| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 231348 |
| /disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2623 · P5245 |
![]() | This is the info page for Flash #33488 |
| RPG Tutorial |
| By: EverBlayde |
| R |
| RP |
| RPG |
| RPG- |
| RPG-i |
| RPG-is |
| RPG-ish |
| P |
| Pl |
| Pla |
| Plat |
| Platf |
| Platfo |
| Platfor |
| Platform |
| Platforme |
| Platformer |
| Platformer- |
| Platformer-i |
| Platformer-is |
| Platformer-ish |
| Layer 1 |
| 1 5 10 15 |
| Hello there! Welcome to the RPG-ish Platform-ish Tutorial! |
| This tutorial will teach you a few very basic things..... |
| *Note: Use the "splat" and "don't understand" buttons for info. |
| First, it will teach how to make a character move with arrow keys. |
| Second, it'll teach you how to jump. |
| And lastly, this tutorial will teach you how to make items able to pick up. |
| Let's get crackin! |
| If you haven't already, please open up your Flash so you can follow with me. |
| K, here we go! First we make a character! Don't get to fancy. (I'm using Flash 5) |
| Now that you've got your character we have to convert him to movie clip. |
| Select your character then push F8. -or- click Insert>Convert to Symbol. |
| Make sure to click on movieclip. Now name it whatever you want. |
| Symbol Properties |
| Name: |
| Behavior: |
| Movie Clip |
| Button |
| Graphic |
| Okay |
| S |
| Sn |
| Sno |
| Snow |
| Snowm |
| Snowma |
| Snowman |
| Now, to add ground. |
| *Note: Use the "splat" button for info. |
| Follow the exact same steps as you did with your character. |
| First draw the ground. |
| Then convert the ground to a movieclip, like you did your character. |
| G |
| Gr |
| Gro |
| Grou |
| Groun |
| Ground |
| Now that we've got two movieclips we can get your character to jump! |
| ActionScript will be explained by the "Don't Understand" button. |
| First you right click your character then go to actions. |
| In the actions menu copy and paste this code! |
| *Note: Use the "don't understand" button for info. |
| onClipEvent (load) { moveSpeed = 10;}onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { this._x += moveSpeed; } else if (Key.isDown(Key.UP)) { this._y -= 0; } else if (Key.isDown(Key.DOWN) && !fall) { this._y += 0; } else if (Key.isDown(Key.LEFT)) { this._x -= moveSpeed; }}onClipEvent (enterFrame) { if (Key.isDown(Key.SPACE) && !jumping) { vel_y = 36; jumping = true; } if (jumping == true) { vel_y -= 2; if (vel_y<=-15) { vel_y = -15; } this._y -= vel_y; } if (_root.ground.hitTest(this._x, this._y+35, true)) { vel_y = 0; jumping = false; }}onClipEvent (enterFrame) { this._y += 16; if (_root.ground.hitTest(this._x, this._y+1, true)) { this._y -= 16; }} |
| You sure you got that? Go back now if you didn't. |
| Now that the actionscript is on the main character there is one more thing to do. |
| Right click the movieclip ground, go to panels then instance. Name it ground. |
| *Note: Cannot use capitol "g" must be ground. |
| ground |
| It should look like this. |
| Finally, lets make the character pick something up and put in inventory. |
| Make another movieclip, a circle lets say, name it whatever you want. |
| *Note: Forgot how? Click the "Don't Understand" Button. |
| Place it somewhere where the character can get it. |
| Now make yet another movieclip. A square that is not filled in with any color. |
| *Note: I'll show you, click the "Don't Understand" Button. |
| The Main Timeline, which should be named Layer 1 should have 1 frame in it. |
| Right click that frame and go to actions. Paste this code. |
| currentslotnum = 1;stop ();function addToslot (item) { if (!item.found) { item._x = eval("itemSlot"+currentslotnum)._x; item._y = eval("itemSlot"+currentslotnum)._y; item.found = true; currentslotnum++; }} |
| *Note: Use the "don't understand" button for info. |
| Go to the itemslot name the instance itemslot1. (right click panel>instance) |
| *Note: No capitol "i" make sure it is itemslot1. |
| itemslot1 |
| Go to the movieclip item and put this actionscript in it's menu. |
| onClipEvent (enterFrame) { if (_root.character.hitTest(this)) { _root.addToslot(this); }} |
| And finally give the character the instance name character. |
| *Note: The "c" in character must not be capitolized! |
| character |
| This is how it should look! |
| Due to my lack of teaching in my last tutorial. |
| I am modifying it to let you learn a bit more. |
| Update: I will explain the ActionScript to the best of my knowledge.... |
| because that seems to be the biggest complaint. And I'm adding 2 new options. |
| First is called the "I don't understand please explain it better to me" button. |
| And here it is! |
| This will also explain the Actionscript, when that part comes. |
| Second is the more info splat. It'll give you more info on what is being taught. |
