpeed = 10 means that whenever movespeed is used in AC it refers
to the # 10
Example: (Key.isDown(Key.RIGHT)) {        this._x += moveSpeed;
This means when the Right Arrow Key is Down the character will move at
a 10 speed to the positive x.
If your familar with basic algebra there are 4 quadrants.
Divided Like so:

AC = ActionScript

Anything Right of the red line is positive x
Anything Left of the red line is negative x
Anything Above the blue line is positive y
Anything Below the blue line is negative y

Highlighted in maroon are some crucial parts of the actionscript

More

Little bit more
on walking

Explained as Best as I can.... I may be wrong or partially wrong in some areas
The SPACE key makes the character jump, as you should be able to see.
if (Key.isDown(Key.SPACE) && !jumping)
The && !jumping I believe is a shortcut refering to if the space key is down.
Now, wherever in the script it says jumping it means if (Key.isDown(Key.SPACE)
This is very important!!! It is the hitTest command
if (_root.ground.hitTest(this._x, this._y+1, true))
_root.ground is refering to the instance "ground" that you named your movieclip in
which your character will stop on. The hitTest command makes the two movieclips
interact.

Highlighted in maroon are some crucial parts of the actionscript

}}onClipEvent (enterFrame) {    if (Key.isDown(Key.SPACE) && !jumping) {        vel_y =
36;        jumping = true;    }    if (jumping == true) {        vel_y -= 2;        if (vel_y<=-15) {
vel_y = -15;        }        this._y -= vel_y;    }    if (_root.ground.hitTest(this._x, this._y+35,
true)) {        vel_y = 0;        jumping = false;    }}onClipEvent (enterFrame) {    this._y +=
16;    if (_root.ground.hitTest(this._x, this._y+1, true)) {        this._y -= 16;    }}

I do not understand this script much at all

Back to Tutorial

Back

This is sidescroller movement

This is overhead movement

onClipEvent (load) {    moveSpeed = 10;}onClipEvent (enterFrame)
{    if (Key.isDown(Key.RIGHT)) {        this._x += moveSpeed;    }
else if (Key.isDown(Key.UP)) {        this._y -= moveSpeed;    } else if
(Key.isDown(Key.DOWN)) {        this._y += moveSpeed;    } else if
(Key.isDown(Key.LEFT)) {        this._x -= moveSpeed;

onClipEvent (load) {    moveSpeed = 10;}onClipEvent (enterFrame) {    if (Key.isDown(Key.RIGHT)) {        this._x += moveSpeed;    } else if (Key.isDown(Key.UP)) {        this._y -= moveSpeed;    } else if
(Key.isDown(Key.DOWN)) {        this._y += moveSpeed;    } else if
(Key.isDown(Key.LEFT)) {        this._x -= moveSpeed;

Actionscript to be pasted in character for overhead movement

Little bit more

First Make the Item

Then select the item

Finally, click F8.

F8

Make a Box

Select the black arrow under Tools

Click on the Color on the inside of the box

Finally, Hit delete

SideScrolling Walking

onClipEvent (load) {    moveSpeed = 10;}onClipEvent (enterFrame) {    if
(Key.isDown(Key.RIGHT)) {        this._x += 50;    } else if
(Key.isDown(Key.UP)) {        this._y -= 50;    } else if
(Key.isDown(Key.DOWN)) {        this._y += 50;    } else if
(Key.isDown(Key.LEFT)) {        this._x -= 50;

You can edit this by changing where it says moveSpeed
to any number, probably best if under 50. The higher
the number the faster it'll go.

There reason why it is 0 for up and 0 for down is because you do not want
to fall through the platfrom by pushing down and you do not want to
move up with gravity.

The overhead walking actionscript has all moveSpeed at 10 so it looks like your character is
walking on the ground and you are watching from above.

currentslotnum = 1;stop ();function addToslot (item) {
if (!item.found) {        item._x =
eval("itemSlot"+currentslotnum)._x;        item._y =
eval("itemSlot"+currentslotnum)._y;        item.found =
true;        currentslotnum++;    }}

This is basically saying that if you find an item it will put it in
an available itemslot.
Say for example you made 3 items. You would then have to
make three itemslots and name their instances "itemslot1" ,
"itemslot2" , and "itemslot3."
When the first item is found it will be put in itemslot1, when
the second is fround it will go to itemslot2. This should be
easy to remember.

onClipEvent (enterFrame) {    if
(_root.character.hitTest(this)) {
_root.addToslot(this);    }}

This actionscript is saying that if your character touches the thing in which this
actionscript is pasted in, it will be added to an open slot.

