| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 231346 |
| /disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2623 · P5245 |
![]() | This is the info page for Flash #41911 |
| cbq |
| smg |
| ak |
| l85 |
| ump |
| mini |
| heart |
| mag |
| music |
ActionScript [AS1/AS2]
Frame 1shatter1 = new Sound(this); shatter1.attachSound("shatter1"); shatter2 = new Sound(this); shatter2.attachSound("shatter2"); lowshatter1 = new Sound(this); lowshatter1.attachSound("shatter1"); lowshatter2 = new Sound(this); lowshatter2.attachSound("shatter2"); pistol = new Sound(this); pistol.attachSound("pistol"); pistol.setVolume(75); lowpistol = new Sound(this); lowpistol.attachSound("lowpistol"); lowpistol.setVolume(75); deagle = new Sound(this); deagle.attachSound("deagle"); lowde = new Sound(this); lowde.attachSound("lowde"); shotgun = new Sound(this); shotgun.attachSound("shotgun"); shotgun.setVolume(75); lowshotgun = new Sound(this); lowshotgun.attachSound("lowshotgun"); lowshotgun.setVolume(75); uzi = new Sound(this); uzi.attachSound("uzi"); lowuzi = new Sound(this); lowuzi.attachSound("lowuzi"); m = new Sound(this); m.attachSound("m"); m.setVolume(75); lowm16 = new Sound(this); lowm16.attachSound("lowm16"); lowm16.setVolume(75); m60 = new Sound(this); m60.attachSound("m60"); lowm60 = new Sound(this); lowm60.attachSound("lowm60"); mach = new Sound(this); mach.attachSound("mach"); lowmach = new Sound(this); lowmach.attachSound("lowmach"); sil = new Sound(this); sil.attachSound("sil"); lowsilenced = new Sound(this); lowsilenced.attachSound("lowsilenced"); siaga = new Sound(this); siaga.attachSound("siaga"); lownopump = new Sound(this); lownopump.attachSound("lownopump"); steyr = new Sound(this); steyr.attachSound("steyr"); lowsteyr = new Sound(this); lowsteyr.attachSound("lowsteyr"); cgse = new Sound(this); cgse.attachSound("cgse"); empty = new Sound(this); empty.attachSound("empty"); lowempty = new Sound(this); lowempty.attachSound("lowempty"); knife = new Sound(this); knife.attachSound("knife"); gl = new Sound(this); gl.attachSound("gl"); lowgl = new Sound(this); lowgl.attachSound("lowgl"); ex = new Sound(this); ex.attachSound("ex"); lowexp = new Sound(this); lowexp.attachSound("lowexp"); shell1 = new Sound(this); shell1.attachSound("shell1"); lowshell = new Sound(this); lowshell.attachSound("lowshell"); fall1 = new Sound(this); fall1.attachSound("fall1"); fall2 = new Sound(this); fall2.attachSound("fall2"); fall3 = new Sound(this); fall3.attachSound("fall3"); lowfall1 = new Sound(this); lowfall1.attachSound("lowfall1"); lowfall2 = new Sound(this); lowfall2.attachSound("lowfall2"); lowfall3 = new Sound(this); lowfall3.attachSound("lowfall3"); punch1 = new Sound(this); punch1.attachSound("punch1"); punch2 = new Sound(this); punch2.attachSound("punch2"); punch3 = new Sound(this); punch3.attachSound("punch3"); lowpunch1 = new Sound(this); lowpunch1.attachSound("lowpunch1"); lowpunch2 = new Sound(this); lowpunch2.attachSound("lowpunch2"); lowpunch3 = new Sound(this); lowpunch3.attachSound("lowpunch3"); intobt = new Sound(this); intobt.attachSound("intobt"); outofbt = new Sound(this); outofbt.attachSound("outofbt"); oversound = new Sound(this); oversound.attachSound("over"); oksound = new Sound(this); oksound.attachSound("ok"); rocket = new Sound(this); rocket.attachSound("rocket"); lowrocket = new Sound(this); lowrocket.attachSound("lowrocket");Instance of Symbol 86 MovieClip "cc" in Frame 1onClipEvent (load) { c = new Sound(this); c.attachSound("c"); lowc = new Sound(this); lowc.attachSound("lowc"); }Instance of Symbol 88 MovieClip "csmg" in Frame 1onClipEvent (load) { s = new Sound(this); s.attachSound("s"); lowsmg = new Sound(this); lowsmg.attachSound("lowsmg"); }Instance of Symbol 90 MovieClip "cak" in Frame 1onClipEvent (load) { ak = new Sound(this); ak.attachSound("ak"); lowak = new Sound(this); lowak.attachSound("lowak"); }Instance of Symbol 92 MovieClip "cl85" in Frame 1onClipEvent (load) { l85 = new Sound(this); l85.attachSound("l85"); lowl85 = new Sound(this); lowl85.attachSound("lowl85"); }Instance of Symbol 94 MovieClip "cump" in Frame 1onClipEvent (load) { ump = new Sound(this); ump.attachSound("ump"); lowump = new Sound(this); lowump.attachSound("lowump"); }Instance of Symbol 96 MovieClip "cmini" in Frame 1onClipEvent (load) { cgs = new Sound(this); cgs.attachSound("cgs"); lowmini = new Sound(this); lowmini.attachSound("lowmini"); }Instance of Symbol 98 MovieClip "cheart" in Frame 1onClipEvent (load) { heartbeat = new Sound(this); heartbeat.attachSound("heartbeat"); }Instance of Symbol 100 MovieClip "cmag" in Frame 1onClipEvent (load) { mag = new Sound(this); mag.attachSound("mag"); lowmag = new Sound(this); lowmag.attachSound("lowmag"); }Instance of Symbol 102 MovieClip "cmusic" in Frame 1onClipEvent (load) { lookdown1 = new Sound(this); lookdown1.attachSound("lookdown1"); lookdown2 = new Sound(this); lookdown2.attachSound("lookdown2"); lookdown3 = new Sound(this); lookdown3.attachSound("lookdown3"); lookdown4 = new Sound(this); lookdown4.attachSound("lookdown4"); lookdown5 = new Sound(this); lookdown5.attachSound("lookdown5"); lookdown6 = new Sound(this); lookdown6.attachSound("lookdown6"); splitmek1 = new Sound(this); splitmek1.attachSound("splitmek1"); splitmek2 = new Sound(this); splitmek2.attachSound("splitmek2"); splitmek3 = new Sound(this); splitmek3.attachSound("splitmek3"); splitmek4 = new Sound(this); splitmek4.attachSound("splitmek4"); monks1 = new Sound(this); monks1.attachSound("monks1"); monks2 = new Sound(this); monks2.attachSound("monks2"); monks3 = new Sound(this); monks3.attachSound("monks3"); monks4 = new Sound(this); monks4.attachSound("monks4"); monks5 = new Sound(this); monks5.attachSound("monks5"); monks6 = new Sound(this); monks6.attachSound("monks6"); }