| At times these go to the same page, notes will tell you when to click on them. |
| *Note: The note will be down here! |
| Oh, and this tutorial is not stolen from Flashkit or some site like it.... |
| This tutorial is so that you don't need to look hours on end through boring... |
| text pages, trying to understand words that don't make any sence. |
| This is suppose to be easy, and for beginners. Now for real, LETS BEGIN!!! |
| Do you really not understand the concept of the I-don't-understand-please-explain-it better-to-me button? Or were you just testing it? Yes it does work my friend.... |
| Very basic things include. Knowing what an "instance" is. Knowing how to create a "movieclip". Learning the Actionscript and what it means for 1. Jumping 2. Walking (2 different ways) 3. Item collecting |
| Flash MX 2004 can be found at www.flash.com You can either get a 30 day free trial or buy it right away. |
| This is just about to be explained. Please go back. |
| Converting your drawing to movie clip is done in order to have two things interact with each other. Movieclips, when they touch each other, can perform certain tasks using the hit.Test command, graphics and buttons cannot. |
| We are about to take your drawing and make it into something that can interact with something else. |
| Ground is going to be the second movieclip. When you have two movieclips they can interact. That is why we are making this. |
| onClipEvent (load) { moveSpeed = 10;}onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { this._x += moveSpeed; } else if (Key.isDown(Key.UP)) { this._y -= 0; } else if (Key.isDown(Key.DOWN)) { this._y += 0; } else if (Key.isDown(Key.LEFT)) { this._x -= moveSpeed; |
| Explained as Best as I can.... I may be wrong or partially wrong in some areas moveSpeed = 10 means that whenever movespeed is used in AC it refers to the # 10 Example: (Key.isDown(Key.RIGHT)) { this._x += moveSpeed; This means when the Right Arrow Key is Down the character will move at a 10 speed to the positive x. If your familar with basic algebra there are 4 quadrants. Divided Like so: |
| AC = ActionScript |
| Anything Right of the red line is positive x Anything Left of the red line is negative x Anything Above the blue line is positive y Anything Below the blue line is negative y |
| Highlighted in maroon are some crucial parts of the actionscript |
| More |
| Little bit more on walking |
| Explained as Best as I can.... I may be wrong or partially wrong in some areas The SPACE key makes the character jump, as you should be able to see. if (Key.isDown(Key.SPACE) && !jumping) The && !jumping I believe is a shortcut refering to if the space key is down. Now, wherever in the script it says jumping it means if (Key.isDown(Key.SPACE) This is very important!!! It is the hitTest command if (_root.ground.hitTest(this._x, this._y+1, true)) _root.ground is refering to the instance "ground" that you named your movieclip in which your character will stop on. The hitTest command makes the two movieclips interact. |
| Highlighted in maroon are some crucial parts of the actionscript |
| }}onClipEvent (enterFrame) { if (Key.isDown(Key.SPACE) && !jumping) { vel_y = 36; jumping = true; } if (jumping == true) { vel_y -= 2; if (vel_y<=-15) { vel_y = -15; } this._y -= vel_y; } if (_root.ground.hitTest(this._x, this._y+35, true)) { vel_y = 0; jumping = false; }}onClipEvent (enterFrame) { this._y += 16; if (_root.ground.hitTest(this._x, this._y+1, true)) { this._y -= 16; }} |
| I do not understand this script much at all |
| Back to Tutorial |
| Back |
| This is sidescroller movement |
| This is overhead movement |
| onClipEvent (load) { moveSpeed = 10;}onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { this._x += moveSpeed; } else if (Key.isDown(Key.UP)) { this._y -= moveSpeed; } else if (Key.isDown(Key.DOWN)) { this._y += moveSpeed; } else if (Key.isDown(Key.LEFT)) { this._x -= moveSpeed; |
| onClipEvent (load) { moveSpeed = 10;}onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { this._x += moveSpeed; } else if (Key.isDown(Key.UP)) { this._y -= moveSpeed; } else if (Key.isDown(Key.DOWN)) { this._y += moveSpeed; } else if (Key.isDown(Key.LEFT)) { this._x -= moveSpeed; |
| Actionscript to be pasted in character for overhead movement |
| Little bit more |
| First Make the Item |
| Then select the item |
| Finally, click F8. |
| F8 |
| Make a Box |
| Select the black arrow under Tools |
| Click on the Color on the inside of the box |
| Finally, Hit delete |
| SideScrolling Walking |
| onClipEvent (load) { moveSpeed = 10;}onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { this._x += 50; } else if (Key.isDown(Key.UP)) { this._y -= 50; } else if (Key.isDown(Key.DOWN)) { this._y += 50; } else if (Key.isDown(Key.LEFT)) { this._x -= 50; |