Mine's not working

Working perfectly

Congratulations you've gotten through my RPG-ish Platformer-ish Tutorial have fun with the new things you learned!

My character is halfway through the platform!!

Well that's an easy fix! First
open your library. (ctrl+l)
or Window>Library.

Then right click your
character and click edit.

Zoom up to character

There should be a +
somewhere on your
character.

Mine is right here.
Yours should be also.

If that's not the problem...
Make sure ground's instance is
ground and the actionscript is
correct.

+

ActionScript [AS1/AS2]

Frame 159
stopAllSounds();
Frame 171
gotoAndPlay (172);
Frame 210
stop();
Frame 211
stop();
Frame 212
stop();
Frame 213
stop();
Frame 214
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Frame 256
stop();
Frame 257
stop();
Frame 326
stop();
Frame 359
stop();
Frame 360
stop();
Frame 404
stop();
Frame 413
stop();
Frame 414
stop();
Frame 415
stop();
Frame 421
stop();
Frame 476
stop();
Frame 486
stop();
Frame 487
stop();
Frame 488
stop();
Frame 489
stop();
Frame 490
stop();
Frame 491
stop();
Frame 492
stop();
Frame 493
stop();
Frame 494
stop();
Frame 495
stop();
Frame 496
stop();
Frame 497
stop();
Frame 498
stop();
Frame 499
stop();
Frame 500
stop();
Frame 501
stop();
Frame 502
stop();
Frame 503
stop();
Frame 504
stop();
Frame 505
stop();
Frame 506
stop();
Frame 507
stop();
Frame 508
stop();
Frame 529
stop();
Frame 530
stop();
Frame 549
stop();
Frame 550
stop();
Frame 551
stop();
Frame 552
stop();
Frame 553
stop();
Frame 554
stop();
Frame 555
stop();
Frame 556
stop();
Frame 557
stop();
Frame 558
stop();
Frame 559
stop();
Frame 560
stop();
Frame 561
stop();
Frame 562
stop();
Frame 563
stop();
Frame 564
stop();
Frame 565
stop();
Frame 566
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Frame 567
stop();
Frame 568
stop();
Frame 569
function addToslot(item) { if (!item.found) { item._x = eval ("itemSlot" + currentslotnum)._x; item._y = eval ("itemSlot" + currentslotnum)._y; item.found = true; currentslotnum++; } } currentslotnum = 1; stop();
Instance of Symbol 342 MovieClip "character" in Frame 569
onClipEvent (load) { moveSpeed = 10; } onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { this._x = this._x + moveSpeed; } else if (Key.isDown(Key.UP)) { this._y = this._y - 0; } else if (Key.isDown(Key.DOWN) && (!fall)) { this._y = this._y + 0; } else if (Key.isDown(Key.LEFT)) { this._x = this._x - moveSpeed; } } onClipEvent (enterFrame) { if (Key.isDown(Key.SPACE) && (!jumping)) { vel_y = 36; jumping = true; } if (jumping == true) { vel_y = vel_y - 2; if (-15 >= vel_y) { vel_y = -15; } this._y = this._y - vel_y; } if (_root.ground.hitTest(this._x, this._y + 35, true)) { vel_y = 0; jumping = false; } } onClipEvent (enterFrame) { this._y = this._y + 16; if (_root.ground.hitTest(this._x, this._y + 1, true)) { this._y = this._y - 16; } }
Instance of Symbol 347 MovieClip in Frame 569
onClipEvent (enterFrame) { if (_root.character.hitTest(this)) { _root.addToslot(this); } }
Frame 588
stop();
Frame 589
stop();
Instance of Symbol 350 MovieClip in Frame 589
onClipEvent (load) { moveSpeed = 10; } onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { this._x = this._x + moveSpeed; } else if (Key.isDown(Key.UP)) { this._y - moveSpeed; } else if (Key.isDown(Key.DOWN)) { this._y = this._y - moveSpeed; } else if (Key.isDown(Key.LEFT)) { this._x = this._x - moveSpeed; } } onClipEvent (enterFrame) { if (Key.isDown(Key.SPACE) && (!jumping)) { vel_y = 36; jumping = true; } if (jumping == true) { vel_y = vel_y - 2; if (-15 >= vel_y) { vel_y = -15; } this._y = this._y - vel_y; } if (_root.ground.hitTest(this._x, this._y + 35, true)) { vel_y = 0; jumping = false; } } onClipEvent (enterFrame) { this._y = this._y + 16; if (_root.ground.hitTest(this._x, this._y + 1, true)) { this._y = this._y - 16; } }