Library Items
| Symbol 1 Sound [rocket] | ||
| Symbol 2 Sound [ump] | ||
| Symbol 3 Sound [steyr] | ||
| Symbol 4 Sound [splitmek4] | ||
| Symbol 5 Sound [splitmek3] | ||
| Symbol 6 Sound [splitmek2] | ||
| Symbol 7 Sound [splitmek1] | ||
| Symbol 8 Sound [shotgun] | ||
| Symbol 9 Sound [shell1] | ||
| Symbol 10 Sound [shatter2] | ||
| Symbol 11 Sound [shatter1] | ||
| Symbol 12 Sound [punch3] | ||
| Symbol 13 Sound [punch2] | ||
| Symbol 14 Sound [punch1] | ||
| Symbol 15 Sound [over] | ||
| Symbol 16 Sound [outofbt] | ||
| Symbol 17 Sound [ok] | ||
| Symbol 18 Sound [siaga] | ||
| Symbol 19 Sound [monks6] | ||
| Symbol 20 Sound [monks5] | ||
| Symbol 21 Sound [monks4] | ||
| Symbol 22 Sound [monks3] | ||
| Symbol 23 Sound [monks2] | ||
| Symbol 24 Sound [monks1] | ||
| Symbol 25 Sound [mag] | ||
| Symbol 26 Sound [mach] | ||
| Symbol 27 Sound [m60] | ||
| Symbol 28 Sound [m] | ||
| Symbol 29 Sound [lowuzi] | ||
| Symbol 30 Sound [lowump] | ||
| Symbol 31 Sound [lowsteyr] | ||
| Symbol 32 Sound [lowsmg] | ||
| Symbol 33 Sound [lowsilenced] | ||
| Symbol 34 Sound [lowshotgun] | ||
| Symbol 35 Sound [lowshell] | ||
| Symbol 36 Sound [lowshatter2] | ||
| Symbol 37 Sound [lowshatter1] | ||
| Symbol 38 Sound [lowrocket] | ||
| Symbol 39 Sound [lowpunch3] | ||
| Symbol 40 Sound [lowpunch2] | ||
| Symbol 41 Sound [lowpunch1] | ||
| Symbol 42 Sound [lowpistol] | ||
| Symbol 43 Sound [lownopump] | ||
| Symbol 44 Sound [lowmini] | ||
| Symbol 45 Sound [lowmag] | ||
| Symbol 46 Sound [lowmach] | ||
| Symbol 47 Sound [lowm16] | ||
| Symbol 48 Sound [lowl85] | ||
| Symbol 49 Sound [lowgl] | ||
| Symbol 50 Sound [lowm60] | ||
| Symbol 51 Sound [lowexp] | ||
| Symbol 52 Sound [lowempty] | ||
| Symbol 53 Sound [lowde] | ||
| Symbol 54 Sound [lowc] | ||
| Symbol 55 Sound [lowfall3] | ||
| Symbol 56 Sound [lowfall2] | ||
| Symbol 57 Sound [lowfall1] | ||
| Symbol 58 Sound [lowak] | ||
| Symbol 59 Sound [lookdown6] | ||
| Symbol 60 Sound [lookdown5] | ||
| Symbol 61 Sound [lookdown4] | ||
| Symbol 62 Sound [lookdown3] | ||
| Symbol 63 Sound [lookdown2] | ||
| Symbol 64 Sound [lookdown1] | ||
| Symbol 65 Sound [l85] | ||
| Symbol 66 Sound [knife] | ||
| Symbol 67 Sound [intobt] | ||
| Symbol 68 Sound [heartbeat] | ||
| Symbol 69 Sound [sil] | ||
| Symbol 70 Sound [s] | ||
| Symbol 71 Sound [pistol] | ||
| Symbol 72 Sound [uzi] | ||
| Symbol 73 Sound [gl] | ||
| Symbol 74 Sound [ex] | ||
| Symbol 75 Sound [empty] | ||
| Symbol 76 Sound [cgs] | ||
| Symbol 77 Sound [cgse] | ||
| Symbol 78 Sound [c] | ||
| Symbol 79 Sound [deagle] | ||
| Symbol 80 Sound [fall3] | ||
| Symbol 81 Sound [fall2] | ||
| Symbol 82 Sound [fall1] | ||
| Symbol 83 Sound [ak] | ||
| Symbol 84 Font | Used by:85 87 89 91 93 95 97 99 101 | |
| Symbol 85 Text | Uses:84 | Used by:86 |
| Symbol 86 MovieClip | Uses:85 | Used by:Timeline |
| Symbol 87 Text | Uses:84 | Used by:88 |
| Symbol 88 MovieClip | Uses:87 | Used by:Timeline |
| Symbol 89 Text | Uses:84 | Used by:90 |
| Symbol 90 MovieClip | Uses:89 | Used by:Timeline |
| Symbol 91 Text | Uses:84 | Used by:92 |
| Symbol 92 MovieClip | Uses:91 | Used by:Timeline |
| Symbol 93 Text | Uses:84 | Used by:94 |
| Symbol 94 MovieClip | Uses:93 | Used by:Timeline |
| Symbol 95 Text | Uses:84 | Used by:96 |
| Symbol 96 MovieClip | Uses:95 | Used by:Timeline |
| Symbol 97 Text | Uses:84 | Used by:98 |
| Symbol 98 MovieClip | Uses:97 | Used by:Timeline |
| Symbol 99 Text | Uses:84 | Used by:100 |
| Symbol 100 MovieClip | Uses:99 | Used by:Timeline |
| Symbol 101 Text | Uses:84 | Used by:102 |
| Symbol 102 MovieClip | Uses:101 | Used by:Timeline |
Instance Names
| "cc" | Frame 1 | Symbol 86 MovieClip |
| "csmg" | Frame 1 | Symbol 88 MovieClip |
| "cak" | Frame 1 | Symbol 90 MovieClip |
| "cl85" | Frame 1 | Symbol 92 MovieClip |
| "cump" | Frame 1 | Symbol 94 MovieClip |
| "cmini" | Frame 1 | Symbol 96 MovieClip |
| "cheart" | Frame 1 | Symbol 98 MovieClip |
| "cmag" | Frame 1 | Symbol 100 MovieClip |
| "cmusic" | Frame 1 | Symbol 102 MovieClip |
Special Tags
| ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "rocket" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "ump" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "steyr" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "splitmek4" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "splitmek3" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "splitmek2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "splitmek1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "shotgun" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "shell1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "shatter2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "shatter1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "punch3" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "punch2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "punch1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "over" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "outofbt" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "ok" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "siaga" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "monks6" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "monks5" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "monks4" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "monks3" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "monks2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "monks1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "mag" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "mach" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "m60" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "m" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "lowuzi" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "lowump" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "lowsteyr" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "lowsmg" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "lowsilenced" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "lowshotgun" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 35 as "lowshell" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "lowshatter2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 37 as "lowshatter1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "lowrocket" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "lowpunch3" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "lowpunch2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "lowpunch1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "lowpistol" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 43 as "lownopump" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "lowmini" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "lowmag" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "lowmach" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 47 as "lowm16" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "lowl85" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 49 as "lowgl" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 50 as "lowm60" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "lowexp" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "lowempty" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 53 as "lowde" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 54 as "lowc" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 55 as "lowfall3" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "lowfall2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 57 as "lowfall1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 58 as "lowak" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 59 as "lookdown6" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 60 as "lookdown5" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "lookdown4" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 62 as "lookdown3" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 63 as "lookdown2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 64 as "lookdown1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 65 as "l85" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "knife" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 67 as "intobt" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "heartbeat" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 69 as "sil" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 70 as "s" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 71 as "pistol" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 72 as "uzi" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 73 as "gl" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 74 as "ex" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 75 as "empty" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 76 as "cgs" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 77 as "cgse" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 78 as "c" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 79 as "deagle" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 80 as "fall3" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 81 as "fall2" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 82 as "fall1" |
| ExportAssets (56) | Timeline Frame 1 | Symbol 83 as "ak" |
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