| You can edit this by changing where it says moveSpeed to any number, probably best if under 50. The higher the number the faster it'll go. |
| There reason why it is 0 for up and 0 for down is because you do not want to fall through the platfrom by pushing down and you do not want to move up with gravity. |
| The overhead walking actionscript has all moveSpeed at 10 so it looks like your character is walking on the ground and you are watching from above. |
| currentslotnum = 1;stop ();function addToslot (item) { if (!item.found) { item._x = eval("itemSlot"+currentslotnum)._x; item._y = eval("itemSlot"+currentslotnum)._y; item.found = true; currentslotnum++; }} |
| This is basically saying that if you find an item it will put it in an available itemslot. Say for example you made 3 items. You would then have to make three itemslots and name their instances "itemslot1" , "itemslot2" , and "itemslot3." When the first item is found it will be put in itemslot1, when the second is fround it will go to itemslot2. This should be easy to remember. |
| onClipEvent (enterFrame) { if (_root.character.hitTest(this)) { _root.addToslot(this); }} |
| This actionscript is saying that if your character touches the thing in which this actionscript is pasted in, it will be added to an open slot. |
| Mine's not working |
| Working perfectly |
| Congratulations you've gotten through my RPG-ish Platformer-ish Tutorial have fun with the new things you learned! |
| My character is halfway through the platform!! |
| Well that's an easy fix! First open your library. (ctrl+l) or Window>Library. |
| Then right click your character and click edit. |
| Zoom up to character |
| There should be a + somewhere on your character. |
| Mine is right here. Yours should be also. |
| If that's not the problem... Make sure ground's instance is ground and the actionscript is correct. |
| + |
ActionScript [AS1/AS2]
Frame 159stopAllSounds();Frame 171gotoAndPlay (172);Frame 210stop();Frame 211stop();Frame 212stop();Frame 213stop();Frame 214stop();Frame 256stop();Frame 257stop();Frame 326stop();Frame 359stop();Frame 360stop();Frame 404stop();Frame 413stop();Frame 414stop();Frame 415stop();Frame 421stop();Frame 476stop();Frame 486stop();Frame 487stop();Frame 488stop();Frame 489stop();Frame 490stop();Frame 491stop();Frame 492stop();Frame 493stop();Frame 494stop();Frame 495stop();Frame 496stop();Frame 497stop();Frame 498stop();Frame 499stop();Frame 500stop();Frame 501stop();Frame 502stop();Frame 503stop();Frame 504stop();Frame 505stop();Frame 506stop();Frame 507stop();Frame 508stop();Frame 529stop();Frame 530stop();Frame 549stop();Frame 550stop();Frame 551stop();Frame 552stop();Frame 553stop();Frame 554stop();Frame 555stop();Frame 556stop();Frame 557stop();Frame 558stop();Frame 559stop();Frame 560stop();Frame 561stop();Frame 562stop();Frame 563stop();Frame 564stop();Frame 565stop();Frame 566stop();Frame 567stop();Frame 568stop();Frame 569function addToslot(item) { if (!item.found) { item._x = eval ("itemSlot" + currentslotnum)._x; item._y = eval ("itemSlot" + currentslotnum)._y; item.found = true; currentslotnum++; } } currentslotnum = 1; stop();Instance of Symbol 342 MovieClip "character" in Frame 569onClipEvent (load) { moveSpeed = 10; } onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { this._x = this._x + moveSpeed; } else if (Key.isDown(Key.UP)) { this._y = this._y - 0; } else if (Key.isDown(Key.DOWN) && (!fall)) { this._y = this._y + 0; } else if (Key.isDown(Key.LEFT)) { this._x = this._x - moveSpeed; } } onClipEvent (enterFrame) { if (Key.isDown(Key.SPACE) && (!jumping)) { vel_y = 36; jumping = true; } if (jumping == true) { vel_y = vel_y - 2; if (-15 >= vel_y) { vel_y = -15; } this._y = this._y - vel_y; } if (_root.ground.hitTest(this._x, this._y + 35, true)) { vel_y = 0; jumping = false; } } onClipEvent (enterFrame) { this._y = this._y + 16; if (_root.ground.hitTest(this._x, this._y + 1, true)) { this._y = this._y - 16; } }Instance of Symbol 347 MovieClip in Frame 569onClipEvent (enterFrame) { if (_root.character.hitTest(this)) { _root.addToslot(this); } }Frame 588stop();Frame 589stop();Instance of Symbol 350 MovieClip in Frame 589onClipEvent (load) { moveSpeed = 10; } onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { this._x = this._x + moveSpeed; } else if (Key.isDown(Key.UP)) { this._y - moveSpeed; } else if (Key.isDown(Key.DOWN)) { this._y = this._y - moveSpeed; } else if (Key.isDown(Key.LEFT)) { this._x = this._x - moveSpeed; } } onClipEvent (enterFrame) { if (Key.isDown(Key.SPACE) && (!jumping)) { vel_y = 36; jumping = true; } if (jumping == true) { vel_y = vel_y - 2; if (-15 >= vel_y) { vel_y = -15; } this._y = this._y - vel_y; } if (_root.ground.hitTest(this._x, this._y + 35, true)) { vel_y = 