Frame 590
stop();
Frame 591
stop();
Frame 592
stop();
Frame 604
stop();
Frame 605
stop();
Frame 606
stop();
Symbol 10 Button
on (release) { _root.play(); }
Symbol 11 MovieClip Frame 1
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Symbol 11 MovieClip Frame 2
gotoAndPlay (1);
Symbol 95 Button
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Symbol 97 Button
on (release) { nextFrame(); }
Symbol 98 Button
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Symbol 103 TextUses:78Used by:Timeline
Symbol 104 TextUses:78Used by:Timeline
Symbol 105 GraphicUsed by:Timeline
Symbol 106 ButtonUses:92 93 94Used by:Timeline
Symbol 107 TextUses:78Used by:Timeline
Symbol 108 GraphicUsed by:Timeline
Symbol 109 TextUses:78Used by:Timeline
Symbol 110 GraphicUsed by:Timeline
Symbol 111 ButtonUses:92 93 94Used by:Timeline
Symbol 112 TextUses:78Used by:Timeline
Symbol 113 TextUses:78Used by:Timeline
Symbol 114 ButtonUses:92 93 94Used by:Timeline
Symbol 115 ButtonUses:101 100Used by:Timeline
Symbol 116 TextUses:78Used by:Timeline
Symbol 117 ButtonUses:92 93 94Used by:Timeline
Symbol 118 TextUses:78Used by:Timeline
Symbol 119 ButtonUses:101 100Used by:Timeline
Symbol 120 GraphicUsed by:Timeline
Symbol 121 GraphicUsed by:Timeline
Symbol 122 GraphicUsed by:Timeline
Symbol 123 GraphicUsed by:Timeline
Symbol 124 GraphicUsed by:Timeline
Symbol 125 GraphicUsed by:Timeline
Symbol 126 GraphicUsed by:Timeline
Symbol 127 GraphicUsed by:342 350  Timeline
Symbol 128 ButtonUses:92 93 94Used by:Timeline
Symbol 129 ButtonUses:92 93 94Used by:Timeline
Symbol 130 ButtonUses:92 93 94Used by:Timeline
Symbol 131 TextUses:78Used by:Timeline
Symbol 132 ButtonUses:101 100Used by:Timeline
Symbol 133 GraphicUsed by:146
Symbol 134 GraphicUsed by:146
Symbol 135 GraphicUsed by:146
Symbol 136 GraphicUsed by:146
Symbol 137 GraphicUsed by:146
Symbol 138 GraphicUsed by:146
Symbol 139 GraphicUsed by:146
Symbol 140 GraphicUsed by:146
Symbol 141 GraphicUsed by:146
Symbol 142 GraphicUsed by:146
Symbol 143 GraphicUsed by:146
Symbol 144 GraphicUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:133 134 135 136 137 138 139 140 141 142 143 144 145Used by:Timeline
Symbol 147 GraphicUsed by:Timeline
Symbol 148 GraphicUsed by:Timeline
Symbol 149 GraphicUsed by:Timeline
Symbol 150 GraphicUsed by:Timeline
Symbol 151 GraphicUsed by:Timeline
Symbol 152 GraphicUsed by:Timeline
Symbol 153 GraphicUsed by:Timeline
Symbol 154 GraphicUsed by:Timeline
Symbol 155 GraphicUsed by:Timeline
Symbol 156 GraphicUsed by:Timeline
Symbol 157 GraphicUsed by:Timeline
Symbol 158 GraphicUsed by:Timeline
Symbol 159 GraphicUsed by:Timeline
Symbol 160 GraphicUsed by:Timeline
Symbol 161 ButtonUses:92 93 94Used by:Timeline
Symbol 162 TextUses:78Used by:Timeline
Symbol 163 ButtonUses:92 93 94Used by:Timeline
Symbol 164 TextUses:78Used by:Timeline
Symbol 165 GraphicUsed by:Timeline
Symbol 166 TextUses:78Used by:Timeline
Symbol 167 TextUses:78Used by:Timeline
Symbol 168 TextUses:78Used by:Timeline
Symbol 169 TextUses:78Used by:Timeline
Symbol 170 TextUses:78Used by:Timeline
Symbol 171 TextUses:78Used by:Timeline
Symbol 172 TextUses:78Used by:Timeline
Symbol 173 TextUses:78Used by:Timeline
Symbol 174 TextUses:78Used by:Timeline
Symbol 175 TextUses:78Used by:Timeline
Symbol 176 TextUses:78Used by:Timeline
Symbol 177 TextUses:78Used by:Timeline
Symbol 178 TextUses:78Used by:Timeline
Symbol 179 TextUses:78Used by:Timeline
Symbol 180 GraphicUsed by:Timeline
Symbol 181 ButtonUses:92 93 94Used by:Timeline
Symbol 182 TextUses:78Used by:Timeline
Symbol 183 ButtonUses:101 100Used by:Timeline
Symbol 184 TextUses:78Used by:Timeline
