| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 231346 |
| /disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2623 · P5245 |
![]() | This is the info page for Flash #34595 |
| Loading |
| outhpark |
| ress-Up |
| This is your basic drop and drag movie....with a twist, you can drag and drop things but you can also play sounds. You can dress Cartman up and make him talk too. There are a couple sounds u can use and there is a talking mouth. You can stop and play the mouth when cartman is talking. This is kind of like the first in a series. But that all depends on you guys. If you guys give it a good grade (and I'm not telling you to) I will add alot of features and a lot more clothing, and probably the other characters from the show. Who knows maybe a make your own episode type thing. But that depends on you. |
| Description |
| Instructions |
| Like I said before, Its a drag and drop movie. I tried to make this look pretty authentic. |
| Instructions |
| The movie Dammit |
| The only thing I think you might need instructions for is probably the mouth. |
| Play |
| Stop |
| Mouth |
| ...duh |
| The mouth is pretty cool, you can play sound effects and make it like Cartman is speaking. So you basically Sync the mouth to the sounds. |
| The Living Room |
| Sound Effects |
ActionScript [AS1/AS2]
Frame 1ifFrameLoaded (6) { gotoAndStop (3); }Frame 2gotoAndPlay (1);Frame 4stop();Frame 5stop();Symbol 17 Buttonon (release) { gotoAndStop (4); }Symbol 21 Buttonon (release) { nextFrame(); }Symbol 26 Buttonon (release) { gotoAndStop (6); }Symbol 35 Buttonon (rollOver) { status = "drag"; } on (rollOut) { status = ""; } on (press) { startDrag (""); } on (release) { stopDrag(); }Symbol 45 Buttonon (rollOver) { status = "stop"; } on (rollOut) { status = ""; } on (release) { tellTarget ("mouth") { stop(); }; }Symbol 47 Buttonon (rollOver) { status = "play"; } on (rollOut) { status = ""; } on (release) { tellTarget ("mouth") { play(); }; }Symbol 53 Buttonon (press) { startDrag (getProperty(_x, _y)); } on (release) { stopDrag(); }Symbol 55 Buttonon (press) { startDrag (getProperty(_x, _y)); } on (release) { stopDrag(); }Symbol 58 Buttonon (press) { startDrag (getProperty(_x, _y)); } on (release) { stopDrag(); }Symbol 62 Buttonon (press) { startDrag (getProperty(_x, _y)); } on (release) { stopDrag(); }Symbol 65 Buttonon (press) { startDrag (getProperty(_x, _y)); } on (release) { stopDrag(); }Symbol 68 Buttonon (press) { startDrag (getProperty(_x, _y)); } on (release) { stopDrag(); }Symbol 71 Buttonon (press) { startDrag (getProperty(_x, _y)); } on (release) { stopDrag(); }Symbol 74 Buttonon (press) { startDrag (getProperty(_x, _y)); } on (release) { stopDrag(); }Symbol 77 Buttonon (press) { startDrag (getProperty(_x, _y)); } on (release) { stopDrag(); }Symbol 80 Buttonon (press) { startDrag (getProperty(_x, _y)); } on (release) { stopDrag(); }Symbol 83 Buttonon (press) { startDrag (""); } on (release) { stopDrag(); }Symbol 86 Buttonon (press) { startDrag (""); } on (release) { stopDrag(); }Symbol 89 Buttonon (press) { startDrag (getProperty(_x, _y)); } on (release) { stopDrag(); }Symbol 91 Buttonon (press) { startDrag (getProperty(_x, _y)); } on (release) { stopDrag(); }Symbol 94 Buttonon (press) { startDrag (getProperty(_x, _y)); } on (release) { stopDrag(); }Symbol 96 Buttonon (press) { startDrag (getProperty(_x, _y)); } on (release) { stopDrag(); }Symbol 99 Buttonon (press) { startDrag (getProperty(_x, _y)); } on (release) { stopDrag(); }Symbol 101 Buttonon (press) { startDrag (getProperty(_x, _y)); } on (release) { stopDrag(); }Symbol 103 Buttonon (press) { startDrag (getProperty(_x, _y)); } on (release) { stopDrag(); }Symbol 105 Buttonon (press) { startDrag (getProperty(_x, _y)); } on (release) { stopDrag(); }Symbol 107 Buttonon (press) { startDrag (getProperty(_x, _y)); } on (release) { stopDrag(); }Symbol 109 Buttonon (press) { startDrag (getProperty(_x, _y)); } on (release) { stopDrag(); }Symbol 112 Buttonon (press) { startDrag (getProperty(_x, _y)); } on (release) { stopDrag(); }
Library Items
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Instance Names
| "mouth" | Symbol 48 MovieClip Frame 1 | Symbol 42 MovieClip |
Special Tags
| Protect (24) | Timeline Frame 1 | 0 bytes "" |
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