0; jumping = false; } } onClipEvent (enterFrame) { this._y = this._y + 16; if (_root.ground.hitTest(this._x, this._y + 1, true)) { this._y = this._y - 16; } }Frame 590stop();Frame 591stop();Frame 592stop();Frame 604stop();Frame 605stop();Frame 606stop();Symbol 10 Buttonon (release) { _root.play(); }Symbol 11 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }Symbol 11 MovieClip Frame 2gotoAndPlay (1);Symbol 95 Buttonon (release) { gotoAndPlay (504); }Symbol 97 Buttonon (release) { nextFrame(); }Symbol 98 Buttonon (release) { gotoAndPlay (552); }Symbol 99 Buttonon (release) { gotoAndPlay (555); }Symbol 102 Buttonon (release) { gotoAndPlay (555); }Symbol 106 Buttonon (release) { prevFrame(); }Symbol 111 Buttonon (release) { gotoAndPlay (214); }Symbol 114 Buttonon (release) { gotoAndPlay (556); }Symbol 115 Buttonon (release) { gotoAndPlay (556); }Symbol 117 Buttonon (release) { gotoAndPlay (258); }Symbol 119 Buttonon (release) { gotoAndPlay (557); }Symbol 128 Buttonon (release) { gotoAndPlay (327); }Symbol 129 Buttonon (release) { gotoAndPlay (257); }Symbol 130 Buttonon (release) { gotoAndPlay (559); }Symbol 132 Buttonon (release) { gotoAndPlay (558); }Symbol 161 Buttonon (release) { gotoAndPlay (326); }Symbol 163 Buttonon (release) { gotoAndPlay (360); }Symbol 181 Buttonon (release) { gotoAndPlay (404); }Symbol 183 Buttonon (release) { gotoAndPlay (560); }Symbol 186 Buttonon (release) { gotoAndPlay (415); }Symbol 189 Buttonon (release) { gotoAndPlay (421); }Symbol 210 Buttonon (release) { gotoAndPlay (476); }Symbol 214 Buttonon (release) { gotoAndPlay (561); }Symbol 224 Buttonon (release) { gotoAndPlay (589); }Symbol 227 Buttonon (release) { gotoAndPlay (564); }Symbol 232 Buttonon (release) { gotoAndPlay (565); }Symbol 240 Buttonon (release) { gotoAndPlay (567); }Symbol 247 Buttonon (release) { gotoAndPlay (568); }Symbol 253 Buttonon (release) { gotoAndPlay (569); }Symbol 256 Buttonon (release) { gotoAndPlay (210); }Symbol 260 Buttonon (release) { gotoAndPlay (509); }Symbol 262 Buttonon (release) { gotoAndPlay (529); }Symbol 264 Buttonon (release) { gotoAndPlay (554); }Symbol 266 Buttonon (release) { gotoAndPlay (508); }Symbol 267 Buttonon (release) { gotoAndPlay (531); }Symbol 269 Buttonon (release) { gotoAndPlay (549); }Symbol 273 Buttonon (release) { gotoAndPlay (530); }Symbol 279 Buttonon (release) { gotoAndPlay (211); }Symbol 281 Buttonon (release) { gotoAndPlay (529); }Symbol 285 Buttonon (release) { gotoAndPlay (256); }Symbol 287 Buttonon (release) { gotoAndPlay (257); }Symbol 289 Buttonon (release) { gotoAndPlay (326); }Symbol 292 Buttonon (release) { gotoAndPlay (413); }Symbol 294 Buttonon (release) { gotoAndPlay (489); }Symbol 300 Buttonon (release) { gotoAndPlay (562); }Symbol 303 Buttonon (release) { gotoAndPlay (563); }Symbol 317 Buttonon (release) { gotoAndPlay (566); }Symbol 320 Buttonon (release) { gotoAndPlay (497); }Symbol 326 Buttonon (release) { gotoAndPlay (495); }Symbol 336 Buttonon (release) { gotoAndPlay (499); }Symbol 339 Buttonon (release) { gotoAndPlay (501); }Symbol 343 Buttonon (release) { gotoAndPlay (570); }Symbol 344 Buttonon (release) { gotoAndPlay (494); }Symbol 348 Buttonon (release) { gotoAndPlay (2); } on (release) { stopAllSounds(); }Symbol 351 Buttonon (release) { gotoAndPlay (487); }Symbol 352 Buttonon (release) { gotoAndPlay (590); }Symbol 355 Buttonon (release) { gotoAndPlay (592); }Symbol 357 Buttonon (release) { gotoAndPlay (603); }
Library Items
| Symbol 1 Graphic | Used by:Timeline | ||
| Symbol 2 Graphic | Used by:3 | ||
| Symbol 3 MovieClip | Uses:2 | Used by:11 | |
| Symbol 4 Graphic | Used by:11 | ||
| Symbol 5 Graphic | Used by:11 | ||
| Symbol 6 Graphic | Used by:10 348 | ||
| Symbol 7 Graphic | Used by:10 348 | ||
| Symbol 8 Graphic | Used by:10 348 | ||
| Symbol 9 Graphic | Used by:10 348 | ||
| Symbol 10 Button | Uses:6 7 8 9 | Used by:11 | |
| Symbol 11 MovieClip | Uses:3 4 5 10 | Used by:Timeline | |
| Symbol 12 Graphic | Used by:Timeline | ||
| Symbol 13 Sound | Used by:Timeline | ||
| Symbol 14 Font | Used by:15 16 33 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 | ||
| Symbol 15 Text | Uses:14 | Used by:Timeline | |
| Symbol 16 Text | Uses:14 | Used by:Timeline | |
| Symbol 17 Graphic | Used by:Timeline | ||
| Symbol 18 Graphic | Used by:Timeline | ||
| Symbol 19 Graphic | Used by:Timeline | ||
| Symbol 20 Graphic | Used by:Timeline | ||
| Symbol 21 Graphic | Used by:Timeline | ||
| Symbol 22 Graphic | Used by:Timeline | ||
| Symbol 23 Graphic | Used by:Timeline | ||
| Symbol 24 Graphic | Used by:Timeline | ||
| Symbol 25 Graphic | Used by:Timeline | ||
| Symbol 26 Graphic | Used by:Timeline | ||
| Symbol 27 Graphic | Used by:Timeline | ||
| Symbol 28 Graphic | Used by:Timeline | ||
| Symbol 29 Graphic | Used by:Timeline | ||