Symbol 185 TextUses:78Used by:Timeline
Symbol 186 ButtonUses:92 93 94Used by:Timeline
Symbol 187 TextUses:78Used by:Timeline
Symbol 188 GraphicUsed by:202  Timeline
Symbol 189 ButtonUses:92 93 94Used by:Timeline
Symbol 190 TextUses:78Used by:Timeline
Symbol 191 GraphicUsed by:Timeline
Symbol 192 GraphicUsed by:Timeline
Symbol 193 GraphicUsed by:Timeline
Symbol 194 GraphicUsed by:Timeline
Symbol 195 GraphicUsed by:Timeline
Symbol 196 GraphicUsed by:Timeline
Symbol 197 GraphicUsed by:Timeline
Symbol 198 GraphicUsed by:Timeline
Symbol 199 GraphicUsed by:Timeline
Symbol 200 GraphicUsed by:Timeline
Symbol 201 GraphicUsed by:Timeline
Symbol 202 MovieClipUses:188Used by:Timeline
Symbol 203 TextUses:78Used by:Timeline
Symbol 204 TextUses:78Used by:Timeline
Symbol 205 TextUses:78Used by:Timeline
Symbol 206 TextUses:78Used by:Timeline
Symbol 207 TextUses:78Used by:Timeline
Symbol 208 GraphicUsed by:Timeline
Symbol 209 TextUses:78Used by:Timeline
Symbol 210 ButtonUses:92 93 94Used by:Timeline
Symbol 211 TextUses:78Used by:Timeline
Symbol 212 TextUses:78Used by:Timeline
Symbol 213 TextUses:78Used by:Timeline
Symbol 214 ButtonUses:92 93 94Used by:Timeline
Symbol 215 TextUses:78Used by:Timeline
Symbol 216 TextUses:78Used by:Timeline
Symbol 217 GraphicUsed by:Timeline
Symbol 218 EditableTextUses:78Used by:Timeline
Symbol 219 TextUses:78Used by:Timeline
Symbol 220 TextUses:78Used by:Timeline
Symbol 221 TextUses:78Used by:Timeline
Symbol 222 TextUses:78Used by:Timeline
Symbol 223 EditableTextUses:78Used by:Timeline
Symbol 224 ButtonUses:92 93 94Used by:Timeline
Symbol 225 TextUses:78Used by:Timeline
Symbol 226 TextUses:78Used by:Timeline
Symbol 227 ButtonUses:92 93 94Used by:Timeline
Symbol 228 TextUses:78Used by:Timeline
Symbol 229 TextUses:78Used by:Timeline
Symbol 230 GraphicUsed by:Timeline
Symbol 231 TextUses:78Used by:Timeline
Symbol 232 ButtonUses:92 93 94Used by:Timeline
Symbol 233 TextUses:78Used by:Timeline
Symbol 234 TextUses:78Used by:Timeline
Symbol 235 GraphicUsed by:236 347
Symbol 236 MovieClipUses:235Used by:Timeline
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:237Used by:Timeline
Symbol 239 TextUses:78Used by:Timeline
Symbol 240 ButtonUses:92 93 94Used by:Timeline
Symbol 241 TextUses:78Used by:Timeline
Symbol 242 EditableTextUses:78Used by:Timeline
Symbol 243 TextUses:78Used by:Timeline
Symbol 244 TextUses:78Used by:Timeline
Symbol 245 TextUses:78Used by:Timeline
Symbol 246 EditableTextUses:78Used by:Timeline
Symbol 247 ButtonUses:92 93 94Used by:Timeline
Symbol 248 TextUses:78Used by:Timeline
Symbol 249 EditableTextUses:78Used by:Timeline
Symbol 250 TextUses:78Used by:Timeline
Symbol 251 TextUses:78Used by:Timeline
Symbol 252 EditableTextUses:78Used by:Timeline
Symbol 253 ButtonUses:92 93 94Used by:Timeline
Symbol 254 TextUses:78Used by:Timeline
Symbol 255 TextUses:78Used by:Timeline
Symbol 256 ButtonUses:92 93 94Used by:Timeline
Symbol 257 TextUses:78Used by:Timeline
Symbol 258 TextUses:78Used by:Timeline
Symbol 259 TextUses:78Used by:Timeline
Symbol 260 ButtonUses:92 93 94Used by:Timeline
Symbol 261 TextUses:78Used by:Timeline
Symbol 262 ButtonUses:92 93 94Used by:Timeline
Symbol 263 TextUses:78Used by:Timeline
Symbol 264 ButtonUses:92 93 94Used by:Timeline
Symbol 265 TextUses:78Used by:Timeline
Symbol 266 ButtonUses:92 93 94Used by:Timeline
Symbol 267 ButtonUses:92 93 94Used by:Timeline
Symbol 268 TextUses:78Used by:Timeline
Symbol 269 ButtonUses:92 93 94Used by:Timeline
Symbol 270 MovieClipUses:101Used by:Timeline
Symbol 271 MovieClipUses:101Used by:Timeline
Symbol 272 TextUses:78Used by:Timeline
Symbol 273 ButtonUses:92 93 94Used by:Timeline
Symbol 274 TextUses:78Used by:Timeline