| Symbol 30 Graphic | Used by:Timeline | ||
| Symbol 31 Graphic | Used by:Timeline | ||
| Symbol 32 Graphic | Used by:Timeline | ||
| Symbol 33 Text | Uses:14 | Used by:Timeline | |
| Symbol 34 Graphic | Used by:Timeline | ||
| Symbol 35 Graphic | Used by:Timeline | ||
| Symbol 36 Text | Uses:14 | Used by:Timeline | |
| Symbol 37 Graphic | Used by:Timeline | ||
| Symbol 38 Text | Uses:14 | Used by:Timeline | |
| Symbol 39 Graphic | Used by:Timeline | ||
| Symbol 40 Text | Uses:14 | Used by:Timeline | |
| Symbol 41 Graphic | Used by:Timeline | ||
| Symbol 42 Text | Uses:14 | Used by:Timeline | |
| Symbol 43 Graphic | Used by:Timeline | ||
| Symbol 44 Text | Uses:14 | Used by:Timeline | |
| Symbol 45 Graphic | Used by:Timeline | ||
| Symbol 46 Text | Uses:14 | Used by:75 Timeline | |
| Symbol 47 Graphic | Used by:Timeline | ||
| Symbol 48 Text | Uses:14 | Used by:Timeline | |
| Symbol 49 Graphic | Used by:Timeline | ||
| Symbol 50 Text | Uses:14 | Used by:Timeline | |
| Symbol 51 Graphic | Used by:Timeline | ||
| Symbol 52 Text | Uses:14 | Used by:Timeline | |
| Symbol 53 Graphic | Used by:Timeline | ||
| Symbol 54 Text | Uses:14 | Used by:Timeline | |
| Symbol 55 Graphic | Used by:Timeline | ||
| Symbol 56 Text | Uses:14 | Used by:Timeline | |
| Symbol 57 Graphic | Used by:Timeline | ||
| Symbol 58 Text | Uses:14 | Used by:Timeline | |
| Symbol 59 Graphic | Used by:Timeline | ||
| Symbol 60 Text | Uses:14 | Used by:Timeline | |
| Symbol 61 Graphic | Used by:Timeline | ||
| Symbol 62 Text | Uses:14 | Used by:Timeline | |
| Symbol 63 Graphic | Used by:Timeline | ||
| Symbol 64 Text | Uses:14 | Used by:Timeline | |
| Symbol 65 Graphic | Used by:Timeline | ||
| Symbol 66 Text | Uses:14 | Used by:Timeline | |
| Symbol 67 Graphic | Used by:Timeline | ||
| Symbol 68 Text | Uses:14 | Used by:Timeline | |
| Symbol 69 Graphic | Used by:Timeline | ||
| Symbol 70 Text | Uses:14 | Used by:Timeline | |
| Symbol 71 Graphic | Used by:Timeline | ||
| Symbol 72 Text | Uses:14 | Used by:Timeline | |
| Symbol 73 Graphic | Used by:75 | ||
| Symbol 74 Text | Uses:14 | Used by:75 | |
| Symbol 75 MovieClip | Uses:73 46 74 | Used by:Timeline | |
| Symbol 76 Graphic | Used by:Timeline | ||
| Symbol 77 Graphic | Used by:Timeline | ||
| Symbol 78 Font | Used by:79 83 96 103 104 107 109 112 113 116 118 131 162 164 166 167 168 169 170 171 172 173 174 175 176 177 178 179 182 184 185 187 190 203 204 205 206 207 209 211 212 213 215 216 218 219 220 221 222 223 225 226 228 229 231 233 234 239 241 242 243 244 245 246 248 249 250 251 252 254 255 257 258 259 261 263 265 268 272 274 276 277 278 280 282 283 284 286 288 290 291 295 296 297 298 299 305 306 307 314 315 321 322 323 324 327 328 329 330 332 337 340 341 345 346 349 353 354 356 358 359 361 362 363 | ||
| Symbol 79 Text | Uses:78 | Used by:Timeline | |
| Symbol 80 Graphic | Used by:81 | ||
| Symbol 81 MovieClip | Uses:80 | Used by:Timeline | |
| Symbol 82 Graphic | Used by:Timeline | ||
| Symbol 83 Text | Uses:78 | Used by:Timeline | |
| Symbol 84 Graphic | Used by:Timeline | ||
| Symbol 85 Graphic | Used by:Timeline | ||
| Symbol 86 Graphic | Used by:Timeline | ||
| Symbol 87 Graphic | Used by:Timeline | ||
| Symbol 88 Graphic | Used by:Timeline | ||
| Symbol 89 Sound | Used by:Timeline | ||
| Symbol 90 Graphic | Used by:Timeline | ||
| Symbol 91 Graphic | Used by:Timeline | ||
| Symbol 92 Graphic | Used by:95 97 98 99 106 111 114 117 128 129 130 161 163 181 186 189 210 214 224 227 232 240 247 253 256 260 262 264 266 267 269 273 279 281 285 287 289 292 294 300 303 317 320 326 336 339 343 344 351 352 355 357 | ||
| Symbol 93 Graphic | Used by:95 97 98 99 106 111 114 117 128 129 130 161 163 181 186 189 210 214 224 227 232 240 247 253 256 260 262 264 266 267 269 273 279 281 285 287 289 292 294 300 303 317 320 326 336 339 343 344 351 352 355 357 | ||
| Symbol 94 Graphic | Used by:95 97 98 99 106 111 114 117 128 129 130 161 163 181 186 189 210 214 224 227 232 240 247 253 256 260 262 264 266 267 269 273 279 281 285 287 289 292 294 300 303 317 320 326 336 339 343 344 351 352 355 357 | ||
| Symbol 95 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 96 Text | Uses:78 | Used by:Timeline | |
| Symbol 97 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 98 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 99 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 100 Graphic | Used by:101 102 115 119 132 183 275 | ||
| Symbol 101 MovieClip | Uses:100 | Used by:102 115 119 132 183 270 271 275 | |
| Symbol 102 Button | Uses:101 100 | Used by:Timeline | |
| Symbol 103 Text | Uses:78 | Used by:Timeline | |
| Symbol 104 Text | Uses:78 | Used by:Timeline | |
| Symbol 105 Graphic | Used by:Timeline | ||
| Symbol 106 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 107 Text | Uses:78 | Used by:Timeline | |
| Symbol 108 Graphic | Used by:Timeline | ||
| Symbol 109 Text | Uses:78 | Used by:Timeline | |
| Symbol 110 Graphic | Used by:Timeline | ||
| Symbol 111 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 112 Text | Uses:78 | Used by:Timeline | |
| Symbol 113 Text | Uses:78 | Used by:Timeline | |
| Symbol 114 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 115 Button | Uses:101 100 | Used by:Timeline | |
| Symbol 116 Text | Uses:78 | Used by:Timeline | |
| Symbol 117 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 118 Text | Uses:78 | Used by:Timeline | |
| Symbol 119 Button | Uses:101 100 | Used by:Timeline | |
| Symbol 120 Graphic | Used by:Timeline | ||
| Symbol 121 Graphic | Used by:Timeline | ||
| Symbol 122 Graphic | Used by:Timeline | ||
| Symbol 123 Graphic | Used by:Timeline | ||
| Symbol 124 Graphic | Used by:Timeline | ||
| Symbol 125 Graphic | Used by:Timeline | ||
| Symbol 126 Graphic | Used by:Timeline | ||
| Symbol 127 Graphic | Used by:342 350 Timeline | ||
| Symbol 128 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 129 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 130 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 131 Text | Uses:78 | Used by:Timeline | |
| Symbol 132 Button | Uses:101 100 | Used by:Timeline | |
| Symbol 133 Graphic | Used by:146 | ||
| Symbol 134 Graphic | Used by:146 | ||
| Symbol 135 Graphic | Used by:146 | ||
| Symbol 136 Graphic | Used by:146 | ||
| Symbol 137 Graphic | Used by:146 | ||
| Symbol 138 Graphic | Used by:146 | ||
| Symbol 139 Graphic | Used by:146 | ||
| Symbol 140 Graphic | Used by:146 | ||
| Symbol 141 Graphic | Used by:146 | ||
| Symbol 142 Graphic | Used by:146 | ||
| Symbol 143 Graphic | Used by:146 | ||
| Symbol 144 Graphic | Used by:146 | ||
| Symbol 145 Graphic | Used by:146 | ||
| Symbol 146 MovieClip | Uses:133 134 135 136 137 138 139 140 141 142 143 144 145 | Used by:Timeline | |
| Symbol 147 Graphic | Used by:Timeline | ||
| Symbol 148 Graphic | Used by:Timeline | ||
| Symbol 149 Graphic | Used by:Timeline | ||
| Symbol 150 Graphic | Used by:Timeline | ||
| Symbol 151 Graphic | Used by:Timeline | ||
| Symbol 152 Graphic | Used by:Timeline | ||
| Symbol 153 Graphic | Used by:Timeline | ||
| Symbol 154 Graphic | Used by:Timeline | ||
| Symbol 155 Graphic | Used by:Timeline | ||
| Symbol 156 Graphic | Used by:Timeline | ||
| Symbol 157 Graphic | Used by:Timeline | ||
| Symbol 158 Graphic | Used by:Timeline | ||
| Symbol 159 Graphic | Used by:Timeline | ||
| Symbol 160 Graphic | Used by:Timeline | ||
| Symbol 161 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 162 Text | Uses:78 | Used by:Timeline | |
| Symbol 163 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 164 Text | Uses:78 | Used by:Timeline | |
| Symbol 165 Graphic | Used by:Timeline | ||
| Symbol 166 Text | Uses:78 | Used by:Timeline | |
| Symbol 167 Text | Uses:78 | Used by:Timeline | |
| Symbol 168 Text | Uses:78 | Used by:Timeline | |
| Symbol 169 Text | Uses:78 | Used by:Timeline | |
| Symbol 170 Text | Uses:78 | Used by:Timeline | |
| Symbol 171 Text | Uses:78 | Used by:Timeline | |
| Symbol 172 Text | Uses:78 | Used by:Timeline | |
| Symbol 173 Text | Uses:78 | Used by:Timeline | |
| Symbol 174 Text | Uses:78 | Used by:Timeline | |
| Symbol 175 Text | Uses:78 | Used by:Timeline | |
| Symbol 176 Text | Uses:78 | Used by:Timeline | |
| Symbol 177 Text | Uses:78 | Used by:Timeline | |
| Symbol 178 Text | Uses:78 | Used by:Timeline | |
| Symbol 179 Text | Uses:78 | Used by:Timeline | |
| Symbol 180 Graphic | Used by:Timeline | ||
| Symbol 181 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 182 Text | Uses:78 | Used by:Timeline | |
| Symbol 183 Button | Uses:101 100 | Used by:Timeline | |
| Symbol 184 Text | Uses:78 | Used by:Timeline | |
| Symbol 185 Text | Uses:78 | Used by:Timeline | |
| Symbol 186 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 187 Text | Uses:78 | Used by:Timeline | |
| Symbol 188 Graphic | Used by:202 Timeline | ||
| Symbol 189 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 190 Text | Uses:78 | Used by:Timeline | |
| Symbol 191 Graphic | Used by:Timeline | ||
| Symbol 192 Graphic | Used by:Timeline | ||
| Symbol 193 Graphic | Used by:Timeline | ||
| Symbol 194 Graphic | Used by:Timeline | ||
| Symbol 195 Graphic | Used by:Timeline | ||
| Symbol 196 Graphic | Used by:Timeline | ||
| Symbol 197 Graphic | Used by:Timeline | ||
| Symbol 198 Graphic | Used by:Timeline | ||
| Symbol 199 Graphic | Used by:Timeline | ||
| Symbol 200 Graphic | Used by:Timeline | ||
| Symbol 201 Graphic | Used by:Timeline | ||
| Symbol 202 MovieClip | Uses:188 | Used by:Timeline | |
| Symbol 203 Text | Uses:78 | Used by:Timeline | |
| Symbol 204 Text | Uses:78 | Used by:Timeline | |
| Symbol 205 Text | Uses:78 | Used by:Timeline | |