Symbol 275 ButtonUses:101 100Used by:Timeline
Symbol 276 TextUses:78Used by:Timeline
Symbol 277 TextUses:78Used by:Timeline
Symbol 278 TextUses:78Used by:Timeline
Symbol 279 ButtonUses:92 93 94Used by:Timeline
Symbol 280 TextUses:78Used by:Timeline
Symbol 281 ButtonUses:92 93 94Used by:Timeline
Symbol 282 TextUses:78Used by:Timeline
Symbol 283 TextUses:78Used by:Timeline
Symbol 284 TextUses:78Used by:Timeline
Symbol 285 ButtonUses:92 93 94Used by:Timeline
Symbol 286 TextUses:78Used by:Timeline
Symbol 287 ButtonUses:92 93 94Used by:Timeline
Symbol 288 TextUses:78Used by:Timeline
Symbol 289 ButtonUses:92 93 94Used by:Timeline
Symbol 290 TextUses:78Used by:Timeline
Symbol 291 TextUses:78Used by:Timeline
Symbol 292 ButtonUses:92 93 94Used by:Timeline
Symbol 293 GraphicUsed by:Timeline
Symbol 294 ButtonUses:92 93 94Used by:Timeline
Symbol 295 TextUses:78Used by:Timeline
Symbol 296 TextUses:78Used by:Timeline
Symbol 297 TextUses:78Used by:Timeline
Symbol 298 TextUses:78Used by:Timeline
Symbol 299 TextUses:78Used by:Timeline
Symbol 300 ButtonUses:92 93 94Used by:Timeline
Symbol 301 FontUsed by:302 304 305 308 309 311 312 313 316 318 331 333 334 335 338
Symbol 302 TextUses:301Used by:Timeline
Symbol 303 ButtonUses:92 93 94Used by:Timeline
Symbol 304 TextUses:301Used by:Timeline
Symbol 305 TextUses:78 301Used by:Timeline
Symbol 306 TextUses:78Used by:Timeline
Symbol 307 TextUses:78Used by:Timeline
Symbol 308 TextUses:301Used by:Timeline
Symbol 309 TextUses:301Used by:Timeline
Symbol 310 GraphicUsed by:Timeline
Symbol 311 TextUses:301Used by:Timeline
Symbol 312 TextUses:301Used by:Timeline
Symbol 313 TextUses:301Used by:Timeline
Symbol 314 TextUses:78Used by:Timeline
Symbol 315 EditableTextUses:78Used by:Timeline
Symbol 316 TextUses:301Used by:Timeline
Symbol 317 ButtonUses:92 93 94Used by:Timeline
Symbol 318 TextUses:301Used by:Timeline
Symbol 319 GraphicUsed by:Timeline
Symbol 320 ButtonUses:92 93 94Used by:Timeline
Symbol 321 TextUses:78Used by:Timeline
Symbol 322 TextUses:78Used by:Timeline
Symbol 323 TextUses:78Used by:Timeline
Symbol 324 TextUses:78Used by:Timeline
Symbol 325 GraphicUsed by:Timeline
Symbol 326 ButtonUses:92 93 94Used by:Timeline
Symbol 327 TextUses:78Used by:Timeline
Symbol 328 TextUses:78Used by:Timeline
Symbol 329 TextUses:78Used by:Timeline
Symbol 330 TextUses:78Used by:Timeline
Symbol 331 TextUses:301Used by:Timeline
Symbol 332 TextUses:78Used by:Timeline
Symbol 333 TextUses:301Used by:Timeline
Symbol 334 TextUses:301Used by:Timeline
Symbol 335 TextUses:301Used by:Timeline
Symbol 336 ButtonUses:92 93 94Used by:Timeline
Symbol 337 TextUses:78Used by:Timeline
Symbol 338 TextUses:301Used by:Timeline
Symbol 339 ButtonUses:92 93 94Used by:Timeline
Symbol 340 TextUses:78Used by:Timeline
Symbol 341 TextUses:78Used by:Timeline
Symbol 342 MovieClipUses:127Used by:Timeline
Symbol 343 ButtonUses:92 93 94Used by:Timeline
Symbol 344 ButtonUses:92 93 94Used by:Timeline
Symbol 345 TextUses:78Used by:Timeline
Symbol 346 TextUses:78Used by:Timeline
Symbol 347 MovieClipUses:235Used by:Timeline
Symbol 348 ButtonUses:6 7 8 9Used by:Timeline
Symbol 349 EditableTextUses:78Used by:Timeline
Symbol 350 MovieClipUses:127Used by:Timeline
Symbol 351 ButtonUses:92 93 94Used by:Timeline
Symbol 352 ButtonUses:92 93 94Used by:Timeline
Symbol 353 TextUses:78Used by:Timeline
Symbol 354 TextUses:78Used by:Timeline
Symbol 355 ButtonUses:92 93 94Used by:Timeline
Symbol 356 TextUses:78Used by:Timeline
Symbol 357 ButtonUses:92 93 94Used by:Timeline
Symbol 358 TextUses:78Used by:Timeline
Symbol 359 TextUses:78Used by:Timeline
Symbol 360 GraphicUsed by:Timeline
Symbol 361 TextUses:78Used by:Timeline
Symbol 362 TextUses:78Used by:Timeline
Symbol 363 TextUses:78Used by:Timeline