| Symbol 206 Text | Uses:78 | Used by:Timeline | |
| Symbol 207 Text | Uses:78 | Used by:Timeline | |
| Symbol 208 Graphic | Used by:Timeline | ||
| Symbol 209 Text | Uses:78 | Used by:Timeline | |
| Symbol 210 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 211 Text | Uses:78 | Used by:Timeline | |
| Symbol 212 Text | Uses:78 | Used by:Timeline | |
| Symbol 213 Text | Uses:78 | Used by:Timeline | |
| Symbol 214 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 215 Text | Uses:78 | Used by:Timeline | |
| Symbol 216 Text | Uses:78 | Used by:Timeline | |
| Symbol 217 Graphic | Used by:Timeline | ||
| Symbol 218 EditableText | Uses:78 | Used by:Timeline | |
| Symbol 219 Text | Uses:78 | Used by:Timeline | |
| Symbol 220 Text | Uses:78 | Used by:Timeline | |
| Symbol 221 Text | Uses:78 | Used by:Timeline | |
| Symbol 222 Text | Uses:78 | Used by:Timeline | |
| Symbol 223 EditableText | Uses:78 | Used by:Timeline | |
| Symbol 224 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 225 Text | Uses:78 | Used by:Timeline | |
| Symbol 226 Text | Uses:78 | Used by:Timeline | |
| Symbol 227 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 228 Text | Uses:78 | Used by:Timeline | |
| Symbol 229 Text | Uses:78 | Used by:Timeline | |
| Symbol 230 Graphic | Used by:Timeline | ||
| Symbol 231 Text | Uses:78 | Used by:Timeline | |
| Symbol 232 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 233 Text | Uses:78 | Used by:Timeline | |
| Symbol 234 Text | Uses:78 | Used by:Timeline | |
| Symbol 235 Graphic | Used by:236 347 | ||
| Symbol 236 MovieClip | Uses:235 | Used by:Timeline | |
| Symbol 237 Graphic | Used by:238 | ||
| Symbol 238 MovieClip | Uses:237 | Used by:Timeline | |
| Symbol 239 Text | Uses:78 | Used by:Timeline | |
| Symbol 240 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 241 Text | Uses:78 | Used by:Timeline | |
| Symbol 242 EditableText | Uses:78 | Used by:Timeline | |
| Symbol 243 Text | Uses:78 | Used by:Timeline | |
| Symbol 244 Text | Uses:78 | Used by:Timeline | |
| Symbol 245 Text | Uses:78 | Used by:Timeline | |
| Symbol 246 EditableText | Uses:78 | Used by:Timeline | |
| Symbol 247 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 248 Text | Uses:78 | Used by:Timeline | |
| Symbol 249 EditableText | Uses:78 | Used by:Timeline | |
| Symbol 250 Text | Uses:78 | Used by:Timeline | |
| Symbol 251 Text | Uses:78 | Used by:Timeline | |
| Symbol 252 EditableText | Uses:78 | Used by:Timeline | |
| Symbol 253 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 254 Text | Uses:78 | Used by:Timeline | |
| Symbol 255 Text | Uses:78 | Used by:Timeline | |
| Symbol 256 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 257 Text | Uses:78 | Used by:Timeline | |
| Symbol 258 Text | Uses:78 | Used by:Timeline | |
| Symbol 259 Text | Uses:78 | Used by:Timeline | |
| Symbol 260 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 261 Text | Uses:78 | Used by:Timeline | |
| Symbol 262 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 263 Text | Uses:78 | Used by:Timeline | |
| Symbol 264 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 265 Text | Uses:78 | Used by:Timeline | |
| Symbol 266 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 267 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 268 Text | Uses:78 | Used by:Timeline | |
| Symbol 269 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 270 MovieClip | Uses:101 | Used by:Timeline | |
| Symbol 271 MovieClip | Uses:101 | Used by:Timeline | |
| Symbol 272 Text | Uses:78 | Used by:Timeline | |
| Symbol 273 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 274 Text | Uses:78 | Used by:Timeline | |
| Symbol 275 Button | Uses:101 100 | Used by:Timeline | |
| Symbol 276 Text | Uses:78 | Used by:Timeline | |
| Symbol 277 Text | Uses:78 | Used by:Timeline | |
| Symbol 278 Text | Uses:78 | Used by:Timeline | |
| Symbol 279 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 280 Text | Uses:78 | Used by:Timeline | |
| Symbol 281 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 282 Text | Uses:78 | Used by:Timeline | |
| Symbol 283 Text | Uses:78 | Used by:Timeline | |
| Symbol 284 Text | Uses:78 | Used by:Timeline | |
| Symbol 285 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 286 Text | Uses:78 | Used by:Timeline | |
| Symbol 287 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 288 Text | Uses:78 | Used by:Timeline | |
| Symbol 289 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 290 Text | Uses:78 | Used by:Timeline | |
| Symbol 291 Text | Uses:78 | Used by:Timeline | |
| Symbol 292 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 293 Graphic | Used by:Timeline | ||
| Symbol 294 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 295 Text | Uses:78 | Used by:Timeline | |
| Symbol 296 Text | Uses:78 | Used by:Timeline | |
| Symbol 297 Text | Uses:78 | Used by:Timeline | |
| Symbol 298 Text | Uses:78 | Used by:Timeline | |
| Symbol 299 Text | Uses:78 | Used by:Timeline | |
| Symbol 300 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 301 Font | Used by:302 304 305 308 309 311 312 313 316 318 331 333 334 335 338 | ||
| Symbol 302 Text | Uses:301 | Used by:Timeline | |
| Symbol 303 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 304 Text | Uses:301 | Used by:Timeline | |
| Symbol 305 Text | Uses:78 301 | Used by:Timeline | |
| Symbol 306 Text | Uses:78 | Used by:Timeline | |
| Symbol 307 Text | Uses:78 | Used by:Timeline | |
| Symbol 308 Text | Uses:301 | Used by:Timeline | |
| Symbol 309 Text | Uses:301 | Used by:Timeline | |
| Symbol 310 Graphic | Used by:Timeline | ||
| Symbol 311 Text | Uses:301 | Used by:Timeline | |
| Symbol 312 Text | Uses:301 | Used by:Timeline | |
| Symbol 313 Text | Uses:301 | Used by:Timeline | |
| Symbol 314 Text | Uses:78 | Used by:Timeline | |
| Symbol 315 EditableText | Uses:78 | Used by:Timeline | |
| Symbol 316 Text | Uses:301 | Used by:Timeline | |
| Symbol 317 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 318 Text | Uses:301 | Used by:Timeline | |
| Symbol 319 Graphic | Used by:Timeline | ||
| Symbol 320 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 321 Text | Uses:78 | Used by:Timeline | |
| Symbol 322 Text | Uses:78 | Used by:Timeline | |
| Symbol 323 Text | Uses:78 | Used by:Timeline | |
| Symbol 324 Text | Uses:78 | Used by:Timeline | |
| Symbol 325 Graphic | Used by:Timeline | ||
| Symbol 326 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 327 Text | Uses:78 | Used by:Timeline | |
| Symbol 328 Text | Uses:78 | Used by:Timeline | |
| Symbol 329 Text | Uses:78 | Used by:Timeline | |
| Symbol 330 Text | Uses:78 | Used by:Timeline | |
| Symbol 331 Text | Uses:301 | Used by:Timeline | |
| Symbol 332 Text | Uses:78 | Used by:Timeline | |
| Symbol 333 Text | Uses:301 | Used by:Timeline | |
| Symbol 334 Text | Uses:301 | Used by:Timeline | |
| Symbol 335 Text | Uses:301 | Used by:Timeline | |
| Symbol 336 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 337 Text | Uses:78 | Used by:Timeline | |
| Symbol 338 Text | Uses:301 | Used by:Timeline | |
| Symbol 339 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 340 Text | Uses:78 | Used by:Timeline | |
| Symbol 341 Text | Uses:78 | Used by:Timeline | |
| Symbol 342 MovieClip | Uses:127 | Used by:Timeline | |
| Symbol 343 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 344 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 345 Text | Uses:78 | Used by:Timeline | |
| Symbol 346 Text | Uses:78 | Used by:Timeline | |
| Symbol 347 MovieClip | Uses:235 | Used by:Timeline | |
| Symbol 348 Button | Uses:6 7 8 9 | Used by:Timeline | |
| Symbol 349 EditableText | Uses:78 | Used by:Timeline | |
| Symbol 350 MovieClip | Uses:127 | Used by:Timeline | |
| Symbol 351 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 352 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 353 Text | Uses:78 | Used by:Timeline | |
| Symbol 354 Text | Uses:78 | Used by:Timeline | |
| Symbol 355 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 356 Text | Uses:78 | Used by:Timeline | |
| Symbol 357 Button | Uses:92 93 94 | Used by:Timeline | |
| Symbol 358 Text | Uses:78 | Used by:Timeline | |
| Symbol 359 Text | Uses:78 | Used by:Timeline | |
| Symbol 360 Graphic | Used by:Timeline | ||
| Symbol 361 Text | Uses:78 | Used by:Timeline | |
| Symbol 362 Text | Uses:78 | Used by:Timeline | |
| Symbol 363 Text | Uses:78 | Used by:Timeline |
Instance Names
| "item" | Frame 497 | Symbol 236 MovieClip |
| "itemslot1" | Frame 497 | Symbol 238 MovieClip |
| "character" | Frame 569 | Symbol 342 MovieClip |
| "ground" | Frame 569 | Symbol 202 MovieClip |
| "itemslot1" | Frame 569 | Symbol 238 MovieClip |
| "ground" | Frame 589 | Symbol 202 MovieClip |
| "bar" | Symbol 11 MovieClip Frame 1 | Symbol 3 MovieClip |
Labels
| "loaded" | Symbol 11 MovieClip Frame 3 |
Dynamic Text Variables
| TextFieldground | Symbol 223 EditableText | "ground" |
| framepaste | Symbol 242 EditableText | "currentslotnum = 1;stop ();function addToslot (item) { if (!item.found) { item._x = eval("itemSlot"+currentslotnum)._x; item._y = eval("itemSlot"+currentslotnum)._y; item.found = true; currentslotnum++; }}" |
| TextField8 | Symbol 246 EditableText | "itemslot1" |
| pastemenu | Symbol 249 EditableText | "onClipEvent (enterFrame) { if (_root.character.hitTest(this)) { _root.addToslot(this); }}" |
| TextField12 | Symbol 252 EditableText | "character" |
| TextField16 | Symbol 349 EditableText | "Congratulations you've gotten through my RPG-ish Platformer-ish Tutorial have fun with the new things you learned!" |
|
|