Instance Names

"item"Frame 497Symbol 236 MovieClip
"itemslot1"Frame 497Symbol 238 MovieClip
"character"Frame 569Symbol 342 MovieClip
"ground"Frame 569Symbol 202 MovieClip
"itemslot1"Frame 569Symbol 238 MovieClip
"ground"Frame 589Symbol 202 MovieClip
"bar"Symbol 11 MovieClip Frame 1Symbol 3 MovieClip

Labels

"loaded"Symbol 11 MovieClip Frame 3

Dynamic Text Variables

TextFieldgroundSymbol 223 EditableText"ground"
framepasteSymbol 242 EditableText"currentslotnum = 1;stop ();function addToslot (item) {    if (!item.found) {        item._x = eval("itemSlot"+currentslotnum)._x;        item._y = eval("itemSlot"+currentslotnum)._y;        item.found = true;        currentslotnum++;    }}"
TextField8Symbol 246 EditableText"itemslot1"
pastemenuSymbol 249 EditableText"onClipEvent (enterFrame) {    if (_root.character.hitTest(this)) {        _root.addToslot(this);    }}"
TextField12Symbol 252 EditableText"character"
TextField16Symbol 349 EditableText"Congratulations you've gotten through my RPG-ish Platformer-ish Tutorial have fun with the new things you learned!"




http://swfchan.com/7/33488/info.shtml
Created: 17/5 -2019 09:12:03 Last modified: 17/5 -2019 09:12:03 Server time: 07/12 -2025 00:02:26